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Mago de Oz - Diabulus in Musica

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Topic Starter
Luvdic
This beatmap was submitted using in-game submission on miércoles, 30 de diciembre de 2009 at 04:10:38 a.m.

Artist: Mago de Oz
Title: Diabulus in Musica
Source: Gaia II La Voz Dormida
Tags: rock metal
BPM: 130,41
Filesize: 3760kb
Play Time: 03:32
Difficulties Available:
  1. Hard - awp's Timing (4,97 stars, 466 notes)
  2. Hard - CheeseWarlock's Timing (4,97 stars, 466 notes)
  3. Normal - awp's Timing (3,99 stars, 331 notes)
  4. Normal - CheeseWarlock's Timing (3,99 stars, 331 notes)
Download: Mago de Oz - Diabulus in Musica
Information: Scores/Beatmap Listing
---------------

Alright then, i had a small chat with awp, and he's very right, this song have no rymth (and with rymth i mean a constant BPM), and having no rymth it totally goes against to what the osu! game purpose is, and so i guess i will just leave this map as it is now, and to let it die slowly. I guess i will leave these two timings (awp's and CheeseWarlock's, and yeah, i guess that becaus ei changed the difficultys name, i guess a full download will be required, sorry) to anyone that is going to play, lol

And i also want to thanks a lot to everyone who modded this map, i really appreciate it, with your mods i have learned a lot about mapping stuff. And sorry for having you wassting your time modding it just to have it graved.

I guess the only way to prevent the death of this map is that a BAT come and tells me: "Use XYZ's timing + other fixes and ill bubble it" (Lol i wish hahahah)

And now, a good bye to you my dear map, with you i have learned i could open an osu file with notepad and modify it, i learned to sb with notepad, i have learned how to time (yes i had a fail attempt at timing this lol), pretty much i learned all about mapping with you, and... farewell, rest in peace
(Lol xD)

---------------------------------------------------------------------------

And now... Let's have a small challenge. The person who gets to time this map great enough so that NO ONE will complain about it, i will give him the unofficial title of "Timing God"
So, are you worthy enough to test yourself in this challenge, or are you going to chicken out? :D
Your choice, and good luck ;D
rust45
[Easy]
This is like a a Hard IMO with the amount of notes and the slider speed, but don't scrap this, raise the diff setting and you'll be fine.
The only problem I saw was the spinners, waaaaaayyy to ninja to be ranked, esp since this is easy, but should be hard.

[Hard]
Insane
Same thing with the spinner.

You get a star, and is this your first map, if so good job, just be able to determine the diff of your patterns ;)
blissfulyoshi
Please do a full-submit to allow ppl to dl the bg.

Normal:
00:11:04 (8) - new combo
00:18:43 (8) - new combo
00:29:50 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - it felt a little repetitive going around the same square for all these notes
01:07:81 (3) - new combo?
01:44:04 (4) - nazi post: make a horizontal reflection of 3
02:09:66 (3) - new combo?

Hard:
the spacing on this diff automatically make this an insane diff.
00:56:97 (1) - remove new combo
01:44:27 (7) - I could not tell what this was snapped to
01:58:81 (1) - remove new combo
also sb a 2x slider warning since it is a little random
02:41:97 (6) - new combo
02:53:73 (1) - you have a break during a spinner, so take out the break and put a break there again to fix that problem
03:16:81 (4) - new combo?
03:23:97 (5) - new combo?
03:31:35 (1,2,3,4,5) - I did not hear anything that snapped to the eighth notes, so I recommend you just use quarter note sliders because it fits better.
I have a hard time telling if some of the notes are snapped to anything on this diff

Great map for one of your first maps. I think some ppl might complain that normal map is not easy enough, so you might want to consider mapping a easier difficulty.
Star.
Topic Starter
Luvdic
Thanks BlissfulYoshi for the response

- First, is it really necessary to make an easier difficulty?, because... i acknowledge myself as being a not so good player and yet im able to pass it perfectly... probably because it is my own map lol

- What do you mean with: "nazi post: make a horizontal reflection of 3"?

