seleP - Remember Me [Osu|Taiko|OsuMania]

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Total Posts
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Kin
Kuo Kyoka
Fixed all, thanks for modding, arcwinolivirus! And don't change my diff name pls!
I suggest, If you wanted this map to ranked, and this map in Pending now, It should not had any more GDs!
osu file format v12

[General]
AudioFilename: 12. Remember me.mp3
AudioLeadIn: 0
PreviewTime: 117160
Countdown: 0
SampleSet: Soft
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[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Remember me
TitleUnicode:Remember me
Artist:seleP
ArtistUnicode:seleP
Creator:baraatje123
Version:KK's 4K Easy
Source:
Tags:Lily Vocaloid cdhsausageboy Kuo Kyoka Lilium Doll RatedNC17 not94 Reikosaka Winek Sele-P 2nd Album UFERIUM [_Crystal] C.Star
BeatmapID:352335
BeatmapSetID:110547

[Difficulty]
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192,192,148358,1,0,0:0:0:0:
64,192,148758,1,8,0:0:0:0:
192,192,149158,1,4,0:0:0:0:
320,192,149558,1,8,0:0:0:0:
448,192,149958,1,0,0:0:0:0:
320,192,150358,1,8,0:0:0:0:
64,192,150758,1,0,0:0:0:0:
192,192,151158,1,8,0:0:0:0:
320,192,151558,1,0,0:0:0:0:
448,192,151958,1,8,0:0:0:0:
320,192,152358,1,0,0:0:0:0:
192,192,152758,1,8,0:0:0:0:
64,192,153158,1,0,0:0:0:0:
448,192,153558,1,8,0:0:0:0:
320,192,153958,1,0,0:0:0:0:
192,192,154358,1,8,0:0:0:0:
64,192,154758,1,0,0:0:0:0:
192,192,155158,1,8,0:0:0:0:
320,192,155558,1,14,0:0:0:0:
448,192,155958,5,14,0:0:0:0:
64,192,156358,1,14,0:0:0:0:
192,192,156758,1,14,0:0:0:0:
320,192,157158,128,14,158758:0:0:0:0:
448,192,158758,128,14,160358:0:0:0:0:
64,192,160358,128,0,161958:0:0:0:0:
192,192,160358,1,0,0:0:0:0:
320,192,160758,1,8,0:0:0:0:
448,192,161158,1,0,0:0:0:0:
320,192,161558,1,8,0:0:0:0:
192,192,161958,1,0,0:0:0:0:
320,192,162358,1,8,0:0:0:0:
448,192,162758,1,0,0:0:0:0:
64,192,163158,1,8,0:0:0:0:
320,192,163558,128,0,165158:0:0:0:0:
192,192,163558,1,0,0:0:0:0:
448,192,163958,1,8,0:0:0:0:
64,192,164358,1,0,0:0:0:0:
192,192,164758,1,8,0:0:0:0:
448,192,165158,1,0,0:0:0:0:
64,192,165558,1,8,0:0:0:0:
320,192,165958,1,0,0:0:0:0:
192,192,166358,1,8,0:0:0:0:
64,192,166758,128,0,168358:0:0:0:0:
448,192,166758,1,4,0:0:0:0:
320,192,167158,1,8,0:0:0:0:
192,192,167558,1,0,0:0:0:0:
320,192,167958,1,8,0:0:0:0:
448,192,168358,1,4,0:0:0:0:
320,192,168758,1,8,0:0:0:0:
64,192,169158,1,0,0:0:0:0:
192,192,169558,1,8,0:0:0:0:
448,192,169958,128,4,170758:0:0:0:0:
320,192,169958,1,4,0:0:0:0:
64,192,170358,1,8,0:0:0:0:
192,192,170758,128,4,171558:0:0:0:0:
320,192,170758,1,4,0:0:0:0:
448,192,171158,1,8,0:0:0:0:
320,192,171558,128,4,173158:0:0:0:0:
64,192,171558,1,4,0:0:0:0:
448,192,171958,1,12,0:0:0:0:
64,192,172358,1,4,0:0:0:0:
448,192,172758,1,12,0:0:0:0:
64,192,173158,128,8,174758:0:0:0:0:
192,192,173158,1,4,0:0:0:0:
448,192,173558,1,8,0:0:0:0:
320,192,173958,1,8,0:0:0:0:
192,192,174358,1,8,0:0:0:0:
320,192,174758,1,8,0:0:0:0:
448,192,175158,1,8,0:0:0:0:
64,192,175558,1,8,0:0:0:0:
320,192,175958,1,8,0:0:0:0:
320,192,176358,128,8,177958:0:0:0:0:
192,192,176358,1,8,0:0:0:0:
448,192,176758,1,8,0:0:0:0:
64,192,177158,1,8,0:0:0:0:
448,192,177558,1,8,0:0:0:0:
192,192,177958,1,8,0:0:0:0:
448,192,178358,1,8,0:0:0:0:
64,192,178758,1,8,0:0:0:0:
320,192,179158,1,8,0:0:0:0:
64,192,179558,128,8,181158:0:0:0:0:
192,192,179558,1,12,0:0:0:0:
448,192,179958,1,8,0:0:0:0:
320,192,180358,1,8,0:0:0:0:
192,192,180758,1,8,0:0:0:0:
320,192,181158,1,12,0:0:0:0:
448,192,181558,1,8,0:0:0:0:
64,192,181958,1,8,0:0:0:0:
192,192,182358,1,8,0:0:0:0:
448,192,182758,128,12,183558:0:0:0:0:
320,192,182758,1,12,0:0:0:0:
192,192,183158,1,8,0:0:0:0:
64,192,183558,128,12,184358:0:0:0:0:
320,192,183558,1,12,0:0:0:0:
192,192,183958,1,8,0:0:0:0:
320,192,184358,128,12,185958:0:0:0:0:
448,192,184358,1,12,0:0:0:0:
192,192,184758,1,12,0:0:0:0:
64,192,185158,1,12,0:0:0:0:
192,192,185558,1,12,0:0:0:0:
448,192,185958,1,4,0:0:0:0:
192,192,186358,1,8,0:0:0:0:
64,192,186758,1,0,0:0:0:0:
192,192,187158,1,8,0:0:0:0:
320,192,187558,1,0,0:0:0:0:
448,192,187958,1,8,0:0:0:0:
320,192,188358,1,0,0:0:0:0:
192,192,188758,128,2,189158:0:0:0:0:
64,192,188758,1,8,0:0:0:0:
320,192,189158,1,0,0:0:0:0:
448,192,189558,1,8,0:0:0:0:
64,192,189958,1,0,0:0:0:0:
320,192,190358,1,8,0:0:0:0:
64,192,190758,128,0,191558:0:0:0:0:
192,192,190758,1,4,0:0:0:0:
448,192,191158,1,8,0:0:0:0:
320,192,191558,128,0,192358:0:0:0:0:
192,192,191558,1,6,0:0:0:0:
448,192,191958,1,8,0:0:0:0:
64,192,192358,1,4,0:0:0:0:
448,192,192758,1,8,0:0:0:0:
192,192,193158,1,0,0:0:0:0:
320,192,193558,1,8,0:0:0:0:
64,192,193958,1,0,0:0:0:0:
448,192,194358,1,8,0:0:0:0:
192,192,194758,1,0,0:0:0:0:
64,192,195158,128,2,195558:0:0:0:0:
320,192,195158,1,8,0:0:0:0:
192,192,195558,1,4,0:0:0:0:
448,192,195958,1,8,0:0:0:0:
320,192,196358,1,0,0:0:0:0:
192,192,196758,1,8,0:0:0:0:
320,192,197158,128,14,197958:0:0:0:0:
64,192,197158,1,12,0:0:0:0:
192,192,197558,1,12,0:0:0:0:
192,192,197958,128,14,198758:0:0:0:0:
448,192,197958,1,12,0:0:0:0:
64,192,198358,1,12,0:0:0:0:
320,192,198558,1,12,0:0:0:0:
Winek
Huge update. Took stuff from community modding and other mods. (Kind of remap)

Also please check if there is no missing hitsounds.

http://puu.sh/8JO3T/92f24b1c0c.osu
ArcherLove
Go ~
Topic Starter
Bara-
@Winek, I feel like an idiot. I added the diff, but forgot to upload it >.<
@ArcherLove, Thanks, I guess \:D/
Shiro
Hello baraatje123,

Your map has undergone a session of Community Modding !
Special thanks to the modders who participated in this collaborative effort:
ArcherLove
Dolphin
Eyenine
ExPew
Fullereneshift
-GN
-kevincela-
Kitokofox
Lokovodo
Nwolf
Reikosaka
Rumia-
Sp3ct3r_2k11
Tear
Timorisu
ZHSteven

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.

General
The mania spread is unrankable by both new and old standards. With the new rule both keymodes need a proper spread and with the old rule 4K can’t be the hardest diff. “Insane” and “Maximum” are more or less equal name-wise but there’s a decent difference in star difficulty. Fixes:
  1. Make 7K Expert and 4K Hard
  2. Remove 7K diff and make 4K Hard
  3. Make complete 4K spread (difficulties between Easy and Insane) and complete 7K spread (at least Normal and Hard)

- Tear
Second offset should be somewhere around 13186 instead of 13208 -Timorisu


Winek's Beginner
In general, if this is easier than an Easy, it should be quite a distance less difficult than the Easy, enough that you can distinguish it. Given how this is mapped, it could be as simple as removing select notes and changing stuff a bit. | Kitokofox

Check AiMod (Letterbox problems and stuff), you should also have consistent spacing (this is a Beginner diff) -Timorisu
00:26:008 (1) - This slider could be a direct copy paste of 3, rotated by a bit to fit the approach circle of 2, thus making a symmetrical blanket (which I think you intended to do) -Timorisu
00:37:208 (4) - Making a square out of this looks neater, rotating it by two degrees while having selection center selected would also result in the same distance snap as before -Timorisu
00:51:608 (1) - This spinner should end on the new offset -Timorisu
00:51:608 (1) - This spinner is too close to the previous and following notes. | Kitokofox
01:01:558 (3) - The way this slider is right now results in it going against the usual flow you had, something which you did not break often, mirroring it or rotating by ~80 degrees could result in smoother play, please remember that this is a BEGINNER diff -Timorisu
01:05:958 (6) - Moving this circle further up looks tidier and plays better, also adjust the following slider, blanketing it around the approach circle of two (which I think was your intention) would also work, I’d imagine it something like this http://puu.sh/8JEhG.jpg -Timorisu
01:12:358 (1) - Move this to the upper left to have a perfectly symmetrical diamond shape \:D/ -Timorisu
01:33:158 (2,3,4,5) - You could make this into a square (just sayin’, since it’s like ¾ of a square anyways) -Timorisu
01:37:958 (1,2) - Could be a little flowbreaking for an Easy, let alone a beginner. | Kitokofox
01:57:158 (1) - Another spinner right before some notes. | Kitokofox
02:05:158 (1) - I know you can do a better job at blanketing -Timorisu
02:22:758 (1,2,3,4,5) - Delete these. Make a symmetrical curve like this (You might need to add an inherited line speeding up the slider, to reach your desired distance snap, like if you want 1.5 DS you’ll also need an inherited point changing the SV to 1.5): http://puu.sh/8JEP4.jpg, then go to ‘Compose - Convert slider to stream’ and select the 1/1 divisor. Don’t forget to reapply hitsounds! -Timorisu
02:37:158 (1) - That spinner feels too long. Since it’s a beginner, you could do a stanza spinner, then another stanza of emptiness. It’s better than having a long spinner. | Kitokofox
02:43:558 (1) - Move this slider around a bit (to the bottom preferably) so the end will not be too near to (2)’s end -Timorisu
02:48:358 (4) - This slider is just… wrong. It doesn’t fit at all nor does it play nicely, I suggest using a curve which is not so… curved I guess. You might want to break the square formation for better movement and make a completely new shape (like a wave or whatever you desire) -Timorisu
02:50:758 (1,2,3) - You shouldn’t be introducing spacing changes in Easy or sub-Easy, no matter how slow the map is. There’s a couple more of them and you can go find them I’m sure. | Kitokofox
02:54:758 (3,1) - Sudden spacing change. This does not play well (due to spacing and placement, both) and might surprise the player. I suggest you use the same spacing as 02:56:758 (1,2,3) - -Timorisu
02:57:558 (3,4) - Same as the previous point -Timorisu


Easy
The spacing is too irregular for an Easy. As much as possible, spacing should be regular throughout the map (except possibly where the gap between two objects in time is at least 4/1). - Eyenine, Timorisu
You used too many ½ patterns which are too difficult for this diff. In such cases, you can just map the white ticks and ignore the red ticks in such a way that it follows the music while being friendly enough for new players. -Eyenine
00:10:008 (1) - You should snap this to the downbeat earlier -Timorisu
00:14:408 (2,3,4) - Fix/adjust these if you applied the suggestion above - Timorisu
00:16:008 (1,2) - These two objects are a bit too close to each other. You can move (1) to x:400, y:48 or anywhere close and blanket around (5) to make spacing constant and flow better. http://puu.sh/8JFdn.jpg - Eyenine
00:20:408 (1,2) - The flow here is a bit unnatural, since the direction of slider (2) pretty much requires the player to trace back its tracks. You can move (2)’s end up to, say, x:328, y:140 or somewhere close to maintain spacing and make the flow a bit smoother. -Eyenine
00:24:808 (5,6,1) - Might be a bit difficult to read, since slider (1) is placed where slider (5) points, while the circle (6) is placed where it will take a bit too much effort to hit. If you can move slider (5) end and circle (6) such that the direction of the slider would go toward the circle while keeping spacing consistent, it would be better. -Eyenine
00:31:608 (4,1) - The spacing is a bit too wide. You can move slider (1)’s head a bit higher, say, x:404, y:192 to make the spacing consistent. -Eyenine
00:38:408 (4,1) - Stacking notes like this may come as a concern to me in Easy, unstack? | Kitokofox
00:40:008 (2,1) - Changing (2) to a circle and (1) to a 1-repeat slider fits the rhythm better since a long vocal note starts at 00:40:408. http://puu.sh/8JHbx.jpg -Eyenine, Kitokofox
00:43:208 (4,1) - That’s really nice, you should do a little of that in the Beginner difficulty too. | Kitokofox
00:49:208 (1,2,3) - Sudden ½s? I don’t think will will work well in an Easy. It stands out among the other notes for not too much reason, too. | Kitokofox
01:07:558 (1,2,3) - ½ slider patterns like this are difficult for new players to hit. You can delete (2) and add a repeat on (1) instead. -Eyenine, Timorisu
01:10:358 (2,3,4) - ½ circle patterns like this are a bit too difficult. Delete (3) instead. -Eyenine
01:12:358 (1,2,3,4,5,6,7) - This pattern is too difficult for new players to hit. Mapping the white ticks will suit this part of the song better. Something like http://puu.sh/8JGp4.jpg -Eyenine
02:41:958 (3,4,5,6) - Again, ½ patterns like this are difficult for new players to hit. Mapping only the white ticks should fit this part of the song. Change (3) to a circle then delete (5). -Eyenine


