forum

Avril Lavigne - Rock N Roll

posted
Total Posts
45
Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2013年9月25日 at 21:58:30

Artist: Avril Lavigne
Title: Rock N Roll
Tags: UnitedWesin UWS punk
BPM: 92
Filesize: 5424kb
Play Time: 03:24
Difficulties Available:
  1. Insane (4.96 stars, 642 notes)
  2. Normal (2.93 stars, 203 notes)
  3. UWS's Hard (4.58 stars, 366 notes)
Download: Avril Lavigne - Rock N Roll
Information: Scores/Beatmap Listing
---------------
Oh yes finally
I've got the enthusiasm to show that I'm a loyal Avril fan!
Let'en know that we're still Rock N Roll!
Normal and Insane finished by myself
Hard finished by UnitedWesin, thx~
changelog&thanks
edit: 8th SEP. thanks to -Bakari- and Aldwych
edit: 15th SEP. thanks to Mei, EnixYuki andP A N
edit: 20th SEP. thanks to LKs and Rakuen
edit: 25th SEP. thanks to Scorpiour
and thx to dkun
laport
Please finish! Perfect 100%
Kareov
:o
riffy
Hell yeah! Totally supporting this map!

[General]
  1. Consider adding UWS to tags. (I'm a lazy person so I'd type UWS instead of UnitedWeSin :P) Also, adding punk to tags would be a good idea because genre of the song is punk pop. C'mon, add more tags, help us to find this awesome map faster! ♥
  2. Hey, UWS, your kiai #4 starts ONE, just ONE ms earlier than the sami kiai on others diffs. :< Consider starting it on 02:53:595 to kep consistency!
  3. Disable the widescreen support! The osu file clearly says that this toggler is for SB ONLY.
[Normal]
  1. Since it's the easiest diff you could reduce diff settings a bit. You know, beginners would like to play this song, too! However, AR 5 is too hard for them!
    tl;dr: you could be a bit more beginner-friendly
  2. 00:34:519 (1) - holding that slider for so long is really boring for average players. And new players are unable to read the repeats because slider is too short for them. try to break it into two sliders.
    NoteL it may rquire reducing the OD. But trust me, it will make your map a bit more challenging and interesting!
  3. 01:56:366 (3,1) - i know, you probably hate nazi suggestions, but seriously, if you fix this blanket you get a PERFECT diff. I'd really be happy if you fix it! :)
  4. 03:22:942 (1,2,3) - I'd finish the diff with a spinner because these objects are kinda sudden here and they'll probably surprise players. (this is the easiest diff, remember :<)

    Awesome diff! I really like it!
[UWS's Hard]
  1. This is the Hard diff, HP Drain 6 wouldn't hurt too much! use it to make gameplay a bit more enjoyable!
  2. 00:15:605 (6,1) - this is still a [Hard] diff, 1/4 jumps are playable on a low BPM, but this one is TOO big! :< Try to reduce the DS here a bit to make this diff more playable.
    Note: seriously, bbe careful with such jumps! They fit, but they're too insane! :< Same applies for almost every similar pattern :<
  3. 00:32:236 (3) - to be honest, I feel like this slider is off vocals and music. Try to finish it on 00:32:562 - and you'll hear what i'm talking about. Don't believe me? Check it out with 25% playback rate, the beat on 00:32:562 - is clearly audible!
  4. 00:33:540 (6,1) - nazi - you wanted to make a blanket slider-here, didn't you? :P Anyway, change it if you feel like doing it! it's not a big deal
  5. 01:17:236 (1) - man, I miss your awesome 1/4 patterns here. Usually, you map 1/4 parts here with some awesome rhythm, why did you place just one long slider here? :<
  6. 01:19:192 (3) - not sure about this one, but I feel like you should replace this slider with a circle on 01:19:192 - and an 1/4 slider on 01:19:519 - to follow vocals better. Try this in action and you'll hear this!
  7. 02:09:410 (2,3,4,5) - love this pattern. It flows so cool and looks perfect.
  8. 02:21:475 - 02:26:692 - 02:29:301 - I feel kinda sad about these beats. You totally ignore them and yet you map 1/4s right after this slider :<

