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UN:C - Yuukei Yesterday

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Topic Starter
Flowey
This map has been deleted on the request of its creator. It is no longer available.
kocaca2009
Hi~ Random mod.
So...I'm the first one,right?Okay,let's start!

[General]
First of all,your mapset is so wrong that it's unrankable unless you are a MAT/BAT. :o
But don't worry,my friend,I'll help you to fix this. :)
Song setup:
  1. Decrease the slider velocity in Normal diff to 1.40 or even slower,it's too hard for new players.
  2. It's reasonless that you only have a AR change between Normal and Hard diff.
    You can increase the Hard diff by adjust OD to 5,CS to 4,HR to 5 and so on.
  3. Insane diff's OD should have at least 6, with at least 5 HR.
Just check these problem first,and what's more ,try to decrease your note number in Normal diff :arrow: Try to follow 24clap.
That's all,I may check your position problems later if you fixed all I mentioned.
Topic Starter
Flowey

kocaca2009 wrote:

Hi~ Random mod.
So...I'm the first one,right?Okay,let's start!

[General]
First of all,your mapset is so wrong that it's unrankable unless you are a MAT/BAT. :o
But don't worry,my friend,I'll help you to fix this. :)
Song setup:
  1. Decrease the slider velocity in Normal diff to 1.40 or even slower,it's too hard for new players.
  2. It's reasonless that you only have a AR change between Normal and Hard diff.
    You can increase the Hard diff by adjust OD to 5,CS to 4,HR to 5 and so on.
  3. Insane diff's OD should have at least 6, with at least 5 HR.
Just check these problem first,and what's more ,try to decrease your note number in Normal diff :arrow: Try to follow 24clap.
That's all,I may check your position problems later if you fixed all I mentioned.
Thanks for modding. :)
MeatloafCereal
Heyo~ Random Mods
Why?
'cuz I can... This song is cute
Lengthy Post inc...
[General]
Title : 夕景イエスタデイ
Romaji title : Yuukei Yesterday
Source -> http://kagerouproject.wikia.com/wiki/Yuukei_Yesterday
Check AiMod (Ctrl+Shift+A); lots of things there, I'll list major things in this post just in case
Hitsounds really do make difference in keeping the player interested
[Normal]
:!: Change slider tick to 2 or 4 - only use 3 when you are 1/3 using beat snap divisor. In this song you're using 1/2 and 1/4 beats
:!: Stick to a constant Distance Snap when making easier diffs such as Normal and Easy diffs - I recommend 1.0x and use it throughout the whole map
00:12:391 (7) - NC; Combos are pretty long on some points for them to be in a Normal map, I think even combos of 3 are fine in Normal maps. Consider it through the whole map
00:15:118 (4) - ^
00:26:937 (7) - ^
01:25:118 (7) - ^
01:32:164 (3) - ^ I may have missed some :?
00:35:800 (1,2,3,4,5,6) - Just use a spinner; it's awkward to suddenly change from vocals to the beat
00:54:437 - 01:21:709 - Doesn't it kinda get boring doing 1 beat sliders the whole time? :( Try emphasizing stuff doing simple things
For example
00:58:073 (1,2) - I emphasize "pap pap parara ra" by lengthening 00:58:073 (1) with a reverse arrow and adding whistle.
02:07:164 - edit(forgot to fill this in) - ^
01:47:164 (4,1) - I'm especially not okay with these overlapping each other
01:48:528 (1,2,3,4,5,6) - Just use a spinner
This is pretty difficult for a Normal diff

