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Giga-P - cLick cRack

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LZCSC
炸鸡术见谅
有个个人觉得很赞的想法,颜色可以用3种或者6种,1种或者2种用于连(名字对吗),1种或2种用于铃,还有1种或2种用与和声(可能一种颜色长度不够所以可以用2种颜色差不多的),滑条上所有连唱的部分用带角的樱花条(就是中间是红点点的),铃用弧线滑条,合唱合起来都用

normal
00:51:968 (1) - 可以往右挪挪然后尾和 00:50:739 (2) - 叠
01:23:443 (1,2) - 包一下?空间貌似不够可以试试把01:22:460 (2,3,1) - 往上左移一点
01:24:673 (3) - 可以尾巴和01:23:443 (1) - 叠
01:44:345 (4) - 尽量不和01:43:116 (2) - 香蕉吧
01:46:804 (1) - 删掉这个note吧,然后01:47:050 (2) - NC
01:54:919 (1,2) - 可以试试这个造型
02:25:902 (1) - 不要nc 02:26:394 (2) - nc或者 02:21:968 (4) - nc 02:22:460 (1) - 不nc,感觉这两段一样的
02:46:066 (1,2,3,4) - normal的话感觉最好不要放这么多note,节奏简单点好,这样如何
02:48:034 (1,2,3,4) - 这样?
个人感觉合适点
02:58:853 (5) - 让02:57:870 (3) - 的尾叠在中间
03:41:148 (1) - ^?
03:49:017 (1) - ^?

Hard
00:27:378 (4,5,6) - 弄成个正39行嘛
01:23:443 (1,2,3,4,5) - 这个地方是这样?
01:47:788 (4,5,6) - 也弄个正39行咋样?01:47:296 (3) - 这个刚好在中心的那种
02:28:198 (6,7) - 包一下?
02:32:132 (4,5) - ^
02:41:886 (7) - 移到02:42:624 (3) - 的微博上?
03:16:558 (5,1) - 相互包那种
03:31:312 (1) - 往上点,不要和 03:30:821 (5) - 挨着了
03:47:050 (1) - 弧度再大点包 03:47:788 (2) - (话说这叫包吗)
04:24:673 (2) - 也弄个弧线嘛
04:26:148 (1) - ^
为啥这个hard会在insane下面啊

Insane
00:30:329 (2,3,4) - 这种?
01:09:919 (2) - 左一点,不要让 01:09:673 (1) - 挡着滑条
01:29:591 (4) - 上一点
01:34:263 (5) - 这也搞成个弧线滑条怎么样?
02:02:296 (3) - 尾和 02:02:050 (2) - 尾重叠
03:05:493 (1,2) - 额,这个是故意不和03:04:755 (10) - 重叠的吗?
04:31:558 (1,2) - ctrl+G?

;w;美丽
Topic Starter
EmingK

LZCSC wrote:

炸鸡术见谅
有个个人觉得很赞的想法,颜色可以用3种或者6种,1种或者2种用于连(名字对吗),1种或2种用于铃,还有1种或2种用与和声(可能一种颜色长度不够所以可以用2种颜色差不多的),滑条上所有连唱的部分用带角的樱花条(就是中间是红点点的),铃用弧线滑条,合唱合起来都用 我还没到各种形状拉条随手成flow那种高境界啊;w; 只能顺势摆了 顺便这个要是真用了那不是remap的节奏Orz

normal
00:51:968 (1) - 可以往右挪挪然后尾和 00:50:739 (2) - 叠 这里正好是flow走完一圈跳出去的节奏..这种情况要么放得再往右一点从上方出去比较好,要么就是从左边出去;w; 这样一叠在观感和flow上都不好
01:23:443 (1,2) - 包一下?空间貌似不够可以试试把01:22:460 (2,3,1) - 往上左移一点
01:24:673 (3) - 可以尾巴和01:23:443 (1) - 我已经尽力避免锐角flow了,感觉不好看。强行找共用点会让图看起来很生硬
01:44:345 (4) - 尽量不和01:43:116 (2) - 香蕉吧
01:46:804 (1) - 删掉这个note吧,然后01:47:050 (2) - NC 觉得走歌词比较好 再看看
01:54:919 (1,2) - 可以试试这个造型 不好看
02:25:902 (1) - 不要nc 02:26:394 (2) - nc或者 02:21:968 (4) - nc 02:22:460 (1) - 不nc,感觉这两段一样的
02:46:066 (1,2,3,4) - normal的话感觉最好不要放这么多note,节奏简单点好,这样如何
02:48:034 (1,2,3,4) - 这样?爷爷 开DS排不过来了 我再想想
个人感觉合适点
02:58:853 (5) - 让02:57:870 (3) - 的尾叠在中间 这个差得少 改了
03:41:148 (1) - ^? 后面难度都是这种style,下同
03:49:017 (1) - ^?

Hard
00:27:378 (4,5,6) - 弄成个正39行嘛
01:23:443 (1,2,3,4,5) - 这个地方是这样?节奏换了
01:47:788 (4,5,6) - 也弄个正39行咋样?01:47:296 (3) - 这个刚好在中心的那种 太紧凑了显得不好看
02:28:198 (6,7) - 包一下?全程滑条都没有弯得那么厉害的,而且这里为了体现2/3的空拍,做blanket很容易误读间距Orz..下条同
02:32:132 (4,5) - ^
02:41:886 (7) - 移到02:42:624 (3) - 的微博上?
03:16:558 (5,1) - 相互包那种
03:31:312 (1) - 往上点,不要和 03:30:821 (5) - 挨着了
03:47:050 (1) - 弧度再大点包 03:47:788 (2) - (话说这叫包吗) 其实我包的是03:47:788 (2) - 。。微调了下
04:24:673 (2) - 也弄个弧线嘛 我就喜欢这种style ;w;
04:26:148 (1) - ^
为啥这个hard会在insane下面啊 难度算法蠢巴平

Insane
00:30:329 (2,3,4) - 这种?

