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Owl City - Meteor Shower (DnB Remix)

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Total Posts
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Topic Starter
Moway
This beatmap was submitted using in-game submission on Saturday, December 07, 2013 at 10:27:39 AM

Artist: Owl City
Title: Meteor Shower (DnB Remix)
Tags: unitedwesin drum and bass adam young ocean eyes matt milhoan
BPM: 95
Filesize: 4269kb
Play Time: 02:05
Difficulties Available:
  1. Easy (2.61 stars, 106 notes)
  2. Hard (4.94 stars, 285 notes)
  3. UWS's Normal (4.24 stars, 148 notes)
Download: Owl City - Meteor Shower (DnB Remix)
Information: Scores/Beatmap Listing
---------------
UWS's Normal by UnitedWeSin
Papysh
Hi, Papysh here




Easy

  1. 00:10:116 (1) - Nice but you can chose a bit other shape by addint some slider points something like this : http://puu.sh/47qve/4f6ece660d.jpg
  2. Im suggesting you to take some work make slider tickrate 2 and hitsound some sliderticks with custom sliderticks o3o
  3. Also your custom hitsounds sounds not well with my skin so add forced soft hitsounds please *not needed i think*
  4. 01:13:274 (2,3,1,2) - maybe try to make better shape for them o3o
  5. 02:00:010 (2,3,4,5) - 02:00:010 (2,3,4,5) - 02:00:010 (2,3,4,5) - http://puu.sh/47qPk/f4980eadca.jpg
  6. 02:05:062 (1,2,3,4,5) - Same with this




Normal


  • Map flows really well so there will be few suggestions
  1. 01:19:432 (5) - a bit left since it looks better for me
  2. 02:02:536 (2) - second slidertick can be moved a bit higher so it can look etter for me
Well Yeah that is all for this diff, good job




Hard

  • Sorry i must be nazi here, since i cant mod it in other way ;-;
  1. 01:26:852 (4) - stack perfectly to previous
  2. 01:29:378 (4) - Same here

WIll finish it in 1h XD Actaully was more than a 20 hours but k i will finish modding also ignore waht i said about hitsounding in easy ;-;
As im not pro at modding my mod is poor sorry
Sorarei
[General]
Nothing any problem

[Easy]
01:13:274 (2,3) - this slider position must be same like this slider 01:15:800 (1,2) -

[Normal]
Perfect

[Hard]
00:35:063 (6) - this slider is too fast if meet the next slider , because this is hard difficult consider to make them little close
and slider velocity must be decrease by 20
Topic Starter
Moway

Papysh wrote:

Hi, Papysh here




Easy

  1. 00:10:116 (1) - Nice but you can chose a bit other shape by addint some slider points something like this : http://puu.sh/47qve/4f6ece660d.jpg i like my shape, simpler and cleaner but the same idea
  2. Im suggesting you to take some work make slider tickrate 2 and hitsound some sliderticks with custom sliderticks o3o
  3. Also your custom hitsounds sounds not well with my skin so add forced soft hitsounds please *not needed i think*
  4. 01:13:274 (2,3,1,2) - maybe try to make better shape for them o3o think they look okay
  5. 02:00:010 (2,3,4,5) - 02:00:010 (2,3,4,5) - 02:00:010 (2,3,4,5) - http://puu.sh/47qPk/f4980eadca.jpg \i like my zig zag
  6. 02:05:062 (1,2,3,4,5) - Same with this ^





Hard

  • Sorry i must be nazi here, since i cant mod it in other way ;-;
  1. 01:26:852 (4) - stack perfectly to previous
  2. 01:29:378 (4) - Same here seems like they already were

WIll finish it in 1h XD Actaully was more than a 20 hours but k i will finish modding also ignore waht i said about hitsounding in easy ;-;
As im not pro at modding my mod is poor sorry

Reikosaka wrote:

[General]
Nothing any problem

[Easy]
01:13:274 (2,3) - this slider position must be same like this slider 01:15:800 (1,2) - nah, i like the different shapes

[Hard]
00:35:063 (6) - this slider is too fast if meet the next slider , because this is hard difficult consider to make them little close
and slider velocity must be decrease by 20 not sure exactly what you mean here
no changes here, but thanks anyway guys!
-Srui-
[Easy]

  • 01:13:274 (2,3) - Change this slider position.


[UWS's Normal]

  • 01:19:432 (5) - Move to (336,280)


[Hard]

  • 01:27:168 (1) - Make same this pattern like 01:26:378 (3,4) -
    01:34:747 (1,2,3,1,2,3) - Nice, but avoid overlapping would be better.
    01:04:116 (3,4) - I think the distance between (3) and (4) is too far
UnitedWeSin
All of those points were fixed.

Thanks very much to all three of you for modding. ^_^

http://puu.sh/4amxw.osu
Topic Starter
Moway

-Srui- wrote:

[Easy]

  • 01:13:274 (2,3) - Change this slider position. will change eventually once i figure out what to do with it
[Hard]

  • 01:27:168 (1) - Make same this pattern like 01:26:378 (3,4) - it is already i think
    01:34:747 (1,2,3,1,2,3) - Nice, but avoid overlapping would be better. i think with the NC's its readable so no on this
    01:04:116 (3,4) - I think the distance between (3) and (4) is too fareh i think it's okay for these short sliders and aesthetically it's hard to avoid doing this so no to this
Thanks!
10crystalmask01
Hi! :) Random mod!

[Easy]
  1. Ar -1, it looks too fast.
00:32:853 (2) - NC
00:37:590 (2) - I suggest removing this note, for consistency (Since there's a pause at 00:35:063).
01:27:168 (3) - NC
01:53:478 - The finish here scared dahell outta me O.o

[UWS's Normal]
00:37:747 (5) - Remove note, sounds a bit extra here in this diff :S Its looking abit more like Hard then Normal mode.
00:47:853 (5) - ^
01:08:853 (4) - NC
01:14:537 (4) - ^
01:18:958 (4) - ^

[Hard]
01:00:642 - Volume is too quiet. Since this is also the chorus, i suggest your raising the volume to to 50%, it just sounds weird.
Looks nice :P Probably the best one in this map set!

Not bad.

Hope this helps~! :)
Topic Starter
Moway

10crystalmask01 wrote:

Hi! :) Random mod!

