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posted
Marked in case I forget it.
Sorry I am not a fan of this song, only can give general suggestion than a full mod... >:(>:(>:(>:(
posted

ZHSteven wrote:

Marked in case I forget it.
Sorry I am not a fan of this song, only can give general suggestion than a full mod... >:(>:(>:(>:(
Sorry to ask you to mod it then :o

In this case, the next time I'll try to do something you like :)
posted

Krah wrote:

ZHSteven wrote:

Marked in case I forget it.
Sorry I am not a fan of this song, only can give general suggestion than a full mod... >:(>:(>:(>:(
Sorry to ask you to mod it then :o

In this case, the next time I'll try to do something you like :)
I lol'd. You should always map something YOU like and not the modder. If they not like it then just ignore the request. This is what is the mapping. You should map for yourself first.
posted

Kurokami wrote:

I lol'd. You should always map something YOU like and not the modder. If they not like it then just ignore the request. This is what is the mapping. You should map for yourself first.
Probably misunderstand and bad translation by me (seriously now I see how my phrase is bad).

I wanted to say that the next time I was "hoping" he likes what I map.
As a modder I know how difficult it is to mod something you don't like and this is why personally I prefer to do "random mod".

Btw I already know the song of my next map (although I hesitate between 2-3 songs) :)
posted
Yes, perhaps this time I am not fun as this map, but maybe your next map I like it very much, who knows :P

As kurokami says, you dont need to map something "I like", but something "you like, and hope everyone like".

Back to the map.
Apart from the music, I think this map is well designed.

just to say something needs to improve imo, your too much XX X XX pattern makes the rhythm of the map sporadic. I mean, sometimes it breaks your flow in rhythm. maybe it is because the music shows like this, i guess. But if I were you I will not place so many patterns like this, even the music shows it.

And it gives me a feeling that you are leak of good jump patterns. most of the jump seems a bit stiff. plus your other patterns flows good enough, it is much more clearer than it should be.
e.g 00:10:590 (4,5,1,2,3,4) - in rain.
I know you want to use increase jump, but here firstly your previous slider 1 end, slider 2 3 and 4 shows a stand, so probably this jump gives me a feeling that you just place jump only for jump.
for me I will make 2 and 3 a small movement, and makes 3 a slider(delete original 4), then closer a bit 5 and 3 end(but still leaves a jump), then next 1,2,3 just jump whatever needs, like increase jump, stand jump, moving jump, everything is ok i guess. this will make jump looks not that much weird.

Also you can try to refer to more CTB map, to gain more knowledge about jump.

flow and movement I think I dont need to talk much because you do it well in this map. Great job.



hope I can give a full mod in your next set XD l

8-)
PM if you need stars

Edit: I like your OP. maybe next time I will do something similar like this :P
posted

ZHSteven wrote:

Yes, perhaps this time I am not fun as this map, but maybe your next map I like it very much, who knows :P

As kurokami says, you dont need to map something "I like", but something "you like, and hope everyone like".
Yep, I'm totally okay with that =) As I already said I misspoke what I thought.

Back to the map.
Apart from the music, I think this map is well designed.
Thanks '-'

just to say something needs to improve imo, your too much XX X XX pattern makes the rhythm of the map sporadic. I mean, sometimes it breaks your flow in rhythm. maybe it is because the music shows like this, i guess. But if I were you I will not place so many patterns like this, even the music shows it.
Hum, you probably talk about the 1st half of the platter ? Seriously I hadn't noticed it before. I'm gonna try to change some parts with others rythms.

And it gives me a feeling that you are leak of good jump patterns. most of the jump seems a bit stiff. plus your other patterns flows good enough, it is much more clearer than it should be. As you probably know (or not ?) it's my first ctb map. I seriously know that I need to work on more of good jump and/or pattern. I hope this will be something I will acquire with time and experience. For example I currently considering to do a stream map in ctb (not for ranking but just for trying to map something interesting with streams) => https://osu.ppy.sh/s/122127 (serioulsy don't play this even the timeline isn't finished xD)

e.g 00:10:590 (4,5,1,2,3,4) - in rain.
I know you want to use increase jump, but here firstly your previous slider 1 end, slider 2 3 and 4 shows a stand, so probably this jump gives me a feeling that you just place jump only for jump.
for me I will make 2 and 3 a small movement, and makes 3 a slider(delete original 4), then closer a bit 5 and 3 end(but still leaves a jump), then next 1,2,3 just jump whatever needs, like increase jump, stand jump, moving jump, everything is ok i guess. this will make jump looks not that much weird.Seriously I didn't understand your suggestion here :s (/me sent a pm)

Also you can try to refer to more CTB map, to gain more knowledge about jump. I have already do this but make a good jump movement is something I need to work more.

flow and movement I think I dont need to talk much because you do it well in this map. Great job. HueHueHue, this compliment coming from you is something I really apreciate. =)



hope I can give a full mod in your next set XD l I hope this also :p

8-)
PM if you need stars Hum shoot a kd if you like the map :s I can't forced you to shoot one '-' KD PLZ

