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sleepless - Cryogenic

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[CSGA]Ar3sgice
早上好


Gelid

  1. 00:35:873 (4) - 这个往后移1/4拍比较好
  2. 00:39:289 (1) - 其实00:39:140 - 这里是没有重音的, 可以这么放 http://osu.ppy.sh/ss/949190 上面叠了两个
  3. 00:40:328 (4,5) - ^
  4. 01:11:364 (2) - 推荐形状 http://osu.ppy.sh/ss/949191
  5. 01:51:458 (5) - 往右下角一小格, 打的时候就不会叠起来
  6. 03:21:745 (4) - ^
  7. 01:53:834 (1) - 跑调了
  8. 02:13:733 (6) - 1/3
Frigid

  1. 01:14:631 (6) - 间距拉开一点
  2. 01:24:135 (3) - 间距拉开一点
  3. 01:44:331 (2) - 吉安帕
Cold

  1. 好像没什么问题
Hard to freeze

  1. 然后冻僵hdhrdt把ins杠掉了, 卖弱生成acc弱成狗甚至不能FL
  2. 送一分
Topic Starter
Selisi

[CSGA]Ar3sgice wrote:

早上好 豪> <


Gelid

  1. 00:35:873 (4) - 这个往后移1/4拍比较好 咦 虽然不对音但是莫名的合适呢 好厉害
  2. 00:39:289 (1) - 其实00:39:140 - 这里是没有重音的, 可以这么放 http://osu.ppy.sh/ss/949190 上面叠了两个 虽然没这么做但是突然来了灵感 已经修改QvQ
  3. 00:40:328 (4,5) - ^ ^
  4. 01:11:364 (2) - 推荐形状 http://osu.ppy.sh/ss/949191 OK 这个flow 感觉不错
  5. 01:51:458 (5) - 往右下角一小格, 打的时候就不会叠起来 其实是故意叠起来的 而且osu默认叠起来的note玩的时候是有位移的
  6. 03:21:745 (4) - ^
  7. 01:53:834 (1) - 跑调了 Q.Q??
  8. 02:13:733 (6) - 1/3
哇 好厉害这都听出来惹

Frigid

  1. 01:14:631 (6) - 间距拉开一点 Ok
  2. 01:24:135 (3) - 间距拉开一点 OK
  3. 01:44:331 (2) - 吉安帕
??这个咱也没办法呀 不好处理> <

Cold

  1. 好像没什么问题
Hard to freeze [/color]

  1. 然后冻僵hdhrdt把ins杠掉了, 卖弱生成acc弱成狗甚至不能FL
  2. 送一分 不太懂T T 好脱线
谢谢ar3的mod 帮咱解决了 最高难度的很多问题>v< Thank you for your help
Topic Starter
Selisi
Updated~
sjoy
既然要求了我就M4M好了 :) 长度其实无所谓啦(就是懒)
Cold:
00:34:537 (2) - 和1的尾巴Y轴对上吧
01:07:800 (1,2,3) - 建议3个Y轴对齐个人比较喜欢整齐 如果改的话 后面也要改看个人想法吧
03:39:861 (4) - 和03:38:673 (2) - 同一个高度?
Frigid:
N难度不建议变速虽然是减速(好像会被BAT挑?)
01:11:364 (2) - 调整一下位置让01:10:176 (6) - 尾巴刚好穿在2的中间比较好看
03:16:102 (1,2,3) - 个人感觉1尾巴和2 3 头在同一直线比较好看
Gelid:
01:52:349 (1,2) -歪了,不在同一直线上,故意的么?
03:07:489 (4) - 个人倾向叠在03:06:598 (3) - 尾巴
MOD内容好像有点少 :o ,希望对你有帮助
皮肤和SB好赞啊
早日RANK吧 :)
Topic Starter
Selisi

sjoy wrote:

既然要求了我就M4M好了 :) 长度其实无所谓啦(就是懒)
Cold:
00:34:537 (2) - 和1的尾巴Y轴对上吧 Ok
01:07:800 (1,2,3) - 建议3个Y轴对齐个人比较喜欢整齐 如果改的话 后面也要改看个人想法吧 不太喜欢呢
03:39:861 (4) - 和03:38:673 (2) - 同一个高度?ok
Frigid:
N难度不建议变速虽然是减速(好像会被BAT挑?) 先看看吧> <
01:11:364 (2) - 调整一下位置让01:10:176 (6) - 尾巴刚好穿在2的中间比较好看Ok
03:16:102 (1,2,3) - 个人感觉1尾巴和2 3 头在同一直线比较好看 Ok
Gelid:
01:52:349 (1,2) -歪了,不在同一直线上,故意的么? 这个是flow呀
03:07:489 (4) - 个人倾向叠在03:06:598 (3) - 尾巴
MOD内容好像有点少 :o ,希望对你有帮助
皮肤和SB好赞啊Thank you~
早日RANK吧 :)
谢谢mod~~
Topic Starter
Selisi
updated ~ but something wrong may happened when update,Plz tell me when you find them> < Thank you
Fycho
We did a IRC mod
log
17:31 *Fycho is editing [http://osu.ppy.sh/b/290813 sleepless - Cryogenic [Gelid]]
17:32 Fycho: 首先 把letterbox去掉
17:32 Fycho: 方法和你第一张图一样
17:32 Fycho: 嗲吗
17:32 Fycho: 代码
17:32 Sweet Vanilla: 所有的难度咩?
17:32 Fycho: 恩
17:32 Fycho: 有SB别想开letterbox了
17:33 Fycho: 背景图片啊
17:33 Fycho: 要不要弄到1024 x 768
17:34 Sweet Vanilla: 咦 就是1024X768呀
17:34 Fycho: 0.0
17:34 Fycho: 我看错了
17:35 Sweet Vanilla: 咱忘掉了怎么用代码去掉惹怎么办T T
17:35 Fycho: 1. Offset: 1,274ms BPM: 101.012
17:35 Fycho: 不对
17:35 Fycho: 错了
17:36 Sweet Vanilla: 唔 offset是妮妮测得呀Q.Q
17:36 Fycho: LetterboxInBreaks: 0
17:36 Fycho: 不是 我是说我复制错了
17:36 Sweet Vanilla: 嗯> <
17:36 Fycho: 不对 我复制错了
17:36 Fycho: 是这个意思
17:36 Fycho: 不小心复制到offset上了
17:36 Fycho: LetterboxInBreaks: 改成0
17:36 Sweet Vanilla: 噗> < ~好可爱
17:36 Fycho: 代码里
17:36 Sweet Vanilla: 嗯呢
17:38 Fycho: 00:16:717 (2,3) -
17:38 Fycho: blanket弄弄好啊
17:38 Sweet Vanilla: 咦咦 哪个难度呢?
17:38 *Fycho is editing [http://osu.ppy.sh/b/290813 sleepless - Cryogenic [Gelid]]
17:39 Sweet Vanilla: 这个是blanket哪个呢?Q.Q
17:39 Fycho: 2,3两个
17:39 Sweet Vanilla: 唔 好的
17:40 Fycho: 00:26:518 (3) -
17:41 Fycho: http://osu.ppy.sh/ss/951027
17:41 Fycho: 这样和转盘合起来比较顺
17:41 Fycho: 不然感觉往外张的
17:41 Fycho: 00:31:121 (2) -
17:41 Sweet Vanilla: 咦咦 为什么小凛那里滑条是黑的0 0
17:41 Fycho: 这个拉长到白线
17:42 Fycho: 应该是什么颜色的0.0
17:42 Sweet Vanilla: 但是感觉这样不太好看呀0 0
17:42 Fycho: 可能我默认的皮肤的原因吧
17:43 Fycho: 00:30:676 -
17:43 Fycho: 这里加个note'跟人声
17:43 Sweet Vanilla: 不要> < 这个往后移的话玩的节奏就乱掉惹
17:44 Fycho: 00:45:229 (4,1,2) - 靠近点啊
17:44 Fycho: 00:44:338 (1,2,3) - 和这里一样的
17:44 Fycho: 不然有点坑啊
17:44 Fycho: 本来没音这里,放远了不能靠乐感来帮助读图
17:45 Sweet Vanilla: 唔 咱试一试> <
17:47 Sweet Vanilla: 这样也不错耶QvQ 好吧
17:47 Fycho: 01:32:154 (3,4,5) - 这里读图也挺难的
17:47 Fycho: 01:32:599 (4,5) - 这两个之间flow不顺 难读出是1/4
17:48 Fycho: 01:31:411 - 加一个note怎么样http://osu.ppy.sh/ss/951039
17:49 Sweet Vanilla: 还是不加 因为这个和之前那个不一样de
17:49 Fycho: 01:37:203 (4) - 这个可以在横过来点,顺着flow好读
17:50 Fycho: 但是排列上是对应的 ,要说节奏的话 之前那个蓝线note也是overmap
17:50 Sweet Vanilla: 好丑的说> <
17:50 Fycho: 0.0
17:51 Sweet Vanilla: 不是哦 乃可以去掉哪个音 然后听 是有背景硬的
17:51 Fycho: 01:40:767 (7) -
17:51 Sweet Vanilla: 这个曲子节拍是 121 11 121 11 121
17:51 Fycho: https://osu.ppy.sh/ss/951044
17:51 Fycho: 按照6的话 7这样顺
17:53 Sweet Vanilla: 这样有些简单了呀 突然距离有些小会让人玩起来稍微有些乱的
17:53 Fycho: 02:03:338 (5) - http://puu.sh/4c2Ab.jpg
17:53 Fycho: 02:03:635 - 这里有音
17:53 Fycho: 01:50:864 (2,3,4,5) - 排列可以参考 这个
17:54 Fycho: 02:00:665 (3,4) - 远点
17:54 Fycho: 间距不要太随便
17:55 Sweet Vanilla: 这里其实咱是想吧节奏将降下来才 用长滑条的
17:55 Fycho: 这里降节奏干嘛
17:55 Sweet Vanilla: 这里的确有音呢 这可怎么办呢> <
17:55 Fycho: 不需要啊
17:55 Fycho: 就算是KAIA要结束也不要缓冲
17:56 Sweet Vanilla: 因为这里的歌声是软绵绵的声音呀 一直跟之前的节奏玩起来怪怪的Q.Q
17:57 Fycho: 想太多了你...
17:58 Sweet Vanilla: 02:00:665 (3,4) - 这里的声音有些小 不太敢放跳> <
17:58 Fycho: 02:00:665 (3) - 这个和之前的2.2了
17:58 Fycho: 滑条跳没事的啊
17:58 Fycho: 又不是note跳
17:59 Fycho: 02:12:248 (1,2,3,4,5) - 这里音调是升高的,最好也用增加ds的梗啊
18:00 Fycho: 02:23:534 (2) - 不考虑用短滑条吗,中间那么强的鼓音没了...
18:00 Sweet Vanilla: 咱跳的都是有规律的哦 形状大致一样的咱才敢跳的 这种因为没有什么规律性 跳起来会有些突然
18:01 Sweet Vanilla: 这个呀 初音的声音很萌的呀QvQ
18:01 Sweet Vanilla: 这里map的是初音的声音
18:02 Fycho: 知道是跟人声
18:02 Fycho: 但是不考虑下双跟吗
18:02 Fycho: 一个短滑条加note既可以跟到vocal
18:03 Sweet Vanilla: 好多长线音咱好像都放弃惹 0 0 因为钢琴很难下音效...
18:04 Sweet Vanilla: 02:12:248 (1,2,3,4,5) - 这个地方咱不太会map 那个ds梗是跳咩?
18:04 Fycho: 02:51:006 (2) - 这个总overmap了吧
18:04 Fycho: 就是别间距越来越小 也弄成越来越大的
18:04 Fycho: 02:09:575 (1,2,3,4,5,6,7) - 和这些一样
18:04 Fycho: 音调都是升高的
18:07 Sweet Vanilla: 02:50:857 (1) - 嗯 这里要删掉一个note
18:07 Fycho: 02:39:126 (2) - 这个也没对上音
18:07 Fycho: 02:53:085 (2) - ^'
18:08 Sweet Vanilla: 这个呀 是歌词的 K yi 这个音
18:08 Fycho: ki是一个音啊
18:08 Sweet Vanilla: 之前是放一个的 但总感觉不舒服 还是加上去惹
18:09 Fycho: 错觉吧
18:09 Fycho: 02:40:166 (3,4) - 和这些一样发
18:09 Fycho: 都是单note
18:09 Sweet Vanilla: 其实三连都成为玩家的习惯惹 多放一些做自己的节奏也挺好的
18:10 Fycho: 我个人是不喜欢overmap三连的
18:10 Fycho: 凡是在mod里面遇到都要挑出来 都成强迫症了
18:10 Fycho: 也许做慢歌的mapper思路不一样
18:10 Fycho: 但是这也是习惯惹
18:10 Sweet Vanilla: QvQ 个人嘛 没关系的啦
18:10 Fycho: 我也没做过慢歌也不懂
18:11 Fycho: 02:54:421 (6) -
18:11 Sweet Vanilla: 小凛 再这样减减下去就4.5星惹QAQ
18:11 Fycho: http://puu.sh/4c32J.jpg
18:12 Fycho: 其实这样改的话还不如大白线起滑条
18:13 Sweet Vanilla: 人声啦 长白线咱直接忽略掉了 因为这个不是歌曲出彩的地方呀
18:13 Fycho: 03:21:745 (4) - 考虑加个nc,有点难度
18:13 Fycho: 度
18:13 Fycho: 读*
18:13 Sweet Vanilla: 这个不难读的呀 咱好不能理解> <
18:14 Sweet Vanilla: bpm慢的歌读图本身没太大问题的
18:14 Sweet Vanilla: 要自信些>v<
18:15 Sweet Vanilla: 小凛太善良了啦> <
18:15 Fycho: 可能我不会做低BPM曲子原因
18:15 Fycho: 思路不一样。。
18:15 Fycho: 如果你用这思路放到高BPM歌里会很坑的
18:15 Fycho: 在慢速我是不清楚了
18:15 Fycho: 我只能用自己的思维来mod
18:15 Sweet Vanilla: QvQ
18:16 Fycho: nazi的话就是nazi了
18:16 Sweet Vanilla: 好嘛 继续咯
18:16 Fycho: 00:39:140 -
18:16 Fycho: 这个绿线去掉
18:18 Fycho: 这个diff其他没什么了;w;
18:18 *Fycho is editing [http://osu.ppy.sh/b/291948 sleepless - Cryogenic [Frigid]]
18:18 Sweet Vanilla: 为什么去掉咱出现了unsnap的情况
18:18 Sweet Vanilla: 好多unsnap> <
18:18 Fycho: 不对
18:18 Fycho: 是后面一根
18:18 Fycho: 复制错了
18:19 Fycho: 00:48:793 -
18:19 Fycho: 这个
18:19 Fycho: 这两根绿线是一样的
18:19 Fycho: 然后其他diff等会在来了;wl去觅食了
18:20 Sweet Vanilla: 呼 吓死咱惹- =
18:20 Sweet Vanilla: 晚上咱不在呀> <
18:27 Fycho: 好啦
18:28 Fycho: I am back
18:28 Sweet Vanilla: 呜> <~~ 就去掉了一个note 就变成4.5星惹 哭哭
18:28 *Fycho is editing [http://osu.ppy.sh/b/291948 sleepless - Cryogenic [Frigid]]
18:28 Fycho: 做善良些又没事的
18:29 Sweet Vanilla: 做成4.5星的话那些跳就会被定义为超难度的> <
18:29 Fycho: 不要紧的吧 rate不能说明什么
18:30 Sweet Vanilla: 继续吧....
18:35 Fycho: 00:46:120 (3) -
18:35 Fycho: 00:46:417 - 这个音别漏啊
18:36 Sweet Vanilla: 小凛等一下 咱test一下> <
18:36 Fycho: 00:33:349 (3,3) - 之前的这些一直跟的乐器
18:41 Sweet Vanilla: 好奇怪耶 玩起来会出好多100
18:41 Fycho: 没适应新梗吧
18:42 Sweet Vanilla: 嗯 可能是的> <
18:45 Sweet Vanilla: 妮妮的offset咱感觉有些快惹
18:46 Fycho: 那你自己改吧timing我不会
18:46 Sweet Vanilla: 嗯 咱们继续吧> <
18:47 Fycho: 恩要快点了
18:47 Sweet Vanilla: 这个难度 最后还是不要加这个了> <
18:47 Sweet Vanilla: 长滑条挺好的> <
18:47 Fycho: 下面的test等你以后慢慢test我要有事了
18:47 Sweet Vanilla: 嗯
18:47 Fycho: 01:10:176 (6,2) - 不要出头
18:47 Fycho: 6不要出2的头
18:47 Fycho: 出头难看
18:48 Sweet Vanilla: 嗯 咱之后试试看> <
18:48 Fycho: 01:44:331 (2) -
18:48 Fycho: woca这坑新手啊
18:49 Sweet Vanilla: 呜 这里咱不会做T T
18:49 Fycho: 02:04:229 (5) -
18:50 Fycho: 中间红线有一个音
18:50 Sweet Vanilla: 这个也是咱想不影响白线重音的情况下最后就不加惹 不改动
18:51 Fycho: 你之前很多白线重音不都被你跟人声跟没了吗
18:51 Fycho: 这个又没事的
18:51 Fycho: 03:11:053 (2,3) - 包好=。=
18:52 Sweet Vanilla: 小凛自己先试试嘛
18:52 Fycho: 其实02:04:229 (5) -换成短滑条+note不会影响重音
18:52 Fycho: 我自己试过了啊,重音压滑条尾反而不好啊
18:53 Sweet Vanilla: 继续吧> <
18:54 Fycho: 03:25:903 (2) - 这个好像把出啦【
18:54 Fycho: 把clap弄没了
18:56 Sweet Vanilla: 是呢 咱想过 但是断掉长音也没有了呀
18:56 Fycho: 04:20:253 (1,2,3,1,2) - 这些可以加默认的whistle
18:56 Fycho: soft的默认whistle
18:56 Fycho: 不加音效感觉不好
18:56 Fycho: 稍微加些
18:57 Sweet Vanilla: 嗯
18:57 Fycho: 这个diff OK
18:57 *Fycho is editing [http://osu.ppy.sh/b/292301 sleepless - Cryogenic [Cold]]
18:58 Fycho: 00:34:240 -
18:59 Fycho: http://puu.sh/4c4eF.jpg
18:59 Fycho: 试试这节奏啊
18:59 Fycho: 和之前的类似
19:01 Sweet Vanilla: 嗯 这里咱也感觉不太好> <
19:02 Fycho: 01:31:560 (2) -
19:02 Fycho: 加个finish
19:02 Fycho: 在开通
19:02 Fycho: 开头
19:03 Fycho: 其实这个滑条,为什么不跟vocal了呢
19:03 Fycho: 01:31:263 - 这里开始
19:03 Fycho: 01:41:064 (2) - 这个也是,为什么不从01:40:767 - 开始
19:03 Sweet Vanilla: 嗯
19:03 Fycho: 01:44:628 - 这里貌似有个i~的声音
19:04 Fycho: 01:51:755 (2) - 从01:51:458 - 开始??
19:04 Fycho: 02:00:071 (3,4) - 不对称不好看啊
19:05 Fycho: 02:23:831 (2) - 前面改这个也要改了
19:05 Sweet Vanilla: 好像对称的呀
19:05 Fycho: 上下是对称的,最好左右也对称下
19:07 Sweet Vanilla: 嗯
19:07 Fycho: 02:33:335 (2) -
19:07 Fycho: 这个要不要改滑条跟人声啊
19:08 Sweet Vanilla: 这个背景的节奏很明显 还是不了> <
19:09 Fycho: 03:29:764 (1,3) -
19:09 Fycho: 这两个180°对称好看啊
19:09 Fycho: 中心对称更好看
19:09 Sweet Vanilla: 嗯好
19:10 Fycho: 03:49:365 (1,2) - 这两个不在同一x轴上,坐标偏移了1
19:11 Fycho: 然后就没了;w;
19:11 Sweet Vanilla: 嗯 辛苦惹> <
19:11 Sweet Vanilla: 去发一下吧> <

500 POST纪念 :)
Topic Starter
Selisi

Fycho wrote:

We did a IRC mod
log
17:31 *Fycho is editing [http://osu.ppy.sh/b/290813 sleepless - Cryogenic [Gelid]]
17:32 Fycho: 首先 把letterbox去掉
17:32 Fycho: 方法和你第一张图一样
17:32 Fycho: 嗲吗
17:32 Fycho: 代码
17:32 Sweet Vanilla: 所有的难度咩?
17:32 Fycho: 恩
17:32 Fycho: 有SB别想开letterbox了
17:33 Fycho: 背景图片啊
17:33 Fycho: 要不要弄到1024 x 768
17:34 Sweet Vanilla: 咦 就是1024X768呀
17:34 Fycho: 0.0
17:34 Fycho: 我看错了
17:35 Sweet Vanilla: 咱忘掉了怎么用代码去掉惹怎么办T T
17:35 Fycho: 1. Offset: 1,274ms BPM: 101.012
17:35 Fycho: 不对
17:35 Fycho: 错了
17:36 Sweet Vanilla: 唔 offset是妮妮测得呀Q.Q
17:36 Fycho: LetterboxInBreaks: 0
17:36 Fycho: 不是 我是说我复制错了
17:36 Sweet Vanilla: 嗯> <
17:36 Fycho: 不对 我复制错了
17:36 Fycho: 是这个意思
17:36 Fycho: 不小心复制到offset上了
17:36 Fycho: LetterboxInBreaks: 改成0
17:36 Sweet Vanilla: 噗> < ~好可爱
17:36 Fycho: 代码里
17:36 Sweet Vanilla: 嗯呢
17:38 Fycho: 00:16:717 (2,3) -
17:38 Fycho: blanket弄弄好啊
17:38 Sweet Vanilla: 咦咦 哪个难度呢?
17:38 *Fycho is editing [http://osu.ppy.sh/b/290813 sleepless - Cryogenic [Gelid]]
17:39 Sweet Vanilla: 这个是blanket哪个呢?Q.Q
17:39 Fycho: 2,3两个
17:39 Sweet Vanilla: 唔 好的
17:40 Fycho: 00:26:518 (3) -
17:41 Fycho: http://osu.ppy.sh/ss/951027
17:41 Fycho: 这样和转盘合起来比较顺
17:41 Fycho: 不然感觉往外张的
17:41 Fycho: 00:31:121 (2) -
17:41 Sweet Vanilla: 咦咦 为什么小凛那里滑条是黑的0 0
17:41 Fycho: 这个拉长到白线
17:42 Fycho: 应该是什么颜色的0.0
17:42 Sweet Vanilla: 但是感觉这样不太好看呀0 0
17:42 Fycho: 可能我默认的皮肤的原因吧
17:43 Fycho: 00:30:676 -
17:43 Fycho: 这里加个note'跟人声
17:43 Sweet Vanilla: 不要> < 这个往后移的话玩的节奏就乱掉惹
17:44 Fycho: 00:45:229 (4,1,2) - 靠近点啊
17:44 Fycho: 00:44:338 (1,2,3) - 和这里一样的
17:44 Fycho: 不然有点坑啊
17:44 Fycho: 本来没音这里,放远了不能靠乐感来帮助读图
17:45 Sweet Vanilla: 唔 咱试一试> <
17:47 Sweet Vanilla: 这样也不错耶QvQ 好吧
17:47 Fycho: 01:32:154 (3,4,5) - 这里读图也挺难的
17:47 Fycho: 01:32:599 (4,5) - 这两个之间flow不顺 难读出是1/4
17:48 Fycho: 01:31:411 - 加一个note怎么样http://osu.ppy.sh/ss/951039
17:49 Sweet Vanilla: 还是不加 因为这个和之前那个不一样de
17:49 Fycho: 01:37:203 (4) - 这个可以在横过来点,顺着flow好读
17:50 Fycho: 但是排列上是对应的 ,要说节奏的话 之前那个蓝线note也是overmap
17:50 Sweet Vanilla: 好丑的说> <
17:50 Fycho: 0.0
17:51 Sweet Vanilla: 不是哦 乃可以去掉哪个音 然后听 是有背景硬的
17:51 Fycho: 01:40:767 (7) -
17:51 Sweet Vanilla: 这个曲子节拍是 121 11 121 11 121
17:51 Fycho: https://osu.ppy.sh/ss/951044
17:51 Fycho: 按照6的话 7这样顺
17:53 Sweet Vanilla: 这样有些简单了呀 突然距离有些小会让人玩起来稍微有些乱的
17:53 Fycho: 02:03:338 (5) - http://puu.sh/4c2Ab.jpg
17:53 Fycho: 02:03:635 - 这里有音
17:53 Fycho: 01:50:864 (2,3,4,5) - 排列可以参考 这个
17:54 Fycho: 02:00:665 (3,4) - 远点
17:54 Fycho: 间距不要太随便
17:55 Sweet Vanilla: 这里其实咱是想吧节奏将降下来才 用长滑条的
17:55 Fycho: 这里降节奏干嘛
17:55 Sweet Vanilla: 这里的确有音呢 这可怎么办呢> <
17:55 Fycho: 不需要啊
17:55 Fycho: 就算是KAIA要结束也不要缓冲
17:56 Sweet Vanilla: 因为这里的歌声是软绵绵的声音呀 一直跟之前的节奏玩起来怪怪的Q.Q
17:57 Fycho: 想太多了你...
17:58 Sweet Vanilla: 02:00:665 (3,4) - 这里的声音有些小 不太敢放跳> <
17:58 Fycho: 02:00:665 (3) - 这个和之前的2.2了
17:58 Fycho: 滑条跳没事的啊
17:58 Fycho: 又不是note跳
17:59 Fycho: 02:12:248 (1,2,3,4,5) - 这里音调是升高的,最好也用增加ds的梗啊
18:00 Fycho: 02:23:534 (2) - 不考虑用短滑条吗,中间那么强的鼓音没了...
18:00 Sweet Vanilla: 咱跳的都是有规律的哦 形状大致一样的咱才敢跳的 这种因为没有什么规律性 跳起来会有些突然
18:01 Sweet Vanilla: 这个呀 初音的声音很萌的呀QvQ
18:01 Sweet Vanilla: 这里map的是初音的声音
18:02 Fycho: 知道是跟人声
18:02 Fycho: 但是不考虑下双跟吗
18:02 Fycho: 一个短滑条加note既可以跟到vocal
18:03 Sweet Vanilla: 好多长线音咱好像都放弃惹 0 0 因为钢琴很难下音效...
18:04 Sweet Vanilla: 02:12:248 (1,2,3,4,5) - 这个地方咱不太会map 那个ds梗是跳咩?
18:04 Fycho: 02:51:006 (2) - 这个总overmap了吧
18:04 Fycho: 就是别间距越来越小 也弄成越来越大的
18:04 Fycho: 02:09:575 (1,2,3,4,5,6,7) - 和这些一样
18:04 Fycho: 音调都是升高的
18:07 Sweet Vanilla: 02:50:857 (1) - 嗯 这里要删掉一个note
18:07 Fycho: 02:39:126 (2) - 这个也没对上音
18:07 Fycho: 02:53:085 (2) - ^'
18:08 Sweet Vanilla: 这个呀 是歌词的 K yi 这个音
18:08 Fycho: ki是一个音啊
18:08 Sweet Vanilla: 之前是放一个的 但总感觉不舒服 还是加上去惹
18:09 Fycho: 错觉吧
18:09 Fycho: 02:40:166 (3,4) - 和这些一样发
18:09 Fycho: 都是单note
18:09 Sweet Vanilla: 其实三连都成为玩家的习惯惹 多放一些做自己的节奏也挺好的
18:10 Fycho: 我个人是不喜欢overmap三连的
18:10 Fycho: 凡是在mod里面遇到都要挑出来 都成强迫症了
18:10 Fycho: 也许做慢歌的mapper思路不一样
18:10 Fycho: 但是这也是习惯惹
18:10 Sweet Vanilla: QvQ 个人嘛 没关系的啦
18:10 Fycho: 我也没做过慢歌也不懂
18:11 Fycho: 02:54:421 (6) -
18:11 Sweet Vanilla: 小凛 再这样减减下去就4.5星惹QAQ
18:11 Fycho: http://puu.sh/4c32J.jpg
18:12 Fycho: 其实这样改的话还不如大白线起滑条
18:13 Sweet Vanilla: 人声啦 长白线咱直接忽略掉了 因为这个不是歌曲出彩的地方呀
18:13 Fycho: 03:21:745 (4) - 考虑加个nc,有点难度
18:13 Fycho: 度
18:13 Fycho: 读*
18:13 Sweet Vanilla: 这个不难读的呀 咱好不能理解> <
18:14 Sweet Vanilla: bpm慢的歌读图本身没太大问题的
18:14 Sweet Vanilla: 要自信些>v<
18:15 Sweet Vanilla: 小凛太善良了啦> <
18:15 Fycho: 可能我不会做低BPM曲子原因
18:15 Fycho: 思路不一样。。
18:15 Fycho: 如果你用这思路放到高BPM歌里会很坑的
18:15 Fycho: 在慢速我是不清楚了
18:15 Fycho: 我只能用自己的思维来mod
18:15 Sweet Vanilla: QvQ
18:16 Fycho: nazi的话就是nazi了
18:16 Sweet Vanilla: 好嘛 继续咯
18:16 Fycho: 00:39:140 -
18:16 Fycho: 这个绿线去掉
18:18 Fycho: 这个diff其他没什么了;w;
18:18 *Fycho is editing [http://osu.ppy.sh/b/291948 sleepless - Cryogenic [Frigid]]
18:18 Sweet Vanilla: 为什么去掉咱出现了unsnap的情况
18:18 Sweet Vanilla: 好多unsnap> <
18:18 Fycho: 不对
18:18 Fycho: 是后面一根
18:18 Fycho: 复制错了
18:19 Fycho: 00:48:793 -
18:19 Fycho: 这个
18:19 Fycho: 这两根绿线是一样的
18:19 Fycho: 然后其他diff等会在来了;wl去觅食了
18:20 Sweet Vanilla: 呼 吓死咱惹- =
18:20 Sweet Vanilla: 晚上咱不在呀> <
18:27 Fycho: 好啦
18:28 Fycho: I am back
18:28 Sweet Vanilla: 呜> <~~ 就去掉了一个note 就变成4.5星惹 哭哭
18:28 *Fycho is editing [http://osu.ppy.sh/b/291948 sleepless - Cryogenic [Frigid]]
18:28 Fycho: 做善良些又没事的
18:29 Sweet Vanilla: 做成4.5星的话那些跳就会被定义为超难度的> <
18:29 Fycho: 不要紧的吧 rate不能说明什么
18:30 Sweet Vanilla: 继续吧....
18:35 Fycho: 00:46:120 (3) -
18:35 Fycho: 00:46:417 - 这个音别漏啊
18:36 Sweet Vanilla: 小凛等一下 咱test一下> <
18:36 Fycho: 00:33:349 (3,3) - 之前的这些一直跟的乐器
18:41 Sweet Vanilla: 好奇怪耶 玩起来会出好多100
18:41 Fycho: 没适应新梗吧
18:42 Sweet Vanilla: 嗯 可能是的> <
18:45 Sweet Vanilla: 妮妮的offset咱感觉有些快惹
18:46 Fycho: 那你自己改吧timing我不会
18:46 Sweet Vanilla: 嗯 咱们继续吧> <
18:47 Fycho: 恩要快点了
18:47 Sweet Vanilla: 这个难度 最后还是不要加这个了> <
18:47 Sweet Vanilla: 长滑条挺好的> <
18:47 Fycho: 下面的test等你以后慢慢test我要有事了
18:47 Sweet Vanilla: 嗯
18:47 Fycho: 01:10:176 (6,2) - 不要出头
18:47 Fycho: 6不要出2的头
18:47 Fycho: 出头难看
18:48 Sweet Vanilla: 嗯 咱之后试试看> <
18:48 Fycho: 01:44:331 (2) -
18:48 Fycho: woca这坑新手啊
18:49 Sweet Vanilla: 呜 这里咱不会做T T
18:49 Fycho: 02:04:229 (5) -
18:50 Fycho: 中间红线有一个音
18:50 Sweet Vanilla: 这个也是咱想不影响白线重音的情况下最后就不加惹 不改动
18:51 Fycho: 你之前很多白线重音不都被你跟人声跟没了吗
18:51 Fycho: 这个又没事的
18:51 Fycho: 03:11:053 (2,3) - 包好=。=
18:52 Sweet Vanilla: 小凛自己先试试嘛
18:52 Fycho: 其实02:04:229 (5) -换成短滑条+note不会影响重音
18:52 Fycho: 我自己试过了啊,重音压滑条尾反而不好啊
18:53 Sweet Vanilla: 继续吧> <
18:54 Fycho: 03:25:903 (2) - 这个好像把出啦【
18:54 Fycho: 把clap弄没了
18:56 Sweet Vanilla: 是呢 咱想过 但是断掉长音也没有了呀
18:56 Fycho: 04:20:253 (1,2,3,1,2) - 这些可以加默认的whistle
18:56 Fycho: soft的默认whistle
18:56 Fycho: 不加音效感觉不好
18:56 Fycho: 稍微加些
18:57 Sweet Vanilla: 嗯
18:57 Fycho: 这个diff OK
18:57 *Fycho is editing [http://osu.ppy.sh/b/292301 sleepless - Cryogenic [Cold]]
18:58 Fycho: 00:34:240 -
18:59 Fycho: http://puu.sh/4c4eF.jpg
18:59 Fycho: 试试这节奏啊
18:59 Fycho: 和之前的类似
19:01 Sweet Vanilla: 嗯 这里咱也感觉不太好> <
19:02 Fycho: 01:31:560 (2) -
19:02 Fycho: 加个finish
19:02 Fycho: 在开通
19:02 Fycho: 开头
19:03 Fycho: 其实这个滑条,为什么不跟vocal了呢
19:03 Fycho: 01:31:263 - 这里开始
19:03 Fycho: 01:41:064 (2) - 这个也是,为什么不从01:40:767 - 开始
19:03 Sweet Vanilla: 嗯
19:03 Fycho: 01:44:628 - 这里貌似有个i~的声音
19:04 Fycho: 01:51:755 (2) - 从01:51:458 - 开始??
19:04 Fycho: 02:00:071 (3,4) - 不对称不好看啊
19:05 Fycho: 02:23:831 (2) - 前面改这个也要改了
19:05 Sweet Vanilla: 好像对称的呀
19:05 Fycho: 上下是对称的,最好左右也对称下
19:07 Sweet Vanilla: 嗯
19:07 Fycho: 02:33:335 (2) -
19:07 Fycho: 这个要不要改滑条跟人声啊
19:08 Sweet Vanilla: 这个背景的节奏很明显 还是不了> <
19:09 Fycho: 03:29:764 (1,3) -
19:09 Fycho: 这两个180°对称好看啊
19:09 Fycho: 中心对称更好看
19:09 Sweet Vanilla: 嗯好
19:10 Fycho: 03:49:365 (1,2) - 这两个不在同一x轴上,坐标偏移了1
19:11 Fycho: 然后就没了;w;
19:11 Sweet Vanilla: 嗯 辛苦惹> <
19:11 Sweet Vanilla: 去发一下吧> <

