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Assertive - Skybound

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Unusual-bot
hi, sorry nih baru bales m4m nya, sibuk bgt sama Tugas Akhir :cry: . ok deh langsung aja ya, tapi saya kenya ga bakal nge mod insane soalnya saya paling ngga bisa/blum tau insane yang baik itu seperti apa :D. Tambahan nih, semua yang saya tulis ini cuma saran lho ya, jadi terserah mau diikutin apa ngga, tapi klo ngga diikutin tolong sebutin alesannya ya

Easy
  1. 00:20:565 (3,1) - i think this patter is better
  2. 00:27:422 (1) - put this a little lower so it will flow better
  3. 01:04:450 (2,1) - something like this is not good for easy, try another patter like
  4. 01:51:079 (3) - 236|336 for better flow
  5. 02:18:850 (3,2) - how about making these two into same shape?
  6. 02:40:107 (2,3) - i think this flow is better
  7. 03:06:507 (1,2) - add whistle in the head and end of slider?
Normal
  1. 00:12:850 (2,3) - how about making these straight?
  2. 00:15:422 (2) - end of this 256|172 for better blanket
  3. 00:28:793 (2,3,4) - how about changing this pattern into 1/3 pattern
    same goes to 00:31:536 (3,4) - 00:39:765 (2,3) - 00:53:479 (1,2,3)
  4. 00:56:222 (1,2,3) - 01:01:707 (1,2,3) if you listen closely, the number two in these part are more suitable if you put those in the blue tick after the red,soi think you need to change the pattern
  5. 01:04:450 (2) - reverse?
Hard
  1. 00:23:822 (3) - make this reverse or into stream?
    same goes to 00:29:136 (2,3) - but for this make 2 into circle and the reverse/stream start from end of slider 2 until 3, 00:34:793 (3) - same as first occasion, 00:40:107 (2,3) - same as second occasion.
  2. 00:26:565 (2) - no 1/ slider? because you make 00:32:565 (7) - into 1/4 slider too. same goes to 00:37:536 (7)
  3. 02:18:165 (4) - disable grid snap 171|149 (better blanket)
  4. 02:24:679 (6,7,8,9,1) - not making these into star shape?
  5. 02:49:707 (7) - 440|260 better blanket
  6. 03:11:307 (6) - 368|280 ^
OK, segitu aja dari saya, sekali lagi ini cuma saran, jadi mau dirubah maupun ngga kayanya ngga ada masalah, tapi klo ngga diubah pls sebutin alasannya ya. Good luck~
Topic Starter
jyu

K4zuya K wrote:

hi, sorry nih baru bales m4m nya, sibuk bgt sama Tugas Akhir :cry: . wooh good luck yaa \:D/ok deh langsung aja ya, tapi saya kenya ga bakal nge mod insane soalnya saya paling ngga bisa/blum tau insane yang baik itu seperti apa :D. Tambahan nih, semua yang saya tulis ini cuma saran lho ya, jadi terserah mau diikutin apa ngga, tapi klo ngga diikutin tolong sebutin alesannya ya

Easy
  1. 00:20:565 (3,1) - i think this patter is better
  2. 00:27:422 (1) - put this a little lower so it will flow better
  3. 01:04:450 (2,1) - something like this is not good for easy, try another patter like
  4. 01:51:079 (3) - 236|336 for better flow
  5. 02:18:850 (3,2) - how about making these two into same shape?
  6. 02:40:107 (2,3) - i think this flow is better
  7. 03:06:507 (1,2) - add whistle in the head and end of slider?
nyem fix all for easy

Normal
  1. 00:12:850 (2,3) - how about making these straight? nah i don't like making it too linear
  2. 00:15:422 (2) - end of this 256|172 for better blanket fix
  3. 00:28:793 (2,3,4) - how about changing this pattern into 1/3 pattern i don't think it's newbie-friendly. in normal i prefer to make the rhythm simple but it kinda gives me ideas for insane
    same goes to 00:31:536 (3,4) - 00:39:765 (2,3) - 00:53:479 (1,2,3)
  4. 00:56:222 (1,2,3) - 01:01:707 (1,2,3) if you listen closely, the number two in these part are more suitable if you put those in the blue tick after the red,soi think you need to change the pattern yep it's suitable but i don't think newbies can read the rhythm and i prefer to make it repetitive with the previous pattern 00:54:850 (1,2,3) - so it will be easier to read
  5. 01:04:450 (2) - reverse? yeeaah
Hard
  1. 00:23:822 (3) - make this reverse or into stream? i'm actually following the melody but i fix by my own style
    same goes to 00:29:136 (2,3) - but for this make 2 into circle and the reverse/stream start from end of slider 2 until 3, 00:34:793 (3) - same as first occasion, 00:40:107 (2,3) - same as second occasion. ^
  2. 00:26:565 (2) - no 1/ slider? because you make 00:32:565 (7) - into 1/4 slider too. same goes to 00:37:536 (7) ^
  3. 02:18:165 (4) - disable grid snap 171|149 (better blanket) fix
  4. 02:24:679 (6,7,8,9,1) - not making these into star shape? fix
  5. 02:49:707 (7) - 440|260 better blanket fix
  6. 03:11:307 (6) - 368|280 ^ fix
OK, segitu aja dari saya, sekali lagi ini cuma saran, jadi mau dirubah maupun ngga kayanya ngga ada masalah, tapi klo ngga diubah pls sebutin alasannya ya. Good luck~
Thanks for mod! :'D
Okoratu



General

  1. I like this song, a lot, and I like your hitsounds

Insane

  1. Nice whistles :o
  2. 00:12:850 (2,3) - would make these 2 a triplet because they are mapping the same sounds as 00:18:336 (3,4,5) - ?
  3. 00:23:650 (2) - might use an even snap of 1.84x here?
  4. 00:32:822 - might consider mapping this sound similarly to 00:21:593 (1,2,3,4) - ?
  5. 00:40:279 (3,4) - might consider making this a triplet to cover the more dominant sound at 00:40:450 - ?
  6. 00:53:822 (3,7) - might add the whistles here to have the pattern similar to 00:48:336 (2,3) - and e.g. 00:51:079 (2,3) -
  7. 00:56:222 (1,6) - ^ same, but with the end of the slider
  8. 00:58:965 (1,5) - ^
  9. 01:02:050 (3,7) - ^
  10. 02:07:707 (2,3,4) - would move this to x:368 y:176 in order to have a more regular pattern afterwards
  11. 02:10:622 (2,1) - would either adjest the distance snap for all 3 to be 3.65x or move these 3 (02:10:622 (2,1,2) - ) so that they have a 3.25x snap
  12. 02:11:307 (1) - as i see you already did as i suggested :D
  13. 02:15:422 (1) - might move this so that these 2 aren't touching? 02:15:079 (3,1) -
  14. 02:20:565 (3,1) - ^
  15. 02:40:622 (1,1,1) - might form a better blanket like this:
    Example

    Also i decreased the "gap" between 02:40:965 (1,1) - to match 02:40:622 (1,1) -
  16. 03:16:107 - would let the stream end on this white tick and start the spinner on the blue tick after that to have the last circle on a white tick?

Gl with your map and have a !
Natsu
Hi

Mod Info:

  1. Suggestions
  2. You should consider
  3. Unrankable
General:

  1. Inconsistency in Kiai Times, since all the set is made by you, kiai should be consistent
  2. 00:10:965 - reduce the hitsounds volume to 40% better, actually is too loud
Insane:

  1. 00:12:850 (2,3) - this kind of doubles doesn't play nicely, since there should be a triplet for consistency with the music and with the one in 00:11:479 (2,3,4) -
  2. 00:14:736 why are you ignoring the drum here? since you mapped others similars, for example: 00:14:565 - 00:14:050 -
  3. 00:16:107 same as above
  4. 00:20:222 ^
  5. 00:21:593 add whistle? will fit pretty nice with the change in the music, IMO
  6. 00:22:965 this slider is ending in a very important beat, that requires a click action due to the change in the music in 00:23:307 -, try this instead:
  7. 00:29:307 (3,4) - same as 00:12:850 should be a circle in 00:29:479
  8. 00:31:193 this beat should be mapped properly due to the importance of this in the music, also you was following some similars beats before, I don't see a reason to ignore it
  9. 00:32:050 (2,3,4,5) - if you're following the drums you should remove the circle in 00:32:050 since there is not drum sound like in 00:32:136 (3,4,5) -
  10. 00:59:479 (2,3,4,5) - the connection between the triplet and the slider doesn't flow nice, since they are in opposite directions, maybe rearrange the pattern for a better cursor movement
  11. 01:23:307 (4,2) - a bit nazi, but I feel this overlap doesn't fit with your mapset, maybe try to avoid it for better design
  12. 01:40:107 (5) - this repeat slider doesn't fit the music, I love your rhythm in 01:36:850 (4,5) - which is a similar part to 01:40:107 - maybe do something similar here instead?
  13. 01:42:850 (5) - ^
  14. 01:45:593 (9) - ^
  15. 01:48:336 (9) - ^
  16. 01:56:393 (4) - ^, yup this sliders doesn't fit the music, try a better rhythm this apply for others similars parts too
  17. 02:08:993 (2,3) - a small spacing issue, but is better if you fix it, since is in the middle of a stream
  18. 02:11:565 this green line is unnecessary, remove it better
  19. 02:15:079 this extended slider doesn't fit the song is better if you use a 1/2 slider, it will suit the music better :3
  20. 02:17:822 ^
  21. 02:37:022 (3) - same here, the music is clearly in 1/2, that's why the extended slider doesn't fit the music
  22. 02:45:936 (1,2,1,2,1,2,1) - this combo spam is not even necessary, since that beats are a pattern which make them readables without the NCs, the NC spam just mess up the overall HP drain in the whole diff
  23. 02:47:993 (3,4) - is the first time you used a spacing like this one, is really hard to notice the 1/4 rhythm cuz it looks like the same 1/2 spacing
  24. 02:48:679 (1,2,1,2,1,2) - same as 02:45:936 (1,2,1,2,1,2,1)
  25. 03:14:392 Unsnapped circle
Hard:

  1. 00:12:165 (4,1) - Nazi, this blanket is a bit off, should be nice if you improve it
  2. 00:20:736 (2,1,1) - can you avoid this overlap? doesn't look nice and doesn't fit with this clean diff
  3. 00:21:250 this NC is not necessary better remove it and add one in 00:21:936 for consistency with the music and your Insane diff
  4. 00:21:593 add whistle? will fit pretty nice with the change in the music, IMO
  5. 00:25:536 (3,2) - this overlap look more like a mistake than an intentional one, will be better if you clean up this part
  6. 00:31:536 missing NC, I suppose
  7. 00:32:565 (7) - add a repeat in this slider, since the music is clearly a triplet there, also it will be consistent with all your previous triplets
  8. 00:37:022 missing NC here too
  9. 00:40:107 (2,3) - this jump is too big for a hard diff plus it play really uncomfortable and without a music clue who indicate a jump
  10. 01:34:107 (1,2,3,4,5,6,7,8,9) - this spacing changes are really hard to read for a hard diff, since them look like 1/4 triplets is better if you use the same spacing as 01:35:479 (7,8,9) - or something like 01:47:822 (3,4,5,6,7,8) -
  11. 02:00:679 remove NC? you don't have one on Insane or maybe add one on insane too lol, both ways are fines, but for consistency
  12. 02:21:422 (1,2,3,4) - this spacing is not friendly at all, even experienced players will have a bad time reading this, use a properly spacing it, to make notice the change of rhythm, since actually you have the same spacing in 1/1 gaps and 1/2 there <:
  13. 02:52:793 (1) - I prefer if you map this part properly, like you did with your insane.
  14. 03:11:993 (1,2,1,2,1,2,1,2) - the NC spam is not even necessary here, remove all the unnecessary ones, same explain as the one in the Insane diff
Normal:

  1. Use OD4 for better diff spread, since hard have 6
  2. 00:10:965 (1,2,3) - Is just the beginning of the diff and I feel this rhythm is to much for the intro, consider using a simple rhythm in the intro
  3. 00:12:336 (1,2,3) - same as above ^
  4. 00:32:907 (1,2) - a small spacing issue, is better if you fix this, though
  5. 01:19:022 a 1/2 repeat slider will fit the music pretty nice here, and it will help you to don't have this part so empty, actually this drain zones are pretty dangerous xD
  6. 01:21:936 should be a circle here too, for the same reason as above, also that sound is the one you're following in this section doesn't make much sense to ignore it
  7. 01:24:507 same as 01:19:022
  8. 01:38:736 (1,2,3) - since you're aiming for a symmetrical pattern, is not better if you rearrange this to the center of the grid?
  9. 01:49:707 (1,3) - nazi, stack this properly
  10. 02:13:879 missing whistle in the slider head, I suppose
  11. 02:19:878 (2) - the slider tail is unsnapped
  12. 02:33:593 starting the chorus of the song in a spinner end, doesn't represent the song nicely <:, my suggestion:
Easy:

  1. Tick rate 1 fit this diff better, also for consistency with the other ones
  2. 00:20:222 (2,3) - avoid using stacks in easy diffs, since new players can't read them properly <:
  3. 00:23:650 (2,1) - if possible avoid this tiny overlap, it doesn't look nice
  4. 00:50:393 (2,3) - same as 00:20:222 (2,3)
  5. 00:53:136 (2,3) - ^
  6. 00:58:965 (2,3) - same here too, this apply for the next ones too, since I prefer to avoid the using of stacks in the easy diff, due to new players have problems with them
  7. 01:16:793 (1,2,1,2,1,2) - use the same spacing between them pls, actually is not comfortable to play
  8. 02:15:422 (2,4) - try to stack them for a better design? actually look like a mistake orz
  9. 02:44:220 the slider tail is unsnapped
  10. 02:51:422 remove NC is not even necessary, it is just breaking your combo pattern
GL :3
Kerocchi
Offset check from my queue
Seems a bit late, I suggest -10.
That's all ;) Your map's nice! I enjoyed play(test)ing it.
Natsuki Nanaka
I think it very nice if Preview point start at 02:11:650
xP
Topic Starter
jyu
i'm sorry for the very late reply ;___; got so busy these days, and i'll be out of town until May 31st. I've fixed most from Okoratu and Natsu's mod and also timing fix from Kerocchi. Thank you very much!! ;w; will reply all mods after June 11th

@Nanaka : lol but i prefer the current Preview Point /runs

edit : long mod reply lmao

Okoratu wrote:




General

  1. I like this song, a lot, and I like your hitsounds
thank youu

Insane

  1. Nice whistles :o uguh
  2. 00:12:850 (2,3) - would make these 2 a triplet because they are mapping the same sounds as 00:18:336 (3,4,5) - ?fix
  3. 00:23:650 (2) - might use an even snap of 1.84x here? fix
  4. 00:32:822 - might consider mapping this sound similarly to 00:21:593 (1,2,3,4) - ?fix yeaaaahhh
  5. 00:40:279 (3,4) - might consider making this a triplet to cover the more dominant sound at 00:40:450 - ? nope, i changed it to follow the vocal like previous pattern foe consistency
  6. 00:53:822 (3,7) - might add the whistles here to have the pattern similar to 00:48:336 (2,3) - and e.g. 00:51:079 (2,3) - not for now, i want this pattern to follow the bass, which is why i don't give hitsound
  7. 00:56:222 (1,6) - ^ same, but with the end of the sliderfix
  8. 00:58:965 (1,5) - ^fix
  9. 01:02:050 (3,7) - ^fix
  10. 02:07:707 (2,3,4) - would move this to x:368 y:176 in order to have a more regular pattern afterwardsfix
  11. 02:10:622 (2,1) - would either adjest the distance snap for all 3 to be 3.65x or move these 3 (02:10:622 (2,1,2) - ) so that they have a 3.25x snap fix
  12. 02:11:307 (1) - as i see you already did as i suggested :D awyeaaaah
  13. 02:15:422 (1) - might move this so that these 2 aren't touching? 02:15:079 (3,1) - meh intentional, to warn the rhythm
  14. 02:20:565 (3,1) - ^ ^
  15. 02:40:622 (1,1,1) - might form a better blanket like this:fix
    Example

    Also i decreased the "gap" between 02:40:965 (1,1) - to match 02:40:622 (1,1) -
  16. 03:16:107 - would let the stream end on this white tick and start the spinner on the blue tick after that to have the last circle on a white tick? fix

Gl with your map and have a !
Natsu

Natsu wrote:

Hi

Mod Info:

  1. Suggestions
  2. You should consider
  3. Unrankable
General:

  1. Inconsistency in Kiai Times, since all the set is made by you, kiai should be consistent fix
  2. 00:10:965 - reduce the hitsounds volume to 40% better, actually is too loud 40% seems a bit inaudible for me >< so i changed it to 50%
Insane:

  1. 00:12:850 (2,3) - this kind of doubles doesn't play nicely, since there should be a triplet for consistency with the music and with the one in 00:11:479 (2,3,4) - fix
  2. 00:14:736 why are you ignoring the drum here? since you mapped others similars, for example: 00:14:565 - 00:14:050 -ah intentional, i tried to follow the vocal. i'm bad at consistency sobs
  3. 00:16:107 same as above ^
  4. 00:20:222 ^ ^
  5. 00:21:593 add whistle? will fit pretty nice with the change in the music, IMO
  6. 00:22:965 this slider is ending in a very important beat, that requires a click action due to the change in the music in 00:23:307 -, try this instead: fix
  7. 00:29:307 (3,4) - same as 00:12:850 should be a circle in 00:29:479
  8. 00:31:193 this beat should be mapped properly due to the importance of this in the music, also you was following some similars beats before, I don't see a reason to ignore it ah i was trying to follow this previous pattern 00:27:422 (1,2) -
  9. 00:32:050 (2,3,4,5) - if you're following the drums you should remove the circle in 00:32:050 since there is not drum sound like in 00:32:136 (3,4,5) -
  10. 00:59:479 (2,3,4,5) - the connection between the triplet and the slider doesn't flow nice, since they are in opposite directions, maybe rearrange the pattern for a better cursor movement intentional, i've asked people to test it and they don't complain about it
  11. 01:23:307 (4,2) - a bit nazi, but I feel this overlap doesn't fit with your mapset, maybe try to avoid it for better design fix
  12. 01:40:107 (5) - this repeat slider doesn't fit the music, I love your rhythm in 01:36:850 (4,5) - which is a similar part to 01:40:107 - maybe do something similar here instead? hmm i'll try to re-consider about it >< since it'll take a lot of changes
  13. 01:42:850 (5) - ^ ^
  14. 01:45:593 (9) - ^ ^
  15. 01:48:336 (9) - ^ ^
  16. 01:56:393 (4) - ^, yup this sliders doesn't fit the music, try a better rhythm this apply for others similars parts too ^
  17. 02:08:993 (2,3) - a small spacing issue, but is better if you fix it, since is in the middle of a stream fix
  18. 02:11:565 this green line is unnecessary, remove it better fix
  19. 02:15:079 this extended slider doesn't fit the song is better if you use a 1/2 slider, it will suit the music better :3 aaaaah but i like that extended slider D': kinda gives something different to the rhythm. i will ask more people about it then
  20. 02:17:822 ^ ^
  21. 02:37:022 (3) - same here, the music is clearly in 1/2, that's why the extended slider doesn't fit the music ^
  22. 02:45:936 (1,2,1,2,1,2,1) - this combo spam is not even necessary, since that beats are a pattern which make them readables without the NCs, the NC spam just mess up the overall HP drain in the whole diff ok fix
  23. 02:47:993 (3,4) - is the first time you used a spacing like this one, is really hard to notice the 1/4 rhythm cuz it looks like the same 1/2 spacing fix
  24. 02:48:679 (1,2,1,2,1,2) - same as 02:45:936 (1,2,1,2,1,2,1)
  25. 03:14:392 Unsnapped circle
Hard:

  1. 00:12:165 (4,1) - Nazi, this blanket is a bit off, should be nice if you improve it fix
  2. 00:20:736 (2,1,1) - can you avoid this overlap? doesn't look nice and doesn't fit with this clean diff fix
  3. 00:21:250 this NC is not necessary better remove it and add one in 00:21:936 for consistency with the music and your Insane diff fix
  4. 00:21:593 add whistle? will fit pretty nice with the change in the music, IMO i prefer the current one
  5. 00:25:536 (3,2) - this overlap look more like a mistake than an intentional one, will be better if you clean up this part keep, doesn't really affect the gameplay
  6. 00:31:536 missing NC, I suppose fix
  7. 00:32:565 (7) - add a repeat in this slider, since the music is clearly a triplet there, also it will be consistent with all your previous triplets fix
  8. 00:37:022 missing NC here too fix
  9. 00:40:107 (2,3) - this jump is too big for a hard diff plus it play really uncomfortable and without a music clue who indicate a jump keep, for the sake of symmetry /runs but if anybody complains about the jump again i will change it
  10. 01:34:107 (1,2,3,4,5,6,7,8,9) - this spacing changes are really hard to read for a hard diff, since them look like 1/4 triplets is better if you use the same spacing as 01:35:479 (7,8,9) - or something like 01:47:822 (3,4,5,6,7,8) - fix
  11. 02:00:679 remove NC? you don't have one on Insane or maybe add one on insane too lol, both ways are fines, but for consistency will add one in insane
  12. 02:21:422 (1,2,3,4) - this spacing is not friendly at all, even experienced players will have a bad time reading this, use a properly spacing it, to make notice the change of rhythm, since actually you have the same spacing in 1/1 gaps and 1/2 there <: aah but i like this anti-jump D': the anti-jump kinda accent the music, and i suppose AR8 can make it easier to read. will change if more people say so
  13. 02:52:793 (1) - I prefer if you map this part properly, like you did with your insane. ah nice idea :D fix
  14. 03:11:993 (1,2,1,2,1,2,1,2) - the NC spam is not even necessary here, remove all the unnecessary ones, same explain as the one in the Insane difffix
Normal:

  1. Use OD4 for better diff spread, since hard have 6 fix
  2. 00:10:965 (1,2,3) - Is just the beginning of the diff and I feel this rhythm is to much for the intro, consider using a simple rhythm in the intro hmm will re-think about that
  3. 00:12:336 (1,2,3) - same as above ^ ^
  4. 00:32:907 (1,2) - a small spacing issue, is better if you fix this, though fix
  5. 01:19:022 a 1/2 repeat slider will fit the music pretty nice here, and it will help you to don't have this part so empty, actually this drain zones are pretty dangerous xD fix
  6. 01:21:936 should be a circle here too, for the same reason as above, also that sound is the one you're following in this section doesn't make much sense to ignore it fix
  7. 01:24:507 same as 01:19:022 fix
  8. 01:38:736 (1,2,3) - since you're aiming for a symmetrical pattern, is not better if you rearrange this to the center of the grid? fix
  9. 01:49:707 (1,3) - nazi, stack this properly fix
  10. 02:13:879 missing whistle in the slider head, I suppose intentional
  11. 02:19:878 (2) - the slider tail is unsnapped fix
  12. 02:33:593 starting the chorus of the song in a spinner end, doesn't represent the song nicely <:, my suggestion: fix
Easy:

  1. Tick rate 1 fit this diff better, also for consistency with the other ones fix
  2. 00:20:222 (2,3) - avoid using stacks in easy diffs, since new players can't read them properly <: fix
  3. 00:23:650 (2,1) - if possible avoid this tiny overlap, it doesn't look nice keep, i like it /runs
  4. 00:50:393 (2,3) - same as 00:20:222 (2,3) fix
  5. 00:53:136 (2,3) - ^ fix
  6. 00:58:965 (2,3) - same here too, this apply for the next ones too, since I prefer to avoid the using of stacks in the easy diff, due to new players have problems with them fix
  7. 01:16:793 (1,2,1,2,1,2) - use the same spacing between them pls, actually is not comfortable to play fix
  8. 02:15:422 (2,4) - try to stack them for a better design? actually look like a mistake orz doesn't really affect the gameplay, and i don't want to break the flow
  9. 02:44:220 the slider tail is unsnapped fix
  10. 02:51:422 remove NC is not even necessary, it is just breaking your combo pattern i like to nc every verse /runs
GL :3

Kerocchi wrote:

Offset check from my queue
Seems a bit late, I suggest -10. fix
That's all ;) Your map's nice! I enjoyed play(test)ing it. thank you ><
Thank you!! :'D and sorry for the very late reply
Cerulean Veyron
It's been a long time, Coke! PM-requested~

