forum

Shimotsuki Haruka - Tsubasa o Motanai Shoujo

posted
Total Posts
89
show more
Arusamour
Extreme (5.08 stars, 283 notes)
  1. 00:13:245 (1) - This should be farther, 00:13:690 (2) this should be not.
  2. 00:15:472 (6) - this should be closer.
  3. 00:22:898 (10) - the song does not allow a 1/12 slider. just use a 1/2 slider instead.
  4. 00:23:641 (4) - slider moved to 00:23:938.
  5. 00:24:829 (2) - delete. replace with a circle 00:24:829
  6. 00:25:126 (3) - place circle here. should look like
  7. 00:33:740 (7) - CTRL + G or don't make it a 3.83x DS
  8. 00:58:987 (8,9,10,11,12,13,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1) - this may be the reason why it hasn't still been ranked it. you can easily remap this without using so many unnecessary inherited points. 01:00:769 (6,7) - spacing error (too spaced). 01:05:225 (2,3) - randomly close spacing after the numerous 193719239127 km jumps. 01:17:255 (8,9,1) - you're using a lot of triples around this end (which is no problem) but you don't use it anytime before this?? basically, 1/2 is not using these cool triples and the other 1/2 is. this is inconsistency.

Insane (4.17 stars, 234 notes)
  1. 00:06:116 (6) - Very nice slider here.
  2. 00:22:898 (7) - "the song does not allow a 1/12 slider. just use a 1/2 slider instead."
  3. 00:25:720 (8) - higher DS.
  4. 00:26:017 (9) - turn into 1/2 slider.
  5. 00:37:304 (9) - equal distance as 00:36:710 (7,8) pls.
  6. 00:37:304 (9,10) - change from being stacked-ish to something like...
  7. 01:12:651 (4,5) - should be the same DS as 01:12:057 (1,2). only 01:12:948 (6) being DS'd higher.
  8. 01:31:661 (5) - no reverse.

There's still a lot of stuff i have left out because they do not seem as important. This one is very tricky to mod personally. I actually really enjoy this song, there's just something to it that makes me like it so much. You've already gave it 3 years, don't give up.


Your NM request from p/5040843/ is done
Topic Starter
Aeonian Sonder

Deadmadeon wrote:

Hi, here is my mod :3
Insane
I don't know if It is just me or these 2 circles are so far 00:30:175 (6,7) I moved 7 closer, but I think that it would be fine do to spacing
00:30:175 (6,7) - the distance between they are so irregular being that they are at the same time interval Is this suppose to be a different timing?
I suggest to put 11 more far from 10 because It confused me :S 00:51:859 (10,11) Moved 11.
Hard
00:57:799 (3,4) - put 4 more near to 3, because you have put other notes that had the same interval but were closer than these I THINK that's what I did?
Normal
Make more deductible 6, being that 4.5 and 6 are at the same distance but to a different time interval 00:28:690 (4,5,6) I think I made it more readable.
Easy
I think is good 8-)

GL!
Didn't get to this until the weekend due to school, but that's everyone's excuse.
Thank you for your feedback~
Shmiklak
From queue

General

  1. Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768
  2. Every .wav file must be at least 100ms long
    soft-sliderslide2.wav 0.32ms
    soft-sliderslide.wav 0.32ms
    soft-sliderslide3.wav 0.32ms
  3. U can't drown sliderticks!


Easy


  • ehm your ds... Why u changing it? I understand SV and etc, but u changed it places with same SV and it's not allowing. I recomend to remake this diff because DS here looks really weird. But DS is not only one your problem. Let's look to others:
  1. U have weird overlaps like these:
    00:27:205 (4,2) -
    01:01:364 (3,1) -
  2. U use so many unneeded spinners. Better map by other objects these parts:
    00:22:156 (1) -
    00:38:195 (1) -
    00:43:542 (1) -
    00:56:017 (1) -
    01:10:274 (1) -
    01:22:750 (1) -
    Here u can hear many strong beats which should be clickable. Btw i'm not sure about allowing this in easy 01:28:095 (1,1) -
  3. Your flow is some sort of pornography :/


Normal


  • Here is same problems :/


Hard


  • Here u have strange rythm
  1. 00:11:463 (5) - u should finish it at 00:11:908 -
  2. 00:13:245 (1,2) - Ctrl+G
    etc
  3. U ignoring many strong beats. They r should be clickable:
    00:53:195 -
    00:59:581 -
    etc
I recomend u to read wiki a bit :/
Topic Starter
Aeonian Sonder
I swear I'll get to this tonight.
Oh, and Shmiklak, I also LOVE Sergey.
Topic Starter
Aeonian Sonder
Well, I did get to this on Sunday night, but unfortunately, not ALL MODS.
This map will be in WIP for now, since I've actually decided to remap the Kiai part of the Extreme difficulty.
Topic Starter
Aeonian Sonder

Arusamour wrote:

Extreme (5.08 stars, 283 notes)
  1. 00:13:245 (1) - This should be farther, 00:13:690 (2) this should be not.
  2. 00:15:472 (6) - this should be closer. I hope I fixed it...
  3. 00:22:898 (10) - the song does not allow a 1/12 slider. just use a 1/2 slider instead. Well, it's more like that the guitar in the music would have no place to go otherwise
  4. 00:23:641 (4) - slider moved to 00:23:938. I changed it, but not exactly what you said. What I did was remove the slider and replace the slider with two circles, with the second circle a new combo
  5. 00:24:829 (2) - delete. replace with a circle 00:24:829 I didn't really do this, but I removed the circle at 00:24:680
  6. 00:25:126 (3) - place circle here. should look like I'm not sure how to respond here. I mean, I did change this area, but I'm just not sure how to explain my changes.
  7. 00:33:740 (7) - CTRL + G or don't make it a 3.83x DS I think I'll pass because this is hardest difficulty in the mapset. I'm kind of expecting someone who is taking on this map difficulty is willing to take whatever is thrown.
  8. 00:58:987 (8,9,10,11,12,13,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1) - this may be the reason why it hasn't still been ranked it. you can easily remap this without using so many unnecessary inherited points. 01:00:769 (6,7) - spacing error (too spaced). 01:05:225 (2,3) - randomly close spacing after the numerous 193719239127 km jumps. 01:17:255 (8,9,1) - you're using a lot of triples around this end (which is no problem) but you don't use it anytime before this?? basically, 1/2 is not using these cool triples and the other 1/2 is. this is inconsistency.[/color] As I speak right now (not literally, though), I'm changing this area. Looking back, it's quite messy

Insane (4.17 stars, 234 notes)
  1. 00:06:116 (6) - Very nice slider here.
  2. 00:22:898 (7) - "the song does not allow a 1/12 slider. just use a 1/2 slider instead." Then what do we do about the guitar playing?
  3. 00:25:720 (8) - higher DS. ok
  4. 00:26:017 (9) - turn into 1/2 slider. Isn't it already a 1/2 slider?
  5. 00:37:304 (9) - equal distance as 00:36:710 (7,8) pls. I think that's what I did?
  6. 00:37:304 (9,10) - change from being stacked-ish to something like... Ok
  7. 01:12:651 (4,5) - should be the same DS as 01:12:057 (1,2). only 01:12:948 (6) being DS'd higher. Ok
  8. 01:31:661 (5) - no reverse.
    [/color]

There's still a lot of stuff i have left out because they do not seem as important. This one is very tricky to mod personally. I actually really enjoy this song, there's just something to it that makes me like it so much. You've already gave it 3 years, don't give up.