- Im guessing that sb = storyboard?, but then, i have no idea how does the story board works, tried to mess with it around for while, and still dont know how it works lol (so... in other words... can someone teach me?)

And also, i wanted to ask why other people cant see the new background that i have added, but nvm, you answered it for me already, so thanks again
blissfulyoshi

ErufenRito wrote:

Thanks BlissfulYoshi for the response

- First, is it really necessary to make an easier difficulty?, because... i acknowledge myself as being a not so good player and yet im able to pass it perfectly... probably because it is my own map lol The problem right now is some parts of normal are a little too hard to pass off as a normal and 4.5+ stars may not sound very easy for new players. If you tweak normal a bit, it might work out. I would advise you take out the really short spinners in normal because those are challenging for those who do not expect it. Also, I would lower the difficulty settings slightly on this difficulty to lower the star rating. Under 4 stars is probably a good number to aim for.

- What do you mean with: "nazi post: make a horizontal reflection of 3"? Sorry for being unclear. In th middle of the editor is a long line down the middle, and I wanted the 4 to be a horizontal reflection of 3 over that line. (If you want to do a horizontal reflection go to edit -> horizontal reflection)

- Im guessing that sb = storyboard?, but then, i have no idea how does the story board works, tried to mess with it around for while, and still dont know how it works lol (so... in other words... can someone teach me?) Yeah, sb = storyboard. I am not really good at this myself, but luckily this is a simple case. First, find a pic you want to use as a warning. Go to the design panel and click sprite library and click browse and find that picture. Afterward, find a place slightly before the 2x slider section and click on that picture. For your purpose, I would suggest going to the left panel and click fade. Now, scroll down the timeline until you want the picture to disappear. That should be it. You might also want to say when the double time section ends too with some storyboarding. (If you did not get what I said, try experimenting a little, and if you are struggling, go ask some ppl in #mod for help because there are ppl that hang out there that can sb far better than I can.)

And also, i wanted to ask why other people cant see the new background that i have added, but nvm, you answered it for me already, so thanks again
No need for kds.
Topic Starter
Luvdic
Thanks again

Have done all your suggestions, hopefully this time the normal level is easy enough

And btw, somehow, the very last combo in the insane difficulty, it still sounds better with 1/8 notes to me... but oh well... if you insist (lol :x)

(anyways, i did them 1/8 originally because i have noticed that starting from 03:18:431 it had two combos of 8 beats snapped in each beat, then every half beat, then every fourth beat, so... it seemed logical to me to put the last 2 combos every 1/8 beat so it will have 2 combos snapped every beat, then 2 combos snapped every 1/2 beat, then 2 combos snapped every 1/4 beat and finally 2 combos snapped every 1/8 beat, now it ends with 3 combos placed every 1/4 destroying that geometrical series :x)
antony11
00:55:12 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - should divide into 3 combo
01:22:58 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - ^^same with above

Your map is fine. Started
blade3285
Great map.

Insane:
01:22:585 - Notes 1,2,3,4,5 sounds kind of off to me (unless it's something I'm not hearing)

everthing else seems fine, so have a star
Teara
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Luvdic

Teara wrote:

Disclaimer:
[Normal]

00:29:50 (1) - I know this starts on the right place, but you have to listen really carefully, when I played it the first time this place felt awkward. I know lol, i wasnt sure if i sshould start it in there or half beat later, i was waiting to see if anyone notices it, and you did, and so i changed it
01:09:66 (1) - move back once on the white tick, and place a hitcircle 01:10:12 ( White tick) - Not sure what you mean... but.. i did what i think you meant? (im kinda new to all this making map and some terms are unknown to me)
02:11:50 (1) - ^ same as above

00:41:50 (4,5,6) - Intentional? maybe move a few ticks down, or align them :) [Not a train smash though] Umm... do you mean to the fact that those 3 beats are like... 1 grid down compared to 1,2,3?, If thats the case, it wadnt intentional, and have moved them up

<3 The end, but maybe make the hitsound a tiny bit louder? Not a lot, just a little. I can barely hear the hitsounds, and its not like the song completely fades out.

