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seleP - Remember Me [Osu|Taiko|OsuMania]

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Topic Starter
Bara-

Surono wrote:

kwek

[Cdh's Oni]
  1. 00:15:488 (45) - add note? kat?
  2. 00:15:888 (48) - i think this fit if Don... low to high pitch
  3. 00:19:188 (70) - kat? have diffee i mean this pitch fit with kat, for kick sound *and consistence with diff Muzu @_@ but i hear this pitch is don too in here ... aa cant fine many sound like thiz *braah what i am typink Lol, it's still low pitched, keeping d
  4. 00:45:188 (236) - this can fits with Finisher ww
  5. 00:53:158 (292) - ^?
  6. 00:59:558 (338) - ^
  7. 01:01:158 (349) - ^okay many finisher must.. aa ar u lazy or.. petar person.. aa i mean forget,
    maybe.. just it, just need finish.. if u like, and nice style *jk lel
  8. okay i really lazy.. sory just it ;w; selfmod is better hhhh3h
No reply means fixed (cdh gave me permission some time ago)
Ciyus Miapah
ty for fix mod my bro, ily <3
ziin
Hi,

[SB]
I see you made some changes. Here's a few more:
https://copy.com/2hWAAlk6gj7edgaY
  1. Center the pulse as it expands
  2. use loops to reduce the OSB complexity
  3. remove excess transparency (all of it, you don't need transparency when you use additive blending)
  4. Move background items into the background so you can turn off layers properly
  5. Compress images to save space
Note: I don't seem to have "whait.jpg" in my folder. I don't think I deleted it? Ring.png isn't used anywhere.

[Failed Consciousness]
sorry I can't mod this. The only things wrong with it are quality related patterns. I'm of the opinion that in a 6*+ difficulty, everything goes so long as it doesn't break the rules. The QATs will almost certainly find issues with it and cite quality issues. There were no errors I could see.

I will say it's horrendously overmapped, which is something they might bring up. I could do an overmap mod if you really want, but I don't think you care about overmapping. PM me if so.
17VA
00:13:188 to 00:19:588 - I'm a bit confused with the layering here. On one part, the synth wasn't fully followed, and on the next one, it is.
Fully map the synth here so players can understand what you're layering here.
- I followed only main drums here, and it's very hard when I add notes like this.

03:05:958 to 03:10:758 - Fully map the synth here, too, at least to be consistent with layering. - ^

Applied all things without this.

Thanks,

pls add 17VA in tag part ww

http://puu.sh/iZaIL/1665a5e00b.osu
arviejhay

ziin wrote:

Hi,

[SB]
I see you made some changes. Here's a few more:
https://copy.com/2hWAAlk6gj7edgaY
  1. Center the pulse as it expands
  2. use loops to reduce the OSB complexity
  3. remove excess transparency (all of it, you don't need transparency when you use additive blending)
  4. Move background items into the background so you can turn off layers properly
  5. Compress images to save space
Note: I don't seem to have "whait.jpg" in my folder. I don't think I deleted it? Ring.png isn't used anywhere.

[Failed Consciousness]
sorry I can't mod this. The only things wrong with it are quality related patterns. I'm of the opinion that in a 6*+ difficulty, everything goes so long as it doesn't break the rules. The QATs will almost certainly find issues with it and cite quality issues. There were no errors I could see.

I will say it's horrendously overmapped, which is something they might bring up. I could do an overmap mod if you really want, but I don't think you care about overmapping. PM me if so.
The ring.png is used in fxtra, nya nya123's hard, and insane
I think you delete the whalt image. That image is being used
Topic Starter
Bara-
It automatically deleted itself because the client said it wasn't used anywhere
Where did it actually got used?
I check and never saw it O.o
arviejhay

baraatje123 wrote:

It automatically deleted itself because the client said it wasn't used anywhere
Where did it actually got used?
I check and never saw it O.o
I will check it later.
arviejhay

baraatje123 wrote:

It automatically deleted itself because the client said it wasn't used anywhere
Where did it actually got used?
I check and never saw it O.o
whait.png, it used in here in the following timestamp:
00:11:558
01:18:758
02:11:558
02:24:358
Topic Starter
Bara-
Okay
Updated all
Also, yooh, 17VA is already in the tag part, don't you mean yooh?
Sorarei

Blocko wrote:

Remember me? (sorry for the long wait ;_;)

[7K Reika's Maximum]
Mod inside
00:14:288 (14288|0) - Move to either 2 or 3. Most of the synths there don't have that as a minijack, so this is just for consistency. moved

00:25:688 (25688|4,25788|3,25888|4) - Ctrl + H and move 00:25:788 (25788|0) - to 5 for hand balance it doesn't make a difference between your suggestion and my pattern, but this change doesn't wrong to change too. changed