Your NM request from p/5040843/ is done
Sorry, for the wait.
I was in a stressed and pressed time, and I'm still in that kind of time right now, due to finals that are coming in 2-3 weeks.
Fanteer
Easy
all is well :)

Normal
00:29:730 (6,7) - fix Spacings,hard read on the normal
00:52:304 (3) - one tick move the slider to the right
01:13:245 (6) - NC (NEW COMBO)

Hard
00:06:116 (5) - NC
01:07:007 (2,3) - Hard jump
00:32:849 (5) - NC
00:53:938 (4) - Nc

Insane
00:04:037 (3) - NC
00:11:463 (7) - NC
00:15:472 (6,7,8,9) - very different spacings
00:22:750 (6) - NC
00:25:720 (8) - NC
00:35:522 (3) - here there is no sound, what a slider?
00:36:413 (6) - NC
00:41:017 (8) - NC
00:41:017 (8,9,10,11) - I thought understand, but to work with this moment
00:44:433 (8) - NC
00:51:265 (6) - no sound, put a note
00:51:413 (7) - NC
00:58:839 (7) - NC

Extreme
00:04:334 (4) - NC
00:10:571 (5) - NC
00:22:898 (10,11,12) - very uncomfortable to press, try to change the position of notes
00:23:195 (11) - NC
00:35:522 (4) - here there is no sound, what a slider?
00:43:641 (8) - NC
00:52:304 (9) - NC
01:02:552 (6,7) - WHAAAAAAAAT ?????
01:10:572 (2,3) - WHAAAAAAAAT ????? x2
Topic Starter
Aeonian Sonder

Shmiklak wrote:

From queue

General

  1. Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768
  2. Every .wav file must be at least 100ms long I'll try finding the "offical" blank hitsound
    soft-sliderslide2.wav 0.32ms
    soft-sliderslide.wav 0.32ms
    soft-sliderslide3.wav 0.32ms
  3. U can't drown sliderticks!


Easy


  • ehm your ds... Why u changing it? I understand SV and etc, but u changed it places with same SV and it's not allowing. I recomend to remake this diff because DS here looks really weird. But DS is not only one your problem. Let's look to others:
  1. U have weird overlaps like these:
    00:27:205 (4,2) - Remedied
    01:01:364 (3,1) - Remedied?
  2. U use so many unneeded spinners. Better map by other objects these parts:
    00:22:156 (1) - Remedied
    00:38:195 (1) - Remedied
    00:43:542 (1) - Remedied
    00:56:017 (1) - I'm actually kipping this one.
    01:10:274 (1) - Remedied
    01:22:750 (1) - Remedied
    Here u can hear many strong beats which should be clickable. Btw i'm not sure about allowing this in easy 01:28:095 (1,1) -
  3. Your flow is some sort of pornographic :/ WUT


Normal


  • Here is same problems :/
    I think I fixed them?


Hard


  • Here u have strange rythm
  1. 00:11:463 (5) - u should finish it at 00:11:908 - It's already like that...
  2. 00:13:245 (1,2) - Ctrl+G It's looks odd if I actually do that
    etc
  3. U ignoring many strong beats. They r should be clickable:
    00:53:195 - I'm worried about the player's ability to read on non white or red time points, so that's why I did that here.
    00:59:581 - Ok
    etc
I recomend u to read wiki a bit :/ I'm actually taking this as an insult...
Well, thank you for your feedback.
Topic Starter
Aeonian Sonder

Fanteer wrote:

Easy
all is well :)

Normal
00:29:730 (6,7) - fix Spacings,hard read on the normal Fixed a bit (I think)
00:52:304 (3) - one tick move the slider to the right OK
01:13:245 (6) - NC (NEW COMBO) OK

Hard
00:06:116 (5) - NC Pass
01:07:007 (2,3) - Hard jump Fixed
00:32:849 (5) - NC Pass
00:53:938 (4) - Nc Pass

Insane
00:04:037 (3) - NC Pass
00:11:463 (7) - NC Pass
00:15:472 (6,7,8,9) - very different spacings Fixed
00:22:750 (6) - NC Pass
00:25:720 (8) - NC Pass
00:35:522 (3) - here there is no sound, what a slider? How loud is your volume on your client and computer?
00:36:413 (6) - NC Pass
00:41:017 (8) - NC Pass
00:41:017 (8,9,10,11) - I thought understand, but to work with this moment Try looking for a pattern every two circles
00:44:433 (8) - NC Pass
00:51:265 (6) - no sound, put a note I changed it so that it's more readable.
00:51:413 (7) - NC Pass
00:58:839 (7) - NC Pass

Extreme
00:04:334 (4) - NC Pass
00:10:571 (5) - NC Pass
00:22:898 (10,11,12) - very uncomfortable to press, try to change the position of notes I made 11 closer to the other two
00:23:195 (11) - NC Pass
00:35:522 (4) - here there is no sound, what a slider? How loud is your volume on your client and computer?
00:43:641 (8) - NC Pass
00:52:304 (9) - NC Pass
01:02:552 (6,7) - WHAAAAAAAAT ????? Changed
01:10:572 (2,3) - WHAAAAAAAAT ????? x2 It's still readable

Thank you for your feedback!
Hokichi

-APXH wrote:

NM Request
Title: Tsubasa o Motanai Shoujo
Artist: Shimotsuki Haruka
Link: https://osu.ppy.sh/s/114551
Difficulties: All if possible, but put more focus on the difficulties named Hard and Extreme
Others: Check the difficulty gap between Hard and Insane, please.
Link (to thread): t/152569
Specified modder(s): Any if possible, but namely the following for the specialties that they've stated in their rules: Hokichi (for difficulties below Extreme), Asaiga (for flow and readability), Kocari (this song is Japanese) and Yami (because it seems like he can mod TV sized songs, and my map is (I think) TV sized, despite being an opening to a game).
Ok, here we go ^^

[Easy]
Really... Velocity change... is not suitable for an Easy diff.

00:09:680 (1,3) - No 1/4 on Easy please.
00:15:027 (2) - Same. Just fix those.
00:12:651 (4) - Strong beat at the end of the slider.
00:40:869 (7) - Turn into 1 slider and 1 hitcircle, put the hitcircle behind the slider.
00:52:453 (1,2,3) - Erm... Fix these as well.
01:04:928 (3) - Strong beat at the end of the slider.
01:15:620 (4) - Same
01:19:185 (3) - Same

[Normal]
Velocity change is not suitable for a Normal diff as well.
00:12:651 (2) - Strong beat :o . I'll stop. Fixed those please.
00:29:284 (5,6) - This is hard for a Normal diff. Plus, DS is not correct here.
00:52:304 (3) - Consider changing this.
I'll stop at 1/4 beat as well...
01:24:532 (1,2,3) - DS

Just some note for you
Topic Starter
Aeonian Sonder
I swear, I'll get to this eventually after my standardized tests that I have to prepare for to enter college... Xin loi...
Topic Starter
Aeonian Sonder
I just updated the beatmap to keep it from dying, but I'm done with my standardized tests.
Topic Starter
Aeonian Sonder

Hokichi wrote:

-APXH wrote:

NM Request
Title: Tsubasa o Motanai Shoujo
Artist: Shimotsuki Haruka
Link: https://osu.ppy.sh/s/114551
Difficulties: All if possible, but put more focus on the difficulties named Hard and Extreme
Others: Check the difficulty gap between Hard and Insane, please.
Link (to thread): t/152569
Specified modder(s): Any if possible, but namely the following for the specialties that they've stated in their rules: Hokichi (for difficulties below Extreme), Asaiga (for flow and readability), Kocari (this song is Japanese) and Yami (because it seems like he can mod TV sized songs, and my map is (I think) TV sized, despite being an opening to a game).
Ok, here we go ^^

[Easy]
Really... Velocity change... is not suitable for an Easy diff.