500 POST纪念 :)恭喜成为 纯触手>m<
按照mod的内容进行了一次大改 谢谢乃的mod>v<
Topic Starter
Selisi
updated
Mei
你好OvO,这里是新人麻婆提的一下小小意见啦,如果不对的话欢迎指出
本来是想mod的,但是做的很好啊;w;歌也很好听,这个就算对我觉得图有不同的思路提问了不用kd啦

Gelid
00:17:173这里都还有前面拖长的音,是不是可以吧00:16:727 (2) - 做成折返的滑条这样
00:30:686 是不是改在这里加note然后后移一格00:30:983 (1,2) - ,还是说这样是故意为之的。。我不是很懂
00:35:289 (3) - 把这个缩短并且前移一格,在蓝线上加一个note怎么样》
00:46:130 00:45:981 也加note怎么样?
01:14:344 这里空着还是蛮不舒服的,加个note怎么样 , 或者在后面的蓝线上也加一个
01:33:352这里miku的声音好赞


Frigid
00:27:716 (3) - 这个不对吧,那个ri的音是从00:27:122开始的,怎么差个滑条在后面呢?不如换成转盘吧,或者做成后面00:46:130 (3) - 这样
03:11:954 (3) - 这个是不是没包好



很喜欢。所以给一颗星(。・∀・)ノ゙祝rank
Topic Starter
Selisi
I feel the offset a little quick,then put off 10ms, and if someone can help in getting specific number,very very grateful> <~~~
Nymph’s offset is true ~
Topic Starter
Selisi

Mei wrote:

你好OvO,这里是新人麻婆提的一下小小意见啦,如果不对的话欢迎指出 乃好 需要帮忙也可以找咱QvQ
本来是想mod的,但是做的很好啊;w;歌也很好听,这个就算对我觉得图有不同的思路提问了不用kd啦 的确帮到咱好多 乃就拿走这个KD吧QvQ

Gelid
00:17:173这里都还有前面拖长的音,是不是可以吧00:16:727 (2) - 做成折返的滑条这样 咦 这不错耶 OK
00:30:686 是不是改在这里加note然后后移一格00:30:983 (1,2) - ,还是说这样是故意为之的。。我不是很懂 这么一说突然发现这里很乱 已经做了remap 谢谢提醒QvQ
00:35:289 (3) - 把这个缩短并且前移一格,在蓝线上加一个note怎么样》 ^
00:46:130 00:45:981 也加note怎么样?好 在最后加了一个
01:14:344 这里空着还是蛮不舒服的,加个note怎么样 , 或者在后面的蓝线上也加一个 是的呢 改变了形状 做成了折返滑条
01:33:352这里miku的声音好赞 嗯呢 这里好好听


Frigid
00:27:716 (3) - 这个不对吧,那个ri的音是从00:27:122开始的,怎么差个滑条在后面呢?不如换成转盘吧,或者做成后面00:46:130 (3) - 这样 这个呀 勉强还可以 不换惹 转盘太短
03:11:954 (3) - 这个是不是没包好嗯 很多人说了 已经做了修改



很喜欢。所以给一颗星(。・∀・)ノ゙祝rank 谢谢乃的mod 还有starQvQ
帮大忙惹~
Azure
香草啊,我還沒說完你就墜毀了 :o
我想你說得應該是這張譜的問題,我大致看了一下,因為是慢歌的關係所以歌詞的出現沒有太大的問題或誤差,
然後我也看了你在時間軸的設定,如果說之後offset確定了,你想把歌詞重新調到正確的時間點上,
你就直接拖上面的設定就好(Keyframe Control上的設定都是可以直接整條拖的)
總之就這樣,SB做的滿漂亮的,加油啊!
唯一的問題大概就是這裡
雖然歌名、vocal、作詞作曲都在Creator's Word裡寫的很清楚,
不過這裡顯示的時候一看還是沒辦法馬上理解這裡是甚麼...(畢竟不是所有player都會看Creator's Word orz)
就這個小問題,Good Luck ~
---
然後提醒你一下,你的creator's word重複寫了兩次 :?
Topic Starter
Selisi

Azure wrote:

香草啊,我還沒說完你就墜毀了 :o 呜 对不起 因为网络不太好> <
我想你說得應該是這張譜的問題,我大致看了一下,因為是慢歌的關係所以歌詞的出現沒有太大的問題或誤差,
然後我也看了你在時間軸的設定,如果說之後offset確定了,你想把歌詞重新調到正確的時間點上,
你就直接拖上面的設定就好(Keyframe Control上的設定都是可以直接整條拖的)谢谢安卓前辈> < 咱试一试
總之就這樣,SB做的滿漂亮的,加油啊! 嗯>v<
唯一的問題大概就是這裡
雖然歌名、vocal、作詞作曲都在Creator's Word裡寫的很清楚,
不過這裡顯示的時候一看還是沒辦法馬上理解這裡是甚麼...(畢竟不是所有player都會看Creator's Word orz)
就這個小問題,Good Luck ~
---
然後提醒你一下,你的creator's word重複寫了兩次 咦 是creator‘s word 就是咱sb里面写的歌曲信息咩? 这个只能写一遍呀> < 呜好 咱调整一下 :?
谢谢安卓姐姐来mod storyboard的内容QvQ~
Topic Starter
Selisi
updated
Pizza Kun
M4M From your queue ^^

[General]

Remove cursor.png, This cursor can make rage in players D:



do smaller the arrow it is too big:



SPINNER AND SB:

Background of spinner is a bit up look:


[Gelid]

00:13:163 (2) - Ctrl + h -> Ctrl + j -> Ctrl + G and move to 352||232
00:21:182 (1) - Move to 80||72
00:23:855 (2,3) - Ctrl + G? 2 little jump
00:34:547 (1,5) - Stack end of 5 and start of 1
00:39:299 (1) - Ctrl + G
00:42:269 (2) - +1/4 longer and start at 00:42:120 - like this

00:46:427 (1) - Finish è Clap
01:07:810 (2,4) - Blanket more closed
Flow like bad, try in another way
01:39:292 (4) - Ctrl + G
01:39:589 (5) - ^
01:44:935 (4) - End in: 01:45:529
02:45:818 (6) - NC
02:56:213 (1,3) - Bad overlap, move a bit down 3
03:11:954 (5) - Ctrl + G
03:12:399 (6) - ^
Start Break in 04:01:255


I like this song *^*
rezoons
Hi :),

M4M from my queue:

[General]
  1. The snowflakes that appears on the right bottom of the map in the SB is barely visible since it is the same color at the background. You should try to make it a little bit darker.
Difficulty
  1. Why not keeping the logic of Frigid and Gelid by having a HPdrain rate equals to AR-1? So put the HPdrain rate to 2.

[Cold]
Placement/Aesthetic
  1. 00:39:299 (1,2) - Maybe you could put a CTRL+G on both slider then fix the spacing with 00:41:675 (3) in order to have an alternance of direction on the three sliders and not only the first two.
  2. 02:30:969 (3,1) - I think it will looks better if instead of using a third straight line in a row (pattern you already used a lot in this diff) you do a blanket by remplacing 02:30:969 (3) with the 180° rotated version of 02:32:157 (1).
  3. 03:11:360 (3,4) - You can see that the blanket is bad here. Move the end point of 03:11:954 (4) to x=300 y=204.
  4. 03:32:744 (1,2,3,4,1) - The flow is weird here because in all your map you play pretty smooth curve like for 03:32:744 (1,2,3,4) but then you have this pattern 03:33:932 (3,4,1) which force you to turn back and feels out of place compared to how you mapped the rest of your map.
NC
  1. 03:39:871 (4) - hum.... This combo is a little bit long. I think you forgot a NC here.
Hitsound
  1. 01:31:570 (2) - Finish at the head.
  2. 01:36:322 (1) - ^ (You can clearly hear the cymbal in the song and you did it in Frigid)
  3. 03:56:503 (1) - Why not adding a whistle to the finish here because of the piano in addition of the cymbal sound in the music? And if you agree do it in all your diff.
[Frigid]
  1. 00:17:618 (3) - Why don't you make it finish at 00:19:697 like the spinners in the other 2 diff? Btw, why didn't you put a spinner like in the other 2 diff? And you have other place like this in your map.
  2. 01:13:156 (4,5,6) - You should use this rythm instead:

    Because the singer hold the note at 01:14:047 until 01:14:344 so a slider is needed here.
Placement/Aesthetic
  1. 00:24:746 (5,1) - The blanket here is bad. Move the second slider point of 00:24:746 (5) 1 grid up.
  2. 01:11:077 (1,2) - Move 1 to x=400 y=68 then 2 to x=472 y=80 for a better overlap.
  3. 01:23:551 (2,3) - No need to lower the spacing here. I know the SV is lower but it's not until 01:24:145 so here the gap between 01:23:551 (2,3) should be the same as the one between 01:22:660 (1,2) even if it means that the spacing will be different because of the SV slowing down. (I don't know if my explication was clear enough. Sorry if it wasn't)
  4. 01:32:758 (5) - Move the 2nd and 4th slider point 1 grid up for a better blanket with 01:33:649 (1) while keeping it's symmetry.
NC
  1. 01:24:145 (3) - Put a NC here in order to show the slowing down of the SV.
[Gelid]
Placement/Aesthetic
  1. 00:11:975 (2,2) - You did a very good overlap for 00:10:787 (2,2) so why not doing the same here?
  2. 00:17:618 (3) - Move the end point 2 grid right for a better blanket.
NC
  1. 00:10:490 (1,2,1,2,1,2) - Even if i understand all the NC you put here i wondered why you didn't do it for the Frigid diff since you used the same rythm?
  2. 00:19:994 (1,2,1,2,1,2) - ^ (even if you could argue in this case that it's to show the jump but there isn't any at 00:10:490 (1,2,1,2,1,2))
Hitsound
  1. 00:46:427 (1) - Why is there a clap here? Put a finish like in your other diff. It fits better the music.
  2. 01:07:810 (2) - You forget a finish on it's head too.
  3. 01:26:818 (2) - Why Finish+Whistle? You only have a finish in the other diff.
  4. 01:36:322 (2) - Finish on the head.
  5. 02:08:100 (5) - End it with a whistle like the spinner in the ither diff.
The Easy and Normal diff are very well mapped but a little bit too repetitive imo since we see a lot of the same pattern. That's not the case of the Hard which is very nice and fun to play even if i find it a little bit overmapped since a lot of 1/4 doesn't make any sense to me :o. Anyway, good luck ranking it! :D
MillhioreF
Hi~ Requested mod from CXu's queue!

[General]
- Your map has a skin element named "scorebar-bg (282).png", which isn't actually used (and you already have a scorebar.) Delete it, please!
- Some of your storyboard elements are rather large, and they go over 5x storyboard load at one point. Consider changing your scrolling snow image slightly to prevent this (or you can even use the SGL to create a semi-random snowfall!)
- The very last SB\snowy.png fades out at the mp3, but it still has a move command, causing the map to end late. Please make its movement end a bit earlier!

[Cold]
03:18:488 (1) - This might be a little bit too close to the corner after recovering from the spinner for new players to comfortably get to. Move it inwards if you want, but it's not a big deal.
On Frigid, you pulled the break at 03:58:879 over to 04:01:255. Please do that on this diff as well, it's a really nice effect!
Definitely a bit repetitive, but that's not necessarily a bad thing.

[Frigid]
So good... I can't find anything that wasn't listed in the last post already :oops:
Well, I didn't think this one was too repetitive! There was a little copy+paste, but it flowed really well, and I barely noticed.

[Gelid]
Combo color 3 is 106,181,255, when the other two diffs have 91,173,255. Seems like a mistake to me :o
00:36:923 (6,1) - You should probably switch the NC on these two, it seems wrong right now.
02:13:446 (5,6) - This feels a bit off, since you're speeding up the notes more and more, and then suddenly there's a much smaller gap.
02:17:604 (2,3) - I think this is much too high spacing for a Hard. I know it's easier because of the followcircle, but it's still a bit much IMO, especially for a 1/8. To compare, you used much smaller spacing at 03:15:666 (3,4), and that plays perfectly fine.


Very very nice map! Most of my mods were general ones because the map is already so good. I'll definitely call CXu once you fix some things up :)
Topic Starter
Selisi
因为学业原因香草afk了一段时间 现在这张图也该重新开始modding了 很抱歉让大家等那么久
move to pending
Topic Starter
Selisi

Pizza Kun wrote:

M4M From your queue ^^

[General]

Remove cursor.png, This cursor can make rage in players D:



do smaller the arrow it is too big:



SPINNER AND SB:

Background of spinner is a bit up look:


[Gelid]

00:13:163 (2) - Ctrl + h -> Ctrl + j -> Ctrl + G and move to 352||232
00:21:182 (1) - Move to 80||72
00:23:855 (2,3) - Ctrl + G? 2 little jump
00:34:547 (1,5) - Stack end of 5 and start of 1
00:39:299 (1) - Ctrl + G
00:42:269 (2) - +1/4 longer and start at 00:42:120 - like this

00:46:427 (1) - Finish è Clap
01:07:810 (2,4) - Blanket more closed
Flow like bad, try in another way
01:39:292 (4) - Ctrl + G
01:39:589 (5) - ^
01:44:935 (4) - End in: 01:45:529
02:45:818 (6) - NC
02:56:213 (1,3) - Bad overlap, move a bit down 3
03:11:954 (5) - Ctrl + G
03:12:399 (6) - ^
Start Break in 04:01:255
great help to me
Thanks for modding and you have a ticket :o
sry for so late

I like this song *^*
Topic Starter
Selisi

rezoons wrote:

Hi :),

M4M from my queue:

[General]
  1. The snowflakes that appears on the right bottom of the map in the SB is barely visible since it is the same color at the background. You should try to make it a little bit darker.
Difficulty
  1. Why not keeping the logic of Frigid and Gelid by having a HPdrain rate equals to AR-1? So put the HPdrain rate to 2.

[Cold]
Placement/Aesthetic
  1. 00:39:299 (1,2) - Maybe you could put a CTRL+G on both slider then fix the spacing with 00:41:675 (3) in order to have an alternance of direction on the three sliders and not only the first two.
  2. 02:30:969 (3,1) - I think it will looks better if instead of using a third straight line in a row (pattern you already used a lot in this diff) you do a blanket by remplacing 02:30:969 (3) with the 180° rotated version of 02:32:157 (1).
  3. 03:11:360 (3,4) - You can see that the blanket is bad here. Move the end point of 03:11:954 (4) to x=300 y=204.
  4. 03:32:744 (1,2,3,4,1) - The flow is weird here because in all your map you play pretty smooth curve like for 03:32:744 (1,2,3,4) but then you have this pattern 03:33:932 (3,4,1) which force you to turn back and feels out of place compared to how you mapped the rest of your map.
NC
  1. 03:39:871 (4) - hum.... This combo is a little bit long. I think you forgot a NC here.
Hitsound
  1. 01:31:570 (2) - Finish at the head.
  2. 01:36:322 (1) - ^ (You can clearly hear the cymbal in the song and you did it in Frigid)
  3. 03:56:503 (1) - Why not adding a whistle to the finish here because of the piano in addition of the cymbal sound in the music? And if you agree do it in all your diff.
[Frigid]
  1. 00:17:618 (3) - Why don't you make it finish at 00:19:697 like the spinners in the other 2 diff? Btw, why didn't you put a spinner like in the other 2 diff? And you have other place like this in your map.
  2. 01:13:156 (4,5,6) - You should use this rythm instead:

    Because the singer hold the note at 01:14:047 until 01:14:344 so a slider is needed here.
Placement/Aesthetic
  1. 00:24:746 (5,1) - The blanket here is bad. Move the second slider point of 00:24:746 (5) 1 grid up.
  2. 01:11:077 (1,2) - Move 1 to x=400 y=68 then 2 to x=472 y=80 for a better overlap.
  3. 01:23:551 (2,3) - No need to lower the spacing here. I know the SV is lower but it's not until 01:24:145 so here the gap between 01:23:551 (2,3) should be the same as the one between 01:22:660 (1,2) even if it means that the spacing will be different because of the SV slowing down. (I don't know if my explication was clear enough. Sorry if it wasn't)
  4. 01:32:758 (5) - Move the 2nd and 4th slider point 1 grid up for a better blanket with 01:33:649 (1) while keeping it's symmetry.
NC
  1. 01:24:145 (3) - Put a NC here in order to show the slowing down of the SV.
[Gelid]
Placement/Aesthetic
  1. 00:11:975 (2,2) - You did a very good overlap for 00:10:787 (2,2) so why not doing the same here?
  2. 00:17:618 (3) - Move the end point 2 grid right for a better blanket.
NC
  1. 00:10:490 (1,2,1,2,1,2) - Even if i understand all the NC you put here i wondered why you didn't do it for the Frigid diff since you used the same rythm?
  2. 00:19:994 (1,2,1,2,1,2) - ^ (even if you could argue in this case that it's to show the jump but there isn't any at 00:10:490 (1,2,1,2,1,2))
Hitsound
  1. 00:46:427 (1) - Why is there a clap here? Put a finish like in your other diff. It fits better the music.
  2. 01:07:810 (2) - You forget a finish on it's head too.
  3. 01:26:818 (2) - Why Finish+Whistle? You only have a finish in the other diff.
  4. 01:36:322 (2) - Finish on the head.
  5. 02:08:100 (5) - End it with a whistle like the spinner in the ither diff.
The Easy and Normal diff are very well mapped but a little bit too repetitive imo since we see a lot of the same pattern. That's not the case of the Hard which is very nice and fun to play even if i find it a little bit overmapped since a lot of 1/4 doesn't make any sense to me :o. Anyway, good luck ranking it! :D
sry for so late ,you done great help to me ,thanks ;)
Topic Starter
Selisi

MillhioreF wrote:

Hi~ Requested mod from CXu's queue!

[General]
- Your map has a skin element named "scorebar-bg (282).png", which isn't actually used (and you already have a scorebar.) Delete it, please!Done
- Some of your storyboard elements are rather large, and they go over 5x storyboard load at one point. Consider changing your scrolling snow image slightly to prevent this (or you can even use the SGL to create a semi-random snowfall!)random snowfall looks not very good;w; I'll try to solve 5X storyboard situation
- The very last SB\snowy.png fades out at the mp3, but it still has a move command, causing the map to end late. Please make its movement end a bit earlier!well ,maybe Thank.png led to this

[Cold]
03:18:488 (1) - This might be a little bit too close to the corner after recovering from the spinner for new players to comfortably get to. Move it inwards if you want, but it's not a big deal. ok
On Frigid, you pulled the break at 03:58:879 over to 04:01:255. Please do that on this diff as well, it's a really nice effect!
Definitely a bit repetitive, but that's not necessarily a bad thing. ok

[Frigid]
So good... I can't find anything that wasn't listed in the last post already :oops:
Well, I didn't think this one was too repetitive! There was a little copy+paste, but it flowed really well, and I barely noticed.:3

[Gelid]
Combo color 3 is 106,181,255, when the other two diffs have 91,173,255. Seems like a mistake to me :o
00:36:923 (6,1) - You should probably switch the NC on these two, it seems wrong right now.ok,switched
02:13:446 (5,6) - This feels a bit off, since you're speeding up the notes more and more, and then suddenly there's a much smaller gap.yes...I think so..but how to fix it :(
02:17:604 (2,3) - I think this is much too high spacing for a Hard. I know it's easier because of the followcircle, but it's still a bit much IMO, especially for a 1/8. To compare, you used much smaller spacing at 03:15:666 (3,4), and that plays perfectly fine.reduced the space


Very very nice map! Most of my mods were general ones because the map is already so good. I'll definitely call CXu once you fix some things up :)
Thanks for mod , and sorry for so late...
Topic Starter
Selisi
updated~
Hollow Wings
m4m

General

  1. 这难度名真心文艺爆。。。
  2. 皮肤的combo count也就是数字,最好不要带羽化边缘的效果,看着有点花
  3. sb里有个转的大雪片,我不仔细看还真没看出来,建议调整一下颜色或者稍微加个薄阴影,不然柑橘和没加一样