    Great as always. Except a few little things and these 1/4 jumps. Try to get more opinions on them, but I think that all you have to do is just reducing the DS on them a bit. :>
[Inasne]
  1. I'd consider using OD 8 because this diff is meant to be really, really hard. However, it's totally up to you.
  2. 00:14:790 (5,6,7) - nice usage of 1/8 beats! It's overmapped, fits with music and totally playable!
  3. 00:23:432 (7,1) - feels just like 1/4 pattern, got 100 here like three times because it looks too much like 1/4 beat. Try to keep the DS here more consistent.
    Note: 00:28:649 (8,1) - same happens to such patterns and so on. I'd really like to see consistent spacing here.
  4. 02:26:366 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - that was crazy. Really crazy. It doesn't sound like 1/8 stream at all, imo. However, try to get more opinions on that.

    Pretty nice. I'd love this diff, but that stream bugs me so much.
Great mapset!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck! Have a star! ~

Edit: sorry, totally forgot to shoot the star! Here're two more :3/
Kareov
WHAT THE FUCK YOU FOUND UWS FOR YOUR BEATMAP
Topic Starter
Zero__wind

-Bakari- wrote:

Hell yeah! Totally supporting this map!

[General]
  1. Consider adding UWS to tags. (I'm a lazy person so I'd type UWS instead of UnitedWeSin :P) Also, adding punk to tags would be a good idea because genre of the song is punk pop. C'mon, add more tags, help us to find this awesome map faster! ♥ k
  2. Hey, UWS, your kiai #4 starts ONE, just ONE ms earlier than the sami kiai on others diffs. :< Consider starting it on 02:53:595 to kep consistency! I fixed the kiai in the 2 diffs of mine cause it's actually mine "unsnapped" resulted from the editor bug
  3. Disable the widescreen support! The osu file clearly says that this toggler is for SB ONLY. currently waiting for a lyric SB so I ticked this one inb4 =.= lol
[Normal]
  1. Since it's the easiest diff you could reduce diff settings a bit. You know, beginners would like to play this song, too! However, AR 5 is too hard for them!
    tl;dr: you could be a bit more beginner-friendly did AR4
  2. 00:34:519 (1) - holding that slider for so long is really boring for average players. And new players are unable to read the repeats because slider is too short for them. try to break it into two sliders.
    NoteL it may rquire reducing the OD. But trust me, it will make your map a bit more challenging and interesting! splited
  3. 01:56:366 (3,1) - i know, you probably hate nazi suggestions, but seriously, if you fix this blanket you get a PERFECT diff. I'd really be happy if you fix it! :) did so, I'm still willing to draw more delicious sliders
  4. 03:22:942 (1,2,3) - I'd finish the diff with a spinner because these objects are kinda sudden here and they'll probably surprise players. (this is the easiest diff, remember :<) no change for this one. I think the rhythm arrangement is pretty consistent and acceptable as it currently is

    Awesome diff! I really like it!

[Inasne]
  1. I'd consider using OD 8 because this diff is meant to be really, really hard. However, it's totally up to you. will need more opinion lol maybe I'd be "angry" again
  2. 00:14:790 (5,6,7) - nice usage of 1/8 beats! It's overmapped, fits with music and totally playable! ^_^
  3. 00:23:432 (7,1) - feels just like 1/4 pattern, got 100 here like three times because it looks too much like 1/4 beat. Try to keep the DS here more consistent. k I did it with 2.0 to avoid some overlap and enable some stacking pattern but well, it's ok to live without
    Note: 00:28:649 (8,1) - same happens to such patterns and so on. I'd really like to see consistent spacing here. yes I know that, fixed all by myself
  4. 02:26:366 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - that was crazy. Really crazy. It doesn't sound like 1/8 stream at all, imo. However, try to get more opinions on that. understandable, even ambiguous for my self. I threw this cause I don't know how to handle this ppint =.= will need more opinions

    Pretty nice. I'd love this diff, but that stream bugs me so much.
Great mapset!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck! Have a star! ~

Edit: sorry, totally forgot to shoot the star! Here're two more :3/
0.0 omg thx for the surprise~
riffy

Zero__wind wrote:

understandable, even ambiguous for my self. I threw this cause I don't know how to handle this ppint =.= will need more opinions Yeah, I've had a hard trying to create a better pattern here, too. In the end, I've got an idea. try to place a spinner from 02:26:366 - and 'till 02:27:345 - it's totally playable and rankable even with OD8, so it shouldn't be a problem. Yeah, it is something different from your regular pattern but I can't see any better pattern here. / 1/2 slider with a repeat on 02:26:366 works too, but it gives some bad flow here, imo. Anyway, it's your map and your pattern. So, it's up to you!

0.0 omg thx for the surprise~hope that was a nice surprise, haha :)
If you need any help or mod or suggestion or ANYTHING contact me and I'll see what can i do for you! :>

Hope to see this map ranked soon!
Aldwych
Plop, M4M request.

[Normal]

Ctrl + shift + A : you will some warnings, i don't know if some of them made this unrankable, it's up to you. ;)

- 00:32:236 : Imo i don't like how looks this slider. Prefer a curve slider like you did evrywhere.
- 00:48:866 : Ok, you use a 1/2 slider before and now two circles, why?
- 00:49:848 : About this section, how about => Circle 2 (296;44), slider 3 (288;92) + finish it at the same place as the yellow circle n°1? (Do not hesitate to move it too).
- 01:06:801 : Select all (this and the next slider) and up to (248;288).
- 01:08:105 : This spinner and the break part after is so strange. Maybe there's a solution about it maybe not.
- 01:31:258 : I don't like this slider, maybe withdraw it and put a circle at 01:31:584.
- 01:46:258 : How about moving to (448;76) and the next to (488;148)?
- 01:47:236 : I prefer to see this spinner start at 01:47:236 imo.
- 01:51:475 : Same this said before at 00:48:866.
- 02:18:540 : Lelz, 13 secs of breaking time, i think it's too much.

[UWS'Hard]


- 00:45:932 : I don't really like 1 combo / 1 note. :<
- 01:02:236 : I suggest you to finish the slider on 1/2 tick and delete the next circle (about the lyrics).
- 01:08:105 : 1 note / 1 combo. (I won't say the nexts, you know where they are and what to do).
- 02:57:181 : Star pattern?

Nice diff.

[Insayne]

- 00:20:986 : Put its as the same position as the previous slider. (I won't say for the others you do or not, it's up to you)
- 01:10:551 : It's normal the diffent positions? If yes then down the green slider to 32;236.
- 01:23:432 : Add circle?
- 02:25:062 : Ctrl + G?
- 02:30:276 : Unswag slider! :< I know you can do something nicer.


That's all i can say, i'm jalous of the song, i love it! Same thins as -Bakari- Gl for rank and hope it could be fast! :D
yanlu
Rock & Roll!!
Mei
hi for m4m做到一半才想起来看quene结果不符要求。。不过还是做了一半了索性就做完发出来了,学到了很多;w;
this is a new modder...so if you have any different idea please point it out and it helped me improve;w;




Insane


* 00:12:019 (5) - 这个滑条或者前一个note是不是nc一下,因为歌词断句的感觉

* 00:20:986 (8,1) - 这个不知道是不是要stack,如果是的话没叠好



* 01:10:062 (5,6,1) - 这个地方我觉得还是stack起来比较好看,打的时候觉得怪怪的

* 01:35:497 (4,5,6,7) - 这四个用ds把距离做相等的话会不会好些

* 01:42:345 (2) - 这个我觉得可以做个跳,ds不用这么小

* 01:44:953 (2) - 同理

* 02:24:410 (4,6) - 其中一个还是ctrl+g吧,虽然我打的时候貌似没问题但是感觉应该不太好._.

* 02:26:366 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 中间的nc误导了我多打一个note,nc那里ds变得不太好我觉得吧


* 02:29:627 (1,2,3,4) - 我个人喜欢这样的


UWS'Hard

* 02:25:062 (3,4,5) - i prefer this

nice diff


Normal

[*] 00:24:084 (4) - 摆成这样有点包的感觉

啊不会做了。。不太会看nmez这些._.
好图☆~~
UnitedWeSin
Sorry I took so long.
Bakari

-Bakari- wrote:

[UWS's Hard]
  1. This is the Hard diff, HP Drain 6 wouldn't hurt too much! use it to make gameplay a bit more enjoyable!
    I think I prefer 5 in this spread and because note density isn't exactly high.
  2. 00:15:605 (6,1) - this is still a [Hard] diff, 1/4 jumps are playable on a low BPM, but this one is TOO big! :< Try to reduce the DS here a bit to make this diff more playable.
    Note: seriously, bbe careful with such jumps! They fit, but they're too insane! :< Same applies for almost every similar pattern :<
    I tried to make a few better ;________________;
  3. 00:32:236 (3) - to be honest, I feel like this slider is off vocals and music. Try to finish it on 00:32:562 - and you'll hear what i'm talking about. Don't believe me? Check it out with 25% playback rate, the beat on 00:32:562 - is clearly audible!
    Hm I'd like to keep this length because I feel it's fitting with the vocal hold. I think it makes the section more interesting than two 1/2 sliders. I use this slider multiple times in the section.
  4. 00:33:540 (6,1) - nazi - you wanted to make a blanket slider-here, didn't you? :P Anyway, change it if you feel like doing it! it's not a big deal
    Blanket wasn't really intended here, I'll keep for now. :P
  5. 01:17:236 (1) - man, I miss your awesome 1/4 patterns here. Usually, you map 1/4 parts here with some awesome rhythm, why did you place just one long slider here? :<
    I will consider some other things here, but I felt a 1/4 slider pattern was too much right after the break. :<
  6. 01:19:192 (3) - not sure about this one, but I feel like you should replace this slider with a circle on 01:19:192 - and an 1/4 slider on 01:19:519 - to follow vocals better. Try this in action and you'll hear this!
    This rhythm seems to fit fine for me. It's all about rhythm consistency here, and a 1/4 slider doesn't feel great here imo.
  7. 02:09:410 (2,3,4,5) - love this pattern. It flows so cool and looks perfect.
    <3
  8. 02:21:475 - 02:26:692 - 02:29:301 - I feel kinda sad about these beats. You totally ignore them and yet you map 1/4s right after this slider :<
    Just that the sliders are following the hold in the guitar. :(

    Great as always. Except a few little things and these 1/4 jumps. Try to get more opinions on them, but I think that all you have to do is just reducing the DS on them a bit. :>kk :3

Thank you Bakari! <3

Aldwych

Aldwych wrote:

[UWS'Hard]


- 00:45:932 : I don't really like 1 combo / 1 note. :<
It's personal preference

- 01:02:236 : I suggest you to finish the slider on 1/2 tick and delete the next circle (about the lyrics).
That's a good suggestion. I'm kind of following the percussion here though, I'm going to sit on this suggestions.

- 01:08:105 : 1 note / 1 combo. (I won't say the nexts, you know where they are and what to do).

- 02:57:181 : Star pattern?
Seems to be hexagon already. O:

Nice diff.
Thanks!

Thanks for modding Aldywych!

Mei

Mei wrote:

UWS'Hard

* 02:25:062 (3,4,5) - i prefer this

Nice suggestion, I changed a bit different though because I feel like I need to hold on the 4.

Thanks for modding Mei!

I'll post diff later. Sorry ;_;
eniyan
Hi :)
from my queue :D

[Normal]

  1. At first as an introduction... in Normal,i think that you should avoid the act to change Slider Velocity by changing BPM.
  1. I think that it do not have any problem about placement and the timing. :)
[UWS's Hard]

  1. The point that you should fix was not found. I feel that it is a splendid beatmap. :oops:
[Insane]

  1. At first as an introduction... i felt that it was very difficult.
    However,it is not good one that I play too much.And i think that there is the person who can clear this degree of difficulty.
    So I think to do modding on a premise that there is the person who can clear.
  1. 00:25:877 (4,5,6,7,8,1,2,3,4) - i feel sense of incongruity to drift.
    i feel sense of incongruity in (8)→(1) in particular
    i suggest that I change (3) into (1),(1) into (2),(2) into (3)
    If you feel that distance is far, and you are serious,it is good to change (4) placement :)

  1. 00:26:692 (2) - Ctrl+g
  1. 00:56:366 (4,5) - i suggest that I reverse 5 to 4

  1. 02:25:062 (6) - Ctrl+g


I hope that this beatmap does ranked. :)
P A N
hi hi :3 m4m with http://osu.ppy.sh/s/112938

[Insane]

00:44:627 (1) - add finish with drum sound?
00:57:345 (3) - this note is hiding me :(
02:25:062 (6) - ctrl+g this would be fine, its trick me
03:22:290 (5) - please NC this if possible, I almost pass but i fail because it doesn't have NC XD

[UWS's Hard]

01:10:877 - this is hard diff so.. please continue make this part like other part, I still want to play more on this part, don't need a break >O
00:26:366 (1) / 01:39:410 (1) - suggestion to add finish with drum sound

[Normal]

i hope this will not annoying you but almost all is blanket suggestion
00:25:062 (5) - move second point to 192|316 for better blanket and add drum finish on tail? you do like this on Insane diff
00:34:519 (1) - move second point to 330|350 for better blanket.
00:35:986 (2) - move third point to 508|248
00:36:801 (1) / 01:39:410 (1) - drum finish?
00:51:149 (4) - move second point 1 grid up
01:29:301 (2) - what about this pattern
01:45:279 (2) - move red point to 344|172 and move second point to 344|216 for better blanket
01:57:671 (1) - move red point to 336|172
02:35:497 (1) - move red point to 424|120 and move second point to 400|72
02:49:681 (3) - move center to 332|216 and move tail to 332|252

nice map good luck :3
UnitedWeSin
EnixYuki

EnixYuki wrote:

from my queue :D
[UWS's Hard]

  1. The point that you should fix was not found. I feel that it is a splendid beatmap. :oops:
    Thanks :3

PAN

P A N wrote:

[UWS's Hard]

01:10:877 - this is hard diff so.. please continue make this part like other part, I still want to play more on this part, don't need a break >O
Well I've been yelled at for not mapping breaks. >< This time I decided to use one.

00:26:366 (1) / 01:39:410 (1) - suggestion to add finish with drum sound
Nice, I added them all over. :3

Thanks for modding everyone! :>
http://puu.sh/4rIdw.osu
Topic Starter
Zero__wind
@Aldwych : fixed some notes' spacing in Normal, the stuffs in Insane I don't feel like to change sorry
@Mei : 谢谢mod Insane调了等距 stack就是那样的不用改 其他的没怎么改 串子我再考虑下 可能会删掉 Normal的不想把移动轨迹弄那么弯
EnixYuki
Hi :)
from my queue :D

[Normal]

  1. At first as an introduction... in Normal,i think that you should avoid the act to change Slider Velocity by changing BPM.
  1. I think that it do not have any problem about placement and the timing. :) fixed, though in fact they don't bother the map
[Insane]

  1. At first as an introduction... i felt that it was very difficult.
    However,it is not good one that I play too much.And i think that there is the person who can clear this degree of difficulty.
    So I think to do modding on a premise that there is the person who can clear.
  1. 00:25:877 (4,5,6,7,8,1,2,3,4) - i feel sense of incongruity to drift.
    i feel sense of incongruity in (8)→(1) in particular
    i suggest that I change (3) into (1),(1) into (2),(2) into (3)
    If you feel that distance is far, and you are serious,it is good to change (4) placement :) not really feel like to change, my currentl flow is just simply like drawing an opposite "3"
  1. 00:26:692 (2) - Ctrl+g no the current direction leads better to the next slider
  1. 00:56:366 (4,5) - i suggest that I reverse 5 to 4 as 4 5 6 is a smooth part in the music, I don't get the meaning to emphasize 6 with a jump like this
  1. 02:25:062 (6) - Ctrl+g I think this is something either is ok, although many modders pointed out this one, I think it currently leads to 7 better
I hope that this beatmap does ranked. :)
thx for your mod~
Topic Starter
Zero__wind
P A N
hi hi :3 m4m with http://osu.ppy.sh/s/112938 thx, will do it later

[Insane]

00:44:627 (1) - add finish with drum sound? nice idea
00:57:345 (3) - this note is hiding me :( ;w; small hiding trcik~bu I think the oval flow is nice~
02:25:062 (6) - ctrl+g this would be fine, its trick me yes many modders said so but I really don't feel like a change here, I think either is ok and it currently leads to 7 better as I suppose
03:22:290 (5) - please NC this if possible, I almost pass but i fail because it doesn't have NC XD nice catch~

[Normal]

i hope this will not annoying you but almost all is blanket suggestion no I must say I need some nazi mod like this
00:25:062 (5) - move second point to 192|316 for better blanket and add drum finish on tail? you do like this on Insane diff yes fixed the hitsounds at all the paticular points
00:34:519 (1) - move second point to 330|350 for better blanket.
00:35:986 (2) - move third point to 508|248
00:36:801 (1) / 01:39:410 (1) - drum finish?
00:51:149 (4) - move second point 1 grid up
01:29:301 (2) - what about this pattern
01:45:279 (2) - move red point to 344|172 and move second point to 344|216 for better blanket
01:57:671 (1) - move red point to 336|172
02:35:497 (1) - move red point to 424|120 and move second point to 400|72
02:49:681 (3) - move center to 332|216 and move tail to 332|252
all fixed~
nice map good luck :3
thx for your mod~
OH No! Why did I replied in 2 different posts by accident =.=

all diffs updated
LKs
hi

[general]

Inconsistency in Tags:
- [Insane] : UnitedWesin UWS punk
- [Normal] : UnitedWesin UWS punk
- [UWS's Hard] : UnitedWesin

offest +2~+4

[Insane]

00:08:758 (3) - 我会在这里用直slider
00:26:692 (2) - 这样flow不太舒服 还是ctrl+g
00:29:301 (2) - 这overlap感觉有点微妙 不如http://puu.sh/4tyts.jpg
00:30:932 (7) - 建议做成直的 感觉弯的太多了
00:32:888 (5) - http://puu.sh/4tyEB.jpg 其实不是要换 但我觉得5那个弧度和8blanket好
00:38:105 (4,5,6) - 弯的太多 我简直开始怀疑你的取♂向
01:11:855 (3,4) - 感觉你需要再考虑一下这个slider的位置
01:30:116 (4,5,6,7) -

感觉没太多可提的 就是几个细节梗还需要推敲一下 音效ok 以及直和弯的比例

[UWS' hard]

diff is fine, nothing to pick up, gl

[Normal]

00:55:062 (1) - blanket得不太好
01:00:932 (2) - 以及这种弧度


感觉你被我坑了 这种图实在没啥好mod的 大提升不太可能有 只能多修细节吧 nor里的多注意03:01:420 (1) - 这种slider的形状
Topic Starter
Zero__wind

LKs wrote:

hi

[general]

Inconsistency in Tags:
- [Insane] : UnitedWesin UWS punk
- [Normal] : UnitedWesin UWS punk
- [UWS's Hard] : UnitedWesin
fixed
offest +2~+4

[Insane]

00:08:758 (3) - 我会在这里用直slider 嗯重新整理了一下短slider的形状
00:26:692 (2) - 这样flow不太舒服 还是ctrl+g 这个我觉得很好 反过来的话到3不太顺
00:29:301 (2) - 这overlap感觉有点微妙 不如http://puu.sh/4tyts.jpg fixed
00:30:932 (7) - 建议做成直的 感觉弯的太多了
00:32:888 (5) - http://puu.sh/4tyEB.jpg 其实不是要换 但我觉得5那个弧度和8blanket好 嗯好
00:38:105 (4,5,6) - 弯的太多 我简直开始怀疑你的取♂向
01:11:855 (3,4) - 感觉你需要再考虑一下这个slider的位置 再想想
01:30:116 (4,5,6,7) -

感觉没太多可提的 就是几个细节梗还需要推敲一下 音效ok 以及直和弯的比例

[UWS' hard]

diff is fine, nothing to pick up, gl

[Normal]

00:55:062 (1) - blanket得不太好 美死早
01:00:932 (2) - 以及这种弧度 修了下


感觉你被我坑了 这种图实在没啥好mod的 大提升不太可能有 只能多修细节吧 nor里的多注意03:01:420 (1) - 这种slider的形状
着实被坑了啊啊啊啊啊啊啊啊啊啊啊啊啊
thx for your mod
Rakuen
M4M request from your queue

My map: AZU feat. SEAMO - Jikan yo Tomare (TV Size)

[General]
Nicely mapped!
Just some small mods

02:41:203 - Continue starts here
02:42:182 - Feels Preview point suits here cuz it's like more KIAI! :)
02:52:616 - KIAI off postpone to here 02:53:268 -
03:04:029 - Make something like that here too

[Normal]
00:05:497 (1,2) - Make them to slider like 01:18:540 (1) -
02:31:584 - Can try 0.9x SV if you want to

[UWS's Hard]
00:44:627 (1,2,3,4,1) - Move this to a little right

[Insane]
AR: -1 太快不好看,而且这个图不是很rock
Avril Lavinge的歌都属于中等,R&B那一种的
00:48:703 - Add whistle
00:49:029 (3) - ^
01:03:051 (2) - Notes like this and 01:03:377 (4) - can add whistle for better gameplay cuz it's extra beat
01:04:355 (2) - This and 01:04:682 - ^

Try to add some more whistle because there are some whistles inside already :)
UnitedWeSin
Thanks LKs ^_^

@Rakuen
Alright I'll reduce the spacing a bit.

Thanks for modding!
http://puu.sh/4vKsM.osu
Scorpiour
irc modded with mapper, fix some patterns in Insane.

Bubbled~~!!


mod log
01:03 *Zero__wind pokes Sco
01:03 *Zero__wind is listening to [http://osu.ppy.sh/b/297853 Avril Lavigne - Rock N Roll]
01:03 Zero__wind: 已归宅
01:03 Scorpiour: 等我10分钟
01:03 Zero__wind: 嗯
01:15 Scorpiour: 搞定了
01:16 Scorpiour: 那么我们开始吧
01:16 Zero__wind: 嗯
01:16 Zero__wind: ok
01:17 Scorpiour: 从Insane开始
01:18 Scorpiour: 00:19:192 (3) - 这东西Ctrl+r一下感觉如何?
01:18 Zero__wind: en
01:18 Scorpiour: 说错了,Ctrl+g
01:18 Scorpiour: 首尾颠倒,不是ctrl+r。。
01:18 Zero__wind: =。=
01:18 Scorpiour: 习惯性的按了ctrl+r
01:19 Zero__wind: 感觉不太舒服
01:19 Scorpiour: 前面那个弯的方向
01:19 Scorpiour: 上去之后感觉应该是从左面下来而不是右面
01:19 Zero__wind: 因为如果倒过来的话 3 到3 到6感觉有点奇怪
01:19 Zero__wind: 3到4 *
01:20 Scorpiour: 4和5放到7的那里?
01:21 Zero__wind: =。= 感觉不太必要折腾 如果真觉得是因为00:18:866 (2) - 的话 我可以直接改这个
01:21 Zero__wind: 不过我觉得完全没关系的
01:21 Scorpiour: 是因为这个
01:21 Zero__wind: 这种短滑条
01:22 Scorpiour: 看前面7->1的话,我会倾向于把2改成向右侧
01:22 Scorpiour: 就是做成直线的
01:22 Scorpiour: 这样看起来至少舒服多了
01:22 Zero__wind: 嗯行
01:22 Zero__wind: 就是让2指着1呗
01:22 Scorpiour: 恩
01:23 Scorpiour: 把flow绕起来
01:23 Scorpiour: 00:36:801 (1) - 这里有没有可能做成2个note?首位的强度相当感觉note会打击感更好
01:24 Zero__wind: 这里放slider主要是想从前面的对跳里面出来
01:24 Zero__wind: 改成2 circle的话就必须很大间距 不然误导性很强
01:24 Zero__wind: 但是大间距就不好放
01:25 Scorpiour: 我有个方案
01:25 Zero__wind: 嗯
01:26 Scorpiour: http://puu.sh/4zQvB.jpg
01:26 Scorpiour: 把3拉直也可以
01:27 Zero__wind: 我感受一下
01:28 Scorpiour: 恩
01:30 Zero__wind: 改成了和前一半的一样的 2个1/4 slider
01:31 Scorpiour: 似乎也可以
01:31 Zero__wind: flow和你那个截图差不多
01:31 Scorpiour: 恩
01:31 Zero__wind: 2在左下那个空的部分
01:31 Scorpiour: 恩
01:33 Scorpiour: 02:12:671 (5) - 弧度有些大了不太好看
01:34 Zero__wind: ok
01:35 Scorpiour: 02:25:062 (6) - 为啥突然变向了呢?
01:35 Scorpiour: 很误导啊……
01:36 Zero__wind: 这个真的有这么怪么……怎么感觉有一半儿的modder都让我反过来=。=
01:36 Zero__wind: 可是我做的时候就是顺着摆的啊……
01:36 Scorpiour: 可是这个真的很难受
01:36 Scorpiour: 你想象一下啊
01:36 Scorpiour: 你左右左右摇摆的时候,突然让你变成左右左左
01:36 Scorpiour: 你不难受吗
01:36 Zero__wind: 突然变得不跳了的关系?
01:36 Scorpiour: 恩
01:36 Scorpiour: 距离和方向都变了
01:37 Zero__wind: 那我把6顺着方向往左上挪一些可以么
01:37 Zero__wind: 我不想把它调过来
01:38 Scorpiour: 方向还是不对
01:38 Scorpiour: 就像我说的……突然变顺拐了……
01:39 Zero__wind: 我后面的都是按照这个方向摆的=。=6如果反向的话……我觉得到7很不爽
01:40 Scorpiour: 为什么呢?
01:40 Scorpiour: 十字跳也很常见啊…………
01:40 Zero__wind: 是么=。=
01:40 Zero__wind: http://puu.sh/4zQUg.jpg
01:41 Zero__wind: 这样不行么
01:41 Zero__wind: 我觉得打起来和把6转向没什么区别
01:41 Scorpiour: 我只能告诉你这样真的很不舒服,但是怎么决定是你自己的事
01:42 Zero__wind: 哦哦 我也只是问问我这个修改方案好不好……
01:43 Scorpiour: 03:19:682 (1) - 弧度歪了
01:43 Scorpiour: 你的这个修改方案比之前稍微好一点,但是依然不好
01:43 Scorpiour: 因为没有解决掉根本的问题
01:44 Zero__wind: 其实根本问题是什么……
01:45 Scorpiour: 我前面说的,顺拐
01:45 Scorpiour: 左右左右对跳变成左右右左
01:45 Zero__wind: 哦那无所谓 我就按我刚才截图的那么改了
01:46 Zero__wind: 说实话我对那种一直来回来去的东西不感冒
01:46 Scorpiour: 然后最后一个,slider歪了
01:46 Zero__wind: 03:19:682 (1) - 这个是么
01:46 Scorpiour: 反正是你的图,被黑也是你自己的事
01:46 Zero__wind: 我改了
01:46 Scorpiour: 对
01:46 Scorpiour: Hard是gd啊
01:46 Zero__wind: 嗯
01:46 Scorpiour: 先看normal好了
01:47 Zero__wind: 行
01:49 Scorpiour: 00:12:997 (3) - 有个节奏错位
01:50 Scorpiour: 后面还有不过normal里就随意了
01:50 Zero__wind: 我也觉得这个关系不太大……
01:50 Zero__wind: 你是指重音在滑条尾的意思吧
01:50 Scorpiour: 对
01:51 Scorpiour: 特别是非折返的滑条尾
01:51 Zero__wind: 嘛 我只是出于增加一些节奏组合的考虑
01:51 Scorpiour: 所以我说随意了
01:52 Zero__wind: 嗯
01:57 Scorpiour: 更新去吧
Oyatsu
3 bubbled map!! @@
dkun
let's do this.
jonathanlfj
Congrats~
dkun is gonna be on fire again someone stop him xD
2211178
前排撒花~
UnitedWeSin
Nice :D
Gratz!
mancuso_JM_
English songs! :D
Grats!
Kinomi
零风哥哥又rank
show more
Please sign in to reply.

New reply