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School Food Punishment - in bloom [Osu|Taiko]

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Topic Starter
Shilkey

haha5957 wrote:

All the mods are based on my pure feelings if they aren't bolded, so feel free to ignore them all
[General]
kk nice mapset

[normal]
00:42:485 (1,2,3) - http://puu.sh/4pdwY.jpg okay
00:48:304 (1,2,3,4,5) - http://puu.sh/4pdzl.jpg okay
00:52:667 (3,4,1,2) - the shape isnt quite pretty i think, especially how (3) (the L slider) and 2 (big circle slider) overlaps okay



[hard]
00:11:940 (1) - ~ 00:16:394 (1) - http://puu.sh/4pdjL.jpg matches much better to the music okay
00:38:122 (1) - delete next circle and extend this to 1/1 (or just repeat the first one) okay
00:49:758 (1,2) - ^ same rhythm. even if you don't decide to fix this at least add clap on begining of 00:50:122 (2) - okay
00:45:940 (1) - spinner felt kinda random for me.. maybe just map with circle/sliders? okay

[Insane]
01:12:121 (4,5,6,7,8,9) - I suggest to put sliders on end of stream or begining of stream on these patterns.. this kinda feels random for me no


good luck~
thanks for the mod!
Tear
Random from #modreqs

[General]
  1. I can't mod Taiko, so standard only
  2. AiMod: Tags and countdown in Taiko diffs don't match (letterbox is probably fine?)
[Collab Normal]
  1. 01:23:394 (1) - AiMod: Spinner needs a NC
  2. That OD is pretty low for a normal, +1?
  3. 00:44:485 (4,1) - Blanket this better? Doesn't look nice when playing
  4. 00:35:940 (1,2) - Confusing timing in the song, maybe make this a slider
[Hard]
  1. A bit too much 1/4 rhythm but decent diff
  2. 02:25:030 (2) - AiMod: Unsnapped slider end
  3. 02:19:940 (1,1) - Confusing, I'd make the slider one repeat longer and remove the circle
[Insane]
  1. Not much rhythmical variation in some parts here either .-. Should be fine though
  2. 00:03:940 (4) - Why not bend this slider the other way? it'll oppose the previous and next slider better
  3. 00:34:485 (3) - Rotate a little for perfect symmetry
  4. 02:30:122 (1,1,1,1) - Directions are slightly off .-. Why not just copypaste one slider so they're all identical
Topic Starter
Shilkey

Tear wrote:

Random from #modreqs

[General]
  1. I can't mod Taiko, so standard only
  2. AiMod: Tags and countdown in Taiko diffs don't match (letterbox is probably fine?)
[Collab Normal]
  1. 01:23:394 (1) - AiMod: Spinner needs a NC done
  2. That OD is pretty low for a normal, +1? done
  3. 00:44:485 (4,1) - Blanket this better? Doesn't look nice when playing done
  4. 00:35:940 (1,2) - Confusing timing in the song, maybe make this a sliderI dont agree, I think it fits as it is
[Hard]
  1. A bit too much 1/4 rhythm but decent diff
  2. 02:25:030 (2) - AiMod: Unsnapped slider end fixed
  3. 02:19:940 (1,1) - Confusing, I'd make the slider one repeat longer and remove the circle I dont think this part is confusing
[Insane]
  1. Not much rhythmical variation in some parts here either .-. Should be fine though
  2. 00:03:940 (4) - Why not bend this slider the other way? it'll oppose the previous and next slider better no
  3. 00:34:485 (3) - Rotate a little for perfect symmetry done
  4. 02:30:122 (1,1,1,1) - Directions are slightly off .-. Why not just copypaste one slider so they're all identical done
thanks for the mod
Backstep
Hi Shilkey.

Yay you win in this round, and for my rules i'll mod only 2 difficulties. :3

Insane

00:00:667 (2) - Whistle start slider.(Use these whistles to fit piano rhythm.)
00:01:213 (4) - Whistle.
00:01:758 (1) - Whistle start slider.
00:02:122 (2) - Whistle end slider.
00:02:849 (5) - Whistle.
00:03:031 (6) - Remove whistle.
00:03:213 (1) - Whistle end slider.
00:03:940 (4) - Whistle start slider.
00:04:304 (5) - Whistle end slider.
00:04:667 (1) - ^
00:05:394 (3) - ^
00:05:758 (4) - Remove whistle.
00:06:485 (2) - Whistle.
00:07:030 (4) - ^
00:07:576 (1) - Whistle start slider.
00:07:940 (2) - Whistle end slider.
00:08:304 (3) - ^
00:08:849 (4) - Remove whistle.
00:09:031 (1) - Whistle end slider.
00:09:758 (3) - Whistle.
00:10:304 (6) - ^
00:11:940 (1) - Whistle end slider.
00:12:667 (3) - ^
00:13:394 (1) - Whistle start slider and remove whistle end slider.
00:13:940 (3) - Whistle start slider.
00:14:485 (4) - Whistle.
00:14:667 (5) - Remove whistle.
00:14:849 (1) - Whistle end slider.
00:15:576 (3) - Whistle.
00:15:940 (5) - Whistle end slider.
00:16:485 (2) - Remove whistle.
00:16:667 (3) - Whistle start slider.
00:17:031 (4) - Whistle end slider.
00:17:394 (5) - Remove whistle.
00:18:122 (3) - Whistle.
00:18:485 (5) - Whistle end slider.
00:19:213 (1) - Whistle.
00:19:576 (3) - Whistle repeat slider.
00:20:304 (5) - Whistle start slider and remove whistle end slider.
00:20:849 (2) - Whistle.
00:21:394 (4) - ^
00:39:213 (5,2) - move this note to cover 00:38:304 (2) I think it's look better.
00:59:576 (6) - Move to x:420, y:332 to make more triangle symmetrical shape :3
01:43:031 (4,5,6) - Switch note like this? (4) instead (6), (5) instead (4) and (6) instead (5) to make a bit jump x3
01:49:031 (5) - It can cover with 01:47:576 (5)

Hard

*you can make like Insane diff suggestion about piano rhythm other than i think fine.
00:54:122 (1) - Move (1) to cover 00:55:213 (4) repeat slider.
02:24:304 (4) - Whistle.
02:25:758 (4) - Whistle.
02:27:213 (1) - Whistle start slider.
02:28:667 (5) - Whistle.

Good Luck :3
Topic Starter
Shilkey

backstep wrote:

Hi Shilkey.

Yay you win in this round, and for my rules i'll mod only 2 difficulties. :3

Insane

00:00:667 (2) - Whistle start slider.(Use these whistles to fit piano rhythm.) I am using whistles to follow the open hi-hat sounds
00:01:213 (4) - Whistle.
00:01:758 (1) - Whistle start slider.
00:02:122 (2) - Whistle end slider.
00:02:849 (5) - Whistle.
00:03:031 (6) - Remove whistle.
00:03:213 (1) - Whistle end slider.
00:03:940 (4) - Whistle start slider.
00:04:304 (5) - Whistle end slider.
00:04:667 (1) - ^
00:05:394 (3) - ^
00:05:758 (4) - Remove whistle.
00:06:485 (2) - Whistle.
00:07:030 (4) - ^
00:07:576 (1) - Whistle start slider.
00:07:940 (2) - Whistle end slider.
00:08:304 (3) - ^
00:08:849 (4) - Remove whistle.
00:09:031 (1) - Whistle end slider.
00:09:758 (3) - Whistle.
00:10:304 (6) - ^
00:11:940 (1) - Whistle end slider.
00:12:667 (3) - ^
00:13:394 (1) - Whistle start slider and remove whistle end slider.
00:13:940 (3) - Whistle start slider.
00:14:485 (4) - Whistle.
00:14:667 (5) - Remove whistle.
00:14:849 (1) - Whistle end slider.
00:15:576 (3) - Whistle.
00:15:940 (5) - Whistle end slider.
00:16:485 (2) - Remove whistle.
00:16:667 (3) - Whistle start slider.
00:17:031 (4) - Whistle end slider.
00:17:394 (5) - Remove whistle.
00:18:122 (3) - Whistle.
00:18:485 (5) - Whistle end slider.
00:19:213 (1) - Whistle.
00:19:576 (3) - Whistle repeat slider.
00:20:304 (5) - Whistle start slider and remove whistle end slider.
00:20:849 (2) - Whistle.
00:21:394 (4) - ^
00:39:213 (5,2) - move this note to cover 00:38:304 (2) I think it's look better. okay
00:59:576 (6) - Move to x:420, y:332 to make more triangle symmetrical shape :3 okay
01:43:031 (4,5,6) - Switch note like this? (4) instead (6), (5) instead (4) and (6) instead (5) to make a bit jump x3 no
01:49:031 (5) - It can cover with 01:47:576 (5) doesn't necessarily need it, the gap is too far away for players to notice this.

