hello mochi, from in-game :3
* kawaii
* soft-hitclap1.wav has a delay of about 2ms. Click here to download the .wav file without delay.
* soft-hitclap2.wav has a delay of about 4ms. Click here to download the .wav file without delay.
* soft-hitclap3.wav has a delay of about 10ms. Click here to download the .wav file without delay.
* I think you should remove the space in between feat. and 佐倉紗織/Sakura Saori. Check ave;new's website for details.
* 00:48:892 (2,3) - These claps use a different sampleset than 00:43:039 (2,3) - ...
* 02:21:819 - Why did you skip the cymbal sound in the song here? I highly recommend you to map it.
* 02:46:697 (1) - Why is the clap volume on the slider end so low? I get why the notes after that might have a lower volume, but the clap sound in the song itself is almost louder than the current clap, which is different than the rest of your map. Use the same 75% volume as 03:45:782 -? They are basically the same sound.
* 03:15:965 (1,1) - I agree with Inyus here. I think shortening the spinner by 1/2 tick should be fine. Since you started the spinner at 03:15:965 - where a clap is, ending it at 03:18:161 - where a clap is also present should be fine, and you can avoid QATs with this
* 03:27:856 (1,2) - Nazi, but the DS here is 1.05x, which is 1.1x in my eyes - move a bit closer owo?
* 03:46:880 (1) - Whistle on the spinner end (like the other diffs) would sound much nicer imo :3
Couldn't find too much... great Normal diff! I'm impressed *_*
*
* osu! should uncheck 'Widescreen Support' automatically for maps without a SB ._. (it's on now)
* 00:22:917 (4) - Personally, I'd curve the other way for smoother flow with (1).
* 00:24:929 (5) - This one's placement feels a bit off. Since you have a perfect star after this, make (2,3,4,5) a perfect shape as well? If you do apply this, don't forget to move 00:25:478 (1,2,3,4,5) - afterwards.
* 00:28:404 (1,2,3,4) - The 1/1 slider here makes it really awkward to play, because you are following the drums with (1,2), but that sound goes on (and it even becomes louder). Try using some 1/4 repeat sliders hear, since both the bass and 'harp'-like instrument have small 1/4 beats.
* 00:31:148 (2) - Really strong sound here, and considering you did have whistles at 00:33:892 (2,3) - 00:39:929 (3,4,5) - etc. I higly recommend you to add one here as well.
* 00:36:636 (4) - Is the whistle on the slider end really necessary? There's no real bass sound there and because of it the clap sounds really weird x_x
* 00:43:770 (6) - Optional, but there's a piano-like sound here as well, add a whistle?
* 00:54:289 (1) - No extra green lines for the increasement of spinner volume like 00:26:301 (1) - ? The claps here are just the thing that are really noticeable, and they do get a bit louder each time..
* 00:58:221 (4) - Really nazi, but move this a little bit away? You used 0.8 spacing for 1/4 patterns, and this one happens just to be 0.73 ;_;
* 01:01:331 (5,6,1) - Yeah, I think your way of using finishes works better than Mochi's way of handling it, but there's no cymbal sound on (1).... It's actually on the red tick on (5) already. I know GDs don't need to have consistent hitsounds, but take a look at Mochi's Insane and you'll probably see what I mean c:
* 01:06:453 (3) - This overlap is a bit 'meh' to me, sorry... You have a red point slider before this, so it'd be nice if there were stacked!
* 01:28:770 (3) - You sure about skipping the finish on the end? It's really strong and the vocals land here as well, so I recommend having a slider + circle to emphasize it better.
* 01:31:331 (3) - Turn this one into a 1/2 slider that ends on 01:31:514 - ? There's a bass sound there that you probably don't want to miss. Don't forget to add a whistle on the slider end if you do, and you can just copy and flip 01:31:697 (5) - if you want :3
* 01:46:880 (1,2,3,4,5) - The movement here is a bit too straight here imo, especially because the curve at 01:47:795 (5) - is really big... Try a bit of rearrangement here, so the flow is somewhat similar to 01:45:782 (2,3,4) -
* 01:45:417 - Useless green line.