00:27:388 (27388|6) - What's the LN for? changed to normal note

00:37:988 to 00:38:788 - Personally, I think this part stands out a bit too much as we're still just starting off of the song. Also somewhat of a little diff spike because of the chordstreams there. Nerf this a bit? why need to nerf if it can be readjust to be more comfortable

00:38:788 to 00:51:588 - As I said in the General section, this part could use more notes. The chord consistency is also pretty off there, as some of the chords there are single notes later on, even though they warrant enough for a 2-note or 3-note chord.
A combination of 3-note chords as kick and clap or kick and crash and 2-note chords as the kick would work wonders at this part, as it will make this section pretty consistent with the chords. i wanted to add them, but i feel like it if i just reworked the full 1/4 pattern

00:53:158 to 00:59:558 - Again, could use more notes here. Same suggestion as above, but try to follow the sounds here a lot more. same with before

00:59:558 - Add a note on 2 for more impact added

01:01:158 to 01:04:358 - Add a note for every kick that you hear in this part to fully follow most of the sounds heard. added

01:05:958 to 01:12:358 - Same suggestion about consistency in this section. Map in more notes. i feel more focusing on the snare &

01:15:558 - Add a note here for crash impact added

01:16:358 - Same as above added

01:17:158 to 01:18:758 - 4-note chords during a stream might be a bit much here. Reduce to 3-note chords? i don't think so

01:29:958 (89958|6,90058|6,90258|6,90458|6,90558|6,90758|6,90858|6,91058|6,91258|6,91358|6) - Spread this out more. This is rather uncomfortable to play on the right hand, especially with the notes near the jack section. arranged

01:41:958 - Add a note on 1 for the crash added

01:51:158 (111158|1,111258|1,111358|1) - What are these minijacks for? I don't think this warrants a jack, and it looks out of place for this section.
Same for these ones: 01:52:358 (112358|4,112458|4,112558|4) - and 01:53:558 (113558|5,113658|5,113758|5) - fixed all

01:58:758 to 02:09:958 - This is a good time to add more notes as we're in the Kiai. 3-note chords for the kick/clap/vocal or kick/finish/vocal and 2-note chords for the kick/vocal would be wonderful here as it'll capture the feeling of the song. working on them

02:09:958 to 02:11:558 - This definitely needs more notes here. It feels rather unimpactful without a lot of them present, especially when we're building up to the next Kiai.
As a visual, make it similar to this one at 01:55:558 - .will added note soon

02:11:558 to 02:17:958 - Also another good time to map in more notes. Again, 3-note chords for the kick/clap/vocal or kick/finish/vocal, and 2-note chords for kick/vocal. changed

02:17:958 to 02:21:158 - Add a note for every crash and clap that you can hear here. Also, randomize the notes more for more variety. added note

02:21:158 to 02:22:758 - Make the patterns here to have a better flow with each other for easier playability. prefer like this

02:22:758 to 02:24:358 - Same suggestion as above, but somewhat like this for the best effect: http://puu.sh/iTPQY/06b2af2e01.png same

02:24:358 to 02:30:758 - This section is less dense than 17VA's 7K Hyper, which should be the other way around. Add notes here to show some difficulty progression between diffs.

02:30:658 - Add a note here for the snare. added

02:52:958 - Add a note and 02:53:058 - add a note here for the synth. added

02:59:558 to 03:01:358 - The LNs here seem to be early by 1/4. removed

03:02:758 to 03:04:358 - Music is building up to the chordstreams, so add more notes here. added

03:04:358 to 03:05:958 - This should be like a mirrored version of 02:51:558 to 02:53:158 - to show off some variety here. i don't really want to change this :/

03:11:158 - Add 2 notes here for the kick and clap. added

03:15:558 to 03:18:658 - I think this ending isn't really impactful enough. There's a mappable 1/4 stream there which suits the ending and it'll give a better feeling off of it. Add a 1/4 stream in between, but be sure to avoid any minijacks for maximum comfortability. i think it doesn't really needed, but i added full 1/4 at the end part
[]
Well, that's all I have for the map.
Good luck!
Update -> http://puu.sh/j03fX/4d130b14f2.osu
Topic Starter
Bara-
Updated (not yet)
I lol'd
Difficulty is almost the same, +- 300 objects added
Stupid, BSS, all those errors ;-;
Topic Starter
Bara-
Finally, could update
Waiting on the next BN
arviejhay
Your a BN now? wow
Topic Starter
Bara-
Yeah :)
Topic Starter
Bara-
3 more days ;w;
BN, please!!!
Please get this qualified before 11th of August, before it's 2nd birthday in Pending
Topic Starter
Bara-
HAPPY 2ND BIRTHDAY MAP!
arviejhay
happy belated birthday to your map :)
Irreversible
Topic Starter
Bara-
I WANT THAT CAKE
Mekki

