All using a vertical resolution would do is deny oneself a part of a map's unique experience. Any competitive advantage would be trivial at most, and an at least noticeable disadvantage would be likely as one would be using an odd resolution they're not used to.
i am very gay wrote:ok but whats stopping someone from having their monitor set to vertical for maps that use
quila wrote:On horizontal ratios, an object that's partially off-screen on the top or bottom side of the screen will be in the same position relative to the edge of the screen on every ratio, as explained above.
i am very gay wrote:how would this interact with different aspect ratios inluding horizontal and landscape ones though
You're likely thinking of maps where sliders are going off-screen for no reason. That's not what this proposal is about. This is about intentional uses. One popular example is the winning entry of the 2016 aspire contest, which at the very end includes some triples that are partially off-screen. This usage was well-received by players even back then because it contributed to their experience in a positive way.
- Mahiro - wrote:Players just are too entitled to wanting to have fun with maps that they even criticise maps for having off-screen sliders
Another example is one of my own maps, which has a section with sliders starting partially off-screen on the bottom side for reasons of expression. Though this is necessarily a less-known example - examples are hard to find since this is unrankable - it was well-received by players too. This example is another which indicates that there are ways of using partially off-screen objects which players like and which better their experience of a map.