Not really a mod post, but I want to point something out: didn't this come from the PSP game and not the animé?
Blazevoir wrote:
Not really a mod post, but I want to point something out: didn't this come from the PSP game and not the animé?
aonkub555 wrote:
Hi from my m4m queue
DS = Distance snap GN = Gird snap
Insane
aimod http://puu.sh/5CS7K - must fix it all done what i could
i see , in duration of kialtime you will use DS 1.0x with stream note , i think it so hard to not die when play , try to reduce from 1.0x to 0.8x for play easier
took a while but now all kiais are 0.8x in streams... so is done i guess
01:08:890 (3) use DS done
01:10:123 (1) not stack yet done
02:29:746 (5) -^ done
03:17:931 (5) use DS done
here~ my map KOKIA - Tatta Hitotsu no Omoi (TV Size)
agentdark1706 wrote:
aonkub555 wrote:
Hi from my m4m queue
DS = Distance snap GN = Gird snap
Insane
aimod http://puu.sh/5CS7K - must fix it all done what i could
i see , in duration of kialtime you will use DS 1.0x with stream note , i think it so hard to not die when play , try to reduce from 1.0x to 0.8x for play easier
took a while but now all kiais are 0.8x in streams... so is done i guess
01:08:890 (3) use DS done
01:10:123 (1) not stack yet done
02:29:746 (5) -^ done
03:17:931 (5) use DS done
here~ my map KOKIA - Tatta Hitotsu no Omoi (TV Size)
ok just to clear any misunderstanding ... this insane is a collab... is not like i ignore the rest of ur mod its just that this were in my parts ok ?
edit: ill mod ur map soon after my school is over ( 1 week from here ... im in exams)
crap i forgot it .... i just give them to u.... sorry....aonkub555 wrote:
okey~ but even if my mod is useful for you , please give kudos for me
Personally, the way I feel that the flow of the map is fine currently. If some else request the same thing, then, I'll go back to this post. OK?tellertheworld wrote:
Sorry I am late...
Star mark problem~
I did follow many of your mods, which I find VERY VERY useful. A lot of the stackings are there are made to make the map interesting. If someone points that out, then I'll actually change it.aonkub555 wrote:
Hi from my m4m queue
DS = Distance snap GN = Gird snap
Insane
aimod http://puu.sh/5CS7K - must fix it all
i see , in duration of kialtime you will use DS 1.0x with stream note , i think it so hard to not die when play , try to reduce from 1.0x to 0.8x for play easier
00:20:192 (2) not stack yet Changed
00:21:116 (2) -^ OK
00:23:787 (7,8) i think them change to be slider will be play flow better , delete them and then copy+paste 00:23:479 (6) and move it to 208l212 http://puu.sh/5CSB5 OK
00:26:561 (3) not stack yet
00:26:981 (4) -^
00:33:137 (3) not fit horizontal (y) with 00:33:137 (2) Uhm... I snapped it as much as possible...
00:33:548 (4) -^ 00:32:315 (1)
00:38:068 (3) not stack yet at tail at slider
00:43:000 (3) not stack yet
00:46:904 (5,6,1) -^
01:08:890 (3) use DS
01:10:123 (1) not stack yet
02:29:746 (5) -^
03:17:931 (5) use DS
03:21:938 (2,3) -^
03:23:068 (8) -^
03:26:356 (7) -^ at tail OK
03:29:027 (4) -^ at tail
that's all , sorry i can mod only insane diff
02:43:000 - 02:48:137 , Wow~ it awesome pattern. i like it
almost perfect map , just work about hitsound more than
~star and hope it rank soon , good luck
here~ my map KOKIA - Tatta Hitotsu no Omoi (TV Size)
Does this have to do anything with the Insane difficulty?ErunamoJAZZ wrote:
Sin ver el mapa (ya que estoy en plenos finales y estoy hasta el cuello de cosas xD), he notado un par de cosas:
1) Aunque hiciste un collab... tu colaborador(a) no aparece en los tags. Cuando hay colaboraciones, o Guest Diffs, el nick de la persona debe estar en los Tags de todas las dificultades.
2) Tienes un Insane-Collab, un Hard de 5 estrellas, y un "normal" de 4 estrellas... puede que sea cosa de balancear mejor los stats de dificultad (como no exagerando en el HP Drain o así), pero realmente creo que deberías dedicar algo de tiempo a hacer un eazy bien hecho. Para que te sirva de guía, ten en cuenta esto: Cuida de poner el Beat Snap Divisor, en los eazy en 1/1, en los normales 1/2, y en los hard e insane 1/4. También debes ser estricto con el espaciado en las dificultades Easy y normal.
... Como no he visto el mapa, no es más lo que pueda opinar... si me ves conectado la próxima semana recuérdeme para acabar el mod ^_^
Saludos
-APXH wrote:
Does this have to do anything with the Insane difficulty?ErunamoJAZZ wrote:
Sin ver el mapa (ya que estoy en plenos finales y estoy hasta el cuello de cosas xD), he notado un par de cosas:
1) Aunque hiciste un collab... tu colaborador(a) no aparece en los tags. Cuando hay colaboraciones, o Guest Diffs, el nick de la persona debe estar en los Tags de todas las dificultades.
2) Tienes un Insane-Collab, un Hard de 5 estrellas, y un "normal" de 4 estrellas... puede que sea cosa de balancear mejor los stats de dificultad (como no exagerando en el HP Drain o así), pero realmente creo que deberías dedicar algo de tiempo a hacer un eazy bien hecho. Para que te sirva de guía, ten en cuenta esto: Cuida de poner el Beat Snap Divisor, en los eazy en 1/1, en los normales 1/2, y en los hard e insane 1/4. También debes ser estricto con el espaciado en las dificultades Easy y normal.
... Como no he visto el mapa, no es más lo que pueda opinar... si me ves conectado la próxima semana recuérdeme para acabar el mod ^_^
Saludos
well with this im very thanksful but dont get angry because i didn't apply all of ur mods... but ill promise that if any other people say the same thing as u did i will ABSOLUTELY apply itKenterz9 wrote:
Hello, from my modding queue ~
[Normal]
00:13:421 (2,1) - Distance Snap done
00:32:325 (1,1) - Little overlapping : done
00:36:434 (3,1) - ^ done
00:49:585 (4) - Maybe CTRL+C and CTRL+V this circle : 00:48:763 (3) done
00:56:160 (4,5,6,7) - Messy because of the slow Approach Rate : done
01:37:667 (5) - Maybe place it at the same place as 01:36:023 (4) ok about this... i would like to keep a steady movement here... no stops..
01:38:078 (1) - ^ as 01:35:612 (3) same ^
01:53:284 (4,5) - Blanket ? done
01:56:160 (3,4) - Same as above (about CTRL+C and CTRL+V) done
02:28:626 (5) - CTRL+G, Place it on the slider (3) and re-CTRL+G done
02:35:201 (3) - Blanket :
02:43:626 (1,2,3) - Messy + Overlapping =/ done
02:44:859 (3,1,2,3,4,5,6,1) - Distance Snap done
03:16:297 (3) - Clap done
03:16:914 (1) - Clap at end done
[Hard]
00:11:366 (2,3,1) - Try that : done
00:12:599 (2,3) - Overlapping done
00:31:503 (1,3) - ^ done
00:46:914 (1,2,3,4,5,1,2,3,4,5) - Insane Patern i changed their position but no going to take out this streams (is not to bad to have some... their only 3 )
01:09:311 (1,2,3,4,1,2,3,4) - ^ i said they are only 3 because i got rid of 1 here to make it easier
01:09:722 (5) - Clap at start done
01:19:585 (4,2) - Bad patern IMO =/ done
That's all, I think you must focus on the circle places and overlapping =/
Good Luck ^w^
thanks and sorry if not applying all ur mod makes u mad.. but i promise that if any other people say the same thing that i didn't apply ill change it inmediately...Groumiezi wrote:
Holy for delay~ From my queue[General]
- Uncheck timing points just as -APXH said i need more details about this...
[Normal]
- ok i have done all the DS mods that you talked about
- 00:06:845 (2) - No DS. please DS here
- 00:07:667 (1) - Finish at head slider for fit the instro done
- 00:10:955 (1) - Too angle/curve. so make it rather curve and
blanketlol blanket was no done- 00:12:188 (4) - 304,56 done
- 00:13:421 (2) - Make blanket with before slider more good done
- 00:17:941 (2) - Shit slider also make it into another shape done
- 00:33:147 (2,1) - Make blanket? done
- 00:34:379 (3) - Too curve, also you can make it like this? done
- 00:37:256 (4) - 72,136 is better i look. this object don't have DS. For normal and easy should have a DS. done
- 00:38:900 (3,4) - Ugly shape i don't like it. huehuehuehue bad done
- 00:40:544 (1) - Too curve done
- 00:41:982 (3) - ^ and same suggestion at 00:38:900 (3,4) done
- 00:45:475 (3,4) - Stack propely with 00:43:010 (4,5) also more consistency. done
- 00:45:886 (4,5) - Blanket propely done
- 00:48:763 (3,4) - same suggestion at 00:38:900 (3,4) done
- 00:52:462 (4) - Add DS or DS it
- 00:56:982 (5) - NC for more consistency at stanza while rhythm changing done
- 01:00:886 - add circle done
- 01:01:914 (1) - Add Finish at KiAi Comes. all beatmap do that done
- 01:04:379 (4) - stack with 01:02:325 (2) please [color=#FF0 000]done[/color]
- 01:06:434 (4) - Same suggestion at 00:38:900 (3,4) done
- 01:08:900 (2,3,4) - How about this flow? D: done
- 01:11:777 (1) - 176,232 done
- 01:14:653 (2) - same suggestion at 00:38:900 (3,4) done
- 01:17:119 (2) - Too curve and so ovelap with 01:18:352 (1) done
- 01:13:421 (4) - Too curve. also solution/suggestion for this. click collapsed text. i made other forms
SPOILER
Stacking more good. then you can move 01:15:475 (1) to stack with 01:13:421 (4) end slider- 01:18:352 (1) - it's overlap with 01:17:119 (2) move it please. And too curve done
- 01:23:284 - Add circle? ok many people already asked to take that out ( i actually had the circle there)
- 01:25:338 (2) - Same suggestion at 00:38:900 (3,4) done
- 01:37:667 (5,1) - Stack good with 01:35:612 (3,4) - ^.^. confusion at first but, done
- 01:39:311 (4) - also stack with 01:37:256 (4) done
xD I DO STACKS MOD OH MY GOD okay continue ^.^ yeah a lot of stacks over here- 01:39:722 (1) - end slider.... stack with 01:37:667 (5) done
- 01:42:188 (3) - Too curve done
- 01:42:804 (1) - NC, No Stanza, Rhythm not changing. Delete this NC done
- 01:43:832 (3) - Same suggestion at 00:38:900 (3,4) done
- 01:44:653 (4) - Add finish And NC for consistency done
- 01:45:064 (1) - Delete NC because not in big white tick (or stanza) done
- 01:48:763 (2) - Also not good with next slider (the flow). Suggestion : done
- 01:52:872 (3) - umm stack with 01:50:407 (4) - head slider done
- 01:56:160 (3,4) - Same suggestion at 00:38:900 (3,4) done
- 01:59:448 (3) - it's overlap with (1) done
- 02:09:311 (1) - Same suggestion at 01:01:914 (1) done
- 02:10:544 (3) - Stack with 02:08:489 (3) done
- 02:15:475 (2) - Fix Blanketness~ i think i done it
- 02:17:530 (1) - Too curve. also same suggestion at 01:13:421 (4) done
- 02:26:160 (2) - THE SV CHANGING HERE? ghost oh my nightmare no... its the same SV just straight sliders...
- 02:30:270 (2) - Not good if you repeating before slider because nazi :3 done
- 02:43:626 (1,2,3) - ^ ok this is not that hard...
- 03:23:284 (3) - Zigzag slider (~^.^)~ ~(^.^~) done, gave it a better friendly shape
- 03:36:434 (1) - Ctrl + G / Reverse Collection done
[Hard]
- my brain was broken so, sorry because so many problems in normal sorry for the pain
[Insane]
- my brain was broken so, sorry because so many problems in normal sorry for the pain
Huehuehuehue. Good Luck~
thanks for the star it encourage me to keep this goingKillerGecko wrote:
From Gecko's Modding Queue!
Sorry it took so long, had my 21st birthday recently, many parties to go to.
Normal:
00:14:243 (2) - Finish hit sound at end of 2 slider sounds good. done
01:05:612 (1) - Adding a clap hit sound at the end of this slider makes it follow the rest of the section stylistically. You have clap hit sounds on all the previous 3rd beats, I don't know why you suddenly stopped.
01:06:434 (1) - ^
01:13:010 (2) - ^
HAHAHAHA i forgot to check the hitsounds after applying the previous mod .... how stupid...
Hard:
00:20:818 - After the 3 slider, on the next white tick, another hit circle placed at x:192 y:176 with a finish sound, ends this section more definitively, and matches with how the other sections end. i just made the slider#3 make a return... (the DS was making a SUPER jump)
01:41:366 (1) - Finish sounds good placed on first circle of this slider. done
01:44:653 (1)- ^ done
03:11:777 (6) - ^ done
I can't mod insane . This was a good map, and many good mods have already been done to it. Not much else to find. Shootin you a star for doing good work. Goodluck on map.
RatedNC17 wrote:
Hello (M4M)
Easy and Normal looks great to me. Congrats mmm... there is no easy yet.... 0_0
[Insane]
00:16:904 (15,16,17,1) - this is sort of hard to read. i would suggest it looking like this this is up to -APXH
(don't notice spacing i did that to show the sliders more clearly)
01:04:164 (9) - move to x:208 y:72 (it was already there but i think i got ur idea so i stack it with the following circle at x:200 y:72)
Other than those things that bothered me this is a really good map. Real Nice.
Have a star (╯°□°)╯︵
Thanks for your mod!RatedNC17 wrote:
Hello (M4M)
Normal and hard look great to me. Congrats
[Insane]
00:16:904 (15,16,17,1) - this is sort of hard to read. i would suggest it looking like this I spaced it out
(don't notice spacing i did that to show the sliders more clearly)
01:04:164 (9) - move to x:208 y:72
Other than those things that bothered me this is a really good map. Real Nice.
Have a star (╯°□°)╯︵
I was surprised that someone would do THIS many mod within one post...ErunamoJAZZ wrote:
Sin ver el mapa (ya que estoy en plenos finales y estoy hasta el cuello de cosas xD), he notado un par de cosas:
1) Aunque hiciste un collab... tu colaborador(a) no aparece en los tags. Cuando hay colaboraciones, o Guest Diffs, el nick de la persona debe estar en los Tags de todas las dificultades.
2) Tienes un Insane-Collab, un Hard de 5 estrellas, y un "normal" de 4 estrellas... puede que sea cosa de balancear mejor los stats de dificultad (como no exagerando en el HP Drain o así), pero realmente creo que deberías dedicar algo de tiempo a hacer un eazy bien hecho. Para que te sirva de guía, ten en cuenta esto: Cuida de poner el Beat Snap Divisor, en los eazy en 1/1, en los normales 1/2, y en los hard e insane 1/4. También debes ser estricto con el espaciado en las dificultades Easy y normal.
... Como no he visto el mapa, no es más lo que pueda opinar... si me ves conectado la próxima semana recuérdeme para acabar el mod ^_^
Saludos
EDIT:
-------------------------------------------------------------------------------------
Hello, first, for -APXH, I must apologize for saying "una cosa". I did not mean for it to be offensive. Sorry u.u I've would have been more offended if you called it "cachivache."
[Normal and Hard]
IRCmod, but... I accidentally closed the chat ;_________________;
[Insane]
The basic problem with the insane, is that you make the map difficult. unnecessarily.
Example: 00:19:781 (1) - 01:00:877 (3) - why do it fast, if there is nothing to suggest in the music faster?. It feels forced. Ideally not let the previous speed. Isn't there the sound of "rush"? That's why I did this
( 00:15:055 (4,5,6,7,8,9,10) - has bad flow You could leave it, but I think it would be better to do something else ) I don't know...
00:15:055 (1) - NC In the middle?
00:16:082 (1) - NC OK
00:17:520 (1) - Nazi: 256x, 264y. OK
00:22:041 (7,8,1) - This can not be read well, it is difficult to play. OK
Something you do a lot of the beats are overlay over each other. This makes it very difficult to read, and makes the tedious map to play. Please do not rely on maps like this https://osu.ppy.sh/s/57255 are "challenges", but they are not fun to play ... become bothersome, and I think that is one reason why you have so few mods. :/ My maps are NEVER based on another BAT's maps
00:28:000 (4) - stack over 3 http://puu.sh/5RlQd.jpg This pattern is clearer. OK
00:37:144 (6) - no stack. Make http://puu.sh/5Rm7q.jpg OK
00:43:719 (6) - ^ OK
from 00:33:959 (1) - to 00:56:459 (6) - (except for the two above), it's pretty well done. Thank...you?...
00:56:664 (7,8) - bad flow. OK
00:57:383 (2) - no stack. make http://puu.sh/5Rmhp.jpg OK
01:19:370 (7,8,9,1,2,3,4,5) - This is a very good pattern. Here's something to know, all the Kiai parts are agentdark's
01:36:014 (6,7) - why straight?. make them better like the ones below. http://puu.sh/5RmvM.jpg OK
01:36:424 (1,2,3,4,5) - again, too many notes together. do not put them below the sliders.OK
01:44:644 (1) - ... pls, no D: OK
01:49:061 (5) - http://puu.sh/5RmBW.jpg This looks ugly. is that the sliders do not overlap each other in this way. OK
01:50:808 (5,6,1) - Try http://puu.sh/5RmRm.jpg The paterns that appear like this are based off of a Thai's mod
01:51:424 (2,3) - Try http://puu.sh/5RmSK.jpg Made it a Triangle
02:01:493 (2) - The jump is very long. The music does not feel anything indicating such an intense jump. put it above I put it more near (I'm usually used to these jumps
02:09:301 (1,2,3) - bad flow
02:15:466 (7,8) - ^
02:22:657 (2,3) - ^
02:38:068 (3,4,5,6,7,1,2,3,4) -This is a very bad idea. It is difficult to read, and is very easy to miss. also the one jump 3.0x ... You should definitely not them overlay.I think I did something...
Try to sections rotate partners: 02:38:685 (7,1) - rotate -30º ; 02:39:096 (2,3) - rotate -60º ; and 02:39:507 (4) - http://puu.sh/5RnrC.jpg What?...
02:40:123 (7,8,9) - too much overlap Again, I'm predominantly an Insane map player, so I'm used to reading stuff like this...
03:26:561 (1) - bad flow. OK
03:27:075 (3,4,5,6,7,8,9,10) - and many more overlapping xD OK
HEEEEEEEEEEEEEEEEEEEEEEEY!!!!AlpacaCokelat wrote:
Did an irc quick look just now
Things we've discussed:that's all it sucks lolol
- AR in Hard
- Stacks in Hard
- Artist's kanji
good luck
-APXH wrote:
ErunamoJAZZ wrote:
01:19:370 (7,8,9,1,2,3,4,5) - This is a very good pattern. Here's something to know, all the Kiai parts are agentdark's
and i feel proud about it
Rakuen wrote:
Hi~
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)
[General]
01:01:914 - Preview point should be here why?? i like it where it is
[Normal]
00:20:818 - I suggest to extend the beak until 00:33:969 - no ... 1 time of that is enough (the actual break is the same musical part from what's next)
00:53:284 (1) - This should start at 00:53:489 - to fit the vocal done
00:54:106 (2) - Same as ^ , move 1 red point forward done
01:16:708 (3) - Make it same shape with 01:15:886 (2) - done
01:26:571 (1,2,3,4) - This is hard to play, suggest to change it to sliders no... i kinda think 1 or other half beats circles in a normal is fine edit: i got irc mod recently they said the same changed
01:41:366 - Let the break until here no... same reason as ^
02:34:174 (3,4,5) - Hard to play here i will change the form but no take out the halfbeats...edit: i took the halfbeat away here too
02:45:475 (1,2,3) - Don't suggest 1/4, try 1/2 and here is were i ask ..... give me a suggestion with a image for this that follows the song perfecly
03:25:133 - You should map here since the song is about to finish now want me to take out the break ??
[Normal+]
Don't suggest for diffs with + , recommend you to remove it and map an Easy diff
One of the reason is both Normal and Normal+ have 4 stars and they didn't seem having big diff spread
i though about removing it but someone said to keep ... "ErunamoJAZZ".... now i will do that...
[Hard]
Looks ok holy crap.. the remap made its work...
[Insane]
NOTICE: i only do the kiais in this collab.... the rest it up to -APXH
00:08:787 (5) - 6.0x jump is quite big and easy to break combo with that slider vel
00:20:808 - Suggest to use claps to cover drums only and let it break until 00:33:959 - cuz Insane is quite draining to be played
01:00:877 - SV increased too much ..... if u can survive -APXH intro then this is nothing....
01:00:877 - Please use 1.2x DS (distance snap) , 1.0x is kinda hugging each other and awful looking ... it for compensation of the sv (or u want a more jumping kiai ???)
01:01:904 - You can try 1.1 Slider velocity in KIAI times, the slider speed is too fast for 1.2 what difference that 0.1 makes??
01:41:356 - Let break until here
01:45:260 (4) - This is hidden, hard to place. Try putting it a little more to right
01:46:082 (7) - Players won't notice this is the jump due to the arrangements, stick closer to previous note
01:48:753 (4,5,6) - This too ^
02:10:123 (4) - Hard to read, flow stopped think i fixed
02:20:603 (4) - Unrankable, hidden + flow break ok now fixed
02:45:466 (1,1,1,1,1,1,1,1) - Like previous diff, suddenly goes the electronical cover (not vocal) sounds disgusting uhhh when -APXH read this...
03:25:740 (4) - NC (new combo)
03:29:027 (4) - ^
I forgot what Ushiromiya Battler's quote was, but I'm going to make the reference to that quote for this mod.Rakuen wrote:
Hi~
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)
[General]
01:01:914 - Preview point should be here
[Insane]
00:08:787 (5) - 6.0x jump is quite big and easy to break combo with that slider vel Changed the arrangement
00:20:808 - Suggest to use claps to cover drums only and let it break until 00:33:959 - cuz Insane is quite draining to be played Well, it's little late for that isn't it?
01:00:877 - SV increased too much There's a flow of "air" in this part, so it would sound like the song would get more livelier
01:00:877 - Please use 1.2x DS (distance snap) , 1.0x is kinda hugging each other and awful looking OK
01:01:904 - You can try 1.1 Slider velocity in KIAI times, the slider speed is too fast for 1.2
01:41:356 - Let break until here WOW that is one LOOOONG break
01:45:260 (4) - This is hidden, hard to place. Try putting it a little more to right Exactly
01:46:082 (7) - Players won't notice this is the jump due to the arrangements, stick closer to previous note OK
01:48:753 (4,5,6) - This too ^ OK
02:10:123 (4) - Hard to read, flow stopped
02:20:603 (4) - Unrankable, hidden + flow break
02:45:466 (1,1,1,1,1,1,1,1) - Like previous diff, suddenly goes the electronical cover (not vocal) sounds disgusting I think some other beatmap did this
03:25:740 (4) - NC (new combo) We're not even done with the measure fool!
03:29:027 (4) - ^ ^
Then what does it mean in Colombia?ErunamoJAZZ wrote:
"Cachivache" is not an offensive word in Colombia.
allow me to tell u ... it ..... has no meaning in colombia since that is a very old word from spain... almost forgotten is something (a object to be more specific) very old and useless..... now .... send me the update of the insane soon... i only have 4 days left....-APXH wrote:
Then what does it mean in Colombia?ErunamoJAZZ wrote:
"Cachivache" is not an offensive word in Colombia.
and thanks for the mod it helps me alotHabiHolic wrote:
Sorry for late From my Modding Queue
[Hard]
00:07:667 (3) - Add NC Here and 00:08:284 (1) - Delete NC please Rhythm flow done
00:14:448 (2) - bad Rhythm hmm i think 1/2 slider batter done
01:01:092 (3) - ctrl + g? no ... because what i have has a good flow already (a straight line from the first slider end, the hitcircle at center and the start of the other slider)
01:26:160 (1,2) - swap NC done
01:38:592 (3) - spacing please done ...
Good Luck
Bonch0 wrote:
HI!~ From my Queue
[Normal]
00:14:653 (2,4) - place (4) more like this:done
00:07:667 (1) - add finish done
00:14:243 (1) - ^ done
00:46:914 (1) - maybe finish at the end of the slider? done
00:50:201 (1) - ^ done
00:52:873 (5) - place it on x376 y112 done
01:06:023 (3) - try to place it on the same height like (2) done
01:21:229 (5) - add finish on the end of the slider done
01:27:393 (5) - add finish at the end of the slider it had a finish already!! 0_0?
01:41:366 (1) - add finish done
01:59:243 (5,6) - place it on x288 y320 done
02:29:037 (7) - finish? done
02:42:188 (1) - finish? done
02:53:284 (3) - finish at the end of the slider done
02:56:160 (2) - same height as (1) done
03:19:174 (2) - blanket it better done
03:35:201 (5) - same height as the end of this slider maybe? 03:34:379 (4) done
03:34:379 (4,1) - blanket it better done
[Hard]
00:06:845 (1) - blanket it better like this: done
stack 00:10:749 (4) - with the end of this slider 00:09:927 (2) i kinda change the position of those to avoid the overlap but didn't stack it
00:10:955 (5) - NC done
00:11:160 (1) - remove NC done
00:19:174 (1,2,3) - place them on the middle like this: done
00:45:167 (5) - remove NCdone
00:45:475 (1) - NC done
01:46:297 (1) - stack the beginning of this slider with the end of this one 01:47:427 (5) i didn't got this one 0_0' but improved the flow here
02:04:379 (1) - maybe same height as (5)? done
02:20:921 (7,8) - are these really necessary? I would delete them and place a circle on 02:21:023 done
[Insane]
seems ok to me (yay!!! i hope u liked the kiais)
GOOD LUCK!~