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Katy Perry - Roar

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Total Posts
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Topic Starter
cleangamer220
This beatmap was submitted using in-game submission on Monday, April 28, 2014 at 2:30:55 PM

Artist: Katy Perry
Title: Roar
Tags: katy perry roar prism 2013 power pop capitol
BPM: 180
Filesize: 6949kb
Play Time: 03:40
Difficulties Available:
  1. Hard (4.36 stars, 336 notes)
  2. Normal (3.16 stars, 257 notes)
  3. Roar! (4.88 stars, 464 notes)
Download: Katy Perry - Roar
Information: Scores/Beatmap Listing
---------------
changelog
9.2.2013 - submitted as WIP
10.22.2013 - added "Roar!"
11.4.2013 - recreated "Kitten"
11.16.2013 - changed bg, deleted "Tiger"
11.18.2013 - changed "Kitten" to "Meow!"
1.4.2014 - added "Grr!"
4.18.2014 - changed "Meow!" and "Grr!" to "Normal" and "Hard" respectively, added roaring tiger sound (suggested by kingcobra52)
modders
Gabe
Kareov
Tom Lei 2008
dosyeru
Kazuya-sama
Makojita
kingcobra52
Squirrel
neonat
Neta
10crystalmask01
Vhy
special thanks
Ringating (for the bg and the mp3 file)
Kitsune_Mizu
cliberty98
awesome! :D
Feeeh
I loved this beatmap! :)
Peartsonlee
when the entire album comes out, make the rest of the songs. PLEASE!!!!!
-Baby Strawberry-
320KBPS is not allowed i guess, the highest quality would be 192.
offset 5890 sounds better to me, no big deal though :)

ROOOOOAAAAAAAAAR!
Lusy_old
Nice !! Hope this beatmap can be ranked.. Well, no video?
Lusy_old
SPOILER
Normal
Check your AiMod please.. because there's some object isn't snapped.

SPOILER
Hard
Check your AiMod too.
Peartsonlee
can u please put the Roar video in the song?
Topic Starter
cleangamer220

Peartsonlee wrote:

can u please put the Roar video in the song?
i would love to, but until someone willingly cuts the video (the part where the man gets mauled by the tiger so players can play continuously) and the mp3 file of the song of the video (includes animal noises and the ending where katy yawns), you just have to bear with the background. sorry i don't know how to do both of these things, but if you know someone who does, then tell me via pm. make sure the video is in high definition. i'll also try to find someone who can edit them.

i'm sorry but it's hard. i already started on the timing and all that.
dirkpeta_old
ohmygod. i thought it would some other dissapointing pending beatmap -after 9858976895 of these, i stopped downloading pending beatmaps- but i wanted to give it a try because i seriously love katy perry, AND this song. man it was worth it, what an amazing beatmap. i had so much fun playing it. ;u; thank you very much.
if it gets approved i swear i will be the #1 in the rank.
baothaai
rooooooooooooooooooooooooooooooooooooooooooooooooar
Aurele
I had this beatmap on my folder for a long time already, I saw all your changes and you're doing well so far. Get more mods, it's already pretty solid for a map. I will give you some suggestions that you could fix or take into consideration before going further.
First, nice choice of difficulty names. Secondly, seems like the spread of your difficulties are pretty high. In fact, the ranking criteria highly suggest to have a difficulty below a star rating of 2.5:
If you want, I could try to make an Easy for your mapset.

Kitten
Speed-ups for Normal difficulty is a no-no. It's very not suggested to add speeds-up, it's going to be too hard for beginners. Consider deleting these speeds-ups timing points and keep the same speed for the whole difficulty.
  1. 00:29:556 - You might wanna add a finish here like you've done with Roar, with a timing point that lowers the volume. It's going to emphasize the "he!" sound. You should also do the same for 00:40:223 - .
  2. 00:44:556 (1) - Delete the new combo, it's really not necessary in here..
So, as said, take a look at your last kiai time for the speeds-ups, it's going to help a lot with the star rating.