[Insane]

Nice <3 love this diff

But, one part irritates the heck out of me. ( also a personal dislike for speed changing sliders, I prefer a beatmap to have 1 speed of sliders thought out it, unless the bpm really change's up a lot )

02:00:89 (1,2) -
02:04:58 (1,2) -

^ I bet you added these super fast sliders to break combos? the music tempo stays the same, so I don't see why you need make them faster. Not really... The sliders speed at 1x is already fast enough so my intention wasnt exactly that, and besides i did this part pretty easy, in fact i made it slighly easier now. Anyways... i made it like this because i wanted to make it different than 0:59:047... Soo... anyways, my intention wasnt really to make it a lot difficult neither to break combos... but if you think that im really doing it, i can change it anyways. Its no big deal



Insane is already hard enough on certain parts.

~
Good Job.
Star
And thanks
Rena-chan
The background is stretched. First thing I saw when I loaded the map.

[Normal]
00:47:97 (1) - Doesn't make sense like this. It should start on the red tick instead.
02:00:89 (1,2,3,4,5) - This doesn't make sense either. Make it a slider instead.
02:03:20 (2) - Kill. No guitar there.
02:04:12 (4) - Kill. No guitar there.
02:04:58 (1,2,3,4,5) - Sense, this doesn't make any. Slider.
02:06:89 (2) - Kill. No guitar there.
02:14:97 (1) - Hidden. I couldn't tell that this is a slider, therefore NO.
02:26:97 (7) - Lower this, so the whole thing is on the grid.
02:32:50 (7) - Lower this, so the whole thing is on the grid.

Also, you should end it where you end [Insane].

[Insane]
Seems like you're using 1/4 notes just to pull the difficulty up, which I, for one, do not like.

00:14:27 (10,11,12) - Uh, what. Nothing in the music supports this.
00:21:66 (10,11,12) - ^
00:32:73 (8,9,10) - ^
00:33:43 (2) - Kill.
00:33:66 (3) - New combo.
00:36:43 (11,12,13) - What.
00:40:35 (12) - New combo instead of 00:40:58 (1) - .
00:40:35 (12,1,2,3,4,5) - This would make way more sense as a long slider. Or a spinner.
00:42:20 (6,7,8,9,10) - If you make the other combo a spinner, do the same to this. Should end on 00:43:595.
00:46:81 (6,7,8) - What.
00:47:97 (1) - Start on red tick.
00:49:58 (6,7,8) - Kill 00:49:81 (7) - , add hitcircle to 00:49:931
00:54:20 (10,11,12,13,14) - What.
00:55:12 (1,2,3) - What.
00:56:04 (1,2,3,4,5) - What.
00:56:97 (1,2) - These two make way more sense as one slider.
00:57:89 (1,2,3,4,5) - AAAAAAAAAAAA. Seriously.
01:11:50 (6) - This should be a hitcircle on the white tick.
01:11:97 (7) - Move this back, so it starts on the red tick. Add repeats, so it ends where it does now.
01:18:89 (1) - Kill.
01:44:97 (7,8,9,10,11) - What.
01:49:35 (9,10,11) - I frown upon this.
01:56:04 (8,9,10) - Sounds wrong, doesn't make sense, etc.. Make it something else.
01:56:97 (1,2,3,4,5) - 01:57:89 (7,8,9,10,11) - 01:58:81 (1,2,3,4,5) - 01:59:73 (7,8,9,10,11) - Are these really necessary ? :(
02:10:81 (6) - Make this end on the white tick, and repeat once.
02:13:35 (6) - Hitcircle on white tick.
02:13:81 (7) - Start on red tick where the previous slider ended, repeat to where it ends now.
02:17:04 (1) - A hitcircle on the red tick sounds better than a slider here.
02:20:73 (1) - ^
02:23:73 (1,2,3) - Slider, go.
02:24:66 (4,5,6) - ^
02:27:43 (3,4,5) - :|
02:29:27 (10,11,12) - :|
02:32:970 - Kiai start.
03:10:585 - Kiai end.
03:11:278 - Lower hitsound volume by 3 ticks.
03:18:431 - Raise hitsound volume by 2 ticks. (from where you lowered it, of course)
03:25:816 - Raise hitsound colume by 1 tick. (same as before, so it'll be the same as the section from before you lowered it)
Topic Starter
Luvdic

Rena-chan wrote:

The background is stretched. First thing I saw when I loaded the map.

