CONGRATULATIONS COMÁDR<333
The general ranking criteria applies for all game modes, including mania.General Ranking Criteria wrote:
You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
Loctav wrote:
Because we won't accept that anymore.
BATs on the other maps failed to enforce the criteria there. Starting here, this is going to change. Sorry that you have to be the first affected case .-.
(I actually wasn't aware that other mania maps passed through without hitsounds. If I would've noticed that, they would be unranked, too. Unfortunately they can not be unranked anymore)
Don't see it as a punishment. See it as a chance to improve your map!
Roxas and me are open for providing you help, if you need it.
+1. i´ll fix itkanpakyin wrote:
Unless silent hitsound (less than 20%) empty hitsound is acceptable in mania mode, placing hitsound is just optional.
What a nonsense. Seeing the standard set of the same song, hitsounds can sufficiently support the song without destroying it. Tshemmp were able to do hitsounds here, Skalim is also able to.victorica_db wrote:
please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT.
are you really sure that your hitsound is rellay good ?Loctav wrote:
What a nonsense. Seeing the standard set of the same song, hitsounds can sufficiently support the song without destroying it. Tshemmp were able to do hitsounds here, Skalim is also able to.victorica_db wrote:
please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT.
Taking a look on Chain Destruction, Ende, Sweet Rain and other awesome mania sets proof that hitsounds are working perfectly in mania and are not optional.
Some cases yes, some no. Are you going to add hitsound for "Scream"?Loctav wrote:
What a nonsense. Seeing the standard set of the same song, hitsounds can sufficiently support the song without destroying it. Tshemmp were able to do hitsounds here, Skalim is also able to.victorica_db wrote:
please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT.
Taking a look on Chain Destruction, Ende, Sweet Rain and other awesome mania sets proof that hitsounds are working perfectly in mania and are not optional.
That is Standard map,not osu!mania.Loctav wrote:
There is enough. Hitsounds do not only consist of drum-based hitsounds. Standard maps managed to do it, too. Your excuses appear weird to me:
https://osu.ppy.sh/b/203906
How is that relevant? Hitsounds work the same on all modes. Just that you don't place notes on one layer in mania, but on multiple?Spy wrote:
That is Standard map,not osu!mania.Loctav wrote:
There is enough. Hitsounds do not only consist of drum-based hitsounds. Standard maps managed to do it, too. Your excuses appear weird to me:
https://osu.ppy.sh/b/203906
Standard mode can make own rhythm,osu!mania is not.Loctav wrote:
How is that relevant? Hitsounds work the same on all modes. Just that you don't place notes on one layer in mania, but on multiple?
Standard is single track and proper hitsound indeed keep rhythm flows constantly.Loctav wrote:
How is that relevant? Hitsounds work the same on all modes. Just that you don't place notes on one layer in mania, but on multiple?
ok,please make one piano song in osu!mania ?Loctav wrote:
Standard mode can not make own rhythm? They need to follow the song as much as mania needs to.
It doesn't include any other rhythm, it follows or enhances the original rhythm.
What you say is simply not true.
Anyway,not every song can use hitsound.Loctav wrote:
This is still no reason to not put any hitsounds at all. You are supposed to assign a rhythmical label to the notes and mark them as in what they follow.
The ranking criteria in this game are settled like that, and according to peppy this is not about to change.
Any discussion is pointless here, since this map and every map without hitsounds like this, how much you like or dislike it, is basically unrankable and will remain as such without the basic usage of hitsounds.
This should've been enforced from the very beginning.
@Spy I mapped for official O2jam, so yes, I know osu!mania, lol
It seems that a not so proper criteria becomes a, or your way to end discussion x.xLoctav wrote:
This is still no reason to not put any hitsounds at all. You are supposed to assign a rhythmical label to the notes and mark them as in what they follow.
The ranking criteria in this game are settled like that, and according to peppy this is not about to change.
Any discussion is pointless here, since this map and every map without hitsounds like this, how much you like or dislike it, is basically unrankable and will remain as such without the basic usage of hitsounds.
This should've been enforced from the very beginning.
