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fripSide - eternal reality - TV size -

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Topic Starter
Xinely
This beatmap was submitted using in-game submission on 07 Desember 2013 at 6:32:45

Artist: fripSide
Title: eternal reality - TV size -
Source: Toaru Kagaku no Railgun S
Tags: とある科学の超電磁砲s 2nd opening p_a_n pan
BPM: 145
Filesize: 3874kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2,43 stars, 92 notes)
  2. Hard (4,9 stars, 225 notes)
  3. Normal (4,35 stars, 126 notes)
  4. P A N's Insane (5 stars, 300 notes)
  5. Reality (5 stars, 371 notes)
Download: fripSide - eternal reality - TV size -
Information: Scores/Beatmap Listing
---------------
My 10th Ranked map ~
Another fripSide map <3
omg Toaru Kagaku no Railgun S /dies
Oh yeah also my really first SB \o/ (nobody help me for the SB lol) sorry it's suck x_x

Mappusetto :
Easy by me
Normal by me
Hard by me
Insane by PAN
Reality ( Insane+ , i think) Done by me


Firstly , i wanna make all standard diffs but due my Insane is crazy and make the spread will be bad. So need Insane GD, thanks P A N =w=

Ready for mods :3
thanks 4 mod :3
Unsfamiliar
Haya
Chloe (irc)
Awaken
MasterKirin
-Srui-
Desperate-kun
Hinsvar
Natsu
backstep
Losertic
Lally
baldrace
Sana
alacat
Autumn
Kodora
YunoFanatic
Andrea
RandomEffect
popner (bubble)
P A N
UnitedWeSin
NatsumeRin
Garven (rank)

Hope you can enjoy with this map :3
Momochikun
tiada pertamax diantara kita~
Oyatsu
Go! Go! Moechan =w=
Topic Starter
Xinely

Momochikun wrote:

tiada pertamax diantara kita~
eak :v
akhirnya gue upload skrg gra2 grave map gue udh bisa d hapus :v

also thanks Oyatsu ~

Okay Pending now
Natsu
moe mod incoming o3o
Gloria Guard
Good luck nely :3
Unsfamiliar
Hiii Xinely~

Request from pm. Well I owe you m4m anyway :3

Ok here we go:

Easy
Nice :)

Normal
  1. 00:11:969 - Add note? Feels a bit empty without it.
  2. 00:12:797 - ^ Especially because they're both white ticks.
  3. 00:41:349 (4,5) - These are at a bit of a funny angle
  4. 01:24:383 (1) - This diff is the only one which doesn't end with a here with the finish. Just saying. Even Easy has it.

Hard
  1. 00:03:280 (1) -Perhaps you can rotate this slider about the selection centre. -11 degrees at least. So that it flows better from 00:02:866 (3,4).
  2. 00:05:969 (2,3,4,1) - Something like this?
    Maybe I just don't like straight lines :oops:
  3. 00:16:935 (2,3) - Blanket.
  4. 00:18:176 (1,2,3,4) - This spacing is a bit confusing. 00:19:625 (4,1) - needs to be closer than the others, since it is a 1/2 beat as opposed to the 3/4 beat on the blue tick.
  5. 00:34:314 (5,1) - Blanket.
  6. 00:50:556 (2,3) - Stacking these is a bit strange and would probably only work if the player was familiar with the song. Your call though.
  7. 01:06:590 (2,3) - Blanket. I feel like such a hypocrite since I suck at these haha.
  8. 01:14:452 (1) - Is this suppose to be a jump form the previous combo? If not, keep the spacing uniform :)
  9. 01:21:073 (1) - Ok. So I guess it was intentional :oops:

My Reality
  1. 00:08:969 (1,2,3,4,5) - Hmm, not sure about this stream. I suppose I can hear some notes there at 50% playback but a slider would work better to match the vocal, in my opinion. The stream works, but the beat isn't too refined and it caught me off guard. Could just be me though.
  2. 00:47:659 (1) - I think this NC is unnecessary.
  3. 00:49:625 (1,2,3,1,2,3,4,5) - Since you're not completely mapping the potential stream in this section I think you should delete 00:50:038 (3,4). The triplets feel a bit strange, so I think stripping it back to suit the synth plays better.
  4. 01:01:211 (1,2) - Blanket.
  5. 01:03:693 (1,2,3,4) - This part sounds fine at 100%. But I think it's off. You used 1/8 beat snap divisor right? I think it's actually 1/6 from 01:03:693 - 01:04:004. It might be an unnecessary complication though. But 1/8 is too fast imo.

P A N's Insane
  1. 00:29:762 (1,2,3,4,5) - Make this regular? My star formations are dodgy so I'm in no position to say that you must.

That's it! Like I already told you, I apologise for this probably useless mod. It's a nice map set, makes me jealous ><

