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Qrispy Joybox feat.mao - Umeyukiyo

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Jycool

BakaHuang wrote:

爱你
老黄啊,该拉屎了
fanzhen0019
op
Axey
/me licks alacat's pantsu >///<

/me runs
lkx_Shore
质量不太好......

Easy
osu file format v12

[General]
AudioFilename: MEIXUEYE.mp3
AudioLeadIn: 1500
PreviewTime: 45946
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 68940,81156,104150
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Ume Yuki Yo
TitleUnicode:梅雪夜
Artist:Qrispy Joybox feat.mao
ArtistUnicode:Qrispy Joybox feat.mao
Creator:Beren
Version:Easy
Source:REFLEC BEAT colette
Tags:bakahuang iidx flask
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Irreversible
Hi, here to post my IRC mod! :)

[General]

I found something: It says codeless SB elements bg.jpg ... maybe you know what this means xDD

IRC Mod :3
17:36 Beren: hi :3
17:36 Irreversible: heey
17:37 Beren: if you have time can you mod my map? >_<
17:43 Irreversible: well
17:43 Irreversible: i've got quite a few requests already and not much time, what would the map be?
17:44 *Beren is listening to [http://osu.ppy.sh/b/302253 Qrispy Joybox feat.mao - Ume Yuki Yo]
17:44 Beren: thank you very much~
17:45 Beren: maybe irc mod? because you dont have a lot of time..
17:47 Irreversible: uh
17:47 Irreversible: that's actually a good idea
17:48 Irreversible: i love your song picks *-*
17:48 Irreversible: i have a few of your other songs
17:48 Irreversible: tell me if you're mapping a new one if you ever need a gd! :D
17:48 *Irreversible is editing [http://osu.ppy.sh/b/302253 Qrispy Joybox feat.mao - Ume Yuki Yo [Easy]]
17:49 Beren: ok! always need gd :D im lazyyy
17:50 Irreversible: who made the sb?
17:50 Beren: myself
17:50 Irreversible: REALLY
17:50 Irreversible: i love it omg
17:50 Beren: thank you! ^^
17:50 Irreversible: ok then ask me for a gd if you need one :3 //added
17:50 Irreversible: alright..
17:51 Beren: XD ok
17:51 Irreversible: 00:04:808 (3) - http://puu.sh/4tEap.jpg how about this? because it will be consistent and gives some vary
17:51 Irreversible: like it goes up, and before it went down, you know what i mean?
17:51 Irreversible: you will also get more DS between 00:06:425 (1) - and the slider before
17:53 Irreversible: 00:20:078 (4,2) - something bothers me about those two tbh, because in game you can clearly see that it's not stacked, it's an overlap
17:53 Irreversible: i have got an idea for you too:
17:53 Irreversible: http://puu.sh/4tEgc.jpg
17:53 Irreversible: it makes a beautiful triangle pattern between there, can you see it? ^.^~
17:54 Irreversible: (are you here? XD)
17:55 Beren: ok 00:04:808 (3) - fixed
17:55 Beren: ......orz im slow sorry
17:55 Irreversible: ohh sorry haha
17:56 Beren: 00:20:078 (4) - changed 0.0b nice idea
17:56 Irreversible: :D
17:56 Irreversible: 00:32:293 (1,2) - idk how you feel, but for me it's a bit empty, i know you want to emphasize this part with another type of htisound, but what about adding whistle on each slider end?
17:56 Irreversible: 00:34:449 (5) - and here
17:57 Irreversible: 00:45:946 (4) - just some nazi xD move to 428 264 b:
17:57 Irreversible: it looks a bit interrupted if i look at it now, it should be fixed if you move it there
17:58 Irreversible: 00:59:599 (2) - slider end is not stacked exactly on00:58:162 (1) - slider start of this
17:59 Beren: 00:59:599 (2) - fixed
17:59 Irreversible: 01:21:156 (1) - and another nazi, this slider looks quite close to 01:20:437 (4) - , i prefer moving it 1 grid to the right
18:00 Beren: 00:32:293 (1,2) - what your mean?.. sorry my english is bad
18:00 Irreversible: oh it's a bit empty without whistle hitsound on slider end 00:32:293 (1) - 00:33:012 (2) -
18:00 Irreversible: -> add one on slider end of those
18:02 Irreversible: 01:29:419 (3) - i like this rhythm, but i suggest deleting this circle and add a reverse 01:28:341 (2) - so that beginner player won't fail at the end
18:02 Beren: added 0.0b
18:05 Beren: fixed
18:05 Irreversible: yay : D
18:05 Irreversible: i love this easy
18:06 Irreversible: and this sb is so great, i wanna learn how to sb haha!
18:06 Beren: this easy is gd :p
18:06 Irreversible: oh
18:06 Irreversible: ops..
18:06 Beren: i only make another..... orz
18:06 Irreversible: :S
18:06 Beren: lazyyyy
18:06 Irreversible: i hope the mapper is ok
18:06 Beren: :D
18:07 *Irreversible is editing [http://osu.ppy.sh/b/295143 Qrispy Joybox feat.mao - Ume Yuki Yo [Another]]
18:07 Irreversible: 00:09:299 (1,2,3,4,5,6) - o m g i love that pls marry me XD
18:07 Irreversible: i'll testplay first if you want to spectate
18:07 Beren: okkkkk :3
18:09 Irreversible: OMG what the hell i'm so nob
18:09 Irreversible: noob*
18:09 Irreversible: hahaha
18:10 Beren: dont worry
18:11 Beren: its ok ^^ thank you for playing
18:11 Irreversible: omgi will get that
18:13 Irreversible: ok let's start modding XD
18:13 Irreversible: great fun
18:13 Irreversible: i love not too high bpm challenging maps
18:14 *Irreversible is editing [http://osu.ppy.sh/b/295143 Qrispy Joybox feat.mao - Ume Yuki Yo [Another]]
18:14 Irreversible: : D: D
18:14 Irreversible: :D :D*
18:15 Beren: bpm 167 is higt for me ~.~
18:15 Irreversible: 00:01:934 (2) - i'm not sure about this NC here, i'd rather apply it here 00:02:114 (1) - because of the pattern
18:15 Irreversible: well maybe ignore that i'm not sure lol xD
18:15 Irreversible: better leave it
18:16 Irreversible: ok first suggestion
18:16 Irreversible: 00:08:581 (7,8,9) - those three notes sound different to me (in the song)
18:16 Irreversible: so i would make another pattern here
18:17 Beren: o.o http://puu.sh/4tF7B.jpg i try but look like 2 batter
18:17 Irreversible: yeah ignore my NC suggestion haha
18:17 Irreversible: http://puu.sh/4tF8U.jpg ok here it is
18:17 Irreversible: 00:08:940 (9) - is stacked to 00:08:581 (7) -
18:17 Irreversible: 00:08:760 (8) - is at 4 84
