dat jumpy parts are epic. never missed on them on the first try, and they fit so much. gj!
Thanks for the tags. You can make a guest of whatever level if you want, but I'm very very very very picky, so there's a chance I don't include it in the mapset. >.<Lolicakes wrote:
Finally someone decided to map this ♥ I'd like to make a gd ;w;
don't forget add into tags "What is love?" it's the album of the song owo good luck
Thor wrote:
Insane
When your timing changes at this point in the song which is 01:49:075 is this meant to happen, or is it some bug??? That wasn't supposed to be like this at all - thanks for pointing that out !
Thanks for your mods !Klaun wrote:
[General]
- Please, remove some of your combo colors, having so many of them isn't neccesary. They're meant to copy the rainbow in the background, so I see no harm in keeping them.
[Hard]
- Put AR7, might feel better to play Done !
- 00:19:582(4) - Two grids to the left pl0x d: Doing so would break the spacing. I reworked the pattern a bit to make it possible to have symmetry as you suggest.
- 00:38:599(5) - Put that note on x:284 y:60 Wow, no, that completely ruins the spacing D:
- 00:43:837(3) - This note doesn't belong here jeeez... Put it on x:256 y:48 ~~ Changed it to put it on the y axis, but not that high - it would ruin the spacing.
- 01:07:170(1,2) - Why not copy this two notes and make them simmetrical on the otherside? Like this it looks weird. I'm not sure what you mean. Flipping them vertically would ruin the spacing and make the whole pattern weird to play ?
- 02:30:518(4) - This note doesn't belong here hm. It does - it forms a triangle with the end of these two sliders 02:29:565 (2,3) -
[Insane]
- 00:10:376(4) - Try to put this note one grid up? Might fit better there. feels good to me
- 00:13:709 - Why you lowered distance spacing here? ... good question o.O *fixes*
- 01:10:027(3) - I feel like this slider don't belong here. Try to rotate him or just put notes here? Just my opinion It follows the global pattern for the chorus (check the other choruses to see it)
- 01:11:932(5) - Why don't you put that in the position to fit with this: 01:10:821(6) - Would be better It's 01:11:456 (4) - with a centre symmetry, and (6) goes from the centre of the map to drive away from it
- 02:04:340(1) - Same as above but with: 02:03:226(2) same ! Except the note after isn't in the centre of the map
- 02:08:620(5) - Put this note on x:360 y:156 - Fits better, or not? no - the pattern wasn't meant to be a flower
Thanks for your mod.Feverie wrote:
[Normal]
00:11:487 (2) - Try Placing Nearer the Middle of the two sliders I'd like to but it won't be posible because spacing needs to be respected >.<
02:01:476 (3) - ^ same
02:38:613 (3,4,5,6,7) - Make these Hit Circles go round in a rotation Won't be possible either because spacing, also that would kill the symmetry between 02:38:613 (3,4,5) - and 02:39:565 (6,7,8) -
[Hard]
00:09:106 (5) - Move this to the right a little I'm not sure why you want this moved to the right, if it's for the overlap I changed 00:08:630 (4) - a bit instead
00:20:535 (7) - Make this more a curve ? huh I'm not sure that would change anything. I like to vary slidershapes otherwise the map gets visually boring
00:38:599 (5) - Place this in the very middle of where the other Hit Circles go in a rotation not possible because spacing wouldn't be respected D:
01:53:366 (2) - Move this up a bit huh I don't understand why o.O actually okay, it gets clearer with the following line
01:54:794 (1) - Place this just above and in the middle of the two sliders before okay!
One of the First Hard Maps I have modded. Hope it helps :/
Good Luck!