Edit: I like your OP. maybe next time I will do something similar like this :PAhah without drafura for the meaning of OP I probably would have thought you enjoyed the OPening of the map xD (even though you don't like the music). So now I have understood the real meaning of this. It's not a problem if you re-use this. At the begining, I thought it would be cool if people could understand how each diff is made. Moreover, it's the duty of each player to explicate at least briefly how the spread is done.
Although this wasn't a real mod. Thanks for your checking and advices =)
posted
As per your (longlasting) request lol

General
  1. offset -5, remember to resnap everything etc
  2. Hitsounds are really low I could hardly hear them D:


Cup
  1. 00:57:690 (1) - This starts a bit too soon after the spinner, imo, even despite the bananas and all, it might be a bit hard for newer players to catch it after dashing around the bananas trying to catch them all
  2. 01:26:490 (1,2,3,4) - I found this to be really hard because the pattern goes against the dash direction, I'm not sure new players could catch these. If anything you could try to reverse (2,4).


Salad
  1. That was... so hard. :( It required so many dashes and some of them were really tight. I'd just suggest to lower the spacing on this, it could work well otherwise.


Platter
  1. Difficulty gap is huge the hyperdashes and patterns are really too hard in this. D:
  2. 00:01:290 (1,2,3,4) - Maybe don't start with the dashes, do something simpler or more straightforward for a beginning D:
  3. 00:35:790 (3,4,5,6,7) - 01:44:490 (1,2,3,4,5,6) - I found this to be really difficult because of the back-and-forth, although it fits the song, I feel like it's too hard for the difficulty


Rain
  • Fine by me


Welp there isn't much to say... The gap between Salad and Platter is huge though you should try to reduce it
posted
Non
Oui
A voir / Commentaires

Shiro wrote:

As per your (longlasting) request lol Bah c'était pas si long non plus comme attente '-' Et puis il est tellement compliqué de trouver des moddeur ctb que je suis pas pressé non plus '-'

General
  1. offset -5, remember to resnap everything etc Comme déjà dit par pm c'est basé sur la version ranké, si je choppe une autre personne pour confirmer je modifierais. Même si 5ms c'est négligeable à la limite ...
  2. Hitsounds are really low I could hardly hear them D: Volume recheck sur toutes les diffs +/- 5-10% / ajout de green lines pour avoir un truc plus clean.


Cup
  1. 00:57:690 (1) - This starts a bit too soon after the spinner, imo, even despite the bananas and all, it might be a bit hard for newer players to catch it after dashing around the bananas trying to catch them all Raccourcit d'un beat. Un peu moins clean mais j'ai pas vraiment mieux :s
  2. 01:26:490 (1,2,3,4) - I found this to be really hard because the pattern goes against the dash direction, I'm not sure new players could catch these. If anything you could try to reverse (2,4).Au début j'allais dire qu'y a meme pas besoin de dash et puis j'ai senti que le mouvent de (2,3,4) était pas superbe pour un débutant ...Ce que tu proposes est pas beaucoup mieux j'ai changé du coup en un simple aller-retour avec un léger décalge entre (2,4).


Salad
  1. That was... so hard. :( It required so many dashes and some of them were really tight. I'd just suggest to lower the spacing on this, it could work well otherwise. Effectivement certains jumps sont p-e un peu méchants pour une salad, j'en ai réduit un petit nombre.

    Platter
    1. Difficulty gap is huge the hyperdashes and patterns are really too hard in this. D: Encore je comprend que la salad puisse sembler compliquer mais la platter je pige pas >_< Quand je compare aux autres platters des mapsets ctb ranked j'ai plus l'impression d'être dans la moyenne basse (ok ya que 4mapsets c'est pas grand chose).
    2. 00:01:290 (1,2,3,4) - Maybe don't start with the dashes, do something simpler or more straightforward for a beginning D:Changé en partie, on garde un pseudo-jump mais c'est plus léger. Placement du genre (4 2 3 1)
    3. 00:35:790 (3,4,5,6,7) - 01:44:490 (1,2,3,4,5,6) - I found this to be really difficult because of the back-and-forth, although it fits the song, I feel like it's too hard for the difficulty Mouvement pour l'aller-retour est réduit mais je garde le hdash.


    Rain
    • Fine by me


Welp there isn't much to say... The gap between Salad and Platter is huge though you should try to reduce it Franchement je m'attendais pas à ce que ce gap pose problème. Pour tout dire je m'attendais plus à un problème entre platter et rain. Etant donné que j'ai pas eu d'autres avis dans ce sens je garde ça en mémoire mais je vais pas vraiment le changer pour le moment :? Si d'autres personnes vont dans ton sens je verrais ce que je peux faire.
Merci pour le mod gentil renard :)


Ps : Je traiterais bien mon Vulpix pour la peine ;)
posted
Hello Krah sorry for my lately time to mod your request
Ok this is my turn to mod PM Request ;)

I play 2-3 turn and I have some issue I think you should to fix and improve it.


