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Tomohito Nishiura - Broken Promise

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Cartographer
Here my Diff. Cartographer's Hard.

Download

Let's get this ranked :)

RandF
From my queue~

[General]
  1. Airtist: "西浦智仁"
    (Romanised Airtist is OK)
  2. I suggest to add "soft-sliderslide.wav" of silence
[Easy]
  1. it is better to do mapping by use of wider field
  2. 00:00:410 (1) - delete
  3. 00:30:966 (2) - it is better to change it to symmetrical slider of 00:29:854 (1) -
  4. 00:42:077 (5) - exchange start for end. For Easy, smoother cursor movement is important
[Normal]
  1. According to AI-Mod, object isn't snapped
  2. Difficulty parameters shoud be less than Hard's
  3. it is better to reduce slider velicity. For normal, it is a little rapid.
  4. 00:22:633 (7) - it is better to avoid tying
[Cartographer's Hard]
  1. According to AI-Mod, object isn't snapped
  2. 00:05:965 (2) - rotete 2-degree anti-clockwise. it looks better
  3. 00:14:298 (6) - NC
  4. 00:39:301 (3,4,5,6) - too many stack
  5. 00:40:965 (6) - NC
~Good Luck~
Cartographer

RandomEffect wrote:

From my queue~

[Cartographer's Hard]
  1. According to AI-Mod, object isn't snapped Fixed
  2. 00:05:965 (2) - rotete 2-degree anti-clockwise. it looks better Fixed
  3. 00:14:298 (6) - NC Fixed
  4. 00:39:301 (3,4,5,6) - too many stack Fixed
  5. 00:40:965 (6) - NC Fixed
~Good Luck~
Thanks for the mod!

Updated Diff download
[Seraphin]
Hi.
From #modreqs

[Eazy]
00:14:299 (1) - curve, kinda like this:
flows nicer.
00:32:077 (3) - add clap, goes with the song
00:29:299 (3) - move out to side, like
flows nicer and matches the rest of map nicer

[Normal]
>Timing - Resnap All Notes
00:01:799 (4) - move 1/2 tick to right and re-position accordingly. feels like it matches song more
00:11:799 (2) - curve, flows nicer
00:15:411 (2) - cuve, kinda like
plays much nicer imo

[Cartographer's Hard]
Red timing section @ 00:00:132 - move to 00:00:966 for consistency (and resnap notes after if needed)
00:01:799 (4) - move 1/2 tick to right and re-position accordingly. feels like it matches song more
00:14:854 (2) - x456y182
00:16:520 (4,5,6) - why don't you try to make an interesting pattern with these?
00:20:409 (1) - x480y353
00:23:744 (1,2,3) - why don't you try to make an interesting pattern with these?
00:37:632 (4) - x256y63

Good luck~
Cartographer

[Seraphin] wrote:

[Cartographer's Hard]
Red timing section @ 00:00:132 - move to 00:00:966 for consistency (and resnap notes after if needed) (No sorry, it just breaks everything D:)
00:01:799 (4) - move 1/2 tick to right and re-position accordingly. feels like it matches song more (No sorry, I like it how it is)
00:14:854 (2) - x456y182 (Fixed, thanks)
00:16:520 (4,5,6) - why don't you try to make an interesting pattern with these? (Fixed, thanks)
00:20:409 (1) - x480y353 (Fixed, thanks)
00:23:744 (1,2,3) - why don't you try to make an interesting pattern with these? (Fixed, thanks)
00:37:632 (4) - x256y63 (Fixed, thanks)

Good luck~
Thanks for the mod!

Before you add this to the beatmap, can you change the Slider Tick Rate to 1, thanks Sikei.

Download update
riffy
Mod because INSTRUMENTAL MUSIC, BECAUSE IT IS AWESOME

[General]
  1. Try to mute sliderslide sound. It really hurt my ears while playing. Don't know how to? Ask me - I'll be glad to help!
  2. Artist is Tomohito Nishiura (you've missed "i" :P). Also, Artist's real name is 西浦 智仁 and romanised name is Tomohito Nishiura
  3. Try to find bg with recommended resolution/aspect ratio. It's better to use 1024x768 or 1366x768 BG. They will fit and won't conflict with any display!
  4. Gray BG, bright colours. THey look really strange here. Personally, I'd recommend you to find a bit brighter BG and set some fitting colours!
  5. Offset should be the same for every diff, that's a rule! Please make sure that you'll fix this one, it's really important!
  6. Go to storyboard settings and disable widescreen support and letterboxes. You have no storyboard or/and breaks! Keeping those two things enabled is kinda pointless :<
  7. Do you really need to use finish hitsound in this diff? It sounds kinda too hard for this song. Replace all finishes with whistles, it will fit much better, I think.
[Easy]
  1. Diff settings are too high. this is a relaxing song! try AR3 and OD/HP2 to make dff more playable for beginners. As for Circle Size, I think that you should use CS3 here. It'll be better for beginners! Unsure? Check our osu!wiki or ask for some help in-game!
  2. 00:12:077 (2,1) - if you reduce AR, this overlap becomes visible. It may bug players, try to avoid this overlap somehow.
  3. Your comboing seems random to me. Try to place NC on every second big white line to emphasize music, it will make combong consistent + it will reflect music better!

    Pretty good, I like it! :)
[Normal]
  1. Slider Velocity is too fast. Keep in mind, that this music is really relaxing! Reduce your velocity a bit. I think that 1.5 will fork really great here!
  2. Song is relaxing, so making it a bit easier is a good idea. Reduce OD/HP by one tick. (OVerall Diff and HP Drain 4 are recommended for [Normal] diffs + they fit here really good!)

    If you change Slider Velocity - poke me for a re-check! I'm sure that it will really improve your map!
[Hard]
  1. Song is supposed to be relaxing, try to use AR7, please!
  2. Spacing seems really inconsistent. Try to keep it consistent and use jumps ONLY when they fit.Personally, I'm sure that this song isn't really jumpy and even the [Hard] diff should be calm!
  3. 00:01:798 - I've noticed somesome overmaping. If there's no bat, you shouldn't place objects here, remember!
Feel free to poke me for any help anytime!
~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!
Nyukai
[Easy]

Se supone que es un Easy, ¿los círculos no deberían ser un poco más grandes?

00:02:632 - ¿Por qué new combo?

[Normal]

00:02:077 - Creo que en vez de un slider una simple nota bastaría D:

Bueh, tampoco tengo más sugerencias (son sugerencias al fin y al cabo), mucha suerte.
Kamure
Oh man... I love this song and this game! Too bad it's not good story-wise and programming-wise compared to other games...

