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posted

JBHyperion wrote:

Yo, mod request on the Std diffs via PM:

General Comments:
Also, enable Widescreen Support for all diffs since you're using a SB Uhm, did you try to enable it? The SBis incredibly fucked up that way (as the BG =/= pulse (and thus it looks terrible
[/list]

Difficulty-Specific Comments:
00:19:208 - The pause feels kinda awkward here, since you're so early into the song I don't think it's really necessary. I'd put a circle (with a clap hitsound) at [x-340,y-144] and then increase the curve of 00:18:008 (4) to create a neat blanket No, it follows the music, so I find it not neccessary
00:56:358 (1,2) - Personal point, but I'm not a fan of 1/2 sliders in Easy - I feel they're very confusing for newer players due to the head and tail overlap. I would switch these into 1/1 sliders to map the drum track rather than following the vocals (applies to all 1/2 sliders in this diff, won't mention again) I do like them :P
01:49:158 (3) - I like the wobble here to represent the vocal notes, but I feel it (that is the anchor points, not the whole slider) should be moved back by 1/4, i.e. first red point at 01:49:758 and the second at 01:49:858 since 01:49:958 is a held note and feels like it should be a flowing curve to me rather than a bend I kinda prefer this, as it follows vocals
02:45:158 (3,1) - Same as at 00:57:958 (3) - consider reducing this to just the one red anchor point But it follows vocals
03:10:758 (3) - The anchor point at 03:11:958 fits the synth beat well, but you don't notice it because there are too many anchor points here distorting it - try removing a few of them and see if it makes a smoother set of curves I fillow the music, not the beat
00:37:208 (3) - Move this to [x-400,y-64] for a neater blanket (and maybe reduce the curve slightly) Wasn't intending to make a blanket
01:05:158 (5) - I would Ctrl+H this and move to [x-456,y-144] as I feel this creates a smoother flow between 01:04:358 (4,5,1) This feels better to me
01:45:158 (2,3) - This overlap annoys me for some reason... I'd Ctrl+J (3) and rotate it about 20 degrees anticlockwise to avoid this, but it's up to you o you expect 1/2 sliders to not overlap? O.o
02:13:558 (5,6) - Try to make these symmetrical if you can, currently they look a bit mis-matched Intended, slider would go down a lot (perhaps off-screen) if I use (5)
03:18:558 (4) - Not sure I like the random 1/4 slider at the end here... Whilst it does fit the music, I'd prefer to see the repeat removed from 03:17:958 (3) and a 3/4 slider placed at 03:18:358 - you can add a bend at 03:18:558 to emphasise the beat here if you like Uhm, I'm keeping it as it follows the music


Well I would have done more diffs but halfway through Normal my PC crashed and I lost all my work >.< Feel free to call me back in a week or so if you'd like me to look at the other diffs / recheck these ones, but right now I just need to chill out a bit xD

Hopefully this was helpful to you - like I said let me know in a bit if there's anything more I can help you with.

Good luck! (:
Thanks!
Deleted - Fixed
posted

Kuron-kun wrote:

As requested! This mapset is already very polished. Almost every thing is just suggestions, except for the things I'll mention on General.


Easy



00:27:208 (2) - You added this circle here, but you didn't add it on 00:28:808, 00:33:608 and etc... and for consistency reasons, if you like consistency, you can either remove this circle and 00:36:808 (2) - and left an empty space or add circles on the empty spaces. My suggestion would be to put circles where you didn't because there's a big emphasizing sound there and you ignored them. Added them in a few places, kep tsome empty so they are 'breaks'

00:43:608 (3) - Probably a nazi thing, but this blanket doesn't fit with the other blankets you made. Doing this would be really better. You can keep it if you like, it's just a personal opinion. I kinda like my blanket


Nya Nya123's Hard


00:14:008 (3) - If you were trying to follow the piano, I guess it's a piano, would be better to start this on the blue tick and end on the next blue tick as well. Example. You should do the same with the following patterns. But if you were trying to follow the drums, ignore this. Drums xD

Fxtra


00:19:608 - I didn't understand why on this section you did it with a lower SV since this is the same section as before, when you used 2,00x SV. In my opinion, would be really better to keep the consistency, but you would have to remap this section. It's your choice c: The music is way softer in this part

02:55:358 (3) - In my opinion, as a player, a Ctrl + G here would improve the flow. Lol, current one plays the best to me due to great circular flow (if you keep following the slider)

Great mapset, I loved the Fxtra. Excelent diff. You have all my support for circle, bubble or qualify icon. Good luck!
Thanks you very much!
Deleted = fixed
posted
Circled! (ノ◕ヮ◕)ノ*:・゚
posted
YESS
HOORAYY!!!
posted
Is the circle pops when you update it
Just like bubble? Cloud thingy cloud ☁

Because I will have an update for the SB
Wait for 2 weeks
posted
As far as I know it won't. But if it suddenly gets popped you can call me (:
posted

arviejhay wrote:

Is the circle pops when you update it
Just like bubble? Cloud thingy cloud ☁

Because I will have an update for the SB
Wait for 2 weeks
no, as long as its icon
The icon wont be popped when updated and replaced by another icon
If its replaced by another icon like taiko: the taiko BN should find and give the link about circle'd icon in this case

Such as: p/3851583
Its still be mania'd icon after have so many update, right?
Unless its bubble, so its can popped

Well, if the mapper have any update on the Standard's diffs, the mapper should explain to BN for another recheck
Anyway, good luck then
posted
Hello! Sorry for a really huge delay, as requested since a long time ago. Let's bright up your map this year \:3/

Circle'd... i guess i'll take care with some Taiko diffs for now, since i didn't have time to mod fully >_<''
[> General <]
  1. - Timing Check: BPM is fine, but what i think of your current first offset on 358, which should be on 388 instead(+30). Make sure you snap objects when agreeing with this suggestion.
  2. - I feel Kantan and Futsuu seems quite having a gap between these two diffs, 1.43 stars > 2.75 stars. Maybe you should make Futsuu a little more easier, at least an avg of 2.40-2.50 stars that might balance the spread.
  3. - Well, somehow you'd better listen to AiMod because it contains some major information(except the SV).
  4. - I can see some of your SB files has unused transparent, I've helped out making them in an acceptable size, that can also less the beatmap folder's size. Download the files any of the two versions in the box below.
Cropped version
Download me~
Cropped all files accurately, hopefully there might be no empty space of transparent over each file.

Remade version
Download me~
Here is that the SB files i left only one transparency pixel overall each one by one file, to keep visibility.

Current version
Download me~
You'll probably need this one after you disagree with one of the two files above, or tried one and wanting your version back... for backup ofc ;p So use them carefully.
  1. - Everything else is fine!


[> Kantan <]
  1. 00:06:758 (5) - d here would sound better, because the pitch isn't a little high enough.
  2. 00:24:788 (23) - k, might sound better while emphasizing the song track.
  3. 00:43:588 (44,45,46) - k d d? sounds better imo.
  4. 00:48:388 (48) - Same as 00:06:758 (5) -
  5. 01:08:358 (75) - ^
  6. 01:33:109 - An inherited point in breaktime? o.O
  7. 01:44:358 (8) - K, for consistency with Ftsu
  8. - And all those repeated issues further more... this diff is probably fine imo, but there are some patterns are a little hard for beginners to play... idk...