Normal
I commented on some of these, but nearly ALL of the repeating patterns which overlap themselves neither fit the song nor aid the play of the map, they’re a bugger to play and should be redone. All of them. Earliest example I can find is 00:54:358 (2,3,4) -
Now let’s get on to specific stuff. - Timorisu
00:11:158 (2) - Blanketing this around the following object makes for neater play and looks -Timorisu
00:13:208 (1) - Placing this at x:308 and y:184 makes for perfect 1x distance snap and a neat(er) shape -Timorisu, -GN
00:22:208 (4) - The placement on the timeline feels wrong, I’d snap this to either of the white ticks, also the short overlap with (2) doesn’t look too tidy, move this upwards a bit -Timorisu
00:23:208 (1) - Same overlap problem (even without having applied the previous suggestion) -Timorisu
00:36:808 (6,1) - I would not recommend ½ in this case, since it is usually too hard to hit these patterns at this BPM for players this new to the game -Timorisu
00:41:208 (4,1) - Same as above -Timorisu
00:44:408 (4,1) - Do I even need to comment on the ½ anymore? -Timorisu
00:51:608 (1) - The end of this spinner needs to be snapped to the new timing section -Timorisu
00:55:558 (5,1) - This is way too confusing for players who play a Normal difficulty, instead make the following slider like any other you’d make, a 1x distance snapped curved slider -Timorisu
00:57:558 (3) - The current overlap with 1 is really bugging me, but that should be fixed if you applied the suggestion above -Timorisu
00:49:208 (2) - A straight slider at a ~20° angle looks not as confusing, adding a curve here is useless and makes the slider look too crooked (also move it down a bit) -Timorisu
00:58:358 (5) - Moving this two up and one to the right results in a perfect square (although this will result in a .95x distance snap instead of a 1x snap, which is because 2, 3 also have this problem and 4, 5 will be a direct copy paste of these two -Timorisu
01:16:358 (4) - Move this upwards and to the left to make a perfect triangle with the previous two objects -Timorisu
01:16:758 (5,1,2,3) - Adjust these if you applied the suggestion above -Timorisu
01:17:158 (1,2) - These two specifically should be a copy paste of 01:16:358 (4,5) - mirrored with CTRL+H -Timorisu
01:34:758 (1,2) - These should be moved further away from 01:33:158 (2) - -Timorisu
01:47:558 (1,2) - Well since this is a copy paste…. Same as above -Timorisu
02:03:558 (3) - Hold shift, drag down, let magic happen (perfectly adjust with previous object) -Timorisu
02:04:358 (4) - Same as above -Timorisu
02:10:758 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This whole pattern is way too hard for a Normal diff, try something different like repeating sliders or maybe a spinner -Timorisu
02:43:558 (1,2,3,4) - Same as above, how come the sudden difficulty jumps? -Timorisu
02:46:958 (1,2,3,4,5,6,7) - ...Same as above -Timorisu
03:07:558 (3) - Fix spacing so it’s 1x with the previous AND following object -Timorisu
03:14:758 (4,5,6) - This might be too confusing for a player who plays this difficulty -Timorisu
03:16:758 (1,2,3,4,5) - I’m saying ‘same as above too often’, but here it goes again: Same as above -Timorisu


94's Hard
While this is a Hard diff and is supposed to be hard, distance snapping should still be observed, except in a few points of the song where a small jump would fit. As much as possible, patterns with varying distance snap should be avoided. Also, using a smaller distance snap on chorus is a bit illogical and unfitting, or at least for this song. In my opinion, 1.0x-1.2x distance snap throughout the map should fit fine. -Eyenine
In my opinion Eyenine is right, this map needs consistent spacing and you need to regard distance snap. Things very early on in the map like 00:13:208 (1,2) - or 00:21:608 (5,6) - are just plain wrong and look like they’d play very differently. Your snap is set to 1.5x which is overexaggerated, I would not recommend this at all, and you still often use 0.7x spacing mixed with 1.2x up to 1.5x -Timorisu
00:13:808 (2) - This does not deserve a jump at all, there is no emphasis currently nor does the pattern fit in any way -Timorisu
00:14:708 (5) - There isn’t pretty much on the ⅛ tick. Changing this into two circles on ¼ ticks apart would be better. -Eyenine.
00:14:808 - 00:19:608 - This break does not fit since objects were placed earlier in the intro after the spinner. You should map this section. -Eyenine, Timorisu
00:20:208 (2) - Well since this is a copy paste, same as 00:13:802 (2) - -Timorisu
00:22:408 (1) - Again, there’s nothing on the ⅛ ticks. You can change this into a ¼ repeating slider. -Eyenine
00:27:208 (3,1,2,3,4) - This pattern is confusing, because the small jump between (3) and (1) is followed by a sudden, unfitting antijump between (1) and (2), which is then followed by another small jump between (2) and (3), not to mention these objects look equally spaced. You can move (1) closer to previous slider (3), like x:304, y:212, and move the following sliders (2) and (3) closer to each other. -Eyenine
00:28:008 (2) - Because this is a direct, symmetrical, copy paste of 00:27:208 (3) - it looks like a ½ and not like a 1/1 break, making the spacing confusing and reducing the DS from 1.5x to 0.75x suddenly, something that shouldn’t be tolerated -Timorisu
00:37:208 (5) - This slider looks confusing, either space it out to make the edges visible or try a completely new shape -Timorisu
00:42:008 (1) - Sudden change from 1.5 to 0.8, not good. -Timorisu
00:44:408 (3,4) - These overlaps are not recommended since they look bad, delete this, put two further up, copy one and two and paste them again -Timorisu
00:46:808 (1,2,3) - These sliders are a bit confusing, since they are too close to each other compared to the rest of the map. - Eyenine, Timorisu
00:48:408 (2) - 0.3 spacing… Nothing warrants this. At all -Timorisu
00:49:208 (3) - Same as above -Timorisu
00:51:608 (1) - Snap the end of this spinner to the new timing section -Timorisu
01:07:158 (4,1,1) - All of these look like ¼ breaks -Timorisu
01:12:558 (1) - This shouldn’t be this spaced -Timorisu
01:13:158 (3,4,1,2,3,4) - Take 01:12:758 (2) - and copy paste it, rotate by 51,428 degrees (360° divided by 7 sliders) and make a proper circle, without overlapping ends -Timorisu
01:25:758 (4) - These are offbeat sliders (on red ticks), they’re generally a problem because it means that they end on a white tick, which is typically a strong beat and should be clicked, while sliderends do not require being clicked -Timorisu
01:27:358 (4) - ^ -Timorisu
01:28:958 (4) - ^ -Timorisu
01:31:558 (1) - x:160 y:116 to make a neater dragon shape -Timorisu
01:31:558 (1) - This section could use slower sliders and lessened spacing in general, seeing as it is a slow section. Even if you want to keep it like it currently is try making the objects more predictable, as they currently seem like random sliders. You could make use of lower spacing here -Timorisu
01:55:558 (1,2,3,4) - This pattern looks too clustered in general, you may want to make normal ½ sliders instead of this clustered triangle thing -Timorisu
01:58:958 (1) - The kiai seems a little… slow altogether, you might want to add some objects to spice it up -Timorisu
02:01:958 (1,2,3,1,2,3) - Try to keep consistent 1.5 spacing in the kiai -Timorisu
02:04:358 (3) - This is not a perfect stack with 02:03:158 (3) - -Timorisu
02:05:158 (1) - ^ -Timorisu
02:09:158 (2) - Because of the previous star jump this looks like another ½ break and like a continuation of the star pattern, people who play Hard diffs casually may have trouble reading this, try different spacing/a different pattern -Timorisu
02:15:558 (5) - Minor thing but the body touching the start of 02:15:158 (4) - does not look too pretty -Timorisu
02:16:558 (2,3,4,5,6,7) - Again, players who play Hard diffs casually may have trouble reading a pattern like this, I’d keep overlaps like these to a minimum -Timorisu
02:24:358 (1) - Not a perfect stack with the end of 02:23:958 (4) - -Timorisu
02:55:558 (1) - This slider is just… eh… The beginning, the curve, and the end are all off by quite some amount, I would not keep this shape at all. However if you wish to keep it, refer to Jibberish’s Delicious Sliders thread to get an idea of how to do this kind of slider properly and nicely: t/37194 -Timorisu
03:00:358 (3) - Although the spacing is correct I would still not do an overlap, this looks just confusing and you have many, way better options http://puu.sh/8KPcw.jpg for example -Timorisu
03:01:158 (5) - Not a perfect stack with 03:00:958 (4) - -Timorisu


Kinsane
very nice map :) it has a couple issues with consistency, but with this i think it should weed out most of them. | -GN
00:13:908 (3,4) - right off the bat, this jump is pretty large compared to a lot of other 1/4 jumps later in the map, reduce to 1.8x - 2.2x? | -GN
00:25:308 (4,5) - this is very painful to hit, due to the extreme spacing (5.47x). should definitely be reduced | -GN
00:55:158 (8,9) - reduce spacing - this is near indistinguishable from the normal 1/2s which at this point have been going on for a while. it should probably be reduced to 0.8x, which seems to be the standard | -GN
00:57:158 (4,5) - same as 00:55:158 (8,9) | -GN
01:07:958 (8,9) - why are these spaced by 1/2? it should clearly be 1/4s like the earlier parts | -GN
01:14:758 (10,11) - increase the spacing for this a little(2.6x should do it), or reduce it between (9,10), because this is also hard to read | -GN
01:15:858 (4,5) - i think you should make this just a single slider starting where (4) does, so it follows the vocals like earlier parts | -GN
01:38:758 (4,5,6) - the inconsistency here is very odd to play, if you want a larger gap don’t make it contrast this much | -GN
01:40:358 (4,5,6) - same as 01:38:758 (4,5,6) | -GN
01:41:958 (4,5,1) - this does what 01:38:758 (4,5,6) - did better, but there’s a difference in that the two first sliders have a jump instead of the two last objects. | -GN
01:59:158 (3) - this slider doesn’t follow the vocals properly, there should be a beat at 01:59:258 - instead - make it a 1/4 slider instead of an 1/2 one | -GN
beat suggestion bracket !! {

  • 02:04:758 (4) - make this a circle at the blue tick instead of a slider? | -GN
    02:11:158 (6) - same as 02:04:758 (4) - ? | -GN
    02:17:558 (3) - same as 02:04:758 (4) - ? | -GN
    02:20:758 (7) - same as 02:04:758 (4) - ? | -GN
    } | -GN

02:42:558 (7,8,9,10) - i think 1/4 sliders should be used here instead of the doubles | -GN

Extra
00:30:808 (1) - Objects must not be inaudible -Timorisu

as with [remember] i feel that this doesn’t qualify for ranking, and would be better off as a side download. [kinsane] should be a good enough diff for hardcore players | -GN

Remember
honestly, i think the map itself is not suitable for ranking - the over-the-top jumps and streams, inconsistent spacing and big black-esque slider+circle+slider jump triples. i think the set would be better off not including this, and possibly put in the description as a side download instead | -GN


Cdh's Muzukashii
Maybe change OD/HP to 4 | Nwolf, Dolphin
00:42:008 (92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107) - These ¼ triplets kinda make me cry :< try to work out something easier and more fitting | Nwolf
00:57:958 (20,21,22,23,24,25,26,27) - Same as above, but there’s a ¼ in the vocals, maybe you can map that? | Nwolf
01:01:558 (37,38,39) - The vocals here start earlier than how you mapped it, you could change 37 to a kat and move 39 between 37 and 38 | Nwolf
01:02:558 (40,41,42) - kkD is too hard for a muzu and generally considered unrankable for that diff, change to k D or kkk | Nwolf, Dolphin
01:10:758 (74,75,76,77,78,79,80,81) - same as 00:57:985 - | Nwolf
01:14:358 (91,92,93) - same as 01:01:558 - | Nwolf
01:15:358 (94,95,96) - same as 01:02:558 - | Nwolf
02:11:558 - 02:20:958 - You have to add some small breaks, ½ so it’s more suitable for a muzukashii. Maybe try to keep the streams between 5-7 note length | Nwolf
Last Kiai: Same stuff as first kiai | Nwolf
03:18:458 (47,48,49) - same as 01:02:558 - | Nwolf


