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Jin - Yuukei Yesterday

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Topic Starter
luxoDeh
updated :3 (Akareh, now the rhythms are better! :) )
Atrue
Hello~
From my modding queue Sorry for my late mod!!



Here are something you can either choose to fix or not to fix cause I prefer to do this. Here are some suggestions. And here is some issue to fix I think.
[General]
Somethings to fix I think.
[Easy]
00:05:458 (4) - NOT on drum! And you even added a finish on it..
00:45:458 (3) -
Is it good to set such a large blank without any objects between 4 white ticks?
And too many spinners? Maybe..


[Teru's Normal ]
So many unsnapped objects in AImod!!
00:04:438 (2) - The slider here beats really not suitable ..
00:06:710 (4,1) - Flow is not good.
00:08:187 (2) - Why you stopped using blue tick and turn to follow drum?
00:07:958 - Add a note
00:08:867 - Add a note
00:09:664 (2,3) - Two objects in 1/4 is really not suitable for normal. Maybe unrankable
00:13:641 (3,4) - Flow not good.
00:22:732 (2,1) - ^
00:23:641 (1) - I really don't like this slider......
00:28:868 (3) - Make a better blanket
00:28:868 (3) - Add a note.
00:35:914 (4) - Make a better blanket
00:50:005 (2,1) - Flow is not good
00:53:072 - Is it good to set such a large blank without any objects between 4 white ticks?
01:01:823 (1,2,3) - parallel?
01:05:459 (1) - Vocal stresses the tail of the slider..= =
02:06:140 - Another big blank..
02:43:641 (1,2,3) - ...parallel?
02:47:277 (1) - Vocal stresses the tail of the slider..= =
And this part is totally same with the part before it!
03:06:368 (3) - No finish here
And the diff's ending is not same with Hard and Insane


[Hard]
00:08:413 - Add a note?
00:33:867 (3) - the jump between 2&3 is really abrupt
00:35:913 (4,1) - Though the blanket is good I have to say that the flow here is not good
01:02:390 - Maybe in this way?01:30:458 - Break a little long...Start here?
01:36:367 (1,2,3) - Beats not suitable for the atmosphere here. MaybeAnd hitsound is too heavy I think.Or you can just using it on the first reverse slider and change hitsound on next objects.
01:40:231 (2) - Move to 01:40:345 -
01:57:958 (6,7) - Flow is not good.
02:00:913 (1,2) - Jump is too big..
02:11:367 (2,3) - Flow is not good..
02:13:186 (2,3) - ^
02:17:163 (3) - 02:22:276 (2,3) - 1/2 is not suitable here. Try to make it 3/4 or 1/4 as you used..
02:38:186 (1,2) - Cause you used 3/4 on this type of design, 1/2 sliders here will be confusing.
02:41:822 - The tail of the slider coverd the vocal's stress. Shorten the slider here and add a note here will be a good choice.
02:44:095 (3) - At least make it a 1/4 slider to cover the lyric 'DA' here.
02:45:458 (1,2) - Same as 02:38:186 (1,2)
02:56:822 (2,3) - Flow issue.
03:27:276 (1,2) - Not pretty and flow is not so good.
03:29:095 (1,2) - ^
03:36:367 (1) - The ending of the spinner is not the same with Insane..


[Akareh's Insane]
Umm..Maybe if you don't want to use jump ,open distance snap will be better?
The Using of space is not enough..Some kiai should have more jumps in them..But it is not unrankable just will make it more interesting.
And what's this on my computer on artist, tltle and tags?00:04:095 (5,6) - Stack on the next slider?
00:20:572 - Maybe a note here?Just suggestion.
00:21:140 (8) - I don't know why here is a little jump..Or you can just stack it on the next slider?
00:33:867 (5,6,7) - I don't think this is a good flow.
00:35:458 (2) - Vocal is on the reverse point of the slider..
00:44:095 (3) - Make the slider 1/2 may more suitable for the vocal
00:48:640 (2,1) - Stack is better? Just suggestion.
00:51:367 (3,4) - If only 1/4 between the 2 slider maybe the flow is hard to follow I think.
00:55:004 (2) - Make it a reverse slider? Cause 00:58:640 (4) - you used reverse. Even the vocal is not totally the same, but is really similar I think.
01:01:595 (8,1) - No stack here will be more suitable for the music.
01:12:731 (2) - Here you use stack I don't agree..And flow here is not so good.If the lyric is the same 'DADADADA' I can find your reason, but the beats and music is obviously not suitable for stack.

01:15:004 (2,3) - Pay attention to the flow here..
01:20:913 (5) - Overmap I think. Also here01:01:367 (7) -
01:30:458 - Break is too long..And you can start here.
01:55:686 (4,5) - Pay attention to flow here..
02:32:049 (4,5) - Flow not so good.
02:38:981 (4,5) - ^
02:54:322 (1,2) - ^
02:56:822 (2,3) - ^
03:03:413 (1,2,3) - ^



That's my suggestions. Thanks for joining my queue.:) .
Topic Starter
luxoDeh

azuretwinight wrote:

Hello~
From my modding queue Sorry for my late mod!!



Here are something you can either choose to fix or not to fix cause I prefer to do this. Here are some suggestions. And here is some issue to fix I think.
[General]
Somethings to fix I think.
[Easy]
00:05:458 (4) - NOT on drum! And you even added a finish on it.. hm... ok, sorry, I deleated the finish...
00:45:458 (3) -

Is it good to set such a large blank without any objects between 4 white ticks? hm...
And too many spinners? Maybe.. ok, I just deleated one because it was non sense, but the others I want to keep.

[Hard]
00:08:413 - Add a note? ok, eaven if I'm afraid it will be too hard
00:33:867 (3) - the jump between 2&3 is really abrupt ok, I finally changed it
00:35:913 (4,1) - Though the blanket is good I have to say that the flow here is not good for me it's ok, so no change
01:02:390 - Maybe in this way? hm... no
01:30:458 - Break a little long...Start here? it's not so long, and it also has no sense to start when you say. I want to keep that break and in this case or I leave it as it is or I map it all, and I don't want to map it.
01:36:367 (1,2,3) - Beats not suitable for the atmosphere here. Maybe I think it's ok, also what you suggest is good, but there are alsom lots of beats and I want to make them hear all
And hitsound is too heavy I think.Or you can just using it on the first reverse slider and change hitsound on next objects.
01:40:231 (2) - Move to 01:40:345 - no
01:57:958 (6,7) - Flow is not good. for me is ok, instead :/
02:00:913 (1,2) - Jump is too big.. no, this is not big.
02:11:367 (2,3) - Flow is not good.. I don't think so
02:13:186 (2,3) - ^ ^
02:17:163 (3) - that's ok
02:22:276 (2,3) - 1/2 is not suitable here. Try to make it 3/4 or 1/4 as you used.. once I tryed to do as you sayd but I really didn't like it at this point, so I changed it back
02:38:186 (1,2) - Cause you used 3/4 on this type of design, 1/2 sliders here will be confusing. ok, I changed this part
02:41:822 - The tail of the slider coverd the vocal's stress. Shorten the slider here and add a note here will be a good choice. I tryed and I didn't like it
02:44:095 (3) - At least make it a 1/4 slider to cover the lyric 'DA' here. hm...
02:45:458 (1,2) - Same as 02:38:186 (1,2) no change
02:56:822 (2,3) - Flow issue. I think it's ok...
03:27:276 (1,2) - Not pretty and flow is not so good. ^
03:29:095 (1,2) - ^ ^
03:36:367 (1) - The ending of the spinner is not the same with Insane.. because it didn't had to be similar to the insane since I mapped it before. and also I think it is better in the way I used this spinner :/

That's my suggestions. Thanks for joining my queue.:) .
thank you for mod :3
tutuhaha
offset: 3640

[Insane]
00:07:617 (3) - delete and make jump between 2 and 4 will be better
00:10:913 (1) - I will use some rhythm like this ._./
https://osu.ppy.sh/ss/1097758 (just look at rhythm please...)
00:17:958 (5) - move to x404 y236
00:20:004 (2,3,4) - I dont really like this....maybe make 2 and 3 be one slider
00:25:345 (x) - add note
00:24:436 (6,7,8) - space
00:44:095 (3) - add arrow
00:46:595 (1) - https://osu.ppy.sh/ss/1097766 (just look at rhythm please...)
00:51:254 (x) - add note
01:04:776 (7) - whistle
01:22:958 (7,8,9) - I guess dont use overlap will be better
01:37:390 (3) - do something like this?
http://osu.ppy.sh/ss/1097777
01:39:095 (1) - I do something like this ↙——↙........
http://osu.ppy.sh/ss/1097780 (just look at rhythm...)
02:09:549 (2,3) - I dont really understand why you do that
02:16:822 (3,4) - ^ this is better
well...if is me I will follow accompany more, so now I just feel this diff is lose some pettry good rhythm =_=...

[Hard]
00:05:345 (1) - http://osu.ppy.sh/ss/1097796 (rhythm)
00:06:936 (7) - add arrow
00:08:981 (x) - add rhythm
00:23:640 (1) - http://osu.ppy.sh/ss/1097801 (rhythm)
00:30:913 (1) - http://osu.ppy.sh/ss/1097806 (rhythm) now I just feel uncomfortable ;_;....
00:36:140 (5) - http://osu.ppy.sh/ss/1097807 (rhythm)
00:38:072 (x) - add rhythm
00:50:686 (x) - add note (same like 00:48:867 (1) - )
00:55:231 (2) - http://osu.ppy.sh/ss/1097808 (rhythm)
00:56:367 (1) - http://osu.ppy.sh/ss/1097812 (rhythm)
01:00:004 (6) - http://osu.ppy.sh/ss/1097815 (rhythm)
00:58:072 (x) - add note
something like that, in this hard I think you lose too much bule tick ._. ...and in Hard diff I suggest follow the vocal more than follow accompany
so, if you change those things, you will know how to change the next part ^_^b! 【.......】

[Normal]
maybe use circle size 3 Orz......
00:43:641 (2,3) - already touch hp so move down litter bit
01:07:278 (1,2,3) - this rhythm is uncomfortable in normal so better change a easy one
02:26:823 (3) - already touch hp
02:49:096 (1,2,3) - too hard in normal =_=
02:58:186 (1) - already touch hp

well I really love this song too so I try to make a short kiai time and....I am very sure we has different style so if you feel uncomfortable in my mod just skip it....
>.O also if you want to see my style just pm me in game
Topic Starter
luxoDeh

tutuhaha wrote:

offset: 3640

[Hard]
00:05:345 (1) - http://osu.ppy.sh/ss/1097796 (rhythm) ok, fixed
00:06:936 (7) - add arrow that's ok too
00:08:981 (x) - add rhythm I tryed something here too :3
00:23:640 (1) - http://osu.ppy.sh/ss/1097801 (rhythm) here I prefere what I did
00:30:913 (1) - http://osu.ppy.sh/ss/1097806 (rhythm) now I just feel uncomfortable ;_;.... I did change here but it's a bit strange anyway...
00:36:140 (5) - http://osu.ppy.sh/ss/1097807 (rhythm) hm... I thinked about it but I don't want to ruin the pattern and I think also this part follow the vocals eaven in this way
00:38:072 (x) - add rhythm that's ok
00:50:686 (x) - add note (same like 00:48:867 (1) - ) yeah, added
00:55:231 (2) - http://osu.ppy.sh/ss/1097808 (rhythm) ok, I changed this
00:56:367 (1) - http://osu.ppy.sh/ss/1097812 (rhythm) you're right here, it follow the vocal better, but I think it's ok eaven in my way... maybe...
01:00:004 (6) - http://osu.ppy.sh/ss/1097815 (rhythm) ^
00:58:072 (x) - add note ok
something like that, in this hard I think you lose too much bule tick ._. ...and in Hard diff I suggest follow the vocal more than follow accompany
so, if you change those things, you will know how to change the next part ^_^b! 【.......】 ok, I tryed to change something also in the rest of the diff, hope it's better now >.<

well I really love this song too so I try to make a short kiai time and....I am very sure we has different style so if you feel uncomfortable in my mod just skip it....
>.O also if you want to see my style just pm me in game
thank you for the mod :3
Akareh

azuretwinight wrote:

Hello~

[Akareh's Insane]
Umm..Maybe if you don't want to use jump ,open distance snap will be better?
The Using of space is not enough..Some kiai should have more jumps in them..But it is not unrankable just will make it more interesting.
And what's this on my computer on artist, tltle and tags?
lol, the unicode went crazy for some reason, should be fixed now.
00:04:095 (5,6) - Stack on the next slider? Was like that before, but made that a lot more clustered than it already is.
00:20:572 - Maybe a note here?Just suggestion. I prefer it as is, sorry
00:21:140 (8) - I don't know why here is a little jump..Or you can just stack it on the next slider? Stacked
00:33:867 (5,6,7) - I don't think this is a good flow. Changed the pattern a bit
00:35:458 (2) - Vocal is on the reverse point of the slider..^
00:44:095 (3) - Make the slider 1/2 may more suitable for the vocalDeleted the slider, changed the pattern a bit
00:48:640 (2,1) - Stack is better? Just suggestion. Nah
00:51:367 (3,4) - If only 1/4 between the 2 slider maybe the flow is hard to follow I think. Still 1/4, but should flow a little bit better, now
00:55:004 (2) - Make it a reverse slider? Cause 00:58:640 (4) - you used reverse. Even the vocal is not totally the same, but is really similar I think. No. On 00:55:004 she says "tata", on 00:58:640 "tatara" hence why there's a repeat there.
01:01:595 (8,1) - No stack here will be more suitable for the music. Okay
01:12:731 (2) - Here you use stack I don't agree..And flow here is not so good.If the lyric is the same 'DADADADA' I can find your reason, but the beats and music is obviously not suitable for stack.
[/color]
01:15:004 (2,3) - Pay attention to the flow here..I think I fixed it.
01:20:913 (5) - Overmap I think. Also here 01:01:367 (7) - Not really, maybe on 01:20, but not on 01:01
01:30:458 - Break is too long..And you can start here. I'll think about it, but I really like to start where I started, plus there's only two breaks on the song, so I don't think it's a problem if they're a bit large.
01:55:686 (4,5) - Pay attention to flow here.. Fixed, I think
02:32:049 (4,5) - Flow not so good.Fixed
02:38:981 (4,5) - ^ I'll keep this one though
02:54:322 (1,2) - ^ Fixed
02:56:822 (2,3) - ^ Fixed
03:03:413 (1,2,3) - ^ That one flows fine IMO



That's my suggestions. Thanks for joining my queue.:) .
Thanks!

tutuhaha wrote:

offset: 3640 Well, since Luxo hasn't changed his offset I'll wait on this. In my opinion it sounds better at the time suggested here

[Insane]
00:07:617 (3) - delete and make jump between 2 and 4 will be better Sounds cool, but I'm following the flute-y thing, not the drums here.
00:10:913 (1) - I will use some rhythm like this ._./ Nice rhythm, but I don't see any problems with mine, either.
https://osu.ppy.sh/ss/1097758 (just look at rhythm please...)
00:17:958 (5) - move to x404 y236 There's a great jump now to the next slider, but I like it. Changed!
00:20:004 (2,3,4) - I dont really like this....maybe make 2 and 3 be one slider Well, I like it, so... Still if someone else points this I'll change it.
00:25:345 (x) - add note Woops, there is actually a drum beat there. Fixed!
00:24:436 (6,7,8) - space Fixed
00:44:095 (3) - add arrowThere's no longer a slider there, fixed on previous mod. I have a beat on 00:44:322, so it's fixed.
00:46:595 (1) - https://osu.ppy.sh/ss/1097766 (just look at rhythm please...) Sure, I like it. Fixed!
00:51:254 (x) - add noteDon't see a reason for it.
01:04:776 (7) - whistle sure
01:22:958 (7,8,9) - I guess dont use overlap will be better Can't see a problem there.
01:37:390 (3) - do something like this?I really like your idea, but I feel (4) and (5) would overmap too much that part.
http://osu.ppy.sh/ss/1097777
01:39:095 (1) - I do something like this ↙——↙........ I prefer the rhythm I created there, sorry
http://osu.ppy.sh/ss/1097780 (just look at rhythm...)
02:09:549 (2,3) - I dont really understand why you do that The editor pulled some shenanigans on me. Changed all the pattern again, should be no problems now.
02:16:822 (3,4) - ^ this is better
well...if is me I will follow accompany more, so now I just feel this diff is lose some pettry good rhythm =_=... Well, it seems our mapping styles are pretty different. I'm a newbie mapper so that also accounts here. I'll definitely try to focus more on the accompany on next diffs.
Thanks a lot to both, I feel like the map has improved lots and lots thanks to both your suggestions ;D. also I am a newbie mapper and I do lots of stupid things, but I'm trying to improve (?)

