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Kurosaki Maon - UNDER/SHAFT (TV Size)

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Topic Starter
Mei

vahn10 wrote:

BPM:165
Offset:201
thx
sjoy
From M4M
你要明白一定随着难度提升 4围越来越大顶多是一样 。不可能出现越来越低的情况
KIAI 部分高难度建议跟着VOCAL 红线起没问题 打起来也顺畅
Easy:
这个E有点厉害阿E的4围有点高啊 当N都可以了
强烈建议CS2 HP3 OD2~3 AR3~4 SV1.0 DS1.0
EN难度变速真是作死全部改成1.0
打开AIMOD把上面提示过远过近的都改了
00:20:564 (1,2,3) - 不需要叠
00:22:382 (4,5) - ^
00:24:564 (2) - 最后不要放在 00:22:746 (5) - 位置上
00:24:928 (3,4) - 不需要叠
00:32:201 这段太空了 建议添加物件
00:38:019 (1,2,3,4,5,6,7) - 单点过多建议一些合并成滑条
KIAI开头节奏有点错误 应该是红线起的节奏
Normal:
CS居然比E低???还是难度弄反了?
还是一样 不需要叠 就不重复了 折返滑条建议最多2次
00:14:382 (4) - N难度不建议用4分拍滑条 其他就不指出了
00:44:215 太空建议补上物件
00:53:291 (3,4) - 造成视觉错误
Hard:
CS 建议4 OD建议6
00:31:473 (6) - 太多折返了建议分2次
00:34:382 (5) - 建议用2分拍
00:59:655 (1,1,1) - 没必要用8分拍
01:22:746 (7) - NC
01:23:791 (10) - 怀疑摆错位置
Insane:
00:01:655 (4) - 感觉滑条节奏有问题 建议改成个2个2分拍滑条
00:08:201 (3) - 折返太长
00:19:837 (6) - ^
00:44:019这段太空了 不适合高难度 建议BREAK掉
01:09:110 (7) - 折返太长
01:11:655 (1,2,3,4,5,6,7,8,9,10,11) - 不适合连打

总的来说问题有点多._.希望有待加强吧 :)
Topic Starter
Mei

sjoy wrote:

From M4M
你要明白一定随着难度提升 4围越来越大顶多是一样 。不可能出现越来越低的情况
KIAI 部分高难度建议跟着VOCAL 红线起没问题 打起来也顺畅
Easy:
这个E有点厉害阿E的4围有点高啊 当N都可以了第一次搞没调准
强烈建议CS2 HP3 OD2~3 AR3~4 SV1.0 DS1.0
EN难度变速真是作死全部改成1.0 <fix
打开AIMOD把上面提示过远过近的都改了
00:20:564 (1,2,3) - 不需要叠<fix
00:22:382 (4,5) - ^ <fix
00:24:564 (2) - 最后不要放在 00:22:746 (5) - 位置上<fix
00:24:928 (3,4) - 不需要叠<fix
00:32:201 这段太空了 建议添加物件<fix
00:38:019 (1,2,3,4,5,6,7) - 单点过多建议一些合并成滑条<fix
KIAI开头节奏有点错误 应该是红线起的节奏<fix
Normal:
CS居然比E低???还是难度弄反了?
还是一样 不需要叠 就不重复了 折返滑条建议最多2次
00:14:382 (4) - N难度不建议用4分拍滑条 其他就不指出了用来代替连打的,我不是太会做EN。。
00:44:215 太空建议补上物件<fix
00:53:291 (3,4) - 造成视觉错误<大失误=A=fix
Hard:
CS 建议4 OD建议6
00:31:473 (6) - 太多折返了建议分2次<fix
00:34:382 (5) - 建议用2分拍<fix
00:59:655 (1,1,1) - 没必要用8分拍其实这个地方不太会做啦,不过还是做了点修改
01:22:746 (7) - NC<fix
01:23:791 (10) - 怀疑摆错位置 有么。。
Insane:
00:01:655 (4) - 感觉滑条节奏有问题 建议改成个2个2分拍滑条节奏是对了但感觉不太好打了,还是fix了。。
00:08:201 (3) - 折返太长跟着BGM来的
00:19:837 (6) - ^^
00:44:019这段太空了 不适合高难度 建议BREAK掉break掉、、我觉得这样也行,不过还是再看看
01:09:110 (7) - 折返太长虽然说不上理由但是感觉也只能这么做。。再看看
01:11:655 (1,2,3,4,5,6,7,8,9,10,11) - 不适合连打还好吧。。

总的来说问题有点多._.希望有待加强吧 :)

thx for modding
mintong89
你好

黑: 普通的建议
红: 不符合规则 / 需要考虑下

[General]
在Song Setup -> Design 去掉 "Enable Countdown", "Widescreen Support" 和 "Letterbox during breaks". 这些对这图都没用的
Offset 太快了, 建议 -10

[Insane]

00:00:201 (1) - 弯曲的slider怎么样, 感觉一开始就僵硬的slider不好
00:04:382 - & 00:04:473 - 有音吧 可以放note啊 怎么你忽略了
00:06:019 (1,2) - 没包好
00:06:564 (2,3,4) - 这三个的间隔不同...一定要相同的
00:07:746 - 有音
00:15:837 (1,1,1) - 这个不用NC吧...
00:25:837 (1) - ^
00:48:746 (1) - 我觉得这spinner太短 建议换成slider
00:56:564 (5) - 不美

[Hard]

00:00:928 (2,4) - 没包好
00:10:746 (1,2) - 没叠好
00:24:019 (2,3) - 这个太靠近了吧...
00:27:473 (2) - CTRL+G? 这样比较好flow
00:44:564 (1,1,1) - 感觉不好
00:54:746 (3,1,2,3) - 没叠好...

N E 还好
感觉NC用太乱 不均匀...放得不好
排发还行 就是有些僵硬...
Topic Starter
Mei

mintong89 wrote:

你好Hi~~

黑: 普通的建议
红: 不符合规则 / 需要考虑下

[General]
在Song Setup -> Design 去掉 "Enable Countdown", "Widescreen Support" 和 "Letterbox during breaks". 这些对这图都没用的好的
Offset 太快了, 建议 -10

[Insane]

00:00:201 (1) - 弯曲的slider怎么样, 感觉一开始就僵硬的slider不好fix
00:04:382 - & 00:04:473 - 有音吧 可以放note啊 怎么你忽略了fix
00:06:019 (1,2) - 没包好没想包来着,还是fix
00:06:564 (2,3,4) - 这三个的间隔不同...一定要相同的fix
00:07:746 - 有音居然没发现
00:15:837 (1,1,1) - 这个不用NC吧...跟着背景的3,2,1来的,不过竟然这么说了那就fix吧
00:25:837 (1) - ^这里是个跳欸,我听人说有跳的话还是nc,暂时先保留啦我不是很懂再问问
00:48:746 (1) - 我觉得这spinner太短 建议换成slider我个人蛮喜欢这个的,和背景有个电子音也比较合拍,滑调的话拉不出好看的._.先这样吧
00:56:564 (5) - 不美就算你这么说我也不会啊;w;

[Hard]

00:00:928 (2,4) - 没包好没发现这里再包=A=fix
00:10:746 (1,2) - 没叠好
00:24:019 (2,3) - 这个太靠近了吧...按照ds1.2排了下(其实没多少变化啦:P)
00:27:473 (2) - CTRL+G? 这样比较好flow虽然不知道什么是flow,但是fix
00:44:564 (1,1,1) - 感觉不好fix
00:54:746 (3,1,2,3) - 没叠好...叠好的吧。。。

N E 还好其实我是想叫人帮我看看NE比较多啦因为不会做;w;
感觉NC用太乱 不均匀...放得不好我也不知道怎么放。。。
排发还行 就是有些僵硬...
Thank you for your modding(。・∀・)ノ゙
Axey
General

http://osu.ppy.sh/s/57754# 你可以从那里拿个clap的音效 我觉得应该不错..
这歌比较带感 用原始音效就比较平淡

Timing

怪不得我打起来那么奇怪 原来timing没对准 所有难度的offest调整成228 然后记得resnap all notes 在timing里

Easy

00:00:191(1,2)-(1)的开头加个finish 尾上加clap
00:01:645(1,2)-时间轴上位置换一下 然后(1)-add nc 排版也调整一下 音效加法和上面一样
00:20:554(1)-add finish
00:27:100(2)-把(2)放到(1)的上面去 因为之前的蓝slider有点遮挡
00:27:827(3,4,5,6)-不要放在同一个位置下note 摆开 然后不要被之前或之后的note遮挡住
00:35:463(1)-add finish

不行了..在timing不准的情况下无法mod 你调整好timing后我来recheck 然后easy很多节奏都下的不好 多跟着歌词走 需要remap一下

楼上居然还让你offest-10 是根本不懂怎么测把
mintong89
我错了 是+10 打错字对不起 ;w;
Topic Starter
Mei

BakaHuang wrote:

General

http://osu.ppy.sh/s/57754# 你可以从那里拿个clap的音效 我觉得应该不错..
这歌比较带感 用原始音效就比较平淡好我先问下别人

Timing

怪不得我打起来那么奇怪 原来timing没对准 所有难度的offest调整成228 然后记得resnap all notes 在timing里
我也不会测所以别人mod时候说是多少我就改多少啦;w;
Easy

