forum

Envy - Paladin [Taiko|Osu]

posted
Total Posts
119
Topic Starter
Aldwych
This beatmap was submitted using in-game submission on dimanche 2 février 2014 at 21:50:48

Artist: Envy
Title: Paladin
Source: Newgrounds
Tags: _Gezo_ dance house electronic EDM
BPM: 130
Filesize: 7469kb
Play Time: 03:36
Difficulties Available:
  1. FutsuuZoda (2,11 stars, 334 notes)
  2. Hard (4,76 stars, 520 notes)
  3. Insane (5 stars, 636 notes)
  4. MuzuZoda (4,44 stars, 667 notes)
  5. Normal (2,88 stars, 243 notes)
  6. OniZoda (4,67 stars, 1000 notes)
Download: Envy - Paladin
Information: Scores/Beatmap Listing
---------------
New long beatmap Here
Hope you'll enjoy to play it! :)
Special Thanks for :
_Gezo_ about his taikozoda diff => http://osu.ppy.sh/u/481582
Frostmourne, TKSalt, Gabe : you saixy BAT.

And of course all modders for impoving my map! :)

Major changes :
19/09/2013 : Taiko BG has been changed.
04/01/2014 : Custom clap hitsoun added.
02/02/2014 : Last update! Enjoy it! :)
Yuzeyun
Essaie en offset 20 +/- 3ms

V'là la première diff : http://puu.sh/3XNCV.osu
Yuzeyun
t'oubles pas d'appliquer les ajouts de source et de tags sur tes diffs std: http://puu.sh/3XZO7.zip

(no kd même si y'a un fix tags et source)
Topic Starter
Aldwych
Done!
Yuzeyun
Je compte faire une Futsuu si tu veux bien o/
Topic Starter
Aldwych
Va pour une futsuuzoda. Mais prends ton temps vu que on peux rien upload.
Yuzeyun
http://puu.sh/49UfE.zip

what is prendre mon temps xd
Remarque un truc au passage, la différence de notes entre chaque diff. #LOL
Topic Starter
Aldwych
Error 502 sur le coup, je vais voir ça plus tard, a moins que y'a une raison logique sur le coup! ¦:<

Edit : 200eme paust!
The-Gabe
Sup.

Here is what I have:

Hard:

00:10:058 - 00:14:653 I recommend adding something here. Or is this supposed to be a break.

Over all this is an awesome map. But sorry that i only mod Standard mode since that is the only mode I play.
woshiguabi
shoot P a l a d i n XXXD
Topic Starter
Aldwych
Thanks for the kudosu! ;)

Sup.

Here is what I have:

Hard:

00:10:058 - 00:14:653 I recommend adding something here. Or is this supposed to be a break. Yes was a mistake to re-pout in on a break.

Over all this is an awesome map. But sorry that i only mod Standard mode since that is the only mode I play. Thanks dude
Sorry for not giving kds, the mod is too short to pretend it. And i think that a b4t would denied it too. : <
[Seraphin]
Hi. #modreqs

[General]
MP3 is wrong bitrate!
Fixed mp3: http://puu.sh/4lm40.mp3 (also removed cover, since it's pointless and just takes up space)

Inconsistent preview times between standard and taiko diffs!

[Normal]
Set all hitsound sections in normal to custom1 and add these 2 files to the directory: http://puu.sh/4lmeJ.wav http://puu.sh/4lmfj.wav

If it's too much work, ignore all the suggestions in orange.

00:09:943 - add note here, seems to match rhythm better
00:25:866 (1,2) - remove and change (3) to a 1/2 tick slider?
00:59:789 (4) - bulge out like VVVV? looks nicer
01:43:404 (1) - add finish?
02:38:096 (3) - start 1/2 earlier and extend by 1/2, then resnap. feels like there's something missing without it
02:41:789 - add note here and remove note at 02:42:712 (4) -
03:20:327 - add inh. timing here and change back to normal non-custom
03:21:250 - add inh. timing here that is normal:custom 1 histoundset


[Hard]

- Object's end is not snapped! 01:40:518
- Object's end is not snapped! 01:40:864
- Object's end is not snapped! 02:22:864
- Kiai'end isn't snapped 01:45:230

01:57:020 (2) - put me in the center!
00:09:943 (4) - space out?

[Insane]
- Kiai'end isn't snapped 01:45:230

00:06:250 - add le note
Great dif ^^

Good luck!
Topic Starter
Aldwych
Hi!

[Seraphin] wrote:

Hi. #modreqs #thanks-to-see-it

[General]
MP3 is wrong bitrate!
Fixed mp3: http://puu.sh/4lm40.mp3 (also removed cover, since it's pointless and just takes up space). Mhh i took it, but i didn't see the difference, and what i have to change with this too. But thanks!

Inconsistent preview times between standard and taiko diffs! I think (and hope) it's fix now.

[Normal]
Set all hitsound sections in normal to custom1 and add these 2 files to the directory: http://puu.sh/4lmeJ.wav http://puu.sh/4lmfj.wav Done, thanks

If it's too much work, ignore all the suggestions in orange.