* 01:59:502 - I think you should add a note here, or else 00:49:075 (3) - shouldn't be mapped either.
* 02:10:843 (2) - I'd remove the whistle on the slider end. I see why you might do this, but I don't think you put it anywhere else in the map with the same instrument. And seeing that you basically just skipped this sound at 01:00:600 (3) - , having extra emphasis with a whistle here makes the HS a bit unbalanced, and it sounds a bit spammed here tbh o_o
* 02:26:392 (1) - I'd curve it the other way, because now this slider end points towards the slider end of the next slider, instead of the slider head where it should point at. Ignore this if you want a jump here though, even though you did keep DS at 01:16:148 (1,2,3) -
* 02:28:587 (2) - I don't this fits here... It does follow the vocals, but the clap sound at 02:28:953 - is more important (to me at least). Try a 1/4 rhythm like 01:18:343 (2,3) - ?
* 03:07:002 (2) - Why didn't you map the triplet here? The first 1/4 ticks are basically the same as 03:05:904 (3,4,5) - which you did map.
* 03:19:624 (2,3) - I'd CTRL+G these for rhythm only. It feels more comfortable to me if the slider isn't offbeat here c:
* 03:20:539 (1) - A S:C2 whistle on the slider end fits the bass sound much more than the current S:C1 whistle imo.
* 03:28:770 (4) - This 1/1 feels really out of the place here, sorry x_x. I highly recommend to have a 1/2 slider for the vocals, followed with a circle for the finish. Skipping both vocal and finish isn't the best option here.
* 03:37:733 (4,1) - Dunno if it was intentional, but blanket these better? I think you can still keep the jump after adjusting it.
* 03:40:661 (5) - Clap + KIAI time, so I don't recommend having a break here.
I really like your style, you can never really go wrong with good DS c: I'd try to avoid as much offbeat sliders as you can for this diff, but I guess it can't really be helped now. But overall, I think this diff is should be good to go after a some more mods, keep up the good work >w<
* 00:13:587 (2) - There's a xylophone and a bass on the slider end, so it would be nice if you emphasized it with a whistle.
* 00:13:953 (3,4) - Why is this 1/4 spacing smaller than 00:13:221 (1,2) - ? I think the spacing should be equal here, or (3,4) should be bigger. The clap on (4) is very loud so I'd actually make the spacing bigger there if you do want to have a jump.
* 00:15:965 (1) - Add whistle on the slider end? There's a strong piano note there.
* 00:15:965 (1,2) - Optional, but make this 1.4x or 1.5x spacing? There's a clap on (2), and it seems that you use 1.4x or 1.5x spacing for note-to-clap rhythms like 00:15:600 (4,5) -. Also, at a place in the song with literally the exact same pattern, you do have the jump ( at 01:26:209 (5,6) - )
* 00:18:709 (3) - ^
* 00:19:258 (2,3,4,5,6) - I don't recommend having this straight flow here. There's nothing really wrong with it, but seeing how the vocals are so strong here it'd be nice if you made a jump or have a different shape here.
* 00:19:898 (5) - Add whistle? The 1/4 in the song is very obvious here and the sound is perfect for a whistle, and seeing that you did have it at 00:20:264 (8,9,10) - ,, why not here?
* 00:24:746 (1) - Slider end has a cymbal sound as well, so add finish again instead of clap?
* 00:25:295 (2) - This is more a clap sound to me instead of a finish, just like 00:14:319 (4) -
* 00:30:782 (1,2) - I don't really understand why this jump is placed here. To me, placing a jump at (4,1) seems much more logical, since the downbeat is on (1). If you do want to have a jump here, I suggest you to move (1) a bit closer to (2), since I don't think a 3.07x jump fits this slow part of the song.
* Why didn't you map this whole 1/4 section in the song? It's clearly there, but I guess it's fine. It's only a bit weird, since you did map 00:39:837 (2,3,4,5,6) - .
* 00:37:734 (1) - Are you really sure you want to skip the cymbal sound here? I personally don't think it's wise to do this, since the slider after this one is offbeat as well. 2 really strong beats on 1's end and 2's end are now skipped ._.
