Hi there :3
Unrankable issuesHighly recommend to fixCommon sugestions
Generalyour combo color2 for E&N diff is different from that for the H&I diff, better make them consistentyour muted sliderslide files are not suitable to use, plz use this official one as all those 6 sliderslide instead. and also,
I think your soft-sliderslide6 file is totally not used as there's no inherited points using S:C6, so you'd better remove that unused fileAlso, I think your soft-hitfinish5 file is redundant because... does it really have any difference between the default soft finish? I think it's totally fine to remove that not neccessary fileI personaly think that your S:C1 clap file has got a too low volume and could be barely heard in the map, consider to raise the hitsound file's volume to a certain extent
As for the epilepsy warning, I think you don't need it for your mapset, I've played through your map and got not even a little problem reading properly with the storyboard on (not dimmed). So I'd recommend that you deactivate it for all diffs
Insane00:15:234 (3,1) - maybe make 3's end parallel with 1? that seems to look better
00:17:610 (3) - this slider isn't wrong itself but it feels weird to start a spinner afterwards, as it's inconsistent with 00:26:521 (3,1) - , you start a spinner right after the vocal starts at 00:27:115 - but you didn't do the same for 00:17:610 - . So I'd prefer that you replace 00:17:610 (3) - with a single circle and start the spinner from 00:17:759 - instead to make these parts consistent and reasonable
00:18:353 (1) - I thnk you don't need to silence this spinner as there's clear backgound sound in the music, just keeping the 20% volume would be fine
00:24:739 (1,2) - could try adjusting their direction and shapes slightly to make 2's end stack on 00:24:442 (4) - , to make your map neater, also remember to adjust 00:26:521 (3) - 's placement to keep the distance if you do so
00:27:264 (1) - same as 00:18:353 (1) -
00:30:679 (4,1,2) - your rhythm pattern for this part is kinda confusing, I think that you're switching between vocal and bgm track too rapidly. referring to 00:29:788 (2,3) - , players would think that you're following the background melody as you didn't start a slider from 00:29:788 - to follow vocal; but right after that, you set 00:30:679 (4) - for vocal sound, and then, starting slider 00:31:125 (2) - for not known reason cause vocal tone actually starts from 00:30:976 - but you only put a circle there. I suggest that you check the rhythm sample pic below and try to rearrange a more intuitive and consistent rhythm for this part, till 00:35:432 (3) - also try to make the hitsound in this part be in a consistent pattern (adding them on certain beats in order to be consistent and natural)
00:44:640 (3,4) - I feel that this jump is a bit too big for this soft part
00:46:422 (1) - for this spinner, why not gradually increase volume from 00:47:907 - instead to match with the music which is fading in?
01:06:620 - I don't sense the necessity to drag the break time here, better just leave it natural
01:07:511 - this inherited point is not needed, you could simply remove it
01:11:373 (2) - whistle on head to keep on your hitsound usage?
01:12:561 - also whistle here for the heavy piano (?) sound?
01:13:155 (1) - may CTRL+G for better flow, and you could also make 01:11:075 (1,1) - form a blanket if you do so
01:14:640 (3,1) - same idea as 00:17:610 (3,1) -
01:24:145 (1,2) - maybe it would play better if you space them in a clockwise way, as players are quite likely drawing an clockwise track moving from 01:23:254 (4) - to them, check the pic below as example
01:26:818 - as I've said in General, I think your S:C5 finish is quite the same as S:C1 or S anything so you don't need this kind of inherited points anymore
01:28:006 (5) - a clap at end is preferred to keep your basic hitsound pattern?
01:31:571 (2) - missing important finish sound on head to emphasize heavy beat01:33:056 (5) - it would be better if you replace the whistle at end with a clap according to your hitsound consistency
01:36:917 (3) - ^ same idea, these claps are the basic structure of your hitsounding, also clap at 01:38:105 - and so on, plz don't forget them and add them where there's missing
01:37:214 (4) - whistle on head would fit the music nicely
01:37:511 (5) - may consider splitting it into a 1/2 slider from 01:37:511 - and a circle at 01:38:105 - , that would match with your rhythm at 01:36:323 (2,3) -
01:39:590 (5) - whistle on head sounds nice?
01:43:452 - finish at this point to match with the heavy beat
01:43:155 (1,2) - also I think you could try rearrange these with two 1/2 sliders instead, to make 01:44:046 - at a slider's end, cause it feels really weird to hit a circle at a point where there's nearly no any beat. see the example pic below
01:50:877 (2,3,4,5) - I don't really like this spacing usage, as it's forcing players to stop at a part where the song should be going smoothly, I'd rather prefer you unstack them and use more ordinary spacing for them, also for the similar case in the later kiais
01:53:254 (4,1,2) - could make them symmetrical
01:54:145 (2) - missing basical whistle at end01:55:333 (6) - on the contrary, I think you don't need a whistle here as there's already a finish sound, referring to 01:45:828 (1) -
02:08:996 - may consider adding a short multi-reversing slider here with S:c1 whistle for its every beat, and it'll match with the music quite well, sample pic below
02:09:590 (1) - a finish on it is quite needed for the downbeat, if you think the soft finish doesn't fit so nice you could consider removing the soft whistle and use a normal finish on the soft sample, that really sounds nice
02:24:442 (1) - missing basical clap on head
02:26:224 (5) - ^ clap at end02:35:432 (1,2) - this jump is fairly too big at this soft part, I think it's one of the biggest jump in the diff and it should not be used at this point which is not suitable. make something more intuitive like the pic below or simply don't use 1/4 sliders as they're actually not really needed, no clear 1/4 beats audioable I think02:40:481 (6) - missing basical whistle on head02:41:670 (3) - the whistle on head is misused and doesn't sound nice, plz remove it
02:44:937 (4) - add whistle at end
02:45:828 (1) - add clap on head and 02:46:422 (2) - whistle at end and so on, plz keep the basical hitsounds consistent for this part02:53:105 (2) - I'd rather move this circle to 02:53:402 - making 02:53:105 (2,3,4) - forming a tripple, that seems to be a better rhythm imo
02:56:818 (3) - you're recommended to move it out from 02:56:224 (1) - a bit, instead of totally stacked, in order to insure readability
02:58:897 (2) - where's the special clap? you changed the hitsound group for it but forgot to add clap 0.0 ?