00:09:943 - add note here, seems to match rhythm better. Prefer add a slider
00:25:866 (1,2) - remove and change (3) to a 1/2 tick slider? I don't really like big voids like this on normal and my cercles follow the rythm so...
00:59:789 (4) - bulge out like VVVV? looks nicer Prefer have positions instead of picture, i tried to do it but it's ugly to play into circle 4 and slider 5.
01:43:404 (1) - add finish? Not a strong sound to pretend a finish hitsound imo.
02:38:096 (3) - start 1/2 earlier and extend by 1/2, then resnap. feels like there's something missing without it. Done
02:41:789 - add note here and remove note at 02:42:712 (4) - Ok i do something better and no.
03:20:327 - add inh. timing here and change back to normal non-custom
03:21:250 - add inh. timing here that is normal:custom 1 histoundset
No, too hard to do it! :< (Done of course)

[Hard]

- Object's end is not snapped! 01:40:518 Dunno why about theses objects but all fix
- Object's end is not snapped! 01:40:864
- Object's end is not snapped! 02:22:864
- Kiai'end isn't snapped 01:45:230

01:57:020 (2) - put me in the center! There's no reason (*Circle : Y U NO LOVE ME?*)
00:09:943 (4) - space out? Yes with a little jump so

[Insane]
- Kiai'end isn't snapped 01:45:230 :<

00:06:250 - add le note So frenchie "le", added with a jump
Great dif ^^ Thanks dude ;P

Good luck!
Thanks to accept by the req. :D
quaternary
From nowhere, just felt like modding today :P

I'm a noob modder so feel free to ignore any or all of these.

Standard
[General]
Your breaktime is pretty wacky :(
00:10:173 - You're only 10 seconds in to the song! No need for a break now.
01:55:404 (1,2,3,4,1,2,3,4,1,2) - Delete this stuff, the previous break seems too short.
02:52:173 - I don't see why this break is here at all, there's no change in the music! I know the guideline is "1 break every minute" but there's really no space for that many breaks.
01:00:943 - ^same

[Insane]
Combos
Before the first kiai and in the softer piano parts the combos are really wacky. Put NC's on large white ticks, nothing more.
01:25:173 (7) - Forgot something? This combo is twice as long as the ones surrounding it.

Hitsounds
00:15:250 (2) - Add a whistle onto each circle individually, not on the whole slider.
00:20:558 (3) - ^

Stuff
00:32:558 (7) - Remove the slider repeat, then add notes to fill the gap to map to the piano better.
00:52:866 (5,6,7,8,9) - Move this left so it's symmetrical.
01:10:173 (1,2) - Add more things here, it feels so hollow :(
03:08:789 (1,2,3,4) - ^
03:39:712 (5,1,2,3) - ^
01:44:789 (3,4,5,6,7) - Move right so #5 aligns with the center line.
02:20:558 (2,3,4) - Form a triangle with these sliders instead of making them move apart like that?

[Hard]
Nice one :D

Stuff
00:08:327 (3) - Delete, then fill the gap with something else please.
01:12:943 (1) - Move the start of this spinner to the large white tick, then fill the space.

That's all :)

[Normal]
omg perfect :D :D :D

Symmetry
02:22:173 (1,2,3,4) - move left b/c symmetry?
03:36:481 (1,2,3,4) - move these so they rotate around the center

Flow?
00:35:096 (3) - ctrl-g then move the circles MAYBE

Taiko
I've never modded Taiko before, so again feel free to ignore any and all. Also if I'm doing this wrong tell me :P

[General]
BEST. NOTELIMITING. EVER. Just sayin. I'll try to mod respecting this.
AIMod says "Letterbox is not allowed in taiko mode" and "Countdown is not allowed in taiko mode". Turn those off.


[Futsuu]
00:17:558 (3,4,5) - (and others) ddk not ddd? This intro is pretty boring (but then again, it's Futsuu)
00:29:558 (22) - big note?
00:52:173 (53,54) - switch these?
02:36:481 (222) - big note?

[Musuhoweveryouspellit]
Change up the beginning? It's just ddd ddd ddd ddd ddd and it gets old fast.
02:11:212 (369,370) - Take these notes...
02:09:827 - and move them here?

[Oni]
Beginning?
That speed change thing sure is awesome, but I'm not sure if it's rankable. I think you need more timing sections too to make the animation smoother: I can sometimes see little jumps in speed.

No real mods here as I can't play Oni to save my life, sorry :(
Topic Starter
Aldwych
Hi!

tuddster wrote:

From nowhere, just felt like modding today :P

I'm a noob modder so feel free to ignore any or all of these.


[Standard][b]Breaks

00:10:173 - You're only 10 seconds in to the song! No need for a break now. Why nat?
01:55:404 (1,2,3,4,1,2,3,4,1,2) - Delete this stuff, the previous break seems too short. 10 secs is a little bit too long.
02:52:173 - I don't see why this break is here at all, there's no change in the music! I know the guideline is "1 break every minute" but there's really no space for that many breaks. Plus this is an Insane, typically there's less breaks in Insanes. There's an long stream before to make the difference and i don't want a 4 min without breaks (or only one big on the middle which coulbe be boring)
01:00:943 - ^same
[/b]
[Insane]


Combos
Before the first kiai and in the softer piano parts the combos are really wacky. Put NC's on large white ticks, nothing more. Thinkin that i did it before
01:25:173 (7) - Forgot something? This combo is twice as long as the ones surrounding it. I think yes. :<

Hitsounds
00:15:250 (2) - Add a whistle onto each circle individually, not on the whole slider. ok.
00:20:558 (3) - ^ ^

Stuff
00:32:558 (7) - Remove the slider repeat, then add notes to fill the gap to map to the piano better. Ok
00:52:866 (5,6,7,8,9) - Move this left so it's symmetrical. Right
01:10:173 (1,2) - Add more things here, it feels so hollow :( No x 3 Sometimes it's nice to have 1/1 on insane
03:08:789 (1,2,3,4) - ^
03:39:712 (5,1,2,3) - ^
01:44:789 (3,4,5,6,7) - Move right so #5 aligns with the center line.Force me to have a jump
02:20:558 (2,3,4) - Form a triangle with these sliders instead of making them move apart like that? Did something better

[Hard]
Nice one :D Thanks dude

Stuff
00:08:327 (3) - Delete, then fill the gap with something else please. Oké
01:12:943 (1) - Move the start of this spinner to the large white tick, then fill the space. Diffent kind of sound in this part so i won't separe it.

