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OutputP - Negai Hana

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CXu
Here's your recheck. no kds.

[General]
  1. Seems like hit100.png hit100k.png hit300.png hit300k.png hit300g.png are missing o.o
  2. You also need a sliderball, since you skinned the followcircle. Sorry I didn't mention that last time.
  3. You still need to add a sliderborder color. Open your .osu files and add
    SliderBorder: 255,255,255
    (or whatever color you want) under
    [colours]
[Insane]
  1. Did you partially remap this? I can't seem to remember the map being like this before. Tbh, I think I prefer how the old version was more than this. Oh well.
  2. 00:10:908 (3,4,5) - Move a bit down-right so it blankets properly ingame (right now it's off due to stacking).
  3. 00:18:003 (5,6,7) - Hmm, this doesn't seem to play that well for me. The spacing feels a bit too big imo.
  4. 00:58:543 (2,3) - You really shouldn't have a 1/8 jump like this. It's incredibly easy to break your combo here.
  5. 01:26:922 (1,2) - Lower the voilume on the sliderends?
  6. 01:33:408 (5) - New combo. Also same as above.
  7. 01:36:550 (11) - You should delete this note. There's no drum to follow here, and the spacing feels weird.
  8. 01:39:894 (1,2) - Same as the others.
  9. 01:47:800 (3,4) - These notes feel too close to each other. Also consider having the jump between (3,4) instead of (2,3), since the vocals continue on (4).
  10. 01:52:057 (1,2,3,4,5,1) - I think a rhythm like this works better: http://puu.sh/5JRB9.jpg . I'm not sure what your notes are following right now.
[Yuki's hard]
  1. 00:46:077 (1) - Begin at 00:46:178 - to follow the "wo".
  2. 01:11:212 (1) - Should start at 01:11:313 - following the "ha".
  3. 01:53:678 (7) - Move it a bit to the left so it's centered.
[Normal]
  1. 00:45:570 (5,1) - Swap NC.
  2. 00:55:300 (5) - Add NC.
  3. 01:50:232 (5) - Add NC. (Or at 01:51:246 (6) - )
[Easy]
  1. You really should add a silent normal-sliderslide.wav and normal-sliderslide2.wav, so you don't get that sliding sound on every hitsounded tick. :P
  2. 00:58:543 (1) - Whistle?
  3. 01:47:192 (1) - This slider is barely inside the playfield. consider moving it up a bit.
HelloSCV
[General]
  1. current offset feels a little bit slow try offset 9883 (-12)
[Insane]
  1. i recommend you to increase all of volumes to 10% becuase each current volume set hears kinda low
  2. how about adding some extra claps on 01:17:597 (7,8) - this and some similar parts? it would be nice :D
  3. 00:10:300 (2) - how about deleting whistle start unless you add it to all of the similar parts?
  4. 00:18:003 (5,6) - this unexpected large spacing can cause confusion to players imo try adding NC 00:18:003 (5) - here or reduce the distance little?
  5. 00:48:813 (1) - add whistle for consistence with 00:35:840 (2) - here (but i think finish sound is much better o_o)
  6. 00:55:908 (2) - missed clap on end (and 00:57:732 (2) - here too)
  7. 00:58:543 (2,3) - i prefer to use 1/4 beat on here because that stream sounds snapped at 1/16 beats not 1/8 beats and i think snap at 1/4 beats will be better than snap at 1/16 beats
  8. 01:11:617 (1) - hmm i think reducing this spinner's length by 01:13:138 - here and 01:13:543 - add a note here seems much better for rhythm
  9. 01:20:840 (1) - actually this part should be snapped at 1/4 beats, you can hear drum sounds on 01:21:043 - here if you hear the song with 25% playback
  10. 01:33:393 (5) - add NC for consistence with 01:39:880 (1) - here and i think there needs a NC for noticing about abrupt slow down slider
  11. 01:33:799 (6) - consider using ctrl g on here current slider slider feels kinda awkawrd because of velocity and flow
  12. 01:36:550 (11) - this note doesn't look like that it's really needed and wierd, how about deleting it?
  13. 01:40:705 (1) - i'd rather use SC:1 finish than SC:2 finish hitsound here like 01:27:732 (1) - this
  14. 01:53:475 - add a note here plz this space feels really empty for me, maybe this can be fix that issue
will continue this mod tomorrow