Baraatje123 wrote:

I WANT THAT CAKE
Frim4503
i think you cant rank this cuz mania diff is not ready.
mania diff need full spread too (lowest diff must belom 2.0).
i think you can rank this map if only osu and taiko

no offense just sharing opinion
Topic Starter
Bara-
Time submitted
2 years ago
That rupe didn't apply by then, so this is fine

Even 4 years old maps with 1 taiko diff are rankable
Frim4503
idk about it but
if you rank ths now, it will become problem and get DQ IMO
cuz QAT is following curretn rule

but it will good if you can rank it tbh :)
arviejhay
hello
New ring sprite in failed consciousness

https://www.dropbox.com/s/sys25zkwuyhhb ... 9.rar?dl=0

Just open the song folder of remember me --> open seleP - Remember Me (baraatje123) [Failed Consciousness].osu using notepad --> find [ Event ] Section
-- > copy and paste the text under "//Storyboard Layer 3 (Foreground)" -- > then save

I'm still finding a way to reduce the SB load, there are two options: remove the dots 3.pngs or break them down individually into tiny little dots, unfortunately i dont know how to use SGL editor.


I'm inrage because of the different coordinates of design, editor, and gameplay area.
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Advanced

  • Prefer AR6
  1. 00:51:688 (1) - gg, don't try this! :v (too less ready time)
  2. 00:53:158 - Finish
  3. 01:02:758 (1,2) - Just my opinion, it doesn't look good with both of the shapes together. I'd make them both same shape (curve), and best not to corner it XD
  4. 01:05:558 - Clap?
  5. 01:05:958 - Finish
  6. 01:07:558 - Remove Finish
  7. 01:14:758 - Finish, remove for 01:15:158 -
  8. 01:16:358 - Finish?
  9. 01:29:958 - ^ ? Are those missings?
  10. 01:55:558 (1,2) - Make it mirror
  11. 02:03:558 (1) - Too close to 02:02:758 (3) - imo
  12. 02:14:658 (4) - Might be a little hard for Advanced
  13. 02:38:858 (1) - :v
  14. 02:40:358 - Finish
  15. 03:08:858 (5) - Removing this sounds nicer
  16. 03:09:558 (2,3,4,1,2,3,1,2) - A bit bad overlaps here, the edges touching each other
  17. 03:15:558 (1,2,3) - Looks copy pasted 03:09:158 (1,2,3) - , but this part has overlaps?
  18. 03:16:758 (4,1,2,3,1) - Oh nuu, DQ might find this!

    A lot finishes missing for me, try going through the whole diff ;3

Failed Conciousness

  1. 00:13:188 (1,2,3,4,5) - These stacks could be avoided, try to? :3
  2. 00:15:088 (2,3) - A little huge here, I'd restrain the distance under 4.0
  3. 00:15:988 (7,8) - These things should be the furthest jumps in Extras
  4. 00:17:988 (1,2,3) - What shape XD!
  5. 00:19:488 (4) - Extra note can be avoided, as you already skipped the stream at 00:18:788 (3) -
  6. 00:20:788 - Clap
  7. 00:20:788 (7,8,1) - Stacks
  8. 00:22:188 (5,6,7,8) - I'd say it's a bit sudden here, unlike the other part 00:15:788 (5,6,7,8) - that you make them close to each other
  9. 00:29:588 (3,4,5) - Trips after upbeats? :\ (white > red)
  10. 00:30:788 (1,2,3) - Dun like stacking edges XD
  11. 01:02:358 (1) - Remove NC?
  12. 01:02:758 (1,2,3) - Might be too fast for some people, cuz remember your stream is using 0.5x DS for all, there's no sign of increasing something XD!
  13. 01:04:958 (3,4,5,6,7,8,9,10,11,12) - I like this tho
  14. 01:07:158 (7,8,1) - Just to mention here. No problem playing these stacks, but it feels not clean (borders)
  15. 01:11:958 (7,8) - I think these should swap position, kinda weird for antijump here 01:12:358 (1) -
  16. 01:57:158 (1) - Maybe can point the tail like this:
  17. 01:59:358 (3) - Not clean stacks o.o
  18. 01:59:558 (1,2) - ^ on 01:59:058 (2) -
  19. 02:02:558 (3) - ^
  20. 03:18:458 (3,5) - Ctrl+G would fit better flow

