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earthmind - Energy (TV Size)

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Topic Starter
Ryuuka Toki

Zero__wind wrote:

General
最好找人帮你查一下Title=。= 我不太了解但我感觉这不太靠谱儿
01:05:576 - 这个地方应该重新进入kiai,一直到01:16:937 - 结束

Insane
就谱面内容来说作为新人算做的不错的不过还是存在很多问题
首先是sv太高了 不适合这首歌 如果你有remap的打算的话建议用1.5就可以了 用了1.6,我参考了新rank的starlog,感觉应该可以吧
尤其是00:10:724 - 之前的这部分 sv应该更低一些 最好插线降sv 而且现在的节奏过密,一开始这部分的鼓是1/1的 不论是跟鼓还是跟vocal 应该放一些长音 这样开头部分才可以和后面部分有所区别 更能突出后面 像00:00:783 (2) - 这种地方无论怎样都是没有拍的 没有鼓也没有vocal 留空来表现前面人声的长音会更适合 而且你00:01:316 (1) - 这个slider的节奏比较奇怪 因为你下了00:01:138 (4) - 这一拍所以别人都以为你在跟vocal 结果你这个长slider突然变成跟鼓了 改成这样的节奏会更贴切 http://puu.sh/4rRIm.jpg 是的,我完全是按照自己的想法加的,实际上当时做的时候我我并没有听太多次这首歌
00:04:866 (3,4,5) - 这三连打就更莫名了 明明什么音都没有的慢速段硬是要放三连打,开头部分节奏稀疏一些更合适 果断删除啊啊啊00:10:369 (7) - 这个节奏更莫名 如果你要跟vocal 那么00:10:369 - 这里是一个circle 然后从00:10:546 - 再起slider 如果你是想跟伴奏 那么你应该直接删掉这个7或者从6的那个位置起一个长滑条 尾巴soft 我都不知道说什么好了
00:10:901 (1,2,3,4,5,6,7,8,9) - 加一些whistle比较合适 的确好了不少啊,原来whistle可以加在stream里
00:11:611 (9,1) - 一般来说应该换一下NC的位置 给这个9加NC 然后去掉1上的NC,这才是正确的按重音加NC的方法 新方法get00:22:972 - 不觉得从这里开始声音突然变小了么 虽然你绿线的音量是没有变 但是你要注意到不同音效本身的音量就不同 所以最好把前面normal的部分降一些音量 不然明明是在同一个部分里 没什么起伏 音效的音量突然就变了 感觉很奇怪的 稍微降了一些,感觉好一些了
00:27:943 (1) - 这个应该去掉NC 然后在00:27:055 (7) - 和00:28:653 (6) - 都加NC 从00:28:653 (6) - 这里起明显是一个新的段落了 却和前面归在同一个combo里面就太奇怪了 我NC ORZ00:29:895 (1,2) - NC应该挪到2 才是从白线重音起新NC
00:35:221 (5,1) - 突然莫名小间距 Fixed
00:43:387 (3) - clap没了 Fixed
00:43:742 (1) - 这里又乱加clap 这尾巴上明明没有“叮”啊 应该加在00:44:097 (2) - 已经统一了
而且从00:40:014 - 这个地方开始应该降滑条速度的 你在摆circle的时候已经意识到了这一点 用了小间距 但是明明还在同一个段落00:43:742 (1) - 这么高速度的滑条就显得太奇怪了 我改成短的了,但是有些奇怪 imo00:44:097 (2,3,4,5,6,1,2,3,4,5) - 这些Normal用的也非常奇怪 后面没有鼓啊 为什么要这样自行发挥呢 因为我NC啊(改好了,惭愧
00:48:535 (5) - 这个之前只有一拍一个的drum normal 根本就没有clap 你现在这样音效加得听起来很奇怪 而且从这个5这里明明是一个新的阶段了却不加NC=。= 换了一种方法,不知道行不行
00:51:730 (8) - 把后面的1的NC移到这个会比较容易读 Fixed
00:54:215 - 这里是kiai的开头 一个新的段落 重音 应该放一个让player来打下去的东西不管是circle还是slider 而像你现在这样把这一拍放到了slider尾巴上就会显得很别扭,让人觉得kiai怎么莫名其名就开始了 Fixed
00:56:700 (1,2,3) - 在红线乱起三连就算了 这白线三连真是又不好打又不好听 Fixed
00:59:895 (1) - 从这个地方为什么只用蓝和粉不用红色了? 我其实打算vivid和hard难度除了stream外都是红蓝cp色交替的,不知道可不可以
01:01:848 (3,4) - 把finish从4到3更合适 虽然伴奏中那个音并不是从3那个地方开始的 但是你把finish加到3的话音效可以持续到那个时候 而你加在4的话明显就已经晚了 好小的细节啊,我是注意不到啊 :o
01:02:381 (1,1) - 这些NC加得非常乱套 你只要每个长白线加NC就可以了啊 一定要保持一致性 还是那句话,我NC01:07:884 (1) - 这个的折返箭头被01:07:351 (2) - 的hitburst挡住了 这个是unrankable的 你把01:07:884 (1) - CTRL+G就可以了 现在应该可以了吧
01:09:659 (1) - 这里根本就不适合起连打啊 应该直接起滑条的 Fixed
01:10:369 (1) - 这个地方其实应该放一个1/6的折返滑条 你放慢速度听就能听出来 不过你把简化处理成现在这样也是可以的 Fixed
01:11:079 (1) - 这里也应该直接起滑条 你完全是在自创一些莫名其妙的节奏…… 啊哈哈01:16:937 (13,1) - 应该把NC挪到13 Fixed
01:21:375 (5,6,7) - 这和前面那滑条碰到了很不好看 要遮挡就多遮一些 或者就不要碰到 现在这样模棱两可的 Fixed
01:22:617 (4) - 前面节奏那么紧凑 不停地乱放三连这里突然又这样 听着很奇怪啊 最高难度最好放这么长的滑条 要让节奏尽量细化,长滑条留给低难度用 现在节奏没有那么秘籍了,感觉应该可以了吧,那么长的一个音除了用spin代替,我想不出别的办法了……01:26:523 (3) - NC Fixed
总结一下 NC要有一致性 比如每一条长白线加一个NC就可以了 现在很多地方都是乱套的 不属于一起的被分到一起 该分开的地方又没分开 节奏过度紧凑 很多什么都没有的地方也要放连打 完全没有意义 节奏要根据音乐本身来下 而且不要在vocal和伴奏之间太过频繁而没有根据地切换 一会跟vocal一会跟鼓完全看心情 这样让player完全摸不到头脑 试着控制不同段落间的音量、间距和滑条速度让它们之间存在差别 这样才能更好的突出需要强调的部分 还有有的段落莫名只使用3种combo color中的两种 没有特别原因的话不要这样做 这些东西都是要你自己来改的 没人能一个一个给你挑出来

