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Qrispy Joybox feat.mao - Umeyukiyo

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Topic Starter
Beren

Irreversible wrote:

Is the title Ume Yuki Yo or Umeyukiyo? The ranked one is called umeyukiyo.
changed. thanks
Topic Starter
Beren

Bless wrote:

[Hyper]
00:43:790 (1,2,3,4,5) - 此处为1/3节奏,如果这么做请务必把00:43:790 (1) - 的尾巴拉到 改啦
00:44:030 - 也就是两条白线间2/3的位置,00:44:150 (2,3,4,5) - 同理 我这个人mod图一向不强求别人怎么改,我如果都强求了说明问题很严重了呀阿黄亲>_< 改啦
00:50:617 (6) - 滑条缩短1/4拍,尾巴消音,然后00:50:976 - 加单note或者和00:51:156 (1) - 连成slider,个人倾向第二种
01:02:473 (1,2,3) - 希望和其他3连一样统一成0.3DS 改啦
01:03:371 (1,1,1) - 为什么唯独这里要用这种梗坑一次人呢。。。我的想法是要么不坑要坑全坑。。。 把前面的三连改了应该不坑了
01:08:221 (3,4) - 前边的01:06:784 (1,2,1,2) - 这么做可以,但是这两个请务必换成1/3节奏 改啦
大黄偷懒让我改啦~ 8-)
ampzz

General
  1. Offset I found to be just a tiny bit late (3ms) so I would recommend to use 674 instead.
  2. Any reason for no kiai time(s)? Personally I would recommend to copy the ones LKs used which would be -
    First kiai: 00:46:662 - until 00:58:159 -
    Second kiai: 01:09:656 - until 01:32:653 - (roughly)
  3. You have an extra .osb file in the beatmap entitled "Qrispy Joybox feat.mao - Ume Yuki Yo (Beren)"; remove it since it doesn't do anything for the mapset.
  4. I loved the storyboard work on this with nothing at all to complain about with it. ( ̄▽ ̄人)

Note: All of these mods are after the offset correction has been implemented.

Easy
In general the intro for this felt a bit lacking with a lot of very dominant sounding tones not being mapped to. If you do want I could sit in-game with you and offer a rhythm which would be very fitting to be mapped which would help alleviate that really empty feeling in the start of this.
  1. 00:10:733 (3,4) - I feel that using this rhythm is more appropriate to accurately follow the song's pace -
    SPOILER
    00:10:733 (3) - 1/1 slider with a repeat end.
    00:11:811 (4) - Circle here instead.
  2. 00:15:045 (1,4) - Hit burst off (1) still lingers during a play through which can (and will) confuse quite a few beginners so I would suggest to rearrange this combo area so the overlap doesn't happen.
  3. 00:14:685 (5) - Not really a fan of 1/2 sliders leading into new combo all of 1/2 snap away; why not replace it with a lone circle?
  4. 00:20:075 (4,1) - There's two issues here.
    First: The spacing changes from 0.8x to 0.7x snap.
    Second: Blanketing on this is incorrect; use this instead which will also correct the spacing difference -
    SPOILER
    48,148,20075,2,0,L|166:131,1,120,8|0,0:0|0:0,0:0:0:0:
    253,171,20793,6,0,P|259:112|230:60,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
  5. 00:23:668 (1) - This didn't make a whole lot of sense to me as the repeat doesn't really fall on anything significant at all. You would be better off to end the slider on 00:24:386 - with a circle being placed at 00:24:745 - for a better rhythm sound.
  6. 00:28:697 (4) - End this 1/2 tick earlier on 00:29:057 -.
  7. 00:30:135 - Just sounds off not having a circle here.
  8. 00:31:572 - Same as above.
  9. 00:33:009 (2,3,4) - This might trap some players as they will probably misjudge the (3,4) ordering but it's nothing all that big.
  10. 00:40:913 (1) - Really steep slider which will trip up a lot of beginners; straighten the slider out or just give it a natural curve.
  11. 00:43:069 (4) - This slider is just a plain no. It overlaps onto itself which is guaranteed to throw every new player off and as far as I know, these are unrankable sliders anyhow.
  12. 00:46:662 (1,2) - Considering how the rest of the map has been, this is a rather harsh combination. I would really suggest just to remove the (2) and make (1) longer.
  13. 00:58:159 (1,2) - (2) overlapping onto the very start of (1) will throw a few people off; I would suggest moving it.
  14. 00:59:236 - Considering how you've mapped the two slider in this area of music, this could really do with a circle here.
  15. 01:02:111 - Same here. However in saying that...
  16. 01:01:033 (1,2) - This I wasn't really fond of as the main beats in this section aren't mapped to. What I mean is that you're missing out on the really audible 01:01:572 - being mapped; which you could achieve by having a slider repeat off this timeline.
  17. 01:06:063 (4,1) - Players will try to hit (1)'s end point instead of the start, angle (1) so that the mental trap doesn't happen.
  18. 01:26:901 (1) - It's a rather steep and unnatural feeling entry into this slider's arc, I would suggest to change it to something like this which also corrects the blanketing for both (1) and (2) sliders -
    SPOILER