* 00:40:478 (7,1,2) - The jump should be on (1,2) imo, since the sound at (1) is very low, so (1) should be close to (7)...
* 00:51:819 (2) - Whistle on the slider end here as well? The xylophone sound is really loud here, which really grabbed my attention, so adding a whistle here would be nice as well.
* 01:09:563 (1,2,3,4,5) - Add whistles on the blue tick as well? The actual volume on the blue ticks might be a bit lower than the rest and I can really understand that you didn't add them on the blue ticks, but take a look at 00:20:173 (7,8,9,10) - where you did at them. I'd make it consistent.
* 01:19:807 (4,6) - Blanket can really be improved here ;_; (I only mention these when it's really noticeable)
* 03:45:965 (4,5) - ^
* 01:30:508 (5) - I think you forgot a whistle here, it's the only one if this 5-note stream that doesn't have one...
* 01:45:417 - Useless green line.
* 01:50:081 (2,3,4,5,6,7,8,9) - No whistles here unlike the other parts of the song that have similar sounds... intentional?
* 02:19:807 (1,2,3,4,5) - Same thing about the whistles I mentioned earlier.
* 02:46:240 - Two green lines (with same info) at the same time???
* 03:07:002 (5) - I recommend having here a triplet here, instead of a circle + slider. There's a really strong bass sound on the red tick, that doesn't even get covered by a slider tick. Try something like this, would cover the bass sound.
* 03:18:343 (4,5,6,7) - Same thing with the whistles again.
* 03:24:929 (1,2,3,4) - 4.0x spacing for a slow part like this is too much for me... It just seems really unbalanced, since in identical parts like 02:26:392 (1) - and 01:16:148 (1) - , you only had a few 2x spacing jumps and the rest you just kept DS. I know this might be the last KIAI, but 4.0x is too extreme. I highly recommend keeping DS here with a few 2.0x or 3.0x jumps.
Hmm... I sometimes don't understand the usage of jumps, but I guess it's your style. Your maps are always really nice, and this one as well! Your style really fits this song :3
Everything's fine I guess, it just needs some more patches here and there.
Great mapset just as I expected c:
Good luck
General
* kawaii
* soft-hitclap1.wav has a delay of about 2ms. Click here to download the .wav file without delay.
* soft-hitclap2.wav has a delay of about 4ms. Click here to download the .wav file without delay.
* soft-hitclap3.wav has a delay of about 10ms. Click here to download the .wav file without delay.
* I think you should remove the space in between feat. and 佐倉紗織/Sakura Saori. Check ave;new's website for details.
Nich
* 00:48:892 (2,3) - These claps use a different sampleset than 00:43:039 (2,3) - ...
* 02:21:819 - Why did you skip the cymbal sound in the song here? I highly recommend you to map it.
* 02:46:697 (1) - Why is the clap volume on the slider end so low? I get why the notes after that might have a lower volume, but the clap sound in the song itself is almost louder than the current clap, which is different than the rest of your map. Use the same 75% volume as 03:45:782 -? They are basically the same sound.
* 03:15:965 (1,1) - I agree with Inyus here. I think shortening the spinner by 1/2 tick should be fine. Since you started the spinner at 03:15:965 - where a clap is, ending it at 03:18:161 - where a clap is also present should be fine, and you can avoid QATs with this
* 03:27:856 (1,2) - Nazi, but the DS here is 1.05x, which is 1.1x in my eyes - move a bit closer owo?
* 03:46:880 (1) - Whistle on the spinner end (like the other diffs) would sound much nicer imo :3
Couldn't find too much... great Normal diff! I'm impressed *_*
Ely
*
* osu! should uncheck 'Widescreen Support' automatically for maps without a SB ._. (it's on now)
* 00:22:917 (4) - Personally, I'd curve the other way for smoother flow with (1).
* 00:24:929 (5) - This one's placement feels a bit off. Since you have a perfect star after this, make (2,3,4,5) a perfect shape as well? If you do apply this, don't forget to move 00:25:478 (1,2,3,4,5) - afterwards.
* 00:28:404 (1,2,3,4) - The 1/1 slider here makes it really awkward to play, because you are following the drums with (1,2), but that sound goes on (and it even becomes louder). Try using some 1/4 repeat sliders hear, since both the bass and 'harp'-like instrument have small 1/4 beats.
