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Nekomata Master feat. Hayashi Momoko - Rainbow after snow

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bmin11

Sonnyc wrote:

완성됐다는 소식을 듣고…

BMin:

-- 개인적으로 틱1이면 적당할거 같습니다,, 모든 난이도의 틱을 같에 해야하므로 바꿀수가 없음;

00:41:688 (1) - 가사에 맞춰 00:42:023에서 시작하는게 어떨까요? 00:39:006 (2) - 이걸 이렇게 만든것과 같은 이유입니다.
01:02:805 (4) - 뉴콤? ㅇㅋ
01:07:833 (8) - 음,, 나란히 줄로 놓는것도 별로겠지만 이렇게 하나 따로 빼놓으니 뭔가 이질적인 느낌입니다 고침
01:17:889 (2) - 끝에 휘슬? ㅇㅋ

BMed:

00:03:490 (4) - 간격? ㅇㅋ
00:07:847 (3) - ^ ㅇㅋ
00:24:258 (1) - 노트들이 스택 된거라 뉴콤 푸는게 나을듯 합니다. ㅇㅋ
00:39:006 (2) - 시작에 휘슬 삭제 대신 1번의 휘슬을 지웠음
00:41:688 (2) - ^ ^
01:05:487 (4) - 뉴콤? ㅇㅋ
01:22:917 (4) - 간격? 5번을 고쳤음

BMax:

00:45:291 (9) - 왠지 이거는 없는게 연타가 음악에 잘 맞을듯 해요 기각
00:46:045 (18) - 휘슬 추가가 어떨까요? ㅇㅋ
00:50:068 (2) - Sampleset-Normal ㅇㅋ
01:26:604 (5) - 이거는 간격 맞추는게 어떨까요? 그 간격이 맞습니다

클랩 부분을 샘플셋 노말로 세팅한건 좀 설정이 약한건 아닌가 하는 생각입니다. 하루종일 찾아봤지만 노말보다 어울리는걸 찾을수가 없겠더라구요 (죄다 어딘가 경망스럽던가 너무 묵직하던가 등등등...)

굳맵
모딩과 (무려) 별 2개 전부 감사합니다!
MasterOfSheep
Ingame mod. Was fun modding it.
Good luck with the map!