Gelid

  1. 00:16:727 (2,3) - blanket perfect (nazi
  2. 00:21:479 (2,1) - 这个跳的实在太远了,建议和前面那个跳距离差不多一点
  3. 00:25:637 (2,3) - ds再大点,前面1和2的ds不小,这里ds变小感觉有点怪
  4. 00:41:675 (1,2,3) - 2和13靠太近,建议挪远
  5. 01:29:788 (4,6) - 不blanket的话建议6的尾巴再往上甩一点
  6. 01:41:371 (1,2) - 这里和前面统一一下,ds再大点好了
  7. 01:44:341 (3,4) - overlap的程度不是太好,建议再重叠的多一些,好看0.0
  8. 02:05:130 (1,2,3) - 其实可以blanket,ds依旧挺大的情况下
  9. 02:20:277 (1) - 这个出界了unrankble
  10. 02:34:830 (7,1) - 就后面的梗看ds很大,这边7到1怎么算也是个强拍,建议调整一下7的方向让ds再大点
  11. 02:45:818 (1,2,3,4,5) - 这里的节奏还是跟吉他的三分拍吧,那几个音存在感太强了,现在这样硬跟鼓点感觉有点怪
  12. 02:49:976 (6,1) - 6往上甩一点稍微加大点ds
  13. 02:56:213 (1,3) - 远离4一点
  14. 03:12:399 (6,7) - 加大ds,否则太坑了。。。
  15. 03:30:368 (4,5) - blanket?
  16. 03:40:465 (2,3) - larger ds,后面stack和blanket可以相应调整
  17. 嗯。。。虽然bpm比较低,不过有些很具代表性的音以及重音的时候最好还是把排版做的容易读一点,不然就有点坑啦orz

Frigid

  1. 00:14:351 (2,3) - 所以说这个blanket还是没做好orz
  2. 00:16:727 (2,3) - 这里还是和之前的距离保持一样吧,ds只是因为sv改变跟着缩放而已
  3. 01:23:551 (2,3) - ^
  4. 00:24:746 (5,1) - 5包1没包好,这里仔细调整一下是可以做好的
  5. 00:34:547 (1,2) - blanket perfect(nazi
  6. 01:07:810 (2,3) - ^,这是要逼死我这种强迫症啊。。。整张图都看一下吧,比如这种02:21:168 (4,5) - 已经算是很明显的了,我之后就不说了orz(不过不blanket并不是什么事儿,只是为了好看和照顾强迫症而已
  7. 01:10:186 (6,2) - 这个overlap感觉做成6的正好叠在2的track上比较好
  8. 02:30:969 (7) - 这个我觉得做成弧形比较好,往下凸好了
  9. 02:42:551 (2,3) - 擦到了。。。分开吧,比如这边03:25:913 (2,1) - 就弄得比较好
  10. 02:49:976 (5) - 反向?
  11. 强迫症表示快死了orz

Cold

  1. 01:30:382 (1,2) - blanket?
  2. 03:33:932 (3,4,1) - stack梗。。。好吧,原来这是normal噗
  3. 这个diff也让我残血了噗
嗯。。。请关爱强迫症患者orz

加了sb很认真啊,射个星吧

good luck
Topic Starter
Selisi

Hollow Wings wrote:

m4m

General

  1. 这难度名真心文艺爆。。。:3
  2. 皮肤的combo count也就是数字,最好不要带羽化边缘的效果,看着有点花冲榜直接ignore skin了
  3. sb里有个转的大雪片,我不仔细看还真没看出来,建议调整一下颜色或者稍微加个薄阴影,不然柑橘和没加一样打算删掉算了

Gelid

  1. 00:16:727 (2,3) - blanket perfect (nazi 还好 做了调整
  2. 00:21:479 (2,1) - 这个跳的实在太远了,建议和前面那个跳距离差不多一点 和后面叠起来了
  3. 00:25:637 (2,3) - ds再大点,前面1和2的ds不小,这里ds变小感觉有点怪 适当调整
  4. 00:41:675 (1,2,3) - 2和13靠太近,建议挪远
  5. 01:29:788 (4,6) - 不blanket的话建议6的尾巴再往上甩一点这也是转回来的梗
  6. 01:41:371 (1,2) - 这里和前面统一一下,ds再大点好了嘛 之前米桶说这个要小些 这里防止被喷还是不改了
  7. 01:44:341 (3,4) - overlap的程度不是太好,建议再重叠的多一些,好看0.0 挨近了些
  8. 02:05:130 (1,2,3) - 其实可以blanket,ds依旧挺大的情况下blanket起来不好看
  9. 02:20:277 (1) - 这个出界了unrankble出界?:3
  10. 02:34:830 (7,1) - 就后面的梗看ds很大,这边7到1怎么算也是个强拍,建议调整一下7的方向让ds再大点 试过 但发现这里虽然重音但是音调有些低 还是平缓些 后面的小滑条其实不难
  11. 02:45:818 (1,2,3,4,5) - 这里的节奏还是跟吉他的三分拍吧,那几个音存在感太强了,现在这样硬跟鼓点感觉有点怪这里是唯一熬触手们pc数的难点 ...咱会说是故意的么?
  12. 02:49:976 (6,1) - 6往上甩一点稍微加大点ds为了不和3叠到一起
  13. 02:56:213 (1,3) - 远离4一点同上 之前mod的时候修改近的
  14. 03:12:399 (6,7) - 加大ds,否则太坑了。。。 你也这么觉得么 那我还是改回自己的梗吧
  15. 03:30:368 (4,5) - blanket?
  16. 03:40:465 (2,3) - larger ds,后面stack和blanket可以相应调整同上
  17. 嗯。。。虽然bpm比较低,不过有些很具代表性的音以及重音的时候最好还是把排版做的容易读一点,不然就有点坑啦orz

Frigid

  1. 00:14:351 (2,3) - 所以说这个blanket还是没做好orz后包前尾 可能角度有些问题 不过感觉还可以
  2. 00:16:727 (2,3) - 这里还是和之前的距离保持一样吧,ds只是因为sv改变跟着缩放而已 是 但是橘色的看ai...
  3. 01:23:551 (2,3) - ^
  4. 00:24:746 (5,1) - 5包1没包好,这里仔细调整一下是可以做好的 改了
  5. 00:34:547 (1,2) - blanket perfect(nazi 没看出来 ignore
  6. 01:07:810 (2,3) - ^,这是要逼死我这种强迫症啊。。。整张图都看一下吧,比如这种02:21:168 (4,5) - 已经算是很明显的了,我之后就不说了orz(不过不blanket并不是什么事儿,只是为了好看和照顾强迫症而已 没看出来
  7. 01:10:186 (6,2) - 这个overlap感觉做成6的正好叠在2的track上比较好 是 但是aids会测出来
  8. 02:30:969 (7) - 这个我觉得做成弧形比较好,往下凸好了
  9. 02:42:551 (2,3) - 擦到了。。。分开吧,比如这边03:25:913 (2,1) - 就弄得比较好适当改
  10. 02:49:976 (5) - 反向?
  11. 强迫症表示快死了orzXD

Cold

  1. 01:30:382 (1,2) - blanket?改了
  2. 03:33:932 (3,4,1) - stack梗。。。好吧,原来这是normal噗 = =
  3. 这个diff也让我残血了噗
嗯。。。请关爱强迫症患者orz

加了sb很认真啊,射个星吧
thanks for mod~ and star

good luck
Topic Starter
Selisi
updated~
Koiyuki


M4M

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. BPM101.01?为什么不用101?(苦苦第一次手滑写错了)

[Cold]
  1. 00:14:351 (1,2) - 形状不一样看起来觉得很奇怪
  2. 00:35:141 (3,1) - 前面后都是跟vocal红线结束红线起转盘,为什么这里改了呢?

[Frigid]
  1. 00:43:754 (2,3,1) - 这里3blanket不好,强行改变了flow
  2. 01:24:145 (3) - 这个距离拉开点,和前面一样,我说的是直观距离不是ds,你这里根据ds反而误导
  3. 01:45:826 (1,2) - 没包好
  4. 02:03:348 (4,5) - ^
  5. 02:22:653 (2,3) - 还是建议分开,只差1/2在normal里面不建议尾stack,后面03:22:646 (3) - 等等也是
  6. 02:38:097 (2) - 应该NC在这里而不是前面的02:36:909 (1) -

[Gelid]
  1. 别和我说这是hard,这排列完全可以算得上是insane
  2. 请开启你的widescreen support
  3. 00:23:558 (1,2,3,4) - 奇葩の四边形,00:24:152 (3,4,1) - 其实完全不好看
  4. 00:31:725 - add a note,不下的话我觉得这里节奏很难抓
  5. 02:56:807 (3) - 不要全遮挡,70%即可
  6. 03:16:112 (4) - NC

最后祝你身体健康 >///<
Fycho
虽然很久之前摸过这个,但是我觉得这种难度名在现在是unrankable的,最换掉,冷的程度不能够作为难易程度
Topic Starter
Selisi

[Minakami Yuki] wrote:



M4M

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. BPM101.01?为什么不用100? 这个当时没改 后来想改害怕把图弄坏了 没有敢改> <

[Cold]
  1. 00:14:351 (1,2) - 形状不一样看起来觉得很奇怪
  2. 00:35:141 (3,1) - 前面后都是跟vocal红线结束红线起转盘,为什么这里改了呢?是哦 改了

[Frigid]
  1. 00:43:754 (2,3,1) - 这里3blanket不好,强行改变了flow 唔 那怎么办Q.Q
  2. 01:24:145 (3) - 这个距离拉开点,和前面一样,我说的是直观距离不是ds,你这里根据ds反而误导
  3. 01:45:826 (1,2) - 没包好
  4. 02:03:348 (4,5) - ^
  5. 02:22:653 (2,3) - 还是建议分开,只差1/2在normal里面不建议尾stack,后面03:22:646 (3) - 等等也是好 分开了
  6. 02:38:097 (2) - 应该NC在这里而不是前面的02:36:909 (1) - ok

[Gelid]
  1. 别和我说这是hard,这排列完全可以算得上是insane 唔 是难了一些 太简单了就没人玩了呀
  2. 请开启你的widescreen support恩好
  3. 00:23:558 (1,2,3,4) - 奇葩の四边形,00:24:152 (3,4,1) - 其实完全不好看 我也知道啦> < 我再试试
  4. 00:31:725 - add a note,不下的话我觉得这里节奏很难抓 唔 我看看
  5. 02:56:807 (3) - 不要全遮挡,70%即可 那样错开好难看的样子QAQ
  6. 03:16:112 (4) - NC

最后祝你身体健康 >///< 喂 好奇怪呀 有没有
谢谢mod~
Topic Starter
Selisi

Fycho wrote:

虽然很久之前摸过这个,但是我觉得这种难度名在现在是unrankable的,最换掉,冷的程度不能够作为难易程度
唔 好吧
Topic Starter
Selisi
updated 具体的spacing的方式 我的理解和大家可能不太一样 大家可能认为最后一个难度是hard...是hard没错啦 不过本来是想做in的(捂脸
修复了一些spacing的问题 ...
Topic Starter
Selisi
fixed the bpm and offset~ and changed the diff name ,plz download this map again after 1/14
updated~
Oracle
Hi Sweet Vanilla~
M4M From my queue
A bit late, sry.