thanks for the modHula wrote:
'sup. OMG A HUMAN RUN FOR YOUR LIVES
[General]
SICK SONG MADAFAKKA. LOVING IT. I can't comment on the timing cos i'm useless at that. Not to mention I love the hitsounding ;-;. AND I love your flow Shiro. glad someone notices them... sigh
Add the tag: Indie rock, since it isn't a genre iirc? I could add "indie" but rock is already in Genre =P
[Xgor's Normal]
00:19:424 (4) - Correct me if I'm wrong, but this lyric sounds like it starts on a red tick, if it does, change the start to that OH YES I'LL CORRECT YOU BABY no actually the vocal starts somewhere between the 1/3 tick and the red tick (because singer is off), and the red tick is the most intuitive rhythm in this case
00:33:837 (2) - This isn't actually symmetrical on the y-axis, the slider end is up 3 coord! (kd pls) - grid snap the slider end to x:336 y:152, providing this was the intention. that's because Xgor maps with grid, I fixed it
01:14:789 (1) - haha, this is cool! sweg
01:59:567 (6) - another bit of nazi - you could stack this on the previous (3) ? hm kay but I changed 01:58:612 (5) - a bit as a result
02:38:613 (3,4,5,6,7) - I understand why you used lower spacing here, but it's kiai time and the guitar's rocking here, so imo it should stay 1.00x ds to keep up with the rest of the map. huh no change here, I'm not exactly sure what Xgor when for so I'll respect his choices
[Hard]
00:20:535 (7) - Not a perfect triangle thing - x:218, y:149 is a better triagnle thing what o_o it wasn't meant to be a triangle hold on I don't get it
00:35:265 (2,3) - Rejig these two sliders so they flow into each other better? Looks a bit choppy to me, correct me if this is the intention. Something maybe a bit more perfect than it currently it, like this? http://puu.sh/6tt3Z.jpg I didn't want to curve the first one too much but I can fix it I guess
01:55:271 (2) - this is 1.07 DS from last one, don't want to seem nazi, but you've been keeping everything 1.00 in situations like this >_> been fixed on previous mod
02:33:375 (3) - blanket with blue (4) is off!!! oh huh I didn't notice there was a blanket here o.O
02:39:089 (3) - I think this repeating slider could have a way cooler shape, as it currently doesn't appease my guitar slider needs; i shifted the red point slightly to the left and up iirc and got this - http://puu.sh/6ttoG.jpg that's ugly. I want to keep the slider smooth without it being completely circular
[Insane]
00:21:963 (2,3,4) - Curve these downwards? as the next string of 1/3 single tap is also curved, and imo it'll look flowier. (Will require reshifting of other objects too D:) - I personally rotated the previous slider a bit , then also rotated the slider at the other side. http://puu.sh/6ts1C.jpg - just a very rough example why does everyone ask me to make them curved they're meant to be linear
00:25:297 (1) - This slider start isn't a perfect triangle with the other slider starts. - http://puu.sh/6ts4N.jpg 00:24:344 (4) - changed this one to fix cause the one you pointed out is stacked with 00:23:392 (1) -
00:32:885 (1) - Not properly stacked, 1 coord out qq dude, like, really now
01:39:868 (2,3,4,5,6,7,8,9,10,11) - You could make this maybe make this play more curvy? Since the it's currently at a bitter sweet part of the song, but yet the current memory he's singing of is actually happy. so, maybe something like this? http://puu.sh/6tsyj.jpg that looks terrible and doesn't flow, I like my linear symmetry a lot more =(
01:39:868 (2) - also this note doesn't sit on a drum like the rest, not sure if intentional :p Actually, 01:40:821 (7) - isn't supposed to have a drum sample
Thank you for the mod ! Kudosu'ing anyways because it was helpful.Sonnyc wrote:
Hi Shiro, saw this from #modreqs. Since this is a simple opinion on one difficulty, no need for a kudosu :3 o: thanks
Insane:
00:16:566 (3,4) - When playing, I felt making this as a one slider would be more comfortable. Ah I can see why (because of the instrument at that point) but I want the note on 00:17:043 (4) - to be emphasized by being clicked, if I extend that slider it won't be clicked and it will feel weird because it's really prominent in the song...
00:31:011 (1,2) - Surely a jump fits for your pattern, but I think this was too much. I don't honestly get that feeling, but I reduced it and made the slider a bit more curvy to make it easier/
01:03:180 (5) - Imo stacking at (4) would be more readable. Charles pointed out the same thing - fixing.
01:17:646 (4) - The flow to (5) wasn't perfect, and mind fixing like this? http://osu.ppy.sh/ss/1290622 how did this happeeeeeeeeeen
01:50:533 (5) - Isn't this kind of a hold slider unrankable?? Not sure about this, but would rather prefer a speed down. Once again, Charles pointed it out. I thought it would be rankable, but I wasn't sure either. I'll go for a slow down
Shooting a star for a cool 1/3 map.
Thanks for the mod !smallboat wrote:
Hi,Shiro,#modreq. hi hi
- Red words: Should be fix it.
- Blue words : I recommended suggestion.
- Black words : In my personal opinion.