Cdh's Oni
Most of my suggestion are there because there are some quite serious spreading issues from Muzukashii to any of the two Onis and I do not believe that making muzukashii harder solves the problem. Alternativly, IGNORE EVERYTHING except maybe some stuff and map another filler Oni (or get somebody to map a filler oni if the GD limit forces you). Or remap this Oni. Or do both. | Nwolf
x = note space = empty k = kat d = don
use 1.4 SV as it’s the standard for taiko diffs | Nwolf
This map is far too hard for Oni, and is nearly on par with Inner Oni, due to excessive usage of ⅙, and especially due to the speedup later in the map. You really have to scale the difficulty down on this. A lot of the ⅙ do not fit the music either. | Dolphin
00:03:158 (4) - Unnecessary note| Nwolf
00:08:758 (10,12) - ^ | Nwolf
00:16:008 (50,51,52,53,54,55,56) - Turn into ¼ stream because spread issues | Nwolf
00:18:608 (68,69,70,71) - ^
00:22:308 (92,93,94,95,96,97) - This is too hard for a simple Oni, try to make it simpler| Nwolf
00:30:808 (148,149,150,151,152,153,154,155,156,157,158,159) - A little bit overmapped, aye? As above, simplifiy | Nwolf
00:39:608 (203,204,205,206,207,208,209) - ^ | Nwolf
00:44:208 (234,235,236,237) - Change to ¼ triplet | Nwolf
00:46:008 (247,248,249,250,251,252,253) - Maybe change to k dk dk
00:50:008 (273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288) - blah, ¼ triplets if anything | Nwolf
00:51:608 (289,290,291,292,293,294,295,296,297,298,299,300,301,302,303) - simplify | Nwolf
00:53:358 (305,306,307,308) - Map the white tick, x x x style. Plays against the music :< | Nwolf
00:54:958 (316,317,318,319) - ^ | Nwolf
00:56:558 (327,328,329,330) - ^ | Nwolf
00:59:758 (351,352,353,354) - ^ | Nwolf
01:06:158 (398,399,400,401) - ^ | Nwolf
00:57:958 (337,338,339,340,341,342,343,344,345) - simplify | Nwolf
01:04:358 (382,383,384,385,386,387,388,389,390,391,392,393,394,395,396) - ^ | Nwolf
01:07:158 (405) - Change to kat?| Nwolf
01:08:358 - Add a don here to be more fluid | Nwolf
01:14:758 - ^ | Nwolf
01:15:558 (463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493) - simplify | Nwolf
01:21:558 (510,511,512,513,514,515,516) - ¼ stuff | Nwolf
01:24:158 (529,530,531,532) - ¼ stuff | Nwoof
01:45:158 (660,661,662,663,664,665,666) - simplify | Nwolf
01:50:758 (701,702,703) - Fill the gap here, this is mapped less than the muzu, it could be a bit denser | Nwolf
01:56:758 (719,720,721,722) - ew ⅙ change to ¼ | Nwolf
02:13:958 (847,848,849,850) - No finishers please they are not really needed here | Nwolf
02:17:158 (872,873,874,875) - ^ | Nwolf
02:20:358 (897,898,899,900) - ^ | Nwolf
02:11:558 - 02:21:158 - Simplify the small ¼ streams | Nwolf
02:22:058 (910) - Delete to simplify the stream | Nwolf
02:22:858 (918) - ^ | Nwolf
02:23:958 (927,928,929,930,931,932,933) - ⅙ please you know what to do | Nwolf
02:31:358 (970,971) - Trade finisher | Nwolf
02:32:958 (978,979) - ^ | Nwolf
02:39:258 (22) - change to don | Nwolf
02:41:358 (38,39,40,41) - Same stuff as earlier | Nwolf
02:44:558 (59,60,61,62) - ^ | Nwolf
02:58:758 (149,150,151,152,153,154,155) - Simplify | Nwolf
03:08:958 (221,222,223,224) - ⅙ again | Nwolf
03:11:358 (236,237,238,239) - ^ | Nowlf
03:18:658 (286) - We do not want to talk about this one, right | Nwolf


Inner Oni
Use 80% Audio Volume for sounds. (Dolphin)
Until 00:09:558 - Don’t think the ¼ doublets are really needed here. They kinda ruin the calm feeling the intro has. | Nwolf
00:04:358 (21,22) - Drop these two notes, they throw you off and are inconsistent with the way you mapped it previously - (Dolphin)
00:18:408 - This bit is too empty. Add a kat here for the clap - (Dolphin)
00:18:608 - This doesn’t fit the music. Try this: http://puu.sh/8JDok.jpg (Dolphin)
00:21:808 - Make this a kd to suit the music: http://puu.sh/8JDwB.jpg (Dolphin)
00:23:608 - Add a don here for the strong beat with a cymbal crash (Dolphin)
00:25:108 (33) - Make this a don to fit the melody more, and to make the stream flow better (Dolphin)
00:25:908 (41) - Same as above (Dolphin)
00:48:508 (208) - Turn this into a kat for general better flow and to follow the prolonged vocals, that you seem the be mapping to. (Dolphin)
00:54:958 - Awkward break. Add a don here (Dolphin)
01:07:758 - Same as above (Dolphin)
01:18:758 (438) - Have a complex stream be followed by a long kat stream makes it finish awkward. Change this to a don for a better finish for the stream. (Dolphin)
01:24:358 - Try following the music like so: http://puu.sh/8JEbj.jpg (Dolphin)
01:27:358 - Change this to a kd like I have mentioned earlier in a similar part of the song (Dolphin)
01:29:058 - Add a don here to follow the music more accurately. (Dolphin)
01:30:658 (525) - Change this to a don for better flow and for following the music more accurately. (Dolphin)
01:46:658 - Assuming you’re following vocals, add a kat here. (Dolphin)
01:48:258 - Add a don here, same reasoning as above (Dolphin)
01:49:858 - Same as above (Dolphin)
01:50:758 (582) - (whole stream) Unrankable, finishers at the beginning and in the middle of streams are completely unrankable. This stream is overmapped to begin with, as it doesn’t fit the song at all. You have to cut out this stream ENTIRELY and remap this section. Keep it simple and map it similarly like what you did earlier. (Dolphin)
02:11:558 (758) - Turn this into a regular don, this finisher isn’t justified as there isn’t a long, simple stream before it. (Dolphin)
02:12:358 (765) - Turn this into a regular kat for the same reason. (Dolphin)
02:13:158 (772) - ^ (Dolphin)
02:13:958 (779) - ^ (Dolphin)
02:14:758 (786) - ^ (Dolphin)
02:15:558 (793) - ^ (Dolphin)
02:16:158 (798) - Turn this into a don, as the map flows poorly here. (Dolphin)
02:16:358 (800) - Turn this into a regular kat (Dolphin)
02:17:158 (807) - ^ (Dolphin)
02:17:958 (814) - ^ (Dolphin)
02:18:758 (821) - ^ (Dolphin)
02:19:558 (828) - ^ (Dolphin)
02:20:358 (835) - ^ (Dolphin)
02:21:158 (842) - ^ (Dolphin)
02:21:958 (849) - This is unrankable as the finisher isn’t of the opposite colour, change it to a regular don for better stream end. (Dolphin)
02:23:558 (864,865,866,867,868,869,870,871,872,873,874,875,876) - Why? There isn’t any ⅙ in the music, why map it as ⅙ then? It’s incorrect and it plays horrible. I suggest just mapping this as a normal ¼ stream. (Dolphin)
02:24:558 - Map like this because the way it is now plays bad: http://puu.sh/8JFXw.jpg (Dolphin)
02:26:758 - Add a don here. You want to map strong beats if you want your map to play and flow well. (Dolphin)
02:27:358 (902) - Change this to a don for better flow (Dolphin)
02:28:358 - Add a don here. (Dolphin)
02:28:958 (916) - Change to don (Dolphin)
02:29:958 - Add a don here (Dolphin)
02:30:658 (931) - Change this to a kat (Dolphin)
02:31:558 - Add a don here (Dolphin)
02:33:158 (954) - Change to don. (Dolphin)
02:35:558 (972) - Change to a normal kat (Dolphin)
02:35:958 (973) - Remove the finish on this note because it doesn’t fit. There aren’t any significant sounds or cymbal crashes to map to. (Dolphin)
02:37:558 (988,989,990,991) - Long kat streams are stupid and boring. Make this section pure dons. (Dolphin)
02:38:358 (996,997,998,999) - Same as above. (Dolphin)
02:42:158 - Add a don here because there is an awkward break here. (Dolphin)
02:44:158 (1034) - Change this to kat to follow the vocals better, and to make the next note more significant. (Dolphin)
02:49:958 (1075,1076,1077,1078,1079,1080,1081,1082,1083,1084,1085,1086,1087,1088,1089,1090,1091,1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102,1103,1104,1105,1106,1107) - This is overmapped. Cut down some notes. (Dolphin)
02:53:158 - This speedup only hurts my eyes. Keep it on x1.25 (Dolphin)
02:54:958 - Add a don here. (Dolphin)
03:02:758 (1170,1171,1172,1173,1174,1175,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,1189,1190,1191,1192,1193,1194,1195,1196,1197,1198,1199,1200,1201,1202) - Overmapping again. Cut down the note count. (Dolphin)
03:05:958 (1202) - Make this note a don to have a better stream end. (Dolphin)
03:11:558 - Map like this to follow the music better: http://puu.sh/8JH7u.jpg (Dolphin)
03:14:558 - Make this a kd pattern like I mentioned previously. (Dolphin)
03:15:558 (1270) - Make this a kat for better stream end. (Dolphin)
03:15:758 (1271) - Make this a don to follow the melody better (Dolphin)
03:16:258 - Add a don here. (Dolphin)
03:18:758 (1294) - Just make this a regular don. (Dolphin)
03:18:758 (1294) - The tune actually ends here but the way you have mapped is FINE, but if you decide to end it here instead, make this note a don. (Dolphin)


C.Star's Overdose
General look:
Nice try of high spacing high speed mapping, I can see you put in a lot efforts in arranging your jump, making them enjoyable. But as we all know, if you use a high spacing mapping style, there is relatively high chance that you will fall into “dash spam” trap, and yes, this is the main problem of this map, especially at your normal part(non-kiai part). Please check them again, make sure your kiai part is emphasized. not only in the fountain effect, but also your pattern shows a difference. Another thing about hyperdash: CTB specific map is different from transferring diff, so please make sure there is no random hyperdash appearing in this map. Lastly, please do not use full-length short reverse slider. (e.g: 01:01:558 (5,6) - ). Because your SV is too high plus you are using AR9, sliders like this is not enjoyable already, it will only make people cry. Please reduce the spacing inside. - ZHSteven
A lot of the times, it feels like the notes don’t follow the vocals too much. You can make the notes in the song feel a little more interesting and tied to the actual music by doing so. | Kitokofox
In general, you have a lot of long combos, I went and decided to note out the most notable ones, but this is to be a big reminder; you can’t have very long combos in CtB, it stacks the fruits on the catcher and can lead to an obstructed view. (It’s also unrankable) In addition, long kick sliders can be instant death when missed in a lot of cases, so try not to hyperdash to a long one as that will be far too punishing to the player. This also applies to streams. | Kitokofox
unrankable issues:
1. 00:50:308 (1,1) - meaningless spinner after spinner in CTB. please use ONLY 1 spinner.
2.Rule wrote:Do not place a note closer than 1/2 after a spinner. Due to the nature of spinners, upcoming notes are most likely too sudden and reduce the readability heavily. 1/4 could be acceptable in some cases where the bpm is low enough
So I’m afraid that you need to redesign your spinner. - ZHSteven
00:13:208 (1) - are you sure you want to use such high spacing just at the very beginning of the song? the diphones and the triplets will ruin your design if you make them such jump. - ZHSteven
00:18:208 (1,2,3,4,5,6) - You tend to have a lot of these sweeps during your map. I appreciate it, but you could probably do a little more with them instead of having the player dash through all three to catch them. You could spacea couple of them a little differently to make it more interesting for the player, like http://osu.ppy.sh/ss/1600348 | Kitokofox
00:30:808 (1,3) - i really dont know why you want to make long sliders like this…. please try something better (at least looks better) - ZHSteven
00:37:308 (1) - This spinner is too close to the other fruits in the timelime, start and end. And in fact, most of the spinners are the same, too. | Kitokofox
00:39:608 (6,1,3) - ^^, remember, looks nice in editor doesnt mean looks nice while playing. Please try something else. also, do you think these slider should end ¼ earlier each? - ZHSteven
00:41:008 (2,4) - I can see no reason for putting objects like this. Give me a reason or you’d better remove them or change to simple ½s. - ZHSteven
00:42:608 (3) - this is not in the same patterns as previous. so please change to note instead. - ZHSteven
00:46:608 (1) - ...really you need this slider? there is a heavy beat just inside it. - ZHSteven
00:49:808 (1,2,3,4) - The hyperdash transitioning to the sweep gets very frustrating. I would suggest making the sweep slower if you want it there, that gives time for the player to change their direction. | Kitokofox
00:55:058 - you need a reason to put a beat here, otherwise you need to remove it. - ZHSteven
00:57:758 (1) - change to ½ (overuse of triplets) - ZHSteven
01:00:358 (5,6) - why sudden change the rhythm pattern? suggest to keep it constant. - ZHSteven
01:04:158 (1,2,3,4,5,6,7) - This combo is far too long, especially with the quickly-repeating slider. Consider splitting this apart and even splitting the repeating slider as well. | Kitokofox
01:48:358 (4,5,6) - triplet? why? - ZHSteven
01:55:958 (1,2,3,4,5,6,7) - Another example of an excessively long combo. | Kitokofox
01:57:158 (4,5,6,7) - I really think one spinner is more than enough here. anyway, your choice. | ZHSteven
02:07:358 (6,7) - remove hyperdash - ZHSteven
02:09:958 (1,2,3,4,5,6) - if you want increase pattern, do it completely. do not do half way progress…
http://puu.sh/8HUHT.jpg - ZHSteven
02:17:958 (1) - to 02:22:558 (8) - , it is really untidy… cannot think of any ideas or patterns inside these streams.. please rearrange them. - ZHSteven, Kitokofox
02:23:558 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - 16 note combo? | Kitokofox
02:24:358 (1) - center it. jumping too much. - ZHSteven, Kitokofox
02:53:758 (4,5,6) - remove hyperdash. too much hyperdash in this pattern, which is not suitable at all. - ZHSteven
02:55:358 (2,3) - reduce some spacing inside? calm part not need to keep the high spacing...
02:55:658 (4,5) - ^^ - ZHSteven
02:57:358 (4,5,6,7) - ^^^ - ZHSteven
02:58:558 (2,3,4,5,6,1) - ^^^^ - ZHSteven
03:06:558 (4,5,6,7,8) - This set of notes is extremely troubling with the hyperdash system. Maybe reconsider the placement? The rhythm here feels great! | Kitokofox
03:11:958 (4,5,6,1) - wired diphones.. try to keep it as simple as it is. - ZHSteven
stop here. Please check your triplets and diphones again, they really needs to be redesigned.- ZHSteven
03:17:158 (6,1) - This is a good example of splitting up the combos. Except, you will need to split them up eem more. | Kitokofox


KK's 4K Easy
Set HP and OD to 7 , 8 are too high for easiest difficult - Reikosaka
The map would really use some rhythmical variation, it’s constant ½. The song isn’t that constant. - Tear
you should put consistent note on your pattern, if you place note which had finish and drum at same time. it should be double note - Reikosaka
a lot of holds don’t make any sense musically, I’d replace them with notes to form chords - Tear