下面的我就按照建议和自己的一些理解改了
Hard
00:10:901 (1) - 这个spinner放在除了Insane以外的难度都太短了
00:40:369 (6) - 尾巴上的clap呢
00:40:901 (7,8) - 你Insane里面明明都是在3个一组的音里面的第三个音加clap 这里又变成都在第二个 听着很奇怪的啊=。=
01:10:369 (5,6) - 莫名小间距
01:16:937 (1) - 太短
基本都是一样的问题 NC乱加 节奏乱切换 乱放连打 音效不一致 请务必对照着上面自裁
还有就是你按一下CTRL+A 你就会发现你这张图的整体分布非常不均匀 有的地方没用到有的地方东西太多 作图的时候要尽量让物件均匀分布

Normal
00:02:026 (2,3) - 间距不一致 在Easy和Normal里面一定要保持全程间距一致 从最开始就要确定一个合适的间距 然后要一直遵守 其他的地方自己找出来改掉
00:10:901 (1) - 太短了=。=
00:27:943 (5) - E/N 里面不要放这种1/4
00:31:493 (1) - 低难度中不要这样遮挡 新人读不出来
00:39:304 (5) - 非常不推荐在低难度中庸这种折返多次的短滑条 因为新手根本反应不过来到底会不会再多折返一次
其他都是一些重复的问题 还有就是在低难度中NC不要加得那么频繁 两条长白线一个NC就可以了

Easy
都是上面提到过的问题 自己改吧 像00:41:611 (3) - 这种的东西一定要避免
00:52:085 (1,1) - 衔接太紧了 作为一个Easy,spinner最好早一点结束

大概暂时就这样了 慢慢改吧 不要着急 多举一反三 自己给自己纠错才进步得快 加油
/me cry
Why mapping is so difficult
luxoDeh
Hi! I just realized I completely forgot about the M4M you made in my queue 2 weeks ago O.o so here's the mod! :)

EASY

00:12:322 (1,2,3) - the rhythm if these 3 notes can be confusing on easy diff, maybe make of them a slider, like this: 00:16:582 (1,2,3) - you can try to make something better with these 3, maybe try a pattern like this, just to make it not seem like you placed these notes casually 00:18:357 (4) - maybe the form of this slider is a bit strange XD
00:19:777 (5,1) - also these you can place them better
00:28:653 (1) - avoid this overlap with 00:26:878 (3) -
00:34:333 (1) - I would suggest you to avoid making sliders with such a short curve, make the curve wider
00:36:464 - why is this part silenced? ther's no motive imo, delete this green line.
00:36:819 (1,2,3) - also this sliders, you can place them better, I'll give you an example: 00:39:304 (7,1) - you can make a better blancket with these 2
00:40:901 (2,3) - useless overlap, you can place these better.
00:44:274 (1) - keep the spacing consistent
00:51:375 (4) - maybe delete this, then copy/paste 00:50:665 (3) - and then ctrl+H and ctrl+G
00:50:665 (3,1,4) - small overlap, you can avoid it if you delete 00:54:215 (1) - and copy/paste at its place 00:55:635 (4) - you'll have something like this: 01:09:481 (3) - ugly slider :/
01:26:523 (3) - keep the spacing consistent
also be carefull to don't overlap during the map, you can simply avoid it making patterns like I showed to you.

NORMAL

00:05:931 (1) - keep the spacing consistent, if you do this it will also make the blancket with 00:04:511 (4) -
00:12:322 (1) - maybe this is too soon after a spinner, but I'm not sure if this can be ok for a normal diff
00:15:162 (3,1) - keep the spacing consistent always in a normal diff!
00:16:582 (3,4) - ^
00:18:002 (2) - ^
you need to check all the spacing in all diff and make it consistent.

HARD

00:10:014 (2) - I think there's no need for a jump here
00:13:742 (1) - keep the spacing consistent
00:22:262 (7) - why did you choosed to place it exactly where there were the previous 4 notes? you could have find a better place with this, there is all the rest of the screen, like the top right of it, you can place it there.
00:46:759 (4,5,6) - make them all the same inclination
00:47:824 (1,2,3,4,5,6,7,8) - I'll try to tell you a good way to place these: first move 00:48:357 (4) - to x:260-y:216 then I stacked 00:48:535 (5) - with 00:47:824 (1) - and then placed 00:48:890 (6,7,8) - in this way:
Good luck with this map! :)
Topic Starter
Ryuuka Toki

luxoDeh wrote:

Hi! I just realized I completely forgot about the M4M you made in my queue 2 weeks ago O.o so here's the mod! :)

EASY

00:12:322 (1,2,3) - the rhythm if these 3 notes can be confusing on easy diff, maybe make of them a slider, like this:Fixed That's weird to me too,but you gave me a brilliant suggestion 00:16:582 (1,2,3) - you can try to make something better with these 3, maybe try a pattern like this, just to make it not seem like you placed these notes casually Fixed
00:18:357 (4) - maybe the form of this slider is a bit strange XD Yep,indeed.I tried another pattern nowXDDD
00:19:777 (5,1) - also these you can place them better Fixed
00:28:653 (1) - avoid this overlap with 00:26:878 (3) - I'm always confused with the overlapping stuff
00:34:333 (1) - I would suggest you to avoid making sliders with such a short curve, make the curve wider Fixed
00:36:464 - why is this part silenced? ther's no motive imo, delete this green line. No change
00:36:819 (1,2,3) - also this sliders, you can place them better, I'll give you an example: Fixed
00:39:304 (7,1) - you can make a better blancket with these 2 Fixed
00:40:901 (2,3) - useless overlap, you can place these better. Fixed
00:44:274 (1) - keep the spacing consistent Fixed
00:51:375 (4) - maybe delete this, then copy/paste 00:50:665 (3) - and then ctrl+H and ctrl+G
00:50:665 (3,1,4) - small overlap, you can avoid it if you delete 00:54:215 (1) - and copy/paste at its place 00:55:635 (4) - you'll have something like this: Sorry,I tried another pattern
01:09:481 (3) - ugly slider :/ well
01:26:523 (3) - keep the spacing consistent Fixed
also be carefull to don't overlap during the map, you can simply avoid it making patterns like I showed to you. Gotcha

