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Calvin Harris ft. Florence Welch - Sweet Nothing [Osu|Taiko]

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Andrea
Timing check as requested in-game.

BPM: 128,00 - Offset: 2.985 (Remember to resnap all notes, green lines, etc. on all the difficulties.)

Good luck ^^
Topic Starter
Avena

Asphyxia wrote:

o/

hi
ok
Asphyxia
IRC Mod
13:58 Priti: you
13:58 Priti: me
13:58 Priti: Mass Text
14:00 Asphyxia: what
14:00 Asphyxia: playing LoL atm
16:32 Asphyxia: LIKE LESJUH SAID
16:32 Asphyxia: AR8
16:32 Asphyxia: LELLELELELELELELELEE
16:32 Priti: LEL
16:33 Priti: seriously though people should stop judging me for actually mapping an Insane and not a hard
16:34 Asphyxia: You'll learn
16:35 Priti: what will i learn
16:37 Asphyxia: btw I can mod your insane
16:38 *Asphyxia is editing [http://osu.ppy.sh/b/292868 Calvin Harris ft. Florence Welch - Sweet Nothing [Insane]]
16:38 Asphyxia: if you want
16:38 Priti: ok
16:38 Priti: I do want
16:38 Asphyxia: lets do irc mod then
16:38 Asphyxia: too lazy to post a forum mod
16:39 Priti: k
16:39 Asphyxia: 00:04:274 (2) - why this antijump here?
16:40 Priti: because I don't know what antijump means
16:40 Priti: :DDDDDDDDDDD
16:41 Asphyxia: https://osu.ppy.sh/ss/1005557
16:41 Asphyxia: example of antijumps
16:41 Asphyxia: and by that antijump I mean why isn't it distance snapped?
16:41 Asphyxia: Because I'm 99% sure it isn't
16:41 Priti: oh, like in Runaway
16:41 Asphyxia: yes
16:42 Asphyxia: So I recommend snapping that
16:42 Priti: fix'd
16:42 Asphyxia: 00:06:500 (3) - add more curve to this, I feel like leaving it like this will make it dull
16:43 Asphyxia: https://osu.ppy.sh/ss/1005565
16:43 Asphyxia: I would do something like that
16:44 Asphyxia: btw what distance snap are you using here
16:45 Priti: mostly 1.2
16:45 Asphyxia: 00:10:719 (2) - I honestly don't like this sliders placement
16:45 Asphyxia: it doesn't go anywhere
16:46 Priti: that's why I like it
16:46 Asphyxia: 00:12:594 (4,5) - I suggest you don't stack these
16:46 Asphyxia: people might get confused
16:46 Priti: Yasee, I kinda like focus breaking
16:46 Priti: k
16:47 Asphyxia: 00:13:063 (6,2) - Unnecessary overlap
16:47 Asphyxia: 00:14:000 (3,4,5,6) - do it like this
16:47 Asphyxia: going to make an example
16:47 Asphyxia: brb
16:50 Asphyxia: https://osu.ppy.sh/ss/1005582
16:50 Asphyxia: now it makes a perfect blanket with 00:14:000 (3,4,5) - these
16:51 Priti: kay
16:51 Asphyxia: 00:22:438 (6,1,2) - doesn't flow great
16:52 Asphyxia: 00:24:547 (4,5,6) - ^^
16:52 Asphyxia: 00:26:891 (3,4) - sudden distance snap error, why D:
16:52 Asphyxia: you don't have to break the distance snap just to make a great blanket, you could do it without it too
16:53 Asphyxia: 00:28:063 (6,1) - Unnecessary overlap
16:53 Priti: stahpppppp
16:53 Asphyxia: wat
16:53 Priti: 2much2handle
16:54 Asphyxia: well you can fix these after I'm done too
16:54 Asphyxia: since I'm posting the log so you can read from there
16:54 Priti: k
16:54 Asphyxia: 00:28:297 (1,2,1,2,1,2) - randomly placed imo, I feel like you could come up with an actual pattern for these
16:55 Priti: they are random
16:55 Priti: and I like it
16:55 Asphyxia: 00:32:985 - I would add a note here
16:56 Priti: doesn't make sense though
16:56 Asphyxia: 00:33:688 (3,4) - I wouldn't place an antijump here, but your choice
16:57 Asphyxia: Well I can clearly hear something on that so I think it would make sense
16:58 Asphyxia: 00:35:328 (2,3,4) - Well I guess you're mapping to lyrics?
16:58 Priti: yis
16:59 Asphyxia: 00:40:250 (2,3,4,5) - I personally can't hear anything streamy here
16:59 Asphyxia: so why this stream
17:00 Priti: moosec
17:03 Asphyxia: 00:41:188 (2) - distance'
17:03 Asphyxia: 00:41:891 (3,1) - unnecessary overlap imo
17:03 Asphyxia: 00:45:406 (4,5) - why don't you continiue your curvy thing like yo did on 00:44:703 (1,2,3) - ?
17:04 Asphyxia: 00:47:047 (3,4) - unnecessary overlap
17:04 Priti: THAT AIN'T AN OVERLAP YOU NAZI
17:04 Priti: THEY BARELY TOUCH
17:04 Asphyxia: 00:47:750 (4,5,6,7,1) - and make this stream straight, it feels weird when only 00:47:750 (4) - is placed somewhere else
17:05 Priti: wait wut is it
17:05 Priti: I was sure it's all a curve
17:05 Asphyxia: 00:50:328 (2,3,4) - why isn't this slider in the middle of these notes properly?
17:06 Asphyxia: 00:50:914 (4,6) - unnecessary overlap
17:06 Priti: it isn't?
17:06 Priti: ;-;
17:08 Asphyxia: 00:57:828 (1,2) - why not like this? https://osu.ppy.sh/ss/1005615
17:08 Asphyxia: it would create a nice blanket with (5) and it would be also a part to your 00:56:891 (3,4,5,6,1) - pattern
17:09 Asphyxia: 01:04:156 (5) - make it straight with other notes too
17:09 Asphyxia: 01:04:391 (1) - distance
17:09 Priti: WAIT
17:09 Asphyxia: 01:05:797 (1,3,4) - overlaps
17:09 Priti: STAHP
17:09 Priti: STOP
17:09 Priti: Asphyxia I will stab you stop
17:09 Asphyxia: :(
17:10 Asphyxia: 01:08:844 (6) - wrong spacing
17:11 *Priti stabs you
17:11 Asphyxia: 01:09:195 (1) - music doesn't say anything about repeative slider, so remove the repeat on it and fix then the spacing with 01:09:547 (2,3,4,5,6) - , I think this would follow the music much better
17:12 Asphyxia: 01:11:188 (1) - spacing
17:12 Priti: STAHP
17:12 Asphyxia: k a break then
17:14 Asphyxia: CAN I CONTINIUE
17:16 Priti: NO
17:16 Priti: ok go
17:16 Asphyxia: 01:12:594 (4) - spacing
17:17 Asphyxia: 01:12:594 (4,5,6,7,8) - this curves horribly
17:17 Asphyxia: I know you can curve it better
17:17 Priti: changed this
17:17 Asphyxia: 01:13:297 (1,2,3,4,5) - the distance of this stream is way too big, reduce it
17:18 Priti: here dis http://puu.sh/4BsX9.jpg
17:18 Asphyxia: do a similar one like 01:06:735 (1,2,3,4,5) -
17:18 Asphyxia: no
17:18 Asphyxia: with that spacing no
17:18 Priti: http://puu.sh/4BsYr.jpg
17:19 Priti: y
17:19 Priti: y buttphyxia
17:19 Asphyxia: something like this would be much better
17:19 Asphyxia: https://osu.ppy.sh/ss/1005637
17:19 Asphyxia: but I can't understand the logic behind that stream, like you didn't use even once that kind of spacing with the previous stream,s
17:20 Asphyxia: so why use now?
17:20 Asphyxia: the music doesn't change that much really
17:20 Priti: bcuz
17:20 Priti: difficulty curvez
17:20 Priti: that's how it works
17:20 Asphyxia: 01:14:235 (1,2,3,4,5) - then this should be similar to 01:13:297 (1,2,3,4,5) -
17:20 Priti: I don't want to start this section with that spacing
17:20 Priti: no
17:20 Asphyxia: 01:15:641 (1,2,3,4,5) - you could curve this one better also
17:20 Priti: because the music gets really quiet here
17:21 Asphyxia: it doesn't get THAT quited compared to 01:15:641 (1) -
17:22 Asphyxia: 01:16:813 (10) - move few grids up to make a nice curvy stream
17:22 Asphyxia: 01:26:891 (3,4,5) - unnecessary overlap
17:22 Asphyxia: 01:28:297 (7,8,9) - I would prefer if you would make it straight because if some notes are off like that, it makes the triple look horrible
17:23 Asphyxia: either you make it straight or add more curve
17:23 Asphyxia: 01:35:094 (1) - spacing
17:24 Asphyxia: 01:52:203 (1,2,3,4) - inperfect square, make it an perfect square pls
17:24 Priti: no, I love that overlap
17:24 Priti: it's perfect
17:24 Priti: it's just that the slider makes it look non-perfect
17:26 Asphyxia: 02:06:031 (4,6) - unnecessary overlap
17:26 Priti: overlap that doesn't matter since it decays faster ingame
17:27 Priti: :D
17:27 Asphyxia: testplayed
17:27 Asphyxia: it doesn't
17:27 Asphyxia: the overlap shows
17:27 Asphyxia: aka fix it
17:27 Priti: well fak u
17:28 Asphyxia: 02:13:297 (2,3,4) - inperfect triangle?
17:28 Asphyxia: also when the streams start
17:28 Asphyxia: 02:18:688 (1) -
17:28 Asphyxia: you should really listen to lesjuh and reduce them spacing
17:28 Asphyxia: 02:20:094 (4,5,6,7,8) - you really can curve this better
17:28 Asphyxia: 02:21:735 (1) - spacing
17:28 Asphyxia: 02:23:141 (1) - >^
17:29 Asphyxia: and that's about the mod for this insane, last part is all what lesjuh said, REDUCE THE DISTANCE OF THE STREAMS
17:30 Asphyxia: worth kudo?
17:31 Priti: yep