That's all :) No one notice my big fail at 01:40 =DD

[Normal]
omg perfect :D :D :D

Symmetry
02:22:173 (1,2,3,4) - move left b/c symmetry?I like it actually! ;)
03:36:481 (1,2,3,4) - move these so they rotate around the center. Oké

Flow?
00:35:096 (3) - ctrl-g then move the circles MAYBE No, MAYBE
THanks for the mod! ;)
quaternary
It's ok, I fixed it now.
woshiguabi
from my mod queue
sorry for so long time and so short mod,i'm too busy in several days,so have no time to finish normal and hard diff ;w;
u can give me no kd
AImod tells me that XD
Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbit or VBR ~1.0.

[Insane]
  1. 00:01:635 (4) - move to x356 y132
  2. 00:44:096 (1) - i think insane diff is too same as hard diff >^< maybe should make more difference,u can change the spinner into 1/6 stream
    my idea
    i'm not awesome!!!
  3. 01:15:020 (1) - change this spinner
  4. u can make notes more smooth,such as 00:59:443 (2) -,01:09:596 (5) - ,02:00:712 (6) - ,02:02:443 (5) -
  5. 03:42:250 (4) - feel uncomfortable XD blanket
:P a good map but so kind XD,u must make it more awesome!!!
and i think BG isn't moe enough XXXXXD
Topic Starter
Aldwych

woshiguabi wrote:

from my mod queue
sorry for so long time and so short mod,i'm too busy in several days,so have no time to finish normal and hard diff ;w;
u can give me no kd
AImod tells me that XD
Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbit or VBR ~1.0. Hmmm i don't have this on mine. :s

[Insane]
  1. 00:01:635 (4) - move to x356 y132 Oké
  2. 00:44:096 (1) - i think insane diff is too same as hard diff >^< maybe should make more difference,u can change the spinner into 1/6 stream After some tests : 1/3 Is ugly here, 1/6 better, but it too longand i don't want toi use long stream for this and 3 shorts sliders too.But i keep in mind the idea.
    my idea
    i'm not awesome!!!
  3. 01:15:020 (1) - change this spinner I did, i will see how others people will react at this.
  4. u can make notes more smooth,such as 00:59:443 (2) -,01:09:596 (5) - ,02:00:712 (6) - ,02:02:443 (5) - Imo, it's fine like this, but if others people say the same i'll do
  5. 03:42:250 (4) - feel uncomfortable XD blanket Fail image :)
:P a good map but so kind XD,u must make it more awesome!!! I didn't want to make a crazy diff for this, the music didn't feets with this kind of music imo.
and i think BG isn't moe enough XXXXXDCannot change the bg! ;)
Yuzeyun

tuddster wrote:

[General]
BEST. NOTELIMITING. EVER. Just sayin. I'll try to mod respecting this. ALL MY YES. Was 666 and 1111 before was made.
AIMod says "Letterbox is not allowed in taiko mode" and "Countdown is not allowed in taiko mode". Turn those off.

[Futsuu]
00:17:558 (3,4,5) - (and others) ddk not ddd? This intro is pretty boring (but then again, it's Futsuu) Fixed some in the intro, before the roll. However, before 22, the part isn't really calling for kats immediately, I put that as intro.
00:29:558 (22) - big note? Found that one judicious.
00:52:173 (53,54) - switch these? No, the main structure here is k d k, I added dons before and after the kats.
02:36:481 (222) - big note? It's not a good idea imo, the accent in that 3-note is ported on the next note (223), as there's a drastic change in intensity.

[Muzu]
Change up the beginning? It's just ddd ddd ddd ddd ddd and it gets old fast. Same as Futsuu.
02:11:212 (369,370) - Take these notes... and move them here? 02:09:827 - Changed. There's a nicer fitting there than where is used to be.


[Oni]
Beginning? Guess. :v
That speed change thing sure is awesome, but I'm not sure if it's rankable. I think you need more timing sections too to make the animation smoother: I can sometimes see little jumps in speed. Fixed speed jumps. They are rankable, by the way.

No real mods here as I can't play Oni to save my life, sorry :(
http://puu.sh/4mieB.zip YO
woshiguabi
03:42:250 (4) - feel uncomfortable XD blanket Fail image :)
i mean this note and the stream are uncomfortable(about the place

maybe should change some
maybe ppy was watching ero-video,so puush is broken at that time XDXDXD

01:15:020 (1) why not use 6combo stream?i think it's better than 7combo here
Zero__wind
Hi :3 m4m from my queue

General
I can't find your bg file in your map's folder, plz try to re-upload your map to solve it

Insane
00:02:789 (1,3) - try to add NC consistently, like, anNC with every two big white ticks. So I'd just to remove NC at 1 and add NC at 3 and so on
and also why no hitsounds for the first part? I'd prefer some whistles be added, maybe add some at higher pitches, such as at 00:00:481 - , 00:01:404 - and 00:02:327 -
00:10:173 - the break is =.= a little surprising
00:14:789 (1) - why no finish at strong points like this
00:15:712 (3) - why a whistle on its head but no whistle on 00:17:558 (1) - 's ?
00:35:327 (1) - stack it with 00:34:173 (1) - will apply a better flow, or at least move it to the left of 00:35:096 (5) -
00:46:173 - a kiai fountai here may fit nice, and if you want to do so, plz do the same in other 2 standard diffs
00:51:943 (1,2,3) - consider to add some soft whistles to circles following the keyboard, like these
00:53:558 (10,1) - better exchange NC
01:12:943 (1) - maybe a further lower volume for this spinner
01:12:943 (1) - mentioned above, finish for these points
01:18:481 (4,5) - too blank for an Insane diff
01:29:904 - better add a circle and unstack 01:29:789 (3) -
01:55:404 - also prefer some whistles from here
02:14:789 - a kiai fountain here may be nice
02:14:789 (1) - remove the clap may work out better for actually drummers don't actually hit crashes and snares together =.=
02:51:020 (3,4,5,6,7,8,9) - maybe make this stream go in the oposite direction for I think the current flow from 02:50:558 (2) - to 02:51:020 (3) - is not so good
03:08:789 (1,2,3) - too blank rhythm and also 03:08:789 (1) - too close to the former
03:16:404 (2,3) - avoid the overlap may look better
03:34:173 (1) - finish
03:48:943 (1) - a whistle at end may be nice