[Easy]
  1. Ar -1, it looks too fast. sure, fixed
00:32:853 (2) - NC fixed
00:37:590 (2) - I suggest removing this note, for consistency (Since there's a pause at 00:35:063). fixed
01:27:168 (3) - NC no for consistency
01:53:478 - The finish here scared dahell outta me O.o wat finish


[Hard]
01:00:642 - Volume is too quiet. Since this is also the chorus, i suggest your raising the volume to to 50%, it just sounds weird. eh, for now i think it's fine. Maybe i'll add some green lines to make the finishes a bit louder, but i think the rest sounds good at 20
Looks nice :P Probably the best one in this map set!

Not bad.

Hope this helps~! :)
UnitedWeSin
10crystalmask01

10crystalmask01 wrote:

[UWS's Normal]
00:37:747 (5) - Remove note, sounds a bit extra here in this diff :S Its looking abit more like Hard then Normal mode.
I'd like to keep these notes :<. I feel that they are really important for the rhythm here, I don't think they are too difficult in this spread.
00:47:853 (5) - ^
01:08:853 (4) - NC
These I'd like too keep because I feel the combos would be too short.
01:14:537 (4) - ^
01:18:958 (4) - ^
Oh I forgot this one. ><
[/notice]

Thank you for modding 10crystalmask01! :3
Atema
Hi ! :) Request from my modding queue :)

General

- I'm not fond of the very light/whitish blue, because for the Hard diff I think you don't enough see the approaching circles when they are in the trees :P

Easy

01:54:957 (1) - Remove NC ?
02:03:799 (1) - Same ^

UWS's Normal & Hard

Cannot say anything except yay nice job :D

Sorry I was no help :lol: This is a great mapset and my mod deserves nothing :D

Good luck ! :D
Topic Starter
Moway

Atema wrote:

Hi ! :) Request from my modding queue :)

General

- I'm not fond of the very light/whitish blue, because for the Hard diff I think you don't enough see the approaching circles when they are in the trees :P will see about this~

Easy

01:54:957 (1) - Remove NC ? keeping for the drum roll
02:03:799 (1) - Same ^ fixed

UWS's Normal & Hard

Cannot say anything except yay nice job :D

Sorry I was no help :lol: This is a great mapset and my mod deserves nothing :D

Good luck ! :D


Sorry I was no help
Thanks!
Kecco
[General]
Everything ok!

[Hard]
00:41:379 (3) - Blanket this with 00:40:905 (2) - ? Your map has many blankets so I think this ruins the overall looking.
00:58:116 (1) - I think that this would more properly finish on 01:00:011 - . You can blatantly hear that "gentle whistle" ending right on that moment in the song. This goes for every other diff if there's a similar spinner. {Remember to move the 5%vol timing section if you shorten the spinner}.
01:13:747 (2) - I think this is inconsistent with the rhythm you've followed before. There's a pause inbetween these 2 couples of hitobjects 01:03:168 (1,2) - 01:08:221 (1,2) - in the beginning of the stanzas. So, to keep the consistency, I suggest you to delete that note.
01:13:747 (2) - ^
01:18:800 (2) - ^
01:30:168 (3) - This ruins the flow an awful lot. I testplayed it multiple times. I suggest you to replace this with two hitcircles. (Oops, I noticed that you actually did what I suggested here 01:35:220 (3,1) - , so... 1 more reason to follow my suggestion... and that is consistency, my dear!)
01:37:905 (2) - I think this should start on 01:37:747 - . If you listen carefully to the song you can hear that the piano note starts exactly there {If you follow this suggestion, place a hitcircle here 01:38:220 and replace the hitsounding}.
01:42:799 (2) - ^
01:43:905 (2,3) - Mhmh, I think this ruins the flow a bit. What about this:
01:45:326 (3) - Same suggestion of 01:30:168 (3) - .

[UWS''s Normal]
00:25:274 (1) - This almost touches the bottomscreen. But it doesn't matter that much.
00:45:484 (1) - Mhmh, align it with the end of 00:45:168 (5) - this slider? {Nazi}
00:49:747 (4,5) - ^ {Nazi}
01:28:905 (2) - ^ {Nazi}
01:30:957 (1) - Almost touches the bottomscreen.

[Easy]
00:35:379 (1) - Bring the penultimate sliderpoint a bit down? Like this ↓ Gives a better look to the slider in my opinion.
01:00:642 (1) - Troll.

Nice Map and Good Luck!

Topic Starter
Moway

Kecco wrote:

[General]
Everything ok!

[Hard]
00:41:379 (3) - Blanket this with 00:40:905 (2) - ? Your map has many blankets so I think this ruins the overall looking. same kind of pattern as 00:32:853 (1,2,3) -
00:58:116 (1) - I think that this would more properly finish on 01:00:011 - . You can blatantly hear that "gentle whistle" ending right on that moment in the song. This goes for every other diff if there's a similar spinner. {Remember to move the 5%vol timing section if you shorten the spinner}. sure i don't mind this
01:13:747 (2) - I think this is inconsistent with the rhythm you've followed before. There's a pause inbetween these 2 couples of hitobjects 01:03:168 (1,2) - 01:08:221 (1,2) - in the beginning of the stanzas. So, to keep the consistency, I suggest you to delete that note. fixed
01:13:747 (2) - ^
01:18:800 (2) - ^ fixed
01:30:168 (3) - This ruins the flow an awful lot. I testplayed it multiple times. I suggest you to replace this with two hitcircles. (Oops, I noticed that you actually did what I suggested here 01:35:220 (3,1) - , so... 1 more reason to follow my suggestion... and that is consistency, my dear!) that other one is actually more inconsistent than the rest of the section :D. I really think this plays pretty well, so i'll leave it for now.
01:37:905 (2) - I think this should start on 01:37:747 - . If you listen carefully to the song you can hear that the piano note starts exactly there {If you follow this suggestion, place a hitcircle here 01:38:220 and replace the hitsounding}. leaving for consistency for now, I think it is okay and i like the little breaks.
01:42:799 (2) - ^ ^
01:43:905 (2,3) - Mhmh, I think this ruins the flow a bit. What about this:
fixed
01:45:326 (3) - Same suggestion of 01:30:168 (3) - . i'll fix this one to even it out

[Easy]
00:35:379 (1) - Bring the penultimate sliderpoint a bit down? Like this ↓ Gives a better look to the slider in my opinion. sure
01:00:642 (1) - Troll.