00:09:680 (1,3) - No 1/4 on Easy please. OK
00:15:027 (2) - Same. Just fix those. OK
00:12:651 (4) - Strong beat at the end of the slider. I'm sorry, what do you mean here?
00:40:869 (7) - Turn into 1 slider and 1 hitcircle, put the hitcircle behind the slider. Well, it is one slider and one circle, but I put the hitcircle below the slider for means of readability
00:52:453 (1,2,3) - Erm... Fix these as well. I removed circle 2
01:04:928 (3) - Strong beat at the end of the slider. I'll be PMing you about what you mean here and the two below.
01:15:620 (4) - Same
01:19:185 (3) - Same

[Normal]
Velocity change is not suitable for a Normal diff as well.
00:12:651 (2) - Strong beat :o . I'll stop. Fixed those please. Seriouslu, I don'y understand this part... Sorry...
00:29:284 (5,6) - This is hard for a Normal diff. Plus, DS is not correct here. Fixed
00:52:304 (3) - Consider changing this. OK
I'll stop at 1/4 beat as well...
01:24:532 (1,2,3) - DS Fixed?

Just some note for you
Thank you for your feedback!
anna apple
corn small stuff I guess bc looks pretty clean

extreme
  1. HP 7 seems kind of high for 4.7*
  2. your nc for this seems like you waited double the time normal NC's are (not including about kiai)
  3. 00:16:809 (1) - 00:18:591 (5) - these feel weak than the downbeats before for no reason I can tell maybe reduce the strength into the first ones because it seems like the intensity for down beats jumps down for a while for a reason I can't tell.
  4. 00:43:542 (7,8,9,10,11,12,13,14) - this feels too strong according to music. I recommend reduce spacing a bit since you already have the player clicking fast
  5. 01:17:255 (8,9,1) - this should be less spacing bc its 1/8 and not 1/6
  6. 01:31:661 (5) - no sound at this slider end should either try to silence it or at least take away its whistle xD

Insane
  1. 00:41:017 (8,9,10,11,12) - this is too much increase of difficulty for no reason.
  2. 01:31:661 (5) - no sound at this slider end should either try to silence it or at least take away its whistle xD just this for all diffs lol

hard
  1. 00:44:136 - no reason to have spinner here bc you map this part in the normal and the insane why not map it in hard. also it feels like a random spinner

don't really have a lot to say, distances seem kind of random per section. just have reasons for distance increase and decrease
Topic Starter
Aeonian Sonder
I'll get to the mods, but I'm trying to fix the difficulty gaps right now.
Topic Starter
Aeonian Sonder

Pyroflayer wrote:

corn small stuff I guess bc looks pretty clean

extreme
  1. HP 7 seems kind of high for 4.7* Really?
  2. your nc for this seems like you waited double the time normal NC's are (not including about kiai) Are you basing this part off of the time when it's not Kiai? It's purposely like that because the song isn't build up yet.
  3. 00:16:809 (1) - 00:18:591 (5) - these feel weak than the downbeats before for no reason I can tell maybe reduce the strength into the first ones because it seems like the intensity for down beats jumps down for a while for a reason I can't tell. Changed
  4. 00:43:542 (7,8,9,10,11,12,13,14) - this feels too strong according to music. I recommend reduce spacing a bit since you already have the player clicking fast Are you sure? [/color]
  5. 01:17:255 (8,9,1) - this should be less spacing bc its 1/8 and not 1/6 Ok
  6. 01:31:661 (5) - no sound at this slider end should either try to silence it or at least take away its whistle xD Removed drum whistle

Insane
  1. 00:41:017 (8,9,10,11,12) - this is too much increase of difficulty for no reason. Fixed
  2. 01:31:661 (5) - no sound at this slider end should either try to silence it or at least take away its whistle xD just this for all diffs lol Removed drum whistle

hard
  1. 00:44:136 - no reason to have spinner here bc you map this part in the normal and the insane why not map it in hard. also it feels like a random spinner Replaced

don't really have a lot to say, distances seem kind of random per section. just have reasons for distance increase and decrease
Thank you for your feedback!
SLM
Hello~ m4m here


[Easy]

* 00:06:413 (1) - this spinner should at least end 00:07:304 - here.
t/517731

- Easy

Guidelines
  1. Spinner recovery time should be at least 4 beats. This is to ensure adequate time to hit an object following a spinner.
  2. Avoid spinners less than 4 beats. Players need time to recognize that they have to begin spinning.
because of these things above, I would suggest to make 00:00:770 (1) - into a normal slider, then start the spinner at 00:04:334 - here and end 00:06:116 - here

* 00:56:017 (1) - ^ same as above, but since the bpm is low, I think ending spinner 00:57:799 - could be acceptable (not sure)

* 00:38:195 (4) - NC

* 00:46:215 (4) - ^

* 01:22:750 (1) - remove NC

* Lots of ds error
00:25:720 (3) - 00:37:304 (3) - 00:42:651 (2) - 00:52:453 (1) - 00:54:235 (3) - 01:14:432 (2) - 01:17:997 (1) -

* other things are fine, but I strongly recommend to remap most of this diff with much more simple rhythms,
these 1/2 rhythms are making Easy diff more Normal-ish and forcing you to use high ds (2.0x) to avoid overlapping. (while most Easy diffs are using 0.8x~1.3x )
I can't find big difference between Easy & Normal except kiai.

http://puu.sh/to99z/0010f0cc29.osz This is a quick example of simple rhythms I said, if you don't like how it is, just ignore this.


[Normal]

* 00:11:463 (1) - remove NC

* 00:24:532 (1,2) - stack

* 00:31:067 (1,2,3,1,2,3) - ds error

* 00:32:849 (1) - remove NC

* 00:38:195 (1,2,3) - why so simple rhythm suddenly? sth like you did 00:45:324 (1,2,1,2,3,4) - here should fit better imo.

* 00:48:591 (4) - ds error

* 00:47:106 (1) - remove NC

* 00:51:265 (2) -

- Normal

Guidelines
  1. Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
it's even 1/4, I recommend to just reverse 1/2 http://puu.sh/to9GK/d0d7268547.jpg

* 00:50:670 (1) - remove NC

* 01:00:472 (2,3) - stack or spread more

* 01:11:017 (3) - 01:11:908 (6) - I strongly recommend to delete this.

- Normal

Guidelines
  1. [b]Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.[b]
* 01:07:007 (2,3) - ^ same reason, I recommend to change to something else.

* 01:19:184 (1) - remove NC

* 01:22:749 (1) - ^

* And lots of ds errors at kiai part, please fix them,


[Hard]

* ar7 fits better imo

* 00:47:106 (1) - remove NC

* 00:58:987 (5) - I don't think there's any sound supoorting this kind of slider. just a normal 1/2 slider would fit better imo.

* 00:59:878 (2,3,4) - move them close to each other, since it's almost played like a stream.
maybe like this http://puu.sh/toa3O/b069586a46.jpg

* 01:02:254 (3) - make this to a reversing slider? since you're missing a sound at 01:02:849 -

* 01:06:115 (4,5,6) - this kicksliders are not appropriate for a Hard diff imo,
maybe just make 01:06:413 (5) - like 01:06:115 (4) - http://puu.sh/toab6/614f5f76a1.jpg
then 01:06:115 (4,5,1) - move these close to each other

* 01:13:542 (5,6) - 01:20:670 (5,6) - ^

* 01:07:007 (2,3,4) - maybe try rhythm like this http://puu.sh/toafU/2e52178144.jpg
to make noticable vocal sounds (01:07:007 - 01:07:156 - 01:07:453 - 01:07:898 - 01:08:195 - ) clickable.


