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sleepless - Cryogenic

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Topic Starter
Selisi

UnderminE wrote:

for m4m!
Hard
;w;
00:44:046 - how about a pattern like this until spinner: http://puu.sh/6Mbek.jpg and http://puu.sh/6MbfZ.jpgthx
01:18:501 - Why NC here? you didn't use beforeok
i suggest you to use the custom hitsounds a bit louder (everywhere besides kiai). i don't notice if there is a hitsound unless i pause or click on notesI want this song quieter. I'll adjust some of them
01:46:125 (2) - how about moving this a bit up so it flows better with next object?ok
02:02:462 (5) - ctrl+shift+R and angle 26 or so. So the tail doesn't look upawesome
and then 02:03:056 (6) - x:488 y:272changed some
02:04:838 - no need to use 2 timing points here. Just 02:04:912 - remove this and snap 02:04:764 - this here 02:04:838 - changed some
02:25:036 (5) - ctrl+g this put a jump?
02:46:422 (2) - ctrl+g this toospacing
03:19:392 (3,1) - stack better please orz
03:42:264 (1) - ctrl+g thisno
03:55:927 (5) - x:220 y:140ok
04:01:274 - Now that's a LONG break. And since it's been damn 4 minutes since the map started, this break will just kill the player out of boredom. At least map half of it :(i'll map it soon T T
thx for mod~
good map, good luck!
Topic Starter
Selisi

No Dap wrote:

Hi mod from modding Q

[Hard]
01:11:373 (1) - make it a curvechanged some
01:32:759 (3,4) - blanket properlyokay
01:39:293 (2) - crtl + gno thx
02:05:135 (1) - end it here 02:08:402 no
02:10:184 (1) - delete NCfixed
02:12:264 (2) - delete NC^
02:12:859 (1) - delete NC^
02:13:452 (1) - delete NC^
02:13:749 (1) - NCno ,it is end at blue tick
02:30:976 (5,1) - Blanketno, spacing
03:06:620 (1) - crtl + gfinish here,and jump is apposite
03:08:402 (5) - crtl + gspacing
03:14:343 (2,3,4) - seems quite confusing, see if you can find a better way to put this.okay try another way
03:33:947 (3) - crtl + gspacing
03:51:769 (1,2) - blanket properly^

thx for mod
Very good song and map!!

Hope my mod halped
Good luck >~<
KSHR
confirmed the lyrics as Zerow (Zero__wind) requested, but there is nothing wrong.

Also, how about adding "nico" and "douga" into Tags?
Good luck~ ;)
Topic Starter
Selisi
Thank you! KSHR :)
Topic Starter
Selisi

Zero__wind wrote:

Hi there :3

Unrankable issues
Highly recommend to fix
Common sugestions唔 我就用中文回了 对不起> <

General
your combo color2 for E&N diff is different from that for the H&I diff, better make them consistent恩 改了
your muted sliderslide files are not suitable to use, plz use this official one as all those 6 sliderslide instead. and also, I think your soft-sliderslide6 file is totally not used as there's no inherited points using S:C6, so you'd better remove that unused file好 换掉了 好棒 原来那个很占空间
Also, I think your soft-hitfinish5 file is redundant because... does it really have any difference between the default soft finish? I think it's totally fine to remove that not neccessary file好的
I personaly think that your S:C1 clap file has got a too low volume and could be barely heard in the map, consider to raise the hitsound file's volume to a certain extent用其他软件加大了它的初始音量 现在好些了
As for the epilepsy warning, I think you don't need it for your mapset, I've played through your map and got not even a little problem reading properly with the storyboard on (not dimmed). So I'd recommend that you deactivate it for all diffs对哦

Insane
00:15:234 (3,1) - maybe make 3's end parallel with 1? that seems to look betterFixed
00:17:610 (3) - this slider isn't wrong itself but it feels weird to start a spinner afterwards, as it's inconsistent with 00:26:521 (3,1) - , you start a spinner right after the vocal starts at 00:27:115 - but you didn't do the same for 00:17:610 - . So I'd prefer that you replace 00:17:610 (3) - with a single circle and start the spinner from 00:17:759 - instead to make these parts consistent and reasonablefixed
00:18:353 (1) - I thnk you don't need to silence this spinner as there's clear backgound sound in the music, just keeping the 20% volume would be finehas fixed all diff
00:24:739 (1,2) - could try adjusting their direction and shapes slightly to make 2's end stack on 00:24:442 (4) - , to make your map neater, also remember to adjust 00:26:521 (3) - 's placement to keep the distance if you do so
00:27:264 (1) - same as 00:18:353 (1) - 好 这里改掉了
00:30:679 (4,1,2) - your rhythm pattern for this part is kinda confusing, I think that you're switching between vocal and bgm track too rapidly. referring to 00:29:788 (2,3) - , players would think that you're following the background melody as you didn't start a slider from 00:29:788 - to follow vocal; but right after that, you set 00:30:679 (4) - for vocal sound, and then, starting slider 00:31:125 (2) - for not known reason cause vocal tone actually starts from 00:30:976 - but you only put a circle there. I suggest that you check the rhythm sample pic below and try to rearrange a more intuitive and consistent rhythm for this part, till 00:35:432 (3) - also try to make the hitsound in this part be in a consistent pattern (adding them on certain beats in order to be consistent and natural)这一段完全照乃说的做惹 感觉还不错呢
00:44:640 (3,4) - I feel that this jump is a bit too big for this soft part调了角度和位子
00:46:422 (1) - for this spinner, why not gradually increase volume from 00:47:907 - instead to match with the music which is fading in?感觉不错 但是是不是这段有些太短 效果不太明显呢
01:06:620 - I don't sense the necessity to drag the break time here, better just leave it natural好 都改过来了
01:07:511 - this inherited point is not needed, you could simply remove it恩 我尽量把没有用的去掉> <
01:11:373 (2) - whistle on head to keep on your hitsound usage?
01:12:561 - also whistle here for the heavy piano (?) sound?awesome
01:13:155 (1) - may CTRL+G for better flow, and you could also make 01:11:075 (1,1) - form a blanket if you do so这里flow是不好 直接改动一大片> <
01:14:640 (3,1) - same idea as 00:17:610 (3,1) -
01:24:145 (1,2) - maybe it would play better if you space them in a clockwise way, as players are quite likely drawing an clockwise track moving from 01:23:254 (4) - to them, check the pic below as example照乃说的做惹
SPOILER
[img]puu.sh/6OiCV.jpg[/img]
01:26:818 - as I've said in General, I think your S:C5 finish is quite the same as S:C1 or S anything so you don't need this kind of inherited points anymore去掉了一个
01:28:006 (5) - a clap at end is preferred to keep your basic hitsound pattern?
01:31:571 (2) - missing important finish sound on head to emphasize heavy beat
01:33:056 (5) - it would be better if you replace the whistle at end with a clap according to your hitsound consistency
01:36:917 (3) - ^ same idea, these claps are the basic structure of your hitsounding, also clap at 01:38:105 - and so on, plz don't forget them and add them where there's missing都改了
01:37:214 (4) - whistle on head would fit the music nicely
01:37:511 (5) - may consider splitting it into a 1/2 slider from 01:37:511 - and a circle at 01:38:105 - , that would match with your rhythm at 01:36:323 (2,3) - 恩 又改动好大一片
01:39:590 (5) - whistle on head sounds nice?
01:43:452 - finish at this point to match with the heavy beat
01:43:155 (1,2) - also I think you could try rearrange these with two 1/2 sliders instead, to make 01:44:046 - at a slider's end, cause it feels really weird to hit a circle at a point where there's nearly no any beat. see the example pic below 不错呢 改了
01:50:877 (2,3,4,5) - I don't really like this spacing usage, as it's forcing players to stop at a part where the song should be going smoothly, I'd rather prefer you unstack them and use more ordinary spacing for them, also for the similar case in the later kiais这里改掉了 但是后面那个感觉还不错 不知道要不要改了> <
01:53:254 (4,1,2) - could make them symmetrical试着调了下
01:54:145 (2) - missing basical whistle at end
01:55:333 (6) - on the contrary, I think you don't need a whistle here as there's already a finish sound, referring to 01:45:828 (1) -
02:08:996 - may consider adding a short multi-reversing slider here with S:c1 whistle for its every beat, and it'll match with the music quite well, sample pic below好 改掉了
02:09:590 (1) - a finish on it is quite needed for the downbeat, if you think the soft finish doesn't fit so nice you could consider removing the soft whistle and use a normal finish on the soft sample, that really sounds nice
02:24:442 (1) - missing basical clap on head
02:26:224 (5) - ^ clap at end[/color]orz
02:35:432 (1,2) - this jump is fairly too big at this soft part, I think it's one of the biggest jump in the diff and it should not be used at this point which is not suitable. make something more intuitive like the pic below or simply don't use 1/4 sliders as they're actually not really needed, no clear 1/4 beats audioable I think调了下 改动一大片 不知道这样好不好QAQ
02:40:481 (6) - missing basical whistle on head
02:41:670 (3) - the whistle on head is misused and doesn't sound nice, plz remove it
02:44:937 (4) - add whistle at end
02:45:828 (1) - add clap on head and 02:46:422 (2) - whistle at end and so on, plz keep the basical hitsounds consistent for this part[/color]
02:53:105 (2) - I'd rather move this circle to 02:53:402 - making 02:53:105 (2,3,4) - forming a tripple, that seems to be a better rhythm imo额 这里这样弄的话很容易被认为overmap了 放在前面至少初音的唱词还没结束
02:56:818 (3) - you're recommended to move it out from 02:56:224 (1) - a bit, instead of totally stacked, in order to insure readability
02:58:897 (2) - where's the special clap? you changed the hitsound group for it but forgot to add clap 0.0 ?
03:01:868 (1) - also a finish here is needed, why is there so many hitsounds missing lol[/color]咱错惹T T
03:12:412 (6) - this 1/4 jump is also not really intuitive, comparing to its former and latter distance, just like what I've mentioned for 改掉了02:35:729 (2) - , I prefer to use a smaller distance between 5 and 6, maybe like the pic below or so
03:13:749 (3) - maybe normal sample at end, I think it sounds nice好 不过好像不太明显
03:15:679 (3) - if you use S:C1 whistle for every beat of this kick slider, it would match with the music really nice
03:16:125 (4) - better add a NC here as the following rhythm is quite special in the song好的
03:20:283 (5) - you are still missing many basical hitsounds, such as you need a clap on its head and so on, plz check them carefully by yourself呜 好
03:20:877 (6,1) - move the NC from 1 to 6 as it's the beat at 6 actually starts a new stanza, and plz try to make your NC usage consistent for the following part, like switching 03:26:521 (1,7) - 's NC and also for 03:29:491 (1,5) - and so on改掉了
03:25:333 (2) - it may apply a more smooth flow if you rotate it anti-clockwise by about 40° and put it back? check the pic below
试着变换了下
03:40:481 (3,4) - you could use a bit bigger distance between them as they're in kiai, at the strong part of the song, it's really weird to use a smaller distance than that you used for the softer parts, isn't it? also for similar cases like 03:44:046 (3,4) - 跳大了一点 但是没有敢放太开
03:51:472 (1,2) - this maybe don't flow really nice? as 1's actually leading the opposite way to 2, consider to rework on this pattern a bit, an opinion in the pic below恩 重新做了一下这里
03:54:442 (1,3) - could try making them a better blanket, also you could consider rotating 03:55:927 (4) - and stack its head to
03:54:739 (2) - 's end, to look neater and having a more natural spacing, the current spacing between 3 and 4 is a bit small做了些调整
03:56:521 (1) - no need to silence this spinner, there's still music playing at the background so why making it silenced?
04:01:274 - this is a nice drag for the breaktime, but 04:19:095 - this one is not really necessary, same as 01:06:620 -好的

Hard
HP6 instead of 7 for better diff spread and more suitable for a Hard好 改了
hitsound suggestions are quite the same for every diff, so you could just check the above and see what you should change here, and for E&N diff一会我再去复查下> <
00:17:610 (1) - and 00:27:412 (1) - , you may notice that you didn't treat the same to these two similar spinners. you start the first spinner at 00:17:610 - where the vocal just starts, but for the second, you didn't start it from 00:27:115 - but actually after the vocal sound, so I'd recommend to make them consistent by adding a note at 00:17:610 - and start the spinner from the blue tick 00:17:759 - . Starting a spinner on blue tick is suitable for Hard diffs so you don't have to worry. and to be consistent, you should also make 00:27:412 (1) - start from 00:27:264 - instead, of course, ending at the same place好 全都改掉了
01:14:937 (1) - same thing here, start the spinner from 01:14:788 - instead^
01:43:452 (6) - a NC on it would be a nice choice to divide long combo set
01:44:343 (8,9) - why is the rhythm here different from that you used in Insane? In Insane diff you started the kick slider from是哦 改掉了
01:44:937 - . plz consider to make them consistent in either way恩 好
02:05:135 (1) - could start it from the former blue tick, also for all the similar cases in this diff, just remember it's totally fine to fine to use spinners like that in a Hard diff when it actually fits
03:06:620 (1) - it's ok too jump at a heavy beat but it's a bit awkward to go backwards after the jump. maybe make it something like the pic below to form a smooth flow恩 单双的话这个折返的确感觉怪怪的 改了
03:51:174 (4) - (196,300) for even distance? you may also adjust this by rotating the slider调了下位子

Normal
00:17:610 (3) - it's ok that you move it to (324,164) to avoid overlap, it's actually keeping the former distance snap
00:31:422 (3) - whistle at end sounds good to me好 然后还做了些节奏调整
00:32:165 (1,2) - why you stacked them two, as you didn't do the same to 00:34:541 (1,2) - and 00:36:917 (1,2) - so I prefer to also unstack them like the pic below or in any other way不错呢 采纳了QvQ
00:38:105 (3) - whistle at reversing point?awesome 加了感觉节奏很好抓了
01:17:016 (1) - (132,40) seems a better place for the note
04:19:095 - no need to drag the break time (and plz why you're dragging it to a yellow tick lol) , just leave it natural
04:27:115 (3) - try to adjust its former and latter objects to make it able to be set at (256,192) in order to look better while you're stacking the last circle at that point

Easy
HP2 AR3 OD2 for a proper setting for Easy好 修正了
01:54:145 (1,3) - moving the NC from 1 to 3 to make your NC usage consistent, just use one NC for every two stanza (big white tick) so that they would be pretty consistent, you've got a lot adjust for this part
02:39:293 (2) - the whistle on head is out of place, plz better remove it都去掉了
02:48:798 (2) - ^
03:00:679 (1) - ^
03:02:462 (3) - ^ the whistle at end is misused as well
03:05:432 (2) - ^
03:07:808 (3) - ^
03:10:184 (2) - ^
03:14:937 (2) - ^
03:18:501 (1) - the whistle at end is obviously not needed, plz remove that
03:25:036 (3,2) - it would be really nice if you could try placing them at the same point, it's not a must though这里好难改 但是调了好多地方终于重合起来了> <

I think that's all for now
I'll try to find someone to check the lyrics for you and you'd better find some more mods especially for your Hard diff as it's newly added
I'll be rechecking it after that
谢谢零的mod
写了那么多 > < 好感动 这个mod真的帮了咱很多很多