[> Easy <]
  1. 00:15:589 (2) - Remove whistle, If you're trying to add it on the middle white line, differ this slider.
  2. 00:19:189 (1) - Un-curve this slider for blanket, and a great flow with the slider on 00:21:932 (1) - > http://puu.sh/9NOji/c5d1ad032d.png
  3. 00:23:646 (2) - Doesn't look great, I know your making a parallel with 00:21:932 (1) - , but this mapping considered "Lazy". Needs more curving > http://puu.sh/9NP7e/1f4d808ab7.png
  4. 00:39:761 (2) - smoothen this slider for a bit of symmetry.
  5. 01:49:703 (1,2) - A fancy L formation might be nice here. > http://puu.sh/9NOx1/a05724ff6d.png
  6. 02:50:046 (1,2) - A little overlap, or on purpose?
  7. - A creepy great diff to play!
[> Normal <]
  1. 00:16:446 (1) - Curve this slider for better flow? > http://puu.sh/9NPNB/2bf1192c97.png
  2. 00:19:189 (1,2,3,4,1) - Are you making a star formation here? if you do, move the slider on x:364|y:180(or on your own way).
  3. 00:21:932 (1,2) - Fancy L formation is needed here.
  4. 00:28:789 (2,3,4,1) - Make a square or diamond formation here.
  5. 00:44:561 (1) - Curve?
  6. 01:46:618 (4,1,2,3) - Same as 00:28:789 (2,3,4,1) -
  7. 02:19:361 (4) - Remove whistle, since you're adding it three at a time, why is this four?
  8. 02:27:246 (4,5) - Getting back to a place just to overlap 02:25:361 (1) - ? or is this on purpose?
  9. 03:06:503 (1) - More curvy like the next slider for better flow.
  10. - No suggestion for this diff...
[> Hard <]
  1. 00:16:446 (1) - You should flip this above due you're moving the flow up.
  2. 00:20:218 (3,4) - A strange DS here...
  3. 00:25:532 (3,2) - What is this overlap? Doesn't look nice imo
  4. 00:28:789 (1,2) - Curve for blanket?
  5. 00:32:903 (5,6) - Same as 00:20:218 (3,4) -
  6. 00:50:389 (3,1) - Unstack, You never did this on the current track of song.
  7. 01:33:246 (1,2,3,4,1,2,3,4,5,6) - You made a nice pattern here, but you never made a pure hit like this one in this diff. Add at least two sliders.
  8. 01:56:046 (4) - I know you're making a flow here, but what does this circle ACTUALLY follow? nothing? remove it.
  9. 01:58:789 (4) - ^
  10. 02:39:761 (2,3) - What kind of jump is this? it doesn't make sense at all.
  11. - You should check AiMod for DS, keep the spacings you want, and fix the others.
[> Insane <]
  1. 00:27:418 (1) - Curve like you did on 00:30:503 (3,4) -
  2. 00:48:332 (2,3) - Wow, newbie mapping, on purpose? or Taiko?
  3. 00:58:961 (1,2,3,4,5) - This pattern doesn't look nice here... Why not make the slider blanket the triplets?
  4. 01:45:589 (9) - Curve the slider to blanket 01:46:789 (10) - .
  5. 01:56:389 (4) - A little boring since it's a straight slider. Reduce or Curve?
  6. 02:20:903 (1,2) - Isn't this jump intense enough for the rhythm?
  7. 02:49:018 (3) - Add NC? might be better for a pattern like this one.
  8. - When i played this diff, i moved squarely, did you map in a square way? it might be funny to me, but pretty bad playstyle...

Modded all diffs, you made my brain stop for an hour when i start checking your map \('A'/)
Good Luck anyway~
Topic Starter
jyu

Gray Veyron wrote:

It's been a long time, Coke! yes it is aaaaa i miss youPM-requested~

[> Easy <]
  1. 00:15:589 (2) - Remove whistle, If you're trying to add it on the middle white line, differ this slider. nope, for consistencies with 00:10:961 (1) -
  2. 00:19:189 (1) - Un-curve this slider for blanket, and a great flow with the slider on 00:21:932 (1) - > http://puu.sh/9NOji/c5d1ad032d.png nice! fix
  3. 00:23:646 (2) - Doesn't look great, I know your making a parallel with 00:21:932 (1) - , but this mapping considered "Lazy". Needs more curving > http://puu.sh/9NP7e/1f4d808ab7.png i prefer it straight
  4. 00:39:761 (2) - smoothen this slider for a bit of symmetry. intentional /runs
  5. 01:49:703 (1,2) - A fancy L formation might be nice here. > http://puu.sh/9NOx1/a05724ff6d.png fix but i'm not curving it
  6. 02:50:046 (1,2) - A little overlap, or on purpose? on purpose ofc
  7. - A creepy great diff to play! why creepy ;w;thank youu<3
[> Normal <]
  1. 00:16:446 (1) - Curve this slider for better flow? > http://puu.sh/9NPNB/2bf1192c97.png fix
  2. 00:19:189 (1,2,3,4,1) - Are you making a star formation here? if you do, move the slider on x:364|y:180(or on your own way).fix
  3. 00:21:932 (1,2) - Fancy L formation is needed here. fix
  4. 00:28:789 (2,3,4,1) - Make a square or diamond formation here. keep
  5. 00:44:561 (1) - Curve? nope, prefer the current
  6. 01:46:618 (4,1,2,3) - Same as 00:28:789 (2,3,4,1) - keep
  7. 02:19:361 (4) - Remove whistle, since you're adding it three at a time, why is this four? kinda weird, but lol fix
  8. 02:27:246 (4,5) - Getting back to a place just to overlap 02:25:361 (1) - ? or is this on purpose? i don't see a problem overlapping a slider that appeared 2 seconds earlier, since it disappeared quickly, so it doesn't affect the gameplay
  9. 03:06:503 (1) - More curvy like the next slider for better flow. fix
  10. - No suggestion for this diff...
[> Hard <]
  1. 00:16:446 (1) - You should flip this above due you're moving the flow up. the flow feels weird
  2. 00:20:218 (3,4) - A strange DS here... nyoooom prefer to keep since it's still playable
  3. 00:25:532 (3,2) - What is this overlap? Doesn't look nice imo doesn't really affect the gameplay tho
  4. 00:28:789 (1,2) - Curve for blanket? keep, prefer it straight
  5. 00:32:903 (5,6) - Same as 00:20:218 (3,4) - nyoooom
  6. 00:50:389 (3,1) - Unstack, You never did this on the current track of song. nyooooom
  7. 01:33:246 (1,2,3,4,1,2,3,4,5,6) - You made a nice pattern here, but you never made a pure hit like this one in this diff. Add at least two sliders. intentional
  8. 01:56:046 (4) - I know you're making a flow here, but what does this circle ACTUALLY follow? nothing? remove it.to make the rhythm flow
  9. 01:58:789 (4) - ^ ^
  10. 02:39:761 (2,3) - What kind of jump is this? it doesn't make sense at all. still playable tho /runs
  11. - You should check AiMod for DS, keep the spacings you want, and fix the others. i've played many hard diff that doesn't really keep their DS constant because of occasional jumps, so yep
[> Insane <]
  1. 00:27:418 (1) - Curve like you did on 00:30:503 (3,4) - doesn't affect the flow
  2. 00:48:332 (2,3) - Wow, newbie mapping, on purpose? or Taiko? on purpose, yep
  3. 00:58:961 (1,2,3,4,5) - This pattern doesn't look nice here... Why not make the slider blanket the triplets? fix
  4. 01:45:589 (9) - Curve the slider to blanket 01:46:789 (10) - .intentional
  5. 01:56:389 (4) - A little boring since it's a straight slider. Reduce or Curve? nope, it fits the song
  6. 02:20:903 (1,2) - Isn't this jump intense enough for the rhythm? lol you haven't see the worse
  7. 02:49:018 (3) - Add NC? might be better for a pattern like this one. fix
  8. - When i played this diff, i moved squarely, how do you move in a square?did you map in a square way? it might be funny to me, but pretty bad playstyle... i've had some players to testplay this diff, and they don't complain about it. so yep

Modded all diffs, you made my brain stop for an hour when i start checking your map \('A'/) omg if you're tired you shouldn't have modded them all ;w; i'm sorry i didn't tell you earlier
Good Luck anyway~
thank you for mod!! :)
Kamure
Heyo. Two days late, it's a new record... for being as close to on time as possible.

Also, weren't you on the 7 Sides of NND project? I remember you!

Anyway, here's the mod:

[Easy]
  1. 01:22:275 (1,2) - The end of (1) does not line up exactly with (2). It would look better if it did, IMO. In terms of slope, make (1) less steep.
  2. Recheck your hitsounds and make sure the patterns are consistent with each other and the other diffs. Something in that department irks me, but it's probably nothing too significant since it is an Easy difficulty.

    No other major problems here.

[Normal]
  1. 00:34:618 (3) - Blanket problem (north side is closer)
  2. 01:44:218 (1) - ^ (right side is closer)
  3. 02:35:818 (5) - I think it would be better to just separate this into a slider and a circle like in the other phrases (though I don't know how it would fit formation-wise). It's your call, though. (Just in case you are wondering, 02:52:275 (5) is a totally different case, since it leads to the end of the chorus)
  4. 02:46:961 (5) - Again, your call, but I think it would fit more if this was a half beat later. Move the circle as such if you wish.

    Was I too picky? Again, nothing majorly worrying stood out.

