No slider circle, cursor should follow slider ball only.
Multiplier 1.06 (?)
As secondary mod of hr (like dt/nc or sd/pf) (?)
Multiplier 1.06 (?)
As secondary mod of hr (like dt/nc or sd/pf) (?)
It's not hard enough for a 1.06 mod. HR and HD are way harder than this on most cases (except those maps with 50000.0 SV)SuperCuteGirl wrote:
No slider circle, cursor should follow slider ball only.
Multiplier 1.06 (?)
As secondary mod of hr (like dt/nc or sd/pf) (?)
this is very easy. i do that most of the time. or rather i try to >_<SuperCuteGirl wrote:
No slider circle, cursor should follow slider ball only.
Multiplier 1.06 (?)
As secondary mod of hr (like dt/nc or sd/pf) (?)
There's no point in you increasing CS, AR and OD like it happens in HR and still keeping the same multiplier, though... SD/PF are mods made to be convenient, and NC is exactly the same as DT (arguably easier on songs with hard rhythms + HD).SuperCuteGirl wrote:
As I said it can be secondary mod of HR, so CS and AR value will be larger and it won't be that easy.