    310,43,86901,6,0,P|234:86|224:172,2,180,12|0|2,0:0|0:0|0:0,0:0:0:0:
    315,140,88338,2,0,B|376:133|397:86|397:86|399:132|414:160,2,180,6|0|8,0:0|0:0|0:0,0:0:0:0:
  19. 01:31:212 (1) - This random jump at the end doesn't work and I didn't like it. I know you were trying to blanket the circle with the slider but it's just a bit harsh in the easiest difficulty.

alacat's pantsu
I really liked the layout of this difficulty.
  1. 00:17:560 (1) - Having this slider end on the dominant downbeat was kind of a kill joy. Would suggest to have a circle (or slider) start on 00:17:919 - instead.
  2. 00:22:230 (5,6) - Blanketing was incorrect here, shape up (5) to completely blanket (6).
    SPOILER
    396,72,22230,2,0,P|453:99|483:156,2,130,12|0|8,0:0|0:0|0:0,0:0:0:0:
  3. 00:48:817 (4,1,2,3) - I would really like it if (1,2) were located lower so it naturally flows off (4)'s end, like this -
  4. 01:18:278 (1,2,3) - This sort of felt lacking with it just dully moving along in a weird arc in my opinion.. Try to liven it up a little bit more with maybe a blanket around 01:19:715 (3) - ?

Hard
  1. 00:00:674 (1,2) - This and ones following it I found to be a bit confusing. I could play them fine with HD on a sightread run but it just felt weird.
  2. 00:17:021 (4,5) - Considering how much of a jump area happened with 00:16:662 (2,3,4) - It was really awkward reacting to the sudden lull. I would suggest to move (5) further away; even just sitting it above 00:17:919 (1) - would play nicely.
  3. 00:17:919 (1,2,3) - Weird angle/flow happens here with the abrupt stop. Would suggest to arc (1) better so it sits nicely into their direction.
  4. 00:19:356 (1,2) - Didn't like the overlap here, why not move (2) slightly further away?
  5. 00:51:691 (3) - This would play/read/sound better as a 1/1 slider instead.
  6. 00:53:847 (5,6) - This overlap was nasty, please move (6) so it doesn't hide under (5)'s body.
  7. 01:08:218 (5) - This both works, and doesn't at the same time. I find it a shame that the audible roll we still hear isn't mapped.
  8. 01:31:033 (1,2) - This is a rather abrupt change in pass considering how everything else has been mapped. Get rid of the 1/4 slider here and just use two circles instead.

