YESS
HOORAYY!!!
HOORAYY!!!
no, as long as its iconarviejhay wrote:
Is the circle pops when you update it
Just like bubble? Cloud thingy cloud ☁
Because I will have an update for the SB
Wait for 2 weeks
Thanks, no reply=fixedGray Veyron wrote:
Hello! Sorry for a really huge delay, as requested since a long time ago. Let's bright up your map this year \:3/
Circle'd... i guess i'll take care with some Taiko diffs for now, since i didn't have time to mod fully >_<''[> General <]
- - Timing Check: BPM is fine, but what i think of your current first offset on 358, which should be on 388 instead(+30). Make sure you snap objects when agreeing with this suggestion. I'm quite sure this is the correct timing. Also, there have been numerous of mods for timing and I'm quite sure it's fine now
- - I feel Kantan and Futsuu seems quite having a gap between these two diffs, 1.43 stars > 2.75 stars. Maybe you should make Futsuu a little more easier, at least an avg of 2.40-2.50 stars that might balance the spread. 3/4 circles are HEAVILY overrated, 1/2 streams give less difficulty then 3/4 (idk why) Changed a little though
- - Well, somehow you'd better listen to AiMod because it contains some major information(except the SV). Kiai is not a problem, the Epilepsy warning is a weird one though, as the pulse is very strong and may be epileptical. If this needs to be changed though, say it. The fact that this is not allowed is also quite new to me
- - I can see some of your SB files has unused transparent, I've helped out making them in an acceptable size, that can also less the beatmap folder's size. Download the files any of the two versions in the box below.
Modified SB filesCropped version
Download me~
Cropped all files accurately, hopefully there might be no empty space of transparent over each file.
Remade version
Download me~
Here is that the SB files i left only one transparency pixel overall each one by one file, to keep visibility.
Current version
Download me~
You'll probably need this one after you disagree with one of the two files above, or tried one and wanting your version back... for backup ofc ;p So use them carefully.[> Kantan <]
- - Everything else is fine!
[> Futsuu <]
- 00:06:758 (5) - d here would sound better, because the pitch isn't a little high enough.
- 00:24:788 (23) - k, might sound better while emphasizing the song track.
- 00:43:588 (44,45,46) - k d d? sounds better imo. Made k d k, the last one has a higher pitch
- 00:48:388 (48) - Same as 00:06:758 (5) -
- 01:08:358 (75) - ^
- 01:33:109 - An inherited point in breaktime? o.O The time o fi t doesn't matter. Heck, it doesn't even needs to be snapped. Put it here for a safe transition (I could do many other things though)
- 01:44:358 (8) - K, for consistency with Ftsu
- - And all those repeated issues further more... this diff is probably fine imo, but there are some patterns are a little hard for beginners to play... idk...
- 00:00:358 (1) - It's better you add k here, for consistency with your Kntn.
- 00:22:788 (18,19,20,21,22) - All k? might be the same reason as above. Made a slight change in Kantan for (22), so it's a D (just as in Kantan)
- 00:25:588 (23) - If done above, d here. Why? It's a k in Kantan, so it should be here as well right?
- 00:34:388 (38) - d maybe? pitch isn't high imo. Intended to follow the clap
- 00:40:988 (4,5) - dk? for consistency.
- 01:09:958 (12,13) - kd maybe? emphasizing the song track.
- 01:15:558 (23,24,25,26) - I prefer making the opposite here, dkdk. Same reason as above. Intended for claps
- - Same comment as previous diff, just try to lower the harshness of patterns for this diff to be easier for Futsuu players. It looked much like a muzu diff in my view, so it's better you delete some notes a little space for players ;p Changed it, removed a few 3/4 (kept in the strong Kiai (2nd part of "rap")
Get me back when you're done, so i can mod the rest.
epilepsy warning is for players who have epilepsy photosentivity thingy i dont know.baraatje123 wrote:
Can you please get a little more information about the epilepsy warning?
I'm quite sure in a case with a SB as strong as this it's fine
arviejhay wrote:
epilepsy warning is for players who have epilepsy photosentivity thingy i dont know.baraatje123 wrote:
Can you please get a little more information about the epilepsy warning?
I'm quite sure in a case with a SB as strong as this it's fine
I was talking about whether or not this is allowed in Taiko mode
btw here's another update.
TY
You forgot to turn on the widescreen support.
check every diff. Fixed, with previous SB this was really messed up (as they were scaled incorrectly)
Okay,Gray Veyron wrote:
Hi again! Here's my recheck~ Sorry for another big delay ;A; No kudosu[> Kantan <][> Futsuu <]
- 02:05:958 (19,20,21,22) - It'd sound better if it's k d k d, well...
- 02:17:958 (42,43,44,45,46,47,48) - Probably just my suggestion, i prefer a rhythm like this one here.
- 02:37:158 (1,2,3,4,5) - This pattern has inconsistency with Ftsu, there are some notes going through to 3/1 or sth. And Futsuu is likely a little empty. Changed futsuu
- 02:53:158 (25) - How about a D here? song track sounds intense much.
- 03:12:358 (58) - ^, probably the crash sound on the song track. Made it K
- 03:18:658 (66) - Why would this note be the only 1/4 over all previous patterns? This is a little complex for players imo.. It's the end of the sound (a 2/1 break would be weird as there is no sound then, but there is after a 7/4
[> Cdh's Muzukashii <]
- 01:53:958 (15,1) - K K, for consistency with Kntn.
- 01:55:558 (2,1,1) - This is likely some... little overlaps, idk.. but i prefer splitting them for visibility to players.
- 02:19:558 (57,58,59,60,61,62,63,64,65,66,67,68,69) - That's somewhat some Ds and Ks streaming, I'm wondering what are you planning to do here. I don't understand this ;A; It's a very strong stressed sound, thus a finish feels best to me
- 02:54:358 (29,30) - dk? the pitch on (30)'s part sounds a little high. For the claps, but this feels better, fixed
- 03:00:758 (42,43) - ^ It's already dk O.o
- 03:12:358 (64) - Same as the previous diff. Same as previous diff
- 03:18:258 (76,77,78) - A little hard for players to time these objects for a perfect click, seems striking... I think the way I changed this is good now (not entirely sure (due to the 3/4 note)
- - Looks okay to me... maybe this diff should calm down a little bit, so as you ._.''
[> Cdh's Oni <]
- 00:01:958 (2) - d maybe? since the light sound on the song track is kinda low to me.
- 00:15:988 (10,11,12,13) - I prefer ddd k here, for consistency with Oni.
- 00:23:188 (37) - k here, for following some percussion ofc.
- 00:25:988 (42) - D? i can hear a cymbal sound on this part.
- 00:30:188 (57) - k, same reason.
- 00:38:788 (81) - D, just as you've done on 00:45:188 (104) -
- 00:39:788 (84) - The rhythm would sound better if you moved this to 00:40:249 - , and ofc the part here sounds really intense imo. There is no 40:249 snapped
- 00:57:358 (18,19) - dd? I guess you should do something different than similar patterns again and again... MAde it kd for vocals
- 01:01:358 (35,36,37,38) - kk dd, Might help some players for reading the notes smoother.
- 01:09:158 (65,66,67,68,69,70,71) - Maybe ddkkddk here instead? Or you can also dkdkddd, just my opinion.
- 01:14:158 (87,88,89,90) - Same as 01:01:358 (35,36,37,38) -, ehh well, this also goes to other similar patterns.
- 01:28:758 (37) - k, same reason.
- - Ehh to avoid huge mods of adding kats and dons, I prefer you should check them all further yourself ;n;
- 01:45:958 (16,17,18) - ddk might sound better here imo, maybe dkd too idk.
- 02:04:158 (28,29,30,31) - Ctrl + G? idk, but just following the pitch on the song track...
- - From 02:11:558 (65) - to 02:20:958 (112) - , this is a reeaaaaally long pattern, since this is Muzu diff. I think you should remove some notes to give players a break and space for playability.
- 02:32:558 (32,33) - kd, might follow the song track better imo.
- 02:51:758 (47,49) - d? same reason as above.
- - If only you follow more of the instruments on the song track, and maybe a little vocals. It wouldn't hurt the diff much...
- - Likely, almost the same issues spotted in Muzu. So i will now, mention the different ones. Lolwut? Only a few things about muzu are also wrong in oni (like 2-3 things O.o)
- 00:13:388 (32) - The part here doesn't seem to be high-pitched, so i think d should fit here.
- 00:15:188 (43,44) - kd, for percussion on the song track.
- 00:32:788 (157,158,159) - kdd, same reason as above.
- 00:53:158 - What's this unsnapped inherited point? or is it snapped to 1/8 or sth? It's 1/8 (Was previouslt the star of kiai, until the timing change (1/8 off) came in
- 01:17:158 (458,459,460,461,462,463,464) - The rhythm of the stream here doesn't really match the music, mostly the song track. So i think you should remake it by adding the ks on 1/1 or 1/2 beat, it feels off on 1/4s Redid the stream and made a nice pattern.
- 01:18:958 (473) - Same as 00:13:388 (32) -
- 01:27:958 (529,530,531,532,533) - How about kkddk here? or kkddd maybe.. kkdkd feels best to me (for pitch)
- 01:40:458 (610) - Move this k to 01:40:558 - for avoiding off-beats? There are more of these, so try finding them.
- 02:05:158 (754) - D? There's this cymbal sound idk..
- 02:24:258 (897,898) - This is unrankable, a note that overlapped a finisher note. Seems really noticeable, so it's best you avoid this matter. It's not unrankable. It is if they are both of the same color. D is red, which isn't blue, so it's fine
- 02:34:558 (949) - What does this K follows? it doesn't seem fitting on the part imo.
- 03:13:758 (247) - d maybe, i'm not sure, but this is overusing kats.
- 03:18:558 (279,280) - Same as 02:24:258 (897,898) - color=#FF0000]It's not unrankable. It is if they are both of the same color. D is red, which isn't blue, so it's fine[/color]
- - I also wanted to say, SV changing like on 02:40:577 - , or 02:52:472 - , is surely unrankable. It's quite too fast for reading the notes and coming out all of a sudden, so it's best you remake to a normal 1.00x inherited point Made it 1.1 and 1.2.
- - Some super long patterns are quite striking, but in the other hands, i also seen some nice patterns. It would've been perfect if you only follow most tracks on the music ;p
Ehhh, i'm not sure about adding an epilepsy warning in Taiko. It seems quite uncomfortable for me to taiko icon this. But i'll find some answers/opinions from other BNs for assuring the general checks and other issues found here.
I'll check back again, once i'm done!
Wait what do you mean?baraatje123 wrote:
You forgot to turn on the widescreen support.
check every diff. Fixed, with previous SB this was really messed up (as they were scaled incorrectly)
well i saw two .osbsbaraatje123 wrote:
With the old version WITH Widescreen, the WHOLE Pulse was misaligned according to the BG
I believe pulse(2).png was of incorrect size
Now it suddenly got changed (I believe because of a change in pulse2.png (or I maybe accidentally didn't change that one file >_<)
arviejhay wrote:
This is what you need to do:
1.Open Collab codes.txt and copy the codes
2.Open your Song folder "Remember me" then open "seleP - Remember Me (baraatje123) [Nya Nya123's Hard].osu" using notepad or notepad++
3. Find the "[ Event ]" Section then paste it under "//Storyboard Layer 3 (Foreground)"
4.Save it and your done
Well, lol, disable the storyboard XDbaraatje123 wrote:
What the fuck
If you could play with SB w/o getting seizures, you're most definitely fainting out after this
I love it
7K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Thank you for this mod, Blocko, it was really useful ^w^Blocko wrote:
[Shi-Ra's 7K Forgotten Extra]Mod inside00:13:158 (13158|2,13158|0,13158|4,13158|6) - Snap the notes up to 00:13:188 - , including 00:12:358 (12358|3) - this LN's end up to the same time. That's when the crash actually happens. - Yeah, thanks, I thought alot about where it should be ended~
00:14:388 (14388|3,14988|2) - Move both notes one column to the left for easier playability - It ruins handbalance here but well, if it's easier to play
00:25:088 - Add a note at 5 for the synth - Done.
00:27:988 (27988|3) - Move to 5 for easier play - Remodelled in another way, thanks~
00:28:388 (28388|3) - Move to 3, same reason as above - Same ^
00:28:788 (28788|4) - Move to 6, same reason - Same ^
00:32:788 - Make this part have a simple triplet instead of the notes going into the right-hand LNs for easier readability
Somewhat like this: http://puu.sh/iTBzx/c8e6588c4a.png - Well, done~
00:34:588 - Same as above, making the pattern easier to read will make this easier to do. http://puu.sh/iTBDk/3b75fa95ce.png - No, sorry, it's easy enough to play for extra.
00:52:788 (52788|1) - Snap LN's end up to 00:53:158 - - Oh dam, my fault, done.
00:54:758 (54758|6,55158|3) - Combine these LNs as the synth doesn't actually change its pitch - Remodelled~
00:59:958 (59958|4) - Move to 6 for easier play - No, sorry, pattern balance.
01:03:558 (63558|2) - Move to 4, same reason as above - Hum, I agree about this one~
01:10:358 (70358|1,70458|3,70558|6) - Rearrange to 2,3,4, same reason - Done.
01:13:558 - Add another note here for more impact - Done.
01:15:558 (75558|2) - Move to 4 for a more comfortable approach - Rearranged/
01:21:358 (81358|3,81958|2) - Ctrl + J. Both for easier play and reading. - Well, maybe~
01:31:558 (91558|6) - Move to 4 to avoid minijack - Done.
02:27:558 (147558|3) - Remove to prevent minijack? - No, it should be there according to the beat.
02:47:758 (167758|4,167958|1,168058|2,168158|3) - Move all notes one column to the left for easier play - Rearranged in another way.
02:54:158 (174158|6) - Move to either 4 or 5, same reason as above - Done.
02:59:258 (179258|4,179358|3,179458|2) - Move all notes one column to the left, same reason. - No, sorry, stair pattern plays comfortable enogh with these LNs.
No reply means fixed (cdh gave me permission some time ago)Surono wrote:
kwek
[Cdh's Oni]
- 00:15:488 (45) - add note? kat?
- 00:15:888 (48) - i think this fit if Don... low to high pitch
- 00:19:188 (70) - kat?
have diffeei mean this pitch fit with kat, for kick sound *and consistence with diff Muzu @_@ but i hear this pitch is don too in here ... aa cant fine many sound like thiz *braah what i am typink Lol, it's still low pitched, keeping d- 00:45:188 (236) - this can fits with Finisher ww
- 00:53:158 (292) - ^?
- 00:59:558 (338) - ^
- 01:01:158 (349) - ^
okay many finisher must.. aa ar u lazy or.. petar person.. aa i mean forget,maybe.. just it, just need finish.. if u like, and nice style*jk lel- okay i really lazy.. sory just it ;w; selfmod is better hhhh3h
00:13:188 to 00:19:588 - I'm a bit confused with the layering here. On one part, the synth wasn't fully followed, and on the next one, it is.
Fully map the synth here so players can understand what you're layering here.
- I followed only main drums here, and it's very hard when I add notes like this.
03:05:958 to 03:10:758 - Fully map the synth here, too, at least to be consistent with layering. - ^
The ring.png is used in fxtra, nya nya123's hard, and insaneziin wrote:
Hi,
[SB]
I see you made some changes. Here's a few more:
https://copy.com/2hWAAlk6gj7edgaYNote: I don't seem to have "whait.jpg" in my folder. I don't think I deleted it? Ring.png isn't used anywhere.
- Center the pulse as it expands
- use loops to reduce the OSB complexity
- remove excess transparency (all of it, you don't need transparency when you use additive blending)
- Move background items into the background so you can turn off layers properly
- Compress images to save space
[Failed Consciousness]
sorry I can't mod this. The only things wrong with it are quality related patterns. I'm of the opinion that in a 6*+ difficulty, everything goes so long as it doesn't break the rules. The QATs will almost certainly find issues with it and cite quality issues. There were no errors I could see.
I will say it's horrendously overmapped, which is something they might bring up. I could do an overmap mod if you really want, but I don't think you care about overmapping. PM me if so.
I will check it later.baraatje123 wrote:
It automatically deleted itself because the client said it wasn't used anywhere
Where did it actually got used?
I check and never saw it O.o
whait.png, it used in here in the following timestamp:baraatje123 wrote:
It automatically deleted itself because the client said it wasn't used anywhere
Where did it actually got used?
I check and never saw it O.o
Update -> http://puu.sh/j03fX/4d130b14f2.osuBlocko wrote:
Remember me? (sorry for the long wait ;_;)
[7K Reika's Maximum]Mod inside[]00:14:288 (14288|0) - Move to either 2 or 3. Most of the synths there don't have that as a minijack, so this is just for consistency. moved
00:25:688 (25688|4,25788|3,25888|4) - Ctrl + H and move 00:25:788 (25788|0) - to 5 for hand balance it doesn't make a difference between your suggestion and my pattern, but this change doesn't wrong to change too. changed
00:27:388 (27388|6) - What's the LN for? changed to normal note
00:37:988 to 00:38:788 - Personally, I think this part stands out a bit too much as we're still just starting off of the song. Also somewhat of a little diff spike because of the chordstreams there. Nerf this a bit? why need to nerf if it can be readjust to be more comfortable
00:38:788 to 00:51:588 - As I said in the General section, this part could use more notes. The chord consistency is also pretty off there, as some of the chords there are single notes later on, even though they warrant enough for a 2-note or 3-note chord.
A combination of 3-note chords as kick and clap or kick and crash and 2-note chords as the kick would work wonders at this part, as it will make this section pretty consistent with the chords. i wanted to add them, but i feel like it if i just reworked the full 1/4 pattern
00:53:158 to 00:59:558 - Again, could use more notes here. Same suggestion as above, but try to follow the sounds here a lot more. same with before
00:59:558 - Add a note on 2 for more impact added
01:01:158 to 01:04:358 - Add a note for every kick that you hear in this part to fully follow most of the sounds heard. added
01:05:958 to 01:12:358 - Same suggestion about consistency in this section. Map in more notes. i feel more focusing on the snare &
01:15:558 - Add a note here for crash impact added
01:16:358 - Same as above added
01:17:158 to 01:18:758 - 4-note chords during a stream might be a bit much here. Reduce to 3-note chords? i don't think so
01:29:958 (89958|6,90058|6,90258|6,90458|6,90558|6,90758|6,90858|6,91058|6,91258|6,91358|6) - Spread this out more. This is rather uncomfortable to play on the right hand, especially with the notes near the jack section. arranged
01:41:958 - Add a note on 1 for the crash added
01:51:158 (111158|1,111258|1,111358|1) - What are these minijacks for? I don't think this warrants a jack, and it looks out of place for this section.
Same for these ones: 01:52:358 (112358|4,112458|4,112558|4) - and 01:53:558 (113558|5,113658|5,113758|5) - fixed all
01:58:758 to 02:09:958 - This is a good time to add more notes as we're in the Kiai. 3-note chords for the kick/clap/vocal or kick/finish/vocal and 2-note chords for the kick/vocal would be wonderful here as it'll capture the feeling of the song. working on them
02:09:958 to 02:11:558 - This definitely needs more notes here. It feels rather unimpactful without a lot of them present, especially when we're building up to the next Kiai.
As a visual, make it similar to this one at 01:55:558 - .will added note soon
02:11:558 to 02:17:958 - Also another good time to map in more notes. Again, 3-note chords for the kick/clap/vocal or kick/finish/vocal, and 2-note chords for kick/vocal. changed
02:17:958 to 02:21:158 - Add a note for every crash and clap that you can hear here. Also, randomize the notes more for more variety. added note
02:21:158 to 02:22:758 - Make the patterns here to have a better flow with each other for easier playability. prefer like this
02:22:758 to 02:24:358 - Same suggestion as above, but somewhat like this for the best effect: http://puu.sh/iTPQY/06b2af2e01.png same
02:24:358 to 02:30:758 - This section is less dense than 17VA's 7K Hyper, which should be the other way around. Add notes here to show some difficulty progression between diffs.
02:30:658 - Add a note here for the snare. added
02:52:958 - Add a note and 02:53:058 - add a note here for the synth. added
02:59:558 to 03:01:358 - The LNs here seem to be early by 1/4. removed
03:02:758 to 03:04:358 - Music is building up to the chordstreams, so add more notes here. added
03:04:358 to 03:05:958 - This should be like a mirrored version of 02:51:558 to 02:53:158 - to show off some variety here. i don't really want to change this :/
03:11:158 - Add 2 notes here for the kick and clap. added
03:15:558 to 03:18:658 - I think this ending isn't really impactful enough. There's a mappable 1/4 stream there which suits the ending and it'll give a better feeling off of it. Add a 1/4 stream in between, but be sure to avoid any minijacks for maximum comfortability. i think it doesn't really needed, but i added full 1/4 at the end part
Well, that's all I have for the map.
Good luck!