[Insane]

* 00:19:482 (4) - maybe change like this? http://puu.sh/toanQ/ada9ac1ac4.jpg
to make a similar concept with 00:16:809 (1,2) -

* 00:22:898 (7) - music doesn't support this rhythm imo. just a regular 1/2 slider at 00:22:750 - would fit better.

* 00:25:423 (6,7,8) - change like this? http://puu.sh/toaw2/e42f866ccd.jpg

* 00:37:304 (9,10) - this could be easily misread as a 1/2 rhythm since you used somewhat random ds 00:36:413 (6,7,8,9) - here.
how about sth like this? http://puu.sh/toazB/f3543b83aa.jpg

* 00:41:017 (8,9,10,11,12) - this is really hard pattern for a 4.07* diff, just make them like a regular stream.
http://puu.sh/toaDl/fd715fcabc.jpg

* 00:58:690 (6) - move closer to 00:58:542 (5) - , it's too much imo.

* 01:13:393 (8,9,10,11,12) - this is too hard for a 4* diff, consider nerfing them

* 01:12:948 (6) - NC since you did at 01:05:819 (1) -

* 01:20:076 (3) - ^

* 01:19:185 (1) - remove NC

* 01:24:829 (2) - move further from 01:24:532 (1) - , it could be misread as a 1/4 since it is right after those streams.

* 01:31:661 (5) - NC


[extreme]

* 01:31:661 (7) - NC

Other things look fine except those really spaced 1/4s, but bpm is low so not really sure about them.


That's all. Good luck!
Topic Starter
Aeonian Sonder

SLM wrote:

Hello~ m4m here


[Easy]

* 00:06:413 (1) - this spinner should at least end 00:07:304 - here. OK
t/517731

- Easy

Guidelines
  1. Spinner recovery time should be at least 4 beats. This is to ensure adequate time to hit an object following a spinner.
  2. Avoid spinners less than 4 beats. Players need time to recognize that they have to begin spinning.
because of these things above, I would suggest to make 00:00:770 (1) - into a normal slider, then start the spinner at 00:04:334 - here and end 00:06:116 - here OK, but then what do I do with the blank space afterwards?

* 00:56:017 (1) - ^ same as above, but since the bpm is low, I think ending spinner 00:57:799 - could be acceptable (not sure) OK

* 00:38:195 (4) - NC OK

* 00:46:215 (4) - ^ OK

* 01:22:750 (1) - remove NC OK

* Lots of ds error
00:25:720 (3) - 00:37:304 (3) - 00:42:651 (2) - 00:52:453 (1) - 00:54:235 (3) - 01:14:432 (2) - 01:17:997 (1) All fixed

* other things are fine, but I strongly recommend to remap most of this diff with much more simple rhythms,
these 1/2 rhythms are making Easy diff more Normal-ish and forcing you to use high ds (2.0x) to avoid overlapping. (while most Easy diffs are using 0.8x~1.3x )
I can't find big difference between Easy & Normal except kiai. I'll listen to this, but I just need to find the time when I can

http://puu.sh/to99z/0010f0cc29.osz This is a quick example of simple rhythms I said, if you don't like how it is, just ignore this.


[Normal]

* 00:11:463 (1) - remove NC OK

* 00:24:532 (1,2) - stack I actually just avoiding stacking for means of readability

* 00:31:067 (1,2,3,1,2,3) - ds error Fixed

* 00:32:849 (1) - remove NC OK

* 00:38:195 (1,2,3) - why so simple rhythm suddenly? sth like you did 00:45:324 (1,2,1,2,3,4) - here should fit better imo. OK

* 00:48:591 (4) - ds error Fixed

* 00:47:106 (1) - remove NC OK

* 00:51:265 (2) -

- Normal

Guidelines
  1. Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
it's even 1/4, I recommend to just reverse 1/2 http://puu.sh/to9GK/d0d7268547.jpg Fixed

* 00:50:670 (1) - remove NC OK

* 01:00:472 (2,3) - stack or spread more Spreaded

* 01:11:017 (3) - 01:11:908 (6) - I strongly recommend to delete this. OK

- Normal

Guidelines
  1. [b]Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.[b]
* 01:07:007 (2,3) - ^ same reason, I recommend to change to something else. OK

* 01:19:184 (1) - remove NC OK

* 01:22:749 (1) - ^ OK

* And lots of ds errors at kiai part, please fix them,


[Hard]

* ar7 fits better imo But then it would look too slow during Kiai

* 00:47:106 (1) - remove NC OK

* 00:58:987 (5) - I don't think there's any sound supoorting this kind of slider. just a normal 1/2 slider would fit better imo. The violin in the back

* 00:59:878 (2,3,4) - move them close to each other, since it's almost played like a stream. OK
maybe like this http://puu.sh/toa3O/b069586a46.jpg

* 01:02:254 (3) - make this to a reversing slider? since you're missing a sound at 01:02:849 Fixed

* 01:06:115 (4,5,6) - this kicksliders are not appropriate for a Hard diff imo,
maybe just make 01:06:413 (5) - like 01:06:115 (4) - http://puu.sh/toab6/614f5f76a1.jpg
then 01:06:115 (4,5,1) - move these close to each other OK

* 01:13:542 (5,6) - 01:20:670 (5,6) - ^ Fixed

* 01:07:007 (2,3,4) - maybe try rhythm like this http://puu.sh/toafU/2e52178144.jpg I think I fixed it, or at least changed it to something based off of what you said.
to make noticable vocal sounds (01:07:007 - 01:07:156 - 01:07:453 - 01:07:898 - 01:08:195 - ) clickable. OK


[Insane]

* 00:19:482 (4) - maybe change like this? http://puu.sh/toanQ/ada9ac1ac4.jpg
to make a similar concept with 00:16:809 (1,2) OK

* 00:22:898 (7) - music doesn't support this rhythm imo. just a regular 1/2 slider at 00:22:750 - would fit better. It's the guitar in the back
* 00:25:423 (6,7,8) - change like this? http://puu.sh/toaw2/e42f866ccd.jpg OK

* 00:37:304 (9,10) - this could be easily misread as a 1/2 rhythm since you used somewhat random ds 00:36:413 (6,7,8,9) - here.
how about sth like this? http://puu.sh/toazB/f3543b83aa.jpg

* 00:41:017 (8,9,10,11,12) - this is really hard pattern for a 4.07* diff, just make them like a regular stream. OK
http://puu.sh/toaDl/fd715fcabc.jpg

* 00:58:690 (6) - move closer to 00:58:542 (5) - , it's too much imo. OK

* 01:13:393 (8,9,10,11,12) - this is too hard for a 4* diff, consider nerfing them OK

* 01:12:948 (6) - NC since you did at 01:05:819 (1) I didn't do that in other difficulties.

* 01:20:076 (3) - ^ Pass, I'm basing the NC off of the musical measure because I think it look better like that.

* 01:19:185 (1) - remove NC ^

* 01:24:829 (2) - move further from 01:24:532 (1) - , it could be misread as a 1/4 since it is right after those streams. OK

* 01:31:661 (5) - NC ^


[extreme]

* 01:31:661 (7) - NC Pass

Other things look fine except those really spaced 1/4s, but bpm is low so not really sure about them. That's me surefire way of preventing people from using DoubleTime in this difficulty.