Hard

*you can make like Insane diff suggestion about piano rhythm other than i think fine. okay
00:54:122 (1) - Move (1) to cover 00:55:213 (4) repeat slider. no
02:24:304 (4) - Whistle.okay
02:25:758 (4) - Whistle.okay
02:27:213 (1) - Whistle start slider.okay
02:28:667 (5) - Whistle.okay

Good Luck :3
thanks!
Jinxy
Hello, modding for Lions' modding queue here.

[General]
*Insane's countdown is enabled while every other difficulty isn't. Please standardize the countdown.
The Taiko difficulties have letterboxing disabled while Standard difficulties have them enabled. I'm not sure if they need to be standardized, but if they do, then please do so too.

[Normal]
00:42:485 (1) - This ends really weirdly, since there's no audible beat on 00:43:031 and you completely skip the voice in 00:42:849. I think you should just shorten this to 00:42:849. It sounds pretty good imo, transferring from (1,2) to (3,4).
01:39:213 - I think you should add a note here to keep the beat steady. The other 2 kiais also have this part of the tune mapped (e.g. 00:41:031 - 00:52:667 - 01:50:849 - 01:50:849 - ), so standardizing it for the player would be better.
01:52:304 - Same reasoning as above. There's also a pretty audible sound here.
02:41:758 - Same reasoning as above.

[Hard]
Personally, I think AR7 would fit better so the increase is more linear [5>7>9]. 8 feels a little too fast for a Hard.
02:25:030 (2) - Object's end is unsnapped.

[Insane]
I don't see anything obviously off here, pretty nice job.
Gamu
Hi~ Sorry for the late.. ;w;
Mod request from Gamu & iyasine's queue [General/Mod/M4M/Guest] ✌('ω')✌

Red: Unrankable / You should fix absolutely.
Orange: Strong Suggestion / I think you should fix it.
Black: Suggestion
Blue: message

[General]

●Source: Remove "Prog-roid"
Prog-roid is the album name. Therefore, It is not possible to add to the source. Anime and game name...etc can be added to the source.
You can add Tags to instead of the source :3 please add! ah, Prog-roid ⇒ Prog-Roid This is correct.


●Add soft-sliderslide and normal-sliderslide of silence.
It is using the sound of silence in most maps. Don't you try to add? :p If you want to use, then click on this


●"Enable countdown" different. Should unify.
In this mapset, don't work. Therefore, please turn off~


[Collab Normal]

●AR-1. Since there is no Easy diff in this mapset, reduce for a beginner? Instead of reducing the AR, increase HP+1. By this, balance of HP3, CS3, AR4, OD4 will be very well.
●00:00:304 ~ 00:23:576 - hitsound (whistle) is few, so very lonely..;w; The suggestions to give a good atmosphere.
*00:00:304 (1) - Add whistle (start). have put out a very good sound.
*00:01:758 (3) - ^
*00:03:213 (1) - ^
*00:04:667 (2) - ^
*00:04:667 (2) - Remove whistle (end). I think don't need.
*00:06:122 (1) - Add whistle (start). The reason is the same as 00:00:304 (1)
*00:07:576 (3) - ^
*00:09:031 (1) - ^
*00:13:031 (2) - Remove whistle (end). The reason is the same as 00:04:667 (2)
*00:13:394 (3) - Add whistle (start). The reason is the same as 00:00:304 (1)
*00:14:849 (1) - ^
*00:16:304 (3) - ^
*00:17:758 (1) - ^
*00:19:213 (3) - ^
*00:20:667 (1) - ^

●00:30:485 (2) - Must be spacing about 0.80x. Unifying the spacing is important in the Easy diff and Normal diff. There are exceptions, but this is not the case.
●00:31:576 (1) - ^
●00:33:940 (6) - Add new combo. keep the consistency of the new combo.
●00:35:940 (1) - Remove new combo. ^
●00:36:667 (3) - Add new combo. kiai time the start. And, keep the consistency of the new combo.
●00:37:394 (1) - Remove new combo. It applies when you added the new combo above.
●00:39:213 (1) - ^
●00:39:576 (2) - Add new combo. ^
●00:41:031 (1) - Remove new combo. ^

●00:47:213 (3) - Stack with the end of 00:45:394 (1). Appearance will be clean :3
●00:51:213 (1) - Add clap (end). I think you are forget.
●00:51:940 (2) - ^

●01:11:576~01:21:758 - hitsound is nothing.. Please add the hitsound something. Players will get bored..orz
For example:
*01:12:667 (2) - Add clap.
*01:14:122 (4) - ^
*01:15:940 (2) - ^ (end).
*01:17:394 (1) - ^ (end).
*01:19:213 (3) - ^ (start and end).
●01:30:485 (3) - Add clap (middle). I think you are forget.
●01:31:576 (4) - Must be spacing about 0.80x. The reasons is the same as 00:30:485 (2)
●01:33:758 (2) - ^
●01:37:758 (1) - Add clap (end). I think you are forget.
●01:38:485 (2) - ^
●01:39:576 (3) - ^

●01:52:667 (1) - Must be spacing about 0.80x. The reasons is the same as 00:30:485 (2)
●02:18:485 (1) - ^
●02:24:304~02:30:485 - hitsound is nothing.. Please add the hitsound something. Players will get bored..orz
For example:
*02:24:304 (1) - Add whistle.
*02:25:758 (1) - ^
*02:27:213 (3) - ^ (start).
*02:28:667 (1) - ^ (start).
●02:25:758 (1) - Remove new combo. keep the consistency of the new combo.
●02:27:213 (3) - Add new combo. ^
●02:28:667 (1) - Remove new combo. ^

●02:36:304 (2) - Must be spacing about 0.80x. The reasons is the same as 00:30:485 (2)
●02:51:940 (1) - ^
●02:57:031 (4) - ^
●02:57:758 (1) - ^

●02:56:304 (3,4) - I don't really like the repeat slider like this in Normal diff / Easy diff. It appeared suddenly, beginners will confuse. It is fit for song, but the Suggestion of rhythm. I think this is good.


●I think no problem of rhythm. But, there are some problems in hitsound and placement. By modifying the Mod above, will improve :D


[Hard]

●AR-1. It's the same as Jinxy. In a 3diff configuration of osu!, AR8 too early (Hard diff). I think so.
●02:25:211 - Object's end is not snapped!
●00:43:213 (3) - Ctrl+G. And, 00:43:940 (1) - Ctrl+G. good flow :3
●01:11:576~01:21:758 - hitsound is nothing.. Please add the hitsound something. Players will get bored..orz
●01:25:394 (3) - Ctrl+G. And, 01:26:122 (1) - Ctrl+G. good flow :3

[Insane]

●good :3 will be no problem, maybe.


good luck~
Topic Starter
Shilkey
Jinxy

Jinxy wrote:

Hello, modding for Lions' modding queue here.

[General]
*Insane's countdown is enabled while every other difficulty isn't. Please standardize the countdown.
The Taiko difficulties have letterboxing disabled while Standard difficulties have them enabled. I'm not sure if they need to be standardized, but if they do, then please do so too. fixed

[Normal]
00:42:485 (1) - This ends really weirdly, since there's no audible beat on 00:43:031 and you completely skip the voice in 00:42:849. I think you should just shorten this to 00:42:849. It sounds pretty good imo, transferring from (1,2) to (3,4). fixed
01:39:213 - I think you should add a note here to keep the beat steady. The other 2 kiais also have this part of the tune mapped (e.g. 00:41:031 - 00:52:667 - 01:50:849 - 01:50:849 - ), so standardizing it for the player would be better. okay
01:52:304 - Same reasoning as above. There's also a pretty audible sound here. okay
02:41:758 - Same reasoning as above. okay

[Hard]
Personally, I think AR7 would fit better so the increase is more linear [5>7>9]. 8 feels a little too fast for a Hard. okay
02:25:030 (2) - Object's end is unsnapped. should be fixed now

[Insane]
I don't see anything obviously off here, pretty nice job.
thanks

-Gamu-

-Gamu- wrote:

Hi~ Sorry for the late.. ;w;
Mod request from Gamu & iyasine's queue [General/Mod/M4M/Guest] ✌('ω')✌

Red: Unrankable / You should fix absolutely.
Orange: Strong Suggestion / I think you should fix it.
Black: Suggestion
Blue: message

[General]

●Source: Remove "Prog-roid"
Prog-roid is the album name. Therefore, It is not possible to add to the source. Anime and game name...etc can be added to the source.
You can add Tags to instead of the source :3 please add! ah, Prog-roid ⇒ Prog-Roid This is correct.
fixed

●Add soft-sliderslide and normal-sliderslide of silence.
It is using the sound of silence in most maps. Don't you try to add? :p If you want to use, then click on this
decided not to, thanks anyway