Tiger
The fact that you copy paste on every big downbeats makes this difficulty a bit boring and not very creative.. There's just, too much copy pastes, you can do better :3

Roar
You should look at your blankets, many of them (not all of them) are barely perfect. With these sliders, you only have to make minor changes to make them very perfect. For an example: 00:06:889 (4) -.
  1. 00:12:389 (3) - I guess it would be better to make a simple curved slider to make a blanket with the next slider, it's looking pretty weird right now.
  2. 00:24:723 (1,2) - Move these objects somewhere else, the spacing is not consistent with the previous objects, which makes it look very struggled.
  3. 02:26:889 (1) - Don't do this please, it's going to confuse many players since this slider is pretty short and goes very fast compared to the previous objects. It's too sudden, it's going to make rage many people and to be honest, I wouldn't let this ranked with that slider..
  4. 03:29:223 (1,2) - This too empty here, you could manage to add some circles in here to make it sound less empty.
I can't believe it.. it's a very good map for a new mapper. Here, have a star :D/
- [ Giokky ] -
I hope it will ranked :) :D
Ceani
What exactly do you need cut out of the video? I might be able to try something
Topic Starter
cleangamer220

iYoonaRawrx wrote:

What exactly do you need cut out of the video? I might be able to try something
i've decided not to put the video. i really appreciate your help though :) :D
Kareov
Goodness Gracious!such a good beatmap,i mean,pretty cool!
[Meow]
02:35:889 (3) - oh,i hate overlap:< be kind to beginners
03:20:889 (1) - too close to the spinner :< be kind to beginners.

[ROAR!]
00:11:056 (1) - why new combo? :D
00:28:889 (4) - this slider makes me confused.

nice map,you're really good at making delicious sliders!
Ceani

cleangamer220 wrote:

iYoonaRawrx wrote:

What exactly do you need cut out of the video? I might be able to try something
i've decided not to put the video. i really appreciate your help though :) :D
Oh, okay then. Nice map btw.
Topic Starter
cleangamer220

Kareov wrote:

00:11:056 (1) - why new combo? :D
it's to make the player distinguish whether to jump or not. :)
azurau
to be honest the elder version ( http://www.youtube.com/watch?v=NDYwLdW2xw0 ) is better than the current version... :)
-Myhra
hey the hp drain rate is tooooo high 2 errors equal fail
Lusy_old
Change the BPM to 90, better than 180.
But its up to you ~
Kasumi Nakasu
Changing the Slider Tick Rate to 1 is recommended.
Most beatmaps use Slider Tick Rate 0.5 or 1.

Also, setting a Preview Point for the beatmaps is recommended, too.

And the beatmaps' size is too big. Compressing the beatmaps in smaller size is recommended.

[General (For all diff)]
00:45:889 : Setted Preview Points.

[Meow!]
Changed Slider Tick Rate to 1.

[Roar!]
Changed Slider Tick Rate to 1.
pamela2013
This beatmap its awesome! I hope it will ranked. I like it just like that :D