[Easy]
  1. i think 0.5 SV set seems too slow, you'd better to use 0.8 at least imo or if you want to use 0.5 SV set, decrease all of difficulty sets to -1 except CS
  2. i have no idea why you added claps on long white tick while other diffs aren't added, adding hitsounsd constantly will be much better
[Normal]
  1. 00:20:840 (2,4) - um how about stacking these notes? -nazi
  2. 00:32:597 (1) - add clap here
  3. 00:43:949 (3) - add whistle on the start instead of the end to have consistence
  4. 00:44:759 (4) - clap on start
  5. 00:44:759 (4,5) - i recommend to add whistles consistantly with previous whistle patterns
  6. 00:47:192 (1,2,3,4) - how about adding whistles on note (1) and (3)? since those have high pitch piano sounds
  7. 00:55:300 (5) - NC for consistence
  8. 01:00:976 (1) - same clap suggestion with Insane diff
  9. 01:27:732 (3) - add NC like 01:01:786 (1) - here and 01:46:786 (6) - here? and use SC:2 claps hears much better
  10. only if you add NC like above suggestion 01:39:894 (1) - delete NC and 01:40:705 (2) - add NC here
  11. 01:42:327 (1) - delete NC and add NC 01:43:949 (3) - here for consistence with first part on kiai time
  12. 01:50:232 (5) - add NC
[Yuki's Hard]
  1. 00:14:151 (4) - consider adding whistle on this slider's start to keep consistence with piano sound (like you added it on 00:13:138 (1,1) - these notes)
  2. 00:34:624 (2) - stop the repeat slider here 00:35:030 - sicne the piano sound is not sustained, try add a note and a 1/2 slider instead like following image
  3. 01:00:165 (1) - same as Insane diff
  4. 01:00:976 (3) - missed clap on start
  5. 01:11:212 (1) - how about moving this spinner to 01:11:313 - here for following vocal sound?
  6. 01:16:584 (1,2) - i don't think this jump is playable enough because you didn't use the jump just like this and it doesn't fit with the music
  7. 01:39:084 (1) - on this part, i think change sequence of slidres and notes like thisseems little bit better and can have consistence with 01:25:300 (2) - here -nazi
    if you need code
    389,27,99084,6,0,P|363:58|328:76,1,80,0|0,0:0|0:0,0:0:0:0:
    256,128,99489,2,0,P|220:146|195:176,1,80
    220,260,99894,1,8,0:0:0:0:
    132,248,100097,1,0,0:0:0:0:
    212,284,100300,1,0,0:0:0:0:
    125,302,100503,1,0,0:0:0:0:
    212,312,100705,6,0,P|237:342|273:361,1,80,4|0,0:0|0:0,0:0:0:0:
    360,364,101111,1,0,0:0:0:0:
    412,292,101313,1,0,0:0:0:0:
    404,204,101516,2,0,P|413:165|405:126,1,80,8|0,0:0|0:0,0:0:0:0:
  8. 01:53:070 (6) - this slider isn't look suitable for Hard diff because of confusion try to add a NC here to fix this issue?
[Insane]
  1. 01:01:786 (1) - using SC:2 claps from this part fits nice with the drum sounds (and it would be great if you add some extra claps (for example 01:17:597 (5,6) - here) as well
beautiful song \:D/ i like it, good luck for rank!
Koiyuki
@CXu and @HelloSCV

thanks for modding
all fixed so no quote :)
Topic Starter
Awaken
@CXu and @HelloSCV

All diffs by myself I've almost remapped.
So now only General problem.

CXu

CXu wrote:

Here's your recheck. no kds.
[General]
  1. Seems like hit100.png hit100k.png hit300.png hit300k.png hit300g.png are missing o.o fixed
  2. You also need a sliderball, since you skinned the followcircle. Sorry I didn't mention that last time. fixed
  3. You still need to add a sliderborder color. Open your .osu files and add
    SliderBorder: 255,255,255
    (or whatever color you want) under
    [colours]
    fixed

HelloSCV

HelloSCV wrote:

[General]
  1. current offset feels a little bit slow try offset 9883 (-12) I think current is ok :D
jonathanlfj
here is the m4m :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Did you cut the mp3 yourself? In this case do not add "Short Ver." to song title because we are not supposed to alter song title even if we shorten the length of it; unless there is an official source indicating the presence of Short Ver., you need to remove it.
Open up your Easy and Normal diff's .osu file, and make sure to have a space separating this section:


[Easy]
00:35:840 (1) - might want a finish here
01:00:976 (1) - this is too soon after spinner for an Easy diff, please shorten the spinner to 01:00:165 or delete this slider
01:08:272 (2) - unsnapped slider end
01:17:192 (4) - think you forgot a NC here
01:24:894 (1,1) - similar to 01:00:976 (1)
01:27:732 (1) - add finish
01:40:705 (1) - ^
01:52:057 (3,4,1) - move it slightly right would improve the flow here:

[Normal]
00:14:354 (2) - i would move this to 00:14:151, since you have been mostly following the piano in this section
00:29:354 (1) - a whistle here would sound great
00:32:597 (1) - forgot clap here
00:45:570 (6) - NC should be here instead of 00:47:192 (1)
00:55:300 (5) - missing NC
01:04:219 (2) - forgot clap
01:48:003 (2) - this blanket here can look a lot better

[Hard]
00:09:895 (1) - 00:35:840 (1) - this section can use more whistles to enrich the hitsounding a bit, for example 00:11:111 (5), 00:17:800 (5), 00:19:422 (4), 00:24:084 (4) etc. all have really loud piano sounds but there are no whistles on them. It would be best if you just came up with a whistle pattern and stick to it for this section to maintain consistency.
00:34:624 (2) - if you listen carefully here this is actually not in 1/4, but a mix of 1/3 and 1/6; try a 1/3 repeat slider here instead
01:03:408 (1,2) - its quite easy to misread this as 1/1 spacing here, try reducing the DS to less than 2.0x
01:19:624 (1,2,3,4) - the rhythm here is quite off; this section is in fact 1/3 snap and would be best if you used something like this:
01:26:922 (4) - i would use two repeat sliders here, the second one with one more repeat to cover for 01:27:631; the current one feels a bit weird because you ended it a beat early which leaves an ambiguous rhythm thats hard to follow
01:52:665 (4,5) - the flow here feels a bit forced, try ctrl+g on this to get a nice oval flow on the pattern

[Insane]
00:48:813 (1) - forgot a finish here?
00:59:354 (3,4) - this still belongs to the 1/4 section in terms of music (e.g. 00:59:962), so its best if you kept them 1/2 sliders
01:15:367 (3) - forgot a clap in the end; also i think the sampleset change should have begun at 01:13:746 instead of 01:15:976
01:19:759 (2,3,4,5,6,1,2,3,4,5,6) - tbh this played really confusing, i expected 01:20:435 (1,2,3,4,5,6) to be in 1/4 snap because of the change in spacing, and its even worse when you used the grey combo (which is supposed to be slowdown) to cover 01:19:759 (2,3,4,5,6) that had a bigger spacing. I would recommend you change 01:20:435 (1,2,3,4,5,6) into two repeat sliders:
01:22:057 (3,3) - forgot claps on these
01:40:300 (2,1) - this jump felt a bit extreme here, in all my testplays i've got 100s on 01:40:300 (2) because to catch 01:40:705 (1) on time i had to leave 01:40:300 (2) somewhat early. Would prefer if you can rearrange this pattern to bring the DS below 4.0x

Awaken wrote:

All diffs by myself I've almost remapped.
Seeing that you have remapped your diffs to an extent, I would like to see 2~3 more mods on this before you call me back (focus on fixing hitsounds, this is what seems to be lacking and i did not mention too much about it, or else this post would become a mod wall).

有什么问题pm我, puush server有些问题所以如果看不到图片的话就等一段时间
Koiyuki

jonathanlfj wrote:

[Hard]
00:09:895 (1) - 00:35:840 (1) - this section can use more whistles to enrich the hitsounding a bit, for example 00:11:111 (5), 00:17:800 (5), 00:19:422 (4), 00:24:084 (4) etc. all have really loud piano sounds but there are no whistles on them. It would be best if you just came up with a whistle pattern and stick to it for this section to maintain consistency. :arrow: added~
00:34:624 (2) - if you listen carefully here this is actually not in 1/4, but a mix of 1/3 and 1/6; try a 1/3 repeat slider here instead :arrow: fixed~
01:03:408 (1,2) - its quite easy to misread this as 1/1 spacing here, try reducing the DS to less than 2.0x :arrow: fixed~
01:19:624 (1,2,3,4) - the rhythm here is quite off; this section is in fact 1/3 snap and would be best if you used something like this: :arrow: fixed~
01:26:922 (4) - i would use two repeat sliders here, the second one with one more repeat to cover for 01:27:631; the current one feels a bit weird because you ended it a beat early which leaves an ambiguous rhythm thats hard to follow :arrow: well, i also feel weird about two repeated sliders...... so no change..... can you give me a example about this?
01:52:665 (4,5) - the flow here feels a bit forced, try ctrl+g on this to get a nice oval flow on the pattern :arrow: accepted~
thanks我的大救星~ :3
Topic Starter
Awaken