Hard
same hitsound suggestions, plz check the above
00:08:327 (3) - weird rhythm
00:18:481 (1,2,3) - I must say this is a bit too hard for the Hard
01:00:020 (3,4,5,6) - especially this =.=
02:21:712 (5,1) - suddenly so close
03:26:096 (3,4,5,6,1) - also I'd suggest to reduce distance between streams like this, it's a bit too hard
plz, really, take care of the 1/4 sliders, they've gone too far

Normal
CS3 and OD4 plz, also low AR with high sv feels weird
01:00:020 (5) - finish instead of clap at end
02:00:020 (2) - wrid sudden finish
02:46:404 (5) - short multi-reverse like this is strongly not recommended to be used in E/N diffs, because new players won't have time to react if they need to reverse once more or not as the slider is too short
not much different to say, mostly same issue

that's all
Good luck
Topic Starter
Aldwych
Haïïï!

Zero__wind wrote:

Hi :3 m4m from my queue

General
I can't find your bg file in your map's folder, plz try to re-upload your map to solve it Hmmm i will some test. But i have some problems with bg, maybe it's only with me.

Insane
00:02:789 (1,3) - try to add NC consistently, like, anNC with every two big white ticks. So I'd just to remove NC at 1 and add NC at 3 and so on
and also why no hitsounds for the first part? I'd prefer some whistles be added, maybe add some at higher pitches, such as at 00:00:481 - , 00:01:404 - and 00:02:327 - 1) You made a contradiction, cyan n°3 is not a big white tickn, also i want to follow the big tick and not have a long combo during the whole mapAbout, the whistle hitsound i'll make it. It seems there's a little void without hitsounds.
00:10:173 - the break is =.= a little surprising Oké oké...
00:14:789 (1) - why no finish at strong points like this Done
00:15:712 (3) - why a whistle on its head but no whistle on 00:17:558 (1) - 's ? Mistake lelz (like many others lelz²)
00:35:327 (1) - stack it with 00:34:173 (1) - will apply a better flow, or at least move it to the left of 00:35:096 (5) - Strange error you did, 35:327 is (2), fit this i move it in sort that the reverse stack with the yellow circle before, for the n°1 i won't move it, star pattern.
00:46:173 - a kiai fountai here may fit nice, and if you want to do so, plz do the same in other 2 standard diffs Why not, i'll try it, if guys dislike it, i'll remove!
00:51:943 (1,2,3) - consider to add some soft whistles to circles following the keyboard, like these No. No because soft hitsound in these parts are sooo shy that we cannot hear them, and normal whitsle are too heavy (and mostly because i don't like normal whistles too).
00:53:558 (10,1) - better exchange NC Why not
01:12:943 (1) - maybe a further lower volume for this spinner 20% less
01:12:943 (1) - mentioned above, finish for these points Hahaha, no.
01:18:481 (4,5) - too blank for an Insane diff Roooooh!
01:29:904 - better add a circle and unstack 01:29:789 (3) - Oké
01:55:404 - also prefer some whistles from here You know what i said before
02:14:789 - a kiai fountain here may be nice ^
02:14:789 (1) - remove the clap may work out better for actually drummers don't actually hit crashes and snares together =.= oké
02:51:020 (3,4,5,6,7,8,9) - maybe make this stream go in the oposite direction for I think the current flow from 02:50:558 (2) - to 02:51:020 (3) - is not so good (tl;dr : rotate by 180°? ok)
03:08:789 (1,2,3) - too blank rhythm and also 03:08:789 (1) - too close to the former Oké, trap
03:16:404 (2,3) - avoid the overlap may look better wat?
03:34:173 (1) - finish :<
03:48:943 (1) - a whistle at end may be nice We don't heard this ><

Hard
same hitsound suggestions, plz check the above Hope i din't forgot nothing
00:08:327 (3) - weird rhythm It's you the weird! :<
00:18:481 (1,2,3) - I must say this is a bit too hard for the Hard Better have hard with jumps and high slider velocity instead of keybord skills
01:00:020 (3,4,5,6) - especially this =.= ^
02:21:712 (5,1) - suddenly so close It's a slider, and my patterns are on the middle, i wont change.
03:26:096 (3,4,5,6,1) - also I'd suggest to reduce distance between streams like this, it's a bit too hard 0.8
plz, really, take care of the 1/4 sliders, they've gone too far I tried to make slider steeam and circle stream eaquality, but it could have to many stream (maybe)

Normal
CS3 and OD4 plz, also low AR with high sv feels weird Oké oké
01:00:020 (5) - finish instead of clap at end Right
02:00:020 (2) - wrid sudden finish Better decrease volume to 20% ;)
02:46:404 (5) - short multi-reverse like this is strongly not recommended to be used in E/N diffs, because new players won't have time to react if they need to reverse once more or not as the slider is too short
not much different to say, mostly same issue Changed

that's all
Good luck
Thank you! :D
OzzyOzrock
[Gezoni]
This will be a DT classic for sure.

Everything looks good!
[Gezozu]
Good too!

oh boy i wonder
[Fuutzo]
Of course.