General
Seem fine but..
  1. what the Background image which you choose for this game? I found two pics in your folder. If only one is current submitted (bg.jpg) then just delete this file (bg1.jpg)


Cup
Ok seem fine and nice, but some point which you just redesign to very easy for newest player to play this mode.
I suggest some issue to you for fix or improve some pattern in this difficult.
  1. Reduce HP Drain to 3 and I'm not sure about reduce AR and OD to 5 which will be change your game style wird and hard.
  2. 00:45:690 (1,2,3,4,5,6,7) - this too long from previous note I think should make them close. just Ctrl+G that will be fine.
  3. 00:46:890 (1) - ok need them close previous note if you change form my suggestion
  4. 01:05:790 (2) - that so far?
  5. 01:33:240 (3) - doesn't fitted with music maybe should be in 01:33:390 ?
  6. 01:55:290 (1,2) - recommend same this style
  7. 02:00:090 (1,2,3,4,5,6,7) - huh? make them to easily? It's very hard :o


Salad
Look over all that have a lot of hard jump in this diff you should fix them to much closer and I have some my suggestion to improve it.
note :: I have seen your author about Difficultly dash and hdash. maybe that's true about jumping criteria but I'm not accepting all about that.I worry to new player can't catch them all without mod or someone mod in this Difficult.
  1. 00:11:190 (7,8) - Don't use Hyperdash in this difficult, just move 00:11:490 (8) in center that's ok for me
  2. 00:36:390 (3,4) - ^
  3. 00:43:290 (3,4) - I like this pattern but make these note to closer like this
  4. 00:55:890 (5,6) - and again to don't use hyperdah


Platter
really super Platter? I play it that's I can't catch them all In some pattern. Perhaps you should reconsider about spacing between note in some pattern.
  1. 00:36:090 (5,6) - spacing too far ?
  2. 00:39:090 (6,7) - I think not HDash for these note it's ok than super jump? move (6) to X:416 Y:192 and (7) X:188 Y:192
  3. 01:21:090 (3) - move to center?


Rain
OMG, It's very nice for me
I think you should to change this difficult name from "rain" to "overdose" It's mean this diff will be hard player to challenge.
nothing else to mod this diff It seem fine to me


mostly look ok and some mods are bad to you I sorry about that

good luck to be ranked :D:D
posted
No
Yes
I need to think about it / Comments

SUBSTAC9 wrote:

Hello Krah sorry for my lately time to mod your request Hi '-'
Ok this is my turn to mod PM Request ;)

I play 2-3 turn and I have some issue I think you should to fix and improve it.


General
Seem fine but..
  1. what the Background image which you choose for this game? I found two pics in your folder. If only one is current submitted (bg.jpg) then just delete this file (bg1.jpg) I have only one bg in my folder :ohttp://puu.sh/4UYah.png


Cup
Ok seem fine and nice, but some point which you just redesign to very easy for newest player to play this mode.
I suggest some issue to you for fix or improve some pattern in this difficult.
  1. Reduce HP Drain to 3 and I'm not sure about reduce AR and OD to 5 which will be change your game style wird and hard. No change for ar/od No sure if reduce the hp, changes really something :s
  2. 00:45:690 (1,2,3,4,5,6,7) - this too long from previous note I think should make them close. just Ctrl+G that will be fine.Ok
  3. 00:46:890 (1) - ok need them close previous note if you change form my suggestion Yep
  4. 01:05:790 (2) - that so far?Effectively
  5. 01:33:240 (3) - doesn't fitted with music maybe should be in 01:33:390 ? Correct
  6. 01:55:290 (1,2) - recommend same this style Why not =)
  7. 02:00:090 (1,2,3,4,5,6,7) - huh? make them to easily? It's very hard :oNot this pattern but I have reduce the distance between 02:00:990 (7,1) -


Salad
Look over all that have a lot of hard jump in this diff you should fix them to much closer and I have some my suggestion to improve it.
note :: I have seen your author about Difficultly dash and hdash. maybe that's true about jumping criteria but I'm not accepting all about that.I worry to new player can't catch them all without mod or someone mod in this Difficult.There isn't enough mapsets for really talk about "jumping criteria". Put hdashs in a cup is only for the purpose of adapting players to something they encounter very often in others harders diffs.
  1. 00:11:190 (7,8) - Don't use Hyperdash in this difficult, just move 00:11:490 (8) in center that's ok for me No. I explained why
  2. 00:36:390 (3,4) - ^ ^
  3. 00:43:290 (3,4) - I like this pattern but make these note to closer like this Changed
  4. 00:55:890 (5,6) - and again to don't use hyperdah And again no :s


Platter
really super Platter? I play it that's I can't catch them all In some pattern. Perhaps you should reconsider about spacing between note in some pattern.
  1. 00:36:090 (5,6) - spacing too far ? Ok =)
  2. 00:39:090 (6,7) - I think not HDash for these note it's ok than super jump? move (6) to X:416 Y:192 and (7) X:188 Y:192 Really a good alternative to a hyperdash '-'
  3. 01:21:090 (3) - move to center? No :s I prefer to keep the double hdash.