NORMAL

00:05:931 (1) - keep the spacing consistent, if you do this it will also make the blancket with 00:04:511 (4) - Fixed
00:12:322 (1) - maybe this is too soon after a spinner, but I'm not sure if this can be ok for a normal diff Fixed
00:15:162 (3,1) - keep the spacing consistent always in a normal diff! Fixed
00:16:582 (3,4) - ^ Fixed
00:18:002 (2) - ^ Fixed
you need to check all the spacing in all diff and make it consistent. Hell ,spacing troubles me a lot

HARD

00:10:014 (2) - I think there's no need for a jump here Sorry,I did it to keep consistence with the Vivid diff.
00:13:742 (1) - keep the spacing consistent Fixed
00:22:262 (7) - why did you choosed to place it exactly where there were the previous 4 notes? you could have find a better place with this, there is all the rest of the screen, like the top right of it, you can place it there. Fixed,better now XD
00:46:759 (4,5,6) - make them all the same inclination Fixed,this time should looks great
00:47:824 (1,2,3,4,5,6,7,8) - I'll try to tell you a good way to place these: first move 00:48:357 (4) - to x:260-y:216 then I stacked 00:48:535 (5) - with 00:47:824 (1) - and then placed 00:48:890 (6,7,8) - in this way: I did another pattern

Good luck with this map! :)
Thank you :D
Sieg
Hello


General:
You should crop your bg size to 4:3 or 16:9

Easy:
00:44:274 (1,1) - you can make good blanket here
00:53:860 () - start kiai from 00:54:215 (1) -
01:06:286 (3) - shape of this slider is really bad, consider to change
01:09:481 (3) - ^ and also I think end snapped to blue tick is wrong

Normal:
Rhythm is good, placing is fine too but your patterns don't look astatically pleasant. Try to look over maps of your favorite mappers and note patterns they use.
i.e. this - http://puu.sh/4yXsO.jpg completely clunky looking compared to just simple http://puu.sh/4yXvb.jpg
I can go through diff and make this for you but there is no point in this, you should learn what is good\how to make good patterns by yourself. As I said best way is look at maps of mappers you like.

Hard:
All pretty much the same for this diff.
AR7 more suitable for this hard imo
00:45:694 (1,2,3) - fix spacing between this ones http://puu.sh/4yXDq.jpg you may need to turn off http://puu.sh/4yXE4.jpg for this
00:46:759 (4,5,6) - ^
00:57:765 (5,6) - blanket here?
01:09:659 (1,2,3) - what about this slider why not to use "new" ones? http://puu.sh/4yXH3.jpg

Vivid:
I'm sorry, I think I can't help you with this diff. I see only unreasonable jumps and other stuff that I cant understand.

Good Luck.
Topic Starter
Ryuuka Toki

Sieg wrote:

Hello


General:
You should crop your bg size to 4:3 or 16:9

Easy:
00:44:274 (1,1) - you can make good blanket here Nice fixed
00:53:860 () - start kiai from 00:54:215 (1) - Nice fixed
01:06:286 (3) - shape of this slider is really bad, consider to change fixed
01:09:481 (3) - ^ and also I think end snapped to blue tick is wrong Fixed

Normal:
Rhythm is good, placing is fine too but your patterns don't look astatically pleasant. Try to look over maps of your favorite mappers and note patterns they use.
i.e. this - http://puu.sh/4yXsO.jpg completely clunky looking compared to just simple http://puu.sh/4yXvb.jpg
I can go through diff and make this for you but there is no point in this, you should learn what is good\how to make good patterns by yourself. As I said best way is look at maps of mappers you like. You're right,I am poor at making sliders. I will try to make it more beautiful

Hard:
All pretty much the same for this diff.
AR7 more suitable for this hard imo Nice fixed
00:45:694 (1,2,3) - fix spacing between this ones http://puu.sh/4yXDq.jpg you may need to turn off http://puu.sh/4yXE4.jpg for thisDone
00:46:759 (4,5,6) - ^ Done
00:57:765 (5,6) - blanket here? Done
01:09:659 (1,2,3) - what about this slider why not to use "new" ones? http://puu.sh/4yXH3.jpg
Done

Vivid:
I'm sorry, I think I can't help you with this diff. I see only unreasonable jumps and other stuff that I cant understand.

Good Luck.
:)
Mei
hi random mod



[vivd]

* 00:02:647 我个人的习惯会加一个note

* 00:10:901 一直到这之前我觉得就是sv慢了但是DS很大,刚开始开着bg打打的很烂但是dim了之后就还好。。。吗就说下感受这样

* 00:44:984 (1,2,3,4,5) - 个人蛮讨厌这种的;w;

* 00:48:535 (1,2,3,1,2,3,1,2,3,1,2,3) - 这也是,梗本身不说而且还跳,或许可以改成1/4的折返滑条

* 01:02:913 (4) - 这里可以和前面做个对称

* 其实吧我觉得kiai可以变个速

* 呃还有od-1

说是在话我觉得不太好打,有些地方感觉不错但是串感觉都不太舒服


[hard]

* 00:05:931 (1,2,3) - 注意DS

* 00:02:026 (2,3) - 注意DS

* 00:14:984 (3) - 为了版面整洁我通常会和00:13:387 (6) - stack,然后再调一下滑条尾巴

* 00:15:517 (5,6) - 5.6换下位置

* 00:24:925 (2) - 移到白线上并缩短,红线上可以加个note

* 00:30:428 (2) - 1/4滑条并加个note和3,4 stack

* 00:48:890 (6) - 没叠好

* 00:57:055 (1,2,3,4,5) - 这有点问题吧。。

* 01:02:026 (9) - 改成这样

* 01:05:398 加一个note并注意一下ds

* 01:09:481 (4,1) - 可以做个blanket

* 01:10:369 (2) - 这个也可以和前面的滑条头blanket

* 01:13:387 (7) - 和01:11:966 (1,2,3) - stack一下

* 01:15:517 (5) - ctrl+g

* 01:26:523 (3,4) - 为了好看可以对称前面的1,2


[normal]

* 00:00:251 (1,2,3) - 可以做成 1,3包2的感觉

* 00:38:949 (4,5,6) - 注意下ds

* 00:33:623 (6) - 和滑条明显的叠在一起了不太好

* 01:05:931 (2,1) - 叠一下

[easy]
* check your aimod
Topic Starter
Ryuuka Toki
因为最近比较忙,所以回复晚了,实在是不好意思,所以求个mutual好了(滚

Mei wrote:

hi random mod
Random mod 的人都是好人啊


[vivd]

