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cinema staff - great escape (TV Size)

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Topic Starter
UnitedWeSin
This beatmap was submitted using in-game submission on Saturday, October 12, 2013 at 6:43:22 PM

Artist: cinema staff
Title: great escape (TV Size)
Source: Shingeki no Kyojin
Tags: attack on titan ending Seiji Kameda Souhei Mishima jonathanlfj EmPao uws
BPM: 184
Filesize: 12758kb
Play Time: 01:25
Difficulties Available:
  1. Easy (2.21 stars, 78 notes)
  2. EmPao's Hard (4.99 stars, 249 notes)
  3. Insane (4.9 stars, 317 notes)
  4. lfj's Insane (5 stars, 283 notes)
  5. Normal (4.33 stars, 143 notes)
Download: cinema staff - great escape (TV Size)
Download: cinema staff - great escape (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
SHINGEKI FEVER!
Finally an exciting ending theme to map. :>
Video, MP3 and timing thanks to jonathanlfj.
10/3/2013 - Redownload for new hitsound files.
Easy: 100%
Normal: 100%
EmPao's Hard: 100% by EmPao
Insane: 100%
lfj's Insane: 100% by jonathanlfj
jonathanlfj
hoho
jonathanlfj
updating with mod for the other diffs later, want to test something with kd rewarding...

EDIT: For your redness

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you wont regret this
add more lead-in to all the diffs, currently starts too fast still

[Easy]
00:17:095 (3,4,5) - yeah this part can have something easier to play, also can cover the transition pretty well 00:22:313 (3) - also shorten this to 00:22:802 if you do the above rhythm, gets rid of the 1/2 gap for consistency
00:37:802 (3) - probably want NC here for musical transition
00:58:832 (2) - curve this a bit more upwards, current flow to 00:59:810 (3) is a bit unnatural
should stick to following strictly vocals or strictly instruments, too many switches between the two in earlier parts
01:22:829 (1) - should be snapped to 01:25:057 (1/3)

[Normal]
00:05:367 (4) - that red node is not at the center ww
00:23:943 (4) - i would extend this to 00:24:269, since thats where the guitar buss comes in and you completely left it blank
00:26:226 (3) - you need the assistance of my link under general from this point on for missing claps
00:34:378 (4,5) - reduce some difficulty here by using a long slider instead, or something like 00:43:001 (1,2,3)
00:51:495 (5) - didnt feel natural playing a repeat slider here, the dominant beats are at 00:51:495 and 00:51:821 which is better represented by a 1/1 slider
01:02:092 (4,5) - maybe its just me but this plays better like that: 01:18:723 (2) - another NC here will be cool to show the musical change
01:22:666 (1) - snap to 01:25:057 (1/3)
how2reduce star rating

[EmPao's Hard]
00:10:584 (3) - forgot finish on start
00:18:237 (3) - clap here also seems missing, it shouldnt be on the end of 00:18:237 (3)
00:33:889 (7) - missing finish on start
00:38:291 (2,4,5,6) - kinda overmapped here, doesnt really play well in my perspective since the music is 1/2 dominant, just use 1/2 sliders instead
00:51:821 - add a note here, the NC on 00:51:495 (1) will make more sense since this is one continuous sound
01:15:462 (6) - shorten this to 01:15:788, there is no reason to extend this slider here since you have not done it at any previous locations
01:22:666 (1) - due to the nature of the timing here, swap this for circles instead since the repeat and the end is actually unsnapped

[Insane]
00:09:769 (1) - welp NC is not really needed here since this is one phrase without 1/4 slider jumps
00:24:269 (1,1,2) - its always troubled me why you use 2 different sv here for one continuous 1/4 section, much more intuitive if you sticked to one
00:35:193 (1) - missing finish on start
00:46:914 (1) - unsnapped slider end (fk timing)
00:51:332 (2,3,1,2) - this imperfect diamond formation always bothered me while playing, do this: 00:59:810 (4) - ultra nazi but the end is not stacked on the start of 00:59:158 (2)
01:02:755 (1) - no finish on start?
01:15:788 (3) - NC should be here instead of 01:15:951 (1) so the previous combos remain consistent in their pattern of 3s
01:17:418 (5) - another missing finish
01:17:581 (1) - there goes my temptation to suggest OD8 (spinner wont get 2000 bonus on auto if you set OD8, just a heads up)
01:21:005 (4,5,6,7,1) - if you look veryy carefully this is not perfectly straight, might want to make it straight for aesthetics

[lfj's Insane]
what is this i dont even

yeah thats all from me \o/ grats for BAT status again UWS~

EDIT2: so it is 2kd hmmm...well thats another star for the map then xD
Kareov
[General]
Oh i think you should add"進撃の巨人" in tags,just saying.

[Easy]
00:01:454 (1) - add finish here.
00:02:758 (2) - ^
00:04:062 (3) - ^
00:04:062 (3) - ^
00:06:671 (1) - ^
00:11:888 - add whistle here
just saying.If you add finish at those points will make the rhythm so much better. :D

[Normal]
00:12:214 - oh dude,why add break here?That's weird.
01:15:462 (3) - 1 grid up :O
01:18:397 (1) - maybe whistle is better.

[Hard]
00:12:703 (1,2,3) - Oh,why add notes here,pretty weird.
00:19:052 (5) - remove nc
00:31:280 (1) - ^
01:25:057 (8) - voulme 5% here?Just saying.

[Insane]
super jump xD
00:12:214 - ohohohoh
01:17:581 (1) - too short?


yaho!
EmPao

Kareov wrote:

[General]
Oh i think you should add"進撃の巨人" in tags,just saying.

[Hard]
00:12:703 (1,2,3) - Oh,why add notes here,pretty weird. some vocal and drums here i think ._.
00:19:052 (5) - remove nc Fixed
00:31:280 (1) - ^ ^
01:25:057 (8) - voulme 5% here?Just saying. no~

yaho!
Thanks your mod :)

jonathanlfj wrote:

updating with mod for the other diffs later, want to test something with kd rewarding...

EDIT: For your redness

Black is suggestion
Blue is highly recommended
Red is unrankable

[EmPao's Hard]
00:10:584 (3) - forgot finish on start Fixed
00:18:237 (3) - clap here also seems missing, it shouldnt be on the end of 00:18:237 (3) Fixed
00:33:889 (7) - missing finish on start Fixed
00:38:291 (2,4,5,6) - kinda overmapped here, doesnt really play well in my perspective since the music is 1/2 dominant, just use 1/2 sliders instead sure it maybe overmapped ;w; I change to 1/2 silder
00:51:821 - add a note here, the NC on 00:51:495 (1) will make more sense since this is one continuous sound Fixed
01:15:462 (6) - shorten this to 01:15:788, there is no reason to extend this slider here since you have not done it at any previous locations Fixed
01:22:666 (1) - due to the nature of the timing here, swap this for circles instead since the repeat and the end is actually unsnapped Fixed
thanks your useful mod >w<

code
osu file format v12

[General]
AudioFilename: Great Escape.mp3
AudioLeadIn: 1000
PreviewTime: 52167
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Great Escape (TV Size)
TitleUnicode:Great Escape (TV Size)
Artist:Cinema Staff
ArtistUnicode:Cinema Staff
Creator:UnitedWeSin
Version:EmPao's Hard
Source:Shingeki no Kyojin
Tags:attack on titan ending jonathanlfj EmPao uws
BeatmapID:289971
BeatmapSetID:110220

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,40,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 234,117,0
Combo3 : 196,0,196

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DakeDekaane
Artist and Title goes without capital letters, check the video *slaps and runs*
Muyu
Not much I can say in regards to jonathanlfj's insane and Insane difficulty. Flawlessly is flawless, and I can't play easy or normal, so I won't try to comment. :P

[EmPao's Hard]

AR7 feels too low for this song, the tempo is too high, I feel it would play better with AR8.
OD6 also feels like it's pushing it but that's just how I feel, depends on the player's ability to focus and my focus sucks.

Overall, very good mapset. I await its ranking.
Topic Starter
UnitedWeSin
jonathanljfljfljf

jonathanlfj wrote:

updating with mod for the other diffs later, want to test something with kd rewarding...

EDIT: For your redness

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you wont regret this
I am a believer.

add more lead-in to all the diffs, currently starts too fast still
I made it 2 seconds as Lanturn would probably suggest.

[Easy]
00:17:095 (3,4,5) - yeah this part can have something easier to play, also can cover the transition pretty well
00:22:313 (3) - also shorten this to 00:22:802 if you do the above rhythm, gets rid of the 1/2 gap for consistency
gonna sit on these right now

00:37:802 (3) - probably want NC here for musical transition
HOW DO YOU KNOW WHAT I WANT!?

00:58:832 (2) - curve this a bit more upwards, current flow to 00:59:810 (3) is a bit unnatural
fixed

should stick to following strictly vocals or strictly instruments, too many switches between the two in earlier parts

01:22:829 (1) - should be snapped to 01:25:057 (1/3)
Brilliant

[Normal]
00:05:367 (4) - that red node is not at the center ww
ok

00:23:943 (4) - i would extend this to 00:24:269, since thats where the guitar buss comes in and you completely left it blank
I think current placement fits with the percussion there and the hitsounding, that's what I'm concerned about I guess. Extending it feels a bit lagged for me.

00:26:226 (3) - you need the assistance of my link under general from this point on for missing claps
ahaha

00:34:378 (4,5) - reduce some difficulty here by using a long slider instead, or something like 00:43:001 (1,2,3)
Hmm I think it's fine since we hit along with each loud clap. The music is quite different at 00:43:001 (1,2,3) after all.

00:51:495 (5) - didnt feel natural playing a repeat slider here, the dominant beats are at 00:51:495 and 00:51:821 which is better represented by a 1/1 slider
I see the point there but I'm really fond of this placement. orzzzzzzz I will get more opinions before changing.

01:02:092 (4,5) - maybe its just me but this plays better like that: It's a good suggestion. I'm gonna sit on it for now and see what other people say. Although I fail to see much wrong with the current rhythm.

01:18:723 (2) - another NC here will be cool to show the musical change
I'd like to try this setup here, I'm worried about two 1's at the same time.

01:22:666 (1) - snap to 01:25:057 (1/3)
fkjnaself
how2reduce star rating

[Insane]
00:09:769 (1) - welp NC is not really needed here since this is one phrase without 1/4 slider jumps
I'd like to keep for HP drain purposes. ;_;

00:24:269 (1,1,2) - its always troubled me why you use 2 different sv here for one continuous 1/4 section, much more intuitive if you sticked to one
I'd like to think more about this. My intention was to make an increasing velocity effect I guess...

00:35:193 (1) - missing finish on start
asdfasdfasdf

00:46:914 (1) - unsnapped slider end (fk timing)
Still dunno ;_; gonna fix soon.

00:51:332 (2,3,1,2) - this imperfect diamond formation always bothered me while playing, do this: I'm sorry it's intentional. I intended it to be a shoutout to the 00:34:378 (2,3,1,2) pattern, and also the stretch to the final hit here feels right imo with the silence right after it.

00:59:810 (4) - ultra nazi but the end is not stacked on the start of 00:59:158 (2)
fixed

01:02:755 (1) - no finish on start?
asdjfkalwnekf

01:15:788 (3) - NC should be here instead of 01:15:951 (1) so the previous combos remain consistent in their pattern of 3s
indeed

01:17:418 (5) - another missing finish
ajksbenfawlf

01:17:581 (1) - there goes my temptation to suggest OD8 (spinner wont get 2000 bonus on auto if you set OD8, just a heads up)
noted^^

01:21:005 (4,5,6,7,1) - if you look veryy carefully this is not perfectly straight, might want to make it straight for aesthetics
fixed ;_;

[lfj's Insane]
what is this i dont even
Wut, I thought I deleted this...

yeah thats all from me \o/ grats for BAT status again UWS~
thank you <3

EDIT2: so it is 2kd hmmm...well thats another star for the map then xD

Awesome. Thank for the mod!

Kareov
[General]
Oh i think you should add"" in tags,just saying.

[Easy]
00:01:454 (1) - add finish here.
00:02:758 (2) - ^
00:04:062 (3) - ^
00:04:062 (3) - ^
00:06:671 (1) - ^
00:11:888 - add whistle here
just saying.If you add finish at those points will make the rhythm so much better. :D
Thanks xD. Hitsounds wasn't done yet. ><

[Normal]
00:12:214 - oh dude,why add break here?That's weird.
Fit the music imo. o.o

01:15:462 (3) - 1 grid up :O
=w=

01:18:397 (1) - maybe whistle is better.
clap seems to fit the music better.

[Insane]
super jump xD
00:12:214 - ohohohoh
<3

01:17:581 (1) - too short?
It's intense yes, but this is the hardest diff and this song is crazy. \:D/


yaho!

Thanks for modding Kareov!!


DakeDekaane wrote:

Artist and Title goes without capital letters, check the video *slaps and runs*
Thanks for that. :D
I totally missed it.

I'd love it if you would mod. ><><><><


Yay I finally have this map ready for modding.
10crystalmask01
A random mod has appeared!

[General]
  1. Although Toggled Kai time are considered okay now for maps, I feel that the one at 01:02:663 isn't really necessary.
[Easy]
00:17:910 (4) - Might be a little to difficult in Easy mode. Remove, and try adding just a hit circle at 00:18:237.
00:23:128 (4) - ^ Remove and add a hit circle at 00:23:454.
00:34:378 - Remove, slider here, also looks too hard in Easy mode. Try placing 00:33:889 (2) at 00:34:541, and remodel your objects a bit for a better flow, something like this:


[Normal]
  1. Looks like its more of a Hard mode then Normal.
  2. Circle size -1
Apart from that, I actually don't find anything wrong in this mode :S

[EmPao's Hard]
00:41:045 (2,1) - Try this?

01:00:054 (7) - Remove, it just sounds too extra here.

[Insane]
00:44:306 (1,2,3) - Try making these 3 objects appear symmetrical, similar to the ones at 00:49:538.

[lfj's Insane]
00:59:973 - Try adding a hit circle here, to fill that awkward gap. It could be placed under the 4th hit circle.
01:13:505 (1) - What an odd-looking slider :D

Sorry, I'm not the best at modding Insane modes x.x

Well, hope this helps! :)
EmPao

10crystalmask01 wrote:

A random mod has appeared!

[EmPao's Hard]
00:41:045 (2,1) - Try this? okay, nice flow

01:00:054 (7) - Remove, it just sounds too extra here. i think its fine.

Well, hope this helps! :)

Muyu wrote:

Not much I can say in regards to jonathanlfj's insane and Insane difficulty. Flawlessly is flawless, and I can't play easy or normal, so I won't try to comment. :P

[EmPao's Hard]

AR7 feels too low for this song, the tempo is too high, I feel it would play better with AR8.
OD6 also feels like it's pushing it but that's just how I feel, depends on the player's ability to focus and my focus sucks.
ok, I change to AR8.

Overall, very good mapset. I await its ranking.
thanks mod :)

my osu Bancho is broken ;w;

here is the latest version:
code
osu file format v12

[General]
AudioFilename: Great Escape.mp3
AudioLeadIn: 1828
PreviewTime: 52167
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:great escape (TV Size)
TitleUnicode:great escape (TV Size)
Artist:cinema staff
ArtistUnicode:cinema staff
Creator:UnitedWeSin
Version:EmPao's Hard
Source:Shingeki no Kyojin
Tags:attack on titan ending jonathanlfj EmPao uws
BeatmapID:289971
BeatmapSetID:110220

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,40,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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1454,326.086956521739,4,2,1,70,1,1
1535,-100,4,2,1,70,0,0
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61766,-100,4,2,1,45,0,1
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71549,-133.333333333333,6,2,1,60,0,0
72038,-100,6,2,1,60,0,0
73505,-133.333333333333,6,2,1,60,0,0
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78723,326.086956521739,4,2,1,70,1,1
78804,-100,4,2,1,70,0,0
82666,326.086956521739,4,2,1,60,1,0
85057,-133.333333333333,4,2,1,60,0,0


[Colours]
Combo1 : 243,48,78
Combo2 : 234,117,0
Combo3 : 196,0,196

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352,52,21497,1,0,0:0:0:0:
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172,276,47256,5,0,0:0:0:0:
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336,360,66994,1,8,0:0:0:0:
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276,296,67320,6,0,B|200:296|200:296|136:332,1,150,0|8,0:0|0:0,0:0:0:0:
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Topic Starter
UnitedWeSin
10crystalmask01

10crystalmask01 wrote:

A random mod has appeared! <3

[General]
  1. Although Toggled Kai time are considered okay now for maps, I feel that the one at 01:02:663 isn't really necessary.
But that's one of the most epic parts of the song. If I could only have one toggled kiai in the map, I'd likely put it here since I believe it to the the most fitting.

[Easy]
00:17:910 (4) - Might be a little to difficult in Easy mode. Remove, and try adding just a hit circle at 00:18:237.
I believe the current rhythm to play better. That is because if I delete the slider and place a circle at 00:18:237 instead, then there is 1 and 1/2 beats between that object and the previous slider. That doesn't feel very nice in play since the player has to wait a long time to hit the next note and has to reset their mindset to 1/2. The slider 00:17:910 (4) provides that transition more smoothly.


00:23:128 (4) - ^ Remove and add a hit circle at 00:23:454.
Same idea as above.

00:34:378 - Remove, slider here, also looks too hard in Easy mode. Try placing 00:33:889 (2) at 00:34:541, and remodel your objects a bit for a better flow, something like this:

I prefer the current rhythm since the player clicks along with the strongest beats in the phrase, so I think it's the most intuitive rhythm possible here.


[Normal]
  1. Looks like its more of a Hard mode then Normal.
  2. Circle size -1
It's a nice suggestion, but I'd rather not. The reason is because the design of the map is based around CS4, and I'm trying to create an even spread through the Easy-Hard diffs.
Apart from that, I actually don't find anything wrong in this mode :S

[Insane]
00:44:306 (1,2,3) - Try making these 3 objects appear symmetrical, similar to the ones at 00:49:538.
The reason why I don't want to do that is because it would require changing all of the patterns around it and I would have to force flow and patterns into a location where I did not originally map them. It would destroy the map. There is symmetry here, it's just hidden in that the pattern is not in the center of the grid. You can have symmetry and beauty in your map without it being centered on the grid.^^ I placed the ones at 00:49:538 in symmetry to make them unique and to make the transition into the kiai time more memorable.

Well, hope this helps! :)

Really, thank you so much for taking the time to mod the map 10crystalmask01! I really appreciate it.

I gave kudo to Muyu because Empao decided to follow his suggestion.^^
Moway
Hello.

[Easy]
00:01:454 (1) - yo center your starting point
00:33:889 (2,3) - instead of things like this, maybe just do a repeating slider? http://puu.sh/49qrX.jpg. I'm one of those guys that refuses to do rhythms like this on Easy, so that might just be my thing, but I suggest it anyway.

[EmPao's Hard]

00:26:063 (4) - NC here and
00:26:226 (1) - remove NC here. This is to be consistent with the way that you combo 00:28:671 (1,2) with the notes on the stack being all in one combo.
00:38:128 (1,2,3,4,5,6,1) - this should be a perfect pentagon IMO
00:50:843 (3) - nazi symmetry police, might as well make this symmetrical across the y-axis
01:11:549 (6) - NC to note SV change
01:13:505 (6) - ^
01:15:462 (6) - I don't think this SV change is needed. It doesn't really fit music well. The previous ones work because of the silence between all the drums, but here it's constant drumming.
01:22:666 (1,2,3,4,1,2,3,4) - I think having an increased spacing here is necessary to help read this change in rhythm.

[lfj's Insane]

00:24:269 (3) - NC here? I think the musical difference is enough to justify it
00:34:541 (3) - NC to accentuate these jumps around that slider.
00:43:816 (5,1) - I might be wrong, but looks like these might not be stacked properly.
00:54:593 (4,5) - I prefer these as a slider to match the vocals better. The three sliders before are matching the vocalist so well that it seems odd to break that suddenly at the end without a different drum part to justify needing those two hits.
00:57:201 (3,1) - extreme nazi zone, but I think the blanket looks just a bit better with the red midpoint at (314,148)
00:59:973 - I don't particularly like the feeling of emptiness here, especially since this kiai is so busy in general. I would say add an object here and
01:00:625 - also here.


[Insane]

00:04:062 (1,2) - might as well make this a nice blanket. Your pattern is so close to one that it would be worth it.
00:14:334 (1,1) - I don't really like this jump for this part. His vocal is just a quiet little pickup into the main part, so I don't think a nearly 3.0x jump is necessary (I know the SV is low here, but still)
00:32:584 (1,2) - I feel like you could swap the NC to 2. I know you want to accentuate the jump, but you have other jumps toward the ends of combos here that don't do this, and I think it's perfectly fine and readable without NCing before the downbeat.
00:35:845 (3) - I know this is kind of combo spammy, but I really like an NC here
00:37:150 (3) - and here. Perfectly understandable if you don't agree. If you do this, do so for the part starting at 00:41:697.
00:49:049 (1,2,3,1) - Maybe try to work something out here to match the symmetry at 00:49:538 (1,2,3)? Might look nice.
00:52:310 (1,2,3,4) - I'm not sure if I quite understand the reason to have different spacing between (1,2) and (3,4). It doesn't seem musically driven to me, so I guess it was just a choice you made for gameplay? It's a nitpicky thing I know, but I have to be for your maps :).
00:57:527 (1,2,3,4) - ^
01:05:363 (1,2) - this seems so plain compared to the other similar parts here. Maybe add some wiggly goodness to make it look cooler.
01:12:364 (1,3) - For this, I would suggest having (1) either closer or further from stacking with the slider end.
01:17:581 (1) - Maybe it would be better to end the spinner at 01:18:397 like jonathan does on his diff. Gives a bit more time on the spinner and I think that having the spinner end on that point is just fine.
01:25:057 (3) - maybe do an NC here to note that final sound.

Sorry I was starting to get burnt out, so I figured I would stop so at least my suggestions would be somewhat coherent. This mapset is looking nice, everything I said is just some suggestion. Good luck yo
Topic Starter
UnitedWeSin
Moway

Moway wrote:

Hello.

[Easy]
00:01:454 (1) - yo center your starting point
fixed

00:33:889 (2,3) - instead of things like this, maybe just do a repeating slider? http://puu.sh/49qrX.jpg. I'm one of those guys that refuses to do rhythms like this on Easy, so that might just be my thing, but I suggest it anyway.
I'm pretty confident in this rhythm right now ._. I feel it fits nice because the player clicks along with import aspects of the phrase.

[Insane]

00:04:062 (1,2) - might as well make this a nice blanket. Your pattern is so close to one that it would be worth it.
fixed

00:14:334 (1,1) - I don't really like this jump for this part. His vocal is just a quiet little pickup into the main part, so I don't think a nearly 3.0x jump is necessary (I know the SV is low here, but still)
I feel that it fits because there is a loud crash on the head of the 00:14:487 (1) which starts the section, and for the whole section I follow percussion anyways. I feel the downward jump is needed.

00:32:584 (1,2) - I feel like you could swap the NC to 2. I know you want to accentuate the jump, but you have other jumps toward the ends of combos here that don't do this, and I think it's perfectly fine and readable without NCing before the downbeat.
I'm sorry I'd like to keep it because I think it does add to readability for this big spacing here.

00:35:845 (3) - I know this is kind of combo spammy, but I really like an NC here
00:37:150 (3) - and here. Perfectly understandable if you don't agree. If you do this, do so for the part starting at 00:41:697.
I'm gonna try it now and remove if I don't like it. \:D/

00:49:049 (1,2,3,1) - Maybe try to work something out here to match the symmetry at 00:49:538 (1,2,3)? Might look nice.
Current setup seems fine to me, symmetry starts on the downbeat and begins the transition into the kiai.

00:52:310 (1,2,3,4) - I'm not sure if I quite understand the reason to have different spacing between (1,2) and (3,4). It doesn't seem musically driven to me, so I guess it was just a choice you made for gameplay? It's a nitpicky thing I know, but I have to be for your maps :)
00:57:527 (1,2,3,4) - ^
Didn't even notice this, it's just the way that I naturally mapped the seciton. I'll sit on this suggestion for now.

01:05:363 (1,2) - this seems so plain compared to the other similar parts here. Maybe add some wiggly goodness to make it look cooler.
It's intentional for variety and contrasting flow to the 01:04:385 (2,3,4).

01:12:364 (1,3) - For this, I would suggest having (1) either closer or further from stacking with the slider end.
Seems alright. I just stacked it on the slider body, I'll fix the placement a bit.

01:17:581 (1) - Maybe it would be better to end the spinner at 01:18:397 like jonathan does on his diff. Gives a bit more time on the spinner and I think that having the spinner end on that point is just fine.
Alright then fixed. :3

01:25:057 (3) - maybe do an NC here to note that final sound.
I removed the NC here that I originally had to make all the combos here combos of three. I'll get more opinions, but I think it's much nicer without the NC.

Thank you Moway for modding! C:
jonathanlfj

10crystalmask01 wrote:

[lfj's Insane]
00:59:973 - Try adding a hit circle here, to fill that awkward gap. It could be placed under the 4th hit circle. aded circle under (2) instead
01:13:505 (1) - What an odd-looking slider :D slow down sliders and their more creative shapes \o/

Moway wrote:

[lfj's Insane]

00:24:269 (3) - NC here? I think the musical difference is enough to justify it i prefer keeping it 1 repeat sliders per NC for consistency in this section
00:34:541 (3) - NC to accentuate these jumps around that slider. yes
00:43:816 (5,1) - I might be wrong, but looks like these might not be stacked properly. restacked, should be good now
00:54:593 (4,5) - I prefer these as a slider to match the vocals better. The three sliders before are matching the vocalist so well that it seems odd to break that suddenly at the end without a different drum part to justify needing those two hits. normally i would have agreed to this, but since i added a note at 00:59:973 this will make the rhythm more consistent, so i would like to keep it
00:57:201 (3,1) - extreme nazi zone, but I think the blanket looks just a bit better with the red midpoint at (314,148) nice one
00:59:973 - I don't particularly like the feeling of emptiness here, especially since this kiai is so busy in general. I would say add an object here and
01:00:625 - also here. done both
Thanks for the mods~
http://puu.sh/4aRFZ.zip
scanter
wow shit pro map. I don't guess this will good modding.

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

General

  1. Make sure widescreen storyboard support. it is conflicted between mapsets

Easy

  1. 00:17:095 (3,4,5) - Rhythm is a little strange IMO. how about this rhythm? it looks more followed well vocals.

Normal

  1. Nothing to say ._./

Empao's Hard

  1. 00:11:562 - How about add some notes here? I recommend like this. empty rhythm is a little strange to play IMO.
  2. 01:16:032 (1) - How about add crescendo like this? it will be better about turned up vocal's sound.

Insane

  1. 00:27:530 (1) - A little bad overlap. how about move to like x:123, y:180?
  2. 00:36:497 (1) - Same. this is intended?
  3. 00:46:914 (1) - Unsnapped slider one lol
  4. 01:10:418 (1,2,3,1,1,2,3,1) - I like it ~~
  5. 01:25:057 (3) - nazi. how about makes it more perfect y axis symmetry?

lfj's Insane

  1. 00:37:150 (3) - How about change slider shapes like S curve? it would be better for vocals. yeah this is nazi
  2. 01:10:571 (1,2,1,2,1,2,1,2) - Nice work. I like it, but I think sv change like x1.0 -> x0.x more playable like UWS's diff. because of suddenly sv change lol
Good =3= everyone pro. I'm impressed you-all's mapset. almost mod is nazi. GL anyway ~ take my star !
alacat
Shingeki no uws :3/

[General]
  1. nothing to say.
[Easy]
  1. 00:01:454 (1) - I think it'd look better if it was symmetrical same as here.00:00:172 (1,2) -
  2. 00:10:910 - add a note ? I guess you follow the guitar at this part.
  3. 00:18:563 (5) - add a finish to the tail of the slider instead of whistle ? it needs stronger sound imo
  4. 00:23:780 (5) - I recommend you to use 1/4 slider at here. i want a drum whistle to the tail of the slider.00:24:106 -
  5. 00:33:889 (2) - add a whistle to the tail of the slider.
  6. 00:50:843 (2) - same as here. 00:18:563 (5) -
  7. 00:52:962 - ,00:54:266 - ,00:55:571 - How about putting whistle sound with constant rhyth at kiai time ? :)
[Normal]

  • :O
  1. 00:23:454 (3) - it's fit for drum sound i feel. and you can make the natural flow.
    http://osu.ppy.sh/ss/950364
  2. 00:33:889 (3) - add a whistle to the tail of the slider.
  3. 00:51:495 (5) - same as easy diff. finish sound ...
  4. 01:03:407 (2) - add a finish to the head of the slider.
  5. 01:14:973 (2) - add a finish to the tail of the slider instead of clap ?
    I want a whistle sound at kiai time too :D
[EmPao's Hard]
  1. 00:00:172 (1,2,3,4) - it is better to make a symmetrical or square.
  2. 00:09:280 (9) - try to put a new combo from here ? as here is cymbal sound.
  3. 00:12:703 - I recommend you to use lower volume. since the melody is calmer than this part.
  4. 00:19:052 (5) - add a whistle to all.
  5. 00:29:813 - ,00:32:421 - add a note. i want to put a clap sound!
  6. 00:51:495 (4) - add a finish or whistle to the tail of the slider.
  7. 00:54:919 (1) - ,01:00:136 (1) - add a finish to the head of the slider.
  8. 01:01:440 - volume up 55% .please!
  9. 01:03:407 - ,01:04:059 - ,01:05:363 (1) - ,01:07:972 - finish!
  10. 01:15:951 (7) - add a clap.
  11. 01:25:437 - 50%, 01:25:600 - 40% please try my arrange :3
[Insane]
  1. OD+1 ? i like more difficult for insane diff.
  2. 00:11:888 (1) - add a whistle to the tail of the slider or put 20-30% volume.
  3. 00:16:769 (5) - ctrl +g , it needs more spacing for jump.
  4. 00:24:595 (1) - try to make the spacing equal here ? looks better imo.
    https://osu.ppy.sh/ss/950924
  5. 00:27:856 (2) - How about remaking this slider ? :3 Aim for the next note.
    https://osu.ppy.sh/ss/950927
  6. 01:25:600 - 30~50% volume ,please :3
    love this diff ;)
[lfj's Insane]
  1. 00:19:052 (1) - add a whistle.
  2. 00:19:541 (3) - clap
  3. 01:01:440 (1) - soft - clap is better than drum i feel.
    only hit sound mod ... orz :(
this map is really interesting <3

Good luck ! :oops:
EmPao

alacat wrote:

Shingeki no uws :3/

[EmPao's Hard]
  1. 00:00:172 (1,2,3,4) - it is better to make a symmetrical or square. Fixed
  2. 00:09:280 (9) - try to put a new combo from here ? as here is cymbal sound. Fixed
  3. 00:12:703 - I recommend you to use lower volume. since the melody is calmer than this part. okay, changed to 45%
  4. 00:19:052 (5) - add a whistle to all. ok
  5. 00:29:813 - ,00:32:421 - add a note. i want to put a clap sound! I will keep it. I want to follow the lyrics
  6. 00:51:495 (4) - add a finish or whistle to the tail of the slider. ok
  7. 00:54:919 (1) - ,01:00:136 (1) - add a finish to the head of the slider. no, i think it's ok
  8. 01:01:440 - volume up 55% .please!ok
  9. 01:03:407 - ,01:04:059 - ,01:05:363 (1) - ,01:07:972 - finish! Fixed
  10. 01:15:951 (7) - add a clap.Fixed
  11. 01:25:437 - 50%, 01:25:600 - 40% please try my arrange :3okay~
this map is really interesting <3

Good luck ! :oops:

scanter wrote:

wow shit pro map. I don't guess this will good modding.

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

Empao's Hard

  1. 00:11:562 - How about add some notes here? I recommend like this. empty rhythm is a little strange to play IMO. no~
  2. 01:16:032 (1) - How about add crescendo like this? it will be better about turned up vocal's sound.no, i think it's ok for now~
Good =3= everyone pro. I'm impressed you-all's mapset. almost mod is nazi. GL anyway ~ take my star !

Moway wrote:

Hello.

[EmPao's Hard]

00:26:063 (4) - NC here and Fixed
00:26:226 (1) - remove NC here. This is to be consistent with the way that you combo 00:28:671 (1,2) with the notes on the stack being all in one combo. Fixed
00:38:128 (1,2,3,4,5,6,1) - this should be a perfect pentagon IMO Fixed
00:50:843 (3) - nazi symmetry police, might as well make this symmetrical across the y-axis Fixed
01:11:549 (6) - NC to note SV change no
01:13:505 (6) - ^ ^
01:15:462 (6) - I don't think this SV change is needed. It doesn't really fit music well. The previous ones work because of the silence between all the drums, but here it's constant drumming. okay
01:22:666 (1,2,3,4,1,2,3,4) - I think having an increased spacing here is necessary to help read this change in rhythm. no~ i think it is easy to read now :3

Sorry I was starting to get burnt out, so I figured I would stop so at least my suggestions would be somewhat coherent. This mapset is looking nice, everything I said is just some suggestion. Good luck yo
Thanks Moway , scanter and alacat :)

20130827 code
osu file format v12

[General]
AudioFilename: Great Escape.mp3
AudioLeadIn: 1828
PreviewTime: 52167
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4

[Metadata]
Title:great escape (TV Size)
TitleUnicode:great escape (TV Size)
Artist:cinema staff
ArtistUnicode:cinema staff
Creator:UnitedWeSin
Version:EmPao's Hard
Source:Shingeki no Kyojin
Tags:attack on titan ending jonathanlfj EmPao uws
BeatmapID:289971
BeatmapSetID:110220

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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//Storyboard Sound Samples
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3,100,163,162,255

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376,108,18237,1,8,0:0:0:0:
196,116,18563,2,0,L|196:40,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
144,192,19052,2,8,P|196:208|252:192,2,112.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
60,156,19704,6,0,B|40:232|88:300,1,150,4|8,0:0|0:0,0:0:0:0:
260,344,20356,1,0,0:0:0:0:
288,260,20519,1,0,0:0:0:0:
352,324,20682,2,0,L|428:308,1,75,0|8,0:0|0:0,0:0:0:0:
472,232,21008,6,0,P|484:196|476:160,1,75
436,80,21334,1,8,0:0:0:0:
352,52,21497,1,0,0:0:0:0:
352,52,21660,2,0,P|276:64|208:36,1,150,0|8,0:0|0:0,0:0:0:0:
60,140,22313,6,0,P|136:128|204:156,1,150,4|8,0:0|0:0,0:0:0:0:
236,236,22802,1,0,0:0:0:0:
236,236,22965,2,0,L|196:300,1,75
284,312,23291,1,0,0:0:0:0:
328,236,23454,2,8,L|366:171,1,75,8|0,0:0|0:0,0:0:0:0:
408,92,23780,2,8,P|444:84|480:92,2,75,8|0|0,0:3|0:0|0:3,0:0:0:0:
320,96,24269,6,0,L|292:72,8,37.5,2|0|0|0|0|0|0|0|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
408,252,25247,6,0,P|412:288|400:324,1,75,8|0,0:0|0:0,0:0:0:0:
312,340,25573,2,0,L|236:328,1,75
148,316,25900,1,0,0:0:0:0:
204,248,26063,5,8,0:0:0:0:
204,248,26144,1,0,0:0:0:0:
204,248,26226,2,0,B|172:184|172:184|180:104,1,150,0|8,0:0|0:0,0:0:0:0:
216,24,26715,1,0,0:0:0:0:
216,24,26878,2,0,L|292:16,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,36,27367,1,0,0:0:0:0:
80,112,27530,6,0,P|64:146|68:182,1,75,4|0,0:0|0:0,0:0:0:0:
60,272,27856,2,0,L|71:346,1,75,8|0,0:0|0:0,0:0:0:0:
148,300,28182,1,0,0:0:0:0:
148,300,28345,2,0,P|180:320|216:320,1,75
204,232,28671,5,8,0:0:0:0:
204,232,28834,2,0,L|184:84,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
384,28,29976,5,0,0:0:0:0:
468,60,30139,1,4,0:0:0:0:
488,148,30302,2,0,L|468:224,1,75,0|8,0:0|0:0,0:0:0:0:
448,308,30628,1,0,0:0:0:0:
448,308,30791,2,0,B|376:336|376:336|304:328,1,150,0|0,0:0|0:0,0:0:0:0:
232,276,31280,5,8,0:0:0:0:
232,276,31443,2,0,P|156:284|100:328,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
304,64,32584,5,0,0:0:0:0:
304,64,32747,2,0,P|304:100|280:132,1,75,4|0,0:0|0:0,0:0:0:0:
196,156,33073,1,8,0:0:0:0:
116,116,33236,2,0,L|40:144,1,75
16,228,33563,1,0,0:0:0:0:
56,308,33726,1,8,0:0:0:0:
144,324,33889,2,0,P|176:340|216:340,1,75,4|0,0:0|0:0,0:0:0:0:
296,304,34215,5,0,0:0:0:0:
384,292,34378,1,8,0:0:0:0:
328,220,34541,1,0,0:0:0:0:
328,220,34704,2,0,L|316:145,1,75,0|2,0:0|0:0,0:0:0:0:
156,68,35193,6,0,L|8:92,1,150,4|0,0:0|0:0,0:0:0:0:
68,264,35845,2,0,L|216:240,1,150,4|0,0:0|0:0,0:0:0:0:
320,92,36497,6,0,B|376:48|376:48|456:28,1,150,4|0,0:0|0:0,0:0:0:0:
460,208,37150,2,0,P|480:280|460:352,2,150,4|0|4,0:0|0:0|0:0,0:0:0:0:
320,92,38128,5,0,0:0:0:0:
320,92,38291,2,0,L|328:16,1,75,8|0,0:0|0:0,0:0:0:0:
244,48,38617,1,0,0:0:0:0:
188,120,38780,1,0,0:0:0:0:
232,196,38943,1,8,0:0:0:0:
316,180,39106,1,0,0:0:0:0:
316,180,39269,6,0,P|340:208|344:248,1,75,0|0,0:0|0:0,0:0:0:0:
296,320,39595,2,0,L|216:332,1,75,8|0,0:0|0:0,0:0:0:0:
144,288,39921,2,0,P|124:320|128:356,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
104,220,40393,6,0,B|72:172|72:172|96:80,1,150,4|0,0:0|0:0,0:0:0:0:
276,92,41045,2,0,P|336:50|410:49,1,150,4|0,0:0|0:0,0:0:0:0:
468,220,41697,6,0,P|406:260|331:264,1,150,4|0,0:0|0:0,0:0:0:0:
176,352,42349,2,0,L|104:220,2,150,4|0|4,0:0|0:0|0:0,0:0:0:0:
344,284,43327,5,8,0:0:0:0:
368,196,43490,1,0,0:0:0:0:
308,128,43653,1,0,0:0:0:0:
308,128,43816,2,0,L|236:108,1,75,0|2,0:0|0:0,0:0:0:0:
56,76,44306,6,0,B|56:160|56:160|92:216,1,150,4|0,0:0|0:0,0:0:0:0:
224,336,44958,2,0,B|224:252|224:252|188:196,1,150,4|0,0:0|0:0,0:0:0:0:
56,76,45610,1,4,0:0:0:0:
232,32,45936,5,0,0:0:0:0:
308,76,46099,2,0,L|384:76,1,75,8|4,0:0|0:0,0:0:0:0:
452,244,46588,2,0,P|416:312|352:340,1,150,0|4,0:0|0:0,0:0:0:0:
172,276,47256,5,0,0:0:0:0:
172,276,47419,2,0,P|132:280|100:268,1,75,8|0,0:0|0:0,0:0:0:0:
140,188,47745,2,0,P|108:168|92:132,1,75,8|0,0:0|0:0,0:0:0:0:
120,48,48071,2,0,L|192:28,1,75,8|0,0:0|0:0,0:0:0:0:
272,72,48397,6,0,L|344:52,1,75,8|0,0:0|0:0,0:0:0:0:
412,108,48723,2,0,P|420:144|408:180,1,75,8|0,0:0|0:0,0:0:0:0:
324,216,49049,2,0,P|312:180|324:144,1,75,8|0,0:0|0:0,0:0:0:0:
408,180,49375,1,8,0:0:0:0:
396,268,49538,6,0,P|376:336|304:336,1,150,4|0,0:0|0:0,0:0:0:0:
128,332,50190,2,0,P|92:276|76:196,1,150,4|0,0:0|0:0,0:0:0:0:
184,52,50843,2,0,B|256:24|256:24|324:52,1,150,4|0,0:0|0:0,0:0:0:0:
436,196,51495,2,0,P|420:276|384:332,1,150,4|2,0:0|0:0,0:0:0:0:
128,332,52310,6,0,L|204:316,1,75,4|0,0:0|0:0,0:0:0:0:
292,304,52636,1,8,0:0:0:0:
324,220,52799,1,0,0:0:0:0:
324,220,52962,2,0,P|356:156|428:144,1,150,0|8,0:0|0:0,0:0:0:0:
412,232,53451,1,0,0:0:0:0:
428,144,53614,6,0,L|442:70,1,75,0|0,0:0|0:0,0:0:0:0:
352,76,53940,2,0,L|328:4,1,75,8|0,0:0|0:0,0:0:0:0:
260,64,54266,2,0,P|232:88|196:92,1,75
112,56,54593,1,8,0:0:0:0:
92,144,54756,1,0,0:0:0:0:
92,144,54919,6,0,L|104:220,1,75,0|0,0:0|0:0,0:0:0:0:
24,264,55245,2,0,L|64:328,1,75,8|0,0:0|0:0,0:0:0:0:
152,320,55571,2,0,P|184:336|224:336,1,75
308,312,55897,1,8,0:0:0:0:
396,292,56060,1,0,0:0:0:0:
396,292,56141,1,0,0:0:0:0:
396,292,56223,6,0,B|456:272|456:272|484:188,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
308,312,57038,1,0,0:0:0:0:
260,236,57201,1,8,0:0:0:0:
316,164,57364,1,0,0:0:0:0:
396,204,57527,6,0,L|420:132,1,75,4|0,0:0|0:0,0:0:0:0:
372,56,57853,1,8,0:0:0:0:
372,56,58016,2,0,P|340:32|304:24,1,75
240,84,58343,1,0,0:0:0:0:
160,44,58506,1,8,0:0:0:0:
88,96,58669,1,0,0:0:0:0:
88,96,58832,6,0,L|80:172,1,75
68,260,59158,1,8,0:0:0:0:
132,324,59321,1,0,0:0:0:0:
220,312,59484,2,0,L|294:304,1,75
384,296,59810,1,8,0:0:0:0:
332,224,59973,1,0,0:0:0:0:
332,224,60054,1,0,0:0:0:0:
332,224,60136,6,0,P|336:188|324:148,1,75,0|0,0:0|0:0,0:0:0:0:
248,196,60462,2,0,L|172:204,1,75,8|0,0:0|0:0,0:0:0:0:
112,140,60788,2,0,P|116:104|136:72,1,75
224,64,61114,2,0,L|300:56,1,75,8|0,0:0|0:0,0:0:0:0:
384,84,61440,6,0,P|420:72|460:76,2,75,0|0|4,0:0|0:0|0:0,0:0:0:0:
432,160,61929,1,0,0:0:0:0:
400,244,62092,1,4,0:0:0:0:
452,316,62256,1,0,0:0:0:0:
452,316,62337,1,0,0:0:0:0:
452,316,62419,1,0,0:0:0:0:
364,328,62582,1,0,0:0:0:0:
268,316,62755,6,0,P|256:280|260:244,1,75,4|0,0:0|0:0,0:0:0:0:
292,160,63081,1,8,0:0:0:0:
204,176,63244,2,0,L|132:196,1,75,0|4,0:0|0:0,0:0:0:0:
116,284,63570,2,0,P|116:320|96:352,1,75,0|8,0:0|0:0,0:0:0:0:
28,296,63896,1,0,0:0:0:0:
28,296,63977,1,0,0:0:0:0:
28,296,64059,6,0,P|28:260|48:228,1,75,0|0,0:0|0:0,0:0:0:0:
68,140,64385,2,0,L|84:60,1,75,8|0,0:0|0:0,0:0:0:0:
168,36,64711,2,0,P|204:36|240:52,1,75
256,140,65037,2,0,P|220:140|184:124,1,75,8|0,0:0|0:0,0:0:0:0:
240,52,65363,5,4,0:0:0:0:
324,84,65526,1,0,0:0:0:0:
324,84,65689,2,0,L|396:108,1,75,8|0,0:0|0:0,0:0:0:0:
456,176,66015,2,0,P|460:212|444:252,1,75
360,272,66341,2,0,P|356:236|372:196,2,75,8|0|0,0:0|0:0|0:0,0:0:0:0:
424,336,66831,1,0,0:0:0:0:
336,360,66994,1,8,0:0:0:0:
276,296,67157,1,0,0:0:0:0:
276,296,67320,6,0,B|200:296|200:296|136:332,1,150,0|8,0:0|0:0,0:0:0:0:
8,208,67972,2,0,B|84:208|84:208|148:172,1,150,4|8,0:0|0:0,0:0:0:0:
304,80,68624,6,0,P|372:48|436:80,1,150,0|8,0:0|0:0,0:0:0:0:
368,244,69276,2,8,P|304:276|236:244,1,150,0|8,0:0|0:0,0:0:0:0:
168,80,69928,2,0,P|101:49|36:80,1,150,0|8,0:0|0:0,0:0:0:0:
104,140,70418,5,0,0:0:0:0:
104,140,70571,2,0,L|104:216,1,75,4|0,0:0|0:0,0:0:0:0:
16,200,70897,1,0,0:0:0:0:
16,200,71060,2,0,L|36:272,1,75,4|0,0:0|0:0,0:0:0:0:
120,304,71386,1,0,0:0:0:0:
120,304,71549,2,0,P|192:340|268:304,1,168.750006437302,4|0,0:0|0:0,0:0:0:0:
444,272,72364,5,0,0:0:0:0:
444,272,72527,2,0,P|468:244|472:200,1,75,4|0,0:0|0:0,0:0:0:0:
440,124,72853,1,0,0:0:0:0:
440,124,73016,2,0,L|412:52,1,75,4|0,0:0|0:0,0:0:0:0:
328,88,73342,1,0,0:0:0:0:
328,88,73505,2,0,P|256:52|180:88,1,168.750006437302,4|0,0:0|0:0,0:0:0:0:
256,252,74321,5,0,0:0:0:0:
256,252,74484,2,0,P|232:284|200:296,1,75,12|0,0:0|0:0,0:0:0:0:
120,256,74810,1,0,0:0:0:0:
120,256,74973,2,0,L|84:188,1,75,12|0,0:0|0:0,0:0:0:0:
44,108,75299,1,0,0:0:0:0:
44,108,75462,2,0,B|112:76|112:76|188:76,1,150,12|0,0:0|0:0,0:0:0:0:
188,76,75951,1,8,0:0:0:0:
256,192,76032,12,8,78397,0:0:0:0:
100,104,78723,6,0,L|110:68,7,37.5,4|0|0|0|8|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
124,144,79375,2,0,L|113:179,7,37.5,0|0|0|0|8|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
136,220,80027,6,8,B|140:276|184:300|184:300|236:300,1,150,4|8,0:0|0:0,0:0:0:0:
328,300,80516,1,0,0:0:0:0:
328,300,80679,2,0,B|404:300,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
368,220,81168,1,0,0:0:0:0:
280,220,81331,6,0,L|212:184,1,75,4|0,0:0|0:0,0:0:0:0:
184,100,81657,2,0,P|196:64|224:36,1,75,8|0,0:0|0:0,0:0:0:0:
308,20,81983,1,0,0:0:0:0:
336,104,82146,1,0,0:0:0:0:
400,40,82309,2,0,L|476:56,1,75,8|0,0:0|0:0,0:0:0:0:
424,148,82666,5,4,0:0:0:0:
432,268,82883,1,0,0:0:0:0:
324,320,83100,1,8,0:3:0:0:
216,264,83318,2,0,L|116:264,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
248,148,83970,6,0,L|348:148,2,100,8|8|0,0:3|0:0|0:0,0:0:0:0:
128,148,84622,1,8,0:0:0:0:
68,44,84839,1,0,0:0:0:0:
188,44,85057,2,0,B|236:72|276:44|320:16|368:44,1,187.500007152558,4|0,0:0|0:0,0:0:0:0:
arien666
[Metadata]
Oh nevermind orz. I thought that artist or title is Japanese >_>

[Normal]
00:11:888 (1) - With HP drain rate 4, there's no need of 2 finish points like this so remove new combo of this note?
00:17:747 (2) - Track of this slider covers (1)'s end point, if possible, would you re-shape this slider like https://osu.ppy.sh/ss/951040 ?
00:47:419 (1,2) - (Suggestion) Why don't you make this couple same distance(Nazi orz) as 00:48:071 (3,4) :3?

[EmPao's Hard]
00:00:172 (1,2,3,4) - Can you make it as square :3? Or not...
00:15:791 (1,2,3) - Spacing
00:23:454 (5,1) - Swap new combo of these note/slider each other to keep 1/1 combo streaming.

[Insane]
00:06:019 (1,2,3,4) - 1/4 Jumps... There are only 80~82 mili-seconds to move cursor with this pattern so I worried for Mouse users orz or, I'm too old orz
00:11:236 (1,2,3,4) - ^




K...

osu! was changed too much orz

/me tries to learn new-style mapsets' techs
Leper
It's Dangerous to Go Alone! Take This...

BTW, why not capital letters? D:
Topic Starter
UnitedWeSin
Sensei

alacat wrote:

Shingeki no uws :3/


[Easy]
  1. 00:01:454 (1) - I think it'd look better if it was symmetrical same as here.00:00:172 (1,2) -
    Alright fixed. :)
  2. 00:10:910 - add a note ? I guess you follow the guitar at this part.
    It's good suggestion but I'd like to leave blank for now. :<
  3. 00:18:563 (5) - add a finish to the tail of the slider instead of whistle ? it needs stronger sound imo
    It's too much imo, I prefer whistle since there is no finish in music.
  4. 00:23:780 (5) - I recommend you to use 1/4 slider at here. i want a drum whistle to the tail of the slider.00:24:106 -
    I feel 1/4 slider is too much here :<
  5. 00:33:889 (2) - add a whistle to the tail of the slider.
    fixed
  6. 00:50:843 (2) - same as here. 00:18:563 (5)

    -
  7. 00:52:962 - ,00:54:266 - ,00:55:571 - How about putting whistle sound with constant rhyth at kiai time ? :)
    ok done :3
[Normal]

  • :O
    :o
  1. 00:23:454 (3) - it's fit for drum sound i feel. and you can make the natural flow.
    http://osu.ppy.sh/ss/950364
    cool :)
  2. 00:33:889 (3) - add a whistle to the tail of the slider.
    done
  3. 00:51:495 (5) - same as easy diff. finish sound ...
    Too much imo.
  4. 01:03:407 (2) - add a finish to the head of the slider.
    I'll do whistle instead.
  5. 01:14:973 (2) - add a finish to the tail of the slider instead of clap ?
    Clap seems better for me. ;_;

    I want a whistle sound at kiai time too :D
    dun!
[Insane]
  1. OD+1 ? i like more difficult for insane diff.
    Gonna think more about it.
  2. 00:11:888 (1) - add a whistle to the tail of the slider or put 20-30% volume.
    ok :D
  3. 00:16:769 (5) - ctrl +g , it needs more spacing for jump.
    I think crtl + g doesn't work here. :<
  4. 00:24:595 (1) - try to make the spacing equal here ? looks better imo.
    https://osu.ppy.sh/ss/950924
    fixed
  5. 00:27:856 (2) - How about remaking this slider ? :3 Aim for the next note.
    https://osu.ppy.sh/ss/950927
    Good idea, I'll try it. :)

  6. 01:25:600 - 30~50% volume ,please :3
    fixed
    love this diff ;)
this map is really interesting <3

Good luck ! :oops:

Thank you alacat! :)

arken1015

arken1015 wrote:

[Normal]
00:11:888 (1) - With HP drain rate 4, there's no need of 2 finish points like this so remove new combo of this note?
This I'd like to keep because it adds a bit of flare to the start of the break IMO.

00:17:747 (2) - Track of this slider covers (1)'s end point, if possible, would you re-shape this slider like https://osu.ppy.sh/ss/951040 ?
Ah, this is intentional. :3 I enjoy this flow more so than the blanket, and it's an idea that I think fits the song image.

00:47:419 (1,2) - (Suggestion) Why don't you make this couple same distance(Nazi orz) as 00:48:071 (3,4) :3?
fixed I think :<

[Insane]
00:06:019 (1,2,3,4) - 1/4 Jumps... There are only 80~82 mili-seconds to move cursor with this pattern so I worried for Mouse users orz or, I'm too old orz
00:11:236 (1,2,3,4) - ^
They are pretty difficult, but I think they're a pretty common technique now. I'll try to make them better here.



K...

osu! was changed too much orz

/me tries to learn new-style mapsets' techs

Crazy jumps! >:)

Thanks for modding arken1015!!

scanter

scanter wrote:

General

  1. Make sure widescreen storyboard support. it is conflicted between mapsets
fixed

Easy

  1. 00:17:095 (3,4,5) - Rhythm is a little strange IMO. how about this rhythm? it looks more followed well vocals.
Alright I changed these rhythms.

Insane

  1. 00:27:530 (1) - A little bad overlap. how about move to like x:123, y:180?
    moved it ._.
  2. 00:36:497 (1) - Same. this is intended?
    Intended here. :D
  3. 00:46:914 (1) - Unsnapped slider one lol
    fixed :<
  4. 01:10:418 (1,2,3,1,1,2,3,1) - I like it ~~
    <3
  5. 01:25:057 (3) - nazi. how about makes it more perfect y axis symmetry?

Thank you scanter!

Dat Leper wrote:

It's Dangerous to Go Alone! Take This...

BTW, why not capital letters? D:
Thanks for star Leper! It's not capital because that's how the title/artist is originally written. Weird huh?
Here's a source from Tari:
http://vgmdb.net/album/40067
Chloe
can i make a insane diff? already finished except hitsounds
Topic Starter
UnitedWeSin

Chloe wrote:

can i make a insane diff? already finished except hitsounds
Hey Chloe. Thank you, I really appreciate your offer, but I don't have plans to accept another Insane diff here. Sorry. :<
Chloe

UnitedWeSin wrote:

Chloe wrote:

can i make a insane diff? already finished except hitsounds
Hey Chloe. Thank you, I really appreciate your offer, but I don't have plans to accept another Insane diff here. Sorry. :<
kk, np.
Aoko
Good luck!
Len
Good Luck!
Topic Starter
UnitedWeSin
Thank you.^^
Asphyxia
Hi, as I requested M4M :)

General thoughts: Nothing I guess ;__;

Please respond to my suggestions, thanks ;)

Easy>

00:27:530 (1) - I feel like this could be a normal slider because its not a blanket or anything, you know? ):
01:07:972 (1) - I feel like this slider would be better if you could do it like this:
Up to you really :P
01:22:829 (1) - I assume this is unsnapped so fix it maybe?
Nothing else, looks nice ^^

Normal>

01:09:928 (6) - Move 1 grid up to match with 01:09:276 (4) - ?
01:22:666 (1) - Same as in easy, well I guess you wanted to do this on purpose so I wont mention this again :P
Nice diff~

E's Hard>

+1 HP and +1 OD?
00:07:323 (5) - 00:06:671 (3) - Not stacked perfectly
00:36:497 (1,2) - I feel like these sliders should have the same shape like 00:35:193 (1,2) - but up to you if you want to change it.
01:05:363 (1) - 01:04:711 (3) - Not stacked perfectly
01:11:549 (6) - 01:13:505 (6) - You could add NC to both of these that players could tell it's a slowdown slider but again, up to you :P
01:15:462 (6,7) - Not stacked perfectly
Nazi mod :(

Insane>

+1 OD, Yeah there are streams but Od7 is too easy for this, seriously.
Nothing found, sorry :(

lfj's Insane>

THIS needs +1 OD for sure!
01:25:057 (3) - Unsnapped but I guess you wanted to do that.
Nothing else, gomene!

I like your mapset, nice! Also I'm so sorry for noob mod... so tired D:

I think I'll throw you couple starts o/
Topic Starter
UnitedWeSin
Asphyxia

Asphyxia wrote:

Hi, as I requested M4M :)

General thoughts: Nothing I guess ;__;

Please respond to my suggestions, thanks ;)

Easy>

00:27:530 (1) - I feel like this could be a normal slider because its not a blanket or anything, you know? ):
The reason why I shaped the slider this way is to give a bit of flare to this powerful hit in the music. When a slider has a unique bend, it gives it a really different feel that can match something in the song.

01:07:972 (1) - I feel like this slider would be better if you could do it like this:
Up to you really :P
This slider shape adds a bit of variety to the section with the previous sliders being just standard curves. It makes it more interesting imo. :(

01:22:829 (1) - I assume this is unsnapped so fix it maybe?
This is actually snapped in 1/3. Weird huh? :)
Nothing else, looks nice ^^

Normal>

01:09:928 (6) - Move 1 grid up to match with 01:09:276 (4) - ?
Well I just don't think that would have any benefit. :<

01:22:666 (1) - Same as in easy, well I guess you wanted to do this on purpose so I wont mention this again :P
Nice diff~

Insane>

+1 OD, Yeah there are streams but Od7 is too easy for this, seriously.
It's a good suggestion. I'll probably end up changing this, but I'd like to think about it more for now.
Nothing found, sorry :(

I like your mapset, nice! Also I'm so sorry for noob mod... so tired D:

I think I'll throw you couple starts o/

Thank you very much for modding. C:
And thank you for the stars!
riffy
Mod4Coffee

[General]
  1. What a nice BG-Video! Give some respect to the studio and credit Wit Studio in tags since you use their video!
  2. Disable Widescreen Support. It makes no sense to keep it enabled, you have no SB at all! (Widescreen Support is for SBing only, y'know!)
  3. I don't really like your bright colours. Try to fade them a bit, think about our eyes!
    At least take a look at my colours!

    Combo1 : 177,197,184
    Combo2 : 177,151,139
    Combo3 : 190,126,177
[Easy]
  1. The diff is pretty nice, but some 3/2 beats and timing changes may bug beginners a bit. Consider reducing your OD by one tick. It will make diff more playable for beginners!
  2. 00:23:454 (4) - conider adding one repeat to this slider or making it a bit longer to emphasize vocals and music in this part. It plays much better if you end this slider later
  3. 00:33:889 (2,3) - 1/2 sliders here are playable but they wiill stress beginners. Reducing the OD would work perfectly here, try it!
  4. 00:38:617 (2,3,4) - nazi -they're obviously not parallel! It doesn't look cute and will make players/modders sad. Tryto fix it! :<
  5. 01:02:755 (1,2) - (2)'s tail is too close, players may mistakenly hit it. It looks confusing and beginners don't know what's flow So, this pattern will confuse them, try to make it a bit more understandable, please!

    Nice diff. Reducing the OD would make it perfect, but maybe it's just me!
[Normal]
  1. 01:07:320 (4,1) - your flow here bugs me a bit. I feel like it flows a bit strange, how about making flow a bit smoother here? Well, my idea is something like this.
    Note: AR here is lowered, so it won't look so messy :3

    Amazing! Great diff, like this so much!
[EmPao's Hard]
  1. Your rhythm here is awesome and HP Drain 7 will fit perfectly. Also, it makes diff more challenging and balanced. Players will like it, trust me!
  2. 00:42:349 (2) - nazi - ctrl+g on this slider will make a little jump. The jump will fit with music and make map a bit more interesting, try it!
  3. 01:25:057 (4) - try placing a new combo here to emphasize music and SV-changes. It'll make this pattern look prettier, btw.

    Great job! Looks a little bit too hard, but song is fast and it's ok for that kind of music.
[lfj's Insane]
  1. Since you don't have any long streams and jumps are perfectly playable OD8 would make this diff much more enjoyable for players. I'm not sure about this, so get more opinions before doing this, tho.
  2. 00:03:084 (2,3,4) - one little thing - consistend spacing between these three objects would flow better, imo. Try to moce them and see if you like it or not!

    Awesome flow, nice rhythm. I love this!
[Insane]
  1. 00:09:524 (2,3) - why spacing here is different from previous 1/4s? It doesn't look like stacks and it kinda breaks your flow, consider keeping spacing consistent here!

    Nothing else to say. Patterns are awesome and flow is really, really nice!
Well, this mapset is really great, [Easy] could be a bit more playable for beginners, tho.Anyway, have a well-earned Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Sleepy Tori
just gave you 5 stars ^v^

i'll come back to mod once i get free time
:3
Topic Starter
UnitedWeSin
Bakari

-Bakari- wrote:

Mod4Coffee yes plz

[General]
  1. What a nice BG-Video! Give some respect to the studio and credit Wit Studio in tags since you use their video!
  2. Disable Widescreen Support. It makes no sense to keep it enabled, you have no SB at all! (Widescreen Support is for SBing only, y'know!)
    ok
  3. I don't really like your bright colours. Try to fade them a bit, think about our eyes!

    Combo1 : 177,197,184
    Combo2 : 177,151,139
    Combo3 : 190,126,177
Lol fixed. I can't pick good colors to save my life and your colors are awesome. Thanks!
Hopefully the guest mappers won't mind.


[Easy]
  1. The diff is pretty nice, but some 3/2 beats and timing changes may bug beginners a bit. Consider reducing your OD by one tick. It will make diff more playable for beginners!
    hrm I think I'd like to leave for now. :< I think it might make the jump to the Normal too big.

  2. 00:23:454 (4) - conider adding one repeat to this slider or making it a bit longer to emphasize vocals and music in this part. It plays much better if you end this slider later
    added a circle after it instead
  3. 00:33:889 (2,3) - 1/2 sliders here are playable but they wiill stress beginners. Reducing the OD would work perfectly here, try it!

  4. 00:38:617 (2,3,4) - nazi -they're obviously not parallel! It doesn't look cute and will make players/modders sad. Tryto fix it! :<
    fixed
  5. 01:02:755 (1,2) - (2)'s tail is too close, players may mistakenly hit it. It looks confusing and beginners don't know what's flow So, this pattern will confuse them, try to make it a bit more understandable, please!
    fixed :3

    Nice diff. Reducing the OD would make it perfect, but maybe it's just me!
[Normal]
  1. 01:07:320 (4,1) - your flow here bugs me a bit. I feel like it flows a bit strange, how about making flow a bit smoother here? Well, my idea is something like this.
    Note: AR here is lowered, so it won't look so messy :3
    Not sure what I was trying there. Fixed though. :D

    Amazing! Great diff, like this so much!
[Insane]
  1. 00:09:524 (2,3) - why spacing here is different from previous 1/4s? It doesn't look like stacks and it kinda breaks your flow, consider keeping spacing consistent here!
    hmm I'll try stacking them

    Nothing else to say. Patterns are awesome and flow is really, really nice!
Well, this mapset is really great, [Easy] could be a bit more playable for beginners, tho.Anyway, have a well-earned Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!

Thank you so much Bakari for modding!

snlrocks wrote:

just gave you 5 stars ^v^

i'll come back to mod once i get free time
:3
Wow really thank you so much for the stars! :>
I laughed so hard when I read your sig. lol
jonathanlfj
mod replies

scanter wrote:

lfj's Insane

  1. 00:37:150 (3) - How about change slider shapes like S curve? it would be better for vocals. yeah this is nazi good idea
  2. 01:10:571 (1,2,1,2,1,2,1,2) - Nice work. I like it, but I think sv change like x1.0 -> x0.x more playable like UWS's diff. because of suddenly sv change lol actually this is quite predictable with the vocal changes, plus i used NC here so i think its fine

alacat wrote:

[lfj's Insane]
  1. 00:19:052 (1) - add a whistle. sure
  2. 00:19:541 (3) - clap ~
  3. 01:01:440 (1) - soft - clap is better than drum i feel. i actually like how to drum here feels lol, matches the music pretty well
    only hit sound mod ... orz :( its fine <3

Asphyxia wrote:

lfj's Insane>

THIS needs +1 OD for sure! lol UWS' insane is already OD8, im keeping this OD7 because this is overall an easier insane and can be used as the transition diff between the hard and "real" insane
01:25:057 (3) - Unsnapped but I guess you wanted to do that. snapped in 1/6 lol
Nothing else, gomene!

-Bakari- wrote:

[lfj's Insane]
  1. Since you don't have any long streams and jumps are perfectly playable OD8 would make this diff much more enjoyable for players. I'm not sure about this, so get more opinions before doing this, tho. this is aimed to be a transition diff between hard and UWS' Insane difficulty wise, so as UWS uses OD8 on his Insane i would like to keep this OD7 for spread sake
  2. 00:03:084 (2,3,4) - one little thing - consistend spacing between these three objects would flow better, imo. Try to moce them and see if you like it or not! sure

    Awesome flow, nice rhythm. I love this! thank you <3
Thanks for the mods!
http://puu.sh/4l5RH.zip
Sleepy Tori
hey here for the mod cuz this song is so awesome and i sing it in the shower.

ignore that last bit ;3

[General]
none

[Easy]
00:34:378 (3) - i prefer this slider to start 00:34:704 - here and end 00:34:867 - here.
sounds nicer in my opinion. you don't have to do this
01:14:484 (1) - i find this spinner a little bit too long.
we don't wanna kill a beginner's hands XD

[Normal]
i think you could enlarge the circle size by one more to make it more "normal"
00:23:128 (2,3,4) - i dont like how these sound very much.
i think the '2' is causing it . 00:23:291 - place it here instead and distance snap it of course.
00:49:049 (6) - it looks better like that 8-)

[EmPao's Hard]
00:26:144 (2) - stick with the pattern and remove this circle

[Insane]
OMG THIS IS AWESOME

The distance snap is used so amazingly. usually those distances would annoy the crap out of me, but it works so awesomely here :D

[ifj's Insane]

dfhaeofhalfahou so amazing!! i can't map insanes if my life depended on it T^T

well thats all for now. hope this helps a little. this map was my funnest mod, mostly cuz this song is so hardcore :D

-sie sind das essen, und wir sind die Jager
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