Rain
OMG, It's very nice for me
I think you should to change this difficult name from "rain" to "overdose" It's mean this diff will be hard player to challenge. There is no reason for rename this diff. It's not really an overdose
nothing else to mod this diff It seem fine to me Huehuehue '-'


mostly look ok and some mods are bad to you I sorry about that Don't worry it's really a nice mod =) Thank you :)

good luck to be ranked :D:DI hope this will be shortly :)
Thanks again =)
posted
Uhm...this is my first time modding anything, so take my opinions with a grain of salt.
Mon français n'est pas très bon, donc je n'ai pas lu tout du fil. Is that even the right word to use? :o


General
I really like your mapping, I had a ton of fun test playing the difficulties I could, but..
  1. Much, much too hard on the last three difficulties for what they're called. I'd move them all up one, and just make a new Salad
  2. The offset seems slightly off, by 5-10ms. I know you said that it makes almost no difference, and that someone else found the offset, but it makes quite a difference when listening with the effects turned up, it just feels off.
  3. You don't use quite enough hitsounds during non-kiai times.

Deif wrote:

  1. Cup: The easiest level of the mapset. It should be cleared without pressing the dash button, and use a quite simple rhythm.
  2. Salad: Dashes can be used in them, and the note density increases a bit.
  3. Platter: The perfect level for the average player. Easy HDashes and the introduction of 1/4 patterns shall fit here.
  4. Rain: HDashes and Dashes start to be challenging and the rhythm is already complex.
  5. Overdose: FCable for the top players. A challenge for the rest!


Cup
This seems slightly too difficult for new players, as many things look like they must be dashed.
  1. 00:06:090 (1,2) - Slightly too far apart, maybe just a tick or two closer?
  2. 00:19:290 (1,3) - Again, slightly too far apart.
  3. 01:20:790 (3) - Should be a beat here, it feels empty.
  4. 01:32:490 (1) - Maybe a beat here? It kind of works right now, the way it is.
  5. 02:00:090 (1,2,3,4,5,6,7) - The pattern here is too difficult :?


Salad
This was much too hard for a Salad, so I had a lot of fun playing it :), but therein lies your problem. Not much for me to say, but I'd rather call this a Platter than a Salad.

really really fun though.

Platter
Too hard again, I'd call this a Rain instead of a Platter
  1. 00:27:540 (7,8) - Slightly too far, because the player is coming out of moving back and forth, and then they have to transition into a hdash immediately.

Also really fun :)

Rain
Too difficult for me to test play :o. I'd call it Overdose. Otherwise, it seems fine.
posted
No
Yes
I need to think about it / Comments

Rorona wrote:

Uhm...this is my first time modding anything, so take my opinions with a grain of salt.All modders need to start with a map '-'
Mon français n'est pas très bon, donc je n'ai pas lu tout du fil. Is that even the right word to use? :oNot really, I understand what you mean but the last part is quite confusing "pas lu tout du fil" you don't really need to translate thread in "fil".


General
I really like your mapping, I had a ton of fun test playing the difficulties I could, but..
  1. Much, much too hard on the last three difficulties for what they're called. I'd move them all up one, and just make a new Salad I'm not totally ok with the definition of each difficulties by Deif. I'll try to explain it just after your quote.
  2. The offset seems slightly off, by 5-10ms. I know you said that it makes almost no difference, and that someone else found the offset, but it makes quite a difference when listening with the effects turned up, it just feels off. Since you are to day this let's go '-' Offset -5
  3. You don't use quite enough hitsounds during non-kiai times.Seriously I'm not a huge fan of hitsounds's spamming but if someone suggest me palces where they would be ok there isn't any problem.

Deif wrote:

  1. Cup: The easiest level of the mapset. It should be cleared without pressing the dash button, and use a quite simple rhythm.
  2. Salad: Dashes can be used in them, and the note density increases a bit.
  3. Platter: The perfect level for the average player. Easy HDashes and the introduction of 1/4 patterns shall fit here.
  4. Rain: HDashes and Dashes start to be challenging and the rhythm is already complex.
  5. Overdose: FCable for the top players. A challenge for the rest!

First of all I have suggest an others definition of each diff in the first post.

Krah wrote:

Just an explanation of how each diff is made.
Cup : No hdash, easy pattern, few number of easy dash
Salad : More dash, intermediate patten, few number of hdash
Platter : More hdash, difficult pattern without hdash
Rain : Difficult pattern with hdash, jump closer to hdash

The basis when you try to adapt peoples to something is to begin with an easy version of this thing.
If there isn't any dash in the cup people can easily be confused when they play a salad.
And it's the same thing for the hdash in the salad.

Now I'm ok the cup is probably a little harder than other cup and the same for the salad (don't forget that the bpm is 200).
But for the platter I'm not really ok :s (probably because of this one http://osu.ppy.sh/s/118690)
And the rain is quite hard I know but it's not an overdose. There isn't a huge number of hdash or many series of big jump. It's rather a map with a lot of "movements".



Cup
This seems slightly too difficult for new players, as many things look like they must be dashed. "look" you totally understand the idea here. There isn't really any need for a dash somewhere (probably just for two notes). For a beginner it's simple, "you can use the dash for your comfort but you don't really need to use it to fc".
  1. 00:06:090 (1,2) - Slightly too far apart, maybe just a tick or two closer? Ok here, reduce by two ticks.
  2. 00:19:290 (1,3) - Again, slightly too far apart. ^ (3) is now more "vertical".
  3. 01:20:790 (3) - Should be a beat here, it feels empty.THis note don't really deserve to be mapped with the actual rythm.
  4. 01:32:490 (1) - Maybe a beat here? It kind of works right now, the way it is.Why not.
  5. 02:00:090 (1,2,3,4,5,6,7) - The pattern here is too difficult :?Space with (5) reduced


Salad
This was much too hard for a Salad, so I had a lot of fun playing it :), but therein lies your problem. Not much for me to say, but I'd rather call this a Platter than a Salad.

really really fun though.

