Roar!
00:08:556 (1) - Hmm interesting. Try adding either a drum finish
or clap on the head, to match that unique beat sound heard here.
After you've highlighted and added the finish, just adjust the hitsound settings (shown no the top left of your screen) to this:
00:11:223 (1) - ^
00:12:889 (4) - ^ For the tail in this case.
00:15:556 (5) - ^ For the tail in this case.
00:19:223 (1) - ^
00:21:889 (1) - ^
...
Okay, instead of spamming this post with that hitsound suggestion, I'll just say add it on the hot object that appears on the large white tickmark, every
2 rhythmic cycles, prior to the last one stated above. Like this:
00:41:223 (2,3,4) - This way to stacking is pretty random and appears out of nowhere, since you' didn't do this sort of flow for any previous objects. Consider un-stacking these.
00:50:889 (1) - This slider looks so nice... however, it is a huge filler on this part, because it covers way to much important beats and vocals that should've been mapped here. If it was on Easy diff or something that would be (kind of) acceptable, but here it just sounds really off. Insane diff should have a more complex rhythm here then what you made for Normal/Easy too.
Please consider re-mapping this part.
00:58:889 (1) - Same issue as above. It should've had ended at 00:59:889
01:42:889 (3,4) - Weird jump here, and inconsistent because you didn't make jumps in the previous stanza that matches this one, on 00:36:389 (4,5) - .
01:55:223 (8) - Should be NC instead of 01:55:556 (1) - , since it's the first object to appear in the chorus.
02:05:556 (1) - Should've ended at 02:06:556 (similar issue as 00:50:889 (1) - ).
03:06:889 (7) - Like this one sounds better. At least it's in-timing with the vocals.
Hard
00:11:223 (1) - Add either a drum clap on this note to match the unique bat heard here. Like said in the previous diff, try to add this hitsound on objects that occur in the "
X' marked ticks in this rhythm:
00:28:556 (4) - not very sure what the small nod on this slider is meant for in the music... a simple curved slider would look fine here imo.
00:34:889 and 00:35:223 consider adding notes on these spots, so it keeps the beat of the song going. Like the next stanza, you've used an object at 00:40:223 (1) - .
00:58:889 (5) - Erm...same issue as the diff above. Try this rhythm here instead:
01:23:223 - Consider adding a note here with a drum clap. It makes a more fulfilling finish to the chorus, before the break starts.
01:29:223 (2,3,4) - These objects are 1/4 beats apart, so they're heads/tails overlap. Then you see 01:31:889 (2,3,4) - are also 1/4 beats apart, but are spaced out nicely...?
Consider spacing out sliders 01:29:223 (2,3,4) - , or vice versa, so the spacing is consistent and neater.
01:41:556 - 01:41:889 Needs an object here, like 01:46:889 (3) - .
02:05:556 (5) - Ugh, it looks so nice...but mapping to the actual music comes first
then, it's creating wonderful slider art like this.
03:01:223 (7,1) - Should be spaced out father, because they're 1 full beat apart. players may be tricked into thinking that these objects are only 1/3 beat apart, due to the similar spacing as 03:01:056 (6,7) - .
Normal
00:19:223 (1,2) - Actually blanket these notes? It would definitely make the flow look neater.
00:24:889 (4) - NC