jonathanlfj wrote:

here is the m4m :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Did you cut the mp3 yourself? In this case do not add "Short Ver." to song title because we are not supposed to alter song title even if we shorten the length of it; unless there is an official source indicating the presence of Short Ver., you need to remove it.
Open up your Easy and Normal diff's .osu file, and make sure to have a space separating this section:


[Easy]
00:35:840 (1) - might want a finish here
01:00:976 (1) - this is too soon after spinner for an Easy diff, please shorten the spinner to 01:00:165 or delete this slider
01:08:272 (2) - unsnapped slider end
01:17:192 (4) - think you forgot a NC here
01:24:894 (1,1) - similar to 01:00:976 (1)
01:27:732 (1) - add finish
01:40:705 (1) - ^
01:52:057 (3,4,1) - move it slightly right would improve the flow here:

[Normal]
00:14:354 (2) - i would move this to 00:14:151, since you have been mostly following the piano in this section
00:29:354 (1) - a whistle here would sound great
00:32:597 (1) - forgot clap here
00:45:570 (6) - NC should be here instead of 00:47:192 (1)
00:55:300 (5) - missing NC
01:04:219 (2) - forgot clap
01:48:003 (2) - this blanket here can look a lot better

[Insane]
00:48:813 (1) - forgot a finish here?
00:59:354 (3,4) - this still belongs to the 1/4 section in terms of music (e.g. 00:59:962), so its best if you kept them 1/2 sliders
01:15:367 (3) - forgot a clap in the end; also i think the sampleset change should have begun at 01:13:746 instead of 01:15:976
01:19:759 (2,3,4,5,6,1,2,3,4,5,6) - tbh this played really confusing, i expected 01:20:435 (1,2,3,4,5,6) to be in 1/4 snap because of the change in spacing, and its even worse when you used the grey combo (which is supposed to be slowdown) to cover 01:19:759 (2,3,4,5,6) that had a bigger spacing. I would recommend you change 01:20:435 (1,2,3,4,5,6) into two repeat sliders:
01:22:057 (3,3) - forgot claps on these
01:40:300 (2,1) - this jump felt a bit extreme here, in all my testplays i've got 100s on 01:40:300 (2) because to catch 01:40:705 (1) on time i had to leave 01:40:300 (2) somewhat early. Would prefer if you can rearrange this pattern to bring the DS below 4.0x

Awaken wrote:

All diffs by myself I've almost remapped.
Seeing that you have remapped your diffs to an extent, I would like to see 2~3 more mods on this before you call me back (focus on fixing hitsounds, this is what seems to be lacking and i did not mention too much about it, or else this post would become a mod wall).

有什么问题pm我, puush server有些问题所以如果看不到图片的话就等一段时间
All fixed!!Thank u lfj~
I'll find more mods Orz..
- Kevin
A single suggestion for you

NO KUDOSU FOR IT

[Insane]

Add note at 00:17:192 - (clap) and 00:17:597 - (normal) it fit better at my ears both at x:168 y:200 w/e your original mapping is fine for me
Topic Starter
Awaken

- Kevin wrote:

A single suggestion for you

NO KUDOSU FOR IT

[Insane]

Add note at 00:17:192 - (clap) and 00:17:597 - (normal) it fit better at my ears both at x:168 y:200 w/e your original mapping is fine for me
no,I am following the piano
all the map is 1/2 slider and note is a little boring @.@
Atrue
Quick check mod. Good luck. 快rank,好像除了不黑还有人也想做这个,这也是先mod你图的原因

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
(ノ·ω·)ノ︵
骗kd向
Easy
[Easy]
General
我就nazi个地方,没啥可说太多的
Placement
00:28:543 (4,1) - blanket
Normal
[Normal]
General
上边的diff我就看得更快了
Beats
00:10:705 (2) - 怎么说呢。。这个地方你用了clap来强调的是后边那一个pa的声音,但是00:12:327 - 也是有一个那种声音,我知道你是在严格跟主旋律,不过还是觉得会违和。。。提醒一下,并不是说有什么问题。
00:19:219 (5) - 像这里我会觉得是一个问题,因为你一直是跟主旋律,连那个强音都放弃了,却在这里没有旋律音的地方用了一个note,我觉得00:19:422 - 这里才是应该加note的地方
00:19:624 (1,2,3) - ,参考
01:15:367 (2,2,3) - 做个比较这两个地方,我感觉统一虽然不是很有必要,但是也是一个不错的选择
Placement
00:30:570 (2,3) - blanket[/notice]
Yuki's Hard
[Yuki's Hard]
General
简单一看
我感觉有些地方缺乏连贯性,比如好几个地方的vocal长音反而空了很大而且排列明显断层,我感觉这些是要避免的。
Beats
00:26:719 - 缺note吧。。
01:20:942 - 只是说可以加个note,三连还是有连贯性的
Placement
00:11:719 (2,3) - 提个醒,这种跳我觉得实在是不太适合,有点突然,并且难度是不是大了点?
00:38:273 (3,1) - 节奏断层没问题,可是这里排列都感觉断了,不连贯,你断的中间这个地方正好是有vocal长音的吧。。
01:09:692 (5,6,1) - 0.14X的stack..我觉得直接叠上会显得美观一点吧。。建议,这里有点挑了
01:34:422 (2,3) - 原谅我真的觉得这样的跳不合曲,但是要改就是大改。。。。。还是斟酌。
Insane
[Insane]
General
结果这一个难度就摸了一个小时
Beats
00:16:989 (2,3,4) - 节奏相对松散,这里是切换音轨(拿不太准),提个醒而已。00:18:205 (2,3,4) - 况且这里节奏密度回复的可以说有点突然了,解决方法就是中间那三个音还是跟原音轨。。00:31:786 (5,6,7) - 这节奏是我一定得挑的,前边很一致并且比较舒服1/2和1/4,在这里3/4确实会比较突然。许多地方在原本音乐上是跟这里感觉相似的,为何在这里突然来3/4呢?即便是要强调这段节奏的结尾我也是感觉突然。
01:19:219 (1,1,1,1,1,1,1) - 全都排开打的时候吓了一跳,之后仔细一听又觉得也不是没有道理,节奏应该是没什么问题的,对于这里还有前边那个你用1/3的地方我感觉都是有点突兀,不过也不好把握,然后看排列
01:26:922 (1,2) - 我感觉这种变速算是用的不是很好的地方了,你看,变完速之后滑条长度跟正常1/2差不多,而且我觉得没有明显的3/4标志,就是这里本来1/2节奏也是可以的。
Placement
00:23:476 (2,3) - 觉得这跳缺乏必要根据,3上的音不重,但是flow方向是右上切左下并且带小跳,00:23:678 (3,4,5) - 我感觉这个跳有一点为上边的note腾地方的柑橘,如果是这个原因的话那么可以将那些note移下来有大片地方可以安放。我觉得没有很多理由在音乐低下来的时候一定放在这么高的地方。
00:24:286 (5) - 而且这个note碰到了进度条。
00:41:516 (3) - 按照之前的安排,每逢这个音你都要跳一下,我感觉这里也是可以跳的,只是建议而已
00:43:543 (4,1) - 4.36x的跳,这里第一没有鼓点第二不是vocal重音开端,虽然是长白线但是强调过头了,我倒是倾向于Ctrl+G 00:43:138 (3,4) ,第一解决了间距问题(具体你还得修一下细微间距),第二解决了在00:42:327 (1,2,3) 这里flow急转的问题。。
00:48:408 (4,1) - Flow不顺,跳完了之后突然拐到右下来
00:58:543 (1,2) - 从排列上来说,我感觉跳的有一点大,hold滑条一般还是不要那么大为好,不然像这种可能就不只是一个100的问题,而是100外加断一节。然后看音效
01:19:219 (1,1,1,1,1,1,1) - 强烈建议stack,并且不要NCspam,即便是十分想要强调这里的节奏。打起来有点找不着头脑突然来了一段比较激烈的1/3,在排列上就稍微降低难度吧
01:23:273 (2,3) - 这里的flow是有问题的,从2到3有一个非常不自然的转弯。
01:30:773 (6,1) - 实话说我没有感觉到那么强烈的反flow并且跳的标志。。
01:30:976 (1,2,3,4,5) - 这一段的梗我感觉是跳跳停停,是有一种不顺畅的感觉,换句话说stack的密度比之前的许多地方都提高了不少。
Hitsound
00:58:543 (1,2) - 这里建议降低音量,用相当小的音量即可,这听着是有点乱,沙沙沙沙沙沙那种感觉
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Topic Starter
Awaken
Atrue
Quick check mod. Good luck. 快rank,好像除了不黑还有人也想做这个,这也是先mod你图的原因

