Raiku mod![Normal]
00:09:598 (1) - I suggest angling this sliders tail end to the left a little more to meet the flow from the preceding note a little better and seeing as it is a repeat slider the flow isn't affected into the next section by applying this change (
http://puu.sh/8Gx0q.jpg).
00:17:406 (3) - Similar flow related advice here, I suggest angling this slider to the right a little more to assist in catching the flow better and throwing it into the next section like so (
http://puu.sh/8Gx6m.jpg).
00:30:967 (1) - I strongly recommend in a relatively consistent normal like this, stick to the ground rules. I wouldn't suggest deviating from the standard slider timing here especially seeing as it seems to be the only one you do it with. Keep it consistent and keep it manageable for the newer player. New timings introduced and then taken away will throw the beginner off (
http://puu.sh/8GxdV.jpg).
00:46:995 (2,1,2) - The hitsounds on these objects are off timing by a good 20 milliseconds. It would be a good idea to check that out and fix it somehow as it is clashing heavily with the background beat.
[Hard]
00:20:693 (5,1) - I strongly suggest you separate these two and leave the slow distance spacing until after the player realizes that the song is in fact slowing down. An abrupt spacing change like this will cause people to hit the note too early as I felt would happen in testplay.
00:21:104 (1,2,3) - Perhaps as an alternative to make good the issue above, how do you feel about moving these notes to the right as a highlighted whole and placing the notes so that they stem from the cohesive triangle of notes formed by the sliders (
http://puu.sh/8GCXu.jpg)?
00:41:652 (3) - I suggest just for the sake of prettiness, avoid using the linear slider here and perhaps implement a subtly angled one like I have done here to integrate it into the section (
http://puu.sh/8GD5F.jpg).
00:42:063 (4) - Pull the tail point of this repeat slider to the left a touch to improve the subtle blanket (
http://puu.sh/8GD8q.jpg). Note that I used the approach circle as a guide for the curve.
00:44:118 (3) - Similar to the linear slider change before, how do you feel about this (
http://puu.sh/8GDcu.jpg)?
00:47:611 (5,1,2) - The hitsounds on these objects sound very out of sync with the beat, perhaps also think about avoiding such loud clumpy hitsounds on the double notes 1 and 2 as I felt they should be more subtle, perhaps try your whistle hitsounds on the double instead?
00:48:228 (1,2,3) - Moving on to these notes, they are off-timed with the beat in the background, try this (
http://puu.sh/8GDsj.jpg). White then red then red then white.
00:53:159 (1,2) - Why not opt for a more standard blanket instead? They look a lot prettier, fit cohesively, are perfectly symmetrical and also flow really well too. I felt the pattern of sliders you used here weren't very symmetrical. Maybe try this (
http://puu.sh/8GDwS.jpg)?
01:10:419 (1) - Pull the tail point of this slider out to the left a touch to neaten the blanket using the approach circle as a guide. With any blanket you make, always use the approach circle to help you (
http://puu.sh/8GDD1.jpg).
01:11:652 (4) - Same here, tail and head out a little this time (
http://puu.sh/8GDI5.jpg).
Really immaculate map, well done, hope to see a bubble