That's all. Good luck!
Thank you for your mod!
Electoz
[Easy]

  1. Don't do drastic SV changes lol, we barely do SV changes in Easy to begin with so I wouldn't recommend doing it.
  2. 00:04:334 (1) - Spinner is not a really proper choice imo, since the rhythm on this is pretty much same as 00:00:770 (1,2) so instead of a spinner this should be mapped normally.
  3. 00:36:413 (2,3,1,2,3,4) - Probably too difficult lol, though this represents the section in an okay-ish way for Easy but at least you should have a 1/1 beat spacing between each of these rather than 1/2 lol
  4. 01:02:551 (4) - Don't do 1/4 rhythm stuff in Easy pls
  5. 01:25:423 - Can be mapped actually since it's just the same sound as 01:26:314 .
  6. 01:28:095 (1) - A spinner here pretty much de-emphasizes 01:30:175 (1) imo cuz the second spinner won't be much stand out anymore, I would just map normally but up to you I guess.
  7. Those suggestions above are either unrankable or minor things, now lemme point out some major stuff:
    1. 00:34:631 - This is the beginning of a different section in the song, should be clickable.
    2. 00:34:631 - Also your rhythm choice here is really inconsistent. You're prioritizing vocals over piano/violin or whatever in that part which makes 00:36:413 (2,3,1,2,3,4) - 00:46:215 (1,2,3) Unnecessarily dense, try to keep a similar or same level of density with vocals like 00:42:651 (2,3) because there's no need to make such rhythm density difference while the song's intensity is still the same.
    3. 00:09:680 (1,2) - 00:13:245 (1,2) - 00:16:809 (1,2,3) - Try not to rely on vocals in easier diffs, because you can't really use 1/2 rhythms or denser frequently and most of the vocals are not in a predictable pattern(unlike the instrument) so I strongly recommend to prioritize instruments over vocals.
    4. 00:31:067 (1,2) - Also stuff like consecutive repeat sliders is not recommended in easy either, especially with 1/2 beat spacing which I already mentioned above.
[Normal]

  1. Same SV thing as Easy, if you want to make SV changes on green lines then try not to go further than 0.80-1.20
  2. 00:16:809 (1) - 00:18:591 (3) - If you're following vocal then I expect these to be the same rhythm.
  3. 00:30:472 (8,9,1) - Looks pretty bad aesthetically, apart from distance snapping, you also have to pay attention on how objects are spaced visually, something like, "Do I have any reason to make objects on this part cramped than the others?", "If I made something different visually from others, will that represent/express anything from the song?". So yeah from what I see on this is you ran out of space or sth which is not really a valid reason cuz running out of space is not really related with how you should represent the song whatsoever.
  4. 00:31:067 (1,2,3,4,5,6) - Also you should think more on how you would like to represent each measure, it would be understandable if you intended to make a pattern with 00:31:067 (1,2,3,4) to represent vocals, but that vocal pattern didn't occur on 00:33:443 (5,6) so this should be some different rhythm to make 00:31:067 (1,2,3,4) more stand out. To me it's like you're forming a symmetry pattern with 6 sliders but it's not really working with the reason I just explained.
  5. 00:51:265 (5,1,2) - This is pretty misleading, a general thumb rule is that you shouldn't map 3/4 beat spacing in the same way as 1/1 or 1/2, this video would do a better job at explaining further details so recommend you watching it.
Looks like you need to be more consistent with these kinds of things, you should think whether everything you do will represent the song and whether they are consistent to whatever you mapped in other parts of the map.
If I made any points unclear feel free to ask me, good luck~
Topic Starter
Aeonian Sonder

Electroz wrote:

[Easy]

  1. Don't do drastic SV changes lol, we barely do SV changes in Easy to begin with so I wouldn't recommend doing it. So should I not use SV change for the chorus, or lower it?
  2. 00:04:334 (1) - Spinner is not a really proper choice imo, since the rhythm on this is pretty much same as 00:00:770 (1,2) so instead of a spinner this should be mapped normally. Changed
  3. 00:36:413 (2,3,1,2,3,4) - Probably too difficult lol, though this represents the section in an okay-ish way for Easy but at least you should have a 1/1 beat spacing between each of these rather than 1/2 lol Changed
  4. 01:02:551 (4) - Don't do 1/4 rhythm stuff in Easy pls Changed
  5. 01:25:423 - Can be mapped actually since it's just the same sound as 01:26:314. OK
  6. 01:28:095 (1) - A spinner here pretty much de-emphasizes 01:30:175 (1) imo cuz the second spinner won't be much stand out anymore, I would just map normally but up to you I guess.
  7. Those suggestions above are either unrankable or minor things, now lemme point out some major stuff:
    1. 00:34:631 - This is the beginning of a different section in the song, should be clickable. OK
    2. 00:34:631 - Also your rhythm choice here is really inconsistent. You're prioritizing vocals over piano/violin or whatever in that part which makes 00:36:413 (2,3,1,2,3,4) - 00:46:215 (1,2,3) Unnecessarily dense, try to keep a similar or same level of density with vocals like 00:42:651 (2,3) because there's no need to make such rhythm density difference while the song's intensity is still the same. I changed it to a more simple pattern, which I hope suffices to what you're saying
    3. 00:09:680 (1,2) - 00:13:245 (1,2) - 00:16:809 (1,2,3) - Try not to rely on vocals in easier diffs, because you can't really use 1/2 rhythms or denser frequently and most of the vocals are not in a predictable pattern(unlike the instrument) so I strongly recommend to prioritize instruments over vocals. I hope I changed it to be better
    4. 00:31:067 (1,2) - Also stuff like consecutive repeat sliders is not recommended in easy either, especially with 1/2 beat spacing which I already mentioned above. Changed
[Normal]

  1. Same SV thing as Easy, if you want to make SV changes on green lines then try not to go further than 0.80-1.20 For the whole map?
  2. 00:16:809 (1) - 00:18:591 (3) - If you're following vocal then I expect these to be the same rhythm. No, there's not.
  3. 00:30:472 (8,9,1) - Looks pretty bad aesthetically, apart from distance snapping, you also have to pay attention on how objects are spaced visually, something like, "Do I have any reason to make objects on this part cramped than the others?", "If I made something different visually from others, will that represent/express anything from the song?". So yeah from what I see on this is you ran out of space or sth which is not really a valid reason cuz running out of space is not really related with how you should represent the song whatsoever. Now it's one slider
  4. 00:31:067 (1,2,3,4,5,6) - Also you should think more on how you would like to represent each measure, it would be understandable if you intended to make a pattern with 00:31:067 (1,2,3,4) to represent vocals, but that vocal pattern didn't occur on 00:33:443 (5,6) so this should be some different rhythm to make 00:31:067 (1,2,3,4) more stand out. To me it's like you're forming a symmetry pattern with 6 sliders but it's not really working with the reason I just explained. I think that I have changed it to be representative to what I want to be emphasized.
  5. 00:51:265 (5,1,2) - This is pretty misleading, a general thumb rule is that you shouldn't map 3/4 beat spacing in the same way as 1/1 or 1/2, this video would do a better job at explaining further details so recommend you watching it.
Looks like you need to be more consistent with these kinds of things, you should think whether everything you do will represent the song and whether they are consistent to whatever you mapped in other parts of the map. I hope I made it more readable.
If I made any points unclear feel free to ask me, good luck~
I'm very surprised that a Beatmap nominator actually came to my map. It makes me really happy, actually.
Pentori
hey
[Extreme]
00:09:680 (3,4) - flow is a little awkward here imo since ur changing direction in a wide angle. pointing 00:10:126 (4) - down would be nicer
00:14:136 (3,4) - try use more spacing, since the rhythm changes yet the spacing remains the same so players can get confused
00:22:898 (10) - i dont think theres any point doing this, since there are no sounds on the 1/12
00:29:284 (6) - a little bit cramped, try space this from other objects
00:29:730 (7,8) - rhythm could be a bit better. since the dominant sounds are on 00:30:027 - 00:30:175 - 00:30:472 - you should focus on making those the clickable objects. sth like http://puu.sh/tzkTd/b3b1b08aed.jpg i guess
00:30:621 (10,11,12) - the sounds here a very very soft, so representing them as circles wouldnt make much sense. i would remove 00:30:621 (10) - and make 00:30:770 (11,12) - a slider to follow the music a little more closely
00:33:294 - strong guitar strum here, try work your rhythm around this
00:44:532 (14) - u should make this a 1/6 slider to be consistent with the pattern
00:55:126 - really strong piano + drum beat. try make this clickable
01:04:631 (7,1) - the spacing here is way to large for 1/8. try move these closer
01:06:116 (6,7,8,9,10,11,12,13,1) - the spacing isnt really suitable tbh. a calm song should have relatively calm spacings. i would try reduce this
01:06:636 (13,1,2) - here the spacing all looks similar yet the rhythms between the objects are different, and therefore are quite confusing to play
01:06:710 (1,2) - ctrl g'ing the rhythm would be better since 01:06:859 - is quite weak
01:12:948 (5,6,7,8,9,10,11,12,13) - overmapped again, try reducing the spacing and doing something different for 01:12:948 (5) - since there are no sounds on the 1/16s :cry:

try to use what the music provides instead of forcing patterns and rhythms. stuff like 01:16:215 (4,5,6) - 01:17:255 (8,9,1) - uses too much spacing to be suitable for this type of music and would be considered overmapped to most people

good luck
Topic Starter
Aeonian Sonder

Pentori wrote:

hey
[Extreme]
00:09:680 (3,4) - flow is a little awkward here imo since ur changing direction in a wide angle. pointing 00:10:126 (4) - down would be nicer OK
00:14:136 (3,4) - try use more spacing, since the rhythm changes yet the spacing remains the same so players can get confused OK
00:22:898 (10) - i dont think theres any point doing this, since there are no sounds on the 1/12 OK
00:29:284 (6) - a little bit cramped, try space this from other objects OK
00:29:730 (7,8) - rhythm could be a bit better. since the dominant sounds are on 00:30:027 - 00:30:175 - 00:30:472 - you should focus on making those the clickable objects. sth like http://puu.sh/tzkTd/b3b1b08aed.jpg i guess OK, but I did it from my own interpretation of the song
00:30:621 (10,11,12) - the sounds here a very very soft, so representing them as circles wouldnt make much sense. i would remove 00:30:621 (10) - and make 00:30:770 (11,12) - a slider to follow the music a little more closely I just removed the circles and made a 1/2 slider for simplicity
00:33:294 - strong guitar strum here, try work your rhythm around this OK
00:44:532 (14) - u should make this a 1/6 slider to be consistent with the pattern OK
00:55:126 - really strong piano + drum beat. try make this clickable OK
01:04:631 (7,1) - the spacing here is way to large for 1/8. try move these closer OK
01:06:116 (6,7,8,9,10,11,12,13,1) - the spacing isnt really suitable tbh. a calm song should have relatively calm spacings. i would try reduce this I reducued the spacing, but this part of the song isn't so calm, to be honest.
01:06:636 (13,1,2) - here the spacing all looks similar yet the rhythms between the objects are different, and therefore are quite confusing to play This mod was read after the one below. Therefore, it was changed
01:06:710 (1,2) - ctrl g'ing the rhythm would be better since 01:06:859 - is quite weak OK
01:12:948 (5,6,7,8,9,10,11,12,13) - overmapped again, try reducing the spacing and doing something different for 01:12:948 (5) - since there are no sounds on the 1/16s :cry: Reduced, again. Slider was changed

try to use what the music provides instead of forcing patterns and rhythms. stuff like 01:16:215 (4,5,6) - 01:17:255 (8,9,1) - uses too much spacing to be suitable for this type of music and would be considered overmapped to most people

good luck
Thank you for your feedback.
meii18
late from my q ;w;
modding only expert

[Extreme]
00:02:552 (2) - you can do with this slider and 00:00:770 (1) - 's tail blanket for visual appealing. http://puu.sh/v2yfH/24e4411cf1.jpg
00:04:037 (3,4) - due to high ar, the player can get easily 'tangled'. a bit...anyway would recommend to do an 1/2 stack here so the players wouldn't get 'confused' anymore. i guess...also, you missed a nc on 00:04:334 (4) - .
00:05:819 (5,6) - maybe an 1/2 stack here tho? also increasing the distance a bit would be good since the violin's intensity increases.
00:06:116 (6) - missing nc here. also the flow between this one and 00:09:532 (1,2,3) - is pretty bad because after the cursor aims 00:06:116 (6) -, the cursor leads to right and not to left so the flow is suddenly broken. i suggest to make ctrl+g in order to improve the flow (firstly ctrl+g 00:09:680 (3) - and then move 00:09:532 (1,2) - to 00:09:680 (3) - 's head like this http://puu.sh/v2ylz/1ead87c0b0.jpg. if it's not working, remap all three of them).
00:09:532 (1) - no nc.
00:09:680 (3) - nc.
00:11:463 (8) - missing nc again.
00:13:245 (1,2,3) - this rhythm sounds a bit weird because you slightly ignore the vocal plus the violin sounds a bit different imo...trying this kind of rhythm https://puu.sh/v2xIU/1598b2839a.jpg would folloe much better the vocal and the violin.
00:15:027 (5,6) - inconsistent spacing. should be at least 1.90x for instance, not almost 6.00x.
00:18:591 (6,7,8) - in the first measure of 00:16:809 (1,2,3,4,5,6,7,8,9,10) - the spacing of 1/4s are somehow low but then they suddenly increase and increase in the second measure. why don't you use consistent spacing? I mean to make the 1/4s from both measures a bit high let's say, not so low in first measure and high in the second measure.
00:20:522 - missing 1/4 note since there's the vocal and you ignored it. a note would give that emphasis to the vocal.
00:22:156 (7) - again missing nc...

......
Topic Starter
Aeonian Sonder

ByBy wrote:

late from my q ;w;
modding only expert

[Extreme]
00:02:552 (2) - you can do with this slider and 00:00:770 (1) - 's tail blanket for visual appealing. [url]http://puu.sh/v2yfH/24e4411cf1.jpg OK[/url]
00:04:037 (3,4) - due to high ar, the player can get easily 'tangled'. a bit...anyway would recommend to do an 1/2 stack here so the players wouldn't get 'confused' anymore. i guess...also, you missed a nc on 00:04:334 (4). For 3 and 4, I just make all the objects ends the same distance. I don't think I need a NC on 4 because of the low HP drain at this time.
00:05:819 (5,6) - maybe an 1/2 stack here tho? also increasing the distance a bit would be good since the violin's intensity increases. Again, I just changed the distance of all objects
00:06:116 (6) - missing nc here. also the flow between this one and 00:09:532 (1,2,3) - is pretty bad because after the cursor aims 00:06:116 (6) -, the cursor leads to right and not to left so the flow is suddenly broken. i suggest to make ctrl+g in order to improve the flow (firstly ctrl+g 00:09:680 (3) - and then move 00:09:532 (1,2) - to 00:09:680 (3) - 's head like this http://puu.sh/v2ylz/1ead87c0b0.jpg. if it's not working, remap all three of them). I apologize for not understanding what was going on, so I just remapped the area.
00:09:532 (1) - no nc. OK
00:09:680 (3) - nc. OK
00:11:463 (8) - missing nc again. No need. It's a NC every 2 measure for this part of the song
00:13:245 (1,2,3) - this rhythm sounds a bit weird because you slightly ignore the vocal plus the violin sounds a bit different imo...trying this kind of rhythm https://puu.sh/v2xIU/1598b2839a.jpg would folloe much better the vocal and the violin. I did this for the previous part of the song when Shimotsuki sings "hanatsu sora." I don't think I need to change it
00:15:027 (5,6) - inconsistent spacing. should be at least 1.90x for instance, not almost 6.00x. OK
00:18:591 (6,7,8) - in the first measure of 00:16:809 (1,2,3,4,5,6,7,8,9,10) - the spacing of 1/4s are somehow low but then they suddenly increase and increase in the second measure. why don't you use consistent spacing? I mean to make the 1/4s from both measures a bit high let's say, not so low in first measure and high in the second measure. More equal spacing (?)
00:20:522 - missing 1/4 note since there's the vocal and you ignored it. a note would give that emphasis to the vocal. I don't need it because the music has nothing to offer vocally or instrumentally.
00:22:156 (7) - again missing nc... Every 2 measures