18:18 Irreversible: if you apply this, DS between 00:08:940 (9,1) - will be less confusing too, because it's higher (there's a little break)
18:19 Irreversible: if you want to put more fun, 00:08:760 (8) - place this on 36 220 instead
18:19 Irreversible: 00:08:581 (7) - and apply NC here, to make it readable
18:19 Irreversible: http://puu.sh/4tFdQ.jpg
18:19 Irreversible: 00:08:760 (2) - sry, place at 28 216
18:20 Irreversible: (did you understand that? omg XD sorry for being confusing ^^)
18:21 Irreversible: 00:08:221 (5,6,2) - you also have triangle pattern here if you apply ^
18:21 Beren: http://puu.sh/4tFiP.jpg i changed this
18:22 Irreversible: oh looks a bit messy imo D:
18:23 Irreversible: but you can leave it like that if you like it :)
18:23 Irreversible: http://puu.sh/4tFmO.jpg my suggestion is this
18:23 Irreversible: but ok i go on now ~
18:35 Irreversible: wb XD
18:35 Irreversible: well, i dc'd
18:35 Beren: what is dc'd ?_?
18:35 Irreversible: disconnect
18:36 Beren: dc'd +11111111
18:36 Beren: :D
18:36 Irreversible: xD haha ok let's go on
18:36 Irreversible: did you think about my suggestion?
18:37 Beren: i cant read your note sequence..
18:37 Irreversible: oh
18:37 Irreversible: about this
18:37 Irreversible: http://puu.sh/4tFSY.jpg
18:37 Beren: i changed like http://puu.sh/4tFSS.jpg
18:38 Beren: where is (9)..
18:38 Irreversible: well you know the jump should be 00:08:581 (7) -
18:38 Irreversible: (9) is under (7)
18:39 Beren: not beautiful..
18:40 Irreversible: up to you :3
18:40 Irreversible: i think it fits the song perfectly with this flow breaker jump
18:41 Irreversible: 00:09:299 (1,2,3,4,5) -
18:41 Irreversible: i really love this pattern
18:42 Irreversible: but it's not made really neat, because 00:11:096 (6) - is just not in the middle you know?
18:42 Beren: i know how to change :D
18:42 Irreversible: :D
18:43 Irreversible: 00:11:455 (7) - apply NC on this to make it more readable, it confused me a bit tbh
18:43 Beren: http://puu.sh/4tG68.jpg fixed
18:43 Irreversible: :D!
18:43 Beren: added nc
18:45 Irreversible: 00:15:048 (2) - is a bit confusing imo, this seems to be an 1/4 note
18:45 Irreversible: but it's 1/2
18:46 Irreversible: http://puu.sh/4tGcj.jpg what about something like this?
18:47 Beren: sorry >_< i dont want change this
18:47 Irreversible: kk :P
18:47 Irreversible: just saying this because
18:47 Irreversible: people always tell me to do that
18:47 Irreversible: (i always do it like you :PP)
18:47 Irreversible: 00:16:305 (9) - i like your patterns like this but this really confuses me because i cannot see it
18:48 Irreversible: but you can leave it, i have no idea, i guess it's fine
18:49 Beren: orz
18:49 Irreversible: 00:17:563 (1) - i feel more confortable if you would CTRL + G this
18:49 Irreversible: wait no
18:49 Irreversible: man wtf Q-Q i have to update
18:50 Beren: nani?! whatt update..
18:50 Irreversible: i changed something before
18:50 Irreversible: .__. k now it's ok
18:50 Irreversible: 00:19:359 (1,2,3) - this is not made properly i suppose
18:50 Irreversible: 00:19:718 (3) - i suggest moving this a tiny bit to the left.
18:51 Beren: okkk
18:52 Irreversible: 00:27:263 (5,6) - could you explain me this placing please? o:
18:52 Irreversible: because it' doesn't flow well at all, if you have your reasons though it'd be okay
18:54 Irreversible: 00:29:599 (2,3,4) - press at this once and move all to 80 284, i can show you the reason http://puu.sh/4tGw7.jpg
18:54 Irreversible: 00:31:575 (4) - this is one part i really dislike here, if you play it, it looks really messy and just randomly put there..
18:55 Irreversible: 00:31:575 (4) - maybe move to 380 20?
18:55 Irreversible: you don't have the overlap then.
18:56 Irreversible: 00:30:856 (1,2,3) - check your DS here please, it's 0.46 and then 0.52, it should be consistent
18:56 Beren: http://puu.sh/4tGAD.jpg my flow..
18:56 Irreversible: 00:32:114 - there is definetly missing a circle here, according to the lyrics
18:56 Irreversible: did you use this kind of flow somewhere else?
18:58 Irreversible: 00:34:090 (6) - same as before, not really in the middle
18:58 Irreversible: 00:40:557 (3) - i had problems reading this in game, please apply a NC to make it readable (its' really invisible)
18:59 Irreversible: 00:51:245 - what about adding a circle here to fit the background ? (i hope you can hear it) it feels better while playing too, but please move 00:51:515 (4) - to somewhere else if you apply
19:00 Irreversible: 00:51:694 (1) - CTRL + G would give this a pretty better effect, i often use this too! :D i like it
19:00 Irreversible: 00:52:413 (2,3,4,5,6,7,8) - pls watch out that the things you want to have stacked are stacked 100%
19:01 Irreversible: 00:56:365 (2) - can you blanket this a little bit more? it would look better as if when it is so flat >< http://puu.sh/4tGNT.jpg
19:02 Irreversible: 01:00:497 (1,1,1) - i like anti jumps, but this is unplayable for me, the song is quite fast and your spacing is quite high, and i always play 1/4 here, you could consider another pattern here. this is totally up to you though
19:02 Irreversible: (same for all other pattenrs like that)
19:02 Beren: too many ..most fixed
19:02 Irreversible: 01:14:688 (1,2,3,4,5,6) - this should be a curve right? currently it isn't made properly, please try it again =v=
19:03 Irreversible: and try making 01:15:407 (1) - fitting to the other curve (a bit to the right)
19:03 Irreversible: 01:23:491 (1,1,1) - :C combo breaker, it really kills the flow imo
19:04 Irreversible: 01:27:353 - i was confused, because here is nothing, but i can hear something in the background, maybe you want to add a circle here.
19:04 Irreversible: 01:31:215 (9) - NC as a finish=?
19:06 Irreversible: haha sry that i was so fast right now, but i hope i helped you
19:08 Beren: thank you very much! fixed
19:08 Irreversible: map is really fun imo :)
Lan wings
hi 神音效神SB
kazumikos
meow~ o_O