●"Enable countdown" different. Should unify.
In this mapset, don't work. Therefore, please turn off~
fixed

[Collab Normal]

●AR-1. Since there is no Easy diff in this mapset, reduce for a beginner? Instead of reducing the AR, increase HP+1. By this, balance of HP3, CS3, AR4, OD4 will be very well. sure
●00:00:304 ~ 00:23:576 - hitsound (whistle) is few, so very lonely..;w; The suggestions to give a good atmosphere. I used all of your hit sound and combo suggestions
*00:00:304 (1) - Add whistle (start). have put out a very good sound.
*00:01:758 (3) - ^
*00:03:213 (1) - ^
*00:04:667 (2) - ^
*00:04:667 (2) - Remove whistle (end). I think don't need.
*00:06:122 (1) - Add whistle (start). The reason is the same as 00:00:304 (1)
*00:07:576 (3) - ^
*00:09:031 (1) - ^
*00:13:031 (2) - Remove whistle (end). The reason is the same as 00:04:667 (2)
*00:13:394 (3) - Add whistle (start). The reason is the same as 00:00:304 (1)
*00:14:849 (1) - ^
*00:16:304 (3) - ^
*00:17:758 (1) - ^
*00:19:213 (3) - ^
*00:20:667 (1) - ^[/color]
●00:30:485 (2) - Must be spacing about 0.80x. Unifying the spacing is important in the Easy diff and Normal diff. There are exceptions, but this is not the case. fixed
●00:31:576 (1) - ^ fixed
●00:33:940 (6) - Add new combo. keep the consistency of the new combo.
●00:35:940 (1) - Remove new combo. ^
●00:36:667 (3) - Add new combo. kiai time the start. And, keep the consistency of the new combo.
●00:37:394 (1) - Remove new combo. It applies when you added the new combo above.
●00:39:213 (1) - ^
●00:39:576 (2) - Add new combo. ^
●00:41:031 (1) - Remove new combo. ^

●00:47:213 (3) - Stack with the end of 00:45:394 (1). Appearance will be clean :3
●00:51:213 (1) - Add clap (end). I think you are forget.
●00:51:940 (2) - ^

●01:11:576~01:21:758 - hitsound is nothing.. Please add the hitsound something. Players will get bored..orz
For example:
*01:12:667 (2) - Add clap.
*01:14:122 (4) - ^
*01:15:940 (2) - ^ (end).
*01:17:394 (1) - ^ (end).
*01:19:213 (3) - ^ (start and end).
●01:30:485 (3) - Add clap (middle). I think you are forget.
●01:31:576 (4) - Must be spacing about 0.80x. The reasons is the same as 00:30:485 (2) fixed
●01:33:758 (2) - ^ fixed
●01:37:758 (1) - Add clap (end). I think you are forget.
●01:38:485 (2) - ^
●01:39:576 (3) - ^

●01:52:667 (1) - Must be spacing about 0.80x. The reasons is the same as 00:30:485 (2) fixed
●02:18:485 (1) - ^ fixed
●02:24:304~02:30:485 - hitsound is nothing.. Please add the hitsound something. Players will get bored..orz
For example:
*02:24:304 (1) - Add whistle.
*02:25:758 (1) - ^
*02:27:213 (3) - ^ (start).
*02:28:667 (1) - ^ (start).
●02:25:758 (1) - Remove new combo. keep the consistency of the new combo.
●02:27:213 (3) - Add new combo. ^
●02:28:667 (1) - Remove new combo. ^

●02:36:304 (2) - Must be spacing about 0.80x. The reasons is the same as 00:30:485 (2)fixed
●02:51:940 (1) - ^ fixed
●02:57:031 (4) - ^ fixed
●02:57:758 (1) - ^ fixed
●02:56:304 (3,4) - I don't really like the repeat slider like this in Normal diff / Easy diff. It appeared suddenly, beginners will confuse. It is fit for song, but the Suggestion of rhythm. I think this is good. fixed


●I think no problem of rhythm. But, there are some problems in hitsound and placement. By modifying the Mod above, will improve :D


[Hard]

●AR-1. It's the same as Jinxy. In a 3diff configuration of osu!, AR8 too early (Hard diff). I think so. fixed
●02:25:211 - Object's end is not snapped! fixed
●00:43:213 (3) - Ctrl+G. And, 00:43:940 (1) - Ctrl+G. good flow :3 Only the first one
●01:11:576~01:21:758 - hitsound is nothing.. Please add the hitsound something. Players will get bored..orz I think it's fine without
●01:25:394 (3) - Ctrl+G. And, 01:26:122 (1) - Ctrl+G. good flow :3 Only the first one

[Insane]

●good :3 will be no problem, maybe.


good luck~
Thanks!!
OzzyOzrock
[Insane]
Very nice diff. Maybe I'm just bad at standard modding, but this looks solid.

[Hard]
00:16:394 (1) - I don't see what this spinner's mapped to. It can stay, but I think it should be mapped.
- Speaking of spinners, 00:33:758 (1) isn't all close like the first one. Though I think this spinner belongs a tick later.

I don't see much else off.
[Normal]
This looks fine to me. Seems it was completely cleaned by gamu.

[Taiko Oni]
02:30:122 - No roll at the other part was fine, but I was looking forward to it here heh

This mapset is turning out more perfect than I thought.
[Taiko Muzukashii]
01:34:394 - You've made every other drum roll kkkkk, why not this one?

Very good mapset over all!
ReySHeL

OzzyOzrock wrote:

[Taiko Oni]
02:30:122 - No roll at the other part was fine, but I was looking forward to it here heh

This mapset is turning out more perfect than I thought.
[Taiko Muzukashii]
01:34:394 - You've made every other drum roll kkkkk, why not this one? i folliw the drum roll

Very good mapset over all!
no change.
but thanks for mod Ozzy >w<
Cloudchaser
Hello there! winner from http://osu.ppy.sh/forum/t/153775 ~

General
  1. Can you make a little sb for names in "Collab Normal"?
  2. Metadata:
    Artist: スクール フード パニッシュメント (School Food Punishment)
    Source/Tag idk: プログロイド(Prog-Roid)
  3. BG.jpg should be 1366x768, resize it ~ it won't affect in almost nothing in the img.

    Everything else looks good.
Insane
  1. Hitsounds are kinda weak, I think you can improve them (using the basic manner) adding claps like in 00:00:667 (2,5,2) - (etc etc) it has more sense.
  2. 00:13:394 (1) - remove new combo
  3. 00:14:849 (4) -^
  4. 00:24:304 (3) - stack the tail of the slider with 00:22:849 (4) -
  5. 00:39:940 (2) - same as above but stacks it with 00:39:213 (5) -
  6. 00:57:031 (1,2) - try this http://i.imgur.com/K02Z7DY.png
  7. 01:25:758 (6) - this slider sounds a bit awkward here, try something like this http://i.imgur.com/4z3NYFE.png (don't follow that nc pattern :<)
  8. 01:41:758 (6) - stack with the head of 01:39:394 (2) -
  9. 01:55:576 (2) - make a perfect curve here
  10. 01:59:394 (1) - blanket
  11. 02:00:304 (4) - stack with the tail of (2)
  12. 02:02:122 (6) - increase the distance, looks a bit weird... move it to x44 y:52 (using 1,4x DS)
  13. 02:06:849 (1,2,3) - try this http://i.imgur.com/5Qkp5wY.png Changes: (2) moved to x:160 y:152 | (3) made more curved and stacking the tail with 02:06:485 (6) - ) || when you do that I highly recommend you move 02:08:304 (2) - to another place far from (3) trying to don't touch it.
  14. 02:36:304 (3) - more curved please o3o~
  15. 03:03:940 (2) - make this slider more kawaii~ like this o3o http://i.imgur.com/vBwG1wW.png
    code
    28,164,184304,2,0,B|44:182|44:182|64:196|64:196|60:228|60:228|80:296|188:316,1,200,8|0,0:0|0:0,0:0:0:0:

    My opinion about this diff: I think you have to improve esthetically your diff, there are some bad blankets but anyway your insane is pretty cool, the rhythm is fine and you made nice patterns.
Hard
  1. AR7 looks awful, AR8 makes more readable the notes.
  2. HP+1 for consistence of the OD
  3. 00:04:576 (1) - the spinner is kinda sudden and also don't fit there.
  4. 00:08:304 (5) - bad blanket, make the curve more soft~
  5. 00:09:031 (1,2) - do something here like http://i.imgur.com/MvFxRxn.png
  6. 00:37:758 (4) - stack it well with 00:36:667 (1) -
  7. 00:38:122 (5) - same as above but with 00:36:667 (1) -
  8. 00:39:213 (9) - (9) is touching (5) http://i.imgur.com/gGrR0kx.png making it awkward... x.x
  9. 00:51:940 (3,4,1,2,3,4,5) - which form are you trying to make here? I think if you gonna make a circle I suggest you use ctrl+shift+D.
  10. 00:54:485 (2,4) - make the curve more soft
  11. 01:56:485 (4) - make this slider more beautiful giving it more curve http://i.imgur.com/23YS5sB.png ;w;
  12. 02:11:940 (1) - remove nc, nc is just for downbeats.
  13. 02:14:485 (1) - don't fit here
  14. 02:35:940 (1) - ugly slider