* 00:02:647 我个人的习惯会加一个note 其实我之前是有的,但是感觉overmap了就删除了

* 00:10:901 一直到这之前我觉得就是sv慢了但是DS很大,刚开始开着bg打打的很烂但是dim了之后就还好。。。吗就说下感受这样 啊,就是在这前面一点点我的sv才从1.2变成1.6的,然后之后全程1.6

* 00:44:984 (1,2,3,4,5) - 个人蛮讨厌这种的;w; ;w;为什么好几个人都不喜欢,难道是因为我是在这里是强双打法的原因吗……我觉得很顺手的,还是不想改啊。。。

* 00:48:535 (1,2,3,1,2,3,1,2,3,1,2,3) - 这也是,梗本身不说而且还跳,或许可以改成1/4的折返滑条 1/4会不会太简单了?毕竟那是hard的梗,这个些三连看上去比较密集,但是BPM不高所以我打起来也不费劲,跳的话,我请的一些测试玩家都可以连上去,我觉得还是没有多大问题

* 01:02:913 (4) - 这里可以和前面做个对称 我zz,看不懂;w; 和哪个对称
* 其实吧我觉得kiai可以变个速 最初的几个版本我都是在kiai变速,然后sv都是在1.8 1.9,但是反响不好,说是这样的歌没有那么激烈,所以我还是取消了变速
* 呃还有od-1 OD8我想要坚持,因为OD7的话开HROD连十都没到,感觉太简单了。玩这个难度的player水平OD8应该没什么问题吧IMO

说是在话我觉得不太好打,有些地方感觉不错但是串感觉都不太舒服 没错!窜到底怎么摆,加在什么地方好,我实在是不明白,只有不断学习


[hard]
我是DS白痴
* 00:05:931 (1,2,3) - 注意DS Fixed

* 00:02:026 (2,3) - 注意DS Fixed

* 00:14:984 (3) - 为了版面整洁我通常会和00:13:387 (6) - stack,然后再调一下滑条尾巴 Fixed

* 00:15:517 (5,6) - 5.6换下位置 Fixed

* 00:24:925 (2) - 移到白线上并缩短,红线上可以加个note Fixed

* 00:30:428 (2) - 1/4滑条并加个note和3,4 stack Fixed

* 00:48:890 (6) - 没叠好 Fixed

* 00:57:055 (1,2,3,4,5) - 这有点问题吧。。 Fixed,的确啊,相当zz

* 01:02:026 (9) - 改成这样
看不到图...

* 01:05:398 加一个note并注意一下ds Fixed

* 01:09:481 (4,1) - 可以做个blanket Fixed

* 01:10:369 (2) - 这个也可以和前面的滑条头blanket Fixed

* 01:13:387 (7) - 和01:11:966 (1,2,3) - stack一下 Fixed

* 01:15:517 (5) - ctrl+g Fixed

* 01:26:523 (3,4) - 为了好看可以对称前面的1,2 没有改,就这样好了


[normal]

* 00:00:251 (1,2,3) - 可以做成 1,3包2的感觉 Fixed

* 00:38:949 (4,5,6) - 注意下ds Fixed

* 00:33:623 (6) - 和滑条明显的叠在一起了不太好 Fixed

* 01:05:931 (2,1) - 叠一下 Fixed

[easy]
* check your aimod
我屮艸芔茻,这个。。。改了
captin1
Hi~

Here's the video, encoded and such: Vividred Operation OP

As for timing, I think 256 (+5) sounds just a bit more solid

Good luck!
apl-
By the way change your title to earthmind - Energy (TV Size)
Topic Starter
Ryuuka Toki

captin1 wrote:

Hi~

Here's the video, encoded and such: Vividred Operation OP

As for timing, I think 256 (+5) sounds just a bit more solid

Good luck!
Sorry for my late response. :(

Thanks for your nice NC video OP!!! Love it!!!
And your timing is also good. :)
Pandiar
hi~ from my queue :D

[General]
  1. deselect letterbox during breaks
  2. the beginning of KIAI is 00:53:865
    also the beginning of preview point is 00:53:865
  3. i think there is not need "soft-hitclap" sound
    i think necessary part is 00:40:019 - 00:43:392
  4. i agree with

    TestApple wrote:

    By the way change your title to earthmind - Energy (TV Size)
[Vivid]
OD-1
Maybe you forget many Normal clap sound
00:00:256 (1) - add clap end point
00:02:031 (2) - add clap start point
00:03:096 (1) - add clap end point
00:10:551 (5) - add clap start point
00:14:457 (2) - add clap end point
00:16:054 (4) - add clap end point
00:16:942 (9) - i think it is normal clap
00:19:072 (7) - add clap start point
00:21:912 (6) - add clap
00:22:267 (8) - add clap end point
00:31:853 (2) - add clap start point
00:33:273 (8) - add clap start point
00:33:628 (9) - add clap end point
00:35:403 (1) - add clap
00:35:936 (3) - add clap end point
00:46:054 (2) - add clap
00:46:764 (2) - add clap start point
00:47:474 (5) - add clap
00:57:415 (3) - add clap
00:58:658 (2) - add clap end point
01:00:256 (2) - add clap start point
01:05:936 (2) - add clap start point
01:08:776 (3) - add clap
01:10:196 (8) - add clap
01:10:906 (10) - add clap
01:11:616 (1) - add clap start point
01:13:747 (1) - add clap start point
01:18:007 (7) - add clap start point
01:18:717 (2) - add clap
01:19:427 (5) - add clap
01:21:380 (1) - add clap end point
00:08:776 (10) - NC?
00:12:327 (5,6,7) - move x:336 y:336
00:13:037 (9) - add note ?how about this
00:39:309 (1,2,3,4) - you can make more beautiful square pattern
00:47:474 (5) - stack 00:46:409 (1)'s start point
00:47:119 (3,4) - move a little,like this
00:48:184 (3) - x:140y:168 i think more good
00:51:735 (4) - remove NC
00:52:090 (5) - NC
00:55:995 (1) - NC?
01:10:374 (9) - i think stream is better,like this?

[Hard]
i recommended hitsoundset is same as Insane mod
01:02:741 - add note
01:07:001 - ^
01:07:356 - ^
01:16:942 (6) - ^ and needs finish sound

[Normal]
i also recommended hitsoundset is same as Insane mod
00:11:883 - green line is 00:11:971?
00:19:427 (1,2,3) - change slider? maybe little hard...
00:45:344 (1) - removeNC
00:45:699 (2) - NC
00:56:705 (6,7,8) - maybe little hard..?
01:07:534 (1) - i think it is not fit.change slider?
01:11:971 (1,2,3) - little hard
01:25:463 (1,2,3,4) - change slider?

