forum

Kato Emiri - happy bite (TV Size)

posted
Total Posts
54
show more
UnderminE

grumd wrote:

Sorry for hurting your feelings, UnderminE.
It's not a need to delete your diff, I never said that.
I only said to copy hitsounds from other diffs, but still that's not because you have to obey any patterns, it's because they are better.
Don't give up on anything when you can improve it. Try to Ctrl+A your map, press Ctrl+Shift+R and rotate it 15° anti-clockwise. For some reason it looks a bit prettier, kind of modern. Tell me if you like it.
Yeah it looks better, but that still doesn't change the diff itself pretty much sucks huh.

i tried to copy hitter's Easy diffs from other maps since there was not even a Normal diff in mapset earlier but well looks like i failed it. My mapping style doesn't just fit Hitter's it seems, i don't find using all-drum+soft-whistle correct which is why i am insisting on using Normal-set.

in the end deleting my diff is the best solution, mapping an Easy won't be that much trouble for a good mapper like Hitter. And after that it will get ranked in seconds without problems. i am not running away from improving it, the solution doesn't fit my hitsounding style that's all.

Sorry for trouble again. And sorry for my bad mouth grumd, i am having a bad day.
UnderminE
Now that there is a new Easy, time to go for rank!

Full support /o/
blissfulyoshi
After way too long, here is my mod:
Note: To save both of our times, I did not nazi the map, so the mod post should be nice and short

Easy:
01:15:891 (4) - make the new combo here to be consistent with 01:01:345 (1)

Normal:
00:28:164 (6) - since most sliders have been pointing toward the next circle, the placement of this circle felt really weird
00:28:391 - sort of want to find a way to add a beat here because the beat is so strong
00:28:619 (1) - A bit on the fence about this myself, but I would move the new combo to 2 to follow 00:14:300 (6) and 00:21:573 (6)
01:20:210 (1,2) - make these 2 parallel

Hard:
Why is the intro jumpier than any part of the map? (00:01:573 (4,1) followed by 00:02:937 (3,4,1))? The chorus was really tame in comparison imo.
00:15:664 (3,4) - wouldn't this look better if the 2 sliders blanketed each other's end
For a map that has very few stacks or anything similar to it, I was really surprised when I hit the the chorus and saw all of these short repeats 00:55:437 (4), 01:02:710 (3), 01:09:982 (2), etc. These effectively force your cursor to stop since you don't need to move it to get a 300, which is very different than the rest of your map
01:07:028 (5,1) - same as above

Insane:
I need to say straight off that most of this diff made no sense to me. I really disliked playing it. (Doesn't help that I hate playing slow streams, since they just tire my clicking finger and nothing else)

Isn't the drain a bit too high?
00:01:346 (5,6) - I am trying to figure out why you wanted a jump in the opposite direction. While it does make it symmetrical, it wasn't the most logicval thing for me to do
00:03:164 (5,6) - ^
00:04:982 (5,6) - Isn't this jump a bit large?
00:07:482 (1,2,3,4) - Probably the jumps I detest most in the map. Since it is not exactly obvious when the slider repeats end, you are forced to make large jumps at the very last second, which does not fit the song, at least to my ears
For the verse, as stated before, I hate slow streams/stacks, and I felt it was more forced than anything else while playing it. Oh well, moving on
00:43:846 (2,3) - imperfect blanket
00:53:846 (4,1,2,3) - why is this all a stack? Wouldn't it bit better if 1 was a slider that followed the lyrics.
01:07:369 (1,1) - T_T short spinner with notes right after, so evil
01:17:028 (2,3,4,5) - overlap created by the stacking
same comments about the end as I had about the intro.

==================================
I would be a lot happier if that insane did not exist. Besides that, the rest of the mapset is fine (they could all use some naziing, but besides that)
Topic Starter
NoHitter
After way to long, here's my reply :)
Sorry about that, I lost interest in this map after a while and only got it back recently.
I fixed everything in [Easy] [Normal] and [Hard]

blissfulyoshi wrote:

Insane:
I need to say straight off that most of this diff made no sense to me. I really disliked playing it. (Doesn't help that I hate playing slow streams, since they just tire my clicking finger and nothing else)

Isn't the drain a bit too high? Made it 7
00:01:346 (5,6) - I am trying to figure out why you wanted a jump in the opposite direction. While it does make it symmetrical, it wasn't the most logicval thing for me to do Slider leniency. If you place your cursor on the slider head and keep it there, you will still get 300. So you really don't jump the opposite direction.
00:03:164 (5,6) - ^ Same
00:04:982 (5,6) - Isn't this jump a bit large? Toned it down by ~50%
00:07:482 (1,2,3,4) - Probably the jumps I detest most in the map. Since it is not exactly obvious when the slider repeats end, you are forced to make large jumps at the very last second, which does not fit the song, at least to my ears So I made them next to each other instead of jumps to allow for a better window to click them.

For the verse, as stated before, I hate slow streams/stacks, and I felt it was more forced than anything else while playing it. Oh well, moving on
00:43:846 (2,3) - imperfect blanket Fixed... I hope (I suck at blankets xD)
00:53:846 (4,1,2,3) - why is this all a stack? Wouldn't it bit better if 1 was a slider that followed the lyrics. For that part I wanted a change up from the jump part. So after a jump, it's a stack.
01:07:369 (1,1) - T_T short spinner with notes right after, so evil It's 1/2 spaced so yeah XD
01:17:028 (2,3,4,5) - overlap created by the stacking Fixed.
same comments about the end as I had about the intro.
No idea how to fixed the slow stacks :( It all follows the music, and unless I speed up the BPM, I can't exactly fix them...
UnderminE
More mods more mods, this map deserves a rank already!
Ozato Fumika
Mod request from modding Q

Love the song!

[General]
custom hit sounds sound perfect to me

[Easy]
AR+1
Couldn't find anything wrong~

[Norma]
AR+1
01:14:528 (1) - delete NC
01:15:891 (2) - NC
01:16:346 (1) - NC

[Hard]
Nothing..

[Insane]
00:18:164 (10) - delete NC
00:18:391 (1) - NC
00:24:755 (3) - delete NC
00:24:982 (1) - NC
00:38:619 (1,2,3,4) - Square jump?
00:43:164 (6) - crtl+g
01:01:346 (4) - delete NC
01:01:800 (1) - NC
01:07:255 (1) - delete NC
01:15:891 (4) - delete NC
01:16:346 (1) - NC
01:21:346 (1) - delete NC


Good map.
Couldn't find much... sorry
I think this map needs SP not mods..
Topic Starter
NoHitter
Sorry but the new combos were to be consistent throughout the songs and dependent on the structure. Changing them would be inconsistent.
For the square jump in Insane, I already did one later, so I think the current jump is fine.
For the slider with Ctrl+G, I added that as a challenge of sorts, I did slider-tail spacing.
I followed the AR suggestions though. Thanks!
Squichu
Yoh there, mod from queue ~
was asked by UnderminE, so you most likely don't know.. :D

[General]
  1. I don't like the song, so sorry if I sound rude or anything. I don't mean it that way! xD
  2. I think your map is perfectly fine, so everything down below is just suggestions cause of personal taste. :b ~
     
  3. timing points are inconsistent
  4. and the source is, too
[Easy]
  1. 00:01:119 (2) - rotate by -33° (sel. centre)? following movement is way better then
    (it's a bit worse from 1 to 2 then, but it 1+2 look better matching (to me) that way, so ~ Idk. xD)
  2. 00:06:573 (4) - rotate by ~ -20° (sel. centre)? so it forms a square angle with 00:04:755 (2)
    (and I prefer to have objects face more inwards to the centre of the playfield before a spinner.
    when I was started playing I always felt more comfortable then..but that might just be me. xD)

    same with 01:24:754 (4)
  3. 00:22:028 (1) - move middle anchor one grid down?
  4. 00:26:573 (3,4,5) - I looove triangle patterns! but in this case, I'd prefer if you form a square with 00:27:937 (4,5,6,1) instead.
    it's just that you don't use that triangle pattern before and therefore the movement feels more abrupt than it actually is.to me the movement looks better here, but it's up to you ofc!
  5. 01:09:073 (1) - start from red tick?
    white/red tick changes are fine, as long as there is no 'gap' between them (imo!)
    it really might be hard to read.. >:
[Normal]
  1. 00:05:210 (3,1) - .. blanket perfectly?you might get a better result if you disable grid snap, btw.
  2. 00:08:391 (2) - fix spacing here
  3. 00:12:028 (3,4) - use same shape for them? you can copypaste+rotate 3
    it's basically the same but looks more structured cause of "symmetry"
    similar thing here: 00:49:300 (4,5) - (also, 5 could point inwards, maybe? same reason as in Easy)
  4. 00:22:937 (2) - move one grid right and rotate a bit (~ -15°, sel. centre), looks nicer. .o.
[Hard]
I like this diff. .o.
there are a few blanket issues you could work on. some are just one pixel apart from being perfect, but some.. meh. xD
example: 00:34:300 (4,1) - 01:10:437 (5,1)
but most people don't care about that anyway, or don't notice at all, so Idk. up to you!
oh, also I think you can increase the curve on sliders like 00:01:119 (3,4) - 00:05:210 (4) - looks better to me.
it's kinda like more curve -> more 'character'.. I like character. xD
btw, DS shows 0.4 for me.. but it's actually 0.9, isn't it? that's what you used at least.
(if it's not my editor bugging again, put it to 0.9 to avoid confusion?)

[Insane]
uhm, basically the same as in Hard.

sorry for noob mod, map just too good. :C
good luck!
*squee*
Sieg
Hello, testplay requested by UnderminE

Insane:
http://puu.sh/6UdMW.osr
I guess I had to try with DT :\
anyway diff is well made :3

Good Luck!
Topic Starter
NoHitter
I apologize for not getting to this sooner. I had exams I had to study for.
Winek

NoHitter wrote:

I apologize for not getting to this sooner. I had exams I had to study for.
I didn't study!

Anyway, UnderminE requested a mod.
This is pissing me off, having to restart mod for the 3rd time because of outages.
The girl on the video is so cute o3o

[General]


[Easy]
Hitsound gets all messy at 00:10:664
00:34:755 (3) - I think this note would be better finishing at 00:35:437 ; But you must have your reasons, even if it fits more the vocals
00:37:937 (2) - This could be better as an 1/2 slider.

Good Diff!

[Normal]
00:22:028 (1,2) - Double whistle. is this an error?
00:55:891 - What about this :http://puu.sh/6WzRw/8106910243.jpg It will cover more the vocals
01:08:618 - Try this :http://puu.sh/6WA0a/4b35ae93fc.jpg It will be following vocal better
01:20:891 - I was expecting a note here .3.

[Hard]
00:03:391 (4) - ... Ctrl+G? It breaks all the flow
00:55:437 (4,5,6) - That triplet feels completely random, as it is nor constant nor can we hear it.

[Insane]
00:04:982 (5,6) - Please, This jump doesn't really have a sense, can you approach them, like, a little?
00:10:437 (1,2,3) - I feel no use for this triplet.
00:44:528 (3) - For matter of being constant, there should be some triplet here.

ugh. Sorry my mod is short and being late, but you know. Mom bugging me so that i study nothing interesting on midterms.
Topic Starter
NoHitter

Squirrel wrote:

Yoh there, mod from queue ~
was asked by UnderminE, so you most likely don't know.. :D

[General]
  1. I don't like the song, so sorry if I sound rude or anything. I don't mean it that way! xD
  2. I think your map is perfectly fine, so everything down below is just suggestions cause of personal taste. :b ~
     
  3. timing points are inconsistent Unless it's the kiai or red timing points, it's fine
  4. and the source is, too Oh god, I can't belive I forgot to fix that xD Fixed!
[Easy]
  1. 00:01:119 (2) - rotate by -33° (sel. centre)? following movement is way better then
    (it's a bit worse from 1 to 2 then, but it 1+2 look better matching (to me) that way, so ~ Idk. xD)
  2. 00:06:573 (4) - rotate by ~ -20° (sel. centre)? so it forms a square angle with 00:04:755 (2) Done with the first. For the second one, I prefered to keep the two sliders parallel
    (and I prefer to have objects face more inwards to the centre of the playfield before a spinner.
    when I was started playing I always felt more comfortable then..but that might just be me. xD)

    same with 01:24:754 (4)
  3. 00:22:028 (1) - move middle anchor one grid down? Done
  4. 00:26:573 (3,4,5) - I looove triangle patterns! but in this case, I'd prefer if you form a square with 00:27:937 (4,5,6,1) instead.
    it's just that you don't use that triangle pattern before and therefore the movement feels more abrupt than it actually is.to me the movement looks better here, but it's up to you ofc! Changing it makes me need to change the future patterns by a lot...
  5. 01:09:073 (1) - start from red tick? I believe weight of the song at that part is enough to distinguish them.
    white/red tick changes are fine, as long as there is no 'gap' between them (imo!)
    it really might be hard to read.. >:
[Normal]
  1. 00:05:210 (3,1) - .. blanket perfectly?you might get a better result if you disable grid snap, btw. Bah blankets were never my strong suit. FAttempted to fix it.
  2. 00:08:391 (2) - fix spacing here OK
  3. 00:12:028 (3,4) - use same shape for them? you can copypaste+rotate 3 Done
    it's basically the same but looks more structured cause of "symmetry"
    similar thing here: 00:49:300 (4,5) - (also, 5 could point inwards, maybe? same reason as in Easy)
  4. 00:22:937 (2) - move one grid right and rotate a bit (~ -15°, sel. centre), looks nicer. .o.Moved the grid but unsure why you suggested a 15 deg rotation
[Hard]
I like this diff. .o.
there are a few blanket issues you could work on. some are just one pixel apart from being perfect, but some.. meh. xD
example: 00:34:300 (4,1) - 01:10:437 (5,1) Fixed these two
but most people don't care about that anyway, or don't notice at all, so Idk. up to you!
oh, also I think you can increase the curve on sliders like 00:01:119 (3,4) - 00:05:210 (4) - looks better to me.
it's kinda like more curve -> more 'character'.. I like character. xD But curvingf it too much makes it too short and ugly IMO xD
btw, DS shows 0.4 for me.. but it's actually 0.9, isn't it? that's what you used at least.
(if it's not my editor bugging again, put it to 0.9 to avoid confusion?)

[Insane]
uhm, basically the same as in Hard.

sorry for noob mod, map just too good. :C
good luck!
*squee*
Thanks!

Winek wrote:

NoHitter wrote:

I apologize for not getting to this sooner. I had exams I had to study for.
I didn't study!

Anyway, UnderminE requested a mod.
This is pissing me off, having to restart mod for the 3rd time because of outages.
The girl on the video is so cute o3o

[General]


[Easy]
Hitsound gets all messy at 00:10:664 I just copy pasted hitsounds from the Insane diff ftr xD
00:34:755 (3) - I think this note would be better finishing at 00:35:437 ; But you must have your reasons, even if it fits more the vocals It's to conserve the 1/1 ness of that part (all whiote ticks)
00:37:937 (2) - This could be better as an 1/2 slider. I'm avoiding 1/2 sliders/notes here. They have to be at least spaced 1/1

Good Diff!

[Normal]
00:22:028 (1,2) - Double whistle. is this an error? I think it's not?
00:55:891 - What about this :http://puu.sh/6WzRw/8106910243.jpg It will cover more the vocals
01:08:618 - Try this :http://puu.sh/6WA0a/4b35ae93fc.jpg It will be following vocal better
01:20:891 - I was expecting a note here .3.
Well... The thing about normal is that you want to balance harder stuff with easier stuff. Adding those will make it lean more to a Hard

[Hard]
00:03:391 (4) - ... Ctrl+G? It breaks all the flow Fixed...
00:55:437 (4,5,6) - That triplet feels completely random, as it is nor constant nor can we hear it. Listen to the drums at the background ;)

[Insane]
00:04:982 (5,6) - Please, This jump doesn't really have a sense, can you approach them, like, a little? Ok I lowered it.
00:10:437 (1,2,3) - I feel no use for this triplet. The drums arte there
00:44:528 (3) - For matter of being constant, there should be some triplet here. Precisely why i changed it up there to make it not too repetitive

ugh. Sorry my mod is short and being late, but you know. Mom bugging me so that i study nothing interesting on midterms.
thanks!
10crystalmask01
Hmm, already modded this before...welp, consider this a re-check then o̿ ̭ o̿
[General]
*Unherited timing points(specifically your Easy diff)
[Easy]

00:54:527 (2) - First object in Kai time, make it a NC
01:03:391 (4) - NC
[Normal]
Nothing wrong here.
[Hard]
^
[Insane]
00:39:528 (5,6,7,8,9) - Make stream here instead, so it's consistent with the stream you have at 00:46:346 (4,5,6,7,8) -
00:54:528 (3) - Should be NC instead of 00:54:073 (1) -
01:26:573 (5,6,7,8,9) - Hmm, try making this steam and slider curved, so it forms a more interesting flow having the stream going straight at about down into a straight slider doesn't seems too dull).
For instance:

Good luck
YGOkid8
General:
  1. Any better and/or louder mp3 you can find? This one's pretty soft.
  2. I'm getting approximately +20ms to offset. It's not exact, but I definitely think it's too early right now.
  3. The uninherited section at 54528 is not needed, the (vocals in some parts) are supposed to come in earlier than the downbeat. Consequently the uninherited section at 82028 is also not needed.
Insane:
00:01:119 (4,5,6) - The (4) can flow into the (5) better. The points you've used on the slider are misleading in that it looks like it flows, but actually doesn't. To show an example:

SPOILER


I scrunched up the slider so that even though it's obvious that the (4) doesn't flow into (5), the points say otherwise.
To fix, you can simply rotate the (5) slider by ~15 degrees anti-clockwise (selection centre). Also since 00:01:800 (6) - is mirrored, I would adjust that accordingly as well, though you'd be required to move the beats after it.

00:02:937 (4,5,6) - Similar thing here.
00:05:437 (6,1) - Here I think the (1) could come off the (6) a bit better. Move it left and down a bit, so it kinda continues the circular motion of the (6).
00:16:119 (5) - Move lower so it continues motion from the (2,3,4) better.
00:23:391 (5) - Rotate shape ~15 degrees clockwise.
00:28:619 (3) - ^
00:35:210 (3) - I would move more left so the (2) leads into the slider better.
00:45:437 (1) - Rotate anti-clockwise a bit.
00:59:528 (7) - ^
01:23:164 (6) - ^ or move up a bit so (5) leads into it better.
01:24:982 (5,6) - Same as earlier.
01:27:028 (9) - I would use two hitcircles here, so that the final hit has more of an impact. Jump between the two would be good as well.

Hard:
  1. Similar things in Insane, like how things could flow into things better. Not going to mention them here however, since this difficulty is more tightly knit, adjusting surrounding beats will be more difficult. Otherwise not a bad diff.
00:14:073 (3,4,1) - Well even though I said that, some flows just feel really weird for me, e.g. this.
01:01:346 (4,1) - And this.

Normal:
00:04:755 (2,3) - Flow here is weird.
00:28:164 (6,7,1) - Here too, the sliders don't even lead into each other properly.

Easy:
00:17:255 - I can see you're mapping to vocals, but this big gap here feels waaaaaay too weird. Please map these in.
00:24:528 - ^
00:38:846 - ^

Overall map isn't bad, just some wonky flow and beat placement which bother me a lot. Otherwise it's a rather solid, pleasant and chill map.
Topic Starter
NoHitter

10crystalmask01 wrote:

Hmm, already modded this before...welp, consider this a re-check then o̿ ̭ o̿
[General]
*Unherited timing points(specifically your Easy diff) Fixed.
[Easy]

00:54:527 (2) - First object in Kai time, make it a NC You don't have to do it. I'm following vocals as combo pattern
01:03:391 (4) - NC I'm following vocals here as well.
[Normal]
Nothing wrong here.
[Hard]
^
[Insane]
00:39:528 (5,6,7,8,9) - Make stream here instead, so it's consistent with the stream you have at 00:46:346 (4,5,6,7,8) - I don't see the correlation between that stream and this stack though.
00:54:528 (3) - Should be NC instead of 00:54:073 (1) - Done
01:26:573 (5,6,7,8,9) - Hmm, try making this steam and slider curved, so it forms a more interesting flow having the stream going straight at about down into a straight slider doesn't seems too dull). Well the slider's angle is different from the stream. Also note the stream is straight too.
For instance:

Good luck

YGOkid8 wrote:

General:
  1. Any better and/or louder mp3 you can find? This one's pretty soft. Well I can try to cut one from the full ver... but I kind of suck at doing it. If maybe you can provide one xD
  2. I'm getting approximately +20ms to offset. It's not exact, but I definitely think it's too early right now. Added 20 to offset
  3. The uninherited section at 54528 is not needed, the (vocals in some parts) are supposed to come in earlier than the downbeat. Consequently the uninherited section at 82028 is also not needed. Fixed this
Insane:
00:01:119 (4,5,6) - The (4) can flow into the (5) better. The points you've used on the slider are misleading in that it looks like it flows, but actually doesn't. To show an example:

SPOILER


I scrunched up the slider so that even though it's obvious that the (4) doesn't flow into (5), the points say otherwise.
To fix, you can simply rotate the (5) slider by ~15 degrees anti-clockwise (selection centre). Also since 00:01:800 (6) - is mirrored, I would adjust that accordingly as well, though you'd be required to move the beats after it. OK I attempted to fix it.

00:02:937 (4,5,6) - Similar thing here. Done.
00:05:437 (6,1) - Here I think the (1) could come off the (6) a bit better. Move it left and down a bit, so it kinda continues the circular motion of the (6). Fixed.
00:16:119 (5) - Move lower so it continues motion from the (2,3,4) better. OK fixed.
00:23:391 (5) - Rotate shape ~15 degrees clockwise. Fixed
00:28:619 (3) - ^ I had to move the notes after though to fit it.
00:35:210 (3) - I would move more left so the (2) leads into the slider better. I adjusted the slider instead so it would flow to the note better.
00:45:437 (1) - Rotate anti-clockwise a bit. Fixed.
00:59:528 (7) - ^ Fixed.
01:23:164 (6) - ^ or move up a bit so (5) leads into it better.
01:24:982 (5,6) - Same as earlier.
01:27:028 (9) - I would use two hitcircles here, so that the final hit has more of an impact. Jump between the two would be good as well.

Hard:
  1. Similar things in Insane, like how things could flow into things better. Not going to mention them here however, since this difficulty is more tightly knit, adjusting surrounding beats will be more difficult. Otherwise not a bad diff.
00:14:073 (3,4,1) - Well even though I said that, some flows just feel really weird for me, e.g. this. Adjusted it a bit.
01:01:346 (4,1) - And this. I tried adjusting (1) so that (4) flows into it better.

Normal:
00:04:755 (2,3) - Flow here is weird. Tried to fix.
00:28:164 (6,7,1) - Here too, the sliders don't even lead into each other properly. Tried to fix it ;_; I think I goof'd though. If you can provide a good code for this then I'll be happy to change!

Easy:
00:17:255 - I can see you're mapping to vocals, but this big gap here feels waaaaaay too weird. Please map these in.
00:24:528 - ^
00:38:846 - ^ Added a few notes in between these three

Overall map isn't bad, just some wonky flow and beat placement which bother me a lot. Otherwise it's a rather solid, pleasant and chill map.
Thanks!
Topic Starter
NoHitter
OK added the new mp3.
YGOkid8
holy shit mp3 is so much better i'm going to cry

General:
  1. I think you need another +20ms to offset now lol
  2. Edit the .osu's and throw in ~2000ms of audio lead-in
Insane:
00:21:820 (8,1) - Not sure how I missed this the first time, but (8) doesn't really go into (1) hence feels weird.

Hard:
  1. Ergh your changes are not fantastic, but they're better so oh well.
01:25:911 (1) - How about replacing the last spinner with this rhythm? That way it's not just a jump from spinner to stream from Hard to Insane.



Normal:
00:05:230 (3) - It's better, but I think you could move it lower more, so that the (2) dips into the (3).

00:28:639 (7) - Rotate this anti-clockwise 10 degrees (selection centre).
00:29:320 (1) - For this, either take a 90 degrees rotated (7) or a vertical flip + 90 degrees rotated (7). Second one would look like this:

Easy:
00:17:502 - Gap is still fdsaf
00:24:775 - asdf

Basically fill it in so no gaps in the music.

edit: spoiler bg is not cool :< haven't watched s2 yettt
Topic Starter
NoHitter
Fixed all!
YGOkid8
small thing in normal

00:01:159 (2,1,2,3) - having these sliders end on the big white ticks and main beats isn't a good idea. slider ends are weak and having them played on main beats (usually beats 1 and 3) feels weird. not always, but here it does.

00:01:159 (2,4,2) - same with these in easy.
Topic Starter
NoHitter
Done above.
YGOkid8
hello, moto
Kawayi Rika
Checked and nothing to say ~

Nice map and song ~ Here you go <3


Topic Starter
NoHitter
Thank you so much YGO and Rika! :D

(I can finally relax after these 8 months ;_;)
Ozato Fumika
wow finally!! gratz!!
UnderminE
Oh shit gratz, this took an eternity :D
Asagi
Gratz Gratz :3
10crystalmask01

No Dap wrote:

wow finally!! gratz!!
Sapphiire_old_1
Gratz \:D/
Stefan
Why is undermine as Tag in without his Difficulty?

Congrats
Please sign in to reply.

New reply