Take your time
Topic Starter
Selisi
Fixed the size of "snowy.png"
changed the font.
plz re download, after 14/2/11
thx~ :)
Topic Starter
Selisi

Narcissu wrote:

比我的refrain遲了兩天上傳……

SB點贊

轉盤用透明~~雖然遊戲裡面說過了不過不再說一遍表現一下太鬱悶了……_(:3」∠)_

我覺得轉盤00:08:402 - 00:10:184 - 並且加clap挺有感覺?额 不要吧

[insane]

雖然說的不太好聽不過我覺得insane難度應該跟最囂張的那些音軌比如02:31:868 - 的那些不知道是鋼琴還是吉他……orz……如果所有的音軌都很軟那就自創節奏,不然不做insane感覺好一點……_(:3」∠)_哪些音轨太乱啦 好鬼畜的

慢歌我建議在AR0的情況下依舊無覆蓋,雖然我自己做不到,額……比如00:16:719 (2) - 我覺得這樣↓↓↓放好一點,畢竟是很方便的改動这样flow就乱了呀 过会参考一下


距離上盡量浮動不要太大,00:21:174 (1) - 這個距離直接破3了而你附近全是1.0~1.2的距離,另外我覺得insane應該美觀第一,距離吃電視,如果我們審美觀差不多的話可以考慮把00:24:739 (1,2,3) - 這樣↓↓↓,當然這個是2.0的距離,也就是說其他部分的排版建議也讓距離吃電視去吧~(ง •̀_•́)ง额 是哦 后面我再想想办法> <


00:19:689 - 這個clap存在感很強,可以考慮加note,轉盤提前1/8結束並且消音,雖然這個地方本來沒有音這樣做不好好 这里去掉了

02:19:689 (1,1) - 微調一下位置疊起來不?其他部分疊起來話edit裡面看上去會舒服點【我是沙皮是叠起来的呀

01:36:917 (3) - 慢歌把1/2的note疊滑條尾很影響ACC,而且聽上去不像是很需要疊的感覺,我建議↓↓↓agree 已经改了


02:09:590 (1,2,3,4,5,6,7) - 比起加距離的梗我更傾向弄個漂亮的圖形比如雪花六角,後面幾個我也建議弄五角四角,七角和八角什麼的?
噗 六角雪花太简单了啦
02:56:818 (3) - AR0看上去是unrankable……不知道AR8行不行 _(:3」∠)_已经分开来了一点

03:15:679 - 原來後面會鬼畜0-0,連打算了200bpm 不要

03:49:392 (2,4) - 這是一線神梗最好多出現幾次出现很多次惹> <

04:02:513 - break建議點掉,使用人性排版,不然為了後面那麼點物件等這麼久很無聊为了曲子整体 还是算了

[hard]

本想查音效,没坚持1分钟……不是重复的音效真的很难查,而且这个音量……orz咱会去调大些> <

00:16:719 - 节奏上的建议 http://puu.sh/6OicP.jpg改了

00:26:521 - ^

00:48:798 - 加note带finish,转盘提前结束并且消音不错的想法呢 不过这个转盘太长了 加个note会有些坑别人的

01:12:561 - 你后面有跟这个音哇 是哦 后面remap惹

01:13:155 - 节奏上的建议 http://puu.sh/6OiBO.jpg

01:41:670 - 节奏上的……建议…… http://puu.sh/6OiI9.jpg 顺便我觉得最好不要连续使用折返,也不要使用很长的折返除了1/8着你折返最合适呢 单点的话反映不出音调的高低哦

01:43:303 - 突然就不跟这个音了很让人混乱的,建议 01:43:155 - 下1/4滑条

02:11:967 - 加个note外带whistle,1/8折返提前结束不要 这样稍微松早些就怨念了

02:13:749 - 是1/3……虽然游戏里说过了不过不写出来太对不起我的细心了【沙皮改了

02:16:125 - note,折返提前结束去掉了折返 加了个note

02:16:422 - ^

02:17:016 - 节奏的建议 http://puu.sh/6Oj4H.jpg 注意02:17:833 - ,这里有音但是你原来的1/8折返没到这里修正了

02:18:798 - 建议加note不 着你从白线开始好些 因为是下个章节了

02:45:828 - 还是……节奏……的……建议……orz http://puu.sh/6OjkJ.jpg 感觉puu快满了……这里其实是1/3拍子 没法这样做的

02:52:363 - note,折返提前结束,我真的不觉得hard需要这么多1/2的折返……感觉根本不用按键盘……而且那个尾巴是重音啊重音……orz
试着改了下 这里不太好改了T T
03:10:036 - 这里你跟了个鼓……这个鼓你前面漏了无数……唉……咦 是咩? 不过这里因为曲子别的勤快了才加上的

03:16:051 - 这里有音,都下1/8折返了为何不全连上……修正了> <

03:56:521 (1) - 提前结束转盘加note带finish^

排版很不错,有的只有在edit里面才看见的东西我觉得可以考虑再修修比如03:44:937 (6,7,1,2,3,4) - 原地打转而且有覆盖

点掉04:01:274 - 的break,强烈建议全程无休?

[normal]

normal用变速?曲子没啥起伏还是不要在normal用变速比较好?没关系的

节奏和hard基本一样……hard和insane基本一样……orzorz

没发现问题……只有些能水的东西

00:24:442 (4,1) - normal感觉可以不遮不挡,类似的很多,有空的话全分开或者叠起来?

01:07:808 (2,4) - 稍微近了一点……强迫症……orz……不过类似的也有很多

01:10:184 (6,2) - 这个遮挡用normal不合适

01:20:580 (1,2) - 不需要非直线不可的啦,我觉得分开来避免覆盖更重要,把01:21:472 (2) - 弄到(416.354)什么的

02:51:174 - 这里开始到高潮,直线的滑条略多……感觉可以弯掉一些 弯的滑条在sv低的情况下会很难看

04:20:283 - 这里的节奏和hard完全一样……而且按键位置不如hard……感觉可以直接复制hard的更好,唉……和hard一模一样的normal……

为什么hard全写节奏normal全写排版?四暗刻~QvQ

[easy]

04:20:283 - 音效用的是SC1,别的diff是S,顺便一提你其他音效组都消音滑条了,不过你仍然有S组的音效,虽然音量低不过S组的滑条声音你可能不希望它有是哦 不过滑条有些声音也可以让新手更好掌握节奏 改不改呢..

额外的,你4个diff的NC是不一样的,比如00:14:343 - ,hard是这里NC不过insane是00:14:046 - ,我觉得你NC好像是乱按的……因为类似的地方很多,还有某些位置的音效也不一样比如00:31:868 - ,easyl和insane有区别可以理解不过你的hard和insane我认为是打算使用同一套的因为音效组和音量是一样的,本来想全部检查一遍不过果然音效音量太低了【我太懒了恩 好 之后去查一查> <

头一次写论文……感觉水的一塌糊涂……谢谢乃的mod 好多地方都是很难找出来的呢> < 辛苦惹
Topic Starter
Selisi
updated~
GustKraken
有俩笔误 改掉了



hard
hard全部OK啦没什么必须改的,下面都是我自己的思路可能不改会更好喔
我不会音效> <只会无脑clap 前面的mod说了很多了我就不多说了

00:23:848 (1) - 移到(176,88) 00:24:145 (2) - 移到(253,137) 这样这里的234看起来舒服一些

00:29:491 (1) - 移到(389,132)

01:13:155 (3) - ctrl+g 一下? 嘛感觉DS还说得过去,要是为了大局观就不用改了233

01:38:699 (1) - 01:39:887 (3) - ctrl+g 同上

01:55:333 (1) - 这个和01:54:739 (5) - 可以移到(217,270) 或者顺时针转120度放在 300,313 (后面叠着的note的位置要微调下?

01:57:709 (1) - 转180度再ctrl+g 放回原位置(412,108)试试

02:25:630 (6) - 移到(112,358) 然后 02:26:224 (1) - 顺时针转90度移到195,198

02:43:452 (5,6,7,8) - 像01:38:699 -这里一样 距离比这个近了 嘛不过打的时候其实不大能看出来

02:59:194 (7) - 移到(488,60)

03:06:620 (7) - 移到(278,0) orz话说移到这里了算不算出界或者血条遮挡。。

01:44:937 (4) - 阿勒这个其实不用黄线结尾吧,把折返滑条最后消音就好了

03:13:155 (4) - 这个为什么不包住3了233

03:16:719 (7,8,9) - 说实话感觉这个的距离在拉大点也没关系 或者重排一下 这个肉眼看上去的距离挺像你图里2分拍的单点note

03:20:283 (4) - ctrl+g 03:20:877 (1) - 这个也可以ctrl+g一下。。可能和2的DS有点大了 图简单我试不出来= =

03:25:333 (4) - 移到(141,189) 不过要是移了的话后面几个note也要微调下

03:26:818 (1,2,3) - DS稍微拉大一点没关系的

03:55:927 (5) - 啊啊啊为什么前一个slider左右对称的这个没对称
Topic Starter
Selisi

GustKraken wrote:

有俩笔误 改掉了



hard
hard全部OK啦没什么必须改的,下面都是我自己的思路可能不改会更好喔
我不会音效> <只会无脑clap 前面的mod说了很多了我就不多说了

00:23:848 (1) - 移到(176,88) 00:24:145 (2) - 移到(253,137) 这样这里的234看起来舒服一些
这里是flow
00:29:491 (1) - 移到(389,132)
好 改了
01:13:155 (3) - ctrl+g 一下? 嘛感觉DS还说得过去,要是为了大局观就不用改了233
这个图只有两种ds 1.2和1.6
01:38:699 (1) - 01:39:887 (3) - ctrl+g 同上
这里是1.6的ds改掉spacing就不一样了
01:55:333 (1) - 这个和01:54:739 (5) - 可以移到(217,270) 或者顺时针转120度放在 300,313 (后面叠着的note的位置要微调下?
好 这里做了些调整
01:57:709 (1) - 转180度再ctrl+g 放回原位置(412,108)试试
这里重新做了下
02:25:630 (6) - 移到(112,358) 然后 02:26:224 (1) - 顺时针转90度移到195,198
这里的flow做了大改动
02:43:452 (5,6,7,8) - 像01:38:699 -这里一样 距离比这个近了 嘛不过打的时候其实不大能看出来

02:59:194 (7) - 移到(488,60)
这里为了flow的美观还是不改了
03:06:620 (7) - 移到(278,0) orz话说移到这里了算不算出界或者血条遮挡。。
这里是零想出来的flow 感觉还行再向上放做blanket也没必要
01:44:937 (4) - 阿勒这个其实不用黄线结尾吧,把折返滑条最后消音就好了
从蓝线开始听 是两个音 如果从最后的红线开始听 听到的是黄线的尾巴
03:13:155 (4) - 这个为什么不包住3了233
包住flow就不对了呀
03:16:719 (7,8,9) - 说实话感觉这个的距离在拉大点也没关系 或者重排一下 这个肉眼看上去的距离挺像你图里2分拍的单点note
这里还是良心些好 因为本来就不是本节奏的音轨
03:20:283 (4) - ctrl+g 03:20:877 (1) - 这个也可以ctrl+g一下。。可能和2的DS有点大了 图简单我试不出来= =
这里也是转圈的flow
03:25:333 (4) - 移到(141,189) 不过要是移了的话后面几个note也要微调下
不要这么鬼畜呀普普通通就好
03:26:818 (1,2,3) - DS稍微拉大一点没关系的
咱试试看
03:55:927 (5) - 啊啊啊为什么前一个slider左右对称的这个没对称
这个没关系吧= = 下面那个也没对称呀
谢谢mod 改了挺多地方
Topic Starter
Selisi
updated~
P o M u T a
hi. from your m4m queue.
[General]
tags: you need 'nico nico douga'

[Hard]
00:17:610 (5) - add whistle fit vocal imo.
00:26:521 (2) - add whistle slider end.
01:07:511 (1) - add whistle.
01:28:006 (4) - remove whistle slider end?
01:32:759 (3) - middle point (x:256) is more beautiful. so, try make symmetry.
01:36:323 (1) - this is should add finish imo.
01:43:452 (1) - not sure, but, i suggest add finish.
02:27:115 x) - add circle (x:247 y:278).
03:06:620 (7) - add NC. also, add Finish slider head.

that's all good luck!
Topic Starter
Selisi

P o M u T a wrote:

hi. from your m4m queue.
[General]
tags: you need 'nico nico douga' XD

[Hard]
00:17:610 (5) - add whistle fit vocal imo.fixed
00:26:521 (2) - add whistle slider end.okay
01:07:511 (1) - add whistle.
01:28:006 (4) - remove whistle slider end?ok
01:32:759 (3) - middle point (x:256) is more beautiful. so, try make symmetry.try my best orz
01:36:323 (1) - this is should add finish imo.fixed
01:43:452 (1) - not sure, but, i suggest add finish.fixed
02:27:115 x) - add circle (x:247 y:278). added
03:06:620 (7) - add NC. also, add Finish slider head.fixed
thx for mod
that's all good luck!
Topic Starter
Selisi
updated~
Reisen Udongein
Hello!

[Insane]

00:11:670 (1) - (nazi) better move this at x:284 y:56 to make the previous slider surround the note well like 00:11:967 (2,1) -
01:38:699 (3) - maybe this is a mistake? need to be moved to 01:38:996 -
01:44:343 (3,4) - how about arranging like this for the better flow? (Just suggestion)
code
276,148,104343,2,0,P|203:135|143:177,1,150
136,192,104937,2,0,L|140:220,7,25
02:05:135 (1,2,3) - better tilt it more? like this (just suggestion)02:45:828 (1,2,3) - as the melody is 1/3 here, better change like this
03:10:481 (3) - how about curving this a bit ? like this (Just suggestion) http://puu.sh/6UpPF.jpg

[Hard]

03:55:036 (4,5) - better make this symmetric? like this http://puu.sh/6Upig.jpg
code
336,240,235036,2,0,P|256:276|176:240,1,180
216,140,235927,2,0,P|256:124|300:140,1,90,8|0,0:0|0:0,0:0:0:0:

since there are actually nothing to mod on hard in my opinion (sorry ;_;), i modded insane too!

very nice and calm song with smooth and nice map! good luck for the rank :D
Franc[e]sco
My M4M~
Sorry I couldn't find much, but this map is already pretty good! I hope it's enough for M4M :D. I'll also leave you a star because I liked the map.

[General]
Skin suggestions:
- isn't the border of the hitcircles too blurry?

[Easy]
Sorry, couldn't find anything wrong with it!

[Normal]
01:09:887 (5) - move this down slightly to have the same spacing as the previous beats http://puu.sh/6Uzei.jpg

[Hard]
01:44:937 (4) - should actually start at 01:45:085

[Insane]
01:38:699 (3) - this slider is too short and the tail is offbeat. Find a way to make it match the rhythm if you want to keep that pattern.
01:44:937 (4) - this slider should actually start at 01:45:085
Topic Starter
Selisi

Reisen Udongein wrote:

Hello!