irc modded Insane, hope it helps.

Fixed some spacing issues, overlapping stuff, curves, blankes etc.
Dainesl
Taiko mod.

General

I think the diff settings are too high, but if you really want to keep them quite high, then do put the HP Drain on the Oni down to 6, at least.

Turn letterbox off on the Oni.

Muzukashii

00:49:625 (130) - Maybe remove this?

01:46:110 (304) - This object's end isn't snapped, fix this.

02:04:625 (352) - Maybe remove this?

02:40:485 (458) - Again, this object's end isn't snapped.

Other than those slider end things, really nice muzu :)

Oni

Okay, there are six instances of two notes on the exact same moment, or dualclicking. These are: 00:49:742 (194,193) - 00:51:617 (203,202) - 01:55:367 (279,280) - 02:02:867 (315,314) - 02:04:742 (323,324) - and 02:06:617 (333,332) - , all of which are unrankable. Fix these ASAP because this will hurt your chances of ranking later on.

01:00:992 (258,1) - The Taiko Ranking Criteria guidelines say this:
Try to leave at least a 1/2 beat between a note and a spinner.
Remove 258 to fix this.

02:15:992 (391,1) - ^

02:40:485 (122) - Object's end isn't snapped, fix this.

02:53:492 (27,1) - see second suggestion.

Apologies for short mod, couldn't really find much to say.
Sushi

Dainesl wrote:

Taiko mod.

General

I think the diff settings are too high, but if you really want to keep them quite high, then do put the HP Drain on the Oni down to 6, at least.

Turn letterbox off on the Oni.

Muzukashii

00:49:625 (130) - Maybe remove this?
Hmm, why not, sounds better

01:46:110 (304) - This object's end isn't snapped, fix this.
See note at the end

02:04:625 (352) - Maybe remove this?
yup same

02:40:485 (458) - Again, this object's end isn't snapped.
See note at the end

Other than those slider end things, really nice muzu :)

Oni

Okay, there are six instances of two notes on the exact same moment, or dualclicking. These are: 00:49:742 (194,193) - 00:51:617 (203,202) - 01:55:367 (279,280) - 02:02:867 (315,314) - 02:04:742 (323,324) - and 02:06:617 (333,332) - , all of which are unrankable. Fix these ASAP because this will hurt your chances of ranking later on.
Dohoho, my apologies, these are supposed to be 1/6, looks like someone resnapped stuff without alerting me :3 Happens, no worries, Priti

01:00:992 (258,1) - The Taiko Ranking Criteria guidelines say this:
Try to leave at least a 1/2 beat between a note and a spinner.
Remove 258 to fix this.
I was wondering if it wasn't the other way but owell. fixed.


02:15:992 (391,1) - ^

02:40:485 (122) - Object's end isn't snapped, fix this.
See note at the end

02:53:492 (27,1) - see second suggestion.
See note at the end

Apologies for short mod, couldn't really find much to say.

For the unsnapped sliders end, they are here to solve a common taiko problem, picture describes better than words :



I'll try to see if there is a proper way to do this, but for the time being it will be as it is

Here are the updated diffs : http://puu.sh/4D3Wj.zip
izzydemon
rip biboku's normal ;w;
Zare
[Insane]
~AR-1, reasons stated already.
~Fix your last kiai. The song is not anymore intense than in the first few kiais, you are exceeding what can be justified by song interpretation. Players won't like you for this, nor will modders. It is NOT a good thing to raise the difficulty just for the sake of it, Make this easier or make the beginning harder, but then you will need a new Insane
~Tick Rate +1. Reasons should be obvious enough. If not, see that: 00:14:000 (3) -

  1. 00:03:688 (1) - red tick 1/2 sliders suck balls. They emphasize the weak red tick and weaken the strong white tick. You're working against the music here.
  2. 00:04:274 (2) - same thing for blue tick 1/4 sliders
  3. 00:05:328 - why do you keep stuff like this unmapped. Add notes when there are notable beats in the music
  4. 00:07:438 (5) - redtick1/2slider
  5. 00:13:063 (6,2) - ugly overlap, keep your map clean and organized unless you really know what you're doing, which is not the case yet. Kyshiro can use overlaps well. Try checking some of his maps
  6. 00:25:836 (2,2) - If stuff looks bad in the editor, chances are it#s shit when playing as well
  7. 00:28:063 (6,1) - Zz
  8. 00:34:625 (6,7,8,1,2,3,4) - don't put 1/4s here, wait until they're audible enough to be justified, especially with your stupid spacing. In fact don't use 1/4 before 00:36:735 -
  9. But after saying the above thing. That's the part where your map becomes extreeemely inconsistent. Did you even know yourself what you mapped when you were working on this? Sometimes you map vocals, sometimes that synth thing. And you ignore the drums completely
  10. 00:59:235 (1) - 1/8 sliders pls
  11. 01:03:219 (3) - just fix all the redtick sliders, would you?
  12. 01:08:610 (5,6) - No. This is much harder to anticipate than you'd think because it's so rarely done in mapping. Your map isn't gimmicky or anything and you don't need to put such weird stacks after streams
  13. 01:10:016 (6,1) - compare this spacing to 01:10:953 (5,1) - this spacing. This is partly reason for this map being bad. Make your map consistent ffs
  14. 01:26:891 (3,4) - ugly
  15. 01:29:703 (2,3) - Yeah this is TOTALLY NOT WEIRD TO PLAY. Jeez. Ending a slider on a blue tick is okay, but thenyou should put something on the white tick after it. Add a note 01:30:172 - here. I'd also reccomend to delete the current (3) and to add a note on the red tick on 01:30:406 - This plays much more smoothly. The vocals are off anyway, trying too hard to follow them is rarely wise
  16. 01:39:078 - also stuff like this. MAP THIS.
  17. 01:54:547 (3,5) - ugly overlap
  18. 02:04:156 (4) - more redtick sliders pls
  19. 02:06:031 (4) - thanks
  20. 02:06:969 (1,2) - Zzz
  21. 02:47:985 (1) - why is this a spinner and not objects?
  22. 02:51:735 (1,2,3,4,5,6,1) - wow. just make every slider of the same length, so the player can realize what he's doing
  23. 03:01:695 (8) - bluetick bad slider
  24. 03:13:649 (7) - ^
I won't elaborate on how bad the last kiai is, I suggest you remap it entirely, it will probably be less stressful than changing every pattern and adjusting spaci- oh wait there's no spacing. nvm fix your patterns.
BounceBabe
It's a very Easy difficultie, but I hope you enjoy it.