03:01:868 (1) - also a finish here is needed, why is there so many hitsounds missing lol03:12:412 (6) - this 1/4 jump is also not really intuitive, comparing to its former and latter distance, just like what I've mentioned for 02:35:729 (2) - , I prefer to use a smaller distance between 5 and 6, maybe like the pic below or so
03:13:749 (3) - maybe normal sample at end, I think it sounds nice
03:15:679 (3) - if you use S:C1 whistle for every beat of this kick slider, it would match with the music really nice
03:16:125 (4) - better add a NC here as the following rhythm is quite special in the song
03:20:283 (5) - you are still missing many basical hitsounds, such as you need a clap on its head and so on, plz check them carefully by yourself03:20:877 (6,1) - move the NC from 1 to 6 as it's the beat at 6 actually starts a new stanza, and plz try to make your NC usage consistent for the following part, like switching 03:26:521 (1,7) - 's NC and also for 03:29:491 (1,5) - and so on
03:25:333 (2) - it may apply a more smooth flow if you rotate it anti-clockwise by about 40° and put it back? check the pic below
03:40:481 (3,4) - you could use a bit bigger distance between them as they're in kiai, at the strong part of the song, it's really weird to use a smaller distance than that you used for the softer parts, isn't it? also for similar cases like 03:44:046 (3,4) -
03:51:472 (1,2) - this maybe don't flow really nice? as 1's actually leading the opposite way to 2, consider to rework on this pattern a bit, an opinion in the pic below
03:54:442 (1,3) - could try making them a better blanket, also you could consider rotating 03:55:927 (4) - and stack its head to 03:54:739 (2) - 's end, to look neater and having a more natural spacing, the current spacing between 3 and 4 is a bit small
03:56:521 (1) - no need to silence this spinner, there's still music playing at the background so why making it silenced?
04:01:274 - this is a nice drag for the breaktime, but 04:19:095 - this one is not really necessary, same as 01:06:620 -
HardHP6 instead of 7 for better diff spread and more suitable for a Hardhitsound suggestions are quite the same for every diff, so you could just check the above and see what you should change here, and for E&N diff
00:17:610 (1) - and 00:27:412 (1) - , you may notice that you didn't treat the same to these two similar spinners. you start the first spinner at 00:17:610 - where the vocal just starts, but for the second, you didn't start it from 00:27:115 - but actually after the vocal sound, so I'd recommend to make them consistent by adding a note at 00:17:610 - and start the spinner from the blue tick 00:17:759 - . Starting a spinner on blue tick is suitable for Hard diffs so you don't have to worry. and to be consistent, you should also make 00:27:412 (1) - start from 00:27:264 - instead, of course, ending at the same place
01:14:937 (1) - same thing here, start the spinner from 01:14:788 - instead
01:43:452 (6) - a NC on it would be a nice choice to divide long combo set
01:44:343 (8,9) - why is the rhythm here different from that you used in Insane? In Insane diff you started the kick slider from 01:44:937 - . plz consider to make them consistent in either way
02:05:135 (1) - could start it from the former blue tick, also for all the similar cases in this diff, just remember it's totally fine to fine to use spinners like that in a Hard diff when it actually fits
03:06:620 (1) - it's ok too jump at a heavy beat but it's a bit awkward to go backwards after the jump. maybe make it something like the pic below to form a smooth flow
03:51:174 (4) - (196,300) for even distance? you may also adjust this by rotating the slider
Normal00:17:610 (3) - it's ok that you move it to (324,164) to avoid overlap, it's actually keeping the former distance snap
00:31:422 (3) - whistle at end sounds good to me
00:32:165 (1,2) - why you stacked them two, as you didn't do the same to 00:34:541 (1,2) - and 00:36:917 (1,2) - so I prefer to also unstack them like the pic below or in any other way
00:38:105 (3) - whistle at reversing point?
01:17:016 (1) - (132,40) seems a better place for the note
04:19:095 - no need to drag the break time (and plz why you're dragging it to a yellow tick lol) , just leave it natural
04:27:115 (3) - try to adjust its former and latter objects to make it able to be set at (256,192) in order to look better while you're stacking the last circle at that point
EasyHP2 AR3 OD2 for a proper setting for Easy01:54:145 (1,3) - moving the NC from 1 to 3 to make your NC usage consistent, just use one NC for every two stanza (big white tick) so that they would be pretty consistent, you've got a lot adjust for this part
02:39:293 (2) - the whistle on head is out of place, plz better remove it02:48:798 (2) - ^
03:00:679 (1) - ^
03:02:462 (3) - ^ the whistle at end is misused as well
03:05:432 (2) - ^
03:07:808 (3) - ^
03:10:184 (2) - ^
03:14:937 (2) - ^
03:18:501 (1) - the whistle at end is obviously not needed, plz remove that03:25:036 (3,2) - it would be really nice if you could try placing them at the same point, it's not a must though
I think that's all for now
I'll try to find someone to check the lyrics for you and you'd better find some more mods especially for your Hard diff as it's newly added
I'll be rechecking it after that
Take your time