Good luck \o/

Plus a star for you :D
Haya
Herrow :3

[General]
  1. I don't really know whether you need an epilepsy warning or not since this SB has maaaaany pulses.
[Easy]
  1. 00:19:831 (1) - End the spinner on 00:21:383 -. You can hear it if you slow the music down to 25%.
  2. 00:33:073 (1) - Blanket issue! Move the slidertail to x25 y100.
  3. 00:35:556 (3) - Position this slider at x188 y212 for a better transition in this pattern.
  4. 00:43:004 (1,2,3,4) - You had a chance to make a wonderful square pattern right here but you were like NOPE!
  5. 00:57:900 (1) - Place the one in a straight line with the previous slider to increase the flow.
  6. 01:06:176 (2) - Blanket issue! I know that you wanted to keep the consistency by using the same slider, but please fix this slider so the blanket looks better.
  7. 01:21:073 (1,2) - This small pattern doesn't look too good since you overrotated the slider. How about something like this?
[Normal]
  1. 00:18:176 (1) - This slider doesn't really fit too much how about this?
  2. 00:38:038 (4) - Distance issue! Please fix this.
  3. 00:25:625 (6,1) - Why aren't these sliders the same :S
  4. 00:26:452 (1,2) - This positioning of the sliders look ugly. Change them to something similar to this:
  5. 00:29:762 (1) - How about moving the return point a little bit more towards the top to increase the flow?
  6. 00:36:383 (1,2) - Why didn't you use the same sliders here?
  7. 00:41:349 (4,5) - The flow here is kinda... meh. There are two possibilities I came up with.
  8. 00:44:659 (4) - Flip this slider so the return point points up instead of down. This icnreases the flow.
  9. 00:50:452 (2) - This slider doesn't quite follow the music so you could do it like this instead.
  10. 00:53:762 (5,6,1) - I am not really satisfied with this pattern as it could look way better. The (6) is at the wrong position making the transition (5,6,1) look just awkward. Use this.
  11. 00:58:521 (2) - Blanket issue! Move the slider ankle point to x322 y220 and the slidertail to x375 y303.
  12. 01:12:797 (3) - Looks better if it's symmetrical imo.
  13. 01:14:452 (1,2,3,4) - It seems like you wanted to do a mirrored pattern here. Unfortunately you placed either the (3) or the (4) wrong. Do it like one of the two possibilities. In the first one, I put the (3) higher than the (2) since the (4) is also higher than the (1). In the second one I just put (4) on the same height as (1). Also, why did you flip the (4) vertically? It looks better if you leave the shape.
[Hard]
  1. 00:05:969 (2,3,4,1) - Maaaan I don't know about this... It starts off as an almost straight line and then takes a huge turn. It just doesn't looks really good. I would say that you should take the suggestion from Unsfamiliar.
  2. 00:06:590 (1,2,3,4) - This pattern looks somehow boring. How about something like this?
  3. 00:14:038 (3) - Blanket issue! Move the slider ankle point to x438 y129.
  4. 00:15:590 (4,5,6) - This pattern could be more exciting - like this:
  5. 00:16:935 (2) - Blanket issue! Move the slider ankle point to x211 y156 and the slidertail to x272 y114.
  6. 00:19:625 (4,1) - It's not clear for the player whether this rhythm stays or shortens. So please shorten the distance between these two circles. Something like this could be done:
  7. 00:23:969 (4) - Move this slider to x320 y348 for a better flow.
  8. 00:30:590 (3) - Blanket issue! Move the slider ankle point to x402 y225 and the slidertail to x367 y157.
  9. 00:31:831 (3) - This pattern gets a better flow if the slider plays the other way (CTRL + J-ish)
  10. 00:34:728 (1) - Blanket issue! Move the slider ankle point to x404 y277 and the slidertail to x334 y231.
  11. 00:38:038 (1,2,3) - Perhaps you should make the spacing consistent here?
  12. 00:45:073 (2) - Move this one 2 grids to the right as it just looks better that way.
  13. 00:52:314 - Remove the clap here!
  14. 00:54:176 (6) - I would move the slider over there to keep the flow and also to keep the distance you were using.
  15. 00:56:245 (1,3) - Why aren't these two slider equally close the the (2)? >-<
  16. 01:01:211 (1) - I would rotate the slider by 25° Clockwise and put him back to his original position to increase the flow for the following notes.
  17. 01:06:797 (3) - Blanket issue! Move the slider ankle point to x487 y220 and the slidertail to x414 y163.
  18. 01:22:211 (3) - Move this slider 1 grid up and 1 grid right to make this pattern look smoother.
[My Reality]
  1. 00:01:935 (2,3) - I wouldn't put these circles in a straight horizontal line to the slider since it just doesn't fit. The player goes (thanks to the curve of the slider) a bit more towards down-right instead of straight right so consider placin them like this:
  2. 00:03:900 (4) - How about moving the slidertail to x341 y276? It increases the flow on the following notes. If you want to keep that sexy curve you could also move the slider ankle point to x232 y320.
  3. 00:07:418 (2,2) - Why didn't you do those sliders symmetrical? Like, with CTRL + H + J.
  4. 00:19:004 (2,3,4,5,6,1) - These notes don't really fit if you follow the beats. You should use something like this:
  5. 00:28:935 (1,2,3,4,5) - Could you change this into a more consistent stream please? It just looks so awkward right now.
  6. 00:39:176 (5) - Place this slider more down to follow the direction of the previous slider. (x144 y148)
  7. 00:39:487 (6,7,1) - This plays good, but it could be improved if you don't make such a sharp edge with the (7).
  8. 00:45:073 (1) - Remove the NC.
  9. 00:45:900 (1) - You should also remove the NC here.
  10. 00:47:452 (5,6,1,2,3) - Please make this stream in a line with the previous slider. It just looks way better.
  11. 00:47:659 (1) - Remove the NC.
  12. 00:55:211 (4) - Blanket issue! Move the slider ankle point to x257 y140 and the slidertail to x319 y194.
  13. 01:03:693 (1,2,3,4) - Holy shit lol.
[P A N's Insane]
  1. 00:14:866 (6) - A NC would be fitting here.
  2. 00:18:797 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Are you serious. You just got Haya's overmap of the day reward. Not seriously, even if it took you some effort to make the stream looks that good, you should map it another way.
  3. 00:32:245 (4) - Blanket issue! Move the slider ankle point to x415 y124 and the slidertail to x355 y198.
  4. 00:44:245 (3) - This pattern looks kind of boring if the slider is placed on the same X-value as the previous slider. How about something like this?
  5. 00:49:418 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - Holy shit please spare me.
  6. 00:52:314 - Add a circle here.
  7. 00:55:418 (1) - Remove the NC here and use it here 00:56:245 -
  8. 01:00:590 - You should probably add a circle here.
  9. 01:11:142 (4) - Using a NC here would be appropriate.
  10. 01:13:625 (4) - Small Blanket issue! Move the slidertail to x384 y98.