Here, luxo, sorry for the wait >.<

Edit: Crap, the unicode goes wild when I upload the diff to puush. Luxo, can you fix it yourself? If not I'll upload it to mega or something.
Topic Starter
luxoDeh

Akareh wrote:

Thanks a lot to both, I feel like the map has improved lots and lots thanks to both your suggestions ;D. also I am a newbie mapper and I do lots of stupid things, but I'm trying to improve (?)

Here, luxo, sorry for the wait >.<

Edit: Crap, the unicode goes wild when I upload the diff to puush. Luxo, can you fix it yourself? If not I'll upload it to mega or something.
ook, seems there are no problem in the code O.o so updated ^.^
[-Horo-]
02:57:732 (4) - think this reverse slider is bit to long make it from 02:57:732 (4) - to 02:57:959 (4) - and in 02:58:187 - put note - (5) - what will be on top of note - 02:58:414 (1) - think this way it will better
I my first moding :D hope i didnt write something bad >.<
Also hope my testing was helpfull you :3
Pizza Kun
[Insane]

00:16:822 (1,3) - Stack better
00:24:436 (6) - NC
00:28:186 (11) - No clap
00:27:276 (8) - NC
00:30:004 (6) - No clap at start
01:02:504 (3,4,4,5) - Stack
01:10:458 (5) - Ctrl+G
01:47:958 (6) - This shape: http://d.pr/i/Mm9z+/
02:01:595 (1) - Move to: 48 || 72
02:06:026 (6,7) - Clap
02:08:640 (5,2) - Fix stack
02:11:936 (5) - NC and delete NC on 1
02:20:231 (2,4) - Clap start - end
02:43:072 (7) - Delete note
02:45:345 (2) - Toooo spaced, or delete this note or try distance snap
02:49:208 (3) - Clap end
02:49:436 (4) - Clap start
02:49:663 (5,6) - Same for 3 and 4
03:04:776 (1) - NC
03:06:254 (3,4,5) - Fix stack
03:28:072 (5,6) - ^
03:29:095 (2,4) - Clap
03:30:231 (5,6,7,8,9,10) - Clap
03:30:458 (7) - NC?
03:38:299 (1) - Finish spinner in 03:41:822

Cool map

[Hard]

00:21:254 (5) - Ctrl+G
00:45:004 (5) - Move to 416 || 132
00:47:958 (2) - Ctrl+G?
00:57:390 (3) - ^
02:03:413 (4) - Move to 256 || 48
02:34:663 (1) - Clap and (ora mi sono ricordato che devo scrivere italiano) fallo finire a 02:35:913
^ Prova a sistemarlo un po in tutti gli spin, è più difficile prendere la nota subito dopo lo spin se finisce in ritardo
02:41:822 (5) - NC

[Normal]

Nothink to fix :D

[Easy]

Aggiungi uno spinner quà 00:52:958 - e fallo finire a 00:54:095
00:54:095 - ^
02:20:231 - ^ e tutti i vari punti simili


Bella map non c'è tanto da correggere ^^ scusa per la mod un po piccola
happy30

From the QAT-queue (no kudosu please)


Hello! Thanks for using the QAT queue.
I will try to give you some general help to improve your map further.

There are some spacing issues in Insane which makes some patterns really hard to read.
for example 01:03:186 (1,2,3) - and 01:06:254 (2,3,4) -. It is hard to tell these are only 1/4 apart.
Furthermore it is not really neat, and the look of the map can be greatly improved by having a more constant distance spacing.
Especially during different 1/4 streams the spacing varies so much, while most streams are 1.0x there are also 0.8, 0,6 and 1.1 streams. Try to be more consistent and your map will look a lot better.

Also try to avoid overlapping other notes. This makes the map look a bit messy too.
for example this: http://puu.sh/5p7UW.jpg around 02:44:776 - as you can see the orange and green sliders are overlapping and it already looks messy in the editor. It's better to use a larger portion of the playfield instead of overlapping.

Another thing I'd like to point out is that the maps sound a bit.. empty. I know you are using custom hitsounds, but the soft-hitnormal seems to be the most dominant hitsound in this map. You could try to use more hit-whistles or normal-hitnormal. Because I kind of only hear soft-hitnormals throughout the map.
If you could improve this it will greatly help in improving the overall quality of your map.

Easy and Normal look pretty good though. I like the rhythm used there. Try to improve the hitsounds there and they'll be great :)

Call me or any of the QAT-members back if you think you've improved your map, and we will recheck.
Topic Starter
luxoDeh

[-Horo-] wrote:

02:57:732 (4) - think this reverse slider is bit to long make it from 02:57:732 (4) - to 02:57:959 (4) - and in 02:58:187 - put note - (5) - what will be on top of note - 02:58:414 (1) - think this way it will better
I my first moding :D hope i didnt write something bad >.<

Pizza Kun wrote:

[Hard]

00:21:254 (5) - Ctrl+G ok
00:45:004 (5) - Move to 416 || 132 ok
00:47:958 (2) - Ctrl+G? fixed
00:57:390 (3) - ^ ^
02:03:413 (4) - Move to 256 || 48 hm... no, I'll leave it as it is
02:34:663 (1) - Clap and (ora mi sono ricordato che devo scrivere italiano) fallo finire a 02:35:913 ok, e LOL
^ Prova a sistemarlo un po in tutti gli spin, è più difficile prendere la nota subito dopo lo spin se finisce in ritardo ok, sistemati tutti
02:41:822 (5) - NC ok

[Easy]

Aggiungi uno spinner quà 00:52:958 - e fallo finire a 00:54:095 per il fatto degli spinner, prima c'erano, ma li ho tolti perchè non riuscivo a farli finire ad un momento decente. comunque ho cercato di sistemare un po' qua e là
00:54:095 - ^
02:20:231 - ^ e tutti i vari punti simili


Bella map non c'è tanto da correggere ^^ scusa per la mod un po piccola
grazie del mod! :)

happy30 wrote:


From the QAT-queue (no kudosu please)


Hello! Thanks for using the QAT queue.
I will try to give you some general help to improve your map further.

There are some spacing issues in Insane which makes some patterns really hard to read.
for example 01:03:186 (1,2,3) - and 01:06:254 (2,3,4) -. It is hard to tell these are only 1/4 apart.
Furthermore it is not really neat, and the look of the map can be greatly improved by having a more constant distance spacing.
Especially during different 1/4 streams the spacing varies so much, while most streams are 1.0x there are also 0.8, 0,6 and 1.1 streams. Try to be more consistent and your map will look a lot better.

Also try to avoid overlapping other notes. This makes the map look a bit messy too.
for example this: http://puu.sh/5p7UW.jpg around 02:44:776 - as you can see the orange and green sliders are overlapping and it already looks messy in the editor. It's better to use a larger portion of the playfield instead of overlapping.

Another thing I'd like to point out is that the maps sound a bit.. empty. I know you are using custom hitsounds, but the soft-hitnormal seems to be the most dominant hitsound in this map. You could try to use more hit-whistles or normal-hitnormal. Because I kind of only hear soft-hitnormals throughout the map.
If you could improve this it will greatly help in improving the overall quality of your map.

Easy and Normal look pretty good though. I like the rhythm used there. Try to improve the hitsounds there and they'll be great :)

Call me or any of the QAT-members back if you think you've improved your map, and we will recheck.
thank you for checking. I tryed to fix what you sayd about hitsounds (eaven if in hard diff there were some parts where I used whistles) anyway I fixed them also in easy.
I'll wait for akareh to answer to the mod so, and when we'll feel ready I'll call you back :)
Akareh

Pizza Kun wrote:

[Insane]

00:16:822 (1,3) - Stack better Okay
00:24:436 (6) - NC ^
00:28:186 (11) - No clap ^
00:27:276 (8) - NC ^
00:30:004 (6) - No clap at start ^
01:02:504 (3,4,4,5) - Stack Nope
01:10:458 (5) - Ctrl+G Sure
01:47:958 (6) - This shape: http://d.pr/i/Mm9z+/ Did something like that
02:01:595 (1) - Move to: 48 || 72 Not entirely sure, but I'll go with it.
02:06:026 (6,7) - Clap Nice!
02:08:640 (5,2) - Fix stack Don't see anything to fix there.
02:11:936 (5) - NC and delete NC on 1 Ok
02:20:231 (2,4) - Clap start - end Sure
02:43:072 (7) - Delete note Was added there to previous modding, but I'll delete it.w
02:45:345 (2) - Toooo spaced, or delete this note or try distance snap I can jump to it just fine. And it's not like my diff has crazy jumps, remember this is an insane, a 3x jump it's not that uncommon
02:49:208 (3) - Clap end Okay
02:49:436 (4) - Clap start ^
02:49:663 (5,6) - Same for 3 and 4 ^
03:04:776 (1) - NC ^
03:06:254 (3,4,5) - Fix stack ^
03:28:072 (5,6) - ^ ^
03:29:095 (2,4) - Clap ^
03:30:231 (5,6,7,8,9,10) - Clap ^
03:30:458 (7) - NC? ^
03:38:299 (1) - Finish spinner in 03:41:822 Sure

Cool map Thanks for your mod, really really helpful.

happy30 wrote:


From the QAT-queue (no kudosu please)


Hello! Thanks for using the QAT queue.
I will try to give you some general help to improve your map further.

There are some spacing issues in Insane which makes some patterns really hard to read.
for example 01:03:186 (1,2,3) - and 01:06:254 (2,3,4) -. It is hard to tell these are only 1/4 apart.
Furthermore it is not really neat, and the look of the map can be greatly improved by having a more constant distance spacing.
Especially during different 1/4 streams the spacing varies so much, while most streams are 1.0x there are also 0.8, 0,6 and 1.1 streams. Try to be more consistent and your map will look a lot better. Well, I've fixed most of the streams, except the ones at 00:03:186, 00:10:231 and 00:24:776 because I really like those, and don't think they are harmful in gameplay. If you say otherwise I don't have a problem changing them. In regards to the parts at 01:03:186 (1,2,3) and 01:06:254 (2,3,4) I've fixed those, I think.

Also try to avoid overlapping other notes. This makes the map look a bit messy too.
for example this: http://puu.sh/5p7UW.jpg around 02:44:776 - as you can see the orange and green sliders are overlapping and it already looks messy in the editor. It's better to use a larger portion of the playfield instead of overlapping. I haven't seen much overlapping throughout the diff, though I'm not saying it's not present, the pattern you point at 2:44:766 is one of those patterns I would really like to keep, since I think it flows and fits well in the song. A little bit of help with this would be really really nice.

Call me or any of the QAT-members back if you think you've improved your map, and we will recheck.
There you go, luxo. Please, check the artist unicode and fix those, cause everytime I upload it (be it to MEGA or puush) it breaks and gibberish like 夕景イエスタデイ or ã˜ã‚“ appears.
Topic Starter
luxoDeh

Akareh wrote:

There you go, luxo. Please, check the artist unicode and fix those, cause everytime I upload it (be it to MEGA or puush) it breaks and gibberish like 夕景イエスタデイ or ã˜ã‚“ appears.
ok, Updated. and I know about the artist unicode etc... but since I don't want to change it everytime, I'll try to keep is in this way, and then changing it once for all before ranking ^.^
RandF
From my queue~

[General]
  1. Tags suggetion
    "Mekaku City Records"
  2. Comboburst: I recommend to clip carefully. I find some white noise as playing
  3. fail-background.png, pause-overlay.png: aspect ratio is correct?
[Easy]
  1. Tags conflicts with other diffs. maybe you can solve it with only space adjustment
[Hard]
  1. HD -1
  2. 00:48:413 (3) - I prefer NC
  3. 00:50:231 (5) - ^
  4. 00:50:686 (7) - add NC instead of 00:50:913 (1) -
  5. 01:21:936- add a note
  6. 01:52:731 (1) - difficult, imo. I suggest Ctrl+G
  7. 02:23:414 (5) - remove clap
[Teru's Normal]
  1. Object isn't snapped! recheck AI-Mod
  2. AudioLeadin conflicts with other diffs
  3. I feel difficult for normal-diff. how about CS -1 or decreasing DS to 1.0x ?
[Akareh's Insane]
  1. Recheck Title, Airtist, Tags. Japanese font got garbled
  2. 01:22:958 (7,8,9) - confusing... I prefer not to stack
comfortable to play this map <3
nice mapping ;)
~Good Luck~
Topic Starter
luxoDeh

RandomEffect wrote:

From my queue~

[General]
  1. Tags suggetion
    "Mekaku City Records" ok, added it
  2. Comboburst: I recommend to clip carefully. I find some white noise as playing hm... so what should I do? >.<
  3. fail-background.png, pause-overlay.png: aspect ratio is correct? here also I don't know exactly what you mean... these should be ok O.o
[Easy]
  1. Tags conflicts with other diffs. maybe you can solve it with only space adjustment fixed
[Hard]
  1. HD -1
  2. 00:48:413 (3) - I prefer NC yeah, not bad
  3. 00:50:231 (5) - ^ ^
  4. 00:50:686 (7) - add NC instead of 00:50:913 (1) - ok
  5. 01:21:936- add a note I tryed but I prefere to leave it as it is
  6. 01:52:731 (1) - difficult, imo. I suggest Ctrl+G I changed all this part
  7. 02:23:414 (5) - remove clap ok
comfortable to play this map <3
nice mapping ;)
~Good Luck~
thank you for modding :3
BanmePLZ_old
Hi~
I really like this song, and really want this map to be ranked ! :D
Mystyk


Hi! Here's your mod from the QAT queue!

General:
The video and combo colours are too similar (oragen and yellow), and sometimes they blend too much with the background, so please try changing them.
Also, please check AiMod on each difficulty because of tags and audio lead in and also, the kiai times seem to be different on Teru's difficulty http://puu.sh/5sdj1.png and the other difficulties --> http://puu.sh/5sdoC.png

Easy:
00:04:549 (2,4) - these are a bit confusing, they should start on the blue tick, if you listen to it on 25% (or simply by just listening carefully), you'll hear, that the bigger beats start on blue ticks, also, if you make (2) and (3) a slider, it won't be so confusing - http://puu.sh/5rghN.jpg
00:07:049 - this place is too empty, there is a big beat, but you don't hit it, the hit circle is later, so it's a bit confusing, I would suggest to add something here, maybe a short slider (because 2 hit circles might be hard to play) - http://puu.sh/5rgLS.jpg
01:01:367 (4,1) - I think this doesn't flow well, so you could improve it by replacing a few objects, for example: http://osu.ppy.sh/ss/1122535 and http://osu.ppy.sh/ss/1122538
01:10:458 (2,3) - small thing, but I think you could improve this pattern a bit by lowering the 2nd point of the slider: http://puu.sh/5rT9v.jpg
02:17:731 (1,2) - I think the flow here could be improved, because http://puu.sh/5rTrV.jpg - so instead of this you could try something else, for example: http://puu.sh/5rTx5.jpg - it would fit well to the lyrics too
02:24:549 (4,5) - this would be more comfortable to play, if you made them a slider, because (4) should actually start on a blue tick, you can hear it (especially while listening to it with 25%), both the beat and lyrics start on the blue tick so that's why you should either do this: http://puu.sh/5rTL3.jpg or http://puu.sh/5rTGm.jpg

Teru's Normal:

Why didn't you map the ending? I know it's a guest difficulty, but the end point of the difficulties should be the same, it should be consistent! Also, it doesn't make sense, Easy is longer than the Normal, I would kind of understand if Easy was shorter than the other difficulties, but that's not the case. Even if it's a guest difficulty, it should be consistent with the other difficulties of the mapset. The Guidelines of the ranking criteria also says this: "Your difficulties should all end at the same spot.".