[General]

Just wanna comment on the combo color.. well it kinda blends on the BG o3o especially when the flow occurs at fast pace.. it's [Another] im talking about :roll:

[Another]

00:51:694 (1) - not sure why you put x0.5 here while the rhythm didnt hint on slow down hm...
00:52:413 (2,3,4) - a bit confusing here, i tend to see 00:52:413 (2,3) - as 1/4 and miss (3). But after a few tries i was able to make it.
01:03:371 (1,1,1) - unlike 01:00:497 (1,1,1) - (which i was only struggling a bit), the stack on 01:02:832 (5,6,7) - gave a false signal on 01:03:371 (1,1,1) - that makes me think "ah.. so this must be 1/4 notes :3" and miss
01:06:245 (1,1,1) - kinda the same, even after i gained experience from 01:03:371 (1,1,1) - xD

[Hyper]

00:01:754 - decrease the volume to 5% like 00:07:144 (1) - ?
00:11:814 - how about rise the volume here and put whistle at the end?
01:03:371 (1,2,3) - really cant recommend this anti jump but if you want to, put nc on 01:03:551 (2,3) - like [Another]? o3o
01:13:970 (1,2,3,4) - shouldnt these be 1/3?
01:16:665 (4) - interesting fact: many ppl tend to come back to 01:15:946 (4,2) - to find 01:16:665 (4) - here xDDD it's fine as now though

[Hard]

fine o_O

[Normal]

Sv is a bit too high for my taste but overall it's fine

[Easy]

High sv >3>
00:01:395 (2,3) - stacking is not recommended here as this is an easy, move 00:01:395 (2) - to somewhere else?
00:04:269 (2,3) - same ^
00:07:144 (2,3) - ^
00:43:790 (1,2,3) - sorry my hand was itchy ;_;
http://puu.sh/4wyJK.jpg
please make the sliders look smoother?

Oh wait.. i fotgot to comment on nice SB O_o
lkx_Shore

kazumikos wrote:

meow~ o_O
[Easy]

High sv >3> 0.0
00:01:395 (2,3) - stacking is not recommended here as this is an easy, move 00:01:395 (2) - to somewhere else?
00:04:269 (2,3) - same ^
00:07:144 (2,3) - ^
00:43:790 (1,2,3) - sorry my hand was itchy ;_;
http://puu.sh/4wyJK.jpg
please make the sliders look smoother?

Oh wait.. i fotgot to comment on nice SB O_o
All fix,Thank you!

Easy
osu file format v12

[General]
AudioFilename: MEIXUEYE.mp3
AudioLeadIn: 2000
PreviewTime: 45946
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 59868,68940,104150
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Ume Yuki Yo
TitleUnicode:梅雪夜
Artist:Qrispy Joybox feat.mao
ArtistUnicode:Qrispy Joybox feat.mao
Creator:Beren
Version:Easy
Source:REFLEC BEAT colette
Tags:bakahuang iidx flask alacat lkx_Shore
BeatmapID:302253
BeatmapSetID:113686

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,34649,39476
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
677,359.281437125748,4,1,1,60,1,0
19359,-100,4,1,2,60,0,0
20078,-100,4,1,1,60,0,0
22952,-100,4,1,2,60,0,0
23671,-100,4,1,1,60,0,0
50257,-100,4,1,2,60,0,0
50976,-100,4,1,1,60,0,0


[Colours]
Combo1 : 218,190,226
Combo2 : 255,204,230
Combo3 : 255,130,192
Combo4 : 223,102,193

