forum

Goboumen - The Pragmatic Realist

posted
Total Posts
17
Topic Starter
Chirikatori
This beatmap was submitted using in-game submission on den 23 september 2013 at 12:10:50

Artist: Goboumen
Title: The Pragmatic Realist
Tags: IA, Vocaloid, vocaloid3, niconicodouga, Ephraim Gazali48, CorruptSequence
BPM: 153
Filesize: 5045kb
Play Time: 04:22
Difficulties Available:
  1. Corrupt's Hard (4,88 stars, 655 notes)
  2. Ephraim's Easy (2,01 stars, 221 notes)
  3. Insane (5 stars, 802 notes)
  4. Normal (4,24 stars, 356 notes)
Download: Goboumen - The Pragmatic Realist
Information: Scores/Beatmap Listing
---------------
- Ephraim Gazali48
- Chirikatori
- CorruptSequence
- Chirikatori
17VA
I am very noob moder (in standard mode), so you can ignore my mod xP

Global - add hitsounds.

Insane

Set the preview time (Conflicts with corrupt's hard)

00:16:039 (5) -
03:58:784 (5) -

follow Distance snap.

01:06:824 (1,2,3,4,5) -

Little awkward. place the hit circles like regular polygon

02:57:119 (2) -

http://puu.sh/4bjwh.png

01:51:040 (6) -

http://puu.sh/4bjyN.png

03:42:902 (1,2,3,4,5) -

http://puu.sh/4bjBR.png

Corrupt's hard

01:59:373 (1,2,3,4,5,6,7,8) -

make more naturally(?)

02:54:178 (12) - NC
Topic Starter
Chirikatori

17VA wrote:

I am very noob moder (in standard mode), so you can ignore my mod xP

Global - add hitsounds.

Insane

Set the preview time (Conflicts with corrupt's hard) - fixed

00:16:039 (5) -
03:58:784 (5) -

follow Distance snap. - fixed

01:06:824 (1,2,3,4,5) -

Little awkward. place the hit circles like regular polygon - fixed

02:57:119 (2) -

http://puu.sh/4bjwh.png - fixed

01:51:040 (6) -

http://puu.sh/4bjyN.png - No, I rather have it like it is.