Nice Map and Good Luck!

Thanks brah
UnitedWeSin
Kecco

Kecco wrote:

[UWS''s Normal]
00:25:274 (1) - This almost touches the bottomscreen. But it doesn't matter that much.
Should be alright as long as it's not off screen in play.

00:45:484 (1) - Mhmh, align it with the end of 00:45:168 (5) - this slider? {Nazi}
00:49:747 (4,5) - ^ {Nazi}
01:28:905 (2) - ^ {Nazi}
These were intentional. I prefer the current placements.

01:30:957 (1) - Almost touches the bottomscreen.
Fixed, this one was off screen.

Cool, thanks for modding Kecco. ^_^
http://puu.sh/4mV7K.osu
Kecco
No probsies.
[Seraphin]
Hi.
From queueueueueueueueuueue

[General]
Good

[Easy]
00:30:958 - add le note, seems really empty
01:41:062 (1) - this curve seems a little to sharp after the last note for an easy
not much to say here

[UWS's Normal]
00:14:537 (3) - try something like x296,y206, the way it is now kind destroys flow imo?
great dif

[Hard]
amazing dif ugguuu

sorry for shitmod, no kd
Topic Starter
Moway

[Seraphin] wrote:

Hi.
From queueueueueueueueuueue

[General]
Good

[Easy]
00:30:958 - add le note, seems really empty here i want to leave space after the spinner so that beginners have time to adjust
01:41:062 (1) - this curve seems a little to sharp after the last note for an easy for now no, I like the pattern as it is.
not much to say here


[Hard]
amazing dif ugguuu orz

sorry for shitmod, no kdTOO BAD
Senbon
General

Easy

01:33:483 (1) - rotate from selection by 4?

Normal

01:53:062 (4) - whistle beginning, remove from end?
01:54:010 (1) - whistle end?

Hard

01:20:537 (1) - remove end whistle?


Map is very good already. 8-)
Stars.
jonathanlfj
you know why im here moeway

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i'd go with a bump in overall volume for all the diffs, sounds too quiet sometimes and the less than 20% volume sections might get some BATs picky about "inaudible" objects (its barely audible on default volume settings)

[Easy]
i'd go with AR+1, up to you
00:10:116 (1) - is that M for Moway i see what you did there
00:16:432 (2,3) - maybe blanket this like you did at 00:15:168 (1,2)
00:27:800 (1) - i wonder why you didnt put a finish on this spinner, there is a gigantic finish in the music where the spinner ends
00:57:168 (1) - try starting this spinner at 00:58:116, fits the music better imo
01:27:168 (3,4,5,6) - 4 consecutive notes might be a bit intimidating to play for newbies, consider swapping 01:27:168 (3,4) for a slider
02:00:326 (3,5,2) - forgot the drum sample on these (clap pattern)
02:05:062 (3,4,5,6,7) - same thing here with consecutive notes, i would recommend you do slider - 2 notes - slider - 2 notes style pattern

[UWS's Normal]
dat grammar on UWS's
00:13:905 (2) - how bout a whistle? you did one at 00:18:958 (2) for practically the same piano sound
00:29:063 (2) - same here with the whistle, i can hear a piano sound in the music
00:57:484 (1) - same as easy, i think spinner sounds better if you start it at 00:58:116
01:18:642 - this and 01:18:800 felt really empty, since you followed the background tapping in 01:18:958 (1,2,3,4) but didnt initiate it here. maybe add a 1/4 slider to cover these
01:47:378 (3) - i'd lower the end a bit, its almost touching the hp bar

[Hard]
00:20:221 (1) - i'd say manually stack this, stack leniency causes it to locate towards the right of 00:19:905 (8) which doesnt look very good imo
00:31:274 (3) - was whistle on slider body intentional?
00:35:063 (6) - take off the drum whistle on the start, it doesnt really sound right given that you didnt use it anywhere else
00:44:221 (1) - not a really necessary NC here, the stacks are still part of the dark blue combo music wise (as in no need to NC to indicate the stacks if that was your intention)
01:10:116 (6) - NC should start here so the square formation will have the same colour
01:18:800 - feel a bit empty here since the music plays a sound, how bout add a note to bridge 01:18:326 (1,2)?
01:34:431 (4) - drum sample on the end, it is in the music; same to 01:35:852 (3)
01:42:326 (1) - beizer curves? wouldnt it be better to use the new algorithm here
01:44:536 (4) - drum sample on end, and add to 01:45:957 (6) as well
02:00:326 (2) - drum sample on start; on 02:00:957 (5) as well
i see that fail spike when the kiai time begins :3

Excuse me for my 80% hitsound mod, have a star and good luck~
Topic Starter
Moway

jonathanlfj wrote:

you know why im here moeway

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i'd go with a bump in overall volume for all the diffs, sounds too quiet sometimes and the less than 20% volume sections might get some BATs picky about "inaudible" objects (its barely audible on default volume settings) we'll work something out

[Easy]
i'd go with AR+1, up to you hmm it was supposed to be AR4, don't know when I changed it but fixed
00:10:116 (1) - is that M for Moway i see what you did there M for McDonald's
00:16:432 (2,3) - maybe blanket this like you did at 00:15:168 (1,2) fixed
00:27:800 (1) - i wonder why you didnt put a finish on this spinner, there is a gigantic finish in the music where the spinner ends missed it, fixed
00:57:168 (1) - try starting this spinner at 00:58:116, fits the music better imo i can try this
01:27:168 (3,4,5,6) - 4 consecutive notes might be a bit intimidating to play for newbies, consider swapping 01:27:168 (3,4) for a slider sure i think it matches the music better anyway
02:00:326 (3,5,2) - forgot the drum sample on these (clap pattern) dang
02:05:062 (3,4,5,6,7) - same thing here with consecutive notes, i would recommend you do slider - 2 notes - slider - 2 notes style pattern i'll say no to this because its the big thing at the very end so maybe it would be nice to hit these notes and end with a bang

[UWS's Normal]
dat grammar on UWS's this is the correct grammar! UWS' would imply that the s is a pluralization of "UW" which it is not. It is a common mistake for people to only add an apostrophe for people's names who end with S, but that is simply not true (I'm an English major so I must be right!).