[HitObjects]
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192,136,1395,1,2,0:0:0:0:
256,268,1934,2,0,L|256:344,1,60
364,192,3551,2,0,P|388:172|400:144,1,60,4|0,0:0|0:0,0:0:0:0:
320,24,4269,1,2,0:0:0:0:
256,156,4808,2,0,L|256:232,1,60
140,280,6425,6,0,L|84:256,1,60,4|0,0:0|0:0,0:0:0:0:
132,120,7144,1,2,0:0:0:0:
228,228,7682,2,0,P|256:236|288:228,1,60
383,45,9299,5,8,0:0:0:0:
471,216,10018,1,8,0:0:0:0:
300,304,10736,1,8,0:0:0:0:
208,132,11455,2,0,P|152:112|96:128,1,120,8|0,0:0|0:0,0:0:0:0:
48,212,12174,6,0,B|100:236|140:212|140:212|208:344,1,240,4|0,0:0|0:0,0:0:0:0:
304,344,13251,1,0,0:0:0:0:
304,344,13611,2,0,P|364:332|396:284,1,120,2|0,0:0|0:0,0:0:0:0:
376,192,14329,1,8,0:0:0:0:
288,152,14688,2,0,P|256:136|240:108,1,60,0|0,0:0|0:0,0:0:0:0:
244,68,15048,6,0,B|156:36|156:108|60:64,2,180,4|0|8,0:0|0:0|0:0,0:0:0:0:
340,72,16485,1,4,0:0:0:0:
288,152,16844,1,8,0:0:0:0:
244,68,17203,1,2,0:0:0:0:
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248,264,22952,1,8,0:0:0:0:
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364,248,25108,2,0,P|344:308|360:364,1,120,2|0,0:0|0:0,0:0:0:0:
440,312,25826,1,8,0:0:0:0:
456,216,26185,1,0,0:0:0:0:
384,152,26545,5,4,0:0:0:0:
256,296,27263,1,2,0:0:0:0:
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108,320,29419,6,0,P|160:348|220:336,1,120,4|2,0:0|0:0,0:0:0:0:
376,228,30497,1,2,0:0:0:0:
312,156,30856,2,0,P|280:208|288:264,1,120,0|2,0:0|0:0,0:0:0:0:
468,200,31934,1,2,0:0:0:0:
404,128,32293,6,0,P|373:75|319:56,1,120,4|10,0:0|0:0,0:0:0:0:
232,96,33012,2,0,L|108:96,1,120,8|6,0:0|0:0,0:0:0:0:
20,64,33730,1,4,0:0:0:0:
44,156,34090,1,8,0:0:0:0:
72,248,34449,1,6,0:0:0:0:
384,136,40916,6,0,B|360:112|328:120|328:120|288:172|324:232,1,180,4|0,0:0|0:0,0:0:0:0:
344,272,41635,2,0,B|320:340|256:340|256:340|232:316|192:312,1,180,2|0,0:0|0:0,0:0:0:0:
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168,120,43072,2,0,P|112:92|180:44,1,180,2|0,0:0|0:0,0:0:0:0:
228,52,43790,6,0,P|276:84|336:84,1,120,4|0,0:0|0:0,0:0:0:0:
412,144,44509,2,0,P|364:176|304:176,1,120,4|0,0:0|0:0,0:0:0:0:
228,236,45227,2,0,P|276:268|336:268,1,120,4|0,0:0|0:0,0:0:0:0:
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256,352,46665,6,0,P|180:308|92:328,1,180,4|0,0:0|0:0,0:0:0:0:
60,360,47383,1,2,0:0:0:0:
156,192,48102,1,8,0:0:0:0:
44,36,48820,2,0,P|88:76|148:76,1,120,2|0,0:0|0:0,0:0:0:0:
240,48,49539,5,4,0:0:0:0:
420,120,50257,1,8,0:0:0:0:
232,164,50976,2,0,P|200:216|272:300,1,180
312,304,51694,2,0,P|376:308|416:344,1,120,2|0,0:0|0:0,0:0:0:0:
464,260,52413,5,4,0:0:0:0:
424,72,53132,2,0,B|392:72|372:92|372:92|352:72|308:72,1,120,2|0,0:0|0:0,0:0:0:0:
304,168,53850,2,0,B|266:168|246:148|246:148|226:168|194:168,1,120,4|0,0:0|0:0,0:0:0:0:
176,72,54569,1,8,0:0:0:0:
80,88,54928,1,8,0:0:0:0:
96,184,55287,5,4,0:0:0:0:
132,372,56006,1,4,0:0:0:0:
316,316,56724,2,0,L|432:280,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
256,240,57802,1,4,0:0:0:0:
164,220,58162,6,0,B|120:176|72:188|72:188|24:120|72:60,1,240,6|0,0:0|0:0,0:0:0:0:
258,63,59599,2,0,B|305:121|257:189|257:189|209:177|165:221,1,240,4|0,0:0|0:0,0:0:0:0:
196,336,61036,6,0,P|256:316|308:336,1,120,4|0,0:0|0:0,0:0:0:0:
396,304,61754,1,2,0:0:0:0:
436,116,62473,2,0,L|364:216,1,120,4|0,0:0|0:0,0:0:0:0:
300,284,63191,2,0,B|268:272|256:244|256:244|244:272|216:284,1,120,8|0,0:0|0:0,0:0:0:0:
136,228,63910,5,4,0:0:0:0:
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258,80,65347,2,0,P|304:112|364:104,1,120,4|0,0:0|0:0,0:0:0:0:
443,47,66066,1,2,0:0:0:0:
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356,132,68221,1,4,0:0:0:0:
256,296,68940,1,2,0:0:0:0:
156,132,69659,6,0,P|96:196|112:280,1,180,4|0,0:0|0:0,0:0:0:0:
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196,248,77563,2,0,B|256:268|256:268|312:248,1,120,2|0,0:0|0:0,0:0:0:0:
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52,40,83671,1,2,0:0:0:0:
80,132,84030,6,0,L|80:252,1,120,12|0,0:0|0:0,0:0:0:0:
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312,340,85467,1,4,0:0:0:0:
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312,44,86904,6,0,P|204:44|180:100,2,180,12|0|2,0:0|0:0|0:0,0:0:0:0:
316,140,88341,2,0,B|376:140|400:88|400:88|400:132|420:168,2,180,6|0|8,0:0|0:0|0:0,0:0:0:0:
220,128,89778,6,0,B|172:116|152:64|152:64|76:64|24:184|72:276,1,360
148,332,91215,5,2,0:0:0:0:
Axey

kazumikos wrote:

meow~ o_O

[Hyper]

00:01:754 - decrease the volume to 5% like 00:07:144 (1) - ? yeah..it's my problem X3
00:11:814 - how about rise the volume here and put whistle at the end? i think 5% is better
01:03:371 (1,2,3) - really cant recommend this anti jump but if you want to, put nc on 01:03:551 (2,3) - like [Another]? o3o ok~
01:13:970 (1,2,3,4) - shouldnt these be 1/3? yeah thx
01:16:665 (4) - interesting fact: many ppl tend to come back to 01:15:946 (4,2) - to find 01:16:665 (4) - here xDDD it's fine as now though I think about this problem too but I think now the pattern looks better and can see clearly~
thanks for your modding ~

http://puu.sh/4yWxQ.osu
Topic Starter
Beren

kazumikos wrote:

meow~ o_O

[General]

Just wanna comment on the combo color.. well it kinda blends on the BG o3o especially when the flow occurs at fast pace.. it's [Another] im talking about :roll: added new combo colour


[Another]

00:51:694 (1) - not sure why you put x0.5 here while the rhythm didnt hint on slow down hm...
00:52:413 (2,3,4) - a bit confusing here, i tend to see 00:52:413 (2,3) - as 1/4 and miss (3). But after a few tries i was able to make it.
01:03:371 (1,1,1) - unlike 01:00:497 (1,1,1) - (which i was only struggling a bit), the stack on 01:02:832 (5,6,7) - gave a false signal on 01:03:371 (1,1,1) - that makes me think "ah.. so this must be 1/4 notes :3" and miss
01:06:245 (1,1,1) - kinda the same, even after i gained experience from 01:03:371 (1,1,1) - xD

fixed

Oh wait.. i fotgot to comment on nice SB O_o
thank you~
Bless
有生之年能再见到Beren的图表示十分感动T_T

[General]
01:21:156 - 这地方的SB有点吓人啊。。。一个黑影唰一下的闪过。。是应该搞慢一点还是怎么的我也不懂,反正看一次吓尿一次/_\

[Easy]
00:31:575 - add note

[alacat's pantsu]
pantsu?! why pantsu?! o3o
00:38:042 (1) - move to 00:38:221 and reset it to fit DS
01:06:066 (5) - add a repeat

[Hard]
00:01:395 (2) - 尾巴消音,后边都消了就这里留着20%目测忘了?
01:32:653 (1) - 加个note然后把spinner放后边蓝线开始转,不然总觉得没完是的少点什么...