Platter
Too hard again, I'd call this a Rain instead of a Platter
  1. 00:27:540 (7,8) - Slightly too far, because the player is coming out of moving back and forth, and then they have to transition into a hdash immediately.No, you can catch all the stream without any movement.

Also really fun :)

Rain
Too difficult for me to test play :o. I'd call it Overdose. Otherwise, it seems fine.
Continues like this.
It's not really a problem if you can't mod an overdose or a rain. All maps need advices from differents kinds of players (not only insane).

Thanks for the mod =)
posted
[Cup]
  1. 00:04:285 put a note here, seems kinda off without one, at least for me
  2. 01:33:685 (1,2) - better to add one repetition on these sliders
  3. 02:10:285 (1) - just make it a slider, maybe something like this https://osu.ppy.sh/ss/1099120


[Salad]
  1. 00:15:385 (4) - remove 1 repetition and add a note on the white tick
  2. 00:38:185 add a note
  3. 01:00:985 (2) - this sounds really off
  4. 01:28:885 (1) - move forward by 1 tick, and add 1 repetition in 01:27:685 (1) - cause it sounds better that way, just figure out a way to not get it a bit jumpy
  5. 01:32:185 add a note


[Rain]

  • Are you sure this is a Rain? Looks more of an Overdose to me

    I will give you a list of parts you need to remap, as they are considered to be very hard for a Rain diff

  1. 00:12:985 (1,2,3,4,5,6,7,8) -
  2. 00:26:485 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
  3. 00:28:285 (3,4,5,6) - duplets like this can be very hard to catch if not well placed, and you put them on some jumpy parts making them harder to catch
  4. 00:36:385 (5,6) - pretty harsh jump
  5. 00:40:885 (1,2,3,4) - again with the duplets
  6. 00:46:510 (8,9) - ^
  7. 01:27:910 (2,3,4,5,6,7,8,9) - badly placed notes, fix these
  8. 01:42:235 (2,3,4,5) - yeah duplets again
  9. 01:51:835 (2,3,4,5) - ^
  10. 01:54:235 (2,3,4,5) - ^
  11. 02:00:085 (1,2,3,4,5,6,7,8,9,10,11) - this part is pretty much eggpain for a Rain (ha it rhymed)


I guess thats it, I'll mod the platter tomorrow im so sleepy lol
posted
No
Yes
I need to think about it / Comments

Seph wrote:

[Cup]
  1. 00:04:285 put a note here, seems kinda off without one, at least for me Nop there is a "break" in the song. This note don't deserve to be mapped if I don't add some 1/2.
  2. 01:33:685 (1,2) - better to add one repetition on these sliders Yep
  3. 02:10:285 (1) - just make it a slider, maybe something like this Why not and also fix for the salad (dat screen resolution :o)


[Salad]
  1. 00:15:385 (4) - remove 1 repetition and add a note on the white tick Ok
  2. 00:38:185 add a note I prefer to keep this "mini-break"
  3. 01:00:985 (2) - this sounds really off Changed to something who seems to me better :s
  4. 01:28:885 (1) - move forward by 1 tick, and add 1 repetition in 01:27:685 (1) - cause it sounds better that way, just figure out a way to not get it a bit jumpy I prefer to keep the begining of 01:27:885 - at this white tick so no change :s
  5. 01:32:185 add a note ok


[Rain]

  • Are you sure this is a Rain? Looks more of an Overdose to me ikr xD It's a hard rain '-'

    I will give you a list of parts you need to remap, as they are considered to be very hard for a Rain diff

  1. 00:12:985 (1,2,3,4,5,6,7,8) - reduce the jump between (5,6) and (7,8)
  2. 00:26:485 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not sure if this part is really a problem, this isn't the hardest and the movement is kinda obvious :s
  3. 00:28:285 (3,4,5,6) - duplets like this can be very hard to catch if not well placed, and you put them on some jumpy parts making them harder to catch Not sure if the duplet here are really the problem but probably more 00:28:885 (1,2) - so i have simplify the movement here.
  4. 00:36:385 (5,6) - pretty harsh jump ikr but the pattern is like this so no changes here
  5. 00:40:885 (1,2,3,4) - again with the duplets Jump reduced, 1,5* => 1,3*
  6. 00:46:510 (8,9) - ^ little fix
  7. 01:27:910 (2,3,4,5,6,7,8,9) - badly placed notes, fix these Explain your mind, I don't see any problem here, it's hard but not "badly placed"
  8. 01:42:235 (2,3,4,5) - yeah duplets again reduced a bit
  9. 01:51:835 (2,3,4,5) - ^ ^
  10. 01:54:235 (2,3,4,5) - ^ No needs here, I don't want to stack this ...
  11. 02:00:085 (1,2,3,4,5,6,7,8,9,10,11) - this part is pretty much eggpain for a Rain (ha it rhymed) Damn this pattern is sexy :'( Reworked a bit