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
(ノ·ω·)ノ︵
骗kd向
[Easy]
General
我就nazi个地方,没啥可说太多的
Placement
00:28:543 (4,1) - blanket fix

[Normal]
General
上边的diff我就看得更快了
Beats
00:10:705 (2) - 怎么说呢。。这个地方你用了clap来强调的是后边那一个pa的声音,但是00:12:327 - 也是有一个那种声音,我知道你是在严格跟主旋律,不过还是觉得会违和。。。提醒一下,并不是说有什么问题。 鼓阿
00:19:219 (5) - 像这里我会觉得是一个问题,因为你一直是跟主旋律,连那个强音都放弃了,却在这里没有旋律音的地方用了一个note,我觉得00:19:422 - 这里才是应该加note的地方 改了
00:19:624 (1,2,3) - ,参考
01:15:367 (2,2,3) - 做个比较这两个地方,我感觉统一虽然不是很有必要,但是也是一个不错的选择 ok
Placement
00:30:570 (2,3) - blanket ok

[Insane]
General
结果这一个难度就摸了一个小时
Beats
00:16:989 (2,3,4) - 节奏相对松散,这里是切换音轨(拿不太准),提个醒而已。00:18:205 (2,3,4) - 况且这里节奏密度回复的可以说有点突然了,解决方法就是中间那三个音还是跟原音轨。。 no 偶尔跟跟钢琴音改改节奏也是不错的选择
00:31:786 (5,6,7) - 这节奏是我一定得挑的,前边很一致并且比较舒服1/2和1/4,在这里3/4确实会比较突然。许多地方在原本音乐上是跟这里感觉相似的,为何在这里突然来3/4呢?即便是要强调这段节奏的结尾我也是感觉突然。改了
01:19:219 (1,1,1,1,1,1,1) - 全都排开打的时候吓了一跳,之后仔细一听又觉得也不是没有道理,节奏应该是没什么问题的,对于这里还有前边那个你用1/3的地方我感觉都是有点突兀,不过也不好把握,然后看排列 这里嘛 我其实有个主意只是跟你的不一样 我再想想
01:26:922 (1,2) - 我感觉这种变速算是用的不是很好的地方了,你看,变完速之后滑条长度跟正常1/2差不多,而且我觉得没有明显的3/4标志,就是这里本来1/2节奏也是可以的。 差很多号码

Placement
00:23:476 (2,3) - 觉得这跳缺乏必要根据,3上的音不重,但是flow方向是右上切左下并且带小跳,00:23:678 (3,4,5) - 我感觉这个跳有一点为上边的note腾地方的柑橘,如果是这个原因的话那么可以将那些note移下来有大片地方可以安放。我觉得没有很多理由在音乐低下来的时候一定放在这么高的地方。 3是重鼓 需要重视
00:24:286 (5) - 而且这个note碰到了进度条。 改了
00:41:516 (3) - 按照之前的安排,每逢这个音你都要跳一下,我感觉这里也是可以跳的,只是建议而已 有example吗;w;
00:43:543 (4,1) - 4.36x的跳,这里第一没有鼓点第二不是vocal重音开端,虽然是长白线但是强调过头了,我倒是倾向于Ctrl+G 00:43:138 (3,4) ,第一解决了间距问题(具体你还得修一下细微间距),第二解决了在00:42:327 (1,2,3) 这里flow急转的问题。。 改了一点
00:48:408 (4,1) - Flow不顺,跳完了之后突然拐到右下来 啥?没明白
00:58:543 (1,2) - 从排列上来说,我感觉跳的有一点大,hold滑条一般还是不要那么大为好,不然像这种可能就不只是一个100的问题,而是100外加断一节。然后看音效 [亲测不会断
01:19:219 (1,1,1,1,1,1,1) - 强烈建议stack,并且不要NCspam,即便是十分想要强调这里的节奏。打起来有点找不着头脑突然来了一段比较激烈的1/3,在排列上就稍微降低难度吧 我跟你书 1/3的地方叠起来比散开更难打 得1分概率更大 NC不提示绝壁误读1/4
01:23:273 (2,3) - 这里的flow是有问题的,从2到3有一个非常不自然的转弯。 改了
01:30:773 (6,1) - 实话说我没有感觉到那么强烈的反flow并且跳的标志。。 vocal开始=。=
01:30:976 (1,2,3,4,5) - 这一段的梗我感觉是跳跳停停,是有一种不顺畅的感觉,换句话说stack的密度比之前的许多地方都提高了不少。没觉得不顺畅
Hitsound
00:58:543 (1,2) - 这里建议降低音量,用相当小的音量即可,这听着是有点乱,沙沙沙沙沙沙那种感觉