[Hard]
00:20:221 (1) - i'd say manually stack this, stack leniency causes it to locate towards the right of 00:19:905 (8) which doesnt look very good imo alright fixed this
00:31:274 (3) - was whistle on slider body intentional? no
00:35:063 (6) - take off the drum whistle on the start, it doesnt really sound right given that you didnt use it anywhere else ah that was supposed to just be a drum-normal
00:44:221 (1) - not a really necessary NC here, the stacks are still part of the dark blue combo music wise (as in no need to NC to indicate the stacks if that was your intention) alright removed.
01:10:116 (6) - NC should start here so the square formation will have the same colour i guess i can change this, the main intent was so that the stack of (6) and then (4) would be a bit more clear, but i think there's enough time
01:18:800 - feel a bit empty here since the music plays a sound, how bout add a note to bridge 01:18:326 (1,2)? i'll leave this for the sake of consistency and matching my theme of vocal mapping on these lines
01:34:431 (4) - drum sample on the end, it is in the music; same to 01:35:852 (3) sure
01:42:326 (1) - beizer curves? wouldnt it be better to use the new algorithm here i think fixed
01:44:536 (4) - drum sample on end, and add to 01:45:957 (6) as well already on (4)~ fixed on 6
02:00:326 (2) - drum sample on start; on 02:00:957 (5) as well fixed
i see that fail spike when the kiai time begins :3 bwahaha OWO

Excuse me for my 80% hitsound mod, have a star and good luck~
Thanks~
jonathanlfj
There goes another reason why my english grammar is so bad
UnitedWeSin

Nyquill wrote:

lol rekt
HelloSCV
as M4M

General

  1. current offset feels little bit late, try 1st offset: 10104(-12) 2nd offset: 85893(-12)

Easy

02:01:905 (2) - delete drum sampleset on start

i just wonder why u didn't add drum sounds on 00:31:590 (1) - here or 00:35:379 (1) - here while you added 00:47:379 (4) - here o.o

UWS's Normal

00:49:905 (5) - add drum sampleset on start (you can use soft additions if you want to add whistle)
01:14:537 (4) - making this slider like http://puu.sh/4rFpc.jpg this will be more smooth for playing -nazi
01:47:378 (3) - touching HP bar?
01:50:536 (3) - same as 01:14:537 (4) - here http://puu.sh/4rFuH.jpg -also nazi

Hard

  1. tick rate 2 is better imo

00:35:052 (6) - delete drum sampleset on end? since you added drum sounds to fit with 00:34:421 (4) - this sounds. i think drum sampleset on slider end isn't good
01:23:379 (1,1) - i don't think this snap fits well with Hard diff, try moving spinner's end 01:25:274 - here
01:35:839 (3) - drum sampleset
01:37:905 (2) - try to fit with music? like this http://puu.sh/4rEZM.jpg
01:45:471 (4) - add NC like you did in before
01:56:063 (4) - delete this clap? drum sounds already finished on 01:55:905 - here
UnitedWeSin
Seraphin

[Seraphin] wrote:

[UWS's Normal]
00:14:537 (3) - try something like x296,y206, the way it is now kind destroys flow imo?
I'd like to keep this one, I prefer the current flow considering the 00:15:168 (1).
great dif

Thanks for modding Seraphin!

Senbon

Senbon wrote:

Normal

01:53:062 (4) - whistle beginning, remove from end?
Nice, but I prefer current to maintain a constant whistle pattern here (aka whistle on downbeat on end of 4)

01:54:010 (1) - whistle end?
I don't think so, it would break the whistle pattern.

Thanks for modding Senbon!

jonathanfljfljfjlfl

jonathanlfj wrote:

[General]
i'd go with a bump in overall volume for all the diffs, sounds too quiet sometimes and the less than 20% volume sections might get some BATs picky about "inaudible" objects (its barely audible on default volume settings)
I guess I'm unsure about it. I thought it sounded pretty good, at least in my diff. Maybe I'll ask Moway about it.

[UWS's Normal]
dat grammar on UWS's
00:13:905 (2) - how bout a whistle? you did one at 00:18:958 (2) for practically the same piano sound
I think it's too many whistles to follow both the melody and bass piano. Instead I'll delete the whistle from the 00:18:958 (2).

00:29:063 (2) - same here with the whistle, i can hear a piano sound in the music

00:57:484 (1) - same as easy, i think spinner sounds better if you start it at 00:58:116
I prefer current location since the sound starts officially there. Yes it gets more intense where you suggest, but volume increases.

01:18:642 - this and 01:18:800 felt really empty, since you followed the background tapping in 01:18:958 (1,2,3,4) but didnt initiate it here. maybe add a 1/4 slider to cover these
I totally see the point there but I feel the 1/4 slider is a bit much, and just another circle in 1/2 here takes away the spacy feel. I can't find another setup I prefer to this.

01:47:378 (3) - i'd lower the end a bit, its almost touching the hp bar
fixed

Thanks for modding!

HelloSCV

HelloSCV wrote:

UWS's Normal

00:49:905 (5) - add drum sampleset on start (you can use soft additions if you want to add whistle)
k

01:14:537 (4) - making this slider like http://puu.sh/4rFpc.jpg this will be more smooth for playing -nazi
I'd rather not change these, intentional sort of idea here.

01:47:378 (3) - touching HP bar?
fixed

01:50:536 (3) - same as 01:14:537 (4) - here http://puu.sh/4rFuH.jpg -also nazi
ok this one changed :3

Thanks for modding HelloSCV!