* 00:31:148 (2) - Really strong sound here, and considering you did have whistles at 00:33:892 (2,3) - 00:39:929 (3,4,5) - etc. I higly recommend you to add one here as well.
* 00:36:636 (4) - Is the whistle on the slider end really necessary? There's no real bass sound there and because of it the clap sounds really weird x_x
* 00:43:770 (6) - Optional, but there's a piano-like sound here as well, add a whistle?
* 00:54:289 (1) - No extra green lines for the increasement of spinner volume like 00:26:301 (1) - ? The claps here are just the thing that are really noticeable, and they do get a bit louder each time..
* 00:58:221 (4) - Really nazi, but move this a little bit away? You used 0.8 spacing for 1/4 patterns, and this one happens just to be 0.73 ;_;
* 01:01:331 (5,6,1) - Yeah, I think your way of using finishes works better than Mochi's way of handling it, but there's no cymbal sound on (1).... It's actually on the red tick on (5) already. I know GDs don't need to have consistent hitsounds, but take a look at Mochi's Insane and you'll probably see what I mean c:
* 01:06:453 (3) - This overlap is a bit 'meh' to me, sorry... You have a red point slider before this, so it'd be nice if there were stacked!
* 01:28:770 (3) - You sure about skipping the finish on the end? It's really strong and the vocals land here as well, so I recommend having a slider + circle to emphasize it better.
* 01:31:331 (3) - Turn this one into a 1/2 slider that ends on 01:31:514 - ? There's a bass sound there that you probably don't want to miss. Don't forget to add a whistle on the slider end if you do, and you can just copy and flip 01:31:697 (5) - if you want :3
* 01:46:880 (1,2,3,4,5) - The movement here is a bit too straight here imo, especially because the curve at 01:47:795 (5) - is really big... Try a bit of rearrangement here, so the flow is somewhat similar to 01:45:782 (2,3,4) -
* 01:45:417 - Useless green line.
* 01:59:502 - I think you should add a note here, or else 00:49:075 (3) - shouldn't be mapped either.
* 02:10:843 (2) - I'd remove the whistle on the slider end. I see why you might do this, but I don't think you put it anywhere else in the map with the same instrument. And seeing that you basically just skipped this sound at 01:00:600 (3) - , having extra emphasis with a whistle here makes the HS a bit unbalanced, and it sounds a bit spammed here tbh o_o
* 02:26:392 (1) - I'd curve it the other way, because now this slider end points towards the slider end of the next slider, instead of the slider head where it should point at. Ignore this if you want a jump here though, even though you did keep DS at 01:16:148 (1,2,3) -
* 02:28:587 (2) - I don't this fits here... It does follow the vocals, but the clap sound at 02:28:953 - is more important (to me at least). Try a 1/4 rhythm like 01:18:343 (2,3) - ?
* 03:07:002 (2) - Why didn't you map the triplet here? The first 1/4 ticks are basically the same as 03:05:904 (3,4,5) - which you did map.
* 03:19:624 (2,3) - I'd CTRL+G these for rhythm only. It feels more comfortable to me if the slider isn't offbeat here c:
* 03:20:539 (1) - A S:C2 whistle on the slider end fits the bass sound much more than the current S:C1 whistle imo.
* 03:28:770 (4) - This 1/1 feels really out of the place here, sorry x_x. I highly recommend to have a 1/2 slider for the vocals, followed with a circle for the finish. Skipping both vocal and finish isn't the best option here.
* 03:37:733 (4,1) - Dunno if it was intentional, but blanket these better? I think you can still keep the jump after adjusting it.
* 03:40:661 (5) - Clap + KIAI time, so I don't recommend having a break here.
I really like your style, you can never really go wrong with good DS c: I'd try to avoid as much offbeat sliders as you can for this diff, but I guess it can't really be helped now. But overall, I think this diff is should be good to go after a some more mods, keep up the good work >w<
Mochi
* 00:13:587 (2) - There's a xylophone and a bass on the slider end, so it would be nice if you emphasized it with a whistle.