00:00:191(1,2)-(1)的开头加个finish 尾上加clap
00:01:645(1,2)-时间轴上位置换一下 然后(1)-add nc 排版也调整一下 音效加法和上面一样
00:20:554(1)-add finish
00:27:100(2)-把(2)放到(1)的上面去 因为之前的蓝slider有点遮挡
00:27:827(3,4,5,6)-不要放在同一个位置下note 摆开 然后不要被之前或之后的note遮挡住
00:35:463(1)-add finish
remap
不行了..在timing不准的情况下无法mod 你调整好timing后我来recheck 然后easy很多节奏都下的不好 多跟着歌词走 需要remap一下

楼上居然还让你offest-10 是根本不懂怎么测把

mintong89 wrote:

我错了 是+10 打错字对不起 ;w;没事,我在改就好了(。・∀・)ノ゙
wonders
先mark一下
Axey
General

突然发现文件夹里有个320k的mp3 删了

Easy

00:08:955(break)-拖到这边开始break 鼠标移到break上会有拉伸箭头
00:31:046(3)-折返时间缩短到蓝线上
00:31:864(4,5)-remove notes, add slider from 00:31:682(4)- to 00:32:228(4)-
00:44:228(1)-the spinner starts from 00:43:864-
00:49:137(1)-~00:54:409(8)-节奏差不多按下面这样下

01:10:409(1)-~01:18:228(x)-这里的节奏下法


01:18:7739(1,1,1,1,2)-在easy里不要随意改变间距 最后整张图的间距都相等
File里有个open aimod 间距问题他会调出来告诉你的

Normal

normal也是 打开aimod 看下间距问题 normal也差不多需要等距
00:34:409(5)-去掉个折返
00:37:318(6)-^
00:58:773(2)-这个slider应该拉到00:59:864-
01:00:955(1)-应该挪到前面的红线上 这边到01:05:500(5)-的节奏下法

01:08:228(5)-这里加个note 把slider移到后面的红线上
01:10:409(1)-~01:15:864(1)-节奏下法

后面一段空白的地方和easy一样下法 跟着鼓点走就行 note or slider both ok

Hard

00:14:591(3,1)-这边间距太近 不如后面的slider(1,2,3,4)-的始端行成个正方形的样子
00:35:500(1)-这里不要放在前面4notes下面 有点遮挡
00:37:864(8)-这里加个note,slider往后移到红线上
00:39:318(4)-add note
00:49:137(1)-add note
00:50:409(5)-移到后面的红线上

跟着vocal走比较好

还有一个间距问题比较严重 刚开始的话还是开着DS作图比较好 就相等间隔的note最好放的距离也相等 这个是针对包括hard和以下的难度

稍微说了点节奏的问题 改好后我再教你排版
RandF
From my queue~
Thank you for M4M req ;)

[General]
  1. Kiai-Time start at 00:49:682- ?
[Easy]
  1. 00:30:773 (3,4) - How about this rhythm?
  2. 00:44:228 (1) - start at 00:43:864
  3. 00:49:318 (1,2) - it is better not to stack
  4. 00:50:773 (3,4) - ^
  5. 00:58:409 (6) - delete. instead the following
  6. 00:58:773 (1) - 00:58:409~01:00:955
[Normal]
  1. 01:08:228 (5) - end at 01:08:773
  2. 01:11:318- add a note (become difficult?)
  3. 01:12:591 (5) - move to 01:12:409
[Hard]
  1. 00:46:046 (3) - NC
  2. 00:47:500 (5) - NC
  3. 00:48:773 (4) - move to x:214 y:139
  4. 00:49:137- add a note
  5. 00:49:318~ SV is too high, for hard-diff
  6. 00:52:409- add a note
  7. 00:53:137 (1,2,3) - uniform angle
  8. 00:54:409 (1,2,3) - finsh don't suit
  9. 00:56:046 (4,5,6,1) - how about this?
  10. 01:06:046 (4,5) - finsh don't suit
  11. 01:08:773- add a note
  12. 01:16:409 (1,2,3,4,5) - it is better to fix awkward position. for example the following
    SPOILER
    200,239,76409,5,0,0:0:0:0:
    352,191,76773,1,0,0:0:0:0:
    200,137,77137,1,0,0:0:0:0:
    352,89,77500,1,0,0:0:0:0:
    200,35,77864,1,0,0:0:0:0:
[Insane]
  1. 00:16:591 (7) - NC
  2. 00:34:591 (2) - move to 00:34:682
  3. 00:54:773 (5) - NC
  4. 00:55:500 (13) - NC. Instead, remove NC of 00:56:046 (1) -
  5. 01:24:591 (15) - NC
I think that short reverse sliders are too many
~Good Luck~
Topic Starter
Mei

BakaHuang wrote:

General

突然发现文件夹里有个320k的mp3 删了留下了作案痕迹,失误=A=

Easy

00:08:955(break)-拖到这边开始break 鼠标移到break上会有拉伸箭头太感谢了啊我就是想做这个但是不会
00:31:046(3)-折返时间缩短到蓝线上fix
00:31:864(4,5)-remove notes, add slider from 00:31:682(4)- to 00:32:228(4)-fix
00:44:228(1)-the spinner starts from 00:43:864-fix
00:49:137(1)-~00:54:409(8)-节奏差不多按下面这样下

01:10:409(1)-~01:18:228(x)-这里的节奏下法


01:18:7739(1,1,1,1,2)-在easy里不要随意改变间距 最后整张图的间距都相等
File里有个open aimod 间距问题他会调出来告诉你的
^全fix

Normal

normal也是 打开aimod 看下间距问题 normal也差不多需要等距
00:34:409(5)-去掉个折返fix
00:37:318(6)-^fix
00:58:773(2)-这个slider应该拉到00:59:864- 这是跟着bg下的不是vocal,感觉暂时还是按照原样
01:00:955(1)-应该挪到前面的红线上 这边到01:05:500(5)-的节奏下法

01:08:228(5)-这里加个note 把slider移到后面的红线上
01:10:409(1)-~01:15:864(1)-节奏下法

后面一段空白的地方和easy一样下法 跟着鼓点走就行 note or slider both ok
re..remap
Hard

00:14:591(3,1)-这边间距太近 不如后面的slider(1,2,3,4)-的始端行成个正方形的样子
00:35:500(1)-这里不要放在前面4notes下面 有点遮挡
00:37:864(8)-这里加个note,slider往后移到红线上
00:39:318(4)-add note
00:49:137(1)-add note
00:50:409(5)-移到后面的红线上
全部remap过了._.好累
跟着vocal走比较好

还有一个间距问题比较严重 刚开始的话还是开着DS作图比较好 就相等间隔的note最好放的距离也相等 这个是针对包括hard和以下的难度我以后注意;w;

稍微说了点节奏的问题 改好后我再教你排版
;w;多谢了





RandomEffect wrote:

From my queue~
Thank you for M4M req ;)

[General]
  1. Kiai-Time start at 00:49:682- ? yep, i think there is a problem with kiai time。but not in 00:49:682- , but 00:49:137
[Easy]
  1. 00:30:773 (3,4) - How about this rhythm?ur right._.
  2. 00:44:228 (1) - start at 00:43:864fix
  3. 00:49:318 (1,2) - it is better not to stacksorry i did a remap for this part, so it's completely different now. but i think ur right
  4. 00:50:773 (3,4) - ^^
  5. 00:58:409 (6) - delete. instead the followingfix
  6. 00:58:773 (1) - 00:58:409~01:00:955
fix

[Normal]
  1. 01:08:228 (5) - end at 01:08:773ye, did some fix now
  2. 01:11:318- add a note (become difficult?)added now(。・∀・)ノ゙
  3. 01:12:591 (5) - move to 01:12:409sorry i've did some remap there, so it's different now
[Hard]
  1. 00:46:046 (3) - NCfix
  2. 00:47:500 (5) - NCfix
  3. 00:48:773 (4) - move to x:214 y:139fix
  4. 00:49:137- add a notefix
  5. 00:49:318~ SV is too high, for hard-diffeeeeeee,lot of work to do......try to fi it QAQ
  6. 00:52:409- add a note FIX
  7. 00:53:137 (1,2,3) - uniform angle
  8. 00:54:409 (1,2,3) - finsh don't suitok removed
  9. 00:56:046 (4,5,6,1) - how about this?saiyo
  10. 01:06:046 (4,5) - finsh don't suitsorry i am poor at hitsounding
  11. 01:08:773- add a notedone
  12. 01:16:409 (1,2,3,4,5) - it is better to fix awkward position. for example the following
    SPOILER
    200,239,76409,5,0,0:0:0:0:
    352,191,76773,1,0,0:0:0:0:
    200,137,77137,1,0,0:0:0:0:
    352,89,77500,1,0,0:0:0:0:
    200,35,77864,1,0,0:0:0:0:
[Insane]
  1. 00:16:591 (7) - NCok
  2. 00:34:591 (2) - move to 00:34:682why.( ˘•ω•˘ )
  3. 00:54:773 (5) - NCok
  4. 00:55:500 (13) - NC. Instead, remove NC of 00:56:046 (1) - ok
  5. 01:24:591 (15) - NCfinished yey. it take me whole afternoon to fix ;w;
I think that short reverse sliders are too many
~Good Luck~
thx for your modding (。・∀・)ノ゙
GugUCorn
m4m.sorry for late mod :P

[General]

  1. you used 1366x768 BG. so check 'Widescreen support' in song setup,Design.
[Easy]
i can see overlaped note in Easy Diff. It's not good for Easy Player. don't use overlap.

  1. 00:03:137 (1) - Finish
  2. 00:27:137 (2) - try this
    128,168,27137,2,0,B|240:128|240:192|368:152,1,240
  3. 00:30:773 (3) - NC
  4. 00:31:682 (4) - finish on end of slider.
  5. 00:45:682 (1) - start on 00:45:318.(end time is not change)
  6. 00:52:046 (5) - NC?
  7. 01:09:137 (1,1) - so close for Newbie player.
  8. 01:12:954 (5) - NC
  9. 01:24:773 (1) - start on 01:26:046


[Normal]

  1. 00:00:955 (2) - clap,finish on first of slider.
  2. 00:03:864 (2) - finish on first of slider
  3. 00:23:864 (1,2) - perfectly overlap on 00:22:773 (5). :arrow: (256,248)
  4. 00:47:500 (1) - finish
  5. 00:56:591 (3) - it's maybe hard for normal player. and NC
  6. 01:01:500 (1) - remove NC
  7. 01:02:228 (2) - NC
[Hard]

  1. 00:38:228 (9) - NC
  2. 00:43:137 (5) - ^
ok that's all... :?
Topic Starter
Mei

TaMul wrote:

m4m.sorry for late mod :P

[General]

  1. you used 1366x768 BG. so check 'Widescreen support' in song setup,Design.done
[Easy]
i can see overlaped note in Easy Diff. It's not good for Easy Player. don't use overlap.try to fix this ;w;

  1. 00:03:137 (1) - Finishfix
  2. 00:27:137 (2) - try this
    128,168,27137,2,0,B|240:128|240:192|368:152,1,240
  3. 00:30:773 (3) - NCfix
  4. 00:31:682 (4) - finish on end of slider.ok
  5. 00:45:682 (1) - start on 00:45:318.(end time is not change)ok
  6. 00:52:046 (5) - NC?umm...maybe yes
  7. 01:09:137 (1,1) - so close for Newbie player.really (;w;)just make the spinner longer
  8. 01:12:954 (5) - NCfix
  9. 01:24:773 (1) - start on 01:26:046ummm,keep


[Normal]

  1. 00:00:955 (2) - clap,finish on first of slider. ok
  2. 00:03:864 (2) - finish on first of sliderdone
  3. 00:23:864 (1,2) - perfectly overlap on 00:22:773 (5). :arrow: (256,248)fix
  4. 00:47:500 (1) - finishfix
  5. 00:56:591 (3) - it's maybe hard for normal player. and NCummm...i have no idea about how normal player think;w;but NC
  6. 01:01:500 (1) - remove NCfix
  7. 01:02:228 (2) - NCfix
[Hard]

  1. 00:38:228 (9) - NCfix
  2. 00:43:137 (5) - ^fix
ok that's all... :?
wow thank you for your modding
Gamu
Hi~ Sorry for the late ;w;

General request from http://osu.ppy.sh/forum/t/149494

[Artist]

●黒崎 真音⇛ 黒崎真音
Don't create a space. This is correct for most sites.

[Title]

●UNDER/SHAFT (TV size) ⇛ UNDER/SHAFT (TV Size)
Please to capitalize the "s" of "size". Most maps are this.

[Source]

●Jormungand -Perfect Order- ⇛ Jormungand PERFECT ORDER
This is correct in the wiki.


[Tags]

●Add "ヨルムンガンド"
It is possible to add to the tags. I recommend that you add. Recently, many maps would have been added (Various anime).

●Add "opening"
Because it is the opening song.


good luck~ xD
Topic Starter
Mei

-Gamu- wrote:

Hi~ Sorry for the late ;w;

General request from http://osu.ppy.sh/forum/t/149494

[Artist]

●黒崎 真音⇛ 黒崎真音
Don't create a space. This is correct for most sites.

[Title]

●UNDER/SHAFT (TV size) ⇛ UNDER/SHAFT (TV Size)
Please to capitalize the "s" of "size". Most maps are this.

[Source]

●Jormungand -Perfect Order- ⇛ Jormungand PERFECT ORDER
This is correct in the wiki.


[Tags]

●Add "ヨルムンガンド"
It is possible to add to the tags. I recommend that you add. Recently, many maps would have been added (Various anime).

●Add "opening"
Because it is the opening song.


good luck~ xD
these really helpful;D
will add it thank you so much
10crystalmask01
Hi o3o Random mod!

[Easy]
00:00:228 - Try this rhythm?

00:30:773 (1) - Flip it like this:
I don't like how it's reverse is being overlapped by the previous slider's tail :(
01:13:500 (2,3,4,5) - Hmm this might be a little to hard for new beginners to handle :(
01:19:500 (1) - Remove NC
01:20:955 (1) - ^

[Normal]
  1. Sliders look pretty fast, I'd suggest trying to lower the slider velocity to 1.20, but this is imo.
  2. AR - 1
00:44:955 (2) - Add clap to the head.
00:46:409 (2) - ^
01:04:773 (5) - NC
01:10:773 (2,3) - Stack?

Looks nice :P

[Hard]
00:14:773 (1) - Add finish
00:20:228 (3) - This might be tricky, but try dding a finish to the tail of this slider at 00:20:591.
00:33:682 (4) - Add clap to the tail.
00:34:773 (7) - ^
00:35:500 (1) - ^ On the head.
00:36:228 (3) - ^
00:38:228 (1) - ^ On the tail.
00:38:773 (3) - ^ On the tail.
00:44:591 (1) - Add finish
00:44:954 (2) - Use clap.
00:46:409 (2) - ^
00:47:864 (2) - ^
00:48:592 (3) - ^
00:57:318 (7) - NC
01:21:682 (5) - Add clap to the tail.
01:22:773 (1) - ^ On the head.
01:23:500 (3) - ^ On the head.

[Insane]
...Sorry I can't mod this ;_;

Overall, I'd say this maps looking pretty good! :D Few more mods and it'll probably be bubbled!
Hope this helps~!
Topic Starter
Mei

10crystalmask01 wrote:

Hi o3o Random mod!really thx to your mod゚(゚ノω ;`)゚

[Easy]
00:00:228 - Try this rhythm?ok

00:30:773 (1) - Flip it like this:
I don't like how it's reverse is being overlapped by the previous slider's tail :(sorry i am confused about how a such ez diff to fit a song..so this is a bad work;w;
01:13:500 (2,3,4,5) - Hmm this might be a little to hard for new beginners to handle :(how it can be... ok fix
01:19:500 (1) - Remove NCfix
01:20:955 (1) - ^fix

[Normal]
  1. Sliders look pretty fast, I'd suggest trying to lower the slider velocity to 1.20, but this is imo.hmm not change cuz it will be a big work...i think 1.4 is ok(maybe
  2. AR - 1
fix
00:44:955 (2) - Add clap to the head.fix
00:46:409 (2) - ^^
01:04:773 (5) - NC^
01:10:773 (2,3) - Stack?no cuz i think it's ez for read(if it's in a harder diff,but for normal i an not quite sure

Looks nice :P

[Hard]
00:14:773 (1) - Add finish
00:20:228 (3) - This might be tricky, but try dding a finish to the tail of this slider at 00:20:591.
00:33:682 (4) - Add clap to the tail.
00:34:773 (7) - ^
00:35:500 (1) - ^ On the head.
00:36:228 (3) - ^
00:38:228 (1) - ^ On the tail.
00:38:773 (3) - ^ On the tail.
00:44:591 (1) - Add finish
00:44:954 (2) - Use clap.
00:46:409 (2) - ^
00:47:864 (2) - ^
00:48:592 (3) - ^
00:57:318 (7) - NCfix
01:21:682 (5) - Add clap to the tail.
01:22:773 (1) - ^ On the head.
01:23:500 (3) - ^ On the head.
about hitsound problem all fix
[Insane]
...Sorry I can't mod this ;_;

Overall, I'd say this maps looking pretty good! :D Few more mods and it'll probably be bubbled!
Hope this helps~!
really helped and thx a lot. try to find more mods nowadays._.
AruOtta
From your request ~

[General]
00:49:137 - Kiai time should start at 00:49:682

[Easy]
A little bit messy =/
HP Drain Rate => 2
00:43:864 (1,1,1) - Whynot do just one slider which ends at 00:48:228 ?
01:10:409 (1,2) - Delete them for do a mini "break time" after the spinner
01:18:228 (5,1) - Distance Snap

[Normal]
HP Drain Rate => 3
00:09:318 (2,3) - Distance snap
00:14:409 (4,1) - ^
00:22:046 (3,4,5) - Hard jumps x/
00:26:046 (5,1) - Distance snap
00:31:046 - Add something here, to be logical with the music (and delete / move the sldier)
00:32:228 (1) - The 1/4 isn't needed
00:43:137 (4,1) - Distance Snap
01:06:409 (4,1,2) - Distance Snap

[Hard]
00:06:137 (1) - This spiner should start at 00:06:228
00:30:773 (1) - This slider must ends at 00:31:046
00:35:500 (1,2) - Distance Snap
00:41:500 (2,1) - ^
00:42:773 (3,4,1) - It must be at the same place than (1,2)
00:43:682 (2) - It must be placed at x:240 y:272
01:26:046 (1,2,3) - Maybe a Slider ?

[Insane]
00:07:682 (1,2) - High jump =/
00:15:864 (4,5,6) - Distance Snap (5)
00:22:773 (7,8,9) - ^ (8)

The rest is quite good...
Anyway, Good Luck *u*
Topic Starter
Mei

Kenterz9 wrote:

From your request ~

[General]
00:49:137 - Kiai time should start at 00:49:682hold this comment

[Easy]
A little bit messy =/really Q_Q
HP Drain Rate => 2ok
00:43:864 (1,1,1) - Whynot do just one slider which ends at 00:48:228 ?just follow vocal
01:10:409 (1,2) - Delete them for do a mini "break time" after the spinnernice idea
01:18:228 (5,1) - Distance Snapfix

[Normal]
HP Drain Rate => 3ok
00:09:318 (2,3) - Distance snapfix
00:14:409 (4,1) - ^hard for make a shape, so no
00:22:046 (3,4,5) - Hard jumps x/add NC to remind players, no change on placemnet
00:26:046 (5,1) - Distance snapfix
00:31:046 - Add something here, to be logical with the music (and delete / move the sldier)will think about it. in fact it's the best way i can do for there now
00:32:228 (1) - The 1/4 isn't neededmaybe u r right...change to 1/2
00:43:137 (4,1) - Distance Snaplong break there, so i think it's unnecessary
01:06:409 (4,1,2) - Distance Snapfix

[Hard]
00:06:137 (1) - This spiner should start at 00:06:228k
00:30:773 (1) - This slider must ends at 00:31:046not necessary but also ok, so fix
00:35:500 (1,2) - Distance Snapdo some fi there
00:41:500 (2,1) - ^made some change as well
00:42:773 (3,4,1) - It must be at the same place than (1,2)this is also something confused me. in the editor it is stacked, but in game it's not.the way how i pace it now can make a compeletly stack in game....idk why and how to fix this, just left it there
00:43:682 (2) - It must be placed at x:240 y:272ummm...no
01:26:046 (1,2,3) - Maybe a Slider ?come on the notes fit the rhythum :o

[Insane]
00:07:682 (1,2) - High jump =/forgot the DS just try it and you will find it's a nice flow
00:15:864 (4,5,6) - Distance Snap (5)fix
00:22:773 (7,8,9) - ^ (8)fix

The rest is quite good...
Anyway, Good Luck *u*
thank you for your modding ._.
Senbon
Hey, welcome my average mod!

General

SPOILER
Check up with AImod, there are audio lead in and break letterbox problems between all but insane.

Easy

SPOILER
00:57:318 (4) - clap
01:07:500 (2,3) - whistles don't fit
01:08:228 (3) - remove one repeat
01:23:864 (2) - ^ especially since previous slider is only two repeats

Normal

SPOILER
00:03:864 (2) - this is funny XD
00:34:409 (5) - grid right
00:53:682 (4) - bleh, make slider same as 00:54:409 (5)
01:07:500 (2,3,4,5,6) - doesn't flow well with rest, change slider to circle for triplet


Hard

SPOILER
00:03:137 (3,4) - delete (3) and pull slider to where it was, circle at 00:03:682
00:20:228 (3) - a little too over the top 0.0
00:38:228 (1) - end clap?
00:39:864 (6) - beginning clap? ^ i find it weird to stray from the hit sound pattern since it will already change at (7)
00:42:046 (1,2,3,4,1) - stack them a little better
00:57:864 (3) - breaks flow, shorten to white tick and circle at 00:58:228
01:08:773 (8) - grid right


Insane

SPOILER
00:37:682 (5) - whistle start
00:48:591 (4,5,6) - these jumps are a little ugly, make (5) the same as the others and leave the jump for (6)
00:53:318 (4) - rotate anticlockwise from selection centre by 4
00:55:500 (1) - clockwise, playfield 3 degrees
01:09:137 (7) - I think these should be used sparingly... i would kick this one since it doesn't fit well
01:24:046 (9) - NC?
01:25:591 (2) - delete
Topic Starter
Mei

Senbon wrote:

Hey, welcome my average mod!

General

SPOILER
Check up with AImod, there are audio lead in and break letterbox problems between all but insane.there's no any problem showed in my computer;w;

Easy

SPOILER
00:57:318 (4) - clap
01:07:500 (2,3) - whistles don't fit
01:08:228 (3) - remove one repeat
01:23:864 (2) - ^ especially since previous slider is only two repeatsfix all

Normal

SPOILER
00:03:864 (2) - this is funny XD;w;
00:34:409 (5) - grid rightok
00:53:682 (4) - bleh, make slider same as 00:54:409 (5)fix
01:07:500 (2,3,4,5,6) - doesn't flow well with rest, change slider to circle for tripletfix


Hard

SPOILER
00:03:137 (3,4) - delete (3) and pull slider to where it was, circle at 00:03:682ok
00:20:228 (3) - a little too over the top 0.0i think it's ok
00:38:228 (1) - end clap?cause i did some change on patterns but forgot to add hitsounds
00:39:864 (6) - beginning clap? ^ i find it weird to stray from the hit sound pattern since it will already change at (7)
00:42:046 (1,2,3,4,1) - stack them a little better)this is also something confused me. in the editor it is stacked, but in game it's not.the way how i pace it now can make a compeletly stack in game....idk why and how to fix this, just left it there
00:57:864 (3) - breaks flow, shorten to white tick and circle at 00:58:228ok
01:08:773 (8) - grid rightfix


Insane

SPOILER
00:37:682 (5) - whistle startfix
00:48:591 (4,5,6) - these jumps are a little ugly, make (5) the same as the others and leave the jump for (6)ur right
00:53:318 (4) - rotate anticlockwise from selection centre by 4ummm...ok
00:55:500 (1) - clockwise, playfield 3 degreesok
01:09:137 (7) - I think these should be used sparingly... i would kick this one since it doesn't fit wellyes many people mentioned this, so i will think of it
01:24:046 (9) - NC?fix
01:25:591 (2) - deletefix
thank you for your modding ;w;
hoshisorakiseki
你好
看了一下,结果如下:

全局:
opening不用写进tag吧,将artist复制到tag吧,容易找

难度:Easy
先将aimod的问题修复(勾上“chenk distance snap”)
00:22:955 (4) - 试一下跟 00:21:318 (2) 重叠
00:45:318 (1) - 在 00:46:409 结束
00:47:137 (1) - 提前到 00:46:773 ,然后再00:47:318结束
00:58:409 (1) - 在 00:59:864 结束,然后在 01:00:773 加一个note
01:11:137 (1) - 意义不明
01:18:228 (5,1) - 既然是Easy了,就避免一下半拍吧

难度:Normal
先将aimod的问题修复(勾上“chenk distance snap”)
00:03:864 (2) - 提前到 00:03:994
00:48:228 (1) - 在 00:49:137 结束,然后在 00:49:500 加一个note

难度:Hard
没有发现

难度:Insane
00:44:591 (1,2,1,2,1,2) - 可以的话,做的像正六边形一点

加油,祝早日rank
Topic Starter
Mei

hoshisorakiseki wrote:

你好
看了一下,结果如下:

全局:
opening不用写进tag吧,将artist复制到tag吧,容易找别人说的所以就加了,artist不用加应该也能搜到吧我猜的_(:зゝ∠)_

难度:Easy
先将aimod的问题修复(勾上“chenk distance snap”)一直没勾怪不得什么问题都没有0 0
00:22:955 (4) - 试一下跟 00:21:318 (2) 重叠
00:45:318 (1) - 在 00:46:409 结束我是跟vocal来的这有点不对
00:47:137 (1) - 提前到 00:46:773 ,然后再00:47:318结束不不不不太好和上面的一起用了也不太好的感觉;w;
00:58:409 (1) - 在 00:59:864 结束,然后在 01:00:773 加一个note其实我自己原来就觉得怪,不过这样该也不太好。。。总之我不会ez啊啊啊啊
01:11:137 (1) - 意义不明不小心删了几个note,fix了
01:18:228 (5,1) - 既然是Easy了,就避免一下半拍吧读作ez写作nm;w;,其实这也只是为了合拍
所以说我不会做这难度啊;w;

难度:Normal
先将aimod的问题修复(勾上“chenk distance snap”)很多我都是按照DS来的,建议让ai mod 吃电视
00:03:864 (2) - 提前到 00:03:994这个地方跟的是鼓哦建议仔细听下
00:48:228 (1) - 在 00:49:137 结束,然后在 00:49:500 加一个note嗯做了些调整

难度:Hard
没有发现

难度:Insane
00:44:591 (1,2,1,2,1,2) - 可以的话,做的像正六边形一点没注意是六边形的说,改了


加油,祝早日rank
thx for modding ;w;
eniyan
Hi! :) from my queue :D

i like ヨルムンガンド :D :D :D so I look forward to doing modding ;)

[Easy]

  1. 00:01:682 (3,4) - add Clap
  1. 01:06:046 (6,1,2,3) - use distance snap
  1. 01:11:137 (3,4) - use distance snap or overlap
[Normal]

  1. You should use Distance Snap all in Normal.
    I think that you should clear all it because there are a lot of points where distance is far
[Hard]

  1. I suggest that you change Grid Level from 3 to 4.
  1. 00:42:228 (2,3,4,1) - overlap
  1. 00:43:137 (1,2) - do it symmetrically
this way
overlap terminal and 00:44:591 (1) -

  1. 01:06:773 (1) - I suggest that change it in this way
this way
change 01:07:682 (4)

↓↓↓
 01:08:228 (7) Ctrl +g and overlap initial point and 01:08:046 (5,6)
↓↓↓

  1. 01:10:773 (2,3) - use Distance Snap
[Insane]

  1. I suggest that you change Grid Level from 3 to 4 too.
  1. 00:04:409 (3,4,5,6,7,8,9,10,11,12,13) - display these carefully using Distance Snap
  1. 00:44:591 (7) - change new combo
  1. 01:05:318 (4,5,6,7,8,9,10,11,12) -display these carefully using Distance Snap
  1. 01:08:228 (1,2,3,4,5,6,7) - ^
  1. 01:11:682 (1,2,3,4,5,6,7,8,9,10,11) - ^
  1. 01:24:591 (7,1) - do it symmetrically

End modding in this. :)
Let's do our best to do ranked each other! :)
Topic Starter
Mei

EnixYuki wrote:

Hi! :) from my queue :D

i like ヨルムンガンド :D :D :D so I look forward to doing modding ;)

[Easy]

  1. 00:01:682 (3,4) - add Clapsorry i don't think clap make sense :(
  1. 01:06:046 (6,1,2,3) - use distance snapok
  1. 01:11:137 (3,4) - use distance snap or overlapi used,but ai mod warn me :( but yes you are right , change to DS set
[Normal]

  1. You should use Distance Snap all in Normal.
    I think that you should clear all it because there are a lot of points where distance is farΣ( ° △ °|||)︴umm...Σ(`д′*ノ)ノnoooooo....( >﹏<。)ok will remap this
[Hard]

  1. I suggest that you change Grid Level from 3 to 4.ok
  1. 00:42:228 (2,3,4,1) - overlapthis is also something confused me. in the editor it is stacked, but in game it's not.the way how i pace it now can make a compeletly stack in game....idk why and how to fix this,just left it therewill ask others about this
  1. 00:43:137 (1,2) - do it symmetrically
yes nice idea
this way
overlap terminal and 00:44:591 (1) -

  1. 01:06:773 (1) - I suggest that change it in this way
changed(。・∀・)ノ゙
this way
change 01:07:682 (4)

↓↓↓
 01:08:228 (7) Ctrl +g and overlap initial point and 01:08:046 (5,6)
↓↓↓

  1. 01:10:773 (2,3) - use Distance Snapi used QAQ
[Insane]

  1. I suggest that you change Grid Level from 3 to 4 too.
  1. 00:04:409 (3,4,5,6,7,8,9,10,11,12,13) - display these carefully using Distance Snapdont mind this >.>
  1. 00:44:591 (7) - change new combook
  1. 01:05:318 (4,5,6,7,8,9,10,11,12) -display these carefully using Distance Snap=A=
  1. 01:08:228 (1,2,3,4,5,6,7) - ^too lazy to move _(:зゝ∠)_
  1. 01:11:682 (1,2,3,4,5,6,7,8,9,10,11) - ^面倒_(:зゝ∠)_
  1. 01:24:591 (7,1) - do it symmetricallyfix

End modding in this. :)
Let's do our best to do ranked each other! :)yeh lets fight :)
Fushimi Rio
From queue

[General]
有些间隔不久的滑条的弯曲度不要差太多,比如00:20:955 (1,2) - 两个滑条弯的程度不一样看着就有点丑 多用ctrl+CVRGHJ
有时候小弧度的slider把中间点成红点效果会好一点
最后的spinner建议加条绿线把尾巴静音掉

[Easy]

00:00:228 (1,2,3,4) - clap蛋疼 如果要保留的话把4的clap去掉
00:21:318 (2) - 这在easy里有点难了
00:24:591 (2,4) - 有重叠 不好看
00:50:591 (3,1) - ^
01:02:773 (4,2) - ^
01:17:136 (3,5) - ^
01:23:137 (1,2) - ^
00:52:046 (1,2) - blanket没做好
00:25:682 (4,1) - 建议4和1做blanket 当然需要微调4和前面的note的位置
00:43:864 (1,1,1) - 这仨应该等长啊 奇怪
00:58:409 (1) - 在01:00:409 - 结束如何
01:17:136 (3,4,5,1) - 4和1叠好 5和1ds不对 总之建议把这里重做

[Normal]

00:15:137 (1,2,3,4) - 做个方形怎么样
SPOILER
336,248,15137,5,8,0:0:0:0:
248,40,15864,1,8,0:0:0:0:
48,144,16591,1,8,0:0:0:0:
152,344,17318,1,8,0:0:0:0:
00:52:591 (2) - 不要用reverse
00:58:228 - 差个音
01:02:955 (2,3,4,1) - 这里音乐是这样的吧
01:07:864 (5,6,7,8) - 感觉不是很好
01:11:318 (3) - ds
01:22:409 (6,7) - 叠好

[Hard]

00:15:137 (1,2,3,4) - 234都叠上了1却没有 统一一下
00:27:864 (3) - crtl+g
00:57:500 (2) - 1grid left
01:04:409 (2,3) - ……3居然不是红线起
01:04:955 (3,4,5) - 叠好
01:12:046 (6,7) - ^
01:18:228 (1,2,3,4) - 可能会花点工夫 但还是^
01:12:955 (1,2,1) - 难读

[Insane]

00:01:500 (3,5) - 叠好
00:09:500 (3,2) - ^
00:18:046 (2,3) - 可以多一个reverse
00:26:773 (1,2,3) - 从右上方开始是不是好一点 比如交换一下1和3的位置
00:32:955 (2,3) - 有点空 后面都塞满了啊
00:42:591 (1,2,3,4,5) - flow有点怪
00:47:864 (6,1,2,3,4,5,6) - 难读
00:49:318 - 为啥这里总是slider尾 不舒服
00:49:500 (1,2,3,1,2,3,1,2,3) - 感觉和音乐有点错位 不过梗本身好评
00:51:864 (2) - 00:52:046 - 有个音
01:03:318 (4,5,6) - 调整一下5的位置吧
01:11:682 (1,2,3,4,5,6,7,8,9,10,11) - 这也太随便了吧……
01:15:318 (6,7,8) - 感觉五连比较好
01:15:318 (6,2) - 叠好

有的地方很不错 主要还是新人感有点强 注意一下美观(比如没叠好)和flow 加油
Topic Starter
Mei

Eggache0 wrote:

From queue

[General]
有些间隔不久的滑条的弯曲度不要差太多,比如00:20:955 (1,2) - 两个滑条弯的程度不一样看着就有点丑 多用ctrl+CVRGHJ
有时候小弧度的slider把中间点成红点效果会好一点
最后的spinner建议加条绿线把尾巴静音掉

[Easy]

00:00:228 (1,2,3,4) - clap蛋疼 如果要保留的话把4的clap去掉我也觉的蛋疼啊但是mod说要改,找到理由改回去啦(。・∀・)ノ゙
00:21:318 (2) - 这在easy里有点难了
00:24:591 (2,4) - 有重叠 不好看
00:50:591 (3,1) - ^
01:02:773 (4,2) - ^
01:17:136 (3,5) - ^
01:23:137 (1,2) - ^
00:52:046 (1,2) - blanket没做好
00:25:682 (4,1) - 建议4和1做blanket 当然需要微调4和前面的note的位置
00:43:864 (1,1,1) - 这仨应该等长啊 奇怪之前听不懂,今天听出来了把节奏改了
00:58:409 (1) - 在01:00:409 - 结束如何hao
01:17:136 (3,4,5,1) - 4和1叠好 5和1ds不对 总之建议把这里重做重做了;w;以上没备注的也都改了

[Normal]
因为nm remap过了所以建议就调着看了
00:15:137 (1,2,3,4) - 做个方形怎么样
SPOILER
336,248,15137,5,8,0:0:0:0:
248,40,15864,1,8,0:0:0:0:
48,144,16591,1,8,0:0:0:0:
152,344,17318,1,8,0:0:0:0:
00:52:591 (2) - 不要用reverse感觉空了。。。。不是很会下简单的节奏
00:58:228 - 差个音fix
01:02:955 (2,3,4,1) - 这里音乐是这样的吧就算你这么说我也不知道是什么样啊0 0
01:07:864 (5,6,7,8) - 感觉不是很好嗯找时间改下
01:11:318 (3) - ds
01:22:409 (6,7) - 叠好

[Hard]

00:15:137 (1,2,3,4) - 234都叠上了1却没有 统一一下
00:27:864 (3) - crtl+g这是ds的选择
00:57:500 (2) - 1grid leftk
01:04:409 (2,3) - ……3居然不是红线起remap
01:04:955 (3,4,5) - 叠好fix
01:12:046 (6,7) - ^
01:18:228 (1,2,3,4) - 可能会花点工夫 但还是^。。。。我已经尽力了
01:12:955 (1,2,1) - 难读这是按照ds来的。。。一般这种情况应该怎么搞说是话我也不太会,先暂时这样吧