[Hyper]
00:43:790 (1,2,3,4,5) - 此处为1/3节奏,如果这么做请务必把00:43:790 (1) - 的尾巴拉到00:44:030 - 也就是两条白线间2/3的位置,00:44:150 (2,3,4,5) - 同理 我这个人mod图一向不强求别人怎么改,我如果都强求了说明问题很严重了呀阿黄亲>_<
00:50:617 (6) - 滑条缩短1/4拍,尾巴消音,然后00:50:976 - 加单note或者和00:51:156 (1) - 连成slider,个人倾向第二种
01:02:473 (1,2,3) - 希望和其他3连一样统一成0.3DS
01:03:371 (1,1,1) - 为什么唯独这里要用这种梗坑一次人呢。。。我的想法是要么不坑要坑全坑。。。
01:08:221 (3,4) - 前边的01:06:784 (1,2,1,2) - 这么做可以,但是这两个请务必换成1/3节奏

[Another]
00:08:760 (8,9) - ctrl+g比较好
00:11:096 (6,1) - 没对齐
00:35:347 (1,2,3,4,5,6) - 1折返,6取消折返,2~6整体往后移1/2,排列你自己看着重新弄一下...比如1 ctrl+g什么的...
00:38:221 (1,2,3,4,5,6) - 同上,00:40:377消音,排列别忘了修
00:41:096 (1,2,3,4,1,2,3) - 同上,00:43:431 (3) - 可以改成单note
01:15:676 (2,3) - 3好好的和4做成slider吧。。。这样突然来一个觉得很突兀
01:25:467 (1,2,3,4,5) - 前边好好的0.5ds怎么突然变0.8了。。音乐又没变,你这样后边的01:26:365 (1,1,1) - 和这个DS差不多很容易看乱
01:26:904 (1,2,3,4,5) - 同上
01:27:263 - 不知道为什么节奏从这开始一下变简单了,不如还按之前01:21:515 - 的做?

看的不是很仔细还多包涵。。最近感觉耐心大不如从前了orz
lkx_Shore

Bless wrote:

[Easy]
00:31:575 - add note 我跟的轨这里没音...加不加看beren怎么考虑
Thank you!
Irreversible
Is the title Ume Yuki Yo or Umeyukiyo? The ranked one is called umeyukiyo.
Topic Starter
Beren

Bless wrote:

有生之年能再见到Beren的图表示十分感动T_T T_T JJ

[General]
01:21:156 - 这地方的SB有点吓人啊。。。一个黑影唰一下的闪过。。是应该搞慢一点还是怎么的我也不懂,反正看一次吓尿一次/_\ 这个我也不是很满意但是不知道要怎么改啊,让我这几天想想

[Another]
00:08:760 (8,9) - ctrl+g比较好 ok
00:11:096 (6,1) - 没对齐 ^
00:35:347 (1,2,3,4,5,6) - 1折返,6取消折返,2~6整体往后移1/2,排列你自己看着重新弄一下...比如1 ctrl+g什么的... 这个我感觉还是现在好啊
00:38:221 (1,2,3,4,5,6) - 同上,00:40:377消音,排列别忘了修 ^
00:41:096 (1,2,3,4,1,2,3) - 同上,00:43:431 (3) - 可以改成单note ^
01:15:676 (2,3) - 3好好的和4做成slider吧。。。这样突然来一个觉得很突兀 改了
01:25:467 (1,2,3,4,5) - 前边好好的0.5ds怎么突然变0.8了。。音乐又没变,你这样后边的01:26:365 (1,1,1) - 和这个DS差不多很容易看乱 改了
01:26:904 (1,2,3,4,5) - 同上 改了
01:27:263 - 不知道为什么节奏从这开始一下变简单了,不如还按之前01:21:515 - 的做? 这个是因为要结尾了

看的不是很仔细还多包涵。。最近感觉耐心大不如从前了orz 已经比我有耐心多了 :cry:
谢谢mod

@lkx 不改没问题
Topic Starter
Beren

Irreversible wrote:

Is the title Ume Yuki Yo or Umeyukiyo? The ranked one is called umeyukiyo.
changed. thanks
Topic Starter
Beren

Bless wrote:

[Hyper]
00:43:790 (1,2,3,4,5) - 此处为1/3节奏,如果这么做请务必把00:43:790 (1) - 的尾巴拉到 改啦
00:44:030 - 也就是两条白线间2/3的位置,00:44:150 (2,3,4,5) - 同理 我这个人mod图一向不强求别人怎么改,我如果都强求了说明问题很严重了呀阿黄亲>_< 改啦
00:50:617 (6) - 滑条缩短1/4拍,尾巴消音,然后00:50:976 - 加单note或者和00:51:156 (1) - 连成slider,个人倾向第二种
01:02:473 (1,2,3) - 希望和其他3连一样统一成0.3DS 改啦
01:03:371 (1,1,1) - 为什么唯独这里要用这种梗坑一次人呢。。。我的想法是要么不坑要坑全坑。。。 把前面的三连改了应该不坑了
01:08:221 (3,4) - 前边的01:06:784 (1,2,1,2) - 这么做可以,但是这两个请务必换成1/3节奏 改啦
大黄偷懒让我改啦~ 8-)
ampzz

General
  1. Offset I found to be just a tiny bit late (3ms) so I would recommend to use 674 instead.
  2. Any reason for no kiai time(s)? Personally I would recommend to copy the ones LKs used which would be -
    First kiai: 00:46:662 - until 00:58:159 -
    Second kiai: 01:09:656 - until 01:32:653 - (roughly)
  3. You have an extra .osb file in the beatmap entitled "Qrispy Joybox feat.mao - Ume Yuki Yo (Beren)"; remove it since it doesn't do anything for the mapset.
  4. I loved the storyboard work on this with nothing at all to complain about with it. ( ̄▽ ̄人)

Note: All of these mods are after the offset correction has been implemented.

Easy
In general the intro for this felt a bit lacking with a lot of very dominant sounding tones not being mapped to. If you do want I could sit in-game with you and offer a rhythm which would be very fitting to be mapped which would help alleviate that really empty feeling in the start of this.
  1. 00:10:733 (3,4) - I feel that using this rhythm is more appropriate to accurately follow the song's pace -
    SPOILER
    00:10:733 (3) - 1/1 slider with a repeat end.
    00:11:811 (4) - Circle here instead.
  2. 00:15:045 (1,4) - Hit burst off (1) still lingers during a play through which can (and will) confuse quite a few beginners so I would suggest to rearrange this combo area so the overlap doesn't happen.
  3. 00:14:685 (5) - Not really a fan of 1/2 sliders leading into new combo all of 1/2 snap away; why not replace it with a lone circle?
  4. 00:20:075 (4,1) - There's two issues here.
    First: The spacing changes from 0.8x to 0.7x snap.
    Second: Blanketing on this is incorrect; use this instead which will also correct the spacing difference -
    SPOILER
    48,148,20075,2,0,L|166:131,1,120,8|0,0:0|0:0,0:0:0:0:
    253,171,20793,6,0,P|259:112|230:60,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
  5. 00:23:668 (1) - This didn't make a whole lot of sense to me as the repeat doesn't really fall on anything significant at all. You would be better off to end the slider on 00:24:386 - with a circle being placed at 00:24:745 - for a better rhythm sound.
  6. 00:28:697 (4) - End this 1/2 tick earlier on 00:29:057 -.
  7. 00:30:135 - Just sounds off not having a circle here.
  8. 00:31:572 - Same as above.
  9. 00:33:009 (2,3,4) - This might trap some players as they will probably misjudge the (3,4) ordering but it's nothing all that big.
  10. 00:40:913 (1) - Really steep slider which will trip up a lot of beginners; straighten the slider out or just give it a natural curve.
  11. 00:43:069 (4) - This slider is just a plain no. It overlaps onto itself which is guaranteed to throw every new player off and as far as I know, these are unrankable sliders anyhow.
  12. 00:46:662 (1,2) - Considering how the rest of the map has been, this is a rather harsh combination. I would really suggest just to remove the (2) and make (1) longer.
  13. 00:58:159 (1,2) - (2) overlapping onto the very start of (1) will throw a few people off; I would suggest moving it.
  14. 00:59:236 - Considering how you've mapped the two slider in this area of music, this could really do with a circle here.
  15. 01:02:111 - Same here. However in saying that...
  16. 01:01:033 (1,2) - This I wasn't really fond of as the main beats in this section aren't mapped to. What I mean is that you're missing out on the really audible 01:01:572 - being mapped; which you could achieve by having a slider repeat off this timeline.
  17. 01:06:063 (4,1) - Players will try to hit (1)'s end point instead of the start, angle (1) so that the mental trap doesn't happen.
  18. 01:26:901 (1) - It's a rather steep and unnatural feeling entry into this slider's arc, I would suggest to change it to something like this which also corrects the blanketing for both (1) and (2) sliders -
    SPOILER