I guess thats it, I'll mod the platter tomorrow im so sleepy lol Don't worry as you know the ctb ranking process is really slow ...
Thanks for this mod


Ps : Remind me to look at your map (at least the crystal diff :s)
posted
[Rain]
  1. 00:36:535 (6) - better to remove this note as it doesn't have anything in significance (doesn't follow anything at all and sounds bad) just put the new (6) on where (7) where or its your choice
posted

Seph wrote:

[Rain]
  1. 00:36:535 (6) - better to remove this note as it doesn't have anything in significance (doesn't follow anything at all and sounds bad) just put the new (6) on where (7) where or its your choice Fixed, (6) deleted but not exactlyyour suggested pattern
posted
New Combo Colors as promised~
[Colours]
Combo1 : 90,190,228
Combo2 : 252,95,213
Combo3 : 192,198,233
Combo4 : 218,71,137
posted

Priti wrote:

New Combo Colors as promised~
[Colours]
Combo1 : 90,190,228
Combo2 : 252,95,213
Combo3 : 192,198,233
Combo4 : 218,71,137
Changed a few things but let's go for this =)


Ps : Not sure if a mod like this really deserve a kudo so ...
posted
Inb4 FINALLY. Getting serious with that timeline, I've centered my mod in fixing it, rather than looking specifically at critical patterns.

[General]
  1. 00:24:085 (1) - In all the diffs, extend that spinner to the bell?

[Cup]
  1. 00:21:685 (1) - This spinner has to end a bit later, at 00:23:785.
  2. 00:41:185 (1,2,3,4,5,6) - For those notes I'd rather remark the last ones, which seem to be more relevant. You have the more simple possibility "o o ooo", but also "o ooooo" or "ooo ooo".
  3. 00:45:685 (1,2,3,4,5,6,7) - That can be simplified as well, instead of using a 1/2 spam. This sound more plausible: http://puu.sh/5LpAJ.jpg, though due to the rather complicated rhythm a spinner could work as well.
  4. 00:51:685 (1,2,3,4,1,2,3,4) - Why do you use 1/4 stuff for the easiest diff? Not mentioning that that timeline is utterly similar to the rest of your diffs... Honestly, all that section can be much more Easy-like if you change THIS into THIS
  5. 00:56:185 (1) - For this spinner... ugh. The correct position for it would be theoretically 1/1 later, and adding a note where the spinner used to start (00:56:185) to cover the beat. Though with that strategy, the ending of the spinner would be too close to the next note... It should be substituted by a slider, or just delete it.
  6. 01:10:885 (1) - Why don't you extend it till 01:11:785? That's also a important beat to cover.
  7. 01:15:535 (1,2,3,4,5) - Think of something better to map here. 01:16:435 (5) - Can be deleted, since it's not that important and it doesn't even appear in Salad.
  8. 01:18:985 (4) - Having the bell sound here, you could stack this note under the previous one, to add a very little dash with the next one. You'd maybe need to move the slider (1) a bit to make the jump not so harsh.
  9. 01:20:785 - And there? What about adding a note? With the current density you have, that space looks quite empty.
  10. 01:26:485 (1,2,3,4,5) - In order to map the most important beats, try to organize those notes like "o o ooo" instead of the current "o ooo o".
  11. 01:30:085 (1,2,3,1,2,3) - Comparing to Salad, you covered much more beats there.
  12. 02:00:085 (1,2,3,4,5,6,7) - Those 1/2s need a relatively high precision to catch them. The notes could be a bit more close to each other in order to make it a bit easier.

[Salad]
  1. 00:03:685 - Why this blanket here? You didn't have it in Cup :s
  2. 00:07:285 (1,2) - Check this out. You used here 2/1 sliders and then a blanket, while in Cup you just have 1/1 sliders with repetitions...
  3. 00:10:885 (5,6,7,8) - Fittable in a Platter, isn't it?
  4. 00:15:385 (4,5) - That wiggle makes the slider quite challenging :p Also, the next note shall be placed at the left side of the slider to improve the flow of that part.
  5. 00:27:385 (1) - You already have the blanket after the spinner. Keep it empty till 00:27:685 removing that mentioned note?
  6. 00:40:885 (1,2,3) - For those notes, the background suggest to add 2 groups of 2 1/4s, and then 1/2s. What I suggest for this level is deleting (2), and splitting (3) into 3 1/2 notes.
  7. 00:44:485 (1,1) - 2 sliders? C'mon... what's this... a Cup? ^^"
  8. 00:54:685 - At least a note could be added here. Otherwise, that looks quite empty.
  9. 01:27:685 (1) - A simple 1/2 slider with reps? I bet you can do sth more interesting to cover that part.
  10. 01:33:685 (1,2) - Here as well you cover less beats that in Cup. Imho, these sliders here are nice as they are.
  11. 01:38:485 (1) - The repetitions should start at 01:38:785, and this beat should need just a note.
  12. 01:54:685 (2) - Shouldn't the 1/2 note be placed at 01:54:535, instead of having it in that slider?