Maybe in Roar! the hp drain rate is too high

And changed Slider Tick Rate to 1. The Kiai is very long i think. Good luck!
dosyeru
hi :)
[Roar]
  1. 00:11:056 (8,9) - copy these note and slider 00:09:389 (3,4) - and Ctrl H
    this NC does not help players as you expect, try replace these.
  2. 01:09:556 (1) - change this slider to the reverse slider?
  3. 01:11:889 (3) - add whistle on the end of this slider?
  4. 01:14:556 (5) - ^
  5. 01:17:223 (5) - ^
  6. 01:49:723 (1,2) - Ctrl G?
  7. 02:18:556 (4) - add whistle on the end of this slider?
  8. 02:21:223 (8) - ^
  9. 02:23:889 (4) - ^
  10. 02:29:223 (3) - ^
  11. 02:31:889 (5) - ^
  12. 02:34:556 (5) - ^
  13. 02:53:556 (1) - add NC?
  14. 03:02:556 (2) - 1 grid right?, or x=340,y=328?
  15. 03:22:556 (5) - add whistle on the end of this slider?
  16. 03:25:223 (6) - ^
  17. 03:30:556 (5) - ^
  18. 03:33:223 (6) - ^
  19. 03:35:889 (6) - ^
  20. 03:38:889 (1) - volume is too low, change it to 50%?
  21. 03:38:973 (1) - extend this spinner to 03:40:889?
that's it, overall, this is a good map.
hope this gets ranked in the near future
GL ;)
Kazuya
Hello. Random mod. (My english is very sh_t. Sorry.)

General
This diffnames unrankable! Please rename: Meow! = Normal, Grr! = Hard, Roar! = Insane
Rule:https://osu.ppy.sh/forum/t/187555&start=0

Tags: Replace current tags here (Album title, year, genre (Wikipedia info) ): Prism 2013 power pop

Normal
AR: +1

00:18:889 (3) - move: x: 376 y: 108 and 00:19:223 (1) - move: x: 308, y: 152 ?
03:01:556 (2,3,4) - https://osu.ppy.sh/ss/1437063 ?
03:21:889 (3,4) - CTRL + G ?
03:24:556 (2,3) - ^
03:26:223 (2,3) - ^

Hard

AR, OD, HP: +1
02:14:889 (2) - Too near. e.g: https://osu.ppy.sh/ss/1437071

Insane
Circle Size: -1 Too big the distance snap & too small the circle size! Please!

01:33:223 (1) - Too near. Move: 01:32:889 (4) - x: 164 y: 104 ? and 01:33:223 (1) - x: 304 y:104
01:51:556 (3) - Repeat slider sign can't be covered! E.G: Move notes: 01:51:056 (1,2) - x: 504 y: 260 ? http://osu.ppy.sh/ss/1437082

Good luck!
Fakiezi
My first mod ever so please don't hate :)


Hard

00:29:556 (5) - It sounds really fast, yet the speed goes slow.
00:40:223 (1) - ^
01:36:223 (4) - ^
01:46:889 (3) - ^ (not sure)

Roar!

02:54:223 - Maybe fill this, with something like this?

02:56:556 - I see you change the 1 to 1.5, it really confuses me :P.
kingcobra52
Set 00:46:223 as preview point?

If you could I'd like to see a tiger for the combo burst. Also a tiger roaring at certain parts could be awesome. Perhaps an occasional custom hitsound or at the section pass/fail. It'd be really cool with the combo fire too so you could really 'dance through the fire', but guess peppy removed it. :(
Squichu
hey there!
mod from queue. c:
feel free to disagree with whatever say ~

[General]
  1. background image should be 1366x768px.. but it's just 6px, so.. Idk if it matters at all. xD
  2. if you use custom skin elemnts, you have to add a whole set of them,
    therefore, you have to add spinner-middle.png etc. to your map's folder
    (you have to copy the default images, cause some people use their own skin which will get mixed up with your skin elements)
  3. you need an audio file with 192kbps or less, ask in #modhelp if you don't know how to change that
[Normal]
  1. 03:30:556 (4) - keep DS consistent in E/N diffs, this is not readable for a beginner
  2. there are a lot of minor blanket issues, I'd suggest to check your diff for them yourself cause I most likely will miss some
    00:05:889 (1) - move middle anchor of the second part a bit to the right
    00:10:556 (3) - ^ just vice versa
    00:21:889 (1) - end should be closer to 00:21:556 (3) -
    00:23:223 (3) - ^ vice versa with start of 00:24:889 (4) -
    00:39:223 (2) - end should be closer to 00:37:889 (1) -
    00:49:889 (4) - slidertrack is too close to 00:49:223 (3) -
    00:52:223 (5) - ^
    01:04:889 (3,4,5) - start of 3 and end of 5 too close to 5
    this might look like nitpicking, it kinda is, but if you fix those things it really improves the overall look of your map!
    02:56:556 (1,2) -
    03:02:889 (4,5) -
  3. 00:11:556 (1) - movement improves by a lot if you move this to 240|352
    destroys symmetry with 00:14:223 (1) - but you could do the same here, it's even more fitting with the DS
  4. 00:16:556 (1) - movement/flow to 00:18:223 (2) - isn't good, I'm not sure how to fix this tho without making so much of your symmetry go to waste.. :c
  5. 00:20:889 (2,3) - blanket?
  6. 02:31:889 (3,1) - place differently, overlap doesn't look good >:
overall this diff looks nice, I don't like that the second refrain is simply a flipped version of the first, tho. I usually don't mind that but cause of the symmetry it feels really boring to play. >: (only my opinion, tho.)