Anyway, here's a random mod:

General

  1. Remove the tag Playstation2 (since we don't usually put consoles in the tags)
  2. Put a space between Music and Box.
  3. The artist should be 西浦 智仁.
  4. The Romanised (hopefully I'm right) should be reversed, hence Nishiura Tomohito.

Easy

  1. 00:03:188 (1) - Remove NC.
  2. 00:06:521 (2) - Add a whistle.
  3. 00:09:299 (1) - Remove NC.
  4. 00:09:854 (2) - Add NC.
  5. 00:12:077 (1) - Remove NC.
  6. 00:19:854 (3) - Move to (x:104 y:88), add a whistle.
  7. 00:20:410 (1) - Move to (x:184 y:32), remove NC.
  8. 00:27:077 (1) - Remove NC.
  9. 00:27:632 (2) - Add NC.
  10. 00:29:854 (1) - Remove NC.
  11. 00:32:077 (1) - Move sliderpoint #2 to {x:176 y:128}, move sliderpoint #3 to {x:224 y:128}.
  12. 00:33:743 (2) - Move to {x:224 y:216}.
  13. 00:34:299 (3) - Move to {x:320 y:240}.
  14. 00:34:854 (4) - Move to {x:368 y:152}, add a whistle.
  15. 00:35:410 (5) - Move to {x:320 y:64}, add a whistle.
  16. 00:35:966 (1) - Move to {x:232 y:16}, remove NC.
  17. 00:36:521 (2) - Add NC.
  18. 00:38:188 (1) - Remove NC.
  19. 00:44:854 (1) - Remove NC.
  20. 00:45:410 (2) - Add NC.
  21. 00:47:077 (1) - Remove NC.

Normal

  1. 00:02:077 (4) - Add a whistle on the start, remove the whistle on the end.
  2. 00:02:632 (1) - Remove NC.
  3. 00:03:188 (3) - Add NC.
  4. 00:08:743 (5) - Add a whistle.
  5. 00:09:299 (1) - Add a whistle, remove NC.
  6. 00:09:854 (3) - Add NC.
  7. 00:11:521 (1) - Remove NC.
  8. 00:12:632 (3) - Add NC.
  9. 00:16:521 (3) - Remove the whistle.
  10. 00:17:632 (5) - Add a whistle.
  11. 00:18:188 (1) - Remove the whistle on the end, move node #1 to (x:80 y:280), move node #2 to (x:128 y:352), remove NC.
  12. 00:18:743 (2) - Add NC.
  13. 00:20:966 (6) - Remove the whistle on repeat #1 (at 00:21:521), add NC.
  14. 00:25:410 (4) - Add a whistle on the start, remove the whistle on the end, add NC.
  15. 00:27:077 (1) - Remove NC.
  16. 00:27:632 (3) - Add NC.
  17. 00:29:854 (5) - Add NC.
  18. 00:33:743 (3) - Move sliderpoint #1 to (x:392 y:280), move sliderpoint #2 to (x:296 y:360)
  19. 00:34:299 (4) - Move to (x:248 y:304), add a whistle.
  20. 00:34:854 (5) - Add a whistle on the start.
  21. 00:38:188 (1) - Remove NC.
  22. 00:38:466 (2) - Remove the whistle on the start, add a whistle on the end.
  23. 00:39:299 (3) - Add NC.
  24. 00:44:854 (1) - Add a whistle on the start, remove the whistle on the end, remove NC.
  25. 00:45:966 (3) - Add NC.
  26. 00:49:299 (6) - Move to (x:192 y:280).

Cartographer's Hard

  1. The timing sections at the beginning: change the sampleset to S:C1.
  2. 00:02:632 (1) - Remove NC.
  3. 00:03:188 (3) - Add NC.
  4. 00:09:298 (1) - Remove NC.
  5. 00:09:854 (3) - Move node #2 to {x:152 y:136}, move node #3 to {x:184 y:224}, add NC.
  6. 00:11:520 (1) - Remove NC.
  7. 00:12:076 (3) - Move node #2 to {x:252 y:224}, move node #3 to {x:340 y:200}, add NC.
  8. 00:13:187 (4) - Move to {x:476 y:308}.
  9. 00:13:743 (5) - Move node #1 to {x:340 y:200}, move node #2 to {x:280 y:196}, move node #3 to {x:250 y:143}.
  10. 00:14:854 (2) - Move to {x:440 y:176}.
  11. 00:18:187 (1) - Remove NC.
  12. 00:18:743 (3) - Move node #3 to {x:464 y:376}, add NC.
  13. 00:20:409 (1) - Remove NC.
  14. 00:20:965 (2) - Add NC.
  15. 00:27:076 (1) - Remove NC.
  16. 00:27:632 (3) - Add NC.
  17. 00:29:854 (5) - Add NC.
  18. 00:32:077 (7) - Add NC.
  19. 00:33:187 (1) - Remove NC.
  20. 00:35:965 (1) - Remove NC.
  21. 00:36:520 (3) - Add NC.
  22. 00:38:187 (1) - Remove NC.
  23. 00:44:854 (1) - Remove NC.
  24. 00:45:409 (3) - Add NC.
  25. 00:47:076 (1) - Remove NC.
  26. 00:47:631 (3) - Add NC.
tl;dr version
NC on every measure beginning except on times like 00:07:077
Whistle on every downbeat, with certain exceptions.
Follow the formation changes listed throughout.

Good luck! I might come back to see how this is going!
Cartographer

Chamle wrote:

Cartographer's Hard

  1. The timing sections at the beginning: change the sampleset to S:C1.
  2. 00:02:632 (1) - Remove NC.
  3. 00:03:188 (3) - Add NC.
  4. 00:09:298 (1) - Remove NC.
  5. 00:09:854 (3) - Move node #2 to {x:152 y:136}, move node #3 to {x:184 y:224}, add NC.
  6. 00:11:520 (1) - Remove NC.
  7. 00:12:076 (3) - Move node #2 to {x:252 y:224}, move node #3 to {x:340 y:200}, add NC.
  8. 00:13:187 (4) - Move to {x:476 y:308}.
  9. 00:13:743 (5) - Move node #1 to {x:340 y:200}, move node #2 to {x:280 y:196}, move node #3 to {x:250 y:143}.
  10. 00:14:854 (2) - Move to {x:440 y:176}.
  11. 00:18:187 (1) - Remove NC.
  12. 00:18:743 (3) - Move node #3 to {x:464 y:376}, add NC.
  13. 00:20:409 (1) - Remove NC.
  14. 00:20:965 (2) - Add NC.
  15. 00:27:076 (1) - Remove NC.
  16. 00:27:632 (3) - Add NC.
  17. 00:29:854 (5) - Add NC.
  18. 00:32:077 (7) - Add NC.
  19. 00:33:187 (1) - Remove NC.
  20. 00:35:965 (1) - Remove NC.
  21. 00:36:520 (3) - Add NC.
  22. 00:38:187 (1) - Remove NC.
  23. 00:44:854 (1) - Remove NC.
  24. 00:45:409 (3) - Add NC.
  25. 00:47:076 (1) - Remove NC.
  26. 00:47:631 (3) - Add NC.
Thanks!