[Insane]

00:01:500 (3,5) - 叠好
00:09:500 (3,2) - ^
00:18:046 (2,3) - 可以多一个reverse这个地方严格来说我是更了背景音了不过节奏下的太蠢可能remap掉
00:26:773 (1,2,3) - 从右上方开始是不是好一点 比如交换一下1和3的位置
00:32:955 (2,3) - 有点空 后面都塞满了啊跟的是vocal。。。感觉还是不乱下其实是没梗
00:42:591 (1,2,3,4,5) - flow有点怪之前有人说漏音了,改了下改蠢了,现在改成方形
00:47:864 (6,1,2,3,4,5,6) - 难读麻吉。。。这我要好好想想
00:49:318 - 为啥这里总是slider尾 不舒服
00:49:500 (1,2,3,1,2,3,1,2,3) - 感觉和音乐有点错位 不过梗本身好评我试过和音乐合拍,那时候的感觉是还没这个好打
00:51:864 (2) - 00:52:046 - 有个音 fix
01:03:318 (4,5,6) - 调整一下5的位置吧
01:11:682 (1,2,3,4,5,6,7,8,9,10,11) - 这也太随便了吧……都怪串难摆_(:зゝ∠)_有空改了这不改问题不大吧
01:15:318 (6,7,8) - 感觉五连比较好保留
01:15:318 (6,2) - 叠好fix

有的地方很不错 主要还是新人感有点强 注意一下美观(比如没叠好)和flow 加油
thank you for you modding ;w;
Sieg
Hello

General:
Easy have different combo colors is there any real reason for this?
Guides you should read:
http://osu.ppy.sh/wiki/Music_Theory
http://osu.ppy.sh/wiki/Easy

Easy:
SV is too high for easy
15 sec break after 5 sec play on start is frustrating, consider to map something here
00:22:955 (4) - if you map with snapping to lyrics map with snapping to lyrics, end this on 00:23:500 (5) -
00:49:137 (1,2,3) - clean this pattern (remove overlaps) http://puu.sh/4xwS5.jpg
01:15:864 (1,3) - ^
01:18:228 (5,1) - ^
01:23:137 (1,2) - ^
01:11:864 (3,1) - try to make blanket from this
I don't like this easy, SV is too high, rhythm is not that simple, some patterns looks messy.

Normal:
00:48:228 (1,1) - http://puu.sh/4xxCZ.jpg this rhythm will be better to play and more natural
00:58:773 (5,6,7) - fix blanket here
This diff is alright.

Hard:
00:56:773 (6,2) - unstuck this
01:13:500 (1,1,1,1) - remove nc spam
Some patterns are way to clunky but rhythm is good. And this diff also plays good.

Insane:
Nothing really wrong, plays well

That's all. Good Luck.
Topic Starter
Mei

Sieg wrote:

Hello

General:
Easy have different combo colors is there any real reason for this?
Guides you should read:
http://osu.ppy.sh/wiki/Music_Theory
http://osu.ppy.sh/wiki/Easy
sorry as for i am a brginner of mapping, i have no idea about these

Easy:
SV is too high for easy
15 sec break after 5 sec play on start is frustrating, consider to map something here
00:22:955 (4) - if you map with snapping to lyrics map with snapping to lyrics, end this on 00:23:500 (5) -
00:49:137 (1,2,3) - clean this pattern (remove overlaps) http://puu.sh/4xwS5.jpg
01:15:864 (1,3) - ^
01:18:228 (5,1) - ^
01:23:137 (1,2) - ^
01:11:864 (3,1) - try to make blanket from this
I don't like this easy, SV is too high, rhythm is not that simple, some patterns looks messy.
k, i will remap the whole staff later

Normal:
00:48:228 (1,1) - http://puu.sh/4xxCZ.jpg this rhythm will be better to play and more naturalfix
00:58:773 (5,6,7) - fix blanket heredone
This diff is alright.

Hard:
00:56:773 (6,2) - unstuck thisok remapped there
01:13:500 (1,1,1,1) - remove nc spamfix
Some patterns are way to clunky but rhythm is good. And this diff also plays good.

Insane:
Nothing really wrong, plays well

That's all. Good Luck.
thank you for modding :)
wonders
hi
比我一开始看到的好多了~
[insane]
00:01:682 http://puu.sh/4FDnK.jpg试试这个怎么样
00:07:173 http://puu.sh/4FDq9.jpg~
00:14:773 flow 不好
00:22:409 往下面来点
00:23:318 delete
00:26:955 flow不好 1-3-2这样好一点
00:38:955 这个位置对准中间那个4比较好
00:40:046 避免无意义的四方形,不好看
00:42:737 这个逆手跳再考虑一下
后面间距稍微有点大,不过问题不大,你可以看一下flashback和shotgun senorita这两张图来学习下大间距跳
[hard]
节奏没啥问题,只是note与note之间比较散乱,但是note又在一个1/4版面扎堆出现,DS在摆比较规整的版面的时候很有用,可以试着用DS辅助排hard
http://puu.sh/4FIjk.jpg
[normal]
00:11:137 与前面的3靠太近
normal摆的“正”一点反而比较好~ 比如00:29:682这个四方就歪掉了,其他地方你自查吧,多摆一点正三角什么的就行了
[easy]
fine~
:)
Topic Starter
Mei

wonders wrote:

hi
比我一开始看到的好多了~
[insane]
00:01:682 http://puu.sh/4FDnK.jpg试试这个怎么样
00:07:173 http://puu.sh/4FDq9.jpg~
00:14:773 flow 不好这个我看行
00:22:409 往下面来点这是为了blanket,不过拉远了
00:23:318 delete为了和后面一致
00:26:955 flow不好 1-3-2这样好一点这个梗是抄的,我觉得不错
00:38:955 这个位置对准中间那个4比较好
00:40:046 避免无意义的四方形,不好看打起来还ok,没什么问题感觉
00:42:737 这个逆手跳再考虑一下我在想下
后面间距稍微有点大,不过问题不大,你可以看一下flashback和shotgun senorita这两张图来学习下大间距跳
[hard]
节奏没啥问题,只是note与note之间比较散乱,但是note又在一个1/4版面扎堆出现,DS在摆比较规整的版面的时候很有用,可以试着用DS辅助排hard对,之后注意这问题
http://puu.sh/4FIjk.jpg
[normal]
00:11:137 与前面的3靠太近
normal摆的“正”一点反而比较好~ 比如00:29:682这个四方就歪掉了,其他地方你自查吧,多摆一点正三角什么的就行了
[easy]
fine~
:)
Pandiar
hi ~ from my queue :D

[Mex]
HP+1?
00:00:228 (1) - add clap middle point
00:04:955 (9) - NC?
00:11:682 (3) - add finish end point
00:15:137 (1) ~ how about this?
00:20:591 (11) - stack 00:20:955 (1) start point
00:48:137 (7) - how about this?
00:49:500 (1,2,3,1,2,3,1,2,3) - same pattern...
i think this part more spread out will better :for instance
00:52:409 (4) - add finish end point
00:55:500 (1) - add finish
00:56:591 (6) - NC?
01:04:046 (8) - add finish end point
01:16:046 (1) - remove NC

[Hard]
AR-1
00:06:228 (1) - add finish spin end?
00:46:046 (1) - add finish?
00:47:500 (1) - ^
00:49:500 (3) - i think it is not flow vocal.how about this?
00:52:591 (2) - add finish
01:00:955 (1) - add finish end point
01:04:228 (1) - add finish start point
01:09:137 (1) - spinner is too short

[Normal]
00:08:955 (1) - add finish?
00:28:773 (2) - remove note?i think maybe too hard for beginner.or change it slider
00:32:955 (2) - stack to 00:31:137 (5)
00:35:682 (2) - remove note? same as 00:28:773
00:42:228 (2) - same as 00:28:773
00:48:228 (1) - spin is really near next note.it is hard to beginners
01:07:500 (2,3,4,5,6,7) - i think this part is hard to for beginner...><
01:09:137 (1) - same as 00:48:228
01:12:955 (1) - ^

[Easy]
00:18:955 (1) - same as Normal diff's 00:48:228
00:22:046 (1) - remove NC
00:38:046 - same as 00:18:955
00:58:773 (5) - NC
01:04:591 (5) - NC
01:16:773 (3,4,5,6) - maybe change it slider?

very cool song!
good luck!
Topic Starter
Mei

Pandiar wrote:

hi ~ from my queue :D

[Mex]
HP+1?ok
00:00:228 (1) - add clap middle pointok
00:04:955 (9) - NC?ok
00:11:682 (3) - add finish end pointok
00:15:137 (1) ~ how about this?i think it is really not necessary... but thank you for advice
00:20:591 (11) - stack 00:20:955 (1) start pointoh fix
00:48:137 (7) - how about this?seemed good ...fix (。・∀・)ノ゙
00:49:500 (1,2,3,1,2,3,1,2,3) - same pattern...for this part.....make some changes there
i think this part more spread out will better :for instance
00:52:409 (4) - add finish end pointfix
00:55:500 (1) - add finishfix
00:56:591 (6) - NC?ok
01:04:046 (8) - add finish end pointok
01:16:046 (1) - remove NCok

[Hard]
AR-1ok
00:06:228 (1) - add finish spin end?ok
00:46:046 (1) - add finish?ok
00:47:500 (1) - ^^
00:49:500 (3) - i think it is not flow vocal.how about this?followed your advice \^o^/
00:52:591 (2) - add finishok
01:00:955 (1) - add finish end pointok
01:04:228 (1) - add finish start pointok
01:09:137 (1) - spinner is too shortmake it longer now ;w;

[Normal]
00:08:955 (1) - add finish?ok
00:28:773 (2) - remove note?i think maybe too hard for beginner.or change it slideryou are right :(
00:32:955 (2) - stack to 00:31:137 (5) ok
00:35:682 (2) - remove note? same as 00:28:773keep this.... if more people ask me to change i will think about it
00:42:228 (2) - same as 00:28:773
00:48:228 (1) - spin is really near next note.it is hard to beginnerschange a bit
01:07:500 (2,3,4,5,6,7) - i think this part is hard to for beginner...>< ok fix><
01:09:137 (1) - same as 00:48:228change some
01:12:955 (1) - ^^

[Easy]
00:18:955 (1) - same as Normal diff's 00:48:228fix
00:22:046 (1) - remove NCok
00:38:046 - same as 00:18:955ok
00:58:773 (5) - NCok
01:04:591 (5) - NCok
01:16:773 (3,4,5,6) - maybe change it slider?changed ヾ(⌒(_'ω')_ 

very cool song!
good luck!
thank you for modding \\└('ω')┘//
[Seraphin]
2/3 month late mod because I died apparently

offset 245?

[Easy]
00:45:318 (2) - x384y168 (if this is weird just ignore it :I)
00:46:773 (3) - x80 y336 (^)
01:04:228 - add note. seems like the rhythm is missing something without it
01:05:682 - ^?

[Normal]
00:10:426 (4) - x188y204 - seems to play a bit nicer
00:11:154 (1) - x300y218 - goes along with ^ (DS)

Nice diff, not much to say here

[Hard]
00:03:773 (5) - remove? x.c
00:12:137 (2) - ^
00:28:228 (4) - CTRL+G?
00:38:228 (1) - remove and add note at 00:38:409 - ? seems to fit the rhythm better

[Mex]
00:30:955 (2,3) - move out from under (1), looks like a triple as it is ><
very good <3

Sorry about shitmod

GL on rank :3
Topic Starter
Mei

[Seraphin] wrote:

2/3 month late mod because I died apparentlyhtat's ok i am also busy these days

offset 245?fix

[Easy]
00:45:318 (2) - x384y168 (if this is weird just ignore it :I)sorry i think this does not make sense
00:46:773 (3) - x80 y336 (^)^;w;
01:04:228 - add note. seems like the rhythm is missing something without it
01:05:682 - ^?for this i think it is ok

[Normal]
00:10:426 (4) - x188y204 - seems to play a bit nicer
00:11:154 (1) - x300y218 - goes along with ^ (DS)fix

Nice diff, not much to say here

[Hard]
00:03:773 (5) - remove? x.cok
00:12:137 (2) - ^no ;w;
00:28:228 (4) - CTRL+G?i think not ctrl+g is better
00:38:228 (1) - remove and add note at 00:38:409 - ? seems to fit the rhythm betterfix

[Mex]
00:30:955 (2,3) - move out from under (1), looks like a triple as it is ><it is a triple with 00:31:335 (4,5) - ;w;
very good <3

Sorry about shitmod

GL on rank :3
thank you seraphin-san (。・∀・)ノ゙
jonathanlfj
clearing old requests and warming up for BAT duty :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
the combo colours in Easy are different from the rest, please make them consistent
Mex had a different offset from the rest of the diffs, make sure to use the same offset! I would recommend changing it to 242 though, seems more accurate for me.
mod is done with original timing
00:49:682 - start the kiai time here, makes more sense with the emphasis of the music.
no video? wont hurt to add the OP video since its pretty swag

[Easy]
00:06:591 (1) - the extra repeat on this might throw some players off especially since its after a spinner, consider swapping it for a long slider instead
00:08:955 (1) - probably want to add a finish here to emphasis the start of the vocals
00:20:955 (1) - need to add NC here since its after a spinner
00:22:773 (3,1) - reconstruct the rhythm here so it follows the music better, example: 00:29:682 (1) - shorten this to 00:30:046, the end is not really following anything atm
00:35:500 (1) - shorten this to 00:37:318, catches with the instrumentals nicely, and you can add a note at 00:38:046 for proper start of the measure
00:43:864 (1,2,3,4,5) - combo is a bit long, might want to add NC somewhere in there
00:59:500 (3,4,5) - this is really hard to follow considering the music focus on red ticks here, try this rhythm:
01:06:046 (6) - move this to 01:05:682 and add a note at 01:06:409, represent the music much better imo
01:14:591 (1) - unneeded NC here
01:16:682 (1) - start this spinner at 01:16:773 instead, refrain from using 1/4 snaps in Easy diffs; end it at 01:18:773 to catch the finish in the music
01:23:864 (1) - i would map this part normally, half the spinner goes over parts where the instrumentals are still sounding, which is a bit awkward when playing
watch for hitsound inconsistencies; some parts are missing claps, you can try to use hitsound copier and apply the hitsounds from Insane (and respective sample set changes)

[Normal]
00:02:409 (5) - try to make the curve identical to 00:00:955 (2) for aesthetic purposes
00:11:137 (1) - take NC off, its not really needed
00:26:046 (2) - try not to use 1/4 repeat sliders in a Normal, they are hard to judge for newer players and spikes star rating
00:26:773 (1,2) - stack this properly with 00:25:318 (1)
00:28:591 (1) - unnecessary NC here
00:42:409 (2) - start this at 00:42:228 instead; this way it gives a nice continuation of the rhythm at 00:40:591 (1,2) and 00:41:318 (3,4)
01:06:228 (4) - the extra repeat on this might throw some people off as it is not very predictable, i would rearrange this section to something like this: 01:04:773 (1) - unnecessary NC
01:07:500 (2,3) - move this out of stack; the fact that 01:08:228 (4,5) are stacked and only 1/2 beats away makes this section very hard to read
01:10:409 (1) - need NC after spinner
01:12:955 (1) - end this at 01:15:318, where the drum rolls start
01:19:864 (1) - take NC off here
01:21:682 (4) - ...and put it here; then take NC off 01:22:409 (1) for a nice NC pattern
01:23:500 (3) - reduce the repeat here to 1 and add a note at 01:24:228, makes it a lot easier to play imo
same issue regarding hitsounds as Easy

[Hard]
00:19:318 (2,3) - did you reverse the clap patter here intentionally?
00:24:955 (4,5,6) - spacing here can be a lot cleaner; avoid overlaps like 00:25:500 (5,6)
00:28:955 (6,7) - spacing
00:34:409 (5) - since you started a anti jump pattern here, might want to add a NC to indicate it
00:35:500 (1,2,3,4) - i would use 1.0 or 1.2x spacing here, and move it further from the previous anti-jump
00:43:864 (3) - try to follow the music better here via 3/4 repeat slider: 00:50:773 (2,3) - use the circle first then the slider; follows vocals better
00:51:864 (1) - unneeded NC here, and if you remove it make sure to start the next NC at 00:52:228 (2) for a cleaner stack pattern
00:54:409 (1,2,3) - very hard to read here, the spacing from 00:53:864 (5) implies a 1/2 time distance but is actually 1/1. do a ctrl+g on 00:54:409 (1,2) or just use a different setup here
01:03:682 (1) - unneeded NC
01:08:046 (5,6,1) - this triplet doesnt really fit well here imo, remove 01:08:137 (6) if you wish
01:10:409 (1) - add NC after spinner
01:14:955 (1) - unneeded NC, and i would recommend something like this instead of the 1/4 repeat slider: 01:19:864 (4) - not a good idea to block up the repeat here, it is not sight readable for most people and could be considered unrankable
01:22:773 (1,2,3,4) - i'm not sure why you did this here, but im pretty sure there are no 1/8 beats present so try to map it normally

[Mex]
remember to resnap all your green lines when you change the offset
00:09:699 (1) - dont need the NC here
00:12:063 (1) - ^
00:14:790 (7) - missing a finish on start
00:20:063 (8,9,10,11) - this didn't really play that well for me since the music does not imply such a jump intensity, either reduce the spacing or map some repeat sliders here (the music does support 1/8 repeat sliders here)
00:30:790 (1,2,3) - move this out of stack, the rhythm change here is a bit hard to grasp with your current setup
00:43:335 (5,6,7) - this is actually the perfect place to put a stream to lead into the break-down, up to you
00:46:063 (3) - NC here, and at 00:47:517 (5); the drain becomes pretty harsh here if you don't recover the HP properly
00:48:154 (1,2,3,4) - spacing here can be much more intuitive; 00:48:154 (1,2) kind of implies 1/4 spacing but is actually 1/2
00:49:517 (1,2,3,1,2,3,1,2,3) - the pattern is fun to play, but you put the emphasis on the wrong beats; according to the vocals each pattern should have the 1/2 slider first, then the 2 1/2 single taps; e.g. 00:59:699 (1,1,1) - since there is no change in sv, there is no need for NC spam here
01:05:335 (4,5,6,7,8,9,10,11,12) - not a good place to put overmapped stream, the music doesn't really ask for it and even then a 5-note stream should suffice
01:08:245 (1,2,3,4,5,6,7) - the spacing on this can be better (use grid 4)
01:11:699 (1,2,3,4,5,6,7,8,9,10,11) - ^
01:15:699 - i would expect a note here as transition to the next combo, its a pretty evident beat in the music as well (you can delete 01:15:517 (8) and put a 1/2 slider there if that works better for you)
01:24:608 (7) - start the NC here as 01:24:608 (7,1,2) follows a single vocal phrase

Mex played pretty well to me, some fixes on NC and beat arrangements and it should be good. The lower diffs have some more problems with flow, mainly because you used too many stacks and they are not always in the right places to complement the music. I would suggest you find more testplays of these diffs from weaker players, as their opinions would reflect the actual playing experience of the respective difficulties. Good luck!
Frostmourne
holy long
Topic Starter
Mei

jonathanlfj wrote:

clearing old requests and warming up for BAT duty :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
the combo colours in Easy are different from the rest, please make them consistentfix
Mex had a different offset from the rest of the diffs, make sure to use the same offset! I would recommend changing it to 242 though, seems more accurate for me. ok
mod is done with original timing
00:49:682 - start the kiai time here, makes more sense with the emphasis of the music.
no video? wont hurt to add the OP video since its pretty swagnow i am going to work on this

[Easy]
00:06:591 (1) - the extra repeat on this might throw some players off especially since its after a spinner, consider swapping it for a long slider insteadfix
00:08:955 (1) - probably want to add a finish here to emphasis the start of the vocals
00:20:955 (1) - need to add NC here since its after a spinnerfix
00:22:773 (3,1) - reconstruct the rhythm here so it follows the music better, example: fix
00:29:682 (1) - shorten this to 00:30:046, the end is not really following anything atmfixxx
00:35:500 (1) - shorten this to 00:37:318, catches with the instrumentals nicely, and you can add a note at 00:38:046 for proper start of the measurefix
00:43:864 (1,2,3,4,5) - combo is a bit long, might want to add NC somewhere in there
00:59:500 (3,4,5) - this is really hard to follow considering the music focus on red ticks here, try this rhythm: fix
01:06:046 (6) - move this to 01:05:682 and add a note at 01:06:409, represent the music much better imo
01:14:591 (1) - unneeded NC here
01:16:682 (1) - start this spinner at 01:16:773 instead, refrain from using 1/4 snaps in Easy diffs; end it at 01:18:773 to catch the finish in the music
01:23:864 (1) - i would map this part normally, half the spinner goes over parts where the instrumentals are still sounding, which is a bit awkward when playing
watch for hitsound inconsistencies; some parts are missing claps, you can try to use hitsound copier and apply the hitsounds from Insane (and respective sample set changes)i got this (。・∀・)ノ゙
this easy has really bad quality so i did a remap ;w; but all advices i've read carefully

[Normal]
00:02:409 (5) - try to make the curve identical to 00:00:955 (2) for aesthetic purposesfix
00:11:137 (1) - take NC off, its not really neededfix
00:26:046 (2) - try not to use 1/4 repeat sliders in a Normal, they are hard to judge for newer players and spikes star ratingremap
00:26:773 (1,2) - stack this properly with 00:25:318 (1)^
00:28:591 (1) - unnecessary NC herefix
00:42:409 (2) - start this at 00:42:228 instead; this way it gives a nice continuation of the rhythm at 00:40:591 (1,2) and 00:41:318 (3,4)ok
01:06:228 (4) - the extra repeat on this might throw some people off as it is not very predictable, i would rearrange this section to something like this:rearrange there 01:04:773 (1) - unnecessary NCfix
01:07:500 (2,3) - move this out of stack; the fact that 01:08:228 (4,5) are stacked and only 1/2 beats away makes this section very hard to readrearranged
01:10:409 (1) - need NC after spinnerfix
01:12:955 (1) - end this at 01:15:318, where the drum rolls startok
01:19:864 (1) - take NC off here^
01:21:682 (4) - ...and put it here; then take NC off 01:22:409 (1) for a nice NC pattern^
01:23:500 (3) - reduce the repeat here to 1 and add a note at 01:24:228, makes it a lot easier to play imo^
same issue regarding hitsounds as Easy


[Hard]
00:19:318 (2,3) - did you reverse the clap patter here intentionally?yes
00:24:955 (4,5,6) - spacing here can be a lot cleaner; avoid overlaps like 00:25:500 (5,6)umm make some changes there
00:28:955 (6,7) - spacingis hard
00:34:409 (5) - since you started a anti jump pattern here, might want to add a NC to indicate italthough i thnk there is no anti jump there...fix it
00:35:500 (1,2,3,4) - i would use 1.0 or 1.2x spacing here, and move it further from the previous anti-jumpfix
00:43:864 (3) - try to follow the music better here via 3/4 repeat sliderfix: 00:50:773 (2,3) - use the circle first then the slider; follows vocals betterfix
00:51:864 (1) - unneeded NC here, and if you remove it make sure to start the next NC at 00:52:228 (2) for a cleaner stack patternwhile change to a different parttern there
00:54:409 (1,2,3) - very hard to read here, the spacing from 00:53:864 (5) implies a 1/2 time distance but is actually 1/1. do a ctrl+g on 00:54:409 (1,2) or just use a different setup here^
01:03:682 (1) - unneeded NCok removed this nc
01:08:046 (5,6,1) - this triplet doesnt really fit well here imo, remove 01:08:137 (6) if you wishok
01:10:409 (1) - add NC after spinner
01:14:955 (1) - unneeded NC, and i would recommend something like this instead of the 1/4 repeat slider:seemed nice 01:19:864 (4) - not a good idea to block up the repeat here, it is not sight readable for most people and could be considered unrankableok did remap there
01:22:773 (1,2,3,4) - i'm not sure why you did this here, but im pretty sure there are no 1/8 beats present so try to map it normallyremap

[Mex]
remember to resnap all your green lines when you change the offset
00:09:699 (1) - dont need the NC herefix
00:12:063 (1) - ^^
00:14:790 (7) - missing a finish on start^
00:20:063 (8,9,10,11) - this didn't really play that well for me since the music does not imply such a jump intensity, either reduce the spacing or map some repeat sliders here (the music does support 1/8 repeat sliders here)i used 1/8 slider there before but fix it for it is too noise....so i choose to reduce the distance there
00:30:790 (1,2,3) - move this out of stack, the rhythm change here is a bit hard to grasp with your current setupactually it is ok for me...but fix
00:43:335 (5,6,7) - this is actually the perfect place to put a stream to lead into the break-down, up to youwell i didnt put a stream there but did some other changes
00:46:063 (3) - NC here, and at 00:47:517 (5); the drain becomes pretty harsh here if you don't recover the HP properly._.fix
00:48:154 (1,2,3,4) - spacing here can be much more intuitive; 00:48:154 (1,2) kind of implies 1/4 spacing but is actually 1/2no it is 1/2 ._.
00:49:517 (1,2,3,1,2,3,1,2,3) - the pattern is fun to play, but you put the emphasis on the wrong beats; according to the vocals each pattern should have the 1/2 slider first, then the 2 1/2 single taps; e.g. while many people notice this problem....but the thing is that when i change to that rythum the whole become hard to play. and when i use this rythum everything seemed fine although it didn't fit to the vocal....but according to so many people ask me too fix this so i did change there._.
00:59:699 (1,1,1) - since there is no change in sv, there is no need for NC spam here lwl ok fix
01:05:335 (4,5,6,7,8,9,10,11,12) - not a good place to put overmapped stream, the music doesn't really ask for it and even then a 5-note stream should sufficefix
01:08:245 (1,2,3,4,5,6,7) - the spacing on this can be better (use grid 4)done
01:11:699 (1,2,3,4,5,6,7,8,9,10,11) - ^done
01:15:699 - i would expect a note here as transition to the next combo, its a pretty evident beat in the music as well (you can delete 01:15:517 (8) and put a 1/2 slider there if that works better for you)fix
01:24:608 (7) - start the NC here as 01:24:608 (7,1,2) follows a single vocal phrasefi

Mex played pretty well to me, some fixes on NC and beat arrangements and it should be good. The lower diffs have some more problems with flow, mainly because you used too many stacks and they are not always in the right places to complement the music. I would suggest you find more testplays of these diffs from weaker players, as their opinions would reflect the actual playing experience of the respective difficulties. Good luck!
Makina_old_1
I don`t understat you but,i think you need mod for Normal diff.

Mod form my Queue.

HP+1
AR-1
OD-1

Why Slider`s vey fast? Fix all slider`s with 1.00 SV (slider velocity)
00:33:696 (3,4) - It`s close for beginners.
00:35:696 (2) - You can delete this note?
01:07:151 (1) - Use this tick.
01:11:332 (3) - Very close.
01:18:787 (1,4) - Don`t use bad slider`s in easy and normal diff`s.
Map this part 01:24:605 - 01:27:151 (Spinner on 01:27:514 (1)

Sorry for small mod,but this diff is not bad. I hope i help you. Good Luck. o/
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