03:42:902 (1,2,3,4,5) -

http://puu.sh/4bjBR.png - I'll keep it, as it is, until now.
Thanks for you mod!
Mao
SPOILER
2013-08-29 20:31 MetalJo: ~ Insane ~
2013-08-29 20:31 MetalJo: http://osu.ppy.sh/ss/955653
2013-08-29 20:32 MetalJo: ._.
2013-08-29 20:32 MetalJo: there are some objects not snapped correctly
2013-08-29 20:33 Chirikatori: Gotcha.
2013-08-29 20:35 MetalJo: lemme play it once again to look over the flow and all that stuff
2013-08-29 20:36 MetalJo: so in general, it's just my opinion but use AR9
2013-08-29 20:37 MetalJo: ar9 is better readable cause there aren't too many circles on the screen
2013-08-29 20:38 MetalJo: and it isn't too fast like ar10
2013-08-29 20:38 Chirikatori: Hmm. Probs is that I'm trying to make it, as possible for me to play it.
2013-08-29 20:38 Chirikatori: But I'll try with AR9 then.
2013-08-29 20:39 MetalJo: well but some good players have problems with ar8 so it's kind of annoying
2013-08-29 20:39 MetalJo: but as i said just my opinion ^^
2013-08-29 20:39 Chirikatori: No no, I believe you're correct. :P
2013-08-29 20:39 Chirikatori: Just as I was saying, tryin to keep it at my level. But I've changed it. fixed
2013-08-29 20:40 MetalJo: lemme see, my twins going to check the timing xD
2013-08-29 20:41 Chirikatori: Alrighty!
2013-08-29 20:42 MetalJo: i had a feeling that theres something wrong
2013-08-29 20:42 MetalJo: he says that there is something wrong
2013-08-29 20:43 Chirikatori: With the timings?
2013-08-29 20:43 MetalJo: yeah
2013-08-29 20:43 Chirikatori: That doesn't sound good.. :P
2013-08-29 20:46 MetalJo: 02:49:374 (1) - dat slider isn't very....beautiful
2013-08-29 20:46 Chirikatori: eeh, yeah, I know. I'm not that very good with shapes .. :D
2013-08-29 20:46 MetalJo: the timing issue was cause of the not snapped sliders
2013-08-29 20:47 MetalJo: so timing is okay
2013-08-29 20:47 MetalJo: but snap these slider ends x.x
2013-08-29 20:47 Chirikatori: Gotcha! Trying to snap all the sliders, atm. :3
2013-08-29 20:49 MetalJo: 03:13:687 (2) - don't like the shape of these two sliders
2013-08-29 20:49 MetalJo: (well the other ones shaped like this)
2013-08-29 20:49 MetalJo: actually 3 ones
2013-08-29 20:50 MetalJo: 03:23:687 (8) - make this one more symetrical
2013-08-29 20:50 Chirikatori: Ahh. Do you perhaps have any recommendation?
2013-08-29 20:51 Chirikatori: Fixed, 03:23:687
2013-08-29 20:51 MetalJo: i guess curved sliders are nice
2013-08-29 20:51 MetalJo: as i saw in some pro maps is that they used almost the same slider forms fall all of the sliders of that lenght
2013-08-29 20:51 MetalJo: just rotated/flipped
2013-08-29 20:51 MetalJo: i guess this should make an organized feeling of the map
2013-08-29 20:53 MetalJo: 03:57:020 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - lazy? copying the beginning of the map and xflip it?
2013-08-29 20:53 MetalJo: xD
2013-08-29 20:54 Chirikatori: It fits well IMO! :P
2013-08-29 20:54 MetalJo: it does but you are laaazy x3
2013-08-29 20:54 Chirikatori: Also, yeah, I was a bit lazy, as the song is quite long. :3
2013-08-29 20:54 MetalJo: just wanted to point it out
2013-08-29 20:54 MetalJo: 04:18:785 (1) -
2013-08-29 20:55 MetalJo: would put the spinner on that white tick and put a circle on the red one
2013-08-29 20:56 Chirikatori: Gotcha, should I keep the spinner in the same lenght? or shorten it to the white tick?
2013-08-29 20:57 MetalJo: lemme see
2013-08-29 20:58 MetalJo: i don't know but i'd make the spinner longer
2013-08-29 21:00 MetalJo: i guess i'd put it up to 4:28:000 and make the end of the spinner a little less loud
2013-08-29 21:01 Chirikatori: Hmm
2013-08-29 21:02 Chirikatori: I believe, that will make it too long, don't you think? :P
2013-08-29 21:02 MetalJo: but i am bad at placing spinners
2013-08-29 21:02 MetalJo: so just ignore that
2013-08-29 21:02 Chirikatori: As when I tried this Difficulty, I was really exhausted, so the spinner may make it worse.
2013-08-29 21:03 Chirikatori: But dunno, perhaps it's just me. :P
2013-08-29 21:03 MetalJo: or it's just me xD
2013-08-29 21:04 MetalJo: you should add some custom hit claps
2013-08-29 21:04 Chirikatori: Yeah, I know. Some other guy whom modded told the same, but I'm not very good with hitsounds.
2013-08-29 21:05 MetalJo: small tip that isn't the best way to place hitsounds but meh
2013-08-29 21:05 MetalJo: 00:14:274 (1) - The end of the slider is a white tick, it's the first clap (if you listen on it with 50% or lower you can hear it really good)
2013-08-29 21:06 MetalJo: then the next white tick is no clap, the next tick isn't, the next tick is
2013-08-29 21:06 MetalJo: and so on
2013-08-29 21:06 MetalJo: 00:15:059 (3) - so the next clap would be the end of this one
2013-08-29 21:06 MetalJo: with tick i mean the white ones, claps are not (so often) on red ones
2013-08-29 21:07 Chirikatori: So every second white ticks?
2013-08-29 21:07 MetalJo: yep
2013-08-29 21:08 Chirikatori: But the clap sounds so weird. :c
2013-08-29 21:08 Chirikatori: But okay!
2013-08-29 21:08 Chirikatori: I'll add a custom hitsound to the clap. ;)
2013-08-29 21:08 Chirikatori: Any guidance where I should stop the clapping? and begin again?
2013-08-29 21:08 MetalJo: you should listen to it on 50% or less and see if they are still fitting
2013-08-29 21:08 MetalJo: when something on the ebat changes
2013-08-29 21:13 MetalJo: so i guess that's it for the insane
2013-08-29 21:14 Chirikatori: Gotcha!
2013-08-29 21:14 Chirikatori: I'll try to resnap all the sliders. :3
2013-08-29 21:14 MetalJo: is it okay for you if i skip the gds and just mod the normal?
2013-08-29 21:15 Chirikatori: Pardon, my Osu! crashed. :P
2013-08-29 21:15 MetalJo: is it okay for you when i just mod the normal?
2013-08-29 21:16 Chirikatori: What do you mean? :P
2013-08-29 21:16 MetalJo: i would mod the normal now and skip the gds
2013-08-29 21:16 MetalJo: xD
2013-08-29 21:16 Chirikatori: Yeah, sure ofc! :P
2013-08-29 21:16 Chirikatori: Can't mod the others eitherway. XD
2013-08-29 21:16 MetalJo: ~ Normal ~
2013-08-29 21:16 Chirikatori: I'll need them with me in that case.
2013-08-29 21:17 MetalJo: 00:28:000 (2) - symmetry!
2013-08-29 21:18 Chirikatori: Fixed.
2013-08-29 21:19 MetalJo: 00:40:353 (3) - don't get this one, it would go from the white tick to the other white one, not from the red one
2013-08-29 21:19 Chirikatori: or, sort of fixed ..
2013-08-29 21:20 MetalJo: 01:28:000 (4) - this doesn't look that nice, cause it isn't completely on the end of the slider, put it away from the slider or onto the beginning
2013-08-29 21:21 Chirikatori: In that case, I deleted it and changed it into a hitcircle ~ 00:40:549 (x)
2013-08-29 21:22 Chirikatori: Fixed
2013-08-29 21:23 MetalJo: 04:10:745 (2) - same symmetry problem :3
2013-08-29 21:23 MetalJo: 04:19:373 (1) - still don't like that slider
2013-08-29 21:23 MetalJo: *spinner
2013-08-29 21:23 MetalJo: fail
2013-08-29 21:23 MetalJo: sliders are snapped in this one, yay
2013-08-29 21:24 Chirikatori: Yay!
2013-08-29 21:24 MetalJo: and that would be it for the normal i guess o:
2013-08-29 21:24 Chirikatori: 04:10:745 (2) fixed
2013-08-29 21:24 Chirikatori: slider thingy
2013-08-29 21:24 Chirikatori: I'll keep it for now.
2013-08-29 21:24 Chirikatori: or spinner
2013-08-29 21:24 Chirikatori: rofl..
2013-08-29 21:24 MetalJo: so, can i post this on the forum now and you will give me mah kudosu? hehe
2013-08-29 21:25 Chirikatori: Haha, ofc. <3
2013-08-29 21:25 Chirikatori: Thanks for the mod, appreciate alot. :)
2013-08-29 21:25 Chirikatori: Just post the IRC on the forums, and I'll reward you. :)
2013-08-29 21:25 MetalJo: no problem ^^