00:13:158 (13158|3) - long note end is unsnapped - Rumia-
00:13:158 (13158|1) - You should really add a finish there, as it totally follows the cymbals in the background really well. The same applies for 00:19:608 (19608|0,19608|2) - , 00:21:208 (21208|3) -, 00:21:208 (21208|3,22808|1,22808|2) - , 00:23:608 (23608|1) - and 00:24:408 (24408|1) - ! - -kevincela-
00:13:158 (13158|3) - long note end is unsnapped - Lokovodo
00:18:808 (18808|0) - I would actually see this note better on the 3rd or the 4th column, seeing how the synth’s pitch is quite higher there… Not a big deal, but following the pitch here could work pretty good - -kevincela-
00:24:808 (24808|0,25208|1,25608|3) - For this pattern I expected instead something going from the left to the right, seeing the intensity of the instruments that end up with 00:25:608 (25608|3) - . What would you think about moving 00:24:808 (24808|0) - at the first column, 00:25:208 (25208|1) - at the second one and 00:25:608 (25608|3) - at the fourth one? - -kevincela-
00:26:008 (26008|0) - this hold doesn’t seem to have any purpose , it doesn’t really have a hold beat ? - Rumia-
00:27:608 (27608|2) - Referring to the point above, if you delete the hold there I would suggest you to make a pattern here composed by couples of notes going in opposite directions to follow the singer’s chords there. Here’s an example of what I mean: http://puu.sh/8HS2W.jpg - -kevincela-
00:34:008 (34008|3,34408|2,34808|1,35208|0) - Same as above, if you do the one above - -kevincela-
00:49:208 (49208|3) - move finish hitsounds to normal note, let hold note with no hitsound - ExPew
00:50:008 (50008|1) - ^ same problem - ExPew
00:59:558 (59558|2) - remove finish? very noisy have 2 finish hitsounds - ExPew
00:59:558 - i think this pattern suits more with the ryhthm http://puu.sh/8HRHT.jpg and goes well with the next flow - Rumia-
01:02:758 (62758|0,63558|2,64358|3) - remove those finish hitsounds, i don’t think very fit with 2 finish hitsounds. It’s noisy. - ExPew
01:04:358 (64358|3) - this hold ends here 01:05:158 - imo , fit with the music,also to keep up with the consistency with previous holds - Rumia-
01:13:558 (73558|2,73958|1) - why not move this to left by 1 column ? , looks a bit neater and easier to play for ez diff . - Rumia-
01:15:558 (75558|0,76358|3,77158|0) - remove those finish hitsounds ( i think, i already explain this problem previous part ) - ExPew
01:21:558 (81558|1) - unnecessary hold , also inconsistent since all other part is normal note ? Rumia-
01:22:358 (82358|2,82758|1) - moving this 2 notes to the left makes more hand balance . - Rumia-
01:23:558 (83558|0,84358|2) - move whistle hitsound to normal note, in my suggestion ii let LN with no hitsounds - ExPew
01:27:958 (87958|0) - unnecessary hold again , why not change it to normal note at 01:28:358 ? the beat is stronger since it have cymbal ? - Rumia-
01:29:158 (89158|1) - add cymbal/finish hitsound - ExPew
01:29:958 (89958|1) - ^ - ExPew
01:30:758 (90758|1) - ^ - ExPew
01:31:558 - add a cymbal/finish note. ( do not add cymbal/finish hitsounds on LN ) - ExPew
01:37:958 to 01:44:358 - this part in my suggestion there need a soft hitfinish hitsounds - ExPew
03:18:558 (198558|2) - this should be hold note - Reikosaka
01:25:158 (85158|0,86758|2) - and so going, please continue using the finishes as i mentioned before in 00:13:158 (13158|1) -, they play really well and make the pattern there quite better sound-wise! - -kevincela-
01:37:958 - You should also use some finishes here as there are cymbals here that match exactly that finish, or else you could use a whistle drum if you think using a finish could be too much. Obviously the same applies for the following notes 01:41:158 (101158|2,101958|0,102758|3) - and so going! - -kevincela-
01:31:558 (91558|3,97958|1) - i think this hold is confusing for easy diff ? - Rumia-
00:16:008 - i see this only normal note which other part have hold note, inconsistent pattern, you should make like this 03:08:758 (188758|0,188758|1,189158|2) - to make it consistent pattern - Reikosaka
01:55:158 (115158|0) - Move this to the first column? I don’t really see any valuable changes to use this note at the third column, and I also think it plays quite better on the first one! - -kevincela-
01:55:558 - better make it like this ? http://puu.sh/8HS4T.jpg - Rumia-
01:53:958 (113958|2,114758|1) - remove finish hitsounds, too loud compared to the song - ExPew
02:21:158 - how about this ? http://puu.sh/8HSem.jpg , more consistent since the whole measure is repeat notes ? - Rumia-
02:11:558 (131558|2) - remove clap( too much hitsounds in 1 note) - ExPew
02:21:158 (141158|3) - remove finish hitsound only on LN - ExPew
02:21:158 (141158|0) - remove clap too - ExPew
02:30:758 (150758|0,151558|2,152358|2,153158|0) - should have finish sound around 25 % volume - Rumia-
02:40:758 (160758|2,161158|3,161558|1,161958|3,162358|2,162758|1) - In case you want to follow a bit more the singer there, you could use another pattern to do that. What about doing this? http://puu.sh/8HTmM.jpg - -kevincela-
02:49:958 (169958|3,170758|1,171558|2) - remove finish on LN - ExPew
03:02:758 to 03:04:358 - my suggestion tu put hitsounds http://puu.sh/8HWAx.png - ExPew
03:04:358 (184358|2) - should be 1/1 hold and another 1/1 hold at 03:05:158 ? - Rumia-
03:08:758 (188758|1) - this hold same with rumia said…. - ExPew
03:11:558 (191558|1) - weird whistle hitsounds here… remove it? ( you did not add whistle earlier measure ) - ExPew
03:13:958 (193958|0,196358|2) - Again, missing finishes… Remember to add them! - Rumia-
03:15:158 (195158|0) - change to normal note? - ExPew
03:16:358 (196358|2) - add finish - ExPew
03:17:158 (197158|2,197958|1) - remove clap and finish , it doesnt fit well. - ExPew
03:18:758 - add clap note - ExPew


KK's 4K Insane
00:26:008 (26008|3,27608|2,29208|0,30808|2,32408|3,34008|0,35608|2,37208|0) - holds like this don’t represent any sound in music, I suggest remapping those parts - Tear
00:11:558 (11558|2,12358|3,12758|3) - you should remove this, the sound not having strong enough for double note. - Reikosaka
00:13:808 (13808|2,13908|1,14008|2,14008|3,14208|0) - try to make at least your pattern make sense to sound that you’re follow, i think you’re follow on main beat (Techno sound). delete this note - Reikosaka
00:17:108 (17108|1) - delete this note, you’re not follow the rhythm instead just make dynamic pattern - Reikosaka
00:15:608 (15608|1) - i think better move this to 00:15:508 , suits the rhythm more - Rumia-
00:19:208 (19208|2) - better delete and follow the main rhythm , good feel to play too - Rumia-
00:25:708 (25708|3) - move to 2 and add a note at 00:25:608 , at 4 - Rumia-
00:30:808 (30808|1) - move up to blue line fits the music more - Rumia-
00:31:608 (31608|3) - move up to blue line fits the music more - Rumia-
00:31:908 - add a note ? its the main beat , why ignore it ? - Rumia-
00:32:708 - should have a note too - Rumia-
00:39:708 - should have a note too - Rumia-
00:41:308 - should have a note too - Rumia-
00:44:008 (44008|1) - move it to 00:43:908 , to keep up the consistency , and also have beat there , - Rumia-
00:53:108 (53108|2) - i think this note should be deleted , since the new timing point make it too confusing - Rumia-, Tear
01:14:958 (74958|0) - move this to second column ? consistent pattern http://puu.sh/8HSUA.jpg - Rumia-
00:44:708 - add note for the kick sound - Tear
00:51:508 - add note to kick drum here - Fullereneshift
00:55:458 - if the vocals are layered, add note here - Fullereneshift
00:57:458 - ^same thing as above^ - Fullereneshift
00:59:069 - add note to kick here - Fullereneshift, Tear
01:02:558 - try to use double notes to follow the rhythm - Crazy Star
01:08:258 - put note here to vocal - Fullereneshift
01:10:258 - ^same as above^ - Fullereneshift
01:11:558 to 01:17:158 - this section needs more ¼ because of the snare spam in music - Tear
01:19:658 - add note to synth here - Fullereneshift
01:19:758 - remove note to put emphasis on synth - Fullereneshift
01:21:258 - add note here - Fullereneshift
01:21:158 - do the same as before - Fullereneshift
01:22:858 - and here - Fullereneshift
01:24:258 - add note for the melody - Tear
^about this, you could add it at the first column to make a jackhammer there, it fits quite well considering the fact that the synth chords are essentialy the same here - -kevincela-
01:26:058 - this time, add the ¼ notes in addition to the ½ to show a change
01:26:058 - ^ - Fullereneshift
01:26:058 - ^ - Fullereneshift
01:24:258 - add note here - Fullereneshift
01:26:058 - add ¼ notes - Fullereneshift
01:25:158 - from this point on you can have constant ¼ notes because the snare hits start here
01:32:758 - use the double notes to make it resemble to 01:31:958 because they have the same hitsounds,or you should change the hitsound in this note - Crazy Star
01:34:358,01:35:958,01:39:158,01:40:758,01:42:358 - The reason is the same as 01:32:758 - Crazy Star
01:36:058 - remove note, no vocals going here - Fullereneshift
01:37:058 - add note to vocal here, might also want to revise the hold patterning to accomodate a double note if you want to keep the previous layering - Fullereneshift
01:47:858 - add note to vocal here - Fullereneshift
02:00:858 - remove note, no vocal here - Fullereneshift
02:04:758 - add double note, i think at this part you’re following vocal sound, well it’s keysounded. - Reikosaka
02:13:258 (133258|3) - not sure why this note is here, i hear no vocals. remove? - Fullereneshift
01:36:558 (96558|2,96758|2,96958|1) - suggesting a pattern like this should be more consistent http://puu.sh/8HT0I.jpg - Rumia-
01:57:158 (117158|0) - This long note should deleted,or you need to add a long note at 00:51:608 - CrazyStar
02:17:358 - double note here makes no sense, there is a background synth on ½ note but no vocal, so layering is ??? remove and change to single - Fullereneshift
02:21:158 to 02:24:358 - if you want to emphasize here,try to change your hitsounds to make it difference from other places - CrazyStar
02:21:858 (141858|0,141958|0), 02:22:658 (142658|2,142758|2), 02:23:458 (143458|3,143558|3) - random minijack is much harder to play than the rest of the song - Tear
02:21:858 - to add to Tear’s comments, if you want to keep the doubletrills, just keep it all in one pattern like [12][34] [14][23] or [13][24], preferably [12][34] because it is the smoothest pattern - Fullereneshift
02:30:058 and 02:30:258 why making it inconsistent ? it have beat , addd a note - Rumia-
02:42:658 - add note to vocal - Fullereneshift
02:44:658 - ^ - Fullereneshift
02:46:258 - add note to kick drum - Fullereneshift
02:46:758 - ¼ snare starts here, if you want you can add a ¼ stream starting from here - Fullereneshift
02:48:658 - add note - Fullereneshift
02:48:858 - ^ - Fullereneshift
02:47:858 - add note to vocal - Fullereneshift
02:53:858 - ^ - Fullereneshift
02:55:458 - ^ - Fullereneshift
02:57:458 - ^ - Fullereneshift
02:58:358 (178358|1) - move down to the blue line fits the music imo , also consistent in the next triplet , have sound too - Rumia-
02:58:658 (178658|1) - shouldn’t follow the vocal if you ignore it before - CrazyStar
03:01:858 and 03:02:058 and 03:02:258 and 03:02:658 should have a note too for the snare ? - Rumia-
03:17:958 (197958|2,198658|3,198658|0) - 3 holds is too much for the ending. You can hear an echo, so what about doing this: http://osu.ppy.sh/ss/1595474
03:17:958 (197958|2,198658|3,198658|0) - what is this hold note for, they’re are too long and non-sense, those hold note should end at 03:18:758 - Reikosaka
03:03:358 - make it like this ? to add the triplet and the hitsound is not messed up , http://puu.sh/8HTmh.jpg - Rumia-


7K Reika's Maximum
General look:
There’s a lot of elements that are left out or left hanging. For example, some of the song’s element disappear even though you’ve begun using it in a beat. Try to keep all notes to be consistent towards the sound elements and it’s advised to switch to 25% playback speed when editing and listening really closely to get better results. This doesn’t mean that you can’t add variations in your patterns. The map only needs more note placement consistency. The other issue is that you need to test your map so that autoplay can reach its maximum score. Check for misses from autoplay when you map to avoid unrankability. - Sp3ct3r-2k11

- Okay now to be honest, this diff is good, but I feel like this diff is inconsistent, example when 00:13:158 - and 00:13:608 - there is 3 notes, (for strong beat I believe) then here 00:14:008 - and 00:14:408 - not even a single note … when I modding, I observe the mapper style (like : Oh he’s trying to follow the _ , oh he’s doing this because _) and make suggestion which can help him fix his style (?), but I really think your diff is good, so … maybe you’ll consider new “follow-what-to-note” mapping style =w= ~ - ArcherLove