I agree with SCV about the offset. I didn't change though, I'll leave to you Moway. :D
http://puu.sh/4rLdW.osu
Topic Starter
Moway

HelloSCV wrote:

as M4M

General

  1. current offset feels little bit late, try 1st offset: 10104(-12) 2nd offset: 85893(-12) fixed

Easy

02:01:905 (2) - delete drum sampleset on start fixed

i just wonder why u didn't add drum sounds on 00:31:590 (1) - here or 00:35:379 (1) - here while you added 00:47:379 (4) - here o.o missed those~

Hard

  1. tick rate 2 is better imo eh i disagree because of the starting part. It's tough though, but I prefer TR1

00:35:052 (6) - delete drum sampleset on end? since you added drum sounds to fit with 00:34:421 (4) - this sounds. i think drum sampleset on slider end isn't good fixed
01:23:379 (1,1) - i don't think this snap fits well with Hard diff, try moving spinner's end 01:25:274 - here i'll shorten it, but not that far. I like it to match that bg sound a bit better
01:35:839 (3) - drum sampleset fixed
01:37:905 (2) - try to fit with music? like this http://puu.sh/4rEZM.jpg going to still say no to this one for consistency
01:45:471 (4) - add NC like you did in before I'm down
01:56:063 (4) - delete this clap? drum sounds already finished on 01:55:905 - here i'll leave for now so the shape has the same hitsounding, I think it fits okay with the noise in the bg but i'm open to changing this
Thanks!
YGOkid8
*scratch scratch* should shower soon...

in case you haven't seen my mods before, i generally go into lengthy explanations into things i should change, giving you detailed reasons why i think you should do so. if you disagree with something, please say so and briefly explain as well :)

Hard:
Overall is a pretty decent difficulty. Some things look a bit eh, but unimportant as it flows pretty well anyway. Just some things that irked me:

00:19:893 (8) - This sounds pretty off, and I found the reason being that there's no 1/8 in the music here. My suggestion is to either:
  1. Take off one repeat, therefore there's still the emphasis on 1/4s that are in the music
  2. Change into an etna slider (like the sliders preceding this), then you can make some nice pattern with the four etnas or something
Do one or the other, I am highly against how it is right now. Also if you do change it, 00:19:893 (8,1) - 1.8x spacing like you did with the jumpy sliders. Especially with that strong beat on (1), that jump will bring emphasise it more. Same thing at 00:29:999 (7) - .


00:36:788 (4,5) - These two hitcircles feel a bit out of place, like they're there just not to leave a gap. I would delete these and:
  1. 00:37:262 (6) - Delete this as well (you will see why in a second).
  2. 00:36:946 - Add a 1/2 length slider
  3. 00:37:420 - Add a hitcircle
I think it flows and sounds a lot better this way. Same thing at 00:46:893 (4,5) - .


01:18:788 - Add a hitcircle here? Flow feels a bit broken here since there's suddenly these holes in the rhythm where previously there were none, or they were done in good places. Also add a hitcircle at 01:20:367 - .

The bit after the second break section is pretty good, except with the holes in it due to how you've mapped it. For example:

01:32:208 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1) - You have a really nice long flow of rhythm here that it's a shame to have it cut off :/ Basically my suggestion is to fill in the holes so that it keeps flowing and flowing. That's not to say don't have breaks (as it's not as intense, so to speak as the kiai section), but just less holes would be nice. Was also a bit disappointed that at the kiai section, you didn't increase the SV :P but not a big deal I suppose.

Otherwise I'm pretty happy with this section. 01:54:945 (1,2,1,2,3,4) - I thoroughly enjoyed this, as well as other various square-like formations you used.

UWS's Normal:
Well grammatically speaking, it really should be UWS' Normal, since you don't add a 's if the name ends in an "s" :o
Overall difficulty is pretty solid, just some placement suggestions to better flow. It might be annoying to move the beats so you can see what I want, as well as having to move beats around to maintain distance snap, but please do try them out and consider them all~

00:22:735 (1) - I think this would flow better if you move it down lower. Right now from the previous (2,3), it just kinda cuts across the map without flowing too well. By moving it lower, you continue the circular movement of the previous (2) slider more. Move down to x:340 y:376 and see how you like it.

00:27:788 (1) - Same idea with this; if you move it right-down a little bit, it'll continue the flow of the previous (2) slider better. Try moving to x:368 y:248.

01:10:735 (1) - Move left-down a little? x:112 y:316


01:53:050 (4) - Move left-down a little? x:16 y:324

01:57:471 (2) - Move down to x:320 y:332 for a zig-zag formation instead?

Easy:
Again, overall a pretty solid diff. A bit hard for an easy, but so is the normal, so spread works out. Just a couple of suggestions.

00:56:841 (1) - Shorten spinner by 1 white tick? As it is now, there's not much spinner recovery time. If you look earlier to 00:27:788 (1,1) - , you have two white ticks here for recovery, and I think that'll work out fine here as well.



01:54:945 (1) - Shorten by 1 white tick, then add a hitcircle where the slider originally ends? Since the drum roll thing only lasts for 2 white ticks, I think this would be more appropriate.
Topic Starter
Moway

YGOkid8 wrote:

*scratch scratch* should shower soon...

in case you haven't seen my mods before, i generally go into lengthy explanations into things i should change, giving you detailed reasons why i think you should do so. if you disagree with something, please say so and briefly explain as well :)

Hard:
Overall is a pretty decent difficulty. Some things look a bit eh, but unimportant as it flows pretty well anyway. Just some things that irked me:

00:19:893 (8) - This sounds pretty off, and I found the reason being that there's no 1/8 in the music here. My suggestion is to either:
  1. Take off one repeat, therefore there's still the emphasis on 1/4s that are in the music
  2. Change into an etna slider (like the sliders preceding this), then you can make some nice pattern with the four etnas or something
Do one or the other, I am highly against how it is right now. Also if you do change it, 00:19:893 (8,1) - 1.8x spacing like you did with the jumpy sliders. Especially with that strong beat on (1), that jump will bring emphasise it more. Same thing at 00:29:999 (7) - . are you sure? I can hear the 1/8 in the music pretty clearly here.


00:36:788 (4,5) - These two hitcircles feel a bit out of place, like they're there just not to leave a gap. I would delete these and:
  1. 00:37:262 (6) - Delete this as well (you will see why in a second).
  2. 00:36:946 - Add a 1/2 length slider
  3. 00:37:420 - Add a hitcircle
I think it flows and sounds a lot better this way. Same thing at 00:46:893 (4,5) - . There's sounds here that I'm mapping with these, so I prefer to leave them. Maybe right now I'm on crack or something and I'm hearing things that aren't there, but right now I hear sounds at this spot so I'll keep this.