[Platter]
  1. 00:11:035 (4,5,6) - I'd say it's a no-go to have 2 different consecutive HDashes, 1/2 and then 1/1 in a Platter. Is there a possibility to remove at least the 1/4 one?
  2. 00:21:685 (1) - Extend this spinner, as it was suggested for Cup.
  3. 00:45:685 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Huh? Why do you have such a stream here?
  4. 00:45:685 (1,2,3,4,5,6,7,8,9,10,11,12) - Completely 1/4 stream? orz
  5. 00:53:935 (4,5) - What the? Those sliders don't sound well in that position...
  6. 00:58:585 (4) - Hearing the background sounds (not the 1/4 spam), you can try placing that slider a bit earlier (00:58:435) and adding a note in the resultant blanket (00:58:885). That kind of organization could be applied to the rest of that section, I mean, till 01:15:085.
  7. 01:16:885 (8) - Shouldn't this slider carry the NC? It's a section change anyway.
  8. 01:18:985 - Bells are cool to map =(
  9. 01:20:785 (2,3,4,5) - That double HDash could fit better if you use it with the last 3 notes.
  10. 01:30:385 (1,2,3,4) - Huh? Where do you hear the 1/4 note there? It'd fit if you move all those notes 1/1 later!
  11. 01:33:685 (1,2) - It's the only diff you used such long sliders there...
  12. 01:39:535 - If you're not gonna use 1/4 beats for that part, add at least a circle here.
  13. 02:00:085 (1,2,3,4) - I don't see the point in doing it a continuous 1/4 stream, but at least de-stack (3) of (2).

[Rain]
  1. 00:04:585 - Beats added to the bell sounds are cool. Though you could move the hitsound you used in 00:04:435 (6) to this note, where it'd make more sense.
  2. 00:12:085 (5,6,7) - Careful with using those kind of 1/4 HDashes. The flow here is completely broken...
  3. 00:13:285 (5,6,7) - Same here. The fact that you have a 1/4 HDash and then a static set of notes is not comfortable to play.
  4. 00:14:710 - You're in the most difficult level of the mapset, and you're still avoiding mappable points as this one ;___;
  5. 00:15:610 - You can add a note also here.
  6. 00:16:285 (5,1,2) - Between the ending of (5) and the beginning of (2), a 5plet could be added.
  7. 00:36:535 - Gimme an extra note here *__*
  8. 01:27:310 - You had one in Platter there :p
  9. 01:38:485 (1) - Instead of a wigging slider, more notes could've been used.

[]
I hope it can help you a little bit! I haven't really looked in depth your jumps and the rest of the patters, so you'd need to find more people to take a look at it.
posted
Answer in the box because I don't like when I need to scroll during a year '-'

Deif wrote:

Inb4 FINALLY. Getting serious with that timeline, I've centered my mod in fixing it, rather than looking specifically at critical patterns.

[General]
  1. 00:24:085 (1) - In all the diffs, extend that spinner to the bell? Ok

[Cup]
  1. 00:21:685 (1) - This spinner has to end a bit later, at 00:23:785.Yep
  2. 00:41:185 (1,2,3,4,5,6) - For those notes I'd rather remark the last ones, which seem to be more relevant. You have the more simple possibility "o o ooo", but also "o ooooo" or "ooo ooo".Changed to "o o ooo" seems more logic
  3. 00:45:685 (1,2,3,4,5,6,7) - That can be simplified as well, instead of using a 1/2 spam. This sound more plausible: http://puu.sh/5LpAJ.jpg, though due to the rather complicated rhythm a spinner could work as well.Fixed as suggested in the puush
  4. 00:51:685 (1,2,3,4,1,2,3,4) - Why do you use 1/4 stuff for the easiest diff? Not mentioning that that timeline is utterly similar to the rest of your diffs... Honestly, all that section can be much more Easy-like if you change THIS into THIS For me it's really sad to change this to something easy like this but let's go ...
  5. 00:56:185 (1) - For this spinner... ugh. The correct position for it would be theoretically 1/1 later, and adding a note where the spinner used to start (00:56:185) to cover the beat. Though with that strategy, the ending of the spinner would be too close to the next note... It should be substituted by a slider, or just delete it. Uguu, I can't imagine a slider here so goodbye my spinner :'(
  6. 01:10:885 (1) - Why don't you extend it till 01:11:785? That's also a important beat to cover.Fixed
  7. 01:15:535 (1,2,3,4,5) - Think of something better to map here. 01:16:435 (5) - Can be deleted, since it's not that important and it doesn't even appear in Salad.(5) deleted, no other changes
  8. 01:18:985 (4) - Having the bell sound here, you could stack this note under the previous one, to add a very little dash with the next one. You'd maybe need to move the slider (1) a bit to make the jump not so harsh.Not stacked but changed with this idea of a jump between (5) and (1)
  9. 01:20:785 - And there? What about adding a note? With the current density you have, that space looks quite empty.Ok
  10. 01:26:485 (1,2,3,4,5) - In order to map the most important beats, try to organize those notes like "o o ooo" instead of the current "o ooo o".Fixed
  11. 01:30:085 (1,2,3,1,2,3) - Comparing to Salad, you covered much more beats there.Reworked
  12. 02:00:085 (1,2,3,4,5,6,7) - Those 1/2s need a relatively high precision to catch them. The notes could be a bit more close to each other in order to make it a bit easier.Reworked the "stream" to be easier