[Hard]
:!: Open AiMod here: Lots of errors. Major errors:
02:44:323 (7) - Snap the end of this slider properly
02:50:118 (1,1,1) - ^
02:51:596 (5) - ^
02:51:937 (1) - ^
02:51:937 (1) - Shorten it by a reverse arrow. This slider is overlapping the next slider in the timeline.
Also, no breaks in this diff
^These kinds of things that AiMod points out are UNRANKABLE^
The main problem I have with this difficulty is the major inconsistency of the difficulty throughout the map; jumps and anti-jumps are cool and all but they have to feel good and make sense. Also make sure the player knows where to go; Insane or not, be sure the player can read what's going on. Gotta use Distance snap(DS) more
The beginning is pretty readable
00:09:891 (5,1) - The spacing here isn't good, either make 00:10:005 (1) farther so it's consistent with the previous circle (this gears toward an Insane diff) or stack them on the end of the slider before them (I prefer this since it's easier on the player)
00:29:664 (4,1) - Awkward spacing
00:35:573 (1) - ^ move it away from the previous slider make it more consistent with the next note (give it 1.2x spacing)
00:38:414 (1,1,1,1) - I'd rather do jumps here than slowing down, oh and stack the last 2 notes. remember to keep it consistent
00:39:209 (1,2,3,4) - Bad distancing really shows itself here. Clean up the distances. Try using grid lv. 4 (View->Grid level) or turning it off to space notes more evenly
00:43:300 (3,4) - Very unnecessary jump. Move them using the same DS as previous notes.
00:44:209 (6,7,8,9,10) - ^unnecessary jump and unfittingly slows down
00:46:709 (2,3) - Bad distancing, make it consistent with the rest of the combo
00:49:664 (4) - Bad distance. Frustrating to read
00:50:573 (1,2,3,4,5,6,7,8) - This is the sudden change in difficulty I'm talking about *just commenting :roll:IMO this + following kiai sections overshadows the Hard difficulty in the song and has an identity crisis with Insane diff's of being super hard. I'd consider remapping. really though 2.00 slider velocity is pretty extreme
00:56:255 (1) - This angle is really uncomfortable to play, especially with a reverse arrow. Make it an obtuse angle.
00:56:823 (2,3) - Move them apart, use DS
00:59:891 (1,2,3) - But, try aligning it horizontally so it has nice symmetry.01:02:846 (1,1,1) - Distances are too short, making it awkward to move around
01:06:141 (2) - Bad spacing with prev slider, replace with a stream instead
01:06:937 (2,3) - Bad spacing *I'm laughing because my skin did a thing http://puu.sh/43M3B.jpg
01:10:800 (1,2,3,4) - It's getting crowded here, spread this out.
01:19:778 (2,1) - Distance between these is not okay.
01:20:914 (1,2) - ^
01:22:050 (1,1,1,1) - Do jumps and stack the last two notes
01:23:300 (3,4) - Fix distance and make a blanket. *assuming you don't know what they are :oops: even though you've been doing lots of them
01:26:255 (4,1) - Bad Spacing, frustrating to read.
01:36:028 (6,1,1) - Put bigger jumps. Remember, consistent spacing throughout.
01:47:164 (2,3) - You may want to clean up the tiny overlap between these sliders so they look nicer
01:51:141 (1,1,1,1) - Make jumps and stack the last 2 notes.
01:52:618 (4,5,6) - Bad distancing, easily misread.
01:56:028 (3,4,5,6,7,8,9,10,11) - Its getting really crowded, hard to read and frustrating to play.
02:03:073 - Went into insane difficulty again so I'll treat it like insane from here...*just commenting. My most honest opinion is that you should remap this section to make it consistent with the hard difficulty in this map. But, if you want to keep this section, the following will be modding those
02:07:164 (1,2,3,4,5,1,1,1) - Getting crowded again. Spread out notes
02:08:982 (1) - The awkward angle again. Make it obtuse
02:12:618 (1,2,3) - Make a nice symmetry in the middle.
02:17:959 (2,1) - Awkward anti-jump, space these out.
02:19:778 (2) - I have mixed feelings about this slider/arrow thing... Pretty cute but pretty hard to read as well :|
02:37:050 (5) - I would scrap this slider to make one with less extreme angles... but if you reaaally want to keep it -> Ctrl + G
02:38:982 (4,1) - Bad spacing
02:45:346 (1,2,3) - Spacing between these are quite frustrating
I've also noticed there are no hitsounds here. Since it's not my strong point, I'll keep away for now :o
[Insane]
Super hard difficulties are fine to map but it's just not recommended to do for a first map
Timing isn't my strongest point either but you've started mapping before the red timing point (and earlier than the rest of the mapset) :o I'm not sure what kind of fix to recommend sorry
AiMod things:
00:31:254 (1) - Snap the end of this slider
01:53:984 (2,3) - Snap the beginning of these sliders
01:55:120 (6) - ^
02:27:845 (4) - Snap the end of this slider
No break time
00:22:618 (6) - NC
00:38:073 (1,1) - Easily misread distance here.
00:40:232 (5,6) - ^
00:42:051 (5,6) - ^
00:43:755 (5,6) - ^
00:52:846 (4) - NC
00:53:414 (9,10) - Bad spacing.
00:57:050 (5) - NC
01:01:141 (7) - ^
01:07:278 (5) - ^
01:12:050 (7) - ^
01:15:687 (7) - ^
01:56:483 (5) - ^
02:04:324 (6) - ^
02:24:777 (7) - ^
02:39:323 (7) - ^
02:42:959 (7) - ^
02:49:096 (5) - ^
03:02:732 (4,5) - Bad overlap, hard to read
03:03:755 (8) - NC
03:05:118 (10) - ^
Not much of a hardcore insane player so enjoy these NC