00:11:058 - If the stream is following the drum roll, then a note is needed here. - Sp3ct3r_2k11
00:13:208 - the chord should start here, at the new timing section beginning - Tear
00:13:808 (13808|1) - Should add a circle here then get the LN to start from 00:13:908 to 00:14:108 if it’s following the lead. http://puu.sh/8HRI6.png for reference. - Sp3ct3r_2k11
00:13:808 - For all these patterns you have left all the notes and put only that hold, which doesn’t really play that well… Why don’t you use instead a doublet/triplet at 00:13:808 - and 00:13:908 - , for example? It would play quite a lot better, imo! Remember that this applies for all these patterns with just a ½ hold! - -kevincela-
00:14:408 - There’s a kick down here that has no notes. - ArcherLove
00:15:908 (15908|3,15908|1,16008|6,16008|4,16108|1,16208|1,16308|5) - Might want to change this into a pitch-relevant stair pattern instead of having a minijack. - Sp3ct3r_2k11
00:17:208 - There’s a kick down here that has no notes - ArcherLove
00:18:408 - Same case. Please add the notes to represent the kicks throughout the song if you’re following the kicks. - ArcherLove
00:18:608 (18608|3,18708|4,18808|5,18908|4,19008|3,19108|2) - This stream didn’t really follow that well the synth there… What about instead trying to use another stream using groups of notes with a transition? I think they follow quite better the synth there! Here’s what I mean: http://puu.sh/8HUeP.jpg - -kevincela-
00:19:208 - Add a note to emphasise clap in 7 - ArcherLove
00:20:408 - There’s a beat here that has no notes (*dug* sound) - ArcherLove
00:20:808 - Same as above - ArcherLove
00:22:008 - Same as above - ArcherLove
00:25:608 (25608|3,25808|3,26008|3) - moving this to 3rd column would make a better hand balance , and also suit with the pattern in previous columns : 1234567 - Rumia-
00:27:208 - even if you are following the vocal this beat is still strong , should be a note at least - Rumia-
00:28:708 - Add a note here to show vocal pitch change. - Sp3ct3r_2k11
00:28:808 (28808|6) - If this is following the vocals, remove since it’s not following anything.. - Sp3ct3r_2k11
00:30:808 (30808|0) - LN should end at 00:31:208 and let the other notes follow down the vocals. - Sp3ct3r_2k11
00:39:608 (39608|5,39808|1,40208|6) - shouldn’t be double ? on what purpose ? - Rumia-
00:44:808 (44808|4) - i think better to move this at 1st column ? since its the repeated bass , same sound as 00:45:008 (45008|0) - , Rumia -
00:52:208 (52208|2) - i don’t think this jackhammer fits with the music nor the pattern ? - Rumia-
00:50:608 - Add a note here to emphasise the kick - ArcherLove
00:57:158 (57158|4,57958|1,58558|5) - i don’t get this double notes ? it seems like a wrong placement ? - Rumia-
00:51:008 - same as above - ArcherLove
00:51:308 - same as above - ArcherLove
00:51:508 - same as above - ArcherLove
00:52:108 (52108|2,52208|2,52308|2) - Why this jackhammer? I really don’t see the need for this one here, especially seeing how the stream plays there… I would personally try to put at least 00:52:208 (52208|4) - to the 5th column to make the density a bit better between the hands - -kevincela-
00:53:958 (53958|2) - Remove? I really don’t see why using a double note here while there isn’t really anything to emphasize more than the rest there :x The same applies for 01:06:358 (66358|3) - ! - -kevincela-
01:07:158 - should be a double notes ? it has strong kick too - Rumia-
01:13:158 (73158|6,73358|0) - ctrl + j this suits with the rhythm , according to the drum - Rumia-
01:14:858 - should be a note here for the snare - Rumia-
01:15:858 (75858|3) - should be at here 01:15:658 - Rumia-
01:16:258 - add a note for snare - Rumia-
01:16:558 (76558|6) - this one should be at 01:16:458 , right beat placement - Rumia-
01:19:958 - should nave a note if you are following the main beat here - Rumia-
01:20:258 (80258|5,80358|1) - Again, you should remove these notes as there isn’t anything in particular to emphasize here in the song! - -kevincela-
01:21:958 (81958|2) - move to 1st column ? fits the jack hammer pattern too - Rumia-
01:22:658 - add a note since you are following the main instrument - Rumia-
01:25:058 (85058|4) - i think this note don’t even have sound ? - Rumia-
01:25:858 - and 01:26:358 - should be a note here since you are following the main rhythm - Rumia-
01:27:458 - here too ,add a note for the instrument - Rumia-
01:28:958 (88958|2,89058|1,89258|0) - suggesting the note should be like this http://puu.sh/8HUdw.jpg - Rumia-
01:29:658 (89658|4,89858|3) - orz this part don’t even have stream ? i suggest make a double note on 01:29:558 (89558|1,89758|0) - gives a better feeling - Rumia-
01:31:558 - until 01:37:958 - Add more notes for the vocals since the part here is pretty empty - ArcherLove
01:40:258 (100258|6) - move this note to 4th column for consistency ? - Rumia-
01:40:758 (100758|6) - move this to 6th column fits the pattern better , Rumia-
01:43:558 (103558|6,103958|5) - suggesting to be like http://puu.sh/8HUma.jpg fits your pattern more - Rumia-
01:46:558 (106558|2,106958|6,107258|0) - suggesting this note to be place like http://puu.sh/8HUrW.jpg , more confortable with the streams pattern and the structure looks a little neater - Rumia-
01:47:658 (107658|0) - move this 1 column right ? the pattern looks messy - Rumia-
01:48:158 (108158|6) - move one column left ? ^ - Rumia-
01:48:358 (108358|3,108458|6) - suggesting this note to be like this http://puu.sh/8HUzy.jpg good pattern too! - Rumia-
01:54:358 (114358|5,114458|5,114558|5) - i think better to move this jack hammer to column 1 , its not fair to have 3 jackhammers at right hand on the same section ,also suits with your previous stair , - Rumia-
02:11:158 (131158|5,131158|1) - move this to 1 and 3 ? according to your previous pattern - Rumia-
02:22:058 (142058|1,142258|2,142458|0,142658|3) - this hold is inconsistent ? either make it all mini holds or all normal note for this section ? it looks weird - Rumia-
02:46:258 - *dug* sound, add note - ArcherLove
02:46:958 (166958|3,167358|3,167758|3,168558|3,168958|3,169358|3) - dont think this repeated note fits the music , Rumia-
02:50:358 (170358|6,170758|6,171158|6) - overnote for snare ? - Rumia-
02:53:158 - add a note at 3 , this section is getting more intense , the beat is stronger too - Rumia-
03:11:558 - this stair should be reverse according to pitch , - Rumia-
Topic Starter
Bara-
Thanks for community moddig!
I'll call all GD people to fix things
Sorarei
okay now going fixing it way too much, will continue tommorow
Topic Starter
Bara-
Forgot to say.
A few notes
To all people: Add Kurokami to tags (He'll give me a CtB soon, he is mapping it, tba soon)
To Cdh: Please rename diff to inner oni, I'll call my diff Ura oni, and I, you or somebody else (I think me) will map an Oni
Kin

-GN wrote:

Kinsane
very nice map :) it has a couple issues with consistency, but with this i think it should weed out most of them. | -GN
00:13:908 (3,4) - right off the bat, this jump is pretty large compared to a lot of other 1/4 jumps later in the map, reduce to 1.8x - 2.2x? | -GN 1.8 looked a bit too near, so I changed as 2.2
00:25:308 (4,5) - this is very painful to hit, due to the extreme spacing (5.47x). should definitely be reduced | -GN pattern changed a bit to reduce a the spacing
00:55:158 (8,9) - reduce spacing - this is near indistinguishable from the normal 1/2s which at this point have been going on for a while. it should probably be reduced to 0.8x, which seems to be the standard | -GN I changed the pattern to make it better
00:57:158 (4,5) - same as 00:55:158 (8,9) | -GN same thing
01:07:958 (8,9) - why are these spaced by 1/2? it should clearly be 1/4s like the earlier parts | -GN oh well, I mistake the 1/4 voice, fix'd
01:14:758 (10,11) - increase the spacing for this a little(2.6x should do it), or reduce it between (9,10), because this is also hard to read | -GN spacing reduced to 2.6
01:15:858 (4,5) - i think you should make this just a single slider starting where (4) does, so it follows the vocals like earlier parts | -GN fix'd to make it more consistent
01:38:758 (4,5,6) - the inconsistency here is very odd to play, if you want a larger gap don’t make it contrast this much | -GN
01:40:358 (4,5,6) - same as 01:38:758 (4,5,6) | -GN
01:41:958 (4,5,1) - this does what 01:38:758 (4,5,6) - did better, but there’s a difference in that the two first sliders have a jump instead of the two last objects. | -GN I reduced all of them, but tried to not make them confusing with 1/2
01:59:158 (3) - this slider doesn’t follow the vocals properly, there should be a beat at 01:59:258 - instead - make it a 1/4 slider instead of an 1/2 one | -GN
beat suggestion bracket !! { 1/4 feel a bit strange to me, but changed to follow vocal

  • 02:04:758 (4) - make this a circle at the blue tick instead of a slider? | -GN
    02:11:158 (6) - same as 02:04:758 (4) - ? | -GN
    02:17:558 (3) - same as 02:04:758 (4) - ? | -GN
    02:20:758 (7) - same as 02:04:758 (4) - ? | -GN
    } | -GN for the 3 of them, I prefer keep it, I find the circle/slider better to follow the lil acceleration of the vocal

02:42:558 (7,8,9,10) - i think 1/4 sliders should be used here instead of the doubles | -GN since it's the only one with doubles, I changed it as 1/4 sliders to make it more consistent
thanks for mod !
Also what you gonna do about the 2nd offset ?
If you're gonna change it, please change it on my diff
Also here is update : http://puu.sh/8OVJ1.osu
Crystal

Shiro wrote:

Hello baraatje123,

Your map has undergone a session of Community Modding !
Special thanks to the modders who participated in this collaborative effort:
ArcherLove
Dolphin
Eyenine
ExPew
Fullereneshift
-GN
-kevincela-
Kitokofox
Lokovodo
Nwolf
Reikosaka
Rumia-
Sp3ct3r_2k11
Tear
Timorisu
ZHSteven

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.

C.Star's Overdose
General look:
Nice try of high spacing high speed mapping, I can see you put in a lot efforts in arranging your jump, making them enjoyable. But as we all know, if you use a high spacing mapping style, there is relatively high chance that you will fall into “dash spam” trap, and yes, this is the main problem of this map, especially at your normal part(non-kiai part). Please check them again, make sure your kiai part is emphasized. not only in the fountain effect, but also your pattern shows a difference. Another thing about hyperdash: CTB specific map is different from transferring diff, so please make sure there is no random hyperdash appearing in this map. Lastly, please do not use full-length short reverse slider. (e.g: 01:01:558 (5,6) - ). Because your SV is too high plus you are using AR9, sliders like this is not enjoyable already, it will only make people cry. Please reduce the spacing inside. - ZHSteven i will try about the spacing issues, and fixed short sliders
A lot of the times, it feels like the notes don’t follow the vocals too much. You can make the notes in the song feel a little more interesting and tied to the actual music by doing so. | Kitokofox i think i just follow the music o.o
In general, you have a lot of long combos, I went and decided to note out the most notable ones, but this is to be a big reminder; you can’t have very long combos in CtB, it stacks the fruits on the catcher and can lead to an obstructed view. (It’s also unrankable) In addition, long kick sliders can be instant death when missed in a lot of cases, so try not to hyperdash to a long one as that will be far too punishing to the player. This also applies to streams. | Kitokofox thanks, fixed them through the whole map
unrankable issues:
1. 00:50:308 (1,1) - meaningless spinner after spinner in CTB. please use ONLY 1 spinner.
2.Rule wrote:Do not place a note closer than 1/2 after a spinner. Due to the nature of spinners, upcoming notes are most likely too sudden and reduce the readability heavily. 1/4 could be acceptable in some cases where the bpm is low enough
So I’m afraid that you need to redesign your spinner. - ZHSteven fixed that
00:13:208 (1) - are you sure you want to use such high spacing just at the very beginning of the song? the diphones and the triplets will ruin your design if you make them such jump. - ZHSteven fixed
00:18:208 (1,2,3,4,5,6) - You tend to have a lot of these sweeps during your map. I appreciate it, but you could probably do a little more with them instead of having the player dash through all three to catch them. You could spacea couple of them a little differently to make it more interesting for the player, like http://osu.ppy.sh/ss/1600348 | Kitokofox fixed
00:30:808 (1,3) - i really dont know why you want to make long sliders like this…. please try something better (at least looks better) - ZHSteven just my interest :p but fixed
00:37:308 (1) - This spinner is too close to the other fruits in the timelime, start and end. And in fact, most of the spinners are the same, too. | Kitokofox fixed
00:39:608 (6,1,3) - ^^, remember, looks nice in editor doesnt mean looks nice while playing. Please try something else. also, do you think these slider should end ¼ earlier each? - ZHSteven fixed the shape
00:41:008 (2,4) - I can see no reason for putting objects like this. Give me a reason or you’d better remove them or change to simple ½s. - ZHSteven fixed
00:42:608 (3) - this is not in the same patterns as previous. so please change to note instead. - ZHSteven but the rhythm here is different...
00:46:608 (1) - ...really you need this slider? there is a heavy beat just inside it. - ZHSteven fixed
00:49:808 (1,2,3,4) - The hyperdash transitioning to the sweep gets very frustrating. I would suggest making the sweep slower if you want it there, that gives time for the player to change their direction. | Kitokofox fixed
00:55:058 - you need a reason to put a beat here, otherwise you need to remove it. - ZHSteven fixed
00:57:758 (1) - change to ½ (overuse of triplets) - ZHSteven fixed
01:00:358 (5,6) - why sudden change the rhythm pattern? suggest to keep it constant. - ZHSteven maybe fixed :o
01:04:158 (1,2,3,4,5,6,7) - This combo is far too long, especially with the quickly-repeating slider. Consider splitting this apart and even splitting the repeating slider as well. | Kitokofox fixed
01:48:358 (4,5,6) - triplet? why? - ZHSteven fixed
01:55:958 (1,2,3,4,5,6,7) - Another example of an excessively long combo. | Kitokofox fixed
01:57:158 (4,5,6,7) - I really think one spinner is more than enough here. anyway, your choice. | ZHSteven sure, fixed
02:07:358 (6,7) - remove hyperdash - ZHSteven there's a drum sound here, so no change ;w;
02:09:958 (1,2,3,4,5,6) - if you want increase pattern, do it completely. do not do half way progress…
http://puu.sh/8HUHT.jpg - ZHSteven fixed
02:17:958 (1) - to 02:22:558 (8) - , it is really untidy… cannot think of any ideas or patterns inside these streams.. please rearrange them. - ZHSteven, Kitokofox i think this part is the most intense part of the song, so i'd like to keep it here (and i think it's cool to play :D)
02:23:558 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - 16 note combo? | Kitokofox same as above, if it's a problem i will change it
02:24:358 (1) - center it. jumping too much. - ZHSteven, Kitokofox lower distance makes the hyper give a worse sence for playing, imo
02:53:758 (4,5,6) - remove hyperdash. too much hyperdash in this pattern, which is not suitable at all. - ZHSteven fixed
02:55:358 (2,3) - reduce some spacing inside? calm part not need to keep the high spacing...
02:55:658 (4,5) - ^^ - ZHSteven
02:57:358 (4,5,6,7) - ^^^ - ZHSteven
02:58:558 (2,3,4,5,6,1) - ^^^^ - ZHSteven fixed
03:06:558 (4,5,6,7,8) - This set of notes is extremely troubling with the hyperdash system. Maybe reconsider the placement? The rhythm here feels great! | Kitokofox fixed
03:11:958 (4,5,6,1) - wired diphones.. try to keep it as simple as it is. - ZHSteven i heard clearly some drum sounds, so i put some objects here
stop here. Please check your triplets and diphones again, they really needs to be redesigned.- ZHSteven i will try
03:17:158 (6,1) - This is a good example of splitting up the combos. Except, you will need to split them up eem more. | Kitokofox not sure i've fixed that
really thanks for the mod :):)

osu file format v12

[General]
AudioFilename: 12. Remember me.mp3
AudioLeadIn: 0
PreviewTime: 117160
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9960,19558,23408
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Remember me
TitleUnicode:Remember me
Artist:seleP
ArtistUnicode:seleP
Creator:baraatje123
Version:C.Star's Overdose
Source:
Tags:Lily Vocaloid cdhsausageboy Kuo Kyoka Lilium Doll RatedNC17 not94 Reikosaka Winek Sele-P 2nd Album UFERIUM [_Crystal] C.Star
BeatmapID:411700
BeatmapSetID:110547

