Yo, mod request on the Std diffs via PM:
General Comments:
Well I would have done more diffs but halfway through Normal my PC crashed and I lost all my work >.< Feel free to call me back in a week or so if you'd like me to look at the other diffs / recheck these ones, but right now I just need to chill out a bit xD
Hopefully this was helpful to you - like I said let me know in a bit if there's anything more I can help you with.
Good luck! (:
General Comments:
- Song Folder: No issues
- Song Setup: AR0 on the Easy to AR5 on the Normal creates a really awkward jump - I'd make the Easy AR3. Also, enable Widescreen Support for all diffs since you're using a SB
- Metadata: SeleP's entry on the Vocaloid wiki lists the song title as "Remember Me" - so you should capitalize the "m"
- Timing: No issues
- Hitsounds: No issues
- AImod:Tags conflict with Nya Nya123's Hard - "Shinnzan" is missing so please add this
Easy
00:14:408 (2,3) - Move to x-171 and then move (3) to y-243 to create a neater and more evenly spaced blanket
00:19:208 - The pause feels kinda awkward here, since you're so early into the song I don't think it's really necessary. I'd put a circle (with a clap hitsound) at [x-340,y-144] and then increase the curve of 00:18:008 (4) to create a neat blanket
00:21:208 (3) - The tail is quite a strong beat here, so i would shorten this slider by 1 beat and put a circle (with a finish hitsound) where it currently ends. This becomes clickable, which adds extra emphasis
00:28:808 - I'd add another note here, at [x-348,y-184] with a clpa hitsound to maintain the rhythm. Then you can move 00:29:208 (1,2) down and to the left slightly to create a neat triangle between the new circle, the head of (1) and the tail of (2)
00:37:208 (3) - Increase the curve at the second anchor point slightly to improve the blanket with 00:36:808 (2) - then you can do a similar change with the final two anchor points to better blanket the head of 00:38:808 (1)
00:46:808 (3) - Bring the red anchor point back to 00:47:408 - it will map the vocals better and prevents the slider from looking too squashed
00:53:158 (1) - Move this by x-(+1),y-(+1) to create a more even spacing on the blanket
00:56:358 (1,2) - Personal point, but I'm not a fan of 1/2 sliders in Easy - I feel they're very confusing for newer players due to the head and tail overlap. I would switch these into 1/1 sliders to map the drum track rather than following the vocals (applies to all 1/2 sliders in this diff, won't mention again)
00:57:958 (3) - I'd reduce this to just the one red anchor point - I see you're trying to follow the vocals, but it results in a squashed slider that just looks ugly. Smooth curves are better here IMO, and you might even be able to make a blanket with the head of 00:59:558 (1)
01:04:358 (3) - Super nitpicky, but the tail should be rotated 1 degree anticlockwise to create a better blanket around the head of 01:02:758 (1)
01:07:158 (2,3) - Move these by x-(-2) and x-(-3) respectively to improve the blanket here
01:10:758 (3) - Blanket is a little off here, might be worth moving this to the left and decreasing the curve a little
01:17:158 (3) - Same as at 01:04:358 (3) but clockwise this time
01:24:758 - I'd add a note here to maintain the rhythm, like I suggested for 00:19:208
01:26:758 (3) - And then the same as at 00:21:208 (3) - consider shortening and adding a circle for the strong finish beat
01:49:158 (3) - I like the wobble here to represent the vocal notes, but I feel it (that is the anchor points, not the whole slider) should be moved back by 1/4, i.e. first red point at 01:49:758 and the second at 01:49:858 since 01:49:958 is a held note and feels like it should be a flowing curve to me rather than a bend
01:55:558 (3) - Rotate the tail 1 degree anticlockwise for a better blanket here
02:09:958 (2) - ^ But this one needs to go clockwise
02:11:558 (1) - Increase the curve of this slightly around 02:12:758 (2) - try moving the third anchor point by y-(-4)