[Insane]

00:11:670 (1) - (nazi) better move this at x:284 y:56 to make the previous slider surround the note well like 00:11:967 (2,1) - okay
01:38:699 (3) - maybe this is a mistake? need to be moved to 01:38:996 - thanks.fixed
01:44:343 (3,4) - how about arranging like this for the better flow? try to do some changes(Just suggestion)
code
276,148,104343,2,0,P|203:135|143:177,1,150
136,192,104937,2,0,L|140:220,7,25
02:05:135 (1,2,3) - better tilt it more? like this (just suggestion)remaped02:45:828 (1,2,3) - as the melody is 1/3 here, better change like thischanged
03:10:481 (3) - how about curving this a bit ? like this (Just suggestion)thx, but no change herehttp://puu.sh/6UpPF.jpg

[Hard]

03:55:036 (4,5) - better make this symmetric?awesome changed like this http://puu.sh/6Upig.jpg
code
336,240,235036,2,0,P|256:276|176:240,1,180
216,140,235927,2,0,P|256:124|300:140,1,90,8|0,0:0|0:0,0:0:0:0:

since there are actually nothing to mod on hard in my opinion (sorry ;_;), i modded insane too!thanks a lot

very nice and calm song with smooth and nice map! good luck for the rank :Dthx for mod~ :)
Topic Starter
Selisi

Franc[e]sco wrote:

My M4M~
Sorry I couldn't find much, but this map is already pretty good! I hope it's enough for M4M :D. I'll also leave you a star because I liked the map.thx for your kindness~

[General]
Skin suggestions:
- isn't the border of the hitcircles too blurry?hum, considering

[Easy]
Sorry, couldn't find anything wrong with it!

[Normal]
01:09:887 (5) - move this down slightly to have the same spacing as the previous beatsokay http://puu.sh/6Uzei.jpg

[Hard]
01:44:937 (4) - should actually start at 01:45:085fixed

[Insane]
01:38:699 (3) - this slider is too short and the tail is offbeat. Find a way to make it match the rhythm if you want to keep that pattern.agreed and changed
01:44:937 (4) - this slider should actually start at 01:45:085fixed
thx for mod~
Topic Starter
Selisi
updated~
IadzXenon
Hi...
Please try my mod first before you take reason...

General
Please fix your pattern (especially for curve). Make pararel straight each one and smooth clearly...

Hard
- 00:14:343(1) Can you move this a little bit (x:172 y112) to make more straight circular with 7?
- 00:14:640(1) I prefer to remove this note (reverse) since no vocal there more fit the music...
- 00:15:828(2) Remove whistle a little loud there, doesn't fit he music well since the singer didn't sing highgly. Better you add whistle at 00:16:125 to follow instrument like you did at 00:11:373, 00:12:561 and 00:13:749...
- 00:16:422(3) - ^
- 00:26:264(1) - ^
- 00:17:610(5) Maybe you reject this. I suggest remove note. Place note near the spinner may feel enjoylable for standard mode but no for mania, really feels awkwardly.I won't write in this post again...
- 00:25:036(4) Same reason as 00:15:828 but very loud at here really doesn't fit the music.
- 00:26:818(2) I suggest add note or add reverse it don't skip "mo" vocal there. More fit the music and to keep consistency with 00:17:016 (as you did)...
- 00:40:927(4) Can you move this a little bit to x:228 y:112 to keep straight with (3)?
- 01:19:698(6) May I suggest to move it to x:308 y:240 to straight with 5?
- 01:22:660(5) Can you move this a little bit to x:172 y:264 to straight with (4)?
- 01:23:551(6) Just suggestion, imo is better and more follow the vocal if abridge slider to 01:23:848 then add spinner from 01:24:145 to 01:25:630 as you did at 01:14:788 instead? Sure don't forget remove (8)...
- 01:49:986(4,1,2) Can you change like this? :

- 01:51:174(2) Move a little bit please X:252 y:264?
- 01:58:303(2,3) - ^ :
- 02:09:590(1,2,3,4,5,6,7,1) Change to as you did at 02:12:264(2,3,4,5,6,7)?

Here if u need the
75,207,129590,5,4,0:0:0:0:
150,128,129887,1,0,0:0:0:0:
174,233,130184,1,0,0:0:0:0:
249,156,130481,1,0,0:0:0:0:
271,260,130778,1,0,0:0:0:0:
350,183,131075,1,0,0:0:0:0:
377,287,131373,1,0,0:0:0:0:
455,213,131670,6,0,L|464:244,4,22.5,0|0|0|0|2,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
- 02:27:412 Move a little bit to x:340 y:264 to straight with 1?
- 03:42:264(1) x:328 y:152 to make pararell? Players love draw flow pattern...
- 03:50:958(4) - ^ x:220 y:240?

Insane
- 00:11:967(2) x:344 y:132 to straigth with 1?
- 00:13:155(2) x:356 y:196?
- 00:16:125(1) Remove whistle, too loud, downbeat here. Also remove new combo to follow the music moreover too much new combo make player easier to gain HP...
- 00:17:016(2) Remove whistle please...
- 00:17:907(1) The spinner should start at 00:17:795 to keep consistency with 00:27:264 moreover conflict with as you did in hard diff...
- 00:21:472(2) x:168 y:124?
- 00:26:521(3) Same reason as 00:17:016
- 00:35:135 I suggest to add note here. Don't skip "me" vocal. I know you're follow the music but it will not break the song instrument imo...
- 00:38:551(4) If you still want to follow the music. Abridge slider to 00:38:848, there is a music skipped if you charmer. You can replace 00:38:996 with circle...
- 01:11:075(1,3) Move a little bit to x:304 y:44 to curve with (2)?
- 01:12:264(3,1,2) Same reason as my mod at 01:49:986 in hard diff...
[img]puu.sh/6WISd.jpg[/img]
- 01:13:155(1) Remove new combo...
- 01:13:452(1) Remove whistle here, too loud in downbeat...
- 01:14:937(1) Same reason as 00:17:907...
- 01:18:353(2) I suggest don't add note there, it's not a right place to add stream since music not ascended yet...
- 01:24:145(1) Move to x:104 y:156 to make better curve?
- 01:25:630(7) I prefer to replace this with slider and end at 01:26:224 more fit the music because follow piano length. Moreover really feels guaranteed if leave 01:26:224 empty...
- 01:37:214(4) Move to X:8 y:80 to straight with 5?
- 01:38:402(1) Move to x:376 y:64 to make neater curve?
- 01:38:669(3) Slider should end at red line more fit the music imo...
- 01:44:937(4) May I suggest to replace this with stream circle to increase difficulty stars? Try it...
- 01:52:363(1) Remove new combo, remember about too short combo. Also since lyrics haven't move to new stanza yet...
- 01:52:660(2) Same reason as 01:38:402. x:220 y:104?
- 01:53:848(2) - ^
- 02:17:610(2,3) Same reason as 01:44:937. Hey try it it will interesting because (2) and (3) have different beat spacing...
- 02:23:551(2) Nazi, that slider covered by (1)
- 02:39:293(5) Same reason as 01:38:402 again. x:132 y:56?
- 02:41:373(1,2,3) Why you not use spacing here? It's really feel strange if you make blanket since music didn't stop suddenly...
- 03:08:669(1) Too short combo. New combo should start at 03:11:075...
- 03:40:184(1,2,3,4) Can you adjust volume to lower there. Hears little bit loud. I guess arround 60%...

Normal
- 00:14:046(1,2) Rotate Selection centre -15 degree and move to x:328 y:192 to make neater curve?
- 00:16:422(1) Ah loud again in downbeat, didn't fit the music indeed. Remove whistle please...
- 00:17:016(2) - ^
- 00:17:610(3) - ^ Also slider should end at 00:19:095 to keep consistency with 01:14:640...
- 00:25:630(1) Remove the whistle here, sure you know why. Moreover to keep consistency with 00:16:125 when you not insert whistle there...
- 00:27:709(3) Same reason as 00:17:610...
- From 00:29:491 to 00:38:996 you follow the music, but from 00:39:293 to 00:48:798 you follow the singer. Are you sure about this unconsistency?
- 01:13:155(4) x:148 y:268?
- 01:13:452(4) Remove whistle too loud here...
- 01:14:046(5) - ^
- 01:21:769(3) Rotate selection centre 20 degrees to straight with 2?
- 01:23:848(2) Loud again, really not fit the music...
- 01:27:709(3,4) x:224 y:340?
- 01:38:402(5) x:148 y:192 to fix overlap (distance snap problem)?
- 01:41:670(4) Extend slider to 01:42:858 more fit the music because follow something ringing there...
- 01:45:828(1) Why you not make the slider end at 01:46:125 then reverse it? Don't skip "ri" vocal there really feel guaranteed to leave it...
- 01:44:937(2) Is better if you keep the slider length without insert reverse there imo more follow the vocal. If you accept this, decrease the SV make more interesting...
- 02:21:174(4,5) x:60 y248?
- 02:47:610(1,2,3) Try this :

- 03:18:501(1) Same reason as 01:45:828...
- 03:54:145(2) - ^

Easy
- 00:13:155(3) x:276 y:240?
- 00:25:630(3) x:240 y:144?
- 01:30:382(4) x:380 y:248?
- 00:43:749(2,3) X:416 y:224?
- 01:33:947(1) x:184 y:44?
- 03:10:184(4) Rotate selection centre 12 degree and move to x:359 y:311?

Asap in easy LOL, sorry nothing i found in it, good. Thats all for me hope it was helpful. Feel free to ask me via PM when you not understand my mod...
I love Vocaloid and I really love this song! I hope ranked quickly... ;)
Topic Starter
Selisi

IadzXenon wrote:

Hi...
Please try my mod first before you take reason...

General
Please fix your pattern (especially for curve). Make pararel straight each one and smooth clearly...
I feel this song sound slow and soft, and it is fine for player to catch them. and no rules said mappers should put their objects straight for tidy as spacing looks well. sometimes, i put my pattern for their flow, but not in format, so I do not thk that is a mistake and i must fix it. but thanks for your suggestion.
Hard
- 00:14:343(1) Can you move this a little bit (x:172 y112) to make more straight circular with 7?said as ^
- 00:14:640(1) I prefer to remove this note (reverse) since no vocal there more fit the music...i would not keep the same rhythm as first 3 slider, that is too boring to play
- 00:15:828(2) Remove whistle a little loud there, doesn't fit he music well since the singer didn't sing highgly. Better you add whistle at 00:16:125 to follow instrument like you did at 00:11:373, 00:12:561 and 00:13:749... osu is not a game for songs but for player. i add this whistle for player get my rhythm correctly not songs
- 00:16:422(3) - ^
- 00:26:264(1) - ^
- 00:17:610(5) Maybe you reject this. I suggest remove note. Place note near the spinner may feel enjoylable for standard mode but no for mania, really feels awkwardly.I won't write in this post again...this spacing is fine
- 00:25:036(4) Same reason as 00:15:828 but very loud at here really doesn't fit the music.^
- 00:26:818(2) I suggest add note or add reverse it don't skip "mo" vocal there. More fit the music and to keep consistency with 00:17:016 (as you did)...for lyrics
- 00:40:927(4) Can you move this a little bit to x:228 y:112 to keep straight with (3)?00:39:739 (2,4) - i must keep 00:39:739 (2,4) - spacing well for tidy
- 01:19:698(6) May I suggest to move it to x:308 y:240 to straight with 5?well , but how about my blanket?;w;
- 01:22:660(5) Can you move this a little bit to x:172 y:264 to straight with (4)?Okay
- 01:23:551(6) Just suggestion, imo is better and more follow the vocal if abridge slider to 01:23:848 then add spinner from 01:24:145 to 01:25:630 as you did at 01:14:788 instead? Sure don't forget remove (8)...no, 01:25:630 - is a very important sounds
- 01:49:986(4,1,2) Can you change like this? :you have said asking me to straight with, otherwise, now why you ask me to change this to a blanket? i put a jump, because it have a loud clap here

- 01:51:174(2) Move a little bit please X:252 y:264?
- 01:58:303(2,3) - ^ :01:56:818 (3,3) - stack for tidy
- 02:09:590(1,2,3,4,5,6,7,1) Change to as you did at 02:12:264(2,3,4,5,6,7)?

Here if u need thewow, very nice~ thank you very much
75,207,129590,5,4,0:0:0:0:
150,128,129887,1,0,0:0:0:0:
174,233,130184,1,0,0:0:0:0:
249,156,130481,1,0,0:0:0:0:
271,260,130778,1,0,0:0:0:0:
350,183,131075,1,0,0:0:0:0:
377,287,131373,1,0,0:0:0:0:
455,213,131670,6,0,L|464:244,4,22.5,0|0|0|0|2,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
- 02:27:412 Move a little bit to x:340 y:264 to straight with 1?
- 03:42:264(1) x:328 y:152 to make pararell? Players love draw flow pattern...
- 03:50:958(4) - ^ x:220 y:240?that's all for tidy

Insane
- 00:11:967(2) x:344 y:132 to straigth with 1?
- 00:13:155(2) x:356 y:196?
- 00:16:125(1) Remove whistle, too loud, downbeat here. Also remove new combo to follow the music moreover too much new combo make player easier to gain HP...
- 00:17:016(2) Remove whistle please...
- 00:17:907(1) The spinner should start at 00:17:795 to keep consistency with 00:27:264 moreover conflict with as you did in hard diff...okay
- 00:21:472(2) x:168 y:124?
- 00:26:521(3) Same reason as 00:17:016
- 00:35:135 I suggest to add note here. Don't skip "me" vocal. I know you're follow the music but it will not break the song instrument imo...
- 00:38:551(4) If you still want to follow the music. Abridge slider to 00:38:848, there is a music skipped if you charmer. You can replace 00:38:996 with circle...
- 01:11:075(1,3) Move a little bit to x:304 y:44 to curve with (2)?
- 01:12:264(3,1,2) Same reason as my mod at 01:49:986 in hard diff...
[img]puu.sh/6WISd.jpg[/img]
- 01:13:155(1) Remove new combo...
- 01:13:452(1) Remove whistle here, too loud in downbeat...i didn't add a whistle here
- 01:14:937(1) Same reason as 00:17:907...
- 01:18:353(2) I suggest don't add note there, it's not a right place to add stream since music not ascended yet...
- 01:24:145(1) Move to x:104 y:156 to make better curve?
- 01:25:630(7) I prefer to replace this with slider and end at 01:26:224 more fit the music because follow piano length. Moreover really feels guaranteed if leave 01:26:224 empty...
- 01:37:214(4) Move to X:8 y:80 to straight with 5?
- 01:38:402(1) Move to x:376 y:64 to make neater curve?
- 01:38:669(3) Slider should end at red line more fit the music imo...
- 01:44:937(4) May I suggest to replace this with stream circle to increase difficulty stars? Try it...
- 01:52:363(1) Remove new combo, remember about too short combo. Also since lyrics haven't move to new stanza yet...
- 01:52:660(2) Same reason as 01:38:402. x:220 y:104?
- 01:53:848(2) - ^
- 02:17:610(2,3) Same reason as 01:44:937. Hey try it it will interesting because (2) and (3) have different beat spacing...
- 02:23:551(2) Nazi, that slider covered by (1)
- 02:39:293(5) Same reason as 01:38:402 again. x:132 y:56?
- 02:41:373(1,2,3) Why you not use spacing here? It's really feel strange if you make blanket since music didn't stop suddenly...
- 03:08:669(1) Too short combo. New combo should start at 03:11:075...
- 03:40:184(1,2,3,4) Can you adjust volume to lower there. Hears little bit loud. I guess arround 60%...