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:10
ApproachRate:9
SliderMultiplier:2.8
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Combo2 : 255,0,0
Combo3 : 0,255,255
Combo4 : 0,255,0
Combo5 : 255,255,0
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96,212,108158,1,0,0:0:0:0:
204,112,108358,1,0,0:0:0:0:
360,176,108558,1,0,0:0:0:0:
156,44,108758,2,0,L|280:44,1,105.000004005432
472,48,109158,5,0,0:0:0:0:
472,48,109758,2,0,L|404:48,2,52.5000020027161
324,48,110158,2,0,L|256:48,2,52.5000020027161
176,48,110558,2,0,L|108:48,1,52.5000020027161
24,48,110758,5,0,0:0:0:0:
216,76,110958,1,0,0:0:0:0:
24,48,111158,1,0,0:0:0:0:
216,76,111358,1,0,0:0:0:0:
80,216,111558,6,0,L|312:216,1,210
388,216,111958,1,0,0:0:0:0:
160,216,112158,1,0,0:0:0:0:
16,216,112358,2,0,B|16:36|16:36|16:140,1,280
212,140,112958,5,0,0:0:0:0:
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232,60,113358,1,0,0:0:0:0:
448,124,113558,6,0,L|300:124,1,140
492,256,113958,1,0,0:0:0:0:
272,304,114158,1,0,0:0:0:0:
272,304,114258,1,0,0:0:0:0:
492,256,114558,1,0,0:0:0:0:
272,304,114758,1,0,0:0:0:0:
272,304,114858,1,0,0:0:0:0:
272,304,114958,1,0,0:0:0:0:
116,144,115158,5,0,0:0:0:0:
340,144,115358,1,0,0:0:0:0:
168,284,115558,1,0,0:0:0:0:
280,284,115658,1,0,0:0:0:0:
392,284,115758,1,0,0:0:0:0:
200,168,115958,6,0,L|156:36,1,140
380,68,116358,2,0,L|516:20,1,140
292,72,116758,2,0,L|140:72,1,140
256,192,117158,12,0,118558,0:0:0:0:
48,160,118758,6,0,L|128:160,1,70
232,160,118958,2,0,L|324:160,1,70
416,160,119158,2,0,L|332:160,1,70
412,252,119358,2,0,L|496:252,1,70
164,268,119558,6,0,L|124:208,1,70
236,200,119758,2,0,L|252:120,1,70
136,128,119958,2,0,L|48:128,1,70
176,128,120158,2,0,L|248:128,1,70
28,52,120358,6,0,L|112:52,1,70
208,52,120558,2,0,L|132:52,1,70
248,52,120758,2,0,L|328:52,1,70
432,52,120958,2,0,L|344:52,1,70
248,52,121158,6,0,L|404:52,1,140
472,288,121458,2,0,L|312:288,1,140
24,336,121758,2,0,L|164:336,1,140
276,336,122058,5,0,0:0:0:0:
388,332,122158,2,0,L|312:332,1,70
232,260,122358,2,0,L|152:200,1,70
288,204,122558,2,0,L|376:204,1,70
80,116,122758,6,0,L|-4:116,1,70
120,116,122958,2,0,L|200:116,1,70
108,192,123158,1,0,0:0:0:0:
200,192,123258,1,0,0:0:0:0:
292,196,123358,2,0,L|212:196,1,70
12,304,123558,6,0,L|96:304,1,70
192,304,123758,2,0,L|288:304,1,70
168,248,123958,2,0,L|272:248,1,70
148,196,124158,2,0,L|232:196,1,70
488,84,124358,6,0,L|336:84,1,140
240,112,124658,2,0,L|80:148,1,140
216,152,124958,2,0,L|280:196,1,70
488,208,125158,6,0,L|408:208,1,70
356,116,125358,2,0,L|456:116,1,70
500,220,125558,2,0,L|420:220,1,70
344,104,125758,2,0,L|444:104,1,70
368,208,125958,6,0,L|448:208,1,70
500,116,126158,2,0,L|400:116,1,70
356,220,126358,2,0,L|436:220,1,70
512,104,126558,2,0,L|412:104,1,70
296,216,126758,5,0,0:0:0:0:
408,216,126858,1,0,0:0:0:0:
340,304,126958,1,0,0:0:0:0:
228,304,127058,1,0,0:0:0:0:
116,308,127158,2,0,L|208:308,1,70
292,64,127358,2,0,L|200:64,1,70
416,88,127558,6,0,L|536:88,1,70
372,88,127758,2,0,L|284:88,1,70
192,92,127958,1,0,0:0:0:0:
128,184,128058,1,0,0:0:0:0:
64,276,128158,1,0,0:0:0:0:
176,276,128258,1,0,0:0:0:0:
288,272,128358,6,0,L|368:272,1,70
472,272,128558,2,0,L|384:272,1,70
288,272,128758,2,0,L|368:272,1,70
472,272,128958,2,0,L|384:272,1,70
288,272,129158,6,0,L|368:272,1,70
472,272,129358,2,0,L|384:272,1,70
288,272,129558,2,0,L|368:272,1,70
472,272,129758,2,0,L|384:272,1,70
232,96,129958,6,0,L|156:96,1,70
276,96,130158,2,0,L|372:96,1,70
192,156,130358,2,0,L|108:156,1,70
308,156,130558,2,0,L|380:156,1,70
156,224,130758,6,0,L|84:224,1,70
348,220,130958,2,0,L|420:220,1,70
112,288,131158,2,0,L|32:288,1,70
380,288,131358,2,0,L|468:288,1,70
304,256,131558,6,0,L|452:256,1,140
332,256,131858,1,0,0:0:0:0:
220,256,131958,2,0,L|136:256,1,70
260,256,132158,2,0,L|284:184,1,70
176,148,132358,6,0,L|152:68,1,70
268,76,132558,2,0,L|176:76,1,70
88,76,132758,2,0,L|172:76,1,70
240,152,132958,1,0,0:0:0:0:
324,224,133058,1,0,0:0:0:0:
408,300,133158,6,0,L|484:300,1,70
424,204,133358,2,0,L|508:204,1,70
336,296,133558,2,0,L|266:296,1,70
308,208,133758,2,0,L|238:208,1,70
152,208,133958,6,0,L|222:208,1,70
336,204,134158,2,0,L|266:204,1,70
192,292,134358,2,0,L|262:292,1,70
376,292,134558,2,0,L|296:292,1,70
40,208,134758,6,0,L|184:208,1,140
260,288,135058,1,0,0:0:0:0:
348,360,135158,2,0,L|420:344,1,70
352,252,135358,2,0,L|408:208,1,70
344,56,135558,6,0,L|328:128,1,70
216,128,135758,2,0,L|192:56,1,70
116,144,135958,2,0,L|196:168,1,70
296,216,136158,2,0,L|300:312,1,70
176,232,136358,6,0,L|24:232,1,140
120,304,136658,1,0,0:0:0:0:
232,160,136758,2,0,L|316:160,1,70
412,160,136958,2,0,L|324:160,1,70
452,160,137158,6,0,L|380:160,1,70
268,160,137358,2,0,L|192:160,1,70
84,160,137558,2,0,L|188:160,1,70
272,228,137758,2,0,L|300:300,1,70
186,160,137958,6,0,L|116:160,1,70
328,160,138158,2,0,L|398:160,1,70
138,60,138358,2,0,L|68:60,1,70
372,56,138558,2,0,L|442:56,1,70
192,104,138758,6,0,L|122:104,1,70
312,108,138958,2,0,L|382:108,1,70
194,60,139158,2,0,L|124:60,1,70
312,56,139358,2,0,L|382:56,1,70
122,228,139558,6,0,L|52:228,1,70
358,224,139759,2,0,L|428:224,1,70
144,320,139958,2,0,L|74:320,1,70
336,320,140158,2,0,L|406:320,1,70
108,124,140358,6,0,L|38:124,1,70
416,132,140559,2,0,L|486:132,1,70
132,168,140758,2,0,L|62:168,1,70
376,172,140958,2,0,L|446:172,1,70
192,228,141158,6,0,L|122:228,1,70
324,224,141359,2,0,L|394:224,1,70
126,312,141558,2,0,L|56:312,1,70
376,316,141759,2,0,L|446:316,1,70
48,196,141958,6,0,L|36:272,1,70
456,244,142158,2,0,L|476:336,1,70
120,236,142358,2,0,L|92:320,1,70
384,264,142558,2,0,L|408:336,1,70
232,332,142758,5,0,0:0:0:0:
232,332,142858,1,0,0:0:0:0:
232,332,142958,1,0,0:0:0:0:
232,332,143058,1,0,0:0:0:0:
232,332,143158,1,0,0:0:0:0:
120,332,143258,1,0,0:0:0:0:
232,332,143358,1,0,0:0:0:0:
120,332,143458,1,0,0:0:0:0:
60,264,143558,5,0,0:0:0:0:
88,264,143608,1,0,0:0:0:0:
116,264,143658,1,0,0:0:0:0:
144,264,143708,1,0,0:0:0:0:
172,264,143758,1,0,0:0:0:0:
200,264,143808,1,0,0:0:0:0:
228,264,143858,1,0,0:0:0:0:
256,264,143908,1,0,0:0:0:0:
284,264,143958,1,0,0:0:0:0:
312,264,144008,1,0,0:0:0:0:
340,264,144058,1,0,0:0:0:0:
368,264,144108,1,0,0:0:0:0:
396,264,144158,1,0,0:0:0:0:
424,264,144208,1,0,0:0:0:0:
452,264,144258,1,0,0:0:0:0:
480,264,144308,1,0,0:0:0:0:
88,148,144358,5,0,0:0:0:0:
256,192,157158,12,0,158558,0:0:0:0:
168,132,158758,5,0,0:0:0:0:
392,132,158958,1,0,0:0:0:0:
308,208,159058,1,0,0:0:0:0:
228,284,159158,1,0,0:0:0:0:
452,284,159358,6,0,L|468:240,19,35
452,284,160358,5,0,0:0:0:0:
304,116,160558,1,0,0:0:0:0:
128,252,160758,1,0,0:0:0:0:
352,248,160958,1,0,0:0:0:0:
192,92,161158,6,0,L|56:148,1,140
280,92,161558,2,0,L|416:148,1,140
240,292,161958,5,0,0:0:0:0:
464,296,162158,1,0,0:0:0:0:
324,292,162358,1,0,0:0:0:0:
112,292,162558,5,0,0:0:0:0:
164,292,162658,1,0,0:0:0:0:
364,196,162858,1,0,0:0:0:0:
312,196,162958,1,0,0:0:0:0:
88,200,163158,1,0,0:0:0:0:
232,196,163358,1,0,0:0:0:0:
456,196,163558,6,0,B|456:40|456:40|456:184,1,280
164,124,164358,2,0,B|164:292|164:292|164:160,1,280
472,84,165158,2,0,B|88:84|88:84|308:84,1,560
464,204,166358,1,0,0:0:0:0:
148,224,166758,6,0,L|288:224,1,140
64,224,167158,1,0,0:0:0:0:
232,224,167358,1,0,0:0:0:0:
500,228,167558,5,0,0:0:0:0:
276,232,167758,1,0,0:0:0:0:
388,232,167858,1,0,0:0:0:0:
184,320,168058,1,0,0:0:0:0:
72,320,168158,1,0,0:0:0:0:
436,320,168358,6,0,L|432:236,1,70
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476,72,168758,2,0,L|464:148,1,70
368,64,168958,1,0,0:0:0:0:
144,68,169158,5,0,0:0:0:0:
252,264,169358,1,0,0:0:0:0:
476,268,169558,1,0,0:0:0:0:
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216,100,169858,1,0,0:0:0:0:
104,100,169958,5,0,0:0:0:0:
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364,176,170758,1,0,0:0:0:0:
44,188,170958,1,0,0:0:0:0:
44,188,171058,1,0,0:0:0:0:
364,292,171358,6,0,L|436:264,1,70
320,292,171558,2,0,L|252:264,3,70
364,292,171958,2,0,L|436:264,3,70
364,292,172358,2,0,L|400:280,15,35
364,292,173158,5,0,0:0:0:0:
140,292,173358,1,0,0:0:0:0:
272,112,173558,1,0,0:0:0:0:
48,116,173758,1,0,0:0:0:0:
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212,92,175458,1,0,0:0:0:0:
108,272,175658,1,0,0:0:0:0:
204,272,175758,1,0,0:0:0:0:
400,280,175958,1,0,0:0:0:0:
152,304,176158,1,0,0:0:0:0:
340,304,176358,6,0,L|192:304,1,140
32,152,176758,2,0,L|160:72,1,140
376,76,177158,5,0,0:0:0:0:
208,80,177358,1,0,0:0:0:0:
120,120,177458,1,0,0:0:0:0:
296,184,177658,1,0,0:0:0:0:
392,184,177758,1,0,0:0:0:0:
184,204,177958,6,0,B|332:204|332:204|160:204,1,280
388,208,178558,1,0,0:0:0:0:
292,208,178658,1,0,0:0:0:0:
196,212,178758,6,0,B|100:88|100:88|244:88,1,280
20,172,179358,1,0,0:0:0:0:
132,168,179458,1,0,0:0:0:0:
244,168,179558,5,0,0:0:0:0:
64,304,179758,1,0,0:0:0:0:
460,296,179958,1,0,0:0:0:0:
236,300,180158,1,0,0:0:0:0:
376,128,180358,5,0,0:0:0:0:
312,344,180558,1,0,0:0:0:0:
200,340,180658,1,0,0:0:0:0:
36,188,180858,1,0,0:0:0:0:
148,188,180958,1,0,0:0:0:0:
468,188,181158,6,0,L|336:124,1,140
136,124,181458,2,0,L|136:264,1,140
244,216,181758,2,0,L|244:364,1,140
356,356,182058,5,0,0:0:0:0:
44,352,182258,1,0,0:0:0:0:
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264,308,182558,1,0,0:0:0:0:
376,308,182658,1,0,0:0:0:0:
488,308,182758,6,0,L|444:252,1,70
316,236,182958,2,0,L|360:180,1,70
488,308,183158,2,0,L|444:252,1,70
316,236,183358,2,0,L|360:180,1,70
248,176,183558,6,0,L|168:176,1,70
64,176,183758,2,0,L|136:176,1,70
248,176,183958,2,0,L|200:240,1,70
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464,212,185958,5,0,0:0:0:0:
240,216,186158,1,0,0:0:0:0:
360,216,186358,1,0,0:0:0:0:
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320,88,186858,1,0,0:0:0:0:
148,228,187058,1,0,0:0:0:0:
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444,308,187358,1,0,0:0:0:0:
444,308,187458,1,0,0:0:0:0:
444,308,187558,6,0,L|304:248,1,140
92,256,187958,1,0,0:0:0:0:
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44,120,188358,5,0,0:0:0:0:
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380,124,188658,1,0,0:0:0:0:
268,124,188758,1,0,0:0:0:0:
492,116,188958,1,0,0:0:0:0:
332,272,189158,6,0,L|248:152,1,140
72,288,189558,2,0,L|220:288,1,140
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352,212,190058,1,0,0:0:0:0:
140,144,190258,1,0,0:0:0:0:
252,144,190358,1,0,0:0:0:0:
476,144,190558,1,0,0:0:0:0:
252,144,190758,6,0,L|168:144,2,70
464,216,191158,2,0,L|496:128,2,70
224,304,191558,2,0,L|140:304,2,70
36,180,191958,1,0,0:0:0:0:
132,180,192058,1,0,0:0:0:0:
328,180,192258,1,0,0:0:0:0:
232,180,192358,5,0,0:0:0:0:
484,188,192558,1,0,0:0:0:0:
328,348,192758,1,0,0:0:0:0:
152,208,192958,1,0,0:0:0:0:
368,260,193158,6,0,L|440:260,1,70
212,264,193458,2,0,L|136:264,1,70
300,104,193758,1,0,0:0:0:0:
412,104,193858,1,0,0:0:0:0:
300,104,193958,5,0,0:0:0:0:
120,108,194158,1,0,0:0:0:0:
344,104,194358,1,0,0:0:0:0:
200,104,194558,1,0,0:0:0:0:
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312,104,194858,1,0,0:0:0:0:
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240,232,195358,1,0,0:0:0:0:
352,228,195458,1,0,0:0:0:0:
464,228,195558,6,0,L|400:176,3,70,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
320,252,195958,2,0,L|256:200,3,70,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
172,268,196358,6,0,L|108:216,3,70
224,268,196758,2,0,L|288:216,1,70
360,304,196958,2,0,L|424:252,1,70
360,304,197158,2,0,L|396:272,15,35
360,304,197958,6,0,L|308:304,16,35
Sorarei
Blue are apply issue
Red are deny issue
Green use for other option, example like re-design or place/move the note not according issue

7K Reika's Maximum
General look:
There’s a lot of elements that are left out or left hanging. For example, some of the song’s element disappear even though you’ve begun using it in a beat. Try to keep all notes to be consistent towards the sound elements and it’s advised to switch to 25% playback speed when editing and listening really closely to get better results. This doesn’t mean that you can’t add variations in your patterns. The map only needs more note placement consistency. The other issue is that you need to test your map so that autoplay can reach its maximum score. Check for misses from autoplay when you map to avoid unrankability. - Sp3ct3r-2k11 this are unexpected because my set never get mods so i don't know this happening, so fixing

- Okay now to be honest, this diff is good, but I feel like this diff is inconsistent, example when 00:13:158 - and 00:13:608 - there is 3 notes, (for strong beat I believe) then here 00:14:008 - and 00:14:408 - not even a single note … when I modding, I observe the mapper style (like : Oh he’s trying to follow the _ , oh he’s doing this because _) and make suggestion which can help him fix his style (?), but I really think your diff is good, so … maybe you’ll consider new “follow-what-to-note” mapping style =w= ~ - ArcherLove im sure this already explained on below

00:11:058 - If the stream is following the drum roll, then a note is needed here. - Sp3ct3r_2k11 fixed
00:13:208 - the chord should start here, at the new timing section beginning - Tear fixed
00:13:808 (13808|1) - Should add a circle here then get the LN to start from 00:13:908 to 00:14:108 if it’s following the lead. http://puu.sh/8HRI6.png for reference. - Sp3ct3r_2k11 i don't make LN's until 00:14:108 - instead 00:14:008 - because on that part is sounded. end of hold note are not making sound
00:13:808 - For all these patterns you have left all the notes and put only that hold, which doesn’t really play that well… Why don’t you use instead a doublet/triplet at 00:13:808 - and 00:13:908 - , for example? It would play quite a lot better, imo! Remember that this applies for all these patterns with just a ½ hold! - -kevincela- fixed all
00:14:408 - There’s a kick down here that has no notes. - ArcherLove fixed
00:15:908 (15908|3,15908|1,16008|6,16008|4,16108|1,16208|1,16308|5) - Might want to change this into a pitch-relevant stair pattern instead of having a minijack. - Sp3ct3r_2k11 changed to stream
00:17:208 - There’s a kick down here that has no notes - ArcherLove fixed
00:18:408 - Same case. Please add the notes to represent the kicks throughout the song if you’re following the kicks. - ArcherLove this part are only focusing main beat, so i leave nothing on other beat
00:18:608 (18608|3,18708|4,18808|5,18908|4,19008|3,19108|2) - This stream didn’t really follow that well the synth there… What about instead trying to use another stream using groups of notes with a transition? I think they follow quite better the synth there! Here’s what I mean: http://puu.sh/8HUeP.jpg - -kevincela- well i think this are not good pitch and that's doesn't better for me, so i changed pitch in my own
00:19:208 - Add a note to emphasise clap in 7 - ArcherLove this part are only focus on main beat, i leave nothing on other beat
00:20:408 - There’s a beat here that has no notes (*dug* sound) - ArcherLove fixed
00:20:808 - Same as above - ArcherLove fixed
00:22:008 - Same as above - ArcherLove fixed
00:25:608 (25608|3,25808|3,26008|3) - moving this to 3rd column would make a better hand balance , and also suit with the pattern in previous columns : 1234567 - Rumia- good idea, but i moving some note to 2nd column
00:27:208 - even if you are following the vocal this beat is still strong , should be a note at least - Rumia- fixed
00:28:708 - Add a note here to show vocal pitch change. - Sp3ct3r_2k11 fixed
00:28:808 (28808|6) - If this is following the vocals, remove since it’s not following anything.. - Sp3ct3r_2k11 added one more note for drum
00:30:808 (30808|0) - LN should end at 00:31:208 and let the other notes follow down the vocals. - Sp3ct3r_2k11 remove LN's because nonsense
00:39:608 (39608|5,39808|1,40208|6) - shouldn’t be double ? on what purpose ? - Rumia- fixed them by remove one note each other
00:44:808 (44808|4) - i think better to move this at 1st column ? since its the repeated bass , same sound as 00:45:008 (45008|0) - , Rumia - i think not because it's with clap sound
00:52:208 (52208|2) - i don’t think this jackhammer fits with the music nor the pattern ? - Rumia- change to trill pattern
00:50:608 - Add a note here to emphasise the kick - ArcherLove added
00:57:158 (57158|4,57958|1,58558|5) - i don’t get this double notes ? it seems like a wrong placement ? - Rumia-
00:51:008 - same as above - ArcherLove added
00:51:308 - same as above - ArcherLove i don't think you're mention to put note here, fixed
00:51:508 - same as above - ArcherLove
00:52:108 (52108|2,52208|2,52308|2) - Why this jackhammer? I really don’t see the need for this one here, especially seeing how the stream plays there… I would personally try to put at least 00:52:208 (52208|4) - to the 5th column to make the density a bit better between the hands - -kevincela- this same issue that already Rumia- mention, it should be fixed
00:53:958 (53958|2) - Remove? I really don’t see why using a double note here while there isn’t really anything to emphasize more than the rest there :x The same applies for 01:06:358 (66358|3) - ! - -kevincela- not fix
01:07:158 - should be a double notes ? it has strong kick too - Rumia- added
01:13:158 (73158|6,73358|0) - ctrl + j this suits with the rhythm , according to the drum - Rumia- fixed
01:14:858 - should be a note here for the snare - Rumia- fixed
01:15:858 (75858|3) - should be at here 01:15:658 - Rumia- fixed
01:16:258 - add a note for snare - Rumia- fixed
01:16:558 (76558|6) - this one should be at 01:16:458 , right beat placement - Rumia- fixed
01:19:958 - should nave a note if you are following the main beat here - Rumia-added
01:20:258 (80258|5,80358|1) - Again, you should remove these notes as there isn’t anything in particular to emphasize here in the song! no fix- -kevincela-
01:21:958 (81958|2) - move to 1st column ? fits the jack hammer pattern too - Rumia- no fix
01:22:658 - add a note since you are following the main instrument - Rumia-added
01:25:058 (85058|4) - i think this note don’t even have sound ? - Rumia-removed
01:25:858 - and 01:26:358 - should be a note here since you are following the main rhythm - Rumia- added
01:27:458 - here too ,add a note for the instrument - Rumia- added
01:28:958 (88958|2,89058|1,89258|0) - suggesting the note should be like this http://puu.sh/8HUdw.jpg - Rumia- fixed
01:29:658 (89658|4,89858|3) - orz this part don’t even have stream ? i suggest make a double note on 01:29:558 (89558|1,89758|0) - gives a better feeling - Rumia- fixed
01:31:558 - until 01:37:958 - Add more notes for the vocals since the part here is pretty empty - ArcherLove added
01:40:258 (100258|6) - move this note to 4th column for consistency ? - Rumia- nope, thanks
01:40:758 (100758|6) - move this to 6th column fits the pattern better , Rumia- fixed
01:43:558 (103558|6,103958|5) - suggesting to be like http://puu.sh/8HUma.jpg fits your pattern more - Rumia- change in other option
01:46:558 (106558|2,106958|6,107258|0) - suggesting this note to be place like http://puu.sh/8HUrW.jpg , more confortable with the streams pattern and the structure looks a little neater - Rumia- re-arrange in other way
01:47:658 (107658|0) - move this 1 column right ? the pattern looks messy - Rumia- nope
01:48:158 (108158|6) - move one column left ? ^ - Rumia- nope
01:48:358 (108358|3,108458|6) - suggesting this note to be like this http://puu.sh/8HUzy.jpg good pattern too! - Rumia- re-arrange in other way
01:54:358 (114358|5,114458|5,114558|5) - i think better to move this jack hammer to column 1 , its not fair to have 3 jackhammers at right hand on the same section ,also suits with your previous stair , - Rumia- same issue like previous, changed to trill
02:11:158 (131158|5,131158|1) - move this to 1 and 3 ? according to your previous pattern - Rumia- moved to 1st and 5th column
02:22:058 (142058|1,142258|2,142458|0,142658|3) - this hold is inconsistent ? either make it all mini holds or all normal note for this section ? it looks weird - Rumia- making it consistent with previous part, fixed
02:46:258 - *dug* sound, add note - ArcherLove added
02:46:958 (166958|3,167358|3,167758|3,168558|3,168958|3,169358|3) - dont think this repeated note fits the music , Rumia- re-arranged
02:50:358 (170358|6,170758|6,171158|6) - overnote for snare ? - Rumia- re-arranged
02:53:158 - add a note at 3 , this section is getting more intense , the beat is stronger too - Rumia- added
03:11:558 - this stair should be reverse according to pitch , - Rumia-

wow thanks for mod all !!

http://puu.sh/8PCqO.osu
Kurokami
Sorry for taking too long but here is the finished GD.

osu file format v12

[General]
AudioFilename: 12. Remember me.mp3
AudioLeadIn: 0
PreviewTime: 117160
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 2
LetterboxInBreaks: 1
EpilepsyWarning: 1
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:Remember me
TitleUnicode:Remember me
Artist:seleP
ArtistUnicode:seleP
Creator:baraatje123
Version:Kurokami's Rain
Source:
Tags:Lily Vocaloid cdhsausageboy Kuo Kyoka Lilium Doll RatedNC17 not94 Reikosaka Winek Sele-P 2nd Album UFERIUM
BeatmapID:0
BeatmapSetID:110547

[Difficulty]
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ApproachRate:9
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384,272,64558,1,2,0:0:0:0:
464,240,64658,1,0,0:0:0:0:
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192,256,66358,2,0,L|256:336,1,95,8|2,0:0|0:0,0:0:0:0:
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320,208,73058,1,0,0:0:0:0:
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48,256,73758,1,2,0:0:0:0:
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112,272,75358,1,2,0:0:0:0:
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400,320,77458,1,0,0:0:0:0:
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192,288,80158,1,0,0:0:0:0:
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320,32,88258,1,0,0:0:0:0:
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224,352,90758,6,0,L|272:352,2,47.5,8|8|0,0:0|0:0|0:0,0:0:0:0:
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112,64,121458,1,2,0:0:0:0:
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384,240,125058,1,2,0:0:0:0:
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256,144,132358,2,0,L|176:80,1,95,0|2,0:0|0:0,0:0:0:0:
288,80,132658,1,2,0:0:0:0:
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224,80,135958,1,8,0:0:0:0:
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208,240,163558,5,12,0:0:0:0:
384,176,163758,1,2,0:0:0:0:
192,176,163958,2,0,L|256:96,1,95,8|2,0:0|0:0,0:0:0:0:
64,96,164358,2,0,L|256:96,1,190,0|8,0:0|0:0,0:0:0:0:
448,96,164958,1,2,0:0:0:0:
160,96,165158,6,0,L|352:96,1,190,8|8,0:0|0:0,0:0:0:0:
208,176,165758,1,2,0:0:0:0:
112,208,165858,1,0,0:0:0:0:
192,240,165958,1,0,0:0:0:0:
272,272,166058,1,0,0:0:0:0:
464,272,166258,1,0,0:0:0:0:
368,208,166358,1,8,0:0:0:0:
192,240,166558,1,2,0:0:0:0:
16,160,166758,6,0,L|112:128,2,95,12|2|8,0:0|0:0|0:0,0:0:0:0:
208,176,167358,1,2,0:0:0:0:
400,176,167558,2,0,L|320:96,1,95,0|2,0:0|0:0,0:0:0:0:
240,112,167858,1,0,0:0:0:0:
336,112,167958,2,0,L|240:112,1,95,8|2,0:0|0:0,0:0:0:0:
16,112,168358,6,0,L|112:112,1,95,8|2,0:0|0:0,0:0:0:0:
208,112,168658,1,0,0:0:0:0:
111,112,168758,2,0,L|208:112,1,95,8|2,0:0|0:0,0:0:0:0:
416,112,169158,5,0,0:0:0:0:
336,144,169258,1,0,0:0:0:0:
256,176,169358,1,2,0:0:0:0:
176,208,169458,1,0,0:0:0:0:
16,208,169558,1,8,0:0:0:0:
112,256,169658,1,0,0:0:0:0:
208,288,169758,1,2,0:0:0:0:
304,320,169858,1,0,0:0:0:0:
464,288,169958,5,12,0:0:0:0:
368,256,170058,1,0,0:0:0:0:
272,224,170158,1,2,0:0:0:0:
352,176,170258,1,0,0:0:0:0:
256,144,170358,1,8,0:0:0:0:
336,112,170458,1,0,0:0:0:0:
256,80,170558,1,2,0:0:0:0:
176,48,170658,1,0,0:0:0:0:
16,48,170758,5,4,0:0:0:0:
112,96,170858,1,0,0:0:0:0:
208,144,170958,1,2,0:0:0:0:
128,176,171058,1,0,0:0:0:0:
224,224,171158,1,8,0:0:0:0:
320,256,171258,1,0,0:0:0:0:
240,304,171358,1,2,0:0:0:0:
336,352,171458,1,0,0:0:0:0:
496,352,171558,5,12,0:0:0:0:
400,304,171658,1,0,0:0:0:0:
480,272,171758,1,2,0:0:0:0:
384,240,171858,1,0,0:0:0:0:
288,208,171958,1,12,0:0:0:0:
368,160,172058,2,0,L|336:112,1,47.5,0|2,0:0|0:0,0:0:0:0:
416,80,172258,1,0,0:0:0:0:
304,48,172358,5,4,0:0:0:0:
208,48,172458,1,2,0:0:0:0:
112,80,172558,1,2,0:0:0:0:
192,128,172658,2,0,L|160:176,1,47.5,2|12,0:0|0:0,0:0:0:0:
240,192,172858,2,0,L|256:240,1,47.5,2|2,0:0|0:0,0:0:0:0:
352,240,173058,1,2,0:0:0:0:
496,240,173158,6,0,L|416:304,1,95,12|2,0:0|0:0,0:0:0:0:
224,304,173558,2,0,L|320:240,1,95,8|2,0:0|0:0,0:0:0:0:
112,240,173958,2,0,L|288:160,1,190,0|8,0:0|0:0,0:0:0:0:
464,80,174558,1,0,0:0:0:0:
192,208,174758,6,0,L|384:112,1,190,8|8,0:0|0:0,0:0:0:0:
208,144,175358,1,0,0:0:0:0:
160,96,175458,1,0,0:0:0:0:
208,48,175558,2,0,L|304:48,2,95,0|0|8,0:0|0:0|0:0,0:0:0:0:
32,48,176158,1,0,0:0:0:0:
208,48,176358,6,0,L|112:48,1,95,12|2,0:0|0:0,0:0:0:0:
304,48,176758,1,8,0:0:0:0:
480,48,176958,1,2,0:0:0:0:
304,48,177158,2,0,L|368:128,1,95,0|2,0:0|0:0,0:0:0:0:
272,128,177458,1,0,0:0:0:0:
176,128,177558,2,0,L|240:208,1,95,8|2,0:0|0:0,0:0:0:0:
496,208,177958,6,0,L|320:288,1,190,8|8,0:0|0:0,0:0:0:0:
208,288,178458,2,0,L|272:208,1,95,0|0,0:0|0:0,0:0:0:0:
160,176,178758,1,0,0:0:0:0:
336,144,178958,1,2,0:0:0:0:
240,96,179058,1,0,0:0:0:0:
144,48,179158,1,8,0:0:0:0:
336,48,179358,1,2,0:0:0:0:
416,32,179458,1,0,0:0:0:0:
496,16,179558,5,12,0:0:0:0:
320,96,179758,1,2,0:0:0:0:
480,160,179958,2,0,L|384:160,1,95,8|2,0:0|0:0,0:0:0:0:
304,160,180258,1,0,0:0:0:0:
224,160,180358,1,0,0:0:0:0:
48,224,180558,1,2,0:0:0:0:
144,224,180658,1,0,0:0:0:0:
240,224,180758,2,0,L|160:304,1,95,8|2,0:0|0:0,0:0:0:0:
272,288,181058,1,0,0:0:0:0:
368,272,181158,6,0,L|288:352,1,95,8|2,0:0|0:0,0:0:0:0:
400,352,181458,2,0,L|448:352,2,47.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
304,352,181758,1,2,0:0:0:0:
208,320,181858,1,0,0:0:0:0:
112,272,181958,1,0,0:0:0:0:
192,240,182058,1,0,0:0:0:0:
416,192,182258,1,0,0:0:0:0:
320,144,182358,1,8,0:0:0:0:
16,144,182558,1,2,0:0:0:0:
112,128,182658,1,0,0:0:0:0:
208,112,182758,5,12,0:0:0:0:
128,64,182858,1,0,0:0:0:0:
224,48,182958,1,2,0:0:0:0:
400,48,183158,1,8,0:0:0:0:
224,48,183358,1,2,0:0:0:0:
320,80,183458,1,0,0:0:0:0:
416,112,183558,5,4,0:0:0:0:
336,160,183658,1,0,0:0:0:0:
48,208,183858,1,0,0:0:0:0:
144,240,183958,1,8,0:0:0:0:
432,208,184158,1,2,0:0:0:0:
336,256,184258,1,0,0:0:0:0:
192,304,184358,5,12,0:0:0:0:
288,336,184458,1,0,0:0:0:0:
384,368,184558,1,2,0:0:0:0:
480,336,184658,1,0,0:0:0:0:
400,304,184758,1,12,0:0:0:0:
320,272,184858,1,0,0:0:0:0:
416,224,184958,1,2,0:0:0:0:
336,192,185058,1,0,0:0:0:0:
256,160,185158,5,4,0:0:0:0:
176,128,185258,1,2,0:0:0:0:
272,96,185358,1,2,0:0:0:0:
368,64,185458,1,2,0:0:0:0:
288,32,185558,1,12,0:0:0:0:
208,32,185658,1,2,0:0:0:0:
128,64,185758,1,2,0:0:0:0:
224,112,185858,1,2,0:0:0:0:
384,112,185958,5,12,0:0:0:0:
224,112,186158,1,0,0:0:0:0:
64,112,186358,2,0,L|160:112,1,95,8|0,0:0|0:0,0:0:0:0:
320,160,186758,1,0,0:0:0:0:
240,208,186858,1,0,0:0:0:0:
400,208,187058,1,0,0:0:0:0:
480,240,187158,1,8,0:0:0:0:
320,256,187358,1,0,0:0:0:0:
400,288,187458,1,0,0:0:0:0:
480,320,187558,6,0,L|384:368,2,95,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,320,188158,1,0,0:0:0:0:
160,320,188358,1,0,0:0:0:0:
240,272,188458,1,0,0:0:0:0:
400,208,188658,1,0,0:0:0:0:
320,176,188758,1,8,0:0:0:0:
240,144,188858,1,0,0:0:0:0:
160,112,188958,1,0,0:0:0:0:
256,64,189058,1,0,0:0:0:0:
352,32,189158,5,0,0:0:0:0:
192,32,189358,1,0,0:0:0:0:
32,32,189558,2,0,L|128:32,1,95,8|0,0:0|0:0,0:0:0:0:
288,96,189958,1,0,0:0:0:0:
224,144,190058,1,0,0:0:0:0:
64,144,190258,1,0,0:0:0:0:
144,176,190358,1,8,0:0:0:0:
320,176,190558,1,0,0:0:0:0:
16,224,190758,6,0,L|176:336,1,190,8|8,0:0|0:0,0:0:0:0:
336,336,191358,1,0,0:0:0:0:
384,272,191458,1,0,0:0:0:0:
336,208,191558,2,0,L|240:160,2,95,0|0|8,0:0|0:0|0:0,0:0:0:0:
176,208,192158,1,0,0:0:0:0:
480,144,192358,5,0,0:0:0:0:
320,96,192558,1,0,0:0:0:0:
464,80,192758,2,0,L|368:48,1,95,8|0,0:0|0:0,0:0:0:0:
208,48,193158,1,0,0:0:0:0:
288,96,193258,1,0,0:0:0:0:
128,96,193458,1,0,0:0:0:0:
48,144,193558,1,8,0:0:0:0:
208,144,193758,1,0,0:0:0:0:
128,176,193858,1,0,0:0:0:0:
48,208,193958,6,0,L|144:240,2,95,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,208,194558,1,0,0:0:0:0:
368,208,194758,1,0,0:0:0:0:
288,176,194858,1,0,0:0:0:0:
448,160,195058,1,0,0:0:0:0:
368,128,195158,1,8,0:0:0:0:
288,96,195258,1,0,0:0:0:0:
208,64,195358,1,0,0:0:0:0:
304,16,195458,1,0,0:0:0:0:
400,16,195558,5,0,0:0:0:0:
240,16,195758,1,0,0:0:0:0:
384,80,195958,2,0,L|288:96,1,95,8|0,0:0|0:0,0:0:0:0:
128,96,196358,1,0,0:0:0:0:
208,144,196458,1,0,0:0:0:0:
368,128,196658,1,0,0:0:0:0:
288,176,196758,1,8,0:0:0:0:
128,176,196958,1,0,0:0:0:0:
320,240,197158,5,8,0:0:0:0:
240,272,197258,1,8,0:0:0:0:
160,304,197358,1,0,0:0:0:0:
80,336,197458,1,8,0:0:0:0:
240,352,197558,5,0,0:0:0:0:
320,320,197658,1,8,0:0:0:0:
400,288,197758,1,8,0:0:0:0:
320,240,197858,1,8,0:0:0:0:
480,224,197958,5,8,0:0:0:0:
400,192,198058,1,8,0:0:0:0:
320,160,198158,1,0,0:0:0:0:
400,112,198258,1,8,0:0:0:0:
240,112,198358,5,0,0:0:0:0:
160,144,198458,1,8,0:0:0:0:
80,176,198558,1,8,0:0:0:0:
176,224,198658,1,8,0:0:0:0:
336,224,198758,5,0,0:0:0:0:
wisgh
soooooooooooo many diffs @@
Topic Starter
Bara-
Sorry forot doing anything lately, I have been very busy and such.
Huge Update:
I'll delete many diffs and change some things
Winek's beginner --> Winek's Easy
Easy --> Byebye
normal --> Bye Bye
I'll ask someone to map normal
Not94 Hard - No Change
Kinsane - No Change
Extra 1/2/3, Extreme, Remember etc. - ByeBye
I'll make Kantan, Futsuu, Oni
Cdh Muzu - No change
Cdh Oni - Cdh Inner Oni
Inner Oni - Ura Oni

No change on CtB/O!M Diffs.

All Standard diffs MADE BY ME, will go away, and for ranking rules, I'll make 1/2/3 taiko diffs. I'll ask someone for an Extra (I already have someone in my mind :P)
Topic Starter
Bara-
I can fix things now :D
I'll add all GD changes and stuff.
Due to overload with diffs which will go away IGNORE ALL TAG DIFFERENCES BETWEEN DIFFS AND WRONG DIFFS!
Also, IGNORE WRING TAGS (People whise GD I removed (RatedNC17)
Thanks
Evening
NO KUDOSU, random mod cause I'm bored

Kuro's Rain doesn't have BG for some reason
You might want to add a asterix(*) on difficulties you are deleting, this makes it clearer on which diff.s are not meant to be modded/ranked

[SB]
... always always always, keep the ratio of the character intact, it looks like Lily's face is squished, I suggest to fix it if possible, crop the image if you need the image size to be lower

@Music.png
Music & Lyrics By seleP is more grammatically correct
Topic Starter
Bara-

lZenxl wrote:

NO KUDOSU, random mod cause I'm bored

Kuro's Rain doesn't have BG for some reason
You might want to add a asterix(*) on difficulties you are deleting, this makes it clearer on which diff.s are not meant to be modded/ranked

Good Idea

[SB]
... always always always, keep the ratio of the character intact, it looks like Lily's face is squished, I suggest to fix it if possible, crop the image if you need the image size to be lower

@Music.png
Music & Lyrics By seleP is more grammatically correct
piruchan
Hi there! Saw this on your signature.
I'm not an experienced modder, but this is what I can say.

[KK's 4K Easy]
00:14:808 (14808|1) - Is this intentional? Or is it meant to be at the end of 00:13:158 (13158|3)? In case I got this wrong, here is a screenshot of the object in question

[Winek's Easy]
00:48:808 (3,4) - The shape of (4) feels like it's forced to follow (3). Make it more natural?
02:24:358 (5) - Nazi. Move to X:303 Y:317 for better shape?

[94's Hard]
Ugh.....The spacing. Personally not a fan of spacing like this, but maybe I'm just not good enough as a player :P .
01:07:158 (4,1,1) - It's confusing to play for me. It has three approach circles at the same time in a small space.
01:55:958 (2,3,4) - Just a suggestion, move (4) to the position of (2) to make a repeating pattern and better flow.
02:55:558 (1) - Change the end of the slider to match the beginning? It looks kind of weird imo

Probably just me, but the constant pulsing of the storyboard during kiai is a bit annoying. (well, you can always put 100% dim)

I didn't check Insane, CtB, Taiko and other Mania diff because I don't play them.
I guess that's all. Good luck! :)
Xiaolin
Rank please
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