Halozy - Secret Sister Complex

posted
Total Posts
77
show more
Trust
Sorry about that! Rechecked in irc, log is below. Cleaned up some patterns and sorted out the issue with the missing skin file.

22:57 Trust: hi sorry for lateness! im checking now
22:58 Trust: and to answer your question from forum pm, it will be bubble #2
22:58 moonlightleaf: oh oh! thank you for your recheck
22:59 Trust: just need to ask, i did a redl and still dont see the approachcircle.png file :(
22:59 moonlightleaf: i redl
22:59 moonlightleaf: i have it with it , why?
23:00 moonlightleaf: let me redl again
23:04 Trust: ok I have some suggestions
23:04 Trust: whenever you're ready
23:05 moonlightleaf: spinner-approachcircle
23:05 moonlightleaf: is this ?
23:06 Trust: nope, it's exactly approachcircle.png
23:07 moonlightleaf: not " spinner-approachcircle.png " , just the " approachcircle.png " right ?
23:07 Trust: yes, jonathan mentioned this too in his mod
23:11 moonlightleaf: oh, it is my mistake ,spinner-approachcircle.png will delete , right?
23:11 moonlightleaf: for this computer has not photoshop , so i decide to use the osu's approachcircle.png
23:11 Trust: yes
23:12 moonlightleaf: so delete the spinner-approachcircle or not ?
23:13 Trust: yes delete that
23:13 Trust: use osu's approachcircle.png
23:14 moonlightleaf: oh ,let me redl again ,sorry for waitting
23:14 Trust: np
23:14 Trust: all good
23:16 moonlightleaf: it have , plz redl , sorry ;_;
23:18 Trust: there we go! good
23:18 moonlightleaf: >w<
23:19 Trust: ok ready for suggestions?
23:21 moonlightleaf: yep
23:22 Trust: 02:39:376 (7,1,2) - i think this was an accident, cause so many finishes x.x
23:23 Trust: so remove on tail of (7), tail of (1), and (2)
23:23 moonlightleaf: remove 7 1 2 ? 3finishes?
23:24 Trust: yeah it's too muhc
23:24 Trust: much*
23:25 Trust: only finish should be on 02:39:768 -
23:26 moonlightleaf: ok fix, remove 7tail and 2 , keep 1 on head
23:27 Trust: dont forget tail of 02:39:768 (1) -
23:27 Trust: ~
23:27 moonlightleaf: oh~
23:27 moonlightleaf: fix,remove it
23:28 Trust: hmm did you make a new pattern here? 02:54:866 (1,2,3) -
23:28 Trust: or was this here before
23:29 moonlightleaf: this part i have not remake
23:29 moonlightleaf: remap*
23:29 Trust: oh ok i thought this was different from last time, nevermind then~
23:30 Trust: 03:37:807 (4) - NC here to follow previous kiai, and vocal emphasis
23:32 moonlightleaf: 03:37:219 (1,2,3) - it does not mater if here is 123 then next nc 03:37:807 (1) - ?
23:33 Trust: it should be fine, is actually consistent with 02:06:238 (1,2,3,1) -
23:33 moonlightleaf: ok,fix
23:33 Trust: 05:20:748 (1,2,3,1) - here too :>
23:34 moonlightleaf: 0.0
23:35 Trust: 03:38:591 (5,6,7) - rhythm you made here could follow the music better imo, try like this: http://puu.sh/aHZws/f1e4dac9b6.png
23:39 moonlightleaf: https://osu.ppy.sh/ss/1899386 how about this
23:39 moonlightleaf: 8 is down for 6
23:39 moonlightleaf: from*
23:40 Trust: 1 sec let me try it
23:40 moonlightleaf: 68 copy from 34
23:42 Trust: hmm the jump to (7) feels too big
23:42 Trust: and don't forget to put a note on 03:39:964 -
23:43 Trust: here gimme a sec ill give my idea
23:45 Trust: try like this https://osu.ppy.sh/ss/1899395
23:45 moonlightleaf: how about 7 rotate in center 37°
23:46 moonlightleaf: https://osu.ppy.sh/ss/1899396
23:47 Trust: but then theres very little space between (6) and (7) ;w;
23:47 moonlightleaf: selection centre 37
23:49 moonlightleaf: 03:38:984 (6) - x: 256 y:108 7 rotate 43°
23:53 Trust: one sec, imma send you a code
23:53 Trust: i'm having a hard time following this
23:56 Trust: ok check your forum pm, i sent a code you can try, i think it works good
23:58 Trust: last suggestion, 04:32:709 (7,1) - swap nc
23:59 moonlightleaf: yep, good pattern
23:59 Trust: :D
00:00 moonlightleaf: 04:32:709 (7) - i think 6 -> 7 to tell player that next will be put there
00:01 Trust: well there are two whole measures seperating those parts
00:01 Trust: it's unnecessary imo
00:01 moonlightleaf: hm..
00:02 moonlightleaf: https://osu.ppy.sh/ss/1899422
00:02 moonlightleaf: this
00:03 Trust: yeah. well it's up to you
00:03 moonlightleaf: but i want to keep 7 ,it is ok ?
00:04 Trust: yep
00:04 moonlightleaf: i know that 6 next will put there because i am the creater
00:05 Trust: ok i think that's all
00:06 moonlightleaf: >w<
00:06 Trust: you can go ahead and update
00:07 moonlightleaf: waitting ><
00:09 moonlightleaf: ok, thank you ~ updated~
00:11 moonlightleaf: hard~ cost your much time for sorry ...
00:12 Trust: kk 1 moment checking the skin files
00:12 Trust: to make sure everything is good
00:12 moonlightleaf: www
Bubble #2

Good luck!
captin1
[Flandre Scarlet]
  1. Tick Rate 2 might fit better here :?
  2. 00:15:454 (1,2,3) - and 00:17:023 (1) - I think it would be better if you switched these two, starting the triplet after a pause in the music like this will be frustrating to hit accurately
  3. 00:18:101 (5,6) - why do these have soft samples? it would sound more consistent if they were kept normal
  4. 01:36:827 (1,2,3) - might want to move this to x416 y104 so that the spacing looks equal after the automatic stacking
  5. 01:55:650 (8) - similar reason to above, move this a bit left
  6. 02:55:258 (3) - this would fit the music much better snapped to 1/8
  7. 03:59:572 (7) - move a bit right for better spacing?
  8. 05:06:435 (3,5) - clap should be on 5, not 3
  9. 05:09:768 (5,6,7) - try x140 y152 for similar reasons as before
  10. 05:17:219 (3) - ctrl+g here might flow better


let me know
Topic Starter
moonlightleaf

captin1 wrote:

[Flandre Scarlet]
  1. Tick Rate 2 might fit better here :?--fix
  2. 00:15:454 (1,2,3) - and 00:17:023 (1) - I think it would be better if you switched these two, starting the triplet after a pause in the music like this will be frustrating to hit accurately--fix
  3. 00:18:101 (5,6) - why do these have soft samples? it would sound more consistent if they were kept normal--fix
  4. 01:36:827 (1,2,3) - might want to move this to x416 y104 so that the spacing looks equal after the automatic stacking---x412 y86 , 1.0x 1.62x
  5. 01:55:650 (8) - similar reason to above, move this a bit left--fix
  6. 02:55:258 (3) - this would fit the music much better snapped to 1/8
  7. 03:59:572 (7) - move a bit right for better spacing?--fix
  8. 05:06:435 (3,5) - clap should be on 5, not 3--fix
  9. 05:09:768 (5,6,7) - try x140 y152 for similar reasons as before ---x136 y152 , 1.24x
  10. 05:17:219 (3) - ctrl+g here might flow better--fix


let me know
thank you :)
captin1
alright, looks good

approved!
Momoka
gratz!!
Xinely
gratsu~
Topic Starter
moonlightleaf
#1 App :) thank you for All
Sellenite
wow
Satellite
wow
Crystal
gratz!

Satellite wrote:

wow

Sellenite wrote:

wow
Koiyuki
mom
Skystar
jonathan wow
trust wow
captin wow
i want this achievement

congrats!

EDIT: oh qaq and i missed moe ike i was blind
Rizia
二妹你也終於2nd了
恭喜
FlobuFlobs
Gratz <3
Mao

Ranking Criteria wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
I've redownloaded this two times and can't see a Sliderborder Color since in the .osu there's none set:

[Colours]
Combo1 : 196,173,17
Combo2 : 255,108,255
Combo3 : 85,255,255
Myxo
What Mao wrote.

Also, if you unrank this:
The hitsound volumes of this map are far too low. An average of 40% is almost not hearable for me when playing the map. If you compare it to other ranked mapsets, you can hear the huge difference. I'd highly recommend to make the volume for the complete mapset higher by atleast 20%.

BATs, if you don't agree with me, listen to this section 00:46:827 - Here it's the most obvious imo. This is definitely not loud enough to be ranked.
Scorpiour
confirmed.

Sorry for the inconvenience but please fix that.
Oracle
二妹纸闷声app一下大宝!!
:o 还要恭喜体验第一次un
sjoy
没啥大不了的问题
Topic Starter
moonlightleaf

Mao wrote:

Ranking Criteria wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
I've redownloaded this two times and can't see a Sliderborder Color since in the .osu there's none set:

[Colours]
Combo1 : 196,173,17
Combo2 : 255,108,255
Combo3 : 85,255,255
add SliderBorder: 255,255,255 in color set

---------------------------------------------

Desperate-kun wrote:

What Mao wrote.

Also, if you unrank this:
The hitsound volumes of this map are far too low. An average of 40% is almost not hearable for me when playing the map. If you compare it to other ranked mapsets, you can hear the huge difference. I'd highly recommend to make the volume for the complete mapset higher by atleast 20%.

BATs, if you don't agree with me, listen to this section 00:46:827 - Here it's the most obvious imo. This is definitely not loud enough to be ranked.
all hit sound +20% but 04:29:180 - 5% no change

---------------------------------------

:) 非常感谢 Jemmmmy的帮助,save时候osu不见了233 于是对话没有

----------------------------------------

Oracle wrote:

二妹纸闷声app一下大宝!!
:o 还要恭喜体验第一次un
大宝ora球 QAQ

----------------------------------------

Scorpiour wrote:

confirmed.

Sorry for the inconvenience but please fix that.
fix , plz check it ,thank you :)
show more
Please sign in to reply.

New reply