General
各难度Letter box设置冲突,不知道是不是AIBAT的bug.
Easy的结尾时间跟其他diff不一样,我不知道这样允不允许...

Easy
01:30:382 (1) - 去掉NC
01:31:571 (2) - NC
02:05:135 (1) - 这个Spinner最后的音量还可以再小一点,因为后面音乐完全消音了。用5%-10%感觉就可以了.
02:48:798 (2,3) - 这两个可以相对屏幕正中心对称
03:11:373 (3,4) - 可以围的更好
04:20:283 (1,1,1,1) - 这4个的间距差的稍微有点多,不统一一下么(0.88x到0.97x)
04:29:491 - 像上面提到的一样,建议这里加个note保持一致. 用SC5的clap.

Normal
00:17:610 (3) - NC for speed change.
00:27:709 (3) - ^
01:14:640 (6) - ^
01:24:145 (3) - ^
01:52:363 (4,5,6) - 这两个可以相对屏幕正中心对称
02:05:135 (1) - 跟Easy一样的建议
02:25:927 (5) - 前面用了减速这边类似的地方考虑也用上?
04:25:778 (2,3) - 不做个blanket?
04:29:491 (1) - NC,跟Hard一致

Hard
00:34:541 (6) - NC?
01:44:937 (4) - 音乐的1/8开始在01:45:085 -
02:16:125 (1,2) - 旋转一下2的reverse,让三点一线
02:45:828 (1,2,3) - 这三个滑条应该是1/3

基本挑不出什么东西..好精良的一套图,歌也好好听。快去找BAT要泡吧:3
Good luck!! 冷蔵庫でおやすみ

EDIT:射一颗星
Topic Starter
Selisi

Oracle wrote:

Hi Sweet Vanilla~
M4M From my queue
A bit late, sry.

General
各难度Letter box设置冲突,不知道是不是AIBAT的bug.应该是bug 咱这里没有显示呢
Easy的结尾时间跟其他diff不一样,我不知道这样允不允许...额 1到2秒没关系吧

Easy
01:30:382 (1) - 去掉NC
01:31:571 (2) - NC
02:05:135 (1) - 这个Spinner最后的音量还可以再小一点,因为后面音乐完全消音了。用5%-10%感觉就可以了.
02:48:798 (2,3) - 这两个可以相对屏幕正中心对称
03:11:373 (3,4) - 可以围的更好调整了一下
04:20:283 (1,1,1,1) - 这4个的间距差的稍微有点多,不统一一下么(0.88x到0.97x)恩 fixed
04:29:491 - 像上面提到的一样,建议这里加个note保持一致. 用SC5的clap因为是红线 还是算了.

Normal
00:17:610 (3) - NC for speed change.好 都改了
00:27:709 (3) - ^
01:14:640 (6) - ^
01:24:145 (3) - ^
01:52:363 (4,5,6) - 这两个可以相对屏幕正中心对称调整了一下
02:05:135 (1) - 跟Easy一样的建议ok
02:25:927 (5) - 前面用了减速这边类似的地方考虑也用上?因为这里背景音已经有节拍了 不需要变速了
04:25:778 (2,3) - 不做个blanket?
04:29:491 (1) - NC,跟Hard一致

Hard
00:34:541 (6) - NC?
01:44:937 (4) - 音乐的1/8开始在01:45:085 - 这里是从初音的声音开始变化开始的 那样的话虽然符合节拍但是节奏会乱掉 不如就简单些接上
02:16:125 (1,2) - 旋转一下2的reverse,让三点一线这都被发现啦 Fixed
02:45:828 (1,2,3) - 这三个滑条应该是1/3咱知道乃是说那个背景音 其实这里为了不破坏节奏 按照鼓点做了

基本挑不出什么东西..好精良的一套图,歌也好好听。快去找BAT要泡吧:3 不好要呀T T
Good luck!! 冷蔵庫でおやすみ

EDIT:射一颗星谢谢星星 > < 这么认真的mod真是辛苦惹
Topic Starter
Selisi
updated~
Topic Starter
Selisi
考虑了很长时间 感觉问题可能出在难度梯度上 香草决定再添加Hard难度 目前的Hard作为insane
Move to WIP
complete~ and move to pending :)
Zero__wind
Hi there :3

Unrankable issues
Highly recommend to fix
Common sugestions

General
your combo color2 for E&N diff is different from that for the H&I diff, better make them consistent
your muted sliderslide files are not suitable to use, plz use this official one as all those 6 sliderslide instead. and also, I think your soft-sliderslide6 file is totally not used as there's no inherited points using S:C6, so you'd better remove that unused file
Also, I think your soft-hitfinish5 file is redundant because... does it really have any difference between the default soft finish? I think it's totally fine to remove that not neccessary file
I personaly think that your S:C1 clap file has got a too low volume and could be barely heard in the map, consider to raise the hitsound file's volume to a certain extent
As for the epilepsy warning, I think you don't need it for your mapset, I've played through your map and got not even a little problem reading properly with the storyboard on (not dimmed). So I'd recommend that you deactivate it for all diffs

Insane
00:15:234 (3,1) - maybe make 3's end parallel with 1? that seems to look better
00:17:610 (3) - this slider isn't wrong itself but it feels weird to start a spinner afterwards, as it's inconsistent with 00:26:521 (3,1) - , you start a spinner right after the vocal starts at 00:27:115 - but you didn't do the same for 00:17:610 - . So I'd prefer that you replace 00:17:610 (3) - with a single circle and start the spinner from 00:17:759 - instead to make these parts consistent and reasonable
00:18:353 (1) - I thnk you don't need to silence this spinner as there's clear backgound sound in the music, just keeping the 20% volume would be fine
00:24:739 (1,2) - could try adjusting their direction and shapes slightly to make 2's end stack on 00:24:442 (4) - , to make your map neater, also remember to adjust 00:26:521 (3) - 's placement to keep the distance if you do so
00:27:264 (1) - same as 00:18:353 (1) -
00:30:679 (4,1,2) - your rhythm pattern for this part is kinda confusing, I think that you're switching between vocal and bgm track too rapidly. referring to 00:29:788 (2,3) - , players would think that you're following the background melody as you didn't start a slider from 00:29:788 - to follow vocal; but right after that, you set 00:30:679 (4) - for vocal sound, and then, starting slider 00:31:125 (2) - for not known reason cause vocal tone actually starts from 00:30:976 - but you only put a circle there. I suggest that you check the rhythm sample pic below and try to rearrange a more intuitive and consistent rhythm for this part, till 00:35:432 (3) - also try to make the hitsound in this part be in a consistent pattern (adding them on certain beats in order to be consistent and natural)
00:44:640 (3,4) - I feel that this jump is a bit too big for this soft part
00:46:422 (1) - for this spinner, why not gradually increase volume from 00:47:907 - instead to match with the music which is fading in?
01:06:620 - I don't sense the necessity to drag the break time here, better just leave it natural
01:07:511 - this inherited point is not needed, you could simply remove it
01:11:373 (2) - whistle on head to keep on your hitsound usage?
01:12:561 - also whistle here for the heavy piano (?) sound?
01:13:155 (1) - may CTRL+G for better flow, and you could also make 01:11:075 (1,1) - form a blanket if you do so
01:14:640 (3,1) - same idea as 00:17:610 (3,1) -
01:24:145 (1,2) - maybe it would play better if you space them in a clockwise way, as players are quite likely drawing an clockwise track moving from 01:23:254 (4) - to them, check the pic below as example
SPOILER
[img]puu.sh/6OiCV.jpg[/img]
01:26:818 - as I've said in General, I think your S:C5 finish is quite the same as S:C1 or S anything so you don't need this kind of inherited points anymore
01:28:006 (5) - a clap at end is preferred to keep your basic hitsound pattern?
01:31:571 (2) - missing important finish sound on head to emphasize heavy beat
01:33:056 (5) - it would be better if you replace the whistle at end with a clap according to your hitsound consistency
01:36:917 (3) - ^ same idea, these claps are the basic structure of your hitsounding, also clap at 01:38:105 - and so on, plz don't forget them and add them where there's missing
01:37:214 (4) - whistle on head would fit the music nicely
01:37:511 (5) - may consider splitting it into a 1/2 slider from 01:37:511 - and a circle at 01:38:105 - , that would match with your rhythm at 01:36:323 (2,3) -
01:39:590 (5) - whistle on head sounds nice?
01:43:452 - finish at this point to match with the heavy beat
01:43:155 (1,2) - also I think you could try rearrange these with two 1/2 sliders instead, to make 01:44:046 - at a slider's end, cause it feels really weird to hit a circle at a point where there's nearly no any beat. see the example pic below
01:50:877 (2,3,4,5) - I don't really like this spacing usage, as it's forcing players to stop at a part where the song should be going smoothly, I'd rather prefer you unstack them and use more ordinary spacing for them, also for the similar case in the later kiais
01:53:254 (4,1,2) - could make them symmetrical
01:54:145 (2) - missing basical whistle at end
01:55:333 (6) - on the contrary, I think you don't need a whistle here as there's already a finish sound, referring to 01:45:828 (1) -
02:08:996 - may consider adding a short multi-reversing slider here with S:c1 whistle for its every beat, and it'll match with the music quite well, sample pic below
02:09:590 (1) - a finish on it is quite needed for the downbeat, if you think the soft finish doesn't fit so nice you could consider removing the soft whistle and use a normal finish on the soft sample, that really sounds nice
02:24:442 (1) - missing basical clap on head
02:26:224 (5) - ^ clap at end

02:35:432 (1,2) - this jump is fairly too big at this soft part, I think it's one of the biggest jump in the diff and it should not be used at this point which is not suitable. make something more intuitive like the pic below or simply don't use 1/4 sliders as they're actually not really needed, no clear 1/4 beats audioable I think
02:40:481 (6) - missing basical whistle on head
02:41:670 (3) - the whistle on head is misused and doesn't sound nice, plz remove it
02:44:937 (4) - add whistle at end
02:45:828 (1) - add clap on head and 02:46:422 (2) - whistle at end and so on, plz keep the basical hitsounds consistent for this part

02:53:105 (2) - I'd rather move this circle to 02:53:402 - making 02:53:105 (2,3,4) - forming a tripple, that seems to be a better rhythm imo
02:56:818 (3) - you're recommended to move it out from 02:56:224 (1) - a bit, instead of totally stacked, in order to insure readability
02:58:897 (2) - where's the special clap? you changed the hitsound group for it but forgot to add clap 0.0 ?
03:01:868 (1) - also a finish here is needed, why is there so many hitsounds missing lol