IRC Mod~
LUUUUCY
From PM request!

[Ephraim's Easy]
00:16:235 (3) - Shorten to 00:17:020.
00:23:686 (1) - Ugly figure, remake it.
01:08:392 (2) - ^, remake it.
02:13:099 (5) - Shorten to 02:13:883.
02:14:667 (6) - New combo
02:15:060 (1) - Release new combo.
03:52:314 (1,2,3,4,5) - What is the placement of this combo supposed to represent? Make some sort of a figure, perhaps?
04:04:079 (3) - Using red ticks on Easy, isn't perhaps the best. Replace this with an ordinary hitcircle.

[Normal]
00:31:922 (4) - Make this into a repeated slider.
00:32:706 (5) - Delete.
01:14:863 (4) - Delete, put a hitcircle 01:15:059.
01:16:432 (8) - ^, 01:16:628.
01:18:393 (5) - Delete, has no relevance to the beat.
02:04:667 (2) - Delete, too hard.
02:05:452 (4) - ^.
02:06:236 (6) - ^.
04:14:667 (4) - Make this into a repeated slider.
04:15:451 (5) - Delete.

Good luck with the beatmap mate
Topic Starter
Chirikatori

LUUUUCY wrote:

[Normal]
00:31:922 (4) - Make this into a repeated slider.
00:32:706 (5) - Delete.
01:14:863 (4) - Delete, put a hitcircle 01:15:059.
01:16:432 (8) - ^, 01:16:628.
01:18:393 (5) - Delete, has no relevance to the beat.
02:04:667 (2) - Delete, too hard.
02:05:452 (4) - ^.
02:06:236 (6) - ^.
04:14:667 (4) - Make this into a repeated slider.
04:15:451 (5) - Delete.

Good luck with the beatmap mate
Fixed everything you've modded, thanks for the mod!
CorruptSequence

17VA wrote:

I am very noob moder (in standard mode), so you can ignore my mod xP

Global - add hitsounds. Had some already. In my opinion, hit sounds don't seem to fit well with the song (or at least to how my diff is arranged).

Corrupt's hard

01:59:373 (1,2,3,4,5,6,7,8) - make more naturally(?) Rearranged to a new pattern.