[General]
1.Cancel the widescreen support in Normal and Hard diff,because there is no storyboard at this here. ah yea
2.Perhaps you can add sliderslide mute the slide hitsound? noooooooooooooooooooooooooooooooope muted sliderslides are the devil
[Xgor's Normal] Check AiMod (Have 1 error): fixed
00:02:440 (1) - Use Ctrl+H,you will found this pattern is crooked off (symmetry). silly Xgor
00:08:154 (3) - ^ silly silly Xgor
00:08:630 (4) - ^ XGOR LRN2SYMMETRY
00:19:424 (4) - Cancel the whistle in slider head, and add whistle in slider end,I think can express good effect (rhythm). At this point, the vocals are the ones emphasized, it's not the usual normal-clap/whistle kind of hitsounding. If I/Xgor did that there would be a hole at 00:19:106 -
00:30:059 (5) - DS? fixed
01:03:361 (1) - Why not add finish in slider head? This is strong beat,if add it,it will be have a good effect. added for consistency with the other diffs
01:57:180 (2) - Add whistle and clap? Look at the 01:58:135 (4) this note , perhap you can follow 24clap, wiil be have a good effect. added
02:09:543 (3,4) - Perhaps you can stack 02:07:522 (5,6) ? I'm not sure what Xgor went for here, but it would make the spacing weird at this point. Visually, this makes sense to me, so I'll keep it as is.
[Hard] Check AiMod (Have 2 error): fixed
01:36:218 (2) - This is not a good pattern. Perhaps you can copy the 01:35:265 (2) (or 01:37:170 (4)) slider, I think this 01:35:265 (2) slider is good pattern. I wanted to give this slider its own feeling but okay
01:50:533 (3) - Move (168|192),be a arc? (If you move it, notice DS (01:51:009 (1)) ) What I wanted to do here is give this note a specific feeling because of the sharp movement from the end of the slider to represent the harsh drums compared to the smoother sound with 01:49:105 (1,2) -
[Insane] Check AiMod (Have 4 error): fixed >.< I'm going to have to be careful with these
00:04:820 (3) - Stack crooked off,move a bit? ah indeed, fixed
00:10:217 (3) - Try add whistle? I think have a good effect. No, at this point the hitsounding is entirely focused on the rhythms, not on vocals.
00:32:708 (6) - I feel no rhythm at this here,maybe you can delete it, and 00:32:390 (5) change slider, the slider end at 00:32:708. I feel it can be good better.
02:48:116 (1) - Add whistle? Because that 02:46:232 (1) have add finish at this here,I feel if add this , will have sense of rhythm. I tried with all hitsounds I could think of, and the only one I think fits here is... no hitsound at all. >.<
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Thanks for the mod.YGOkid8 wrote:
hello
Insane:
01:34:630 (2,3) - I dunno for this bit here, deleting the (2) and moving the (3) earlier feels better to me.. it goes with the vocals more in that it's more a held note or anything, while still bringing out the drum hit there. I can't do that. If I do, I'll be missing the bell sound on 01:34:789 - and it's going to introduce a most unwanted hole in the hitsounding.
01:35:424 (4) - Similarly here, I prefer two hitcircles as it brings out the drum sound on the slider-end better. I understand that. My first idea was to make this drum less emphasized than 01:36:218 (2,3,4) - because it's quieter, but this works too.
01:38:440 (2,3) - This one actually works better for some reason and I don't know why, so I won't tell you to change it but will point it out regardless. Either because 01:38:440 (2,3,4,1) - is a much more common rhythm, or because this rhythm appeared once previously and becomes more intuittive consequently.
01:39:868 (2,3,4,5,6,7,8,9,10,11) - Going straight into this arguably confusing drum rhythm after doing vocals felt a bit awkward to me, but it's not too bad I guess and the vocals aren't too mappable here. Well, it's not all that confusing because the whole part before it did use this rhythm, albeit with a mix of sliders and circles. It's simply the focus changing from vocals to drums to lead into the spinner.
02:33:851 (5) - Slider could be prettier, the bends right now feel and look very sharp. Not sure what's wrong with my current slider, but ok.
Hard:
01:51:009 (1,2,3,4,1) - Sure it's a Hard, but I feel this could be more exciting, as it's rather bland compared to what you did in Insane. Did what I could. It's easy to get overcommitted and do something that's way too hard on this kind of rhythm...
02:23:395 (1,2,3,4) - ^ Not going to agree here. This plays well enough, and the gradually increased spacing makes it feel exciting. =(
Xgor:
00:53:841 (4) - A more distinctive curve here would be nice imo, as I feel like dipping down quite a bit when playing this. Opinion, so up to you. Did a pretty curve with symmetry and all the stuff we like.
wanting to go through timing with Charles before the rank. I like it how there's not a fucking soul in this entire community who actually trusts my timings.