Download updated diff here
mancuso_JM_
Hola man! Tengo algo de tiempo, asi que voy a modearte (en español y la GD en ingles)

[Easy:]

Vision General: Tecnicamente bien, algo desordenada.. pero no te preocupes es algo solucionable con mods, ademas es algo razonable viendo que es uno de tus primeros mapas.
Me voy a focalizar en mejorar el mapa en cuanto a lo visual (al menos intentare eso), ya que como dije, tecnicamente no esta mal.

Hitsounding: Veo que los hitsounds que usaste son muy basicos (no esta mal, porque la musica no permite mucho mas), pero de todos modos, hay puntos donde el sonido del instrumental suena mas alto que en el resto.
Por ejemplo, al comienzo.. en la linea roja de 00:00:966 - podrias aumentar el volumen de los hitsounds a un 45/50%, agregar un Whistle al comienzo del Slider y luego reducir el volumen en 00:01:104 - a un 30%.
Me podrias que podrias hacer esto en todos los puntos donde la musica tiene un sonido mas alto y no dejarlo sin sonido porque seria algo tecnicamente mal. Ademas, esto no te llevara mucho tiempo, viendo que la cancion no marca el minuto de juego :P

Grid Snap Divisor: Algo mas ''nazi'' por asi decirlo, te recomiendo usar Grid Snap divisor 4 (Tiny) para que el mapa sea mas prolijo, toma esto en consideracion siempre que vayas a mapear.

Settings:
--> Para una cancion corta, el HP Drain Rate y el Overall Difficulty son algo bajos. Te recomiendo aumentar ambos en 1 tick (OD, HP+1)

• 00:00:966 (1,2,3,4) - En cuanto a lo estetico, este patron puede mejorar. Intenta cambiar el Grid Snap divisor a 4 (como mencione anteriormente) e intenta hacer algo mas asi, igual te doy una foto y el codigo en lo que habia pensado (si no sabes como pegar un codigo, no dudes en preguntarme)
Screenshoot + Code

228,103,966,2,0,P|319:135|351:226,1,199.999980926514,0|2,0:0|0:0,0:0:0:0:
328,324,2632,1,0,0:0:0:0:
232,344,3188,2,0,P|140:312|108:221,1,199.999980926514,0|2,0:0|0:0,0:0:0:0:
124,124,4854,1,0,0:0:0:0:
• 00:07:632 (4) - Se ve mucho mejor si copias y pegas el Slider (1) para hacer (4). Simple, elimina el actual (4) y en (1) usa el basico Ctrl/C y Ctrl/V (antes de hacer esto, cliquea en (1) y toca 2 veces ctrl+g, esto va a ayudar a mejorar la estructura en este slider). A este Slider le agregas un reverse arrow y luego arreglas el Spacing entre las notas, basicamente el cambio seria algo asi. Aqui te dejo una foto con este Slider y el codigo del patron entero (1,2,3,4,5,1)
Screenshoot + Code

225,102,5410,6,0,P|262:136|272:184,1,99.999990463257,2|0,0:0|0:0,0:0:0:0:
272,284,6521,1,2,0:0:0:0:
372,284,7077,1,0,0:0:0:0:
408,192,7632,2,0,P|417:143|454:110,2,99.999990463257,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,204,9299,1,0,0:0:0:0:
208,192,9854,6,0,B|152:160|200:120|120:80,2,99.999990463257,0|0|2,0:0|0:0|0:0,0:0:0:0:
• 00:09:854 (1) - Definitivamente, este Slider puede mejorar todavia.. Actualmente parece estar hecho a las apuraradas :P, intenta no pronunciar tanto las curvas cuando haces esta clase de Sliders
• 00:13:743 (4) - Por un tema de fluidez en el patron, es mejor ubicar esta nota por fuera de los Sliders (3,1). Con esto me refiero a que deberias mover esta nota a x:380 y:76 mas o menos
• 00:23:188 (1) - La sugerencia es muy parecida de la que hice en 00:07:632 un copie y pegue en el Slider (5) mejoraria la estructura del patron. Toma el ejemplo que te di ahi e intenta arreglarlo en este punto
• 00:29:854 (3,4) - Seria mejor que estos Sliders tengan una misma forma, por estetica especialmente y para añadir un poco de simetria. Tomando como referencia el eje de las ''Y'', puedes realizar algo mas o menos asi
• 00:33:743 (2,3,4,5,6) - Ya se que el BPM es bajo, pero igual no recomiendo tantas notas seguidas en una Easy :P. Intenta cambiar al menos dos de ellas por un Slider.
• 00:45:410 (1,2,3,4) - Vuelvo a repetir lo mismo de hoy, deberias hacer que (1,3) sean los mismos sliders, ademas podrias intentar un patron mas o menos asi
• 00:49:854 - En este caso, agrega una Nota con Whistle y move el comienzo del Spinner hacia 00:50:132 -. Pero asegurate de que termine en 00:53:188.

- Bueno, eso es en esta diff. En general, el mod es para darle estructura al mapa, pero tecnicamente esta bien, como ves, la mayoria de las cosas que te di fueron de ubicacion de los objetos.

[Normal:]

Hitsounding y Grid Snap Divisor: Chequea lo de la Easy, la sugerencia es exactamente la misma.

• 00:09:854 (1,3) - Ese ''overlap'' se ve feo a la hora de jugar el mapa. Seria mejor que intentes otra variacion para evitar esto.. No te olvides de arreglar el espacio entre todas las notas si haces muchos cambios
• 00:22:632 (2) - Este Slider es extraño, mejor copia y pega (1) y rotalo (ademas de eliminarle la repeticion obviamente), se veria mucho mejor sin dudas. Podrias intentar algo mas o menos asi
• 00:25:410 (1) - Otro slider raro, porque no algo asi:
• 00:26:521 (2) - Este 1/2 Slider es algo innecesario, no hay ningun sonido en 00:26:799 - asi que esto le estaria dando un mal efecto a la cancion. Te recomiendo eliminar este slider y cambiarlo por una nota que deberia ir ubicada en 00:26:521 -
• 00:49:854 - Mismo que en la Easy.