02:54:178 (12) - NC Done.
Kind of short, but it's still helpful. Thanks! :D
Ephraim Gazali48
Mod by 17VA
SPOILER

17VA wrote:

I am very noob moder (in standard mode), so you can ignore my mod xP

Global - add hitsounds. Added, Only it's not really good, hope someone can help me with it

Mod by LUUUUCY
SPOILER

LUUUUCY wrote:

From PM request!

[Ephraim's Easy]
00:16:235 (3) - Shorten to 00:17:020. Done!
00:23:686 (1) - Ugly figure, remake it. Changed
01:08:392 (2) - ^, remake it. Changed
02:13:099 (5) - Shorten to 02:13:883. Done!
02:14:667 (6) - New combo Done!
02:15:060 (1) - Release new combo. Done!
03:52:314 (1,2,3,4,5) - What is the placement of this combo supposed to represent? Make some sort of a figure, perhaps? Changed, but i think it's not really good
04:04:079 (3) - Using red ticks on Easy, isn't perhaps the best. Replace this with an ordinary hitcircle. Changed

Thanks For The Mods :)
Hanabi
Hi from my queue

[ General ]

Check AIMod ->

Offset : -2


[ Hard ]

00:25:255 (7) - NC

00:44:077 (6,7,8) - spacing

00:50:351 (9) - NC

00:55:841 (1) - ^

01:39:371 (3,4,5) - distance check

01:54:667 (9) - ^

02:20:550 (5) - NC

03:46:041 (9) - ^


[ Insane ]

00:41:137 (8,1) - stack perfectly

01:27:020 (2,3,4,5) - 01:35:844 (1,2,3,4) - ctrl + g each of them

03:18:589 (1) - strange slider speed


Done

Good luck!
Topic Starter
Chirikatori

[ Sana ] wrote:

Hi from my queue

[ General ]

Check AIMod ->
^ Fixed

Offset : -2 Doesn't sound correct. I'll have to look into it.

[ Insane ]

00:41:137 (8,1) - stack perfectly Fixed

01:27:020 (2,3,4,5) - ^Fixed
01:35:844 (1,2,3,4) - ctrl + g each of them Can not see the reason, but fixed.

03:18:589 (1) - strange slider speed Fixed, shortened it a little.


Done

Good luck!
Thank you very much for the mod, appreciate it! :)
CorruptSequence

[ Sana ] wrote:

[ Hard ]

00:25:255 (7) - NC Done.

00:44:077 (6,7,8) - spacing The spacing was fine.

00:50:351 (9) - NC Done.

00:55:841 (1) - ^ Done.

01:39:371 (3,4,5) - distance check Fixed.

01:54:667 (9) - ^ I rather leave it as it is. In my opinion, it doesn't seem to be too much of an issue.

02:20:550 (5) - NC Done.