[Easy]
00:21:202 (2) - Distance error
01:11:971 (2) - use copy slider 01:11:084 (1)

good luck~!
Topic Starter
Ryuuka Toki

Pandiar wrote:

hi~ from my queue :D

[General]
  1. deselect letterbox during breaks
  2. the beginning of KIAI is 00:53:865
    also the beginning of preview point is 00:53:865
  3. i think there is not need "soft-hitclap" sound
    i think necessary part is 00:40:019 - 00:43:392
  4. i agree with

    TestApple wrote:

    By the way change your title to earthmind - Energy (TV Size)
[Vivid]
OD-1
Maybe you forget many Normal clap sound
00:00:256 (1) - add clap end point
00:02:031 (2) - add clap start point
00:03:096 (1) - add clap end point
00:10:551 (5) - add clap start point
00:14:457 (2) - add clap end point
00:16:054 (4) - add clap end point
00:16:942 (9) - i think it is normal clap
00:19:072 (7) - add clap start point
00:21:912 (6) - add clap
00:22:267 (8) - add clap end point
00:31:853 (2) - add clap start point
00:33:273 (8) - add clap start point
00:33:628 (9) - add clap end point
00:35:403 (1) - add clap
00:35:936 (3) - add clap end point
00:46:054 (2) - add clap
00:46:764 (2) - add clap start point
00:47:474 (5) - add clap
00:57:415 (3) - add clap
00:58:658 (2) - add clap end point
01:00:256 (2) - add clap start point
01:05:936 (2) - add clap start point
01:08:776 (3) - add clap
01:10:196 (8) - add clap
01:10:906 (10) - add clap
01:11:616 (1) - add clap start point
01:13:747 (1) - add clap start point
01:18:007 (7) - add clap start point
01:18:717 (2) - add clap
01:19:427 (5) - add clap
01:21:380 (1) - add clap end point
00:08:776 (10) - NC?
00:12:327 (5,6,7) - move x:336 y:336
00:13:037 (9) - add note ?how about this
00:39:309 (1,2,3,4) - you can make more beautiful square pattern
00:47:474 (5) - stack 00:46:409 (1)'s start point
00:47:119 (3,4) - move a little,like this
00:48:184 (3) - x:140y:168 i think more good
00:51:735 (4) - remove NC
00:52:090 (5) - NC
00:55:995 (1) - NC?
01:10:374 (9) - i think stream is better,like this?

[Hard]
i recommended hitsoundset is same as Insane mod
01:02:741 - add note
01:07:001 - ^
01:07:356 - ^
01:16:942 (6) - ^ and needs finish sound

[Normal]
i also recommended hitsoundset is same as Insane mod
00:11:883 - green line is 00:11:971?
00:19:427 (1,2,3) - change slider? maybe little hard...
00:45:344 (1) - removeNC
00:45:699 (2) - NC
00:56:705 (6,7,8) - maybe little hard..?
01:07:534 (1) - i think it is not fit.change slider?
01:11:971 (1,2,3) - little hard
01:25:463 (1,2,3,4) - change slider?

[Easy]
00:21:202 (2) - Distance error
01:11:971 (2) - use copy slider 01:11:084 (1)

good luck~!
Most fixed,but vivid.Cuz it is remapped.
Thank you! and sorry for my laziness.
KokoroStudiox3
m4m t/228210/start=15

Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).

Inconsistency in Kiai Times: -
[Easy] :
Kiai #1: Starts on 00:53:865, ends on 01:26:883 -

[Hard] :
Kiai #1: Starts on 00:53:865, ends on 01:16:942 -

[Normal] :
Kiai #1: Starts on 00:53:865, ends on 01:16:942 -

[Vivid] :
Kiai #1: Starts on 00:53:865, ends on 01:11:261

Easy

Unsnapped inherited (green) sections at: 00:10:547 - snap to 00:10:551

00:05:936 (1) - Move to {x:412 y:288}.
00:06:646 (2) - Move to {x:212 y:288}.
00:07:356 (3) - Move to {x:144 y:96}.
00:07:711 (4) - Move to {x:212 y:172}.
00:08:066 (5) - Move to {x:288 y:104}.
00:17:297 - no finish ?
00:34:338 (1) - Move {x:324 y:312}
00:35:403 (3) - slider from here until 00:36:290, Move nodo2 to {x:204 y:268}.Move nodo3 to {x:88 y:248 http://puu.sh/aqDGC/5a153651b0.png
00:49:250 (3) - espace
Curisu

Zero__wind wrote:

General
最好找人帮你查一下Title=。= 我不太了解但我感觉这不太靠谱儿
应该没什么问题
Title全大写 (ENERGY)

Suggestion
Important

[Insane]
00:05:226 (7,2) - 这两个的blanket不那么好看
00:05:936 (1) - flow 转180°换方向好些
00:09:131 (2,3) - ctrl+G会比较顺 另外这里不觉得是变动SV的最佳时机(00:10:906会更好) 其他的方式也可以表达这里鼓点的加强
00:18:007 (1) - remove NC
00:25:995 (2) - 略突兀 00:25:818 (1,2,3,4)不但不构成曲线还没有太大规律可说 这一类的出现不少不过这个略明显
00:35:403 (6,7,8,9) - 这里也是缺flow的 在屏幕上下不断折返移动的话每一折返互相的blanket没做好
00:39:131 (5,7,9) - ...9为啥自个儿跑出去了
00:40:019 (1,2,3) - 和后面的比起来不那么统一
00:43:747 (1,2,3,4,5,6,7,8,9,10) - spacing毫无征兆的变化 可以是00:43:747 (1,2,3)按照前面的规律00:44:279 (4,5,6,7)距离渐增
00:48:540 (3,4,5) - 违和三连 从00:48:895开始有明显的鼓点变化 凸显这个的话可以考虑00:48:540 (3,6)之间的内容删去
00:49:605 (9,10,11) / 00:50:315 (12,13,14,15,16) - 这两个是自己内部有flow但是接合处拼不起来
00:52:090 (3,4,5,6) - spacing变化表现了曲子的哪一部分? 没看出
00:56:883 (18,1) - 这里的话1的预想位置应该在右下 还是flow突然被破坏掉的类型
00:59:900 (1) - ctrl+G
01:05:403 (1) - -NC ; 01:05:581 (2) - +NC
01:10:285 (10) - 应该是一个放置在01:10:374长度是1/6折返到01:10:551的slider 仔细听节奏
01:12:504 (4,5,6) -

Curisu wrote:

这里不觉得是变动SV的最佳时机 其他的方式也可以表达这里vocal的加强
01:15:522 (1,2,3,4) - BGM有强节奏的时候这里的自创节奏并不太好
01:15:966 (4,5,6,7,8,9,10,11) - 挤到一块了

lkx_Shore wrote:

我觉得你首先得解决你排版乱的问题,你节奏下得是没错的...
Free to ask via In-Game PM :3
Ganbatte :)
Topic Starter
Ryuuka Toki

KokoroStudiox3 wrote:

m4m t/228210/start=15

Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).