- No esta mal, pero todavia le falta algo mas de estructura. Tene en cuenta las sugerencias que te di en Easy como ejemplo para aplicar en algun punto de la Normal.

[Cartographer's Hard:]

Letterbox During Breaks: Uncheck it for consistency with the other difficulties. In addition, it is useless because there is no breaks in this map.

Settings:
--> Increase the HP Drain Rate by 1 tick, since the drain time is really short (HD+1)

• 00:02:771 - 00:03:049 - 00:09:438 - 00:09:716 - 00:11:660 - 00:11:938 - 00:18:327 - 00:18:604 - 00:27:216 - 00:27:493 - 00:36:104 - 00:36:382 - 00:44:993 - 00:45:271 - 00:47:216 - 00:47:493 (T) - Silencing Slider ends in this way is entirely unrankable, if there is no sound over a tick just don't put anything (note nor slider end) over it. You must use single notes instead of these 1/4 Sliders if you want to make this diff. rankable, in addition you must to delete all these timing points.
• 00:17:634 (6) - Unsnapped Note! Make sure to resnap it!
• 00:23:745 (1) - Unsnapped Note! Make sure to resnap it!
• 00:49:854 (x) - Add a note and move the Spinner to 00:50:132 - but make sure to end it in 00:53:188 -.

- Sometimes the rhythm sounds weird, because you used 1/2 objects when it doesn't appear anything in the music, anyway is a bit hard to map a ''Hard'' difficulty to this kind of songs.

Bueno, eso es todo de mi parte!
Cualquier duda que tengas, no dudes en preguntarme! Ve, y consigue mas mods!!
Espero que esto te ayude!!
Buena Suerte!!! ;)
Cartographer

mancuso_JM_ wrote:

[Cartographer's Hard:]

Letterbox During Breaks: Uncheck it for consistency with the other difficulties. In addition, it is useless because there is no breaks in this map.

Settings:
--> Increase the HP Drain Rate by 1 tick, since the drain time is really short (HD+1)

• 00:02:771 - 00:03:049 - 00:09:438 - 00:09:716 - 00:11:660 - 00:11:938 - 00:18:327 - 00:18:604 - 00:27:216 - 00:27:493 - 00:36:104 - 00:36:382 - 00:44:993 - 00:45:271 - 00:47:216 - 00:47:493 (T) - Silencing Slider ends in this way is entirely unrankable, if there is no sound over a tick just don't put anything (note nor slider end) over it. You must use single notes instead of these 1/4 Sliders if you want to make this diff. rankable, in addition you must to delete all these timing points.
• 00:17:634 (6) - Unsnapped Note! Make sure to resnap it!
• 00:23:745 (1) - Unsnapped Note! Make sure to resnap it!
• 00:49:854 (x) - Add a note and move the Spinner to 00:50:132 - but make sure to end it in 00:53:188 -.

- Sometimes the rhythm sounds weird, because you used 1/2 objects when it doesn't appear anything in the music, anyway is a bit hard to map a ''Hard'' difficulty to this kind of songs.

Bueno, eso es todo de mi parte!
Cualquier duda que tengas, no dudes en preguntarme! Ve, y consigue mas mods!!
Espero que esto te ayude!!
Buena Suerte!!! ;)
Thank you!

Download updated Diff Here
Natsu
HI~ Sikei- mod as you request

General:
  1. I think your timing is wrong told you in game I think the correct is (You can check this with other people for be sure):
    BPM: 107,9
    Offset: 965
  2. Also your combo colours dont fit very well the bg and song why you dont try this:
    [Colours]
    Combo1 : 125,75,0
    Combo2 : 0,106,0
    Combo3 : 3,91,143
    Combo4 : 85,85,85

Cartographer's Hard
  1. maybe low the hp to 5? since 6 with this low note density is kinda evil for me if you fail 2 circles the drain will kill u o3o
  2. change the sound samplest to soft custom 1 (since you have a slideslide on the folder and sound alot better with it)
  3. 00:03:189 I preffer if you do a blanket with previous (4) cuz it play more natural actually in your way it look kinda weird imo
  4. 00:04:021 remove this circle is not following nothing in the music just make it sound bad
  5. 00:07:633 this should be new combo following your every 1 stanza pattern
  6. 00:09:855 move this to x:44 y:132 to improve the blanket also the spacing is more natural to play imo o3o
  7. 00:14:299 (1) - the distance here look so confuse when i was testing this I think 1 was snaped in 1/4 maybe can you add more distance maybe 0.80 like you was doing?
  8. 00:16:521 same as 00:07:633
  9. 00:18:466 try to stack this with previous 00:17:077 for beter map design also as a player I was waiting this
  10. 00:27:508 move this slider a little down so it dont get overlaped by previous (2)
  11. 00:33:188 remove this new combo what is the sense of it? just remove o3o
  12. 00:33:188 also u can stack this with previous 00:32:078 and the map gonna look alot better
  13. 00:34:299 this is the plae where the nc should be cuz you are mostly following stanzas (big white line)
  14. 00:36:243 (6,1) - this blanked is kinda bad try to improve it im sure u can do it better
  15. 00:43:189 again this have to be NC
  16. 00:45:410 make this slider blanket with previous (8) actually your pattern look kinda random you can improve your map design a little
  17. 00:48:744 (2,3) - cmon this stack break the flow of the music unstack it and maybe make a little jump your map gonna play alot better without it

Normal:
  1. 00:02:077 move this to x:412 y:280 to fix the little distance error
  2. 00:02:910 (6,1) - cmon xD im kinda nazi but this blanket is really bad i know you can improve it xD also fix the distance 00:02:910 (6,1) -
  3. 00:07:632 this have to be NC following your every stanza pattern
  4. 00:07:632 (3,4,5,6,7) - this pattern look kinda random maybe you can make a star shape or other more fun?
  5. 00:09:299 (6,7,1) - fix the distance here that variation is not good for a normal diff
  6. 00:14:299 (1,2) - same as above
  7. 00:16:521 add NC same reason as 00:07:632
  8. 00:26:521 (2,3) - orz fix this the distance is very bad xD newbies gonna be confuse e_e use 1.0 like you was using xD
  9. 00:31:521 (2,1) - Same as above
  10. 00:32:077 (1,2) - ^
  11. 00:34:299 (4,5) - ^
  12. 00:34:299 this have to be NC :p
  13. 00:35:966 remove NC here u should know why and add it on 00:37:077 like you did on 00:38:466 (4,1) -
  14. 00:40:410 (3,1) - the transition with previous circle is kinda bad cuz the cursor movement is antinatural imo maybe you can make this slider more natural with the transition of previous and next circle?
  15. 00:45:410 (7,1) - swap NC
  16. 00:49:299 (4,5) - unstack they is weird is the only stack in all the mapset this kinda kill the flow :o
  17. 00:49:854 add NC here to following stanzas pattern~

Easy:
  1. 00:14:299 (1,2,3) - fix the distance here
  2. 00:16:521 (4,1) - ^ im kinda nazi but 0.05 is noticeable in game
  3. 00:23:188 add NC here maybe you forget it?
  4. 00:26:521 (10,11,1,2) - same here fix the distance xD this is a easy it have to be the same
  5. 00:34:299 (3,4) - fix the distance again >.<
  6. 00:35:966 (5,1) - same as above
  7. 00:47:077 (2,3) - ^ yup again
  8. 00:47:077 (2,3,4) - somethink like this look alot better:

GL on rank :3/
Cartographer
Cartographer's Hard
  1. maybe low the hp to 5? since 6 with this low note density is kinda evil for me if you fail 2 circles the drain will kill u o3o
    Staying at 6 sorry
  2. change the sound samplest to soft custom 1 (since you have a slideslide on the folder and sound alot better with it)
  3. 00:03:189 I preffer if you do a blanket with previous (4) cuz it play more natural actually in your way it look kinda weird imo
  4. 00:04:021 remove this circle is not following nothing in the music just make it sound bad
  5. 00:07:633 this should be new combo following your every 1 stanza pattern
  6. 00:09:855 move this to x:44 y:132 to improve the blanket also the spacing is more natural to play imo o3o
  7. 00:14:299 (1) - the distance here look so confuse when i was testing this I think 1 was snaped in 1/4 maybe can you add more distance maybe 0.80 like you was doing?
  8. 00:16:521 same as 00:07:633
  9. 00:18:466 try to stack this with previous 00:17:077 for beter map design also as a player I was waiting this
  10. 00:27:508 move this slider a little down so it dont get overlaped by previous (2)
  11. 00:33:188 remove this new combo what is the sense of it? just remove o3o
  12. 00:33:188 also u can stack this with previous 00:32:078 and the map gonna look alot better
  13. 00:34:299 this is the plae where the nc should be cuz you are mostly following stanzas (big white line)
  14. 00:36:243 (6,1) - this blanked is kinda bad try to improve it im sure u can do it better
  15. 00:43:189 again this have to be NC
  16. 00:45:410 make this slider blanket with previous (8) actually your pattern look kinda random you can improve your map design a little
  17. 00:48:744 (2,3) - cmon this stack break the flow of the music unstack it and maybe make a little jump your map gonna play alot better without it

Thanks for the mod, I changed and redid a lot of things with the mod in mind.

Download updated diff here
yachiru4
Hey from my queue! :)


Looks good!


...This looks like hard. I'd prefer it if u increase the circle size and lower the distance between the hit circles/sliders, so it feels more like Normal mode.


Looks ok, I still think you could find a better way to arrange your hit circles/sliders

Seems all modes (except for Normal) are good. :)
10crystalmask01
Hi! ^^ Random mod!

[Easy]
00:20:427 (4) - NC

..looks perfect imo :D

[Normal]
  1. Circle size +1


...And that's it :3

[Cartographer's Hard]
00:00:408 and 00:00:686 should have a note (so it copes with 00:02:633 (3,4,1)-) You're allowed to add a few notes before the timing point ya know ^^
00:04:857 (3) - Remove and pull the previous sliders tail to this point, it sounds unfitting.
00:16:534 (4) - NC?

Hope this helps~! ^^
Cartographer
Thanks for the mods! ^.^

Download update
Lally
Hi from my Queue :3

[General]
  1. i really don't like your combo colours :C the gray specialy fits with nothing
[Easy]
Snapping:
unsnapped green time selections:
  1. 00:38:743 - snap to 00:38:777
  2. 00:38:882 - snap to 00:38:916
Placement:
  1. 00:06:525 (2,3,4) - the flow here is not so good is broken by 00:06:525 (2,3) - straights line,i would suggesto to make this line softer,in this way:
  2. 00:16:534 (4,1) - the flow between this 2 is very bad,try with something like:
  3. 00:20:983 (5,6,1) - to make the flow better here try to alline this sliders like:
  4. 00:32:104 (1,2,3,4,5) - this pattern is kinda meh specialy the flow between 00:32:104 (1,2,3) - i'll suggest to use a rhythm like this here:
    also to make a slider and a circle from this slider: 00:32:104 (1) - to have something like:
    and then continuing to make the flow better with a pattern like:
  5. 00:43:782 (4) - try to use a slider like this here:
[Normal]
Placement:
  1. 00:02:077 (4,5,6,1) - try to place this pattern like this for a better flow:
  2. 00:11:530 (2,3,1) - try something like this here:
  3. 00:25:432 (1) - try to use a curved slider here and not one withparticular form to continue the flow you created here 00:23:763 (1,2,3) -
  4. 00:46:006 (2) - for make the flow better here try something like:
[Hard]
Placement:
  1. 00:02:633 (5) - i would not overlap this 2 circles withthe next slider
  2. 00:09:306 (4,5,1) - try somethinglike this for a better flow:
  3. 00:11:530 (2,3) - same about the overlapping here
  4. 00:14:310 (1) - i would place it like this for a better flow:
  5. 00:33:773 (4) - i would suggest to use ctrl+g here :V
  6. 00:35:997 (3,4) - same again

hope this can help for the first :D good luck
hoshisorakiseki
hello, from my queue.
general:
some modder says the artist is "西浦智仁", i think you should change it.(and keep the romanised artist)
diff:easy
ok
diff:normal
add whistle in all slider
diff:hard
cs+1
add whistle in all slider
good luck & please don't give kds for me.
Topic Starter
Sikei-

hoshisorakiseki wrote:

hello, from my queue.
general:
some modder says the artist is "西浦智仁", i think you should change it.(and keep the romanised artist)
diff:easy
ok
diff:normal
add whistle in all slider
diff:hard
cs+1
add whistle in all slider
good luck & please don't give kds for me.
Whistle? i dont think so..