01:09:919 (2) - 左一点,不要让 01:09:673 (1) - 挡着滑条
不我喜欢这种style
01:29:591 (4) - 上一点

01:34:263 (5) - 这也搞成个弧线滑条怎么样? 上下对称太囤了
02:02:296 (3) - 尾和 02:02:050 (2) - 尾重叠间距不好看
03:05:493 (1,2) - 额,这个是故意不和03:04:755 (10) - 重叠的吗?
04:31:558 (1,2) - ctrl+G?个人觉得之字形跳更能体现出音乐的跳跃感

;w;美丽
谢摸ww

为何有种几何强迫症的感觉
Autumn
From queue

Normal

  1. HP-1 OD-1就变成四星咯

Hard

  1. HP-1
  2. 01:40:411 (5) - 和01:39:919 (3) - 的遮挡,可以把3弯一下也可以把5往右移点
  3. 02:33:525 (1,2,3) - 这里刚切换节奏,遮挡可能会坑掉一些人。建议摆开,后面就不用了
  4. 02:50:370 (2) - 这个滑条从02:50:493 - 开始比较好,中间塞一个note跟vocal
  5. 02:51:353 (4) - 同上
  6. 02:58:239 (2) - 同上
  7. 02:59:222 (4) - 同上

Insane

  1. HP-1,否则开HR的玩到02:02:788会哭
  2. 00:13:853 - 有个音可以加上..这样00:13:730 (5) - 就和6做成三连比如:
  3. 03:03:198 - 加note叠在03:03:280 (3) - 头部

Easy很好!
Star! GL!
Topic Starter
EmingK

Autumn wrote:

From queue

Normal

  1. HP-1 OD-1就变成四星咯

Hard

  1. HP-1
  2. 01:40:411 (5) - 和01:39:919 (3) - 的遮挡,可以把3弯一下也可以把5往右移点
  3. 02:33:525 (1,2,3) - 这里刚切换节奏,遮挡可能会坑掉一些人。建议摆开,后面就不用了
  4. 02:50:370 (2) - 这个滑条从02:50:493 - 开始比较好,中间塞一个note跟vocal 因为5/6的地方还有个小鼓,感觉加note不好敲,看看后面怎么说再想想
  5. 02:51:353 (4) - 同上
  6. 02:58:239 (2) - 同上
  7. 02:59:222 (4) - 同上

Insane

  1. HP-1,否则开HR的玩到02:02:788会哭
  2. 00:13:853 - 有个音可以加上..这样00:13:730 (5) - 就和6做成三连比如:前两天找人试图的时候有人说过这里鼓点比较重 看了这个之后把节奏重改了一遍
  3. 03:03:198 - 加note叠在03:03:280 (3) - 头部

Easy很好!
Star! GL!
谢mod&star!~
mintong89
来还债惹

[Insane]
其实我觉得AR不需要那么高orz... -1?

00:09:673 - 这里就加个note吧? 重音挺重的
01:26:312 (4,1) - 我觉得可以blanket
01:46:804 (1,2) - 1/2吧... o.o ( 01:46:927 - 加个note )
01:47:788 - 其实这里可以放个1/8的reverse slider lol
01:48:894 - add a note too
01:52:460 - 这里也要个note too...不然怪怪的...
03:05:247 - ^

其他都找不到Orz...
只能先这样了 对不起啦 >_<
double star!
Topic Starter
EmingK

Mintong wrote:

来还债惹

[Insane]
其实我觉得AR不需要那么高orz... -1? 换算成1/4的话相当于183了,AR9对于这种程度的密度应当比较合适吧

00:09:673 - 这里就加个note吧? 重音挺重的 这里跟的是那个当当当的声音啊,前面的白线上也有重鼓点,但是你专注在听一个音轨的时候就会忽略这些东西啦,所以感觉没啥必要
01:26:312 (4,1) - 我觉得可以blanket 这样的话01:26:886 (7,1) - 的flow就丢了,不行这里很带感的啊
01:46:804 (1,2) - 1/2吧... o.o ( 01:46:927 - 加个note ) vocal
01:47:788 - 其实这里可以放个1/8的reverse slider lol ^
01:48:894 - add a note too ^
01:52:460 - 这里也要个note too...不然怪怪的... 本来也没想着跟鼓点啦
03:05:247 - ^

其他都找不到Orz...
只能先这样了 对不起啦 >_<
double star!
没修几个抱歉;w;
谢谢星星
抱抱米桶
sjoy
[Insane]
00:08:689 (2,3) - 我不理解你这个为何这么下 结束在3/4 虽然这里是满4分拍 我觉得还是 红线结束好
可以弄成1/2 spam
00:16:066之前怎么没音效阿 弄点WHIS也好
00:27:132 (5) - ctrl+g
00:30:821 (4) - 我觉得拆成 2NOTE 更爽
01:03:034 (6,7) - 我觉得需要一个跳
01:15:083 加3连6分
01:23:443这种地方还能多个FIN 有5 处
01:46:804 (3) - 感觉用8分折返滑条比较好
02:24:919 (1) - 人性点 间距变成3.0
04:07:214 (3) - 24,344 间距相同感觉比较好
04:17:788 (4,5,6) - ANTI JUMP 感觉比较爽
04:31:312 (6,1,) -用1/2滑条比较有连续性和粘滞感
感觉没啥大问题
就是感觉音效下得略少,也许我比较敏感?
Topic Starter
EmingK

sjoy wrote:

[Insane]
00:08:689 (2,3) - 我不理解你这个为何这么下 结束在3/4 虽然这里是满4分拍 我觉得还是 红线结束好 我第次听这曲子的时候就觉得后面这个当当当敲破锣的音轨最明显了啊;w;你们怎么都听不出来
可以弄成1/2 spam
00:16:066之前怎么没音效阿 弄点WHIS也好 好 我去搞搞
00:27:132 (5) - ctrl+g
00:30:821 (4) - 我觉得拆成 2NOTE 更爽
01:03:034 (6,7) - 我觉得需要一个跳 音高啊Orz
01:15:083 加3连6分 听不出来有这节奏啊0.0
01:23:443这种地方还能多个FIN 有5 处 这种根本就没计划啊;w;前后连接通畅没必要加finish
01:46:804 (3) - 感觉用8分折返滑条比较好 Orz这个也没听出来
02:24:919 (1) - 人性点 间距变成3.0 JB大法好
04:07:214 (3) - 24,344 间距相同感觉比较好 柑橘在原来的flow上多了个大包,动起来不好打了就
04:17:788 (4,5,6) - ANTI JUMP 感觉比较爽
04:31:312 (6,1,) -用1/2滑条比较有连续性和粘滞感 咦要粘滞感干啥 不是整个人都要飞起来了吗
感觉没啥大问题
就是感觉音效下得略少,也许我比较敏感?现在的音效没有那么凸出..
谢摸
SuperHD
[Insane]
  1. 00:32:296 - break time 可以跟这里蓝线对齐
  2. 00:49:509 (4,3,4,5) - 这三个note的ds似乎不同
  3. 01:03:034 (6,7) - NC
  4. 01:07:624 (10,1) - 颜色一样比较好读
  5. 01:35:001 (1) - ctrl+G之后flow会比较顺。前面从6到7是指向1的结尾的趋势
  6. 03:49:673 (6) - 228,328更顺一些
  7. 01:42:624 (7) - 96,168更顺一些,因为从5到6是向左上的趋势
[Hard]
  1. 01:24:099 (3) - 这里在时间轴上向右移动1/6
  2. 01:29:837 (4,5) - 个人感觉ar8的条件下,5还叠在4的下面很容易坑人
  3. 01:34:263 (4,5) - 跟vocal,前面一小段总是重复的节奏的话有些单调
  4. 01:45:739 (3) - ctrl+G会比较顺,不然角度太小会卡手
  5. 02:00:329 (1) - 跟vocal:去掉一节折返,时间轴上向右移动1/6
  6. 04:03:280 (2) - 跟vocal
  7. 04:31:312 (3,1,2) - 结尾这几个音很重,间距可以大一些
就摸这两个难度吧。。低难度我不会摸(哭 :cry:
Topic Starter
EmingK

SuperHD wrote:

[Insane]
  1. 00:32:296 - break time 可以跟这里蓝线对齐
  2. 00:49:509 (4,3,4,5) - 这三个note的ds似乎不同 能看出1/6就行了吧0.0
  3. 01:03:034 (6,7) - NC
  4. 01:07:624 (10,1) - 颜色一样比较好读 突出分句及SV变化
  5. 01:35:001 (1) - ctrl+G之后flow会比较顺。前面从6到7是指向1的结尾的趋势 这样后面的flow就瞎了
  6. 03:49:673 (6) - 228,328更顺一些 已调
  7. 01:42:624 (7) - 96,168更顺一些,因为从5到6是向左上的趋势 整体改动
[Hard]
  1. 01:24:099 (3) - 这里在时间轴上向右移动1/6 好 手残..
  2. 01:29:837 (4,5) - 个人感觉ar8的条件下,5还叠在4的下面很容易坑人 改了
  3. 01:34:263 (4,5) - 跟vocal,前面一小段总是重复的节奏的话有些单调
  4. 01:45:739 (3) - ctrl+G会比较顺,不然角度太小会卡手 短条不都当单点敲的么
  5. 02:00:329 (1) - 跟vocal:去掉一节折返,时间轴上向右移动1/6 vocal就是1/4
  6. 04:03:280 (2) - 跟vocal 在5/6上太难打了所以简化
  7. 04:31:312 (3,1,2) - 结尾这几个音很重,间距可以大一些
就摸这两个难度吧。。低难度我不会摸(哭 :cry:
谢摸!
RandF
From my queue~

[Easy]
  1. 01:05:247 (2) - how about adding NC?
  2. 01:09:673 (1) - end at 01:12:624- I feel a little difficult for easy
  3. 01:19:509 (1,2) - avoid overlap
  4. 02:18:525 (1,2) - I prefer to combine into 1 slider
  5. 03:18:525 (2) - it is better to end at 03:19:017
[Normal]
  1. 02:03:771 (3) - x:356 y:244 for good flow
  2. 02:57:870 (3,4,5) - hard to see. I recommend to make other pattern
[Hard]
  1. 00:12:993 (2) - just a suggetion
  2. 00:58:361 (3) - end at 00:58:484- ?
  3. 01:56:271- add a note
  4. 03:39:427 (3) - how about curved slider in the same way as 03:38:935 (1) - ?
  5. 04:07:091- add a note
[Insane]
  1. 00:11:640 (9) - NC?
  2. 02:48:689 (4,5) - I prefer to exchange their positions
  3. 03:29:345 (1,2) - Fine♪
  4. 04:15:411- add a note
good 1/6 map !
so skilled mapping ~☆
~Good Luck~
Topic Starter
EmingK

RandomEffect wrote:

From my queue~

[Easy]
  1. 01:05:247 (2) - how about adding NC?
  2. 01:09:673 (1) - end at 01:12:624- I feel a little difficult for easy
  3. 01:19:509 (1,2) - avoid overlap
  4. 02:18:525 (1,2) - I prefer to combine into 1 slider
  5. 03:18:525 (2) - it is better to end at 03:19:017
All fixed!
[Normal]
  1. 02:03:771 (3) - x:356 y:244 for good flow changed pattern after
  2. 02:57:870 (3,4,5) - hard to see. I recommend to make other pattern ok
[Hard]
  1. 00:12:993 (2) - just a suggetion um...here didn't think about the drum track,keep consistency after
  2. 00:58:361 (3) - end at 00:58:484- ? ok
  3. 01:56:271- add a note ok
  4. 03:39:427 (3) - how about curved slider in the same way as 03:38:935 (1) - ? ok
  5. 04:07:091- add a note whole section are not intense, keep
[Insane]
  1. 00:11:640 (9) - NC? ok
  2. 02:48:689 (4,5) - I prefer to exchange their positions changed and moved some
  3. 03:29:345 (1,2) - Fine♪
  4. 04:15:411- add a note listened with 25% and didn't found any track to keep up with
good 1/6 map !
so skilled mapping ~☆
~Good Luck~
Thank you for modding and star!
laptop battery low :o will reply tomorrow
I still don't have ranked mapsets :x Thank you for helping again!
Topic Starter
EmingK
bump > <
Pereira006
Hi sorry big later...

IMO = my opinion
! = Very important

[Insane]

Hitsound:

  • 00:30:329 (2) - missing add whislte in start slider hitsound here because other pattern hitsound and diff's have whislte and this part don't have, so this could add whistle !
    00:30:821 (4) - missing add clap hitsound here is same before !
    02:35:739 (6) - missing add whistle in start slider !
    03:00:821 (3) - missing add whistle in end slider !
    03:18:771 (5) - missing add whistle in repeat slider !

many time recheck hitsound, there some missing pattern hitsound

Gameplay:

  • 01:12:624 (5) - I feel the lyrics and drums are change "new type" this could change new combo color is make me sense a lot !

nothing wrong for me

[Hard]

hitsound:

nothing wrong here, everthing look good for me

gameplay:

  • 00:53:689 (8,1,2,3,4,5) - I play skin normal osu! too much hard read for this part because when I hit all note that skin score is big and overlay, too hard read, this could change place to better read !

stuff cool

[Normal]

hitsound:

  • 00:30:329 (1) - missing add whistle in start slider. !
    04:12:624 (4) - missing add whistle in start slider. !

Gameplay:

  • 00:30:329 (1,2,3) - the (1) isn't perfect align with (3) !
    01:09:181 (2) - this could put new combo color like other diff's and pattern !
    04:22:460 (1) - I feel this slider is little hard for this diff normal, could increassing more time spinner try like this http://puu.sh/b6NtQ/812846db3a.jpg this could be fine for this diff or change you style !

[Easy]

Hitsound:

  • 01:31:312 (1) - missing add finish hitsound !
    02:11:640 (2) - missing add whistle in start slider !

nothing wrong

Gameplay:

nothing, very relax

Sorry big later...
I really like you mapping style :) but big problem is combo color in hard and insane because they made me big confuse... just for me.
Good luck :) any question ask me
Topic Starter
EmingK

Pereira006 wrote:

Hi sorry big later...

IMO = my opinion
! = Very important

[Insane]

Hitsound:

  • 00:30:329 (2) - missing add whislte in start slider hitsound here because other pattern hitsound and diff's have whislte and this part don't have, so this could add whistle !
    00:30:821 (4) - missing add clap hitsound here is same before !
    02:35:739 (6) - missing add whistle in start slider !
    03:00:821 (3) - missing add whistle in end slider !
    03:18:771 (5) - missing add whistle in repeat slider !

many time recheck hitsound, there some missing pattern hitsound

Gameplay:

  • 01:12:624 (5) - I feel the lyrics and drums are change "new type" this could change new combo color is make me sense a lot !

nothing wrong for me

[Hard]

hitsound:

nothing wrong here, everthing look good for me

gameplay:

  • 00:53:689 (8,1,2,3,4,5) - I play skin normal osu! too much hard read for this part because when I hit all note that skin score is big and overlay, too hard read, this could change place to better read !

stuff cool

[Normal]

hitsound:

  • 00:30:329 (1) - missing add whistle in start slider. !
    04:12:624 (4) - missing add whistle in start slider. !

Gameplay:

  • 00:30:329 (1,2,3) - the (1) isn't perfect align with (3) !
    01:09:181 (2) - this could put new combo color like other diff's and pattern !
    04:22:460 (1) - I feel this slider is little hard for this diff normal, could increassing more time spinner try like this http://puu.sh/b6NtQ/812846db3a.jpg this could be fine for this diff or change you style ! drum 04:14:099 - here is better to follow imo.. since spinner head doesn't have hitsounds so moved 1/2 earlier

[Easy]

Hitsound:

  • 01:31:312 (1) - missing add finish hitsound !
    02:11:640 (2) - missing add whistle in start slider !

nothing wrong

Gameplay:

nothing, very relax

Sorry big later...
I really like you mapping style :) but big problem is combo color in hard and insane because they made me big confuse... just for me.
Good luck :) any question ask me
other stuff are all fixed! Your hitsound check is great! ><
Thank you for modding!
IamKwaN
hi, new mapper request.

General

  1. Inconsistent combo colors of Insane with other diffs.

Insane

  1. 00:12:378 (3) - 1/8 snapped instead of 1/6
  2. 01:35:984 (3) - Slider tail should be 1/6 snapped at 01:36:148. And all sliders below are also snapped wrongly.
    SPOILER
    01:49:509 (5) -
    01:50:984 (1,2,3) - This part needs some further discussion.
    01:59:222 (2) -
    02:40:780 (4) -
    02:54:304 (3,7) -
    02:56:271 (2) -
    03:00:247 (3) -
    03:00:943 (5) -
    03:52:624 (1) -
    04:03:402 (4) -
    04:07:091 (2,4,5) -
  3. 00:54:591 (4) - 這個note既沒有背景音 也沒有音效襯托 建議刪除跟前面做個對稱
  4. 00:58:607 (5,6) - (6)的reverse sign被遮擋了點 嘗試這樣放 http://osu.ppy.sh/ss/2020542
  5. 01:09:673 (1,2,3,4) - 那個overlap跟不一致的DS有點醜 https://osu.ppy.sh/ss/2020563
  6. 01:21:476 (1,2,3) - Nice
  7. 01:24:427 (3,1) - 包
  8. 02:32:296 (6) - 不遮擋更美觀 http://osu.ppy.sh/ss/2020698
  9. 03:02:214 (4,5,6,7) - 將03:01:968 (2,3) 複製然後逆時針旋轉好像比較順flow
  10. 03:03:771 (5) - NC
  11. 03:27:870 (3,4,5,6,7,8) - 這裡擠擁成翔是搞啥阿
  12. 04:21:394 (4,5) - 你的排列重疊的很不好看阿 https://osu.ppy.sh/ss/2021018
  13. 04:28:116 (1,2) - https://osu.ppy.sh/ss/2021023 然後04:29:509 (5,6,7)修正一下位置
  14. 前奏的音效完全沒有下好空虛 試試這個whistle? http://puu.sh/btprq/04580b7c55.wav 或者最原始的soft whistle
  15. 整體 特別是kiai以外的音效我都聽不清楚 音量太小了 try +10% overall
  16. 00:15:575 (1) - Finish?
  17. 00:48:034 (1) - Finish on head.
  18. 00:55:165 (1) - Default soft whistle on both head and tail.
  19. 00:15:575 (3) - Finish also on tail like Hard?
  20. 01:22:706 (1,3) - S:C3 Claps on head? Same for 01:38:443 (1,3) - 01:45:493 (4,6) - 03:46:312 (1,3) - .
  21. 02:25:247 (3) - Whistle; 02:25:411 (4) - Finish on tail.
  22. 03:04:755 (11) - Clap?
  23. 03:05:247 (1) - 這麼重的音也沒有音效..drum whistle如何
  24. 03:12:625 (1,3) - Default whistle 加強一下vocal的存在感
  25. 03:30:821 (2) - Finish on head clap 太低音.
  26. 04:02:050 (1) - Finish on tail.
  27. 04:18:525 (1) - Finish on head as it sounds similar to 04:10:657 (1)
  28. 04:30:329 (2) - This one should be a clap instead of whistle as it stresses even more than 04:30:821 (4).

Hard

  1. HP / OD6? 5在Hard來說有點低
  2. 01:09:919 (1) - 現在Hard的spinner跟後面的note之間要留一拍 所以你把轉盤縮短到01:11:640 好了
  3. 01:39:181 (1,2,3,4) - 這排列是鬧哪樣啊 你不覺得很醜嗎? :c
  4. 01:51:353 (2,4) - Snapped wrongly. Same for 01:59:222 (2) - 02:50:370 (2,4) - 02:53:935 (1,2,4) - 02:58:239 (2,4) - 04:03:280 (2) -
  5. 02:31:312 (3,4,5) - 不要overlap了吧 又不是blanket 什麼都不是
  6. 03:47:050 (1) - 細節不行啊 就像隨便亂放一樣的 https://osu.ppy.sh/ss/2022784
  7. 04:22:214 (1,1) - 一拍的空隙 把04:24:181 (1) - 轉換成在04:24:427的圓圈
  8. 音效看上面

Normal

  1. AR4 plays fine enough imo.
  2. 01:09:919 (1,1,2) - Normal的空隙需要兩拍 你可以1. http://osu.ppy.sh/ss/2022823 2. https://osu.ppy.sh/ss/2022824 3. https://osu.ppy.sh/ss/2022826
  3. 01:46:804 (1) - Delete 11個連續的1/2物件在normal是非常誇張的密度
  4. 01:50:984 (1,2) - Snapped wrongly. 01:58:853 (1) too.
  5. 02:40:657 (2,3) - 跟樂器吧 前面02:38:198 (1,2,3,4,1)的vocal有樂器支撐 但這裡沒有 我聽著這個1/4折返好違和 順便把02:37:952 (3)刪除了 密度又是高的可怕 https://osu.ppy.sh/ss/2022831
  6. 02:45:083 (2,3,1,2,3,4,1,2,3,4,1,2,3) - 太密集了吧 又不是kiai 自己進行簡化
  7. 02:53:935 (1,2,3) - Wrong snap. Same also applies on 02:59:837 (2).
  8. 02:51:968 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4) - 完全沒空拍..
  9. 03:54:919 (1,1) - 已經說了好多遍 ; 04:14:591 (1,1) - 04:22:214 (1,1) - 也是
  10. 03:56:886 (1,2,3,1,2,3,4,1,2,3) - 簡化please 最好大概6-7個物件就空一空
  11. 03:56:886 (1,2,3,1,2,3,4,1,2,3) - ^
  12. 音效看上面

Easy

  1. I prefer AR3 as the current AR gap between Normal and Easy is large.
  2. 01:09:673 (1,1) - EZ要求4拍的空隙耶 轉盤縮短到01:11:640 ?
  3. 03:54:919 (1,1) - 我弟弟玩不了
  4. 04:14:591 (1,1) - 我妹妹玩不了
  5. 音效看上面
唉 摸這圖簡直是苦逼 多找點摸才叫我recheck
Topic Starter
EmingK

IamKwaN wrote:

hi, new mapper request.

General

  1. Inconsistent combo colors of Insane with other diffs. fixed

Insane

  1. 00:12:378 (3) - 1/8 snapped instead of 1/6 [/color]
  2. 01:35:984 (3) - Slider tail should be 1/6 snapped at 01:36:148. And all sliders below are also snapped wrongly. [/color]
    SPOILER
    01:49:509 (5) - 保留意见,我听着是1/4诶
    01:50:984 (1,2,3) - This part needs some further discussion. ^
    01:59:222 (2) - ^ 我觉得这里整个乐段都是1/4为主,唯一1/6的部分就是那么几个鼓点
    02:40:780 (4) -
    02:54:304 (3,7) -
    02:56:271 (2) -
    03:00:247 (3) -
    03:00:943 (5) -
    03:52:624 (1) -
    04:03:402 (4) -
    04:07:091 (2,4,5) - (2)确实1/4诶
  3. 00:54:591 (4) - 這個note既沒有背景音 也沒有音效襯托 建議刪除跟前面做個對稱 k
  4. 00:58:607 (5,6) - (6)的reverse sign被遮擋了點 嘗試這樣放 http://osu.ppy.sh/ss/2020542 k
  5. 01:09:673 (1,2,3,4) - 那個overlap跟不一致的DS有點醜 https://osu.ppy.sh/ss/2020563 k
  6. 01:21:476 (1,2,3) - Nice
  7. 01:24:427 (3,1) - 包 k
  8. 02:32:296 (6) - 不遮擋更美觀 http://osu.ppy.sh/ss/2020698 k
  9. 03:02:214 (4,5,6,7) - 將03:01:968 (2,3) 複製然後逆時針旋轉好像比較順flow k
  10. 03:03:771 (5) - NC k
  11. 03:27:870 (3,4,5,6,7,8) - 這裡擠擁成翔是搞啥阿 美丽
  12. 04:21:394 (4,5) - 你的排列重疊的很不好看阿 https://osu.ppy.sh/ss/2021018 美丽
  13. 04:28:116 (1,2) - https://osu.ppy.sh/ss/2021023 然後04:29:509 (5,6,7)修正一下位置 k
  14. 前奏的音效完全沒有下好空虛 試試這個whistle? http://puu.sh/btprq/04580b7c55.wav 或者最原始的soft whistle
  15. 整體 特別是kiai以外的音效我都聽不清楚 音量太小了 try +10% overall
  16. 00:15:575 (1) - Finish? k
  17. 00:48:034 (1) - Finish on head. k
  18. 00:55:165 (1) - Default soft whistle on both head and tail. k
  19. 00:15:575 (3) - Finish also on tail like Hard? 好像copy错丽
  20. 01:22:706 (1,3) - S:C3 Claps on head? Same for 01:38:443 (1,3) - 01:45:493 (4,6) - 03:46:312 (1,3) - . 没听出来好诶
  21. 02:25:247 (3) - Whistle; 02:25:411 (4) - Finish on tail. 后面finish太吵
  22. 03:04:755 (11) - Clap?
  23. 03:05:247 (1) - 這麼重的音也沒有音效..drum whistle如何
  24. 03:12:625 (1,3) - Default whistle 加強一下vocal的存在感
  25. 03:30:821 (2) - Finish on head clap 太低音.
  26. 04:02:050 (1) - Finish on tail.
  27. 04:18:525 (1) - Finish on head as it sounds similar to 04:10:657 (1)
  28. 04:30:329 (2) - This one should be a clap instead of whistle as it stresses even more than 04:30:821 (4). 感觉不合适

Hard

  1. HP / OD6? 5在Hard來說有點低
  2. 01:09:919 (1) - 現在Hard的spinner跟後面的note之間要留一拍 所以你把轉盤縮短到01:11:640 好了
  3. 01:39:181 (1,2,3,4) - 這排列是鬧哪樣啊 你不覺得很醜嗎? :c
  4. 01:51:353 (2,4) - Snapped wrongly. Same for 01:59:222 (2) - 02:50:370 (2,4) - 02:53:935 (1,2,4) - 02:58:239 (2,4) - 04:03:280 (2) -
  5. 02:31:312 (3,4,5) - 不要overlap了吧 又不是blanket 什麼都不是
  6. 03:47:050 (1) - 細節不行啊 就像隨便亂放一樣的 https://osu.ppy.sh/ss/2022784
  7. 04:22:214 (1,1) - 一拍的空隙 把04:24:181 (1) - 轉換成在04:24:427的圓圈
  8. 音效看上面
snap再找人听听

Normal

  1. AR4 plays fine enough imo.
  2. 01:09:919 (1,1,2) - Normal的空隙需要兩拍 你可以1. http://osu.ppy.sh/ss/2022823 2. https://osu.ppy.sh/ss/2022824 3. https://osu.ppy.sh/ss/2022826
  3. 01:46:804 (1) - Delete 11個連續的1/2物件在normal是非常誇張的密度
  4. 01:50:984 (1,2) - Snapped wrongly. 01:58:853 (1) too.
  5. 02:40:657 (2,3) - 跟樂器吧 前面02:38:198 (1,2,3,4,1)的vocal有樂器支撐 但這裡沒有 我聽著這個1/4折返好違和 順便把02:37:952 (3)刪除了 密度又是高的可怕 https://osu.ppy.sh/ss/2022831
  6. 02:45:083 (2,3,1,2,3,4,1,2,3,4,1,2,3) - 太密集了吧 又不是kiai 自己進行簡化
  7. 02:53:935 (1,2,3) - Wrong snap. Same also applies on 02:59:837 (2).
  8. 02:51:968 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4) - 完全沒空拍..
  9. 03:54:919 (1,1) - 已經說了好多遍 ; 04:14:591 (1,1) - 04:22:214 (1,1) - 也是
  10. 03:56:886 (1,2,3,1,2,3,4,1,2,3) - 簡化please 最好大概6-7個物件就空一空
  11. 03:56:886 (1,2,3,1,2,3,4,1,2,3) - ^
  12. 音效看上面
snap我觉得没啥问题,再找人听听

Easy

  1. I prefer AR3 as the current AR gap between Normal and Easy is large.
  2. 01:09:673 (1,1) - EZ要求4拍的空隙耶 轉盤縮短到01:11:640 ?
  3. 03:54:919 (1,1) - 我弟弟玩不了
  4. 04:14:591 (1,1) - 我妹妹玩不了
  5. 音效看上面
唉 摸這圖簡直是苦逼 多找點摸才叫我recheck
懒写了没reply都fix

加班啊 等周末修mod 加了两个月的班丽2333 呜呜sry
Akochi
Support!! :) :D
Karen
马克
留名,今天摸
Karen
mod from qq
随便写写
[Easy]
  1. 00:22:460 (3) - 中间是不是漏了clap
  2. 01:50:001 (5) - 漏whistle
  3. 02:16:558 (3) - 尾巴加个finish?

[Normal]
  1. 00:08:689 (1,2,3,4,1,2,3,4) - 这段没音效怪怪的,1,3还是加个whistle吧
  2. 01:03:771 (1) - 这个滑条三个音可以加个轻点的音效表现一下,like01:07:706 (1) -

[Hard]
  1. SV是不是太大啦?
  2. 01:03:771 (1) - 跟normal一样,加个音效
    其他美丽

[Insane]

  • 这个diff,我书不出话 :o 不会摸,而且做的太好._.
  1. 01:03:771 (1) - 跟前面一样,加音效

好听,gl~
Topic Starter
EmingK

Kagamine Ren wrote:

mod from qq
随便写写
[Easy]
  1. 00:22:460 (3) - 中间是不是漏了clap
  2. 01:50:001 (5) - 漏whistle
  3. 02:16:558 (3) - 尾巴加个finish?

[Normal]
  1. 00:08:689 (1,2,3,4,1,2,3,4) - 这段没音效怪怪的,1,3还是加个whistle吧
  2. 01:03:771 (1) - 这个滑条三个音可以加个轻点的音效表现一下,like01:07:706 (1) -

[Hard]
  1. SV是不是太大啦?0.0还好吧orz 不过这diff spread似乎要坑
  2. 01:03:771 (1) - 跟normal一样,加个音效
    其他美丽

[Insane]

  • 这个diff,我书不出话 :o 不会摸,而且做的太好._.
  1. 01:03:771 (1) - 跟前面一样,加音效

好听,gl~
剩下的全fix丽
蟹蟹ww
Lapis
都做这么好了叫人摸图根本就是强人所难(误
看了一小时
以下不算是mod

[Insane]
01:46:804 (1) - 好坑啊,kiai突然美丽,根本反应不过来111
04:03:771 (5,6,7) - 这里6和7感觉可以换成一个slider


剩下的diff有空再看了 太累了先睡觉
Narcissu
音效好厲害啊111

[insane]

03:30:821 (2) - 01:59:837 (1) - 这类經常出現的加速滑条可以单独使用一种醒目的顏色比如紅色來指出……平時跳過紅色……

00:08:689 (2,3,4) - 我覺得把能聽到的聲音都map上比較好111……畢竟是insane難度應該完整的表現曲子……吧#^%

01:35:984 (3) - 人聲應該不是1/8……其他地方不知道有沒有111

01:03:771 (1) - 用CS4?唯獨這裡有sliderslider挺奇怪的orz

02:58:771 - 和前面一樣加個圈?這段梆子存在感比人聲強啊我覺得map上會比較好……

[hard]

hard的SV……一般取……200<BPM*SV<250……現在的kiai爆300了111……還是三星不到的圖111……

03:35:739 (3,4) - 對於1/2拍……我覺得DS不要低於1.0會比較好……光標在物件間移動比在滑條上面慢不太合適……我覺得主要是SV太誇張了111……這個實際距離已經很大了……&

00:17:788 (5,6,7,1) - 這一段雖然是1.0*的SV比kiai的1.2*低……但是物件間實際距離都一樣我也覺得不太合適orz

01:03:771 (1) - 同insane……

沒什麼有用的摸orz
moonlightleaf
同楼上,没什么有用的摸

[Easy]

fine,有种Normal的感觉不过确实只有1.35星

[Normal]

03:18:771 (5) - 感觉03:19:509结束好一些

[Hard]

00:13:116 没跟听起来有点怪,延长1缩短2?

00:32:296 加个note?

02:49:017 (1,2,3,4) - 我比较讨厌3个以上太鼓式叠的 换换排版?四边形啥的

02:56:886 (1,2,3,4) - ^

[Insane]

00:09:181 跟

00:10:902 (3,4,7,8) - 换滑条?

00:32:296 加个note

01:45:984 (7,8) - 叠?

02:40:411 (2) - 这flow不喜欢,应该垂直或者偏左(像02:41:394 (6) (个人习惯

03:05:739 (2) - 不建议叠 参考03:23:198 (1,2) -

03:43:853 (4) - (64,156)

03:53:935 (7) - 不习惯,试试ctrl+h那个样子

04:31:312 (6,1,2) - 试试6放3上,然后12ctrl+g(可能你觉得音乐是升的然后2就比较高,所以这样排版
09kami
M4M

来还摸了

[Insane]

01:12:624 (1,2,4) - 可以考虑把这里做成一条直线 或者这里01:12:624 (1,4,2) - 如果要改的话注意下变下01:13:116 (3) - 的位置

01:13:771 (2,3,6,7) - 摆成直线 因为这里01:13:771 (2,3,4) - 01:13:771 (2,3,4) - 对应这里的小角度比较合理

01:47:050 (2) - 02:02:788 (1) - 关于这段节奏 我个人觉得这段节奏密集度不下于KIAI 但这里全跟的人声 基本完全忽略了电音的部分 如果这段多变一些这图会更加好玩

01:52:952 (2) - 比如这里

02:50:001 (1) - 这里是重音 不考虑放远吗?02:50:247 (2) - 这里的音明显没有前面的音重 这里是不是有点本末倒置了?

02:57:870 (1) - 02:58:280 (2) - 同上

02:54:919 (5) - 这个音比02:53:935 (1) - 这个重 可以考虑下这做点差异

03:29:345 (1) - 稍微偏移点 03:29:345 (1,2) - 这两个不在一起逼死强迫症

03:52:460 (6,1,2) - 这个地方打了几次都感觉怪怪的 但看上去又感觉有什么问题

[Hard]

开头那段我感觉最好完全跟音 HARD也不要放过 因为这段的音比较特殊 你这段也没下音效 这段可以说是自带音效 如果你这段在一些节奏上选择忽略的话 可以说就是莫名其妙多了几个音效的感觉

00:12:378 (5,1) - 这段中间+

00:12:993 (2) - 同上

00:13:484 (3) - 红线+

关于SV 就算是122BPM 但HARD用2.2觉得有点快了吗 实际DT后有种飞起来的感觉...


NH没有问题了 很有趣的图 祝神麻婆早点飞啊
Topic Starter
EmingK

moonlightleaf wrote:

同楼上,没什么有用的摸

[Easy]

fine,有种Normal的感觉不过确实只有1.35星

[Normal]

03:18:771 (5) - 感觉03:19:509结束好一些 这个点是静音呀,音乐都在半拍前停了

[Hard]

00:13:116 没跟听起来有点怪,延长1缩短2? 这里跟的是背景那个拨浪鼓之类的乐器

00:32:296 加个note? 再说

02:49:017 (1,2,3,4) - 我比较讨厌3个以上太鼓式叠的 换换排版?四边形啥的

02:56:886 (1,2,3,4) - ^ ^

[Insane]

00:09:181 跟

00:10:902 (3,4,7,8) - 换滑条? x

00:32:296 加个note 同上

01:45:984 (7,8) - 叠? 全叠一起没flow啦,后面有人说间距太大就挤一下

02:40:411 (2) - 这flow不喜欢,应该垂直或者偏左(像02:41:394 (6) (个人习惯

03:05:739 (2) - 不建议叠 参考03:23:198 (1,2) -

03:43:853 (4) - (64,156) 没看出来哪好(

03:53:935 (7) - 不习惯,试试ctrl+h那个样子 换了种摆法

04:31:312 (6,1,2) - 试试6放3上,然后12ctrl+g(可能你觉得音乐是升的然后2就比较高,所以这样排版
thx!
Topic Starter
EmingK

09kami wrote:

M4M

来还摸了

[Insane]

01:12:624 (1,2,4) - 可以考虑把这里做成一条直线 或者这里01:12:624 (1,4,2) - 如果要改的话注意下变下01:13:116 (3) - 的位置

01:13:771 (2,3,6,7) - 摆成直线 因为这里01:13:771 (2,3,4) - 01:13:771 (2,3,4) - 对应这里的小角度比较合理 略调整了一下

01:47:050 (2) - 02:02:788 (1) - 关于这段节奏 我个人觉得这段节奏密集度不下于KIAI 但这里全跟的人声 基本完全忽略了电音的部分 如果这段多变一些这图会更加好玩

01:52:952 (2) - 比如这里 电音苦手,不会拉花式滑条啊;w;

02:50:001 (1) - 这里是重音 不考虑放远吗?02:50:247 (2) - 这里的音明显没有前面的音重 这里是不是有点本末倒置了? 跟前面是衔接,从这个note以后才开始跳吧,我这么想的

02:57:870 (1) - 02:58:280 (2) - 同上

02:54:919 (5) - 这个音比02:53:935 (1) - 这个重 可以考虑下这做点差异

03:29:345 (1) - 稍微偏移点 03:29:345 (1,2) - 这两个不在一起逼死强迫症稍微移了一下,不过全图风格本来就是1/6分开的。。

03:52:460 (6,1,2) - 这个地方打了几次都感觉怪怪的 但看上去又感觉有什么问题 节奏应该确实是1/4吧

[Hard]

开头那段我感觉最好完全跟音 HARD也不要放过 因为这段的音比较特殊 你这段也没下音效 这段可以说是自带音效 如果你这段在一些节奏上选择忽略的话 可以说就是莫名其妙多了几个音效的感觉 加了一部分

00:12:378 (5,1) - 这段中间+

00:12:993 (2) - 同上

00:13:484 (3) - 红线+

关于SV 就算是122BPM 但HARD用2.2觉得有点快了吗 实际DT后有种飞起来的感觉... 然而星数已经很低了;w; 柑橘这sr算法有病


NH没有问题了 很有趣的图 祝神麻婆早点飞啊
谢摸/w\
EncoreW
真的不会1/6歌

[Insane]

00:10:657 (1,2,3,4,5,6,7,8) - 像这种感觉间距还可以在大一点,可以做成那种强双图

00:23:443 (1,1,1,1) - 这里的变速可以考虑快慢快慢这样的顺序来

03:54:919 (1) - 这个转盘感觉没什么必要

别的没有就是觉得音效真的有点少的样子,都不怎么听得出来

[Hard]

看样子音效每个难度都有这问题,02:18:525 (1) - 这一段我觉的音效缺失比较明显

00:14:591 (1,2) - 这两个比较明显我觉得应该要越往后越要加音量

00:16:312 (1) - 这个感觉也不是很有必要的样子,完全可以从vocal开始

03:54:919 (1) - 说真的这里放转盘不如换成长滑条

排列和节奏这种看着是没啥问题可是这音效真的少,而且相当一部分还是不太合适的那种,我觉的鼓那边的 sampleset换成 normal可能更合适一点

Normal和 Easy除了音效同样不妨多之外好想也没什么好写的,以后有时间的话大约会加点音效的摸
Lunatick96
muy buen mapa.. =u=
Lunatick96
good map .. beautiful song .. :D
Lunatick96

Lunatick96 wrote:

muy buen mapa.. =u=
Topic Starter
EmingK
bump
Kamio Misuzu
挖起来飞呀
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