Normal
- 00:14:046(1,2) Rotate Selection centre -15 degree and move to x:328 y:192 to make neater curve?
- 00:16:422(1) Ah loud again in downbeat, didn't fit the music indeed. Remove whistle please...
- 00:17:016(2) - ^
- 00:17:610(3) - ^ Also slider should end at 00:19:095 to keep consistency with 01:14:640...
- 00:25:630(1) Remove the whistle here, sure you know why. Moreover to keep consistency with 00:16:125 when you not insert whistle there...
- 00:27:709(3) Same reason as 00:17:610...
- From 00:29:491 to 00:38:996 you follow the music, but from 00:39:293 to 00:48:798 you follow the singer. Are you sure about this unconsistency?
- 01:13:155(4) x:148 y:268?
- 01:13:452(4) Remove whistle too loud here...
- 01:14:046(5) - ^
- 01:21:769(3) Rotate selection centre 20 degrees to straight with 2?
- 01:23:848(2) Loud again, really not fit the music...
- 01:27:709(3,4) x:224 y:340?
- 01:38:402(5) x:148 y:192 to fix overlap (distance snap problem)?
- 01:41:670(4) Extend slider to 01:42:858 more fit the music because follow something ringing there...
- 01:45:828(1) Why you not make the slider end at 01:46:125 then reverse it? Don't skip "ri" vocal there really feel guaranteed to leave it...
- 01:44:937(2) Is better if you keep the slider length without insert reverse there imo more follow the vocal. If you accept this, decrease the SV make more interesting...
- 02:21:174(4,5) x:60 y248?
- 02:47:610(1,2,3) Try this :

- 03:18:501(1) Same reason as 01:45:828...
- 03:54:145(2) - ^

Easy
- 00:13:155(3) x:276 y:240?
- 00:25:630(3) x:240 y:144?
- 01:30:382(4) x:380 y:248?
- 00:43:749(2,3) X:416 y:224?
- 01:33:947(1) x:184 y:44?
- 03:10:184(4) Rotate selection centre 12 degree and move to x:359 y:311?spacing
you are so careful, thx for mod~
Asap in easy LOL, sorry nothing i found in it, good. Thats all for me hope it was helpful. Feel free to ask me via PM when you not understand my mod...
I love Vocaloid and I really love this song! I hope ranked quickly... ;)
Topic Starter
Selisi
updated~and ready ;)
Kinomi
Normal
没啥问题

Hard
01:45:085 (4) - 让人下意识以为你这里变节奏了,间距拉开一点

Insane
insane还可以更好玩一点
最后一段04:20:580 (2) - 类似这样的可以加二连,没跟的鼓点也可以跟跟,都insane了还不多跟点
01:07:808 (2) - 像这种,鼓点在蓝线,你可以换一点3/4节奏,现在这样滑条前1/4有鼓声,容易拉断尾
02:20:283 (1,1) - 像这种不是能放滑条尾二连吗,或者摆滑条-note-滑条这样的梗也行
02:30:976 (5) - 这一段到02:33:056建议跟钢琴
03:09:590 (3) - 这个不好,前面是1/4这里是1/2,间距又一样,摆到远的地方去
03:12:858 (7) - 同样的问题
03:16:719 (3,4,5) - 这三个拉这么长不知道什么意思,三个1/4滑条更贴合音乐一点
然后03:17:907 这里可以拉个加速滑条

04:29:491 (1) - 改成1/4滑条压最后的鼓点=。=

懒逼,就这样吧
Topic Starter
Selisi
My osu is suffering Unlimited updates...
I'll update after solve this problem ;w; sry
Topic Starter
Selisi

Tsukuyomi wrote:

Normal
没啥问题

Hard
01:45:085 (4) - 让人下意识以为你这里变节奏了,间距拉开一点这里滑条拉长了

Insane
insane还可以更好玩一点是呢
最后一段04:20:580 (2) - 类似这样的可以加二连,没跟的鼓点也可以跟跟,都insane了还不多跟点不错呢 已改
01:07:808 (2) - 像这种,鼓点在蓝线,你可以换一点3/4节奏,现在这样滑条前1/4有鼓声,容易拉断尾额 这里不知道该怎么做> <
02:20:283 (1,1) - 像这种不是能放滑条尾二连吗,或者摆滑条-note-滑条这样的梗也行这里音律力求平缓啦> <
02:30:976 (5) - 这一段到02:33:056建议跟钢琴这个钢琴是1/4和1/8和在一起的 不太好做 而且这里的歌词干声音也挺大的
03:09:590 (3) - 这个不好,前面是1/4这里是1/2,间距又一样,摆到远的地方去恩 零也提起过 这里remap了
03:12:858 (7) - 同样的问题^
03:16:719 (3,4,5) - 这三个拉这么长不知道什么意思,三个1/4滑条更贴合音乐一点这里也remap了> <
然后03:17:907 这里可以拉个加速滑条