Artist added.
Cartographer
Download updated

Thanks for the mods guys! ^.^
- Jelly -
Correct "Hard diff''s Artist
hitsound sounds loudly , plz reduce the volume for the whole part

Timing
try to change BPM to 109.98

Cartographer's Hard
00:02:911 (6) - blanket it plz ,how about this?
http://puu.sh/4wQN0
00:27:359 (4) - blanket look bad,
00:36:250 (4,1) - ↑
http://puu.sh/4wRgd
00:33:193 (3,4) - silder isn't suitable

Normal
00:07:637 (1,2,3,4) - make 1-3 and 2-4 keep the same distance
Ds=1.0 seem to hard for NM diff

Easy is OK

Best Wishes ! :)
Topic Starter
Sikei-

- Jelly - wrote:

Correct "Hard diff''s Artist
hitsound sounds loudly , plz reduce the volume for the whole part

Timing
try to change BPM to 109.98

Cartographer's Hard
00:02:911 (6) - blanket it plz ,how about this?
http://puu.sh/4wQN0
00:27:359 (4) - blanket look bad,
00:36:250 (4,1) - ↑
http://puu.sh/4wRgd
00:33:193 (3,4) - silder isn't suitable

Normal
00:07:637 (1,2,3,4) - make 1-3 and 2-4 keep the same distance
Ds=1.0 seem to hard for NM diff

Easy is OK

Best Wishes ! :)
Hitsounds volume are ok, imo, and i dont want to change the timing.
smallboat
Hello, M4M Req. I am chinese. Poor English sorry.

[General]

Nothing.


[Easy]

00:43:226 (3) - +whistle

[Normal]

00:05:969 (2) - end remove whistle feel good.


[Hard]

00:02:633 (5) - Do not adjacent at 00:03:189 (1) 's end .
00:27:656 (1) - Notice end stack.
00:36:275 (4) - Use 00:36:553 (1) blanket this (4)


[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you improved.
xtrem3x
tengo una diff en hard (que basicamente seria el 1er map que hago) = Click Here / Picale Aqui
Topic Starter
Sikei-
Ehm, no..no hay slots para más diffs.
Rukaru
hi, from my queue. :D

[General]
fine~

[Easy]
00:09:862 (1) - whistle on start.
00:16:534 (4) - remove whistle on repeat.
00:19:871 (3,4) - move to following coordinate. (3) = x:136, y:200. (4) = x:224, y:136
00:45:450 (1,3) - it would be better if you use a different slider shape.

[Normal]
00:02:633 (5,6) - nazi. move to following coorinate. (5) = x:412, y: 124. (6) = x:344, y:76
00:05:969 (2) - remove whistle on slider end
00:07:637 (1,2,3,4) - how about this? (2) to x:127 y:326, (3) to x:56 y:174, (4) to x:212 y:102. and if you do, please move 00:09:584 (5) to x:240 y:24
00:07:637 (1) - this should be whistle.
00:08:193 (2) - this too...for consistency.
00:12:642 (1,1) - make this symmetry.
00:15:422 (2) - whistle should be on start, not end.
00:16:534 (1) - whistle
00:17:091 (2) - remove whistle
00:22:651 (2) - missing whistle on slider end
00:24:319 (2) - how about move this to x:308 y:44. I think it flows better
00:25:432 (1) - if you do ^ move this to x:64 y:140. to make it symmetry.
00:29:324 (2) - remove whistle?

[Cartographer's Hard]
you should copy-paste the timing points on [Normal] or [Easy]. it is definitely make this map better.

00:00:965 (3) - blanket this slider? like 00:18:759 (1)
00:03:189 (1) - fix this slider. move the last point up a bit so it create a space just like (6) to (1) 00:04:301 (2) - if you do, make this symmetry with previous slider. you can use copy and paste.
00:08:749 (3,4) - to be honest, I don't like this jump. looks random. change it?
00:18:759 (1) - not perfect blanket. fix this.
00:27:656 (1) - ^
00:33:217 (3) - seems randomly placed. I can see notes before 3 make a triangle pattern. but (3) ruins the beautiful pattern there. so I suggest you to make a square pattern by moving (3) so you can see a square pattern.
00:36:553 (1) - make this a perfect blanket
00:41:002 (1) - why don't you make it like this? 00:45:450 (1) - almost perfect,
00:47:674 (1) - move the middle point to x:248 y:140. for a perfect blanket slider.

you should use more slider shapes in this map. it's kinda boring to see curved slider again and again.
I find this diff still inconsistent on hitsounding. please review your hitsounding.
and last, there are some random placement that ruins the map.
[]
you know, I like the song. easy, and normal is fine but there is some problem on hard diff.

ok, that's all.
I hope my mod help you.

if I somehow offend you, I'm sorry. I just being honest here.
thank you.
Cartographer

raheta_adi wrote:

hi, from my queue. :D

[Cartographer's Hard]
you should copy-paste the timing points on [Normal] or [Easy]. it is definitely make this map better.

00:00:965 (3) - blanket this slider? like 00:18:759 (1)
00:03:189 (1) - fix this slider. move the last point up a bit so it create a space just like (6) to (1) 00:04:301 (2) - if you do, make this symmetry with previous slider. you can use copy and paste.
00:08:749 (3,4) - to be honest, I don't like this jump. looks random. change it?
00:18:759 (1) - not perfect blanket. fix this.
00:27:656 (1) - ^
00:33:217 (3) - seems randomly placed. I can see notes before 3 make a triangle pattern. but (3) ruins the beautiful pattern there. so I suggest you to make a square pattern by moving (3) so you can see a square pattern.
00:36:553 (1) - make this a perfect blanket
00:41:002 (1) - why don't you make it like this? 00:45:450 (1) - almost perfect,
00:47:674 (1) - move the middle point to x:248 y:140. for a perfect blanket slider.

you should use more slider shapes in this map. it's kinda boring to see curved slider again and again.
I find this diff still inconsistent on hitsounding. please review your hitsounding.
and last, there are some random placement that ruins the map.
[]
you know, I like the song. easy, and normal is fine but there is some problem on hard diff.

ok, that's all.
I hope my mod help you.

if I somehow offend you, I'm sorry. I just being honest here.
thank you.
Np, it's good to have the straight truth.

Download update

^ I might redo the map if I have the time. I'll post if anything changes
BounceBabe
Hey, from my "non-japanese" Queue!

General

- The unicode of the artist in Easy and Normal is not the same as Hard. You have to fix this.
- You are not allowed to "silence" by timing points. The end for example is 10% volume you need to have at least 15%.
- The combo colours look very depressive. How about using a little brighter ones.