02:22:758 (3) - Make more of a curve here to create a better blanket around (4) unless you plan to make any major changes regarding the 1/2 sliders as I mentioned earlier
02:41:558 (2,3) - Move these by y-(+2) for a better and more even blanket
02:45:158 (3,1) - Same as at 00:57:958 (3) - consider reducing this to just the one red anchor point
02:51:558 (3) - Rotate 3 degrees anticlockwise for a neater blanket around 02:49:958 (1)
02:54:358 (2,3) - Move by y-(-2) to create a more even blanket with 02:53:158 (1)
02:57:958 (3) - Same as at 01:10:758 (3) - if you took my suggestions to improve that, do the same thing here
03:04:358 (3) - Same as at 02:51:558 (3) but 3 degrees clockwise this time
03:10:758 (3) - The anchor point at 03:11:958 fits the synth beat well, but you don't notice it because there are too many anchor points here distorting it - try removing a few of them and see if it makes a smoother set of curves
00:19:208 - The pause feels kinda awkward here, since you're so early into the song I don't think it's really necessary. I'd put a circle (with a clap hitsound) at [x-340,y-144] and then increase the curve of 00:18:008 (4) to create a neat blanket
00:21:208 (3) - The tail is quite a strong beat here, so i would shorten this slider by 1 beat and put a circle (with a finish hitsound) where it currently ends. This becomes clickable, which adds extra emphasis
00:28:808 - I'd add another note here, at [x-348,y-184] with a clpa hitsound to maintain the rhythm. Then you can move 00:29:208 (1,2) down and to the left slightly to create a neat triangle between the new circle, the head of (1) and the tail of (2)
00:37:208 (3) - Increase the curve at the second anchor point slightly to improve the blanket with 00:36:808 (2) - then you can do a similar change with the final two anchor points to better blanket the head of 00:38:808 (1)
00:46:808 (3) - Bring the red anchor point back to 00:47:408 - it will map the vocals better and prevents the slider from looking too squashed
00:53:158 (1) - Move this by x-(+1),y-(+1) to create a more even spacing on the blanket
00:56:358 (1,2) - Personal point, but I'm not a fan of 1/2 sliders in Easy - I feel they're very confusing for newer players due to the head and tail overlap. I would switch these into 1/1 sliders to map the drum track rather than following the vocals (applies to all 1/2 sliders in this diff, won't mention again)
00:57:958 (3) - I'd reduce this to just the one red anchor point - I see you're trying to follow the vocals, but it results in a squashed slider that just looks ugly. Smooth curves are better here IMO, and you might even be able to make a blanket with the head of 00:59:558 (1)
01:04:358 (3) - Super nitpicky, but the tail should be rotated 1 degree anticlockwise to create a better blanket around the head of 01:02:758 (1)
01:07:158 (2,3) - Move these by x-(-2) and x-(-3) respectively to improve the blanket here
01:10:758 (3) - Blanket is a little off here, might be worth moving this to the left and decreasing the curve a little
01:17:158 (3) - Same as at 01:04:358 (3) but clockwise this time
01:24:758 - I'd add a note here to maintain the rhythm, like I suggested for 00:19:208
01:26:758 (3) - And then the same as at 00:21:208 (3) - consider shortening and adding a circle for the strong finish beat
01:49:158 (3) - I like the wobble here to represent the vocal notes, but I feel it (that is the anchor points, not the whole slider) should be moved back by 1/4, i.e. first red point at 01:49:758 and the second at 01:49:858 since 01:49:958 is a held note and feels like it should be a flowing curve to me rather than a bend
01:55:558 (3) - Rotate the tail 1 degree anticlockwise for a better blanket here
02:09:958 (2) - ^ But this one needs to go clockwise
02:11:558 (1) - Increase the curve of this slightly around 02:12:758 (2) - try moving the third anchor point by y-(-4)
02:22:758 (3) - Make more of a curve here to create a better blanket around (4) unless you plan to make any major changes regarding the 1/2 sliders as I mentioned earlier