00:05:347 (1,2,3,4) - I think a slider at the place of (4) doesn't really fit, and I think that you could generally improve it, for example by trying something like this: http://osu.ppy.sh/ss/1124465 - because 00:05:915 (2,3,4) - instead of a sliderend - circle - sliderstart a reverse slider would fit a lot better to the music, and also this slider 00:06:710 (4) - it starts on a section where (in my opinion) something should end, and also in the middle of a slider a new melody starts, so it would be better to change it imo
00:13:641 (3) - this: http://puu.sh/5rWNW.jpg the flow could be improved: http://puu.sh/5rWLS.jpg
00:23:641 (1) - well this is really just my opinion, but the slider looks weird :< maybe you could try using less zig-zags, well just an example: http://puu.sh/5rXax.jpg
00:35:232 (3,4) - again a small thing, but if you don't want to make it a blanket, then put it further from the middle of the slider, because if it's too close, it will look like a bad blanket (when you didn't even want to make a blanket in the first place), OR just simply make it a blanket if you want to? - http://puu.sh/5rXp6.jpg
00:45:459 (1) - remove new combo maybe? it is not so necessary, moreover the 2 combo colours are similar, so it is easier to differenciate -red and orange, and the new section starts here 00:46:596 (1) - so the previous NC is not that necessary (even though I can see why you put it there) - http://puu.sh/5rXyk.jpg
01:07:278 (1,2,3) - this sounds weird in my opinion, so I think you could change this part to something like this: http://puu.sh/5rYot.jpg or http://puu.sh/5rYrh.jpg - on the screenshot (4) fits to the soft melody in the background, afterwards the hit circle fits the "mo"
01:38:187 (1,2) - swap the combo colours? because they blend with the video too much: http://puu.sh/5s0A6.jpg - http://puu.sh/5s0R2.jpg
01:43:641 (1) - it's just my opinion, but you could make this nicer, don't let the end of the slider reach the beginning of the slider: http://osu.ppy.sh/ss/1124722
01:56:823 (3,1,2) - nazi, move these about 2 grids down, so that (3) won't reach 01:56:368 (2) -
02:36:368 (1) - starting here...why the copy paste? ;_; you didn't even flip it, just simple copy paste, but oh well, it's just my opinion, but I think copy pasting whole choruses is lazy and uncreative (even if it flows well) also I didn't mean to offend you, it's not like you will remap 2 whole choruses because I said I didn't like copy pasta (and it's not like I want you to remap it), but I hope next time you won't do something like this >.<

Please check AiMod, because there seem to be a lot of unsnapped objects.

Hard:
AR -1 because 8 is quite fast, and because 8 AR and 6 OD isn't really a good spread, so I think 7 would be better, and also because Insane also uses AR 8
00:16:595 (2) - remove hit circle? it feels unnecessary, and if you delete it the higher pitched voice will get a bigger emphasis: http://osu.ppy.sh/ss/1124756
00:18:867 (2) - I think a 1/2 slider would fit better because of the lyrics: http://osu.ppy.sh/ss/1124789
00:33:640 (2,3) - I don't understand why you put a jump here, I don't hear anything in the music, which would be a reason for a jump, so I think you should put (3) closer to (2)
00:36:140 (5) - it disturbs me, that you didn't follow the lyrics properly, so maybe try this? - http://osu.ppy.sh/ss/1124799
00:43:413 (1) - give this a different direction, so that the flow is better: http://puu.sh/5s3rZ.jpg --> http://puu.sh/5s3uL.jpg
00:44:776 (4,5,1,2,3,4,5) - I think it would be better if you did some changes to the combos: http://puu.sh/5s3xQ.jpg - I think that 00:44:776 (4,5,1,2) - these belong together according to the lyrics and later 00:46:595 (3,4,5) - they feel a bit separate from the previous notes, and the new combos would fit "da-ke-do", and it would look good if it looked like a triangle
00:55:231 (2) - this should be on the blue tick, that's how it fits to the song: http://osu.ppy.sh/ss/1124820
01:02:504 (2) - same here, it should be on the blue tick, and the slider afterwards should start on the blue tick too, because that's where the lyrics start: http://osu.ppy.sh/ss/1124821
01:16:595 (1) - use ctrl+g on this for better flow (between these - 01:16:595 (1,2) - ) and for better distance, or maybe like this: http://osu.ppy.sh/ss/1124828
01:49:890 - add hit circle, so that it fits better to the music :3
01:58:186 (7,1) - this doesn't flow well in my opinion --> http://puu.sh/5s4iq.jpg - maybe try this? --> http://osu.ppy.sh/ss/1124838
02:44:208 - add hit circle, so that it fits the "ta-ta-tata" pattern in the lyrics
02:44:322 (5) - this should start on the blue tick, and just an example how to remake the pattern, you don't have to change a lot, but of course in the end, it's up to you, if you'll change it or not --> http://osu.ppy.sh/ss/1124846
02:55:913 (4,5) - higher spacing looks unnecessary here in my opinion, the sounds in the music don't really give a reason for higher spacing, so I think you should put (5) closer to (4) --> http://osu.ppy.sh/ss/1124849
03:28:640 (3,4,1) - I don't understand the higher spacing, because at the previous part, which is similar - 03:26:140 (2,3,4) - you used the usual spacing, so I think you should fix spacing

Akareh's Insane:
00:10:231 (1,2,3,4,5,6,7) - why is the spacing smaller than before? you should use the same spacing for the stream that you used at the previous streams
00:42:504 (8) - the slider ends where the singing starts, I think you should remove the reverse slider and make it a hit circle --> http://osu.ppy.sh/ss/1125041 (and add a hit circle here 00:42:958 - )
01:47:958 (6) - http://puu.sh/5sbeq.jpg - remove the reverse and add a hit circle, it would flow better: http://osu.ppy.sh/ss/1125047
02:00:686 (6) - I think this should be an 1/2 slider, it fits better to the lyrics, and I don't hear anything in the backgground which would mean you should add something: http://puu.sh/5sbtH.jpg (or try 2 hit circles)
02:06:481 (1) - ctrl+g for better flow, because it doesn't flow well like this --> http://puu.sh/5sbBJ.jpg however this --> http://puu.sh/5sbEz.jpg would play good imo
02:19:890 - add hit cirlce because of the lyrics (or maybe a short slider), without the hit circle, it feels too empty
02:20:458 (3,5) - remove the finish from these? it sounds a bit too loud and also unnecessary, if you want to put hitsounds there, use something softer
02:37:163 (3) - ctrl+g for better flow? also improve the blanket here 02:36:367 (1,3) - http://puu.sh/5sc57.jpg
02:39:776 (1,2) - use a reverse slider here? it feels like she starts singing earlier than the red tick (where you placed (1)), so I think it would be a nice solution if you used a reverse slider --> http://osu.ppy.sh/ss/1125073 (of course in a nicer way)
02:42:504 (5,6,7) - you used different spacing, even though on the timeline they are in equal distance: http://puu.sh/5scq9.jpg so try to use the same spacing, just an example --> http://osu.ppy.sh/ss/1125081
Also, fix artist and title: http://puu.sh/5scTC.png

Good luck, I hope my mod helped!
Topic Starter
luxoDeh

Mystyk wrote:



Hi! Here's your mod from the QAT queue!

General:
The video and combo colours are too similar (oragen and yellow), and sometimes they blend too much with the background, so please try changing them. I think these are ok, I never felt unconfortable with these colors... and also nobody mentioned it before, so for now no change
Also, please check AiMod on each difficulty because of tags and audio lead in and also, the kiai times seem to be different on Teru's difficulty http://puu.sh/5sdj1.png and the other difficulties --> http://puu.sh/5sdoC.png I know that, teru did lots different... and the audio was different at the end because teru didn't mapped it. and also for the tags, I know, but there is a problem every time akareh send me the code :/ I think I'll fix this just before ranking, either way I'll need to do it everytime :/

Easy:
00:04:549 (2,4) - these are a bit confusing, they should start on the blue tick, if you listen to it on 25% (or simply by just listening carefully), you'll hear, that the bigger beats start on blue ticks, also, if you make (2) and (3) a slider, it won't be so confusing - http://puu.sh/5rghN.jpg ok, I changed all this part... but, really, I feel like this is really too confusing for easy diff :/
00:07:049 - this place is too empty, there is a big beat, but you don't hit it, the hit circle is later, so it's a bit confusing, I would suggest to add something here, maybe a short slider (because 2 hit circles might be hard to play) - http://puu.sh/5rgLS.jpg
01:01:367 (4,1) - I think this doesn't flow well, so you could improve it by replacing a few objects, for example: http://osu.ppy.sh/ss/1122535 and http://osu.ppy.sh/ss/1122538 ok, fixed
01:10:458 (2,3) - small thing, but I think you could improve this pattern a bit by lowering the 2nd point of the slider: http://puu.sh/5rT9v.jpg ok, no problem
02:17:731 (1,2) - I think the flow here could be improved, because http://puu.sh/5rTrV.jpg - so instead of this you could try something else, for example: http://puu.sh/5rTx5.jpg - it would fit well to the lyrics too ok, tryed your method
02:24:549 (4,5) - this would be more comfortable to play, if you made them a slider, because (4) should actually start on a blue tick, you can hear it (especially while listening to it with 25%), both the beat and lyrics start on the blue tick so that's why you should either do this: http://puu.sh/5rTL3.jpg or http://puu.sh/5rTGm.jpg I just replaced them with a slider, I choosed the second option

Hard:
AR -1 because 8 is quite fast, and because 8 AR and 6 OD isn't really a good spread, so I think 7 would be better, and also because Insane also uses AR 8 ok... eaven if I like AR8 :(
00:16:595 (2) - remove hit circle? it feels unnecessary, and if you delete it the higher pitched voice will get a bigger emphasis: http://osu.ppy.sh/ss/1124756 ok, but sometimes I feel a bit unconfortable with this
00:18:867 (2) - I think a 1/2 slider would fit better because of the lyrics: http://osu.ppy.sh/ss/1124789 ok
00:33:640 (2,3) - I don't understand why you put a jump here, I don't hear anything in the music, which would be a reason for a jump, so I think you should put (3) closer to (2) for me it was ok, but since everyone dont like this jump maybe it's really time to change it...
00:36:140 (5) - it disturbs me, that you didn't follow the lyrics properly, so maybe try this? - http://osu.ppy.sh/ss/1124799 good idea
00:43:413 (1) - give this a different direction, so that the flow is better: http://puu.sh/5s3rZ.jpg --> http://puu.sh/5s3uL.jpg fixed
00:44:776 (4,5,1,2,3,4,5) - I think it would be better if you did some changes to the combos: http://puu.sh/5s3xQ.jpg - I think that 00:44:776 (4,5,1,2) - these belong together according to the lyrics and later 00:46:595 (3,4,5) - they feel a bit separate from the previous notes, and the new combos would fit "da-ke-do", and it would look good if it looked like a triangle ok, changed
00:55:231 (2) - this should be on the blue tick, that's how it fits to the song: http://osu.ppy.sh/ss/1124820 that's ok, eaven if I don'0t like too much that stack... but I couldn't find a better way...
01:02:504 (2) - same here, it should be on the blue tick, and the slider afterwards should start on the blue tick too, because that's where the lyrics start: http://osu.ppy.sh/ss/1124821 yes, fixed
01:16:595 (1) - use ctrl+g on this for better flow (between these - 01:16:595 (1,2) - ) and for better distance, or maybe like this: http://osu.ppy.sh/ss/1124828 [/color]
01:49:890 - add hit circle, so that it fits better to the music :3 ok, eaven if D: I needed to change a lot here...
01:58:186 (7,1) - this doesn't flow well in my opinion --> http://puu.sh/5s4iq.jpg - maybe try this? --> http://osu.ppy.sh/ss/1124838 hm... for now I leave it as it is
02:44:208 - add hit circle, so that it fits the "ta-ta-tata" pattern in the lyrics ok
02:44:322 (5) - this should start on the blue tick, and just an example how to remake the pattern, you don't have to change a lot, but of course in the end, it's up to you, if you'll change it or not --> http://osu.ppy.sh/ss/1124846 LOL I thought about it eaven before reading it XD fixed :3
02:55:913 (4,5) - higher spacing looks unnecessary here in my opinion, the sounds in the music don't really give a reason for higher spacing, so I think you should put (5) closer to (4) --> http://osu.ppy.sh/ss/1124849 hm... ok
03:28:640 (3,4,1) - I don't understand the higher spacing, because at the previous part, which is similar - 03:26:140 (2,3,4) - you used the usual spacing, so I think you should fix spacing oh, that was an error O.o fixed.

Good luck, I hope my mod helped!
reeeally thanks for mod! it was very helpfull!!! :D
-Neipezi
hello for my queues

[General]
- not good for the quality of the current background. will give you a good background quality. Download
- information on all the tags do not match.