Hyper
Pretty solid, a few things to nitpick here.
  1. 00:09:299 (1,2,3,4,1,2) - What do these slider ends match up to? I can't hear anything audible for them.
  2. 00:45:587 (6) - This should really be a 2/3 slider as well as it is exactly the same sound as everything else mapped in this area.
  3. 00:45:766 (7,8) - Considering what you were mapping to for this entire combo it feels really off having these beats here.
  4. 00:46:485 (2,3) - There is nothing here audible at all, why do these exist?
  5. 00:52:682 (3) - Same as above.
  6. 00:53:850 (1,2,3) - These should really be 1/2 sliders instead.
  7. 00:55:647 (3) - Same as above.
  8. 01:08:221 (3,4) - Considering which rhythm/tempo you were mapping with 01:06:784 (1,2,1,2) - this turns out to be a rather abrupt mid combo change on what you are playing to. I found it a little awkward since these had the 1/3 sections mapped to it instead of everything else in this area.
  9. 01:09:479 (6,7) - Same thing as 00:46:485 (2,3) - with these beats not existing.

Another
Not really all that much to pick at here, this difficulty is amazing.
  1. 01:20:614 (6,7,8,1) - The hit burst from (8) basically covers up most of this slider/repeat end.
  2. 01:22:230 (6,7,8,2) - Same as above.
Axey

ampzz wrote:

Hyper
Pretty solid, a few things to nitpick here.
  1. 00:09:299 (1,2,3,4,1,2) - What do these slider ends match up to? I can't hear anything audible for them. I love this part :3
  2. 00:45:587 (6) - This should really be a 2/3 slider as well as it is exactly the same sound as everything else mapped in this area. fixed
  3. 00:45:766 (7,8) - Considering what you were mapping to for this entire combo it feels really off having these beats here.changed
  4. 00:46:485 (2,3) - There is nothing here audible at all, why do these exist? removed notes and changed sth on this pattern
  5. 00:52:682 (3) - Same as above.i will change this pattern if someone says this problem again
  6. 00:53:850 (1,2,3) - These should really be 1/2 sliders instead.it isnt a big problem
  7. 00:55:647 (3) - Same as above. Same as above.
  8. 01:08:221 (3,4) - Considering which rhythm/tempo you were mapping with 01:06:784 (1,2,1,2) - this turns out to be a rather abrupt mid combo change on what you are playing to. I found it a little awkward since these had the 1/3 sections mapped to it instead of everything else in this area. all change into 1/3 slider thanks.
  9. 01:09:479 (6,7) - Same thing as 00:46:485 (2,3) - with these beats not existing.doesnt affect on the hit
thanks
Topic Starter
Beren

ampzz wrote:

General
  1. Offset I found to be just a tiny bit late (3ms) so I would recommend to use 674 instead. fixed
  2. Any reason for no kiai time(s)? Personally I would recommend to copy the ones LKs used which would be - i dont like kiai time :?
    First kiai: 00:46:662 - until 00:58:159 -
    Second kiai: 01:09:656 - until 01:32:653 - (roughly)
  3. You have an extra .osb file in the beatmap entitled "Qrispy Joybox feat.mao - Ume Yuki Yo (Beren)"; remove it since it doesn't do anything for the mapset. deleted
  4. I loved the storyboard work on this with nothing at all to complain about with it. ( ̄▽ ̄人) thanks (`・ω・´)


Another
Not really all that much to pick at here, this difficulty is amazing.
  1. 01:20:614 (6,7,8,1) - The hit burst from (8) basically covers up most of this slider/repeat end. its ok
  2. 01:22:230 (6,7,8,2) - Same as above. changed
thankssssssss :D
lkx_Shore

ampzz wrote:

Easy
In general the intro for this felt a bit lacking with a lot of very dominant sounding tones not being mapped to. If you do want I could sit in-game with you and offer a rhythm which would be very fitting to be mapped which would help alleviate that really empty feeling in the start of this. Thanks for your help kindness,but my english is so pool...but,maybe I can not understand what you mean well...sorry
  1. 00:10:733 (3,4) - I feel that using this rhythm is more appropriate to accurately follow the song's pace -
    SPOILER
    00:10:733 (3) - 1/1 slider with a repeat end.
    00:11:811 (4) - Circle here instead.
    i hope player click accent...
  2. 00:15:045 (1,4) - Hit burst off (1) still lingers during a play through which can (and will) confuse quite a few beginners so I would suggest to rearrange this combo area so the overlap doesn't happen. ok,i change this note,i think it would be better 00:14:685 (5) -
  3. 00:14:685 (5) - Not really a fan of 1/2 sliders leading into new combo all of 1/2 snap away; why not replace it with a lone circle? fix
  4. 00:20:075 (4,1) - There's two issues here.
    First: The spacing changes from 0.8x to 0.7x snap.
    Second: Blanketing on this is incorrect; use this instead which will also correct the spacing difference - fix,thank you XD
    SPOILER
    48,148,20075,2,0,L|166:131,1,120,8|0,0:0|0:0,0:0:0:0:
    253,171,20793,6,0,P|259:112|230:60,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
  5. 00:23:668 (1) - This didn't make a whole lot of sense to me as the repeat doesn't really fall on anything significant at all. You would be better off to end the slider on 00:24:386 - with a circle being placed at 00:24:745 - for a better rhythm sound. fix
  6. 00:28:697 (4) - End this 1/2 tick earlier on 00:29:057 -. fix
  7. 00:30:135 - Just sounds off not having a circle here. I follow another track,so,it is unnecessary
  8. 00:31:572 - Same as above. same ^
  9. 00:33:009 (2,3,4) - This might trap some players as they will probably misjudge the (3,4) ordering but it's nothing all that big. emmm,i add Newcombo here now.maybe it will help them
  10. 00:40:913 (1) - Really steep slider which will trip up a lot of beginners; straighten the slider out or just give it a natural curve. i don't think so,because slider track is clear
  11. 00:43:069 (4) - This slider is just a plain no. It overlaps onto itself which is guaranteed to throw every new player off and as far as I know, these are unrankable sliders anyhow. same ^
  12. 00:46:662 (1,2) - Considering how the rest of the map has been, this is a rather harsh combination. I would really suggest just to remove the (2) and make (1) longer. ok,fix
  13. 00:58:159 (1,2) - (2) overlapping onto the very start of (1) will throw a few people off; I would suggest moving it. i think is ok
  14. 00:59:236 - Considering how you've mapped the two slider in this area of music, this could really do with a circle here. fix
  15. 01:02:111 - Same here. However in saying that... ok,add note
  16. 01:01:033 (1,2) - This I wasn't really fond of as the main beats in this section aren't mapped to. What I mean is that you're missing out on the really audible 01:01:572 - being mapped; which you could achieve by having a slider repeat off this timeline. ok,change
  17. 01:06:063 (4,1) - Players will try to hit (1)'s end point instead of the start, angle (1) so that the mental trap doesn't happen. emm,i know it...but it is very long time intervals...?i think they will see that "Start"
  18. 01:26:901 (1) - It's a rather steep and unnatural feeling entry into this slider's arc, I would suggest to change it to something like this which also corrects the blanketing for both (1) and (2) sliders -
    SPOILER


    310,43,86901,6,0,P|234:86|224:172,2,180,12|0|2,0:0|0:0|0:0,0:0:0:0:
    315,140,88338,2,0,B|376:133|397:86|397:86|399:132|414:160,2,180,6|0|8,0:0|0:0|0:0,0:0:0:0:
  19. 01:31:212 (1) - This random jump at the end doesn't work and I didn't like it. I know you were trying to blanket the circle with the slider but it's just a bit harsh in the easiest difficulty. ok,fix
Thank you

Easy
osu file format v12

[General]
AudioFilename: MEIXUEYE.mp3
AudioLeadIn: 2000
PreviewTime: 45946
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 59868,68940,104150
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Umeyukiyo
TitleUnicode:梅雪夜
Artist:Qrispy Joybox feat.mao
ArtistUnicode:Qrispy Joybox feat.mao
Creator:Beren
Version:Easy
Source:REFLEC BEAT colette
Tags:bakahuang iidx flask alacat lkx_Shore
BeatmapID:302253
BeatmapSetID:113686

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,35078,39473
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
674,359.281437125748,4,1,1,60,1,0
19356,-100,4,1,2,60,0,0
20075,-100,4,1,1,60,0,0
22949,-100,4,1,2,60,0,0
23668,-100,4,1,1,60,0,0
50254,-100,4,1,2,60,0,0
50973,-100,4,1,1,60,0,0


[Colours]
Combo1 : 218,190,226
Combo2 : 255,204,230
Combo3 : 255,130,192
Combo4 : 223,102,193

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Scorpiour
irc modded with mapper, fix some placement & beat issues with mapper.