Be sure to note what you have and haven't changed and give some feedback to mods, It helps us modders improve what we do :D

Good luck in mapping~
RikiH_
Hi, I will mod your map after you fixed MeatloafCereal's mod because it is a really well done mod and it will improve your map a lot :P
So I will have less work to do
Topic Starter
Flowey

MeatloafCereal wrote:

Heyo~ Random Mods
Why?
'cuz I can... This song is cute
Lengthy Post inc...
[General]
Title : 夕景イエスタデイ Thanks, title changed :)
Romaji title : Yuukei Yesterday
Source -> http://kagerouproject.wikia.com/wiki/Yuukei_Yesterday
Check AiMod (Ctrl+Shift+A); lots of things there, I'll list major things in this post just in case Ha, never knew this thing existed. >_<
Hitsounds really do make difference in keeping the player interested
[Normal]
:!: Change slider tick to 2 or 4 - only use 3 when you are 1/3 using beat snap divisor. In this song you're using 1/2 and 1/4 beats Done, thanks!
:!: Stick to a constant Distance Snap when making easier diffs such as Normal and Easy diffs - I recommend 1.0x and use it throughout the whole map Changed
00:12:391 (7) - NC; Combos are pretty long on some points for them to be in a Normal map, I think even combos of 3 are fine in Normal maps. Consider it through the whole map Changed
00:15:118 (4) - ^
00:26:937 (7) - ^
01:25:118 (7) - ^
01:32:164 (3) - ^ I may have missed some :?
00:35:800 (1,2,3,4,5,6) - Just use a spinner; it's awkward to suddenly change from vocals to the beat Changed
00:54:437 - 01:21:709 - Doesn't it kinda get boring doing 1 beat sliders the whole time? :( Try emphasizing stuff doing simple things Changed
For example
00:58:073 (1,2) - I emphasize "pap pap parara ra" by lengthening 00:58:073 (1) with a reverse arrow and adding whistle.
02:07:164 - edit(forgot to fill this in) - ^
01:47:164 (4,1) - I'm especially not okay with these overlapping each other Changed to spinner now :>
01:48:528 (1,2,3,4,5,6) - Just use a spinner ^
This is pretty difficult for a Normal diff