Inconsistency in Kiai Times: -
[Easy] :
Kiai #1: Starts on 00:53:865, ends on 01:26:883 -

[Hard] :
Kiai #1: Starts on 00:53:865, ends on 01:16:942 -

[Normal] :
Kiai #1: Starts on 00:53:865, ends on 01:16:942 -

[Vivid] :
Kiai #1: Starts on 00:53:865, ends on 01:11:261

Easy

Unsnapped inherited (green) sections at: 00:10:547 - snap to 00:10:551

00:05:936 (1) - Move to {x:412 y:288}.
00:06:646 (2) - Move to {x:212 y:288}.
00:07:356 (3) - Move to {x:144 y:96}.
00:07:711 (4) - Move to {x:212 y:172}.
00:08:066 (5) - Move to {x:288 y:104}.
00:17:297 - no finish ?
00:34:338 (1) - Move {x:324 y:312}
00:35:403 (3) - slider from here until 00:36:290, Move nodo2 to {x:204 y:268}.Move nodo3 to {x:88 y:248 http://puu.sh/aqDGC/5a153651b0.png
00:49:250 (3) - espace
All fixed thanks!!!!! :)
Topic Starter
Ryuuka Toki

Curisu wrote:

Zero__wind wrote:

General
最好找人帮你查一下Title=。= 我不太了解但我感觉这不太靠谱儿
应该没什么问题
Title全大写 (ENERGY) 但是我改了之后 提示说我这图是未上传版本,所以暂时没改

Suggestion
Important

[Insane]
00:05:226 (7,2) - 这两个的blanket不那么好看
00:05:936 (1) - flow 转180°换方向好些 有点看不懂,猜你意思改了
00:09:131 (2,3) - ctrl+G会比较顺 另外这里不觉得是变动SV的最佳时机(00:10:906会更好) 其他的方式也可以表达这里鼓点的加强
00:18:007 (1) - remove NC
00:25:995 (2) - 略突兀 00:25:818 (1,2,3,4)不但不构成曲线还没有太大规律可说 这一类的出现不少不过这个略明显 真心是不知道怎么改,智商压制,改成最简单的了
00:35:403 (6,7,8,9) - 这里也是缺flow的 在屏幕上下不断折返移动的话每一折返互相的blanket没做好 尝试改了一下
00:39:131 (5,7,9) - ...9为啥自个儿跑出去了 ORZ我感觉这样比较好大,不过改对称了
00:40:019 (1,2,3) - 和后面的比起来不那么统一 改了
00:43:747 (1,2,3,4,5,6,7,8,9,10) - spacing毫无征兆的变化 可以是00:43:747 (1,2,3)按照前面的规律00:44:279 (4,5,6,7)距离渐增 GJ
00:48:540 (3,4,5) - 违和三连 从00:48:895开始有明显的鼓点变化 凸显这个的话可以考虑00:48:540 (3,6)之间的内容删去 删了之后有种高大上的感觉www
00:49:605 (9,10,11) / 00:50:315 (12,13,14,15,16) - 这两个是自己内部有flow但是接合处拼不起来 我感觉打起来没什么问题就没管了
00:52:090 (3,4,5,6) - spacing变化表现了曲子的哪一部分? 没看出 的确没有,就是做一个跳,要不感觉很无聊
00:56:883 (18,1) - 这里的话1的预想位置应该在右下 还是flow突然被破坏掉的类型 改了
00:59:900 (1) - ctrl+G ^
01:05:403 (1) - -NC ; 01:05:581 (2) - +NC ^
01:10:285 (10) - 应该是一个放置在01:10:374长度是1/6折返到01:10:551的slider 仔细听节奏
01:12:504 (4,5,6) -

Curisu wrote:

这里不觉得是变动SV的最佳时机 其他的方式也可以表达这里vocal的加强
01:15:522 (1,2,3,4) - BGM有强节奏的时候这里的自创节奏并不太好 简化了,的确有点不和节奏
01:15:966 (4,5,6,7,8,9,10,11) - 挤到一块了

lkx_Shore wrote:

我觉得你首先得解决你排版乱的问题,你节奏下得是没错的...
哭哭哦,现在还是没什么改进。
Free to ask via In-Game PM :3
Ganbatte :)
嗯,感觉还是差太远了,再过半年不知道能不能rank :( :( :(
kamikin_old
From queue:

Easy:
You could use some variety in your hitsounds as they all sound quite similar, try and accentuate a few notes with something like whistle from the default hitsounds

Try and fade the notes in at the beginning, they are too loud and drown out the music.
00:07:711 (4) - Try to put this above 3 and 5 otherwise it feels a bit awkward and the arrows cross over 4

Normal:
Its quite jumpy for a normal and AImod says its a hard... try to reduce the distance spacing

00:09:841 (4,5) - The jump between these two looks a bit strange, try and shift 5 over to the left more :)
00:27:948 I like this (that's not a mod but...meh)
00:45:344 (3) - The volume jumps quite a bit here, you may want to fade it in

Hard:
AImod says this is an insane and it is quite hard, maybe reduce the difficulty? And AI says Kiai time isnt snapped, but I think thats deliberate
As I am not experienced enough I couldnt play this but I thought the hitsounds sounded very good