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Koiyuki

Atrue wrote:

Yuki's Hard
[Yuki's Hard]
General
简单一看
我感觉有些地方缺乏连贯性,比如好几个地方的vocal长音反而空了很大而且排列明显断层,我感觉这些是要避免的。
Beats
00:26:719 - 缺note吧。。 nope
01:20:942 - 只是说可以加个note,三连还是有连贯性的 nope
Placement
00:11:719 (2,3) - 提个醒,这种跳我觉得实在是不太适合,有点突然,并且难度是不是大了点? :arrow: fixed
00:38:273 (3,1) - 节奏断层没问题,可是这里排列都感觉断了,不连贯,你断的中间这个地方正好是有vocal长音的吧。。长音又不一定一定要滑条
01:09:692 (5,6,1) - 0.14X的stack..我觉得直接叠上会显得美观一点吧。。建议,这里有点挑了 直接叠难看,手动堆叠基本都是这样的
01:34:422 (2,3) - 原谅我真的觉得这样的跳不合曲,但是要改就是大改。。。。。还是斟酌。 :arrow: fixed
smallboat
還是小check一下好了

[Insane]

01:24:489 (1) - 這個音效說可以是可以,可是又感覺聽的不大自然,看看要不要搬動這音效。
01:29:962 (4) - 可以疊(2)上。這邊就只有34是相鄰的,感覺這邊應該也可以拉大點間距。
01:36:449 (4) - 疊(1)。理由同上。
01:41:313 (2,3,4,1) - 調這樣吧: 01:48:813 (1) - 可Blanket.
01:49:219 (2) - 這個尾端靠在(4)上不太自然,把這條滑條尾調到直直向上吧。
01:53:678 (1) - 可以放遠點。

試玩的一些心得,(也有可能是我打图太渣。)
00:58:543 (1,2) - 不知為何我按住有時都爆100,按住有點吃力,要不要換成1/4折返?
01:19:759 (1,1,1,1,1) - 看mod原來這是1/3連打,感覺間太大了,看看之間能不能縮小點間距,有點難讀。

[Normal]

01:32:597 (3) - 這個折返是不是沒加whistle? 前面的折返都有加。
01:45:570 (3) - ^

[Easy]

None.

[Yuki's Hard]

00:21:043 (6,1) - 1可以放遠點,因為妳這邊00:22:259 (4)後面的大白線不是也放遠了。
00:34:624 (2) - 疊00:33:813 (5) 滑條尾。
01:26:922 (4) - 試試NC?

[Other]

加油,祝泡泡。
Good Luck。
Koiyuki

smallboat wrote:

[Yuki's Hard]

00:21:043 (6,1) - 1可以放遠點,因為妳這邊00:22:259 (4)後面的大白線不是也放遠了。nope
00:34:624 (2) - 疊00:33:813 (5) 滑條尾。改了下梗
01:26:922 (4) - 試試NC?nope
Topic Starter
Awaken

smallboat wrote:

還是小check一下好了

[Insane]