01:18:788 - Add a hitcircle here? Flow feels a bit broken here since there's suddenly these holes in the rhythm where previously there were none, or they were done in good places. Also add a hitcircle at 01:20:367 - . This has been suggested before, and I'll still keep with how I feel about it. I don't hear a sound here that would be strong enough for me to map, so I"ll leave this for now.

The bit after the second break section is pretty good, except with the holes in it due to how you've mapped it. For example:

01:32:208 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1) - You have a really nice long flow of rhythm here that it's a shame to have it cut off :/ Basically my suggestion is to fill in the holes so that it keeps flowing and flowing. That's not to say don't have breaks (as it's not as intense, so to speak as the kiai section), but just less holes would be nice. Was also a bit disappointed that at the kiai section, you didn't increase the SV :P but not a big deal I suppose. Yeah, some people have brought up filling a few of these places, but I like the way that I have mapped it. I don't know if I have a proper concrete way to put this, but I just like the way the little breaks fit into the music at this point. In regards to the SV, I definitely could have done an SV change, but hopefully the increase in object density makes up for it somewhat.

Otherwise I'm pretty happy with this section. 01:54:945 (1,2,1,2,3,4) - I thoroughly enjoyed this, as well as other various square-like formations you used.

Easy:
Again, overall a pretty solid diff. A bit hard for an easy, but so is the normal, so spread works out. Just a couple of suggestions.

00:56:841 (1) - Shorten spinner by 1 white tick? As it is now, there's not much spinner recovery time. If you look earlier to 00:27:788 (1,1) - , you have two white ticks here for recovery, and I think that'll work out fine here as well.it pains me to do it, but I completely agree with you that there needs to be more recovery time so I'll change it for now. It kills me though to not have the spinner end there since it matches the music so well.

[box=01:29:050 (2,3,4) - Don't really like the placement of (3), would kinda like it to dip down a bit. Placement something like this? [color=#00BF00:1337:1337]sure, I like that. fixed.

[box=01:35:366 (4) - Placement suggestion? [color=#00BF00:1337:1337]fixed almost, I did a slightly angled one, but its mostly vertical.
01:54:945 (1) - Shorten by 1 white tick, then add a hitcircle where the slider originally ends? Since the drum roll thing only lasts for 2 white ticks, I think this would be more appropriate. i can dig itThanks yo~
UnitedWeSin
YGOkid8

YGOkid8 wrote:

UWS's Normal:
Well grammatically speaking, it really should be UWS' Normal, since you don't add a 's if the name ends in an "s" :o
I believe this is correct grammar.
http://painintheenglish.com/case/333
From my understanding, acronyms follow normal possessive form even when they end in an S.


Overall difficulty is pretty solid, just some placement suggestions to better flow. It might be annoying to move the beats so you can see what I want, as well as having to move beats around to maintain distance snap, but please do try them out and consider them all~

00:22:735 (1) - I think this would flow better if you move it down lower. Right now from the previous (2,3), it just kinda cuts across the map without flowing too well. By moving it lower, you continue the circular movement of the previous (2) slider more. Move down to x:340 y:376 and see how you like it.
Totally, I did force the blanket there.

00:27:788 (1) - Same idea with this; if you move it right-down a little bit, it'll continue the flow of the previous (2) slider better. Try moving to x:368 y:248.
The difference here is minimal enough imo to where I'd like to leave it as is.

01:10:735 (1) - Move left-down a little? x:112 y:316
Cool I didn't like that pattern at all. So done. :>


Hm I think I'd rather keep this current placement considering the pattern after it, and I more so enjoy continuing the upwards movement.

01:53:050 (4) - Move left-down a little? x:16 y:324
Gonna rotate the 01:51:945 (2) a bit instead.

01:57:471 (2) - Move down to x:320 y:332 for a zig-zag formation instead?
Cool. Was wondering if someone would suggest that. I think I would have mapped it that way naturally but I rushed this section a bit.
Sweet. Thanks for the mod!