[Hard]
  1. you should fix some overlaps like
    00:11:889 (3,4) - and 00:14:556 (3,4) -
    00:17:889 (4,5) -
    00:22:556 (2,3) - etc
    this looks like sloppy mapping (I'm not saying you did that, it just looks like it!)
    & I know you just keep the DS, but you can break DS here and move them closer to each other
  2. 00:29:556 - this slowdown doesn't make any sense to me. o.o
    I know it follows the music, still it's unexpected.
  3. 00:40:223 - ^
  4. 00:23:889 (5,1) - stack correctly
  5. 00:29:556 (5,1) - same here, if you keep the SV change move them further apart
  6. 00:50:056 (3,4) - imo it's better to follow vocals here, since they are far more dominant than the instruments
  7. 00:52:723 (3,4) - ^
  8. 01:14:556 (3,1) - stack correctly
  9. 01:17:223 (3,1) - ^
  10. 01:36:223 - ^ same about slowdown
  11. 01:56:722 (3,4) - ^ follow vocals?
    .. I don't wanna repeat everything.. :c
  12. 02:03:889 (2) - looks better if you move it further down on the y-axis, imo
.. not much to say about Roar!. except for some blankets you could refine
only thing - 03:02:556 (2,3) - overlap really badly, place differently?

nice mapset, good luck. :D
*squee*
neonat
General

your song file is 320kbps. It needs to be between 128 - 192 kbps (preferably 192kbps though)
convert or try to find a similar song file that is that bitrate.

Roar

00:16:723 (1) - change this to a circle at 00:16:723 and slider from 00:16:889 to 00:17:223 for more emphasis on the vocals
00:18:556 (6,7) - don't overlap them
00:22:223 (2,4) - the end of the slider is really close to the circle, try to avoid that because they look like they are almost touching each other, which isn't really that nice
00:36:556 (5,6) - spacing between them is the same as 00:36:389 (4,5) even though the time between each object is totally different (by half a beat) I suggest either you space 00:36:889 (6) further away or stack it on top of 00:36:556 (5)
00:56:889 (2,3,4) - space them between each other equally, specifically 00:57:223 (4) is too close to 00:56:889 (2)
01:00:723 (2,3,4,5) - move such that 01:00:723 (2) isn't too close to the body of 00:58:889 (1) and also place it further down to the end of that slider, because if it is too much towards the right side of the slider end, the flow wouldn't be too ideal
01:23:223 - Not sure why you have a break here lol
01:47:889 (2,3) - no indication or warning for this jump, sudden change in spacing after a 1 beat gap and the song doesn't seem to have any changes in rhythm tempo, etc. to have such a jump. I strongly urge you to remove the jump and just have it have the same spacings like 01:48:056 (3,4)
01:51:556 (3) - too close to 01:51:223 (2)

The part that gets to me most of the seemingly random use of spacing sometimes

Hard

00:19:723 (2) - have a circle at 00:19:723 and slider from 00:19:889 to 00:20:223
00:40:223 (1) - space it further away from 00:39:222 (5)
01:23:223 - shift the break line to here
02:00:223 (1,2,3) - space further apart, an anti-jump here doesn't fit the song
03:10:223 (3) - another anti-jump doesn't doesn't fit to the song
03:30:223 (2,4,4,6,3) - why do they have the same spacing between them as 1/2 beats? Really why, because I don't get it. By making them the same you just confuse players, and such spacing changes and anti-jumps shouldn't be used just because it will look nice. Please do make a way for people to be able to differentiate when there is a jump, an anti-jump, to be able to know what is 1/2 beat, what is 1/1 beat, with a difference in spacing, even if it's minute. You could have a smaller spacing for 1/1 beats if needed, but do not use exactly the same spacing used for normal 1/2 beats, and even worse, every time spacing is reduced for them.

Good luck and I really do hope you consider my thoughts about the spacing
Neta
Hi~ from my modding queue

[Normal]
  1. 03:30:556 (4,1) - - better use same distance in normal diff you used 0.8x with next note
  2. 03:38:889 (1) - Finish on here?

[Hard]
  1. 00:13:223 (5,1) - this distance is really confusing since i played i think you should decrease distance
  2. 01:56:389 - this need note maybe. can confuse when playing
  3. 03:08:723 (2,3,4,5) - i think this better not overlap this 03:08:723 (2) - . better change like 03:06:223 (3,4,5) -
  4. 03:17:556 (7,8,1) - you should make distance same on here
  5. 03:38:889 (1) - Finish on here?

[Roar]
  1. 03:38:889 (1) - Finish on here?
  2. GJ
Really nice sliders

GOOD LUCK~
Ringating
from my bg modding queue:

I re-encoded your song to fit osu's standards, you can download it via right-click>Save Link As on this link.

as for the bg, it seemed to be lacking contrast to I buffed that a bit. the resolution was also slightly off w/ a row of black pixels on both the top and the bottom, so I fixed that. Here is the new bg should you choose to use it:
here is an alternate version of the new bg that also has a slight buff to color saturation:
10crystalmask01
Hey, mod from queue 8-)

Roar!

00:08:556 (1) - Hmm interesting. Try adding either a drum finish or clap on the head, to match that unique beat sound heard here.
After you've highlighted and added the finish, just adjust the hitsound settings (shown no the top left of your screen) to this:

00:11:223 (1) - ^
00:12:889 (4) - ^ For the tail in this case.
00:15:556 (5) - ^ For the tail in this case.
00:19:223 (1) - ^
00:21:889 (1) - ^
...

Okay, instead of spamming this post with that hitsound suggestion, I'll just say add it on the hot object that appears on the large white tickmark, every 2 rhythmic cycles, prior to the last one stated above. Like this:


00:41:223 (2,3,4) - This way to stacking is pretty random and appears out of nowhere, since you' didn't do this sort of flow for any previous objects. Consider un-stacking these.

00:50:889 (1) - This slider looks so nice... however, it is a huge filler on this part, because it covers way to much important beats and vocals that should've been mapped here. If it was on Easy diff or something that would be (kind of) acceptable, but here it just sounds really off. Insane diff should have a more complex rhythm here then what you made for Normal/Easy too.
Please consider re-mapping this part.
00:58:889 (1) - Same issue as above. It should've had ended at 00:59:889

01:42:889 (3,4) - Weird jump here, and inconsistent because you didn't make jumps in the previous stanza that matches this one, on 00:36:389 (4,5) - .

01:55:223 (8) - Should be NC instead of 01:55:556 (1) - , since it's the first object to appear in the chorus.

02:05:556 (1) - Should've ended at 02:06:556 (similar issue as 00:50:889 (1) - ).
03:06:889 (7) - Like this one sounds better. At least it's in-timing with the vocals.