    My opinion of this diff is like the same of Insane diff ^^
Normal
  1. 00:29:394 (1) - more curve please~
  2. 00:36:667 (1,2,3,4) - do something like this http://i.imgur.com/bunA4Zl.png
  3. 00:48:304 (1,2,3,4) - same suggestion of above
  4. 00:50:485 (1) - nc here
  5. 00:51:940 (3) - (3) is touching 00:50:485 (1) - making it ugly xwx
  6. 01:11:576 (1) - awful
  7. 02:30:485 (1) - One turn is fine but 2 don't sounds good. http://i.imgur.com/IVaHLyf.png
  8. 02:35:940 (1,2,3,4) - you know what I will say =w=
  9. I don't suggest long spinners in Easy or Normal diffs.
That's all! If you don't understand something feel free to ask me in-game please! good luck on ranking :3~ never give you up!
Topic Starter
Shilkey
OzzyOzrock

OzzyOzrock wrote:

[Insane]
Very nice diff. Maybe I'm just bad at standard modding, but this looks solid.

[Hard]
00:16:394 (1) - I don't see what this spinner's mapped to. It can stay, but I think it should be mapped. going to keep it as it is
- Speaking of spinners, 00:33:758 (1) isn't all close like the first one. Though I think this spinner belongs a tick later. nothing wrong with this one

I don't see much else off.
[Normal]
This looks fine to me. Seems it was completely cleaned by gamu.
No change, thanks anyway

-Cloudchaser

-Cloudchaser wrote:

Hello there! winner from http://osu.ppy.sh/forum/t/153775 ~

General
  1. Can you make a little sb for names in "Collab Normal"?
  2. Metadata:
    Artist: スクール フード パニッシュメント (School Food Punishment)
    Source/Tag idk: プログロイド(Prog-Roid)
  3. BG.jpg should be 1366x768, resize it ~ it won't affect in almost nothing in the img.

    Everything else looks good.
Insane
  1. Hitsounds are kinda weak, I think you can improve them (using the basic manner) adding claps like in 00:00:667 (2,5,2) - (etc etc) it has more sense.
  2. 00:13:394 (1) - remove new combo no
  3. 00:14:849 (4) -^ no
  4. 00:24:304 (3) - stack the tail of the slider with 00:22:849 (4) - no
  5. 00:39:940 (2) - same as above but stacks it with 00:39:213 (5) - no
  6. 00:57:031 (1,2) - try this http://i.imgur.com/K02Z7DY.pngno
  7. 01:25:758 (6) - this slider sounds a bit awkward here, try something like this http://i.imgur.com/4z3NYFE.png (don't follow that nc pattern :<) no
  8. 01:41:758 (6) - stack with the head of 01:39:394 (2) - no
  9. 01:55:576 (2) - make a perfect curve here no
  10. 01:59:394 (1) - blanket okay
  11. 02:00:304 (4) - stack with the tail of (2) no
  12. 02:02:122 (6) - increase the distance, looks a bit weird... move it to x44 y:52 (using 1,4x DS) no
  13. 02:06:849 (1,2,3) - try this http://i.imgur.com/5Qkp5wY.png Changes: (2) moved to x:160 y:152 | (3) made more curved and stacking the tail with 02:06:485 (6) - ) || when you do that I highly recommend you move 02:08:304 (2) - to another place far from (3) trying to don't touch it. no
  14. 02:36:304 (3) - more curved please o3o~ no
  15. 03:03:940 (2) - make this slider more kawaii~ like this o3o http://i.imgur.com/vBwG1wW.png okay

    My opinion about this diff: I think you have to improve esthetically your diff, there are some bad blankets but anyway your insane is pretty cool, the rhythm is fine and you made nice patterns.
Hard
  1. AR7 looks awful, AR8 makes more readable the notes. no
  2. HP+1 for consistence of the OD no
  3. 00:04:576 (1) - the spinner is kinda sudden and also don't fit there. I think this fits
  4. 00:08:304 (5) - bad blanket, make the curve more soft~ ok
  5. 00:09:031 (1,2) - do something here like http://i.imgur.com/MvFxRxn.png ok
  6. 00:37:758 (4) - stack it well with 00:36:667 (1) - ok
  7. 00:38:122 (5) - same as above but with 00:36:667 (1) - ok
  8. 00:39:213 (9) - (9) is touching (5) http://i.imgur.com/gGrR0kx.png making it awkward... x.x no
  9. 00:51:940 (3,4,1,2,3,4,5) - which form are you trying to make here? I think if you gonna make a circle I suggest you use ctrl+shift+D. ok
  10. 00:54:485 (2,4) - make the curve more soft ok
  11. 01:56:485 (4) - make this slider more beautiful giving it more curve http://i.imgur.com/23YS5sB.png ;w;ok
  12. 02:11:940 (1) - remove nc, nc is just for downbeats. no
  13. 02:14:485 (1) - don't fit here fixed
  14. 02:35:940 (1) - ugly slider fixed

    My opinion of this diff is like the same of Insane diff ^^
Normal
  1. 00:29:394 (1) - more curve please~ ok
  2. 00:36:667 (1,2,3,4) - do something like this http://i.imgur.com/bunA4Zl.png no
  3. 00:48:304 (1,2,3,4) - same suggestion of above no
  4. 00:50:485 (1) - nc here no
  5. 00:51:940 (3) - (3) is touching 00:50:485 (1) - making it ugly xwx no
  6. 01:11:576 (1) - awful fixed
  7. 02:30:485 (1) - One turn is fine but 2 don't sounds good. http://i.imgur.com/IVaHLyf.png I think it sounds fine
  8. 02:35:940 (1,2,3,4) - you know what I will say =w= ok
  9. I don't suggest long spinners in Easy or Normal diffs.
That's all! If you don't understand something feel free to ask me in-game please! good luck on ranking :3~ never give you up!
thanks!
Cloudchaser
Please, write the explaination of why you didn't added the point, a simple "no" doesn't help me. :/
Topic Starter
Shilkey

-Cloudchaser wrote:

Please, write the explaination of why you didn't added the point, a simple "no" doesn't help me. :/
Most of it is unnessesary. The hitsounds you suggest don't match the song. The patterns just aren't my taste.
RandF
From my queue~

[Collab Normal]
  1. 01:15:576- add a note
  2. 02:28:667 (2) - how about symmetric slider about 02:27:213 (1) -
[Hard]
  1. 00:40:304 (3,4) - I prefer to change for 1 slider
  2. 00:56:667 (4) - move to x:274 y:149 (stack correctly)
  3. 01:14:849 (3,4) - it is better not to stack
  4. 01:31:031- add a note
  5. 01:37:576- ^
  6. 01:38:304 (2) - delete
[Insane]
  1. Tags conflict with other-diffs (maybe due to "prog-roid")
  2. 00:05:394 (3) - how about curve-slider formed symmetrically about 00:05:758 (4) - ?
  3. 00:13:394 (7) - NC
  4. 00:14:849 (12) - ^
  5. 01:37:758 (1) - I prefer Ctrl+G
  6. 01:50:122 (3,4) - I prefer to change for 1 slider
  7. 02:39:576 (3) - How about symmetric slider about 02:38:849 (1) - ?
"Nan-zen♪ Nan-man♪" this phrase is fine!
~Good Luck~
Topic Starter
Shilkey

RandomEffect wrote:

From my queue~

[Collab Normal]
  1. 01:15:576- add a note okay
  2. 02:28:667 (2) - how about symmetric slider about 02:27:213 (1) - okay
[Hard]
  1. 00:40:304 (3,4) - I prefer to change for 1 slider ok
  2. 00:56:667 (4) - move to x:274 y:149 (stack correctly) Fixed
  3. 01:14:849 (3,4) - it is better not to stack okay
  4. 01:31:031- add a note no, it'll make jumps
  5. 01:37:576- ^ ^
  6. 01:38:304 (2) - delete okay
[Insane]
  1. Tags conflict with other-diffs (maybe due to "prog-roid") fixed
  2. 00:05:394 (3) - how about curve-slider formed symmetrically about 00:05:758 (4) - ? okay
  3. 00:13:394 (7) - NC okay
  4. 00:14:849 (12) - ^ okay
  5. 01:37:758 (1) - I prefer Ctrl+G okay
  6. 01:50:122 (3,4) - I prefer to change for 1 slider I prefer it my way
  7. 02:39:576 (3) - How about symmetric slider about 02:38:849 (1) - ? no need
"Nan-zen♪ Nan-man♪" this phrase is fine!
~Good Luck~
thanks!
eniyan
Hi :) From my queue :)

i can't mod taiko :( so only standard does modding :)

[Collab Normal]

  1. 02:15:576 ~ 02:19:940 - In Normal dif,i think that you should stop changing the speed of the slider by changing BPM.