[> Futsuu <]
  1. 00:00:358 (1) - It's better you add k here, for consistency with your Kntn.
  2. 00:22:788 (18,19,20,21,22) - All k? might be the same reason as above.
  3. 00:25:588 (23) - If done above, d here.
  4. 00:34:388 (38) - d maybe? pitch isn't high imo.
  5. 00:40:988 (4,5) - dk? for consistency.
  6. 01:09:958 (12,13) - kd maybe? emphasizing the song track.
  7. 01:15:558 (23,24,25,26) - I prefer making the opposite here, dkdk. Same reason as above.
  8. - Same comment as previous diff, just try to lower the harshness of patterns for this diff to be easier for Futsuu players. It looked much like a muzu diff in my view, so it's better you delete some notes a little space for players ;p

Get me back when you're done, so i can mod the rest.
posted

Gray Veyron wrote:

Hello! Sorry for a really huge delay, as requested since a long time ago. Let's bright up your map this year \:3/

Circle'd... i guess i'll take care with some Taiko diffs for now, since i didn't have time to mod fully >_<''
[> General <]
  1. - Timing Check: BPM is fine, but what i think of your current first offset on 358, which should be on 388 instead(+30). Make sure you snap objects when agreeing with this suggestion. I'm quite sure this is the correct timing. Also, there have been numerous of mods for timing and I'm quite sure it's fine now
  2. - I feel Kantan and Futsuu seems quite having a gap between these two diffs, 1.43 stars > 2.75 stars. Maybe you should make Futsuu a little more easier, at least an avg of 2.40-2.50 stars that might balance the spread. 3/4 circles are HEAVILY overrated, 1/2 streams give less difficulty then 3/4 (idk why) Changed a little though
  3. - Well, somehow you'd better listen to AiMod because it contains some major information(except the SV). Kiai is not a problem, the Epilepsy warning is a weird one though, as the pulse is very strong and may be epileptical. If this needs to be changed though, say it. The fact that this is not allowed is also quite new to me
  4. - I can see some of your SB files has unused transparent, I've helped out making them in an acceptable size, that can also less the beatmap folder's size. Download the files any of the two versions in the box below.
Cropped version
Download me~
Cropped all files accurately, hopefully there might be no empty space of transparent over each file.

Remade version
Download me~
Here is that the SB files i left only one transparency pixel overall each one by one file, to keep visibility.

Current version
Download me~
You'll probably need this one after you disagree with one of the two files above, or tried one and wanting your version back... for backup ofc ;p So use them carefully.
  1. - Everything else is fine!


[> Kantan <]
  1. 00:06:758 (5) - d here would sound better, because the pitch isn't a little high enough.
  2. 00:24:788 (23) - k, might sound better while emphasizing the song track.
  3. 00:43:588 (44,45,46) - k d d? sounds better imo. Made k d k, the last one has a higher pitch
  4. 00:48:388 (48) - Same as 00:06:758 (5) -
  5. 01:08:358 (75) - ^
  6. 01:33:109 - An inherited point in breaktime? o.O The time o fi t doesn't matter. Heck, it doesn't even needs to be snapped. Put it here for a safe transition (I could do many other things though)
  7. 01:44:358 (8) - K, for consistency with Ftsu
  8. - And all those repeated issues further more... this diff is probably fine imo, but there are some patterns are a little hard for beginners to play... idk...


[> Futsuu <]
  1. 00:00:358 (1) - It's better you add k here, for consistency with your Kntn.
  2. 00:22:788 (18,19,20,21,22) - All k? might be the same reason as above. Made a slight change in Kantan for (22), so it's a D (just as in Kantan)
  3. 00:25:588 (23) - If done above, d here. Why? It's a k in Kantan, so it should be here as well right?
  4. 00:34:388 (38) - d maybe? pitch isn't high imo. Intended to follow the clap
  5. 00:40:988 (4,5) - dk? for consistency.
  6. 01:09:958 (12,13) - kd maybe? emphasizing the song track.
  7. 01:15:558 (23,24,25,26) - I prefer making the opposite here, dkdk. Same reason as above. Intended for claps
  8. - Same comment as previous diff, just try to lower the harshness of patterns for this diff to be easier for Futsuu players. It looked much like a muzu diff in my view, so it's better you delete some notes a little space for players ;p Changed it, removed a few 3/4 (kept in the strong Kiai (2nd part of "rap")