    310,43,86901,6,0,P|234:86|224:172,2,180,12|0|2,0:0|0:0|0:0,0:0:0:0:
    315,140,88338,2,0,B|376:133|397:86|397:86|399:132|414:160,2,180,6|0|8,0:0|0:0|0:0,0:0:0:0:
  19. 01:31:212 (1) - This random jump at the end doesn't work and I didn't like it. I know you were trying to blanket the circle with the slider but it's just a bit harsh in the easiest difficulty.

alacat's pantsu
I really liked the layout of this difficulty.
  1. 00:17:560 (1) - Having this slider end on the dominant downbeat was kind of a kill joy. Would suggest to have a circle (or slider) start on 00:17:919 - instead.
  2. 00:22:230 (5,6) - Blanketing was incorrect here, shape up (5) to completely blanket (6).
    SPOILER
    396,72,22230,2,0,P|453:99|483:156,2,130,12|0|8,0:0|0:0|0:0,0:0:0:0:
  3. 00:48:817 (4,1,2,3) - I would really like it if (1,2) were located lower so it naturally flows off (4)'s end, like this -
  4. 01:18:278 (1,2,3) - This sort of felt lacking with it just dully moving along in a weird arc in my opinion.. Try to liven it up a little bit more with maybe a blanket around 01:19:715 (3) - ?

Hard
  1. 00:00:674 (1,2) - This and ones following it I found to be a bit confusing. I could play them fine with HD on a sightread run but it just felt weird.
  2. 00:17:021 (4,5) - Considering how much of a jump area happened with 00:16:662 (2,3,4) - It was really awkward reacting to the sudden lull. I would suggest to move (5) further away; even just sitting it above 00:17:919 (1) - would play nicely.
  3. 00:17:919 (1,2,3) - Weird angle/flow happens here with the abrupt stop. Would suggest to arc (1) better so it sits nicely into their direction.
  4. 00:19:356 (1,2) - Didn't like the overlap here, why not move (2) slightly further away?
  5. 00:51:691 (3) - This would play/read/sound better as a 1/1 slider instead.
  6. 00:53:847 (5,6) - This overlap was nasty, please move (6) so it doesn't hide under (5)'s body.
  7. 01:08:218 (5) - This both works, and doesn't at the same time. I find it a shame that the audible roll we still hear isn't mapped.
  8. 01:31:033 (1,2) - This is a rather abrupt change in pass considering how everything else has been mapped. Get rid of the 1/4 slider here and just use two circles instead.

Hyper
Pretty solid, a few things to nitpick here.
  1. 00:09:299 (1,2,3,4,1,2) - What do these slider ends match up to? I can't hear anything audible for them.
  2. 00:45:587 (6) - This should really be a 2/3 slider as well as it is exactly the same sound as everything else mapped in this area.
  3. 00:45:766 (7,8) - Considering what you were mapping to for this entire combo it feels really off having these beats here.
  4. 00:46:485 (2,3) - There is nothing here audible at all, why do these exist?
  5. 00:52:682 (3) - Same as above.
  6. 00:53:850 (1,2,3) - These should really be 1/2 sliders instead.
  7. 00:55:647 (3) - Same as above.
  8. 01:08:221 (3,4) - Considering which rhythm/tempo you were mapping with 01:06:784 (1,2,1,2) - this turns out to be a rather abrupt mid combo change on what you are playing to. I found it a little awkward since these had the 1/3 sections mapped to it instead of everything else in this area.
  9. 01:09:479 (6,7) - Same thing as 00:46:485 (2,3) - with these beats not existing.

Another
Not really all that much to pick at here, this difficulty is amazing.
  1. 01:20:614 (6,7,8,1) - The hit burst from (8) basically covers up most of this slider/repeat end.
  2. 01:22:230 (6,7,8,2) - Same as above.
Axey

ampzz wrote:

Hyper
Pretty solid, a few things to nitpick here.
  1. 00:09:299 (1,2,3,4,1,2) - What do these slider ends match up to? I can't hear anything audible for them. I love this part :3
  2. 00:45:587 (6) - This should really be a 2/3 slider as well as it is exactly the same sound as everything else mapped in this area. fixed
  3. 00:45:766 (7,8) - Considering what you were mapping to for this entire combo it feels really off having these beats here.changed
  4. 00:46:485 (2,3) - There is nothing here audible at all, why do these exist? removed notes and changed sth on this pattern
  5. 00:52:682 (3) - Same as above.i will change this pattern if someone says this problem again
  6. 00:53:850 (1,2,3) - These should really be 1/2 sliders instead.it isnt a big problem
  7. 00:55:647 (3) - Same as above. Same as above.
  8. 01:08:221 (3,4) - Considering which rhythm/tempo you were mapping with 01:06:784 (1,2,1,2) - this turns out to be a rather abrupt mid combo change on what you are playing to. I found it a little awkward since these had the 1/3 sections mapped to it instead of everything else in this area. all change into 1/3 slider thanks.
  9. 01:09:479 (6,7) - Same thing as 00:46:485 (2,3) - with these beats not existing.doesnt affect on the hit
thanks
Topic Starter
Beren

ampzz wrote:

General
  1. Offset I found to be just a tiny bit late (3ms) so I would recommend to use 674 instead. fixed
  2. Any reason for no kiai time(s)? Personally I would recommend to copy the ones LKs used which would be - i dont like kiai time :?
    First kiai: 00:46:662 - until 00:58:159 -
    Second kiai: 01:09:656 - until 01:32:653 - (roughly)
  3. You have an extra .osb file in the beatmap entitled "Qrispy Joybox feat.mao - Ume Yuki Yo (Beren)"; remove it since it doesn't do anything for the mapset. deleted
  4. I loved the storyboard work on this with nothing at all to complain about with it. ( ̄▽ ̄人) thanks (`・ω・´)


Another
Not really all that much to pick at here, this difficulty is amazing.
  1. 01:20:614 (6,7,8,1) - The hit burst from (8) basically covers up most of this slider/repeat end. its ok
  2. 01:22:230 (6,7,8,2) - Same as above. changed
thankssssssss :D
lkx_Shore

ampzz wrote:

Easy
In general the intro for this felt a bit lacking with a lot of very dominant sounding tones not being mapped to. If you do want I could sit in-game with you and offer a rhythm which would be very fitting to be mapped which would help alleviate that really empty feeling in the start of this. Thanks for your help kindness,but my english is so pool...but,maybe I can not understand what you mean well...sorry
  1. 00:10:733 (3,4) - I feel that using this rhythm is more appropriate to accurately follow the song's pace -
    SPOILER
    00:10:733 (3) - 1/1 slider with a repeat end.
    00:11:811 (4) - Circle here instead.
    i hope player click accent...
  2. 00:15:045 (1,4) - Hit burst off (1) still lingers during a play through which can (and will) confuse quite a few beginners so I would suggest to rearrange this combo area so the overlap doesn't happen. ok,i change this note,i think it would be better 00:14:685 (5) -
  3. 00:14:685 (5) - Not really a fan of 1/2 sliders leading into new combo all of 1/2 snap away; why not replace it with a lone circle? fix
  4. 00:20:075 (4,1) - There's two issues here.
    First: The spacing changes from 0.8x to 0.7x snap.
    Second: Blanketing on this is incorrect; use this instead which will also correct the spacing difference - fix,thank you XD
    SPOILER
    48,148,20075,2,0,L|166:131,1,120,8|0,0:0|0:0,0:0:0:0:
    253,171,20793,6,0,P|259:112|230:60,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
  5. 00:23:668 (1) - This didn't make a whole lot of sense to me as the repeat doesn't really fall on anything significant at all. You would be better off to end the slider on 00:24:386 - with a circle being placed at 00:24:745 - for a better rhythm sound. fix
  6. 00:28:697 (4) - End this 1/2 tick earlier on 00:29:057 -. fix
  7. 00:30:135 - Just sounds off not having a circle here. I follow another track,so,it is unnecessary
  8. 00:31:572 - Same as above. same ^
  9. 00:33:009 (2,3,4) - This might trap some players as they will probably misjudge the (3,4) ordering but it's nothing all that big. emmm,i add Newcombo here now.maybe it will help them
  10. 00:40:913 (1) - Really steep slider which will trip up a lot of beginners; straighten the slider out or just give it a natural curve. i don't think so,because slider track is clear
  11. 00:43:069 (4) - This slider is just a plain no. It overlaps onto itself which is guaranteed to throw every new player off and as far as I know, these are unrankable sliders anyhow. same ^
  12. 00:46:662 (1,2) - Considering how the rest of the map has been, this is a rather harsh combination. I would really suggest just to remove the (2) and make (1) longer. ok,fix
  13. 00:58:159 (1,2) - (2) overlapping onto the very start of (1) will throw a few people off; I would suggest moving it. i think is ok
  14. 00:59:236 - Considering how you've mapped the two slider in this area of music, this could really do with a circle here. fix
  15. 01:02:111 - Same here. However in saying that... ok,add note
  16. 01:01:033 (1,2) - This I wasn't really fond of as the main beats in this section aren't mapped to. What I mean is that you're missing out on the really audible 01:01:572 - being mapped; which you could achieve by having a slider repeat off this timeline. ok,change
  17. 01:06:063 (4,1) - Players will try to hit (1)'s end point instead of the start, angle (1) so that the mental trap doesn't happen. emm,i know it...but it is very long time intervals...?i think they will see that "Start"
  18. 01:26:901 (1) - It's a rather steep and unnatural feeling entry into this slider's arc, I would suggest to change it to something like this which also corrects the blanketing for both (1) and (2) sliders -
    SPOILER


    310,43,86901,6,0,P|234:86|224:172,2,180,12|0|2,0:0|0:0|0:0,0:0:0:0:
    315,140,88338,2,0,B|376:133|397:86|397:86|399:132|414:160,2,180,6|0|8,0:0|0:0|0:0,0:0:0:0:
  19. 01:31:212 (1) - This random jump at the end doesn't work and I didn't like it. I know you were trying to blanket the circle with the slider but it's just a bit harsh in the easiest difficulty. ok,fix
Thank you

Easy
osu file format v12

[General]
AudioFilename: MEIXUEYE.mp3
AudioLeadIn: 2000
PreviewTime: 45946
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 59868,68940,104150
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Umeyukiyo
TitleUnicode:梅雪夜
Artist:Qrispy Joybox feat.mao
ArtistUnicode:Qrispy Joybox feat.mao
Creator:Beren
Version:Easy
Source:REFLEC BEAT colette
Tags:bakahuang iidx flask alacat lkx_Shore
BeatmapID:302253
BeatmapSetID:113686

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,35078,39473
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
674,359.281437125748,4,1,1,60,1,0
19356,-100,4,1,2,60,0,0
20075,-100,4,1,1,60,0,0
22949,-100,4,1,2,60,0,0
23668,-100,4,1,1,60,0,0
50254,-100,4,1,2,60,0,0
50973,-100,4,1,1,60,0,0


[Colours]
Combo1 : 218,190,226
Combo2 : 255,204,230
Combo3 : 255,130,192
Combo4 : 223,102,193

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Scorpiour
irc modded with mapper, fix some placement & beat issues with mapper.

Bubbled~~!!
Topic Starter
Beren

Scorpiour wrote:

irc modded with mapper, fix some placement & beat issues with mapper.

Bubbled~~!!
<3
Kite
Oh crap.. totally forgot to mod this map orz
Sorry Beren!!

I'll edit this post to mod if it won't be ranked soon
Axey
瞎了 才2个mod吧喂0A0!!
Chewin
Hello!