Very solid taiko mapset, no problems to be had. Sorry for no real 'changes' but they'd be silly.
GJ GEZO :3
Topic Starter
Aldwych
Ok, thanks for looking at! ;)
Yuzeyun
Ozzy, NOW YOU'RE THINKING.
hoshisorakiseki
hello
from my queue
general:
remove the countdown in ALL difficulty
diff:normal
01:12:943 (1) - start it on 01:13:866 , and add some notes before it.
02:21:096 - add a note here?
02:42:481 - ^
diff:hard
00:18:481 (1),00:25:866 (1) - remove NC and NC in next note
diff:insane
00:22:404 (2) - end in 00:22:635 and make a circle stream between 00:22:635 and 00:23:096
00:35:096 (1) - remove NC and NC in next note
good luck
Topic Starter
Aldwych
Hi!

hoshisorakiseki wrote:

hello
from my queue
general:
remove the countdown in ALL difficulty no,the music starts too fast for no countdown (but dunnow why sometimes it applies and sometimes not :roll: )
diff:normal
01:12:943 (1) - start it on 01:13:866 , and add some notes before it. Auto spinner gives 2000 points, for a normal diff it's to short and not easy-friendly
02:21:096 - add a note here? What?? It's not on the timing snap.
02:42:481 - ^ It doesn't follow the main sounds for a normal diff
diff:hard
00:18:481 (1),00:25:866 (1) - remove NC and NC in next note Following the main white bar But that makes me seeing that i made an error about the NC after
diff:insane
00:22:404 (2) - end in 00:22:635 and make a circle stream between 00:22:635 and 00:23:096 Why not
00:35:096 (1) - remove NC and NC in next note Same thing as hardSame thing as hard
good luck
Thanks for the kds and the mod ;)
Jinxy
Hello, modding for the Lions' Queue.

[General]
According to AImod, Countdown and Letterbox in Breaks are different in the Taiko and Standard difficulties. I'm not sure if they need to be standardized between modes, but if they do, then please do so.

[Normal]
Personally, I would prefer to use 1.1x or 1.2x spacing so the 1/2 beats aren't as overlapped.
02:27:712 (1,2,3,4) - This sounds really bad imo. The white ticks are where the emphasis on the beats are, so the sliders should start on white ticks so the player clicks with the louder beats. I would say to Reverse Selection on this combo.
03:05:789 (5) - This looks especially bad imo, since it tries to look like a blanket so the overlaps are even more obvious. Using 1.1 or 1.2 snap and adjusting would fix this, but if you want to keep using 1.0, then my suggestion is to make them not attempt to blanket at all, like this: http://puu.sh/4xfJY.jpg

Nothing major found in Hard and Insane.
neonat
Lions' Modding Queue. Just some suggestions for Taiko

FutsuuZoda

00:34:635 (29) - in my opinion, I think the note here should be placed at 00:35:558 - in fact, 00:34:635 sounds like a break in the song, so I don't think there should be anything here
01:03:481 (79) - this makes this portion feel very blank, either move it to 01:03:943 or add a don to 01:03:943 - unlike the other 2 similar patterns, 01:04:173 (80) - doesn't have that drop in music, I feel this part of the song should be more continuous
01:30:020 (129) - I think k suits this better
01:35:096 (138) - a k would seem better for this note
01:40:635 (149,155) - ^ I can't really see how dkd fits here sorry
02:06:481 (177) - make it a k instead?
03:16:173 (291,292) - remove and keep the previous patterns, unlike 03:20:789 (300,301) - there is no lead-in i the music for this part
03:21:712 (303,304) - dk? Upwards tone

MuzuZoda

00:41:096 (56,59) - use d instead? Like a repetitive portion in the song
02:00:481 (335) - use k instead?

OniZoda

00:32:789 (46) - move to 00:32:558 and add a don at 00:33:250
00:36:481 (57) - move to 00:36:250 - maybe use a don
00:47:558 (102) - move to 00:47:443 - these patterns fit more to the song I feel
00:56:673 - add a don
01:10:750 - ^
01:31:058 - add k
02:02:789 (493) - use k instead
02:51:366 - add a don
Yuzeyun

neonat wrote:

Lions' Modding Queue. Just some suggestions for Taiko

FutsuuZoda

00:34:635 (29) - in my opinion, I think the note here should be placed at 00:35:558 - in fact, 00:34:635 sounds like a break in the song, so I don't think there should be anything here sure why not :v
01:03:481 (79) - this makes this portion feel very blank, either move it to 01:03:943 or add a don to 01:03:943 - unlike the other 2 similar patterns, 01:04:173 (80) - doesn't have that drop in music, I feel this part of the song should be more continuous it was done on purpose, it's a 1.5 beat gap, futsuu doesn't need to have constant 1/1.
01:30:020 (129) - I think k suits this better i think not, because the don was mapped to the 1/4 notes.
01:35:096 (138) - a k would seem better for this note put dkd instead, because ↓
01:40:635 (149,155) - ^ I can't really see how dkd fits here sorry maybe because originally the snares are on beats 2,4 of the bar..?
02:06:481 (177) - make it a k instead? it's dkd, because it's the piano here.
03:16:173 (291,292) - remove and keep the previous patterns, unlike 03:20:789 (300,301) - there is no lead-in i the music for this part removed hitsounds, seems a fair one. also "remove and keep" what
03:21:712 (303,304) - dk? Upwards tone preferred the 2-4 snare here. :v

MuzuZoda

00:41:096 (56,59) - use d instead? Like a repetitive portion in the song applied for all until the roll
02:00:481 (335) - use k instead?wops