Bubbled~~!!
Topic Starter
Beren

Scorpiour wrote:

irc modded with mapper, fix some placement & beat issues with mapper.

Bubbled~~!!
<3
Kite
Oh crap.. totally forgot to mod this map orz
Sorry Beren!!

I'll edit this post to mod if it won't be ranked soon
Axey
瞎了 才2个mod吧喂0A0!!
Chewin
Hello!

General

  1. bg.jpg is not used in the SB. Remove its code from the SB
  2. I didn't get alacat's name diff xD Rename it to alacat's normal please, this title doesn't fit the song or something o.o
Easy

  1. 00:16:482 (2,3) - It could sound nice but it affects the design of the map because of low AR. Move them in this way to make the (2) symmetric with (4).
    SPOILER

    340,68,16482,1,4,0:0:0:0:
    288,148,16841,1,8,0:0:0:0:
  2. 00:35:344 - Start break time from here according to the instrumental sound
  3. 01:01:033 (1) - This slider sounds weird after the previous 00:58:159 (1) because it should end 1/2 later like that one. Make it consistent and extend this slider by 1/2 pls, it's much better IMO
  4. 01:31:572 - What about to add a spinner here that ends on 01:32:650 with 5% volume like the alacat's diff??
Hard

  1. 00:53:847 (5,6) - I don't like how this pattern flows and how it's played honestly.. what about to make something like this, it flows veeery nice http://osu.ppy.sh/ss/1027364
  2. 01:31:033 (1,2) - Remove new combo from the actual (1) and add it on the actual (2)
Hyper

  1. 00:20:075 (3) - Increase the volume from 5% till 15-20% at least because silenced elements are unrankable, you should know it. Do the same for all 5% timing sections please
  2. 01:16:482 (7,8) - I don't agree about using this antijump, it's not a nice idea IMO. I would keep the same previous pattern here: stack the (8) with
  3. 01:16:302 (6) and move the 01:16:841 (1,2,3) where the (8) is actually now or you could also move the (8) stacking it with 01:15:763 (3) (this flows pretty nice)
Another

  1. 00:09:296 (1,2,3,4,5,6) - 00:17:560 (1) - 00:32:290 (1,2,3,4,5,6) - and so on, we are discussing about these kind of burai sliders. Burai sliders are actually unrankable, so I will pop this mapset for now. If everything is fine I will rebubble it (or rank if you get the bubble back). Can't you just change them?
Mapset is awesome, SB is amazing. But those sliders are unrankable. I will let you know about that.
lkx_Shore

Chewin wrote:

Easy

  1. 00:16:482 (2,3) - It could sound nice but it affects the design of the map because of low AR. Move them in this way to make the (2) symmetric with (4).
    SPOILER

    340,68,16482,1,4,0:0:0:0:
    288,148,16841,1,8,0:0:0:0:
  2. 00:35:344 - Start break time from here according to the instrumental sound
  3. 01:01:033 (1) - This slider sounds weird after the previous 00:58:159 (1) because it should end 1/2 later like that one. Make it consistent and extend this slider by 1/2 pls, it's much better IMO
  4. 01:31:572 - What about to add a spinner here that ends on 01:32:650 with 5% volume like the alacat's diff??
All Fix,Thank you :)

Easy
osu file format v12

[General]
AudioFilename: MEIXUEYE.mp3
AudioLeadIn: 2000
PreviewTime: 45946
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 59868,68940,104150
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Umeyukiyo
TitleUnicode:梅雪夜
Artist:Qrispy Joybox feat.mao
ArtistUnicode:Qrispy Joybox feat.mao
Creator:Beren
Version:Easy
Source:REFLEC BEAT colette
Tags:bakahuang iidx flask alacat lkx_Shore
BeatmapID:302253
BeatmapSetID:113686