Vivid:
Found no problems with this

Overall, really good work! Hope your beatmap gets ranked!
Want 2 Buy Avon
Hi Hi, from my queue~
[Easy]
00:00:966 (2,4) - easys shouldn't have overlaps really >.< I'd move it a little to make it not overlap
00:07:356 (3,4,5) - I'd make this a nicer triangle
00:12:327 (1) - could blanket 00:13:747 (2) - better
00:17:297 (3) - could blanket 00:16:942 (2) -
00:20:137 (1) - could blanket 00:19:782 (5) -
00:24:398 (3) - I would make this curve look nicer
00:35:403 (3) - maybe make this go to the white tick? not sure though
00:40:019 (1) - could blanket the follow circle of the previous slider
00:43:037 (5) - could blanket previous slider follow circle
00:44:279 (1) - could blanket 00:45:344 (1) -
00:50:670 (3) - could blanket 00:51:380 (4) -
00:54:220 (1) - could make blanket a little better
00:55:640 (4) - ^
00:57:060 (1) - ^
01:06:291 (3) - could blanket 01:07:356 (4) -
01:09:486 (3) - this curve is kinda uneven and makes it look kinda meh :c
01:13:747 (1) - and 01:11:971 (2) - overlap :c
01:13:747 (1) - could blanket 01:14:812 (2) -
01:19:782 (2) - overlaps 01:21:025 (1) - quite a bit
01:24:753 (1,2) - these are a little close together I think
I pointed out a lot of blankets cause imo they make easys a lot better to play cause it makes everything really smooth

[Normal]
00:02:031 (4,2) - i'd make these not overlap really
00:06:291 (2,4) - ^
00:08:776 (1,2,3,4,5) - I'd make either the first 4 notes a square or make the second triangle look like the first one
00:10:906 (1) - I dun think this spinner fits really, cause the guitar could be mapped with just a slider
00:13:392 (2,2) - these slightly overlap, I'd fix it
00:37:534 (2) - 00:35:581 (4) - these overlap quite a bit and look bad :c
00:38:954 (4,5) - I'd move these a lil bit so they dun overlap
00:44:279 (2) - I might make this repeat the same amount as the other sliders for consistency and add 2 singles after to match the beats
00:52:090 (2,3) - I'd put a note between these, not mapping the big white tick makes it awkward imo
00:56:705 (6,7,8,3,4) - these overlap kinda ugly
01:01:143 (3) - I would move this down once cause it makes the overlap look a little better
01:16:942 (1) - I'd make this go until where 01:18:717 (2) - is

[Insane]
00:04:516 (5,6) - this overlap looks bad, I'd change it so that it's stacked some or not on eachother at all
00:04:871 (6) - could blanket 00:05:226 (7) -
00:05:226 (7,1) - this overlap looks kinda messy
00:06:469 (2) - could blanket the follow circle of the previous slider
00:10:906 (8,9,10,11,12) - I wouldn't map this as a stream, probably just a slider
00:10:906 (8) - NC if you keep stream
00:16:054 (1) - NC
00:18:717 (1) - NC
00:21:380 (6) - sliders ending on large white ticks are strange and don't really make sense, I'd reorganize the beats to change it and make the note that lands on the white tick a NC
00:19:427 (3,4,5) - this triple doesn't fit the music
00:24:220 (7,8,9) - I dun think this fits the music either
00:24:398 (9) - NC
00:25:108 (11,12,13,14) - I'd make this a square
00:25:818 (1,2,3,4) - I'd make these symmetrically
00:26:528 (5,6,7) - doesn't fit music imo
00:28:480 (7,1) - there's another beat between these
00:29:013 (2,3,4,5,6) - I'd make this a star
00:30:433 (9) - NC
00:30:522 (10) - move this to between 00:30:611 (11,12) - on the time line
00:32:208 (4,5,6) - doesn't fit music >.<
00:33:717 (12) - move this between 00:33:273 (10,11) - on the timeline, fits better
00:33:273 (10) - NC
00:34:338 (1,2,3,4,5) - I would change this pattern, maybe to a star, but just something that looks cleaner
00:38:244 (7) - I dun think this jump really matches the music
00:38:599 (1,2,3) - doesn't really fit music
00:40:906 (1,2,3,1,2,3) - these are a little misleading cause they look like triples but aren't
00:41:616 (1,2,3,1,2,3,1,2,3,1,2,3) - ^
especially since 00:40:019 (1,2,3,4) - and 00:44:279 (1,2,3,4) - are the same beat distance apart but are more spread out to play
00:49:960 (6) - NC
00:52:090 (3,4,5,6) - this pattern looks messy :c
00:54:042 (3) - this could be 3 singles if you wanted to make a stream instead but you dun have to
00:55:463 (9,10,11) - doesn't really fit music
00:56:261 (14,15) - I'd stack these under slider end personally
00:55:640 (11) - NC
00:57:060 (1,2,3) - doesn't really fit
00:57:593 (4,5) - note between these
00:58:303 (8) - NC
00:59:013 (10) - could be a triple instead of slider
00:59:279 (11) - doesn't fit music
01:00:966 (6) - NC
01:01:853 (9,10,11) - doesn't fit
01:03:096 (4) - I dunno what this is mapped to >.<
01:03:539 (5) - doesn't really fit music
01:04:072 (9) - ^
01:06:380 (5) - fits better between 01:06:113 (3,4) -
01:07:001 (8) - NC
01:08:954 (3,4) - note between these
01:10:729 (11,12) - note on white tick between these
01:11:084 (12) - this could be a slider to the red tick before 01:11:616 (1) -
01:15:522 (1,2,3) - doesn't fit music really
01:16:764 (11,1) - could put a note between these
01:17:829 (4,5) - ^ on white tick
01:18:717 (8,9,10) - doesn't really fit music >.<
01:20:226 (3,4) -there's a note between these
01:21:557 (4,5,6) - doesn't fit music
01:22:267 (8,1) - note between these
01:23:066 (3) - doesn't fit music
01:23:155 (4,5) - note between these
All the parts that are triples that I said don't fit the music are cause there's no beat for the middle note usually. I didn't really suggest how to remap a lot of the things I said cause it's really up to your own style imo. good luck with the map~ <3
Topic Starter
Ryuuka Toki

kamikin wrote:

From queue:

Easy:
You could use some variety in your hitsounds as they all sound quite similar, try and accentuate a few notes with something like whistle from the default hitsounds Yeah,you're right.So, I lowered them.

Try and fade the notes in at the beginning, they are too loud and drown out the music.
00:07:711 (4) - Try to put this above 3 and 5 otherwise it feels a bit awkward and the arrows cross over 4 Fixed

Normal:
Its quite jumpy for a normal and AImod says its a hard... try to reduce the distance spacing I think it is fine though,I may change it if someone else tell me to do that ;w;

00:09:841 (4,5) - The jump between these two looks a bit strange, try and shift 5 over to the left more :) Nice,fixed
00:27:948 I like this (that's not a mod but...meh)LOL
00:45:344 (3) - The volume jumps quite a bit here, you may want to fade it inFixed

Hard:
AImod says this is an insane and it is quite hard, maybe reduce the difficulty? And AI says Kiai time isnt snapped, but I think thats deliberate Fixed
As I am not experienced enough I couldnt play this but I thought the hitsounds sounded very good Thanks!!