General

  1. bg.jpg is not used in the SB. Remove its code from the SB
  2. I didn't get alacat's name diff xD Rename it to alacat's normal please, this title doesn't fit the song or something o.o
Easy

  1. 00:16:482 (2,3) - It could sound nice but it affects the design of the map because of low AR. Move them in this way to make the (2) symmetric with (4).
    SPOILER

    340,68,16482,1,4,0:0:0:0:
    288,148,16841,1,8,0:0:0:0:
  2. 00:35:344 - Start break time from here according to the instrumental sound
  3. 01:01:033 (1) - This slider sounds weird after the previous 00:58:159 (1) because it should end 1/2 later like that one. Make it consistent and extend this slider by 1/2 pls, it's much better IMO
  4. 01:31:572 - What about to add a spinner here that ends on 01:32:650 with 5% volume like the alacat's diff??
Hard

  1. 00:53:847 (5,6) - I don't like how this pattern flows and how it's played honestly.. what about to make something like this, it flows veeery nice http://osu.ppy.sh/ss/1027364
  2. 01:31:033 (1,2) - Remove new combo from the actual (1) and add it on the actual (2)
Hyper

  1. 00:20:075 (3) - Increase the volume from 5% till 15-20% at least because silenced elements are unrankable, you should know it. Do the same for all 5% timing sections please
  2. 01:16:482 (7,8) - I don't agree about using this antijump, it's not a nice idea IMO. I would keep the same previous pattern here: stack the (8) with
  3. 01:16:302 (6) and move the 01:16:841 (1,2,3) where the (8) is actually now or you could also move the (8) stacking it with 01:15:763 (3) (this flows pretty nice)
Another

  1. 00:09:296 (1,2,3,4,5,6) - 00:17:560 (1) - 00:32:290 (1,2,3,4,5,6) - and so on, we are discussing about these kind of burai sliders. Burai sliders are actually unrankable, so I will pop this mapset for now. If everything is fine I will rebubble it (or rank if you get the bubble back). Can't you just change them?
Mapset is awesome, SB is amazing. But those sliders are unrankable. I will let you know about that.
lkx_Shore

Chewin wrote:

Easy

  1. 00:16:482 (2,3) - It could sound nice but it affects the design of the map because of low AR. Move them in this way to make the (2) symmetric with (4).
    SPOILER

    340,68,16482,1,4,0:0:0:0:
    288,148,16841,1,8,0:0:0:0:
  2. 00:35:344 - Start break time from here according to the instrumental sound
  3. 01:01:033 (1) - This slider sounds weird after the previous 00:58:159 (1) because it should end 1/2 later like that one. Make it consistent and extend this slider by 1/2 pls, it's much better IMO
  4. 01:31:572 - What about to add a spinner here that ends on 01:32:650 with 5% volume like the alacat's diff??
All Fix,Thank you :)

Easy
osu file format v12

[General]
AudioFilename: MEIXUEYE.mp3
AudioLeadIn: 2000
PreviewTime: 45946
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 59868,68940,104150
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Umeyukiyo
TitleUnicode:梅雪夜
Artist:Qrispy Joybox feat.mao
ArtistUnicode:Qrispy Joybox feat.mao
Creator:Beren
Version:Easy
Source:REFLEC BEAT colette
Tags:bakahuang iidx flask alacat lkx_Shore
BeatmapID:302253
BeatmapSetID:113686

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,35344,39473
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
674,359.281437125748,4,1,1,60,1,0
19356,-100,4,1,2,60,0,0
20075,-100,4,1,1,60,0,0
22949,-100,4,1,2,60,0,0
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50254,-100,4,1,2,60,0,0
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91931,-100,4,1,1,30,0,0
92290,-100,4,1,1,15,0,0
92650,-100,4,1,1,5,0,0


[Colours]
Combo1 : 218,190,226
Combo2 : 255,204,230
Combo3 : 255,130,192
Combo4 : 223,102,193

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Chewin
what about



SPOILER
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Axey

Chewin wrote:

Hyper

  1. 00:20:075 (3) - Increase the volume from 5% till 15-20% at least because silenced elements are unrankable, you should know it. Do the same for all 5% timing sections please fixed
  2. 01:16:482 (7,8) - I don't agree about using this antijump, it's not a nice idea IMO. I would keep the same previous pattern here: stack the (8) with
  3. 01:16:302 (6) and move the 01:16:841 (1,2,3) where the (8) is actually now or you could also move the (8) stacking it with 01:15:763 (3) (this flows pretty nice)yes, I changed this pattern
thanks!
Garven
Pokie and I were discussing these sliders last night. Another suggestion would be to widen them a little bit more so you still keep the petal shape but the path is much more clear.



There's also that slider at around 17 seconds that could be widened out like the one at 1:20

Topic Starter
Beren

Chewin wrote:

Hello!

General

  1. bg.jpg is not used in the SB. Remove its code from the SB you know
  2. I didn't get alacat's name diff xD Rename it to alacat's normal please, this title doesn't fit the song or something o.o

Hard

  1. 00:53:847 (5,6) - I don't like how this pattern flows and how it's played honestly.. what about to make something like this, it flows veeery nice http://osu.ppy.sh/ss/1027364
  2. 01:31:033 (1,2) - Remove new combo from the actual (1) and add it on the actual (2)

Another

  1. 00:09:296 (1,2,3,4,5,6) - 00:17:560 (1) - 00:32:290 (1,2,3,4,5,6) - and so on, we are discussing about these kind of burai sliders. Burai sliders are actually unrankable, so I will pop this mapset for now. If everything is fine I will rebubble it (or rank if you get the bubble back). Can't you just change them?
Mapset is awesome, SB is amazing. But those sliders are unrankable. I will let you know about that.

all fixed! thanks
Topic Starter
Beren

Garven wrote:

Pokie and I were discussing these sliders last night. Another suggestion would be to widen them a little bit more so you still keep the petal shape but the path is much more clear.



There's also that slider at around 17 seconds that could be widened out like the one at 1:20

thank you garven and pokie! :D changed my sliders
Axey
\:D/ gogo my dear!
Garven
I shouldn't post while in a rush like that, but you might want to consider using Chewie's version if you didn't use them already. They are much better as for as the criteria go. (I didn't even see it while I was banging out that post earlier, haha)

G'luck~
fanzhen0019
没血液 \:D/
Pokie


Had a discussion with mapper via irc, fixed follow stuffs: Offset (+13ms to current), a new combo on Another, Difficulty setting reducing on Hyper.

Take you bubble \o.o/
Irreversible
so many discussions about burai, srsly xD
mancuso_JM_
Rebubbled!

After to increase the volume in the last spinner in all difficulties (via IRC).
No need to give me kudos for that :P
Topic Starter
Beren
thank you \:D/
Chewin
Ok, fixed some wrong combo colour in the Another diff.

Ranked!
Topic Starter
Beren
thanks all <3
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