The point that you should fix in particular elsewhere was not found.

[Hard]

  1. 00:24:122 (2) - move to x:144 y:164
  1. 00:27:394 (3,4) - move to x:196 y:288
  1. 00:30:122 (3) - symmetrically for 00:29:394 (1)
  1. 00:56:849 (1) - move to x:216 y:220
  1. 01:54:304 (6) - How about in this way?
  1. 02:19:940 (1) - How about in this way?
  1. 02:27:213 (1,2,3,4,5,6,7,8) - How about in this way?
[Insane]

  1. 00:55:394 (1) - How about in this way?
    this way
    ↓ 00:55:394 (1,2,3,4) - display it at equal distance.






    ↓ 00:57:394 (2) - stack an initial point on an initial point of 00:55:394 (1) .






    ↓ 00:56:849 (5,1) - ↓ display them so that 00:57:394 (2) , 00:56:485 (4) , 00:56:849 (5) become the equilateral triangle. then 00:57:031 (1) establish the terminal of the slider.



  1. 01:51:213 (2) - 01:51:940 (5) - stack correctly
  1. 02:03:576 (5) - 02:04:304 (2) - ^
I pray so that your beatmap does ranked! :)
Topic Starter
Shilkey

EnixYuki wrote:

Hi :) From my queue :)

i can't mod taiko :( so only standard does modding :)

[Collab Normal]

  1. 02:15:576 ~ 02:19:940 - In Normal dif,i think that you should stop changing the speed of the slider by changing BPM.fixed

The point that you should fix in particular elsewhere was not found.

[Hard]

  1. 00:24:122 (2) - move to x:144 y:164 okay
  1. 00:27:394 (3,4) - move to x:196 y:288 okay
  1. 00:30:122 (3) - symmetrically for 00:29:394 (1) okay
  1. 00:56:849 (1) - move to x:216 y:220 okay
  1. 01:54:304 (6) - How about in this way? okay
  1. 02:19:940 (1) - How about in this way? okay
  1. 02:27:213 (1,2,3,4,5,6,7,8) - How about in this way? It makes too big of a jump imo
[Insane]

  1. 00:55:394 (1) - How about in this way?
    this way
    ↓ 00:55:394 (1,2,3,4) - display it at equal distance.
    I dont really like it, sorry.





    ↓ 00:57:394 (2) - stack an initial point on an initial point of 00:55:394 (1) .
    It isn't really nessesary





    ↓ 00:56:849 (5,1) - ↓ display them so that 00:57:394 (2) , 00:56:485 (4) , 00:56:849 (5) become the equilateral triangle. then 00:57:031 (1) establish the terminal of the slider.
    Sorry but I'm gonna stick with my pattern


  1. 01:51:213 (2) - 01:51:940 (5) - stack correctly Okay
  1. 02:03:576 (5) - 02:04:304 (2) - ^fixed
I pray so that your beatmap does ranked! :)
thanks!
SkyDevil
From my queue >w<

Normal
00:33:213 (4,5,1) - ehhh this feels a bit weird, a bit too strictly followed on the vocals?
00:38:485 - I really suggest on having a slidertick with the same sounds as the clap because it sounds reallyy empty otherwise
00:45:394 (1,2,3) - This also feels waaayyy too strict on the vocals, it makes a really weird flow.. maybe something like this? http://puu.sh/4P9no.jpg
01:15:940 (3) - slider is so unsexy DX maybe http://puu.sh/4P9r3.jpg
02:15:576 (1) - No NC
02:30:485 (1) - maybe last grid point 1 right and 1 up? o3o
02:40:304 (3) - THIS SLIDER IS NEITHER SEXY uhh let your own imagination do the work >w< //
02:48:849 (1,2,3,4,5,6) - loool the random difficult increase =w=

Hard
00:04:546 - & 00:16:394 (1) - dont place the spinner randomly.. it'll break the flow totaaalllyyyyy
00:50:485 (3,4,5) - uh place 5 somewhere else, not under 3
00:59:213 (1,2) - not too much stack please, it reads kinda hard
02:51:031 (2,3,4,5) - unstack please
03:03:213 (1,1,1,1,1) - too much NC Dx

Insane
Really good!

Normal is a bit weird and too strict on the vocals, hard and insane are good :3

Good luck with ranking!
Liiraye

SkyDevil wrote:

From my queue >w<

Normal
00:33:213 (4,5,1) - ehhh this feels a bit weird, a bit too strictly followed on the vocals? Not only does it follow the vocals, but it also follows the piano. I'll ask shilkey to lower the hitsounds
00:38:485 - I really suggest on having a slidertick with the same sounds as the clap because it sounds reallyy empty otherwise This is a normal diff so it calls for long sliders. I really don't know how- or if it's even possible to change the slidertick sounds though, but that would make the whole maps sliderticks sound super weird wouldn't it.
00:45:394 (1,2,3) - This also feels waaayyy too strict on the vocals, it makes a really weird flow.. maybe something like this? http://puu.sh/4P9no.jpg no, it follows the piano perfectly fine here?
01:15:940 (3) - slider is so unsexy DX maybe http://puu.sh/4P9r3.jpg
02:15:576 (1) - No NC
02:30:485 (1) - maybe last grid point 1 right and 1 up? o3o
02:40:304 (3) - THIS SLIDER IS NEITHER SEXY uhh let your own imagination do the work >w< //
02:48:849 (1,2,3,4,5,6) - loool the random difficult increase =w= Lol yeah, I'll keep this for now but if it is too much of a change I'll edit it later on, thanks!

I checked my parts here

Good luck with ranking!
Thanks!
Topic Starter
Shilkey

SkyDevil wrote:

From my queue >w<

Normal
00:33:213 (4,5,1) - ehhh this feels a bit weird, a bit too strictly followed on the vocals? I lowered hit sound volume
00:38:485 - I really suggest on having a slidertick with the same sounds as the clap because it sounds reallyy empty otherwise
00:45:394 (1,2,3) - This also feels waaayyy too strict on the vocals, it makes a really weird flow.. maybe something like this? http://puu.sh/4P9no.jpg
01:15:940 (3) - slider is so unsexy DX maybe http://puu.sh/4P9r3.jpg fixed
02:15:576 (1) - No NC no
02:30:485 (1) - maybe last grid point 1 right and 1 up? o3o ok
02:40:304 (3) - THIS SLIDER IS NEITHER SEXY uhh let your own imagination do the work >w< // fixed
02:48:849 (1,2,3,4,5,6) - loool the random difficult increase =w=

Hard
00:04:546 - & 00:16:394 (1) - dont place the spinner randomly.. it'll break the flow totaaalllyyyyy These are fine imo
00:50:485 (3,4,5) - uh place 5 somewhere else, not under 3 nothing wrong
00:59:213 (1,2) - not too much stack please, it reads kinda hard fixed
02:51:031 (2,3,4,5) - unstack please no
03:03:213 (1,1,1,1,1) - too much NC Dx fixed

Insane
Really good!

Normal is a bit weird and too strict on the vocals, hard and insane are good :3

Good luck with ranking!

Thanks!
Frostmourne
Need some more mods

on top of that, when you think it's "totally" ready for you (hitsound mostly), you can ask me back for a bubble :P
ryza
[ReySHeL's Muzu]

02:24:304 (3,4,5,6,7,8,9,10,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,8) - I thought this section was kind of boring, uhm one suggestion is to at least change 02:30:122 (1,2,3,4,5,6,7,8) - to a slider or something to match the drum roll in the music

also you should OD+1 on this imo


[ReySHeL's Oni]

exact same thing as muzu, you just made this part super boring to play and you could do something much more interesting with that drum roll ><

also OD+1 imo ehe

[Collab Normal]

01:29:031 (1,2,3) - for this part I like a pattern like this more http://puu.sh/58TS2.jpg

[Hard]

sorry for late aaaa

it's a lot of changes, and most of them are nazi changes, so here is a .osu with all of my changes applied (can look at it and copy/paste if you like my changes, or whatever, you don't have to use this but I recommend you do because there's a lot of things changed that aren't mentioned here): http://puu.sh/5hvIc.zip

make sure to also look at the notes immediately after all of the major changes I mentioned, some of the have things slightly adjusted for flow or something