I made all the changes in a way that I really liked and then I accidentally updated to the latest version like a retard. Now I'm sad.
http://puu.sh/4ucbK.osu
Topic Starter
Moway
Updated~
UnitedWeSin
Log
02:47 YGOkid8: if you're available right now, was wondering if we could talk a bit about your diff?
02:47 *YGOkid8 is editing [http://osu.ppy.sh/b/289985 Owl City - Meteor Shower (DnB Remix) [UWS's Normal]]
02:48 UnitedWeSin: sure np
02:48 UnitedWeSin: i've been trying for the last hour to find a good suggestion about these antijumps lol
02:49 YGOkid8: lol
02:49 YGOkid8: well just taking a look at your response
02:49 YGOkid8: 00:27:156 (3,1) - and with you deciding not to change because it's minimal enough
02:50 YGOkid8: it's true that it's a small change in beat placement
02:50 YGOkid8: but the difference is that in my suggestion, the end of (3) flows more directly into (1)
02:50 YGOkid8: and that's a pretty big change in terms of playing
02:50 UnitedWeSin: definitely
02:51 UnitedWeSin: sorry I didn't want that to sound egotistical lol
02:51 YGOkid8: lol dw
02:51 UnitedWeSin: i was mostly concerned with keeping the 00:27:156 (3,2) - blanket
02:51 YGOkid8: like maybe not as far out as i put in my post, but maybe at least 364,244?
02:51 YGOkid8: oh
02:51 YGOkid8: the thing is, when you play the (1) slider
02:52 YGOkid8: the (3) is already disappearing and gone, so you don't really notice the blanket anyway xD
02:52 UnitedWeSin: definitely ><
02:52 UnitedWeSin: what if I curved the 1 downwards
02:53 UnitedWeSin: http://puu.sh/4yY5M.jpg
02:54 YGOkid8: yeah that works
02:54 UnitedWeSin: kk
02:55 UnitedWeSin: seems nicer with 00:29:683 (3) - also
02:55 YGOkid8: yeah
02:56 YGOkid8: 01:15:788 (1,2,3) - if you prefer to keep the upwards movement
02:57 YGOkid8: at least position like this: http://puu.sh/4yY9G.jpg
02:57 YGOkid8: right now it doesn't flow very well
02:57 YGOkid8: though i still prefer my original suggestion xp
02:58 YGOkid8: in fact
02:58 UnitedWeSin: I guess I can move it more down
02:58 UnitedWeSin: I'm not really seeing how the flow i broken there x_x
02:58 YGOkid8: wait just gimme a sec
02:59 UnitedWeSin: I was concerned about keeping this pattern 01:18:946 (1,2,3,4) - moving downwards around the slider I suppose
03:01 YGOkid8: http://puu.sh/4yYcK.jpg -> http://puu.sh/4yYek.jpg ?
03:02 UnitedWeSin: I tried http://puu.sh/4yYcK.jpg and I'm sorry I don't really agree that it's good flow ;_;
03:02 YGOkid8: aw, but with that one, the end of (1) goes up into (2) and continues on into (3)
03:03 YGOkid8: positioning of (3) also brings out the vocals it's mapped to in that point more as well, imo
03:03 YGOkid8: since in pitch
03:03 YGOkid8: it's going up to the highest point in this section, but gradually, not suddenly
03:04 YGOkid8: in fact if we're talking about mapping to the vocals
03:04 YGOkid8: 01:17:051 - i think a 1/1 slider here would be best
03:05 UnitedWeSin: could work either way I suppose
03:05 UnitedWeSin: couldn't have a slider to hold at 01:17:683 - that way
03:06 UnitedWeSin: http://puu.sh/4yYkM.jpg
03:06 UnitedWeSin: ?
03:06 YGOkid8: that works
03:07 YGOkid8: not a big fan, but it flows better at least
03:07 UnitedWeSin: http://puu.sh/4yYms.jpg bad you think?
03:08 UnitedWeSin: i wanted to put 01:20:841 (1) in the center lol maybe it's forced
03:08 UnitedWeSin: 01:20:841 (1) -
03:08 UnitedWeSin: still making that mistake orz
03:08 YGOkid8: that works as well
03:14 UnitedWeSin: I made all the changes in the kiai and then updated
03:15 UnitedWeSin: had to do it again and they're not as good lol
03:15 YGOkid8: okay
Did some additional IRC with YGOkid. :)
http://puu.sh/4yYCg.osu
YGOkid8
General:
  1. Is there no way you can get a louder and better mp3? So sorry, but every time I play this, I have to crank up the volume, and when I skip or access the pause menu, I'm greeted by super very loud booms and crashes.
  2. Also think timing is a tad early, but can't really time well with this blasted volume lol.
Hard:
  1. When I play through the difficulty again and really think about it, all I can really say is everything I've already said in the last post.
00:36:788 (4,5) - I still think that these (in the music) are inaudible enough to say that it shouldn't be mapped.
01:25:893 - The small gaps in the rhythm and beat placement still bother me, because as I've mentioned, the music makes me just want to keep moving and moving, so the gaps are really off-putting for me.


Easy:
01:35:366 (4,1) - Good to see you changed, but now there's a very small but very ugly looking overlap with (1) :P so if you could reposition the (1) and the following beats a bit, that would be great.

I know that you have a very firm idea on what you want with your Hard, but as it is now (as well as mp3 volume), I can't really agree to bubbling it. As you already have ranked maps, you should know this but in case you don't, this doesn't mean you have to do everything I tell you so that I will bubble it. It just means you'll have to find another BAT willing to bubble/rank as it is.

Also no kudosu!, thanks.
Topic Starter
Moway

YGOkid8 wrote:

General:
  1. Is there no way you can get a louder and better mp3? So sorry, but every time I play this, I have to crank up the volume, and when I skip or access the pause menu, I'm greeted by super very loud booms and crashes. Pretty sure this is the only mp3 out there as far as I can tell. I can make it louder but probably not better quality.
  2. Also think timing is a tad early, but can't really time well with this blasted volume lol. We'll see. I was advised on this timing and I think it sounds okay, but I'm not deadset on it.
Hard:
  1. When I play through the difficulty again and really think about it, all I can really say is everything I've already said in the last post.
00:36:788 (4,5) - I still think that these (in the music) are inaudible enough to say that it shouldn't be mapped. I'll stick with keeping these. To me, they are audible enough and I think they play alright so I'll leave these.
01:25:893 - The small gaps in the rhythm and beat placement still bother me, because as I've mentioned, the music makes me just want to keep moving and moving, so the gaps are really off-putting for me. Yeah, I don't normally hang on to things unless I really believe in them. In this case, I do. I really like the breaks in the part before the kiai because it feels right to me to do them. In addition, it adds that bit of more extra excitement in the kiai when I am consistent with the flow.


Easy:
01:35:366 (4,1) - Good to see you changed, but now there's a very small but very ugly looking overlap with (1) :P so if you could reposition the (1) and the following beats a bit, that would be great. alright got that fixed

I know that you have a very firm idea on what you want with your Hard, but as it is now (as well as mp3 volume), I can't really agree to bubbling it. As you already have ranked maps, you should know this but in case you don't, this doesn't mean you have to do everything I tell you so that I will bubble it. It just means you'll have to find another BAT willing to bubble/rank as it is. It's fine, I understand. I do really value your input, but in this case I just prefer what I have done with that section. No worries.

Also no kudosu!, thanks.
Thanks for the recheck and thanks for the star icon!
quiz-chan_DELETED


Hi~ form the QAT's queue!!

[General]
Everything's cool!

[Easy]
  1. 00:35:367 (1) - Well, the slider looks horrible after the first red node, so I recommend changing it (for instance, remove those nodes and only keep four, so you can make a wave, just like this):
  2. 01:03:156 (2,3) - What a lovely idea :3
  3. 01:05:683 (1) - I don't like edgy sliders like those in such a peaceful part of the song. I hope you understand my point. I actually can't give you an example of such a "better" slider because I can't figure out how to not make it overlap with the following objects.
  4. 01:10:735 (1,2,3,1,2) - That's right!! <3
This diff is beautiful, way to go!!

[UWS's Normal]
Flawless, just right!! <3

[Hard]
  1. 01:20:525 (1) - Why don't you just make a straight slider or an arc? Here, start overlaps end and that looks ugly.
  2. 01:26:840 (4) - Please stack perfectly under slider end.
  3. 01:39:471 (3) - ^ (I don't know if that gets you anywhere, but that is just obvious in the editor)
  4. 01:42:314 (1,2) - Remake arcs please! These are not affected by the new mechanism of drawing perfect arcs, this way.
This diff is marvellous, although I am not sure if this song really needs a diff as fast as this one. Still, nice work!