That's it! While playing I threw my pen out of the window and a magical star appeared! ~★~
Nice mapset and good luck :3
Topic Starter
Xinely

Haya wrote:

Herrow :3

[General]
  1. I don't really know whether you need an epilepsy warning or not since this SB has maaaaany pulses.
[Easy]
  1. 00:19:831 (1) - End the spinner on 00:21:383 -. You can hear it if you slow the music down to 25%. but i heard off music in stanza so end in stanza, will change if someone tell about this too
  2. 00:33:073 (1) - Blanket issue! Move the slidertail to x25 y100. okay
  3. 00:35:556 (3) - Position this slider at x188 y212 for a better transition in this pattern. it's fine imo and then 188,212 make a spacing issue
  4. 00:43:004 (1,2,3,4) - You had a chance to make a wonderful square pattern right here but you were like NOPE! lol i'm not see this, fixed
  5. 00:57:900 (1) - Place the one in a straight line with the previous slider to increase the flow. nice, fixed
  6. 01:06:176 (2) - Blanket issue! I know that you wanted to keep the consistency by using the same slider, but please fix this slider so the blanket looks better. try as i can
  7. 01:21:073 (1,2) - This small pattern doesn't look too good since you overrotated the slider. How about something like this? okay
[Normal]
  1. 00:18:176 (1) - This slider doesn't really fit too much how about this? fixed
  2. 00:38:038 (4) - Distance issue! Please fix this. fixed
  3. 00:25:625 (6,1) - Why aren't these sliders the same :S because blanket in 00:23:969 (3,6) -
  4. 00:26:452 (1,2) - This positioning of the sliders look ugly. Change them to something similar to this: changed somehow
  5. 00:29:762 (1) - How about moving the return point a little bit more towards the top to increase the flow? cute,fixed
  6. 00:36:383 (1,2) - Why didn't you use the same sliders here? that's not really important ahaha
  7. 00:41:349 (4,5) - The flow here is kinda... meh. There are two possibilities I came up with. [/color]
  8. 00:44:659 (4) - Flip this slider so the return point points up instead of down. This icnreases the flow. k
  9. 00:50:452 (2) - This slider doesn't quite follow the music so you could do it like this instead. imo fine and yours it's so hard for normal
  10. 00:53:762 (5,6,1) - I am not really satisfied with this pattern as it could look way better. The (6) is at the wrong position making the transition (5,6,1) look just awkward. Use this. fixed by my own
  11. 00:58:521 (2) - Blanket issue! Move the slider ankle point to x322 y220 and the slidertail to x375 y303. changed as i can
  12. 01:12:797 (3) - Looks better if it's symmetrical imo. try as i can
  13. 01:14:452 (1,2,3,4) - It seems like you wanted to do a mirrored pattern here. Unfortunately you placed either the (3) or the (4) wrong. Do it like one of the two possibilities. In the first one, I put the (3) higher than the (2) since the (4) is also higher than the (1). In the second one I just put (4) on the same height as (1). Also, why did you flip the (4) vertically? It looks better if you leave the shape. will change if someone tell this again
[Hard]
  1. 00:05:969 (2,3,4,1) - Maaaan I don't know about this... It starts off as an almost straight line and then takes a huge turn. It just doesn't looks really good. I would say that you should take the suggestion from Unsfamiliar.
  2. 00:06:590 (1,2,3,4) - This pattern looks somehow boring. How about something like this?
  3. 00:14:038 (3) - Blanket issue! Move the slider ankle point to x438 y129. fixed all above and this
  4. 00:15:590 (4,5,6) - This pattern could be more exciting - like this: will be bad flow, imo mine is fine
  5. 00:16:935 (2) - Blanket issue! Move the slider ankle point to x211 y156 and the slidertail to x272 y114. changed by my own
  6. 00:19:625 (4,1) - It's not clear for the player whether this rhythm stays or shortens. So please shorten the distance between these two circles. Something like this could be done: nope, change spacing have a NC so it can read clearly imo
  7. 00:23:969 (4) - Move this slider to x320 y348 for a better flow. hmm, not bad too for mine o.o
  8. 00:30:590 (3) - Blanket issue! Move the slider ankle point to x402 y225 and the slidertail to x367 y157. errr actually i prefer mine
  9. 00:31:831 (3) - This pattern gets a better flow if the slider plays the other way (CTRL + J-ish) okay
  10. 00:34:728 (1) - Blanket issue! Move the slider ankle point to x404 y277 and the slidertail to x334 y231. changed by my own
  11. 00:38:038 (1,2,3) - Perhaps you should make the spacing consistent here? seems fine imo , based vocal so keep this first
  12. 00:45:073 (2) - Move this one 2 grids to the right as it just looks better that way. okay
  13. 00:52:314 - Remove the clap here! fine
  14. 00:54:176 (6) - I would move the slider over there to keep the flow and also to keep the distance you were using. okay
  15. 00:56:245 (1,3) - Why aren't these two slider equally close the the (2)? >-< >-< (?)
  16. 01:01:211 (1) - I would rotate the slider by 25° Clockwise and put him back to his original position to increase the flow for the following notes. okay
  17. 01:06:797 (3) - Blanket issue! Move the slider ankle point to x487 y220 and the slidertail to x414 y163. other time if people say this again
  18. 01:22:211 (3) - Move this slider 1 grid up and 1 grid right to make this pattern look smoother.okay
[My Reality]
  1. 00:01:935 (2,3) - I wouldn't put these circles in a straight horizontal line to the slider since it just doesn't fit. The player goes (thanks to the curve of the slider) a bit more towards down-right instead of straight right so consider placin them like this:
  2. 00:03:900 (4) - How about moving the slidertail to x341 y276? It increases the flow on the following notes. If you want to keep that sexy curve you could also move the slider ankle point to x232 y320.
  3. 00:07:418 (2,2) - Why didn't you do those sliders symmetrical? Like, with CTRL + H + J.
  4. 00:19:004 (2,3,4,5,6,1) - These notes don't really fit if you follow the beats. You should use something like this:
  5. 00:28:935 (1,2,3,4,5) - Could you change this into a more consistent stream please? It just looks so awkward right now.
  6. 00:39:176 (5) - Place this slider more down to follow the direction of the previous slider. (x144 y148)
  7. 00:39:487 (6,7,1) - This plays good, but it could be improved if you don't make such a sharp edge with the (7).
  8. 00:45:073 (1) - Remove the NC.
  9. 00:45:900 (1) - You should also remove the NC here.
  10. 00:47:452 (5,6,1,2,3) - Please make this stream in a line with the previous slider. It just looks way better.
  11. 00:47:659 (1) - Remove the NC.
  12. 00:55:211 (4) - Blanket issue! Move the slider ankle point to x257 y140 and the slidertail to x319 y194.
  13. 01:03:693 (1,2,3,4) - Holy shit lol. almost fixed all, just reject NC due just to make easier read that 1/4 jump
That's it! While playing I threw my pen out of the window and a magical star appeared! ~★~ <3
Nice mapset and good luck :3
Thanks 4 mod Haya :3
@Chloe : thanks 4 mod <3
oh i'm too tired until can't reply the last one (Unsfamiliar) , poke me in pm/game if you want reply :3
and thanks 4 mod too