Vivid:
Found no problems with this

Overall, really good work! Hope your beatmap gets ranked!
Thank you!!! :D
Topic Starter
Ryuuka Toki

Xellie wrote:

Hi Hi, from my queue~
[Easy]
00:00:966 (2,4) - easys shouldn't have overlaps really >.< I'd move it a little to make it not overlap
00:07:356 (3,4,5) - I'd make this a nicer triangle
00:12:327 (1) - could blanket 00:13:747 (2) - better
00:17:297 (3) - could blanket 00:16:942 (2) -
00:20:137 (1) - could blanket 00:19:782 (5) -
00:24:398 (3) - I would make this curve look nicer
00:35:403 (3) - maybe make this go to the white tick? not sure though
00:40:019 (1) - could blanket the follow circle of the previous slider
00:43:037 (5) - could blanket previous slider follow circle
00:44:279 (1) - could blanket 00:45:344 (1) -
00:50:670 (3) - could blanket 00:51:380 (4) -
00:54:220 (1) - could make blanket a little better
00:55:640 (4) - ^
00:57:060 (1) - ^
01:06:291 (3) - could blanket 01:07:356 (4) -
01:09:486 (3) - this curve is kinda uneven and makes it look kinda meh :c
01:13:747 (1) - and 01:11:971 (2) - overlap :c
01:13:747 (1) - could blanket 01:14:812 (2) -
01:19:782 (2) - overlaps 01:21:025 (1) - quite a bit
01:24:753 (1,2) - these are a little close together I think
I pointed out a lot of blankets cause imo they make easys a lot better to play cause it makes everything really smooth

[Normal]
00:02:031 (4,2) - i'd make these not overlap really
00:06:291 (2,4) - ^
00:08:776 (1,2,3,4,5) - I'd make either the first 4 notes a square or make the second triangle look like the first one
00:10:906 (1) - I dun think this spinner fits really, cause the guitar could be mapped with just a slider
00:13:392 (2,2) - these slightly overlap, I'd fix it
00:37:534 (2) - 00:35:581 (4) - these overlap quite a bit and look bad :c
00:38:954 (4,5) - I'd move these a lil bit so they dun overlap
00:44:279 (2) - I might make this repeat the same amount as the other sliders for consistency and add 2 singles after to match the beats
00:52:090 (2,3) - I'd put a note between these, not mapping the big white tick makes it awkward imo
00:56:705 (6,7,8,3,4) - these overlap kinda ugly
01:01:143 (3) - I would move this down once cause it makes the overlap look a little better
01:16:942 (1) - I'd make this go until where 01:18:717 (2) - is

[Insane]
00:04:516 (5,6) - this overlap looks bad, I'd change it so that it's stacked some or not on eachother at all
00:04:871 (6) - could blanket 00:05:226 (7) -
00:05:226 (7,1) - this overlap looks kinda messy
00:06:469 (2) - could blanket the follow circle of the previous slider
00:10:906 (8,9,10,11,12) - I wouldn't map this as a stream, probably just a slider
00:10:906 (8) - NC if you keep stream
00:16:054 (1) - NC
00:18:717 (1) - NC
00:21:380 (6) - sliders ending on large white ticks are strange and don't really make sense, I'd reorganize the beats to change it and make the note that lands on the white tick a NC
00:19:427 (3,4,5) - this triple doesn't fit the music
00:24:220 (7,8,9) - I dun think this fits the music either
00:24:398 (9) - NC
00:25:108 (11,12,13,14) - I'd make this a square
00:25:818 (1,2,3,4) - I'd make these symmetrically
00:26:528 (5,6,7) - doesn't fit music imo
00:28:480 (7,1) - there's another beat between these
00:29:013 (2,3,4,5,6) - I'd make this a star
00:30:433 (9) - NC
00:30:522 (10) - move this to between 00:30:611 (11,12) - on the time line
00:32:208 (4,5,6) - doesn't fit music >.<
00:33:717 (12) - move this between 00:33:273 (10,11) - on the timeline, fits better
00:33:273 (10) - NC
00:34:338 (1,2,3,4,5) - I would change this pattern, maybe to a star, but just something that looks cleaner
00:38:244 (7) - I dun think this jump really matches the music
00:38:599 (1,2,3) - doesn't really fit music
00:40:906 (1,2,3,1,2,3) - these are a little misleading cause they look like triples but aren't
00:41:616 (1,2,3,1,2,3,1,2,3,1,2,3) - ^
especially since 00:40:019 (1,2,3,4) - and 00:44:279 (1,2,3,4) - are the same beat distance apart but are more spread out to play
00:49:960 (6) - NC
00:52:090 (3,4,5,6) - this pattern looks messy :c
00:54:042 (3) - this could be 3 singles if you wanted to make a stream instead but you dun have to
00:55:463 (9,10,11) - doesn't really fit music
00:56:261 (14,15) - I'd stack these under slider end personally
00:55:640 (11) - NC
00:57:060 (1,2,3) - doesn't really fit
00:57:593 (4,5) - note between these
00:58:303 (8) - NC
00:59:013 (10) - could be a triple instead of slider
00:59:279 (11) - doesn't fit music
01:00:966 (6) - NC
01:01:853 (9,10,11) - doesn't fit
01:03:096 (4) - I dunno what this is mapped to >.<
01:03:539 (5) - doesn't really fit music
01:04:072 (9) - ^
01:06:380 (5) - fits better between 01:06:113 (3,4) -
01:07:001 (8) - NC
01:08:954 (3,4) - note between these
01:10:729 (11,12) - note on white tick between these
01:11:084 (12) - this could be a slider to the red tick before 01:11:616 (1) -
01:15:522 (1,2,3) - doesn't fit music really
01:16:764 (11,1) - could put a note between these
01:17:829 (4,5) - ^ on white tick
01:18:717 (8,9,10) - doesn't really fit music >.<
01:20:226 (3,4) -there's a note between these
01:21:557 (4,5,6) - doesn't fit music
01:22:267 (8,1) - note between these
01:23:066 (3) - doesn't fit music
01:23:155 (4,5) - note between these
All the parts that are triples that I said don't fit the music are cause there's no beat for the middle note usually. I didn't really suggest how to remap a lot of the things I said cause it's really up to your own style imo. good luck with the map~ <3
WOW,such a serious mod!!!!
It's a very good lesson about overlap NC blanket and overmap.
I tried to fix under your suggestion as much as I can.
Though some triples are kept :)
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