[Teru's Normal]
- Circle Size -1 change

[Akareh's Insane]
- title a "夕景イエスタデイ" there was an error. change
- artist a "ã˜ん" same as

song and maps are great. STAR~
captin1
would like to bring to your attention real quick, teru hasn't been online in over a month, you may want to fix the mods for her diffs yourself
Akareh

captin1 wrote:

would like to bring to your attention real quick, teru hasn't been online in over a month, you may want to fix the mods for her diffs yourself
As for me I'll fix all the mods to my diff this weekend, this week has been supidly busy, sorry... stupid university
Topic Starter
luxoDeh

-Kirito wrote:

hello for my queues

[General]
- not good for the quality of the current background. will give you a good background quality. Download hm... I don't think the quality is so bad... and also I like my background so I won't change it...
- information on all the tags do not match. fixed this

[Teru's Normal]
- Circle Size -1 change

[Akareh's Insane]
- title a "夕景イエスタデイ" there was an error. change
- artist a "ã˜ん" same as
I know this and changed again...

song and maps are great. STAR~
thank you, also for the star :)

captin1 wrote:

would like to bring to your attention real quick, teru hasn't been online in over a month, you may want to fix the mods for her diffs yourself
oh, now that you make me notice it... well I just sent her a pm, if she, for some reason, will log in in these days, I'll know if I can try to change something in her map, but anyway, I know she don't want me to change a lot so... I just hope she will be back soon >.<

Akareh wrote:

captin1 wrote:

would like to bring to your attention real quick, teru hasn't been online in over a month, you may want to fix the mods for her diffs yourself
As for me I'll fix all the mods to my diff this weekend, this week has been supidly busy, sorry... stupid university
don't worry Akareh, you've always been fast on replays :3 (I can understand about university, I'll probably be busy soon too ç__ç)
AruOtta
Hello, from my modding queue =3

[Easy]
00:05:345 (3,4) - Try something more rounded :
00:21:822 (5) - Try this patern of slider :
00:32:731 (1) - The blanket isn't totally perfect with the (4)
00:45:458 (3) - The placed of the slider is too hard for "easy" diff.
01:04:549 (3) - No whistle at the end of the slider ?
01:11:822 (3) - Try something more "rounded" 'cause it's strange with the red point
01:59:322 (4,1) - Blanket ?
02:01:822 (1,2) - ^
02:13:640 (4,1) - ^

[Tery's Normal]
Circle Size -> 3
00:28:187 (2,3) - Blanket ?
00:35:232 (3,4) - ^
01:08:073 (3,4) - ^
01:17:732 (3) - Better at x : 396 and y : 148
02:59:550 (3) - ^

Hard and Insane are good... =3

That's all ~
Topic Starter
luxoDeh

Kenterz9 wrote:

Hello, from my modding queue =3

[Easy]
00:05:345 (3,4) - Try something more rounded : better no, because is perfectly blancketed now
00:21:822 (5) - Try this patern of slider : ok, eaven is there is not much differenc imo
00:32:731 (1) - The blanket isn't totally perfect with the (4) hm... ok
00:45:458 (3) - The placed of the slider is too hard for "easy" diff. ok, but I really don't know where to place it... so for now no change...
01:04:549 (3) - No whistle at the end of the slider ? ok, added
01:11:822 (3) - Try something more "rounded" 'cause it's strange with the red point no, I arleady fixed this slider
01:59:322 (4,1) - Blanket ? no, is ok this way
02:01:822 (1,2) - ^
02:13:640 (4,1) - ^

Hard and Insane are good... =3

That's all ~
thanks for the mod :)
Akareh

RandomEffect wrote:

From my queue~
[Akareh's Insane]
  1. Recheck Title, Airtist, Tags. Japanese font got garbled We are aware of this, luxo will fix it before the final upload so we don't have to keep changing it, for some reason everytime we upload it the font breaks again.
  2. 01:22:958 (7,8,9) - confusing... I prefer not to stack It's not confusing for me at all, but you are not the first one that points it. One more mentioning of this and I'll change the pattern.
comfortable to play this map <3
nice mapping ;) Thanks!
~Good Luck~

Mystyk wrote:

Akareh's Insane:
00:10:231 (1,2,3,4,5,6,7) - why is the spacing smaller than before? you should use the same spacing for the stream that you used at the previous streams Fixed
00:42:504 (8) - the slider ends where the singing starts, I think you should remove the reverse slider and make it a hit circle --> http://osu.ppy.sh/ss/1125041 (and add a hit circle here 00:42:958 - ) ^
01:47:958 (6) - http://puu.sh/5sbeq.jpg - remove the reverse and add a hit circle, it would flow better: http://osu.ppy.sh/ss/1125047 Sure
02:00:686 (6) - I think this should be an 1/2 slider, it fits better to the lyrics, and I don't hear anything in the backgground which would mean you should add something: http://puu.sh/5sbtH.jpg (or try 2 hit circles) 2 hit circles, personal preference. Fixed. Did the same at 02:02:504, since the rhythm repeats.
02:06:481 (1) - ctrl+g for better flow, because it doesn't flow well like this --> http://puu.sh/5sbBJ.jpg however this --> http://puu.sh/5sbEz.jpg would play good imo I'm not really sure, I liked the jump created by breaking the flow, but I guess I have to follow it there. I'll fix it.
02:19:890 - add hit cirlce because of the lyrics (or maybe a short slider), without the hit circle, it feels too empty That's strange... there was a circle there, fixed.
02:20:458 (3,5) - remove the finish from these? it sounds a bit too loud and also unnecessary, if you want to put hitsounds there, use something softer was added due to preovious modding, though
02:37:163 (3) - ctrl+g for better flow? also improve the blanket here 02:36:367 (1,3) - http://puu.sh/5sc57.jpg Fixed the blanket, but no control g, I like the jump.
02:39:776 (1,2) - use a reverse slider here? it feels like she starts singing earlier than the red tick (where you placed (1)), so I think it would be a nice solution if you used a reverse slider --> http://osu.ppy.sh/ss/1125073 (of course in a nicer way) Listening to it on 50% and I'm sure it starts on the red tick, so nope.
02:42:504 (5,6,7) - you used different spacing, even though on the timeline they are in equal distance: http://puu.sh/5scq9.jpg so try to use the same spacing, just an example --> http://osu.ppy.sh/ss/1125081 Fixed
Also, fix artist and title: http://puu.sh/5scTC.png We are aware of this, luxo will fix it before the final upload so we don't have to keep changing it, for some reason everytime we upload it the font breaks again.

Good luck, I hope my mod helped! It sure did, thanks a lot!

-Kirito wrote:

hello for my queues

[Akareh's Insane]
- title a "夕景イエスタデイ" there was an error. change
- artist a "ã˜ん" same as
We are aware of this, luxo will fix it before the final upload so we don't have to keep changing it, for some reason everytime we upload it the font breaks again.

Kenterz9 wrote:

Hard and Insane are good... =3 I think I wanna cry
So... Many.... Mods.... So... Little... Free...Time... stupid university, don't you dare stand between me and videogames
Topic Starter
luxoDeh
Updated :)
Thank you for keeping checking your mods Akareh! (I just hope for Teru to be alive too D:)
anyway, for the next one who will mod this map: don't mention the wrong title and artist on Akareh's diff. we know it, and I will change it once for all before the rank, instead of keeping fixing it -.-
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
Check Ai mod, you've got pleeeeenty issues there

Akareh's Insane
hmm, the drums at the beginning is quite hard to follow, your rhythm seems fine though
00:04:208 (6) - I would suggest that you add a clap here, it really fits the drum sound in the music
00:04:549 - also add a finish here to follow the bass drum
00:05:004 - adjust its sampleset to Normal, may apply a nice sound effect
also drum clap for 00:05:799 - and 00:06:026 - , and drum finish for 00:06:140 - . Try to add more drum sounds for the similar parts on your own. I can't point out every one for you
00:06:254 (6) - then you need a soft finish here to emphasise the heavy beat and also, you'd better add a NC here to show that the rhythm pattern has changed, not sreams anymore
00:06:481 (7,8) - I would say these two note also need soft finish sound just like 00:06:254 (6) -

00:07:276 (2) - also finish on its head? as it's a downbeat for another new phrase
00:09:663 (3) - I bet you missed a clap at end
00:10:913 (7) - a NC is needed here, to divide two different parts of the music
00:13:526 (7,9) - clap missing

00:17:276 (3) - on the contrary, I kinda feel that the clap on its head is unneccsssary, just according to the music
00:18:867 (3,4) - you may wanna try a CTRL+G here, for an interesting flow
00:19:549 (1,2) - better exchange NC for consistency
00:23:413 (9) - this clap is definitely off-beat, plz remove it. If you want to keep the clap at 00:23:186 - then you should use your former rhythm pattern like the pic below
00:25:230 (6,7) - I would try drum finish for this, instead of clap, I think they fit better
00:27:276 (1,2,3) - these have got the same problem as 00:22:731 - . I'm not against following vocal, if you prefer that, I would suggest that you use whistle for emphasising and helping with the basic rhythm, instead of clap. Just plz keep in mind that if you wanna keep the claps, then use the rhythm pattern to follow the drums, instead of messing vocal and drum together like this. It would really throw players off. They won't know what you're doing here if you're simply making your rhythm too cassual and irregular.
00:28:413 (1,5) - I think the NC should be moved from 1 to 5 to keep consistency
00:32:504 (4) - plz add drum clap to both its head and tail to follow the drum sound in the music
00:36:254 (4) - also NC here to keep consistency
00:36:708 (5) - same rhythm issue, if you wanna use this kind of rhythm for vocal, then don't use claps at the wrong place. and I think you have a lot more similar cases. plz check them by yourself, just make a choice, vocal or drum, don't mess them up
00:37:163 (6,7) - the clap should be moved from 7 to 6, plz listen to the music carefully, there's actually a kick at 7, not a snare, the snare is at 6
00:38:186 (2) - also addign a clap at its end would emphasise nicely
00:40:004 (1,2,3) - I don't quite get the reason why 2 is so close to 1 while so far from 3, I think the song is going quite smoothly here, try something like the below, just to better balance the distance
00:46:708 (5) - this beat is kinda redundant, I don't there's anything here for you to follow
00:46:822 (1,2) - and you should better exchange NC here for consistency

00:48:867 (1,2) - ^
00:50:686 (1,2) - ^
00:50:117 (5) - this beat is also weird, there's nothing in the music at this point, better remove it and try something like the below
00:50:913 (2) - a soft finish oh head is really needed to follow the cymbal sound in the music
00:53:754 (2) - I think a clap is also needed on its head
00:55:004 (2) - I don't like the placement here, this is at the start of the kiai, I hope to see a larger distance usage instead of unreasonable stacks like this, this song is kind of an enthusiastic jumpy song itself, thus arrangemetn like this is really unfitting, especially in kiai. try something like the below, I like it quite well
SPOILER

152,248,54549,6,0,P|121:205|120:164,1,95,4|0,0:0|0:0,0:0:0:0:
244,168,55004,2,0,L|287:147,1,47.5,8|0,0:0|0:0,0:0:0:0:
224,336,55345,2,0,P|158:361|92:340,1,142.5,0|0,0:0|0:0,3:0:0:0:
288,148,55913,1,8,0:0:0:0:
368,200,56140,1,0,0:0:0:0:
01:05:686 (4) - this finish is kinda too noisy, the finish on 3 is enough
01:20:458 (3) - again too small spacing usage, it's misleading and doesn't emphasise well, try something like the below
SPOILER

280,36,80458,1,8,0:0:0:0:
301,163,80686,2,0,L|323:218,1,47.5
327,252,80913,2,0,L|311:309,1,47.5
328,344,81140,2,0,L|271:386,2,47.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
464,312,81595,1,8,0:0:0:0:
01:22:617 (5,6) - may try CTRL+G for interesting flow
01:46:140 (4) - CTRL+G would apply a better flow
01:51:026 (4) - better also add a clap here
02:00:004 (4) - better replace the drum finish with a soft finish on head
02:10:686 (1,2,3) - the spacing is pretty unintuitive here, and that's what happens when you're not using a bigger distance for 1/2 beats. 02:10:913 (2) - almost share the same distance between 1 and 3, but it has got only a 1/4 beat gap between 1 while a 1/2 gap between gap between 3, why is that? try something like the below, just to show the distance between different rhythms
SPOILER

284,144,130913,2,0,P|345:110|403:124,1,95,4|0,0:0|0:0,0:0:0:0:
504,76,131367,2,0,P|512:120|500:168,1,95,8|0,0:0|0:0,0:0:0:0:
476,196,131708,1,0,0:0:0:0:
02:15:004 (3,4) - and unreasonable spacing again... let's make a comparison with 02:25:231 (1,2) - . same placement, different rhythm, whyyyy? would you plz think of some other arrangement by yourself...? I'm afraid I would remake the whole map for you if the mod goes like this...
02:32:731 (7,8) - finish should be moved from 8 to 7
and also you messed up with your NCs, I don't what you're referring to when adding NCs, vocal? or percussion, if according to vocal, you should have a NC at 02:32:276 (5) - to match with the NC at 02:33:186 (1) - ; if according to percussion, then you should move the NC from 02:33:186 (1) - to 02:32:731 (7) - . could you rearrange them by yourself?
02:35:686 (1,2,3,4,5) - yes it's ok to use bigger distance to emphasise this point but I don't think your placement applies a god flow, maybe a simpler ovcal flow would be just better
and I think you forgot to emphasise anything right after the former notes, what is the distance usage of 02:36:367 (1,2,3) - ? 2 so close to 1 when there's 1/2 beat inbetween, but so far from 3 with only 1/4 beat there. plz use an overall bigger spacing for this encore part for emphasising, not sudden unreasonable spacing like this
03:02:276 (3,4,5) - and the stacks containing different rhythm is also pretty weird to follow
and for the last part, you need soft finish sounds instead of drum ones, for heavy beats like 03:23:640 - , 03:27:276 - and 03:30:913 - and so on...
tbh, I was really disappointed after modding this...I really like the song, it's a really interesting and dynamic one but you failed to make something as enthusiastic as it is. Try not to mess up the vocal and drums when arranging the rhythm. Try to consistently use NC whether you want to follow vocal or percussion.Try to use bigger distance for kiai parts to make it fit the song better. Try to use more soft finish sounds to emphasise jumps at the heavy beats. Try to make comparison between similar points in different parts, make them consistent, and they'll be intuitive. That's all I can tell you.

Hard
00:06:254 - you need soft finish to emphasise strong beats like this, and also 00:06:481 (5,6) -
00:36:140 (5) - the rhythm is a bit unituitive here as you're always trying to follow vocal, maybe replace it with a 1/4 slider
00:49:095 - finish missing
00:50:913 - ^

01:07:049 (6) - a clap may be added to its end
01:09:549 (2) - I don't really like the placement herem maybe try the below
01:21:140 (1) - I suggest that you remove the NC here and 01:21:595 (3,1) - exchange the NC here, to make it more consistent
01:42:163 (2) - the clap on its head is actually out of place, better removing than misusing
01:45:458 (1) - same issue here, you may try adding a circle at 01:45:913 - and stack it at 1's end, then you could add the clap properly
01:52:731 (4) - you must have forgot a NC here
02:01:822 (1) - I think this should also have a soft finish on head just like 02:00:004 (3) -
02:03:640 (1) - and also for this one
02:09:095 (1) - may CTRL+G for better flow, and I have to say it's a bit weird to suddenly change from a big distance like 02:08:413 (3,4,5) - to a small distance like 02:08:867 (5,1,2) -
02:19:890 - you may wanna have a note here to follow vocal, comparing to what you've done in the first kiai
02:36:367 (1) - I think you should really use a bigger distance for this encore part, arrangement like 02:36:367 (1,2,3,4,5) - could NOT fit in the song nicely
02:57:731 (4) - well well well, this threw me off when I test this, I guess this is the first and only reverse slider which reverses more than once. I strongly recommend to make it only reverse once and have a note at 02:58:186 - .It would be really nice to "Click" on downbeats, instead of "Listen" to them
overall it's a decent Hard diff, gj

Teru's Normal
I would really recommend CS3 for Normal diffs
00:11:823 (3,1,2) - this flow is really weird =.= try something like the below
00:35:232 (3,4) - better blanket?
00:57:164 (2,3) - these are too high above and would touch the HP bar, which doesn't look nice, try to move it down a bit with 00:55:346 (2,3,1,2,3) - together
01:16:368 (1) - and this is too high=.= I'm afraid it would run ount of the playfield...plz move it down together with 01:14:550 (1,2,3,1) -
01:53:868 (1) - seems you messed up the NC here, this NC should better be moved to 01:54:550 (2) - and the NC on 01:55:687 (1) - should be moved to 01:56:368 (2) - and it would be more consistent
02:36:368 (1) - this is a bit near to the former slider, plz keep the distance even
and I don't know if it's ok to end the map so early=.= comparing to Hard and Insane, I'm not against ending it there though

Easy
HP2 plz, 3 is too high for a Easy
02:20:004 - the ending time of the kiai is inconsistent with that in your Hard diff, which is at 02:19:776 - .plz make all kiais consistent between your own diffs
other than these, it's a really nice Easy diff that you've made

well, that's all for me
Good luck
I love this song >.<
Topic Starter
luxoDeh

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
Check Ai mod, you've got pleeeeenty issues there

Hard
00:06:254 - you need soft finish to emphasise strong beats like this, and also 00:06:481 (5,6) - ok, fixed
00:36:140 (5) - the rhythm is a bit unituitive here as you're always trying to follow vocal, maybe replace it with a 1/4 slider I know... but I also really don't like the rhythm with a short slider here D: and plus, it will ruin the pattern :/
00:49:095 - finish missing
00:50:913 - ^[/color] ok
01:07:049 (6) - a clap may be added to its end fixed
01:09:549 (2) - I don't really like the placement herem maybe try the below ok, changed this, now it's better
01:21:140 (1) - I suggest that you remove the NC here and 01:21:595 (3,1) - exchange the NC here, to make it more consistent ok
01:42:163 (2) - the clap on its head is actually out of place, better removing than misusing yeah, you're right, it was supposed to be on the sliderthik but I couldn't place it there...
01:45:458 (1) - same issue here, you may try adding a circle at 01:45:913 - and stack it at 1's end, then you could add the clap properly ok, eaven if I'm not totally sure about this
01:52:731 (4) - you must have forgot a NC here oh, yes, fixed
02:01:822 (1) - I think this should also have a soft finish on head just like 02:00:004 (3) - ok
02:03:640 (1) - and also for this one no, I think this sounds better with a drum finish
02:09:095 (1) - may CTRL+G for better flow, and I have to say it's a bit weird to suddenly change from a big distance like 02:08:413 (3,4,5) - to a small distance like 02:08:867 (5,1,2) - ok
02:19:890 - you may wanna have a note here to follow vocal, comparing to what you've done in the first kiai yeh
02:36:367 (1) - I think you should really use a bigger distance for this encore part, arrangement like 02:36:367 (1,2,3,4,5) - could NOT fit in the song nicely hm... I hope I understood well this, I just increased the spacing in these notes...
02:57:731 (4) - well well well, this threw me off when I test this, I guess this is the first and only reverse slider which reverses more than once. I strongly recommend to make it only reverse once and have a note at 02:58:186 - .It would be really nice to "Click" on downbeats, instead of "Listen" to them ok, I used only 1 repeat, but now I'm not totally convinced :/ anyway let's see how it is
overall it's a decent Hard diff, gj

Easy
HP2 plz, 3 is too high for a Easy ok, changed
02:20:004 - the ending time of the kiai is inconsistent with that in your Hard diff, which is at 02:19:776 - .plz make all kiais consistent between your own diffs oh, I didn't noticed, fixed
other than these, it's a really nice Easy diff that you've made

well, that's all for me
Good luck
I love this song >.< :3
thank you very much for the mod! :D

(100 posts :3)
Teru21
sowwy for being not inactive.. now I'm a bit active .w.)a;; tho I need time to fix stuff because I'm still on my exam period.. so yeah ;-; sorry .w.
Akareh

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
Check Ai mod, you've got pleeeeenty issues there

Akareh's Insane
hmm, the drums at the beginning is quite hard to follow, your rhythm seems fine though Yeah, it's hard, but the rhythm is there and I think I mapped it right.
00:04:208 (6) - I would suggest that you add a clap here, it really fits the drum sound in the music Cool
00:04:549 - also add a finish here to follow the bass drum Sounds good
00:05:004 - adjust its sampleset to Normal, may apply a nice sound effect I like it, tho it's back to drum sampleset on 00:05:117, I think is better that way.
also drum clap for 00:05:799 - and 00:06:026 - , and drum finish for 00:06:140 - . Try to add more drum sounds for the similar parts on your own. I can't point out every one for you Fixed, added some more on the beggining, but might recheck sometime later with more time.
00:06:254 (6) - then you need a soft finish here to emphasise the heavy beat and also, you'd better add a NC here to show that the rhythm pattern has changed, not sreams anymore
00:06:481 (7,8) - I would say these two note also need soft finish sound just like 00:06:254 (6) - [/color] these two though I prefer them as they are.
00:07:276 (2) - also finish on its head? as it's a downbeat for another new phrase I think a whistle fits more, just my two cents though
00:09:663 (3) - I bet you missed a clap at end
00:10:913 (7) - a NC is needed here, to divide two different parts of the music That's strange, there was one there. Fixed.
00:13:526 (7,9) - clap missing not anymore[/color]
00:17:276 (3) - on the contrary, I kinda feel that the clap on its head is unneccsssary, just according to the music not sure, but I'll change it.
00:18:867 (3,4) - you may wanna try a CTRL+G here, for an interesting flow cool
00:19:549 (1,2) - better exchange NC for consistency
00:23:413 (9) - this clap is definitely off-beat, plz remove it. If you want to keep the clap at 00:23:186 - then you should use your former rhythm pattern like the pic below
I'm against this, I find it fitting the rhythm, but there was a clap missing at 00:23:072 (8) on the head.
00:25:230 (6,7) - I would try drum finish for this, instead of clap, I think they fit better sure
00:27:276 (1,2,3) - these have got the same problem as 00:22:731 - . I'm not against following vocal, if you prefer that, I would suggest that you use whistle for emphasising and helping with the basic rhythm, instead of clap. Just plz keep in mind that if you wanna keep the claps, then use the rhythm pattern to follow the drums, instead of messing vocal and drum together like this. It would really throw players off. They won't know what you're doing here if you're simply making your rhythm too cassual and irregular. added some whistles on the white ticks. I mostly followed vocal here because it seemed to me more interesting than repeating the drum pattern again
00:28:413 (1,5) - I think the NC should be moved from 1 to 5 to keep consistency sure
00:32:504 (4) - plz add drum clap to both its head and tail to follow the drum sound in the music sure, I actually wanted to try this, but kept forgetting to change it, my bad.
00:36:254 (4) - also NC here to keep consistency ok
00:36:708 (5) - same rhythm issue, if you wanna use this kind of rhythm for vocal, then don't use claps at the wrong place. and I think you have a lot more similar cases. plz check them by yourself, just make a choice, vocal or drum, don't mess them up changed to follow the drums, the claps might be wrong, though.
00:37:163 (6,7) - the clap should be moved from 7 to 6, plz listen to the music carefully, there's actually a kick at 7, not a snare, the snare is at 6 ok
00:38:186 (2) - also addign a clap at its end would emphasise nicely sure
00:40:004 (1,2,3) - I don't quite get the reason why 2 is so close to 1 while so far from 3, I think the song is going quite smoothly here, try something like the below, just to better balance the distance
I tried
00:46:708 (5) - this beat is kinda redundant, I don't there's anything here for you to follow
00:46:822 (1,2) - and you should better exchange NC here for consistency[/color]
00:48:867 (1,2) - ^
00:50:686 (1,2) - ^sure, fixed all three
00:50:117 (5) - this beat is also weird, there's nothing in the music at this point, better remove it and try something like the below

00:50:913 (2) - a soft finish oh head is really needed to follow the cymbal sound in the music[/color] sure
00:53:754 (2) - I think a clap is also needed on its head ^
00:55:004 (2) - I don't like the placement here, this is at the start of the kiai, I hope to see a larger distance usage instead of unreasonable stacks like this, this song is kind of an enthusiastic jumpy song itself, thus arrangemetn like this is really unfitting, especially in kiai. try something like the below, I like it quite well
SPOILER
that... is great. Fixed.
152,248,54549,6,0,P|121:205|120:164,1,95,4|0,0:0|0:0,0:0:0:0:
244,168,55004,2,0,L|287:147,1,47.5,8|0,0:0|0:0,0:0:0:0:
224,336,55345,2,0,P|158:361|92:340,1,142.5,0|0,0:0|0:0,3:0:0:0:
288,148,55913,1,8,0:0:0:0:
368,200,56140,1,0,0:0:0:0:
01:05:686 (4) - this finish is kinda too noisy, the finish on 3 is enough Okay
01:20:458 (3) - again too small spacing usage, it's misleading and doesn't emphasise well, try something like the below did something like that, though not the same.
SPOILER

280,36,80458,1,8,0:0:0:0:
301,163,80686,2,0,L|323:218,1,47.5
327,252,80913,2,0,L|311:309,1,47.5
328,344,81140,2,0,L|271:386,2,47.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
464,312,81595,1,8,0:0:0:0:
01:22:617 (5,6) - may try CTRL+G for interesting flow yup
01:46:140 (4) - CTRL+G would apply a better flow sure
01:51:026 (4) - better also add a clap here there was one there, fixed now.
02:00:004 (4) - better replace the drum finish with a soft finish on head sure
02:10:686 (1,2,3) - the spacing is pretty unintuitive here, and that's what happens when you're not using a bigger distance for 1/2 beats. 02:10:913 (2) - almost share the same distance between 1 and 3, but it has got only a 1/4 beat gap between 1 while a 1/2 gap between gap between 3, why is that? try something like the below, just to show the distance between different rhythms
SPOILER

284,144,130913,2,0,P|345:110|403:124,1,95,4|0,0:0|0:0,0:0:0:0:
504,76,131367,2,0,P|512:120|500:168,1,95,8|0,0:0|0:0,0:0:0:0:
476,196,131708,1,0,0:0:0:0:
Fixed, but with another pattern
02:15:004 (3,4) - and unreasonable spacing again... let's make a comparison with 02:25:231 (1,2) - . same placement, different rhythm, whyyyy? would you plz think of some other arrangement by yourself...? I'm afraid I would remake the whole map for you if the mod goes like this... changed, I think it's better now.
02:32:731 (7,8) - finish should be moved from 8 to 7 ok
and also you messed up with your NCs, I don't what you're referring to when adding NCs, vocal? or percussion, if according to vocal, you should have a NC at 02:32:276 (5) - to match with the NC at 02:33:186 (1) - ; if according to percussion, then you should move the NC from 02:33:186 (1) - to 02:32:731 (7) - . could you rearrange them by yourself? arranged, I was following vocals with the NCs
02:35:686 (1,2,3,4,5) - yes it's ok to use bigger distance to emphasise this point but I don't think your placement applies a god flow, maybe a simpler ovcal flow would be just better I like the distance emphasis there, I've changed the pattern to make a simple circle, so it should flow better now.
and I think you forgot to emphasise anything right after the former notes, what is the distance usage of 02:36:367 (1,2,3) - ? 2 so close to 1 when there's 1/2 beat inbetween, but so far from 3 with only 1/4 beat there. plz use an overall bigger spacing for this encore part for emphasising, not sudden unreasonable spacing like thisI'll fix this through the coming days, there's a temporary fixing for now, though
03:02:276 (3,4,5) - and the stacks containing different rhythm is also pretty weird to follow
and for the last part, you need soft finish sounds instead of drum ones, for heavy beats like 03:23:640 - , 03:27:276 - and 03:30:913 - and so on...
tbh, I was really disappointed after modding this...I really like the song, it's a really interesting and dynamic one but you failed to make something as enthusiastic as it is. Try not to mess up the vocal and drums when arranging the rhythm. Try to consistently use NC whether you want to follow vocal or percussion.Try to use bigger distance for kiai parts to make it fit the song better. Try to use more soft finish sounds to emphasise jumps at the heavy beats. Try to make comparison between similar points in different parts, make them consistent, and they'll be intuitive. That's all I can tell you. I'm sorry to have dissapointed you, I will look through this during the holidays and try to improve it. Your mod has been really helpful, thank you. And yeah, I need to focus so much more on the hitsounds, they are an important part of the song and I think I don't use them well. I'll try to follow your guidelines.

well, that's all for me
Good luck
I love this song >.<
Welp, sorry for the wait.
Topic Starter
luxoDeh
thank you Akareh, updated :3
still waiting for teru to answer some mods >.<
HelloSCV
here's your ticket

[General]
  1. move offset to 00:03:640 - here or 00:01:822 - here for having right metronome rhythm because of nightcore mode
  2. move "Kagerou Project" to Tags (you can delete the Source and add Project on the Tags)
  3. how about adding drum-sliderslide wav file as silence? it's kinda annoying to me
  4. unify the tags throughout all diffs
[Easy]
  1. same opinion about slidertick hitsound volume with Hard diff
  2. well adding NCs consistent is recommended in low diffs
  3. 00:07:730 (1) - you'd better to move this spinner to 00:07:504 - here or 00:07:390 - here if you want to use spinner on it (oh and you need to adjust the legnth of spinner as well)
  4. 00:24:094 (1) - have same opinion with above, move this to 00:23:754 - here or 00:23:867 - here
  5. 02:07:731 (2,4) - reversing rhythm fits better with the vocal imo
  6. 02:20:458 (5) - this part is too empty, try add 1/1 slider with a repeat instead
  7. 03:00:004 (3,4) - try reversing this rhythm
[Teru's Normal]


  • Skipped this diff as you said
[Hard]


  • clap suggestions
    00:04:095 (3) - this clap need to be moved into the end
    00:06:936 (7) - add clap on the repeat arrow
    00:23:640 (1) - delete whistle? doens't really need it imo
    00:42:504 (2) - add clap on the start for consistence
    00:47:276 (1) - add clap on the end for same reason with above
    01:16:595 (1) - missed clap on the end
    01:21:595 (1) - add clap on the end
    01:22:390 (3) - add clap
    01:22:617 (4) - add clap on the end
    01:38:526 (2,4) - delete these claps
    02:24:095 (1) - add clap on the end
    02:34:322 (6) - add clap on the end
    02:50:913 (1) - delete clap on start
    02:57:163 (3) - add clap on the start
    03:07:276 (1) - add clap on the start
    03:08:072 (1) - add clap on the start and end both
  1. decrease all of the volume on sliderticks to 10~15% it's kinda loud
  2. 00:25:004 (5) - how about moving this note like following image to give better flow for playing?
  3. 00:39:776 (3) - hmm use 1.7x DS? -nazi
  4. 00:57:049 (3) - i have a suggestion about this rhythm try this rhythm and placement(if you want), this has better matching with vocal sounds. and you'd better to fix 01:11:595 (2) - this part as well
  5. 01:52:503 (3) - same opinion with 00:39:776 (3) - this
  6. 02:02:731 (2) - try NC for emphasizing the clap sounds
  7. 02:31:708 (4) - touching HP bar little
  8. 02:38:640 (2,3) - consider to reverse this rhythm to fit with vocal sound
  9. 02:45:913 (2,3) - same as above
[Akareh's Insane]