OniZoda

00:32:789 (46) - move to 00:32:558 and add a don at 00:33:250 ...why?
00:36:481 (57) - move to 00:36:250 - maybe use a don same
00:47:558 (102) - move to 00:47:443 - these patterns fit more to the song I feel you miss an important thing here: the dons. they make a pattern. to themselves.
00:56:673 - add a don
01:10:750 - ^
01:31:058 - add k
02:02:789 (493) - use k instead preferred using don to make a 3-don pattern here.
02:51:366 - add a don


about asking why/adding dons suggestions, this has a long reason behind my rejection: my map has to be balanced with gimmicks and patterns, as well as a good spreading. all the suggestions may be valid, but more notes (maybe your suggestions) were present on my older 1111-note version (which I don't have anymore), and I don't want to make my oni too hard. I'm not one-of-those-who-praise-10*-onis, duh.
http://puu.sh/4xjN7.zip
Topic Starter
Aldwych
I'm so fking lèyzy

Jinxy wrote:

Hello, modding for the Lions' Queue.

[General]
According to AImod, Countdown and Letterbox in Breaks are different in the Taiko and Standard difficulties. I'm not sure if they need to be standardized between modes, but if they do, then please do so. Talked with gezo and there's no need to be, but i will disable letter box on o!std And again i've fking bug on count down on o!std :'(

[Normal]
Personally, I would prefer to use 1.1x or 1.2x spacing so the 1/2 beats aren't as overlapped. Because it's the easiest diff, i have to be friendly player! :<
02:27:712 (1,2,3,4) - This sounds really bad imo. The white ticks are where the emphasis on the beats are, so the sliders should start on white ticks so the player clicks with the louder beats. I would say to Reverse Selection on this combo. #Swag (/run)
03:05:789 (5) - This looks especially bad imo, since it tries to look like a blanket so the overlaps are even more obvious. Using 1.1 or 1.2 snap and adjusting would fix this, but if you want to keep using 1.0, then my suggestion is to make them not attempt to blanket at all, like this: http://puu.sh/4xfJY.jpg
Second one accepted
Nothing major found in Hard and Insane.
Thanks Jinxy & neonat for your mods and gezo for the .zip. ;)
Jaxalotl
Hard
00:28:635 Equidistant spacing, (Not got equal spacing)
01:29:096 (1,2,3,4,5) - Design looks out of shape and the spacing is a little off
Just had design flaws that was all I saw
Topic Starter
Aldwych
Hi!

Thor wrote:

Hard
00:28:635 Equidistant spacing, (Not got equal spacing) Made something different
01:29:096 (1,2,3,4,5) - Design looks out of shape and the spacing is a little off Remade it with composing polygon circle, that will be more equal but that won't resolve the problem of spacing and i don't really care.
Just had design flaws that was all I saw
Thanks for the mod. ;)
Krah
Mod by request

[General]
- T'as les countdown d'activés sur tes diffs std, ca fait juste s'affoler aimod pour rien (et en plus ca existe plus ...). Désactive le ?
- Ya un widescreen storyboard a 0 sur la futsuu et 1 sur les autres diffs (t'as pas de sb donc c'est mineur mais bon)

[Normal]

- 00:04:635 (2) - Ctrl+g ? Le mouvement est plus logique ainsi.
- 00:26:789 (4,5,6) - Je le verrais plus dans l'autre sens ce pattern en fait. http://puu.sh/4KU0v.jpg (ctrl+shift+r =>180° et recentre)
- 00:32:558 (5,6) - *Mineur* Changement de spacing. A toi de voir ce que t'en fais.
- 02:00:020 (2) - Je suis pas fan des notes stacks sur les diffs easy/normal de plus t'as un finish sur celle la donc il serait logique qu'elle soit isolé et non stack ?
- 02:06:481 (4) - ^ Mais moins justifiable donc bon à toi de voir.
- 02:11:558 (1) - Je suis pas du tout un expert en timeline mais essaye plutot de le commencer à 02:11:096 - et allonge le d'1/2 temps ? http://puu.sh/4KUo6.jpg (en fait t'as meme ce slider sur la hard)
- 02:26:789 (3,1) - (1) est caché par (3) c'est super perturbant et on plus tendance à s'entendre à une note simple qu'à un slider. Pour éviter peut être faire tourner les sliders dans le sens inverse ? (anti-horaire)
- 03:00:943 (4) - Le slider est pas fini qu'avec le faible ar (5) est déjà la. Ca peut donc vite être confus dans la tête du pauvre débutant qui va foncer vers (5) sans faire gaffe au stack.
- 03:04:635 (3) - ^


[Hard]

Relativement clean comme diff :s
- 02:50:558 (2) - Ctrl+g ? Le jump 2* est pas trop justifiable ici et le ctrl+g permet "d'arranger" ça.

[Insane]

- 00:29:558 (9,1) - Nc (9) et remove (1) T'as un "zbouaa" sur (9)
- 00:34:404 (8,9) - Redescend les un peu pour un meilleur aspect
- 00:53:557 (1,2) - Remove nc (1) and add (2). Juste le fait d'avoir un triplet avec un nc sur la fin qui me gêne à toi de voir.
- 01:37:173 (3,4,5,6,7,8,9) - J'aime *o*


Et omg la flemme m'envahit je ferais les taikos demain, j'éditerais si t'as pas encore répondu sinon je ferais un autre post.


2ème partie

[General]

- Je suis pas un grand fan des full dons sur de longues parties et donc je suis pas fan des 30secondes d'intro. Vla donc une liste de notes que je passerais en k (sur la futsuu mais ça te donnera une idée pour la muzu aussi). 00:17:558 (5) - 00:21:250 (10) - 00:24:943 (15) - 00:26:789 (18) -
La oni ca serait un peu différent je verrais plus des k à add en 1/2 à certains moment comme 00:15:481 - 00:17:327 - 00:20:558 - ...