04:29:491 (1) - 改成1/4滑条压最后的鼓点=。=好 感觉配合二连还不错
谢谢肉肉的mod 感觉insane 难度提升了很多
懒逼,就这样吧
Topic Starter
Selisi
updated~
Topic Starter
Selisi
update again after Oracle's recheck~ thanks > <
Zero__wind
recheck, no kd
huge irc, don't read
19:33 Zero__wind: 唔 有时间吗?
19:33 Zero__wind: 这张图我带你过一遍吧>.<
19:33 *Zero__wind is listening to [http://osu.ppy.sh/b/359177 sleepless - Cryogenic]
19:36 Zero__wind: ;w; 和我一样网络很差诶
19:42 Sweet Vanilla: T T...
19:42 *Zero__wind sighs
19:42 Zero__wind: 时机不好
19:43 Sweet Vanilla: >///<...
19:43 Zero__wind: 话说你需要先再重新传一遍图
19:43 Zero__wind: 我下了两次 下下来之后Insane diff都显示还需要更新
19:43 Zero__wind: 所以大概上传的时候出了什么问题=。= 都是网络惹的祸
19:43 Sweet Vanilla: 咦? 0 0 好 咱再试试
19:46 Sweet Vanilla: 辛苦零了> <... 咱果然好手残呀 玩图和作图都弄不好
19:46 Zero__wind: 0.0
19:46 Zero__wind: 诶没事
19:47 Zero__wind: 传好了?
19:47 Sweet Vanilla: 恩呢
19:48 Zero__wind: 其实……我个人感觉 你这张图把我那mod改完就可以直接拿去rank了 不过怎么说呢,
19:49 Zero__wind: 还是给你留了一些时间希望你能自己学会怎么把图改好吧 这种感觉
19:50 Zero__wind: 重要的不是一直去找别人来摸 而是如果你看完别人的mod之后自己可以改掉比mod里提到的更多的东西 那就好了
19:50 Sweet Vanilla: 是呢 后来又改了好多地方 比以前好多了QvQ
19:50 Sweet Vanilla: 还是要自己慢慢改才好> <
19:51 Zero__wind: 嗯
19:51 *Zero__wind is editing [http://osu.ppy.sh/b/360333 sleepless - Cryogenic [Insane]]
19:51 Zero__wind: 顺着再过一遍吧
19:51 Sweet Vanilla: 好 谢谢零> <
19:52 Zero__wind: 00:35:283 (2,3) - 这个地方 建议还是合成一个slider
19:52 Zero__wind: 我之前mod里面也有说到 关于节奏的一致性的问题
19:52 Zero__wind: 因为你现在前面改了之后 全都是跟着伴奏走的了
19:52 Zero__wind: 而伴奏里面00:35:432 - 这里是没有音的
19:52 Sweet Vanilla: 是呢 这里hidden 会坑好多人
19:53 Sweet Vanilla: 好 不过这里怎么摆咱还要再想想> <
19:53 Zero__wind: 就从00:35:283 - 起一个3/4 slider就好了
19:53 Zero__wind: 或者两个circle也可以
19:56 Zero__wind: 因为我也不是很熟悉你做图的风格 所以也只能大致这样说一说 (仅供参考)[http://puu.sh/74vt2.jpg]吧
19:56 Sweet Vanilla: 哇 这里的确是一个问题呢 因为后面的那个滑条也是3/4的> <
20:00 Zero__wind: 01:42:561 (4) - 有一点好奇你这一段的whistle是怎样加的
20:01 Zero__wind: 一直看不太懂
20:01 Zero__wind: 凭感觉这里可能不太适合whistle
20:02 Zero__wind: 咦我又掉线了
20:03 Zero__wind: 01:42:561 (4) - 有一点好奇你这一段的whistle是怎样加的
20:03 Zero__wind: 这句话你收到了没>.<
20:03 Zero__wind: 我觉得这个whistle不太合适
20:04 Sweet Vanilla: 看到惹> <
20:04 Zero__wind: 因为我实在没太搞清楚 所以只是提醒一下
20:04 Zero__wind: 然后继续
20:04 Sweet Vanilla: 这里咱是为了加强打击感加的
20:04 Zero__wind: 嗯好
20:05 Zero__wind: 那就留着 没事
20:05 Sweet Vanilla: 害怕别人说打空气> <
20:05 Zero__wind: 01:44:343 (3) - 这个滑条为什么短了一截
20:05 Sweet Vanilla: 额 是哦T T
20:05 Zero__wind: 我觉得还是应该拉到红线结尾的
20:06 Sweet Vanilla: 那这样那个后面的折返的小滑条会不会有些跳了呢?
20:06 Zero__wind: 没事
20:06 Sweet Vanilla: 唔好
20:07 Zero__wind: 01:49:095 (4) - 你这地方不也和那一样的间距
20:07 Zero__wind: 最高难度里面这距离没什么的
20:07 Zero__wind: 前面那滑条拉满一拍就行
20:07 Zero__wind: 嗯 然后我看看=。=
20:08 Sweet Vanilla: 恩QvQ
20:08 Zero__wind: 01:50:580 (1) -
20:08 Zero__wind: 头上whistle没加
20:09 Zero__wind: 然后01:53:551 (1) - 这个地方NC加得有点奇怪
20:09 Sweet Vanilla: 是呢 加上去了
20:10 Zero__wind: 01:53:551 (1) - 和前面的几个note是一个小节里的 vocal也是连贯的 应该放在一个组里
20:10 Sweet Vanilla: 这里咱害怕那个叠起来的地方会被看错加的 如果不合适咱就去掉好了 > <
20:11 Zero__wind: 应该在01:55:333 (6) - 这种地方再加NC
20:11 Zero__wind: 不过我看你叠连打的地方都是同一色的
20:11 Zero__wind: 所以大概你应该在01:55:036 (4) - 这里NC
20:11 Zero__wind: 01:53:551 (1) - 这个NC去掉
20:12 Sweet Vanilla: 恩呢 这个很喜欢
20:12 Sweet Vanilla: 改掉了
20:12 Zero__wind: 然后再把01:56:818 (1,2) - 这里互换一下NC
20:12 Zero__wind: 反正大部分的情况 你就循着小节线来加就好了
20:12 Sweet Vanilla: 好QvQ
20:12 Zero__wind: 这样就会比较规律
20:13 Zero__wind: 02:00:679 (3,4) - 这里突然间距有点小
20:14 Zero__wind: 可以考虑把4拆开
20:14 Zero__wind: 根据flow的不同可以给你一些参考意见
20:15 Sweet Vanilla: 是呢 不过这里唱的音调好低 咱试试拆开看看> <
20:15 Zero__wind: http://puu.sh/74waj.jpg
20:15 Zero__wind: 这样的话是顺时针的
20:16 Zero__wind: 也可以类似(这样)[http://puu.sh/74wc5.jpg]画S
20:16 Zero__wind: 嘛 可能位置摆得不太讲究 就是示意一下
20:17 Sweet Vanilla: 第一种的4和5是不是又太近了呢Q.Q
20:18 Zero__wind: 那也可以把那张图里的4往上一些
20:18 Zero__wind: 这样不会离3太远 然后可以离5距离大一点
20:18 Zero__wind: 我刚才摆的时候是1.0x
20:19 Zero__wind: 反正主旨就是 右边那一片地方空着没有利用 于是可以填充起来
20:19 Sweet Vanilla: 这样改好咩QvQhttp://osu.ppy.sh/ss/1353972
20:20 Zero__wind: 5要不竖直往上
20:20 Zero__wind: 感觉这样和后面的3正对着打起来不太舒服
20:20 Zero__wind: 不太像画圈
20:21 Zero__wind: http://puu.sh/74wq1.jpg 角度转回来一些
20:22 Sweet Vanilla: 好QvQ
20:23 Zero__wind: 我只是提建议……这种东西还是按照你自己喜欢的来 没关系的
20:23 Zero__wind: 改完以后02:01:571 (5) - 上面的音效记得补上
20:25 Zero__wind: 02:04:838 (9) - 左右的两根绿线 我之前mod里应该提到过的 可以删掉了
20:25 Zero__wind: 因为你S:C5的finish就是默认的=。=
20:25 Sweet Vanilla: 好的 其实不是的 零说的很有道理的 咱作图方面还是好多地方考虑的不周到 不用放在心上> <
20:26 Zero__wind: prz 没关系
20:26 Zero__wind: 有点害怕如果我说什么你一五一十地全都接受了
20:27 Zero__wind: 嘛 当然 该改的地方还是要改的
20:27 Sweet Vanilla: 好 删掉了
20:27 Zero__wind: 有一些就只是建议而已
20:27 Zero__wind: 02:08:105 (5) -
20:28 Zero__wind: 这个sliderbody的whistle应该是误操作吧
20:28 Zero__wind: 去掉比较好
20:28 Sweet Vanilla: 啊 就是整条的whistle咩 是的 咱没注意> <
20:29 Zero__wind: 嗯 仔细听就会发现不对的
20:29 Zero__wind: 经验不足有时候不是很好发现 可以理解啦
20:30 Zero__wind: 02:08:996 - 这个地方我还是很想推荐你加一个kick slider 我之前mod里有说到了不过你没加=。= 是不喜欢么……http://puu.sh/74wLx.jpg
20:30 Sweet Vanilla: 咦 这个是怎么听出来的呢 好神奇
20:31 Zero__wind: 诶 那个就是有“嘶嘶”的声音啊
20:31 Zero__wind: 很格格不入的
20:31 Sweet Vanilla: 是感觉这样 很奇怪> <
20:32 Zero__wind: 因为从02:08:996 - 开始有那个……诶 无法描述 很特别的声音啊
20:32 Zero__wind: 和你S:C1的whistle很像的
20:32 Sweet Vanilla: 因为这种滑条咱在玩图的时候很害怕的 然后后面又是比较简单的单点 害怕会很容易打错
20:32 Sweet Vanilla: 是呢 那个死啦死啦的声音
20:33 Zero__wind: 像刚才截图里那样放一个折返 然后把每一拍全都加上S:c1的whistle的话听起来很不错的=。=
20:33 Zero__wind: 嘛没关系 不喜欢就算了
20:34 Zero__wind: 02:09:739 - 这条绿线可不可以改成S:C4呢
20:35 Zero__wind: 这样你可以在这段节奏里加一些whistle
20:35 Zero__wind: 我觉得全是soft的话……有点空荡
20:36 Sweet Vanilla: 恩 这里的音效因为背景音很特殊没敢加> <
20:36 Zero__wind: 我觉得默认的whistle很适合啊
20:36 Zero__wind: 这种旋律音
20:36 Zero__wind: 尤其是在高音的地方 很合适的
20:37 Sweet Vanilla: 全加上whistle咩?
20:37 Sweet Vanilla: 这里咱不太会> <
20:37 Zero__wind: 我看看
20:37 Sweet Vanilla: 还是间隔一个放一个呢?
20:38 Zero__wind: 可以 最简单有效的方法
20:38 Zero__wind: 02:10:184 (3,5,7) - 都加
20:38 Zero__wind: 02:12:561 (2,4) - 也是
20:38 Zero__wind: 还有02:13:749 (6) - 头上
20:39 Zero__wind: 其实我觉得02:13:749 (6) - 的三拍都可以whistle
20:39 Zero__wind: 然后02:13:749 (6) - 之后的部分呢
20:39 Zero__wind: 只加02:14:937 (1) - 和02:16:125 (1) -
20:40 Zero__wind: 这两个是高音
20:41 Sweet Vanilla: 哇 是好棒> <
20:41 Zero__wind: soft whistle就是在音乐比较弱的段落的强调手段
20:42 Zero__wind: 就好像在大部分段落需要加clap一样
20:42 Zero__wind: 因为在比较soft的段落加clap太突兀了 但是即使是这种段落里也是有强弱之分的 所以用whistle来加以区别
20:43 Zero__wind: ……这样的感觉
20:43 Zero__wind: 啊忘了说 02:17:907 (3) - 这个的尾巴上我也推荐加个whistle
20:43 Sweet Vanilla: 恩 改好了 谢谢QvQ
20:43 Zero__wind: 感觉和音乐里的声音挺配
20:44 Sweet Vanilla: 好神> <
20:44 Sweet Vanilla: 恩
20:45 Zero__wind: 呃不至于……
20:45 Zero__wind: 做多了就会了
20:45 Zero__wind: 很自然的事情
20:46 Zero__wind: 02:34:541 (7) - 这个地方
20:46 Zero__wind: 建议加个NC 然后把02:35:432 (1) - 的NC去掉
20:46 Zero__wind: 再在02:36:323 (4) - 这里加NC
20:46 Zero__wind: 意义在于让vocal里面连续的部分02:34:541 (7,8,1,2,3) - 在一个组别里面
20:47 Zero__wind: 然后让02:36:323 (4,5,6) - 节奏变化的部分单独在一个组别里
20:47 Zero__wind: 4 5 6的地方从稳定的二分拍变成间隔3/4拍了 所以把特殊的部分用NC区别出来是比较好的
20:48 Sweet Vanilla: 恩 好 这样的方法的确比较好读
20:49 Zero__wind: 02:38:105 - 这里的绿线也是一样 可以删掉了
20:49 Zero__wind: 嘛 不要紧的小问题 或者可以不算是问题 不过怎么说呢 算是养成良好习惯吧
20:50 Zero__wind: 记得其他的diff也是一样噢 反正你就点开F6一看 哪里有S:C5 点过去看一下 没用了 就删掉 就这样
20:51 Sweet Vanilla: 恩 好QvQ
20:51 Zero__wind: 02:38:105 (1) - 尾巴上的whistle是多余的
20:51 Zero__wind: 那里没有鼓
20:51 Zero__wind: 诶
20:51 Sweet Vanilla: 哇 那这样音量是不是有些大了
20:51 Sweet Vanilla: 那个finish
20:51 Zero__wind: 会么
20:52 Zero__wind: 不都是50%么
20:52 Zero__wind: 我觉得没什么问题
20:52 Zero__wind: 你觉得大的话就在这种地方统一降到40% 这样就不删绿线了
20:52 Zero__wind: 我觉得都50%就挺好
20:52 Sweet Vanilla: 是哦 没什么了> <
20:54 Zero__wind: 02:45:828 (1) - 尾巴上的whistle去掉
20:54 Zero__wind: 这地方节奏挺特别的 三分拍的 鼓不会落在上面的
20:54 Zero__wind: 02:47:610 - 绿线
20:55 Zero__wind: 02:49:986 (8) - 头上没加whistle
20:55 Zero__wind: 02:51:174 (2) - 尾巴上whistle
20:57 Zero__wind: 02:58:006 (2) - 这里没有鼓 去掉whistle 然后02:58:303 (1) - 尾巴上需要whistle
20:57 Sweet Vanilla: 恩 这些地方 都是咱不太敢加的地方 因为不是纯正的 闷闷的声音> <
20:57 Sweet Vanilla: 不过加上去感觉还不错
20:57 Zero__wind: 这还好 算是比较相符的声音了
20:57 Zero__wind: 而且其实
20:57 Zero__wind: 有的时候 即使不是很符合 你加上也是比不加要好的 只要那里有那么一拍
20:58 Zero__wind: 因为这样可以保持你的音效的稳定
20:58 Zero__wind: 音效之所以就hitsound 是因为你要hit才有sound 而它的作用也恰恰在于给打图的玩家以节奏提示
20:59 Zero__wind: 如果打着打着突然少了一拍 会觉得很奇怪的
20:59 Sweet Vanilla: 恩 好 知道惹
20:59 Zero__wind: 02:59:491 (1) - 头上也whistle
20:59 Sweet Vanilla: 改好了> <
20:59 Zero__wind: 这一段大概缺了不少
21:00 Zero__wind: 03:00:382 (2) - 这个whistle去掉 和02:58:006 (2) - 一样
21:00 Sweet Vanilla: 后面那一部分有大的改动> <
21:00 Zero__wind: 从02:57:115 (4) - 开始音乐里面鼓点的位置变了
21:00 Zero__wind: 变成蓝线了
21:01 Zero__wind: 你03:07:511 (5,6) - 这个地方是对的 只加了6
21:02 Zero__wind: 不过03:07:808 (7) - 的折返的位置少了一个whistle
21:02 Zero__wind: 03:08:996 (2) - 头上whistle