Good luck!
Topic Starter
Bara-

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Advanced

  • Prefer AR6
  1. 00:51:688 (1) - gg, don't try this! :v (too less ready time)
  2. 00:53:158 - Finish
  3. 01:02:758 (1,2) - Just my opinion, it doesn't look good with both of the shapes together. I'd make them both same shape (curve), and best not to corner it XD
  4. 01:05:558 - Clap?
  5. 01:05:958 - Finish
  6. 01:07:558 - Remove Finish
  7. 01:14:758 - Finish, remove for 01:15:158 -
  8. 01:16:358 - Finish?
  9. 01:29:958 - ^ ? Are those missings?
  10. 01:55:558 (1,2) - Make it mirror They are. Just moved them for distance issues (as I don't think jumps are suitable here)
  11. 02:03:558 (1) - Too close to 02:02:758 (3) - imo I personally really like it this way
  12. 02:14:658 (4) - Might be a little hard for Advanced It's only a triplet. And it's also fairly low BPM (150) so I'm quite sure this is fine
  13. 02:38:858 (1) - :v
  14. 02:40:358 - Finish
  15. 03:08:858 (5) - Removing this sounds nicer
  16. 03:09:558 (2,3,4,1,2,3,1,2) - A bit bad overlaps here, the edges touching each other
  17. 03:15:558 (1,2,3) - Looks copy pasted 03:09:158 (1,2,3) - , but this part has overlaps?
  18. 03:16:758 (4,1,2,3,1) - Oh nuu, DQ might find this! Redid this part

    A lot finishes missing for me, try going through the whole diff ;3

Good luck!
Thanks
No reply means fixed
But I only said Advanced ;w;
Removed Failed Consciousness diff cuz it's bad
sorry arvieh ;w;
Kamikaze

Frim4503 wrote:

i think you cant rank this cuz mania diff is not ready.
mania diff need full spread too (lowest diff must belom 2.0).
i think you can rank this map if only osu and taiko

no offense just sharing opinion
It doesn't need to be under 2,0 if it's a mixed set as long as it ha a reasonable spread which this map does. Tho to be honest I do not understand that rule and I would like to see <2,0 diff here
Topic Starter
Bara-
If the map was recently submitted this indeed would have been the case
This is 2 years old, the rule didn't apply by then (just as the custom diff names and such) so this is fine
Mekki
Hi, Baraatje o3o

I'll mod just advance diff since the other diffs should be already ready to go :3

Advanced

  1. 00:34:788 (3,1) - Try make something like that http://puu.sh/jDTR2/d47d0385cb.jpg (it's better for fix the blanket)
  2. 01:06:758 (3,1) - Same here, improve this blanket a bit by doing something like that http://puu.sh/jDTXW/4d7629f616.jpg
  3. 01:15:558 (1,2) - ^ O3O
  4. 01:54:758 (2) - Maybe move this note too x: 108 y: 88 or something like that, it's better because it's give more playability for the map o3o
  5. 02:41:158 (3,1) - xD
  6. 02:49:958 (1,2) - Same as third suggestion <3
  7. 03:02:758 (1,2) - ^
  8. 03:09:858 (3,4,1) - http://puu.sh/jDUDY/a5867c6f4e.jpg Heheheh
Here's my nazi mod, i just think this diff is very well done and i can't find anything wrong unless nazi blanket suggestions. Congrats xD
Kamikaze

Baraatje123 wrote:

If the map was recently submitted this indeed would have been the case
This is 2 years old, the rule didn't apply by then (just as the custom diff names and such) so this is fine
So what that it's sumbitted 2 years ago, this rule got amended long time ago so you would have time to adjust. Making up such excuses for not making a NM diff that would take max 1h to make is just extremaly lazy.
arviejhay

Baraatje123 wrote:

Removed Failed Consciousness diff cuz it's bad
sorry arvieh ;w;
That's ok lol
its good you remove it because i dont wanna to redo all over again
Topic Starter
Bara-

-Kamikaze- wrote:

Baraatje123 wrote:

If the map was recently submitted this indeed would have been the case
This is 2 years old, the rule didn't apply by then (just as the custom diff names and such) so this is fine
So what that it's sumbitted 2 years ago, this rule got amended long time ago so you would have time to adjust. Making up such excuses for not making a NM diff that would take max 1h to make is just extremaly lazy.
Nevermind, it's an hybrid set, it's fine if it had MX/SC only for example


Edit: 400th post in this thread O.o
Kamikaze
My point wasn't anything being unrankable but the fact that NM diff would be welcomed. It seriously isn't that hard to make one.
Topic Starter
Bara-
Not gonna. make one
BN, Please gift me an icon cuz this post gives me my 6000th post

PLEASE
I'll check Mk's mod later, too busy lately ;w;
Hoping Blocko doesn't mind if I callchim again (as Shana quit and Harby is inactive due to irl stuff)
Cerulean Veyron
Finally, from all these delays, I could start rechecking this tomorrow. I also have other maps placeholded for my mod too, so it might take some time, but surely will check this. As so, I've checked a few general problems on your map before I can finally check the taiko diffs until then.