00:02:849 (4) - you could do blanketing on this a bit better (and adjust the note after) -- http://puu.sh/5g4XX.jpg
00:04:576 (1) - I hate this spinner, it feels really disconnected from the music. just map to the vocals
00:06:849 (4,5) - curve these sliders in a way that they blanket better -- http://puu.sh/5g51e.jpg
00:12:667 (4,5,6,7) - made a suggestion for this, see attached .osu (the parts directly after are also slightly adjusted)
00:16:394 (1) - same as the other spinner, I don't really like it
00:20:667 (1) - might look nicer if it matched the previous slider - http://puu.sh/5g5gx.jpg
00:21:940 (1) - flip this around, remove NC -- http://puu.sh/5g5j7.jpg
00:22:304 (2) - NC
00:23:213 (6) - blanket this around 4 better
00:23:576 (1) - this could look prettier -- http://puu.sh/5g5oC.jpg
00:25:031 (5) - looks strange with the previous slider
00:25:394 (6,7) - better blanketing
00:29:394 (1,2,3) - I think these might flow nicer if they were inverse of each other -- http://puu.sh/5g5vn.jpg
00:33:576 (2) - move this down beneath the slider as a jump http://puu.sh/5g5J4.jpg
00:35:940 (1) - stream pls
00:37:394 (3,4,5) - could make a nicer pattern - http://puu.sh/5g5PY.jpg
00:38:667 (6) - NC
00:41:031 (1) - should be concave up instead of down
00:42:849 (2) - NC
00:42:849 (1,2,3,1,2,3,4) - this whole thing could use some better blanketing, just to look nicer~ made some adjustments so check them out and see how you like them
00:45:758 (3,4,5) - doesn't roll off the slider nicely -- http://puu.sh/5g5XC.jpg
00:47:213 (7) - NC
00:47:576 (1) - remove NC
00:47:576 (2) - stream pls >w<
00:49:031 (3) - curve other way
00:50:122 (2) - make this a reverse slider and delete 3 -- http://puu.sh/5g62v.jpg
00:52:485 (4) - delete note (and the pattern after it should be adjusted)
00:54:122 (1) - might be nice to stack this under the previous slider
00:54:485 (2) - NC
00:54:485 (1,3) - could use cuter curves -- http://puu.sh/5g68j.png
00:57:394 (3) - copy/paste 2 and ctrl+G ctrl+J to look nice~ and make 4 have a little better positioning

~break~

01:11:576 (1) - concave down?
01:14:485 (1,2,3,4,5,6) - adjust spacing to be more even
01:22:667 (3,4,5) - ^
01:23:213 (1) - this slider could be cuter, and maybe blanket 2 nicely
01:24:667 (1) - remove NC
01:25:031 (2) - NC
01:27:213 (6,1,2,3) - cuter spacing
01:33:213 (1) - remove NC
01:33:758 (2) - NC
01:33:758 (1,2) - make these a stream! ~if you do this, you'll probably need to rearrange your patterns a bit, I gave an example of how I would do it but how you decide to do it is up to you hmm ~if you don't add the stream, then it's fine as is, although I did make some NC changes so look at those and see if you want to apply them
01:53:576 (5) - not cute positioning
02:09:031 (1) - you know how I feel about this slider but hey
02:17:576 (2,3,4,5,1) - position better
02:35:213 (3) - stream ;w;
02:54:122 (4) - concave up



[Insane]

AR-1

I hate kick sliders into streams
ReySHeL

Silynn wrote:

[ReySHeL's Muzu]

02:24:304 (3,4,5,6,7,8,9,10,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,8) - I thought this section was kind of boring, uhm one suggestion is to at least change 02:30:122 (1,2,3,4,5,6,7,8) - to a slider or something to match the drum roll in the music
some fixed

also you should OD+1 on this imo i dont want


[ReySHeL's Oni]

exact same thing as muzu, you just made this part super boring to play and you could do something much more interesting with that drum roll ><

also OD+1 imo ehe same as Muzu
thanks for mod~
http://puu.sh/59dKh.zip
AruOtta
Hi, from my Modding Queue ~

[Normal Collab]
Nothing to say =3

[Hard]
00:19:940 (5,6,1,2) - You can try that :

00:29:394 (1,2) - Maybe you can place them at the same place as the previous 7
00:35:758 - Add a circle ?
00:33:576 (2) - This circle is better at x : 416 and y : 172
00:59:213 (1,2) - The distance snap is too short here
01:20:576 - Add a cirlce here and...
01:20:940 (4) - ... Delete this circle
01:41:758 (4) - Add Clap
02:18:485 (1) - Add a Finish on the reverse (It'll be easy to forget the clap at 02:19:213 when we play)


[Insane]
00:19:031 (7) - Whistle ? (I think)
00:35:758 - Circle here ?
01:20:576 - ^


Thanks ~
Topic Starter
Shilkey
Silynn

Silynn wrote:

[Collab Normal]

01:29:031 (1,2,3) - for this part I like a pattern like this more http://puu.sh/58TS2.jpg Okay

[Hard]

sorry for late aaaa

it's a lot of changes, and most of them are nazi changes, so here is a .osu with all of my changes applied (can look at it and copy/paste if you like my changes, or whatever, you don't have to use this but I recommend you do because there's a lot of things changed that aren't mentioned here): http://puu.sh/5hvIc.zip

make sure to also look at the notes immediately after all of the major changes I mentioned, some of the have things slightly adjusted for flow or something

00:02:849 (4) - you could do blanketing on this a bit better (and adjust the note after) -- http://puu.sh/5g4XX.jpg Okay
00:04:576 (1) - I hate this spinner, it feels really disconnected from the music. just map to the vocals Okay
00:06:849 (4,5) - curve these sliders in a way that they blanket better -- http://puu.sh/5g51e.jpg Okay
00:12:667 (4,5,6,7) - made a suggestion for this, see attached .osu (the parts directly after are also slightly adjusted) it makes too big of a jump imo. I'm gonna keep it like it is
00:16:394 (1) - same as the other spinner, I don't really like it okay
00:20:667 (1) - might look nicer if it matched the previous slider - http://puu.sh/5g5gx.jpg okay
00:21:940 (1) - flip this around, remove NC -- http://puu.sh/5g5j7.jpg okay
00:22:304 (2) - NC okay
00:23:213 (6) - blanket this around 4 better okay
00:23:576 (1) - this could look prettier -- http://puu.sh/5g5oC.jpg okay
00:25:031 (5) - looks strange with the previous slider okay
00:25:394 (6,7) - better blanketing okay
00:29:394 (1,2,3) - I think these might flow nicer if they were inverse of each other -- http://puu.sh/5g5vn.jpg okay
00:33:576 (2) - move this down beneath the slider as a jump http://puu.sh/5g5J4.jpg no
00:35:940 (1) - stream pls okay
00:37:394 (3,4,5) - could make a nicer pattern - http://puu.sh/5g5PY.jpg okay
00:38:667 (6) - NC okay
00:41:031 (1) - should be concave up instead of down okay
00:42:849 (2) - NC okay
00:42:849 (1,2,3,1,2,3,4) - this whole thing could use some better blanketing, just to look nicer~ made some adjustments so check them out and see how you like them okay
00:45:758 (3,4,5) - doesn't roll off the slider nicely -- http://puu.sh/5g5XC.jpg okay
00:47:213 (7) - NC okay
00:47:576 (1) - remove okay
00:47:576 (2) - stream pls >w< okay
00:49:031 (3) - curve other way 00:49:031 (3) -
00:50:122 (2) - make this a reverse slider and delete 3 -- http://puu.sh/5g62v.jpg no
00:52:485 (4) - delete note (and the pattern after it should be adjusted) okay
00:54:122 (1) - might be nice to stack this under the previous slider okay
00:54:485 (2) - NC okay
00:54:485 (1,3) - could use cuter curves -- http://puu.sh/5g68j.png okay
00:57:394 (3) - copy/paste 2 and ctrl+G ctrl+J to look nice~ and make 4 have a little better positioning okay

~break~

01:11:576 (1) - concave down? no
01:14:485 (1,2,3,4,5,6) - adjust spacing to be more even okay
01:22:667 (3,4,5) - ^ okay
01:23:213 (1) - this slider could be cuter, and maybe blanket 2 nicely okay
01:24:667 (1) - remove NC okay
01:25:031 (2) - NC okay
01:27:213 (6,1,2,3) - cuter spacing okay
01:33:213 (1) - remove NC okay
01:33:758 (2) - NC okay
01:33:758 (1,2) - make these a stream! ~if you do this, you'll probably need to rearrange your patterns a bit, I gave an example of how I would do it but how you decide to do it is up to you hmm ~if you don't add the stream, then it's fine as is, although I did make some NC changes so look at those and see if you want to apply them Going to keep it as it is
01:53:576 (5) - not cute positioning okay
02:09:031 (1) - you know how I feel about this slider but hey no
02:17:576 (2,3,4,5,1) - position better okay
02:35:213 (3) - stream ;w; okay
02:54:122 (4) - concave up okay



[Insane]

AR-1 I asked a lot of people and most said that ar 9 fits better. I personally think that ar 9 fits the jumps a lot better than ar 8

I hate kick sliders into streams ;_;

Kenterz9

Kenterz9 wrote:

Hi, from my Modding Queue ~

[Normal Collab]
Nothing to say =3

[Hard]
00:19:940 (5,6,1,2) - You can try that : Did something else

00:29:394 (1,2) - Maybe you can place them at the same place as the previous 7Did something else
00:35:758 - Add a circle ? no
00:33:576 (2) - This circle is better at x : 416 and y : 172 okay
00:59:213 (1,2) - The distance snap is too short here okay
01:20:576 - Add a cirlce here and... no
01:20:940 (4) - ... Delete this circle no
01:41:758 (4) - Add Clap okay
02:18:485 (1) - Add a Finish on the reverse (It'll be easy to forget the clap at 02:19:213 when we play) no


[Insane]
00:19:031 (7) - Whistle ? (I think) okay
00:35:758 - Circle here ? no
01:20:576 - ^no


Thanks ~


thanks!
dkun
Great map! Let me know when Frostmourne's done his thing. School Food Punishment ♥

thanks to Narunya for showing this to me!
Gyuunyu
ommgg closee! rank soon :D
Frostmourne
so I can spare time for this finally.