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,35344,39473
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
674,359.281437125748,4,1,1,60,1,0
19356,-100,4,1,2,60,0,0
20075,-100,4,1,1,60,0,0
22949,-100,4,1,2,60,0,0
23668,-100,4,1,1,60,0,0
50254,-100,4,1,2,60,0,0
50973,-100,4,1,1,60,0,0
91572,-100,4,1,1,45,0,0
91931,-100,4,1,1,30,0,0
92290,-100,4,1,1,15,0,0
92650,-100,4,1,1,5,0,0


[Colours]
Combo1 : 218,190,226
Combo2 : 255,204,230
Combo3 : 255,130,192
Combo4 : 223,102,193

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Chewin
what about



SPOILER
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408,144,9656,2,0,B|449:122|482:157|482:157|432:176|423:198,1,150
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220,208,10733,2,0,B|173:205|163:157|163:157|215:167|234:153,1,150
324,200,11093,1,8,0:0:0:0:
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Axey

Chewin wrote:

Hyper

  1. 00:20:075 (3) - Increase the volume from 5% till 15-20% at least because silenced elements are unrankable, you should know it. Do the same for all 5% timing sections please fixed
  2. 01:16:482 (7,8) - I don't agree about using this antijump, it's not a nice idea IMO. I would keep the same previous pattern here: stack the (8) with
  3. 01:16:302 (6) and move the 01:16:841 (1,2,3) where the (8) is actually now or you could also move the (8) stacking it with 01:15:763 (3) (this flows pretty nice)yes, I changed this pattern
thanks!
Garven
Pokie and I were discussing these sliders last night. Another suggestion would be to widen them a little bit more so you still keep the petal shape but the path is much more clear.



There's also that slider at around 17 seconds that could be widened out like the one at 1:20

Topic Starter
Beren

Chewin wrote:

Hello!

General

  1. bg.jpg is not used in the SB. Remove its code from the SB you know
  2. I didn't get alacat's name diff xD Rename it to alacat's normal please, this title doesn't fit the song or something o.o

Hard

  1. 00:53:847 (5,6) - I don't like how this pattern flows and how it's played honestly.. what about to make something like this, it flows veeery nice http://osu.ppy.sh/ss/1027364
  2. 01:31:033 (1,2) - Remove new combo from the actual (1) and add it on the actual (2)

Another

  1. 00:09:296 (1,2,3,4,5,6) - 00:17:560 (1) - 00:32:290 (1,2,3,4,5,6) - and so on, we are discussing about these kind of burai sliders. Burai sliders are actually unrankable, so I will pop this mapset for now. If everything is fine I will rebubble it (or rank if you get the bubble back). Can't you just change them?
Mapset is awesome, SB is amazing. But those sliders are unrankable. I will let you know about that.

all fixed! thanks
Topic Starter
Beren

Garven wrote:

Pokie and I were discussing these sliders last night. Another suggestion would be to widen them a little bit more so you still keep the petal shape but the path is much more clear.



There's also that slider at around 17 seconds that could be widened out like the one at 1:20

thank you garven and pokie! :D changed my sliders
Axey
\:D/ gogo my dear!
Garven
I shouldn't post while in a rush like that, but you might want to consider using Chewie's version if you didn't use them already. They are much better as for as the criteria go. (I didn't even see it while I was banging out that post earlier, haha)

G'luck~
fanzhen0019
没血液 \:D/
Pokie


Had a discussion with mapper via irc, fixed follow stuffs: Offset (+13ms to current), a new combo on Another, Difficulty setting reducing on Hyper.

Take you bubble \o.o/
Irreversible
so many discussions about burai, srsly xD
mancuso_JM_
Rebubbled!

After to increase the volume in the last spinner in all difficulties (via IRC).
No need to give me kudos for that :P
Topic Starter
Beren
thank you \:D/
Chewin
Ok, fixed some wrong combo colour in the Another diff.

Ranked!
Topic Starter
Beren
thanks all <3
happy623
gratz \^q^/
Chewin
and patrick is sad that you didn't want to use him in this map :CC

Axey
丁丁丁丁!!