21:02 Zero__wind: 03:10:481 (3) - 头上whistle
21:03 Sweet Vanilla: 原来沉闷的钢琴音也是要的/w\
21:04 Zero__wind: 怎么说呢 其实除非你是作曲的人 否则你是不太可能知道每个地方到底用的是什么乐器的
21:04 Zero__wind: 当你选好合适的音效之后只要能用它们来很好地修饰音乐就可以了
21:04 Zero__wind: 03:12:412 (6) - 尾巴上的whistle是多余的
21:05 Sweet Vanilla: 都加了QvQ
21:05 Sweet Vanilla: 那可能hard 还会缺好多whistle 咱一会在去看看> <
21:06 Zero__wind: 嗯你一会儿就看着聊天纪录一条一条点就是了嘛
21:06 Zero__wind: so easy
21:06 Zero__wind: 03:17:907 (8) - 这个加速我觉得思路不错 不过我建议你把它拉完整四分拍
21:06 Sweet Vanilla: 恩>///<
21:06 Zero__wind: 到03:18:056 - 结束
21:07 Zero__wind: 然后03:18:056 - 这里加绿线把尾巴消音 20%
21:07 Sweet Vanilla: 额 那会短滑条尾巴的>`<
21:07 Sweet Vanilla: 断> <
21:07 Zero__wind: 诶
21:07 Zero__wind: 加NC就好了
21:08 Sweet Vanilla: 因为咱试过那样会很长
21:09 Zero__wind: 【皱眉
21:09 Zero__wind: 感觉也还好
21:09 Zero__wind: 或者用1.5倍速
21:09 Zero__wind: 反正03:17:907 (8) - 加个NC 还是需要的 即使的变速一般都最好用NC提示
21:09 Zero__wind: 即时*
21:10 Zero__wind: 还有在它尾巴的位置加一根绿线消音 现在这样很难听
21:10 Sweet Vanilla: 是不是因为长度一样零认为可能会读错是咩> <
21:11 Zero__wind: 那倒不是 这在打的时候不会成为问题
21:11 Zero__wind: 因为是加速 而且是短滑条
21:11 Zero__wind: 我只是说一般来说 即时的变速用NC示意是比较好的
21:12 Zero__wind: 确实 如果你想保持八分拍长度的话 不NC也没关系
21:12 Zero__wind: 虽然我感觉还是不太推荐……orz
21:12 Zero__wind: 感觉还是四分拍好一些
21:13 Sweet Vanilla: 好 那速度调成1.5然后在延长试试 ...测试中> <
21:13 Zero__wind: 嗯
21:14 Zero__wind: 那样的话就NC一下比较好了
21:15 Sweet Vanilla: 好 消音以后感觉还不错
21:15 Sweet Vanilla: QvQ
21:15 Zero__wind: 嗯
21:16 Zero__wind: 那就继续
21:16 Zero__wind: 03:29:788 (3) - 可以等距?
21:18 Sweet Vanilla: 额 是哦 调成1.45了
21:18 Zero__wind: 嗯
21:19 Zero__wind: 这些其实都是很细枝末节的东西 在这种时候来改会觉得有点奇怪吧
21:19 Zero__wind: 这其实都是在你最开始做的时候就应该自己注意到的东西
21:19 Zero__wind: 这也是图的质量的一部分吧
21:19 Sweet Vanilla: 恩> <
21:19 Sweet Vanilla: 后来改改就 ...
21:20 Zero__wind: 没事 以后多注意就是了
21:20 Sweet Vanilla: 阿拉拉 我也不知道怎么会这样
21:20 Zero__wind: 能明显看出来你Hard做得整洁得多
21:20 Sweet Vanilla: > <
21:20 Zero__wind: 03:41:670 (5) - 尾巴上的whistle是多余的
21:20 Zero__wind: 然后03:43:155 (2) - 尾巴需要whistle
21:21 Zero__wind: 03:47:313 (7) - 这里建议加NC 然后03:48:798 (1) - 去掉
21:22 Zero__wind: 因为从7这个位置已经是新小节了
21:22 Zero__wind: 03:51:472 (1) - 按前面解释过的 尾巴上也加个whistle比较好
21:24 Zero__wind: 发现最后一段都改了 效果还可以
21:24 Zero__wind: 这样 Insane就这么多了
21:25 Sweet Vanilla: 恩 都改过来了> <
21:25 *Zero__wind is editing [http://osu.ppy.sh/b/359178 sleepless - Cryogenic [Hard]]
21:26 Zero__wind: 继续咯?
21:26 Sweet Vanilla: 那 咱去改下hard 谢谢零的recheck > <
21:26 Zero__wind: 我看看还有什么比较重要的
21:27 Sweet Vanilla: 零的水平真的好高 (捂脸
21:27 Sweet Vanilla: 恩 好
21:27 Zero__wind: 不然怎么当BAT【捂脸
21:27 Sweet Vanilla: QvQ
21:31 Zero__wind: 看完啦
21:31 Zero__wind: 说几点
21:31 Zero__wind: 00:19:986 (1,2) - 这个地方 有点难
21:32 Sweet Vanilla: 额 这里有些难- =
21:32 Zero__wind: 在Hard diff里面 转盘之后二分拍就放东西 而且离中心那么远 是不太合适的
21:33 Zero__wind: puu.sh/74zlV.jpg
21:33 Sweet Vanilla: 额 的确很容易出100 > <
21:33 Zero__wind: 诶
21:33 Zero__wind: http://puu.sh/74zlV.jpg
21:33 Zero__wind: 这样就好多了
21:34 Sweet Vanilla: 那normal和easy还看咩QvQ
21:34 Zero__wind: 看呀
21:34 Zero__wind: 前面那个怎么样
21:34 Zero__wind: 你觉得可以的话就那样改吧
21:35 Zero__wind: 01:17:016 (1) - 这个地方同样的问题 把它挪到(392,136)就能简单一些
21:37 Sweet Vanilla: 额 那这样spacing会不会有些大了> <
21:38 Zero__wind: 诶?还是1.2x啊
21:38 Zero__wind: 哦你说最开始那个?
21:38 Zero__wind: 还好啦
21:38 Zero__wind: 你觉得大就再小一点
21:39 Zero__wind: 反正重点在于转到那样的角度 这样离中心会近一些
21:41 Sweet Vanilla: 这样怎么样呢?http://osu.ppy.sh/ss/1354247
21:41 Sweet Vanilla: 零 好卡的样子
21:41 Zero__wind: 呃
21:41 Sweet Vanilla: 一次会来好几条 吓死咱了
21:41 Zero__wind: 嗯当然可以
21:41 Zero__wind: 哦哦 我也是等半天收不到回复 有点纠结
21:41 Sweet Vanilla: QvQ
21:42 Zero__wind: 嗯那我接着说
21:42 Zero__wind: 01:17:016 (1) - 这里记得改
21:42 Sweet Vanilla: 有时候咱在改 可能回的慢了一点> <
21:42 Zero__wind: 嗯没事
21:43 Zero__wind: 反正这种时候我就看后面去了
21:43 Zero__wind: 02:47:610 (1) - 这里
21:43 Zero__wind: 太难了
21:43 Zero__wind: 整个diff最大的跳
21:44 Zero__wind: 我想了半天没有很好的修改办法
21:44 Zero__wind: http://puu.sh/74zSO.jpg
21:44 Sweet Vanilla: 好改好了
21:44 Zero__wind: 我做成这样了 2叠在1的头上的
21:44 Zero__wind: 不过怕你会不喜欢这么摆
21:46 Sweet Vanilla: 额 那1的尾巴离2会不会有些远了QAQ
21:47 Sweet Vanilla: 那咱把1改短成小滑条算了> <
21:47 Zero__wind: 我那么摆的话 间距倒不是什么问题
21:48 Zero__wind: 或者按你说的也是个不错的思路
21:49 Zero__wind: (世界上最无脑的办法之一)[http://puu.sh/74A7F.jpg]
21:50 Sweet Vanilla: >v<
21:50 Sweet Vanilla: 还是按零第一个的来好了
21:50 Sweet Vanilla: 因为后面还有个02:49:986 (5) -
21:51 Sweet Vanilla: 咱是担心那个1和2的spacing> < 零说没问题就好了
21:51 Zero__wind: 那个关系不大的
21:51 Zero__wind: 又不是Normal
21:51 Sweet Vanilla: 恩 好QvQ
21:52 Zero__wind: 02:57:115 (1) - 这个地方稍微提一句 我还是觉得这种完全相向的跳很难打
21:52 Zero__wind: 它和前面的4完全对着的
21:53 Zero__wind: 如果你想保持这种平行的话 可以尝试http://puu.sh/74Akb.jpg
21:54 Zero__wind: 让1 3 2成一直线【我没太摆好……】
21:54 Sweet Vanilla: 这里一大块都是这样的 咱害怕乃们看到全是弯弯的东西感觉没意思才放了个直线跳 还挺想坚持这个的> <
21:54 Zero__wind: 那就这样吧
21:55 Zero__wind: 03:06:026 (5) - 这个 改成叠在03:05:135 (3) - 头上如何
21:55 Zero__wind: 感觉往后衔接的角度比较自然
21:57 Sweet Vanilla: 额
21:59 Sweet Vanilla: 好 这样flow感觉不错的样子> <
21:59 Zero__wind: 嗯
21:59 Zero__wind: 我还是喜欢遮挡不要放得太勉强
22:00 Zero__wind: 自然才好 反正我自己做的时候都是这样
22:01 Sweet Vanilla: 上面那个直线 咱把2和前面4的尾巴叠起来怎么样> <
22:01 Sweet Vanilla: 02:56:521 (4,2) -
22:02 Zero__wind: 那样2到3有点奇怪噢?
22:02 Sweet Vanilla: 恩 不过这里似乎跳的矛盾更大一些> <
22:03 Zero__wind: 简单的修改办法 把2去掉 让1折返
22:03 Zero__wind: 然后你就可以把拉近了
22:03 Zero__wind: 把1
22:03 Sweet Vanilla: 哇 不错呢QvQ
22:04 Zero__wind: =。=
22:04 Sweet Vanilla: 好 就这么办了>v<
22:04 Zero__wind: 不能自己阻塞自己的思路
22:04 Zero__wind: 一条道不能走到黑呀
22:05 Zero__wind: 03:15:679 (5) - 这个地方 粗心哦
22:06 Zero__wind: 加满了whistle却没插S:C1的线
22:07 Sweet Vanilla: 唔 是呢> <
22:07 Sweet Vanilla: 改过来了> <
22:07 Zero__wind: 平时改图的时候要多留心呢 平时做图的时候不戴耳机的关系?
22:09 Zero__wind: Hard就这几点吧 不过记得有很多whistle的问题噢 自己细心一点之后再慢慢改
22:09 Sweet Vanilla: 戴的 但是不知道为什么好多都挺不出来Q.Q
22:09 Sweet Vanilla: 额 听
22:09 Zero__wind: >.<
22:10 Zero__wind: 那就是经验问题了大概 慢慢就会好些的 或者耳机问题【暂不考虑】
22:11 Sweet Vanilla: 恩 好> <
22:11 Zero__wind: Hard的音效就留给你自己搞咯
22:11 Zero__wind: 我继续说Normal
22:11 *Zero__wind is editing [http://osu.ppy.sh/b/359179 sleepless - Cryogenic [Normal]]
22:11 Sweet Vanilla: 恩 好
22:12 Zero__wind: 00:24:739 - http://puu.sh/74B88.jpg
22:12 Zero__wind: 这个地方两个问题 一个是不好看 一个是NC加错 应该如图加在00:24:739 -
22:14 Sweet Vanilla: 额 这里咱做的是包裹啦> <
22:14 Zero__wind: 但是你00:26:521 (2) - 和00:24:739 (5) - 组合得就不太好啊
22:14 Sweet Vanilla: 不过好像前面的circle和后面的滑条小尾巴碰上了> <
22:15 Zero__wind: 像我那图那样让00:26:521 (2) - 和00:24:442 (4) - 叠起来
22:15 Zero__wind: 更整洁一些
22:15 Zero__wind: 而且也可以让00:26:521 (2) - 把00:24:739 (5) - 包得好看些
22:18 Sweet Vanilla: 好 改了 看起来还不错
22:18 Zero__wind: ;w;
22:18 Sweet Vanilla: 但是那个和最后一个的spacing也没问题咩?
22:18 Zero__wind: 和00:27:709 - 这里的滑条之间?
22:19 Zero__wind: 这个根本不成问题啊 因为你00:27:264 - 减了速的 所以你本身就用了相对较小的间距 改完也只不过变回来而已
22:20 Zero__wind: 别忘了改NC哦
22:20 Zero__wind: 加在00:24:739 -
22:20 Sweet Vanilla: 恩 好
22:21 Zero__wind: 00:42:858 (1) - 这里感觉whistle有点多 建议把折返点的whistle去掉
22:22 Sweet Vanilla: 恩 好
22:22 Zero__wind: Normal就没了
22:22 Zero__wind: 然后就
22:22 *Zero__wind is editing [http://osu.ppy.sh/b/359177 sleepless - Cryogenic [Easy]]
22:22 Sweet Vanilla: 恩QvQ
22:23 Zero__wind: 00:43:749 (2) - 感觉这个太弯了?
22:24 Sweet Vanilla: 恩 改掉了
22:24 Sweet Vanilla: 拉直了一些
22:24 Zero__wind: 就稍微调整一下弧度后面的间距微调一下就行
22:25 Zero__wind: 发现一个问题=。=
22:26 Zero__wind: 01:43:452 - 这里没加finish
22:26 Zero__wind: Normal的也没加 刚才没注意
22:26 Zero__wind: 去把Normal里面那个也补上
22:26 Sweet Vanilla: 额 是呢> <
22:27 Sweet Vanilla: 改好了 零的记忆力好强> <
22:27 Zero__wind: >.<
22:27 Zero__wind: 不不不 我刚又切回去看的
22:28 Zero__wind: 因为我看Easy的时候听到那里觉得有点奇怪
22:28 Zero__wind: 然后就想到Normal好像没注意那个地方
22:28 Sweet Vanilla: 噗>v<
22:28 Zero__wind: 各diff间的一致性 这是在mod的时候很基本的一个注意事项
22:29 Zero__wind: 01:43:452 (1) - 这个尾巴上的clap也应该去掉
22:29 Zero__wind: 加着加着太高兴了就加多了=。=
22:29 Zero__wind: 完全停不下来
22:31 Zero__wind: 04:01:274 -
22:31 Zero__wind: 这里简直太奇葩 你break没拉到位置
22:31 Sweet Vanilla: 额 ...
22:32 Zero__wind: 顿时感觉自己简直火眼金睛【妈呀
22:32 Sweet Vanilla: 这个都被发现了0 0
22:32 Sweet Vanilla: 这个是以前bpm没改的时候拉的 ...呵呵 一点都不假呢
22:33 Zero__wind: Easy就这么多了 转盘后面一拍就放东西虽然是不太推荐的 不过想了想了没有什么特别好的解决办法 鉴于BPM也低 所以就这样吧
22:35 Sweet Vanilla: 恩 谢谢零的mod > < 近2个小时 辛苦惹
22:36 Zero__wind: 嘛 我这个时候找你主要也是看我自己能有时间……
22:36 Zero__wind: 所以也没什么啦
22:36 Zero__wind: 摸一张图两个小时不算长
22:37 Sweet Vanilla: 0X0
22:38 Zero__wind: 呃不过Easy和Normal最基本的whislte也要记得补噢
22:38 Zero__wind: 我再多说几句吧
22:38 *Zero__wind is editing [http://osu.ppy.sh/b/359177 sleepless - Cryogenic [Easy]]
22:38 Zero__wind: 从01:26:818 (1) - 这里的段落开始有用到鼓的whsitle
22:39 Zero__wind: 你就一个一个看 每个小节你需要一个whislte两个clap
22:39 Sweet Vanilla: 额 好 又吓咱一跳 ,,,
22:39 Zero__wind: 长白线上只要没有finish 都需要whistle 然后二四clap
22:40 Zero__wind: 其实所有diff都是这么长的 只不过别的diff节奏复杂一些还要看第三条红线的whistle就是了
Topic Starter
Selisi