01:24:489 (1) - 這個音效說可以是可以,可是又感覺聽的不大自然,看看要不要搬動這音效。 恩 改s:c2了
01:29:962 (4) - 可以疊(2)上。這邊就只有34是相鄰的,感覺這邊應該也可以拉大點間距。 搞这么难不好
01:36:449 (4) - 疊(1)。理由同上。 ^
01:41:313 (2,3,4,1) - 調這樣吧: 算惹 我后面和前面都有类似这种的梗
01:48:813 (1) - 可Blanket. fixed
01:49:219 (2) - 這個尾端靠在(4)上不太自然,把這條滑條尾調到直直向上吧。
01:53:678 (1) - 可以放遠點。

試玩的一些心得,(也有可能是我打图太渣。)
00:58:543 (1,2) - 不知為何我按住有時都爆100,按住有點吃力,要不要換成1/4折返? 音乐是1/6._.
01:19:759 (1,1,1,1,1) - 看mod原來這是1/3連打,感覺間太大了,看看之間能不能縮小點間距,有點難讀。 这应该算个梗233

[Normal]

01:32:597 (3) - 這個折返是不是沒加whistle? 前面的折返都有加。
01:45:570 (3) - ^
fixed all
[Easy]

None.

[Other]

加油,祝泡泡。
Good Luck。
thx for mod
jonathanlfj
rechecking no kd

[Easy]
00:09:895 (1) - add a finish on the start?
01:52:867 (4,1) - move this a bit right, so the flow from 01:51:651 (2,3) feels nicer

[Normal]
00:32:192 (1) - not really a needed NC here

[Yuki's Hard]
01:20:840 (4,5) - hmm this plays slightly better if you used the slider first, then the circle at 01:21:246 to start a new combo
01:26:922 (4) - dont worry about this anymore, i did some furthur testplays and its fine
01:50:232 (5) - missing a whistle on end?

[Insane]
01:19:759 (1,1,1,1,1,1,1) - lol why the NC spam here? keep 01:19:759 (1,1,1,1,1) one combo and 01:20:435 (1,1) - one combo would be better imo


alright let me know, if you have any questions just pm me
Koiyuki

jonathanlfj wrote:

[Yuki's Hard]
01:20:840 (4,5) - hmm this plays slightly better if you used the slider first, then the circle at 01:21:246 to start a new combo ok
01:26:922 (4) - dont worry about this anymore, i did some furthur testplays and its fine :)
01:50:232 (5) - missing a whistle on end? added
Topic Starter
Awaken

jonathanlfj wrote:

rechecking no kd

[Easy]
00:09:895 (1) - add a finish on the start?
01:52:867 (4,1) - move this a bit right, so the flow from 01:51:651 (2,3) feels nicer

[Normal]
00:32:192 (1) - not really a needed NC here

[Insane]
01:19:759 (1,1,1,1,1,1,1) - lol why the NC spam here? keep 01:19:759 (1,1,1,1,1) one combo and 01:20:435 (1,1) - one combo would be better imo

alright let me know, if you have any questions just pm me
All fixed! :)
jonathanlfj
Alright everything checks in, so enjoy your first bubble!

Bubbled~
Melt
恭喜啊
NatsumeRin
little irc mod, changed:
[Insane]
00:58:543 (1,2) - 1/6 to 1/8
01:26:922 (1,2) - corrected beats.
Also a new combo in Hard.

No kud. Congrats for your first rank.
Topic Starter
Awaken

NatsumeRin wrote:

little irc mod, changed:
[Insane]
00:58:543 (1,2) - 1/6 to 1/8
01:26:922 (1,2) - corrected beats.
Also a new combo in Hard.

No kud. Congrats for your first rank.
thx!NTR! :)
YoshinoSakura
恭喜1st
Fycho
gratz for 1st ranked
Nepu
恭喜1st rank~
居然是NTR点的rank OvO
Atrue
gratz
HelloSCV

NatsumeRin wrote:

Congrats for your first rank.
beautiful song :)
Suimya
Gratz on your first ranked map owo/
smallboat
Grats 1st rank~
Topic Starter
Awaken
thanks everyone :)
Kinomi
恭喜1ST
Skystar
Grats
boat MQ
virgin map! 8-)
Autumn
:D
Koiyuki
gratz!

卧槽竟然是NTRNTRNTRNTR
Tsumetaku
棒棒\:D/
pw384
NTR!
Decipher
grats :)
Kyouren
Gratzz!! [Minakami Yuki] and Awaken!!^^. For First Ranked Maps!!^^
yf_bmp
gratz :)
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