02:41:558 (2,3) - Move these by y-(+2) for a better and more even blanket
02:45:158 (3,1) - Same as at 00:57:958 (3) - consider reducing this to just the one red anchor point
02:51:558 (3) - Rotate 3 degrees anticlockwise for a neater blanket around 02:49:958 (1)
02:54:358 (2,3) - Move by y-(-2) to create a more even blanket with 02:53:158 (1)
02:57:958 (3) - Same as at 01:10:758 (3) - if you took my suggestions to improve that, do the same thing here
03:04:358 (3) - Same as at 02:51:558 (3) but 3 degrees clockwise this time
03:10:758 (3) - The anchor point at 03:11:958 fits the synth beat well, but you don't notice it because there are too many anchor points here distorting it - try removing a few of them and see if it makes a smoother set of curves
Lapis's Normal
00:16:408 (5) - Consider moving this either up or down slightly to create a bit of movement, linear patterns of notes can be a little uninteresting
00:18:408 (2,3) - Rotate these 4 degress anticlockwise and move to [x-236,y-48] to create a "sort of blanket" here
00:20:008 (3) - If you want to keep this as a linear progression of notes, move this up a little so it's in line with 00:19:608 (1,2)
00:21:208 (4) - Rotate the tail 3 degrees anticlockwise to create a nicer blanket, and also a more equilateral triangle with 00:21:208 (4,5,6)
00:23:608 (2) - Move down to y-356 and rotate the tail 10 degrees clockwise, both to create a neater movement from 00:22:808 (1) and a nice blanket with 00:24:408 (1,2)
00:28:408 (4) - Rotate the tail 3 degrees anticlockwise to create a neater double blanket
00:29:208 (1,2) - Rotate these 3 degrees clockwise and move back into the same position to create another "blanket"
00:30:008 (3,4) - Move these to [x-228,y-216] to create an equilateral triangle and improve the aesthetic here - then move 00:31:208 (5) to [x-364,y-256] and 00:32:008 (6) to [x-440,y-320] to create another neat triangle. You can move 00:32:408 (1,2,3) to the right slightly or change the orientation to maintain DS
00:37:208 (3) - Move this to [x-400,y-64] for a neater blanket (and maybe reduce the curve slightly)
00:40:408 (5) - Rotate the tail 8 degrees anticlockwise to better blanket 00:39:608 (3) and also to create a neat symmetry
00:43:608 (3) - Blanket slightly out, rotate the tail 1 degree clockwise
00:58:758 (5,1) - I think it would look neater if these were symmetrical
01:05:158 (5) - I would Ctrl+H this and move to [x-456,y-144] as I feel this creates a smoother flow between 01:04:358 (4,5,1)
01:07:158 (3) - Increase the curve here a little for a neater blanket
01:08:358 (4) - Rotate this 4 degrees clockwise to perfect the blanket here if you made the change above (otherwise it will be slightly less I think
01:09:158 (1) - Stack on top of the head of 01:07:158 (3) for blanketing again
01:45:158 (2,3) - This overlap annoys me for some reason... I'd Ctrl+J (3) and rotate it about 20 degrees anticlockwise to avoid this, but it's up to you
01:49:159 (4,5) - ^
01:55:558 (3,4,1) - Rearrange these into a slightly more uniform triangle if you can, it would help improve the aesthetic
02:01:958 (7,1) - Swap the NC here for the downbeat (and also to keep the combo length down)
02:03:158 (2) - Rotate the tail 2 degrees clockwise for a neater blanket
02:05:958 (2) - ^
02:07:558 (4) - Reduce the curve here for a neater blanket around 02:06:758 (3)
02:13:558 (5,6) - Try to make these symmetrical if you can, currently they look a bit mis-matched
02:14:958 (7) - If you do this, move down as well, and try to create a more flowing curve by moving (7) down more than (1)
02:20:358 (6) - Move by y-(+8) for a neater blanket with 02:19:558 (5)
02:24:358 (5) - Move this to x-132 so it's in line with 02:23:958 (3,4)
02:45:158 (3) - Rotate the tail 6 degrees clockwise for a neater double blanket
02:45:158 (3,4,5,1,2) - This pattern feels very cramped, and creates some slightly awkward overlaps. Try and reflow this towards the centre of the grid if possible - you have plenty of room to play with so use it!