[Hard]
:!: Open AiMod here: Lots of errors. Major errors:
02:44:323 (7) - Snap the end of this slider properly
02:50:118 (1,1,1) - ^
02:51:596 (5) - ^
02:51:937 (1) - ^
02:51:937 (1) - Shorten it by a reverse arrow. This slider is overlapping the next slider in the timeline.
Also, no breaks in this diff
^These kinds of things that AiMod points out are UNRANKABLE^
The main problem I have with this difficulty is the major inconsistency of the difficulty throughout the map; jumps and anti-jumps are cool and all but they have to feel good and make sense. Also make sure the player knows where to go; Insane or not, be sure the player can read what's going on. Gotta use Distance snap(DS) more
The beginning is pretty readable
00:09:891 (5,1) - The spacing here isn't good, either make 00:10:005 (1) farther so it's consistent with the previous circle (this gears toward an Insane diff) or stack them on the end of the slider before them (I prefer this since it's easier on the player) I think I changed the spacing everywhere that you pointed out... might have missed some though x-x
00:29:664 (4,1) - Awkward spacing
00:35:573 (1) - ^ move it away from the previous slider make it more consistent with the next note (give it 1.2x spacing)
00:38:414 (1,1,1,1) - I'd rather do jumps here than slowing down, oh and stack the last 2 notes. remember to keep it consistent
00:39:209 (1,2,3,4) - Bad distancing really shows itself here. Clean up the distances. Try using grid lv. 4 (View->Grid level) or turning it off to space notes more evenly Not sure if you meant they were too close or too far; I used DS and they're closer now.
00:43:300 (3,4) - Very unnecessary jump. Move them using the same DS as previous notes.
00:44:209 (6,7,8,9,10) - ^unnecessary jump and unfittingly slows down
00:46:709 (2,3) - Bad distancing, make it consistent with the rest of the combo
00:49:664 (4) - Bad distance. Frustrating to read
00:50:573 (1,2,3,4,5,6,7,8) - This is the sudden change in difficulty I'm talking about *just commenting :roll:IMO this + following kiai sections overshadows the Hard difficulty in the song and has an identity crisis with Insane diff's of being super hard. I'd consider remapping. really though 2.00 slider velocity is pretty extreme Removed a few sliders/circles. Also decreased inherited slider speed multipliers.
00:56:255 (1) - This angle is really uncomfortable to play, especially with a reverse arrow. Make it an obtuse angle. Done
00:56:823 (2,3) - Move them apart, use DS
00:59:891 (1,2,3) - But, try aligning it horizontally so it has nice symmetry. Done. (That looks so cool...)
01:02:846 (1,1,1) - Distances are too short, making it awkward to move around
01:06:141 (2) - Bad spacing with prev slider, replace with a stream instead Not exactly sure where a stream would fit... :<. But I tried changing the spacing a bit.
01:06:937 (2,3) - Bad spacing *I'm laughing because my skin did a thing http://puu.sh/43M3B.jpg
01:10:800 (1,2,3,4) - It's getting crowded here, spread this out.
01:19:778 (2,1) - Distance between these is not okay.
01:20:914 (1,2) - ^
01:22:050 (1,1,1,1) - Do jumps and stack the last two notes
01:23:300 (3,4) - Fix distance and make a blanket. *assuming you don't know what they are :oops: even though you've been doing lots of them
01:26:255 (4,1) - Bad Spacing, frustrating to read.
01:36:028 (6,1,1) - Put bigger jumps. Remember, consistent spacing throughout.
01:47:164 (2,3) - You may want to clean up the tiny overlap between these sliders so they look nicer Deleted 2 sliders instead.
01:51:141 (1,1,1,1) - Make jumps and stack the last 2 notes.
01:52:618 (4,5,6) - Bad distancing, easily misread.
01:56:028 (3,4,5,6,7,8,9,10,11) - Its getting really crowded, hard to read and frustrating to play.
02:03:073 - Went into insane difficulty again so I'll treat it like insane from here...*just commenting. My most honest opinion is that you should remap this section to make it consistent with the hard difficulty in this map. But, if you want to keep this section, the following will be modding those Re-did a bunch of stuff with DS. I think it's easier now.
02:07:164 (1,2,3,4,5,1,1,1) - Getting crowded again. Spread out notes
02:08:982 (1) - The awkward angle again. Make it obtuse
02:12:618 (1,2,3) - Make a nice symmetry in the middle.
02:17:959 (2,1) - Awkward anti-jump, space these out.
02:19:778 (2) - I have mixed feelings about this slider/arrow thing... Pretty cute but pretty hard to read as well :| I changed it to a possibly easier to read slider arrow... :>
02:37:050 (5) - I would scrap this slider to make one with less extreme angles... but if you reaaally want to keep it -> Ctrl + G
02:38:982 (4,1) - Bad spacing
02:45:346 (1,2,3) - Spacing between these are quite frustrating
I've also noticed there are no hitsounds here. Since it's not my strong point, I'll keep away for now :o Added some 24clap, or something close to it.
[Insane]
Super hard difficulties are fine to map but it's just not recommended to do for a first map
Timing isn't my strongest point either but you've started mapping before the red timing point (and earlier than the rest of the mapset) :o I'm not sure what kind of fix to recommend sorry I wanted the timing section to start on the first downbeat, but there are a few pickup notes before the first downbeat... I don't think moving the timing section 1 measure earlier would change anything.
AiMod things:
00:31:254 (1) - Snap the end of this slider
01:53:984 (2,3) - Snap the beginning of these sliders
01:55:120 (6) - ^
02:27:845 (4) - Snap the end of this slider
No break time
00:22:618 (6) - NC Added all the NCs.
00:38:073 (1,1) - Easily misread distance here.
00:40:232 (5,6) - ^
00:42:051 (5,6) - ^
00:43:755 (5,6) - ^
00:52:846 (4) - NC
00:53:414 (9,10) - Bad spacing.
00:57:050 (5) - NC
01:01:141 (7) - ^
01:07:278 (5) - ^
01:12:050 (7) - ^
01:15:687 (7) - ^
01:56:483 (5) - ^
02:04:324 (6) - ^
02:24:777 (7) - ^
02:39:323 (7) - ^
02:42:959 (7) - ^
02:49:096 (5) - ^
03:02:732 (4,5) - Bad overlap, hard to read Definitely going to completely scrap this part, so left the same for now.
03:03:755 (8) - NC
03:05:118 (10) - ^
Not much of a hardcore insane player so enjoy these NC