  • some clap suggestions
    00:11:367 (2) - add clap on start
    00:23:072 (8,9) - delete these claps
    00:28:186 (4) - delete the clap
    00:30:913 (3) - delete the clap
    00:37:049 (5) - delete the clap
    00:42:163 (7) - add clap on the start
    00:42:504 (8) - add clap
    00:50:686 (3) - delete clap
    00:54:095 (3) - delete clap
    01:06:595 (3) - delete clap
    01:21:936 (2,3,4,6) - add claps on them
    01:40:004 (1) - delete clap on the repeat arrow
    01:40:913 (2) - delete clap
    01:42:504 (3) - delete clap
    01:43:072 (2) - delete clap on the start
    01:43:413 (3) - delete clap
    01:53:072 (2) - add clap on the start
    01:57:731 (6) - add clap on the start and remove it on sliderbody
    02:05:004 (8) - add clap on the start instead of finish
    02:05:686 (3) - add clap
    02:06:140 (7) - add clap
    02:17:504 (5) - delete clap
    02:24:436 (3) - add clap on the start
    02:34:095 (4) - add clap
    02:47:504 (4) - delete finish
    02:48:640 (5) - add clap
    03:07:390 (2,6) - add claps
    03:24:436 (3) - add clap on the start
    03:29:549 (4) - add clap on the start
    03:31:026 - change hitsound sample to SC:1 to have same custom clap sound with previous part (or just delete this green line)
    03:33:413 (3) - add clap on the end
  1. check the artist and title unicode
  2. check AIMod as well
  3. i recommend to delete all of NCs and just add it on 2nd long white tick if there isn't any special reason to add NC (ex, indicating SV chaning or sth similar like 02:01:140 (1) - here)
  4. 00:07:276 (2) - finish on start works better than whistle
  5. 00:11:367 (2) - missed clap on start
  6. 00:20:800 (5) - move this note to 00:21:026 - here for following drum sound plz
  7. 00:34:095 (7) - giving same distanc with previous tripet seems better -bit nazi
  8. 00:35:686 (3) - add clap on repeat arrow
  9. 00:40:345 (2,3) - well this jump isn't look suitalbe for playing, this can cause confusion to players as 1/2 beat imo. so try reducing DS on it, just like you did in 00:41:822 (6,7,8) - here
  10. 00:51:708 (3) - same issue with 00:40:345 (2,3) - here, reduce DS or add NC
  11. 00:56:708 (2) - this isn't needed at all, consider to remove
  12. 01:02:617 (4,3) - stack perfectly? -nazi
  13. 01:06:254 (2) - i'm not sure if this DS is intentional, but how about changing it to have same DS with next note?
  14. 01:12:049 (6) - since i can't hear any sounds here, maybe chaning like following image works better for play
  15. 01:23:299 (8,9,1) - stacking these notes seems kinda confused, try this instead
  16. 01:37:163 (1) - delete NC and add it on 01:37:276 (2) - here
  17. 01:37:276 (2,3) - also, reverse this rhythm fits much better with the guitar(?) sound in background imo
  18. 01:43:640 (1,2) - reversing rhythm fits much better with the music
  19. 01:47:845 (5) - hmm you'd better to delete this,i know there is a weak drum sound but keep consistence on rhythm plays much better imo
  20. 02:01:595 (1) - delete NC here and add it on 02:01:822 (2) - here
  21. 02:07:617 (2) - try removing this, this note ins't needed for rhythm and plays little bit weird
  22. 02:04:890 (7) - same opinion with 02:11:936 (5) - here
  23. 02:11:936 (5) - this note feels really weird, i know there is drum sound but it just annoying the players imo, plz delete this or add a note 02:11:822 - here to fit with drum sound
  24. 02:32:049 (4) - chaning this slider to a note? it has better match with rhythm
  25. 02:35:913 (2,3,4,5) - this sudden large distance stream isn't good choice imo, i prefer to changing them to 2 1/4 sliders instead (and dividing 02:35:686 (5) - this slider into 2 1/4 beat notes is nice choice as well)
  26. 02:40:458 (4) - i think 1/2 slider feels much better than 1/4 slider with a repeat
  27. 02:53:867 (6) - same opinion with 01:12:049 (6) - here
  28. 03:09:549 - i don't know that delaying the break time is working well, i'd rather remove it
  29. 03:26:140 (5,6) - this rhythm seems kinda random, since there is a drum sound 03:26:367 - on here, i'd prefer to add a note there as well
  30. 03:27:731 (4) - 1/2 slider feels much better but you can use ctrl g instead to have better flow if you don't want to change it to 1/2 slider
  31. 03:30:913 (1) - maybe you didn't add hitsounds from this part because the music keeps down but still think it would be better if you add them
good luck~
Topic Starter
luxoDeh

HelloSCV wrote:

here's your ticket

[General]
  1. move offset to 00:03:640 - here or 00:01:822 - here for having right metronome rhythm because of nightcore mode
  2. move "Kagerou Project" to Tags (you can delete the Source and add Project on the Tags)
  3. how about adding drum-sliderslide wav file as silence? it's kinda annoying to me
  4. unify the tags throughout all diffs
[Easy]
  1. same opinion about slidertick hitsound volume with Hard diff hm... I think it's ok O.o
  2. well adding NCs consistent is recommended in low diffs fixed all,I hope >.<
  3. 00:07:730 (1) - you'd better to move this spinner to 00:07:504 - here or 00:07:390 - here if you want to use spinner on it (oh and you need to adjust the legnth of spinner as well) good idea
  4. 00:24:094 (1) - have same opinion with above, move this to 00:23:754 - here or 00:23:867 - here ^
  5. 02:07:731 (2,4) - reversing rhythm fits better with the vocal imo maybe yes, but I don't want to ruin the pattern
  6. 02:20:458 (5) - this part is too empty, try add 1/1 slider with a repeat instead ok
  7. 03:00:004 (3,4) - try reversing this rhythm same^
[Teru's Normal]


  • Skipped this diff as you said
[Hard]


  • clap suggestions
    00:04:095 (3) - this clap need to be moved into the end
    00:06:936 (7) - add clap on the repeat arrow
    00:23:640 (1) - delete whistle? doens't really need it imo
    00:42:504 (2) - add clap on the start for consistence
    00:47:276 (1) - add clap on the end for same reason with above
    01:16:595 (1) - missed clap on the end
    01:21:595 (1) - add clap on the end
    01:22:390 (3) - add clap
    01:22:617 (4) - add clap on the end
    01:38:526 (2,4) - delete these claps
    02:24:095 (1) - add clap on the end
    02:34:322 (6) - add clap on the end
    02:50:913 (1) - delete clap on start
    02:57:163 (3) - add clap on the start
    03:07:276 (1) - add clap on the start
    03:08:072 (1) - add clap on the start and end both
    thank you, fixed all hitsounds!
  1. decrease all of the volume on sliderticks to 10~15% it's kinda loud same as I sayd before
  2. 00:25:004 (5) - how about moving this note like following image to give better flow for playing? not bad idea
  3. 00:39:776 (3) - hmm use 1.7x DS? -nazi hm... I don't really understand... hm.. maybe I'll leave it as it si for now?
  4. 00:57:049 (3) - i have a suggestion about this rhythm try this rhythm and placement(if you want), this has better matching with vocal sounds. and you'd better to fix 01:11:595 (2) - this part as well ok, changed eaven if I'm not totally sure
  5. 01:52:503 (3) - same opinion with 00:39:776 (3) - this ^
  6. 02:02:731 (2) - try NC for emphasizing the clap sounds fixed
  7. 02:31:708 (4) - touching HP bar little now it don't touch it anymore
  8. 02:38:640 (2,3) - consider to reverse this rhythm to fit with vocal sound I prefere leave it this way here, also if it was good as a suggestion, because the pattern maybe will be strange... dunno
  9. 02:45:913 (2,3) - same as above ^
good luck~
thanks for modding! :)
Teru21
TVO's mod
00:04:438 (2,1,2) - did a minor move
00:05:915 (2,3,4) - ^ + fix blanket
00:52:278 (4) - unchanged
00:58:187 (1) - moved a bit, and repair the shape a bit to make it tidy
00:58:982 (2,3,1) - only move this 00:59:550 (3) -
01:13:528 (2,3,1,2) - ^ 01:14:550 (1) -
02:08:073 (2,3) - unchanged
02:40:003 (1) - same as 00:58:187 (1) -
02:40:800 (2,3,1) - only move this 02:41:368 (3) -
02:55:346 (2,3,1,2) - ^ 02:56:368 (1) -

Yumih's mod
03:23:642 - uhhh .w.)a;; too much complain~ mapped

ritsu-tanaika's mod
00:19:096 (2) - centralized tidy overlap, didn't move
00:20:914 (2) - ^
00:43:641 (2,3) - still visible below the healthbar, no worries
01:51:823 (3) - ^
02:05:459 (1) - emphasize the whistle and also the end of normal (non-kiai)
02:28:073 (2,3) - this is a perfect blanket, why change?
03:06:368 (3) - remove the other finish instead

Kin's mod
00:09:664 (2,3) - there are times when normal should have 1/4, and this suits well
00:38:755 (2,3) - ^
01:22:391 (2,3) - ^
02:49:664 (2,3) - ^
03:07:846 (2,3) - ^
00:51:368 (2) - stack to 00:50:005 (2) - head, unchanged
01:21:823 (1) - didn't move (touching lifebar, score, etc are ok)
01:58:187 (2) - ^
02:00:005 (2) - moved a bit
02:29:096 (1) - ^
02:58:186 (1) - same as 01:21:823 (1) -

m1223961117's mod
00:41:822 (2) - nope
00:45:458 (1) - ^
00:47:278 (2) - ^
00:52:276 (4) - kind of idea ;; kk
01:06:368 (2) - nope
01:20:005 (1) - ^
01:20:914 (2) - ^
01:21:823 (1) - ^
01:45:458 (1) - ^
01:50:914 (1) - ^
01:50:914 (1) - ^
01:54:549 (2) - ^
01:56:368 (2) - ^
01:58:187 (2) - ^
02:10:914 (1) - ^
02:18:187 (1) - ^
02:19:096 (2) - ^
02:25:459 (1) - ^
02:33:640 (2) - ^
02:35:459 (3) - ^
02:44:436 (2) - unchanged
02:45:005 (3) - ^
03:02:731 (2) - change something on previous mod
03:08:186 (3) - ^

Atrue's mod
00:04:438 (2) - this beat is correct, unchanged
00:06:710 (4,1) - centralized tail overlap, unchanged
00:08:187 (2) - the feel of the drum is strong, unchanged
00:07:958 - 00:08:867 - normal diff should not have compact objects, give newbs to rest
00:09:664 (2,3) - same as Kin's mod
00:13:641 (3,4) - this is actually a nice flow..
collapsed text
00:22:732 (2,1) - ^
00:23:641 (1) - idc ;; its my style ww
00:28:868 (3) - didn't move because it will be too crowded, 00:28:187 (2,1) - this is blanket already
00:35:914 (4) - the curve is not too curve, make it to the center of the slider will ruin the flow
00:50:005 (2,1) - unchanged
00:53:072 - wanted to add break but, osu!editor decline it (applies on this too 02:05:912 - can't give break)
01:01:823 (1,2,3) - actually this is semi-parallel, the angle of tilt is same
02:47:277 (1) - unchanged
03:06:368 (3) - Nope

tutuhaha's mod
maybe use circle size 3 Orz...... I'll rethink about this
00:43:641 (2,3) - similar to Kin's mod
01:07:278 (1,2,3) - the distance between them are 1/2 so its still possible and easy
02:26:823 (3) - similar to Kin's mod
02:49:096 (1,2,3) -
02:58:186 (1) - ^

RandomEffect's mod
snapped everything
AudioLeadin changed from 500 to 0
I feel difficult for normal-diff. how about CS -1 or decreasing DS to 1.0x ?

Mystyk's mod
Why didn't you map the ending? I know it's a guest difficulty, but the end point of the difficulties should be the same, it should be consistent! Also, it doesn't make sense, Easy is longer than the Normal, I would kind of understand if Easy was shorter than the other difficulties, but that's not the case. Even if it's a guest difficulty, it should be consistent with the other difficulties of the mapset. The Guidelines of the ranking criteria also says this: "Your difficulties should all end at the same spot.".

00:05:347 (1,2,3,4) - then it'll be too easy Imo ;-; I do think just 2 sliders are too easy for normal.. remembering the spread diff on the map set .A.
00:13:641 (3) - nope ;; have already explain it on previous mod.. its okay ;; its flow good already.. also window limit. You'll ruin the pattern
00:23:641 (1) - its nice, but the placing.. its well suit for centered slider.. but my slider placing ima at bottom left ;; it won't look good ;-;
00:35:232 (3,4) - hahahaa I think its already well placed.. .w.)b
00:45:459 (1) - ahh ;; kk X')
01:07:278 (1,2,3) - uhh I change it in my own way ;w;
01:38:187 (1,2) - aaaa nope =3= its not a reason for me to change the combo color
01:43:641 (1) - aaa if you can give me code ... ;w;)/
01:56:823 (3,1,2) - okay
02:36:368 (1) - LOL yeah I'm lazy =w=;; srs ;; but uhh ;-; why not =3= ;; I'll try to not copy paste next time ;; can't promise tho ahahahhaaa

-Kirito's mod
Circle Size -1 change will rethink about it

Kenterz9's mod
00:28:185 (2,3) - similar to Atrue's mod
00:35:232 (3,4) - ^
01:08:640 (4) - moved a bit
01:17:732 (3) - ^
02:59:550 (3) - ^

Zero__wind's mod
I would really recommend CS3 for Normal diffs
00:11:823 (3,1,2) - nyanyaa =3=

00:35:232 (3,4) - nope =3= done it intentionally
00:57:164 (2,3) - I don't think its a big problem .w.)/
01:16:368 (1) - it is test played and its not .w.)b
01:53:868 (1) - changed according to the previous mod ww
02:36:368 (1) - aaa...? I don't think so ;-;
and I don't know if it's ok to end the map so early=.= comparing to Hard and Insane, I'm not against ending it there though applied ~


Thanks guys and sorry again for being inactive .w.)b

SPOILER
osu file format v12

[General]
AudioFilename: IA - Yuukei Yesterday.mp3
AudioLeadIn: 0
PreviewTime: 53867
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Yuukei Yesterday
TitleUnicode:夕景イエスタデイ
Artist:Jin
ArtistUnicode:じん
Creator:luxoDeh
Version:Teru's Normal
Source:
Tags:Kagerou days Kagerou Project vocaloid IA Mekaku City Records 自然の敵P Shizen no Teki Shidu Teru21 Akareh
BeatmapID:292280
BeatmapSetID:112037

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Yuukei.Yesterday.full.1562832.jpg",0,0
Video,0,"Video.avi"
//Break Periods
2,83841,96368
2,189294,202440
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1822,454.545454545455,4,3,0,70,1,0
14210,-100,4,3,0,40,0,0
14437,-100,4,3,0,70,0,0
28755,-100,4,3,0,40,0,0
28982,-100,4,3,0,70,0,0
40005,-100,4,3,1,90,0,0
48300,-100,4,3,0,90,0,0
48755,-100,4,3,1,90,0,0
50118,-100,4,3,0,90,0,0
50687,-100,4,3,1,90,0,0
54550,-100,4,2,1,90,0,1
68641,-100,4,2,1,90,0,0
69094,-100,4,2,1,90,0,1
83641,-100,4,3,1,90,0,0
98073,-100,4,3,0,90,0,0
112732,-100,4,3,1,90,0,0
127276,-100,4,2,1,90,0,1
141368,-100,4,2,1,90,0,0
141823,-100,4,2,1,90,0,1
155912,-100,4,2,1,90,0,0
156368,-100,4,2,1,90,0,1
170459,-100,4,2,1,90,0,0
170912,-100,4,2,1,90,0,1
189094,-100,4,3,0,90,0,0
216367,-100,4,3,1,90,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 255,128,0
Combo3 : 0,128,64
Combo4 : 128,0,0

[HitObjects]
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300,124,26368,2,0,P|360:113|432:141,1,140,0|2,0:0|0:0,0:0:0:0:
432,310,27276,6,0,P|360:338|296:326,1,140,0|2,0:0|0:0,0:0:0:0:
140,274,28185,2,0,P|79:263|7:291,1,140,0|2,0:0|0:0,0:0:0:0:
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148,356,29094,6,0,P|208:324|216:244,1,140,0|2,0:0|0:0,0:0:0:0:
120,124,30003,2,0,P|132:57|192:25,1,140,0|2,0:0|0:0,0:0:0:0:
348,92,30912,5,0,0:0:0:0:
444,228,31368,2,0,P|496:184|512:116,2,140,2|8|4,0:0|0:0|0:2,0:0:0:0:
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380,72,35232,2,0,P|448:52|520:76,1,140,8|8,0:0|0:0,0:0:0:0:
464,140,35912,1,2,0:0:0:0:
328,240,36367,6,0,P|304:328|328:384,1,140,0|2,0:0|0:0,0:0:0:0:
150,371,37276,2,0,P|165:327|141:239,1,140,0|2,0:0|0:0,0:0:0:0:
20,124,38185,6,0,B|40:92|40:92|76:92|99:64,1,105,4|2,0:2|0:0,0:0:0:0:
176,32,38753,2,0,L|260:20,1,70,2|2,0:0|0:0,0:0:0:0:
276,48,39094,2,0,P|336:76|412:52,1,140,2|8,0:0|0:0,0:0:0:0:
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320,348,41140,6,0,B|284:352|256:324|256:324|228:352|176:348,1,140,2|2,0:0|0:0,0:0:0:0:
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480,228,45459,2,0,L|356:252,2,105,4|12|8,0:2|0:0|0:0,0:0:0:0:
356,344,46594,6,0,B|288:356|288:356|224:316,1,140
152,284,47276,2,0,P|120:344|68:360,2,105,4|12|8,0:2|0:0|0:0,0:0:0:0:
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232,108,49094,6,0,P|256:48|312:24,2,105,4|12|8,0:2|0:0|0:0,0:0:0:0:
300,156,50003,2,0,L|320:228,2,70,8|8|8,0:0|0:2|0:2,0:0:0:0:
464,192,50912,5,4,0:2:0:0:
300,156,51368,1,2,0:0:0:0:
172,264,51822,1,0,0:0:0:0:
8,228,52276,2,0,P|-12:256|-16:304,2,70,2|0|6,0:0|0:0|0:2,0:0:0:0:
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220,316,55344,2,0,P|168:308|112:340,1,105,2|2,0:0|0:0,0:0:0:0:
36,332,55912,2,0,P|40:296|60:268,1,70,8|2,0:0|0:0,0:0:0:0:
124,216,56367,6,0,P|152:152|128:76,1,140,0|10,1:0|0:0,0:0:0:0:
16,44,57162,2,0,L|116:8,1,105,2|2,0:0|0:0,0:0:0:0:
199,8,57732,2,0,L|280:24,1,70,8|2,0:0|0:0,0:0:0:0:
315,91,58185,6,0,P|378:114|438:82,1,140,4|10,1:2|0:0,0:0:0:0:
508,188,58981,2,0,L|496:300,1,105,2|2,0:0|0:0,0:0:0:0:
417,265,59549,2,0,L|393:337,1,70,8|2,0:0|0:0,0:0:0:0:
320,292,60003,6,0,P|256:344|184:336,1,140,0|10,1:0|0:0,0:0:0:0:
80,384,60799,2,0,B|28:336|28:336|4:296,1,105,2|2,0:0|0:0,0:0:0:0:
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132,172,61823,6,0,L|136:28,1,140,4|10,1:2|0:0,0:0:0:0:
256,68,62618,2,0,L|260:184,1,105,2|2,0:0|0:0,0:0:0:0:
336,140,63185,2,0,L|340:64,1,70,8|2,0:0|0:0,0:0:0:0:
424,80,63641,6,0,P|472:160|524:168,1,140,0|10,1:0|0:0,0:0:0:0:
476,292,64435,2,0,B|404:288|404:288|352:304,1,105,2|2,0:0|0:0,0:0:0:0:
296,332,65003,2,0,L|204:324,1,70,8|2,0:0|0:0,0:0:0:0:
152,364,65458,6,0,P|120:300|32:280,1,140,4|8,1:2|0:0,0:0:0:0:
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319,19,67276,6,0,P|348:81|404:104,1,105,4|8,0:0|0:0,0:0:0:0:
444,152,67844,2,0,P|444:191|463:228,1,70,10|10,0:0|0:0,0:0:0:0:
484,248,68185,2,0,P|408:228|336:252,1,140,4|8,0:3|0:0,0:0:0:0:
392,316,68867,1,0,0:0:0:0:
312,344,69094,6,0,L|168:344,1,140,4|10,1:2|0:0,0:0:0:0:
48,356,69890,2,0,P|12:300|20:252,1,105,2|2,0:0|0:0,0:0:0:0:
96,288,70458,2,0,L|108:216,1,70,8|2,0:0|0:0,0:0:0:0:
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136,52,71709,2,0,P|200:80|236:72,1,105,2|2,0:0|0:0,0:0:0:0:
304,28,72276,2,0,P|339:33|380:28,1,70,8|2,0:0|0:0,0:0:0:0:
456,16,72731,6,0,P|408:44|380:132,1,140,4|10,1:2|0:0,0:0:0:0:
380,248,73526,2,0,P|404:304|456:328,1,105,2|2,0:0|0:0,0:0:0:0:
380,380,74094,2,0,L|308:388,1,70,8|2,0:0|0:0,0:0:0:0:
238,344,74549,6,0,L|171:314,1,70,0|2,1:0|0:0,0:0:0:0:
128,244,75003,2,0,L|64:152,2,105,10|2|2,0:0|0:0|0:0,0:0:0:0:
164,168,75912,2,0,L|136:88,1,70,8|2,0:0|0:0,0:0:0:0:
224,112,76367,6,0,B|224:40|224:40|228:0|276:-8,1,140,4|10,1:2|0:0,0:0:0:0:
312,112,77162,2,0,B|312:168|312:168|316:204|352:212,1,105,2|2,0:0|0:0,0:0:0:0:
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475,45,78185,6,0,L|475:193,1,140,0|10,1:2|0:0,0:0:0:0:
436,304,78981,2,0,P|372:324|348:368,1,105,2|2,0:0|0:0,0:0:0:0:
272,376,79549,2,0,L|240:312,1,70,8|2,0:0|0:0,0:0:0:0:
160,336,80003,6,0,P|52:312|4:336,1,140,4|8,0:0|0:0,0:0:0:0:
28,152,80912,2,0,P|51:160|159:136,1,140,4|8,0:0|0:0,0:0:0:0:
284,20,81823,6,0,P|348:-4|400:20,1,105,4|2,0:0|0:3,0:0:0:0:
396,88,82391,2,0,P|368:112|348:156,1,70,2|2,0:3|0:3,0:0:0:0:
312,160,82732,2,0,P|352:224|344:312,2,140,2|8|4,0:3|0:3|0:2,0:0:0:0:
84,332,98185,6,0,P|120:272|104:196,1,140,4|2,0:2|0:0,0:0:0:0:
48,48,99094,2,0,P|12:108|28:184,1,140,0|2,0:0|0:0,0:0:0:0:
188,144,100003,6,0,P|176:68|152:40,2,105,4|8|4,0:0|0:0|0:0,0:0:0:0:
244,208,100912,2,0,L|384:208,1,140,4|2,0:0|0:0,0:0:0:0:
444,364,101822,6,0,P|444:312|512:240,1,140,0|2,0:0|0:0,0:0:0:0:
436,88,102731,2,0,P|436:140|368:212,1,140,0|2,0:0|0:0,0:0:0:0:
216,212,103641,6,0,B|176:204|120:244|112:288|112:288|180:312|228:364|228:364|264:352|284:292|256:236,1,420,4|2,0:0|0:0,0:0:0:0:
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244,136,106368,2,0,P|300:120|392:144,1,140,4|2,0:0|0:0,0:0:0:0:
236,224,107276,6,0,P|180:240|88:216,1,140
52,156,107958,2,0,L|64:304,1,140,8|8,0:0|0:0,0:0:0:0:
4,356,108640,1,2,0:0:0:0:
172,380,109094,6,0,P|236:340|300:348,1,140,0|2,0:0|0:0,0:0:0:0:
420,232,110003,2,0,P|356:272|292:264,1,140
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300,36,111482,2,0,P|348:32|384:8,1,70,2|2,0:0|0:0,0:0:0:0:
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352,288,112732,2,0,L|332:172,2,105,4|8|8,0:2|0:0|0:0,0:0:0:0:
208,376,113868,6,0,B|156:324|156:324|72:300,1,140,2|2,0:0|0:0,0:0:0:0:
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184,33,116367,2,0,L|252:43,1,70,4|0,0:2|0:0,0:0:0:0:
336,64,116822,2,0,P|296:124|304:164,2,105,2|8|8,0:0|0:0|0:0,0:0:0:0:
380,136,117732,6,0,P|408:112|420:76,1,70,2|0,0:0|0:0,0:0:0:0:
464,12,118185,2,0,B|472:124|472:124|504:224,1,210,4|8,0:2|0:0,0:0:0:0:
380,328,119322,6,0,L|408:240,2,70,8|2|8,0:0|0:0|0:0,0:0:0:0:
306,369,120003,2,0,P|234:353|158:381,1,140,4|8,0:2|0:2,0:0:0:0:
100,328,120685,2,0,L|72:240,1,70,0|0,0:0|0:0,0:0:0:0:
8,216,121140,1,8,0:0:0:0:
8,216,121367,1,2,0:1:0:0:
40,52,121823,6,0,P|112:68|188:40,1,140,4|8,0:2|0:2,0:0:0:0:
244,96,122503,2,0,L|272:184,1,70,8|0,0:0|0:0,0:0:0:0:
336,208,122958,1,8,0:0:0:0:
336,208,123185,1,2,0:1:0:0:
472,108,123641,5,4,0:2:0:0:
336,208,124094,1,2,0:0:0:0:
172,176,124549,1,0,0:0:0:0:
36,276,125003,1,2,0:0:0:0:
200,308,125459,5,2,0:1:0:0:
456,28,127276,6,0,P|500:76|504:172,1,140,4|10,1:2|0:0,0:0:0:0:
400,88,128073,2,0,P|392:144|340:188,1,105,2|2,0:0|0:0,0:0:0:0:
316,108,128641,2,0,P|284:128|244:128,1,70,8|2,0:0|0:0,0:0:0:0:
172,108,129094,6,0,P|107:101|28:156,1,140,0|10,1:2|0:0,0:0:0:0:
157,188,129891,2,0,P|117:228|113:296,1,105,2|2,0:0|0:0,0:0:0:0:
192,267,130459,2,0,P|195:304|219:336,1,70,8|2,0:0|0:0,0:0:0:0:
280,380,130912,6,0,P|272:324|332:260,1,140,4|10,1:2|0:0,0:0:0:0:
440,220,131708,2,0,P|476:172|456:120,1,105,2|2,0:0|0:0,0:0:0:0:
392,88,132276,2,0,L|412:12,1,70,8|0,0:0|0:0,0:0:0:0:
324,20,132732,6,0,P|256:56|184:44,1,140,0|10,1:0|0:0,0:0:0:0:
68,56,133526,2,0,B|97:70|97:70|104:108|138:129,1,105,2|2,0:0|0:0,0:0:0:0:
216,156,134094,2,0,P|248:160|296:148,1,70,8|2,0:0|0:0,0:0:0:0:
364,184,134550,6,0,B|348:216|312:232|312:232|320:312,1,140,4|10,1:2|0:0,0:0:0:0:
192,280,135344,2,0,P|164:336|112:356,1,105,2|2,0:0|0:0,0:0:0:0:
108,272,135912,2,0,P|76:256|56:224,1,70,8|2,0:0|0:0,0:0:0:0:
132,192,136368,6,0,P|116:124|168:44,1,140,0|8,1:0|0:0,0:0:0:0:
268,36,137162,2,0,B|296:52|332:60|332:60|356:58|376:48,1,105,2|2,0:0|0:0,0:0:0:0:
444,20,137732,2,0,P|484:8|520:20,1,70,8|2,0:0|0:0,0:0:0:0:
480,92,138185,6,0,B|476:132|448:152|448:152|476:176|480:220,1,140,4|8,0:0|0:0,0:0:0:0:
384,352,139094,2,0,B|388:312|416:292|416:292|388:268|384:224,1,140,4|8,0:0|0:0,0:0:0:0:
256,192,140003,12,8,141366,0:0:0:0:
72,264,141823,6,0,P|124:340|192:348,1,140,4|10,1:2|0:0,0:0:0:0:
276,284,142618,2,0,P|308:228|360:216,1,105,2|2,0:0|0:0,0:0:0:0:
308,140,143185,2,0,L|364:84,1,70,8|2,0:0|0:0,0:0:0:0:
396,16,143640,6,0,B|408:84|408:84|460:136,1,140,0|10,1:0|0:0,0:0:0:0:
420,256,144435,2,0,B|448:284|448:284|460:360,1,105,2|2,0:0|0:0,0:0:0:0:
376,324,145003,2,0,L|344:400,1,70,8|2,0:0|0:0,0:0:0:0:
292,328,145458,6,0,P|224:336|152:296,1,140,4|10,1:2|0:0,0:0:0:0:
68,220,146253,2,0,P|44:176|52:96,1,105,2|2,0:0|0:0,0:0:0:0:
68,40,146822,2,0,P|92:8|136:-8,1,70,8|2,0:0|0:0,0:0:0:0:
196,32,147276,6,0,P|252:48|328:8,1,140,0|10,1:0|0:0,0:0:0:0:
448,16,148072,2,0,P|476:72|476:120,1,105,2|2,0:0|0:0,0:0:0:0:
392,116,148641,2,0,P|404:160|432:184,1,70,8|2,0:0|0:0,0:0:0:0:
490,222,149094,6,0,P|526:302|498:362,1,140,4|10,1:2|0:0,0:0:0:0:
388,372,149890,2,0,B|344:368|320:356|320:356|300:368|272:368,1,105,2|2,0:0|0:0,0:0:0:0:
204,368,150459,2,0,P|208:328|240:296,1,70,8|2,0:0|0:0,0:0:0:0:
280,240,150912,6,0,P|304:176|264:96,1,140,0|10,1:0|0:0,0:0:0:0:
154,111,151708,2,0,P|124:153|119:205,1,105,2|2,0:0|0:0,0:0:0:0:
196,240,152276,2,0,P|204:280|228:304,1,70,8|2,0:0|0:0,0:0:0:0:
304,328,152731,6,0,L|164:356,1,140,4|8,0:0|0:0,0:0:0:0:
28,264,153641,2,0,L|0:126,1,140,4|8,0:0|0:0,0:0:0:0:
144,40,154550,6,0,P|192:20|248:28,1,105,4|2,0:0|0:3,0:0:0:0:
244,112,155118,2,0,B|280:104|280:104|336:116,1,70,2|2,0:3|0:3,0:0:0:0:
340,140,155459,2,0,P|409:137|471:167,1,140,4|10,0:0|0:0,0:0:0:0:
472,320,156368,6,0,P|400:352|320:340,1,140,4|10,1:2|0:0,0:0:0:0:
220,316,157162,2,0,P|168:308|112:340,1,105,2|2,0:0|0:0,0:0:0:0:
36,332,157731,2,0,P|40:296|60:268,1,70,8|2,0:0|0:0,0:0:0:0:
124,216,158186,6,0,P|152:152|128:76,1,140,0|10,1:0|0:0,0:0:0:0:
16,44,158982,2,0,L|116:8,1,105,2|2,0:0|0:0,0:0:0:0:
199,8,159550,2,0,L|280:24,1,70,8|2,0:0|0:0,0:0:0:0:
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Topic Starter
luxoDeh
finally teru!!!!!! ç_____ç I updated your diff!!! :D :D :D
Akareh

HelloSCV wrote:

here's your ticket

[Akareh's Insane]


  • some clap suggestions
    00:11:367 (2) - add clap on start
    00:23:072 (8,9) - delete these claps
    00:28:186 (4) - delete the clap
    00:30:913 (3) - delete the clap
    00:37:049 (5) - delete the clap
    00:42:163 (7) - add clap on the start
    00:42:504 (8) - add clap
    00:50:686 (3) - delete clap
    00:54:095 (3) - delete clap
    01:06:595 (3) - delete clap
    01:21:936 (2,3,4,6) - add claps on them
    01:40:004 (1) - delete clap on the repeat arrow
    01:40:913 (2) - delete clap
    01:42:504 (3) - delete clap
    01:43:072 (2) - delete clap on the start
    01:43:413 (3) - delete clap
    01:53:072 (2) - add clap on the start
    01:57:731 (6) - add clap on the start and remove it on sliderbody
    02:05:004 (8) - add clap on the start instead of finish
    02:05:686 (3) - add clap
    02:06:140 (7) - add clap
    02:17:504 (5) - delete clap
    02:24:436 (3) - add clap on the start
    02:34:095 (4) - add clap
    02:47:504 (4) - delete finish
    02:48:640 (5) - add clap
    03:07:390 (2,6) - add claps
    03:24:436 (3) - add clap on the start
    03:29:549 (4) - add clap on the start
    03:31:026 - change hitsound sample to SC:1 to have same custom clap sound with previous part (or just delete this green line)
    03:33:413 (3) - add clap on the end
    Fixed most of them, thanks
  1. check the artist and title unicode we know about this, will be fixed later, since it breaks every time. Also the tag in japanese breaks.
  2. check AIMod as well hmm
  3. i recommend to delete all of NCs and just add it on 2nd long white tick if there isn't any special reason to add NC (ex, indicating SV chaning or sth similar like 02:01:140 (1) - here)
  4. 00:07:276 (2) - finish on start works better than whistle sure
  5. 00:11:367 (2) - missed clap on start f[/color]
  6. 00:20:800 (5) - move this note to 00:21:026 - here for following drum sound plz hmm
  7. 00:34:095 (7) - giving same distanc with previous tripet seems better -bit nazi was inteded to, but I'm stupid
  8. 00:35:686 (3) - add clap on repeat arrow sure
  9. 00:40:345 (2,3) - well this jump isn't look suitalbe for playing, this can cause confusion to players as 1/2 beat imo. so try reducing DS on it, just like you did in 00:41:822 (6,7,8) - here all that part has been remapped.
  10. 00:51:708 (3) - same issue with 00:40:345 (2,3) - here, reduce DS or add NC NC since I like that jump there.
  11. 00:56:708 (2) - this isn't needed at all, consider to remove sure
  12. 01:02:617 (4,3) - stack perfectly? -nazi Nope, I'm not going for a stack there.
  13. 01:06:254 (2) - i'm not sure if this DS is intentional, but how about changing it to have same DS with next note? Not intentional, just me being stupid.
  14. 01:12:049 (6) - since i can't hear any sounds here, maybe chaning like following image works better for play
    I hear a triplet on the drums, tho.
  15. 01:23:299 (8,9,1) - stacking these notes seems kinda confused, try this instead
    Ok, many people have problems with this, fixed as you suggest.
  16. 01:37:163 (1) - delete NC and add it on 01:37:276 (2) - here Sure
  17. 01:37:276 (2,3) - also, reverse this rhythm fits much better with the guitar(?) sound in background imo I was going for the drums tho.
  18. 01:43:640 (1,2) - reversing rhythm fits much better with the music Okay, I'll change this one
  19. 01:47:845 (5) - hmm you'd better to delete this,i know there is a weak drum sound but keep consistence on rhythm plays much better imo Nope, breaks the pattern and it's covering a sound in the song.
  20. 02:01:595 (1) - delete NC here and add it on 02:01:822 (2) - here Ok
  21. 02:07:617 (2) - try removing this, this note ins't needed for rhythm and plays little bit weird hmm
  22. 02:04:890 (7) - same opinion with 02:11:936 (5) - here Fixed
  23. 02:11:936 (5) - this note feels really weird, i know there is drum sound but it just annoying the players imo, plz delete this or add a note 02:11:822 - here to fit with drum sound ok
  24. 02:32:049 (4) - chaning this slider to a note? it has better match with rhythm
  25. 02:35:913 (2,3,4,5) - this sudden large distance stream isn't good choice imo, i prefer to changing them to 2 1/4 sliders instead (and dividing 02:35:686 (5) - this slider into 2 1/4 beat notes is nice choice as well)
    cool pattern
  26. 02:40:458 (4) - i think 1/2 slider feels much better than 1/4 slider with a repeat
    Hmm.. ok
  27. 02:53:867 (6) - same opinion with 01:12:049 (6) - here same as before
  28. 03:09:549 - i don't know that delaying the break time is working well, i'd rather remove it ok
  29. 03:26:140 (5,6) - this rhythm seems kinda random, since there is a drum sound 03:26:367 - on here, i'd prefer to add a note there as wellok
  30. 03:27:731 (4) - 1/2 slider feels much better but you can use ctrl g instead to have better flow if you don't want to change it to 1/2 slider control g
  31. 03:30:913 (1) - maybe you didn't add hitsounds from this part because the music keeps down but still think it would be better if you add them that part HAS hitsounds o.O
good luck~
Thanks a lot! I also fixed some things by Irre and remapped some bits to try and improve them.

I'll leave the code here (puush is what breaks the artist, lol).
SPOILER
osu file format v12

[General]
AudioFilename: IA - Yuukei Yesterday.mp3
AudioLeadIn: 0
PreviewTime: 53867
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1.7
BeatDivisor: 4
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[Metadata]
Title:Yuukei Yesterday
TitleUnicode:夕景イエスタデイ
Artist:Jin
ArtistUnicode:じん
Creator:luxoDeh
Version:Akareh's Insane
Source:Kagerou Project
Tags:Kagerou days vocaloid IA 自然の敵P Shizen no Teki Shidu Teru21 Akareh
BeatmapID:294729
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232,184,166026,1,0,0:0:0:0:
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328,288,171367,1,8,0:0:0:0:
288,296,171481,1,0,0:0:0:0:
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332,220,173867,1,0,0:0:0:0:
216,340,174094,1,8,0:0:0:0:
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440,232,176140,1,0,0:0:0:0:
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320,56,177617,1,0,0:0:0:0:
276,40,177731,1,8,0:0:0:0:
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272,184,179776,1,0,0:0:0:0:
304,304,180004,2,0,P|352:308|376:368,1,95
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324,160,180799,2,0,P|348:108|400:96,1,95
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131,94,181367,6,0,P|172:116|188:160,1,95,8|0,0:0|0:0,0:0:0:0:
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288,108,182276,1,8,0:0:0:0:
272,144,182390,1,0,0:0:0:0:
232,232,182617,2,0,P|292:284|260:352,1,142.5,8|0,0:0|0:0,0:0:0:0:
236,320,183072,2,0,L|180:344,1,47.5,0|8,0:0|0:0,0:0:0:0:
128,288,183413,5,8,0:0:0:0:
76,292,183526,1,0,0:0:0:0:
64,244,183640,2,0,L|48:124,1,95,4|0,0:0|0:0,0:0:0:0:
120,80,184095,2,0,P|96:56|76:52,2,47.5,8|0|8,0:0|0:0|0:0,0:0:0:0:
160,112,184436,2,0,P|228:132|276:104,1,95
296,104,184776,5,8,0:0:0:0:
348,112,184890,1,0,0:0:0:0:
388,140,185004,1,8,0:0:0:0:
408,184,185117,1,0,0:0:0:0:
408,232,185231,1,8,0:0:0:0:
392,276,185345,1,0,0:0:0:0:
360,312,185458,6,0,P|288:320|244:296,1,95,4|0,0:0|0:0,0:0:0:0:
276,213,185913,2,0,L|320:232,2,47.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,196,186254,2,0,P|204:236|116:280,1,142.5
80,272,186708,1,0,0:0:0:0:
40,240,186822,1,8,0:0:0:0:
132,164,187049,1,0,0:0:0:0:
104,60,187276,5,8,0:0:0:0:
144,84,187390,1,8,0:0:0:0:
256,200,187617,1,8,0:0:0:0:
256,200,187845,1,8,0:0:0:0:
408,60,188072,1,8,0:0:0:0:
368,84,188186,1,8,0:0:0:0:
444,148,188413,5,8,0:0:0:0:
432,192,188526,1,0,0:0:0:0:
408,232,188640,1,8,0:0:0:0:
372,264,188754,1,0,0:0:0:0:
332,292,188867,1,8,0:0:0:0:
288,308,188981,1,0,0:0:0:0:
248,312,189095,1,4,0:0:0:0:
332,236,202958,5,0,0:0:0:0:
296,264,203072,1,8,0:0:0:0:
256,296,203186,1,0,0:0:0:0:
220,264,203299,1,8,0:0:0:0:
184,232,203413,1,8,0:0:0:0:
152,200,203526,1,0,0:0:0:0:
124,164,203640,6,0,L|208:76,1,95,4|0,0:0|0:0,0:0:0:0:
284,84,204095,2,0,L|284:20,2,47.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
288,132,204436,2,0,P|344:128|388:92,1,95,8|0,0:0|0:0,0:0:0:0:
424,92,204776,2,0,L|408:208,2,95,8|8|0,0:0|0:0|0:0,0:0:0:0:
452,268,205458,5,8,0:0:0:0:
388,336,205686,1,0,0:0:0:0:
360,300,205799,1,0,0:0:0:0:
364,252,205913,1,8,0:0:0:0:
304,176,206140,2,0,L|280:224,1,47.5,0|8,0:0|0:0,0:0:0:0:
252,256,206367,2,0,L|260:308,1,47.5,0|8,0:0|0:0,0:0:0:0:
264,340,206595,1,0,0:0:0:0:
200,164,206822,5,4,0:0:0:0:
40,248,207049,1,8,0:0:0:0:
124,304,207276,2,0,P|176:364|232:360,1,95,4|0,0:0|0:0,0:0:0:0:
259,284,207731,2,0,L|212:284,2,47.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
296,356,208072,2,8,P|336:324|340:280,1,95,8|0,0:0|0:0,0:0:0:0:
340,282,208413,1,8,0:0:0:0:
424,144,208640,1,8,0:0:0:0:
296,44,208867,6,0,L|248:96,1,47.5,8|0,0:0|0:0,0:0:0:0:
220,60,209095,2,0,L|204:116,1,47.5,8|8,0:0|0:0,0:0:0:0:
160,108,209322,2,8,L|184:176,1,47.5,0|8,0:0|0:0,0:0:0:0:
136,176,209549,2,0,L|180:208,1,47.5,8|0,0:0|0:0,0:0:0:0:
144,240,209776,5,8,0:0:0:0:
156,284,209890,1,0,0:0:0:0:
188,320,210004,1,8,0:0:0:0:
228,344,210117,1,0,0:0:0:0:
276,352,210231,1,8,0:0:0:0:
320,340,210345,1,8,0:0:0:0:
360,312,210458,5,8,0:0:0:0:
388,268,210572,1,8,0:0:0:0:
396,220,210686,1,8,0:0:0:0:
376,176,210799,1,8,0:0:0:0:
356,132,210913,6,0,L|440:72,1,95,4|4,0:0|0:0,0:0:0:0:
316,52,211367,1,8,0:0:0:0:
316,52,211481,1,0,0:0:0:0:
316,52,211595,1,0,0:0:0:0:
316,52,211708,2,0,L|232:112,1,95,8|0,0:0|0:0,0:0:0:0:
192,92,212049,1,8,0:0:0:0:
172,136,212163,1,0,0:0:0:0:
152,188,212276,2,0,L|48:264,1,95,8|0,0:0|0:0,0:0:0:0:
128,296,212617,6,0,L|120:364,1,47.5
232,316,212958,2,0,P|236:348|252:368,2,47.5,8|0|8,0:0|0:0|0:0,0:0:0:0:
248,272,213299,1,0,0:0:0:0:
288,240,213413,2,0,L|352:232,1,47.5,8|8,0:0|0:0,0:0:0:0:
436,192,213754,2,0,L|388:172,1,47.5,8|0,0:0|0:0,0:0:0:0:
376,60,214095,5,8,0:0:0:0:
376,60,214208,1,0,0:0:0:0:
376,60,214322,1,8,0:0:0:0:
376,60,214436,1,0,0:0:0:0:
376,60,214549,6,0,P|296:64|252:36,1,95,4|0,0:0|0:0,0:0:0:0:
244,32,214890,1,0,0:0:0:0:
236,80,215004,2,0,P|208:128|144:160,1,95,8|0,0:0|0:0,0:0:0:0:
132,136,215345,2,0,L|60:252,1,95,8|0,0:0|0:0,0:0:0:0:
60,260,215686,1,8,0:0:0:0:
60,260,215799,1,0,0:0:0:0:
60,260,215913,1,8,0:0:0:0:
204,344,216140,1,0,0:0:0:0:
204,344,216254,1,0,0:0:0:0:
204,344,216367,1,8,0:0:0:0:
342,285,216595,6,0,L|304:328,1,47.5
280,240,216822,2,0,L|332:184,1,47.5,8|8,0:0|0:0,0:0:0:0:
420,192,217049,2,8,L|381:234,1,47.5
357,146,217276,2,8,L|409:90,1,47.5,8|0,0:0|0:0,0:0:0:0:
344,42,217504,2,0,L|316:80,1,47.5,8|0,0:0|0:0,0:0:0:0:
216,88,217731,2,0,L|256:40,1,47.5,8|0,0:0|0:0,0:0:0:0:
144,56,217958,2,0,L|100:112,1,47.5,8|0,0:0|0:0,0:0:0:0:
156,152,218186,5,4,0:0:0:0:
256,192,218299,12,0,221367,0:0:0:0:
Topic Starter
luxoDeh
Updated :)
Aureum
I talked to luxoDeh in the in game chat about his insane:


15:30 Capt Magus: 00:04:436 (1) -
15:30 Capt Magus: that combo feels kinda weird
15:31 Capt Magus: it feels strange to start on a blue and move into a stream (like how you go from that blue to the next) into doing the short slider
15:31 Capt Magus: y'know what i mean?
15:32 luxoDeh: yes, I think I understood
15:32 Capt Magus: but do you feel it to when you play it?
15:33 luxoDeh: the fact is that I'm not very good at playing insanes, so I usually miss notes
15:33 luxoDeh: and sometimes I can't see these details
15:33 Capt Magus: ah....
15:33 Capt Magus: okay that understandable
15:34 luxoDeh: so you suggest to make them more slider?
15:34 Capt Magus: i was thinking of turning blue one into a slider that goes to the next blue tick
15:35 Capt Magus: http://puu.sh/6omXn.jpg
15:35 Capt Magus: Kinda like this
15:35 Capt Magus: http://puu.sh/6omZ5.jpg
15:35 luxoDeh: oh ok, now I understand
15:36 Capt Magus: 00:04:436 (1) - this becomes a slider
15:37 Capt Magus: when you play it back how does it feel?
15:38 luxoDeh: but, are you sure to make it on a blue thick?
15:38 luxoDeh: I mean it's kinda strange the rhythm
15:38 Capt Magus: you don't press anything there and it goes right into the red i think it feels better
15:39 Capt Magus: but do you like it/
15:39 Capt Magus: ?
15:39 luxoDeh: I don't know, because I'm still trying ti understand XD
15:39 luxoDeh: so
15:40 luxoDeh: 00:04:454 (3) -
15:40 luxoDeh: this slider should start at
15:40 luxoDeh: 00:04:357 -
15:40 luxoDeh: ?
15:41 Capt Magus: 00:04:436 (1) - 00:04:663
15:41 Capt Magus: unless you changed the timing of the map
15:42 luxoDeh: I did, but yesterday
15:42 Capt Magus: oooooh..
15:42 Capt Magus: up date the map then... lol
15:43 luxoDeh: it's updated O.o
15:43 Capt Magus: wait...
15:43 Capt Magus: wait wait with the new timing right you did this yesterday
15:44 Capt Magus: umm just forget it lol i have the most recent one
15:44 luxoDeh: I changed the offest only yesterday and updated
15:44 luxoDeh: just this
15:44 luxoDeh: ok XD
15:44 Capt Magus: okay
15:45 luxoDeh: anyway can you make a larger screen?
15:45 luxoDeh: so I can understand better :)
15:45 Capt Magus: what do you mean like a larger screenshot
15:45 Capt Magus: http://puu.sh/6onDb.jpg
GuiltyGecko
I modded your map a long time ago, and still have it in my song list. I play it like every other day. Hurry up and get this ranked! HAVE A STAR DAMMIT!
Topic Starter
luxoDeh

KillerGecko wrote:

I modded your map a long time ago, and still have it in my song list. I play it like every other day. Hurry up and get this ranked! HAVE A STAR DAMMIT!
edwjkfhewkjfhwkjfhnwjkfhwjkgchdsijkh thank you for star *___* I'm sorry for taking that long D: for me is always hard to find some BAT ç__ç anyway one of them will be modding this soon! hope to rank this as soon as possible too >.<
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