03:46:041 (9) - ^ Done.
Thanks for the mod! :D
RandF
From my queue~

[General]
  1. According to Ranking Criteria
    Airtist: ゴボウメン
    Romanised Airtist: Goboumen
    Title: 現実的論理主義者
    Romanised Title is OK
    Source: (none)
    Tags: add "IA"
[Ephraim's Easy]
  1. For easy-diff, it should be uniform DS by use of Distance Snap as much as possible
  2. 00:17:412- add a note
  3. 00:19:373 (3,2) - avoid overlap
  4. 01:23:295 (4,5,6) - avoid overlap and I suggest to change for smoother cursor moving pattern
  5. 01:28:000- add a note
  6. 01:49:961 (3,5) - avoid overlap
  7. 02:10:354- add a note
  8. 02:14:667 (1,6) - stack correctly (but, keep the hexagon pattern of 02:15:060 (2,3,4,5,6) - )
  9. 02:55:452 (2,5) - x:332 y:108
  10. 02:56:236 (3) - x:232 y:284
  11. 02:58:589 (6) - x:336 y:308
  12. 03:03:295 (5,6) - avoid overlap
  13. 03:10:354 (6) - NC
  14. 03:12:707 (10,2) - avoid overlap
  15. 03:28:785 (7) - NC
  16. 03:31:921- Kiai-Time (and timing point) start?
  17. 03:40:157 (6,7) - avoid stack
  18. 03:49:569 (5) - I like the following
  19. 04:17:804 (5) - it looks awkward. how about this?
    204,272,257804,2,0,B|170:243|170:243|206:201|206:201|170:163|170:163|205:131,1,200,8|8,0:0|0:0,0:0:0:0:
[Normal]
  1. For normal-diff, it is better to uniform DS by use of Distance Snap as much as possible
  2. 00:17:804 (2,5) - how about stack them?
  3. 00:20:549 (1,2,3) - it is better not to overlap
  4. 00:22:118 (4,3) - I suggest to stack
  5. 00:39:961 (2) - move to 00:40:157
  6. 00:55:059 (1) - it is better to curve same as 00:55:843 (2) -
  7. 01:25:255 (4,2) - how about stack ?
  8. 01:25:648 (1,3) - ^
  9. 01:28:000 (4,1) - ^
  10. 02:04:079 (1,3) - ^
  11. 02:20:550 (3,5) - ^
  12. 03:06:432 (2) - move to x:219 y:128 (stack 03:07:217 (1) - correctly)
  13. 03:25:647 (2) - it is better to curve same as 03:24:079 (1) -
  14. 03:30:353 (5,2) - avoid overlap
  15. 04:00:549 (2,5) - how about stack?
  16. 04:04:864 (4,3) - ^
[Corrupt's Hard]
  1. 00:47:216 (5) - end at 00:47:608 (suit to vocal)
  2. 01:20:942 (3,5) - avoid overlap
  3. 01:23:098 (2) - end at 01:23:295
  4. 01:27:020 (2) - move to 01:26:824 (suit to drum)
  5. 01:27:804 (1) - move to 01:27:608 (suit to drum)
  6. 01:51:530 (2) - Ctrl+G (otherwise, a little difficult)
  7. 01:52:707- add note
  8. 02:23:491 (2) - move to 02:23:295 (suit to drum)
  9. 02:24:275 (1) - move to 02:24:079 (suit to drum)
  10. 02:28:393 (7) - end at 02:28:785
  11. 03:17:021 (7,8) - avoid overlap
  12. 03:18:786 (8) - NC
  13. 03:30:354 (2) - Ctrl+G (otherwise, a little difficult)
  14. 03:42:119 (1,2) - so confusing. I suggest to remap it
  15. 04:18:786 (1) - start at 04:18:982
[Insane]
  1. 00:17:216- add a note
  2. 00:57:020 (1,2,3) - how about this?
  3. 01:07:412 (1) - delete and add a note at 01:07:608
  4. 02:00:746 (1) - remove NC
  5. 02:00:942 (2) - NC
  6. 02:02:510- add a note
  7. 02:12:314 (3,5) - stack correcly
  8. 02:12:707 (4,6) - ^
  9. 02:15:060 (1,4) - ^
  10. 02:19:765 (6,2) - stack?
  11. 02:20:158 (1,3) - ^
  12. 02:42:119 (2,1) - stack correcly
  13. 02:42:315 (3,4) - ^
  14. 02:58:393 (3,5) - ^
  15. 03:02:707 (2,4) - ^
  16. 03:14:864 (4,5) - avoid overlap
  17. 03:18:589- add a note
  18. 03:18:589- ^
  19. 03:52:118 (1) - remove NC
  20. 03:52:314 (2) - NC
that's one of the famous songs of IA~
~Good Luck~
Topic Starter
Chirikatori

RandomEffect wrote:

From my queue~

[General]
  1. According to [url=http://osu.ppy.sh/wiki/Ranking_Criteria]Ranking Criteria
    Airtist: ゴボウメン
    Romanised Airtist: Goboumen
    Title: 現実的論理主義者
    Romanised Title is OK
    Source: (none)
    Tags: add "IA"
fixed

[Normal]
  1. For normal-diff, it is better to uniform DS by use of Distance Snap as much as possible Sorry for my incompetence, but what? o.O
  2. 00:17:804 (2,5) - how about stack them? fixed
  3. 00:20:549 (1,2,3) - it is better not to overlap But I like it this way! :c
  4. 00:22:118 (4,3) - I suggest to stack fixed
  5. 00:39:961 (2) - move to 00:40:157 fixed
  6. 00:55:059 (1) - it is better to curve same as 00:55:843 (2) - fixed
  7. 01:25:255 (4,2) - how about stack ? fixed
  8. 01:25:648 (1,3) - ^ fixed
  9. 01:28:000 (4,1) - ^ fixed
  10. 02:04:079 (1,3) - ^ fixed
  11. 02:20:550 (3,5) - ^ fixed?
  12. 03:06:432 (2) - move to x:219 y:128 (stack 03:07:217 (1) – correctly) fixed
  13. 03:25:647 (2) - it is better to curve same as 03:24:079 (1) - fixed
  14. 03:30:353 (5,2) - avoid overlap fixed
  15. 04:00:549 (2,5) - how about stack? fixed
  16. 04:04:864 (4,3) - ^ fixed
[Insane]
  1. 00:17:216- add a note I believe it sounds better as it is.
  2. 00:57:020 (1,2,3) - how about this? fixed
  3. 01:07:412 (1) - delete and add a note at 01:07:608 fixed
  4. 02:00:746 (1) - remove NC fixed
  5. 02:00:942 (2) - NC fixed
  6. 02:02:510- add a note Doesn't sound correct, I'll keep it as it is.
  7. 02:12:314 (3,5) - stack correcly Er.. it is? :P
  8. 02:12:707 (4,6) - ^ fixed
  9. 02:15:060 (1,4) - ^ It is stacked?
  10. 02:19:765 (6,2) - stack? Tried my best, fixed
  11. 02:20:158 (1,3) - ^ fixed
  12. 02:42:119 (2,1) - stack correcly Did my best, fixed
  13. 02:42:315 (3,4) - ^ ^, fixed
  14. 02:58:393 (3,5) - ^ fixed
  15. 03:02:707 (2,4) - ^ fixed
  16. 03:14:864 (4,5) - avoid overlap fixed
  17. 03:18:589- add a note Tried this before, didn't sound that very well.
  18. 03:18:589- ^ ^
  19. 03:52:118 (1) - remove NC fixed
  20. 03:52:314 (2) - NC fixed
that's one of the famous songs of IA~
~Good Luck~
Thank you very much for your mod!
CorruptSequence
Whoa, a mod :o