[Salad]
  1. 00:03:685 - Why this blanket here? You didn't have it in Cup :sFixed, probably...
  2. 00:07:285 (1,2) - Check this out. You used here 2/1 sliders and then a blanket, while in Cup you just have 1/1 sliders with repetitions...Changed a bit
  3. 00:10:885 (5,6,7,8) - Fittable in a Platter, isn't it?I don't see any problem to introduce the player to hdash in salad :s The movement between and after the hdash is really easy.
  4. 00:15:385 (4,5) - That wiggle makes the slider quite challenging :p Also, the next note shall be placed at the left side of the slider to improve the flow of that part.Slider and note position changed but no change for the form
  5. 00:27:385 (1) - You already have the blanket after the spinner. Keep it empty till 00:27:685 removing that mentioned note?ok
  6. 00:40:885 (1,2,3) - For those notes, the background suggest to add 2 groups of 2 1/4s, and then 1/2s. What I suggest for this level is deleting (2), and splitting (3) into 3 1/2 notes.ok
  7. 00:44:485 (1,1) - 2 sliders? C'mon... what's this... a Cup? ^^"spinners* I have keep the first one but not the second
  8. 00:54:685 - At least a note could be added here. Otherwise, that looks quite empty.2notes added
  9. 01:27:685 (1) - A simple 1/2 slider with reps? I bet you can do sth more interesting to cover that part.Fixed
  10. 01:33:685 (1,2) - Here as well you cover less beats that in Cup. Imho, these sliders here are nice as they are.Changed a bit
  11. 01:38:485 (1) - The repetitions should start at 01:38:785, and this beat should need just a note.Correct
  12. 01:54:685 (2) - Shouldn't the 1/2 note be placed at 01:54:535, instead of having it in that slider?I'm satisfied with te current timeline

[Platter]
  1. 00:11:035 (4,5,6) - I'd say it's a no-go to have 2 different consecutive HDashes, 1/2 and then 1/1 in a Platter. Is there a possibility to remove at least the 1/4 one?1/4 ? Wut ?
  2. 00:21:685 (1) - Extend this spinner, as it was suggested for Cup. Fixed
  3. 00:45:685 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Huh? Why do you have such a stream here?
  4. 00:45:685 (1,2,3,4,5,6,7,8,9,10,11,12) - Completely 1/4 stream? orz I don't see any problems here :s I love how this one sound
  5. 00:53:935 (4,5) - What the? Those sliders don't sound well in that position...Omg wtf is that :o Fixed
  6. 00:58:585 (4) - Hearing the background sounds (not the 1/4 spam), you can try placing that slider a bit earlier (00:58:435) and adding a note in the resultant blanket (00:58:885). That kind of organization could be applied to the rest of that section, I mean, till 01:15:085. I don't want to complicate more this part so I will keep the current rythm
  7. 01:16:885 (8) - Shouldn't this slider carry the NC? It's a section change anyway.Correct
  8. 01:18:985 - Bells are cool to map =( Note added
  9. 01:20:785 (2,3,4,5) - That double HDash could fit better if you use it with the last 3 notes.Fixed
  10. 01:30:385 (1,2,3,4) - Huh? Where do you hear the 1/4 note there? It'd fit if you move all those notes 1/1 later!Fixed
  11. 01:33:685 (1,2) - It's the only diff you used such long sliders there...Changed to something different but with the same "form"
  12. 01:39:535 - If you're not gonna use 1/4 beats for that part, add at least a circle here.ok
  13. 02:00:085 (1,2,3,4) - I don't see the point in doing it a continuous 1/4 stream, but at least de-stack (3) of (2).ok

[Rain]
  1. 00:04:585 - Beats added to the bell sounds are cool. Though you could move the hitsound you used in 00:04:435 (6) to this note, where it'd make more sense.Ok
  2. 00:12:085 (5,6,7) - Careful with using those kind of 1/4 HDashes. The flow here is completely broken...
  3. 00:13:285 (5,6,7) - Same here. The fact that you have a 1/4 HDash and then a static set of notes is not comfortable to play. For this one and the previous one I have keep the 1/4hdash but (6,7) are now unstacked
  4. 00:14:710 - You're in the most difficult level of the mapset, and you're still avoiding mappable points as this one ;___;
  5. 00:15:610 - You can add a note also here. Ok for this one and the previous one
  6. 00:16:285 (5,1,2) - Between the ending of (5) and the beginning of (2), a 5plet could be added. Hum a 5plet with 1/8 ? :o I have just add a 1/4triplet
  7. 00:36:535 - Gimme an extra note here *__* Greedy Bat :s
  8. 01:27:310 - You had one in Platter there :p I think I'll map you a map with a lot of streams next time :o
  9. 01:38:485 (1) - Instead of a wigging slider, more notes could've been used.Nope I love the effect here, no more notes for you è_é

[]
I hope it can help you a little bit! I haven't really looked in depth your jumps and the rest of the patters, so you'd need to find more people to take a look at it.I'll try to find some people to reckeck this ... A lot of timelines's errors have been fixed, thanks to you
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