Thanks for the mod, but i´ll fix it when i found a solution (and taiko mod? here isn´t got hitsounds D:)Roxas wrote:
First of all: Some of those things I say are suggestions, you can fix them or not, the choice is yours
[General]
Your BG is 1228x767, I suggest you to change it in 1024x768 (I tried to find for 1366x768 but I didn't find it - use this image as BG
You must add hitsounds. About this, the hs pack (clap, kick, snare, hat) is here. Tell me if you need help to hitsounding :p
[4K The Dream]
00:04:655 (4655|0) - I'd delete this, like you do in the other patterns like this, and 00:04:482 (4482|0) - move 3 this
01:37:758 (97758|0) - End this in 01:38:275 -
01:41:724 - Add note in 2
01:43:103 - Add note in 3
03:27:068 (207068|1,208448|2) - I suggest to delete them and 03:27:931 (207931|1) - move right and 03:29:310 (209310|2) - move left, and if you want 03:29:655 (209655|1) - move in 4
03:42:586 (222586|2,223275|2) - Delete them, it feels better
03:45:689 (225689|2) - Delete this and 03:45:344 (225344|0) - end this in 03:45:862 -
03:48:534 (228534|2) - Delete
03:50:172 (230172|1) - End this in 03:50:689 - and 03:50:862 (230862|0) - this in 03:51:379 -
04:26:724 - I would add a note here in 3 and 04:26:896 (266896|3) - delete this
[7K The Bed]
00:05:344 (5344|3) - I'd delete this and 00:05:172 (5172|3) - move this right
00:08:103 (8103|2) - I'd delete this and 00:07:931 (7931|1) - move this right (lol the same)
00:10:862 (10862|0) - Delete this and 00:10:344 (10344|0,10517|0,10689|0) - change this, this "jack" is a bit hard for normal
00:34:137 (34137|3) - Move in 00:33:965 -
00:41:379 - Add note in 4
00:58:965 (58965|3) - This should end in 00:59:827 -
01:29:137 - Do like this http://osu.ppy.sh/ss/1138097
01:31:896 - This part is too hard... Follow vocals OR follow kicks (or at least follow vocals + note in white tick)
01:33:965 (93965|0,94310|1) - Delete them
01:35:517 (95517|4) - Move 4 and 01:35:689 (95689|4) - move 3
01:37:413 (97413|1,97586|5,98275|3,98965|5) - Change in normal notes
01:48:620 (108620|6,108793|5,109310|1) - Delete them
03:18:620 (198620|5,199137|5,200000|0) - ^
03:47:758 (227758|1,227931|1,228103|1) - Move 3 4 5
04:12:758 (252758|2) - Delete
[5K The House]
00:33:103 - Add note
01:07:672 (67672|0,67758|2,67844|4) - I would remove those notes
01:41:810 (101810|0,101982|1) - I would delete those notes too
01:48:793 (108793|0) - Delete
01:50:862 - Something like this? It looks better and easier for me http://osu.ppy.sh/ss/1142737
02:02:586 (122586|1,122672|3,122758|1) - Remove these
02:13:793 - I would do like this, avoiding a long stream http://osu.ppy.sh/ss/1142747
02:24:827 (144827|3) - Remove
02:41:379 (161379|1) - If you are following the lead instrument, delete this
03:19:568 (199568|1) - Move right
03:21:724 - In this part, do like you made in 01:08:965 - this part (I mean 7 notes 1/2 snap and a "pause", if you know what I mean. At least do this where you use holds too)
04:15:000 (255000|0,255086|4,255172|0) - Delete
04:25:517 - The stream should start here
04:27:758 - I would remove the notes in this part and I'd keep only the holds (until 04:32:931 - )
[6K The Street]
00:41:379 - In this part notes snapping is this: http://osu.ppy.sh/ss/1142776
01:27:586 - Add note
01:32:068 - Add LN in 7 until 01:32:241 - ?
01:36:379 - Add note
01:50:431 (110431|1,110689|1) - Delete
01:59:137 - Do like this? http://osu.ppy.sh/ss/1144052
02:07:758 (127758|2,127758|3) - Delete and add note in 5?
02:08:103 (128103|3,128103|2) - Those should end 02:09:655 - here
02:54:741 (174741|0,175431|5,176120|3,176120|1) - Delete them
03:31:379 (211379|3,211379|2,212068|2,212068|3,212413|3,212413|0) - Move in 2 and 6
03:45:603 (225603|2) - Delete
03:48:362 (228362|4) - ^
03:49:741 (229741|5) - ^
03:51:120 (231120|1) - ^
03:52:500 (232500|4) - ^
03:55:258 (235258|2,236637|2,238017|4,239396|4) - Delete them too xD
04:25:517 - The stream should start here
[7K The Island]
00:32:931 (32931|6) - Move left and 00:33:103 (33103|4) - move 7
00:41:379 - In this part notes snapping is this: http://osu.ppy.sh/ss/1142776
00:52:758 - Add note in 1 or 00:52:758 (52758|6) - delete this
01:52:155 - Add note in 4
02:54:741 (174741|1,175431|4,176120|1) - Delete them
02:56:379 - Add note
04:25:517 - The stream should start here
Call me back when fixed
And, about the hitsounds, as Loctav said this thread isn't the right place to talk about this