RandomEffect wrote:

[Corrupt's Hard]
  1. 00:47:216 (5) - end at 00:47:608 (suit to vocal) Done
  2. 01:20:942 (3,5) - avoid overlap Changed pattern to comply
  3. 01:23:098 (2) - end at 01:23:295 Done
  4. 01:27:020 (2) - move to 01:26:824 (suit to drum) Done
  5. 01:27:804 (1) - move to 01:27:608 (suit to drum) Done
  6. 01:51:530 (2) - Ctrl+G (otherwise, a little difficult) Didn't know about Ctrl+G, that's awesome. Done
  7. 01:52:707- add note Done
  8. 02:23:491 (2) - move to 02:23:295 (suit to drum) Done
  9. 02:24:275 (1) - move to 02:24:079 (suit to drum) Done
  10. 02:28:393 (7) - end at 02:28:785 Done
  11. 03:17:021 (7,8) - avoid overlap Done
  12. 03:18:786 (8) - NC Done
  13. 03:30:354 (2) - Ctrl+G (otherwise, a little difficult) Done
  14. 03:42:119 (1,2) - so confusing. I suggest to remap it Changed pattern
  15. 04:18:786 (1) - start at 04:18:982 Done
This was really helpful, thanks for the mod!
10crystalmask01
Ello ^^ Random mod!

[General]
  1. Objects sounds very dull, its missing a lot of finish hitsounds (yet, in the music, you hear alot of cymbal crashes). To simply explain:
    01:13:883 - 01:20:157 Try using this patternfor your finish hitsounds:

    Objects that lands on the ticks marked with an x are the ones that needs the finish hitsound.

    01:53:099 - 01:59:373 Use this pattern:

    03:44:471 - 03:50:745 Same as above ^

    03:53:882 - 04:15:843
[Ephraim's Easy]
00:14:274 (1) - Add finish on the head.
00:20:549 (1) - Add finish.
00:47:216 (4) - NC
01:01:726 (5) - ^
01:07:608 (1) - Add finish on the head.
01:13:883 This slider tick shouldn't have that custom slidertick sound.
01:15:451 (6) - NC
01:20:157 (1) - Add finish on the head.
01:26:040 - 01:30:353 Try this rhythm?

01:40:550 (1) - Add finish on the head.
01:46:040 (1) - Add finish on the tail.
01:53:099 (1) - Add finish on the head.
02:02:510 (5) - Finish doesn't fit here, try using whistle instead.
02:04:079 (1) - Add finish on the head.
02:13:099 (5) - Add finish on the reverse.
02:26:040 (5) - NC
03:03:295 (5,6) - Not a good flow, I suggest you re-position these objects. Aslo 03:03:295 (5) - should be NC!
03:10:354 (6) - NC
03:12:707 (10) - Add finish on the tail.
03:28:000 (6) - NC
03:32:020 - Umm this timing point should be at 03:31:922 instead, since all your objects here are starting to appear on the blue tickmark o.o
03:39:373 (5) - NC
03:40:941 (7) - Add a reverse?
03:49:569 (5) - NC
03:57:020 (1) - Add finish on the head.

missing a lot of crucial finish hitsounds, which is probably one reason why your objects are sounding so dull :(