Good luck!~

Topic Starter
Moway

Quiz-chan wrote:



Hi~ form the QAT's queue!!

[General]
Everything's cool!

[Easy]
  1. 00:35:367 (1) - Well, the slider looks horrible after the first red node, so I recommend changing it (for instance, remove those nodes and only keep four, so you can make a wave, just like this): ah should have just been one red node, so fixed that, should look better.
  2. 01:03:156 (2,3) - What a lovely idea :3
  3. 01:05:683 (1) - I don't like edgy sliders like those in such a peaceful part of the song. I hope you understand my point. I actually can't give you an example of such a "better" slider because I can't figure out how to not make it overlap with the following objects. alright i am trying something different here, should be nice
  4. 01:10:735 (1,2,3,1,2) - That's right!! <3
This diff is beautiful, way to go!!

[UWS's Normal]
Flawless, just right!! <3

[Hard]
  1. 01:20:525 (1) - Why don't you just make a straight slider or an arc? Here, start overlaps end and that looks ugly. yeah i guess so, i'll make it less of an arc, the idea was to have it sort of like a hold slider, but i can make it a bit less curved.
  2. 01:26:840 (4) - Please stack perfectly under slider end. fixed
  3. 01:39:471 (3) - ^ (I don't know if that gets you anywhere, but that is just obvious in the editor) tried to~
  4. 01:42:314 (1,2) - Remake arcs please! These are not affected by the new mechanism of drawing perfect arcs, this way. dunno why these turned out like this :3
This diff is marvellous, although I am not sure if this song really needs a diff as fast as this one. Still, nice work!

Good luck!~

Awesome, thanks for the mod!
jericho2442
did some overall help on the hard diff, call me back later to fully mod it (although expect a keen mod....because that how i am :P)
log
00:37 jericho2442: on the hard 00:47:683 (7,1) - this part works without the jump
00:37 jericho2442: the jump feels too early for the music
00:38 jericho2442: 01:15:156 (6,7) - pointles jump
00:39 jericho2442: 01:18:314 (1,2,3) - spacing between these, 1,2 needs a spacing increase
00:39 jericho2442: 01:29:682 (1,2) - making the jump smaller flows better
00:40 jericho2442: 01:30:945 (1,2,3,4,1,2,3,4) - changing spacing every single combo kills the flow of the section
00:40 YGOkid8: if you're curious moway i agree with everything jericho is saying, though it's not tooo big a deal
00:41 jericho2442: 01:44:050 (3,4) - again this spacing change aint needed and actually works much better without it
00:44 jericho2442: 00:44:841 (6,7) - this part is fine, but played a little odd first time. i dunno i just felt it became abit blind due to the forward and backwards stacking
00:46 jericho2442: pure opinion here 01:04:420 (4,5,6,7) - i feel like the pattern used at 4,5 and before it make the player used to having the notes looking like they have close spacing (like the sliders) so then the notes come and they are more spacing it felt a little against my hand
00:46 Moway: yeah a lot of these thing sthat you noticed were just me forgetting to adjust things after mods
00:47 jericho2442: 01:20:051 (5,6) - really felt like these would play better with abit more spacing
happy30

[General]
Offset +6?

[Easy]
This is maybe strange hearing from me, but I think you overused the soft-finish hitsound a bit. This song is sooo relaxing. The constant finishes break the dreamy feeling a bit.
01:38:524 (1,3) - Bad overlap, try to make it neater.

pretty good diff!

[UWS's Normal]
how about using correct grammar and changing the diff name to: UWS' Normal? :P

01:25:893 - you should map the main-rhythm here, which is the piano. I don't like how spots like 01:27:629 - and 01:30:156 - are empty with no beats while the piano makes sound. I would suggest to adjust the rhythm in this part to match the piano for a better experience.

[Hard]
Same hit-finish suggestion as Easy here :P
00:44:209 (4,5) - The spacing here seems a bit questionable.
00:45:156 (7,1) - same for here, unexecpectibly big. On a second thought, these occur often in the map. Might as well leave it like this then.
01:20:051 (5,6) - Make the spacing here 0.60x?
01:37:735 - I don't like the empty gap here, a piano sound is left alone with no beat :( find a matching note for him please.
01:42:787 - same here.
Topic Starter
Moway

happy30 wrote:


[General]
Offset +6? sounds good to me, fixed.

[Easy]
This is maybe strange hearing from me, but I think you overused the soft-finish hitsound a bit. This song is sooo relaxing. The constant finishes break the dreamy feeling a bit. ah i didn't even notice that i did that. In the beginning parts I cleaned these up, but when the beat kicks in i think they fit fine so i left those.
01:38:524 (1,3) - Bad overlap, try to make it neater. alright fixed this up

pretty good diff!

[UWS's Normal]
how about using correct grammar and changing the diff name to: UWS' Normal? :P grammar is correct rarwahawhuawhauw

01:25:893 - you should map the main-rhythm here, which is the piano. I don't like how spots like 01:27:629 - and 01:30:156 - are empty with no beats while the piano makes sound. I would suggest to adjust the rhythm in this part to match the piano for a better experience.

[Hard]
Same hit-finish suggestion as Easy here :P
00:44:209 (4,5) - The spacing here seems a bit questionable. jericho also mentioned that this part was a bit odd to read, but right now I do really like the way this plays. I am open to change here once we work out a better way to do this.
00:45:156 (7,1) - same for here, unexecpectibly big. On a second thought, these occur often in the map. Might as well leave it like this then. I think this fits well anyway since there's a finish at that part, so I think it fits well to have a jump there.
01:20:051 (5,6) - Make the spacing here 0.60x? this has changed multiple times, so I'll hold off on changing this for now until I get another opinion. It was 0.8 then 0.6 then 0.8 again, so we'll see.
01:37:735 - I don't like the empty gap here, a piano sound is left alone with no beat :( find a matching note for him please. for now I'll say no, mainly because there is a matching part at the start of the faster section that I map this same way. I can't think of a really nice way at the moment to remap this while keeping the flow and feel that I have here, so for now I'll say no, but this has been brought up a few times so it is worth looking at again,
01:42:787 - same here. i'll fix this one though.
Thanks happy for looking. Awaiting UWS for changes on his diff.
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