Hard

00:11:223 (1) - Add either a drum clap on this note to match the unique bat heard here. Like said in the previous diff, try to add this hitsound on objects that occur in the "X' marked ticks in this rhythm:


00:28:556 (4) - not very sure what the small nod on this slider is meant for in the music... a simple curved slider would look fine here imo.

00:34:889 and 00:35:223 consider adding notes on these spots, so it keeps the beat of the song going. Like the next stanza, you've used an object at 00:40:223 (1) - .

00:58:889 (5) - Erm...same issue as the diff above. Try this rhythm here instead:


01:23:223 - Consider adding a note here with a drum clap. It makes a more fulfilling finish to the chorus, before the break starts.

01:29:223 (2,3,4) - These objects are 1/4 beats apart, so they're heads/tails overlap. Then you see 01:31:889 (2,3,4) - are also 1/4 beats apart, but are spaced out nicely...?
Consider spacing out sliders 01:29:223 (2,3,4) - , or vice versa, so the spacing is consistent and neater.

01:41:556 - 01:41:889 Needs an object here, like 01:46:889 (3) - .

02:05:556 (5) - Ugh, it looks so nice...but mapping to the actual music comes first :( then, it's creating wonderful slider art like this.

03:01:223 (7,1) - Should be spaced out father, because they're 1 full beat apart. players may be tricked into thinking that these objects are only 1/3 beat apart, due to the similar spacing as 03:01:056 (6,7) - .

Normal

00:19:223 (1,2) - Actually blanket these notes? It would definitely make the flow look neater.

00:24:889 (4) - NC

That symmetry O~O
Good luck!
Vhy
Hello ~
here's mod from my queue

whoaaa just noticed there's somebody mapped this song.. omg >w<

[General]
your bg format is png. try to convert it to jpg to reduce its file size
03:18:556 - A SOUNDS OF THE TIGER ROAAARRRRR!!!

[Normal]
00:07:556 (3) - the vocal fade here. adding clap here would be nice
00:08:889 (1,2,3) - you are using the same rhythm as 00:05:889 (1,2,3) but not in the same as following the vocal like previous one. how about move these notes at 00:08:556 on timeline for consistency?
01:20:306 (1) - this spinner is too soon after the last note, even for normal. better to move this at 01:20:556 as there's a drum sound so it would be a good decission
02:37:639 (1) - same reason as above
02:54:139 - remove this break eeeeh. it doesn't really needed because it's only 2secs delay to the next note so yeah better to remove this
03:17:973 (1) - this spinner again ><
03:30:556 (4) - unrankable thingy. don't use so many red nodes like that, it cause in manipulate SV and its a big no no. even for insane diff
03:38:973 (1) - and again :3

really clean mapped diff. awesome blanket stuff and i like it. i smell so much C&P but yeah who cares?

[Hard]
00:13:223 (5) - i know you can do a better blanket here
00:21:390 (6) - flows better if you ctrl+g this
00:27:223 (1) - stacking this circle in slider's tail on 00:26:556 (6) would makes more sense since it is 1/2 beat after
00:46:223 - lowering the volume by a half is kinda too low and sudden for me. how about raise it to 70%?
01:39:223 (1) - same problem as 00:27:223 (1)
01:52:889 - same as 00:46:223 about the volume
01:58:889 (3) - unrankable thingy like normal i mentioned. better to change this
02:54:139 - remove this break like normal
03:28:223 (4) - another unrankable slider

[Roar!]
00:43:056 (1) - straight slider? or blanketed one?
01:09:556 (1) - i guess you know what to do
01:51:056 (1,4) - not stacked well
01:58:889 (3) - this also hmmm
02:09:556 (3,5) - overlapped with HP bar
02:17:223 (2) - you should NC this note for indicates this antijump

well i think that's all
good luck :)
FuryClaw13
Love this song! Love its background too. :D
Ryuu The Dragon
I love this beatmap *^*
BanchoBot
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