......
This definitely did help.
Thank you for your feedback!
Topic Starter
Aeonian Sonder

Plaudible wrote:

god i'm stupid i interpreted "ready yet" as you having pm'd me a while back and i just totally forgot it lol

kk quick check! your rhythm choices are fine for the most part, some things could be more dense like 00:23:938 (1,2,3) ok - . confused as to where the rhythm at 00:43:542 (7,8,9,10,11,12,13,14) - is coming from, as i was expecting something omre *more* like 00:42:651 (4,5,6) I had already supported the guitar in the previous part, so it would be weird to not do so again.

I feel like some of the 1/8 streams like at 01:06:116 (6,7,8,9,10,11,12,13) - could be nerfed, these are quite difficult in contrast to the rest of your difficulty. I'll be honest. The chorus IS suppose to be the hardest part of all difficulties. If there's a problem with the other difficulties' chorus and that feel the same, then I'm doing something wrong.

make sure emphasis is properly done throughout your map, 01:23:047 (2,3) - doesn't fit in with the rest of your patterns since (3) should be more spaced due to the kick ok

my only big complaint with your map is that you could do some more with structuring/map design, as some placements and concepts feel fairly basic and juvenile, i.e. 00:10:126 (2,3,4,5,6,7) - you could make things a little more interesting imo. incorporate some creative designs and play around with angle consistencies, so on so forth.

there's nothing inherently unrankable about your map, though for the reason that it could be more unique/creative i'd be hesitant to bubble it. don't have much else besides that though, gj :)
Quoted from PM
TheKingHenry
Hello mod from my queue~
General
  1. I see there has been some discussion about the BPM, but I don't think the current is too fitting. Kinda feels like fuel for similar discussion as in what was in iirc this mapset. Well except I don't feel like there's change of the same caliber here though. Anyways 101 bpm ends up missing half of the emphasis points of the music most of the time, since the music feels essentially like 202 waltz most of the time (thus with 101 being half bpm every other emphasised "1" of the waltz will be on red tick. If you think 202 is too high and unfitting bpm for this (which is fair enough, similarly to for which the mapset I linked has 2 different bpms instead of one with time signature change for kiai) you could always use bpm like 67 1/3 which'd mean every beat equals one measure of the waltzed stuff in the song. That being said this current bpm works pretty well for many sections too (would say better than 67 1/3 would actually) but for example kiai doesn't sound too solid with it. You might wanna ask around for more legitimate opinions on what to do with this (need to also take snappings into consideration since they might get fucked up or not work at all with specific bpms, havent' checked the map to know that yet ¯\_(ツ)_/¯) EDIT: 67 1/3 will leave you with 1/9 guitar places god bless >:)
  2. soft-sliderslides 4 and 5 and soft-sliderticks 4 and 5 seem unused (there ain't even sets 4 and 5 in use) this is basing on the top diff where supposedly is most objects for hitsounding. If you are using these somewhere else, make the use consistent then.
Easy
  1. 01:04:927 (3) - sliderend should be clickable instead (and NCd for that matter) both instruments and vocals emphasis it, same with 01:15:620 (4) -
  2. 01:17:997 (1,2) - circle + slider with reverse would fit better
Normal
  1. 00:22:156 (4) - sliderend would be better off clicked here too, and similarly with 01:13:245 (1) - (and NCd)
  2. 01:22:749 (4,5) - could double blanket
  3. 01:28:096 (1,2,3) - rhythm would work better as 3+3+1 so basically both sliderends of 01:28:689 (2,3) - would be more important here; it's a lot of these here but it's preferable to prioritize the stronger sounds especially in this case now that the bpm stuff might leave the map feeling ambigious to play as is
Hard
  1. 00:23:047 (5) - there ain't really 1/4 under this, but rather betweeen 00:23:047 (5,1) - if you so want
  2. 00:28:393 (2,3) - rhythm not really good, smth like this could perhaps work better
  3. 00:37:304 (4,5,6) - compare 00:40:869 (4,5,6) - why the difference
  4. 00:52:156 - could add circle to make the rhythm flow better
  5. 00:58:987 (5) - sounds more like 8+1 sounds alltogether as in 1/8 instead of 1/6
  6. 01:07:601 (5,6,7,8) - three sliders would work better for what the music has, like, 01:06:710 (1,2,3,4,5,6,7,8) - is basically 3+3+2+2+2 but you've mapped it 3+3+3+3
  7. 01:29:580 (3) - sliderend better off clicked here as well (and NCd)
Insane
  1. You're better off cutting most combos to half (like NCs at 00:11:463 (7,5,3,5) - for example and so on) likely all the way here. It' might not be as noticeable here, but this (I'll mention it again then) is even more apparent in the top diff where some combos get somewhat high when they could be cut down in fitting places.
  2. 00:22:156 (5,6,7) - Rhythm like this or perhaps just this would work better
  3. You should apply more differentiation for different rhythms, mainly 1/4 vs. 1/2, see for example stuff like 00:29:730 (5,6,7) - where there's subsequently those but the spacing is about the same visually for both. When you add secs later stuff like 00:33:740 (6,1,2) - where it has 1/2 only but with same spacings pretty much it gets even more messed up. Now even though I added couple links here for specific places, you need to check all the stuff for this as in, these were just examples
  4. 00:37:304 (9,10,11,12,13,14) - can do visually better shape than this (it's not proper curve to begin with for example)
  5. 00:38:789 (3,4,5,6,7) - it's okay idea to have the first beats here under sliderends considering how weakish they are, but then it'd make more sense to have the following ones spaced out, not the 3rd ones, since they are the stronger
  6. 00:56:611 - add circle please lol
  7. 01:13:245 (7,8,9,10,11,12) - this could flow better, for example turn 01:13:542 (9,10,11,12) - around (as in ctrl+h style) so the curve is to the other way, currently with 01:13:245 (7,8,9) - it's clunky linear path with variating spacing, it'd be more comfortable to change direction somewhat from 01:13:393 (8) -
  8. 01:20:819 (10,2) - intentionally not stacked?
Extreme
  1. Cut down the combos will ya. There's plenty of unnecessary double digit combos
  2. 00:58:987 (9,10,11,12,13,14) - similarly to Insane, 1/8
  3. 01:04:631 (7,1) - massive spacing for 1/8 gap (so 202 1/4), emphasis aside you can achieve that with like third of this spacing lol
  4. 01:06:116 (6,7,8,9,10,11,12,13) - 01:13:245 (6,7,8,9,10,11,12,13) - feel little over the top for the quietness of the sounds they represent, but atleast you could tune the streamjump in the end of the former one to be more like the latter. Also is there some reason the same sounds are mapped differently at 01:20:373 (4,5,6,7,8,9) -
  5. 01:22:156 (6,7,8) - 2 circles + slider work better (for the vocals since pretty much nothing else is clear enough or even have anything for emphasis here)
Good luck!
Topic Starter
Aeonian Sonder