* 00:13:953 (3,4) - Why is this 1/4 spacing smaller than 00:13:221 (1,2) - ? I think the spacing should be equal here, or (3,4) should be bigger. The clap on (4) is very loud so I'd actually make the spacing bigger there if you do want to have a jump.
* 00:15:965 (1) - Add whistle on the slider end? There's a strong piano note there.
* 00:15:965 (1,2) - Optional, but make this 1.4x or 1.5x spacing? There's a clap on (2), and it seems that you use 1.4x or 1.5x spacing for note-to-clap rhythms like 00:15:600 (4,5) -. Also, at a place in the song with literally the exact same pattern, you do have the jump ( at 01:26:209 (5,6) - )
* 00:18:709 (3) - ^
* 00:19:258 (2,3,4,5,6) - I don't recommend having this straight flow here. There's nothing really wrong with it, but seeing how the vocals are so strong here it'd be nice if you made a jump or have a different shape here.
* 00:19:898 (5) - Add whistle? The 1/4 in the song is very obvious here and the sound is perfect for a whistle, and seeing that you did have it at 00:20:264 (8,9,10) - ,, why not here?
* 00:24:746 (1) - Slider end has a cymbal sound as well, so add finish again instead of clap?
* 00:25:295 (2) - This is more a clap sound to me instead of a finish, just like 00:14:319 (4) -
* 00:30:782 (1,2) - I don't really understand why this jump is placed here. To me, placing a jump at (4,1) seems much more logical, since the downbeat is on (1). If you do want to have a jump here, I suggest you to move (1) a bit closer to (2), since I don't think a 3.07x jump fits this slow part of the song.
* Why didn't you map this whole 1/4 section in the song? It's clearly there, but I guess it's fine. It's only a bit weird, since you did map 00:39:837 (2,3,4,5,6) - .
* 00:37:734 (1) - Are you really sure you want to skip the cymbal sound here? I personally don't think it's wise to do this, since the slider after this one is offbeat as well. 2 really strong beats on 1's end and 2's end are now skipped ._.
* 00:40:478 (7,1,2) - The jump should be on (1,2) imo, since the sound at (1) is very low, so (1) should be close to (7)...
* 00:51:819 (2) - Whistle on the slider end here as well? The xylophone sound is really loud here, which really grabbed my attention, so adding a whistle here would be nice as well.
* 01:09:563 (1,2,3,4,5) - Add whistles on the blue tick as well? The actual volume on the blue ticks might be a bit lower than the rest and I can really understand that you didn't add them on the blue ticks, but take a look at 00:20:173 (7,8,9,10) - where you did at them. I'd make it consistent.
* 01:19:807 (4,6) - Blanket can really be improved here ;_; (I only mention these when it's really noticeable)
* 03:45:965 (4,5) - ^
* 01:30:508 (5) - I think you forgot a whistle here, it's the only one if this 5-note stream that doesn't have one...
* 01:45:417 - Useless green line.
* 01:50:081 (2,3,4,5,6,7,8,9) - No whistles here unlike the other parts of the song that have similar sounds... intentional?
* 02:19:807 (1,2,3,4,5) - Same thing about the whistles I mentioned earlier.
* 02:46:240 - Two green lines (with same info) at the same time???
* 03:07:002 (5) - I recommend having here a triplet here, instead of a circle + slider. There's a really strong bass sound on the red tick, that doesn't even get covered by a slider tick. Try something like this, would cover the bass sound.
* 03:18:343 (4,5,6,7) - Same thing with the whistles again.
* 03:24:929 (1,2,3,4) - 4.0x spacing for a slow part like this is too much for me... It just seems really unbalanced, since in identical parts like 02:26:392 (1) - and 01:16:148 (1) - , you only had a few 2x spacing jumps and the rest you just kept DS. I know this might be the last KIAI, but 4.0x is too extreme. I highly recommend keeping DS here with a few 2.0x or 3.0x jumps.
Hmm... I sometimes don't understand the usage of jumps, but I guess it's your style. Your maps are always really nice, and this one as well! Your style really fits this song :3
Everything's fine I guess, it just needs some more patches here and there.
Great mapset just as I expected c:
Good luck