Be sure to note what you have and haven't changed and give some feedback to mods, It helps us modders improve what we do :D

Good luck in mapping~
Thanks for modding. :)
RikiH_
Ok, m4m time

Black=Suggestion
Blue=Should fix
Red=Must fix/Unrankable

General

Normal diff is too hard... I mean, all players must be able to play the easiest diff of the mapset, and this is too ahrd because there are too many stacked objects and newbie players can't play them. I really suggest to add an Easy diff, maybe ask someone to make it for you

Normal

The spacing is totally unconsistant... You should use the same spacing in the whole diff! Please adjust it...
The NCs are a bit random too... Try to put them every 2 downbeats (big white lines)

Sorry but I can't say a lot about patterns because you will have to change them because of spacing, so if I said something, it would be totally useless :(

00:35:459 (1) - This is supposed to start 1/4 earlier
00:39:096 - Let this break start in 00:39:891 - or let the spinner end in 00:39:891 - It gives a nice effect
00:54:437 (1) - Clap on repeat
00:58:073 (1) - ^
01:08:982 (1) - ^
01:12:618 (1) - ^
01:48:187 (1) - This is supposed to start 1/4 earlier too
01:51:709 - Same as 00:39:096 - !
02:07:164 (1) - Clap on repeat
02:10:800 (1) - Clap in the end
02:21:709 (1) - Clap on repeat
02:25:346 (1) - ^
02:36:255 (1) - ^ And so on, I think you understand me, keep placing claps on every 2nd and 4th white line

Sorry but there isn't much I can say since I think you will have to remap the whole diff because of the spacing, sorry :cry:

Hard

You have the same mistake you have in Normal diff... The spacing! You can't place objects randomly because they are impossible to read also for expert players... I'm sorry but I think you will have to remap this diff too :(

Insane

This diff is really really fast, so I suggest to work on the flow, I will leave some suggestions

00:06:198 (1) - Start this 1/8 earlier, the sound starts there
00:10:573 (3) - Ctrl+g here for oval flow with the previous and the following slider
00:27:846 (4) - ^
00:28:073 (5) - Use the new algorhythm for this... It would look better
00:38:073 (1,1,1,1,1,1) - Avoid spamminc NCs like this because they make your pattern unreadable!
01:11:596 (5,6) - There is a big flow error here, the flow between 4 and 5 is quite bad... Use ctrl+g on 5 and then turn 6 into this, it would improve the flow a lot:
01:18:528 (3,4) - This is painful, remember: when you map, there mustn't be anything that makes the player's hand stop and move backwards suddently.. I don't know how to explain it, sorry, I think you understand anyway...
01:21:709 (1,1,1,1,1,1) - Same as 00:38:073 -
01:27:846 (5) - This is painful, the hand must move in a natural way... Try this:
01:31:709 (4) - Ctrl+g on this slider, you will have a better oval flow
01:37:618 (3,4) - Ctrl+g on both
01:47:846 (4,1) - Ctrl+g on both

Well, I noticed that basically you make always the same error, I made an image to explain better since I'm totally noob with words...


So basically your main error is this, go through the map and fix all flows like this

___________

Well, that's all. If you remap, I want you to call me back, so I will mod your map again and I will make a good mod.
Sorry for really shitty mod but I'm having big issues in my real life, so I have less time here, but, as I said, call me back after remapping and I will mod this again.
I'll shoot three stars for apologizing :oops:
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