[Normal]
  1. OD -1?
00:14:274 (1) - Add finish on the head.
00:20:549 (1) - Add finish
00:26:824 (1) - Add finish on the head.
00:33:098 (1) - Add finish
00:36:235 (3) - ^
00:46:039 (5) - NC
00:51:922 (1) - Add finish on the head.
00:57:804 (5) - Should be NC instead of 00:59:765 (1) -
01:04:471 (1) - Add finish on the head.
01:07:216 (8) - ^
01:07:608 (1) - ^
01:32:706 - 01:38:981 ^
01:20:157 (3) - Should be NC instead of 01:18:000 (4) -
01:40:550 (1) - Add finish
01:46:432 (2) - Add finish on the tail.
02:04:079 (1) - Add finish on the head.
02:13:099 (4) - Add finish on the tail.
02:16:236 (4) - ^
02:22:903 (3) - Add finish.
02:41:726 (1) - Add finish on the head.
02:48:001 (1) - ^
02:51:138 (2) - ^
02:51:923 (3) - Add finish on the tail.
02:54:276 (4) - Add finish
03:06:825 (3) - ^
03:12:707 (3) - Add finish on the tail.
03:16:236 (4) - Add finish
03:19:373 (2) - Should be the NC instead of 03:18:981 (1) -
03:24:079 (1) - Move a bit more to the left, I dislike how its slider overlapped by 03:22:510 (4) -
03:25:647 (2) - Should be the NC instead of 03:24:079 (1) -
03:31:922 (1) - Add finish.
03:37:804 (2) - ^ On the tail
03:44:079 (6) - Add finish
03:53:490 (4) - Add finish on the tail. Also, 03:53:882 is where Kai should end.

Same suggestion as Easy

[Hard]
  1. AR +1
...Not going to list the objects that needs the finish hitsound, I'm guessing you know by now where it should be placed :P Just listen to the music for those drum clashes, it isn't too hard to note.
00:42:902 (5) - NC
00:48:785 (5) - ^?
01:03:294 (7) - ^
01:06:040 (5) - ^
01:16:236 (7) - ^
01:24:667 (7) - ^
01:39:765 (5) - Really doesn't fit this part,with the drumrolls in the background. Try using a 1/4 slider here with 5 turns like this:

02:08:393 (6) - NC
02:14:864 (6) - ^
02:23:295 (2) - Try to stack properly under the tail of 02:21:922 (7) -
02:41:726 (1,2,3) - Too cluttered, wouldn't some thing like this look neater?

(the tail of 02:42:119 (2) - overlaps 02:43:099 (4) - )
03:01:334 (4,2,3,4) - Really bad overlap, the slider completely covers those hit circles...please re-map this part.
03:27:217 (5) - NC
04:17:413 (7) - ^

A few bad overlaps here and there, and make sure you keep the NC consistent. But the flow of your objects also seems dull. That's all ^^

Hope this helps~!
Topic Starter
Chirikatori

10crystalmask01 wrote:

Ello ^^ Random mod!

[General]
  1. Objects sounds very dull, its missing a lot of finish hitsounds (yet, in the music, you hear alot of cymbal crashes). To simply explain:
    01:13:883 - 01:20:157 Try using this patternfor your finish hitsounds:

    Objects that lands on the ticks marked with an x are the ones that needs the finish hitsound.

    01:53:099 - 01:59:373 Use this pattern:

    03:44:471 - 03:50:745 Same as above ^

    03:53:882 - 04:15:843
[Normal]
  1. OD -1?
fixed
00:14:274 (1) - Add finish on the head. fixed
00:20:549 (1) - Add finish fixed
00:26:824 (1) - Add finish on the head. fixed
00:33:098 (1) - Add finish fixed
00:36:235 (3) - ^ fixed
00:46:039 (5) - NC Naah :3
00:51:922 (1) - Add finish on the head. fixed
00:57:804 (5) - Should be NC instead of 00:59:765 (1) - fixed
01:04:471 (1) - Add finish on the head. fixed
01:07:216 (8) - ^ fixed
01:07:608 (1) - ^ Didn't sound correct, so I skipped this one.
01:32:706 - 01:38:981 ^ fixed
01:20:157 (3) - Should be NC instead of 01:18:000 (4) - fixed
01:40:550 (1) - Add finish fixed
01:46:432 (2) - Add finish on the tail. fixed
02:04:079 (1) - Add finish on the head. fixed
02:13:099 (4) - Add finish on the tail. fixed
02:16:236 (4) - ^ fixed
02:22:903 (3) - Add finish. fixed
02:41:726 (1) - Add finish on the head. fixed
02:48:001 (1) - ^ fixed
02:51:138 (2) - ^ fixed
02:51:923 (3) - Add finish on the tail. No thanks.
02:54:276 (4) - Add finish fixed
03:06:825 (3) - ^ fixed
03:12:707 (3) - Add finish on the tail. fixed
03:16:236 (4) - Add finish fixed
03:19:373 (2) - Should be the NC instead of 03:18:981 (1) - fixed
03:24:079 (1) - Move a bit more to the left, I dislike how its slider overlapped by 03:22:510 (4) - Mwahaha, was my intention to do that :) ..fixed
03:25:647 (2) - Should be the NC instead of 03:24:079 (1) - fixed
03:31:922 (1) - Add finish. fixed
03:37:804 (2) - ^ On the tail fixed
03:44:079 (6) - Add finish fixed
03:53:490 (4) - Add finish on the tail. Also, 03:53:882 is where Kai should end. fixed