[FutsuuZoda]

- 00:29:096 (21) - k elle a pas grand chose à voir avec (20) je trouve et le k s'y prêterai bien.
- 00:50:558 - Ajoute un d ? La note ici à toute sa place pour être mappée.
- 01:21:250 - Ajoute un k, ca fait un vide pas très justifiable sinon et puis c'est ton kiai quoi :s
- 01:24:943 - ^
- 01:52:635 (163,164,165,166,167,168) - La musique est quand même vachement ressemblante sur ces deux patterns ou en tout cas j'ai rien entendu qui puisse justifier un pattern différent. Harmonise les ?
- 02:04:173 (174,175) - k k, c'est pas vraiment les mêmes que 173.
- 02:14:789 (190) - C'est dommage la tu mappes ce son fort alors que par la suite (durant le décompte) tu le mappes plus du tout (t'en as un par downbeat)
- 03:28:635 (318) - k, Si j'ai bien compris comment t'as mappé tes k juste avant il devrait yen avoir un ici.


[MuzuZoda]

- 00:36:250 (42) - k me semble plus logique que tout comme 43 ça soit un k.
- 01:05:789 (146,147) - kd plutôt que dk ? Me semble que la note "basse" est plus que 146 que 147
- 01:09:481 (160,161) - ^
- 01:17:558 (190) - D
- 01:40:981 - Ajoute un d et 01:41:096 (280) - devient un d aussi car triplet bicolore c'est mal.
- 01:54:020 (318) - k
- 02:39:712 (449) - ^ Plus bas que 448, plus proche de 447.
- 03:04:289 - Devrait pas y avoir un k ici ?


[OniZoda]

- 00:32:327 (45) - k ? Le triplet sonne plus kdk que kdd je trouve.
- 00:49:289 (111) - d ?
- 00:55:750 (147) - ^
- 01:08:327 (219) - D ? Tu t'es déjà permis un D un peu plus tôt en fin de triplet 01:00:943 (176) - et je trouve celui la justifiable.
- 01:27:020 (329,330,331,332,333) - Ca sonne mal j'ai l'impression. Mais j'ai pas vraiment d'autre chose à proposer :s
- 01:30:481 (351) - K ?
- 02:16:635 (557) - 02:18:481 (566) - 02:20:327 (575) - 02:22:173 (584) - 02:24:019 - 02:25:866 (602) - 02:27:712 (611) - big notes, ya ce fameux son fort sur chaque downbeat que tu marques en muzu déjà
- 02:55:059 (758,759) - kd ?
- 03:19:058 (903,904) - ^
- 03:22:635 (924) - k


Et c'est fini '-'
Blablabla good luck pour le rank. '-'
Topic Starter
Aldwych

Krah wrote:

Mod by request

[General]
- T'as les countdown d'activés sur tes diffs std, ca fait juste s'affoler aimod pour rien (et en plus ca existe plus ...). Désactive le ?
- Ya un widescreen storyboard a 0 sur la futsuu et 1 sur les autres diffs (t'as pas de sb donc c'est mineur mais bon) Ouais j'ai fait un fix de tout ca!

[Normal]

- 00:04:635 (2) - Ctrl+g ? Le mouvement est plus logique ainsi. Wéwé
- 00:26:789 (4,5,6) - Je le verrais plus dans l'autre sens ce pattern en fait. http://puu.sh/4KU0v.jpg (ctrl+shift+r =>180° et recentre) Waiw
- 00:32:558 (5,6) - *Mineur* Changement de spacing. A toi de voir ce que t'en fais. Fix, on vera ce que la populace en dira du changement
- 02:00:020 (2) - Je suis pas fan des notes stacks sur les diffs easy/normal de plus t'as un finish sur celle la donc il serait logique qu'elle soit isolé et non stack ? Chuis d'accord c'est pas saix les notes stackés comme ca, mais j'ai pas de bons endroits à le mettre celui-la
- 02:06:481 (4) - ^ Mais moins justifiable donc bon à toi de voir. ^
- 02:11:558 (1) - Je suis pas du tout un expert en timeline mais essaye plutot de le commencer à 02:11:096 - et allonge le d'1/2 temps ? http://puu.sh/4KUo6.jpg (en fait t'as meme ce slider sur la hard) ppff... vendu!
- 02:26:789 (3,1) - (1) est caché par (3) c'est super perturbant et on plus tendance à s'entendre à une note simple qu'à un slider. Pour éviter peut être faire tourner les sliders dans le sens inverse ? (anti-horaire) Avant de voir cette ligne, je l'ai vu et j'ai dit mer**..., sinon non, juste un spin du pattern à suffit
- 03:00:943 (4) - Le slider est pas fini qu'avec le faible ar (5) est déjà la. Ca peut donc vite être confus dans la tête du pauvre débutant qui va foncer vers (5) sans faire gaffe au stack. Ils sont nul ces débutants! :<
- 03:04:635 (3) - ^ J'peux le stacker nulle part ce peace auf sheat! :<


[Hard]

Relativement clean comme diff :s éwé
- 02:50:558 (2) - Ctrl+g ? Le jump 2* est pas trop justifiable ici et le ctrl+g permet "d'arranger" ça. Si et wéménan.png, si c'est pour faire un escalier cheum j'y voi pas l'intéret! :<

[Insane]

- 00:29:558 (9,1) - Nc (9) et remove (1) T'as un "zbouaa" sur (9) Awi et c'toi le ""zbouaaa""! (Je vois ce que tu veux dire mais explique moi l'origine).
- 00:34:404 (8,9) - Redescend les un peu pour un meilleur aspect Oui mais que eux alors (le stream entourant le "number 9"
- 00:53:557 (1,2) - Remove nc (1) and add (2). Juste le fait d'avoir un triplet avec un nc sur la fin qui me gêne à toi de voir. Okay
- 01:37:173 (3,4,5,6,7,8,9) - J'aime *o* Je vois pas ce qu'un "diam's" peut etre aussi kiffant! :v


Et omg la flemme m'envahit je ferais les taikos demain, j'éditerais si t'as pas encore répondu sinon je ferais un autre post. Feignasse! Bon par contre je donnerais pas le kd supp pour le taiko mod, y'aurais de fortes chance que ce soit denied hein!
Merci beaucoup pour le mod, et je laisse ma suite à Gayzo! :D
Yuzeyun

Krah wrote:

[General]

- Je suis pas un grand fan des full dons sur de longues parties et donc je suis pas fan des 30secondes d'intro. Vla donc une liste de notes que je passerais en k (sur la futsuu mais ça te donnera une idée pour la muzu aussi). 00:17:558 (5) - 00:21:250 (10) - 00:24:943 (15) - 00:26:789 (18) -
La oni ca serait un peu différent je verrais plus des k à add en 1/2 à certains moment comme 00:15:481 - 00:17:327 - 00:20:558 - ...
Comme j'ai dit, l'intro est plutôt calme, de plus elle introduit peu à peu les instruments, imagine l'absence de kats comme ça.


[FutsuuZoda]

- 00:29:096 (21) - k elle a pas grand chose à voir avec (20) je trouve et le k s'y prêterai bien. Pourquoi pas ? Ca donne un effet de break que j'aime bien faire.
- 00:50:558 - Ajoute un d ? La note ici à toute sa place pour être mappée. Je préfère garder la map simple, faire kd dk d kd rend le tout plus dur car y'a pas vraiment de 'pause'
- 01:21:250 - Ajoute un k, ca fait un vide pas très justifiable sinon et puis c'est ton kiai quoi :s Ouep.
- 01:24:943 - ^ ^ tant qu'à faire
- 01:52:635 (163,164,165,166,167,168) - La musique est quand même vachement ressemblante sur ces deux patterns ou en tout cas j'ai rien entendu qui puisse justifier un pattern différent. Harmonise les ? Très l'harmonie vu que c'est une partie qui casse un peu le dynamisme j'ai choisi de mettre des 4/1.
- 02:04:173 (174,175) - k k, c'est pas vraiment les mêmes que 173. J'aime pas trop dkk, ça rend bizarre... J'ai opté pour dkd, pour rester consistent au reste.
- 02:14:789 (190) - C'est dommage la tu mappes ce son fort alors que par la suite (durant le décompte) tu le mappes plus du tout (t'en as un par downbeat) Je sais, mais après ça rendra le tout trop long et difficile...
- 03:28:635 (318) - k, Si j'ai bien compris comment t'as mappé tes k juste avant il devrait yen avoir un ici. Je préfère garder cette partie simple car elle est vachement compliquée de base (plus dense que 95% de la map)


[MuzuZoda]

- 00:36:250 (42) - k me semble plus logique que tout comme 43 ça soit un k. Regarde bien la logique du kat dans cette partie. Je suis pas contre, mais je préfère garder une bonne consistence: les kats sont tous les 4, puis 2 jusqu'au don-only.
- 01:05:789 (146,147) - kd plutôt que dk ? Me semble que la note "basse" est plus que 146 que 147 Je suis resté plus fidèle à la percussion qu'à la mélodie ici.
- 01:09:481 (160,161) - ^ ^
- 01:17:558 (190) - D Ca serait abuser des big notes ici. ><
- 01:40:981 - Ajoute un d et 01:41:096 (280) - devient un d aussi car triplet bicolore c'est mal. J'ai tenu compte de cette idée, mais ai mis la note à 01:41:212 (281) - à la place.
- 01:54:020 (318) - k Appliqué, et ai changé la note après.
- 02:39:712 (449) - ^ Plus bas que 448, plus proche de 447. Je vois pas ce que tu veux dire.
- 03:04:289 - Devrait pas y avoir un k ici ? J'vais pas utiliser des 1/4 partout ho


[OniZoda]

- 00:32:327 (45) - k ? Le triplet sonne plus kdk que kdd je trouve. Même commentaire que la Muzu :v
- 00:49:289 (111) - d ? Pourquoi pas ?
- 00:55:750 (147) - ^ ^
- 01:08:327 (219) - D ? Tu t'es déjà permis un D un peu plus tôt en fin de triplet 01:00:943 (176) - et je trouve celui la justifiable. C'est vraiment différent, la mélodie est bien différente à ce passage, c'est pas comparable...
- 01:27:020 (329,330,331,332,333) - Ca sonne mal j'ai l'impression. Mais j'ai pas vraiment d'autre chose à proposer :s Petit écart pour un peu de variété, c'est sur une mélodie pas mappée dans la song.
- 01:30:481 (351) - K ? J'ai changé le pattern car ça appellerait plus pour un D qu'un K.
- 02:16:635 (557) - 02:18:481 (566) - 02:20:327 (575) - 02:22:173 (584) - 02:24:019 - 02:25:866 (602) - 02:27:712 (611) - big notes, ya ce fameux son fort sur chaque downbeat que tu marques en muzu déjà Hahaha, mais ce passage ici y'a un petit clin d'oeil. Regarde juste la syntaxe des notes en tenant compte que d=0 et k=1. Et saute au plafond. C'est pour ça que j'ai préféré garder les bignotes loin de ça car kkk, dkk, kdd, ddd...
- 02:55:059 (758,759) - kd ? Oui! Ca sonne bien mieux comme ça.
- 03:19:058 (903,904) - ^ 03:17:789 (895,896,897,898) - <- le même pattern.
- 03:22:635 (924) - k
http://puu.sh/4LWzs.zip
show more
Please sign in to reply.

New reply