BB's Easy
osu file format v12

[General]
AudioFilename: Sweet Nothing.mp3
AudioLeadIn: 0
PreviewTime: 32985
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Sweet Nothing
TitleUnicode:Sweet Nothing
Artist:Calvin Harris ft. Florence Welch
ArtistUnicode:Calvin Harris ft. Florence Welch
Creator:Priti
Version:BB's Easy
Source:
Tags:sushi 18 months
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"whoaa.jpg",0,0
//Break Periods
2,78185,91665
2,153185,166665
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,128,64

[TimingPoints]
2985,468.75,4,2,0,35,1,0
32985,-100,4,2,0,45,0,0
62985,-100,4,1,0,60,0,1
74235,-100,4,2,0,40,0,1
77985,-100,4,2,0,35,0,0
107985,-100,4,2,0,45,0,0
137985,-100,4,1,0,60,0,1
152985,-100,4,2,0,5,0,0
167985,-100,4,2,0,35,0,0
175485,-100,4,1,0,65,0,1
204078,-100,4,2,0,30,0,0


[Colours]
Combo1 : 101,75,48
Combo2 : 0,108,84
Combo3 : 192,168,143
Combo4 : 142,196,181

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Zare
assuming you did "apply" my mod, you're a hopeless case
Ciyus Miapah
Normal diff. hope you like it

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Artist:Calvin Harris ft. Florence Welch
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Tags:sushi bouncebabe 18 months
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Insane Diff
http://puu.sh/4OS6v.osu
Topic Starter
Avena

Zarerion wrote:

assuming you did "apply" my mod, you're a hopeless case
Planned on reading it once more, and then harddrives died, sadly my new one isn't close to good due to my low budget so I can't really get ingame yet.
The_Epic_Backstabber
In game mod
jyapper
[*]00:30:172 - does not fit in with beats 1 and 2. raise it and move to the right a bit.
[*]00:47:985 - consider adding some filler.
side note
[*]01:33:922 - they look like schlongs
[*]01:37:906 - you're better off making a blanket slider formation than hiding beat 3.
[*]01:43:063 - I know it's a star formation, but it looks like a mess. beat 7 is too far away from the formation.
[*]02:18:805(5,6,7) - don't put the stack directly on the end, put it several gridspaces away from the slider end.

this is my first critique of a bmap, sorry if my advice is incorrect.
Sayuki Fujimi
Mod request from #modhelp

Nice MP3 hitsound: http://puu.sh/58bol.rar

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140,236,176891,6,0,P|132:172|196:56,1,181.999994445801,0|2,0:0|0:0,0:0:0:0:
256,136,177594,1,0,0:0:0:0:
300,160,177711,1,2,0:0:0:0:
348,156,177828,1,0,0:0:0:0:
392,136,177945,1,2,0:0:0:0:
392,204,178297,5,0,0:0:0:0:
344,232,178414,1,0,0:0:0:0:
292,244,178531,1,0,0:0:0:0:
236,240,178649,1,2,0:0:0:0:
188,216,178766,1,2,0:0:0:0:
188,216,179000,1,8,0:0:0:0:
128,88,179235,6,0,L|172:56,1,45.4999986114502,2|0,0:0|0:0,0:0:0:0:
228,64,179469,2,0,L|280:112,1,45.4999986114502,2|0,0:0|0:0,0:0:0:0:
324,88,179703,1,2,0:0:0:0:
400,192,179938,2,0,L|428:248,1,45.4999986114502,0|2,0:0|0:0,0:0:0:0:
400,292,180172,2,0,P|376:336|232:324,1,181.999994445801,8|2,0:0|0:0,0:0:0:0:
204,308,180758,5,0,0:0:0:0:
156,296,180875,1,8,0:0:0:0:
116,268,180992,1,0,0:0:0:0:
88,228,181110,1,8,0:0:0:0:
72,88,181344,1,0,0:0:0:0:
72,88,181461,2,0,P|144:64|220:68,1,136.499995834351,2|0,0:0|0:0,0:0:0:0:
200,184,182047,5,2,0:0:0:0:
256,212,182164,5,0,0:0:0:0:
320,224,182281,5,2,0:0:0:0:
384,216,182399,5,0,0:0:0:0:
436,180,182516,5,2,0:0:0:0:
396,60,182750,1,0,0:0:0:0:
396,60,182985,6,0,L|328:72,4,45.4999986114502,2|0|0|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
220,104,183688,2,0,L|204:168,4,45.4999986114502,8|0|0|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
156,228,184391,5,2,0:0:0:0:
192,264,184508,1,0,0:0:0:0:
240,276,184625,1,2,0:0:0:0:
288,272,184742,1,0,0:0:0:0:
336,256,184860,1,2,0:0:0:0:
392,340,185094,5,0,0:0:0:0:
428,308,185211,1,2,0:0:0:0:
432,260,185328,1,0,0:0:0:0:
460,220,185445,1,2,0:0:0:0:
456,168,185563,1,0,0:0:0:0:
368,120,185797,6,0,L|316:132,1,45.4999986114502,2|0,0:0|0:0,0:0:0:0:
144,264,186031,2,0,L|196:252,1,45.4999986114502,0|2,0:0|0:0,0:0:0:0:
256,192,186266,1,2,0:0:0:0:
256,192,186500,1,2,0:0:0:0:
116,92,186735,2,0,L|124:47,4,45.4999986114502,8|0|0|0|2,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
152,184,187438,6,0,L|136:240,4,45.4999986114502,8|0|0|0|2,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
188,276,188141,1,0,0:0:0:0:
236,296,188258,1,2,0:0:0:0:
284,296,188375,1,0,0:0:0:0:
332,276,188492,1,2,0:0:0:0:
376,248,188610,1,0,0:0:0:0:
364,148,188844,5,2,0:0:0:0:
340,192,188961,1,0,0:0:0:0:
324,240,189078,1,2,0:0:0:0:
336,288,189195,1,0,0:0:0:0:
368,328,189313,1,2,0:0:0:0:
420,216,189547,2,0,L|384:136,1,45.4999986114502,2|0,0:0|0:0,0:0:0:0:
344,128,189781,2,0,L|300:108,1,45.4999986114502,0|2,0:0|0:0,0:0:0:0:
256,52,190016,5,0,0:0:0:0:
256,52,190133,1,2,0:0:0:0:
256,100,190250,2,0,L|256:168,1,45.4999986114502,2|2,0:0|0:0,0:0:0:0:
212,172,190485,1,2,0:0:0:0:
192,216,190602,1,0,0:0:0:0:
192,264,190719,1,2,0:0:0:0:
160,304,190836,1,0,0:0:0:0:
120,332,190953,1,2,0:0:0:0:
128,232,191188,5,2,0:0:0:0:
112,184,191305,1,0,0:0:0:0:
128,136,191422,1,0,0:0:0:0:
148,92,191539,1,0,0:0:0:0:
188,60,191656,1,2,0:0:0:0:
328,96,191891,5,0,0:0:0:0:
436,196,192125,5,2,0:0:0:0:
340,308,192360,5,0,0:0:0:0:
456,232,192594,5,2,0:0:0:0:
416,236,192711,1,0,0:0:0:0:
380,216,192828,1,2,0:0:0:0:
340,216,192945,1,0,0:0:0:0:
300,232,193063,1,2,0:0:0:0:
176,252,193297,6,0,L|208:156,1,90.9999972229005,0|2,0:0|0:0,0:0:0:0:
204,165,193766,1,2,0:0:0:0:
204,165,194000,1,8,0:0:0:0:
276,88,194235,5,2,0:0:0:0:
308,116,194352,1,0,0:0:0:0:
328,152,194469,1,0,0:0:0:0:
340,192,194586,1,0,0:0:0:0:
336,232,194703,1,8,0:0:0:0:
256,220,194938,1,2,0:0:0:0:
248,180,195055,1,0,0:0:0:0:
260,140,195172,1,8,0:0:0:0:
224,68,195406,6,0,L|324:20,1,90.9999972229005,0|2,0:0|0:0,0:0:0:0:
397,115,195875,5,0,0:0:0:0:
464,192,196110,1,2,0:0:0:0:
344,228,196578,2,0,P|268:212|232:112,1,181.999994445801,2|0,0:0|0:0,0:0:0:0:
320,144,197281,1,2,0:0:0:0:
320,144,197516,2,0,P|344:100|404:64,1,90.9999972229005,0|2,0:0|0:0,0:0:0:0:
375,74,197985,6,0,L|424:116,4,45.4999986114502,8|0|0|0|2,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
396,172,198688,1,8,0:0:0:0:
416,208,198805,1,0,0:0:0:0:
432,244,198922,1,0,0:0:0:0:
424,284,199039,1,0,0:0:0:0:
392,308,199156,1,2,0:0:0:0:
356,212,199391,5,8,0:0:0:0:
212,308,199625,5,2,0:0:0:0:
112,168,199860,5,8,0:0:0:0:
112,168,200094,1,2,0:0:0:0:
112,168,200211,1,0,0:0:0:0:
112,168,200328,1,2,0:0:0:0:
112,168,200445,1,0,0:0:0:0:
112,168,200563,1,2,0:0:0:0:
212,308,201031,5,0,0:0:0:0:
144,148,201266,5,2,0:0:0:0:
280,44,201500,5,0,0:0:0:0:
280,44,201735,5,2,0:0:0:0:
299,56,201852,1,0,0:0:0:0:
318,68,201969,1,2,0:0:0:0:
337,80,202086,1,0,0:0:0:0:
356,92,202203,1,2,0:0:0:0:
428,156,202906,5,2,0:0:0:0:
340,304,203141,5,0,0:0:0:0:
176,252,203375,5,2,0:0:0:0:
256,192,204078,12,4,205485,0:0:0:0:
Sayuki Fujimi
http://puu.sh/58bBg.osu

In case of this is the hard mapset with hitsound.
Lissette
Hi~ from #modreqs

[Mayhem]
00:16:461 (3,4,5,6,1) - inconsistent spacing
00:31:110 (1) - The next note after the spinner comes to soon, and due to the spinner lacking sound, its hard to hit the next note properly. Try finishing the spinner at 00:32:281 - plays better and sounds the same this way
00:37:203 (1,2,3,4,5) - make the spacing consistent between the notes in this combo
00:38:610 (6) - Either stack this on prev note, or place it farther, because this sudden change of spacing after the previous notes that has larger spacing compared to the rest of the map, feels really awkward
01:09:195 (1,2) - According to your combo pattern in this section, you need to remove new combo on 1 and add it on 2
01:27:594 (4,5,6) - Stack properly or space even, because if this is meant to be an anti-jump, doesn't really fits and looks more like a mistake
01:35:797 (5) - Remove the reverse, and add notes at these points: 01:36:149 - 01:36:266 - 01:36:500 - , sounds better
01:46:110 (1) - Same as 00:31:110 (1) -
02:03:219 (1,2,3) - Wrong spacing
02:05:094 (1,2,3) - Same
02:08:610 (1,2,3,4,5,6) - Space even
02:53:668 (1) - Reverse arrow is hiding, and it looks more like a single note, make it more visible using "reverse selection" maybe, and stacking again
02:55:016 (1) - This 1/8 jump is wrong for me
I didn't understand your combo pattern at some parts, was going to point them because I thought I got it, but at the end I didn't, so decided not to point any combo suggestion, but a general suggestion: Try to make your combos even along the difficulty, if you are following the vocals or the music be consistent with it
Overall I feel like this diff is a bit messy, not sure if this is just style.

[Advanced]
First thing I noticed, too many break-times for one of the harder difficulties... Actually, I would say are too many even if it were the Easier one, but anyways feels kinda lazy, I don't think a map needs that many time of breaks. I think is enough with with these two: 01:17:985 - and 02:32:985 -
00:24:078 (5) - remove this note, since you are following the vocals in this part, sounds kinda weird
00:39:547 (3,4) - wrong spacing between these two, if its meant to be a jump, it's not readable
01:07:438 (1) - add a repeat
01:08:610 (5) - longer 1/4 beat, I actually think that the slider doesn't fit that part
03:02:047 (1,1,1,1,1) - why? you didn't do this in the rest of the map for this part or in Mayhem so I don't get why you did it here
Needs to improve a bit more, specially because needs those breaks to be mapped >.>

[Seikatu's Medium]
I just have 2 complains in this one:
1- Combos are too short, you can perfectly merge two combos to make it longer, for example make a single combo these ones: (NOTE: The kiai-sections I find it perfectly find how combos are set, because it fits the music very well)
00:02:985 (1,2,3,1,2,3,4) -
00:06:735 (1,2,3,4,1,2,3) -
00:10:485 (1,2,3,1,2,3) -
00:13:297 (1,2,3,4,1,2,3) -
So you can have an idea if what I mean
2- If you distribute break-times better, you wont need 3, with 2 is more than enough for this difficulty, just like BounceBabe's Beginner diff
Apart from that this difficulty its pretty good, I liked how you mapped the kiai sections.

[BounceBabe's Beginner]
01:02:047 (1,2) - At first felt these two notes bit awkward, but still without them feels empty, so I guess is ok ><
Nothing else here, this is good

Good luck guys!
Seikatu

Lissette wrote:

[Seikatu's Medium]
I just have 2 complains in this one:
1- Combos are too short, you can perfectly merge two combos to make it longer, for example make a single combo these ones: (NOTE: The kiai-sections I find it perfectly find how combos are set, because it fits the music very well)
00:02:985 (1,2,3,1,2,3,4) -
00:06:735 (1,2,3,4,1,2,3) -
00:10:485 (1,2,3,1,2,3) -
00:13:297 (1,2,3,4,1,2,3) -
So you can have an idea if what I mean fixd
2- If you distribute break-times better, you wont need 3, with 2 is more than enough for this difficulty, just like BounceBabe's Beginner diff nope :w
Apart from that this difficulty its pretty good, I liked how you mapped the kiai sections.
Thanks!
Topic Starter
Avena

Lissette wrote:

Hi~ from #modreqs people respond from there? omg

[Mayhem]
00:16:461 (3,4,5,6,1) - inconsistent spacing That's because I take the slider ball hitbox into account, but fixed.
00:31:110 (1) - The next note after the spinner comes to soon, and due to the spinner lacking sound, its hard to hit the next note properly. Try finishing the spinner at 00:32:281 - plays better and sounds the same this way okie
00:37:203 (1,2,3,4,5) - make the spacing consistent between the notes in this combo it is, maybe the fact that it's rotated confused you?
00:38:610 (6) - Either stack this on prev note, or place it farther, because this sudden change of spacing after the previous notes that has larger spacing compared to the rest of the map, feels really awkward put a circle between them so it's even
01:09:195 (1,2) - According to your combo pattern in this section, you need to remove new combo on 1 and add it on 2 oh woops
01:27:594 (4,5,6) - Stack properly or space even, because if this is meant to be an anti-jump, doesn't really fits and looks more like a mistake okie
01:35:797 (5) - Remove the reverse, and add notes at these points: 01:36:149 - 01:36:266 - 01:36:500 - , sounds better yis
01:46:110 (1) - Same as 00:31:110 (1) - fix'd
02:03:219 (1,2,3) - Wrong spacing meh.
02:05:094 (1,2,3) - Same meh.
02:08:610 (1,2,3,4,5,6) - Space even oki
02:53:668 (1) - Reverse arrow is hiding, and it looks more like a single note, make it more visible using "reverse selection" maybe, and stacking again rotated by 180
02:55:016 (1) - This 1/8 jump is wrong for me you call that a jump? ._.
I didn't understand your combo pattern at some parts, was going to point them because I thought I got it, but at the end I didn't, so decided not to point any combo suggestion, but a general suggestion: Try to make your combos even along the difficulty, if you are following the vocals or the music be consistent with it
Overall I feel like this diff is a bit messy, not sure if this is just style.

[Advanced]
First thing I noticed, too many break-times for one of the harder difficulties... Actually, I would say are too many even if it were the Easier one, but anyways feels kinda lazy, I don't think a map needs that many time of breaks. I think is enough with with these two: 01:17:985 - and 02:32:985 - okie~
00:24:078 (5) - remove this note, since you are following the vocals in this part, sounds kinda weird she doesn't say "by", she says "by a" and then the slider afterwards is for the "single word"
00:39:547 (3,4) - wrong spacing between these two, if its meant to be a jump, it's not readable fixed
01:07:438 (1) - add a repeat oki
01:08:610 (5) - longer 1/4 beat, I actually think that the slider doesn't fit that part nah
03:02:047 (1,1,1,1,1) - why? you didn't do this in the rest of the map for this part or in Mayhem so I don't get why you did it here you mean the spaced streams? they are even more spaced in Mayhem, but the NC spam is to make it more drain friendly.
Needs to improve a bit more, specially because needs those breaks to be mapped >.>
Saturnalize

BounceBabe's Beginner

  1. #justnazistuffs
  2. 00:41:422 (2) - http://puu.sh/5i44L.jpg
  3. 01:14:235 - You can still hear the bass, right? Use N.
  4. 01:40:485 (1,2) - The tail looks longer. Fix this.
  5. 02:02:985 (1) - The head looks longer. Fix this.

Seikatu's Medium

  1. I'm not a kind of person who like to see Normal diff has more than 6 combos. This is optional.

Advanced

  1. If you're too lazy to read the whole, ctrl+f and search TL;DR A
  2. 00:03:688 (1,2) - beat should be like this to fill the awkward empty : http://puu.sh/5i4oJ.jpg . Yes, it's awkward and plays quite bad imo.
  3. 00:07:203 (4,5,6) - It plays pretty bad for both stack and back forth pattern. I was hoping the cursor still moves smooth.
  4. 00:14:938 (8,9) - Move like this, it's better than spacing inconsistency : http://puu.sh/5i4BY.jpg
  5. 00:22:672 (1,2,3) - This plays really bad. The stack is quite random and so sudden. Also, I see a big spacing. Not a big problem, thought, about the spacing. The flow is still a big problema. Unstack them and make a curve-shape placement.
  6. 00:24:078 (5) - Move to 00:24:313 . It sounds better
  7. 00:28:063 (4,1) - I know you love the slider rotate but doesn't mean you can do it anytime. This part is calm, so you want to make the part fits the music. I'd recommend you to move 00:28:063 (4) - so the spacing between prev is bigger than next, but don't make the difference too big.
  8. 00:36:031 (2) - You're following vocal. Move to 00:35:914
  9. omg this has a lot of spacing inconsistency problem. You need to check it by yourself because I can't be the one who point the whole and turn out to change your mapping style.
  10. 00:47:985 - You can't leave this part unmapped! This is way more important than 00:32:985 , also that part is right before chorus, and have a higher pitch. Learn how to choose which one is more important.
  11. 01:02:985 - 4plets is not-so recommended. Rookie player might find out that it's quite hard.
  12. 01:05:094 (1,2,3,4,5) - Don't make it stack with the slider ends. Move it somewhere else. Why? It's stacked with slider ends which has a delay for 1/2 and with 5plets with a delay for 1/4, which is different. It causes confusion at most part, and this is why I don't recommend stack for different delay.
  13. 01:08:610 (5) - Sounds very awkward, even if your reason is to follow the synth (as it's ended at 01:09:195 , not 01:09:313 ). Make it like this : http://puu.sh/5i52L.jpg
  14. 01:12:945 (6) - Mentioned before about 4plets is not so recommended. Move it to 01:13:063
  15. 01:14:000 (6) - Mentioned before about stack. Move it somewhere.
  16. 01:14:938 (1,2,3,4) - Mentioned before about 4plets. Beat should be like : http://puu.sh/5i57d.jpg
  17. 01:16:813 - A note here would be good
  18. 01:51:031 (8) - Move to 01:50:914
  19. 02:04:156 (4) - Move to 02:04:039
  20. 02:06:031 (4) - 02:05:914
  21. 02:17:985 (1,2,3,4,5,6,7) - Mention before about 4plets. Make it like this : http://puu.sh/5i5cD.jpg
  22. 02:23:375 (3,4,5) - This is so sudden omg spread the notes out
  23. 02:24:547 (1,2) - I don't think Advanced player will happy to see this. Make it like this : http://puu.sh/5i5gu.jpg
  24. 02:26:188 (1,2,3,4) - Mentioned before about 4plets and stack.
  25. 02:29:938 (1,2,3) - Kinda awkward. make it xxx x (triplet followed by 1/2 delay) please
  26. 02:32:750 (6) - Move it into the curve : http://puu.sh/5i5mW.jpg
  27. 02:47:985 (1,1) - You should've know that spinner only plays sample sound at the end of the spin, so make it like this : http://puu.sh/5i5pa.jpg
  28. 02:54:313 (1,1,2,3,4) - This is truly shocking and I against it. Keep the slider at normal pace.
  29. 03:06:031 (2) - spacing . . .
  30. 03:09:547 (6,7,1,2,3,4,5,6,7,8) - Looks too complex. Make it simpler like this : http://puu.sh/5i5tV.jpg
  31. 03:19:860 (1,2,3,4,5,6) - Stack problem
  32. 03:21:735 (1,2,3,4,5) - Stack, move these somewhere.
TL;DR A
  1. Even if the diffs says hard doesn't mean you can make is hard like the way you want. Spacing is still important at this point as what we know is spacing determines the delay. Always use Distance Snap and tiny grid for the best result.
  2. SV multiplier changes too big for kiai. 1.2x is more than enough. You don't want it becomes too fast, right? Especially part like 02:54:313 (1,1,2,3,4) - that has a waaaaaaay big sv multiplier difference.
  3. Yes, I know that the music has vocal. But doesn't mean you must follow the vocal. As what I know that your creativity is getting pumped to create your own beat pattern. Think wisely about how to make a delicious beat, or it'll ended up to be a messy one, and confusing at the same time!
  4. Stack is good, but learn how stack works. First, the first notes of the stack will get higher and the last will get lower, precisely where you put the note. Second, stack with different timing at the same place might confusing. Example : compare http://puu.sh/5i5Pg.jpg with http://puu.sh/5i5R5.jpg . Which one is more readable?
*If you're having a hard time to make a good beat for kiai (talks about 4plets that's kinda hard for Advanced), try to use triplets then 1/2 often : 01:16:344 (1,2,3,4,1,2,3,4,5) - could be like http://puu.sh/5i5Xj.jpg. It sounds good, no worry!

Mayhem

  1. Even without custom hitsound, you could still make a delicious hitsound! Example : http://puu.sh/5i6eu.osu
  2. 02:04:156 (4) - Slider too short, start should be 02:04:039
  3. 02:06:031 (4) - Start should be 02:05:914
  4. Some spacing should be fixed like 02:29:703 (5,1) - and similar stuffs.
  5. 02:55:016 (1) - Why not like this since you're following drum roll : http://puu.sh/5i6yE.jpg

I don't think I will do taiko, but let's see if I have time for later time.

Yeah, you should work more on Advanced and Mayhem, especially about spacing and beat placement. Always open quality tutorial like t/55282 and t/86329

Remember to check AIMod to see if you missed some critical stuffs like snapped notes or not.
And also to remind you that most of these mods are suggestions.
Good luck.
Topic Starter
Avena
@Loli Cjj: I am ignoring the mod on Advanced since I am reworking it atm, and that Polarity guide really helped me o3o
Mixagji
[Mayhem]
00:12:820(4) - delete slider's center point or make curve.
01:05:555(9,1) - plz spacing or stack. it's really misleading.
01:15:398 - plz add note. there is backsound on here.
01:16:102(5) - change to slider till 01:16:336 -
01:24:070(4,5) - too close.
02:22:898 - same as 01:15:398 - why here is nothing...?

[Advanced]
00:20:555(4) - avoid dirty stack with (3)
03:02:039(1,1,1,1,1) - NC spam. is it needed?

[Medium]
00:28:289(4) - NC? same as 01:43:289 -

[Beginner]
nothing

gl~
Lanturn
Mod Request from my Queue!

[General]
Somehow I still had your map data from when you were Creamlegit.. you Kyshiro pic thief :P

Speaking of that, you could probably add your old username (if you want) to the Tags. This is optional since you don't have any ranked maps yet.

Calvin Harris ft. Florence Welch - Sweet Nothing (Priti).osb - You can delete this, since you don't have a Storyboard.

AIBat
Sushi's Muzukashii:
Kiai #3: Starts on 02:55:477, ends on 03:23:602. The Oni ends on 03:24:070 - as does all of the other difficulties. With this being the only one. I would suggest changing this.

AIBat v3.1 wrote:

Snapping Mayhem
01:05:789 (1) - Unsnapped slider (end).
01:06:023 (2) - Unsnapped slider (end).

I looked over these, and can safely say they aren't even snapped to 1/6 or anything.. Not sure what your plan was for with them, but they probably need fixing.

Unsnapped inherited (green) sections at:
00:32:985 - snap to 00:32:977 -

Might as well fix this as well.

AIBat v3.1 wrote:

Snapping Sushi's Muzukashii
01:46:102 (303) - Unsnapped slider (end).
02:40:477 (456) - Unsnapped slider (end).

AIBat v3.1 wrote:

Snapping Sushi's Oni
02:40:477 (122) - Unsnapped slider (end).

That should be it. There isn't any issues in your map data and general info.

[BounceBabe's Beginner]
  1. AR4 and OD/HP3? Shouldn't a beginner level be at least 1-2 lower on each category? Also, maybe you might want to make the CS Smaller so the 1/1s don't overlap each other in strange ways. The small gap would be much more readable instead of having the ends touch like they currently do.
  2. 00:19:383 (2) - maybe make this slider start at 00:19:852 - ? the per in whisper sounds more powerful, than where it is.
  3. 00:21:258 (3) - You could easily get away with deleting this note. Why? It seems like a forced clap effort when in this part of the song, you don't actually try to aim for them yourself. Not to mention you have plenty of 1/1s before this part already. So some more 2/1 spacing wouldn't hurt.
  4. 00:40:477 (1) - This note in the corner definitely could be moved. Try moving it up a bit and adjust 00:41:414 (2,3,4) - | http://osu.ppy.sh/ss/1122218 | This is where it is currently.
  5. 00:59:227 (1,1) - For a beginner difficulty, It's probably better to avoid using corner notes like this, especially if its only 2/1 until the next note. Try sticking a circle in the center where the spinner ends, and use the distance snap for an idea of how far you would want to go from the middle. Check out your other spinners in the song and see if you can make them easier when they finish as well. | After testing though, Its honestly better to just delete these notes and start fresh at 01:02:977 (1) - The silent vocal notes are actually quite difficult to hit and time right which makes them odd to play.
  6. 01:44:461 (1) - Also start this spinner 1/2 later. This will give newer players more time to react to it.
  7. 02:27:352 (2) - Try giving this slider a curve. It gives a better directional flow to the upcoming note, and can be used well with the previous slider. Try also placing the (3) on the tail end of the (1) slider? Should be more than enough time for any hit effects to fall off. | http://puu.sh/5r8jg.jpg
  8. 03:01:570 (2,3) - I think a pattern like 02:56:414 (1,2) - would be better. Have the slider start at 03:02:039 - and reverse 1/1 later
  9. 03:07:664 (1,1,2,3) - This spot feels kind of jammed with all the notes tucked in on the right side. It also looks strange seeing reverses happening on the center of the map, while the play is on the outside. Just my opinion though. It'd help with (1) and (3) being placed in the same spot somewhat close together.
Most of this is minor nazi stuff, but some of it should help.

[Seikatu's Medium]
Is there a difference between Standard and Medium? Seikatu's Standard would fit nicely in touch with BounceBabe's Beginner.

The structure of this map is.. somewhat odd, but I'll try to work with it as much as I can. Seems almost random of how you were placing the 1/2s in some spots. I test played this, and it felt really repetitive. I was playing with the delusion that everything was 2 Circles and a Slider or a Slider and 2 Circles.
  1. 00:12:117 (5) - Delete this? I was trying to listen to the rhythm of the music, and this really doesn't fit.
  2. 00:16:102 (5,6,7) - Instead of hiding the (7) under the tail end of a slider, how about swapping the (5) and (6) so it goes Slider Circle Circle, and have the circles stacked. It's much more readable and actually plays pretty well, as Sliders are easier to hit on the start or middle of measures, rather than the clap notes.
  3. 00:26:414 (1,2) - Delete the two, and turn the (1) into 3 1/2 circles or a slider with a 1/2 reverse | Even if you are trying to follow the vocals: 00:27:117 - is a really uncomfortable note to hit, and it probably would be better skipped.
  4. 00:32:977 - to 00:47:977 - Do you have plans on mapping this section? It feels strange having this as the only diff (besides the end of Advanced) to have a big break here.
  5. 01:11:180 (2,3) - try nudging this over to the right a few spots, or maybe try a different approach to these sliders. They.. just bug me..
  6. 01:18:680 (2) - Since the notes begin so close to the start of the slider, how about deleting this note?
  7. 01:31:102 (3,4,5) - Select all three, and move it to x252 y132. Move (6) to x428, y288
  8. 01:38:133 (2,3) - Try moving the (2) to x428 y336, and place the (3) where the previous (8) was. Adjust all other notes to fit. Also try bending the (1) slider a bit more. http://puu.sh/5rh7K.jpg

    rest of the map is fine. good luck
[Advanced]
That Kiai.. might actually be a bit too hard for a 'hard' difficulty, and it really surprised me heh.

  1. Bump up the OD to 6? It fits much better with the difficulty perceived on this map.
  2. 00:12:820 (6,2) - Can you adjust the (6) so it doesn't hide half the (2)? Blanket it around the (5) maybe? | http://puu.sh/5rhtG.jpg
  3. 00:18:914 (1) - x361 y194 or something close. The distance seems a bit too far and it doesn't really call for a jump.
  4. 00:19:383 (3) - Try this: http://puu.sh/5rhHB.jpg
  5. 00:33:680 (3,4) - Try making a 3/4 reverse here. Start at 00:33:680 - | Reverse at 00:34:031 - | It should end at 00:34:383 - | If you are following the vocals, this is the best option.
  6. 00:35:320 (2,3,4) - do the above here as well. | http://puu.sh/5rhYu.jpg (2 is where the 2 originally was)
  7. 00:42:820 (2,3,4) - ^ works here too
  8. 00:44:930 (2) - delete maybe? If you plan on following the vocals, this might be a strange note to hit.
  9. 01:15:633 (7,9) - blanket the (9) around the Tail of the (7)?
  10. 01:34:383 (5,6) - This could be blanketed better as well, it just looks ugly.
  11. 01:35:320 (7,1,2,3) - Move the (1,2,3) so that the tail end of the (3) ends up where the head of (7) is | http://puu.sh/5riQl.jpg | try altering the slider shapes and such though it make a little more beautiful than what I was showing.
  12. 01:42:117 (4,1) - Firstly, try to blanket the (4) a bit nicer around the (3) | and then it would probably be better to move the (1) further away as this anti jump might easily be mistaken for a 1/2.
  13. 01:47:977 - to 02:10:477 - Try the ideas I had at 00:33:680 on this mod to follow the vocals better. You could make combinations of a 3/4 slider + circle, or even 3 circles.. If you do do this, be sure to put them at distance snap or further, or they'll be misread.
  14. 02:27:586 (8,9) - Combine these into a reverse slider or a triplet? This is the only spot that uses a Circle/Slider to make the 1/4s so it kind of sticks out.

    Overall this map seems a bit hard for a hard. Some of your notes could use a bit of cleaning up and rearranging, but for the most part, its pretty nice.
[Mayhem]
  1. 00:18:914 (6,7) - swap the location of these two? and also move the now (6) just a bit down so it can be seen ahead of time.
  2. 00:22:664 (6,1) - 00:26:883 (1,2) - these jumps are a bit scary, people wouldn't really expect this when playing because the red tick used before the start of a measure has a 'break' kind of feeling to it so people would think its a 1/1 space. Vocals can be hard to create jumps for unless its used for consistent notes, or like an epic breakdown part.
  3. 00:33:914 (4,5) - For stuff like this, you could probably just delete the (4) as it serves no purpose. Move the 00:34:031 (5) - further away, and turn it into two circles instead of a long slider. This will get people adjusted to the 3/4 gaps you could be using.
  4. 00:35:789 (5) - start this slider 1/4 later and make it 1/4 shorter.
  5. 00:46:102 (1,2,3) - How about something like this? perfect spot to create a vocal jump. | http://puu.sh/5rkeX.jpg
  6. 00:48:680 (3,4,5,3,4,5) - Try making 3/4 gaps here as well instead of all 1/2. Especially on this vocal heavy part.
  7. 00:55:945 (1) - move the (1) to the head of the (2) like what you did at 00:57:820 (1,2) -
  8. Skipping kiai sections.
  9. 01:20:789 (6,3) - how about stacking these?
  10. 01:48:914 (2) - Again, you can delete this :)
  11. 01:50:789 (4,5) - Delete, and then add a note between them
  12. 02:09:539 (3,4,5) - move these closer together.
  13. 02:53:133 (1) - end this 1/8 earlier
  14. 02:53:660 (1) - You'd definitely want to end this at the same length as the others. Just add a new one at 02:54:070 -
Good luck. Let me know what you changed or didn't change. The main issue is that you should use 3/4 during some parts.

Also, those Taiko diffs are nice. Sorry I'm not able to get to them
Topic Starter
Avena

Lanturn wrote:

Mod Request from my Queue!

[General]
Somehow I still had your map data from when you were Creamlegit.. you Kyshiro pic thief :P aHUEHUEHUEHUEHUE

Speaking of that, you could probably add your old username (if you want) to the Tags. This is optional since you don't have any ranked maps yet. Nah, keeping that name in my past ^^

Calvin Harris ft. Florence Welch - Sweet Nothing (Priti).osb - You can delete this, since you don't have a Storyboard. k

AIBat
Sushi's Muzukashii:
Kiai #3: Starts on 02:55:477, ends on 03:23:602. The Oni ends on 03:24:070 - as does all of the other difficulties. With this being the only one. I would suggest changing this. changed (amg priti bad mapper touching other people's diffs)

AIBat v3.1 wrote:

Snapping Mayhem
01:05:789 (1) - Unsnapped slider (end). I was changing the SV of that whole kiai and forgot to change these two sliders, hurr
01:06:023 (2) - Unsnapped slider (end). ^

I looked over these, and can safely say they aren't even snapped to 1/6 or anything.. Not sure what your plan was for with them, but they probably need fixing.

Unsnapped inherited (green) sections at:
00:32:985 - snap to 00:32:977 - woops

Might as well fix this as well.

AIBat v3.1 wrote:

Snapping Sushi's Muzukashii
01:46:102 (303) - Unsnapped slider (end). He already explained in Dainesl's Mod.
02:40:477 (456) - Unsnapped slider (end). ^

AIBat v3.1 wrote:

Snapping Sushi's Oni
02:40:477 (122) - Unsnapped slider (end). ^

That should be it. There isn't any issues in your map data and general info.

[BounceBabe's Beginner]
  1. AR4 and OD/HP3? Shouldn't a beginner level be at least 1-2 lower on each category? Also, maybe you might want to make the CS Smaller so the 1/1s don't overlap each other in strange ways. The small gap would be much more readable instead of having the ends touch like they currently do.
  2. 00:19:383 (2) - maybe make this slider start at 00:19:852 - ? the per in whisper sounds more powerful, than where it is.
  3. 00:21:258 (3) - You could easily get away with deleting this note. Why? It seems like a forced clap effort when in this part of the song, you don't actually try to aim for them yourself. Not to mention you have plenty of 1/1s before this part already. So some more 2/1 spacing wouldn't hurt.
  4. 00:40:477 (1) - This note in the corner definitely could be moved. Try moving it up a bit and adjust 00:41:414 (2,3,4) - | http://osu.ppy.sh/ss/1122218 | This is where it is currently.
  5. 00:59:227 (1,1) - For a beginner difficulty, It's probably better to avoid using corner notes like this, especially if its only 2/1 until the next note. Try sticking a circle in the center where the spinner ends, and use the distance snap for an idea of how far you would want to go from the middle. Check out your other spinners in the song and see if you can make them easier when they finish as well. | After testing though, Its honestly better to just delete these notes and start fresh at 01:02:977 (1) - The silent vocal notes are actually quite difficult to hit and time right which makes them odd to play.
  6. 01:44:461 (1) - Also start this spinner 1/2 later. This will give newer players more time to react to it.
  7. 02:27:352 (2) - Try giving this slider a curve. It gives a better directional flow to the upcoming note, and can be used well with the previous slider. Try also placing the (3) on the tail end of the (1) slider? Should be more than enough time for any hit effects to fall off. | http://puu.sh/5r8jg.jpg
  8. 03:01:570 (2,3) - I think a pattern like 02:56:414 (1,2) - would be better. Have the slider start at 03:02:039 - and reverse 1/1 later
  9. 03:07:664 (1,1,2,3) - This spot feels kind of jammed with all the notes tucked in on the right side. It also looks strange seeing reverses happening on the center of the map, while the play is on the outside. Just my opinion though. It'd help with (1) and (3) being placed in the same spot somewhat close together.
Most of this is minor nazi stuff, but some of it should help.

[Seikatu's Medium]
Is there a difference between Standard and Medium? Seikatu's Standard would fit nicely in touch with BounceBabe's Beginner.

The structure of this map is.. somewhat odd, but I'll try to work with it as much as I can. Seems almost random of how you were placing the 1/2s in some spots. I test played this, and it felt really repetitive. I was playing with the delusion that everything was 2 Circles and a Slider or a Slider and 2 Circles.
  1. 00:12:117 (5) - Delete this? I was trying to listen to the rhythm of the music, and this really doesn't fit.
  2. 00:16:102 (5,6,7) - Instead of hiding the (7) under the tail end of a slider, how about swapping the (5) and (6) so it goes Slider Circle Circle, and have the circles stacked. It's much more readable and actually plays pretty well, as Sliders are easier to hit on the start or middle of measures, rather than the clap notes.
  3. 00:26:414 (1,2) - Delete the two, and turn the (1) into 3 1/2 circles or a slider with a 1/2 reverse | Even if you are trying to follow the vocals: 00:27:117 - is a really uncomfortable note to hit, and it probably would be better skipped.
  4. 00:32:977 - to 00:47:977 - Do you have plans on mapping this section? It feels strange having this as the only diff (besides the end of Advanced) to have a big break here.
  5. 01:11:180 (2,3) - try nudging this over to the right a few spots, or maybe try a different approach to these sliders. They.. just bug me..
  6. 01:18:680 (2) - Since the notes begin so close to the start of the slider, how about deleting this note?
  7. 01:31:102 (3,4,5) - Select all three, and move it to x252 y132. Move (6) to x428, y288
  8. 01:38:133 (2,3) - Try moving the (2) to x428 y336, and place the (3) where the previous (8) was. Adjust all other notes to fit. Also try bending the (1) slider a bit more. http://puu.sh/5rh7K.jpg

    rest of the map is fine. good luck
[Advanced]
That Kiai.. might actually be a bit too hard for a 'hard' difficulty, and it really surprised me heh.

  1. Bump up the OD to 6? It fits much better with the difficulty perceived on this map. oki
  2. 00:12:820 (6,2) - Can you adjust the (6) so it doesn't hide half the (2)? Blanket it around the (5) maybe? | http://puu.sh/5rhtG.jpg ok
  3. 00:18:914 (1) - x361 y194 or something close. The distance seems a bit too far and it doesn't really call for a jump. changed
  4. 00:19:383 (3) - Try this: http://puu.sh/5rhHB.jpg From here I started forgetting what I changed ;-;
  5. 00:33:680 (3,4) - Try making a 3/4 reverse here. Start at 00:33:680 - | Reverse at 00:34:031 - | It should end at 00:34:383 - | If you are following the vocals, this is the best option.
  6. 00:35:320 (2,3,4) - do the above here as well. | http://puu.sh/5rhYu.jpg (2 is where the 2 originally was)
  7. 00:42:820 (2,3,4) - ^ works here too
  8. 00:44:930 (2) - delete maybe? If you plan on following the vocals, this might be a strange note to hit.
  9. 01:15:633 (7,9) - blanket the (9) around the Tail of the (7)?
  10. 01:34:383 (5,6) - This could be blanketed better as well, it just looks ugly.
  11. 01:35:320 (7,1,2,3) - Move the (1,2,3) so that the tail end of the (3) ends up where the head of (7) is | http://puu.sh/5riQl.jpg | try altering the slider shapes and such though it make a little more beautiful than what I was showing.
  12. 01:42:117 (4,1) - Firstly, try to blanket the (4) a bit nicer around the (3) | and then it would probably be better to move the (1) further away as this anti jump might easily be mistaken for a 1/2.
  13. 01:47:977 - to 02:10:477 - Try the ideas I had at 00:33:680 on this mod to follow the vocals better. You could make combinations of a 3/4 slider + circle, or even 3 circles.. If you do do this, be sure to put them at distance snap or further, or they'll be misread.
  14. 02:27:586 (8,9) - Combine these into a reverse slider or a triplet? This is the only spot that uses a Circle/Slider to make the 1/4s so it kind of sticks out.

    Overall this map seems a bit hard for a hard. Some of your notes could use a bit of cleaning up and rearranging, but for the most part, its pretty nice.
[Mayhem]
  1. 00:18:914 (6,7) - swap the location of these two? and also move the now (6) just a bit down so it can be seen ahead of time. okie
  2. 00:22:664 (6,1) - 00:26:883 (1,2) - these jumps are a bit scary, people wouldn't really expect this when playing because the red tick used before the start of a measure has a 'break' kind of feeling to it so people would think its a 1/1 space. Vocals can be hard to create jumps for unless its used for consistent notes, or like an epic breakdown part. kk
  3. 00:33:914 (4,5) - For stuff like this, you could probably just delete the (4) as it serves no purpose. Move the 00:34:031 (5) - further away, and turn it into two circles instead of a long slider. This will get people adjusted to the 3/4 gaps you could be using. you are negating everything Charles helped me with, nty
  4. 00:35:789 (5) - start this slider 1/4 later and make it 1/4 shorter. you are negating everything Charles helped me with, nty
  5. 00:46:102 (1,2,3) - How about something like this? perfect spot to create a vocal jump. | http://puu.sh/5rkeX.jpg changed
  6. 00:48:680 (3,4,5,3,4,5) - Try making 3/4 gaps here as well instead of all 1/2. Especially on this vocal heavy part. you are negating everything Charles helped me with, nty
  7. 00:55:945 (1) - move the (1) to the head of the (2) like what you did at 00:57:820 (1,2) -
  8. Skipping kiai sections. y
  9. 01:20:789 (6,3) - how about stacking these? aight mr. nazipants o3o
  10. 01:48:914 (2) - Again, you can delete this :)
  11. 01:50:789 (4,5) - Delete, and then add a note between them no
  12. 02:09:539 (3,4,5) - move these closer together. kk
  13. 02:53:133 (1) - end this 1/8 earlier why? ._.
  14. 02:53:660 (1) - You'd definitely want to end this at the same length as the others. Just add a new one at 02:54:070 - Not really..
Good luck. Let me know what you changed or didn't change. The main issue is that you should use 3/4 during some parts.

Also, those Taiko diffs are nice. Sorry I'm not able to get to them
Datzuke-Oni
Ok check your beatmaps and I found no problems in the 4 levels OSU! Levels 2 and TAIKO Only you'll make a Recommendation

1 - If you have a song by a known artist I recommend you download the music video for that song and Applets to beatmap
Raddy
[Seikatu's Medium]
I agree with Lanturn. Seikatu's Standard sounds more fitting with beginner (unless you want to change beginner to easy)

I'm not going to argue the intentions of this difficulty. Nothing was particularly offbeat, and it wasn't bad at all.


BY THE WAY SWEET NOTHING IS ONE OF MY FAVORITE SONGS OF ALL TIME SO IM SO EXCITED FOR THIS TO GET RANKED.

Anyway:

  1. 00:12:115 (5) - This sounds really awkward, I'd suggest deleting it.
  2. 00:33:000 - to 00:47:000 - Probably should map this section. It's kind of a weird time for a break. However the second break works, because it's the same in all other difficulties, and a break in the exact middle of the song is more fitting.
  3. 01:05:789 - to 01:06:492 (5,6,7) - I think you should add an (8) here, this part of the chorus feels kind of incomplete without a note there.
  4. 01:09:539 - to 01:10:242 (5,6,7) - ^^^^^^^
  5. 01:13:306 - to 01:13:992 (5,6,7) - ^^^^^^^
  6. 02:20:789 - to 02:21:492 (5,6,7) - ^^^^^^^
  7. 02:24:539 - to 02:25:242 (5,6,7) - ^^^^^^^
  8. 02:28:310 - to 02:28:992 (5,6,7) - ^^^^^^^ I think you get the idea



    best of luck :D
Piscis
Hi
mod is poor. I'm sorry :o

[BounceBabe's Beginner]
Is not especially.

[Seikatu's Medium]
Medium=Normal? Why being used slider speed multiplier? I think better, you do not use is good.
With it... more NC!
01:41:883 (4,5) - Swap the two notes, fit the rhythm

[Advanced]
There is no hit sound and very lonely. Add to clap like Seikatu's Medium.
00:53:602 (1,2,3,4,1,2,3,1,2,1,1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - There is no hit sound, and very lonely. is good to add hit sound.
01:46:102 (1) - Add the finish.
01:47:977 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2,1,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9) - Same as 00:53:602.
02:55:594 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,1,1,1,1,1,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6) - ^

[Mayhem]
Hit sound is unfinished :?: I think hit sound is not enough, same as Advanced.

Good luck!!!!!!!!!! 8-)
Topic Starter
Avena
I am currently pausing the progress on this mapset, I am finishing my other two first and then I will go back to this, I also need to rework Mayhem alot so I'd rather have you guys not mod it for now.
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