Zero__wind wrote:

recheck, no kd
huge irc, don't read
19:33 Zero__wind: 唔 有时间吗?
19:33 Zero__wind: 这张图我带你过一遍吧>.<
19:33 *Zero__wind is listening to [http://osu.ppy.sh/b/359177 sleepless - Cryogenic]
19:36 Zero__wind: ;w; 和我一样网络很差诶
19:42 Sweet Vanilla: T T...
19:42 *Zero__wind sighs
19:42 Zero__wind: 时机不好
19:43 Sweet Vanilla: >///<...
19:43 Zero__wind: 话说你需要先再重新传一遍图
19:43 Zero__wind: 我下了两次 下下来之后Insane diff都显示还需要更新
19:43 Zero__wind: 所以大概上传的时候出了什么问题=。= 都是网络惹的祸
19:43 Sweet Vanilla: 咦? 0 0 好 咱再试试
19:46 Sweet Vanilla: 辛苦零了> <... 咱果然好手残呀 玩图和作图都弄不好
19:46 Zero__wind: 0.0
19:46 Zero__wind: 诶没事
19:47 Zero__wind: 传好了?
19:47 Sweet Vanilla: 恩呢
19:48 Zero__wind: 其实……我个人感觉 你这张图把我那mod改完就可以直接拿去rank了 不过怎么说呢,
19:49 Zero__wind: 还是给你留了一些时间希望你能自己学会怎么把图改好吧 这种感觉
19:50 Zero__wind: 重要的不是一直去找别人来摸 而是如果你看完别人的mod之后自己可以改掉比mod里提到的更多的东西 那就好了
19:50 Sweet Vanilla: 是呢 后来又改了好多地方 比以前好多了QvQ
19:50 Sweet Vanilla: 还是要自己慢慢改才好> <
19:51 Zero__wind: 嗯
19:51 *Zero__wind is editing [http://osu.ppy.sh/b/360333 sleepless - Cryogenic [Insane]]
19:51 Zero__wind: 顺着再过一遍吧
19:51 Sweet Vanilla: 好 谢谢零> <
19:52 Zero__wind: 00:35:283 (2,3) - 这个地方 建议还是合成一个slider
19:52 Zero__wind: 我之前mod里面也有说到 关于节奏的一致性的问题
19:52 Zero__wind: 因为你现在前面改了之后 全都是跟着伴奏走的了
19:52 Zero__wind: 而伴奏里面00:35:432 - 这里是没有音的
19:52 Sweet Vanilla: 是呢 这里hidden 会坑好多人
19:53 Sweet Vanilla: 好 不过这里怎么摆咱还要再想想> <
19:53 Zero__wind: 就从00:35:283 - 起一个3/4 slider就好了
19:53 Zero__wind: 或者两个circle也可以
19:56 Zero__wind: 因为我也不是很熟悉你做图的风格 所以也只能大致这样说一说 (仅供参考)[http://puu.sh/74vt2.jpg]吧
19:56 Sweet Vanilla: 哇 这里的确是一个问题呢 因为后面的那个滑条也是3/4的> <
20:00 Zero__wind: 01:42:561 (4) - 有一点好奇你这一段的whistle是怎样加的
20:01 Zero__wind: 一直看不太懂
20:01 Zero__wind: 凭感觉这里可能不太适合whistle
20:02 Zero__wind: 咦我又掉线了
20:03 Zero__wind: 01:42:561 (4) - 有一点好奇你这一段的whistle是怎样加的
20:03 Zero__wind: 这句话你收到了没>.<
20:03 Zero__wind: 我觉得这个whistle不太合适
20:04 Sweet Vanilla: 看到惹> <
20:04 Zero__wind: 因为我实在没太搞清楚 所以只是提醒一下
20:04 Zero__wind: 然后继续
20:04 Sweet Vanilla: 这里咱是为了加强打击感加的
20:04 Zero__wind: 嗯好
20:05 Zero__wind: 那就留着 没事
20:05 Sweet Vanilla: 害怕别人说打空气> <
20:05 Zero__wind: 01:44:343 (3) - 这个滑条为什么短了一截
20:05 Sweet Vanilla: 额 是哦T T
20:05 Zero__wind: 我觉得还是应该拉到红线结尾的
20:06 Sweet Vanilla: 那这样那个后面的折返的小滑条会不会有些跳了呢?
20:06 Zero__wind: 没事
20:06 Sweet Vanilla: 唔好
20:07 Zero__wind: 01:49:095 (4) - 你这地方不也和那一样的间距
20:07 Zero__wind: 最高难度里面这距离没什么的
20:07 Zero__wind: 前面那滑条拉满一拍就行
20:07 Zero__wind: 嗯 然后我看看=。=
20:08 Sweet Vanilla: 恩QvQ
20:08 Zero__wind: 01:50:580 (1) -
20:08 Zero__wind: 头上whistle没加
20:09 Zero__wind: 然后01:53:551 (1) - 这个地方NC加得有点奇怪
20:09 Sweet Vanilla: 是呢 加上去了
20:10 Zero__wind: 01:53:551 (1) - 和前面的几个note是一个小节里的 vocal也是连贯的 应该放在一个组里
20:10 Sweet Vanilla: 这里咱害怕那个叠起来的地方会被看错加的 如果不合适咱就去掉好了 > <
20:11 Zero__wind: 应该在01:55:333 (6) - 这种地方再加NC
20:11 Zero__wind: 不过我看你叠连打的地方都是同一色的
20:11 Zero__wind: 所以大概你应该在01:55:036 (4) - 这里NC
20:11 Zero__wind: 01:53:551 (1) - 这个NC去掉
20:12 Sweet Vanilla: 恩呢 这个很喜欢
20:12 Sweet Vanilla: 改掉了
20:12 Zero__wind: 然后再把01:56:818 (1,2) - 这里互换一下NC
20:12 Zero__wind: 反正大部分的情况 你就循着小节线来加就好了
20:12 Sweet Vanilla: 好QvQ
20:12 Zero__wind: 这样就会比较规律
20:13 Zero__wind: 02:00:679 (3,4) - 这里突然间距有点小
20:14 Zero__wind: 可以考虑把4拆开
20:14 Zero__wind: 根据flow的不同可以给你一些参考意见
20:15 Sweet Vanilla: 是呢 不过这里唱的音调好低 咱试试拆开看看> <
20:15 Zero__wind: http://puu.sh/74waj.jpg
20:15 Zero__wind: 这样的话是顺时针的
20:16 Zero__wind: 也可以类似(这样)[http://puu.sh/74wc5.jpg]画S
20:16 Zero__wind: 嘛 可能位置摆得不太讲究 就是示意一下
20:17 Sweet Vanilla: 第一种的4和5是不是又太近了呢Q.Q
20:18 Zero__wind: 那也可以把那张图里的4往上一些
20:18 Zero__wind: 这样不会离3太远 然后可以离5距离大一点
20:18 Zero__wind: 我刚才摆的时候是1.0x
20:19 Zero__wind: 反正主旨就是 右边那一片地方空着没有利用 于是可以填充起来
20:19 Sweet Vanilla: 这样改好咩QvQhttp://osu.ppy.sh/ss/1353972
20:20 Zero__wind: 5要不竖直往上
20:20 Zero__wind: 感觉这样和后面的3正对着打起来不太舒服
20:20 Zero__wind: 不太像画圈
20:21 Zero__wind: http://puu.sh/74wq1.jpg 角度转回来一些
20:22 Sweet Vanilla: 好QvQ
20:23 Zero__wind: 我只是提建议……这种东西还是按照你自己喜欢的来 没关系的
20:23 Zero__wind: 改完以后02:01:571 (5) - 上面的音效记得补上
20:25 Zero__wind: 02:04:838 (9) - 左右的两根绿线 我之前mod里应该提到过的 可以删掉了
20:25 Zero__wind: 因为你S:C5的finish就是默认的=。=
20:25 Sweet Vanilla: 好的 其实不是的 零说的很有道理的 咱作图方面还是好多地方考虑的不周到 不用放在心上> <
20:26 Zero__wind: prz 没关系
20:26 Zero__wind: 有点害怕如果我说什么你一五一十地全都接受了
20:27 Zero__wind: 嘛 当然 该改的地方还是要改的
20:27 Sweet Vanilla: 好 删掉了
20:27 Zero__wind: 有一些就只是建议而已
20:27 Zero__wind: 02:08:105 (5) -
20:28 Zero__wind: 这个sliderbody的whistle应该是误操作吧
20:28 Zero__wind: 去掉比较好
20:28 Sweet Vanilla: 啊 就是整条的whistle咩 是的 咱没注意> <
20:29 Zero__wind: 嗯 仔细听就会发现不对的
20:29 Zero__wind: 经验不足有时候不是很好发现 可以理解啦
20:30 Zero__wind: 02:08:996 - 这个地方我还是很想推荐你加一个kick slider 我之前mod里有说到了不过你没加=。= 是不喜欢么……http://puu.sh/74wLx.jpg
20:30 Sweet Vanilla: 咦 这个是怎么听出来的呢 好神奇
20:31 Zero__wind: 诶 那个就是有“嘶嘶”的声音啊
20:31 Zero__wind: 很格格不入的
20:31 Sweet Vanilla: 是感觉这样 很奇怪> <
20:32 Zero__wind: 因为从02:08:996 - 开始有那个……诶 无法描述 很特别的声音啊
20:32 Zero__wind: 和你S:C1的whistle很像的
20:32 Sweet Vanilla: 因为这种滑条咱在玩图的时候很害怕的 然后后面又是比较简单的单点 害怕会很容易打错
20:32 Sweet Vanilla: 是呢 那个死啦死啦的声音
20:33 Zero__wind: 像刚才截图里那样放一个折返 然后把每一拍全都加上S:c1的whistle的话听起来很不错的=。=
20:33 Zero__wind: 嘛没关系 不喜欢就算了
20:34 Zero__wind: 02:09:739 - 这条绿线可不可以改成S:C4呢
20:35 Zero__wind: 这样你可以在这段节奏里加一些whistle
20:35 Zero__wind: 我觉得全是soft的话……有点空荡
20:36 Sweet Vanilla: 恩 这里的音效因为背景音很特殊没敢加> <
20:36 Zero__wind: 我觉得默认的whistle很适合啊
20:36 Zero__wind: 这种旋律音
20:36 Zero__wind: 尤其是在高音的地方 很合适的
20:37 Sweet Vanilla: 全加上whistle咩?
20:37 Sweet Vanilla: 这里咱不太会> <
20:37 Zero__wind: 我看看
20:37 Sweet Vanilla: 还是间隔一个放一个呢?
20:38 Zero__wind: 可以 最简单有效的方法
20:38 Zero__wind: 02:10:184 (3,5,7) - 都加
20:38 Zero__wind: 02:12:561 (2,4) - 也是
20:38 Zero__wind: 还有02:13:749 (6) - 头上
20:39 Zero__wind: 其实我觉得02:13:749 (6) - 的三拍都可以whistle
20:39 Zero__wind: 然后02:13:749 (6) - 之后的部分呢
20:39 Zero__wind: 只加02:14:937 (1) - 和02:16:125 (1) -
20:40 Zero__wind: 这两个是高音
20:41 Sweet Vanilla: 哇 是好棒> <
20:41 Zero__wind: soft whistle就是在音乐比较弱的段落的强调手段
20:42 Zero__wind: 就好像在大部分段落需要加clap一样
20:42 Zero__wind: 因为在比较soft的段落加clap太突兀了 但是即使是这种段落里也是有强弱之分的 所以用whistle来加以区别
20:43 Zero__wind: ……这样的感觉
20:43 Zero__wind: 啊忘了说 02:17:907 (3) - 这个的尾巴上我也推荐加个whistle
20:43 Sweet Vanilla: 恩 改好了 谢谢QvQ
20:43 Zero__wind: 感觉和音乐里的声音挺配
20:44 Sweet Vanilla: 好神> <
20:44 Sweet Vanilla: 恩
20:45 Zero__wind: 呃不至于……
20:45 Zero__wind: 做多了就会了
20:45 Zero__wind: 很自然的事情
20:46 Zero__wind: 02:34:541 (7) - 这个地方
20:46 Zero__wind: 建议加个NC 然后把02:35:432 (1) - 的NC去掉
20:46 Zero__wind: 再在02:36:323 (4) - 这里加NC
20:46 Zero__wind: 意义在于让vocal里面连续的部分02:34:541 (7,8,1,2,3) - 在一个组别里面
20:47 Zero__wind: 然后让02:36:323 (4,5,6) - 节奏变化的部分单独在一个组别里
20:47 Zero__wind: 4 5 6的地方从稳定的二分拍变成间隔3/4拍了 所以把特殊的部分用NC区别出来是比较好的
20:48 Sweet Vanilla: 恩 好 这样的方法的确比较好读
20:49 Zero__wind: 02:38:105 - 这里的绿线也是一样 可以删掉了
20:49 Zero__wind: 嘛 不要紧的小问题 或者可以不算是问题 不过怎么说呢 算是养成良好习惯吧
20:50 Zero__wind: 记得其他的diff也是一样噢 反正你就点开F6一看 哪里有S:C5 点过去看一下 没用了 就删掉 就这样
20:51 Sweet Vanilla: 恩 好QvQ
20:51 Zero__wind: 02:38:105 (1) - 尾巴上的whistle是多余的
20:51 Zero__wind: 那里没有鼓
20:51 Zero__wind: 诶
20:51 Sweet Vanilla: 哇 那这样音量是不是有些大了
20:51 Sweet Vanilla: 那个finish
20:51 Zero__wind: 会么
20:52 Zero__wind: 不都是50%么
20:52 Zero__wind: 我觉得没什么问题
20:52 Zero__wind: 你觉得大的话就在这种地方统一降到40% 这样就不删绿线了
20:52 Zero__wind: 我觉得都50%就挺好
20:52 Sweet Vanilla: 是哦 没什么了> <
20:54 Zero__wind: 02:45:828 (1) - 尾巴上的whistle去掉
20:54 Zero__wind: 这地方节奏挺特别的 三分拍的 鼓不会落在上面的
20:54 Zero__wind: 02:47:610 - 绿线
20:55 Zero__wind: 02:49:986 (8) - 头上没加whistle
20:55 Zero__wind: 02:51:174 (2) - 尾巴上whistle
20:57 Zero__wind: 02:58:006 (2) - 这里没有鼓 去掉whistle 然后02:58:303 (1) - 尾巴上需要whistle
20:57 Sweet Vanilla: 恩 这些地方 都是咱不太敢加的地方 因为不是纯正的 闷闷的声音> <
20:57 Sweet Vanilla: 不过加上去感觉还不错
20:57 Zero__wind: 这还好 算是比较相符的声音了
20:57 Zero__wind: 而且其实
20:57 Zero__wind: 有的时候 即使不是很符合 你加上也是比不加要好的 只要那里有那么一拍
20:58 Zero__wind: 因为这样可以保持你的音效的稳定
20:58 Zero__wind: 音效之所以就hitsound 是因为你要hit才有sound 而它的作用也恰恰在于给打图的玩家以节奏提示
20:59 Zero__wind: 如果打着打着突然少了一拍 会觉得很奇怪的
20:59 Sweet Vanilla: 恩 好 知道惹
20:59 Zero__wind: 02:59:491 (1) - 头上也whistle
20:59 Sweet Vanilla: 改好了> <
20:59 Zero__wind: 这一段大概缺了不少
21:00 Zero__wind: 03:00:382 (2) - 这个whistle去掉 和02:58:006 (2) - 一样
21:00 Sweet Vanilla: 后面那一部分有大的改动> <
21:00 Zero__wind: 从02:57:115 (4) - 开始音乐里面鼓点的位置变了
21:00 Zero__wind: 变成蓝线了
21:01 Zero__wind: 你03:07:511 (5,6) - 这个地方是对的 只加了6
21:02 Zero__wind: 不过03:07:808 (7) - 的折返的位置少了一个whistle
21:02 Zero__wind: 03:08:996 (2) - 头上whistle
21:02 Zero__wind: 03:10:481 (3) - 头上whistle
21:03 Sweet Vanilla: 原来沉闷的钢琴音也是要的/w\
21:04 Zero__wind: 怎么说呢 其实除非你是作曲的人 否则你是不太可能知道每个地方到底用的是什么乐器的
21:04 Zero__wind: 当你选好合适的音效之后只要能用它们来很好地修饰音乐就可以了
21:04 Zero__wind: 03:12:412 (6) - 尾巴上的whistle是多余的
21:05 Sweet Vanilla: 都加了QvQ
21:05 Sweet Vanilla: 那可能hard 还会缺好多whistle 咱一会在去看看> <
21:06 Zero__wind: 嗯你一会儿就看着聊天纪录一条一条点就是了嘛
21:06 Zero__wind: so easy
21:06 Zero__wind: 03:17:907 (8) - 这个加速我觉得思路不错 不过我建议你把它拉完整四分拍
21:06 Sweet Vanilla: 恩>///<
21:06 Zero__wind: 到03:18:056 - 结束
21:07 Zero__wind: 然后03:18:056 - 这里加绿线把尾巴消音 20%
21:07 Sweet Vanilla: 额 那会短滑条尾巴的>`<
21:07 Sweet Vanilla: 断> <
21:07 Zero__wind: 诶
21:07 Zero__wind: 加NC就好了
21:08 Sweet Vanilla: 因为咱试过那样会很长
21:09 Zero__wind: 【皱眉
21:09 Zero__wind: 感觉也还好
21:09 Zero__wind: 或者用1.5倍速
21:09 Zero__wind: 反正03:17:907 (8) - 加个NC 还是需要的 即使的变速一般都最好用NC提示
21:09 Zero__wind: 即时*
21:10 Zero__wind: 还有在它尾巴的位置加一根绿线消音 现在这样很难听
21:10 Sweet Vanilla: 是不是因为长度一样零认为可能会读错是咩> <
21:11 Zero__wind: 那倒不是 这在打的时候不会成为问题
21:11 Zero__wind: 因为是加速 而且是短滑条
21:11 Zero__wind: 我只是说一般来说 即时的变速用NC示意是比较好的
21:12 Zero__wind: 确实 如果你想保持八分拍长度的话 不NC也没关系
21:12 Zero__wind: 虽然我感觉还是不太推荐……orz
21:12 Zero__wind: 感觉还是四分拍好一些
21:13 Sweet Vanilla: 好 那速度调成1.5然后在延长试试 ...测试中> <
21:13 Zero__wind: 嗯
21:14 Zero__wind: 那样的话就NC一下比较好了
21:15 Sweet Vanilla: 好 消音以后感觉还不错
21:15 Sweet Vanilla: QvQ
21:15 Zero__wind: 嗯
21:16 Zero__wind: 那就继续
21:16 Zero__wind: 03:29:788 (3) - 可以等距?
21:18 Sweet Vanilla: 额 是哦 调成1.45了
21:18 Zero__wind: 嗯
21:19 Zero__wind: 这些其实都是很细枝末节的东西 在这种时候来改会觉得有点奇怪吧
21:19 Zero__wind: 这其实都是在你最开始做的时候就应该自己注意到的东西
21:19 Zero__wind: 这也是图的质量的一部分吧
21:19 Sweet Vanilla: 恩> <
21:19 Sweet Vanilla: 后来改改就 ...
21:20 Zero__wind: 没事 以后多注意就是了
21:20 Sweet Vanilla: 阿拉拉 我也不知道怎么会这样
21:20 Zero__wind: 能明显看出来你Hard做得整洁得多
21:20 Sweet Vanilla: > <
21:20 Zero__wind: 03:41:670 (5) - 尾巴上的whistle是多余的
21:20 Zero__wind: 然后03:43:155 (2) - 尾巴需要whistle
21:21 Zero__wind: 03:47:313 (7) - 这里建议加NC 然后03:48:798 (1) - 去掉
21:22 Zero__wind: 因为从7这个位置已经是新小节了
21:22 Zero__wind: 03:51:472 (1) - 按前面解释过的 尾巴上也加个whistle比较好
21:24 Zero__wind: 发现最后一段都改了 效果还可以
21:24 Zero__wind: 这样 Insane就这么多了
21:25 Sweet Vanilla: 恩 都改过来了> <
21:25 *Zero__wind is editing [http://osu.ppy.sh/b/359178 sleepless - Cryogenic [Hard]]
21:26 Zero__wind: 继续咯?
21:26 Sweet Vanilla: 那 咱去改下hard 谢谢零的recheck > <
21:26 Zero__wind: 我看看还有什么比较重要的
21:27 Sweet Vanilla: 零的水平真的好高 (捂脸
21:27 Sweet Vanilla: 恩 好
21:27 Zero__wind: 不然怎么当BAT【捂脸
21:27 Sweet Vanilla: QvQ
21:31 Zero__wind: 看完啦
21:31 Zero__wind: 说几点
21:31 Zero__wind: 00:19:986 (1,2) - 这个地方 有点难
21:32 Sweet Vanilla: 额 这里有些难- =
21:32 Zero__wind: 在Hard diff里面 转盘之后二分拍就放东西 而且离中心那么远 是不太合适的
21:33 Zero__wind: puu.sh/74zlV.jpg
21:33 Sweet Vanilla: 额 的确很容易出100 > <
21:33 Zero__wind: 诶
21:33 Zero__wind: http://puu.sh/74zlV.jpg
21:33 Zero__wind: 这样就好多了
21:34 Sweet Vanilla: 那normal和easy还看咩QvQ
21:34 Zero__wind: 看呀
21:34 Zero__wind: 前面那个怎么样
21:34 Zero__wind: 你觉得可以的话就那样改吧
21:35 Zero__wind: 01:17:016 (1) - 这个地方同样的问题 把它挪到(392,136)就能简单一些
21:37 Sweet Vanilla: 额 那这样spacing会不会有些大了> <
21:38 Zero__wind: 诶?还是1.2x啊
21:38 Zero__wind: 哦你说最开始那个?
21:38 Zero__wind: 还好啦
21:38 Zero__wind: 你觉得大就再小一点
21:39 Zero__wind: 反正重点在于转到那样的角度 这样离中心会近一些
21:41 Sweet Vanilla: 这样怎么样呢?http://osu.ppy.sh/ss/1354247
21:41 Sweet Vanilla: 零 好卡的样子
21:41 Zero__wind: 呃
21:41 Sweet Vanilla: 一次会来好几条 吓死咱了
21:41 Zero__wind: 嗯当然可以
21:41 Zero__wind: 哦哦 我也是等半天收不到回复 有点纠结
21:41 Sweet Vanilla: QvQ
21:42 Zero__wind: 嗯那我接着说
21:42 Zero__wind: 01:17:016 (1) - 这里记得改
21:42 Sweet Vanilla: 有时候咱在改 可能回的慢了一点> <
21:42 Zero__wind: 嗯没事
21:43 Zero__wind: 反正这种时候我就看后面去了
21:43 Zero__wind: 02:47:610 (1) - 这里
21:43 Zero__wind: 太难了
21:43 Zero__wind: 整个diff最大的跳
21:44 Zero__wind: 我想了半天没有很好的修改办法
21:44 Zero__wind: http://puu.sh/74zSO.jpg
21:44 Sweet Vanilla: 好改好了
21:44 Zero__wind: 我做成这样了 2叠在1的头上的
21:44 Zero__wind: 不过怕你会不喜欢这么摆
21:46 Sweet Vanilla: 额 那1的尾巴离2会不会有些远了QAQ
21:47 Sweet Vanilla: 那咱把1改短成小滑条算了> <
21:47 Zero__wind: 我那么摆的话 间距倒不是什么问题
21:48 Zero__wind: 或者按你说的也是个不错的思路
21:49 Zero__wind: (世界上最无脑的办法之一)[http://puu.sh/74A7F.jpg]
21:50 Sweet Vanilla: >v<
21:50 Sweet Vanilla: 还是按零第一个的来好了
21:50 Sweet Vanilla: 因为后面还有个02:49:986 (5) -
21:51 Sweet Vanilla: 咱是担心那个1和2的spacing> < 零说没问题就好了
21:51 Zero__wind: 那个关系不大的
21:51 Zero__wind: 又不是Normal
21:51 Sweet Vanilla: 恩 好QvQ
21:52 Zero__wind: 02:57:115 (1) - 这个地方稍微提一句 我还是觉得这种完全相向的跳很难打
21:52 Zero__wind: 它和前面的4完全对着的
21:53 Zero__wind: 如果你想保持这种平行的话 可以尝试http://puu.sh/74Akb.jpg
21:54 Zero__wind: 让1 3 2成一直线【我没太摆好……】
21:54 Sweet Vanilla: 这里一大块都是这样的 咱害怕乃们看到全是弯弯的东西感觉没意思才放了个直线跳 还挺想坚持这个的> <
21:54 Zero__wind: 那就这样吧
21:55 Zero__wind: 03:06:026 (5) - 这个 改成叠在03:05:135 (3) - 头上如何
21:55 Zero__wind: 感觉往后衔接的角度比较自然
21:57 Sweet Vanilla: 额
21:59 Sweet Vanilla: 好 这样flow感觉不错的样子> <
21:59 Zero__wind: 嗯
21:59 Zero__wind: 我还是喜欢遮挡不要放得太勉强
22:00 Zero__wind: 自然才好 反正我自己做的时候都是这样
22:01 Sweet Vanilla: 上面那个直线 咱把2和前面4的尾巴叠起来怎么样> <
22:01 Sweet Vanilla: 02:56:521 (4,2) -
22:02 Zero__wind: 那样2到3有点奇怪噢?
22:02 Sweet Vanilla: 恩 不过这里似乎跳的矛盾更大一些> <
22:03 Zero__wind: 简单的修改办法 把2去掉 让1折返
22:03 Zero__wind: 然后你就可以把拉近了
22:03 Zero__wind: 把1
22:03 Sweet Vanilla: 哇 不错呢QvQ
22:04 Zero__wind: =。=
22:04 Sweet Vanilla: 好 就这么办了>v<
22:04 Zero__wind: 不能自己阻塞自己的思路
22:04 Zero__wind: 一条道不能走到黑呀
22:05 Zero__wind: 03:15:679 (5) - 这个地方 粗心哦
22:06 Zero__wind: 加满了whistle却没插S:C1的线
22:07 Sweet Vanilla: 唔 是呢> <
22:07 Sweet Vanilla: 改过来了> <
22:07 Zero__wind: 平时改图的时候要多留心呢 平时做图的时候不戴耳机的关系?
22:09 Zero__wind: Hard就这几点吧 不过记得有很多whistle的问题噢 自己细心一点之后再慢慢改
22:09 Sweet Vanilla: 戴的 但是不知道为什么好多都挺不出来Q.Q
22:09 Sweet Vanilla: 额 听
22:09 Zero__wind: >.<
22:10 Zero__wind: 那就是经验问题了大概 慢慢就会好些的 或者耳机问题【暂不考虑】
22:11 Sweet Vanilla: 恩 好> <
22:11 Zero__wind: Hard的音效就留给你自己搞咯
22:11 Zero__wind: 我继续说Normal
22:11 *Zero__wind is editing [http://osu.ppy.sh/b/359179 sleepless - Cryogenic [Normal]]
22:11 Sweet Vanilla: 恩 好
22:12 Zero__wind: 00:24:739 - http://puu.sh/74B88.jpg
22:12 Zero__wind: 这个地方两个问题 一个是不好看 一个是NC加错 应该如图加在00:24:739 -
22:14 Sweet Vanilla: 额 这里咱做的是包裹啦> <
22:14 Zero__wind: 但是你00:26:521 (2) - 和00:24:739 (5) - 组合得就不太好啊
22:14 Sweet Vanilla: 不过好像前面的circle和后面的滑条小尾巴碰上了> <
22:15 Zero__wind: 像我那图那样让00:26:521 (2) - 和00:24:442 (4) - 叠起来
22:15 Zero__wind: 更整洁一些
22:15 Zero__wind: 而且也可以让00:26:521 (2) - 把00:24:739 (5) - 包得好看些
22:18 Sweet Vanilla: 好 改了 看起来还不错
22:18 Zero__wind: ;w;
22:18 Sweet Vanilla: 但是那个和最后一个的spacing也没问题咩?
22:18 Zero__wind: 和00:27:709 - 这里的滑条之间?
22:19 Zero__wind: 这个根本不成问题啊 因为你00:27:264 - 减了速的 所以你本身就用了相对较小的间距 改完也只不过变回来而已
22:20 Zero__wind: 别忘了改NC哦
22:20 Zero__wind: 加在00:24:739 -
22:20 Sweet Vanilla: 恩 好
22:21 Zero__wind: 00:42:858 (1) - 这里感觉whistle有点多 建议把折返点的whistle去掉
22:22 Sweet Vanilla: 恩 好
22:22 Zero__wind: Normal就没了
22:22 Zero__wind: 然后就
22:22 *Zero__wind is editing [http://osu.ppy.sh/b/359177 sleepless - Cryogenic [Easy]]
22:22 Sweet Vanilla: 恩QvQ
22:23 Zero__wind: 00:43:749 (2) - 感觉这个太弯了?
22:24 Sweet Vanilla: 恩 改掉了
22:24 Sweet Vanilla: 拉直了一些
22:24 Zero__wind: 就稍微调整一下弧度后面的间距微调一下就行
22:25 Zero__wind: 发现一个问题=。=
22:26 Zero__wind: 01:43:452 - 这里没加finish
22:26 Zero__wind: Normal的也没加 刚才没注意
22:26 Zero__wind: 去把Normal里面那个也补上
22:26 Sweet Vanilla: 额 是呢> <
22:27 Sweet Vanilla: 改好了 零的记忆力好强> <
22:27 Zero__wind: >.<
22:27 Zero__wind: 不不不 我刚又切回去看的
22:28 Zero__wind: 因为我看Easy的时候听到那里觉得有点奇怪
22:28 Zero__wind: 然后就想到Normal好像没注意那个地方
22:28 Sweet Vanilla: 噗>v<
22:28 Zero__wind: 各diff间的一致性 这是在mod的时候很基本的一个注意事项
22:29 Zero__wind: 01:43:452 (1) - 这个尾巴上的clap也应该去掉
22:29 Zero__wind: 加着加着太高兴了就加多了=。=
22:29 Zero__wind: 完全停不下来
22:31 Zero__wind: 04:01:274 -
22:31 Zero__wind: 这里简直太奇葩 你break没拉到位置
22:31 Sweet Vanilla: 额 ...
22:32 Zero__wind: 顿时感觉自己简直火眼金睛【妈呀
22:32 Sweet Vanilla: 这个都被发现了0 0
22:32 Sweet Vanilla: 这个是以前bpm没改的时候拉的 ...呵呵 一点都不假呢
22:33 Zero__wind: Easy就这么多了 转盘后面一拍就放东西虽然是不太推荐的 不过想了想了没有什么特别好的解决办法 鉴于BPM也低 所以就这样吧
22:35 Sweet Vanilla: 恩 谢谢零的mod > < 近2个小时 辛苦惹
22:36 Zero__wind: 嘛 我这个时候找你主要也是看我自己能有时间……
22:36 Zero__wind: 所以也没什么啦
22:36 Zero__wind: 摸一张图两个小时不算长
22:37 Sweet Vanilla: 0X0
22:38 Zero__wind: 呃不过Easy和Normal最基本的whislte也要记得补噢
22:38 Zero__wind: 我再多说几句吧
22:38 *Zero__wind is editing [http://osu.ppy.sh/b/359177 sleepless - Cryogenic [Easy]]
22:38 Zero__wind: 从01:26:818 (1) - 这里的段落开始有用到鼓的whsitle
22:39 Zero__wind: 你就一个一个看 每个小节你需要一个whislte两个clap
22:39 Sweet Vanilla: 额 好 又吓咱一跳 ,,,
22:39 Zero__wind: 长白线上只要没有finish 都需要whistle 然后二四clap
22:40 Zero__wind: 其实所有diff都是这么长的 只不过别的diff节奏复杂一些还要看第三条红线的whistle就是了
Thanks for zero's recheck> <
fixed and changed lots of problems ;w; thanks again
updated~
ts8zs
我似乎欠个mod……mark下……
Topic Starter
Selisi