TheKingHenry wrote:

Hello mod from my queue~
General
  1. I see there has been some discussion about the BPM, but I don't think the current is too fitting. Kinda feels like fuel for similar discussion as in what was in iirc this mapset. Well except I don't feel like there's change of the same caliber here though. Anyways 101 bpm ends up missing half of the emphasis points of the music most of the time, since the music feels essentially like 202 waltz most of the time (thus with 101 being half bpm every other emphasised "1" of the waltz will be on red tick. If you think 202 is too high and unfitting bpm for this (which is fair enough, similarly to for which the mapset I linked has 2 different bpms instead of one with time signature change for kiai) you could always use bpm like 67 1/3 which'd mean every beat equals one measure of the waltzed stuff in the song. That being said this current bpm works pretty well for many sections too (would say better than 67 1/3 would actually) but for example kiai doesn't sound too solid with it. You might wanna ask around for more legitimate opinions on what to do with this (need to also take snappings into consideration since they might get fucked up or not work at all with specific bpms, havent' checked the map to know that yet ¯\_(ツ)_/¯) EDIT: 67 1/3 will leave you with 1/9 guitar places god bless >:) Let me ask you about this via PM
  2. soft-sliderslides 4 and 5 and soft-sliderticks 4 and 5 seem unused (there ain't even sets 4 and 5 in use) this is basing on the top diff where supposedly is most objects for hitsounding. If you are using these somewhere else, make the use consistent then. 4 and 5 are used in Easy, and that's only because the sliders in Easy are long enough to have a slider tick that I can manipulate with the sound. 4 is also used in normal.
Easy
  1. 01:04:927 (3) - sliderend should be clickable instead (and NCd for that matter) both instruments and vocals emphasis it, same with 01:15:620 (4) OK
  2. 01:17:997 (1,2) - circle + slider with reverse would fit better OK
Normal
  1. 00:22:156 (4) - sliderend would be better off clicked here too, and similarly with 01:13:245 (1) - (and NCd) OK
  2. 01:22:749 (4,5) - could double blanket I think that's what I changed?
  3. 01:28:096 (1,2,3) - rhythm would work better as 3+3+1 so basically both sliderends of 01:28:689 (2,3) - would be more important here; it's a lot of these here but it's preferable to prioritize the stronger sounds especially in this case now that the bpm stuff might leave the map feeling ambigious to play as is I think I fixed that by using a (one circle, one slider)x2 + one circle pattern
Hard
  1. 00:23:047 (5) - there ain't really 1/4 under this, but rather betweeen 00:23:047 (5,1) - if you so want I think that's how I changed it
  2. 00:28:393 (2,3) - rhythm not really good, smth like this could perhaps work better OK
  3. 00:37:304 (4,5,6) - compare 00:40:869 (4,5,6) - why the difference Changed
  4. 00:52:156 - could add circle to make the rhythm flow better So, what I did was remove the previous slider's reverse so that I could make room for a 1/2 slider. I acknowledge your suggestion, but it seems to weird for me to add a circle.
  5. 00:58:987 (5) - sounds more like 8+1 sounds alltogether as in 1/8 instead of 1/6 Did you bother to slow down the music to 25%?
  6. 01:07:601 (5,6,7,8) - three sliders would work better for what the music has, like, 01:06:710 (1,2,3,4,5,6,7,8) - is basically 3+3+2+2+2 but you've mapped it 3+3+3+3 Fixed
  7. 01:29:580 (3) - sliderend better off clicked here as well (and NCd) OK
Insane
  1. You're better off cutting most combos to half (like NCs at 00:11:463 (7,5,3,5) - for example and so on) likely all the way here. It' might not be as noticeable here, but this (I'll mention it again then) is even more apparent in the top diff where some combos get somewhat high when they could be cut down in fitting places. I don't really understand this
  2. 00:22:156 (5,6,7) - Rhythm like this or perhaps just this would work better OK
  3. You should apply more differentiation for different rhythms, mainly 1/4 vs. 1/2, see for example stuff like 00:29:730 (5,6,7) - where there's subsequently those but the spacing is about the same visually for both. When you add secs later stuff like 00:33:740 (6,1,2) - where it has 1/2 only but with same spacings pretty much it gets even more messed up. Now even though I added couple links here for specific places, you need to check all the stuff for this as in, these were just examples I changed spacing main in the non chorus because this is a difficulty above 4 stars. A player at this level should just be able to tell when to get to the next object based on speech, rather than distance.
  4. 00:37:304 (9,10,11,12,13,14) - can do visually better shape than this (it's not proper curve to begin with for example) I did... something...?
  5. 00:38:789 (3,4,5,6,7) - it's okay idea to have the first beats here under sliderends considering how weakish they are, but then it'd make more sense to have the following ones spaced out, not the 3rd ones, since they are the stronger I changed it, but not the way that I think you'd want it because there was something wrong to me.
  6. 00:56:611 - add circle please lol I'll comply, but it doesn't make much sense to put a circle on a blank beat.
  7. 01:13:245 (7,8,9,10,11,12) - this could flow better, for example turn 01:13:542 (9,10,11,12) - around (as in ctrl+h style) so the curve is to the other way, currently with 01:13:245 (7,8,9) - it's clunky linear path with variating spacing, it'd be more comfortable to change direction somewhat from 01:13:393 (8) -
  8. 01:20:819 (10,2) - intentionally not stacked?
Yeah, there's a triangle with 01:20:968 (1,2,3,4)
Extreme
  1. Cut down the combos will ya. There's plenty of unnecessary double digit combos I think that's the magic (yeah, I'm cheesy). You need to do well enough to get to the final object of the combo to receive that health bar bonus
  2. 00:58:987 (9,10,11,12,13,14) - similarly to Insane, 1/8 First: Hard. Second: you still haven't used the 25% playback rate
  3. 01:04:631 (7,1) - massive spacing for 1/8 gap (so 202 1/4), emphasis aside you can achieve that with like third of this spacing lol Changed the ends so that it's more accessible
  4. 01:06:116 (6,7,8,9,10,11,12,13) - 01:13:245 (6,7,8,9,10,11,12,13) - feel little over the top for the quietness of the sounds they represent, but atleast you could tune the streamjump in the end of the former one to be more like the latter. Also is there some reason the same sounds are mapped differently at 01:20:373 (4,5,6,7,8,9) I'm not sure if I see a difference between the first and the second. The third one's problem I understand because I've been having problems with this part ever since the beginning in 2013 when I started mapping this. It even reoccurred when I remapped the whole thing last year
  5. 01:22:156 (6,7,8) - 2 circles + slider work better (for the vocals since pretty much nothing else is clear enough or even have anything for emphasis here) OK
Good luck!
Thank you very much for your feedback. I'm going to be asking about some thing that I don't understand and other thing I rejected if I PM you.
TheKingHenry

-APXH wrote:

TheKingHenry wrote:

00:58:987 (5) - sounds more like 8+1 sounds alltogether as in 1/8 instead of 1/6 Did you bother to slow down the music to 25%?
00:58:987 (9,10,11,12,13,14) - similarly to Insane, 1/8 First: Hard. Second: you still haven't used the 25% playback rate
I always use 25% for this lol, why else would I even post complaints about snappings
Topic Starter
Aeonian Sonder

TheKingHenry wrote:

I always use 25% for this lol, why else would I even post complaints about snappings
Oh, I just thought that 1/6 was more closer, since I heard 6 notes.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply