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Jin - Yuukei Yesterday

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Topic Starter
luxoDeh
Updated, and added some other things :3
GuiltyGecko
Wow, hard to find much with such good mods already. I'll Try my best though.

EASY:
-So the Kiai Time from 02:07:276 to 02:19:776 and 02:21:822 to 02:34:322 makes for a long stretch of Kiai Time when added with the next section. It's fine that way, but I think you could highlight the intensity between 02:36:367 to 03:09:095 by taking away the Kiai sections before it. Again, it's fine the way it is.
-02:20:004 (4) This one hit circle is outside of the Kiai range. Not sure if intentional or not.
-02:49:095 (3) This hit circle is also outside of Kiai range as well.

Hard

00:13:867 (4, 5):Normal Clap hit sounds, sound really good right here. In fact, there are a few places I think they go perfectly. You already do something similar at some places like 00:48:413 (3, 4) so a few more can make the clapping feel more consistent.
01:46:822 (3, 4): suggest adding normal clap hit sounds.
03:26:595 From added clap hit sounds to the end of the end of the 2 slider and 3. Since this section repeats the same pattern to the end of the song, each pattern afterwards having a similar clap beat would be nice.

It's a good map and well modded already lol. Hope you enjoy the suggestions!
Topic Starter
luxoDeh

KillerGecko wrote:

Wow, hard to find much with such good mods already. I'll Try my best though.

EASY:
-So the Kiai Time from 02:07:276 to 02:19:776 and 02:21:822 to 02:34:322 makes for a long stretch of Kiai Time when added with the next section. It's fine that way, but I think you could highlight the intensity between 02:36:367 to 03:09:095 by taking away the Kiai sections before it. Again, it's fine the way it is. don't know XD maybe I'll leave as it is
-02:20:004 (4) This one hit circle is outside of the Kiai range. Not sure if intentional or not. fixed
-02:49:095 (3) This hit circle is also outside of Kiai range as well. fixed

Hard

00:13:867 (4, 5):Normal Clap hit sounds, sound really good right here. In fact, there are a few places I think they go perfectly. You already do something similar at some places like 00:48:413 (3, 4) so a few more can make the clapping feel more consistent. hm... the fact is that I added the normal clap when there was a hand clap sound, and in all the rest of the song there is a clap similar to the custom one I added, so I think the only moment where there was need of a normal clap is where I placed it, so no change, also for the rest.
01:46:822 (3, 4): suggest adding normal clap hit sounds.
03:26:595 From added clap hit sounds to the end of the end of the 2 slider and 3. Since this section repeats the same pattern to the end of the song, each pattern afterwards having a similar clap beat would be nice.

It's a good map and well modded already lol. Hope you enjoy the suggestions!
thank you for mod :) I'll be modding your map as soon as possible >.<
ritsu-tanaika
Hey, from M4M!

GENERAL

I like the flow of the rhythms and the use of hitsounds! but sometimes you make the notes appear too close to the border of the screen which can make it hard for players to identify

EASY

00:05:458 (4) - Move the red tick on slider path to X:272 Y:292 (suggest) it makes the slider look more proportional in symmetry

00:38:640 (4,5) - Maybe make a longer slider that starts at 00:38:640 and ends at 00:39:549? Right now, 00:38:640 (4) - doesnt really seem to fit in well with the rhythm

00:52:731 (3) - I wouldnt suggest stacking for this difficulty since it can confuse some beginner players

01:45:458 (1) - Lower the position of this slider to maybe X:304 and Y: 52, right now its too high so it may be a bit off-screen

02:25:004 (5) - Again, I wouldnt suggest stacking

02:34:549 (1) - Remove this spinner, its too quick for an Easy difficulty

NORMAL

00:19:096 (2) - Move to X:232 Y:224 to prevent overlap with 00:18:187 (1) -

00:20:914 (2) - Move sideways to X:148 Y:152, same overlap issue

00:43:641 (2,3) - Too far offscreen above, its hard to see the tail end of 2, and the head of 3

01:51:823 (3) - ^ for the head of this slider

02:05:459 (1) - I dont think NC is necessary

02:28:073 (2,3) - This flow pattern doesnt really feel smooth, its probably the location and distance spacing of the notes more than the actual timing

03:06:368 (3) - No need finish on this note

HARD

00:50:458 (6) - Why is it separated so far from 00:49:776 (3,4,5) - ?

01:22:958 (1) - Add a spinner that ends at 01:23:640?

02:15:686 (3,4) - The jump between these 2 notes is a bit clumsy, try stacking 3 on top of 4 for a smoother flow

I cant mod Insane sorry, too hard! But I hope I helped
Kin
Hi ~

Ai mod :



Easy :

00:43:640 (1,2,3) - can be confusing for easy
00:52:731 (3) - add soft as addition ?
01:02:276 (1) - ctrl + h + adjust spacing ? I find the flow better
01:43:186 (3,4) - a lil confusing for easy, so how about New combo 4 ?

Teru's Normal :
I found this normal diff really hard for normal. It's mostly something like normal +. I found spacing really high.

00:09:664 (2,3) - it follow the melody, but don't you think single tap 1/4 is too much hard for normal ?
00:38:755 (2,3) - ^
01:22:391 (2,3) - ^
02:49:664 (2,3) - ^
03:07:846 (2,3) - ^
00:51:368 (2) - I know it's intentionnal but how about move it x336 y300 ?
01:21:823 (1) - touching bar life http://puu.sh/53SeY.jpg
01:58:187 (2) - touching accuracy http://puu.sh/53Sto.jpg
02:00:005 (2) - spacing is a lil high
02:29:096 (1) - kinda offscreen http://puu.sh/53Syf.jpg
02:58:186 (1) - touching bar life

Hard :


00:23:640 (1,2,3) - If you follow the melody it's mostly somthing like this http://puu.sh/53SNs.jpg
01:05:913 (3) - try to make a better blanket ?
02:54:549 (1,2,3) - kinda confusing, because of anti jump 1/2 and just after anti jump 1/4
02:56:367 (1,2,3) - ^

Akareh's Insane :

00:03:564 (3) - please delete
00:10:345 (2) - inconsistant spacing than other circle (in the stream)

that all, good luck ~
Topic Starter
luxoDeh

ritsu-tanaika wrote:

Hey, from M4M!

GENERAL

I like the flow of the rhythms and the use of hitsounds! but sometimes you make the notes appear too close to the border of the screen which can make it hard for players to identify

EASY

00:05:458 (4) - Move the red tick on slider path to X:272 Y:292 (suggest) it makes the slider look more proportional in symmetry hm... it's quite strange...

00:38:640 (4,5) - Maybe make a longer slider that starts at 00:38:640 and ends at 00:39:549? Right now, 00:38:640 (4) - doesnt really seem to fit in well with the rhythm no, I prefere as it is

00:52:731 (3) - I wouldnt suggest stacking for this difficulty since it can confuse some beginner players that's right, changed

01:45:458 (1) - Lower the position of this slider to maybe X:304 and Y: 52, right now its too high so it may be a bit off-screen not really high, I usually take care about this, but I just fixed the blancked for now and maybe now is just a bit lower

02:25:004 (5) - Again, I wouldnt suggest stacking fixed

02:34:549 (1) - Remove this spinner, its too quick for an Easy difficulty done

HARD

00:50:458 (6) - Why is it separated so far from 00:49:776 (3,4,5) - ? because there are 2 normal clap in there and a jump was fitting good

01:22:958 (1) - Add a spinner that ends at 01:23:640? nah, it will be too short

02:15:686 (3,4) - The jump between these 2 notes is a bit clumsy, try stacking 3 on top of 4 for a smoother flow just fixed the jump but not the stack

I cant mod Insane sorry, too hard! But I hope I helped

Kin wrote:

Hi ~

Ai mod :


strange, but fixed O.o

Easy :

00:43:640 (1,2,3) - can be confusing for easy hm... I think I'll leave it
00:52:731 (3) - add soft as addition ? hm... no?
01:02:276 (1) - ctrl + h + adjust spacing ? I find the flow better yes, that make sense
01:43:186 (3,4) - a lil confusing for easy, so how about New combo 4 ? fixed


Hard :


00:23:640 (1,2,3) - If you follow the melody it's mostly somthing like this http://puu.sh/53SNs.jpg tryed something
01:05:913 (3) - try to make a better blanket ? ok
02:54:549 (1,2,3) - kinda confusing, because of anti jump 1/2 and just after anti jump 1/4 ok, fixed this
02:56:367 (1,2,3) - ^ ^

that all, good luck ~
thank you both :3
DreaM117er
From Queue^^
and spent 2 days finishing it=口=

Hard
Open to read
00:06:026 (3,4) - change reverse slider better
00:09:095 (1,2) - change slider, hard to play...for some players
00:09:890 (4,5) - ^
00:10:231 (1,2,3) - a little hard, snap better
00:13:867 (4) - del, 'cause 00:12:504 (1,2,3,4,5) you follow lyric, and this circle follow sound, follow lyric or sound, not all.
00:19:322 (3) - del, 00:19:549 add circle, same reason ^
00:33:867 (3) - del, If you don't want to do this, 00:33:640 (2,3) get close
00:43:640 - voice start here, just listen. And if add object, just add finish here. or 00:43:413 (1) - move to blue line
00:54:549 (1,2) - How about this↓

01:09:095 (1,2,3) - try this↓

01:15:231 (3) - stack 01:15:345 (4) 's head
01:17:049 (2) - stack 01:17:163 (3) 's head
01:40:458 (3) - del, and 01:40:231 (2) move to blue line
01:42:958 (4,5) - same way. del 01:43:186 (5), move 01:42:958 (4) to blue line
01:46:595 (3) - del, no lyric can follow
02:18:413 (6) - ^
02:24:776 (4) - del, and 02:24:208 (3) tail on blue line
02:36:822 (3,4) - make like 02:51:367 (2,3)
02:58:640 (2,3) - make like 02:22:276 (2,3)


Teru's Normal
Open to read
00:41:822 (2) - remove finish on the head
00:45:458 (1) - ^
00:47:278 (2) - ^
00:52:276 (4) - add finish on the tail
01:06:368 (2) - remove finish on the head
01:20:005 (1) - ^
01:20:914 (2) - ^
01:21:823 (1) - ^
01:45:458 (1) - ^
01:50:914 (1) - ^
01:50:914 (1) - ^
01:54:549 (2) - ^
01:56:368 (2) - ^
01:58:187 (2) - ^
02:10:914 (1) - ^
02:18:187 (1) - ^
02:19:096 (2) - ^
02:25:459 (1) - ^
02:33:640 (2) - ^
02:35:459 (3) - ^
02:44:436 (2) - rotate like 02:43:641 (1)
02:45:005 (3) - ^
03:02:731 (2) - remove finish on the head
03:08:186 (3) - ^

Sliders use so nice, sound fix


Easy
Open to read
00:21:822 (1) - remove finish on the tail
00:43:640 (1) - add finish on the head
00:49:095 (3) - ^
00:50:913 (1) - ^
00:52:731 (3) - finish
01:01:367 (4) - add finish on the tail
01:21:367 (5) - remove finish on the tail
01:36:367 (1) - Normal diff start 01:38:186 (1), Why Easy diff start here??
01:45:458 (1) - remove finish on the head
01:50:458 (3) - add finish on the head and remove clap
02:01:822 (1) - add finish on the head
02:03:640 (1) - ^
02:04:549 (2) - add finish on the tail
02:32:276 (1) - ^
02:34:549 (3) - remove finish on the tail

Sound fix


Akareh's Insane
Open to read
00:03:526 (2) - move to 00:03:489
00:11:822 (10) - move to x:212 y:220
00:20:686 (5,6,7) - stack 00:20:799 (6)
00:23:981 (4,5) - slider's head and circle's distance fix
00:39:890 (6,1) - ^
00:42:163 (7,8) - too far
00:45:458 (7) - new combo
01:00:345 (3) - del
01:01:254 (7,8) - get close
01:02:504 (3) - del
01:04:322 (6) - ^
01:06:708 (4) - ^
01:09:549 (2,3) - no hiding beneath slider's tail
01:21:595 (7) - ^
01:22:958 (7,8,9,1) - confuse
01:37:163 (8) - new combo
01:37:731 (11) - no hiding beneath slider's tail
01:41:140 (4) - move to x:252 y:168
01:47:731 (4,5) - del
01:52:617 - lose a circle
01:56:708 (2,3,4,5) - confuse
02:09:436 (2) - del
02:13:413 (1,2) - exchange
02:27:958 (4,5) - ^
02:46:140 (6) - del
02:57:504 (4,5,6) - confuse

Un...I suggest you can fix drain time like Teru's Normal
Teru sama find a good point as ending...

I think 03:09:095 is good ending too.

good lock, for my MOD ;)
Topic Starter
luxoDeh

m1223961117 wrote:

From Queue^^
and spent 2 days finishing it=口=

Hard
Open to read
00:06:026 (3,4) - change reverse slider better I prefere not
00:09:095 (1,2) - change slider, hard to play...for some players don't think so... it's a hard diff, it should be hard I think
00:09:890 (4,5) - ^ ^
00:10:231 (1,2,3) - a little hard, snap better same
00:13:867 (4) - del, 'cause 00:12:504 (1,2,3,4,5) you follow lyric, and this circle follow sound, follow lyric or sound, not all. I don't want to follow only the vocal either. and I don't want to make this diff easyer than it is. I think also listening to the song that beats are very often and also often on a blue tick, so I think better leave it as it is
00:19:322 (3) - del, 00:19:549 add circle, same reason ^same here and quite for all the other suggestions
00:33:867 (3) - del, If you don't want to do this, 00:33:640 (2,3) get close
00:43:640 - voice start here, just listen. And if add object, just add finish here. or 00:43:413 (1) - move to blue line
00:54:549 (1,2) - How about this↓ good suggestion, but no

01:09:095 (1,2,3) - try this↓ ^

01:15:231 (3) - stack 01:15:345 (4) 's head I don't want here because I prefere to don't ruin the pattern. and also there are not any other stack like this in the map...
01:17:049 (2) - stack 01:17:163 (3) 's head
01:40:458 (3) - del, and 01:40:231 (2) move to blue line
01:42:958 (4,5) - same way. del 01:43:186 (5), move 01:42:958 (4) to blue line
01:46:595 (3) - del, no lyric can follow
02:18:413 (6) - ^
02:24:776 (4) - del, and 02:24:208 (3) tail on blue line
02:36:822 (3,4) - make like 02:51:367 (2,3)
02:58:640 (2,3) - make like 02:22:276 (2,3)

Easy
Open to read
00:21:822 (1) - remove finish on the tail don't see why
00:43:640 (1) - add finish on the head ok
00:49:095 (3) - ^ ok
00:50:913 (1) - ^ ok
00:52:731 (3) - finish there's arleady a finish...
01:01:367 (4) - add finish on the tail ok
01:21:367 (5) - remove finish on the tail ok
01:36:367 (1) - Normal diff start 01:38:186 (1), Why Easy diff start here?? because I mapped it before teru mapped her diff, I mean, if someone should change is not me. (I map on my own way, not like teru, and teru don't map like me, just that)
01:45:458 (1) - remove finish on the head hm...
01:50:458 (3) - add finish on the head and remove clap no
02:01:822 (1) - add finish on the head ok
02:03:640 (1) - ^ ok
02:04:549 (2) - add finish on the tail ok
02:32:276 (1) - ^ ok
02:34:549 (3) - remove finish on the tail ok

Sound fix

Un...I suggest you can fix drain time like Teru's Normal
Teru sama find a good point as ending... I will not ever delete the last part, so no changing on draining time for my diffs. treu can do what she wants anyway

I think 03:09:095 is good ending too.

good lock, for my MOD ;)
thanks for mod...
Akareh

Kin wrote:

Hi ~

Akareh's Insane :

00:03:564 (3) - please delete Was added due to previous modding, and it's following the drums (which go 1/6 there, so...)
00:10:345 (2) - inconsistant spacing than other circle (in the stream) Woops, fixed

that all, good luck ~ thanks~

m1223961117 wrote:

From Queue^^
and spent 2 days finishing it=口=

Akareh's Insane
Open to read
00:03:526 (2) - move to 00:03:489 Hmm.. that's strange, i had it there. Fixed now.
00:11:822 (10) - move to x:212 y:220 Sure
00:20:686 (5,6,7) - stack 00:20:799 (6) Nah
00:23:981 (4,5) - slider's head and circle's distance fix Sure
00:39:890 (6,1) - ^ ^
00:42:163 (7,8) - too far Ok
00:45:458 (7) - new combo Sure
01:00:345 (3) - del ^
01:01:254 (7,8) - get close ^
01:02:504 (3) - del Nope, added due to previous modding
01:04:322 (6) - ^ k
01:06:708 (4) - ^ k
01:09:549 (2,3) - no hiding beneath slider's tail
01:21:595 (7) - ^ Both fixed
01:22:958 (7,8,9,1) - confuse Not really
01:37:163 (8) - new combo Ok
01:37:731 (11) - no hiding beneath slider's tail ^
01:41:140 (4) - move to x:252 y:168 Mmmm... I'm not really sure, but whatever.
01:47:731 (4,5) - del nope, drums
01:52:617 - lose a circle Woops
01:56:708 (2,3,4,5) - confuse I'll wait for confirmation on this
02:09:436 (2) - del Ok
02:13:413 (1,2) - exchange Mmm.. 'kay
02:27:958 (4,5) - ^ ^
02:46:140 (6) - del ^/color]
02:57:504 (4,5,6) - confuse


Un...I suggest you can fix drain time like Teru's Normal
Teru sama find a good point as ending...

I think 03:09:095 is good ending too. I'm not deleting the last part, sorry. That ending is fine for easy diffs, but the part post 03:09:095 is soooooo cool for mapping, and I'm already missing the guitar solo for a break, so...

good lock, for my MOD ;)

Lots of improvements, thank you! diff here
Topic Starter
luxoDeh
updated :3 (Akareh, now the rhythms are better! :) )
Atrue
Hello~
From my modding queue Sorry for my late mod!!



Here are something you can either choose to fix or not to fix cause I prefer to do this. Here are some suggestions. And here is some issue to fix I think.
[General]
Somethings to fix I think.
[Easy]
00:05:458 (4) - NOT on drum! And you even added a finish on it..
00:45:458 (3) -
Is it good to set such a large blank without any objects between 4 white ticks?
And too many spinners? Maybe..


[Teru's Normal ]
So many unsnapped objects in AImod!!
00:04:438 (2) - The slider here beats really not suitable ..
00:06:710 (4,1) - Flow is not good.
00:08:187 (2) - Why you stopped using blue tick and turn to follow drum?
00:07:958 - Add a note
00:08:867 - Add a note
00:09:664 (2,3) - Two objects in 1/4 is really not suitable for normal. Maybe unrankable
00:13:641 (3,4) - Flow not good.
00:22:732 (2,1) - ^
00:23:641 (1) - I really don't like this slider......
00:28:868 (3) - Make a better blanket
00:28:868 (3) - Add a note.
00:35:914 (4) - Make a better blanket
00:50:005 (2,1) - Flow is not good
00:53:072 - Is it good to set such a large blank without any objects between 4 white ticks?
01:01:823 (1,2,3) - parallel?
01:05:459 (1) - Vocal stresses the tail of the slider..= =
02:06:140 - Another big blank..
02:43:641 (1,2,3) - ...parallel?
02:47:277 (1) - Vocal stresses the tail of the slider..= =
And this part is totally same with the part before it!
03:06:368 (3) - No finish here
And the diff's ending is not same with Hard and Insane


[Hard]
00:08:413 - Add a note?
00:33:867 (3) - the jump between 2&3 is really abrupt
00:35:913 (4,1) - Though the blanket is good I have to say that the flow here is not good
01:02:390 - Maybe in this way?01:30:458 - Break a little long...Start here?
01:36:367 (1,2,3) - Beats not suitable for the atmosphere here. MaybeAnd hitsound is too heavy I think.Or you can just using it on the first reverse slider and change hitsound on next objects.
01:40:231 (2) - Move to 01:40:345 -
01:57:958 (6,7) - Flow is not good.
02:00:913 (1,2) - Jump is too big..
02:11:367 (2,3) - Flow is not good..
02:13:186 (2,3) - ^
02:17:163 (3) - 02:22:276 (2,3) - 1/2 is not suitable here. Try to make it 3/4 or 1/4 as you used..
02:38:186 (1,2) - Cause you used 3/4 on this type of design, 1/2 sliders here will be confusing.
02:41:822 - The tail of the slider coverd the vocal's stress. Shorten the slider here and add a note here will be a good choice.
02:44:095 (3) - At least make it a 1/4 slider to cover the lyric 'DA' here.
02:45:458 (1,2) - Same as 02:38:186 (1,2)
02:56:822 (2,3) - Flow issue.
03:27:276 (1,2) - Not pretty and flow is not so good.
03:29:095 (1,2) - ^
03:36:367 (1) - The ending of the spinner is not the same with Insane..


[Akareh's Insane]
Umm..Maybe if you don't want to use jump ,open distance snap will be better?
The Using of space is not enough..Some kiai should have more jumps in them..But it is not unrankable just will make it more interesting.
And what's this on my computer on artist, tltle and tags?00:04:095 (5,6) - Stack on the next slider?
00:20:572 - Maybe a note here?Just suggestion.
00:21:140 (8) - I don't know why here is a little jump..Or you can just stack it on the next slider?
00:33:867 (5,6,7) - I don't think this is a good flow.
00:35:458 (2) - Vocal is on the reverse point of the slider..
00:44:095 (3) - Make the slider 1/2 may more suitable for the vocal
00:48:640 (2,1) - Stack is better? Just suggestion.
00:51:367 (3,4) - If only 1/4 between the 2 slider maybe the flow is hard to follow I think.
00:55:004 (2) - Make it a reverse slider? Cause 00:58:640 (4) - you used reverse. Even the vocal is not totally the same, but is really similar I think.
01:01:595 (8,1) - No stack here will be more suitable for the music.
01:12:731 (2) - Here you use stack I don't agree..And flow here is not so good.If the lyric is the same 'DADADADA' I can find your reason, but the beats and music is obviously not suitable for stack.

01:15:004 (2,3) - Pay attention to the flow here..
01:20:913 (5) - Overmap I think. Also here01:01:367 (7) -
01:30:458 - Break is too long..And you can start here.
01:55:686 (4,5) - Pay attention to flow here..
02:32:049 (4,5) - Flow not so good.
02:38:981 (4,5) - ^
02:54:322 (1,2) - ^
02:56:822 (2,3) - ^
03:03:413 (1,2,3) - ^



That's my suggestions. Thanks for joining my queue.:) .
Topic Starter
luxoDeh

azuretwinight wrote:

Hello~
From my modding queue Sorry for my late mod!!



Here are something you can either choose to fix or not to fix cause I prefer to do this. Here are some suggestions. And here is some issue to fix I think.
[General]
Somethings to fix I think.
[Easy]
00:05:458 (4) - NOT on drum! And you even added a finish on it.. hm... ok, sorry, I deleated the finish...
00:45:458 (3) -

Is it good to set such a large blank without any objects between 4 white ticks? hm...
And too many spinners? Maybe.. ok, I just deleated one because it was non sense, but the others I want to keep.

[Hard]
00:08:413 - Add a note? ok, eaven if I'm afraid it will be too hard
00:33:867 (3) - the jump between 2&3 is really abrupt ok, I finally changed it
00:35:913 (4,1) - Though the blanket is good I have to say that the flow here is not good for me it's ok, so no change
01:02:390 - Maybe in this way? hm... no
01:30:458 - Break a little long...Start here? it's not so long, and it also has no sense to start when you say. I want to keep that break and in this case or I leave it as it is or I map it all, and I don't want to map it.
01:36:367 (1,2,3) - Beats not suitable for the atmosphere here. Maybe I think it's ok, also what you suggest is good, but there are alsom lots of beats and I want to make them hear all
And hitsound is too heavy I think.Or you can just using it on the first reverse slider and change hitsound on next objects.
01:40:231 (2) - Move to 01:40:345 - no
01:57:958 (6,7) - Flow is not good. for me is ok, instead :/
02:00:913 (1,2) - Jump is too big.. no, this is not big.
02:11:367 (2,3) - Flow is not good.. I don't think so
02:13:186 (2,3) - ^ ^
02:17:163 (3) - that's ok
02:22:276 (2,3) - 1/2 is not suitable here. Try to make it 3/4 or 1/4 as you used.. once I tryed to do as you sayd but I really didn't like it at this point, so I changed it back
02:38:186 (1,2) - Cause you used 3/4 on this type of design, 1/2 sliders here will be confusing. ok, I changed this part
02:41:822 - The tail of the slider coverd the vocal's stress. Shorten the slider here and add a note here will be a good choice. I tryed and I didn't like it
02:44:095 (3) - At least make it a 1/4 slider to cover the lyric 'DA' here. hm...
02:45:458 (1,2) - Same as 02:38:186 (1,2) no change
02:56:822 (2,3) - Flow issue. I think it's ok...
03:27:276 (1,2) - Not pretty and flow is not so good. ^
03:29:095 (1,2) - ^ ^
03:36:367 (1) - The ending of the spinner is not the same with Insane.. because it didn't had to be similar to the insane since I mapped it before. and also I think it is better in the way I used this spinner :/

That's my suggestions. Thanks for joining my queue.:) .
thank you for mod :3
tutuhaha
offset: 3640

[Insane]
00:07:617 (3) - delete and make jump between 2 and 4 will be better
00:10:913 (1) - I will use some rhythm like this ._./
https://osu.ppy.sh/ss/1097758 (just look at rhythm please...)
00:17:958 (5) - move to x404 y236
00:20:004 (2,3,4) - I dont really like this....maybe make 2 and 3 be one slider
00:25:345 (x) - add note
00:24:436 (6,7,8) - space
00:44:095 (3) - add arrow
00:46:595 (1) - https://osu.ppy.sh/ss/1097766 (just look at rhythm please...)
00:51:254 (x) - add note
01:04:776 (7) - whistle
01:22:958 (7,8,9) - I guess dont use overlap will be better
01:37:390 (3) - do something like this?
http://osu.ppy.sh/ss/1097777
01:39:095 (1) - I do something like this ↙——↙........
http://osu.ppy.sh/ss/1097780 (just look at rhythm...)
02:09:549 (2,3) - I dont really understand why you do that
02:16:822 (3,4) - ^ this is better
well...if is me I will follow accompany more, so now I just feel this diff is lose some pettry good rhythm =_=...

[Hard]
00:05:345 (1) - http://osu.ppy.sh/ss/1097796 (rhythm)
00:06:936 (7) - add arrow
00:08:981 (x) - add rhythm
00:23:640 (1) - http://osu.ppy.sh/ss/1097801 (rhythm)
00:30:913 (1) - http://osu.ppy.sh/ss/1097806 (rhythm) now I just feel uncomfortable ;_;....
00:36:140 (5) - http://osu.ppy.sh/ss/1097807 (rhythm)
00:38:072 (x) - add rhythm
00:50:686 (x) - add note (same like 00:48:867 (1) - )
00:55:231 (2) - http://osu.ppy.sh/ss/1097808 (rhythm)
00:56:367 (1) - http://osu.ppy.sh/ss/1097812 (rhythm)
01:00:004 (6) - http://osu.ppy.sh/ss/1097815 (rhythm)
00:58:072 (x) - add note
something like that, in this hard I think you lose too much bule tick ._. ...and in Hard diff I suggest follow the vocal more than follow accompany
so, if you change those things, you will know how to change the next part ^_^b! 【.......】

[Normal]
maybe use circle size 3 Orz......
00:43:641 (2,3) - already touch hp so move down litter bit
01:07:278 (1,2,3) - this rhythm is uncomfortable in normal so better change a easy one
02:26:823 (3) - already touch hp
02:49:096 (1,2,3) - too hard in normal =_=
02:58:186 (1) - already touch hp

well I really love this song too so I try to make a short kiai time and....I am very sure we has different style so if you feel uncomfortable in my mod just skip it....
>.O also if you want to see my style just pm me in game
Topic Starter
luxoDeh

tutuhaha wrote:

offset: 3640

[Hard]
00:05:345 (1) - http://osu.ppy.sh/ss/1097796 (rhythm) ok, fixed
00:06:936 (7) - add arrow that's ok too
00:08:981 (x) - add rhythm I tryed something here too :3
00:23:640 (1) - http://osu.ppy.sh/ss/1097801 (rhythm) here I prefere what I did
00:30:913 (1) - http://osu.ppy.sh/ss/1097806 (rhythm) now I just feel uncomfortable ;_;.... I did change here but it's a bit strange anyway...
00:36:140 (5) - http://osu.ppy.sh/ss/1097807 (rhythm) hm... I thinked about it but I don't want to ruin the pattern and I think also this part follow the vocals eaven in this way
00:38:072 (x) - add rhythm that's ok
00:50:686 (x) - add note (same like 00:48:867 (1) - ) yeah, added
00:55:231 (2) - http://osu.ppy.sh/ss/1097808 (rhythm) ok, I changed this
00:56:367 (1) - http://osu.ppy.sh/ss/1097812 (rhythm) you're right here, it follow the vocal better, but I think it's ok eaven in my way... maybe...
01:00:004 (6) - http://osu.ppy.sh/ss/1097815 (rhythm) ^
00:58:072 (x) - add note ok
something like that, in this hard I think you lose too much bule tick ._. ...and in Hard diff I suggest follow the vocal more than follow accompany
so, if you change those things, you will know how to change the next part ^_^b! 【.......】 ok, I tryed to change something also in the rest of the diff, hope it's better now >.<

well I really love this song too so I try to make a short kiai time and....I am very sure we has different style so if you feel uncomfortable in my mod just skip it....
>.O also if you want to see my style just pm me in game
thank you for the mod :3
Akareh

azuretwinight wrote:

Hello~

[Akareh's Insane]
Umm..Maybe if you don't want to use jump ,open distance snap will be better?
The Using of space is not enough..Some kiai should have more jumps in them..But it is not unrankable just will make it more interesting.
And what's this on my computer on artist, tltle and tags?
lol, the unicode went crazy for some reason, should be fixed now.
00:04:095 (5,6) - Stack on the next slider? Was like that before, but made that a lot more clustered than it already is.
00:20:572 - Maybe a note here?Just suggestion. I prefer it as is, sorry
00:21:140 (8) - I don't know why here is a little jump..Or you can just stack it on the next slider? Stacked
00:33:867 (5,6,7) - I don't think this is a good flow. Changed the pattern a bit
00:35:458 (2) - Vocal is on the reverse point of the slider..^
00:44:095 (3) - Make the slider 1/2 may more suitable for the vocalDeleted the slider, changed the pattern a bit
00:48:640 (2,1) - Stack is better? Just suggestion. Nah
00:51:367 (3,4) - If only 1/4 between the 2 slider maybe the flow is hard to follow I think. Still 1/4, but should flow a little bit better, now
00:55:004 (2) - Make it a reverse slider? Cause 00:58:640 (4) - you used reverse. Even the vocal is not totally the same, but is really similar I think. No. On 00:55:004 she says "tata", on 00:58:640 "tatara" hence why there's a repeat there.
01:01:595 (8,1) - No stack here will be more suitable for the music. Okay
01:12:731 (2) - Here you use stack I don't agree..And flow here is not so good.If the lyric is the same 'DADADADA' I can find your reason, but the beats and music is obviously not suitable for stack.
[/color]
01:15:004 (2,3) - Pay attention to the flow here..I think I fixed it.
01:20:913 (5) - Overmap I think. Also here 01:01:367 (7) - Not really, maybe on 01:20, but not on 01:01
01:30:458 - Break is too long..And you can start here. I'll think about it, but I really like to start where I started, plus there's only two breaks on the song, so I don't think it's a problem if they're a bit large.
01:55:686 (4,5) - Pay attention to flow here.. Fixed, I think
02:32:049 (4,5) - Flow not so good.Fixed
02:38:981 (4,5) - ^ I'll keep this one though
02:54:322 (1,2) - ^ Fixed
02:56:822 (2,3) - ^ Fixed
03:03:413 (1,2,3) - ^ That one flows fine IMO



That's my suggestions. Thanks for joining my queue.:) .
Thanks!

tutuhaha wrote:

offset: 3640 Well, since Luxo hasn't changed his offset I'll wait on this. In my opinion it sounds better at the time suggested here

[Insane]
00:07:617 (3) - delete and make jump between 2 and 4 will be better Sounds cool, but I'm following the flute-y thing, not the drums here.
00:10:913 (1) - I will use some rhythm like this ._./ Nice rhythm, but I don't see any problems with mine, either.
https://osu.ppy.sh/ss/1097758 (just look at rhythm please...)
00:17:958 (5) - move to x404 y236 There's a great jump now to the next slider, but I like it. Changed!
00:20:004 (2,3,4) - I dont really like this....maybe make 2 and 3 be one slider Well, I like it, so... Still if someone else points this I'll change it.
00:25:345 (x) - add note Woops, there is actually a drum beat there. Fixed!
00:24:436 (6,7,8) - space Fixed
00:44:095 (3) - add arrowThere's no longer a slider there, fixed on previous mod. I have a beat on 00:44:322, so it's fixed.
00:46:595 (1) - https://osu.ppy.sh/ss/1097766 (just look at rhythm please...) Sure, I like it. Fixed!
00:51:254 (x) - add noteDon't see a reason for it.
01:04:776 (7) - whistle sure
01:22:958 (7,8,9) - I guess dont use overlap will be better Can't see a problem there.
01:37:390 (3) - do something like this?I really like your idea, but I feel (4) and (5) would overmap too much that part.
http://osu.ppy.sh/ss/1097777
01:39:095 (1) - I do something like this ↙——↙........ I prefer the rhythm I created there, sorry
http://osu.ppy.sh/ss/1097780 (just look at rhythm...)
02:09:549 (2,3) - I dont really understand why you do that The editor pulled some shenanigans on me. Changed all the pattern again, should be no problems now.
02:16:822 (3,4) - ^ this is better
well...if is me I will follow accompany more, so now I just feel this diff is lose some pettry good rhythm =_=... Well, it seems our mapping styles are pretty different. I'm a newbie mapper so that also accounts here. I'll definitely try to focus more on the accompany on next diffs.
Thanks a lot to both, I feel like the map has improved lots and lots thanks to both your suggestions ;D. also I am a newbie mapper and I do lots of stupid things, but I'm trying to improve (?)

Here, luxo, sorry for the wait >.<

Edit: Crap, the unicode goes wild when I upload the diff to puush. Luxo, can you fix it yourself? If not I'll upload it to mega or something.
Topic Starter
luxoDeh

Akareh wrote:

Thanks a lot to both, I feel like the map has improved lots and lots thanks to both your suggestions ;D. also I am a newbie mapper and I do lots of stupid things, but I'm trying to improve (?)

Here, luxo, sorry for the wait >.<

Edit: Crap, the unicode goes wild when I upload the diff to puush. Luxo, can you fix it yourself? If not I'll upload it to mega or something.
ook, seems there are no problem in the code O.o so updated ^.^
[-Horo-]
02:57:732 (4) - think this reverse slider is bit to long make it from 02:57:732 (4) - to 02:57:959 (4) - and in 02:58:187 - put note - (5) - what will be on top of note - 02:58:414 (1) - think this way it will better
I my first moding :D hope i didnt write something bad >.<
Also hope my testing was helpfull you :3
Pizza Kun
[Insane]

00:16:822 (1,3) - Stack better
00:24:436 (6) - NC
00:28:186 (11) - No clap
00:27:276 (8) - NC
00:30:004 (6) - No clap at start
01:02:504 (3,4,4,5) - Stack
01:10:458 (5) - Ctrl+G
01:47:958 (6) - This shape: http://d.pr/i/Mm9z+/
02:01:595 (1) - Move to: 48 || 72
02:06:026 (6,7) - Clap
02:08:640 (5,2) - Fix stack
02:11:936 (5) - NC and delete NC on 1
02:20:231 (2,4) - Clap start - end
02:43:072 (7) - Delete note
02:45:345 (2) - Toooo spaced, or delete this note or try distance snap
02:49:208 (3) - Clap end
02:49:436 (4) - Clap start
02:49:663 (5,6) - Same for 3 and 4
03:04:776 (1) - NC
03:06:254 (3,4,5) - Fix stack
03:28:072 (5,6) - ^
03:29:095 (2,4) - Clap
03:30:231 (5,6,7,8,9,10) - Clap
03:30:458 (7) - NC?
03:38:299 (1) - Finish spinner in 03:41:822

Cool map

[Hard]

00:21:254 (5) - Ctrl+G
00:45:004 (5) - Move to 416 || 132
00:47:958 (2) - Ctrl+G?
00:57:390 (3) - ^
02:03:413 (4) - Move to 256 || 48
02:34:663 (1) - Clap and (ora mi sono ricordato che devo scrivere italiano) fallo finire a 02:35:913
^ Prova a sistemarlo un po in tutti gli spin, è più difficile prendere la nota subito dopo lo spin se finisce in ritardo
02:41:822 (5) - NC

[Normal]

Nothink to fix :D

[Easy]

Aggiungi uno spinner quà 00:52:958 - e fallo finire a 00:54:095
00:54:095 - ^
02:20:231 - ^ e tutti i vari punti simili


Bella map non c'è tanto da correggere ^^ scusa per la mod un po piccola
happy30

From the QAT-queue (no kudosu please)


Hello! Thanks for using the QAT queue.
I will try to give you some general help to improve your map further.

There are some spacing issues in Insane which makes some patterns really hard to read.
for example 01:03:186 (1,2,3) - and 01:06:254 (2,3,4) -. It is hard to tell these are only 1/4 apart.
Furthermore it is not really neat, and the look of the map can be greatly improved by having a more constant distance spacing.
Especially during different 1/4 streams the spacing varies so much, while most streams are 1.0x there are also 0.8, 0,6 and 1.1 streams. Try to be more consistent and your map will look a lot better.

Also try to avoid overlapping other notes. This makes the map look a bit messy too.
for example this: http://puu.sh/5p7UW.jpg around 02:44:776 - as you can see the orange and green sliders are overlapping and it already looks messy in the editor. It's better to use a larger portion of the playfield instead of overlapping.

Another thing I'd like to point out is that the maps sound a bit.. empty. I know you are using custom hitsounds, but the soft-hitnormal seems to be the most dominant hitsound in this map. You could try to use more hit-whistles or normal-hitnormal. Because I kind of only hear soft-hitnormals throughout the map.
If you could improve this it will greatly help in improving the overall quality of your map.

Easy and Normal look pretty good though. I like the rhythm used there. Try to improve the hitsounds there and they'll be great :)

Call me or any of the QAT-members back if you think you've improved your map, and we will recheck.
Topic Starter
luxoDeh

[-Horo-] wrote:

02:57:732 (4) - think this reverse slider is bit to long make it from 02:57:732 (4) - to 02:57:959 (4) - and in 02:58:187 - put note - (5) - what will be on top of note - 02:58:414 (1) - think this way it will better
I my first moding :D hope i didnt write something bad >.<

Pizza Kun wrote:

[Hard]

00:21:254 (5) - Ctrl+G ok
00:45:004 (5) - Move to 416 || 132 ok
00:47:958 (2) - Ctrl+G? fixed
00:57:390 (3) - ^ ^
02:03:413 (4) - Move to 256 || 48 hm... no, I'll leave it as it is
02:34:663 (1) - Clap and (ora mi sono ricordato che devo scrivere italiano) fallo finire a 02:35:913 ok, e LOL
^ Prova a sistemarlo un po in tutti gli spin, è più difficile prendere la nota subito dopo lo spin se finisce in ritardo ok, sistemati tutti
02:41:822 (5) - NC ok

[Easy]

Aggiungi uno spinner quà 00:52:958 - e fallo finire a 00:54:095 per il fatto degli spinner, prima c'erano, ma li ho tolti perchè non riuscivo a farli finire ad un momento decente. comunque ho cercato di sistemare un po' qua e là
00:54:095 - ^
02:20:231 - ^ e tutti i vari punti simili


Bella map non c'è tanto da correggere ^^ scusa per la mod un po piccola
grazie del mod! :)

happy30 wrote:


From the QAT-queue (no kudosu please)


Hello! Thanks for using the QAT queue.
I will try to give you some general help to improve your map further.

There are some spacing issues in Insane which makes some patterns really hard to read.
for example 01:03:186 (1,2,3) - and 01:06:254 (2,3,4) -. It is hard to tell these are only 1/4 apart.
Furthermore it is not really neat, and the look of the map can be greatly improved by having a more constant distance spacing.
Especially during different 1/4 streams the spacing varies so much, while most streams are 1.0x there are also 0.8, 0,6 and 1.1 streams. Try to be more consistent and your map will look a lot better.

Also try to avoid overlapping other notes. This makes the map look a bit messy too.
for example this: http://puu.sh/5p7UW.jpg around 02:44:776 - as you can see the orange and green sliders are overlapping and it already looks messy in the editor. It's better to use a larger portion of the playfield instead of overlapping.

Another thing I'd like to point out is that the maps sound a bit.. empty. I know you are using custom hitsounds, but the soft-hitnormal seems to be the most dominant hitsound in this map. You could try to use more hit-whistles or normal-hitnormal. Because I kind of only hear soft-hitnormals throughout the map.
If you could improve this it will greatly help in improving the overall quality of your map.

Easy and Normal look pretty good though. I like the rhythm used there. Try to improve the hitsounds there and they'll be great :)

Call me or any of the QAT-members back if you think you've improved your map, and we will recheck.
thank you for checking. I tryed to fix what you sayd about hitsounds (eaven if in hard diff there were some parts where I used whistles) anyway I fixed them also in easy.
I'll wait for akareh to answer to the mod so, and when we'll feel ready I'll call you back :)
Akareh

Pizza Kun wrote:

[Insane]

00:16:822 (1,3) - Stack better Okay
00:24:436 (6) - NC ^
00:28:186 (11) - No clap ^
00:27:276 (8) - NC ^
00:30:004 (6) - No clap at start ^
01:02:504 (3,4,4,5) - Stack Nope
01:10:458 (5) - Ctrl+G Sure
01:47:958 (6) - This shape: http://d.pr/i/Mm9z+/ Did something like that
02:01:595 (1) - Move to: 48 || 72 Not entirely sure, but I'll go with it.
02:06:026 (6,7) - Clap Nice!
02:08:640 (5,2) - Fix stack Don't see anything to fix there.
02:11:936 (5) - NC and delete NC on 1 Ok
02:20:231 (2,4) - Clap start - end Sure
02:43:072 (7) - Delete note Was added there to previous modding, but I'll delete it.w
02:45:345 (2) - Toooo spaced, or delete this note or try distance snap I can jump to it just fine. And it's not like my diff has crazy jumps, remember this is an insane, a 3x jump it's not that uncommon
02:49:208 (3) - Clap end Okay
02:49:436 (4) - Clap start ^
02:49:663 (5,6) - Same for 3 and 4 ^
03:04:776 (1) - NC ^
03:06:254 (3,4,5) - Fix stack ^
03:28:072 (5,6) - ^ ^
03:29:095 (2,4) - Clap ^
03:30:231 (5,6,7,8,9,10) - Clap ^
03:30:458 (7) - NC? ^
03:38:299 (1) - Finish spinner in 03:41:822 Sure

Cool map Thanks for your mod, really really helpful.

happy30 wrote:


From the QAT-queue (no kudosu please)


Hello! Thanks for using the QAT queue.
I will try to give you some general help to improve your map further.

There are some spacing issues in Insane which makes some patterns really hard to read.
for example 01:03:186 (1,2,3) - and 01:06:254 (2,3,4) -. It is hard to tell these are only 1/4 apart.
Furthermore it is not really neat, and the look of the map can be greatly improved by having a more constant distance spacing.
Especially during different 1/4 streams the spacing varies so much, while most streams are 1.0x there are also 0.8, 0,6 and 1.1 streams. Try to be more consistent and your map will look a lot better. Well, I've fixed most of the streams, except the ones at 00:03:186, 00:10:231 and 00:24:776 because I really like those, and don't think they are harmful in gameplay. If you say otherwise I don't have a problem changing them. In regards to the parts at 01:03:186 (1,2,3) and 01:06:254 (2,3,4) I've fixed those, I think.

Also try to avoid overlapping other notes. This makes the map look a bit messy too.
for example this: http://puu.sh/5p7UW.jpg around 02:44:776 - as you can see the orange and green sliders are overlapping and it already looks messy in the editor. It's better to use a larger portion of the playfield instead of overlapping. I haven't seen much overlapping throughout the diff, though I'm not saying it's not present, the pattern you point at 2:44:766 is one of those patterns I would really like to keep, since I think it flows and fits well in the song. A little bit of help with this would be really really nice.

Call me or any of the QAT-members back if you think you've improved your map, and we will recheck.
There you go, luxo. Please, check the artist unicode and fix those, cause everytime I upload it (be it to MEGA or puush) it breaks and gibberish like 夕景イエスタデイ or ã˜ã‚“ appears.
Topic Starter
luxoDeh

Akareh wrote:

There you go, luxo. Please, check the artist unicode and fix those, cause everytime I upload it (be it to MEGA or puush) it breaks and gibberish like 夕景イエスタデイ or ã˜ã‚“ appears.
ok, Updated. and I know about the artist unicode etc... but since I don't want to change it everytime, I'll try to keep is in this way, and then changing it once for all before ranking ^.^
RandF
From my queue~

[General]
  1. Tags suggetion
    "Mekaku City Records"
  2. Comboburst: I recommend to clip carefully. I find some white noise as playing
  3. fail-background.png, pause-overlay.png: aspect ratio is correct?
[Easy]
  1. Tags conflicts with other diffs. maybe you can solve it with only space adjustment
[Hard]
  1. HD -1
  2. 00:48:413 (3) - I prefer NC
  3. 00:50:231 (5) - ^
  4. 00:50:686 (7) - add NC instead of 00:50:913 (1) -
  5. 01:21:936- add a note
  6. 01:52:731 (1) - difficult, imo. I suggest Ctrl+G
  7. 02:23:414 (5) - remove clap
[Teru's Normal]
  1. Object isn't snapped! recheck AI-Mod
  2. AudioLeadin conflicts with other diffs
  3. I feel difficult for normal-diff. how about CS -1 or decreasing DS to 1.0x ?
[Akareh's Insane]
  1. Recheck Title, Airtist, Tags. Japanese font got garbled
  2. 01:22:958 (7,8,9) - confusing... I prefer not to stack
comfortable to play this map <3
nice mapping ;)
~Good Luck~
Topic Starter
luxoDeh

RandomEffect wrote:

From my queue~

[General]
  1. Tags suggetion
    "Mekaku City Records" ok, added it
  2. Comboburst: I recommend to clip carefully. I find some white noise as playing hm... so what should I do? >.<
  3. fail-background.png, pause-overlay.png: aspect ratio is correct? here also I don't know exactly what you mean... these should be ok O.o
[Easy]
  1. Tags conflicts with other diffs. maybe you can solve it with only space adjustment fixed
[Hard]
  1. HD -1
  2. 00:48:413 (3) - I prefer NC yeah, not bad
  3. 00:50:231 (5) - ^ ^
  4. 00:50:686 (7) - add NC instead of 00:50:913 (1) - ok
  5. 01:21:936- add a note I tryed but I prefere to leave it as it is
  6. 01:52:731 (1) - difficult, imo. I suggest Ctrl+G I changed all this part
  7. 02:23:414 (5) - remove clap ok
comfortable to play this map <3
nice mapping ;)
~Good Luck~
thank you for modding :3
BanmePLZ_old
Hi~
I really like this song, and really want this map to be ranked ! :D
Mystyk


Hi! Here's your mod from the QAT queue!

General:
The video and combo colours are too similar (oragen and yellow), and sometimes they blend too much with the background, so please try changing them.
Also, please check AiMod on each difficulty because of tags and audio lead in and also, the kiai times seem to be different on Teru's difficulty http://puu.sh/5sdj1.png and the other difficulties --> http://puu.sh/5sdoC.png

Easy:
00:04:549 (2,4) - these are a bit confusing, they should start on the blue tick, if you listen to it on 25% (or simply by just listening carefully), you'll hear, that the bigger beats start on blue ticks, also, if you make (2) and (3) a slider, it won't be so confusing - http://puu.sh/5rghN.jpg
00:07:049 - this place is too empty, there is a big beat, but you don't hit it, the hit circle is later, so it's a bit confusing, I would suggest to add something here, maybe a short slider (because 2 hit circles might be hard to play) - http://puu.sh/5rgLS.jpg
01:01:367 (4,1) - I think this doesn't flow well, so you could improve it by replacing a few objects, for example: http://osu.ppy.sh/ss/1122535 and http://osu.ppy.sh/ss/1122538
01:10:458 (2,3) - small thing, but I think you could improve this pattern a bit by lowering the 2nd point of the slider: http://puu.sh/5rT9v.jpg
02:17:731 (1,2) - I think the flow here could be improved, because http://puu.sh/5rTrV.jpg - so instead of this you could try something else, for example: http://puu.sh/5rTx5.jpg - it would fit well to the lyrics too
02:24:549 (4,5) - this would be more comfortable to play, if you made them a slider, because (4) should actually start on a blue tick, you can hear it (especially while listening to it with 25%), both the beat and lyrics start on the blue tick so that's why you should either do this: http://puu.sh/5rTL3.jpg or http://puu.sh/5rTGm.jpg

Teru's Normal:

Why didn't you map the ending? I know it's a guest difficulty, but the end point of the difficulties should be the same, it should be consistent! Also, it doesn't make sense, Easy is longer than the Normal, I would kind of understand if Easy was shorter than the other difficulties, but that's not the case. Even if it's a guest difficulty, it should be consistent with the other difficulties of the mapset. The Guidelines of the ranking criteria also says this: "Your difficulties should all end at the same spot.".

00:05:347 (1,2,3,4) - I think a slider at the place of (4) doesn't really fit, and I think that you could generally improve it, for example by trying something like this: http://osu.ppy.sh/ss/1124465 - because 00:05:915 (2,3,4) - instead of a sliderend - circle - sliderstart a reverse slider would fit a lot better to the music, and also this slider 00:06:710 (4) - it starts on a section where (in my opinion) something should end, and also in the middle of a slider a new melody starts, so it would be better to change it imo
00:13:641 (3) - this: http://puu.sh/5rWNW.jpg the flow could be improved: http://puu.sh/5rWLS.jpg
00:23:641 (1) - well this is really just my opinion, but the slider looks weird :< maybe you could try using less zig-zags, well just an example: http://puu.sh/5rXax.jpg
00:35:232 (3,4) - again a small thing, but if you don't want to make it a blanket, then put it further from the middle of the slider, because if it's too close, it will look like a bad blanket (when you didn't even want to make a blanket in the first place), OR just simply make it a blanket if you want to? - http://puu.sh/5rXp6.jpg
00:45:459 (1) - remove new combo maybe? it is not so necessary, moreover the 2 combo colours are similar, so it is easier to differenciate -red and orange, and the new section starts here 00:46:596 (1) - so the previous NC is not that necessary (even though I can see why you put it there) - http://puu.sh/5rXyk.jpg
01:07:278 (1,2,3) - this sounds weird in my opinion, so I think you could change this part to something like this: http://puu.sh/5rYot.jpg or http://puu.sh/5rYrh.jpg - on the screenshot (4) fits to the soft melody in the background, afterwards the hit circle fits the "mo"
01:38:187 (1,2) - swap the combo colours? because they blend with the video too much: http://puu.sh/5s0A6.jpg - http://puu.sh/5s0R2.jpg
01:43:641 (1) - it's just my opinion, but you could make this nicer, don't let the end of the slider reach the beginning of the slider: http://osu.ppy.sh/ss/1124722
01:56:823 (3,1,2) - nazi, move these about 2 grids down, so that (3) won't reach 01:56:368 (2) -
02:36:368 (1) - starting here...why the copy paste? ;_; you didn't even flip it, just simple copy paste, but oh well, it's just my opinion, but I think copy pasting whole choruses is lazy and uncreative (even if it flows well) also I didn't mean to offend you, it's not like you will remap 2 whole choruses because I said I didn't like copy pasta (and it's not like I want you to remap it), but I hope next time you won't do something like this >.<

Please check AiMod, because there seem to be a lot of unsnapped objects.

Hard:
AR -1 because 8 is quite fast, and because 8 AR and 6 OD isn't really a good spread, so I think 7 would be better, and also because Insane also uses AR 8
00:16:595 (2) - remove hit circle? it feels unnecessary, and if you delete it the higher pitched voice will get a bigger emphasis: http://osu.ppy.sh/ss/1124756
00:18:867 (2) - I think a 1/2 slider would fit better because of the lyrics: http://osu.ppy.sh/ss/1124789
00:33:640 (2,3) - I don't understand why you put a jump here, I don't hear anything in the music, which would be a reason for a jump, so I think you should put (3) closer to (2)
00:36:140 (5) - it disturbs me, that you didn't follow the lyrics properly, so maybe try this? - http://osu.ppy.sh/ss/1124799
00:43:413 (1) - give this a different direction, so that the flow is better: http://puu.sh/5s3rZ.jpg --> http://puu.sh/5s3uL.jpg
00:44:776 (4,5,1,2,3,4,5) - I think it would be better if you did some changes to the combos: http://puu.sh/5s3xQ.jpg - I think that 00:44:776 (4,5,1,2) - these belong together according to the lyrics and later 00:46:595 (3,4,5) - they feel a bit separate from the previous notes, and the new combos would fit "da-ke-do", and it would look good if it looked like a triangle
00:55:231 (2) - this should be on the blue tick, that's how it fits to the song: http://osu.ppy.sh/ss/1124820
01:02:504 (2) - same here, it should be on the blue tick, and the slider afterwards should start on the blue tick too, because that's where the lyrics start: http://osu.ppy.sh/ss/1124821
01:16:595 (1) - use ctrl+g on this for better flow (between these - 01:16:595 (1,2) - ) and for better distance, or maybe like this: http://osu.ppy.sh/ss/1124828
01:49:890 - add hit circle, so that it fits better to the music :3
01:58:186 (7,1) - this doesn't flow well in my opinion --> http://puu.sh/5s4iq.jpg - maybe try this? --> http://osu.ppy.sh/ss/1124838
02:44:208 - add hit circle, so that it fits the "ta-ta-tata" pattern in the lyrics
02:44:322 (5) - this should start on the blue tick, and just an example how to remake the pattern, you don't have to change a lot, but of course in the end, it's up to you, if you'll change it or not --> http://osu.ppy.sh/ss/1124846
02:55:913 (4,5) - higher spacing looks unnecessary here in my opinion, the sounds in the music don't really give a reason for higher spacing, so I think you should put (5) closer to (4) --> http://osu.ppy.sh/ss/1124849
03:28:640 (3,4,1) - I don't understand the higher spacing, because at the previous part, which is similar - 03:26:140 (2,3,4) - you used the usual spacing, so I think you should fix spacing

Akareh's Insane:
00:10:231 (1,2,3,4,5,6,7) - why is the spacing smaller than before? you should use the same spacing for the stream that you used at the previous streams
00:42:504 (8) - the slider ends where the singing starts, I think you should remove the reverse slider and make it a hit circle --> http://osu.ppy.sh/ss/1125041 (and add a hit circle here 00:42:958 - )
01:47:958 (6) - http://puu.sh/5sbeq.jpg - remove the reverse and add a hit circle, it would flow better: http://osu.ppy.sh/ss/1125047
02:00:686 (6) - I think this should be an 1/2 slider, it fits better to the lyrics, and I don't hear anything in the backgground which would mean you should add something: http://puu.sh/5sbtH.jpg (or try 2 hit circles)
02:06:481 (1) - ctrl+g for better flow, because it doesn't flow well like this --> http://puu.sh/5sbBJ.jpg however this --> http://puu.sh/5sbEz.jpg would play good imo
02:19:890 - add hit cirlce because of the lyrics (or maybe a short slider), without the hit circle, it feels too empty
02:20:458 (3,5) - remove the finish from these? it sounds a bit too loud and also unnecessary, if you want to put hitsounds there, use something softer
02:37:163 (3) - ctrl+g for better flow? also improve the blanket here 02:36:367 (1,3) - http://puu.sh/5sc57.jpg
02:39:776 (1,2) - use a reverse slider here? it feels like she starts singing earlier than the red tick (where you placed (1)), so I think it would be a nice solution if you used a reverse slider --> http://osu.ppy.sh/ss/1125073 (of course in a nicer way)
02:42:504 (5,6,7) - you used different spacing, even though on the timeline they are in equal distance: http://puu.sh/5scq9.jpg so try to use the same spacing, just an example --> http://osu.ppy.sh/ss/1125081
Also, fix artist and title: http://puu.sh/5scTC.png

Good luck, I hope my mod helped!
Topic Starter
luxoDeh

Mystyk wrote:



Hi! Here's your mod from the QAT queue!

General:
The video and combo colours are too similar (oragen and yellow), and sometimes they blend too much with the background, so please try changing them. I think these are ok, I never felt unconfortable with these colors... and also nobody mentioned it before, so for now no change
Also, please check AiMod on each difficulty because of tags and audio lead in and also, the kiai times seem to be different on Teru's difficulty http://puu.sh/5sdj1.png and the other difficulties --> http://puu.sh/5sdoC.png I know that, teru did lots different... and the audio was different at the end because teru didn't mapped it. and also for the tags, I know, but there is a problem every time akareh send me the code :/ I think I'll fix this just before ranking, either way I'll need to do it everytime :/

Easy:
00:04:549 (2,4) - these are a bit confusing, they should start on the blue tick, if you listen to it on 25% (or simply by just listening carefully), you'll hear, that the bigger beats start on blue ticks, also, if you make (2) and (3) a slider, it won't be so confusing - http://puu.sh/5rghN.jpg ok, I changed all this part... but, really, I feel like this is really too confusing for easy diff :/
00:07:049 - this place is too empty, there is a big beat, but you don't hit it, the hit circle is later, so it's a bit confusing, I would suggest to add something here, maybe a short slider (because 2 hit circles might be hard to play) - http://puu.sh/5rgLS.jpg
01:01:367 (4,1) - I think this doesn't flow well, so you could improve it by replacing a few objects, for example: http://osu.ppy.sh/ss/1122535 and http://osu.ppy.sh/ss/1122538 ok, fixed
01:10:458 (2,3) - small thing, but I think you could improve this pattern a bit by lowering the 2nd point of the slider: http://puu.sh/5rT9v.jpg ok, no problem
02:17:731 (1,2) - I think the flow here could be improved, because http://puu.sh/5rTrV.jpg - so instead of this you could try something else, for example: http://puu.sh/5rTx5.jpg - it would fit well to the lyrics too ok, tryed your method
02:24:549 (4,5) - this would be more comfortable to play, if you made them a slider, because (4) should actually start on a blue tick, you can hear it (especially while listening to it with 25%), both the beat and lyrics start on the blue tick so that's why you should either do this: http://puu.sh/5rTL3.jpg or http://puu.sh/5rTGm.jpg I just replaced them with a slider, I choosed the second option

Hard:
AR -1 because 8 is quite fast, and because 8 AR and 6 OD isn't really a good spread, so I think 7 would be better, and also because Insane also uses AR 8 ok... eaven if I like AR8 :(
00:16:595 (2) - remove hit circle? it feels unnecessary, and if you delete it the higher pitched voice will get a bigger emphasis: http://osu.ppy.sh/ss/1124756 ok, but sometimes I feel a bit unconfortable with this
00:18:867 (2) - I think a 1/2 slider would fit better because of the lyrics: http://osu.ppy.sh/ss/1124789 ok
00:33:640 (2,3) - I don't understand why you put a jump here, I don't hear anything in the music, which would be a reason for a jump, so I think you should put (3) closer to (2) for me it was ok, but since everyone dont like this jump maybe it's really time to change it...
00:36:140 (5) - it disturbs me, that you didn't follow the lyrics properly, so maybe try this? - http://osu.ppy.sh/ss/1124799 good idea
00:43:413 (1) - give this a different direction, so that the flow is better: http://puu.sh/5s3rZ.jpg --> http://puu.sh/5s3uL.jpg fixed
00:44:776 (4,5,1,2,3,4,5) - I think it would be better if you did some changes to the combos: http://puu.sh/5s3xQ.jpg - I think that 00:44:776 (4,5,1,2) - these belong together according to the lyrics and later 00:46:595 (3,4,5) - they feel a bit separate from the previous notes, and the new combos would fit "da-ke-do", and it would look good if it looked like a triangle ok, changed
00:55:231 (2) - this should be on the blue tick, that's how it fits to the song: http://osu.ppy.sh/ss/1124820 that's ok, eaven if I don'0t like too much that stack... but I couldn't find a better way...
01:02:504 (2) - same here, it should be on the blue tick, and the slider afterwards should start on the blue tick too, because that's where the lyrics start: http://osu.ppy.sh/ss/1124821 yes, fixed
01:16:595 (1) - use ctrl+g on this for better flow (between these - 01:16:595 (1,2) - ) and for better distance, or maybe like this: http://osu.ppy.sh/ss/1124828 [/color]
01:49:890 - add hit circle, so that it fits better to the music :3 ok, eaven if D: I needed to change a lot here...
01:58:186 (7,1) - this doesn't flow well in my opinion --> http://puu.sh/5s4iq.jpg - maybe try this? --> http://osu.ppy.sh/ss/1124838 hm... for now I leave it as it is
02:44:208 - add hit circle, so that it fits the "ta-ta-tata" pattern in the lyrics ok
02:44:322 (5) - this should start on the blue tick, and just an example how to remake the pattern, you don't have to change a lot, but of course in the end, it's up to you, if you'll change it or not --> http://osu.ppy.sh/ss/1124846 LOL I thought about it eaven before reading it XD fixed :3
02:55:913 (4,5) - higher spacing looks unnecessary here in my opinion, the sounds in the music don't really give a reason for higher spacing, so I think you should put (5) closer to (4) --> http://osu.ppy.sh/ss/1124849 hm... ok
03:28:640 (3,4,1) - I don't understand the higher spacing, because at the previous part, which is similar - 03:26:140 (2,3,4) - you used the usual spacing, so I think you should fix spacing oh, that was an error O.o fixed.

Good luck, I hope my mod helped!
reeeally thanks for mod! it was very helpfull!!! :D
-Neipezi
hello for my queues

[General]
- not good for the quality of the current background. will give you a good background quality. Download
- information on all the tags do not match.

[Teru's Normal]
- Circle Size -1 change

[Akareh's Insane]
- title a "夕景イエスタデイ" there was an error. change
- artist a "ã˜ん" same as

song and maps are great. STAR~
captin1
would like to bring to your attention real quick, teru hasn't been online in over a month, you may want to fix the mods for her diffs yourself
Akareh

captin1 wrote:

would like to bring to your attention real quick, teru hasn't been online in over a month, you may want to fix the mods for her diffs yourself
As for me I'll fix all the mods to my diff this weekend, this week has been supidly busy, sorry... stupid university
Topic Starter
luxoDeh

-Kirito wrote:

hello for my queues

[General]
- not good for the quality of the current background. will give you a good background quality. Download hm... I don't think the quality is so bad... and also I like my background so I won't change it...
- information on all the tags do not match. fixed this

[Teru's Normal]
- Circle Size -1 change

[Akareh's Insane]
- title a "夕景イエスタデイ" there was an error. change
- artist a "ã˜ん" same as
I know this and changed again...

song and maps are great. STAR~
thank you, also for the star :)

captin1 wrote:

would like to bring to your attention real quick, teru hasn't been online in over a month, you may want to fix the mods for her diffs yourself
oh, now that you make me notice it... well I just sent her a pm, if she, for some reason, will log in in these days, I'll know if I can try to change something in her map, but anyway, I know she don't want me to change a lot so... I just hope she will be back soon >.<

Akareh wrote:

captin1 wrote:

would like to bring to your attention real quick, teru hasn't been online in over a month, you may want to fix the mods for her diffs yourself
As for me I'll fix all the mods to my diff this weekend, this week has been supidly busy, sorry... stupid university
don't worry Akareh, you've always been fast on replays :3 (I can understand about university, I'll probably be busy soon too ç__ç)
AruOtta
Hello, from my modding queue =3

[Easy]
00:05:345 (3,4) - Try something more rounded :
00:21:822 (5) - Try this patern of slider :
00:32:731 (1) - The blanket isn't totally perfect with the (4)
00:45:458 (3) - The placed of the slider is too hard for "easy" diff.
01:04:549 (3) - No whistle at the end of the slider ?
01:11:822 (3) - Try something more "rounded" 'cause it's strange with the red point
01:59:322 (4,1) - Blanket ?
02:01:822 (1,2) - ^
02:13:640 (4,1) - ^

[Tery's Normal]
Circle Size -> 3
00:28:187 (2,3) - Blanket ?
00:35:232 (3,4) - ^
01:08:073 (3,4) - ^
01:17:732 (3) - Better at x : 396 and y : 148
02:59:550 (3) - ^

Hard and Insane are good... =3

That's all ~
Topic Starter
luxoDeh

Kenterz9 wrote:

Hello, from my modding queue =3

[Easy]
00:05:345 (3,4) - Try something more rounded : better no, because is perfectly blancketed now
00:21:822 (5) - Try this patern of slider : ok, eaven is there is not much differenc imo
00:32:731 (1) - The blanket isn't totally perfect with the (4) hm... ok
00:45:458 (3) - The placed of the slider is too hard for "easy" diff. ok, but I really don't know where to place it... so for now no change...
01:04:549 (3) - No whistle at the end of the slider ? ok, added
01:11:822 (3) - Try something more "rounded" 'cause it's strange with the red point no, I arleady fixed this slider
01:59:322 (4,1) - Blanket ? no, is ok this way
02:01:822 (1,2) - ^
02:13:640 (4,1) - ^

Hard and Insane are good... =3

That's all ~
thanks for the mod :)
Akareh

RandomEffect wrote:

From my queue~
[Akareh's Insane]
  1. Recheck Title, Airtist, Tags. Japanese font got garbled We are aware of this, luxo will fix it before the final upload so we don't have to keep changing it, for some reason everytime we upload it the font breaks again.
  2. 01:22:958 (7,8,9) - confusing... I prefer not to stack It's not confusing for me at all, but you are not the first one that points it. One more mentioning of this and I'll change the pattern.
comfortable to play this map <3
nice mapping ;) Thanks!
~Good Luck~

Mystyk wrote:

Akareh's Insane:
00:10:231 (1,2,3,4,5,6,7) - why is the spacing smaller than before? you should use the same spacing for the stream that you used at the previous streams Fixed
00:42:504 (8) - the slider ends where the singing starts, I think you should remove the reverse slider and make it a hit circle --> http://osu.ppy.sh/ss/1125041 (and add a hit circle here 00:42:958 - ) ^
01:47:958 (6) - http://puu.sh/5sbeq.jpg - remove the reverse and add a hit circle, it would flow better: http://osu.ppy.sh/ss/1125047 Sure
02:00:686 (6) - I think this should be an 1/2 slider, it fits better to the lyrics, and I don't hear anything in the backgground which would mean you should add something: http://puu.sh/5sbtH.jpg (or try 2 hit circles) 2 hit circles, personal preference. Fixed. Did the same at 02:02:504, since the rhythm repeats.
02:06:481 (1) - ctrl+g for better flow, because it doesn't flow well like this --> http://puu.sh/5sbBJ.jpg however this --> http://puu.sh/5sbEz.jpg would play good imo I'm not really sure, I liked the jump created by breaking the flow, but I guess I have to follow it there. I'll fix it.
02:19:890 - add hit cirlce because of the lyrics (or maybe a short slider), without the hit circle, it feels too empty That's strange... there was a circle there, fixed.
02:20:458 (3,5) - remove the finish from these? it sounds a bit too loud and also unnecessary, if you want to put hitsounds there, use something softer was added due to preovious modding, though
02:37:163 (3) - ctrl+g for better flow? also improve the blanket here 02:36:367 (1,3) - http://puu.sh/5sc57.jpg Fixed the blanket, but no control g, I like the jump.
02:39:776 (1,2) - use a reverse slider here? it feels like she starts singing earlier than the red tick (where you placed (1)), so I think it would be a nice solution if you used a reverse slider --> http://osu.ppy.sh/ss/1125073 (of course in a nicer way) Listening to it on 50% and I'm sure it starts on the red tick, so nope.
02:42:504 (5,6,7) - you used different spacing, even though on the timeline they are in equal distance: http://puu.sh/5scq9.jpg so try to use the same spacing, just an example --> http://osu.ppy.sh/ss/1125081 Fixed
Also, fix artist and title: http://puu.sh/5scTC.png We are aware of this, luxo will fix it before the final upload so we don't have to keep changing it, for some reason everytime we upload it the font breaks again.

Good luck, I hope my mod helped! It sure did, thanks a lot!

-Kirito wrote:

hello for my queues

[Akareh's Insane]
- title a "夕景イエスタデイ" there was an error. change
- artist a "ã˜ん" same as
We are aware of this, luxo will fix it before the final upload so we don't have to keep changing it, for some reason everytime we upload it the font breaks again.

Kenterz9 wrote:

Hard and Insane are good... =3 I think I wanna cry
So... Many.... Mods.... So... Little... Free...Time... stupid university, don't you dare stand between me and videogames
Topic Starter
luxoDeh
Updated :)
Thank you for keeping checking your mods Akareh! (I just hope for Teru to be alive too D:)
anyway, for the next one who will mod this map: don't mention the wrong title and artist on Akareh's diff. we know it, and I will change it once for all before the rank, instead of keeping fixing it -.-
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
Check Ai mod, you've got pleeeeenty issues there

Akareh's Insane
hmm, the drums at the beginning is quite hard to follow, your rhythm seems fine though
00:04:208 (6) - I would suggest that you add a clap here, it really fits the drum sound in the music
00:04:549 - also add a finish here to follow the bass drum
00:05:004 - adjust its sampleset to Normal, may apply a nice sound effect
also drum clap for 00:05:799 - and 00:06:026 - , and drum finish for 00:06:140 - . Try to add more drum sounds for the similar parts on your own. I can't point out every one for you
00:06:254 (6) - then you need a soft finish here to emphasise the heavy beat and also, you'd better add a NC here to show that the rhythm pattern has changed, not sreams anymore
00:06:481 (7,8) - I would say these two note also need soft finish sound just like 00:06:254 (6) -

00:07:276 (2) - also finish on its head? as it's a downbeat for another new phrase
00:09:663 (3) - I bet you missed a clap at end
00:10:913 (7) - a NC is needed here, to divide two different parts of the music
00:13:526 (7,9) - clap missing

00:17:276 (3) - on the contrary, I kinda feel that the clap on its head is unneccsssary, just according to the music
00:18:867 (3,4) - you may wanna try a CTRL+G here, for an interesting flow
00:19:549 (1,2) - better exchange NC for consistency
00:23:413 (9) - this clap is definitely off-beat, plz remove it. If you want to keep the clap at 00:23:186 - then you should use your former rhythm pattern like the pic below
00:25:230 (6,7) - I would try drum finish for this, instead of clap, I think they fit better
00:27:276 (1,2,3) - these have got the same problem as 00:22:731 - . I'm not against following vocal, if you prefer that, I would suggest that you use whistle for emphasising and helping with the basic rhythm, instead of clap. Just plz keep in mind that if you wanna keep the claps, then use the rhythm pattern to follow the drums, instead of messing vocal and drum together like this. It would really throw players off. They won't know what you're doing here if you're simply making your rhythm too cassual and irregular.
00:28:413 (1,5) - I think the NC should be moved from 1 to 5 to keep consistency
00:32:504 (4) - plz add drum clap to both its head and tail to follow the drum sound in the music
00:36:254 (4) - also NC here to keep consistency
00:36:708 (5) - same rhythm issue, if you wanna use this kind of rhythm for vocal, then don't use claps at the wrong place. and I think you have a lot more similar cases. plz check them by yourself, just make a choice, vocal or drum, don't mess them up
00:37:163 (6,7) - the clap should be moved from 7 to 6, plz listen to the music carefully, there's actually a kick at 7, not a snare, the snare is at 6
00:38:186 (2) - also addign a clap at its end would emphasise nicely
00:40:004 (1,2,3) - I don't quite get the reason why 2 is so close to 1 while so far from 3, I think the song is going quite smoothly here, try something like the below, just to better balance the distance
00:46:708 (5) - this beat is kinda redundant, I don't there's anything here for you to follow
00:46:822 (1,2) - and you should better exchange NC here for consistency

00:48:867 (1,2) - ^
00:50:686 (1,2) - ^
00:50:117 (5) - this beat is also weird, there's nothing in the music at this point, better remove it and try something like the below
00:50:913 (2) - a soft finish oh head is really needed to follow the cymbal sound in the music
00:53:754 (2) - I think a clap is also needed on its head
00:55:004 (2) - I don't like the placement here, this is at the start of the kiai, I hope to see a larger distance usage instead of unreasonable stacks like this, this song is kind of an enthusiastic jumpy song itself, thus arrangemetn like this is really unfitting, especially in kiai. try something like the below, I like it quite well
SPOILER

152,248,54549,6,0,P|121:205|120:164,1,95,4|0,0:0|0:0,0:0:0:0:
244,168,55004,2,0,L|287:147,1,47.5,8|0,0:0|0:0,0:0:0:0:
224,336,55345,2,0,P|158:361|92:340,1,142.5,0|0,0:0|0:0,3:0:0:0:
288,148,55913,1,8,0:0:0:0:
368,200,56140,1,0,0:0:0:0:
01:05:686 (4) - this finish is kinda too noisy, the finish on 3 is enough
01:20:458 (3) - again too small spacing usage, it's misleading and doesn't emphasise well, try something like the below
SPOILER

280,36,80458,1,8,0:0:0:0:
301,163,80686,2,0,L|323:218,1,47.5
327,252,80913,2,0,L|311:309,1,47.5
328,344,81140,2,0,L|271:386,2,47.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
464,312,81595,1,8,0:0:0:0:
01:22:617 (5,6) - may try CTRL+G for interesting flow
01:46:140 (4) - CTRL+G would apply a better flow
01:51:026 (4) - better also add a clap here
02:00:004 (4) - better replace the drum finish with a soft finish on head
02:10:686 (1,2,3) - the spacing is pretty unintuitive here, and that's what happens when you're not using a bigger distance for 1/2 beats. 02:10:913 (2) - almost share the same distance between 1 and 3, but it has got only a 1/4 beat gap between 1 while a 1/2 gap between gap between 3, why is that? try something like the below, just to show the distance between different rhythms
SPOILER

284,144,130913,2,0,P|345:110|403:124,1,95,4|0,0:0|0:0,0:0:0:0:
504,76,131367,2,0,P|512:120|500:168,1,95,8|0,0:0|0:0,0:0:0:0:
476,196,131708,1,0,0:0:0:0:
02:15:004 (3,4) - and unreasonable spacing again... let's make a comparison with 02:25:231 (1,2) - . same placement, different rhythm, whyyyy? would you plz think of some other arrangement by yourself...? I'm afraid I would remake the whole map for you if the mod goes like this...
02:32:731 (7,8) - finish should be moved from 8 to 7
and also you messed up with your NCs, I don't what you're referring to when adding NCs, vocal? or percussion, if according to vocal, you should have a NC at 02:32:276 (5) - to match with the NC at 02:33:186 (1) - ; if according to percussion, then you should move the NC from 02:33:186 (1) - to 02:32:731 (7) - . could you rearrange them by yourself?
02:35:686 (1,2,3,4,5) - yes it's ok to use bigger distance to emphasise this point but I don't think your placement applies a god flow, maybe a simpler ovcal flow would be just better
and I think you forgot to emphasise anything right after the former notes, what is the distance usage of 02:36:367 (1,2,3) - ? 2 so close to 1 when there's 1/2 beat inbetween, but so far from 3 with only 1/4 beat there. plz use an overall bigger spacing for this encore part for emphasising, not sudden unreasonable spacing like this
03:02:276 (3,4,5) - and the stacks containing different rhythm is also pretty weird to follow
and for the last part, you need soft finish sounds instead of drum ones, for heavy beats like 03:23:640 - , 03:27:276 - and 03:30:913 - and so on...
tbh, I was really disappointed after modding this...I really like the song, it's a really interesting and dynamic one but you failed to make something as enthusiastic as it is. Try not to mess up the vocal and drums when arranging the rhythm. Try to consistently use NC whether you want to follow vocal or percussion.Try to use bigger distance for kiai parts to make it fit the song better. Try to use more soft finish sounds to emphasise jumps at the heavy beats. Try to make comparison between similar points in different parts, make them consistent, and they'll be intuitive. That's all I can tell you.

Hard
00:06:254 - you need soft finish to emphasise strong beats like this, and also 00:06:481 (5,6) -
00:36:140 (5) - the rhythm is a bit unituitive here as you're always trying to follow vocal, maybe replace it with a 1/4 slider
00:49:095 - finish missing
00:50:913 - ^

01:07:049 (6) - a clap may be added to its end
01:09:549 (2) - I don't really like the placement herem maybe try the below
01:21:140 (1) - I suggest that you remove the NC here and 01:21:595 (3,1) - exchange the NC here, to make it more consistent
01:42:163 (2) - the clap on its head is actually out of place, better removing than misusing
01:45:458 (1) - same issue here, you may try adding a circle at 01:45:913 - and stack it at 1's end, then you could add the clap properly
01:52:731 (4) - you must have forgot a NC here
02:01:822 (1) - I think this should also have a soft finish on head just like 02:00:004 (3) -
02:03:640 (1) - and also for this one
02:09:095 (1) - may CTRL+G for better flow, and I have to say it's a bit weird to suddenly change from a big distance like 02:08:413 (3,4,5) - to a small distance like 02:08:867 (5,1,2) -
02:19:890 - you may wanna have a note here to follow vocal, comparing to what you've done in the first kiai
02:36:367 (1) - I think you should really use a bigger distance for this encore part, arrangement like 02:36:367 (1,2,3,4,5) - could NOT fit in the song nicely
02:57:731 (4) - well well well, this threw me off when I test this, I guess this is the first and only reverse slider which reverses more than once. I strongly recommend to make it only reverse once and have a note at 02:58:186 - .It would be really nice to "Click" on downbeats, instead of "Listen" to them
overall it's a decent Hard diff, gj

Teru's Normal
I would really recommend CS3 for Normal diffs
00:11:823 (3,1,2) - this flow is really weird =.= try something like the below
00:35:232 (3,4) - better blanket?
00:57:164 (2,3) - these are too high above and would touch the HP bar, which doesn't look nice, try to move it down a bit with 00:55:346 (2,3,1,2,3) - together
01:16:368 (1) - and this is too high=.= I'm afraid it would run ount of the playfield...plz move it down together with 01:14:550 (1,2,3,1) -
01:53:868 (1) - seems you messed up the NC here, this NC should better be moved to 01:54:550 (2) - and the NC on 01:55:687 (1) - should be moved to 01:56:368 (2) - and it would be more consistent
02:36:368 (1) - this is a bit near to the former slider, plz keep the distance even
and I don't know if it's ok to end the map so early=.= comparing to Hard and Insane, I'm not against ending it there though

Easy
HP2 plz, 3 is too high for a Easy
02:20:004 - the ending time of the kiai is inconsistent with that in your Hard diff, which is at 02:19:776 - .plz make all kiais consistent between your own diffs
other than these, it's a really nice Easy diff that you've made

well, that's all for me
Good luck
I love this song >.<
Topic Starter
luxoDeh

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
Check Ai mod, you've got pleeeeenty issues there

Hard
00:06:254 - you need soft finish to emphasise strong beats like this, and also 00:06:481 (5,6) - ok, fixed
00:36:140 (5) - the rhythm is a bit unituitive here as you're always trying to follow vocal, maybe replace it with a 1/4 slider I know... but I also really don't like the rhythm with a short slider here D: and plus, it will ruin the pattern :/
00:49:095 - finish missing
00:50:913 - ^[/color] ok
01:07:049 (6) - a clap may be added to its end fixed
01:09:549 (2) - I don't really like the placement herem maybe try the below ok, changed this, now it's better
01:21:140 (1) - I suggest that you remove the NC here and 01:21:595 (3,1) - exchange the NC here, to make it more consistent ok
01:42:163 (2) - the clap on its head is actually out of place, better removing than misusing yeah, you're right, it was supposed to be on the sliderthik but I couldn't place it there...
01:45:458 (1) - same issue here, you may try adding a circle at 01:45:913 - and stack it at 1's end, then you could add the clap properly ok, eaven if I'm not totally sure about this
01:52:731 (4) - you must have forgot a NC here oh, yes, fixed
02:01:822 (1) - I think this should also have a soft finish on head just like 02:00:004 (3) - ok
02:03:640 (1) - and also for this one no, I think this sounds better with a drum finish
02:09:095 (1) - may CTRL+G for better flow, and I have to say it's a bit weird to suddenly change from a big distance like 02:08:413 (3,4,5) - to a small distance like 02:08:867 (5,1,2) - ok
02:19:890 - you may wanna have a note here to follow vocal, comparing to what you've done in the first kiai yeh
02:36:367 (1) - I think you should really use a bigger distance for this encore part, arrangement like 02:36:367 (1,2,3,4,5) - could NOT fit in the song nicely hm... I hope I understood well this, I just increased the spacing in these notes...
02:57:731 (4) - well well well, this threw me off when I test this, I guess this is the first and only reverse slider which reverses more than once. I strongly recommend to make it only reverse once and have a note at 02:58:186 - .It would be really nice to "Click" on downbeats, instead of "Listen" to them ok, I used only 1 repeat, but now I'm not totally convinced :/ anyway let's see how it is
overall it's a decent Hard diff, gj

Easy
HP2 plz, 3 is too high for a Easy ok, changed
02:20:004 - the ending time of the kiai is inconsistent with that in your Hard diff, which is at 02:19:776 - .plz make all kiais consistent between your own diffs oh, I didn't noticed, fixed
other than these, it's a really nice Easy diff that you've made

well, that's all for me
Good luck
I love this song >.< :3
thank you very much for the mod! :D

(100 posts :3)
Teru21
sowwy for being not inactive.. now I'm a bit active .w.)a;; tho I need time to fix stuff because I'm still on my exam period.. so yeah ;-; sorry .w.
Akareh

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
Check Ai mod, you've got pleeeeenty issues there

Akareh's Insane
hmm, the drums at the beginning is quite hard to follow, your rhythm seems fine though Yeah, it's hard, but the rhythm is there and I think I mapped it right.
00:04:208 (6) - I would suggest that you add a clap here, it really fits the drum sound in the music Cool
00:04:549 - also add a finish here to follow the bass drum Sounds good
00:05:004 - adjust its sampleset to Normal, may apply a nice sound effect I like it, tho it's back to drum sampleset on 00:05:117, I think is better that way.
also drum clap for 00:05:799 - and 00:06:026 - , and drum finish for 00:06:140 - . Try to add more drum sounds for the similar parts on your own. I can't point out every one for you Fixed, added some more on the beggining, but might recheck sometime later with more time.
00:06:254 (6) - then you need a soft finish here to emphasise the heavy beat and also, you'd better add a NC here to show that the rhythm pattern has changed, not sreams anymore
00:06:481 (7,8) - I would say these two note also need soft finish sound just like 00:06:254 (6) - [/color] these two though I prefer them as they are.
00:07:276 (2) - also finish on its head? as it's a downbeat for another new phrase I think a whistle fits more, just my two cents though
00:09:663 (3) - I bet you missed a clap at end
00:10:913 (7) - a NC is needed here, to divide two different parts of the music That's strange, there was one there. Fixed.
00:13:526 (7,9) - clap missing not anymore[/color]
00:17:276 (3) - on the contrary, I kinda feel that the clap on its head is unneccsssary, just according to the music not sure, but I'll change it.
00:18:867 (3,4) - you may wanna try a CTRL+G here, for an interesting flow cool
00:19:549 (1,2) - better exchange NC for consistency
00:23:413 (9) - this clap is definitely off-beat, plz remove it. If you want to keep the clap at 00:23:186 - then you should use your former rhythm pattern like the pic below
I'm against this, I find it fitting the rhythm, but there was a clap missing at 00:23:072 (8) on the head.
00:25:230 (6,7) - I would try drum finish for this, instead of clap, I think they fit better sure
00:27:276 (1,2,3) - these have got the same problem as 00:22:731 - . I'm not against following vocal, if you prefer that, I would suggest that you use whistle for emphasising and helping with the basic rhythm, instead of clap. Just plz keep in mind that if you wanna keep the claps, then use the rhythm pattern to follow the drums, instead of messing vocal and drum together like this. It would really throw players off. They won't know what you're doing here if you're simply making your rhythm too cassual and irregular. added some whistles on the white ticks. I mostly followed vocal here because it seemed to me more interesting than repeating the drum pattern again
00:28:413 (1,5) - I think the NC should be moved from 1 to 5 to keep consistency sure
00:32:504 (4) - plz add drum clap to both its head and tail to follow the drum sound in the music sure, I actually wanted to try this, but kept forgetting to change it, my bad.
00:36:254 (4) - also NC here to keep consistency ok
00:36:708 (5) - same rhythm issue, if you wanna use this kind of rhythm for vocal, then don't use claps at the wrong place. and I think you have a lot more similar cases. plz check them by yourself, just make a choice, vocal or drum, don't mess them up changed to follow the drums, the claps might be wrong, though.
00:37:163 (6,7) - the clap should be moved from 7 to 6, plz listen to the music carefully, there's actually a kick at 7, not a snare, the snare is at 6 ok
00:38:186 (2) - also addign a clap at its end would emphasise nicely sure
00:40:004 (1,2,3) - I don't quite get the reason why 2 is so close to 1 while so far from 3, I think the song is going quite smoothly here, try something like the below, just to better balance the distance
I tried
00:46:708 (5) - this beat is kinda redundant, I don't there's anything here for you to follow
00:46:822 (1,2) - and you should better exchange NC here for consistency[/color]
00:48:867 (1,2) - ^
00:50:686 (1,2) - ^sure, fixed all three
00:50:117 (5) - this beat is also weird, there's nothing in the music at this point, better remove it and try something like the below

00:50:913 (2) - a soft finish oh head is really needed to follow the cymbal sound in the music[/color] sure
00:53:754 (2) - I think a clap is also needed on its head ^
00:55:004 (2) - I don't like the placement here, this is at the start of the kiai, I hope to see a larger distance usage instead of unreasonable stacks like this, this song is kind of an enthusiastic jumpy song itself, thus arrangemetn like this is really unfitting, especially in kiai. try something like the below, I like it quite well
SPOILER
that... is great. Fixed.
152,248,54549,6,0,P|121:205|120:164,1,95,4|0,0:0|0:0,0:0:0:0:
244,168,55004,2,0,L|287:147,1,47.5,8|0,0:0|0:0,0:0:0:0:
224,336,55345,2,0,P|158:361|92:340,1,142.5,0|0,0:0|0:0,3:0:0:0:
288,148,55913,1,8,0:0:0:0:
368,200,56140,1,0,0:0:0:0:
01:05:686 (4) - this finish is kinda too noisy, the finish on 3 is enough Okay
01:20:458 (3) - again too small spacing usage, it's misleading and doesn't emphasise well, try something like the below did something like that, though not the same.
SPOILER

280,36,80458,1,8,0:0:0:0:
301,163,80686,2,0,L|323:218,1,47.5
327,252,80913,2,0,L|311:309,1,47.5
328,344,81140,2,0,L|271:386,2,47.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
464,312,81595,1,8,0:0:0:0:
01:22:617 (5,6) - may try CTRL+G for interesting flow yup
01:46:140 (4) - CTRL+G would apply a better flow sure
01:51:026 (4) - better also add a clap here there was one there, fixed now.
02:00:004 (4) - better replace the drum finish with a soft finish on head sure
02:10:686 (1,2,3) - the spacing is pretty unintuitive here, and that's what happens when you're not using a bigger distance for 1/2 beats. 02:10:913 (2) - almost share the same distance between 1 and 3, but it has got only a 1/4 beat gap between 1 while a 1/2 gap between gap between 3, why is that? try something like the below, just to show the distance between different rhythms
SPOILER

284,144,130913,2,0,P|345:110|403:124,1,95,4|0,0:0|0:0,0:0:0:0:
504,76,131367,2,0,P|512:120|500:168,1,95,8|0,0:0|0:0,0:0:0:0:
476,196,131708,1,0,0:0:0:0:
Fixed, but with another pattern
02:15:004 (3,4) - and unreasonable spacing again... let's make a comparison with 02:25:231 (1,2) - . same placement, different rhythm, whyyyy? would you plz think of some other arrangement by yourself...? I'm afraid I would remake the whole map for you if the mod goes like this... changed, I think it's better now.
02:32:731 (7,8) - finish should be moved from 8 to 7 ok
and also you messed up with your NCs, I don't what you're referring to when adding NCs, vocal? or percussion, if according to vocal, you should have a NC at 02:32:276 (5) - to match with the NC at 02:33:186 (1) - ; if according to percussion, then you should move the NC from 02:33:186 (1) - to 02:32:731 (7) - . could you rearrange them by yourself? arranged, I was following vocals with the NCs
02:35:686 (1,2,3,4,5) - yes it's ok to use bigger distance to emphasise this point but I don't think your placement applies a god flow, maybe a simpler ovcal flow would be just better I like the distance emphasis there, I've changed the pattern to make a simple circle, so it should flow better now.
and I think you forgot to emphasise anything right after the former notes, what is the distance usage of 02:36:367 (1,2,3) - ? 2 so close to 1 when there's 1/2 beat inbetween, but so far from 3 with only 1/4 beat there. plz use an overall bigger spacing for this encore part for emphasising, not sudden unreasonable spacing like thisI'll fix this through the coming days, there's a temporary fixing for now, though
03:02:276 (3,4,5) - and the stacks containing different rhythm is also pretty weird to follow
and for the last part, you need soft finish sounds instead of drum ones, for heavy beats like 03:23:640 - , 03:27:276 - and 03:30:913 - and so on...
tbh, I was really disappointed after modding this...I really like the song, it's a really interesting and dynamic one but you failed to make something as enthusiastic as it is. Try not to mess up the vocal and drums when arranging the rhythm. Try to consistently use NC whether you want to follow vocal or percussion.Try to use bigger distance for kiai parts to make it fit the song better. Try to use more soft finish sounds to emphasise jumps at the heavy beats. Try to make comparison between similar points in different parts, make them consistent, and they'll be intuitive. That's all I can tell you. I'm sorry to have dissapointed you, I will look through this during the holidays and try to improve it. Your mod has been really helpful, thank you. And yeah, I need to focus so much more on the hitsounds, they are an important part of the song and I think I don't use them well. I'll try to follow your guidelines.

well, that's all for me
Good luck
I love this song >.<
Welp, sorry for the wait.
Topic Starter
luxoDeh
thank you Akareh, updated :3
still waiting for teru to answer some mods >.<
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