ts8zs wrote:

我似乎欠个mod……mark下……
额 .... 咱能留着乃的票票么?
ts8zs
[Insane]
00:17:907 (1) - 00:27:264 (1) - 这两个差不多吧……
01:20:580 (1,2,3) - 248,196
01:33:056 (5) - 升调?Ctrl+G blanket不太好
01:44:343 (3) - 折一下或者注重一下长度?
02:00:085 (2,3) - 这俩不太像啊……
03:36:026 (9) - 折一下 00:15:234 (3) - 这都折了……
最后一个问题
骗过。
Topic Starter
Selisi

ts8zs wrote:

[Insane]
00:17:907 (1) - 00:27:264 (1) - 这两个差不多吧……
01:20:580 (1,2,3) - 248,196
01:33:056 (5) - 升调?Ctrl+G blanket不太好
01:44:343 (3) - 折一下或者注重一下长度?
02:00:085 (2,3) - 这俩不太像啊……
03:36:026 (9) - 折一下 00:15:234 (3) - 这都折了……
最后一个问题
骗过。
thx for mod~updated这个mod太水 别说乃mod过
Zero__wind
rechecked and everything should be fine to go
osu need to be more exquisite
Topic Starter
Selisi

Zero__wind wrote:

rechecked and everything should be fine to go
osu need to be more exquisite
谢谢零 乃真的很棒> <
Thank you Zero > <
Oracle
泡了呀~ 恭喜!
坐等rank :)
[Emiria]
>.< 哇
jonathanlfj
alright lets see

[General]
a few recommendations for the sb:
02:09:590 and 04:01:274: instead of just displaying "Sweet Vanilla", how about "Beatmap By: Sweet Vanilla"? Helps to make it more obvious and distinguish from the title.
04:01:274 - the title display here doesnt have the author "sleepless", was that intentional?

[Easy]
01:51:769 (2) - might want to flatten this a bit to fix the blanket with 01:50:580 (1)
02:42:858 (1,2) - try to position this so 02:44:046 (2) lands right on where 02:41:670 (4) ended
02:51:174 (1) - remove NC here and add one to 02:52:363 (3); then take it off 02:52:957 (1) and you get the correct NC pattern
03:15:828 (1) - feels more natural if you start this spinner at 03:16:125 to follow the piano

[Normal]
00:42:858 (1) - whistle on start?
01:24:145 (3) - have the red dot at the first slider tick, so the slider turns when the vocals change pitch at 01:24:739: 01:30:976 (2) - meant to use a clap here?
02:28:006 (1) - forgot clap
02:54:739 (5) - NC here, combo is a bit long
03:44:937 (2) - clap on repeat
04:28:155 (2) - whistle on repeat? you have it on earlier repeat sliders

[Hard]
01:59:788 (2,3) - try to blanket 01:59:491 (1) here
02:45:828 (1) - forgot a clap on start
02:47:016 (3,1) - these two are a bit far apart which makes it a spot for easy slider breaking, i would increase the distance between 02:45:828 (1,2,3) to solve this: 03:16:719 (7,8,9) - maybe because i played too many insanes, but when i first saw this i read them as 1/4 apart; to prevent confusions like that, increasing the spacing here a bit actually makes it easier to read imo

[Insane]
00:42:264 (2,3) - try swapping for a rhythm like this: 02:13:452 (5,6) - this actually should have the largest spacing according to the music, see if you can reposition 02:12:264 (1,2,3,4,5) to achieve this
02:14:343 (1,2,1,2,1,2,1,2) - i think comboing like this will make this part much easier to read (basically each stack is its own colour, 02:16:422 (2) goes with 02:17:016 (1,2,3)): 02:37:363 (2,3) - a bit easy to misread this due to shorter spacing, you can try something like this: 02:58:303 (1) - unnecessary NC, if you want to keep this add NC onto 03:00:679 (4) for consistency
03:19:986 (4,5) - not stacked properly, it alters stack leniency a bit during gameplay so might want to fix it
04:20:283 (1) - use default whistles in this section like the other diffs?

Well thats all from me, let me know when you are done :)
Topic Starter
Selisi

jonathanlfj wrote:

alright lets see

[General]
a few recommendations for the sb:
02:09:590 and 04:01:274: instead of just displaying "Sweet Vanilla", how about "Beatmap By: Sweet Vanilla"? Helps to make it more obvious and distinguish from the title.Okay T T , I remove it...maybe it doesn't need to point out mapper.
04:01:274 - the title display here doesnt have the author "sleepless", was that intentional?changed

[Easy]
01:51:769 (2) - might want to flatten this a bit to fix the blanket with 01:50:580 (1)fixed
02:42:858 (1,2) - try to position this so 02:44:046 (2) lands right on where 02:41:670 (4) endedfixed
02:51:174 (1) - remove NC here and add one to 02:52:363 (3); then take it off 02:52:957 (1) and you get the correct NC pattern
03:15:828 (1) - feels more natural if you start this spinner at 03:16:125 to follow the pianodone

[Normal]
00:42:858 (1) - whistle on start?great fixed~
01:24:145 (3) - have the red dot at the first slider tick, so the slider turns when the vocals change pitch at 01:24:739:okay 01:30:976 (2) - meant to use a clap here?okay
02:28:006 (1) - forgot clapfixed
02:54:739 (5) - NC here, combo is a bit longfixed
03:44:937 (2) - clap on repeatfixed
04:28:155 (2) - whistle on repeat? you have it on earlier repeat slidersfixed

[Hard]
01:59:788 (2,3) - try to blanket 01:59:491 (1) hereokay
02:45:828 (1) - forgot a clap on startfixed T T
02:47:016 (3,1) - these two are a bit far apart which makes it a spot for easy slider breaking, i would increase the distance between 02:45:828 (1,2,3) to solve this: awesome! it looks great,changed03:16:719 (7,8,9) - maybe because i played too many insanes, but when i first saw this i read them as 1/4 apart; to prevent confusions like that, increasing the spacing here a bit actually makes it easier to read imoincreased the spacing

[Insane]
00:42:264 (2,3) - try swapping for a rhythm like this:okay...it played well, but yours more suit the rhythm 02:13:452 (5,6) - this actually should have the largest spacing according to the music, see if you can reposition 02:12:264 (1,2,3,4,5) to achieve thisadjusted its distance
02:14:343 (1,2,1,2,1,2,1,2) - i think comboing like this will make this part much easier to read (basically each stack is its own colour, 02:16:422 (2) goes with 02:17:016 (1,2,3)): okay nc fixed02:37:363 (2,3) - a bit easy to misread this due to shorter spacing, you can try something like this:yes, but yours flow doesn't look well, so I adjust it in another way,now it played well now 02:58:303 (1) - unnecessary NC, if you want to keep this add NC onto 03:00:679 (4) for consistency deleted them
03:19:986 (4,5) - not stacked properly, it alters stack leniency a bit during gameplay so might want to fix itfixed
04:20:283 (1) - use default whistles in this section like the other diffs?hum.. I feel use default whistle in this diff a little noisy here... so...
very nice and useful mod, and this map feels better now, thanks> <
Well thats all from me, let me know when you are done :)
all fixed ~
jonathanlfj
very impressive map :)

Ranked~
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