Same suggestion as Easy

Hope this helps~!
No Insane? :c *JK*
This really helped alot! Really needed this mod, thanks alot! <3
Ephraim Gazali48
Mod By 10crystalmask01

SPOILER

10crystalmask01 wrote:

Ello ^^ Random mod!

[Ephraim's Easy]
00:14:274 (1) - Add finish on the head. added!
00:20:549 (1) - Add finish. added!
00:47:216 (4) - NC Nope, i think i'll keep the original
01:01:726 (5) - ^ Done!
01:07:608 (1) - Add finish on the head. added!
01:13:883 This slider tick shouldn't have that custom slidertick sound. but it sounds better, at least to me
01:15:451 (6) - NC Done!
01:20:157 (1) - Add finish on the head. added!
01:26:040 - 01:30:353 Try this rhythm?
I'll keep the original, cause it seems it'll make the map harder
01:40:550 (1) - Add finish on the head. added!
01:46:040 (1) - Add finish on the tail. added!
01:53:099 (1) - Add finish on the head. added!
02:02:510 (5) - Finish doesn't fit here, try using whistle instead. changed!
02:04:079 (1) - Add finish on the head. added!
02:13:099 (5) - Add finish on the reverse. added!
02:26:040 (5) - NC Done!
03:03:295 (5,6) - Not a good flow, I suggest you re-position these objects. I think i'll keep the original since someone already point this out Aslo 03:03:295 (5) - should be NC! Done!
03:10:354 (6) - NC Well, Someone already point this out
03:12:707 (10) - Add finish on the tail. added!
03:28:000 (6) - NC Well, someone pointed this out already
03:32:020 - Umm this timing point should be at 03:31:922 instead, since all your objects here are starting to appear on the blue tickmark o.o Fixed!
03:39:373 (5) - NC Done!
03:40:941 (7) - Add a reverse? It's a little bit strange, but added anyway
03:49:569 (5) - NC Done!
03:57:020 (1) - Add finish on the head.

missing a lot of crucial finish hitsounds, which is probably one reason why your objects are sounding so dull :(
Hope this helps~!

Mod By RandomEffect
SPOILER

RandomEffect wrote:

From my queue~

[Ephraim's Easy]
  1. For easy-diff, it should be uniform DS by use of Distance Snap as much as possible Hmm? I don't understand?
  2. 00:17:412- add a note Done!
  3. 00:19:373 (3,2) - avoid overlap Fixed!
  4. 01:23:295 (4,5,6) - avoid overlap and I suggest to change for smoother cursor moving pattern Fixed! and What kind of change?, i'll keep the original for now
  5. 01:28:000- add a note Done!
  6. 01:49:961 (3,5) - avoid overlap Fixed!
  7. 02:10:354- add a note Done!
  8. 02:14:667 (1,6) - stack correctly (but, keep the hexagon pattern of 02:15:060 (2,3,4,5,6) - ) Fixed!
  9. 02:55:452 (2,5) - x:332 y:108 Fixed!
  10. 02:56:236 (3) - x:232 y:284 Fixed!
  11. 02:58:589 (6) - x:336 y:308 Fixed!
  12. 03:03:295 (5,6) - avoid overlap Fixed!
  13. 03:10:354 (6) - NC Done!
  14. 03:12:707 (10,2) - avoid overlap Fixed!
  15. 03:28:785 (7) - NC Done!
  16. 03:31:921- Kiai-Time (and timing point) start? Fixed!
  17. 03:40:157 (6,7) - avoid stack Fixed!
  18. 03:49:569 (5) - I like the following
    Done!
  19. 04:17:804 (5) - it looks awkward. how about this? i don't know how to use the code :(
    204,272,257804,2,0,B|170:243|170:243|206:201|206:201|170:163|170:163|205:131,1,200,8|8,0:0|0:0,0:0:0:0:


Thanks for the mod especially 10crystalmask01 who pointed out about the hitsounds!)
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