[Hard]
  1. Is it possible that you can make soft-hitnormal a bit... crisper? shorter? maybe even softer? Wherever there are three notes in a row a 1/4 beat apart from each other (such as 00:12:846 (2)), it sounds a bit jumbled to me.
  2. 02:00:332 (8,9,1) - Having the three notes out here feels awkward when I looked at it... For a better flow, I would place them southwest of the slider.
  3. 02:21:418 (1,2,3,4) - Is having (3) and (4) spaced like (1) and (2) allowable? It just feels wrong to me... :cry:

    Yup.

[Insane]
  1. 01:05:132 (1,2,3,4,5,6,7,8,9) - Make this flow smoother. In other words, less slope. It would just look and feel better in general.
  2. 02:32:218 (2,3,4,5,6,7,8) - ^

    Wow. Nice!

So yeah. I enjoyed this.

Here's a star!
Topic Starter
jyu

Chamle wrote:

Heyo. Two days late, it's a new record... for being as close to on time as possible.

Also, weren't you on the 7 Sides of NND project? I remember you! and that's where i found you lol

Anyway, here's the mod:

[Easy]
  1. 01:22:275 (1,2) - The end of (1) does not line up exactly with (2). It would look better if it did, IMO. In terms of slope, make (1) less steep. fixed the curve
  2. Recheck your hitsounds and make sure the patterns are consistent with each other and the other diffs. Something in that department irks me, but it's probably nothing too significant since it is an Easy difficulty.

    No other major problems here.

[Normal]
  1. 00:34:618 (3) - Blanket problem (north side is closer) fix
  2. 01:44:218 (1) - ^ (right side is closer) fix
  3. 02:35:818 (5) - I think it would be better to just separate this into a slider and a circle like in the other phrases (though I don't know how it would fit formation-wise). It's your call, though. (Just in case you are wondering, 02:52:275 (5) is a totally different case, since it leads to the end of the chorus) gonna re-think about that, since it requires a huge change
  4. 02:46:961 (5) - Again, your call, but I think it would fit more if this was a half beat later. Move the circle as such if you wish. fixed this one

    Was I too picky? Again, nothing majorly worrying stood out.

[Hard]
  1. Is it possible that you can make soft-hitnormal a bit... crisper? shorter? maybe even softer? Wherever there are three notes in a row a 1/4 beat apart from each other (such as 00:12:846 (2)), it sounds a bit jumbled to me.
  2. 02:00:332 (8,9,1) - Having the three notes out here feels awkward when I looked at it... For a better flow, I would place them southwest of the slider. fix
  3. 02:21:418 (1,2,3,4) - Is having (3) and (4) spaced like (1) and (2) allowable? It just feels wrong to me... :cry: ok fix

    Yup.

[Insane]
  1. 01:05:132 (1,2,3,4,5,6,7,8,9) - Make this flow smoother. In other words, less slope. It would just look and feel better in general. fix. i'm bad at making streams :'(
  2. 02:32:218 (2,3,4,5,6,7,8) - ^ ^

    Wow. Nice!

So yeah. I enjoyed this.

Here's a star!
Thank you for mod and star! :'D
Aeonian Sonder
[Insane]
-Ok, the whistle hitsound used in S:C1 is REALLY annoying. I'm predominantly talking about 00:43:875 to 01:05:818 Just use another hitsounds.
-Why does it seem to slow at first...

00:54:846 (1) - This slider has a unneeded point in the middle
01:40:103 (5) - Just center this on the y-axis
01:42:846 (5) - I would try to avoid using more than one back slider
01:45:589 (9) - ^
01:48:332 (9) - ^
01:56:389 (4) - ^
01:59:132 (5) - ^
02:50:046 to 02:52:618 - Even is this happens, try not over using symmetry

[Easy]
02:19:875 (1) - Curve the part of the slider before the red point to make it a blanket with 02:18:503 (3)
02:30:846 (1) - I would avoid make sliders like this in general

Nothing else I see when playing.
Been too busy with my new map
Topic Starter
jyu

-APXH wrote:

[Insane]
-Ok, the whistle hitsound used in S:C1 is REALLY annoying. I'm predominantly talking about 00:43:875 to 01:05:818 Just use another hitsounds. fix
-Why does it seem to slow at first... but it's the same sv with the first kiai o.o

00:54:846 (1) - This slider has a unneeded point in the middle fix
01:40:103 (5) - Just center this on the y-axis going to remap this part
01:42:846 (5) - I would try to avoid using more than one back slider ^
01:45:589 (9) - ^ ^
01:48:332 (9) - ^ ^
01:56:389 (4) - ^ ^
01:59:132 (5) - ^ ^
02:50:046 to 02:52:618 - Even is this happens, try not over using symmetry will consider about it :?

[Easy]
02:19:875 (1) - Curve the part of the slider before the red point to make it a blanket with 02:18:503 (3) fix, i guess
02:30:846 (1) - I would avoid make sliders like this in general idk it was supposed to be the same shape with 02:29:475 (2) -

Nothing else I see when playing.
Been too busy with my new map
Thank you for mod!! :)
Miramono
Hi! from modding queue...

Mod
[Easy]
No comment

[Normal]
No comment

[Hard]
00:35:132 (4) - ctrl + G
01:52:103 (6) - ctrl + G
01:57:075 (7) - ctrl + G

That's about it actually, good luck on your map :)
Topic Starter
jyu

Miramono wrote:

Hi! from modding queue...

Mod
[Easy]
No comment

[Normal]
No comment

[Hard]
00:35:132 (4) - ctrl + G fix
01:52:103 (6) - ctrl + G fix
01:57:075 (7) - ctrl + G nope, it will lessen the small jump :'(

That's about it actually, good luck on your map :)
thank you for mod!! :)
Topic Starter
jyu
good gracious lord i was high
AnreFM
MaGicAL
SkinnyJommy
Hello, im from your queue! Im pretty new to modding and this map has a lot of stars, so i probably wont find anything wrong with it, but ill give it a shot! I can only mod insanes because im not good at mapping easy, normals, or hards, so who why would I mod them? Idk if this still qualifies as a M4M, but if not I understand.

[Insane]

00:37:532 (1,2,3) - maybe you can select these notes and move them to 228, 344 i think they look a little better here
00:38:389 (1) - you could blanket this around 00:38:903 (2) - but it still looks good as it is
00:39:589 (4) - moving this to 250, 304 has better flow i think, but then you'd have to change the locations of 00:40:446 (3,4,5,6) - as well if you do that

very good map and song

GL getting this ranked! :D
Ciyus Miapah
Mutual Mod
[Easy]
italic means my comment/low suggestion
00:14:046 (1) - kayanya enak gini deh patternnya http://puu.sh/aE9ED/77dc27b726.jpg
00:21:932 (1) - end slider nya disini 00:22:961 - , karena saya denger ada suara yg keras disini, terus add clap aja
00:23:303 - tambah circle disini
00:32:903 (1) - sama kaya 00:21:932 (1) - , ditambah menyamakan frekuensi dgn 00:35:646 (1) - . lol
00:49:361 (1) - kaya yg kagok deh kalau easy ada beat ini, end tail nya sampai 00:50:046 - juga gpp kok
01:22:275 (1) - distance kurang konsisten http://puu.sh/aE9WY/8681d6749b.png. /me runs
sisanya ane suka bro, apalagi kiai time nya

[Normal]
menurut saya ini 1/2 pattern nya udah bagus, tapi ane heran, kok misshit mulu ya, mungkin karena udah replek jadinya salah mencet xD

[Hard]
00:12:846 (2) - ummm.. micro blanket aja sama pala slider 00:11:475 (2) - , itu lumayan sih buat flow
00:15:589 (2) - ^
00:39:761 (1,2,3,4) - how about this http://puu.sh/aEam4/fe9ab5a39d.jpg (menurut saya 2 dan 4 itu enak jump, karena beatnya juga mendukung sepertinya)
00:54:503 (4) - ummm, keliatannya polarisasi ini kurang enak deh, coba ganti pakai 1/2 slider atau tambah 1 reversal slider
02:32:218 (1,2) - aneh, itu kan enaknya pakai beat 1/4, di tambah lagi slider 02:32:561 (2) - kurang enak diliat dikarenakan overlap saya kira

tuh kan bener, ini di kiai time nya asik banget

[Insane]
diff i like bro, FC this in 1st testing, tapi kok pas firstplay solo jadi kek gini :D

00:48:332 (2,3) - lurus gini kayanya kurang enak diliat
00:53:989 (4,5,6,7,8,9,10) - kayanya beat ini kurang selaras dgn beat 00:47:989 (1,2,3) - , jadi bingung buat hit nya
01:29:989 (4,5,6) - ctrl+h dgn 01:29:303 (1,2,3) - (samain aja deh)
its too perfect bro
aduh keburu magrib, ane post deh nih mod takut mati lampu

karena saya ndk bisa mod insane saya kasih kudos sebagai jaminan bro, see ya bro, PM me kalau butuh mod lagi dari saya xD
Topic Starter
jyu

skinnyjimmy wrote:

Hello, im from your queue! Im pretty new to modding and this map has a lot of stars, so i probably wont find anything wrong with it, but ill give it a shot! I can only mod insanes because im not good at mapping easy, normals, or hards, so who why would I mod them? Idk if this still qualifies as a M4M, but if not I understand.