Easy

00:47:118 (2,3) - There is a slight difference in spacing. 0,06x spacing, so this is almost 0,1x too much. Its clearly visible.

Nothing else, nice done!

Normal


00:03:189 (1,2) - The second slider looks a bit out of place due to the previous slider being curved. Maybe make another shape which fits the previous slider too.
00:44:894 (6,1) - This flows really bad due to the slider going straight and the circle is right. Move the circle somewhere closer to the straight slider into the direction the slider has. Makes your flow better. Something like this: https://osu.ppy.sh/ss/1059331

Hard

00:03:189 (1,1,1) - Combo spam, remove these 00:04:301 (1,1) -
00:17:647 (6,7) - The spacing changes here, you have the same 1/1 circle pattern 00:17:091 (5,6) - here, so you shouldn't change the spacing 00:17:647 (6,7) - here. Keep it consistant.
00:18:481 (8,1) - Blanket this better so it looks nicer.
00:20:427 (2) - This note is a little hidden when playing. Move it so its clearly visible.
00:33:217 (3,4) - Blanket these better.
00:34:329 (1,2) - You should stack them and not leave them like this when there is no need for this slight antijump.
00:34:885 (2,3) - This might be played as 1/2 not as 1/1. Please make normal spacing as well so its not so confusing.

The difficultie is nice but you could blanket a lot more things to make it look better!
ErunamoJAZZ
Hi Sikei-chwan~~
I know that GD not want more, but definitely you need a difficulty of more stars.
So I took the task of making one (do not care that you do not want it), must have it.

Please take a look :)

Video: http://puu.sh/50tCT.mp4 EDIT: youtube link: http://www.youtube.com/watch?v=NW2gDDxKVLk
".osu" file:http://puu.sh/50tGm.osu
EruJazz's Hard
osu file format v12

[General]
AudioFilename: 19 - Broken Promise (Orgel Version).mp3
AudioLeadIn: 1985
PreviewTime: 9299
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Broken Promise
TitleUnicode:Broken Promise
Artist:Tomohito Nishiura
ArtistUnicode:西浦智仁
Creator:Sikei-
Version:EruJAZZ's Hard
Source:Dark Cloud
Tags:Music box Cartographer
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.19999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dark-blue-clouds7-full-hd-picture-free--nature-wide-wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
965,556.070435588508,4,2,1,45,1,0
1104,-100,4,2,1,30,0,0
2077,-100,4,2,1,45,0,0
2216,-100,4,2,1,30,0,0
3189,-100,4,2,1,45,0,0
3328,-100,4,2,1,30,0,0
5413,-100,4,2,1,45,0,0
5969,-100,4,2,1,30,0,0
9862,-100,4,2,1,45,0,0
10001,-100,4,2,1,30,0,0
12086,-100,4,2,1,45,0,0
12225,-100,4,2,1,30,0,0
14310,-100,4,2,1,50,0,0
14449,-100,4,2,1,30,0,0
17647,-100,4,2,1,25,0,0
18203,-100,4,2,1,30,0,0
18759,-100,4,2,1,45,0,0
19315,-100,4,2,1,30,0,0
20983,-100,4,2,1,45,0,0
23346,-100,4,2,1,30,0,0
27656,-100,4,2,1,45,0,0
27795,-100,4,2,1,30,0,0
29880,-100,4,2,1,45,0,0
30019,-100,4,2,1,30,0,0
35441,-100,4,2,1,45,0,0
36692,-100,4,2,1,30,0,0
38777,-100,4,2,1,45,0,0
38916,-100,4,2,1,30,0,0
41002,-100,4,2,1,45,0,0
41141,-100,4,2,1,30,0,0
45450,-100,4,2,1,45,0,0
45589,-100,4,2,1,30,0,0
47674,-100,4,2,1,45,0,0
47813,-100,4,2,1,30,0,0
49899,-100,4,2,0,45,0,0
50038,-100,4,2,0,15,0,0


[Colours]
Combo1 : 125,75,0
Combo2 : 0,106,0
Combo3 : 3,91,143
Combo4 : 173,239,236

[HitObjects]
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396,236,686,1,0,0:0:0:0:
436,76,965,1,2,0:0:0:0:
436,76,999,1,2,0:0:0:0:
128,84,1521,2,0,P|100:104|72:132,2,59.9999952316285,0|0|2,0:0|0:0|0:0,0:0:0:0:
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240,304,2911,1,0,0:0:0:0:
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360,308,33217,2,0,P|304:324|264:288,1,112.499991059303
252,272,33773,2,0,P|232:252|152:260,1,112.499991059303,2|0,0:0|0:0,0:0:0:0:
140,272,34329,2,0,P|89:290|44:248,1,119.999990463257
256,144,35441,1,0,0:0:0:0:
100,100,35997,5,0,0:0:0:0:
256,44,36275,1,0,0:0:0:0:
412,100,36553,1,2,0:0:0:0:
412,100,36588,1,2,0:0:0:0:
256,280,37109,5,0,0:0:0:0:
256,160,37665,1,2,0:0:0:0:
412,284,38221,5,0,0:0:0:0:
256,340,38499,1,0,0:0:0:0:
100,284,38777,1,2,0:0:0:0:
100,284,38812,1,2,0:0:0:0:
256,104,39333,5,0,0:0:0:0:
256,224,39889,1,2,0:0:0:0:
208,332,40446,2,0,P|256:364|304:328,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
302,332,41036,1,2,0:0:0:0:
76,100,41558,5,0,0:0:0:0:
436,100,42114,1,2,0:0:0:0:
76,248,42670,1,2,0:0:0:0:
436,248,43226,1,0,0:0:0:0:
256,28,43782,1,2,0:0:0:0:
256,352,44338,1,2,0:0:0:0:
256,192,44894,6,0,P|284:176|320:176,2,59.9999952316285,0|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,45485,1,2,0:0:0:0:
80,352,46006,1,0,0:0:0:0:
80,112,46562,1,2,0:0:0:0:
316,64,47118,6,0,P|297:33|272:16,2,59.9999952316285,0|0|2,0:0|0:0|0:0,0:0:0:0:
316,64,47709,1,2,0:0:0:0:
336,304,48230,1,0,0:0:0:0:
336,304,48786,1,2,0:0:0:0:
128,180,49343,5,0,0:0:0:0:
340,68,49898,1,2,0:0:0:0:
340,68,49933,1,2,0:0:0:0:
256,192,50177,12,0,53235,0:0:0:0:

ty ^^
Topic Starter
Sikei-
Como rompen las pelotas...°A°

La verdad no tengo ganas de agregar más diffs, quiero que así quede mi mapset, quiero rankear esto sin más problemas.Espero que me entiendas.

