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posted
YESS
HOORAYY!!!
posted
Is the circle pops when you update it
Just like bubble? Cloud thingy cloud ☁

Because I will have an update for the SB
Wait for 2 weeks
posted
As far as I know it won't. But if it suddenly gets popped you can call me (:
posted

arviejhay wrote:

Is the circle pops when you update it
Just like bubble? Cloud thingy cloud ☁

Because I will have an update for the SB
Wait for 2 weeks
no, as long as its icon
The icon wont be popped when updated and replaced by another icon
If its replaced by another icon like taiko: the taiko BN should find and give the link about circle'd icon in this case

Such as: p/3851583
Its still be mania'd icon after have so many update, right?
Unless its bubble, so its can popped

Well, if the mapper have any update on the Standard's diffs, the mapper should explain to BN for another recheck
Anyway, good luck then
posted
Hello! Sorry for a really huge delay, as requested since a long time ago. Let's bright up your map this year \:3/

Circle'd... i guess i'll take care with some Taiko diffs for now, since i didn't have time to mod fully >_<''
[> General <]
  1. - Timing Check: BPM is fine, but what i think of your current first offset on 358, which should be on 388 instead(+30). Make sure you snap objects when agreeing with this suggestion.
  2. - I feel Kantan and Futsuu seems quite having a gap between these two diffs, 1.43 stars > 2.75 stars. Maybe you should make Futsuu a little more easier, at least an avg of 2.40-2.50 stars that might balance the spread.
  3. - Well, somehow you'd better listen to AiMod because it contains some major information(except the SV).
  4. - I can see some of your SB files has unused transparent, I've helped out making them in an acceptable size, that can also less the beatmap folder's size. Download the files any of the two versions in the box below.
Cropped version
Download me~
Cropped all files accurately, hopefully there might be no empty space of transparent over each file.

Remade version
Download me~
Here is that the SB files i left only one transparency pixel overall each one by one file, to keep visibility.

Current version
Download me~
You'll probably need this one after you disagree with one of the two files above, or tried one and wanting your version back... for backup ofc ;p So use them carefully.
  1. - Everything else is fine!


[> Kantan <]
  1. 00:06:758 (5) - d here would sound better, because the pitch isn't a little high enough.
  2. 00:24:788 (23) - k, might sound better while emphasizing the song track.
  3. 00:43:588 (44,45,46) - k d d? sounds better imo.
  4. 00:48:388 (48) - Same as 00:06:758 (5) -
  5. 01:08:358 (75) - ^
  6. 01:33:109 - An inherited point in breaktime? o.O
  7. 01:44:358 (8) - K, for consistency with Ftsu
  8. - And all those repeated issues further more... this diff is probably fine imo, but there are some patterns are a little hard for beginners to play... idk...


[> Futsuu <]
  1. 00:00:358 (1) - It's better you add k here, for consistency with your Kntn.
  2. 00:22:788 (18,19,20,21,22) - All k? might be the same reason as above.
  3. 00:25:588 (23) - If done above, d here.
  4. 00:34:388 (38) - d maybe? pitch isn't high imo.
  5. 00:40:988 (4,5) - dk? for consistency.
  6. 01:09:958 (12,13) - kd maybe? emphasizing the song track.
  7. 01:15:558 (23,24,25,26) - I prefer making the opposite here, dkdk. Same reason as above.
  8. - Same comment as previous diff, just try to lower the harshness of patterns for this diff to be easier for Futsuu players. It looked much like a muzu diff in my view, so it's better you delete some notes a little space for players ;p

Get me back when you're done, so i can mod the rest.
posted

Gray Veyron wrote:

Hello! Sorry for a really huge delay, as requested since a long time ago. Let's bright up your map this year \:3/