SPOILER
04:49 MasterOfSheep: hey bmin11
04:49 *MasterOfSheep is editing [http://osu.ppy.sh/b/293859 Nekomata Master Feat. Hayashi Momoko - Rainbow after snow [BMax]]
04:49 MasterOfSheep: nice map
04:49 MasterOfSheep: how about m4m?
04:49 bmin11: Thanks :D
04:49 bmin11: m4m?
04:49 bmin11: hmm can I have your link first?
04:49 MasterOfSheep: mod 4 mod
04:50 bmin11: I just want to hear the song first
04:50 MasterOfSheep: oh, mine is very special but its not fully finished yet
04:50 *MasterOfSheep is listening to [http://osu.ppy.sh/b/298799 Koda - The Last Stand]
04:50 MasterOfSheep: propably in 1 week
04:50 MasterOfSheep: i like how you map though
04:50 bmin11: oh it's a marathon
04:51 bmin11: thanks again
04:51 MasterOfSheep: kind of
04:51 bmin11: Trying to get back to mapping
04:51 MasterOfSheep: want to play it?
04:51 bmin11: play your map?
04:51 MasterOfSheep: i got alot of positive feedback from good players
04:51 MasterOfSheep: ye
04:51 MasterOfSheep: grumd/RLC/Maddy/Lan Wings etc.
04:51 bmin11: k let me download first
04:51 MasterOfSheep: sure
04:51 MasterOfSheep: i can give you some suggestions for your map after
04:51 MasterOfSheep: you have some flow mistakes
04:52 bmin11: oh okay
04:52 MasterOfSheep: but hitsounding is nice
04:52 MasterOfSheep: and you put alot of work into placement
04:52 bmin11: It's a rhythm game song after all haha
04:53 MasterOfSheep: you not gonna play it?
04:53 bmin11: k I got it
04:53 *bmin11 is listening to [http://osu.ppy.sh/b/298799 Koda - The Last Stand]
04:53 MasterOfSheep: enjoy~
04:53 MasterOfSheep: its very
04:53 MasterOfSheep: special
05:00 bmin11: relaxing, yet powerful
05:01 bmin11: plays nicely
05:01 MasterOfSheep: thank you
05:01 MasterOfSheep: still needs alot of work at some parts + hitsounding
05:01 MasterOfSheep: ill propably also mute all slider ends
05:01 bmin11: maybe
05:01 MasterOfSheep: anyway
05:01 bmin11: but I feel like you should add some kind of notification when the player breaks the combo
05:02 MasterOfSheep: ye
05:02 MasterOfSheep: still didnt find the right sound
05:02 bmin11: I'm sure there is an instrument that won't interrupt the sound
05:02 MasterOfSheep: should be like a dark short growl
05:02 bmin11: hmm
05:02 bmin11: ya
05:02 MasterOfSheep: well
05:02 bmin11: other then that
05:03 bmin11: maybe the spacing was a tad to varrying too often, but that's just my impression
05:03 bmin11: (that's the norm nowaday anyway)
05:03 MasterOfSheep: ill look into it
05:03 MasterOfSheep: i think
05:03 MasterOfSheep: alot of people dont know how flow works
05:04 MasterOfSheep: therefore they just use same distance snapping
05:04 MasterOfSheep: => you lose the feel of the song
05:04 MasterOfSheep: but well, flow is hard to learn^^
05:04 MasterOfSheep: anyway, we can talk about that another time
05:04 bmin11: though you should also remember that distance snapping is our way to keep on track for this cursor base game
05:04 bmin11: okay
05:04 MasterOfSheep: danno
05:05 MasterOfSheep: you know la cataline´s maps?
05:05 bmin11: ya
05:05 MasterOfSheep: she does flow pretty well
05:05 bmin11: but she still keeps her distances that makes sense
05:05 MasterOfSheep: i rather find it
05:06 MasterOfSheep: if you have always same distance
05:06 MasterOfSheep: i get confused sometimes
05:06 MasterOfSheep: this might be a good time talking about your map :D
05:06 bmin11: okay
05:07 MasterOfSheep: 00:03:155 (1) -
05:07 MasterOfSheep: id make a new combo this
05:08 bmin11: hmm sure
05:08 MasterOfSheep: 00:03:825 (5) -
05:08 MasterOfSheep: remove this combo
05:08 bmin11: I geuss the same for the next one
05:08 MasterOfSheep: let it start here
05:08 MasterOfSheep: 00:04:160 (1) -
05:08 MasterOfSheep: 00:05:166 (1) - remove this one
05:08 MasterOfSheep: 00:05:501 (3) - let it start here
05:09 MasterOfSheep: 00:06:507 (7) - remove
05:09 MasterOfSheep: 00:06:842 (9) - add
05:09 MasterOfSheep: 00:08:518 (7) - add
05:09 bmin11: I don't think we need to add 00:05:501 (5) - NC here
05:09 MasterOfSheep: 00:09:859 (1) - add
05:09 MasterOfSheep: let me see
05:09 bmin11: 00:06:507 (1) - keeping this one
05:09 MasterOfSheep: this is a good example
05:10 MasterOfSheep: when i played this map
05:10 MasterOfSheep: i got iritated in the beginning
05:10 MasterOfSheep: because your flow is variating alot
05:10 MasterOfSheep: sometimes you follow it, sometimes you dont
05:10 bmin11: okay let me try to update first after fixing this
05:10 MasterOfSheep: 00:05:501 (1) - this
05:10 MasterOfSheep: for example
05:10 MasterOfSheep: should have spacing like this
05:10 MasterOfSheep: 00:03:155 (1) -
05:11 MasterOfSheep: 00:03:155 (1,2,3,4) -
05:11 MasterOfSheep: sure
05:11 bmin11: agree I'll fix that
05:11 bmin11: ya that part always felt awkward
05:12 MasterOfSheep: okay before i do more fixes
05:12 MasterOfSheep: your map is overall way better than 99% of what i usually see in #modreqs
05:12 MasterOfSheep: so if i do suggestions, dont take it too hard pls
05:13 MasterOfSheep: usually people get pissed pretty easy if you point out things in their maps
05:13 MasterOfSheep: easily*
05:13 bmin11: I'll be sure with that. Thanks again
05:13 MasterOfSheep: np!
05:13 MasterOfSheep: okay
05:13 MasterOfSheep: id increase the distance
05:13 MasterOfSheep: to 1.3
05:13 MasterOfSheep: i mean
05:13 MasterOfSheep: LOL
05:14 MasterOfSheep: 0.3
05:14 bmin11: huh?
05:14 MasterOfSheep: or maybe 0.4
05:14 bmin11: I was going to increase it to 1.1
05:14 bmin11: wait wouldn't 0.4 be the same as before anyway?
05:15 MasterOfSheep: oh
05:15 MasterOfSheep: sorry
05:15 MasterOfSheep: i forgot to send you the time
05:15 MasterOfSheep: 00:02:484 (1,2) -
05:15 bmin11: oh lol
05:15 MasterOfSheep: those two
05:15 MasterOfSheep: also this
05:15 MasterOfSheep: 00:02:819 (3,4) -
05:15 MasterOfSheep: increase to 0.3/0.4
05:15 bmin11: eh I guess I'll move it by a square then
05:16 bmin11: 0.3
05:16 MasterOfSheep: 00:02:484 (1,2) - and move this one away a little more from the other ones
05:16 MasterOfSheep: so prev is like 1.2~
05:17 MasterOfSheep: whenever i played that part in the beginning
05:17 MasterOfSheep: i had not much flow
05:17 MasterOfSheep: you try to underline certain elements
05:17 MasterOfSheep: but the distance is the same
05:17 bmin11: I try to make the player to make an edgey jump
05:17 bmin11: which I love as a mouse player
05:17 MasterOfSheep: i also play mouse
05:17 MasterOfSheep: :D
05:17 bmin11: Not too sure with keyboard or tablet though
05:18 bmin11: anyway, I put a bunch of my favorites for my maps
05:18 bmin11: so people may hate it >_>
05:18 MasterOfSheep: ^^
05:18 MasterOfSheep: its just
05:18 MasterOfSheep: you put great effort into placement and everything looks very clean
05:19 MasterOfSheep: + hitsounding is great
05:19 MasterOfSheep: but you miss flow at some parts
05:19 MasterOfSheep: (beginning is just weird, rest is 90% really good)
05:19 MasterOfSheep: for example
05:19 bmin11: let me try to fix it
05:20 MasterOfSheep: 00:14:202 (8,9) -
05:20 MasterOfSheep: this jump
05:20 bmin11: still on that 1.1 thingy here
05:20 MasterOfSheep: you underline the bass line, but the distance is the same
05:20 MasterOfSheep: http://osu.ppy.sh/ss/1006539
05:20 bmin11: because I wanted to have that jump for (1)
05:21 MasterOfSheep: around here would feel better
05:21 MasterOfSheep: try it out
05:21 MasterOfSheep: play it before
05:21 MasterOfSheep: and then add it
05:21 bmin11: okay let me try it after I fix the first part
05:21 MasterOfSheep: sure
05:22 MasterOfSheep: im a little fast, tell me when you want sth^^
05:23 bmin11: 00:05:836 (7,8,9,10) - I'm thinking of slowing down here, but I'm also worried people may get tricked over by that distance
05:28 bmin11: okay let me update now
05:29 bmin11: updated
05:31 bmin11: 00:14:705 (9) - okay so my issue with this is that if I try your way, it feels like the impact of the bass after seems to drop out
05:31 bmin11: I try to treat00:14:202 (8) - the bass at the end of this slider as a weaker one
05:32 bmin11: and use 00:14:705 (9) - this as a crouching motion
05:32 bmin11: and burst at 00:14:872 (1) - here
05:32 MasterOfSheep: this note
05:32 MasterOfSheep: 00:14:705 (9) -
05:32 MasterOfSheep: you can let it stay with 1.2
05:32 MasterOfSheep: but put it more upwards
05:32 MasterOfSheep: like this
05:32 MasterOfSheep: (then it also fits with the coating)
05:33 MasterOfSheep: 00:14:705 (9) -
05:33 MasterOfSheep: http://osu.ppy.sh/ss/1006554
05:33 MasterOfSheep: it just needs more impact
05:33 MasterOfSheep: since you already make visible how you underline notes here
05:33 MasterOfSheep: 00:13:196 (5,6) -
05:34 MasterOfSheep: the idea is right
05:34 bmin11: okay I'll do that
05:34 MasterOfSheep: but the flow says
05:34 MasterOfSheep: if you keep it like before
05:34 MasterOfSheep: that there is no bass note at the end of the slider
05:35 MasterOfSheep: if you put it higher
05:35 MasterOfSheep: you got double motion upwards
05:35 bmin11: got it
05:35 MasterOfSheep: ^^
05:35 MasterOfSheep: sorry
05:36 bmin11: ?
05:36 MasterOfSheep: oh
05:36 MasterOfSheep: i thought that was meant sarcastically "got it"
05:36 MasterOfSheep: chat doesnt really show T__T
05:36 MasterOfSheep: 00:19:900 (1) -
05:36 MasterOfSheep: you should put this further away
05:37 MasterOfSheep: below the slider
05:37 bmin11: I try not to be sarcastic when I'm serious. I'll just throw that out there in case for later
05:37 MasterOfSheep: okay! good to know!!^^
05:37 bmin11: below00:20:235 (2) - this slider?
05:37 MasterOfSheep: yes
05:37 bmin11: hmmm
05:37 MasterOfSheep: this is perfect example
05:37 MasterOfSheep: 00:21:241 (5,6,7) -
05:37 MasterOfSheep: for good flow
05:37 MasterOfSheep: tell me
05:37 MasterOfSheep: when you play your map
05:37 bmin11: I kind of like how it goes that and back up when it gets to 00:20:235 (2) - here though
05:37 MasterOfSheep: those 3 notes feel good to play ye?
05:37 MasterOfSheep: :D
05:38 bmin11: ya (difficult at some times though orz)
05:38 MasterOfSheep: ofc lal
05:38 MasterOfSheep: since its wider spacing
05:39 MasterOfSheep: 00:29:286 (1,2) -
05:39 MasterOfSheep: needs wider spacing to the left
05:39 bmin11: anyway, 00:19:900 (1) - I'm keeping this as it is for the reason I said
05:39 MasterOfSheep: because the vocals have increasing flow
05:39 MasterOfSheep: it feels like a rush
05:39 MasterOfSheep: sure
05:40 MasterOfSheep: 00:29:286 (1,2) - you can also keep this as it is
05:40 MasterOfSheep: you used alot of distance snapping
05:40 MasterOfSheep: with
05:40 MasterOfSheep: 1.0/1.2
05:40 MasterOfSheep: etc.
05:40 MasterOfSheep: if we change too much
05:41 MasterOfSheep: the map will seem randomly spaced
05:41 MasterOfSheep: even when it has great flow^^
05:41 MasterOfSheep: 00:33:308 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) -
05:41 MasterOfSheep: again
05:41 MasterOfSheep: great example of flow
05:41 MasterOfSheep: also feels great to play no?
05:42 bmin11: it does
05:42 bmin11: but some people found it kind of confusing
05:42 bmin11: well two so far
05:42 bmin11: but keeping it anyway
05:42 bmin11: hmm I'm thinking of 00:29:286 (1,2) - remapping this part
05:42 bmin11: I was still kind of clueless where this map was heading towards when I was mapping that
05:42 MasterOfSheep: i got an idea
05:43 MasterOfSheep: ill remap this map
05:43 bmin11: huh?
05:43 MasterOfSheep: just for fun
05:43 MasterOfSheep: and call it "flow" or some shit
05:43 bmin11: eh okay I guess
05:43 MasterOfSheep: and show you as an example
05:43 MasterOfSheep: and you can tell me which map feels better to play
05:43 MasterOfSheep: ill just tell you major things now
05:44 MasterOfSheep: since otherwise this takes longer
05:44 MasterOfSheep: also, you have high standard for placing
05:44 MasterOfSheep: so changing one note/distance results in alot of work
05:44 MasterOfSheep: 01:10:180 (1,2) -
05:44 MasterOfSheep: this
05:45 bmin11: that's the same reason
05:45 bmin11: crouching
05:47 MasterOfSheep: i played that part 2-3 times and always failed to read it
05:47 MasterOfSheep: id place it like this
05:47 MasterOfSheep: uploading screenshot
05:47 MasterOfSheep: http://osu.ppy.sh/ss/1006569
05:47 MasterOfSheep: with
05:47 MasterOfSheep: 1.1/1.2 spacing to the one before
05:47 MasterOfSheep: and stronger gear to the right site
05:48 bmin11: oh I see what you mean now
05:48 MasterOfSheep: id add a whisle
05:48 MasterOfSheep: whistle*
05:48 MasterOfSheep: to the beginning and end of the slider
05:49 MasterOfSheep: otherwise that note feels dead
05:49 MasterOfSheep: "kind of dead"
05:49 MasterOfSheep: ^^
05:49 MasterOfSheep: if you dont like it with whistle its also fine
05:49 MasterOfSheep: then you have bigger impact here
05:49 MasterOfSheep: 01:10:850 (1) -
05:49 bmin11: ya I like it that way
05:50 MasterOfSheep: i think you sometimes dont even know what you do
05:50 MasterOfSheep: 01:21:576 (1,2,3,4,1,2,3,4,1,2,3,4) -
05:50 MasterOfSheep: this is again, really beatiful flow
05:50 MasterOfSheep: you also like that part when playing?
05:50 bmin11: ye
05:51 bmin11: yes
05:51 bmin11: see what your cursor draws
05:51 bmin11: I literally have a beatmap made out of that
05:52 MasterOfSheep: uhm, what do you mean?
05:52 MasterOfSheep: 01:38:168 - add a note here
05:53 MasterOfSheep: 01:21:911 (2,3,4) - perfect circular flow with the vocals
05:53 bmin11: I would rather empathize with the end of that slider
05:53 MasterOfSheep: 01:22:917 (1,2,3,4) - reverse circular flow with the beginning of the new bass
05:54 bmin11: oh I thought you wanted me to change that
05:54 MasterOfSheep: 01:24:258 (1,2,3,4) - perfect flow for static vocals
05:54 MasterOfSheep: 01:25:599 (1,2,3) - and sudden flow jumps fitting the fast vocals
05:54 MasterOfSheep: :D
05:54 MasterOfSheep: no
05:54 MasterOfSheep: those are really great
05:54 MasterOfSheep: just add a note here
05:54 MasterOfSheep: 01:38:168 -
05:54 bmin11: phew thanks
05:54 bmin11: nope
05:55 bmin11: I would rather empathize the last slider
05:55 MasterOfSheep: i just said why you mapped that part so well/feels so well
05:55 bmin11: and start new again
05:55 bmin11: ya I understand thanks ^^;
05:55 bmin11: anyway, back to 01:38:168
05:55 MasterOfSheep: ye
05:56 MasterOfSheep: well
05:56 MasterOfSheep: since you coated this one
05:56 MasterOfSheep: 01:38:336 (3) -
05:56 MasterOfSheep: i think this is the best solution
05:56 bmin11: coated?
05:56 MasterOfSheep: http://osu.ppy.sh/ss/1006580
05:57 MasterOfSheep: coated = integrated it in the pattern of the following/previous notes
05:57 MasterOfSheep: coated with this note
05:57 MasterOfSheep: 01:39:677 (1) -
05:57 bmin11: okay I'll try to fix that, but not as far as yours though
05:57 MasterOfSheep: sure
05:58 MasterOfSheep: feel just like a hole there
05:58 bmin11: that would make that jump forced
05:58 bmin11: kk
05:58 MasterOfSheep: oh
05:58 MasterOfSheep: 01:38:336 (3) -
05:58 MasterOfSheep: just make it new combo
05:58 MasterOfSheep: should work too
05:59 bmin11: doing that as well
05:59 MasterOfSheep: the rest of the map is overall really sweet
05:59 MasterOfSheep: thats about it
05:59 MasterOfSheep: ^^
06:00 bmin11: http://puu.sh/4C1nx.jpg
06:00 bmin11: better?
06:00 bmin11: rotated a bit and stuff
06:01 MasterOfSheep: i think making it a new combo colour was best change
06:01 MasterOfSheep: should work now
06:01 MasterOfSheep: update and let me testplay
06:02 MasterOfSheep: 11
06:02 MasterOfSheep: ^^
06:03 bmin11: still fixing...
06:04 MasterOfSheep: sure
06:04 MasterOfSheep: i want to go to bed though, its already 6:05 here
06:04 MasterOfSheep: :D
06:04 bmin11: okay updated
06:05 bmin11: you are from Germany right?
06:05 MasterOfSheep: yes
06:05 bmin11: that's 5 hours difference from here haha
06:05 bmin11: 1:00 AM
06:05 MasterOfSheep: yup
06:05 MasterOfSheep: you can see it
06:05 bmin11: okay spectating
06:05 MasterOfSheep: when you go over my picture on osu
06:05 MasterOfSheep: you come from canada right?
06:05 MasterOfSheep: :D
06:05 bmin11: yup
06:07 MasterOfSheep: nice map
06:07 bmin11: yup seems good now
06:08 bmin11: hopefully it will improve farther as this map gets more mods
06:08 MasterOfSheep: ^^
06:08 bmin11: Thanks for your help
06:08 MasterOfSheep: oh
06:08 bmin11: it really helped
06:08 MasterOfSheep: one more thing
06:08 bmin11: ya?
06:08 MasterOfSheep: increase this
06:08 MasterOfSheep: 00:07:847 (5,6,7,8) -
06:08 MasterOfSheep: like here
06:08 bmin11: right
06:09 MasterOfSheep: 00:02:484 (1,2,3,4) -
06:09 bmin11: 00:29:286 (1,2,3,4) - how was this by the way?
06:09 MasterOfSheep: better
06:10 MasterOfSheep: i didnt even realise it
06:10 MasterOfSheep: which is a good thing!
06:10 bmin11: nice
06:10 MasterOfSheep: since before i did
06:10 MasterOfSheep: ^^
06:10 bmin11: ya that part was always a bit awkward before
06:10 bmin11: better fix it then sorry
06:10 MasterOfSheep: its fine
06:11 MasterOfSheep: youll propably will map more in the future
06:11 bmin11: maybe, well hopefully
06:11 MasterOfSheep: you will propably figure out how to make things so you like it from the start^^
06:12 bmin11: ya no more erks
06:12 MasterOfSheep: ill send you the flow map some other time
06:12 bmin11: I have one more, but I won't bother you any more
06:12 bmin11: okay
06:12 MasterOfSheep: ill add you and upload this chatlog as a mod
06:13 bmin11: I'll talk to you later
06:13 bmin11: kk
06:13 MasterOfSheep: one more what?
06:13 MasterOfSheep: map?
06:13 MasterOfSheep: ^^
06:13 bmin11: well
06:13 bmin11: 01:27:274 (2,3,4) - this part is kind of erking me
06:13 bmin11: feels like it's too blend as it is right now
06:13 MasterOfSheep: ye
06:13 MasterOfSheep: you have strong accents in vocals
06:13 bmin11: though, I couldn't find any better idea that doesn't copy any previous
06:14 MasterOfSheep: but you have circular static flow
06:14 MasterOfSheep: it feels weird
06:14 bmin11: I'll fix it later I guess
06:14 bmin11: I was planning to at some point anyway
06:14 bmin11: just wanted to hear your opinion in case
06:15 bmin11: You going bed now, right?
06:15 MasterOfSheep: ye xD
06:16 MasterOfSheep: maybe something like this?
06:16 MasterOfSheep: fml, moment
06:16 MasterOfSheep: xD
06:16 bmin11: :?
06:16 MasterOfSheep: 01:27:274 (2) -
06:16 MasterOfSheep: http://osu.ppy.sh/ss/1006605
06:17 MasterOfSheep: its coating with thise note
06:17 MasterOfSheep: http://osu.ppy.sh/ss/1006605
06:17 MasterOfSheep: FML
06:17 MasterOfSheep: this note
06:17 MasterOfSheep: 01:26:269 (4) -
06:17 MasterOfSheep: and its also coating this note
06:17 MasterOfSheep: 01:28:615 (2) - (the end of the slider)
06:17 bmin11: ehhhh
06:17 MasterOfSheep: http://osu.ppy.sh/ss/1006606
06:17 bmin11: not too impressive
06:18 bmin11: I'll think of one someday later
06:19 MasterOfSheep: couldnt bring up more than 2 coated notes in that time xD
06:19 MasterOfSheep: if you put some time into, im sure you find something you like
Topic Starter
bmin11
Was fun fixing it as well. Updated!
Topic Starter
bmin11
irc mod from Nafar
08:29 Nafar: upload the osz elsewhere n ill attempt to do sth that vaguely resembles a mod
08:30 bmin11: Thank you Nafar I'll get that right now
08:30 bmin11: http://puu.sh/4E0dX.osz
08:32 Nafar: thanks
08:36 Nafar: BMin appears to not know if it should be an easy or normal and then decided to be an Easy+
08:36 bmin11: It's a three diff mapset, so they are quite vague
08:38 Nafar: BMed is a Normal+
08:38 Nafar: Yeah, I figured
08:53 Nafar: 00:09:188 (1) - maybe not use a random spinner that is not synced to anything in the music, and instead keep mapping at the pace that was introduced previously to the spinner
08:55 bmin11: okay I'll work on that
08:55 Nafar: 00:38:336 (4) - this hitcircle is inconsistent to the previously introduced rhythm here: 00:34:984 (2,1,2) - this results in confusion while playing, and more of a focus on the actual hitobjects, rather than the music
08:56 Nafar: 00:54:761 (5,6,7) - this is mostly a personal preference of myself, but try to avoid putting objects near the boundaries of the playfield
08:56 Nafar: 01:05:487 (1,2,3,4,5,6,7,8) - the constant change of direction, even at this low spacing, is troublesome for a beginner, since this is an Easy+ it *should* be fine, but just pointing it out for your own judgement, whether it needs changing or not
08:56 bmin11: about 00:38:336, it would require me to either delete (4) or add a note somewhere between (2) and (3)
08:57 bmin11: but neither options are satisfactory for the song
08:57 Nafar: Or introduce a different rhythm previous to 00:38:336
08:58 Nafar: The sole reason this bit is irritating is because it is inconsistent with the mapping of an analogue rhythm right before this one
08:58 bmin11: that mean I would have to abandon that new melody the song introdued :<
08:58 Nafar: The new melody is introduced at 00:35:319
08:59 Nafar: If at this point you decide to map it in some way, then, when the same rhythm is repeated, decide to map it in another, it appears to be odd
08:59 bmin11: oh got the wrong part
09:00 bmin11: I should probably fix 00:40:682 (3) - this instead now that I think about it
09:00 Nafar: 01:29:286 (5,1,2,3,4,5,6) - again, you are having a lot of direction changes, but judge for yourself is that is an issue or not
09:01 Nafar: I didn't notice anything odd or off at this section
09:01 Nafar: And I played the diff 3 times
09:02 bmin11: well I just realized I can't even really fix that part as well orz
09:03 Nafar: you can always fix stuffs
09:03 Nafar: Anyhow, Im just pointing things out, change them or leave them, I really couldnt care less
09:03 bmin11: I mean, the vocal while the slider is running kind of... odd
09:03 bmin11: is*
09:03 Nafar: Easys are always odd, rhythm wise
09:04 Nafar: That is why staying consistent with a rhythmic pattern you introduced is all that much more important
09:04 bmin11: eh I guess I can fix that then
09:04 *Nafar is editing [http://osu.ppy.sh/b/295368 Nekomata Master Feat. Hayashi Momoko - Rainbow after snow [BMed]]
09:04 Nafar: that now
09:04 Nafar: 00:03:825 (5,2) - overlap.
09:04 bmin11: just a moment
09:04 bmin11: I'm actually leaving quite soon
09:04 Nafar: 00:09:188 (1) - I remember seeing a similar spinner in BMin
09:04 Nafar: well /savelog is your friend
09:04 bmin11: so can you keep those on a notepad for later?
09:04 bmin11: oh okay
09:05 bmin11: I'll leave this open while I get ready then
09:05 Nafar: alright
09:05 Nafar: 00:24:258 (6,1) - in the gap between these two the vocals start, and you left a gap there, while mapping them 00:25:934 (2,3) - right after
09:06 Nafar: I didn't notice this while playing so it's probably not a big deal
09:07 Nafar: 00:31:297 (2,3) - the stack has been used alongside the sole vocal bits before, I found it irritating that you keep using it for something else that is so close (time wise) to those vocal bits. I also noticed this while playing, so it might be worth fixing
09:09 Nafar: here you are introducing a different pattern for the vocal bits: 00:36:325 (2,3) - but shortly after switch back to the old one 00:38:001 (5,6) - which was irritating me, since you just introduced a new one
09:11 Nafar: 01:49:062 (1,4) - these two overlap sorta ugly
09:16 Nafar: 00:02:484 (1,2,3,4,1,2,3,4) - Id prefer to give a comment like "just no" on this, but let me try to stay objective and reasoning, so: 00:02:484 (1,2,3,4) - you change up the pattern to the previous stacks, seeminlgy without any particular reasoning, or any particular element in the song deciding a change, then 00:03:155 (1,2,3,4) - you decide to map a snap pattern (aka a pattern that requires focussing on every individual hitobject to be executed... (message truncated)
09:18 Nafar: 00:05:166 (1,2,3,4,5,6,7,8) - this is mapped in the same pattern, as if the song would indicate you had 4 doubles in the melody, but you do not, you have the same melody as previous to the slider, and again, forcing to focus on every single hitobject feels rather odd here, because the melody does not convey the right emotion for this
09:18 Nafar: now the short Im-a-hater-version: Your intro is bad
09:19 Nafar: 00:07:680 (4,5,6,7,8,1,2,3,4,1) - again, "just no", and to be honest, this instance around, I'm actually too lazy to write the full reasoning behind that, since its sort of analogue to the others I already wrote
smallboat
Hello, M4M Req. I am chinese. Poor English sorry.


[General]

BG size is error.. 1024x768 is true.

BG's file name must be clear.


[BMin]

This diff 's distance is in the same , no cover.

DS suggest 1.4x OR 1.5x , Do not rely on between the two together.

STR adjust "1"

SPOILER
00:01:144 (1) - The sliders sound is very noisy , please put down the volume.
00:04:160 (4) - ^
00:13:196 (1,2) - Personally think do not overlap , because this is for beginners to play.
00:18:559 (2,3,4,5) - ^
00:23:252 (1,2) - ^
01:05:487 (1,2,3,4,5,6,7,8) - It"s too difficult for beginner.
01:18:895 (1,2,3,4,5,6) - ^
01:29:286 (5,1,2,3,4,5,6) -
01:37:330 (4,1,2,3,4) - ^
Above-mentioned problems, elsewhere there. Try it.

[BMed]

00:01:144 (1,3) - sliders sound
00:07:847 (3) - move to x:204 y:288
00:19:900 (6) - NC?

Too little overlap the previous paragraph, I recommends more changes?

[BMax] OD-1

No change in front of some of the circle feels a bit monotonous.
Suggest to add a little sliders.

SPOILER
00:02:484 (1,2,3,4) - Could be mistaken into "sliders".
00:07:847 (5,6,7,8) - ^
00:26:269 (6,7,8) - it can misjudge. 00:26:520 (7) - suggest deleted.
00:32:302 (7,8,9,10,11,1,2,3,4,5,6) - That ugly typesetting.
00:45:207 (8) - NC?
00:58:112 (2,3,4,5) - DS can be reduced . If no , these 01:00:794 (1,2,3,4,5,6,7) - can be misjudge.
01:00:794 (1,2,3,4,5,6,7) - DS can be enlarged.


[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you improved.
Topic Starter
bmin11

smallboat wrote:

[General]

BG size is error.. 1024x768 is true. Fixed to 1366 x 768 (16:9)

BG's file name must be clear. Renamed to BG


[BMin]

This diff 's distance is in the same , no cover. I'll just stick with a single distance snap in case of any confusion

DS suggest 1.4x OR 1.5x , Do not rely on between the two together.

STR adjust "1" Would rather keep it the same

SPOILER
00:01:144 (1) - The sliders sound is very noisy , please put down the volume. Fixed
00:04:160 (4) - ^ Fixed
00:13:196 (1,2) - Personally think do not overlap , because this is for beginners to play. Fixed
00:18:559 (2,3,4,5) - ^ Fixed
00:23:252 (1,2) - ^ Fixed
01:05:487 (1,2,3,4,5,6,7,8) - It"s too difficult for beginner. Fixed
01:18:895 (1,2,3,4,5,6) - ^ Fixed
01:29:286 (5,1,2,3,4,5,6) - Fixed
01:37:330 (4,1,2,3,4) - ^ Fixed
Above-mentioned problems, elsewhere there. Try it.

[BMed]

00:01:144 (1,3) - sliders sound Fixed
00:07:847 (3) - move to x:204 y:288 Nope
00:19:900 (6) - NC? Fixed

Too little overlap the previous paragraph, I recommends more changes? Sorry I can't quite understand this one;;

[BMax] OD-1 I know I'm being quite mean with OD, but the diff has no spinners while not being too difficult rhythm-wise. So, I'm keeping it on this level.

No change in front of some of the circle feels a bit monotonous.
Suggest to add a little sliders. I could not make a good use of any sliders other then those I've already used.

SPOILER
00:02:484 (1,2,3,4) - Could be mistaken into "sliders". Sorry, players will just have to notice those approaching circles just like other maps
00:07:847 (5,6,7,8) - ^ ^
00:26:269 (6,7,8) - it can misjudge. 00:26:520 (7) - suggest deleted. ^
00:32:302 (7,8,9,10,11,1,2,3,4,5,6) - That ugly typesetting. :?
00:45:207 (8) - NC? Fixed
00:58:112 (2,3,4,5) - DS can be reduced . If no , these 01:00:794 (1,2,3,4,5,6,7) - can be misjudge.
01:00:794 (1,2,3,4,5,6,7) - DS can be enlarged. If they can't handle these, I'm a bit worried that they aren't paying enough attention


[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you improved.
Thank you for the mod, smallboat.
Ultimate
Yo man!

/Savelog
00:13 bmin11: Hey Ultimate
00:13 Ultimate: yo man ;D
00:13 bmin11: may I ask for a quick test play? I'm still testing out with a diff
00:13 Ultimate: sure :)
00:13 bmin11: Thanks
00:13 *bmin11 is listening to [http://osu.ppy.sh/b/293859 Nekomata Master Feat. Hayashi Momoko - Rainbow after snow]
00:14 Ultimate: bmax?
00:14 bmin11: yup
00:17 Ultimate: niceeee
00:17 bmin11: Thanks. I wanted to see how you played the intro as that has been a huge miss or hit so far.
00:17 bmin11: you seem to just breezed through haha
00:17 Ultimate: it's perfectly readable :)
00:17 Ultimate: 01:36:157 (1) - only don't like this one in the map ;)
00:17 bmin11: what was your impression for the intro? Felt odd (beside readability)
00:18 Ultimate: ima try again, see if something bugs me
00:19 bmin11: ya that's what I'm also having trouble with
00:19 bmin11: some people want it as 2 circles, but some wants to replace 00:45:207 (1,2) - these two with a slider just like that
00:19 bmin11: having hard time choosing from orz
00:19 Ultimate: nothing wrong with the beginning
00:19 bmin11: great
00:20 Ultimate: it's getting used to the bpm.. which is easier if there would be some sliders :P
00:20 Ultimate: but that's up to you
00:20 bmin11: I don't think I would add any sliders for the intro
00:20 bmin11: had hard times implementing any
00:20 Ultimate: well not really
00:21 Ultimate: just 2 small sliders will get a high boost on accuracy
00:21 bmin11: (while not trying to look to much of a cliche)
00:21 Ultimate: lemme see what you ment up there with 00:45:207 (1,2) -
00:22 bmin11: some people thought those two notes were too weak that it might as well just be a 1/4 slider
00:22 bmin11: as the "real" stream kind of starts off at (3)
00:22 Ultimate: well the problem here is.. 00:45:207 (1) - the song start with the 1/4 hard tune .. while a stream should start here 00:45:375 (3) -
00:23 Ultimate: yeh
00:23 bmin11: but leaving those out feels empty at the same time
00:23 bmin11: dilema orz
00:23 bmin11: dilemma*
00:23 Ultimate: if you start the stream at 3,, it sounds aweful
00:23 Ultimate: but it plays weird when you keep it like this
00:24 Ultimate: let's see
00:25 Ultimate: well.. i got a clean stream when i have it like this
00:25 Ultimate: http://puu.sh/4Er1x.jpg
00:26 bmin11: so a slider?
00:26 Ultimate: it sorta works
00:26 bmin11: though that felt odd to you, wasn't it?
00:26 Ultimate: nope
00:26 Ultimate: starting with 2 notes there feels weird
00:27 bmin11: I meant 01:36:157 (1) - this
00:27 Ultimate: 01:36:157 (1) -
00:27 bmin11: they are quite identical, so I thought you would feel the same
00:27 Ultimate: lemme try that part again
00:27 bmin11: kk
00:27 Ultimate: yeah that's why i'm curious
00:28 bmin11: osu is such a weird game orz
00:28 Ultimate: that one there doesn't work for me
00:28 bmin11: damn I don't understand this
00:29 bmin11: all options seems bad
00:29 Ultimate: this works
00:29 Ultimate: adding a slider like i did on the other one works bc of the music
00:29 Ultimate: here it´s different
00:29 Ultimate: http://puu.sh/4Ercq.jpg
00:29 Ultimate: this works better
00:30 Ultimate: &&
00:30 Ultimate: ^^*
00:30 bmin11: okay I'll go with that

GL, hoping to see this ranked soon ; )
James2250
[General]
I don't really like over 1MB background images, but at least the total filesize is small I suppose
Almost all osu! sources have it listed as 'jubeat' (lowercase)
Everything else looks good

[BMin]
Definitely pushing it for time without a break for the easiest difficulty, seeing as it has several slow sections I guess you can get away with it.
00:41:353 (5,1) - switch new combo to match previous pattern?
01:05:487 (1) - even for an easy I think this could be more interesting (I also don't like seeing long repeating sliders on the easiest difficulty either). You could make it into several sliders to make it more interesting etc.
01:45:375 (2) - barely hits the default score numbers, not a big deal but it wouldn't hurt to move the whole pattern down slightly

[BMed]
00:37:330 (4) - hits the timing thingy at the bottom of screen, not sure if anyone cares
01:08:839 (3,4,5,6,7,8,9) - with all the buildup I still say this can be more interesting than 1 stack of notes, minor thing though
01:38:336 (1) - very close to HP bar, might not seem important but I know it annoys some people

[BMax]
00:10:361 (8,9) - jump doesn't fit in my opinion, the rest in this area are fine though
00:16:548 (7) - hitting HP bar, wont keep saying it but I would check it all over
00:30:626 (1,2,3,4) - odd spacing
00:34:984 (14,1) - I would expect these to be spaced further apart judging by the last combo
00:38:001 (1,2,3,4,5) - I don't really think jumps like this fit with the music (happens once or twice) but they aren't terrible
00:49:397 (1,2) - space out more or else 00:49:397 (1,2,3) in general looks bad
01:08:168 (1,2,3,4,5,6,7,8,9,10,11,12,13) - much better, I'm sure the other difficulties could do something too, obviously it doesn't need to be as hard

A nicely put together mapset, everything flows well together and I like the whistle/finish hitsound usage throughout. Take everything here as a suggestion.
Topic Starter
bmin11

James2250 wrote:

[General]
I don't really like over 1MB background images, but at least the total filesize is small I suppose I guess it should be fine.
Almost all osu! sources have it listed as 'jubeat' (lowercase) Fixed (lowercase is indeed the right way)
Everything else looks good

[BMin]
Definitely pushing it for time without a break for the easiest difficulty, seeing as it has several slow sections I guess you can get away with it.
00:41:353 (5,1) - switch new combo to match previous pattern? Fixed
01:05:487 (1) - even for an easy I think this could be more interesting (I also don't like seeing long repeating sliders on the easiest difficulty either). You could make it into several sliders to make it more interesting etc. The problem is that I really don't want new players to play a series of short sliders. Looking at my friends' experience, it generally came as difficult. Also, I wanted to take this oppertunity to have them learn to just hold on to clear that slider. It took me a while to realize when I just started, and I think it's quite useful to learn this before tackling [Normal].
01:45:375 (2) - barely hits the default score numbers, not a big deal but it wouldn't hurt to move the whole pattern down slightly Fixed

[BMed]
00:37:330 (4) - hits the timing thingy at the bottom of screen, not sure if anyone cares I doubt that newer players will even know about its existence (I just heard about this feature by someone not so long ago)
01:08:839 (3,4,5,6,7,8,9) - with all the buildup I still say this can be more interesting than 1 stack of notes, minor thing though I agree. Fixed and hopefully they can handle it.
01:38:336 (1) - very close to HP bar, might not seem important but I know it annoys some people Fixed

[BMax]
00:10:361 (8,9) - jump doesn't fit in my opinion, the rest in this area are fine though Agree. Fixed.
00:16:548 (7) - hitting HP bar, wont keep saying it but I would check it all over Fixed and I'll check it over
00:30:626 (1,2,3,4) - odd spacing That's all I could jam it in with orz
00:34:984 (14,1) - I would expect these to be spaced further apart judging by the last combo Some what fixed (I still want it to be a bit closer then it should be)
00:38:001 (1,2,3,4,5) - I don't really think jumps like this fit with the music (happens once or twice) but they aren't terrible I agree. Some are forced out, but it also puts me into a spot where I would have to remap the entire part again unfortunately...
00:49:397 (1,2) - space out more or else 00:49:397 (1,2,3) in general looks bad I liked it personally, but I guess it fooled too much people because of it. Fixed.
01:08:168 (1,2,3,4,5,6,7,8,9,10,11,12,13) - much better, I'm sure the other difficulties could do something too, obviously it doesn't need to be as hard

A nicely put together mapset, everything flows well together and I like the whistle/finish hitsound usage throughout. Take everything here as a suggestion.
Thank you for your mod, James! I'm glad to be the one to have your come-back mod after your year long break.
Alltur
#modreqs 에서 온 랜덤(그리고 짧은) 모딩입니다 '-^

[General]
On every difficulty in the mapset,

Remove Letterbox during breaks: no breaks in the map
Remove Enable countdown


[BMin] ^ lol so creative; same as your nickname

AR+1? 이지 난이도지만 약간 너무 낮은 느낌이 듭니다.

Slider tick rate 2 -> 1
왠지 슬라이더 틱이 많은 듯한 느낌이 드네요. 다른 난이도와 conflict가 발생할 수 있으나, 가이드라인이기 때문에 언랭요소로 작용되지는 않을 것 같습니다.

osu! Ranking Guideline wrote:

Try to use the same tickrate on every difficulty as it is a property of the music rather than the mapping. Using high tickrates to increase score/combo/difficulty is senseless.
01:21:911 (1) - nazi. 약간 01:20:906 (4) 의 슬라이더 끝과 겹치는 것 같아서 4번 슬라이더의 끝점을 살짝 아래로 내리심은 어떤가요? x:148 y:92
01:25:263 (8,9) - nazi. 약간 8번과 9번 사이의 간격이 넓어 보이는 것 같습니다. 해당 콤보의 2,3,4 / 5,6,7 노트와 간격을 비슷하게 함이 더 좋을 것 같습니다. 가장 작은 그리드 기준으로 1칸 위로

[BMed]
00:11:856 (4) - 언스냅
01:39:006 (3) - overlap slider head with 01:37:330 (2) ?

[BMax]

Good diff.




Good luck! Great mapset :)

499th post...
Topic Starter
bmin11

Akashi_S wrote:

#modreqs 에서 온 랜덤(그리고 짧은) 모딩입니다 '-^

[General]
On every difficulty in the mapset,

Remove Letterbox during breaks: no breaks in the map ㅇㅋ
Remove Enable countdown ㅇㅋ


[BMin] ^ lol so creative; same as your nickname me master brain

AR+1? 이지 난이도지만 약간 너무 낮은 느낌이 듭니다. 유지하겠습니다

Slider tick rate 2 -> 1 건의를 많이 받았으니 고치겠습니다

01:21:911 (1) - nazi. 약간 01:20:906 (4) 의 슬라이더 끝과 겹치는 것 같아서 4번 슬라이더의 끝점을 살짝 아래로 내리심은 어떤가요? x:148 y:92 이걸 찾으시다니ㄷㄷ 고쳤습니다
01:25:263 (8,9) - nazi. 약간 8번과 9번 사이의 간격이 넓어 보이는 것 같습니다. 해당 콤보의 2,3,4 / 5,6,7 노트와 간격을 비슷하게 함이 더 좋을 것 같습니다. 가장 작은 그리드 기준으로 1칸 위로 진짜 그러네요ㄷ; 고쳤습니다

[BMed]
00:11:856 (4) - 언스냅 이전 노트와 1/1를 유지하기 위해 냅두겠습니다 (저게 또 빨간선이라 애매하긴해요)
01:39:006 (3) - overlap slider head with 01:37:330 (2) ? ㄴㄴ

[BMax]

Good diff.




Good luck! Great mapset :)

499th post...
모딩 감사합니다!
YGOkid8
SPOILER
10:49 bmin11: Hi ygo
10:49 YGOkid8: hello
10:49 bmin11: I read your pm
10:50 bmin11: Do you have time for our irc check?
10:50 YGOkid8: yep, just gimme a few minutes
10:50 bmin11: ok
10:57 YGOkid8: can you link your map
10:57 *bmin11 is listening to [http://osu.ppy.sh/b/293859 Nekomata Master Feat. Hayashi Momoko - Rainbow after snow]
10:57 YGOkid8: i think i deleted it when cleaning my song folder
10:57 YGOkid8: thanks
11:01 YGOkid8: in damnae's one, does he map the intro?
11:01 bmin11: no
11:01 YGOkid8: 00:11:856 - or does he just start from here
11:01 YGOkid8: yeah i don't think you should map the intro either
11:01 YGOkid8: how to say,hm
11:01 YGOkid8: well if you do map the intro, ignore the difficulty
11:02 YGOkid8: intro is really quiet
11:02 YGOkid8: so i would make more use of long sliders
11:02 bmin11: hmm
11:02 YGOkid8: 00:11:856 (1) - here is where like the bass kicks in, which you would expect to be more... exciting? harder? i dunno
11:03 YGOkid8: but because you start using a lot of sliders here, the intensity dies off from the intro
11:03 YGOkid8: when it should be the opposite
11:04 bmin11: The thing is
11:04 bmin11: The map is kind of revolving around jubeat for that intro
11:04 bmin11: https://www.youtube.com/watch?v=YnlL2xwexzg
11:04 bmin11: (except for that stream at the end because argh)
11:04 YGOkid8: okay i'll take a quick look
11:06 YGOkid8: i see, but you still have to remember this is osu!, not jubeat
11:06 bmin11: after the intro, it plays around 1/1 double notes, which are hard to implement for osu, so I just went for myself
11:06 YGOkid8: honestly speaking, if you were to map how the jubeat one was er, "mapped"
11:07 YGOkid8: it wouldn't be good
11:07 bmin11: well I'm just showing you the other people's take on this song
11:07 bmin11: that's why I went on myself after the intro
11:07 bmin11: though, I really liked the intro for jubeat
11:08 YGOkid8: well, okay if you want
11:08 YGOkid8: just keep in mind how it is now, the intro is harder
11:09 bmin11: I'll try to tone it down a bit
11:09 YGOkid8: i like what you did in BMed diff though
11:09 YGOkid8: anyway moving on
11:09 YGOkid8: 00:13:531 (6) - having a long slider on the bass sound loses its intensity, so i would use 1/2 slider or a hitcircle
11:09 YGOkid8: 00:14:202 (8) - similar thing here, having the bass sound on the slider-end loses intensity
11:10 bmin11: that part is a rather slower part compare to the other
11:10 YGOkid8: 00:15:878 (4,5,6) - this is good here, because the hitcircles + increased spacing works
11:10 YGOkid8: yeah i know
11:10 YGOkid8: but you still want to bring out the bass
11:10 bmin11: you see how the part has less basses
11:11 YGOkid8: i understand, but how it's mapped now, you're not really bringing out the bass
11:11 YGOkid8: in this section here, the melody thing is kinda simple and doesn't really change
11:12 YGOkid8: the bass is the thing that stands in this section
11:12 bmin11: hmm how about this then
11:12 bmin11: whenever there are two basses playing on 1/1 apart, I'll map the first one with 1/2, but the second one for 1/1
11:13 bmin11: because I still like that sink on the second bass
11:13 bmin11: while if I map it on 1/2, the later part feels rather overly mapped
11:13 YGOkid8: that's fine, as long as you don't put the bass on the slider end, or use 1/1 sliders
11:13 bmin11: ya I'll remap those that has bass on the end
11:13 YGOkid8: (y)
11:14 YGOkid8: okay to the verse, this is pretty tricky
11:14 YGOkid8: need to think to myself for a bit
11:16 YGOkid8: 00:39:509 (1,2,3,4,1,2,3,4,5,6,7) - i can't really say much except that i liked what you did here
11:16 YGOkid8: while listening to the music, i feel like i want to do jumps around the 4th white tick area
11:17 YGOkid8: so that i kind of "lean into" the downbeat
11:17 bmin11: hmm agree
11:17 YGOkid8: okay cool
11:17 YGOkid8: 00:25:263 (1,2,3,4,5,6) - cause earlier here, you stick to distance spacing more strictly
11:18 YGOkid8: and i don't really get the feel
11:18 bmin11: I wanted to make some changes for that
11:18 bmin11: Actually, it had some few jumps, but people found it rather confusing
11:18 YGOkid8: so maybe you can have your rhythms mapped to the vocals, but have your beatplacement to the rhythm
11:19 YGOkid8: just be structured and consistent in your jump placements then
11:19 YGOkid8: if you always have them on the 4th and downbeat, then it should work out
11:19 bmin11: (I thought I was)
11:19 YGOkid8: 00:26:939 (9) - jump on the second beat
11:19 YGOkid8: 00:27:274 (1) - jump on the third beat
11:19 YGOkid8: etc.
11:20 YGOkid8: your beat placement right now kinda switches between vocals and rhythm
11:20 bmin11: I'll fix the third one
11:23 YGOkid8: 00:47:386 - again here in this section, i think you should use longer sliders
11:23 YGOkid8: so you map to the vocals better
11:23 YGOkid8: 00:49:397 (1) - e.g. a 1/1 or 2/1 slider here to go with the holding of vocals
11:24 YGOkid8: 00:50:738 (4,5) - replace with a 1/1 slider
11:24 YGOkid8: etc. etc.
11:25 YGOkid8: 00:48:057 (2,3,4) - i don't really like these, they feel a bit weird
11:25 bmin11: I feel that 2,3,4
11:25 YGOkid8: 00:53:420 (6,7,8) - same here
11:25 bmin11: I'll fix*
11:26 YGOkid8: (y)
11:26 bmin11: I don't even know how I made that typo lol
11:26 YGOkid8: :p
11:26 YGOkid8: 00:57:442 (1,2,3,4,5,1,2,3,4,5,6,7) - this isn't bad, but i think you could do something more interesting
11:26 bmin11: 00:50:738 (4,5) - though, I don't get mapping this as 1/1
11:26 bmin11: seeing it would be equally valid for 3, 4
11:27 YGOkid8: having it on the downbeat has more emphasis, rather than on white tick 2 or 4
11:27 YGOkid8: i would personally
11:28 YGOkid8: 00:49:397 (1,2) - delete (2) make (1) a slider then extend to where (2) was on timeline
11:28 YGOkid8: 00:50:738 (4,5) - replace with slider
11:28 YGOkid8: 00:52:079 (1,2,3,4) - then something similar here
11:28 bmin11: ehhh but that would leave the bass at the end as well
11:29 YGOkid8: bass doesn't matter as much here, compared to earlier
11:29 YGOkid8: 00:11:870 - in this section, we only had rather simple background music + standing out bass
11:29 bmin11: I mean, I still like to map it on the bass, and leave the vocal for the part after
11:30 YGOkid8: 00:47:386 - in this section here, the music dies off, meaning less intensity
11:30 bmin11: since the bass is still pretty present just like that part after the intro
11:30 YGOkid8: exactly
11:30 YGOkid8: because the bass is still as strong, if you map to the bass
11:30 YGOkid8: it's as if nothing has changed
11:30 bmin11: with less note intensity
11:31 bmin11: reflecting that the song is dying off a bit
11:32 bmin11: I still like the idea of mapping to the bass, while leaving some notes for the vocal for that part. I'll just have to becareful with not pushing the part too hard
11:33 bmin11: http://puu.sh/4RU8d.jpg
11:33 bmin11: 00:49:397 (1) - for here
11:34 YGOkid8: 00:50:403 (3,4) - change these to slider then
11:34 bmin11: oh I guess I should do that for the previous one if I'm making it like that
11:34 YGOkid8: 00:49:397 (1,2) - also i think it works better as just a 2/1 slider (more flow) but up to you i guess
11:34 bmin11: ya I like that better
11:35 YGOkid8: okay kiai section
11:35 bmin11: I'll make sure (2) is still part of the slider then
11:35 YGOkid8: while you technically map to the music and vocals well in terms of hitcircle and slider usage
11:35 YGOkid8: it doesn't play particularly well, and is a bit bland
11:36 YGOkid8: it's all pretty much just constant 1/2, with the occasional 1/4
11:36 bmin11: it is >_>;
11:36 YGOkid8: so incorporating 1/1 sliders here and there (where appropriate) would make it more interesting
11:37 YGOkid8: 01:26:939 (1,2,3,4,1,2) - also try to avoid many consecutive 1/2 sliders
11:37 YGOkid8: while it does fit the vocals, don't forget you've got the bass in the music as well
11:37 bmin11: 01:11:185 (2) - http://puu.sh/4RUgR.jpg like this maybe?
11:38 YGOkid8: 01:10:850 (1) - also replace this with just a hitcircle
11:38 bmin11: what why
11:38 YGOkid8: 01:10:180 - vocals from here, it dips down and stops
11:39 YGOkid8: 01:11:185 (2) - beginning of new phrase
11:39 YGOkid8: if (1) is a slider, it joins the two together
11:39 YGOkid8: you want the separation
11:40 bmin11: 01:12:191 (1) - does that mean I should do the same for here as well?
11:40 YGOkid8: compare the vocals at the two points
11:41 YGOkid8: in the first one, it dips down and stops, before a rather, what's the word
11:41 YGOkid8: big? jump in pitch
11:41 YGOkid8: here, there's only a small change in pitch
11:41 YGOkid8: are you familiar with music terminology?
11:41 YGOkid8: it'd be easier to explain if you were
11:42 bmin11: not really unfortunately
11:43 YGOkid8: hmm
11:43 YGOkid8: gimme a second i'll try and whip something up
11:43 YGOkid8: actually try this
11:44 YGOkid8: try singing/humming/whatever from 01:10:180 to 01:12:861-
11:45 YGOkid8: 01:11:018 - if you can sing it right, you would have a break in your voice here
11:45 YGOkid8: or you can try singing it all connected, and then try singing it with a break over there
11:45 bmin11: oh I see
11:45 YGOkid8: see which one fits the music more
11:46 YGOkid8: yay
11:46 YGOkid8: if you ever map to vocals, singing it out loud really helps
11:47 YGOkid8: because you get a better idea of the phrasing
11:47 bmin11: so like this? http://osu.ppy.sh/ss/1041989 ignore the pattern
11:48 YGOkid8: 01:11:018 - delete hitcircle here
11:48 YGOkid8: gap is good
11:49 YGOkid8: though if you want to keep hitcircle, it's not toooo bad
11:50 bmin11: I think I'll have to keep that circle, considering the pace afterward >_>;
11:50 YGOkid8: sure
11:50 YGOkid8: okay well remap chorus a bit so you incorporate some 1/1 sliders to make it more interesting
11:51 YGOkid8: 00:25:263 - also keep this section in mind, with the jumps around 4th and downbeat
11:51 YGOkid8: using the same idea works in the chorus as well
11:51 bmin11: so the problem with mapping that in 1/2 was because it felt like the part of 1/1 slider, right?
11:51 YGOkid8: 01:10:850 (3) - for this?
11:51 bmin11: yes
11:51 bmin11: well, I guess 01:11:185 (5) - this is 1/2 for you still
11:52 bmin11: I'm thinking of mapping that as 1/1 right now
11:52 YGOkid8: the problem with mapping in 1/2 slider was that it connected to the next section, rather than separating it
11:52 YGOkid8: 01:10:180 (1) - like imagine if you replaced this with two hitcircles, one on the head and the end
11:53 YGOkid8: it would give the impression that they're separated, rather than joined
11:53 bmin11: I see
11:53 YGOkid8: 01:10:180 (1,2,3,4) - if it was like this: http://puu.sh/4RUyJ.jpg
11:54 YGOkid8: it separates the section, which you don't want it to do
11:54 YGOkid8: anyway that's it, really
11:54 YGOkid8: post-kiai is okay
11:55 bmin11: I was thinking mapping it like 1/2 - > (jump) 1/1, but that would be too hectic I guess
11:55 YGOkid8: anyway i need to afk for a bit, need to eat food
11:56 bmin11: okay
11:56 bmin11: Thanks for your help
11:57 YGOkid8: dammit dad's using the kitchen
11:57 YGOkid8: and np
11:57 bmin11: lol
11:58 YGOkid8: i'll post because i'm hungry for kudosu
11:58 bmin11: okay
11:58 YGOkid8: i might give some pointers for easy/normal another day, cause i remember some things i didn't like
irc mod kinda thing on insane diff, why i thought although solid diff, was a bit bland to play + taught bmin11 how to better map to vocals :P
Ra-s
이거 카페 데 트란으로 유비트랑 투덱이랑 동시에 나온 곡 아닌가요? 소스에 유비트라고 적어도 될 지는 모르겠어요 ㅋㅋ
IIDX뒤에 20 붙여 쓰시지 마시고 띄어쓰세요. IIDX라 검색하면 안나와요 저러면... 니버가 매핑 한 거 보면 넙버링하고 제목 띄어써요.
유비트 소서 자체가 전부 소문자인데 딱히 신경 안 써도 될 거 같고...

일년만에 별 쏴보고 가는듯ㅋㅋ 펜딩에 있는 두 곡 모두 빨리 랭크 됐으면 좋겠어요.
Topic Starter
bmin11
태그 지적이랑 별 고마워요!
Lissette
Hi~

[BMax]
00:16:548 (7) - When I first played this I thought this was also a jump like the previous notes and I hit early, maybe you should place it a bit farther to avoid confusion, just like you did on this one 00:21:911 (8) - =p
Consider adding a spinner to vary scores, unless is on purpose =p
I simply LOVE this

[BMed]
Looks good to me~

[BMin]
Good too~

I really like this, good job bmin11!
Topic Starter
bmin11

Lissette wrote:

Hi~

[BMax]
00:16:548 (7) - When I first played this I thought this was also a jump like the previous notes and I hit early, maybe you should place it a bit farther to avoid confusion, just like you did on this one 00:21:911 (8) - =p Fixed
Consider adding a spinner to vary scores, unless is on purpose =p I did try fitting one in before, but I couldn't find an appropriate place for it
I simply LOVE this <3

[BMed]
Looks good to me~

[BMin]
Good too~

I really like this, good job bmin11!
Thank you Lissette!
Lizbeth
hi~~

[BMax]
This map is great, i dont see problems with it, but i do have one tiny suggestion~
00:54:090 (7) - Id prefer this to be 2 circles instead of the slider.

[BMed]
01:09:844 (9,1) - Id honestly like these two more separated from each other, while playing it felt wrong for me.
Aside from that is great, I prefer the difficulty curve softer from Bmin to bmax though. (nice diff names btw)

[BMin]
Everything seems great, maybe the curve of the first slider could be smoother (picky hehe)
Other than that, lovely <3

I loved it~ good luck~~
Topic Starter
bmin11

Lizbeth wrote:

hi~~

[BMax]
This map is great, i dont see problems with it, but i do have one tiny suggestion~
00:54:090 (7) - Id prefer this to be 2 circles instead of the slider. Sounds better. Fixed.

[BMed]
01:09:844 (9,1) - Id honestly like these two more separated from each other, while playing it felt wrong for me. Fixed
Aside from that is great, I prefer the difficulty curve softer from Bmin to bmax though. (nice diff names btw) Ya I guess I could have squeezed in a [Hard], but gah I'm too lazy orz.

[BMin]
Everything seems great, maybe the curve of the first slider could be smoother (picky hehe) I tried my best ;___;
Other than that, lovely <3

I loved it~ good luck~~
Thank you Lizbeth!!
HabiHolic
허졉모딩받으시죠
들어가기 전에요 제 모딩은 대부분 제안입니다 그러므로 님안테 도움이 안될수도 있습니다 ㅋㅋ

셋팅에서 와이드스크린 서포트 체크해제바랍니다

[BMin]

00:04:160 (4) - 뉴콤 추가하시는게 어때요? 뒤에 음이 새롭게 시작되는거 같은데
00:53:420 (3) - 뉴콤보
00:54:761 (5) - ^
01:36:325 (3) - 제 제안인데요 01:34:984 (1) - 이걸 복사해서 반전시킨 후에 조금 위로 올린 모양이 더 자연스럽게 흘러가는거같아요
위에 사항을 고치셨으면 01:37:330 (4,1,2) - 요녀석들 스페이싱

01:53:755 (3) - 배치 이렇게하시는건 어때요?

SPOILER
https://osu.ppy.sh/ss/1096203


[BMed]

01:06:828 (5) - 뉴콤보?
01:08:839 (3,4,5,6,7,8,9) - 노멀난이도 같은데 너무 어렵게 느껴지네요 차라리 스샷처럼 하는게 좋을거 같아요 코드까지 드릴게요

444,288,68839,2,0,L|376:288,1,55
356,268,69174,2,0,P|248:264|160:332,1,220

[BMax]

00:03:490 (3,4) - 치기에는 좀 불편해보여요 간격 맞추시는게 좋을듯
00:08:853 (3) - 간격 맞추는게 좋을거같아요
00:13:196 (5) - ctrl + g
01:09:509 (9) - 리듬 흐름상 뉴콤보 넣는게 좋지 않을까요?

딱히 지적할건 안보이는군요

Good luck~
Topic Starter
bmin11

HabiHolic wrote:

허졉모딩받으시죠
들어가기 전에요 제 모딩은 대부분 제안입니다 그러므로 님안테 도움이 안될수도 있습니다 ㅋㅋ

셋팅에서 와이드스크린 서포트 체크해제바랍니다 ㅇㅋ

[BMin]

00:04:160 (4) - 뉴콤 추가하시는게 어때요? 뒤에 음이 새롭게 시작되는거 같은데 ㅇㅋ
00:53:420 (3) - 뉴콤보 기각
00:54:761 (5) - ^ 기각
01:36:325 (3) - 제 제안인데요 01:34:984 (1) - 이걸 복사해서 반전시킨 후에 조금 위로 올린 모양이 더 자연스럽게 흘러가는거같아요
위에 사항을 고치셨으면 01:37:330 (4,1,2) - 요녀석들 스페이싱 ㅇㅋ

01:53:755 (3) - 배치 이렇게하시는건 어때요? 기각


[BMed]

01:06:828 (5) - 뉴콤보? 기각
01:08:839 (3,4,5,6,7,8,9) - 노멀난이도 같은데 너무 어렵게 느껴지네요 차라리 스샷처럼 하는게 좋을거 같아요 코드까지 드릴게요 이전에 빌드업하는것 때문에 슬라이더로 처리하면 되려 맥이 빠져버립니다. 이후에 이 패턴과 비슷한 구간이 많이 나오니 이정도는 처리할 수 있어야합니다.

[BMax]

00:03:490 (3,4) - 치기에는 좀 불편해보여요 간격 맞추시는게 좋을듯 기각. 의도한겁니다.
00:08:853 (3) - 간격 맞추는게 좋을거같아요 기각. 의도한겁니다.
00:13:196 (5) - ctrl + g 기각. 현재 흐름이 더 좋아보입니다 (이후에 이것과 똑같은 흐름으로 또 나옵니다).
01:09:509 (9) - 리듬 흐름상 뉴콤보 넣는게 좋지 않을까요? 기각. 패턴의 일부입니다.

딱히 지적할건 안보이는군요

Good luck~
모딩 감사합니다!
Alltur
으아.. 여전히 펜딩에 있어서 재방문 ;ㅁ; 모딩은 없어요 죄송해요

ㅜㅜ 랭크가 되었으면 합니다 (맵이 좋으니 랭크가 중요한건 아니지만) 계속 이 곡이 머리에서 맴도네요 ㅜㅜ 별 하나 드세요 냠냠. ㅜㅜ
Topic Starter
bmin11
별 감사합니다
yeahyeahyeahhh
BMax:
00:25:263 (1) - I think a soft finish would sound nice here
00:28:448 - Maybe add a note? Kinda disrupts the flow since you're following the beats and not the lyrics or anything. Drum and bass is constant, and shouldn't really have any part where you're not hitting a note/rhythm unless you're following lyrics
00:32:470 - add note. Same reasoning. You flow much better (not breaks like the 2 mentioned) after 00:35:990 (1) - even though the rhythm is the same
00:51:409 (5,6) - Maybe remove 6 and extend the slider were 6 is now
00:58:112 (2) - Maybe start new combo here? Since it seems your combos are following the start of new lines in the lyrics such as 01:00:794 (1) -
01:10:850 (1) - I think the finish spam at this point forward clashes too much with the music/other hitsound (unless I don't have a file and these aren't really finishes but something custom. If this is the case ignore).

BMed:
00:11:870 (4) - New combo?
00:16:045 (5) - Finish
00:21:409 (4) - Finish
00:24:090 (5) - Finish
00:45:375 (1) - Normal finish (Not custom)?
01:47:889 (4) - Finish on beginning

Bmin:
00:23:923 (3) - Finish
00:44:034 (1) - Normal finish maybe
Topic Starter
bmin11

yeahyeahyeahhh wrote:

BMax:
00:25:263 (1) - I think a soft finish would sound nice here Fixed
00:28:448 - Maybe add a note? Kinda disrupts the flow since you're following the beats and not the lyrics or anything. Drum and bass is constant, and shouldn't really have any part where you're not hitting a note/rhythm unless you're following lyrics Fixed
00:32:470 - add note. Same reasoning. You flow much better (not breaks like the 2 mentioned) after 00:35:990 (1) - even though the rhythm is the same It got way to complicating @_@
00:51:409 (5,6) - Maybe remove 6 and extend the slider were 6 is now Fixed
00:58:112 (2) - Maybe start new combo here? Fixed
01:10:850 (1) - I think the finish spam at this point forward clashes too much with the music/other hitsound (unless I don't have a file and these aren't really finishes but something custom. If this is the case ignore). Yup it is custom

BMed:
00:11:870 (4) - New combo? Fixed
00:16:045 (5) - Finish Fixed
00:21:409 (4) - Finish Fixed
00:24:090 (5) - Finish Fixed
00:45:375 (1) - Normal finish (Not custom)? Fixed
01:47:889 (4) - Finish on beginning Fixed

Bmin:
00:23:923 (3) - Finish Fixed
00:44:034 (1) - Normal finish maybe Fixed
Thanks yyy!
Zero__wind
Hi, mod from popner's modding team
Sorry I'm really late here, busy last week

Unrankable issues
Highly recommend to fix
Common sugestions

General
Please try to use R: 90 G: 185 B: 200 or someting like that for combo color5. The current color 5 and 6 is too alike

BMax
00:01:144 (1) - firstly, why don't you use some whistles for the first part, I think it fits nice at some points and it could help to make the rhythm clearer, rather than all soft-hitnormal. this very first note would sound nice if with a whistle
00:03:155 (1,3) - and these could have whistles, also points like 00:04:495 - and 00:04:831 - and so on
And tbh, I don't really like the first part of this diff, it's too intense with piles of 1/2 circles, it's only the beginning, and regardless of the rhythm I think the music is quite soft and gentle here. I don't deny that there are continual 1/2 beats in the music, yes, but that don't really mean that you need to put them all circles. I'd really suggest that you replace some of them in to 1/2 sliders or 1/2 reverse
00:16:548 (8,9) - you could try replace them with two 1/2 sliders to match with the music better
00:22:582 (1) - a defaul soft finish may fit better
00:54:593 (1) - I don't know why you add NC on this note, it should be on 00:54:761 (2) - , and if you think the green combo is too short then you may try move the NC from 1 to 00:54:425 (8) - which would ballance better
01:10:180 (1) - better add a whistle on head, it's too silent as I suppose, although the volume is 40%
01:15:878 (5) - move it to (56,12) or so, just to make it not so high above, avoiding touching the HP bar
nothing more, the kiai part is really nice, it looks tidy and flows good, circles and sliders are nicely combined

BMed
more whistles for the first part, like I've mentioned above, also for BMin diff
and... lol I really find anything wrong here. But from my point of view this diff has a quite big gap inbetween with BMax diff. There're even not any 1/4 beats in here, and seems no jumps. I just hope it won't bring you any trouble with ranking

BMin
00:14:872 (4,5) - distance not thhat correct
00:18:895 (3,4) - ^
00:24:258 (4,1) - ^

01:05:487 (1) - maybe divide this into two, a bit boring
01:31:632 (5) - I think the finish on head is redundant
01:38:001 (2,3) - distance inconsistent again

That's all
Good luck
Topic Starter
bmin11

Zero__wind wrote:

Hi, mod from popner's modding team
Sorry I'm really late here, busy last week

Unrankable issues
Highly recommend to fix
Common sugestions

General
Please try to use R: 90 G: 185 B: 200 or someting like that for combo color5. The current color 5 and 6 is too alike Looks a lot better now. Fixed.

BMax
00:01:144 (1) - firstly, why don't you use some whistles for the first part, I think it fits nice at some points and it could help to make the rhythm clearer, rather than all soft-hitnormal. this very first note would sound nice if with a whistle Fixed
00:03:155 (1,3) - and these could have whistles, also points like 00:04:495 - and 00:04:831 - and so on
And tbh, I don't really like the first part of this diff, it's too intense with piles of 1/2 circles, it's only the beginning, and regardless of the rhythm I think the music is quite soft and gentle here. I don't deny that there are continual 1/2 beats in the music, yes, but that don't really mean that you need to put them all circles. I'd really suggest that you replace some of them in to 1/2 sliders or 1/2 reverse Fixed but the 1/2 part. I'll think about that for now. (Nov 30th) I decided not to fix the 1/2 stream. Sorry.
00:16:548 (8,9) - you could try replace them with two 1/2 sliders to match with the music better Gahh I agree with this, but I also like the way it plays right now too much. I'm really sorry.
00:22:582 (1) - a defaul soft finish may fit better Fixed
00:54:593 (1) - I don't know why you add NC on this note, it should be on 00:54:761 (2) - , and if you think the green combo is too short then you may try move the NC from 1 to 00:54:425 (8) - which would ballance better Oops, fixed
01:10:180 (1) - better add a whistle on head, it's too silent as I suppose, although the volume is 40% I think I'll keep it quiet
01:15:878 (5) - move it to (56,12) or so, just to make it not so high above, avoiding touching the HP bar Fixed
nothing more, the kiai part is really nice, it looks tidy and flows good, circles and sliders are nicely combined

BMed
more whistles for the first part, like I've mentioned above, also for BMin diff
and... lol I really find anything wrong here. But from my point of view this diff has a quite big gap inbetween with BMax diff. There're even not any 1/4 beats in here, and seems no jumps. I just hope it won't bring you any trouble with ranking It is aiming to be a Normal diff for the map set. I guess I really should have mapped a Hard diff. Though, the ranked version has a pretty awesome Hard diff I might just put a link on the front post.

BMin
00:14:872 (4,5) - distance not thhat correct
00:18:895 (3,4) - ^
00:24:258 (4,1) - ^
I think the AR and the time given (3/1) is good enough for them to notice the note. I really doubt that new players would even notice the difference >_>; Though, I fixed those that did not interrupt the pattern from fixing it.
01:05:487 (1) - maybe divide this into two, a bit boring Fixed
01:31:632 (5) - I think the finish on head is redundant Fixed
01:38:001 (2,3) - distance inconsistent again Fixed

That's all
Good luck
Thank you, Zero__wind
Raging Bull
this guy. Never reminded me to mod your map. I just happened to remember ;w; please try to give me next week and remind meeeee.
Raging Bull
You suck at reminding people. Also hi

General:
AIbat mentions bmax has different combo colors, but they looked the same. Maybe manually edit Bmax .osu file so it matches bmin/med?

Min:
00:23:252 (1,2,3,4) - It might seem stupid, but maybe make it like this instead? Somehow I think beginners would really play it as 1,3,4,2 or 1,2,4,3.
01:05:487 (1,2) - Up to you, but I never did like kick sliders in easy since the tutorial usually covers a second repeat in like a 4/1 example and not 1/2 or 1/1 :( Perhaps change to 4 1/1 sliders?
01:22:582 (2,3,4,5,6,7) - You know, this part doesn't exactly seem very fun despite kiai time, maybe just map it similar to how you did in the beginning of chorus?
01:43:699 (1) - Curve looks rather weird its more prominent in the beginning than it is in the end. Was this intentional? Perhaps try to fix it if it wasn't?

Med:
00:52:414 (2) - Perhaps stack this under previous note? imo it seems nice that its stacked after the 3 1/2 and then she pauses before the next few words.
00:53:755 (6) - ^?
00:55:096 (2) - ^?
01:53:755 (10) - NC? Feels rather nice here to end the music with a NC.

Max:
00:11:856 (1) - Move it to around ~348:256? Perhaps the diamond pattern wasn't intentional, but it sure does look rather awkward how it is currently placed as is.
00:34:481 (8) - Starting stream on red tick:( well it is part of music anyways.
00:42:693 (7) - Why not continue this windmill pattern with a curved slider like 6? Makes it look nice with 00:40:012 (3) - also.
01:53:755 (9) - NC?
Topic Starter
bmin11

Raging Bull wrote:

You suck at reminding people. Also hi orz hi

General:
AIbat mentions bmax has different combo colors, but they looked the same. Maybe manually edit Bmax .osu file so it matches bmin/med? Oops fixed

Min:
00:23:252 (1,2,3,4) - It might seem stupid, but maybe make it like this instead? Somehow I think beginners would really play it as 1,3,4,2 or 1,2,4,3. Fixed
01:05:487 (1,2) - Up to you, but I never did like kick sliders in easy since the tutorial usually covers a second repeat in like a 4/1 example and not 1/2 or 1/1 :( Perhaps change to 4 1/1 sliders? Fixed (just played around with it a bit)
01:22:582 (2,3,4,5,6,7) - You know, this part doesn't exactly seem very fun despite kiai time, maybe just map it similar to how you did in the beginning of chorus? I think I'll just stick with it
01:43:699 (1) - Curve looks rather weird its more prominent in the beginning than it is in the end. Was this intentional? Perhaps try to fix it if it wasn't? I tried

Med:
00:52:414 (2) - Perhaps stack this under previous note? imo it seems nice that its stacked after the 3 1/2 and then she pauses before the next few words. I agree, but I'm afraid they might find the difference from 1/2 to 1/1 a bit tough.
00:53:755 (6) - ^?
00:55:096 (2) - ^?
01:53:755 (10) - NC? Feels rather nice here to end the music with a NC. I would like to end the combo with the song

Max:
00:11:856 (1) - Move it to around ~348:256? Perhaps the diamond pattern wasn't intentional, but it sure does look rather awkward how it is currently placed as is. Fixed
00:34:481 (8) - Starting stream on red tick:( well it is part of music anyways. ya
00:42:693 (7) - Why not continue this windmill pattern with a curved slider like 6? Makes it look nice with 00:40:012 (3) - also. Fixed
01:53:755 (9) - NC? Same reason
Thank you, RB
-Neipezi
브민님 난이도 명 바꾸셔야됩니다..
Topic Starter
bmin11
으아 그거 진짜 바뀐건가요 결국 orz
Lissette
Re-check~

[Timing]
I'm not the best at timing but I feel first offset early, try 1160 (+16 to the current one) and see how you feel it.

[General]
In the tittle, Feat. shouldn't be capitalized.

[BMax]
00:06:507 (1,2,3,4,5,6,7,8) - Shouldnt there have new combo on 00:07:847 (5) - so is the same a 00:03:825 (1,2,3,4,1) - ?
01:28:280 (5) - according to the combo pattern this kiai section, shouldnt this be in new combo too?

[BMed]
00:11:870 (1) - unsnapped note
00:13:867 (1) - maybe this one should be part of the previous combo?

[BMin]
00:10:529 (2) - the end of the slider is not snapped because of the 2nd offset, maybe you want to remove a reapeat and add a single note here to avoid that
Topic Starter
bmin11

Lissette wrote:

Re-check~

[Timing]
I'm not the best at timing but I feel first offset early, try 1160 (+16 to the current one) and see how you feel it. Moved by +8 instead

[General]
In the tittle, Feat. shouldn't be capitalized. Fixed

[BMax]
00:06:507 (1,2,3,4,5,6,7,8) - Shouldnt there have new combo on 00:07:847 (5) - so is the same a 00:03:825 (1,2,3,4,1) - ? Fixed
01:28:280 (5) - according to the combo pattern this kiai section, shouldnt this be in new combo too? Fixed

[BMed]
00:11:870 (1) - unsnapped note Fixed
00:13:867 (1) - maybe this one should be part of the previous combo? Fixed

[BMin]
00:10:529 (2) - the end of the slider is not snapped because of the 2nd offset, maybe you want to remove a reapeat and add a single note here to avoid that Fixed
Thank you, Lissette
Sonnyc

-Kirito wrote:

브민님 난이도 명 바꾸셔야됩니다..
비민님꺼는 어느정도 알아볼수 있을듯?해요 아마도 ㅋ
Lissette
[General]
I wasn't sure about those difficulty names because of the new rule t/169960 (see last post). Anyway, I've consulted with other BAT about it: http://puu.sh/68KaA
So you need to change diff names to those, or just to Minimum, Medium and Maximum, that I would personally prefer. Sorry for the trouble. ><

[All Diffs]
00:01:144 (1) - Unsnapped (snap manually to fix)
Topic Starter
bmin11
Fixed to Minimum, Medium, and Maximum instead (the b makes no sense anymore)
Raging Bull
I Think it would actually make since if your name isn't bMIN since customarily the creator name is the hardest diff, but in your case, it's the easiest /me runs
Topic Starter
bmin11
I was actually pointing at the suggested idea for the new name; BMinimum, BMedium, and BMaximum, which sounds ridiculous imo lol

Having problems with updating. I'll update it later. Updated
Lissette
Hey, sorry for the delay, my comp broke... again. T_T

Anyways, I don't see any problems in the map, apart from timing that I still feel it weird. Also in the second offset, I keep hitting late. I tried to fix it, but I'm not confident enough to give you a better one, sorry. T_T

I wonder if there's someone that can confirm this? Maybe is just me.
Topic Starter
bmin11
Hmm I'll try to find someone to discuss about that. Thanks

All fixed now thanks to Charles
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