Also, el archivo .mp4 dice que está corrupto (?
ErunamoJAZZ

Sikei- wrote:

Also, el archivo .mp4 dice que está corrupto (?
Mentira. es culpa de winbug. para bajarlo le haces con Ctrl+S.

Tienes un lvl easy, y 2 normales... mira mi diff pls.
Topic Starter
Sikei-

BounceBabe wrote:

- The combo colours look very depressive. How about using a little brighter ones.
Cause is a depressive song..AHAHAH

Thanks BB, i fixed some things :3
Sayuki Fujimi
you should add a little bit more dificulty to yout hard diff. because it's noticed as a normal.
you should add +1 lifedrain, +1 AR
Secretpipe
<3
[Yue]
Mod porque quiero ver un map rankeado tuyo Sikei!

Easy:
  1. 00:18:203 (1,2,3,4) - de alguna forma esto podría verse un poco mejor, tal vez podrías hacer algo así:
    Tendrías que cambiar algunas cosas 00:18:203 (1,2,3,4,5,6,1,2,3,4,5) - pero yo ya lo hice para ti xD
    Code
    268,240,18203,6,0,B|220:212|216:156,1,99.999990463257,0|2,0:0|0:0,0:0:0:0:
    120,128,19315,1,0,0:0:0:0:
    160,36,19871,1,2,0:0:0:0:
    256,68,20427,1,0,0:0:0:0:
    348,32,20983,2,0,P|388:64|412:128,2,99.999990463257,2|0|2,0:0|0:0|0:0,0:0:0:0:
    256,68,22651,1,0,0:0:0:0:
    172,124,23207,6,0,P|124:88|108:36,2,99.999990463257,2|0|2,0:0|0:0|0:0,0:0:0:0:
    140,220,24876,1,0,0:0:0:0:
    240,224,25432,2,0,L|328:292,1,99.999990463257,2|0,0:0|0:0,0:0:0:0:
    416,304,26544,1,0,0:0:0:0:
    484,232,27100,1,0,0:0:0:0:
  2. 00:27:656 (1) - muevelo hacia x:396 y:188, así se vería mejor. También 00:29:324 (2) - a x:484 y:232 y por último a 00:29:880 (3) - x:396 y:276 y arreglas el spacing que sigue xd
  3. 00:42:114 (2,3,4) - se ve un poco feo imo. Tal vez deberías tratar de hacer algo así:
    Sí lo haces no olvides acomodar las siguientes notas que siguen xd
Normal:
  1. 00:04:301 (2) - se ve un poco raro este slider, trata de hacerlo un poco mejor ;c
  2. 00:15:422 (2) - muevelo a x:256 y:160 y arreglas el spacing que sigue.
  3. 00:29:880 (1,2,3) - esto podría verse así:
  4. 00:34:885 (2,3) - de igual manera podrías hacer algo así:
  5. 00:47:674 (4,5,1) - aquí también podría ser un poco mejor, 00:47:674 (4) - x:136 y:204! 00:49:343 (5) - x:256 y:84! 00:49:899 (1) - x:376 y:204!
  6. 00:49:899 (1) - no entiendo el nc de esto ;c quitalo
Cartographer's Hard:
You should have a little more variety in the sliders.
  1. 00:15:422 (3,4) - This could be better:
  2. 00:41:002 (6,7,8) - I think it looks very straight, I would recommend you do a little more variety
Espero haberte ayudado Sikei! Mucha suerte en el rank :3~
Evil_Twilight
From my Queue

[Cartographer's Hard]
check this diff's artist
00:04:301 (2) - move to x:142 y:279 to stack on 00:02:911 (6) -
00:07:637 (5) - add NC
00:14:866 (2,3) - move them a bit 00:34:329 (3,4) - try this
[Normal]
00:02:633 (5) - stack on 00:02:077 (4) - because the pitch are the same
00:05:969 (2) - move to x:332 y:132 to blacket 00:07:637 (1) -
00:17:091 (2) - move this lower than 00:16:534 (1) -
00:44:894 (6) - 1 grid up

[Easy]
00:47:674 (3,4) - why they are so far lol

pattern needs more work
you can use some blanket let them look better o.o
sheela
From mii-KK-sheela Newbie Modding/GD Team :3

[Easy]
00:47:674 (3) - Do a copy-paste 00:45:450 (1) , do Ctrl+H, and move it to x:160 y:104.
00:49:343 (4,5) - These are to far from 00:47:674 (3) .
00:49:899 (5) - Add a whistle?

[Normal]
00:24:876 (3) - Move it to x:148 y:84.
00:25:432 (1) - Move it to x:64 y:232, to have pretty much a flow.
00:44:894 (6) - Stack the tail with with the head of 00:43:226 (4) .

[Hard]
The artist in this difficulty isn't the same as the others.
00:04:301 (2) - Stack the head of the slider with 00:02:911 (6) perfectly, or, do Ctrl+J, move it to x:153 y:140, and rotate it by -57°.
00:44:894 (9) - Stack it perfectly with 00:43:226 (8) .
00:49:343 (3) - Maybe, move it to x:309 y:55, and 00:49:899 (4) to x:276 y:201?

Good Luck on ranking this map.
Cartographer
Thanks for the mods guys

download updated diff here
Topic Starter
Sikei-

Evil_Twilight wrote:

00:47:674 (3,4) - why they are so far lol
Lol'd
Kinomi
hi~hi~from my queue
normal mod

ok this song is very hard to mod...

maybe you can add some finish
use this finish http://puu.sh/62ip5.wav

sth i think you can take care,since this song is very simple,than you should do your best to make it looks pretty
for example,in normal diff,you should take care of the shape of the sliders

00:03:189 (1,2) - make these 2 sliders have same cuver

00:11:808 (3,1) - make these 2 sliders parallel

00:14:310 (1,2) - make these too sliders have same curve,and move 00:16:534 (1) - to right place to make the blanket perfect

00:32:104 (1) - maybe you can copy 00:29:880 (1) - then ctrl h ctrl j than adjust its spacing

00:34:885 (2) - this one looks ugly in edit,though players won't notice it when playing,i still think you can do a blanket here

00:50:177 (1) - use 5% volume at the end of the spinner,same in other diffs

do all you can do to make the diff perfect

Cartographer's Hard
NC is a bit mess,use NC every long white ticks
00:22:651 (4,5) - increase blanket
00:50:177 (1) - use 5% volume at the end of the spinner

good luck
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