[Normal]
00:47:97 (1) - Doesn't make sense like this. It should start on the red tick instead.
02:00:89 (1,2,3,4,5) - This doesn't make sense either. Make it a slider instead.
It does... guitar :x

02:03:20 (2) - Kill. No guitar there.
02:04:12 (4) - Kill. No guitar there.
02:04:58 (1,2,3,4,5) - Sense, this doesn't make any. Slider.
02:06:89 (2) - Kill. No guitar there.
Woah, i didnt noticed about this, only the fact that it sounded different than 0:59:04, and now i know why

02:14:97 (1) - Hidden. I couldn't tell that this is a slider, therefore NO.
Done

02:26:97 (7) - Lower this, so the whole thing is on the grid.
02:32:50 (7) - Lower this, so the whole thing is on the grid.
Done

Also, you should end it where you end [Insane].
Will make it longer later

[Insane]
Seems like you're using 1/4 notes just to pull the difficulty up, which I, for one, do not like.

00:14:27 (10,11,12) - Uh, what. Nothing in the music supports this.
00:21:66 (10,11,12) - ^
00:32:73 (8,9,10) - ^
Modified a bit

00:33:43 (2) - Kill.
00:33:66 (3) - New combo.
Err this part... i modified a bit, but not exactly with your modifications... Hope you like this better

00:36:43 (11,12,13) - What.

00:40:35 (12) - New combo instead of 00:40:58 (1) - .
00:40:35 (12,1,2,3,4,5) - This would make way more sense as a long slider. Or a spinner.
00:42:20 (6,7,8,9,10) - If you make the other combo a spinner, do the same to this. Should end on 00:43:595.
Err.. not really willing to change it... this is actually one of my favorite parts at least... by the was on which it sounds... :x

00:46:81 (6,7,8) - What.

00:47:97 (1) - Start on red tick.
Guitar :X

00:49:58 (6,7,8) - Kill 00:49:81 (7) - , add hitcircle to 00:49:931
00:54:20 (10,11,12,13,14) - What.
00:55:12 (1,2,3) - What.
00:56:04 (1,2,3,4,5) - What.
00:56:97 (1,2) - These two make way more sense as one slider.
00:57:89 (1,2,3,4,5) - AAAAAAAAAAAA. Seriously.

01:11:50 (6) - This should be a hitcircle on the white tick.
01:11:97 (7) - Move this back, so it starts on the red tick. Add repeats, so it ends where it does now.
I aint changing this neither... cause.. it was more following to the music rathert than the vocals... On which, it sounds good to me, unless, someone else let me knows...

01:18:89 (1) - Kill.
Killed

01:44:97 (7,8,9,10,11) - What.
01:49:35 (9,10,11) - I frown upon this.

01:56:04 (8,9,10) - Sounds wrong, doesn't make sense, etc.. Make it something else.
01:56:97 (1,2,3,4,5) - 01:57:89 (7,8,9,10,11) - 01:58:81 (1,2,3,4,5) - 01:59:73 (7,8,9,10,11) - Are these really necessary ? :(

02:10:81 (6) - Make this end on the white tick, and repeat once.
Not sure what your intending to do with that, extending a slider that is already long and make it reverse? it doesnt even sounds good to me after 2:11:739, So.. what i did was add a circle at 2:11:509

02:13:35 (6) - Hitcircle on white tick.
02:13:81 (7) - Start on red tick where the previous slider ended, repeat to where it ends now.