[Insane]

00:37:532 (1,2,3) - maybe you can select these notes and move them to 228, 344 i think they look a little better here fix
00:38:389 (1) - you could blanket this around 00:38:903 (2) - but it still looks good as it is fix, makes the flow more interesting yay
00:39:589 (4) - moving this to 250, 304 has better flow i think, but then you'd have to change the locations of 00:40:446 (3,4,5,6) - as well if you do that fix

very good map and song

GL getting this ranked! :D
Thank you for mod!! :)

Fort wrote:

Mutual Mod
[Easy]
italic means my comment/low suggestion
00:14:046 (1) - kayanya enak gini deh patternnya http://puu.sh/aE9ED/77dc27b726.jpg fix
00:21:932 (1) - end slider nya disini 00:22:961 - , karena saya denger ada suara yg keras disini, terus add clap aja fix
00:23:303 - tambah circle disini fix
00:32:903 (1) - sama kaya 00:21:932 (1) - , ditambah menyamakan frekuensi dgn 00:35:646 (1) - . lol fix
00:49:361 (1) - kaya yg kagok deh kalau easy ada beat ini, end tail nya sampai 00:50:046 - juga gpp kok fix
01:22:275 (1) - distance kurang konsisten http://puu.sh/aE9WY/8681d6749b.png. /me runs lol fix
sisanya ane suka bro, apalagi kiai time nya kyaa /runs

[Normal]
menurut saya ini 1/2 pattern nya udah bagus, tapi ane heran, kok misshit mulu ya, mungkin karena udah replek jadinya salah mencet xD ngakak kok bisa2nya :P kak Fort terlalu pro

[Hard]
00:12:846 (2) - ummm.. micro blanket aja sama pala slider 00:11:475 (2) - , itu lumayan sih buat flow how to microblanket hue but anyway fix
00:15:589 (2) - ^ kalo yang ini aku gatau baikinnya kayak apa :cry:
00:39:761 (1,2,3,4) - how about this http://puu.sh/aEam4/fe9ab5a39d.jpg (menurut saya 2 dan 4 itu enak jump, karena beatnya juga mendukung sepertinya) bagus banget :'D fix
00:54:503 (4) - ummm, keliatannya polarisasi ini kurang enak deh, coba ganti pakai 1/2 slider atau tambah 1 reversal slider ntar malah ga cocok sama lagunya :cry:
02:32:218 (1,2) - aneh, itu kan enaknya pakai beat 1/4, di tambah lagi slider 02:32:561 (2) - kurang enak diliat dikarenakan overlap saya kira fix

tuh kan bener, ini di kiai time nya asik banget kyaa __(:'3__

[Insane]
diff i like bro, FC this in 1st testing, tapi kok pas firstplay solo jadi kek gini :D

00:48:332 (2,3) - lurus gini kayanya kurang enak diliat fix, dibikin bengkok huehe
00:53:989 (4,5,6,7,8,9,10) - kayanya beat ini kurang selaras dgn beat 00:47:989 (1,2,3) - , jadi bingung buat hit nya itu emang sengaja ngikutin bass-nya. agak tiba2 ya? hue gomen __(:'3__
01:29:989 (4,5,6) - ctrl+h dgn 01:29:303 (1,2,3) - (samain aja deh)
its too perfect bro how /slapped
aduh keburu magrib, ane post deh nih mod takut mati lampu

karena saya ndk bisa mod insane saya kasih kudos sebagai jaminan bro, see ya bro, PM me kalau butuh mod lagi dari saya xD
Yeee makasih gan!! :'D
Micka
Hi sorry for late

[Easy]

make sure to double check blankets, im not gonna be mentioning all.

Be sure to make this easier. 1.59 stars is not an easy. Should be less

00:18:161 (2) - You could make this curve? It looks better that way. And , the point should be heading down.

00:19:189 (1,2) - Fix blanket. Use approach circle as guide.

00:20:561 (3) - Bad flow. Ctrl G this slider please.

00:20:561 (3,1) - Fix blanket.

00:27:418 (1,2) - You can fix the symmetry. 00:27:418 (1) put this slider's second point to x 264 y 304

00:34:618 (2,1) - Fix blanket. You can use slider follow circle.

00:56:561 (3,1) - Fix blanket.

01:05:818 (3) - NC? 8)

02:30:846 (1) - Change design please. Too curved and short, covers some slider tail.

03:16:103 (1) - You could convert this to spinner ? Spinner suits better lol. :D

[Normal]

00:22:618 (2) - You could at least make this curved.

00:30:161 (1) - Add point at center. Then put to x312 y264. Then curve these too to gain symmetry 00:31:532 (3)

02:21:418 (5) - NC here. 8 combo can be very long for normal.

03:14:732 (1,2) - Can be a bit confusing for newbies. Elaborate design better please.

[Hard]

03:16:103 (1) - You can move spinner to 03:16:189 and extend 03:15:418 (2) for another reverse so people can here the last hitsound. ;)

[Insane]

00:41:046 - You can start the spinner here.

00:43:532 (1,2,3,4) - You can add more movement in this stream.

00:48:332 (2,3) - Straight slider to emphasize something? Maybe make wavy.

00:54:503 (8,9,10) - Very bad idea to stack on tail. Will mak it look messy imo.

01:26:046 (3) - Boring slider I guess.

01:30:161 (5) - Maybe move to x 160 y 192 for symmetry.

02:35:132 (1,1,1) - You made many sliders with the same rhythm but didnt NC them 1 by 1. Nothing special here though.

02:37:875 (1,1,1) - ^

02:40:618 (1,1,1) - ^

02:43:361 (1,1,1) - ^

Comment: Nice song and rhythm of beatmap wow.

Sorry for lackluster mod, its because I am preparing for exam . maybe I will remod it next time. ok
Asphyxia
Sorry for the huge delay.

[Insane]
  1. Please check your blankets throughout the mapset, it may seem like a small thing but I'd rather look at a mapset that has correct blankets than incorrect ones. Leaving the blankets incorrect also shouts (for me) that you're a lazy mapper (imho). So, an incorrect blanket (let's take 00:15:246 (2,3) - as an example because it's the first one) looks like this;
    Instead, it should more like this;
    Try to fix these if you can, it might be hard because you might use a different skin but you can always change your skin to osu's standard one and then start fixing it, the main point is that you're gonna try it!
  2. 00:15:932 (4) - Curve this slider more to have a nicer effect with 00:15:418 (3) - and this way it ''blankets'' it better, overall would look cleaner.
  3. 00:27:418 (1,2) - I'm a fan of overlaps myself, I tend to use them (a lot), but when you use overlaps such as this, it looks bad because the overlap itself is so small and barely noticeable. You might want to try this;
  4. 00:32:903 (5) - Needs NC, since you're following stanzas and your kiai ends here, logical to use it.
  5. 00:36:846 (1) - Remove the NC here, add it to 00:37:018 (2) - , since you're following stanzas.
  6. 00:40:446 (3,4,5,6) - This pattern COULD look like a proper square, if your intention was to keep it like that, then yeah it's more than fine but just take a look at this example and tell me what you think! It might not affect the gameplay much itself but it definitely looks better, at least for me!
  7. 00:55:361 (2,3,4,5,6) - I'd give this pattern more spacing, the current one feels kind of low and too easy to play. Select these objects, press CTRL + SHIFT + S and then add some more spacing?
  8. 01:05:132 (1,2,3,4,5,6,7,8,9) - Try to make this S curved stream smoother, the main issue is at 01:05:303 (3,4) - , as you can see it's way too sharp, it should be more like 01:05:646 (7,8) - .
  9. 01:26:046 (3,1) - The jump is really unplayable, did you try it yourself? That huge jump isn't supposed to be there, it's a calm part too. This should be nerfed hard, hard, hard and hard.
  10. 02:15:075 (3,1) - Overlap stuff here again, either make it more noticeable or just move 1 further to avoid it. Your choice, just make it consistent.
  11. 02:20:561 (3,1) - ^
  12. 02:35:132 (1,1,1) - Every pattern that uses speedups, e.g this and 02:37:875 (1,1,1) - and 02:40:618 (1,1,1) - and so on.... try to use more spacing, it should have an epic feeling when playing and currently it does, but it could be more epic \o/
  13. 03:15:418 (9) - NC?
[Hard]

  • +1 OD
    Nice Hard difficulty, just fix the blankets!
[Normal]
  1. 00:47:989 (4,1) - DS error, easy fix~
  2. 02:39:418 (2) - Check your distance snap here, you previously used 1.0x distance snap but you suddenly went for 1,1x, why? Just keep it at 1,0x so it's consistent throughout the difficulty!
  3. Just double-check the blankets!
[Easy]
  1. 00:14:046 (2,3) - Distance snap, please fix it~
  2. 00:46:961 (2,3) - Distance snap, please fix it~
  3. Double check the blankets here too!
Other than that, I'm surprised how well you managed to map your first map. Call me back when the changes are made! (Remember to answer to RenzMichael's mod too!)
Topic Starter
jyu
Thank you guys!! will post the reply on weekend, because school __(:'3__

yay mod reply, sorry for being really late ;w;

RenzMichael wrote:

Hi sorry for late

[Easy]

make sure to double check blankets, im not gonna be mentioning all. hue i'm bad at blankets __(:'3__

Be sure to make this easier. 1.59 stars is not an easy. Should be less

00:18:161 (2) - You could make this curve? It looks better that way. And , the point should be heading down.

00:19:189 (1,2) - Fix blanket. Use approach circle as guide. fix

00:20:561 (3) - Bad flow. Ctrl G this slider please. fix

00:20:561 (3,1) - Fix blanket. fix

00:27:418 (1,2) - You can fix the symmetry. 00:27:418 (1) put this slider's second point to x 264 y 304 fix

00:34:618 (2,1) - Fix blanket. You can use slider follow circle. fix

00:56:561 (3,1) - Fix blanket. fix

01:05:818 (3) - NC? 8) fix

02:30:846 (1) - Change design please. Too curved and short, covers some slider tail. fix

03:16:103 (1) - You could convert this to spinner ? Spinner suits better lol. :D it already is a spinner?

[Normal]

00:22:618 (2) - You could at least make this curved. fix

00:30:161 (1) - Add point at center. Then put to x312 y264. Then curve these too to gain symmetry 00:31:532 (3) fix

02:21:418 (5) - NC here. 8 combo can be very long for normal. fix

03:14:732 (1,2) - Can be a bit confusing for newbies. Elaborate design better please. fix

[Hard]

03:16:103 (1) - You can move spinner to 03:16:189 and extend 03:15:418 (2) for another reverse so people can here the last hitsound. ;) nice! but i added a note instead to emphasize the last note

[Insane]

00:41:046 - You can start the spinner here. fix

00:43:532 (1,2,3,4) - You can add more movement in this stream.

00:48:332 (2,3) - Straight slider to emphasize something? Maybe make wavy.

00:54:503 (8,9,10) - Very bad idea to stack on tail. Will mak it look messy imo.

01:26:046 (3) - Boring slider I guess. hmm will fix it somehow

01:30:161 (5) - Maybe move to x 160 y 192 for symmetry. intentional

02:35:132 (1,1,1) - You made many sliders with the same rhythm but didnt NC them 1 by 1. Nothing special here though. ^

02:37:875 (1,1,1) - ^ ^

02:40:618 (1,1,1) - ^ ^

02:43:361 (1,1,1) - ^ ^

Comment: Nice song and rhythm of beatmap wow.

Sorry for lackluster mod, its because I am preparing for exam . maybe I will remod it next time. ok

Asphyxia wrote:

Sorry for the huge delay.

[Insane]
  1. Please check your blankets throughout the mapset, it may seem like a small thing but I'd rather look at a mapset that has correct blankets than incorrect ones. Leaving the blankets incorrect also shouts (for me) that you're a lazy mapper (imho). So, an incorrect blanket (let's take 00:15:246 (2,3) - as an example because it's the first one) looks like this;
    Instead, it should more like this;
    Try to fix these if you can, it might be hard because you might use a different skin but you can always change your skin to osu's standard one and then start fixing it, the main point is that you're gonna try it! ok!
  2. 00:15:932 (4) - Curve this slider more to have a nicer effect with 00:15:418 (3) - and this way it ''blankets'' it better, overall would look cleaner. fix
  3. 00:27:418 (1,2) - I'm a fan of overlaps myself, I tend to use them (a lot), but when you use overlaps such as this, it looks bad because the overlap itself is so small and barely noticeable. You might want to try this;
  4. 00:32:903 (5) - Needs NC, since you're following stanzas and your kiai ends here, logical to use it. fix
  5. 00:36:846 (1) - Remove the NC here, add it to 00:37:018 (2) - , since you're following stanzas. fix
  6. 00:40:446 (3,4,5,6) - This pattern COULD look like a proper square, if your intention was to keep it like that, then yeah it's more than fine but just take a look at this example and tell me what you think! It might not affect the gameplay much itself but it definitely looks better, at least for me! fix
  7. 00:55:361 (2,3,4,5,6) - I'd give this pattern more spacing, the current one feels kind of low and too easy to play. Select these objects, press CTRL + SHIFT + S and then add some more spacing? fix
  8. 01:05:132 (1,2,3,4,5,6,7,8,9) - Try to make this S curved stream smoother, the main issue is at 01:05:303 (3,4) - , as you can see it's way too sharp, it should be more like 01:05:646 (7,8) - . fix
  9. 01:26:046 (3,1) - The jump is really unplayable, did you try it yourself? That huge jump isn't supposed to be there, it's a calm part too. This should be nerfed hard, hard, hard and hard. fix
  10. 02:15:075 (3,1) - Overlap stuff here again, either make it more noticeable or just move 1 further to avoid it. Your choice, just make it consistent. will make it more overlap then
  11. 02:20:561 (3,1) - ^ ^
  12. 02:35:132 (1,1,1) - Every pattern that uses speedups, e.g this and 02:37:875 (1,1,1) - and 02:40:618 (1,1,1) - and so on.... try to use more spacing, it should have an epic feeling when playing and currently it does, but it could be more epic \o/ fix
  13. 03:15:418 (9) - NC? fix
[Hard]

  • +1 OD fix
    Nice Hard difficulty, just fix the blankets! ok!
[Normal]
  1. 00:47:989 (4,1) - DS error, easy fix~ fix
  2. 02:39:418 (2) - Check your distance snap here, you previously used 1.0x distance snap but you suddenly went for 1,1x, why? Just keep it at 1,0x so it's consistent throughout the difficulty! fix
  3. Just double-check the blankets! sure!
[Easy]
  1. 00:14:046 (2,3) - Distance snap, please fix it~ fix
  2. 00:46:961 (2,3) - Distance snap, please fix it~ fix
  3. Double check the blankets here too! sure!
Other than that, I'm surprised how well you managed to map your first map. Call me back when the changes are made! (Remember to answer to RenzMichael's mod too!)
Thank you for mods!! :)
Asphyxia
Re-check, no kds

[Insane]
  1. 00:17:475 (4,1) - Blanket is still off
  2. 00:37:532 (1) - Unnecessary NC? It doesn't follow your stanzas and it has a lot different sound compared to 00:32:561 (1) - so yeah, remove it?
  3. 00:18:675 (6,7,8) - You could probably form these into a proper square if you want to (you can choose the spacing, I used 1,6x like you did), it'd look more polished imo
  4. 01:56:389 (1,2,3,4) - Try to keep their spacing overall consistent, ask you can see from here, your spacing in 2->3 is different than the rest
  5. 02:00:675 (5) - If you want to, you can emphasis this note with a NC but it's your choice
Let me know~
Topic Starter
jyu

Asphyxia wrote:

Re-check, no kds

[Insane]
  1. 00:17:475 (4,1) - Blanket is still off oops my bad, fix
  2. 00:37:532 (1) - Unnecessary NC? It doesn't follow your stanzas and it has a lot different sound compared to 00:32:561 (1) - so yeah, remove it? fix
  3. 00:18:675 (6,7,8) - You could probably form these into a proper square if you want to (you can choose the spacing, I used 1,6x like you did), it'd look more polished imo fix
  4. 01:56:389 (1,2,3,4) - Try to keep their spacing overall consistent, ask you can see from here, your spacing in 2->3 is different than the rest fix
  5. 02:00:675 (5) - If you want to, you can emphasis this note with a NC but it's your choice fix
Let me know~
Asphyxia
Bubbled! ~

(҂`з´).っ︻デ═一
Cerulean Veyron
For rank, ''Cokelat, FOR RANK! \8D/
Natsuki Nanaka
:OOOOOOOOOOOOOOOOOOOOOOOOOOOOO
misodhgoasnglsngggfdghdfhnvxc

GRATZ FOR BUBBLE
RANK PLS
Asphyxia
Re-bubbled! ~

(∩`-´)⊃━☆゚.*・。゚
AnreFM
Secretpipe
Amazing song even though...

https://soundcloud.com/assertiveflutter ... e-skybound

Add dnb and drum and bass to the tags. Once done , call me for a recheck! :D
Secretpipe


Yo !

Quick check cause the map is already nice!

Sorry for the delay :/

[General]
  1. There's useless greenlines in Easy. Like, you added them 15 seconds after the end of the map! Nothing is mapped there!

[Easy]
  1. 00:59:294 (3) - I thought you could replace that slider with a well curved slider. It'll be better for newbies to read it~
  2. 01:05:809 (1) - I think you could stack it on 01:03:066 (1) - 's head. For the reason that it'll be better for the flow and it'll blanket 01:04:437 (2) - .
  3. 01:56:209 (4,3) - I guess you could stack these notes because you can easily notice bad stacks with low AR!
  4. 02:15:409 (2,4) - Same as above!
  5. 02:18:152 (2,4) - Same thing!
  6. 02:30:837 (1) - I'd suggest you to reduce the curve because it's not really esthetic atm. Also , it's always better to have a slider well shaped instead of a cramped slider :P
[Normal]
  1. 00:12:323 (1,2) - The flow between these sliders is akward. Consider to add some curves. These straight lines are killin' the flow for the reason that the cursor movement isn't smooth when playing.
  2. 00:17:294 (2,2) - The rhythm is well respected here but the esthetic isn't really there and the flow too!
  3. 00:20:552 (1) - I think that you could add a reverse to fill the gap in the timeline.
  4. 01:04:437 (2) - Same as above.Also , you can try to move that note to x:140y:116 and curve that slider , it'd be perfect for the flow here.
  5. 01:47:294 (2) - You can move that note to x:92y:176 for create a triangle.
  6. 02:00:323 (4) - I think the two important beats could be filled with 2 notes instead of a slider.
  7. 02:37:523 (3,4) - I think you could curve these sliders like that :
  8. 02:55:180 (1) - Useless NC , it can't be seen with the low AR. The previous note is hiding it!
  9. 03:11:637 (4,2) - This could be better stack.
Well , I'm exhausted actually. I'll finish tomorrow :D

30/09 yay


[Hard]
  1. 00:54:494 (4) - I don't really see why you continue the rhythm with a slider like that , it doesn't fit the music actually. Try to remove and add ONE circle. Also , there's an important beat here so if you agree with me , place the note and add a clap?
  2. 01:20:552 (3,1) - Nazi but stack could be better.
  3. 02:06:837 (1) - Useless NC , it can't be seen.
  4. 02:07:523 (1) - Same thing as above.
  5. 02:12:323 (3,4,5,6) - Maybe you could do a square with these objects. If you're okay with that , just move (6)'s location.
  6. 02:21:752 (2) - I didn't see two notes stacked like that on the diff and it's kinda inconsistent. Consider to move (2) further.
  7. 02:26:894 (6) - I'd reverse the slider for makin' a better flow here. Some originality wouldn't hurt :D
  8. 02:28:437 (2) - I can't understand the jump here. It's really hard to read though. 02:28:094 (1) - is turned to 02:28:437 (2) - 's tail so the cursor isn't turned directly to the head of the slider. I'd suggest you to reverse 02:28:437 (2) - for keeping a consistent spacing.

[Insane]
  1. 02:11:123 (2,4) - You could better stack
  2. 02:20:894 (1,2,3) - Maybe you can add some curves for getting a better flow.
  3. 03:07:694 (1,3) - Stack.
  4. Basically , this is the best diff so far even if there's some copy/pasted patterns but it's fine.I played it 3 times and didn't found major issues. Good job!


Call me afterwards when you fixed these minor things!
Topic Starter
jyu

Secretpipe wrote:



Yo !

Quick check cause the map is already nice!

Sorry for the delay :/

[General]
  1. There's useless greenlines in Easy. Like, you added them 15 seconds after the end of the map! Nothing is mapped there! fix

[Easy]
  1. 00:59:294 (3) - I thought you could replace that slider with a well curved slider. It'll be better for newbies to read it~ fix
  2. 01:05:809 (1) - I think you could stack it on 01:03:066 (1) - 's head. For the reason that it'll be better for the flow and it'll blanket 01:04:437 (2) - . fix
  3. 01:56:209 (4,3) - I guess you could stack these notes because you can easily notice bad stacks with low AR! fix
  4. 02:15:409 (2,4) - Same as above! fix
  5. 02:18:152 (2,4) - Same thing!
  6. 02:30:837 (1) - I'd suggest you to reduce the curve because it's not really esthetic atm. Also , it's always better to have a slider well shaped instead of a cramped slider :P fix
[Normal]
  1. 00:12:323 (1,2) - The flow between these sliders is akward. Consider to add some curves. These straight lines are killin' the flow for the reason that the cursor movement isn't smooth when playing. fix
  2. 00:17:294 (2,2) - The rhythm is well respected here but the esthetic isn't really there and the flow too! fixed the flow
  3. 00:20:552 (1) - I think that you could add a reverse to fill the gap in the timeline. fix
  4. 01:04:437 (2) - Same as above.Also , you can try to move that note to x:140y:116 and curve that slider , it'd be perfect for the flow here. fix
  5. 01:47:294 (2) - You can move that note to x:92y:176 for create a triangle . fix
  6. 02:00:323 (4) - I think the two important beats could be filled with 2 notes instead of a slider. fix
  7. 02:37:523 (3,4) - I think you could curve these sliders like that : fix
  8. 02:55:180 (1) - Useless NC , it can't be seen with the low AR. The previous note is hiding it! fix
  9. 03:11:637 (4,2) - This could be better stack. fix
Well , I'm exhausted actually. I'll finish tomorrow :D

30/09 yay


[Hard]
  1. 00:54:494 (4) - I don't really see why you continue the rhythm with a slider like that , it doesn't fit the music actually. Try to remove and add ONE circle. Also , there's an important beat here so if you agree with me , place the note and add a clap? fix
  2. 01:20:552 (3,1) - Nazi but stack could be better. fix
  3. 02:06:837 (1) - Useless NC , it can't be seen. wanted to keep consistent combo with 02:06:152 (1) -
  4. 02:07:523 (1) - Same thing as above. ^
  5. 02:12:323 (3,4,5,6) - Maybe you could do a square with these objects. If you're okay with that , just move (6)'s location. fix
  6. 02:21:752 (2) - I didn't see two notes stacked like that on the diff and it's kinda inconsistent. Consider to move (2) further. fix
  7. 02:26:894 (6) - I'd reverse the slider for makin' a better flow here. Some originality wouldn't hurt :D fix
  8. 02:28:437 (2) - I can't understand the jump here. It's really hard to read though. 02:28:094 (1) - is turned to 02:28:437 (2) - 's tail so the cursor isn't turned directly to the head of the slider. I'd suggest you to reverse 02:28:437 (2) - for keeping a consistent spacing. fixed with another way

[Insane]
  1. 02:11:123 (2,4) - You could better stack fix
  2. 02:20:894 (1,2,3) - Maybe you can add some curves for getting a better flow. fix
  3. 03:07:694 (1,3) - Stack. intentional, same like 03:08:037 (2,4) - 03:10:437 (1,2,3,4) -
  4. Basically , this is the best diff so far even if there's some copy/pasted patterns but it's fine.I played it 3 times and didn't found major issues. Good job! Thank you!!


Call me afterwards when you fixed these minor things!
Secretpipe
We did a short IRC mod too and fixed minor things :

  1. Hitsounds bad placed
  2. Replaced notes with sliders
  3. Rearranged some jumps who were too hard for Hard diff
  4. And some nazi stuff
The mapset is really fine now.

Ranked!
Topic Starter
jyu

Secretpipe wrote:

Hitsounds bad placed
LOOOOL inb4 i was drunk

Thank youu!! :'D
Kyouren
Gratzz for first Ranked Map~
neonat
Congrats to you
wendao
congrats
Asphyxia
'eyyy you did it! Grats! >w<
primrose
dayum

grats \:D/
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