Get me back when you're done, so i can mod the rest.
Thanks, no reply=fixed
Can you please get a little more information about the epilepsy warning?
I'm quite sure in a case with a SB as strong as this it's fine
posted

baraatje123 wrote:

Can you please get a little more information about the epilepsy warning?
I'm quite sure in a case with a SB as strong as this it's fine
epilepsy warning is for players who have epilepsy photosentivity thingy i dont know.

btw here's another update.

https://www.dropbox.com/s/55bb1n35pi0tj ... 9.rar?dl=0

Changelog:
- Enhance pulse2.png

You forgot to turn on the widescreen support.
check every diff.
posted
Hi again! Here's my recheck~ Sorry for another big delay ;A; No kudosu

[> Kantan <]
  1. 02:05:958 (19,20,21,22) - It'd sound better if it's k d k d, well...
  2. 02:17:958 (42,43,44,45,46,47,48) - Probably just my suggestion, i prefer a rhythm like this one here.
  3. 02:37:158 (1,2,3,4,5) - This pattern has inconsistency with Ftsu, there are some notes going through to 3/1 or sth. And Futsuu is likely a little empty.
  4. 02:53:158 (25) - How about a D here? song track sounds intense much.
  5. 03:12:358 (58) - ^, probably the crash sound on the song track.
  6. 03:18:658 (66) - Why would this note be the only 1/4 over all previous patterns? This is a little complex for players imo..


[> Futsuu <]
  1. 01:53:958 (15,1) - K K, for consistency with Kntn.
  2. 01:55:558 (2,1,1) - This is likely some... little overlaps, idk.. but i prefer splitting them for visibility to players.
  3. 02:19:558 (57,58,59,60,61,62,63,64,65,66,67,68,69) - That's somewhat some Ds and Ks streaming, I'm wondering what are you planning to do here. I don't understand this ;A;
  4. 02:54:358 (29,30) - dk? the pitch on (30)'s part sounds a little high.
  5. 03:00:758 (42,43) - ^
  6. 03:12:358 (64) - Same as the previous diff.
  7. 03:18:258 (76,77,78) - A little hard for players to time these objects for a perfect click, seems striking...
  8. - Looks okay to me... maybe this diff should calm down a little bit, so as you ._.''


[> Cdh's Muzukashii <]
  1. 00:01:958 (2) - d maybe? since the light sound on the song track is kinda low to me.
  2. 00:15:988 (10,11,12,13) - I prefer ddd k here, for consistency with Oni.
  3. 00:23:188 (37) - k here, for following some percussion ofc.
  4. 00:25:988 (42) - D? i can hear a cymbal sound on this part.
  5. 00:30:188 (57) - k, same reason.
  6. 00:38:788 (81) - D, just as you've done on 00:45:188 (104) -
  7. 00:39:788 (84) - The rhythm would sound better if you moved this to 00:40:249 - , and ofc the part here sounds really intense imo.
  8. 00:57:358 (18,19) - dd? I guess you should do something different than similar patterns again and again...
  9. 01:01:358 (35,36,37,38) - kk dd, Might help some players for reading the notes smoother.
  10. 01:09:158 (65,66,67,68,69,70,71) - Maybe ddkkddk here instead? Or you can also dkdkddd, just my opinion.
  11. 01:14:158 (87,88,89,90) - Same as 01:01:358 (35,36,37,38) -, ehh well, this also goes to other similar patterns.
  12. 01:28:758 (37) - k, same reason.
  13. - Ehh to avoid huge mods of adding kats and dons, I prefer you should check them all further yourself ;n;
  14. 01:45:958 (16,17,18) - ddk might sound better here imo, maybe dkd too idk.
  15. 02:04:158 (28,29,30,31) - Ctrl + G? idk, but just following the pitch on the song track...
  16. - From 02:11:558 (65) - to 02:20:958 (112) - , this is a reeaaaaally long pattern, since this is Muzu diff. I think you should remove some notes to give players a break and space for playability.
  17. 02:32:558 (32,33) - kd, might follow the song track better imo.
  18. 02:51:758 (47,49) - d? same reason as above.
  19. - If only you follow more of the instruments on the song track, and maybe a little vocals. It wouldn't hurt the diff much...