02:17:04 (1) - A hitcircle on the red tick sounds better than a slider here.
02:20:73 (1) - ^
Aww too bad.. already done and too lazy too re arrange :X


02:23:73 (1,2,3) - Slider, go.
02:24:66 (4,5,6) - ^
Ugh i didnt made 4,5,6 sliders... sounds better better as circles, and even better now that 1,2,3 are sliders

02:27:43 (3,4,5) - :|
02:29:27 (10,11,12) - :|

02:32:970 - Kiai start.
03:10:585 - Kiai end.
Kiai added... althought im not sure about make it end at where you suggested... but will do as you suggested...

03:11:278 - Lower hitsound volume by 3 ticks.
03:18:431 - Raise hitsound volume by 2 ticks. (from where you lowered it, of course)
03:25:816 - Raise hitsound colume by 1 tick. (same as before, so it'll be the same as the section from before you lowered it)
All sound changes done
And thanks
And regarding to all your "what" and all that random answers ill try to do something else later... Lol (mainly from a recommendation of a friend on which is to replace those sliders with spams of circles :x)
Mismagius
Normal
00:39:89 (x) - beat with clap here
00:51:66 (1) - start with finish
01:31:35 (x) - add beat with finish here and redo the break
01:42:43 (1,2,3,4,5,6,7) - i don't like the placement
02:15:43 (2) - end with finish

Insane
00:22:12 (x) - add beat with finish here and redo the break

Good map!
Gens
[Timing]
  1. Hmm, timing feels a bit weird sometimes... For example: 02:00:89 (1,1,2,1) [Normal]. Get a pro for this...
[All difficulties]

02:53:73 (1) - Umm... extend by 1/4?

[Storyboard]
  1. Ouch... Fill the storyboarded "warning" letters white, please. That'll be more noticeable. Other than that, I think it's fine.
[Normal]
  1. Everything feels so cramped D:
  2. Ending the map with a spinner would make more sense, IMO. Replace 03:31:35 (1,2,3) with a spinner, and extend it to 03:33:20.
00:29:73 (1,2,3,4,5,6) - I don't like how does this sounds. (hint hint move back 1/2)
02:42:20 (6) - Watch out... It's impossible to know how many repeats this slider has, and it's annoying to combobreak for something like this.

[Insane]
Awesome!

~ ~ ~

...is this your first map? Impressive! Keep up the good work!
Topic Starter
Luvdic

Gens wrote:

[Timing]
  1. Hmm, timing feels a bit weird sometimes... For example: 02:00:89 (1,1,2,1) [Normal]. Get a pro for this...
Err... okay? will try?


[All difficulties]

02:53:73 (1) - Umm... extend by 1/4? Done

[Storyboard]
  1. Ouch... Fill the storyboarded "warning" letters white, please. That'll be more noticeable. Other than that, I think it's fine.
Will do it later

[Normal]
  1. Everything feels so cramped D: I know, been thinking about that too, i guess ill have to semi remap this diff again :3
  2. Ending the map with a spinner would make more sense, IMO. Replace 03:31:35 (1,2,3) with a spinner, and extend it to 03:33:20.
Done

00:29:73 (1,2,3,4,5,6) - I don't like how does this sounds. (hint hint move back 1/2) It used to be like that... but it really sounds weird, it was stated by other modder and so i moved 1/2 forward... Ill look into this more later
02:42:20 (6) - Watch out... It's impossible to know how many repeats this slider has, and it's annoying to combobreak for something like this. Will do something about this when i semi-remap

[Insane]
Awesome!
thanks! :D
~ ~ ~

...is this your first map? Impressive! Keep up the good work!
And thanks again, reason im doing them later its because i have classes right now, when i come back, ill do them
Remco32
This map has been deleted on the request of its creator. It is no longer available.
Luneko
Great beatmap
The only thing i didn't liek was the sliders x2 positions in [Hard]
would be coolers if the sliders would be faster at the guitar solo ^^

Star btw~
Krisom
Exelente!!! Me encantó el beatmap! Te quedo muy genial! Espero que la imagen que te pasé por #mod te haya servido. En todo caso, aun no se ve por completo redonda, si quieres me pasas la imagen de donde sacaste la estrella invertida y la recorto mejor.