NOTE: I added a section 01:05:106 - for metronome reset.DakeDekaane wrote:
ヽ(´□`。)ノ
How am I supposed to rank this when uninherited timing points aren't consistent in all difficulties
Normal, Hard: 64154
Insane: 64149
Normal and Hard are missing the one in 65265.
Go fix it and resnap what should be resnapped.
this makes me sad T_T
Now a few suggestions about the map.
[Xgor's Normal]
00:22:916 (2,3,4) - Flow here is a bit odd, maybe arrange these notes like this? Rearranged pattern.
00:57:497 (3) - I think a clap is missing in the end of this slider, or the one in 00:59:084 (5) shouldn't be there. Removed the clap on 00:59:084 (5) - to give the claps a special effect leading to the kiai.
01:04:312 (2) - ^ Added missing clap.
01:12:884 (4) - Spacing is messed up here. Fixed.
02:03:704 (7) - Maybe put a hitsound in the end of this? Not sure really. I'm not sure about adding a hitsound here, so I'll leave it as is.
[Hard]
01:18:598 (1) - Remove NC? Huh, I'd rather keep it. Consistency and stuff >.<
02:02:272 (5,1) - This curve isn't as smoothy as 02:01:317 (3,4) and this makes this part looks messy Nonsense. (1) is a copypasted (4). =P
[Insane]
00:16:546 (3,4) - I'm pretty sure this would be better if a 1/1 slider was here. I've replied to this in quite a few mods, but no. I need the beat at 00:16:229 - because it's a strong note in the song, and making that slider 1/1 would introduce a bizarre and unwanted hole in the 2/3 and 1/3 rhythms.
00:32:708 (6) - Remove this note so the beginning of the kiai feels stronger. I've hesitated on this one but I like that effect. Removed.
01:03:180 (5) - ^ Removed.
02:33:370 (4,5,6) - Are the whistles missing here on purpose? Only forgot the one on 02:33:846 (5) - . 02:33:687 (5) - Needs no whistle since there's no vocals over it.
02:38:132 (4) - ^ No vocals.
02:48:116 (1) - Remove NC. That would be inconsistent with the rest of the diff.
506,264,10991,1,0,0:0:0:0:
506,264,11467,1,2,0:0:0:0:
Atrue wrote:
Hello~
Random bubble check. O:
[Notion]This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.
[General]
Some suggested tags: What_Is_Love (Because it's from the album)
Just fine for me. Picking out some thing here to discuss about.[Normal]
General
Unsnapped Kiai's end:01:18:599 . fixed
Beats
02:03:704 (7) - Following the drum here is suggested because you did so in previous part and suddenly changed 1/1 to 2/3 beats are really confusing in a Normal diff. Especially it's your lowest diff in the mapset. changed
Placement
00:18:630 (2,3) - Quite hard to read here. Especially when the notes are stacked. The beats are with the vocal but you followed white ticks in previous notes.. So I just suggest that not making the stack here. Unstacked.[Hard]
General
Unsnapped Kiai's end: 00:48:130 - , 01:18:599 - fixed
Fine, Just something about difficulty control here.
Beats
01:51:470 - This part is quite hard for a Hard diff player imo. 1/3s in 126 BPM is really hard to catch. Consider changing the 1/3 notes into reverse sliders. But next 4 notes can be kept to set a small challenge here. They were originally already repeat sliders, then a modder said that this needed to be a bit more "epic" for what the drums do. I'd rather keep this which is a compromise between what you propose and what other modders proposed.[Insane]
General
01:18:593 - Please snap the kiai's end to here. Your current inherited point is at 01:18:599 - fixed <_>
Fun jumps. Overall fine.
Placement
00:11:467 (7) - Though you added NC here to set a sign of acceleration, I still suggest making the distance different from distance like 00:11:785 (1,2) . It's just confusing. The whole point of this spacing change is to emphasize the difference in density between the vocals (constant 1/3 at this point) and the guitar (1/1) so I made it a fast movement for the vocals, then a stack for the guitar and a slow spacing before accelerating again for vocals00:11:467 (7,1,2) - [/spoilerbox]
Hitsound
01:36:529 (4) - You can just raise the volume here because it's bit more strong than the 2 circles before it. 35% if better fit here. Alright
02:46:529 - Just a suggestion, Here you can raise the volume a bit more. Because the music is more loud than the previous part. 85% is fine here. okay, also added a missing clap
Thanks for the mod
Call me back when you are ready.