@chewin hahaha.. 2hours waste.._(:з)∠)_
Kyouren
Gratz!!! Beren!!!
alacat
pantsu ( ˘ω˘ )

gratz ;)
Irreversible
hehe great :3 ^.^

I actually like the map, but the kiai is really unreadable imo, quite sad that you've made so many changes on it (now there are like 3 things touching the HP bar / the points in the top right corner), the previous version was easier to read!

anyway, quite funny map~
Nemis
Really good map and SB, but... 01:14:698 (1,2,3,4,5,6,1) - isn' snapped correctly; I'm sure it was 1/3 and then it became 1/4 somehow.
Chewin
wtf is it.. it got bugged with last update because it was fine before Beren updated the diff to fix the combo colour problem..
Well, thank you for let us notice this Nemis. Unranking this for now.. fix that bug and ask to other BATs for rebubble/rerank (it needs wipe sadly)..
Axey
................
Topic Starter
Beren

Nemis wrote:

Really good map and SB, but... 01:14:698 (1,2,3,4,5,6,1) - isn' snapped correctly; I'm sure it was 1/3 and then it became 1/4 somehow.
fixed _(:з)∠)_
Garven
[General]
Tick rate 2 fits this song best

[Easy]
00:43:800 (1,2,3,4) - These would have a lot more power if you used circles instead of sliders.

Went to IRC after this point.

SPOILER
20:32 Garven: You okay for IRC mod?
20:32 Garven: Or better with a forum post?
20:32 Beren: irc is ok...maybe
20:32 Garven: w
20:32 Garven: well
20:33 Beren: w its ok ~.~
20:33 Garven: http://puu.sh/4Ma3T/fde3244c41.png
20:33 Garven: so far o3o
20:34 Beren: tick rate 2 ;_; always
20:34 Garven: ~
20:34 Garven: Normal: 00:57:453 (5,1) - add claps
20:35 Beren: i dont use tick rate 2 is ok?.. <_>
20:35 Garven: 01:13:261 (2) - Add clap
20:35 Garven: It's fine
20:35 Garven: I just always recommend it when it's needed. q:
20:35 Beren: \:D/
20:36 Beren: added claps
20:39 Garven: Hard: 00:01:405 (2) - Why slow slider?
20:39 Garven: Feels wrong ._.
20:39 Garven: Just do a circle
20:39 Garven: That way yo udon't have that awkward hit at 00:01:764 - either
20:40 Garven: Compare 00:17:932 (1,2,3) - to 00:23:681 (1,2,3) -
20:41 Garven: Make them the same (I like 0:23 better)
20:42 Garven: 01:31:046 (6) - Maybe better as circles instead of a slider
20:43 Garven: Hyper: OD +1
20:44 Garven: 00:28:351 (2,3) - Spacing feels too close
20:44 Garven: 00:30:866 (1,2,3,4) - ^
20:45 Garven: 00:31:944 (6,1) - ^
20:46 Garven: 00:41:645 (2,3) - This jump comes out of nowhere. Why aren't there jumps in the previous sections? why isn't there a jump at 00:42:363 (4,5) - to continue the pattern? This feels really out of place.
20:46 Garven: 00:55:657 (3,4) - Compare the rhythms with this pair and 00:56:375 (5,1) -
20:47 Garven: Visually identical but different.
20:49 Garven: [Another]
20:50 Garven: 00:51:704 (1,1) - This is pretty weird. Mainly because you can't hear the end of the first slider, and it's slower than you would expect with the pacing of the map to this point.
20:50 Garven: You might want to rethink that spot.
20:51 Garven: 00:56:734 (1,2) - These two triple rhythms feel really off. I'd use just single circles here.
20:55 Garven: The 3 is fine, but the 1 and 2 feel off
20:57 Garven: 01:21:166 (1) - This repeat arrow is rather obscured
20:57 Garven: All done~
Kiiwa
_(:з)∠)_
Pokie

Garven wrote:

[General]
Tick rate 2 fits this song best
Holy god it's Garven! 8-)
lkx_Shore
看来没我什么事_(:з)∠)_
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