La verdad, no le encontré nada, tal vez por que soy bastante n00b modeando mapas, pero al menos lo intenté X3. Me encantó el detalle de que el combo máximo de Inasne fuera 666. Supongo que fué a proposito, no?

Bueno, Star!!

PD: Y nosotros hablando en inglés por #mod, nunca se me ocurrió que hablaras español, ni por hacer un mapa de Mago de Oz XD...
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Non-Detailed Modding v.1.0 Go~


[Normal]

01:28:13 (1,2,3,4,5,6,7) - (7) Needs to line up with (6) to make th shape even.
02:53:74 (1) - Try ending the spinner at 02:55:42 (1/8).

[Insane]

00:33:44 (1,2) - Too close together.

Overall: The map seems good so far. Just some minor stuff to look into. There are some parts of the song that sounds slow or has a sudden change in the offset, but the current one seems to hold its own. Best to have someone really double check that out.
Topic Starter
Luvdic
This map has been deleted on the request of its creator. It is no longer available.
arien666
BPM=130.03
1st offset=7410 ms

Good luck for your map XD
Star this XD
Hitoshirenu Shourai
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Luvdic
Alright then.... im hating this map now >_>
Zekira
Ahaha... ahahaha! I got 96 different BPMs. YES 96 RED LINES FOR THE WIN.

...seriously, whoever recommended me to time this pushed me to my limits. Here's a .osu attached with all the timing points I got.

Download: Mago de Oz - Diabulus in Musica (ErufenRito) [Zek's Timing].osu
Topic Starter
Luvdic

Zekira wrote:

Ahaha... ahahaha! I got 96 different BPMs. YES 96 RED LINES FOR THE WIN.

...seriously, whoever recommended me to time this pushed me to my limits. Here's a .osu attached with all the timing points I got.
Omg big thanks there man, that post totally deserved at least 5 kudos points. Now with these new timing things it sounds much better

Now i have 2 small issues for any future modders:

First: there are sliders that last a little bit too long? Well at least too long for me, such as 00:16:043 (6). Should i ignore it? or.. do something about it? In case that if i should do something, what can i do?

Second: (this one is pretty obvious but oh well) Zekira has timed the whole song, but the map lasts until 03:32:028. Now.. the question is if i should delete the others timing points not used or keep it like that (I have also noticed some other timing sections where it is not mapped, such as during the breaks...)
Zekira
I timed the whole song since I thought that Hard mapped it entirely... Well, the timing points in the breaks should NOT be removed, but you may remove the timing points at the end part of the song that you didn't map (though I don't recommend it)

Also, you should re-do all the sliders. And don't forget to resnap notes~

(If you really wanna give me 5 kudosu then I'll keep posting, ahaha)

EDIT: Though I've timed it to the best that I can, I can't guarantee perfection. Some parts (notably the intro) have some timing that are late than usual. But it does sound a lot better compared to how it was before
Topic Starter
Luvdic
Lol there, another kudos for your real hard work :D

I wanted to map the whole song but... seeing as there is a rule of 10mill score max and 3 mins duration, i had to map up to where it is now.

And yeah... i have already resnapped all the notes, and all the sliders (god, it was like mapping the whole song again)
and yet... the sliders that i was talking that lasts a little longer than it should, its from the intro, as well as at another part too (to be more precise, this combo 02:32:099 (1,2,3,4,5,6,7))... but im not sure...

Well for the intro part... the slider that i mentioned in my post before... i guess its caused by a new timing section in the middle of that slider... But then... i dont know... im too noob at timing that i fear opening the timing panel now >_>


Ps: ermm.. giving you kudosu like this not... against the rule? hopefully not... but oh well... you totally deserved them... At least to me
Zekira
seeing as there is a rule of 10mill score max and 3 mins duration
It's more of just guidelines -- many ranked maps have broken those 'rules' already.
Kytoxid
[Easy]

Oh god, even with that timing setup, things feel very off-time.

00:12:066 (4) - Move it 1/8 earlier, then shorten the slider by 1/8.
00:13:040 (5) - Make it 1/8 earlier.
00:16:019 (3,4,5) - ^
00:20:008 (4) - Shorten by 1/8.
00:20:072 (5) - Move it 1/8 sooner.
00:44:096 (2) - ^
00:49:062 (4) - Shorten by 1/8.
00:50:031 (5,6) - Move it 1/8 sooner.
00:52:083 (3) - Move it 1/8 later, shorten by 1/8.
00:57:087 (4) - Weirdly placed relative to 2. (what a nice change of pace from the 1/8 timing)
01:10:012 (2,3,4,5) - 1/8 sooner.
01:18:019 (4) - 1/8 later.
01:25:061 (8) - 1/8 sooner.
01:27:045 (12,13) - ^
02:09:090 (2) - Shorten by 1/8.
02:10:035 (3) - 1/4 sooner, extend by 1/8.
02:10:081 (4) - 1/8 sooner.
02:11:089 (2) - ^
02:29:032 (12) - ^
02:34:088 (4,5) - ^
02:50:056 (5,6) - ^
03:07:088 (3,4,5,6,7,8,9,10,11) - ^
03:11:029 (1) - Remove this timing section, and add the audio properties to the non-inherited one before it.
03:25:086 (1) - Move this timing section 1/4 earlier.

[Insane]

Oh god, do I really have time to look through this? No, no I don't. But I will anyways.

00:08:079 (5,6,7,8) - 1/8 earlier.
00:12:048 (5,6,7) -^
00:16:019 (5,6,7,8) - ^
00:29:056 (1) - Consider using soft hitsounds here.
00:45:002 (2) - 1/8 earlier.
00:51:069 (1) - Extend by 1/8.
00:54:020 (8) - Stack onto 4?
01:09:089 (1) - 1/8 earlier.
01:10:081 (4) - ^
01:18:019 (4) - 1/8 later?
01:22:084 (5,6) - 1/4 earlier.

Annnd...I'm dead tired. Not going to do timing anymore. The rest of the map looks fine (other thana timing at some places).

Star!
Topic Starter
Luvdic

Kytoxid wrote:

[Easy]

Oh god, even with that timing setup, things feel very off-time.


00:57:087 (4) - Weirdly placed relative to 2. (what a nice change of pace from the 1/8 timing) Ops

03:11:029 (1) - Remove this timing section, and add the audio properties to the non-inherited one before it. Done
03:25:086 (1) - Move this timing section 1/4 earlier. Done

[Insane]

Oh god, do I really have time to look through this? No, no I don't. But I will anyways.

00:29:056 (1) - Consider using soft hitsounds here. Done

00:54:020 (8) - Stack onto 4? If i were to do that... some other might say to make it symmetric with 6 and 7... (a square)

Annnd...I'm dead tired. Not going to do timing anymore. The rest of the map looks fine (other thana timing at some places).

Star!
Big thanks there too, i wasnt sure if i should fix those small timing issues using 1/8 snaps... >_>
Most of your timing suggestions been done... those that i didnt do, its because im not so sure about it, so i will wait for more opinions on them.

And yeah... im hating this map more and more now >_>
Topic Starter
Luvdic
Erm... ops.. double post? D:
Zekira
This map has been deleted on the request of its creator. It is no longer available.
H1ko
Hola :P

Muy buen mapa y muy buen tema,solo unas sugerencia

Insane:
03:30:477(1) - remove new combo y dejalo hasta aqui 03:31:169
03:31:851(1) - remove new combo.

Bueno solo esas sugerencias :D buena suerte.
Sure
OMG... I think you mistook at choosing song. orz

[General]
02:48:024 - move end of kiai timing point to 02:47:562


[Normal]
01:49:086 (1) - Yes, this is new combo. But too close to previous note.
01:53:054 (1) - ^


[Insane]
00:08:073 (5) - 1 grid up and 1 grid right
00:12:043 (5) - 1 grid down
00:16:013 (5) - 1 grid up
Topic Starter
Luvdic

ykcarrot wrote:

OMG... I think you mistook at choosing song. orz

[General]
02:48:024 - move end of kiai timing point to 02:47:562 Done


[Normal]
01:49:086 (1) - Yes, this is new combo. But too close to previous note.
01:53:054 (1) - ^
Ermm moved them...

[Insane]
00:08:073 (5) - 1 grid up and 1 grid right
00:12:043 (5) - 1 grid down
00:16:013 (5) - 1 grid up
Lol i wasnt sure if i sure follow the distance snap or not to, to make it look better, but nvm, you answered already
And thanks...
And i noticed way too late that this map was an awful one to pick for one of my first maps... >_>
rust45
[Insane]
00:59:001 (1,2,3,4,5) - Have the pulsing on each note here as well, I think it would look cool. As with the other part where you mapped around the star. Make sure it's only on this diff though, unless you think it would work on normal.

[SB]
The SB on normal doesn't end for some reason.
The freaky picture does not last enough and I think instead of having to make it go away so players don't have to skip, I think you should make it the BG for the map, display the current BG over it, and then make it go away once you show the face. Then players won't have to skip and the face will be there as it's going to the results screen.

Much better then when I modded it before, shame I can't give a star. Or can I?
Topic Starter
Luvdic
Thanks a lot again rust

And: "The SB on normal doesn't end for some reason." Lol, it was accident, althought your new idea was better and so i took it :x
Rolled
I put together a pretty nice timing (i think) with 8 sections. It may need more, it may need less, but what you had currently was definitely overkill (and not really all the accurately timed)

[TimingPoints]
7380,461.538461538462,4,1,0,80,1,0
175430,461.008461538461,4,1,0,80,1,0
227975,465.116279069767,4,1,0,80,1,0
239100,458.016279069767,4,1,0,80,1,0
241850,459.766279069766,4,1,0,80,1,0
249206,463.316279069767,4,1,0,80,1,0
264000,463.316279069767,4,1,0,80,1,0
268633,461.536279069768,4,1,0,80,1,0

Is what I used. Or, if you prefer:
Download: Mago de Oz - Diabulus in Musica (ErufenRito) [Timing].osu

It may veer off a bit towards the end where I got a bit lazy. Somebody can fine-tune the offsets a bit but after resnapping all of your notes I think it plays well for the most part.

edit: Yeah, definitely still goes off in some places. Somebody feel free to tweak it up, I'll try myself tomorrow if I don't forget.
Lokamp
Normal
[General] Remember to remove unuseless timing sections on the song's end (where there aren't any beat, sliders and spinners ^^ )
00:10:061 (7) - start this slider with finish
00:17:099 (7) - ^
02:09:057 (1,2,3,4,1,2,3,4,5,6,7,8) - pretty ugly to listen hitsounds... try to lower volume and to move these beats and slider a timing tick backwards (don't forget to remove a repeat on the last slider...)
02:24:068 (1,2) - move these beats a timing tick backwadds (and fix spacing)
02:25:061 (4,5) - ^
02:46:014 (5) - new combo here
03:09:049 (7,8,9,10,11) - move them a timing tick backwards

Insane
00:22:014 (1) - move it a square down and a square right
01:22:072 (5,6) - move them a timing tick backwards (and fix spacing)
01:31:038 (1) - move it a square down and a square right
02:02:053 (2,4) - remove finish here
02:06:022 (3,5) - ^
02:24:068 (2,3) - move these beats a timing tick backwards
02:25:049 (5,6) - ^
03:08:079 (7,8,9,10,11) - like on Normal mode...

This map has still timing and beatplacing problems (like on 02:08:030 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - ), but with more help the Rank is not an impossible goal... a star for you ^^
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