02:54:358 (4) - Increase the curve a little more here for a better blanket with 02:53:958 (3)
02:55:358 (5,6,7) - Move these down a little, since the flow between 02:54:358 (4,5) is kinda sharp at the moment and doesn't really fit with the rest of the combo
03:07:958 (5) - Rotate the tail 2 degrees clockwise for a better blanket around 03:08:758 (6)
03:15:958 (4) - ^ but anticlockwise
03:18:558 (4) - Not sure I like the random 1/4 slider at the end here... Whilst it does fit the music, I'd prefer to see the repeat removed from 03:17:958 (3) and a 3/4 slider placed at 03:18:358 - you can add a bend at 03:18:558 to emphasise the beat here if you like
00:18:408 (2,3) - Rotate these 4 degress anticlockwise and move to [x-236,y-48] to create a "sort of blanket" here
00:20:008 (3) - If you want to keep this as a linear progression of notes, move this up a little so it's in line with 00:19:608 (1,2)
00:21:208 (4) - Rotate the tail 3 degrees anticlockwise to create a nicer blanket, and also a more equilateral triangle with 00:21:208 (4,5,6)
00:23:608 (2) - Move down to y-356 and rotate the tail 10 degrees clockwise, both to create a neater movement from 00:22:808 (1) and a nice blanket with 00:24:408 (1,2)
00:28:408 (4) - Rotate the tail 3 degrees anticlockwise to create a neater double blanket
00:29:208 (1,2) - Rotate these 3 degrees clockwise and move back into the same position to create another "blanket"
00:30:008 (3,4) - Move these to [x-228,y-216] to create an equilateral triangle and improve the aesthetic here - then move 00:31:208 (5) to [x-364,y-256] and 00:32:008 (6) to [x-440,y-320] to create another neat triangle. You can move 00:32:408 (1,2,3) to the right slightly or change the orientation to maintain DS
00:37:208 (3) - Move this to [x-400,y-64] for a neater blanket (and maybe reduce the curve slightly)
00:40:408 (5) - Rotate the tail 8 degrees anticlockwise to better blanket 00:39:608 (3) and also to create a neat symmetry
00:43:608 (3) - Blanket slightly out, rotate the tail 1 degree clockwise
00:58:758 (5,1) - I think it would look neater if these were symmetrical
01:05:158 (5) - I would Ctrl+H this and move to [x-456,y-144] as I feel this creates a smoother flow between 01:04:358 (4,5,1)
01:07:158 (3) - Increase the curve here a little for a neater blanket
01:08:358 (4) - Rotate this 4 degrees clockwise to perfect the blanket here if you made the change above (otherwise it will be slightly less I think
01:09:158 (1) - Stack on top of the head of 01:07:158 (3) for blanketing again
01:45:158 (2,3) - This overlap annoys me for some reason... I'd Ctrl+J (3) and rotate it about 20 degrees anticlockwise to avoid this, but it's up to you
01:49:159 (4,5) - ^
01:55:558 (3,4,1) - Rearrange these into a slightly more uniform triangle if you can, it would help improve the aesthetic
02:01:958 (7,1) - Swap the NC here for the downbeat (and also to keep the combo length down)
02:03:158 (2) - Rotate the tail 2 degrees clockwise for a neater blanket
02:05:958 (2) - ^
02:07:558 (4) - Reduce the curve here for a neater blanket around 02:06:758 (3)
02:13:558 (5,6) - Try to make these symmetrical if you can, currently they look a bit mis-matched
02:14:958 (7) - If you do this, move down as well, and try to create a more flowing curve by moving (7) down more than (1)
02:20:358 (6) - Move by y-(+8) for a neater blanket with 02:19:558 (5)
02:24:358 (5) - Move this to x-132 so it's in line with 02:23:958 (3,4)
02:45:158 (3) - Rotate the tail 6 degrees clockwise for a neater double blanket
02:45:158 (3,4,5,1,2) - This pattern feels very cramped, and creates some slightly awkward overlaps. Try and reflow this towards the centre of the grid if possible - you have plenty of room to play with so use it!
02:54:358 (4) - Increase the curve a little more here for a better blanket with 02:53:958 (3)
02:55:358 (5,6,7) - Move these down a little, since the flow between 02:54:358 (4,5) is kinda sharp at the moment and doesn't really fit with the rest of the combo
03:07:958 (5) - Rotate the tail 2 degrees clockwise for a better blanket around 03:08:758 (6)
03:15:958 (4) - ^ but anticlockwise
03:18:558 (4) - Not sure I like the random 1/4 slider at the end here... Whilst it does fit the music, I'd prefer to see the repeat removed from 03:17:958 (3) and a 3/4 slider placed at 03:18:358 - you can add a bend at 03:18:558 to emphasise the beat here if you like
Well I would have done more diffs but halfway through Normal my PC crashed and I lost all my work >.< Feel free to call me back in a week or so if you'd like me to look at the other diffs / recheck these ones, but right now I just need to chill out a bit xD
Hopefully this was helpful to you - like I said let me know in a bit if there's anything more I can help you with.
Good luck! (: