dear lord
alright, that's going to take a while w
will get to others later
edit: updated
alright, that's going to take a while w
Another
11t wrote:
tags: touhou hahaapaffy wrote:
no clue what the fuck to tag this
[Another]
Circle Size: are you sure you don't want to use CS4? Please apaffy ;_; It just makes your map look so much better
It's not like it's 2007 or anything Yes, I designed the entire difficulty with CS4 in mind so it's staying that way sorry.
Blankets! They look nice and they make your map neater and they look nice. There are so many places where you could blanket your objects.
00:02:154 (4,5,6,7) - Is an example.
00:02:336 (5) - midpoint to 176,168; endpoint to 132,240
00:03:063 (7) - midpoint to 56,48; endpoint to 96,12
It'll look something like this:
very cool
00:05:063 (3) - Another slider that you could blanket better. Start 314,166; mid 260,244; end 192,236. This should still be consistent with your current spacing. Don't forget to also move 00:04:972 (2) to 314,166 if you decide to change this. edited the slider a bit
00:13:063 (1) - Another blanketable slider. Mid 216,168; end 292,200.
These are just a few of the first places where you could start to blanket things. There are places like this all around the map which you can look for if you decide to add these blankets; I'm going to stop pointing these out.
00:11:608 (1,2,3,4,1,2,3,4,1) - Consider tidying this up by using Ctrl+Shift+D then cloning the resulting triangle twice and applying rotations of 20 and 40 degrees. sure
00:26:881 (1,2,3,4,1) - Another asymmetrical pattern. Ctrl+Shift+D for this one too. i actually like this the way it is now
00:38:881 (1) - I'm not sure I like this. This repeat slider unnecessarily disrupts the flow of this passage. You could try something like this instead:
This arrangement would emphasize the accented piano notes here, and help to balance out and diversify this otherwise stream-dominated section by adding 1/2 beat notes (which I think you should try and place as jumps).
00:39:427 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - There are some awkward angles in this stream; 00:40:427 (4) and 00:41:608 (9) for example. Using "Convert slider to stream..." with a single huge slider would help get rid of these, though it's probably going to be a hassle to make that slider. both patterns got changed
00:50:154 (6) - There's nothing wrong with this, but I think you could make it a bit more exciting? How about:
did something different but it has changed
With (6) at 0.75x SV. The think the slow SV + 1/8 triple + blanket flow can add a lot more impact to this unique section, at the cost of making this slightly harder to read. It's a fun experiment though.
00:50:881 - I can't read this at all. I'm bad at osu though. welp
01:03:790 (1,2) - Strange rhythm. There's a musical gesture at 01:03:608 that is also repeated at 01:03:972 , and this current arrangement of notes doesn't capture that, as well as having an awkward repeat slider that doesn't match the accented piano notes. Try something like this instead:
And since this extends your stream at 01:04:699 , this is a perfect opportunity for variable spacing:
The volume and tone of the piano changes mid-stream here, and so the change in spacing mirrors that. Like what you did at 01:07:608 and some other places. i've changed it into a stream as i feel that is the most intuitive way for the player
01:05:244 (2) - I don't think this is necessary, and sort of disrupts the flow in my opinion. Consider replacing with a hitcircle triple instead, either stacked or overlapped. If you do so, I'd recommend spacing the triple from the previous stream as a jump, so that the gap is better emphasized. sure
01:05:911 (4,5) - aaaa stacked triplets oh god
You should space these out. It's like, absolutely impossible given the AR to tell that these are triplets and not 1/4ths. Try and find some pattern that makes it easier to identify what these are, such as a triangle or a central anti-jump. surprise! it's not actually a triplet, it's a 1/3 double; regardless I have made it a slider as that is the easiest way for people to read it
01:07:063 (1) - This slider should be 1/2 beats long, not a full beat long. There's nothing that occurs at 01:07:426 , so you shouldn't end the slider here and skip over the chord played at 01:07:244 . good catch
01:11:972 (12,1) - Ambiguous spacing. You could fix this by getting rid of the repeat:
This also starts the stream pattern on the downbeat, which makes the stream overall much easier to read. I actually like it as is now, but I will consider changing this in the future
01:13:063 - In my opinion it'd be super cool if you suddenly changed the stream spacing from here onwards to 0.80x. The piano drops from the higher registers to the lower, less audible ones at this point, so changing the spacing would capture this. will consider
01:18:699 (2) - Same issue as with 01:07:063 . I'm not sure why you skip over the chord at 01:18:881 and then land the slider on a gap in the music. yep
01:33:063 (1,2,3,4) - It's almost impossible to tell that this is a triplet. For consistency and identifiability you should use the same spacing here as you did at 00:22:881 (3,4,5,6) . i see where you're coming from, yeah
01:48:608 (7) - The spacing change in this stream shouldn't occur here, but at 01:48:699 (1) with the downbeat and the cymbal hit. 01:48:608 (7,1) should still be spaced at 1.00x. edited parts of this, changed up some spacing/positioning
01:51:608 (1,2,1,2,1,2,1,2,1,2,1,2) - I died orz
Overall, excellent work! Your streams are fun to play and you've really captured the complexities of the piano rhythm in your mapping, though it may be a bit ambiguous at some parts. What I think you should focus on the most to improve this difficulty is aesthetics and pattern arrangement, by incorporating blankets at the appropriate opportunities and paying more attention to symmetry and equilateral geometry. Aesthetics aren't everything, and flow and playability definitely come first, but these are never, or rarely ever, mutually exclusive principles. In the end, a map that both plays well and looks beautiful has an advantage over a map that just plays well.