Updated with PAN's
Chloe
irc with Xinely in Insane diff, it's funny, good luck~

log
17:24 Chloe: hey
17:24 Chloe: sry for delay irc :c
17:24 Chloe: have you got some free time?
17:25 Xinely: hmmm not really
17:25 Xinely: why?
17:25 Xinely: but if not mod, it's okay for me :3
17:25 Chloe: oh
17:25 Chloe: I wanna irc with you
17:26 Chloe: if you're busy, then I can wait
17:27 Xinely: hmmm okay now :3
17:28 Xinely: since i in editor now
17:28 Chloe: oh
17:28 Chloe: wait
17:28 Chloe: there's a gd in mapset :c
17:29 Chloe: then post and irc ,which way do you prefer
17:29 Xinely: lol
17:29 Xinely: xD
17:30 Xinely: hmm just skip PAN's if you can't irc in his diff
17:30 Xinely: or write in forum for PAN's only
17:30 Chloe: oh ok
17:31 *Chloe is editing [http://osu.ppy.sh/b/294225 fripSide - eternal reality (TV Size) [My Reality]]
17:31 Xinely: ready :3
17:31 Chloe: 00:02:038 (3) - need down a few grids
17:31 Chloe: the flow is not good for now
17:32 Xinely: lol okay changed
17:32 Chloe: 00:04:521 (5) - also this
17:32 Chloe: need up lol
17:33 Xinely: 1 grid left then, imo it's fine ahaha
17:33 Chloe: okay
17:34 Chloe: 00:06:590 (1,2,3,1,2) -
17:34 Chloe: umm
17:34 Chloe: I think you can use custom hitwhistle here
17:35 Chloe: 00:07:004 (3) -
17:35 Chloe: this tail
17:35 Xinely: hmmm have suggestion a fit whistle for this?
17:35 Chloe: forget it?
17:35 Chloe: no, your whistle is good imo
17:35 Xinely: and then?
17:35 Chloe: 00:07:004 (3) -
17:36 Xinely: yes?
17:36 Chloe: I think
17:37 Chloe: you should add a green line to set the SC:2 here
17:37 Chloe: 00:04:935 (1) -
17:37 Chloe: in here
17:38 Chloe: 00:07:728 (1) -
17:38 Chloe: also add a whistle here fit well imo
17:39 Xinely: okay S:C2 in 00:06:590 - then :3
17:39 Xinely: added whistle too
17:42 Chloe: oh
17:42 Chloe: I think
17:42 Chloe: some 1/4s just makes no sence
17:42 Chloe: sry to said it but I really think so
17:43 Chloe: 00:09:797 (7) -
17:43 Xinely: overmapped?
17:43 Chloe: yeah
17:43 Chloe: but overmapped is not the problem
17:44 Chloe: the problem is
17:44 Chloe: players won't think it's funny
17:44 Chloe: I can fc it but I'm not a pro
17:45 Xinely: hmmm wait
17:45 Chloe: I felt some streams is just bad to hit, I can't heared it from music
17:45 Xinely: lemme still keep this :3
17:45 Chloe: ok
17:47 Chloe: if you think it's good, plz keep it, I will not change your map style
17:47 Chloe: then let's go on
17:48 Chloe: 00:09:797 (7) -
17:48 Chloe: I think change to ds 1.0 here is better
17:48 Chloe: not only with 00:09:900 (1) -
17:49 Chloe: 00:12:693 (6,7,8,9,1,2,3) -
17:49 Xinely: oh yeah, my mistake. fixed
17:49 Chloe: also I think you can increase the ds here like 00:06:590 (1,2,3,1,2,1,2) -
17:50 Chloe: and here
17:50 Chloe: 00:14:762 (5,1,2,3,4,5,6,7,1) -
17:50 Chloe: it would be a very nice pattern here imo
17:51 Xinely: about ds lemme think again
17:51 Chloe: umm ok
17:52 Chloe: need up 00:14:762 (5,1,2,3,4,5,6,7,1) - this for better flow, for exsample http://osu.ppy.sh/ss/956571
17:53 Xinely: lol okay
17:54 Chloe: 00:21:693 (1) - maybe use drum sampleset here will sounds better, but feel free to reject
17:55 Xinely: seems fine to me since low sound , drum almost can't heard LOL
17:55 Chloe: 00:24:590 (5) - I think you missed a whistle here
17:55 Chloe: 00:23:969 (4) - also I don't like the whistle in the top
17:56 Xinely: no, i keep consistency whistle here . every 1st and 3rd whitetick
17:56 Chloe: I think you should add the custom whistle from music
17:57 Xinely: already use S:C2 ahaha xD
17:57 Chloe: default whitle can be used as this
17:57 Xinely: not i prefer use S:C2 because slow song
17:57 Chloe: but it's not good , if you used S:C2's
17:57 Chloe: ok
17:57 Chloe: just my opinion :c
17:57 Xinely: xD
17:57 Xinely: already use S:C2 xD
17:59 Chloe: 00:28:935 (1) -
17:59 Chloe: green line here should be delay to 00:29:762 (1) -
18:00 Xinely: i need clap in 00:28:935 - so green line in that time
18:01 Xinely: anyway remove 00:29:349 (5) - whistle :P
18:01 Chloe: oh
18:01 Chloe: 00:33:487 (2) -
18:01 Chloe: some patterns like this
18:02 Chloe: I think you should add clap on both the top and tail since you don't add whistle here :C
18:03 Xinely: not bad. added
18:04 Chloe: 00:46:314 (1) - here is not good
18:04 Chloe: 00:31:831 (1,2,3) -
18:04 Chloe: I think you should keep the consistency ds here
18:05 Xinely: omg (1) need jump?
18:05 Chloe: yeah
18:06 Chloe: 00:47:556 (1) - add nc here instead of add in 00:47:659 (2) -
18:06 Xinely: okay changed
18:06 Chloe: 00:49:625 (1,2,3) - use a bigger ds here
18:07 Xinely: it's fine for NC imo, will change if someone tell about that
18:07 Xinely: that finish, changed DS
18:08 Chloe: 00:52:107 (4,5) -
18:08 Chloe: flow is bad here
18:08 Xinely: i don't have any idea to change that
18:09 Chloe: should move to 300 72
18:09 Chloe: and then the 5 can stack with 00:51:073 (5) -
18:09 Xinely: btw get idea
18:09 Xinely: chaged
18:09 Xinely: *changed
18:09 Chloe: it's better than now but not the best way imo
18:10 Chloe: some streams like 00:57:487 (6,7,8,9,1) - need a bigger radian
18:11 Xinely: radian?
18:11 Chloe: umm
18:11 Chloe: circular measure
18:11 Chloe: 01:00:797 (5,6,7,8) - this has the bigger radian
18:12 Xinely: oh okay changed
18:14 Chloe: 01:05:349 (4,5,6,7) - it'd be nicer if you change it like this http://osu.ppy.sh/ss/956611
18:16 Chloe: 01:23:452 (4) - add a note here so keep the almost completely 1/4s
18:16 Chloe: I missed here in first test
18:18 Chloe: ok, no other issues imo
18:18 Chloe: I don't like to check all the nazi
18:18 Xinely: okay fixed :3
18:18 *Chloe is editing [http://osu.ppy.sh/b/294226 fripSide - eternal reality (TV Size) [Normal]]
18:18 Xinely: thanks Chloe >w<
P A N
almost all fixed D:

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Title:eternal reality (TV Size)
TitleUnicode:eternal reality (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:Xinely
Version:P A N's Insane
Source:To Aru Kagaku no Railgun S
Tags:とある科学の超電磁砲 2nd opening _tokage_ p_a_n pan
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Awaken
Newbie mod..
Very good mapset already :)

[General]
maybe tag should be <とある科学の超電磁砲S> not <とある科学の超電磁砲>

[Pan]

01:00:383 (6,7) - what about making three circles not slider+circle? i think it plays a little uncomfortably..

[Reality]
00:45:073 (1) - maybe too far? try a little closer
00:57:900 (1) - i think it should follow 00:57:487 (6,7,8,9)'s flow .. see this

[Hard]
00:02:245 (2) - try blancket
00:16:935 (2,3) - the blancket seem bad
00:55:211 (3) - try this

[Nomal]
00:58:521 (2) - blancket better

[Easy]
okay :3

that's all
GL~ :)
Kirin
Hellow. MasterKirin from my queue

Let's begin

[Easy]
Nothing wrong c:

[Normal]
00:25:211 (5) Move that circle in x:328 y:344 like this https://osu.ppy.sh/ss/963013

[Hard]
Nothing wrong c:

[My Reality]
Nothing wrong (again) c:

[PAN's Insane]
00:28:107 (5) Move that circle in x:256 y:356 like this http://osu.ppy.sh/ss/963033

Very good job :) and Good luck for ranking :) (The storyboard is fantastic c:)
-Srui-
Hi :3

[Easy]
  • 00:28:107 (3) - move to (196,160)
    00:29:762 (1,2) - exchange NC
    00:41:349 (3) - straight slider
    00:45:487 (4) - move to (164,280)
    00:56:659 (3) - move to (316,52)
    00:57:073 (4) - move to (412,46) and a little bent


    [Normal]
    • 00:10:521 (4) - remove
      00:59:349 - add circle


      [Hard]
      • 00:19:831 (1) - remove NC


        [My Reality]
        • 00:26:659 (2,3) - jump ?
          00:41:659 (1,2) - exchange NC
          00:45:073 (1) - remove NC
          01:03:693 (1,2,3,4) - overlapping


          [P A N's Insane]
          • Good :)
Myxo
Mod from queue ~ :3

[Easy + Normal]

No problems here, very good (:

[Hard]

00:09:487 (5,6,1) - Why are there different distances here?
00:11:142 (4,5,1) - ^
00:50:556 (2) - I think it's a little bit confusing to read... most players will click at the white or red tick. I suggest giving 1 another reverse and remap it a bit.

[P A N's Insane]

No problems here aswell :3

~~~

Very, very nice map, can't find much problems at all! :) You got my star ^^
Topic Starter
Xinely

Desperate-kun wrote:

Mod from queue ~ :3

[Easy + Normal]

No problems here, very good (:

[Hard]

00:09:487 (5,6,1) - Why are there different distances here? jump ofc
00:11:142 (4,5,1) - ^ ^
00:50:556 (2) - I think it's a little bit confusing to read... most players will click at the white or red tick. I suggest giving 1 another reverse and remap it a bit.
know it but it's follow vocal. will see others opinion


~~~

Very, very nice map, can't find much problems at all! :) You got my star ^^
i can't reply all @@
sorry ><
Hinsvar
Mod \o/

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Err, kayaknya lebih bagus kalau volume di awal lagu sampai 00:23:038 dinaikin, maybe? Sekarang kurang kedengeran ah rasanya...
>Easy
  1. 00:09:487 (3,4) - Err, distance 1,06x?
  2. 00:16:107 - Tambah clap juga pls *hides*
  3. 00:32:245 (5,1) - Blanket di sini gak gitu bagus, IMO.
  4. 00:49:625 (1) - Umm, tambah whistle di kepala sama ekor, lalu finish di 00:49:625? *hides again*
  5. 00:56:245 (2,3,4) - Menurutku sih pattern ini kurang rapi. Coba dibikin seperti ini?
  6. 01:16:107 - Finish?
>Normal
  1. 00:06:176 - Whistle untuk nekanin vokal? (Baru nyadar kerasa sepi di sini...)
  2. 00:35:556 (5,1) - Buat aku, flow bakal lebih bagus di sini kalau diginiin.
  3. 00:49:625 - Add finish~
  4. 01:02:038 - IMO sih ini mestinya di-map, soalnya bunyi cymbal di sini kuat banget. Kalau dilewatin rasanya aneh. Gak mungkin kan ngikut vokal terus tapi instrumen kuat ginian dilewatin lol
  5. 01:24:383 - Err, di Easy kan ini di-map pake slider... Kok di sini pake spinner? Kesannya gak konsisten gitu~
>Hard
  1. 00:49:625 - Yep, add finish juga kk.
  2. 00:55:211 (3,1) - Dua slider ini saling nyentuh satu sama lain; nampak aneh kalau main...
  3. 00:58:935 - Tambah circle untuk ngikutin instrumen di sini dong; rasanya kosong dan bikin permainan gak enak kalau gak ada apa-apa.
  4. 01:23:659 - Hmm, coba tambah circle lagi untuk ngasih penekanan buat ending lagunya? Biar akhir map-nya terasa lebih fun gitu~ Also biar sama kayak 01:04:107 (2,3,4,5,1).
>P A N's Insane
  1. To be honest, I find the lack of hitsounds in most of the section (and the wrong usage of them at times) really bugging me. Seriously, consider to add a lot more whistles and finishes at the beginning, and also just use the usual hitsound pattern of 1-3 whistle/2-4 clap here with some necessary finishes after 00:08:245; it fits the music a lot. This also helps the 1/4 patterns at 00:19:831 - 00:21:487 to work better than how they are now. And yes, get more finishes when necessary, and only use those custom whistles at the first half (silent part) of the verse.
  2. Your combo pattern in the kiai time is completely random. Please make them consistent by any way possible.
  3. 00:20:245 (3,4,1) - The spacing change here can get really confusing. No, I'm serious, this is extremely hard to read.
  4. 00:21:487 - ...Now that I think of it again, 20% is just too inaudible for this part. Consider increasing the volume here.
  5. 00:34:728 (6,7,8,9,1,2,3,4,5,6,7,8,1,2) - Considering the spacing between (7) and (8) here is almost twice of the light gray (1) and (2), but they are spaced the same visually, players might think of the latter pattern (the 1,2 one) as a jump that's as big as (7) and (8), and there's a good chance that once they finished the stream in the middle, the rushing feeling the stream gives will make you think that 00:36:383 (1,2) is a jump too, like the pattern before it. Try to solve this by yourself, I guess?
  6. 00:49:418 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - ...This is uncomfortable to play for me. Maybe try to play this by yourself and detect if there's any overmapping? I'm not sure to be honest, but I think some parts are overmapped.
  7. 00:51:797 - This spot is also overmapped, making the 00:51:590 (2) slider very awkward to play. Just saying.
  8. 00:58:728 (1,2,3,4,5) - This jumping star pattern doesn't fit to the power of the music here, IMO.
  9. 01:01:625 (3,4) - I also find the extremely big jump here unnecessary... Like, seriously, you should reduce it to, maybe, 2.00x or something around it, because the music's power here is not that high.
  10. 01:09:693 (1,2,3,4) - Just saying: The flow here is awkward because you have to hit a 1/4 slider followed by a circle... I mean, you just hit a really small short slider, and suddenly you have to hit a circle, and then you have to repeat them. This makes an awkward play, IMO...
  11. 01:11:762 (3) - Make this a 1/4 slider + 1 repeat instead so you can follow the vocal and instruments at once? Feels awkward to leave the vocal on the blue tick unmapped.
  12. 01:21:073 (1,2,3,4,5,6) - The jumps here are really random. The music doesn't call for a chain of jumps that gradually gets bigger every note.
>My Reality
  1. 00:03:693 (3) - Pola di sini bakal kelihatan lebih rapi kalau ini dipindah ke (124,120).
  2. 00:13:935 (1,2,3) - Umm, coba Ctrl+G buat ritmenya? Terasa jauh lebih pas dari yang sekarang.
  3. 00:16:521 (1,2) - Ritme ini lebih cocok dengan vokalnya.
  4. 01:16:831 (1,2) - Uh, IMO, 1/4 jump di sini rasanya gak pas banget, terlalu tiba-tiba gitu...
Uh, just that I guess~

Good luck on the way 8-)
Hellgert
From queue :D

my diff,pls add if you like :D


SPOILER
osu file format v12

[General]
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AudioLeadIn: 1500
PreviewTime: 51310
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 0.8
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:eternal reality (TV Size)
TitleUnicode:eternal reality (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:Xinely
Version:Xleonq insane
Source:To Aru Kagaku no Railgun S
Tags:とある科学の超電磁砲 2nd opening p_a_n pan
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:7
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301,131,25625,1,0,0:0:0:0:
301,131,25831,1,0,0:0:0:0:
152,107,26038,6,0,P|120:147|130:195,1,73.5000028038026
150,229,26452,2,0,P|192:253|232:241,1,73.5000028038026
292,237,26866,2,0,P|335:213|340:175,1,73.5000028038026
352,115,27280,2,0,P|346:74|303:75,1,73.5000028038026
106,133,27693,1,0,0:0:0:0:
224,82,27900,1,0,0:0:0:0:
156,224,28107,1,0,0:0:0:0:
137,42,28314,1,0,0:0:0:0:
237,192,28521,1,0,0:0:0:0:
106,133,28728,1,0,0:0:0:0:
213,277,28935,6,0,P|253:297|290:295,3,73.5000028038026
344,287,29762,2,0,P|385:250|368:204,3,98
327,147,30590,1,0,0:0:0:0:
268,99,30797,1,0,0:0:0:0:
197,95,31004,1,0,0:0:0:0:
136,145,31211,1,0,0:0:0:0:
120,206,31418,1,0,0:0:0:0:
139,268,31625,2,0,P|196:269|221:232,1,98
296,235,32038,2,0,P|319:282|382:248,1,98
368,194,32452,5,0,0:0:0:0:
357,88,32659,1,0,0:0:0:0:
259,87,32866,1,0,0:0:0:0:
256,192,33073,1,0,0:0:0:0:
163,193,33280,1,0,0:0:0:0:
166,99,33487,1,0,0:0:0:0:
87,101,33693,1,0,0:0:0:0:
78,209,33900,1,0,0:0:0:0:
77,317,34107,1,0,0:0:0:0:
167,307,34314,2,0,P|199:262|190:215,1,98
273,303,34728,6,0,P|296:257|279:199,1,98
382,282,35142,2,0,P|396:232|368:175,1,98
465,251,35556,2,0,P|487:177|454:124,1,98
334,52,35969,2,0,P|294:91|280:134,1,98
150,304,36383,6,0,B|112:268|84:189|122:131|168:31,1,294
212,93,37211,1,0,0:0:0:0:
229,125,37418,1,0,0:0:0:0:
247,158,37625,1,0,0:0:0:0:
279,218,37831,2,0,L|326:193,2,49
279,218,38245,2,0,L|225:238,2,49
369,51,38866,2,0,B|403:143|403:143|284:164,1,196
243,153,39487,1,0,0:0:0:0:
168,75,39745,1,0,0:0:0:0:
128,168,40159,5,0,0:0:0:0:
157,210,40314,1,0,0:0:0:0:
190,251,40469,1,0,0:0:0:0:
269,262,40780,2,0,L|292:215,10,49
324,282,41918,2,0,L|299:331,10,49
345,185,43262,1,0,0:0:0:0:
297,69,43521,1,0,0:0:0:0:
225,168,43780,1,0,0:0:0:0:
211,311,44349,1,0,0:0:0:0:
139,215,44607,1,0,0:0:0:0:
155,153,44866,1,0,0:0:0:0:
206,92,45280,1,0,0:0:0:0:
274,155,45487,1,0,0:0:0:0:
371,80,45900,6,0,L|377:229,1,147
296,251,46469,2,0,L|148:211,1,147
136,146,47038,2,0,B|157:82|157:82|259:72,1,147
322,98,47607,2,0,B|416:110|394:107|394:107|372:206,1,171.5
256,192,48176,12,0,51176,0:0:0:0:
135,169,51331,5,0,0:0:0:0:
197,114,51487,2,0,L|253:77,6,58.7999982055665
286,71,52469,1,0,0:0:0:0:
334,111,52676,1,0,0:0:0:0:
364,188,52883,1,0,0:0:0:0:
317,256,53142,1,0,0:0:0:0:
228,258,53349,6,0,L|167:224,6,58.7999982055665
117,249,54176,1,0,0:0:0:0:
98,206,54331,1,0,0:0:0:0:
95,170,54487,1,0,0:0:0:0:
166,84,54797,1,0,0:0:0:0:
250,124,55107,2,0,L|266:200,7,58.7999982055665
336,171,55987,2,0,L|355:237,7,58.7999982055665
432,204,56814,2,0,L|439:271,6,58.7999982055665
334,58,57952,1,0,0:0:0:0:
123,166,58211,1,0,0:0:0:0:
341,249,58469,1,0,0:0:0:0:
211,225,58935,5,0,0:0:0:0:
246,160,59142,1,0,0:0:0:0:
281,104,59349,1,0,0:0:0:0:
396,126,59556,1,0,0:0:0:0:
267,305,59866,1,0,0:0:0:0:
172,109,60176,1,0,0:0:0:0:
138,241,60797,1,0,0:0:0:0:
288,76,61004,1,0,0:0:0:0:
292,172,61211,1,0,0:0:0:0:
292,330,61521,1,0,0:0:0:0:
292,172,61831,1,0,0:0:0:0:
239,273,62245,5,0,0:0:0:0:
128,74,62452,1,0,0:0:0:0:
342,76,62659,1,0,0:0:0:0:
154,157,62866,1,0,0:0:0:0:
376,160,63073,1,0,0:0:0:0:
199,293,63280,1,0,0:0:0:0:
263,69,63486,1,0,0:0:0:0:
327,278,63693,1,0,0:0:0:0:
154,157,63900,1,0,0:0:0:0:
383,66,64521,2,0,P|436:114|401:231,2,176.399994616699
327,235,65452,2,0,P|232:228|139:155,1,176.399994616699
181,103,66073,2,0,P|217:57|340:83,2,176.399994616699
374,59,67004,6,0,P|431:144|372:235,1,176.399994616699
292,216,67625,2,0,P|225:144|254:81,2,176.399994616699
128,118,68556,2,0,L|144:235,1,117.599996411133
241,282,69073,2,0,B|328:270|425:208|374:91,3,235.199992822266
234,153,70728,1,0,0:0:0:0:
79,58,71245,6,0,L|145:58,1,58.7999982055665
409,68,71452,2,0,L|341:66,1,58.7999982055665
114,144,71659,2,0,L|181:143,1,58.7999982055665
397,147,71866,2,0,L|328:146,1,58.7999982055665
150,222,72073,2,0,L|220:223,1,58.7999982055665
355,222,72280,2,0,L|290:226,1,58.7999982055665
76,300,72797,2,0,L|105:234,1,58.7999982055665
171,58,73004,2,0,L|197:127,1,58.7999982055665
259,306,73211,2,0,L|295:221,1,58.7999982055665
339,71,73418,2,0,L|365:146,1,58.7999982055665
400,322,73625,2,0,L|437:231,1,58.7999982055665
452,73,73831,2,0,L|494:147,1,58.7999982055665
159,189,74245,6,0,L|189:137,13,58.7999982055665
259,155,75693,2,0,L|227:213,13,58.7999982055665
119,146,77349,1,0,0:0:0:0:
309,138,77762,1,0,0:0:0:0:
355,171,77969,1,0,0:0:0:0:
372,216,78176,1,0,0:0:0:0:
345,254,78383,1,0,0:0:0:0:
177,221,78590,2,0,P|152:169|190:96,1,98
275,83,79004,2,0,P|308:126|305:191,1,98
210,311,79418,2,0,P|263:317|319:277,1,98
163,113,79831,2,0,P|212:82|276:86,1,98
378,100,80245,6,0,P|381:176|352:197,1,98
287,222,80659,2,0,P|209:217|197:175,1,98
237,126,81073,1,0,0:0:0:0:
237,126,81280,1,0,0:0:0:0:
237,126,81487,1,0,0:0:0:0:
158,61,81693,2,0,P|146:126|163:173,1,98
74,175,82107,2,0,P|74:237|114:294,1,98
180,253,82521,2,0,P|183:313|234:327,1,98
408,324,82935,2,0,P|448:289|446:235,1,98
377,240,83349,2,0,P|410:187|394:127,1,98
337,142,83762,2,0,P|385:79|361:36,1,98
256,192,84383,12,0,87693,0:0:0:0:
Topic Starter
Xinely
@Xleonq : checked, sorry so many overmapped and i don't plan add anymore diffs ;-;
but thanks 4 made it anyways :3

Hinsvar wrote:

Mod \o/

>General
  1. Err, kayaknya lebih bagus kalau volume di awal lagu sampai 00:23:038 dinaikin, maybe? Sekarang kurang kedengeran ah rasanya... udah d naikin jadi 50% pas d mod Mochi
>Easy
  1. 00:09:487 (3,4) - Err, distance 1,06x? ew, fixed
  2. 00:16:107 - Tambah clap juga pls *hides* hitsounder nya payah
  3. 00:32:245 (5,1) - Blanket di sini gak gitu bagus, IMO. siapa yang mau bikin blanket? orang itu random kok
  4. 00:49:625 (1) - Umm, tambah whistle di kepala sama ekor, lalu finish di 00:49:625? *hides again* hitsounder nya payah (2)
  5. 00:56:245 (2,3,4) - Menurutku sih pattern ini kurang rapi. Coba dibikin seperti ini? ganti tp gk kea SS
  6. 01:16:107 - Finish? hitsounder nya payah (3)
>Normal
  1. 00:06:176 - Whistle untuk nekanin vokal? (Baru nyadar kerasa sepi di sini...) hitsounder nya payah (4)
  2. 00:35:556 (5,1) - Buat aku, flow bakal lebih bagus di sini kalau diginiin. nyaris gk ada bedanya, ganti sukasuka.com
  3. 00:49:625 - Add finish~ hitsounder nya payah (5)
  4. 01:02:038 - IMO sih ini mestinya di-map, soalnya bunyi cymbal di sini kuat banget. Kalau dilewatin rasanya aneh. Gak mungkin kan ngikut vokal terus tapi instrumen kuat ginian dilewatin lol
  5. 01:24:383 - Err, di Easy kan ini di-map pake slider... Kok di sini pake spinner? Kesannya gak konsisten gitu~ kinda nazi, fixed
>Hard
  1. 00:49:625 - Yep, add finish juga kk. http://puu.sh/4jynT.jpg hitsounder nya payah banget (6)[/color
  2. 00:55:211 (3,1) - Dua slider ini saling nyentuh satu sama lain; nampak aneh kalau main...
  3. 00:58:935 - Tambah circle untuk ngikutin instrumen di sini dong; rasanya kosong dan bikin permainan gak enak kalau gak ada apa-apa.
  4. 01:23:659 - Hmm, coba tambah circle lagi untuk ngasih penekanan buat ending lagunya? Biar akhir map-nya terasa lebih fun gitu~ Also biar sama kayak 01:04:107 (2,3,4,5,1). tapi dah susah, kalo jd tambah susah gk tau deh
>Moe Reality
  1. 00:03:693 (3) - Pola di sini bakal kelihatan lebih rapi kalau ini dipindah ke (124,120). done
  2. 00:13:935 (1,2,3) - Umm, coba Ctrl+G buat ritmenya? Terasa jauh lebih pas dari yang sekarang. ?
  3. 00:16:521 (1,2) - Ritme ini lebih cocok dengan vokalnya. gak mau
  4. 01:16:831 (1,2) - Uh, IMO, 1/4 jump di sini rasanya gak pas banget, terlalu tiba-tiba gitu... [/color]
Uh, just that I guess~

Good luck on the way 8-)
Hellgert

Xinely wrote:

@Xleonq : checked, sorry so many overmapped and i don't plan add anymore diffs ;-;
but thanks 4 made it anyways :3
okaayyyyy,you can make my diff as side diff without adding it :D
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