Circle'd... i guess i'll take care with some Taiko diffs for now, since i didn't have time to mod fully >_<''
[> General <]
  1. - Timing Check: BPM is fine, but what i think of your current first offset on 358, which should be on 388 instead(+30). Make sure you snap objects when agreeing with this suggestion. I'm quite sure this is the correct timing. Also, there have been numerous of mods for timing and I'm quite sure it's fine now
  2. - I feel Kantan and Futsuu seems quite having a gap between these two diffs, 1.43 stars > 2.75 stars. Maybe you should make Futsuu a little more easier, at least an avg of 2.40-2.50 stars that might balance the spread. 3/4 circles are HEAVILY overrated, 1/2 streams give less difficulty then 3/4 (idk why) Changed a little though
  3. - Well, somehow you'd better listen to AiMod because it contains some major information(except the SV). Kiai is not a problem, the Epilepsy warning is a weird one though, as the pulse is very strong and may be epileptical. If this needs to be changed though, say it. The fact that this is not allowed is also quite new to me
  4. - I can see some of your SB files has unused transparent, I've helped out making them in an acceptable size, that can also less the beatmap folder's size. Download the files any of the two versions in the box below.
Cropped version
Download me~
Cropped all files accurately, hopefully there might be no empty space of transparent over each file.

Remade version
Download me~
Here is that the SB files i left only one transparency pixel overall each one by one file, to keep visibility.

Current version
Download me~
You'll probably need this one after you disagree with one of the two files above, or tried one and wanting your version back... for backup ofc ;p So use them carefully.
  1. - Everything else is fine!


[> Kantan <]
  1. 00:06:758 (5) - d here would sound better, because the pitch isn't a little high enough.
  2. 00:24:788 (23) - k, might sound better while emphasizing the song track.
  3. 00:43:588 (44,45,46) - k d d? sounds better imo. Made k d k, the last one has a higher pitch
  4. 00:48:388 (48) - Same as 00:06:758 (5) -
  5. 01:08:358 (75) - ^
  6. 01:33:109 - An inherited point in breaktime? o.O The time o fi t doesn't matter. Heck, it doesn't even needs to be snapped. Put it here for a safe transition (I could do many other things though)
  7. 01:44:358 (8) - K, for consistency with Ftsu
  8. - And all those repeated issues further more... this diff is probably fine imo, but there are some patterns are a little hard for beginners to play... idk...


[> Futsuu <]
  1. 00:00:358 (1) - It's better you add k here, for consistency with your Kntn.
  2. 00:22:788 (18,19,20,21,22) - All k? might be the same reason as above. Made a slight change in Kantan for (22), so it's a D (just as in Kantan)
  3. 00:25:588 (23) - If done above, d here. Why? It's a k in Kantan, so it should be here as well right?
  4. 00:34:388 (38) - d maybe? pitch isn't high imo. Intended to follow the clap
  5. 00:40:988 (4,5) - dk? for consistency.
  6. 01:09:958 (12,13) - kd maybe? emphasizing the song track.
  7. 01:15:558 (23,24,25,26) - I prefer making the opposite here, dkdk. Same reason as above. Intended for claps
  8. - Same comment as previous diff, just try to lower the harshness of patterns for this diff to be easier for Futsuu players. It looked much like a muzu diff in my view, so it's better you delete some notes a little space for players ;p Changed it, removed a few 3/4 (kept in the strong Kiai (2nd part of "rap")

Get me back when you're done, so i can mod the rest.
Thanks, no reply=fixed
Can you please get a little more information about the epilepsy warning?
I'm quite sure in a case with a SB as strong as this it's fine
posted

baraatje123 wrote:

Can you please get a little more information about the epilepsy warning?
I'm quite sure in a case with a SB as strong as this it's fine
epilepsy warning is for players who have epilepsy photosentivity thingy i dont know.

btw here's another update.

https://www.dropbox.com/s/55bb1n35pi0tj ... 9.rar?dl=0

Changelog:
- Enhance pulse2.png

You forgot to turn on the widescreen support.
check every diff.
posted
Hi again! Here's my recheck~ Sorry for another big delay ;A; No kudosu