03:12:412 (6) - this 1/4 jump is also not really intuitive, comparing to its former and latter distance, just like what I've mentioned for 02:35:729 (2) - , I prefer to use a smaller distance between 5 and 6, maybe like the pic below or so
03:13:749 (3) - maybe normal sample at end, I think it sounds nice
03:15:679 (3) - if you use S:C1 whistle for every beat of this kick slider, it would match with the music really nice
03:16:125 (4) - better add a NC here as the following rhythm is quite special in the song
03:20:283 (5) - you are still missing many basical hitsounds, such as you need a clap on its head and so on, plz check them carefully by yourself
03:20:877 (6,1) - move the NC from 1 to 6 as it's the beat at 6 actually starts a new stanza, and plz try to make your NC usage consistent for the following part, like switching 03:26:521 (1,7) - 's NC and also for 03:29:491 (1,5) - and so on
03:25:333 (2) - it may apply a more smooth flow if you rotate it anti-clockwise by about 40° and put it back? check the pic below
03:40:481 (3,4) - you could use a bit bigger distance between them as they're in kiai, at the strong part of the song, it's really weird to use a smaller distance than that you used for the softer parts, isn't it? also for similar cases like 03:44:046 (3,4) -
03:51:472 (1,2) - this maybe don't flow really nice? as 1's actually leading the opposite way to 2, consider to rework on this pattern a bit, an opinion in the pic below
03:54:442 (1,3) - could try making them a better blanket, also you could consider rotating 03:55:927 (4) - and stack its head to 03:54:739 (2) - 's end, to look neater and having a more natural spacing, the current spacing between 3 and 4 is a bit small
03:56:521 (1) - no need to silence this spinner, there's still music playing at the background so why making it silenced?
04:01:274 - this is a nice drag for the breaktime, but 04:19:095 - this one is not really necessary, same as 01:06:620 -

Hard
HP6 instead of 7 for better diff spread and more suitable for a Hard
hitsound suggestions are quite the same for every diff, so you could just check the above and see what you should change here, and for E&N diff
00:17:610 (1) - and 00:27:412 (1) - , you may notice that you didn't treat the same to these two similar spinners. you start the first spinner at 00:17:610 - where the vocal just starts, but for the second, you didn't start it from 00:27:115 - but actually after the vocal sound, so I'd recommend to make them consistent by adding a note at 00:17:610 - and start the spinner from the blue tick 00:17:759 - . Starting a spinner on blue tick is suitable for Hard diffs so you don't have to worry. and to be consistent, you should also make 00:27:412 (1) - start from 00:27:264 - instead, of course, ending at the same place
01:14:937 (1) - same thing here, start the spinner from 01:14:788 - instead
01:43:452 (6) - a NC on it would be a nice choice to divide long combo set
01:44:343 (8,9) - why is the rhythm here different from that you used in Insane? In Insane diff you started the kick slider from 01:44:937 - . plz consider to make them consistent in either way
02:05:135 (1) - could start it from the former blue tick, also for all the similar cases in this diff, just remember it's totally fine to fine to use spinners like that in a Hard diff when it actually fits
03:06:620 (1) - it's ok too jump at a heavy beat but it's a bit awkward to go backwards after the jump. maybe make it something like the pic below to form a smooth flow
03:51:174 (4) - (196,300) for even distance? you may also adjust this by rotating the slider

Normal
00:17:610 (3) - it's ok that you move it to (324,164) to avoid overlap, it's actually keeping the former distance snap
00:31:422 (3) - whistle at end sounds good to me
00:32:165 (1,2) - why you stacked them two, as you didn't do the same to 00:34:541 (1,2) - and 00:36:917 (1,2) - so I prefer to also unstack them like the pic below or in any other way
00:38:105 (3) - whistle at reversing point?
01:17:016 (1) - (132,40) seems a better place for the note
04:19:095 - no need to drag the break time (and plz why you're dragging it to a yellow tick lol) , just leave it natural
04:27:115 (3) - try to adjust its former and latter objects to make it able to be set at (256,192) in order to look better while you're stacking the last circle at that point

Easy
HP2 AR3 OD2 for a proper setting for Easy
01:54:145 (1,3) - moving the NC from 1 to 3 to make your NC usage consistent, just use one NC for every two stanza (big white tick) so that they would be pretty consistent, you've got a lot adjust for this part
02:39:293 (2) - the whistle on head is out of place, plz better remove it
02:48:798 (2) - ^
03:00:679 (1) - ^
03:02:462 (3) - ^ the whistle at end is misused as well
03:05:432 (2) - ^
03:07:808 (3) - ^
03:10:184 (2) - ^
03:14:937 (2) - ^
03:18:501 (1) - the whistle at end is obviously not needed, plz remove that
03:25:036 (3,2) - it would be really nice if you could try placing them at the same point, it's not a must though

I think that's all for now
I'll try to find someone to check the lyrics for you and you'd better find some more mods especially for your Hard diff as it's newly added
I'll be rechecking it after that
Take your time
Topic Starter
Selisi

Zero__wind wrote:

留坑
谢谢乃 零
和星星~ >///<
UnderminE
for m4m!
Hard

00:44:046 - how about a pattern like this until spinner: http://puu.sh/6Mbek.jpg and http://puu.sh/6MbfZ.jpg
01:18:501 - Why NC here? you didn't use before
i suggest you to use the custom hitsounds a bit louder (everywhere besides kiai). i don't notice if there is a hitsound unless i pause or click on notes
01:46:125 (2) - how about moving this a bit up so it flows better with next object?
02:02:462 (5) - ctrl+shift+R and angle 26 or so. So the tail doesn't look up
and then 02:03:056 (6) - x:488 y:272
02:04:838 - no need to use 2 timing points here. Just 02:04:912 - remove this and snap 02:04:764 - this here 02:04:838 -
02:25:036 (5) - ctrl+g this
02:46:422 (2) - ctrl+g this too
03:19:392 (3,1) - stack better please
03:42:264 (1) - ctrl+g this
03:55:927 (5) - x:220 y:140
04:01:274 - Now that's a LONG break. And since it's been damn 4 minutes since the map started, this break will just kill the player out of boredom. At least map half of it :(

good map, good luck!
Narcissu
比我的refrain遲了兩天上傳……

SB點贊

轉盤用透明~~雖然遊戲裡面說過了不過不再說一遍表現一下太鬱悶了……_(:3」∠)_

我覺得轉盤00:08:402 - 00:10:184 - 並且加clap挺有感覺?

[insane]

雖然說的不太好聽不過我覺得insane難度應該跟最囂張的那些音軌比如02:31:868 - 的那些不知道是鋼琴還是吉他……orz……如果所有的音軌都很軟那就自創節奏,不然不做insane感覺好一點……_(:3」∠)_

慢歌我建議在AR0的情況下依舊無覆蓋,雖然我自己做不到,額……比如00:16:719 (2) - 我覺得這樣↓↓↓放好一點,畢竟是很方便的改動


距離上盡量浮動不要太大,00:21:174 (1) - 這個距離直接破3了而你附近全是1.0~1.2的距離,另外我覺得insane應該美觀第一,距離吃電視,如果我們審美觀差不多的話可以考慮把00:24:739 (1,2,3) - 這樣↓↓↓,當然這個是2.0的距離,也就是說其他部分的排版建議也讓距離吃電視去吧~(ง •̀_•́)ง


00:19:689 - 這個clap存在感很強,可以考慮加note,轉盤提前1/8結束並且消音,雖然這個地方本來沒有音這樣做不好

02:19:689 (1,1) - 微調一下位置疊起來不?其他部分疊起來話edit裡面看上去會舒服點【我是沙皮

01:36:917 (3) - 慢歌把1/2的note疊滑條尾很影響ACC,而且聽上去不像是很需要疊的感覺,我建議↓↓↓


02:09:590 (1,2,3,4,5,6,7) - 比起加距離的梗我更傾向弄個漂亮的圖形比如雪花六角,後面幾個我也建議弄五角四角,七角和八角什麼的?

02:56:818 (3) - AR0看上去是unrankable……不知道AR8行不行 _(:3」∠)_

03:15:679 - 原來後面會鬼畜0-0,連打算了

03:49:392 (2,4) - 這是一線神梗最好多出現幾次

04:02:513 - break建議點掉,使用人性排版,不然為了後面那麼點物件等這麼久很無聊

[hard]

本想查音效,没坚持1分钟……不是重复的音效真的很难查,而且这个音量……orz

00:16:719 - 节奏上的建议 http://puu.sh/6OicP.jpg

00:26:521 - ^

00:48:798 - 加note带finish,转盘提前结束并且消音

01:12:561 - 你后面有跟这个音

01:13:155 - 节奏上的建议 http://puu.sh/6OiBO.jpg

01:41:670 - 节奏上的……建议…… http://puu.sh/6OiI9.jpg 顺便我觉得最好不要连续使用折返,也不要使用很长的折返除了1/8

01:43:303 - 突然就不跟这个音了很让人混乱的,建议 01:43:155 - 下1/4滑条

02:11:967 - 加个note外带whistle,1/8折返提前结束

02:13:749 - 是1/3……虽然游戏里说过了不过不写出来太对不起我的细心了【沙皮

02:16:125 - note,折返提前结束

02:16:422 - ^

02:17:016 - 节奏的建议 http://puu.sh/6Oj4H.jpg 注意02:17:833 - ,这里有音但是你原来的1/8折返没到这里

02:18:798 - 建议加note

02:45:828 - 还是……节奏……的……建议……orz http://puu.sh/6OjkJ.jpg 感觉puu快满了……

02:52:363 - note,折返提前结束,我真的不觉得hard需要这么多1/2的折返……感觉根本不用按键盘……而且那个尾巴是重音啊重音……orz

03:10:036 - 这里你跟了个鼓……这个鼓你前面漏了无数……唉……

03:16:051 - 这里有音,都下1/8折返了为何不全连上……

03:56:521 (1) - 提前结束转盘加note带finish

排版很不错,有的只有在edit里面才看见的东西我觉得可以考虑再修修比如03:44:937 (6,7,1,2,3,4) - 原地打转而且有覆盖

点掉04:01:274 - 的break,强烈建议全程无休?

[normal]

normal用变速?曲子没啥起伏还是不要在normal用变速比较好?

节奏和hard基本一样……hard和insane基本一样……orz

没发现问题……只有些能水的东西

00:24:442 (4,1) - normal感觉可以不遮不挡,类似的很多,有空的话全分开或者叠起来?

01:07:808 (2,4) - 稍微近了一点……强迫症……orz……不过类似的也有很多

01:10:184 (6,2) - 这个遮挡用normal不合适

01:20:580 (1,2) - 不需要非直线不可的啦,我觉得分开来避免覆盖更重要,把01:21:472 (2) - 弄到(416.354)什么的

02:51:174 - 这里开始到高潮,直线的滑条略多……感觉可以弯掉一些

04:20:283 - 这里的节奏和hard完全一样……而且按键位置不如hard……感觉可以直接复制hard的更好,唉……和hard一模一样的normal……

为什么hard全写节奏normal全写排版?四暗刻~

[easy]

04:20:283 - 音效用的是SC1,别的diff是S,顺便一提你其他音效组都消音滑条了,不过你仍然有S组的音效,虽然音量低不过S组的滑条声音你可能不希望它有

额外的,你4个diff的NC是不一样的,比如00:14:343 - ,hard是这里NC不过insane是00:14:046 - ,我觉得你NC好像是乱按的……因为类似的地方很多,还有某些位置的音效也不一样比如00:31:868 - ,easyl和insane有区别可以理解不过你的hard和insane我认为是打算使用同一套的因为音效组和音量是一样的,本来想全部检查一遍不过果然音效音量太低了【我太懒了

头一次写论文……感觉水的一塌糊涂……
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