[> General <]
  1. - For the SB, the file "pulse 2" is not used. You're using the jpg one, but not the png one.
  2. - I've check the STD diffs' combo colours; Just trying to help you keep your map a little more admirable for moving the map's ranking process, here's the difference of the combo colours between your STD difficulties:
    ss
    Normal and Advanced:


    Easy, Hard, Insane, and Extra:


    Try sticking with the second picture for the combo colors since it's likely lucent, and quite good for players to read the approaching circles more properly with and without SB.
    Code:-
    [Colours]
    Combo1 : 0,0,176
    Combo2 : 255,0,0
    Combo3 : 0,255,255
    Combo4 : 0,255,0
    Combo5 : 255,255,0
    Combo6 : 255,0,255
    Combo7 : 255,128,192
    Combo8 : 255,128,0
  3. - Okay, you can see the difference of the gap between Muzu and Oni; Muzu has some simple patterns hitting 1/1 and 1/2 mostly. And Oni might probably have a lot of complex patterns landing on 1/4s or whatsoever. Whichever a player wasn't ready for Oni after completing/passing Muzu, it seems really unusual.
  4. - Well, I haven't got many opinions from the discussion about the taikos ughh... Sorry to keep you waiting for so long, at least I got few major things ofc.
[> Cdh's Muzukashii <]
  1. - This diff has a little bit of rest moments...which is a bit lacking, especially on the kiai times. So I may just mention the major notes that needs to be removed, likely on some minor beats of the song track, for example.
  2. 00:28:988 (53) - Just as I've said above, how about removing this one?
  3. 00:45:988 (106,107,108,109) - This might be optional, but maybe you should follow a few vocals at least, try this rhythm a little. (Don't be bothered about my skin xD the lighter blue is k.)
  4. 00:47:788 (113) - Hmm... remove?
  5. 00:50:188 (122) - ^
  6. 01:04:958 (49) - ^
  7. 01:36:358 (1) - The shaker represents nothing, probably the song track doesn't seem to fit as well. So it's best you remove it, and add a little notes.
  8. 02:01:758 (16) - Remove... same reason too.
  9. 02:04:958 (32) - ^
  10. 02:11:958 (67,68,69,70) - I prefer swapping or Ctrl + G these notes, based on the pitch of the song track/vocals. It's also optional.
  11. 02:15:158 (81,82,83,84,85) - I feel kdkkd fits this part, same reason as above. Or just a simple swapping from kk to dd alike above too.
  12. 02:34:558 (40,44) - Remove.... ughh
  13. 02:37:158 (1,1) - Looks okay, but a little sudden. Just shorten the shaker's length at least.
  14. 02:51:558 (46,47,48,49,50) - Ehhheeheh... too much kats ;n;
  15. 03:00:558 (84) - ...Remove.. Isn't that simple? :^)
  16. 03:04:958 (101) - ^
  17. - This is all I got, sorry (again) for having all these minor mods. I felt like, I'm a total noob mentioning the notes for the 2/1 breaks.

Kds or not, it's optional... since this is a recheck post lol ;p Going to edit this once I get everything done.
Topic Starter
Bara-
Fixed the colours and the Pulse2
Looking forward to your full recheck :3
Nuolong
Advanced
00:13:988 (3) - I feel like it would be fine to make this start on 00:13:888 - , and then extend the slider to 00:14:388 - . Same thing with 00:15:188 (2,3) - . Of course if you make the changes, adjust the spacing
00:14:588 - I think a circle should be placed here, as 00:16:188 (4) - has a circle as well (unless it was intentional, and here you are only following the special part of the music.) Here it just feels a bit empty/lacking with nothing here
00:16:988 (2,3) - Perhaps you could replace this with a circle and slider. The current way works, but it's awkward to play
00:19:588 (1) - Maybe you could move this a bit so an equilateral triangle forms with the tail of 00:18:788 (4) - , 00:19:388 (5) - , and the head of 00:19:588 (1) - .
00:19:988 (2,3) - and 00:21:588 (2,3) - ^ same thing with changing rhythm
00:32:388 (1) - Here her vocal changes on the red tick, so perhaps you can move the joint to there. The current position of the joint does not really serve any sounding purpose in the song
00:33:188 (3) - Appears somewhat frequently, but maybe you could still find some way to add the clap hitsound in these cases. It sounds really weird not having the claps because of some cool sliders :)
00:33:988 (1,2) - Similarly, I do not see the need for these two sliders with sharp joints, particularly the sharp joints. Consider just making them curvy.
00:55:358 (2) - I feel like this would fit better to the music.
01:02:758 (1) - I hear that I triple should be here (add two circles to the head of the slider, maybe :3
01:08:158 (2) - Same thing I mentioned earlier
01:05:958 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,1) - It's kind of clear that you just copied this, but I don't see the reason for making this 01:16:358 (2) - a curvy slider (you probably did it to change things up a bit from the previous 01:02:758 (1,2) - ), because another sharp-jointed slider would be perfect as it would fit the vocals.
01:19:158 (2,3) - Same thing about beat change (although you do it to make things simpler in this easier difficulty, I still feel the different rhythm better suited than this one
(Oh I see how you just copy pasted everything (with ctrl+h?)
01:45:958 (1,2) - Maybe you could fix this overlap without breaking the DS, because it doesn't look intentional
01:47:558 (1) - I think this would be better suited as a reverse slider with the reverse tick on 01:47:858 - . (slider end on 01:48:158 - )
01:50:758 (1) - Move to the right just a bit, the direction the slider points to is not exactly this circle
02:02:758 (3,1) - 3 looks too awkwardly close to 1, and the shape of 3 does not really fit the music. The joint doesn't have a significant emphasis on any instrument, though it looks nice. (not the close placement though)
02:05:158 (1) - Here you finish a nice triangle pattern, but there's no nice cursor flow from 02:04:358 (3) - to 02:05:158 (1) - . A way you may be able to fix this is by changing the positioning of 02:04:358 (3) - .
02:05:558 (2) - Picky, move down a bit :3 Wait that kinda ruins the upcoming blankets about a pixel, so maybe not (unless you move everything down a bit)
02:12:358 (3) - This slider doesn't fit the music at its current joint position. The sharp curve should be at the tick
02:18:758 (3) - Please fix this slider, it currently doesn't really look nice, and cursor flow isn't good, and no patterns are being made with it. The only good thing is a blanket on 02:17:158 (2) - , which I couldn't really see right away because it is a bit late of a blanket.
02:20:358 (3) - Aside from a nice looking slider, the shape literally doesn't fit into anything to look like it should be there
02:21:158 (1,2,3,4,5,1,2,1,2,3,1) - Maybe decrease HS volume a bit, I can't really even hear the music because of all these finishes xDD
For the next kiai, you've seemed to repeat that twice again, so if you applied anything above to those, do the same here
03:06:658 (3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3) - This whole end section would be way to aggravating to players who are used to the level of difficulty of the rest of this advanced difficulty. I'm not too sure why this instrumental part has to be so intense (and awfully hard to read). Some examples:
03:06:658 (3,4) - I didn't see you use a slider+circle at all. Right after that, a triple 03:07:358 (5,6,1) -
03:08:258 (3,4,5) - Same thing, except trickier and harder to play/read
03:09:558 (2,3,4) - I don't think three of these connected sliders are fun to get surprised by
03:10:758 (1,2,3) - This seems all mushed up, and to be honest, I don't think I would be able to read this on my first try
03:11:558 (3) - (What is up with the end of the shape of this slider? It's blanketing nothing.. just a copy from 03:10:758 (1) -
03:14:658 (3,4,5,6) - No. lol this is hard af
03:17:158 (1,2,3,1,2,3) - Not only hard to read but also a pretty unfamiliar pattern

Overall, very good difficulty~! It's amazing. The only problems I see are the copy pasting of big segments (I guess that's not really a problem, though), and most importantly, that ending segment, after the kiai. It's way too insanely hard.

Good luck :3

edit~
Taiko
Don't you have to enable widescreen support since there's a storyboard?

Also, I don't know if there is a way to fix it but since there's another red point here, it has two major ticks in gameplay 00:13:188 (1) -
Topic Starter
Bara-

NolanM wrote:

Advanced
00:13:988 (3) - I feel like it would be fine to make this start on 00:13:888 - , and then extend the slider to 00:14:388 - . Same thing with 00:15:188 (2,3) - . Of course if you make the changes, adjust the spacing I follow the beat
00:14:588 - I think a circle should be placed here, as 00:16:188 (4) - has a circle as well (unless it was intentional, and here you are only following the special part of the music.) Here it just feels a bit empty/lacking with nothing here
00:16:988 (2,3) - Perhaps you could replace this with a circle and slider. The current way works, but it's awkward to play I prefer this
00:19:588 (1) - Maybe you could move this a bit so an equilateral triangle forms with the tail of 00:18:788 (4) - , 00:19:388 (5) - , and the head of 00:19:588 (1) - . Meh, it's fine
00:19:988 (2,3) - and 00:21:588 (2,3) - ^ same thing with changing rhythm
00:32:388 (1) - Here her vocal changes on the red tick, so perhaps you can move the joint to there. The current position of the joint does not really serve any sounding purpose in the song
00:33:188 (3) - Appears somewhat frequently, but maybe you could still find some way to add the clap hitsound in these cases. It sounds really weird not having the claps because of some cool sliders :)
00:33:988 (1,2) - Similarly, I do not see the need for these two sliders with sharp joints, particularly the sharp joints. Consider just making them curvy.
00:55:358 (2) - I feel like this would fit better to the music. I don't like doublets ;w;
01:02:758 (1) - I hear that I triple should be here (add two circles to the head of the slider, maybe :3
01:08:158 (2) - Same thing I mentioned earlier
01:05:958 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,1) - It's kind of clear that you just copied this, but I don't see the reason for making this 01:16:358 (2) - a curvy slider (you probably did it to change things up a bit from the previous 01:02:758 (1,2) - ), because another sharp-jointed slider would be perfect as it would fit the vocals.
01:19:158 (2,3) - Same thing about beat change (although you do it to make things simpler in this easier difficulty, I still feel the different rhythm better suited than this one
(Oh I see how you just copy pasted everything (with ctrl+h?)
01:45:958 (1,2) - Maybe you could fix this overlap without breaking the DS, because it doesn't look intentional It is
01:47:558 (1) - I think this would be better suited as a reverse slider with the reverse tick on 01:47:858 - . (slider end on 01:48:158 - ) This plays nicer and calmer
01:50:758 (1) - Move to the right just a bit, the direction the slider points to is not exactly this circle
02:02:758 (3,1) - 3 looks too awkwardly close to 1, and the shape of 3 does not really fit the music. The joint doesn't have a significant emphasis on any instrument, though it looks nice. (not the close placement though) Vocals
02:05:158 (1) - Here you finish a nice triangle pattern, but there's no nice cursor flow from 02:04:358 (3) - to 02:05:158 (1) - . A way you may be able to fix this is by changing the positioning of 02:04:358 (3) - .
02:05:558 (2) - Picky, move down a bit :3 Wait that kinda ruins the upcoming blankets about a pixel, so maybe not (unless you move everything down a bit) Sliderleniency
02:12:358 (3) - This slider doesn't fit the music at its current joint position. The sharp curve should be at the tick Blanket
02:18:758 (3) - Please fix this slider, it currently doesn't really look nice, and cursor flow isn't good, and no patterns are being made with it. The only good thing is a blanket on 02:17:158 (2) - , which I couldn't really see right away because it is a bit late of a blanket.
02:20:358 (3) - Aside from a nice looking slider, the shape literally doesn't fit into anything to look like it should be there
02:21:158 (1,2,3,4,5,1,2,1,2,3,1) - Maybe decrease HS volume a bit, I can't really even hear the music because of all these finishes xDD Intended
For the next kiai, you've seemed to repeat that twice again, so if you applied anything above to those, do the same here No, this way it'll look less copy pasted :P (Advice from Irre)
03:06:658 (3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3) - This whole end section would be way to aggravating to players who are used to the level of difficulty of the rest of this advanced difficulty. I'm not too sure why this instrumental part has to be so intense (and awfully hard to read). Some examples: Nerfed it quite a lot, with the exception of the end
03:06:658 (3,4) - I didn't see you use a slider+circle at all. Right after that, a triple 03:07:358 (5,6,1) -
03:08:258 (3,4,5) - Same thing, except trickier and harder to play/read
03:09:558 (2,3,4) - I don't think three of these connected sliders are fun to get surprised by
03:10:758 (1,2,3) - This seems all mushed up, and to be honest, I don't think I would be able to read this on my first try
03:11:558 (3) - (What is up with the end of the shape of this slider? It's blanketing nothing.. just a copy from 03:10:758 (1) -
03:14:658 (3,4,5,6) - No. lol this is hard af
03:17:158 (1,2,3,1,2,3) - Not only hard to read but also a pretty unfamiliar pattern

Overall, very good difficulty~! It's amazing. The only problems I see are the copy pasting of big segments (I guess that's not really a problem, though), and most importantly, that ending segment, after the kiai. It's way too insanely hard.

Good luck :3

edit~
Taiko
Don't you have to enable widescreen support since there's a storyboard? Nope, Widescreen support is not allowed in taiko

Also, I don't know if there is a way to fix it but since there's another red point here, it has two major ticks in gameplay 00:13:188 (1) -
Thanks!
A Mystery
Mod for advanced! (and some hitsound suggestions)

General

  1. The yellow combo colors kiiiinda blends with the BG http://puu.sh/jUIs6/bfb542241e.jpg
Advanced

00:25:988 (1) - Add a finish?
00:33:188 (3) - Just because you can't put the clap on the white tick (without slider-tick hitsounds) doesn't make it alright (imo) to use it where there's not clap in the song, it basically ruins the song's intended rhythm. This counts for every spot you did this
00:34:788 (3,1) - Considering you're using a lot of blankets, this one can look a lot better at the slider-end
00:55:358 (2) - I think this is a better rhythm choice, because the red tick is not strong enough to have the white tick ignored by using a slider like this (uhm not sure how to explain this)
01:08:158 (2) - ^
01:16:358 (2) - Make it consistent with 01:03:558 (2) - ? I don't see a reason why not to :( it looks better as well
01:24:158 (2,3,4) - Move tot he right. There are more spots like this, but when making a normal triple the editor does not care about that when using distance snap.
01:26:758 (1) - There are many occasions like this where there's an obvious finish in the song, so why not add one as well?
01:45:958 (1,2) - This slight overlap looks kinda meeeeeh
01:50:758 (1,1) - Uhm what, just map this lol
01:57:158 (1,1) - The approach rate is more than half way when this spinner stops, might not be the best idea even though it's an advanced
01:59:558 (3) - About the clap hitsound - specially here, it's very disrupting
01:59:558 (3,1) - This kinda a very bad flow, it would make sense in an insane or something like that but not in advanced
02:42:558 (2) - You know what to do here
02:50:758 (2) - Same as 01:16:358 (2) - , but it would be fine to keep it since this time it is consistent with the next pattern in this section
02:55:358 (2) - Aand here. In case you ignored my suggestion about this, at least remove the very disrupting clap on the slider-head
03:05:958 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3) - Please make the ending consistent with the intro. You're making it way harder than needed and it causes a difficulty spike which is very annoying especially near the end of the map. Patterns like these 03:07:958 (2,3,4) - 03:17:158 (1,2,3) - are never used except for here and it's rather hard to read and to play. I highly recommend you to remap this (or copy paste like you did with some other sections)

Good luck! Please don't take that last suggestion lightly, it really is a lot harder than needed
Topic Starter
Bara-

A Mystery wrote:

Mod for advanced! (and some hitsound suggestions)

General

  1. The yellow combo colors kiiiinda blends with the BG http://puu.sh/jUIs6/bfb542241e.jpg
Only happens with SB pulses, so I think it's fine
Advanced

00:25:988 (1) - Add a finish?
00:33:188 (3) - Just because you can't put the clap on the white tick (without slider-tick hitsounds) doesn't make it alright (imo) to use it where there's not clap in the song, it basically ruins the song's intended rhythm. This counts for every spot you did this O.o When there are no hitsounds people talk about it. Then I hitsound it, and again people talk about it ;w; I prefer this way, so keeping it
00:34:788 (3,1) - Considering you're using a lot of blankets, this one can look a lot better at the slider-end
00:55:358 (2) - I think this is a better rhythm choice, because the red tick is not strong enough to have the white tick ignored by using a slider like this (uhm not sure how to explain this)
01:08:158 (2) - ^
01:16:358 (2) - Make it consistent with 01:03:558 (2) - ? I don't see a reason why not to :( it looks better as well
01:24:158 (2,3,4) - Move tot he right. There are more spots like this, but when making a normal triple the editor does not care about that when using distance snap.
01:26:758 (1) - There are many occasions like this where there's an obvious finish in the song, so why not add one as well?
01:45:958 (1,2) - This slight overlap looks kinda meeeeeh Intended, makes it feel like better movement or something
01:50:758 (1,1) - Uhm what, just map this lol
01:57:158 (1,1) - The approach rate is more than half way when this spinner stops, might not be the best idea even though it's an advanced
01:59:558 (3) - About the clap hitsound - specially here, it's very disrupting Hard/Fxtra have it too, it feels great IMO
01:59:558 (3,1) - This kinda a very bad flow, it would make sense in an insane or something like that but not in advanced It's fine, due to sliderleniency
02:42:558 (2) - You know what to do here
02:50:758 (2) - Same as 01:16:358 (2) - , but it would be fine to keep it since this time it is consistent with the next pattern in this section
02:55:358 (2) - Aand here. In case you ignored my suggestion about this, at least remove the very disrupting clap on the slider-head
03:05:958 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3) - Please make the ending consistent with the intro. You're making it way harder than needed and it causes a difficulty spike which is very annoying especially near the end of the map. Patterns like these 03:07:958 (2,3,4) - 03:17:158 (1,2,3) - are never used except for here and it's rather hard to read and to play. I highly recommend you to remap this (or copy paste like you did with some other sections)

Good luck! Please don't take that last suggestion lightly, it really is a lot harder than needed
Thanks!
Completely redid teh last past
No reply means fixed!
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