[> Kantan <]
  1. 02:05:958 (19,20,21,22) - It'd sound better if it's k d k d, well...
  2. 02:17:958 (42,43,44,45,46,47,48) - Probably just my suggestion, i prefer a rhythm like this one here.
  3. 02:37:158 (1,2,3,4,5) - This pattern has inconsistency with Ftsu, there are some notes going through to 3/1 or sth. And Futsuu is likely a little empty.
  4. 02:53:158 (25) - How about a D here? song track sounds intense much.
  5. 03:12:358 (58) - ^, probably the crash sound on the song track.
  6. 03:18:658 (66) - Why would this note be the only 1/4 over all previous patterns? This is a little complex for players imo..


[> Futsuu <]
  1. 01:53:958 (15,1) - K K, for consistency with Kntn.
  2. 01:55:558 (2,1,1) - This is likely some... little overlaps, idk.. but i prefer splitting them for visibility to players.
  3. 02:19:558 (57,58,59,60,61,62,63,64,65,66,67,68,69) - That's somewhat some Ds and Ks streaming, I'm wondering what are you planning to do here. I don't understand this ;A;
  4. 02:54:358 (29,30) - dk? the pitch on (30)'s part sounds a little high.
  5. 03:00:758 (42,43) - ^
  6. 03:12:358 (64) - Same as the previous diff.
  7. 03:18:258 (76,77,78) - A little hard for players to time these objects for a perfect click, seems striking...
  8. - Looks okay to me... maybe this diff should calm down a little bit, so as you ._.''


[> Cdh's Muzukashii <]
  1. 00:01:958 (2) - d maybe? since the light sound on the song track is kinda low to me.
  2. 00:15:988 (10,11,12,13) - I prefer ddd k here, for consistency with Oni.
  3. 00:23:188 (37) - k here, for following some percussion ofc.
  4. 00:25:988 (42) - D? i can hear a cymbal sound on this part.
  5. 00:30:188 (57) - k, same reason.
  6. 00:38:788 (81) - D, just as you've done on 00:45:188 (104) -
  7. 00:39:788 (84) - The rhythm would sound better if you moved this to 00:40:249 - , and ofc the part here sounds really intense imo.
  8. 00:57:358 (18,19) - dd? I guess you should do something different than similar patterns again and again...
  9. 01:01:358 (35,36,37,38) - kk dd, Might help some players for reading the notes smoother.
  10. 01:09:158 (65,66,67,68,69,70,71) - Maybe ddkkddk here instead? Or you can also dkdkddd, just my opinion.
  11. 01:14:158 (87,88,89,90) - Same as 01:01:358 (35,36,37,38) -, ehh well, this also goes to other similar patterns.
  12. 01:28:758 (37) - k, same reason.
  13. - Ehh to avoid huge mods of adding kats and dons, I prefer you should check them all further yourself ;n;
  14. 01:45:958 (16,17,18) - ddk might sound better here imo, maybe dkd too idk.
  15. 02:04:158 (28,29,30,31) - Ctrl + G? idk, but just following the pitch on the song track...
  16. - From 02:11:558 (65) - to 02:20:958 (112) - , this is a reeaaaaally long pattern, since this is Muzu diff. I think you should remove some notes to give players a break and space for playability.
  17. 02:32:558 (32,33) - kd, might follow the song track better imo.
  18. 02:51:758 (47,49) - d? same reason as above.
  19. - If only you follow more of the instruments on the song track, and maybe a little vocals. It wouldn't hurt the diff much...


[> Cdh's Oni <]
  1. - Likely, almost the same issues spotted in Muzu. So i will now, mention the different ones.
  2. 00:13:388 (32) - The part here doesn't seem to be high-pitched, so i think d should fit here.
  3. 00:15:188 (43,44) - kd, for percussion on the song track.
  4. 00:32:788 (157,158,159) - kdd, same reason as above.
  5. 00:53:158 - What's this unsnapped inherited point? or is it snapped to 1/8 or sth?
  6. 01:17:158 (458,459,460,461,462,463,464) - The rhythm of the stream here doesn't really match the music, mostly the song track. So i think you should remake it by adding the ks on 1/1 or 1/2 beat, it feels off on 1/4s.
  7. 01:18:958 (473) - Same as 00:13:388 (32) -
  8. 01:27:958 (529,530,531,532,533) - How about kkddk here? or kkddd maybe..
  9. 01:40:458 (610) - Move this k to 01:40:558 - for avoiding off-beats? There are more of these, so try finding them.
  10. 02:05:158 (754) - D? There's this cymbal sound idk..
  11. 02:24:258 (897,898) - This is unrankable, a note that overlapped a finisher note. Seems really noticeable, so it's best you avoid this matter.
  12. 02:34:558 (949) - What does this K follows? it doesn't seem fitting on the part imo.
  13. 03:13:758 (247) - d maybe, i'm not sure, but this is overusing kats.
  14. 03:18:558 (279,280) - Same as 02:24:258 (897,898) -
  15. - I also wanted to say, SV changing like on 02:40:577 - , or 02:52:472 - , is surely unrankable. It's quite too fast for reading the notes and coming out all of a sudden, so it's best you remake to a normal 1.00x inherited point.
  16. - Some super long patterns are quite striking, but in the other hands, i also seen some nice patterns. It would've been perfect if you only follow most tracks on the music ;p

Ehhh, i'm not sure about adding an epilepsy warning in Taiko. It seems quite uncomfortable for me to taiko icon this. But i'll find some answers/opinions from other BNs for assuring the general checks and other issues found here.
I'll check back again, once i'm done!
posted

arviejhay wrote:

baraatje123 wrote:

Can you please get a little more information about the epilepsy warning?
I'm quite sure in a case with a SB as strong as this it's fine
epilepsy warning is for players who have epilepsy photosentivity thingy i dont know.
I was talking about whether or not this is allowed in Taiko mode

btw here's another update.
TY
You forgot to turn on the widescreen support.
check every diff. Fixed, with previous SB this was really messed up (as they were scaled incorrectly)

Gray Veyron wrote:

Hi again! Here's my recheck~ Sorry for another big delay ;A; No kudosu

[> Kantan <]
  1. 02:05:958 (19,20,21,22) - It'd sound better if it's k d k d, well...
  2. 02:17:958 (42,43,44,45,46,47,48) - Probably just my suggestion, i prefer a rhythm like this one here.
  3. 02:37:158 (1,2,3,4,5) - This pattern has inconsistency with Ftsu, there are some notes going through to 3/1 or sth. And Futsuu is likely a little empty. Changed futsuu
  4. 02:53:158 (25) - How about a D here? song track sounds intense much.
  5. 03:12:358 (58) - ^, probably the crash sound on the song track. Made it K
  6. 03:18:658 (66) - Why would this note be the only 1/4 over all previous patterns? This is a little complex for players imo.. It's the end of the sound (a 2/1 break would be weird as there is no sound then, but there is after a 7/4


[> Futsuu <]
  1. 01:53:958 (15,1) - K K, for consistency with Kntn.
  2. 01:55:558 (2,1,1) - This is likely some... little overlaps, idk.. but i prefer splitting them for visibility to players.
  3. 02:19:558 (57,58,59,60,61,62,63,64,65,66,67,68,69) - That's somewhat some Ds and Ks streaming, I'm wondering what are you planning to do here. I don't understand this ;A; It's a very strong stressed sound, thus a finish feels best to me
  4. 02:54:358 (29,30) - dk? the pitch on (30)'s part sounds a little high. For the claps, but this feels better, fixed
  5. 03:00:758 (42,43) - ^ It's already dk O.o
  6. 03:12:358 (64) - Same as the previous diff. Same as previous diff :P
  7. 03:18:258 (76,77,78) - A little hard for players to time these objects for a perfect click, seems striking... I think the way I changed this is good now (not entirely sure (due to the 3/4 note)
  8. - Looks okay to me... maybe this diff should calm down a little bit, so as you ._.''


[> Cdh's Muzukashii <]
  1. 00:01:958 (2) - d maybe? since the light sound on the song track is kinda low to me.
  2. 00:15:988 (10,11,12,13) - I prefer ddd k here, for consistency with Oni.
  3. 00:23:188 (37) - k here, for following some percussion ofc.
  4. 00:25:988 (42) - D? i can hear a cymbal sound on this part.
  5. 00:30:188 (57) - k, same reason.
  6. 00:38:788 (81) - D, just as you've done on 00:45:188 (104) -
  7. 00:39:788 (84) - The rhythm would sound better if you moved this to 00:40:249 - , and ofc the part here sounds really intense imo. There is no 40:249 snapped
  8. 00:57:358 (18,19) - dd? I guess you should do something different than similar patterns again and again... MAde it kd for vocals
  9. 01:01:358 (35,36,37,38) - kk dd, Might help some players for reading the notes smoother.
  10. 01:09:158 (65,66,67,68,69,70,71) - Maybe ddkkddk here instead? Or you can also dkdkddd, just my opinion.
  11. 01:14:158 (87,88,89,90) - Same as 01:01:358 (35,36,37,38) -, ehh well, this also goes to other similar patterns.
  12. 01:28:758 (37) - k, same reason.
  13. - Ehh to avoid huge mods of adding kats and dons, I prefer you should check them all further yourself ;n;
  14. 01:45:958 (16,17,18) - ddk might sound better here imo, maybe dkd too idk.
  15. 02:04:158 (28,29,30,31) - Ctrl + G? idk, but just following the pitch on the song track...
  16. - From 02:11:558 (65) - to 02:20:958 (112) - , this is a reeaaaaally long pattern, since this is Muzu diff. I think you should remove some notes to give players a break and space for playability.
  17. 02:32:558 (32,33) - kd, might follow the song track better imo.
  18. 02:51:758 (47,49) - d? same reason as above.
  19. - If only you follow more of the instruments on the song track, and maybe a little vocals. It wouldn't hurt the diff much...


[> Cdh's Oni <]
  1. - Likely, almost the same issues spotted in Muzu. So i will now, mention the different ones. Lolwut? Only a few things about muzu are also wrong in oni (like 2-3 things O.o)
  2. 00:13:388 (32) - The part here doesn't seem to be high-pitched, so i think d should fit here.
  3. 00:15:188 (43,44) - kd, for percussion on the song track.
  4. 00:32:788 (157,158,159) - kdd, same reason as above.
  5. 00:53:158 - What's this unsnapped inherited point? or is it snapped to 1/8 or sth? It's 1/8 (Was previouslt the star of kiai, until the timing change (1/8 off) came in
  6. 01:17:158 (458,459,460,461,462,463,464) - The rhythm of the stream here doesn't really match the music, mostly the song track. So i think you should remake it by adding the ks on 1/1 or 1/2 beat, it feels off on 1/4s Redid the stream and made a nice pattern.
  7. 01:18:958 (473) - Same as 00:13:388 (32) -
  8. 01:27:958 (529,530,531,532,533) - How about kkddk here? or kkddd maybe.. kkdkd feels best to me (for pitch)
  9. 01:40:458 (610) - Move this k to 01:40:558 - for avoiding off-beats? There are more of these, so try finding them.
  10. 02:05:158 (754) - D? There's this cymbal sound idk..
  11. 02:24:258 (897,898) - This is unrankable, a note that overlapped a finisher note. Seems really noticeable, so it's best you avoid this matter. It's not unrankable. It is if they are both of the same color. D is red, which isn't blue, so it's fine
  12. 02:34:558 (949) - What does this K follows? it doesn't seem fitting on the part imo.
  13. 03:13:758 (247) - d maybe, i'm not sure, but this is overusing kats.
  14. 03:18:558 (279,280) - Same as 02:24:258 (897,898) - color=#FF0000]It's not unrankable. It is if they are both of the same color. D is red, which isn't blue, so it's fine[/color]
  15. - I also wanted to say, SV changing like on 02:40:577 - , or 02:52:472 - , is surely unrankable. It's quite too fast for reading the notes and coming out all of a sudden, so it's best you remake to a normal 1.00x inherited point Made it 1.1 and 1.2.
  16. - Some super long patterns are quite striking, but in the other hands, i also seen some nice patterns. It would've been perfect if you only follow most tracks on the music ;p

Ehhh, i'm not sure about adding an epilepsy warning in Taiko. It seems quite uncomfortable for me to taiko icon this. But i'll find some answers/opinions from other BNs for assuring the general checks and other issues found here.
I'll check back again, once i'm done!
Okay,
Thanks!! (Noreply is fixed)
posted

baraatje123 wrote:

You forgot to turn on the widescreen support.
check every diff. Fixed, with previous SB this was really messed up (as they were scaled incorrectly)
Wait what do you mean?
posted
With the old version WITH Widescreen, the WHOLE Pulse was misaligned according to the BG
I believe pulse(2).png was of incorrect size
Now it suddenly got changed (I believe because of a change in pulse2.png (or I maybe accidentally didn't change that one file >_<)
posted

baraatje123 wrote:

With the old version WITH Widescreen, the WHOLE Pulse was misaligned according to the BG
I believe pulse(2).png was of incorrect size
Now it suddenly got changed (I believe because of a change in pulse2.png (or I maybe accidentally didn't change that one file >_<)
well i saw two .osbs
Please Remove "seleP - Remember me (baraatje123) [.osb"
i think that's the problem.
posted
update SB incoming;

https://www.dropbox.com/s/82tyo68apat2a ... s.txt?dl=0

For images:
https://www.dropbox.com/s/pp5lw40a9rkoa ... e.rar?dl=0

This is what you need to do:
1.Open Collab codes.txt and copy the codes
2.Open your Song folder "Remember me" then open "seleP - Remember Me (baraatje123) [Nya Nya123's Hard].osu" using notepad or notepad++
3. Find the "[ Event ]" Section then paste it under "//Storyboard Layer 3 (Foreground)"
4.Save it and your done :D

More updates incoming
posted
ty updated
posted
hello another update :3

https://www.dropbox.com/s/e5ow21r0xth57 ... 9.rar?dl=0

Same procedure but different Diff names.

arviejhay wrote:

This is what you need to do:
1.Open Collab codes.txt and copy the codes
2.Open your Song folder "Remember me" then open "seleP - Remember Me (baraatje123) [Nya Nya123's Hard].osu" using notepad or notepad++
3. Find the "[ Event ]" Section then paste it under "//Storyboard Layer 3 (Foreground)"
4.Save it and your done :D
posted
What the fuck
If you could play with SB w/o getting seizures, you're most definitely fainting out after this

I love it
posted

baraatje123 wrote:

What the fuck
If you could play with SB w/o getting seizures, you're most definitely fainting out after this

I love it
Well, lol, disable the storyboard XD
posted
I like the song and the map!! Congratz for the awesome map , hope this get ranked!! :D
posted
Thanks! So do I :P
Oh, I saw Blocko (O!M BN) has this map in his mod list :3
Hoping the mania diffs get their Icon
Then I guess Gray Veyron will be the one to bubble it (unless he goes before Blocko) and then someone else to go for qualify
Yeey
posted
Remember me? (sorry for the long wait ;_;)


General

Naming: There's only a set of diffs for one keymode here, so remove "7K" from the mania difficulties

Spread: The gap between 7K Reika's Maximum and [Shi-Ra]'s 7K Forgotten is pretty wide. Reika's diff only has a few hard parts in there, but the rest of it seems pretty easy compared to them.
Highly suggest you'd make Reika's Maximum a bit more dense in some parts (for example, the ones that only have 1/2 streams with a few chords on it can use more notes), so at least the Star Rating will be more balanced out or at least above 4, and the note count differences aren't that huge.

SVs (for mania diffs only):
01:58:758 to 02:11:558 - A long section for a higher speed change is cool, but it's a little bit much considering this isn't the part of the map that warrants such speed change, yet.
Consider reducing the SV to 1.01x to 1.02x.

02:11:558 to 02:24:358 - This part made my acc go down oop
I'd really recommend slowing the SV down to at least 1.03x to 1.04x. That way, the player will notice the speed change but still have at least enough window to accurately hit.

02:53:158 to 03:05:958 - Doesn't really warrant a speed boost here, other than this one being a pitch higher than the previous Kiai.
Consider reducing the SV to 1.00x.
7K
7K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[17VA's 7K Hyper]
Change the GDer's name to Yooh since he had a name change.


00:13:188 to 00:19:588 - I'm a bit confused with the layering here. On one part, the synth wasn't fully followed, and on the next one, it is.
Fully map the synth here so players can understand what you're layering here.

00:52:788 (52788|5) - Snap LN's end up to 00:53:158 - .

00:53:158 to 00:57:958 - Add a note for every clap heard here for some chord consistency, and to keep things interesting.

01:48:158 (108158|2,108258|6) - The vocal doesn't actually change pitch mid-way, so change this to a 1/2 LN for the vocal.

02:10:558 - Add a note on 5 for the kick
02:10:958 - Same as above, but on 3

02:40:358 - Add a note here for more impact

02:58:458 (178458|4) - I think you misplaced this at 02:58:658 - if you're still following the vocal.

03:05:958 to 03:10:758 - Fully map the synth here, too, at least to be consistent with layering.

[]
[7K Reika's Maximum]
00:14:288 (14288|0) - Move to either 2 or 3. Most of the synths there don't have that as a minijack, so this is just for consistency.

00:25:688 (25688|4,25788|3,25888|4) - Ctrl + H and move 00:25:788 (25788|0) - to 5 for hand balance

00:27:388 (27388|6) - What's the LN for?

00:37:988 to 00:38:788 - Personally, I think this part stands out a bit too much as we're still just starting off of the song. Also somewhat of a little diff spike because of the chordstreams there. Nerf this a bit?

00:38:788 to 00:51:588 - As I said in the General section, this part could use more notes. The chord consistency is also pretty off there, as some of the chords there are single notes later on, even though they warrant enough for a 2-note or 3-note chord.
A combination of 3-note chords as kick and clap or kick and crash and 2-note chords as the kick would work wonders at this part, as it will make this section pretty consistent with the chords.

00:53:158 to 00:59:558 - Again, could use more notes here. Same suggestion as above, but try to follow the sounds here a lot more.

00:59:558 - Add a note on 2 for more impact

01:01:158 to 01:04:358 - Add a note for every kick that you hear in this part to fully follow most of the sounds heard.

01:05:958 to 01:12:358 - Same suggestion about consistency in this section. Map in more notes.

01:15:558 - Add a note here for crash impact

01:16:358 - Same as above

01:17:158 to 01:18:758 - 4-note chords during a stream might be a bit much here. Reduce to 3-note chords?

01:29:958 (89958|6,90058|6,90258|6,90458|6,90558|6,90758|6,90858|6,91058|6,91258|6,91358|6) - Spread this out more. This is rather uncomfortable to play on the right hand, especially with the notes near the jack section.

01:41:958 - Add a note on 1 for the crash

01:51:158 (111158|1,111258|1,111358|1) - What are these minijacks for? I don't think this warrants a jack, and it looks out of place for this section.
Same for these ones: 01:52:358 (112358|4,112458|4,112558|4) - and 01:53:558 (113558|5,113658|5,113758|5) -

01:58:758 to 02:09:958 - This is a good time to add more notes as we're in the Kiai. 3-note chords for the kick/clap/vocal or kick/finish/vocal and 2-note chords for the kick/vocal would be wonderful here as it'll capture the feeling of the song.

02:09:958 to 02:11:558 - This definitely needs more notes here. It feels rather unimpactful without a lot of them present, especially when we're building up to the next Kiai.
As a visual, make it similar to this one at 01:55:558 - .

02:11:558 to 02:17:958 - Also another good time to map in more notes. Again, 3-note chords for the kick/clap/vocal or kick/finish/vocal, and 2-note chords for kick/vocal.

02:17:958 to 02:21:158 - Add a note for every crash and clap that you can hear here. Also, randomize the notes more for more variety.

02:21:158 to 02:22:758 - Make the patterns here to have a better flow with each other for easier playability.

02:22:758 to 02:24:358 - Same suggestion as above, but somewhat like this for the best effect: http://puu.sh/iTPQY/06b2af2e01.png

02:24:358 to 02:30:758 - This section is less dense than 17VA's 7K Hyper, which should be the other way around. Add notes here to show some difficulty progression between diffs.

02:30:658 - Add a note here for the snare.

02:52:958 - Add a note and 02:53:058 - add a note here for the synth.

02:59:558 to 03:01:358 - The LNs here seem to be early by 1/4.

03:02:758 to 03:04:358 - Music is building up to the chordstreams, so add more notes here.

03:04:358 to 03:05:958 - This should be like a mirrored version of 02:51:558 to 02:53:158 - to show off some variety here.

03:11:158 - Add 2 notes here for the kick and clap.

03:15:558 to 03:18:658 - I think this ending isn't really impactful enough. There's a mappable 1/4 stream there which suits the ending and it'll give a better feeling off of it. Add a 1/4 stream in between, but be sure to avoid any minijacks for maximum comfortability.

[]
[Shi-Ra's 7K Forgotten Extra]
00:13:158 (13158|2,13158|0,13158|4,13158|6) - Snap the notes up to 00:13:188 - , including 00:12:358 (12358|3) - this LN's end up to the same time. That's when the crash actually happens.

00:14:388 (14388|3,14988|2) - Move both notes one column to the left for easier playability

00:25:088 - Add a note at 5 for the synth

00:27:988 (27988|3) - Move to 5 for easier play
00:28:388 (28388|3) - Move to 3, same reason as above
00:28:788 (28788|4) - Move to 6, same reason

00:32:788 - Make this part have a simple triplet instead of the notes going into the right-hand LNs for easier readability
Somewhat like this: http://puu.sh/iTBzx/c8e6588c4a.png

00:34:588 - Same as above, making the pattern easier to read will make this easier to do. http://puu.sh/iTBDk/3b75fa95ce.png

00:52:788 (52788|1) - Snap LN's end up to 00:53:158 -

00:54:758 (54758|6,55158|3) - Combine these LNs as the synth doesn't actually change its pitch

00:59:958 (59958|4) - Move to 6 for easier play

01:03:558 (63558|2) - Move to 4, same reason as above

01:10:358 (70358|1,70458|3,70558|6) - Rearrange to 2,3,4, same reason

01:13:558 - Add another note here for more impact

01:15:558 (75558|2) - Move to 4 for a more comfortable approach

01:21:358 (81358|3,81958|2) - Ctrl + J. Both for easier play and reading.

01:31:558 (91558|6) - Move to 4 to avoid minijack

02:27:558 (147558|3) - Remove to prevent minijack?

02:47:758 (167758|4,167958|1,168058|2,168158|3) - Move all notes one column to the left for easier play

02:54:158 (174158|6) - Move to either 4 or 5, same reason as above

02:59:258 (179258|4,179358|3,179458|2) - Move all notes one column to the left, same reason.


Well, that's all I have for the map.
Good luck!
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