General
- nazi thing but it needs to be consistent. Fix the tag in the Insane diff "sfp Liiraye reyshel prog-roid" to "sfp Liiraye reyshel Prog-roid"
- N:C1 with clap barely sounds and it's hard to hear it.

Collab Normal
check overall hitsounds again, especially your inconsistent clap.
02:17:394 (2) - unsnapped slider

Hard
00:38:122 (5) - clap tail
00:40:667 (4) - clap head
00:54:122 (1) - This has finish 00:42:485 (1) - and why you don't add it here? also these New combo are unneeded. You didn't use them in the 2nd kiai at all.
00:58:849 (3) - clap
01:55:213 (1) - clap tail
I don't think hitsound is ready yet, same goes with your Normal diff, others look fine.

Insane
Great Insane, check overall hitsound again but this diff seems to be in order.

I still can't bubble this as the taiko icon isn't here but I can give you an osu! icon. However, please check hitsound carefully in your Normal and Hard diffs.
Topic Starter
Shilkey

Frostmourne wrote:

so I can spare time for this finally.

General
- nazi thing but it needs to be consistent. Fix the tag in the Insane diff "sfp Liiraye reyshel prog-roid" to "sfp Liiraye reyshel Prog-roid" ok
- N:C1 with clap barely sounds and it's hard to hear it. fixed

Collab Normal
check overall hitsounds again, especially your inconsistent clap. ok
02:17:394 (2) - unsnapped slider ok

Hard
00:38:122 (5) - clap tail ok
00:40:667 (4) - clap head ok
00:54:122 (1) - This has finish 00:42:485 (1) - and why you don't add it here? also these New combo are unneeded. You didn't use them in the 2nd kiai at all. ok
00:58:849 (3) - clap ok
01:55:213 (1) - clap tail ok
I don't think hitsound is ready yet, same goes with your Normal diff, others look fine.

Insane
Great Insane, check overall hitsound again but this diff seems to be in order.

I still can't bubble this as the taiko icon isn't here but I can give you an osu! icon. However, please check hitsound carefully in your Normal and Hard diffs.
thank you :)
Frostmourne
really sorry for taking so long

Here is my osu! icon so you can ask for a bubble from Taiko BATs when checking. Moreover, you can ask me for a recheck and I will re-add an icon again if you fix up something in your standard diffs.

Good luck~
HeatKai
placeholder. will mod it tomorrow
mod reqs from Narunya

[General]
  1. Disable the letterbox
[Oni]
  1. 00:06:122 (1) - add finish here? it's the same like the first circle based on the piano
  2. 00:15:213 (3) - add clap here?
  3. 02:30:122 (1) - if based from the music, the drum is 1/4 owo you don't want to make a stream here?
  4. That's all, good one ReySHeL :)
[Muzukashii]
  1. 00:06:122 (1) - add finish here? it's the same like the first circle based on the piano
  2. 00:14:485 (2) - add clap here?
  3. 02:59:576 (2,1,1,1,1,1,2,1) - kkddk kdk?
All of them are suggestions but I really hope you make the stream in 02:30:122 in oni :3
ReySHeL

HeatKai wrote:

placeholder. will mod it tomorrow
mod reqs from Narunya

[General]
  1. Disable the letterbox
[Oni]
  1. 00:06:122 (1) - add finish here? it's the same like the first circle based on the piano there is no strong sound here
  2. 00:15:213 (3) - add clap here? i think its fine
  3. 02:30:122 (1) - if based from the music, the drum is 1/4 owo you don't want to make a stream here? try it :)
  4. That's all, good one ReySHeL :) thanks HeatKai :D
[Muzukashii]
  1. 00:06:122 (1) - add finish here? it's the same like the first circle based on the piano same as Oni
  2. 00:14:485 (2) - add clap here?
  3. 02:59:576 (2,1,1,1,1,1,2,1) - kkddk kdk? 02:59:940 (1,1,1) - i want to k d k
All of them are suggestions but I really hope you make the stream in 02:30:122 in oni :3
i change to 02:24:304 - ~ 02:33:758 - i think it has improved :)
thanks for mod!
http://puu.sh/5peWx.zip
HeatKai
okay! lets go :3
Liiraye
I predict a rank within 30 minutes
p3n

Liiraye wrote:

I predict a rank within 30 minutes
will finish the mod as soon as I am back in a few hours :P
-GN

Liiraye wrote:

I predict a rank within 30 minutes
about 2 hours ago

:o
CXu
Yo. Was a request from my queue from a century ago, and then milk poked me. Hi.
I'll just leave this here for now, since it seems like p3n already began on a mod.

[General]
  1. Inconsistency in Kiai time. End the 2nd kiai in Hard at 01:58:122.
[Insane]
  1. 00:00:304 - I understand the logic behind your whistles, but the whole part sounds really bland with almost no hitsounds. You followed the piano with whistles in Normal, and I think it'd fit here as well, so consider adding the whistles on the downbeats.
  2. 00:34:122 (2) - Well, the extended slider does kinda follow the vocals, but since 00:32:304 (1,2,3,4,5,1) - nor 00:34:485 (3) - follows the vocal, you should shorten this to 00:34:304 - Edit: Yeah there's a drumsound there, as p3n said. You can keep this :P
  3. 00:34:485 (3) - Try using drumwhistles on all 3 beats of this slider, and drum claps on repeat and end.
  4. 02:02:849 (2) - This reaaally should be a triple to follow that guitar.
Overall, the map lacks a bit of structure. The spacing is a bit all over the place at some points. Well, there's no problem actually playing the map or anything, and it's probably too tedious to fix anything regarding this (and it is understandable for a new mapper). Thought I'd still point it out though, for future reference. Just as an example, take 00:41:031 (1,2,3,4,5) - . There is a slight difference in spacing at 00:40:667 (4,1,2) - , but it's so small it doesn't really contribute to any "feeling" of different spacing, and it just makes the pattern look untidy. Then you have a jump from (2,3), but no jumps from (3,4) or (4,5), although the vocals are all mostly the same intensity. Of course, it also comes down to preference, and how you interpret the song, but it's just an example of what I mean by structure and the spacing.
The rhythm is cool though, and it is a good map overall, just maybe a bit "rough" at the edges, if you can say that :P
Anyhow, good job on your first(?) map!

[Hard]
  1. 00:00:304 - Same as Insane.
  2. 00:35:940 (1) - Add a new combo on this.
  3. 00:39:031 (3,4) - That overlap with 00:38:122 (5) - :(
  4. 01:58:213 (1) - End at 02:01:031 - to follow vocals.
  5. 02:11:940 (1) - Remove NC, add NC at 02:13:758 (3) - , and remove from 02:14:485 (1) -
  6. 03:03:213 (1) - Add a new combo on this.
[Collab Normal]
  1. OD -1? Your OD is one less than your AR in both Hard and Insane.
  2. 00:45:394 (1,2,3) - That (2) is pretty hard to hit correctly. It's hard for new players to read the different spacing correctly, especially when the difference isn't huge. A possibility is to convert it to a repeatslider, like this: http://puu.sh/5q6Yf.jpg, or whatever else you can come up with.
  3. 01:23:394 (1) and 01:27:031 (1) - Ehh, These spinners feel kinda lazy, as if you placed them there just for the sake of it. I can't really see what they're supposed to follow in the song. Consider removing both of them and just map this part. The second spinner is also pretty short for a Normal, considering there being a spinner just before it, and 1/2 after a slider.
  4. 01:34:485 (4) - Can you avoid the overlap with (1)? It just slightly bothers me. Something like this will do https://osu.ppy.sh/ss/1119535
  5. 01:52:304 (1) - Finish.
  6. 02:08:394 - Why the delayed break? It doesn't really do anything, so remove it.
  7. 02:18:485 (1) - Remove repeat and add a note at 02:19:394 -
  8. 02:19:940 (1,1) - Two spinners after each other in the easiest diff is generally a bad idea. Consider removing the last spinner, and add a note at 02:22:849 - with soft whistle.
  9. 02:24:304 (1) - Add a NC on this note.
  10. 02:48:304 (3,1,2,3,4,5,6) - The difficulty here is too high. Even though it is a Normal, remember that it's also the easiest difficulty in your mapset. For most of the map, you only use 1/2 a few times, so having a bunch of them right after each other in one part of the song is inconsistent as well.
Popping for now, mostly due to that 1/2 part in Normal, and the spinners that well, just felt lazy. Call me back when you're done.
Edit: I forgot to actually pop.
p3n
CXu already mentioned most of what I had prepared. A few additions in general and for your beginner's map:


[General]
Unicode Artist: スクール フード パニッシュメント



[Collab Normal]
Since there is no sub-3-star map in this set you will have to make some minor changes for me to accept this as your Beginner's Diff. PERSONALLY I have no problem with parts like this: 02:48:304 (3,1,2,3,4,5,6) - in a 3+ star map and it could be rankable if you can get rid of...

00:35:940 (2,3,1) - stacks. They are one of things beginners tend to have a very hard time with (reading ACs). They still have to learn the concept of time -> distance and stacking notes doesn't really help here. I always highly recommend to NOT use stacked notes in the easiest difficulty of a mapset. You can just move the notes with appropriate spacing to get rid of the stack: http://osu.ppy.sh/ss/1119613
01:31:576 (4,1) - another stack, can be easily fixed by rotating the previous slider and re-arranging the circles slightly: http://osu.ppy.sh/ss/1119335
01:46:122 (6,1) - another stack
01:54:849 (5,1) - another stack
02:08:394 - why the break screenfade on a blue tick here? Either remove it or if you really want to you could set it to the downbeat...
02:42:122 (2,3) - another stack



[Insane]
CXu already covered the 1 point I had for this map but I have to disagree on another thing here:

00:34:122 (2) - this slider actually follows the drums in the the song. You don't have to change it.

Otherwise, the jump patterns here are well crafted and most are fun to play BUT you need to learn WHEN to place them correctly to match the song. Some of them seem to be placed randomly or just because the pattern looks nice. Every jump should reflect a part of the song that matches "increased epicness" of vocals, melody, rhythm or otherwise a change of pitch, new phrase or chord or similar things. You will eventually get a feeling for this. For now I think this is "okay" and not an unrankable issue for a first ranked mapping attempt.
Topic Starter
Shilkey
CXu

CXu wrote:

Yo. Was a request from my queue from a century ago, and then milk poked me. Hi.
I'll just leave this here for now, since it seems like p3n already began on a mod.

[General]
  1. Inconsistency in Kiai time. End the 2nd kiai in Hard at 01:58:122. okay
[Insane]
  1. 00:00:304 - I understand the logic behind your whistles, but the whole part sounds really bland with almost no hitsounds. You followed the piano with whistles in Normal, and I think it'd fit here as well, so consider adding the whistles on the downbeats. I really think it sounds better the way it is
  2. 00:34:122 (2) - Well, the extended slider does kinda follow the vocals, but since 00:32:304 (1,2,3,4,5,1) - nor 00:34:485 (3) - follows the vocal, you should shorten this to 00:34:304 - What p3n said
  3. 00:34:485 (3) - Try using drumwhistles on all 3 beats of this slider, and drum claps on repeat and end. okay
  4. 02:02:849 (2) - This reaaally should be a triple to follow that guitar.okay

Overall, the map lacks a bit of structure. The spacing is a bit all over the place at some points. Well, there's no problem actually playing the map or anything, and it's probably too tedious to fix anything regarding this (and it is understandable for a new mapper). Thought I'd still point it out though, for future reference. Just as an example, take 00:41:031 (1,2,3,4,5) - . There is a slight difference in spacing at 00:40:667 (4,1,2) - , but it's so small it doesn't really contribute to any "feeling" of different spacing, and it just makes the pattern look untidy. Then you have a jump from (2,3), but no jumps from (3,4) or (4,5), although the vocals are all mostly the same intensity. Of course, it also comes down to preference, and how you interpret the song, but it's just an example of what I mean by structure and the spacing.
The rhythm is cool though, and it is a good map overall, just maybe a bit "rough" at the edges, if you can say that :P
Anyhow, good job on your first(?) map!

[Hard]
  1. 00:00:304 - Same as Insane. same as insane
  2. 00:35:940 (1) - Add a new combo on this. okay
  3. 00:39:031 (3,4) - That overlap with 00:38:122 (5) - :( fixed
  4. 01:58:213 (1) - End at 02:01:031 - to follow vocals. okay
  5. 02:11:940 (1) - Remove NC, add NC at 02:13:758 (3) - , and remove from 02:14:485 (1) - okay
  6. 03:03:213 (1) - Add a new combo on this. okay[/list

    [Collab Normal]
    1. OD -1? Your OD is one less than your AR in both Hard and Insane. okay
    2. 00:45:394 (1,2,3) - That (2) is pretty hard to hit correctly. It's hard for new players to read the different spacing correctly, especially when the difference isn't huge. A possibility is to convert it to a repeatslider, like this: http://puu.sh/5q6Yf.jpg, or whatever else you can come up with. okay
    3. 01:23:394 (1) and 01:27:031 (1) - Ehh, These spinners feel kinda lazy, as if you placed them there just for the sake of it. I can't really see what they're supposed to follow in the song. Consider removing both of them and just map this part. The second spinner is also pretty short for a Normal, considering there being a spinner just before it, and 1/2 after a slider. okay
    4. 01:34:485 (4) - Can you avoid the overlap with (1)? It just slightly bothers me. Something like this will do https://osu.ppy.sh/ss/1119535 okay
    5. 01:52:304 (1) - Finish. okay
    6. 02:08:394 - Why the delayed break? It doesn't really do anything, so remove it. okay
    7. 02:18:485 (1) - Remove repeat and add a note at 02:19:394 - okay
    8. 02:19:940 (1,1) - Two spinners after each other in the easiest diff is generally a bad idea. Consider removing the last spinner, and add a note at 02:22:849 - with soft whistle. okay
    9. 02:24:304 (1) - Add a NC on this note. okay
    10. 02:48:304 (3,1,2,3,4,5,6) - The difficulty here is too high. Even though it is a Normal, remember that it's also the easiest difficulty in your mapset. For most of the map, you only use 1/2 a few times, so having a bunch of them right after each other in one part of the song is inconsistent as well.okay


Popping for now, mostly due to that 1/2 part in Normal, and the spinners that well, just felt lazy. Call me back when you're done.
Edit: I forgot to actually pop.

p3n

p3n wrote:

CXu already mentioned most of what I had prepared. A few additions in general and for your beginner's map:


[General]
Unicode Artist: スクール フード パニッシュメント okay



[Collab Normal]
Since there is no sub-3-star map in this set you will have to make some minor changes for me to accept this as your Beginner's Diff. PERSONALLY I have no problem with parts like this: 02:48:304 (3,1,2,3,4,5,6) - in a 3+ star map and it could be rankable if you can get rid of...

00:35:940 (2,3,1) - stacks. They are one of things beginners tend to have a very hard time with (reading ACs). They still have to learn the concept of time -> distance and stacking notes doesn't really help here. I always highly recommend to NOT use stacked notes in the easiest difficulty of a mapset. You can just move the notes with appropriate spacing to get rid of the stack: http://osu.ppy.sh/ss/1119613 okay
01:31:576 (4,1) - another stack, can be easily fixed by rotating the previous slider and re-arranging the circles slightly: http://osu.ppy.sh/ss/1119335 okay
01:46:122 (6,1) - another stack no
01:54:849 (5,1) - another stackno
02:08:394 - why the break screenfade on a blue tick here? Either remove it or if you really want to you could set it to the downbeat... fixed
02:42:122 (2,3) - another stack no



[Insane]
CXu already covered the 1 point I had for this map but I have to disagree on another thing here:

00:34:122 (2) - this slider actually follows the drums in the the song. You don't have to change it. ok

Otherwise, the jump patterns here are well crafted and most are fun to play BUT you need to learn WHEN to place them correctly to match the song. Some of them seem to be placed randomly or just because the pattern looks nice. Every jump should reflect a part of the song that matches "increased epicness" of vocals, melody, rhythm or otherwise a change of pitch, new phrase or chord or similar things. You will eventually get a feeling for this. For now I think this is "okay" and not an unrankable issue for a first ranked mapping attempt.
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