[> Cdh's Oni <]
  1. - Likely, almost the same issues spotted in Muzu. So i will now, mention the different ones.
  2. 00:13:388 (32) - The part here doesn't seem to be high-pitched, so i think d should fit here.
  3. 00:15:188 (43,44) - kd, for percussion on the song track.
  4. 00:32:788 (157,158,159) - kdd, same reason as above.
  5. 00:53:158 - What's this unsnapped inherited point? or is it snapped to 1/8 or sth?
  6. 01:17:158 (458,459,460,461,462,463,464) - The rhythm of the stream here doesn't really match the music, mostly the song track. So i think you should remake it by adding the ks on 1/1 or 1/2 beat, it feels off on 1/4s.
  7. 01:18:958 (473) - Same as 00:13:388 (32) -
  8. 01:27:958 (529,530,531,532,533) - How about kkddk here? or kkddd maybe..
  9. 01:40:458 (610) - Move this k to 01:40:558 - for avoiding off-beats? There are more of these, so try finding them.
  10. 02:05:158 (754) - D? There's this cymbal sound idk..
  11. 02:24:258 (897,898) - This is unrankable, a note that overlapped a finisher note. Seems really noticeable, so it's best you avoid this matter.
  12. 02:34:558 (949) - What does this K follows? it doesn't seem fitting on the part imo.
  13. 03:13:758 (247) - d maybe, i'm not sure, but this is overusing kats.
  14. 03:18:558 (279,280) - Same as 02:24:258 (897,898) -
  15. - I also wanted to say, SV changing like on 02:40:577 - , or 02:52:472 - , is surely unrankable. It's quite too fast for reading the notes and coming out all of a sudden, so it's best you remake to a normal 1.00x inherited point.
  16. - Some super long patterns are quite striking, but in the other hands, i also seen some nice patterns. It would've been perfect if you only follow most tracks on the music ;p

Ehhh, i'm not sure about adding an epilepsy warning in Taiko. It seems quite uncomfortable for me to taiko icon this. But i'll find some answers/opinions from other BNs for assuring the general checks and other issues found here.
I'll check back again, once i'm done!
posted

arviejhay wrote:

baraatje123 wrote:

Can you please get a little more information about the epilepsy warning?
I'm quite sure in a case with a SB as strong as this it's fine
epilepsy warning is for players who have epilepsy photosentivity thingy i dont know.
I was talking about whether or not this is allowed in Taiko mode

btw here's another update.
TY
You forgot to turn on the widescreen support.
check every diff. Fixed, with previous SB this was really messed up (as they were scaled incorrectly)

Gray Veyron wrote:

Hi again! Here's my recheck~ Sorry for another big delay ;A; No kudosu

[> Kantan <]
  1. 02:05:958 (19,20,21,22) - It'd sound better if it's k d k d, well...
  2. 02:17:958 (42,43,44,45,46,47,48) - Probably just my suggestion, i prefer a rhythm like this one here.
  3. 02:37:158 (1,2,3,4,5) - This pattern has inconsistency with Ftsu, there are some notes going through to 3/1 or sth. And Futsuu is likely a little empty. Changed futsuu
  4. 02:53:158 (25) - How about a D here? song track sounds intense much.
  5. 03:12:358 (58) - ^, probably the crash sound on the song track. Made it K
  6. 03:18:658 (66) - Why would this note be the only 1/4 over all previous patterns? This is a little complex for players imo.. It's the end of the sound (a 2/1 break would be weird as there is no sound then, but there is after a 7/4


[> Futsuu <]
  1. 01:53:958 (15,1) - K K, for consistency with Kntn.
  2. 01:55:558 (2,1,1) - This is likely some... little overlaps, idk.. but i prefer splitting them for visibility to players.
  3. 02:19:558 (57,58,59,60,61,62,63,64,65,66,67,68,69) - That's somewhat some Ds and Ks streaming, I'm wondering what are you planning to do here. I don't understand this ;A; It's a very strong stressed sound, thus a finish feels best to me
  4. 02:54:358 (29,30) - dk? the pitch on (30)'s part sounds a little high. For the claps, but this feels better, fixed
  5. 03:00:758 (42,43) - ^ It's already dk O.o
  6. 03:12:358 (64) - Same as the previous diff. Same as previous diff :P
  7. 03:18:258 (76,77,78) - A little hard for players to time these objects for a perfect click, seems striking... I think the way I changed this is good now (not entirely sure (due to the 3/4 note)
  8. - Looks okay to me... maybe this diff should calm down a little bit, so as you ._.''


[> Cdh's Muzukashii <]
  1. 00:01:958 (2) - d maybe? since the light sound on the song track is kinda low to me.
  2. 00:15:988 (10,11,12,13) - I prefer ddd k here, for consistency with Oni.
  3. 00:23:188 (37) - k here, for following some percussion ofc.
  4. 00:25:988 (42) - D? i can hear a cymbal sound on this part.
  5. 00:30:188 (57) - k, same reason.
  6. 00:38:788 (81) - D, just as you've done on 00:45:188 (104) -
  7. 00:39:788 (84) - The rhythm would sound better if you moved this to 00:40:249 - , and ofc the part here sounds really intense imo. There is no 40:249 snapped
  8. 00:57:358 (18,19) - dd? I guess you should do something different than similar patterns again and again... MAde it kd for vocals
  9. 01:01:358 (35,36,37,38) - kk dd, Might help some players for reading the notes smoother.
  10. 01:09:158 (65,66,67,68,69,70,71) - Maybe ddkkddk here instead? Or you can also dkdkddd, just my opinion.
  11. 01:14:158 (87,88,89,90) - Same as 01:01:358 (35,36,37,38) -, ehh well, this also goes to other similar patterns.
  12. 01:28:758 (37) - k, same reason.
  13. - Ehh to avoid huge mods of adding kats and dons, I prefer you should check them all further yourself ;n;
  14. 01:45:958 (16,17,18) - ddk might sound better here imo, maybe dkd too idk.
  15. 02:04:158 (28,29,30,31) - Ctrl + G? idk, but just following the pitch on the song track...
  16. - From 02:11:558 (65) - to 02:20:958 (112) - , this is a reeaaaaally long pattern, since this is Muzu diff. I think you should remove some notes to give players a break and space for playability.
  17. 02:32:558 (32,33) - kd, might follow the song track better imo.
  18. 02:51:758 (47,49) - d? same reason as above.
  19. - If only you follow more of the instruments on the song track, and maybe a little vocals. It wouldn't hurt the diff much...


[> Cdh's Oni <]
  1. - Likely, almost the same issues spotted in Muzu. So i will now, mention the different ones. Lolwut? Only a few things about muzu are also wrong in oni (like 2-3 things O.o)
  2. 00:13:388 (32) - The part here doesn't seem to be high-pitched, so i think d should fit here.
  3. 00:15:188 (43,44) - kd, for percussion on the song track.
  4. 00:32:788 (157,158,159) - kdd, same reason as above.
  5. 00:53:158 - What's this unsnapped inherited point? or is it snapped to 1/8 or sth? It's 1/8 (Was previouslt the star of kiai, until the timing change (1/8 off) came in
  6. 01:17:158 (458,459,460,461,462,463,464) - The rhythm of the stream here doesn't really match the music, mostly the song track. So i think you should remake it by adding the ks on 1/1 or 1/2 beat, it feels off on 1/4s Redid the stream and made a nice pattern.
  7. 01:18:958 (473) - Same as 00:13:388 (32) -
  8. 01:27:958 (529,530,531,532,533) - How about kkddk here? or kkddd maybe.. kkdkd feels best to me (for pitch)
  9. 01:40:458 (610) - Move this k to 01:40:558 - for avoiding off-beats? There are more of these, so try finding them.
  10. 02:05:158 (754) - D? There's this cymbal sound idk..
  11. 02:24:258 (897,898) - This is unrankable, a note that overlapped a finisher note. Seems really noticeable, so it's best you avoid this matter. It's not unrankable. It is if they are both of the same color. D is red, which isn't blue, so it's fine
  12. 02:34:558 (949) - What does this K follows? it doesn't seem fitting on the part imo.
  13. 03:13:758 (247) - d maybe, i'm not sure, but this is overusing kats.
  14. 03:18:558 (279,280) - Same as 02:24:258 (897,898) - color=#FF0000]It's not unrankable. It is if they are both of the same color. D is red, which isn't blue, so it's fine[/color]
  15. - I also wanted to say, SV changing like on 02:40:577 - , or 02:52:472 - , is surely unrankable. It's quite too fast for reading the notes and coming out all of a sudden, so it's best you remake to a normal 1.00x inherited point Made it 1.1 and 1.2.
  16. - Some super long patterns are quite striking, but in the other hands, i also seen some nice patterns. It would've been perfect if you only follow most tracks on the music ;p

Ehhh, i'm not sure about adding an epilepsy warning in Taiko. It seems quite uncomfortable for me to taiko icon this. But i'll find some answers/opinions from other BNs for assuring the general checks and other issues found here.
I'll check back again, once i'm done!
Okay,
Thanks!! (Noreply is fixed)
posted

baraatje123 wrote:

You forgot to turn on the widescreen support.
check every diff. Fixed, with previous SB this was really messed up (as they were scaled incorrectly)
Wait what do you mean?
posted
With the old version WITH Widescreen, the WHOLE Pulse was misaligned according to the BG
I believe pulse(2).png was of incorrect size
Now it suddenly got changed (I believe because of a change in pulse2.png (or I maybe accidentally didn't change that one file >_<)
posted

baraatje123 wrote:

With the old version WITH Widescreen, the WHOLE Pulse was misaligned according to the BG
I believe pulse(2).png was of incorrect size
Now it suddenly got changed (I believe because of a change in pulse2.png (or I maybe accidentally didn't change that one file >_<)
well i saw two .osbs
Please Remove "seleP - Remember me (baraatje123) [.osb"
i think that's the problem.
posted
update SB incoming;

https://www.dropbox.com/s/82tyo68apat2a ... s.txt?dl=0

For images:
https://www.dropbox.com/s/pp5lw40a9rkoa ... e.rar?dl=0

This is what you need to do:
1.Open Collab codes.txt and copy the codes
2.Open your Song folder "Remember me" then open "seleP - Remember Me (baraatje123) [Nya Nya123's Hard].osu" using notepad or notepad++
3. Find the "[ Event ]" Section then paste it under "//Storyboard Layer 3 (Foreground)"
4.Save it and your done :D

More updates incoming
posted
ty updated
posted
hello another update :3

https://www.dropbox.com/s/e5ow21r0xth57 ... 9.rar?dl=0

Same procedure but different Diff names.

arviejhay wrote:

This is what you need to do:
1.Open Collab codes.txt and copy the codes
2.Open your Song folder "Remember me" then open "seleP - Remember Me (baraatje123) [Nya Nya123's Hard].osu" using notepad or notepad++
3. Find the "[ Event ]" Section then paste it under "//Storyboard Layer 3 (Foreground)"
4.Save it and your done :D
posted
What the fuck
If you could play with SB w/o getting seizures, you're most definitely fainting out after this

I love it
posted

baraatje123 wrote:

What the fuck
If you could play with SB w/o getting seizures, you're most definitely fainting out after this

I love it
Well, lol, disable the storyboard XD
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