Hyper + Standard
11t wrote:
[Hyper]
00:02:154 (3) - 95,144 to perfectly stack the slider ends. ok
00:02:881 (4) - Blanket? Start 12,128; mid 59,66; end 124,64. This puts (4) at a distance factor of 1.28x away from (3) but that extra 0.18x is so worth the symmetry, in my opinion, and does make the flow more interesting. And in any case no one who can land the 1.10x is going to miss a 1.28x. ok
00:14:517 (1,2) - - As much as I hate extended repeat sliders with a passion, repeat sliders that only repeat twice are the worst, because there's just like, no way to tell that there's an extra repeat in there, because a single extra repeat doesn't delay the approach circle for the next object by much. I would really recommend to find another way to map this. Any combination of 1/2 beat sliders and hitcircles would work better for me personally, and if you're feeling really artsy: i am satisfied with how this currently plays but if someone else points it out then i'll change for something else; the main thing i'm worried about is having very little space there
00:25:427 (3,4,5,6) - Troublesome triplet stack. I think what you did at 00:22:881 (3) to deal with a triplet worked fine, why not repeat that here? Or use some sort of zigzag pattern, maybe. Something to let the players know that this isn't a normal timing.
it worked the first time why can't it work again huehuehue
00:32:699 (4,5,1) - This section is very confusing. It's usually a bad idea to nest a quick repeat slider in between two 1/4 beat timings, because repeat sliders by nature give the player less information than any other object (you don't know beforehand how many times they'll repeat), and you always want the player to have as much information as possible when dealing with quick inconsistent rhythms. I think deleting the fast repeat slider and adding a hitcircle at 00:33:245 would work just fine, even if you skip over the piano ornamentation. sure
00:41:517 (1,1) - Space this out more so people don't confuse this with a 1/4 timing. ok
01:04:699 (7) - I don't think you should have something like this so close to 01:05:790 (1) . fixed some stuff in here
01:05:699 (2,1,1,2,3,1) - The timing for the stacks are ambiguous given the spacing. Try something like this instead:
stack is gone and made more consistent with how i handled this in other places
And be sure to space out 01:06:335 (1,2,3) from 01:06:154 (2) if you do make this change. i made some changes but my god why did i design this diff like this; i may just throw it out and remap it all at this point
01:17:426 (1,2,3,1,1) - Same issue as with 00:25:427 (3,4,5,6) ; see above. If you decide to replace the triplet with a repeat slider, see also directly above.
01:21:063 (1,1,1) - Instead of sliders you could always try a bunch of jumpy hitcircles, since that adds more emphasis to each cymbal crash. like it better right now
01:27:972 - This section flows really well, good job!
01:46:699 (3) - Well, it did, up until this. I hate these things so much. changed
[Standard]
Circle Size: decrease to 3? Well because if you took my advice above and changed your Another's CS to 4, then you've got all 4 difficulties in your mapset with the same CS setting, which is just weird. I mean nothing wrong with that, really, but
you sure you don't want to do CS3?
01:01:608 (1) - Just want to point out that this is like the only object on a red tick in the whole difficulty. oh, ok
edit: updated