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Taylor Swift - Fifteen [Osu|Taiko]

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Total Posts
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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on lunes, 11 de noviembre de 2013 at 13:42:50

Artist: Taylor Swift
Title: Fifteen
Tags: fearless 15 mancusojuanmattos
BPM: 95,5
Filesize: 22083kb
Play Time: 04:46
Difficulties Available:
  1. Easy (1,76 stars, 231 notes)
  2. Hard (4,67 stars, 580 notes)
  3. Muzukashii (4,47 stars, 829 notes)
  4. Normal (3,35 stars, 334 notes)
  5. Oni (4,82 stars, 1126 notes)
Download: Taylor Swift - Fifteen
Download: Taylor Swift - Fifteen (no video)
Information: Scores/Beatmap Listing
---------------
Time to upload a new map! I always wait to finish a set before to submit it, but I feel submitting this map right now :P
I listen this song in the raido, when I was having a breakfast in McDonalds.. And I said, oh nice song, and the name of the song it was really easy to find it because at the end of all the chorus she say ''fifteen'' so yeah xD..

Special Thanks:
ezek: For the video

Mapset
Easy: 100%
Normal: 100%
Hard: 100%
Muzukashii: 100%
Oni: 100%
Sharpy_old
1st as always
ZekeyHache
El video, tal como me lo pediste!
El offset mas preciso segun yo es: -5307
Si agregas cualquier cosa de Storyboard marca el widescreen support por que si no el video se mirara parcial.. como en http://osu.ppy.sh/b/264764

Video
http://puu.sh/4rJVM.rar
Topic Starter
mancuso_JM_

ezek wrote:

El video, tal como me lo pediste!
El offset mas preciso segun yo es: -5307
Si agregas cualquier cosa de Storyboard marca el widescreen support por que si no el video se mirara parcial.. como en http://osu.ppy.sh/b/264764

Video
http://puu.sh/4rJVM.rar
Thanks a lot ezek! Updated and it looks great!

------------------------------------------------------------------------------------------------------------------

Double post because I can! Meh.. I mixed the posts in a new one (I hate the double post xD)
After 2 months of the submition, this mapset is done and ready for mods! :D
riffy
Yo.

[General]
  1. - add a widescreen storyboard. Seriously, if you enable this thing, it means that you have a widescreen SB, now video!
    ok,ok. that was a bad joke :< anyway, disable that thing. you have no SB at all!
  2. Well, your yellow colour may hurt player' eyes. It's cute, but maaan, it's so bright! ;_; Try to make combo colours ift with the video! I'm sure that you can make some cute colours!
[Easy]
  1. A lot of 1/2 beats that you use are overlapped a bit. Try to use x1.1 (or x1,15) DS to avoid such overlapps. It will make your map much better visually, but it'll take a lot of time to re-arrange all objects. :<
    Note: 01:03:317 (1) - you did it for some patterns like this, so go ahead and use x1.1 DS for the whole map! It'll make it much better, Im sure!
  2. 00:15:568 (1,2,3) - lat's nazi - well, it'd be a better idea to make a triangle-pattern here. (3) is too close and players may mistakenly hit it, moving the slider away will make your pattern more intuitive. y'know, example
  3. 03:48:866 (1) - uh.. do we really need this NC? It looks kinda extra to me, it's out of your pattern and doesn't fits with vocals well, imo.
  4. 04:04:259 (1) - nazi - try to move it a bit away, it appears inda too fast and beginners won't expect it. Something like this would make this pattern a bit more readable for beginners.
  5. 04:35:987 (4) - nazi - well.. I'd try to replace this shape with something else, some people may see something NSFW in this slider. @.@ a couple of my friends mentioned this shape, so..

    Well, I really do lie the diff. x1.1 DS would work better, but it's up to you.
    [/ist]

    [Normal]
    1. AR5 will fit much better, it'll also make your diff spread more balanced! 3- Easy/ 5 - Normal / 7 - Hard.
    2. 03:32:846 (1) -just use a 3/4 slider with a repeat. It'll make the diff much more playable for players. example!
      Note: 1/4 patterns are playable, yeah. But it's kinda too hard, song itself is relaxing, so wouldn't use 1/4 beats here.

      Amazing diff. I wouldn't use 1/4s here, but maybe it's just me! :P
    [Hard]
    1. 01:11:798 (5) - seriously, that clap sounds really off on the tail. Try to remove it, it sounds much better without the clap sound :< Listen to the song o3o
    2. 02:13:683 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - well, some players won'tlike it. You know, clicking so many circles in a row is pretty tiring and sometimes too boring. That'd be better if you try to add some sliders here. Anyway, it's totally up to you.
      Note: 03:34:102 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - same. I'm NOT
    3. 02:38:186 (3) - players will expect a regular slider with just one repeat. The second one appears too sudden and it's very, very unexpected hre. It bugged me during a testplay a lot. :<
    4. 04:44:469 (1) - do we really need this NC? It reflects nothing and may bug players a bit. What's more, it's placed right before the spinner. So, it's like two NCs in a row, looks kinda overused, imo.

      Great as always!
I like to mod your maps, nice songs, good patterns. Good job, I do like it!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
mancuso_JM_

-Bakari- wrote:

Yo. Hey!

[General]
  1. - add a widescreen storyboard. Seriously, if you enable this thing, it means that you have a widescreen SB, now video! My bad xD. Removed.
    ok,ok. that was a bad joke :< anyway, disable that thing. you have no SB at all!
  2. Well, your yellow colour may hurt player' eyes. It's cute, but maaan, it's so bright! ;_; Try to make combo colours ift with the video! I'm sure that you can make some cute colours! I used them following the BG instead of the video (anyway, a suggestion is always welcomed :P)
[Easy]
  1. A lot of 1/2 beats that you use are overlapped a bit. Try to use x1.1 (or x1,15) DS to avoid such overlapps. It will make your map much better visually, but it'll take a lot of time to re-arrange all objects. :< Actually I like how it looks, I mean everytime that I needed to use a blanketing pattern I increased a bit the spacing, and I try to play a bit with this low DS, btw, sometimes the 1.1x doesn't make the big difference in the map, just a minor change, so the pattern will look similar. I think is ok, but let's wait for more opinions.
    Note: 01:03:317 (1) - you did it for some patterns like this, so go ahead and use x1.1 DS for the whole map! It'll make it much better, Im sure!
  2. 00:15:568 (1,2,3) - lat's nazi - well, it'd be a better idea to make a triangle-pattern here. (3) is too close and players may mistakenly hit it, moving the slider away will make your pattern more intuitive. y'know, example Fixed it a bit :P
  3. 03:48:866 (1) - uh.. do we really need this NC? It looks kinda extra to me, it's out of your pattern and doesn't fits with vocals well, imo. Not really, removed xD
  4. 04:04:259 (1) - nazi - try to move it a bit away, it appears inda too fast and beginners won't expect it. Something likethis would make this pattern a bit more readable for beginners. I like more my pattern here, it gives a better effect in my opinion.
  5. 04:35:987 (4) - nazi - well.. I'd try to replace this shape with something else, some people may see something NSFW in this slider. @.@ a couple of my friends mentioned this shape, so.. Pervert guys D:. I'll see if I change it in the future :P

    Well, I really do lie the diff. x1.1 DS would work better, but it's up to you.
[Normal]
  1. AR5 will fit much better, it'll also make your diff spread more balanced! 3- Easy/ 5 - Normal / 7 - Hard. Hmm.. It looks pretty high comparing with the extremely low BPM, I think 4 is better, comparing with the SV too.
  2. 03:32:846 (1) -just use a 3/4 slider with a repeat. It'll make the diff much more playable for players. example! Prefer the 3/4 + 1/2 :/
    Note: 1/4 patterns are playable, yeah. But it's kinda too hard, song itself is relaxing, so wouldn't use 1/4 beats here. I wouldn't use so many, I used when they are really necessary. I think they fit fine where I used, so dunno :P

    Amazing diff. I wouldn't use 1/4s here, but maybe it's just me! :P
[Hard]
  1. 01:11:798 (5) - seriously, that clap sounds really off on the tail. Try to remove it, it sounds much better without the clap sound :< Listen to the song o3o It is a personal hitsounding, I really like how it sounds in there. It fits with drums actually (you can notice the dk kd pattern in Oni), I did it for that :P
  2. 02:13:683 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - well, some players won'tlike it. You know, clicking so many circles in a row is pretty tiring and sometimes too boring. That'd be better if you try to add some sliders here. Anyway, it's totally up to you.
    Note: 03:34:102 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - same. I'm NOT Sorry but no :P. You know the BPM is really low and the music match that, the notes are the best options here, Sliders don't fit here at all. I have some guys testplaying that and the wouldn't have any problem with that, so I'll leave that
  3. 02:38:186 (3) - players will expect a regular slider with just one repeat. The second one appears too sudden and it's very, very unexpected hre. It bugged me during a testplay a lot. :< Used notes in the pattern (2,3) instead. I really want to keep the 5-plet pattern and this is mroe readable actually.
  4. 04:44:469 (1) - do we really need this NC? It reflects nothing and may bug players a bit. What's more, it's placed right before the spinner. So, it's like two NCs in a row, looks kinda overused, imo. lol.. Removed :P

    Great as always!
[/list]

I like to mod your maps, nice songs, good patterns. Good job, I do like it! Thanks a lot man! :D. Glad to receive your mods in my maps!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks a lot for modding!
Updated!
jonathanlfj
im here finally :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i dont think video is supposed to be put on taiko diffs, so take it off?
also i think your video offset is slightly too early, try -5250

[Easy]
lol should have used 1.1x DS, so you dont have to enlarge spacings like 01:02:374 (4,1)
00:29:076 - i'd recommend a note here to cover the guitar + cymbal in the background
00:50:751 (1) - it would be cool if you can slowly increase the volume of the tick sounds here to mimic the crescendo in the music
01:41:013 (1,2,3,4) - i think you intended to make a square here, but its a tad bit too flat
02:03:631 (3) - i think finish on the start fits your hitsounding patterns better
02:21:222 (1,2,3) - its best if you can unify the spacing in this combo for aesthetics
02:26:249 (3) - finish?
03:01:432 (1) - since you used consecutive finishes in this section, its best to lower the volume a bit so things dont get too loud
03:31:589 (7) - i think the NC should be here based on your previous NC patterns
03:36:615 (1) - same as 00:50:751 (1)
04:42:898 (1) - a drum clap on the start would work charms

[Normal]
00:26:249 (2) - might want to move this a bit left to get a better triangle
00:34:416 (2,3) - not perfectly stacked
01:10:856 (1) - the spacing leading into this is a bit far, try to move around 01:10:228 (4) to get a better spacing
02:00:490 (4,1) - stack oot
02:07:086 (2,3) - spacing is a bit short here, move 02:08:029 (3) up a bit and adjust later notes accordingly
02:24:992 (3) - end node up by 1 grid will make this perfectly paralleled with 02:26:563 (5)
02:58:291 (3) - this just feels a bit messy since it is partially stacked with 02:56:092 (2); i would recommend perfectly overlapping them and adjust 02:56:406 (1,2) more to the left to get a good vertical symmetry here
03:01:432 (1) - same volume suggestions as Easy
03:49:181 (4) - maybe add a NC here to hint the rhythm change
04:30:018 (1,2,3) - no whistle pattern on this pattern? sounds a bit plain compared to the rest of them
04:42:898 (2) - drum clap on the start

[Hard]
00:29:076 (7,8) - use the circle first then the slider (maybe a stack), this way the slider start and slide sound will correspond nicely with the guitar at 00:29:390
00:38:186 (1) - whistle on end, a nice guitar sound is heard here
01:23:107 (4) - the movement to 01:24:678 (1,2) would be smoother if this slider tail is pointing downwards
02:06:144 (1) - missing a finish here?
02:18:081 (1,2,3,4,1) - would be better if this can be shifted a bit to the right so the oval flow is not disturbed
02:38:186 (5) - add clap?
02:50:751 (4) - ^
03:01:432 (1) - i was gonna say lower volume again but seeing more note density its not as important as the lower diffs, up to you
03:30:490 (4) - this bend to the left really bothers me xD, try to make the curve smoother here
03:34:102 (1,2,3,4,5,6,7,8) - omg i thought u were gonna make a heart here, but then i saw 03:36:301 (8) and i was like nuuuu...could try moving it to x:256 y:160, if not then down 1 grid to stack it with 03:38:500 (1)
03:55:149 (3) - this overheld slider actually sounds a bit bad with its end landing on nothing significant in the music, matches the vocals better if you shorten it to 03:55:463
04:39:914 (3) - sounds like a repeat slider with some 1/8 snap (04:40:149) would fit the vocals well here
04:42:898 (1) - drum clap~

Thats all, cool sliders as usual, star and good luck~
DaxMasterix
Taiko mod :33

Muzukashii:
  1. 00:03:474 (9,10,11,12,13,14) - This is strange.. En la diff oni tu pusiste el mismo seguimiento de notas.. no se si me explicare bien, but in this part in muzukashii you invert the colours with the '' 00:00:961 (2,3,4,5,6,7) - '' part.. I think is better just re-invert this pattern.. to the same of the other.. to '' d kk d k d''
  2. 00:35:044 (110) - don
  3. 00:37:558 (118) - kat
  4. 04:41:955 (532) - don (?
Oni:
  1. 00:20:594 (87) - don
  2. 01:19:652 (326) - Move this note to 01:19:966
  3. 02:41:013 (316,317) - kk
  4. 02:41:641 (319,320) - dd
  5. 03:13:997 (431) - don
  6. 04:36:929 (79) - don
Note: dat cara de la tipa en el final http://osu.ppy.sh/ss/1022847
OK. Mod corto.
el mapa está bien :33 Me gustó =w= Mucha suerte mancuso~ >w<
Topic Starter
mancuso_JM_
jonathan

jonathanlfj wrote:

im here finally :3 lol.. Hi! ^^

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i dont think video is supposed to be put on taiko diffs, so take it off? As far as I know exist this option. So, I'll keep it for consistency xD
also i think your video offset is slightly too early, try -5250 Used -5280, it sounds late with -5250.

[Easy]
lol should have used 1.1x DS, so you dont have to enlarge spacings like 01:02:374 (4,1) It doesn't make a big difference, and I don't want to make so many changes because I like the structure of the map actually.
00:29:076 - i'd recommend a note here to cover the guitar + cymbal in the background I think without this note, emphasize much better the higher pitch in 00:29:390 - and considering that it is an easy, I think is ok if I keep this as it is.
00:50:751 (1) - it would be cool if you can slowly increase the volume of the tick sounds here to mimic the crescendo in the music oh.. sure thing. It'll be consistent too (with the second pre-chorus)
01:41:013 (1,2,3,4) - i think you intended to make a square here, but its a tad bit too flat Well, it is a diamond but I fixed it a bit anyway.
02:03:631 (3) - i think finish on the start fits your hitsounding patterns better Hmm.. Ok
02:21:222 (1,2,3) - its best if you can unify the spacing in this combo for aesthetics During the gameplay 1.0x and 1.1x are not big differences, and I definetly want a blanketing here xD, so I'll keep this for now.
02:26:249 (3) - finish? okie
03:01:432 (1) - since you used consecutive finishes in this section, its best to lower the volume a bit so things dont get too loud Let's wait for some more opinions, actually I like the effect here, it match the music fine and I don't find them really loud, so yeah.. I'll keep this for now but I'll take in consideration if somebody else mention that.
03:31:589 (7) - i think the NC should be here based on your previous NC patterns Done.
03:36:615 (1) - same as 00:50:751 (1) Fixed
04:42:898 (1) - a drum clap on the start would work charms Added.

[Normal]
00:26:249 (2) - might want to move this a bit left to get a better triangle Ok :p
00:34:416 (2,3) - not perfectly stacked so nazi, but ok
01:10:856 (1) - the spacing leading into this is a bit far, try to move around 01:10:228 (4) to get a better spacing I know that, but aesthetically, looks much better, since there is a New Combo in this slider I think everything is easier to read at the time to play the map, I think having this little thing is not a big problem.
02:00:490 (4,1) - stack oot so nazi but fixed this one too :P
02:07:086 (2,3) - spacing is a bit short here, move 02:08:029 (3) up a bit and adjust later notes accordingly This was not intentional, thanks for notice it. Fixed.
02:24:992 (3) - end node up by 1 grid will make this perfectly paralleled with 02:26:563 (5) Hmm.. k
02:58:291 (3) - this just feels a bit messy since it is partially stacked with 02:56:092 (2); i would recommend perfectly overlapping them and adjust 02:56:406 (1,2) more to the left to get a good vertical symmetry here This is really nazi too, and I decided to don't change this one, during the gameplay it provides a similar stack and it doesn't make any bad thing to be sincere.
03:01:432 (1) - same volume suggestions as Easy Same..
03:49:181 (4) - maybe add a NC here to hint the rhythm change Hmm.. yes, it can work. Fixed
04:30:018 (1,2,3) - no whistle pattern on this pattern? sounds a bit plain compared to the rest of them Added some whistles here and there.
04:42:898 (2) - drum clap on the start Done.

[Hard]
00:29:076 (7,8) - use the circle first then the slider (maybe a stack), this way the slider start and slide sound will correspond nicely with the guitar at 00:29:390 very good. Fixed this (and I fixed the placement on my own).
00:38:186 (1) - whistle on end, a nice guitar sound is heard here I think is enough with the whistle in the repetition, it follows better the music I think.
01:23:107 (4) - the movement to 01:24:678 (1,2) would be smoother if this slider tail is pointing downwards Will fix that if somebody else tell me to do it, because it doesn't affect really much during the gap between the slider and notes.
02:06:144 (1) - missing a finish here? Added
02:18:081 (1,2,3,4,1) - would be better if this can be shifted a bit to the right so the oval flow is not disturbed that's true.. Fixed.
02:38:186 (5) - add clap?
02:50:751 (4) - ^ Both added.
03:01:432 (1) - i was gonna say lower volume again but seeing more note density its not as important as the lower diffs, up to you Same as other difficulties.
03:30:490 (4) - this bend to the left really bothers me xD, try to make the curve smoother here lol.. I fixed it a bit.
03:34:102 (1,2,3,4,5,6,7,8) - omg i thought u were gonna make a heart here, but then i saw 03:36:301 (8) and i was like nuuuu...could try moving it to x:256 y:160, if not then down 1 grid to stack it with 03:38:500 (1) ok, done..
03:55:149 (3) - this overheld slider actually sounds a bit bad with its end landing on nothing significant in the music, matches the vocals better if you shorten it to 03:55:463 Drums are acting over there, so I prefer to keep this
04:39:914 (3) - sounds like a repeat slider with some 1/8 snap (04:40:149) would fit the vocals well here Nah.. in this way follows the vocals too :P
04:42:898 (1) - drum clap~ Done.

Thats all, cool sliders as usual, star and good luck~
Thanks for the mod and the star! :D

Daxy~

DaxMasterix wrote:

Taiko mod :33 :33

Muzukashii:
  1. 00:03:474 (9,10,11,12,13,14) - This is strange.. En la diff oni tu pusiste el mismo seguimiento de notas.. no se si me explicare bien, but in this part in muzukashii you invert the colours with the '' 00:00:961 (2,3,4,5,6,7) - '' part.. I think is better just re-invert this pattern.. to the same of the other.. to '' d kk d k d'' Puede que tengas razon :P. Listo xD
  2. 00:35:044 (110) - don Listo
  3. 00:37:558 (118) - kat No, no sigue de todo bien la musica, este beat no se siente tan alto. Con un don es suficiente me parece.
  4. 04:41:955 (532) - don (? Bueno, use kkd en las ultimas partes de los coros, creo que este puede entrar porque es el final del map ^^
Oni:
  1. 00:20:594 (87) - don don~
  2. 01:19:652 (326) - Move this note to 01:19:966 Wenoo.. y la cambie a un don ahora
  3. 02:41:013 (316,317) - kk
  4. 02:41:641 (319,320) - dd No cambie ninguno de estos dos patrones, solo use ddd ddk, pero no acorde con esto.
  5. 03:13:997 (431) - don ok
  6. 04:36:929 (79) - don cambie el patron a kkddd, creo que ahora sigue mejor la musica
Note: dat cara de la tipa en el final http://osu.ppy.sh/ss/1022847 LOL
OK. Mod corto.
el mapa está bien :33 Me gustó =w= Mucha suerte mancuso~ >w< ^_^
Thanks por el Spanglish mod! xD..

I'll update this later! :P
Jerry
Sorry for being late in delivering the mod! ><"

Taiko mod as requested via forum-pm~


  • [Muzukashii]
  1. 00:06:772 (19,20,21) - k d k for this one? it sounds similar to the others.
  2. 00:19:966 (61) - kat? to match the guitar
  3. 01:05:987 (207) - the kkk here comes a little too early, move this kat to 01:06:301 ?
  4. 01:46:510 (2) - move to 01:46:668 ? there's a drum beat there
  5. 02:26:092 (130) - remove? the kkk here sounds a little misplaced and forced imo ><
  6. 04:07:086 (428) - how about don?
  7. 04:26:877 (482) - the beat here is rather low, change to don?

    [Oni]
  8. 01:04:573 (267,268,269) - in the music, there's a beat that resembles dkd, so how about change it to that?
  9. 01:13:997 (305) - the beat in the music here is slightly higher than the rest, change to kat?
  10. 01:14:940 (309) - the opposite of ^ for this one, change to don?
  11. 01:45:882 (92) - kat?
  12. 01:58:919 (146,147) - - I think d k fits for this part better because there is a high pitched hit sound at 01:59:233 in the music
  13. 02:24:364 (246) - ^ same reason for this one, change to kat?
  14. 02:29:704 (268) - how about change this to kat and remove 02:29:861 (269) ? It flows better imo ><
  15. 04:43:212 (104,105,106,107,108,109,110,111,112) - try k k d k k d k k d for this part? To matches the drums
Pretty decent map, good job :3
Here, have a star ~
Topic Starter
mancuso_JM_

Jerry wrote:

Sorry for being late in delivering the mod! ><" It's ok, you've already told me that your mod was not going to be fast

Taiko mod as requested via forum-pm~


  • [Muzukashii]
  1. 01:46:510 (2) - move to 01:46:668 ? there's a drum beat there I added a note in 01:46:668 instead, and I did some little changes for a better rhythm.
  2. 04:07:086 (428) - how about don? I don't want combined patterns here, prefer to leave this as kkk, in addition I think it fits with the piano.

    [Oni]
  3. 01:13:997 (305) - the beat in the music here is slightly higher than the rest, change to kat?
  4. 01:14:940 (309) - the opposite of ^ for this one, change to don? Both fixed and fixed some other things later for a better sound.
  5. 01:45:882 (92) - kat? Hmm.. No. I think a don follows better the music.
  6. 02:24:364 (246) - ^ same reason for this one, change to kat? And changed the following ddk in ddd, because will fit better.
  7. 04:43:212 (104,105,106,107,108,109,110,111,112) - try k k d k k d k k d for this part? To matches the drums Ugh.. I don't like it.. sorry.
Pretty decent map, good job :3
Here, have a star ~
Oh.. I changed almost everything! :D (btw, removed and blue lines mean fixed)
Thanks for the mod and star! ^^
Updated!
NavyYa
Hello~ I send a message 3 days ago :)
Wow your username is colorful!

I'm newbie mapper but I'll try my best!

[Easy]


02:08:657 (3,4) - too far notes by Aimod..? I think it is okay but I learned Easy diff must satisfiy it :)


my suggestion

01:43:526 (1) - 4/4 spinner is better than 5/4 ..?

finish at 01:45:411 and circle at 01:46:039 on 01:46:668 (1)

01:46:589 (1,2,3,4) - reverse 01:48:238 (2) and

delete 01:49:181 (3) and locate 01:49:809 (4) at 01:49:181,

and add reverse

like this?


[Normal]

I think circle size 3 is good for normal~


My suggestion

01:25:935 - how about adding spinner ? :)


01:43:526 (1,1) - circle and spinner's term is too short
delete circle is better :)


03:13:997 - add spinner ? (ends at 03:16:510 ) >>hard diff too

[Hard]

I played it with doubletime ! So fun map :)

I can't find any problem in this diff


I wish my mod is helpful for you lol
Great map~rank it plz
Topic Starter
mancuso_JM_

[Navy] wrote:

Hello~ I send a message 3 days ago :)
Wow your username is colorful! lol.. Hi..

I'm newbie mapper but I'll try my best!

[Easy]


02:08:657 (3,4) - too far notes by Aimod..? I think it is okay but I learned Easy diff must satisfiy it :) Since this doesn't make so much problem during the gameplay, I prefer to keep this because the pattern looks much better


my suggestion

01:43:526 (1) - 4/4 spinner is better than 5/4 ..?

finish at 01:45:411 and circle at 01:46:039 on 01:46:668 (1) Prefer to keep that, because it is follow properly the instrumental.

01:46:589 (1,2,3,4) - reverse 01:48:238 (2) and

delete 01:49:181 (3) and locate 01:49:809 (4) at 01:49:181,

and add reverse

like this? I have to say this is a very good suggestion and it fits really good with vocals. Fixed.


[Normal]

I think circle size 3 is good for normal~ CS 4 is good too :P


My suggestion

01:25:935 - how about adding spinner ? :) Nah.. it is not necessary. The break here is the best solution.


01:43:526 (1,1) - circle and spinner's term is too short
delete circle is better :) Nah.. it is ok for a normal, especially for the low BPM.


03:13:997 - add spinner ? (ends at 03:16:510 ) >>hard diff too No.. I prefer to keep that in this way!

[Hard]

I played it with doubletime ! So fun map :)

I can't find any problem in this diff Glad you like it ^^


I wish my mod is helpful for you lol I only changed a suggestion, but it was (really good suggestion, I repeat xD).
Great map~rank it plz
Thanks for modding! ^^. Updated!
Aurele
she's going to write a song about a 7 years old kid next,

tellin' ya.
Topic Starter
mancuso_JM_

Gabe wrote:

she's going to write a song about a 7 years old kid next,

tellin' ya.
lol.. baka Gabe :P
qoot8123
Sorry i'm late....www

Let's try~ :)

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. Remember shift the BG's position on taiko diffs
[ Muzukashii]
SPOILER
  1. 00:13:369 (39,40,41,42) - change to kd dk to reflect the vocal is better
  2. 00:29:076 (90) - change to k? to follow guitar's stress
  3. 00:56:249 - add k to strengthen 00:53:736 (166,167) -
  4. 02:21:694 - ^
  5. 01:42:270 (313) - move to 01:41:955 - as 01:37:558 (298,299,300,301,302,303,304,305) -
  6. 03:49:024 (373) - i hear the obvious drum sound on 03:49:338 - move to here
  7. 04:06:615 (427) - i suggest remove this note ,because there is the guitar sound ,make to much note may lose the power
  8. 03:08:971 - ~ 03:26:563 - try to turn down the volume?

[ Oni]
SPOILER
  1. 01:45:568 (90) - remove? to stress this guitar sound 01:45:411 (89) -
  2. 02:13:997 (203,204,205,206,207,208,209) - remove finish? too much finish may make the map stiff
  3. 04:25:620 (31) - add finish?
  4. 03:08:971 - ~ 03:26:563 - try to turn down the volume?

Pretty good taiko! the combination among guitar , vocal and drum are well done!

Star~
Topic Starter
mancuso_JM_

qoot8123 wrote:

Sorry i'm late....www

Let's try~ :)

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. Remember shift the BG's position on taiko diffs Hmm.. I don't know if this is really necessary.. I'll wait for some more opinion about it.
[ Muzukashii]
SPOILER
  1. 00:13:369 (39,40,41,42) - change to kd dk to reflect the vocal is better Hmm.. Listening properly the music I found that these 2-plet don't refelect the music really well. So, I moved (41) 1/4 back
  2. 01:42:270 (313) - move to 01:41:955 - as 01:37:558 (298,299,300,301,302,303,304,305) - I prefer to follow drums here and this is the best way I think.

[ Oni]
SPOILER
  1. 01:45:568 (90) - remove? to stress this guitar sound 01:45:411 (89) - Prefer to follow the guitar entirely here, and there is a guitar sound over this beat. So, I'll keep that
  2. 02:13:997 (203,204,205,206,207,208,209) - remove finish? too much finish may make the map stiff I was doubting about it, i remove a lot of finishers in this pattern and changed them with kats instead.
  3. 04:25:620 (31) - add finish? I don't like how it sounds here :/

Pretty good taiko! the combination among guitar , vocal and drum are well done!

Star~
Everything else were fixed (and this line in blue was fixed too xD).
Thanks for the mod and Star! ^^
Updated!
James2250
[General]
Hmmm 22MB...5 minutes....Could be worse I guess
The white reverse arrows can be hard to see on the bright yellow sliders. I see it has been suggested earlier but I still suggest changing them slightly.
Fun sliders are fun

[Easy]
01:10:856 (2) - I can see this (and the other identical ones) confusing new players with the slider track overlapping, fine for any other difficulty but I don't know about Easy. Normal actually does them how I would recommend

[Normal/Hard]
No Issues that I can point out!

It might look bad on my part but I really don't have anything else to suggest/complain about. The hitsounds are all placed nicely, the flow/placement all makes sense and it's fun to play! Maybe I need to make more nazi mods (nah). Well what else can I say..good luck and have some stars **. (no kudosu plz)
Topic Starter
mancuso_JM_

James2250 wrote:

[General]
Hmmm 22MB...5 minutes....Could be worse I guess Hmm.. Download it without video? xDD.. But yes! xD
The white reverse arrows can be hard to see on the bright yellow sliders. I see it has been suggested earlier but I still suggest changing them slightly. Yes, since somebody else suggested me that as well, I fixed this.
Fun sliders are fun Thanks! ^^

[Easy]
01:10:856 (2) - I can see this (and the other identical ones) confusing new players with the slider track overlapping, fine for any other difficulty but I don't know about Easy. Normal actually does them how I would recommend I personally like them, and I think are not really difficult to follow them properly.. I'll keep them for now (anyway, I think I used 3 of them in chorus only, and always is fine to experiment new things).

[Normal/Hard]
No Issues that I can point out! ^^

It might look bad on my part but I really don't have anything else to suggest/complain about. The hitsounds are all placed nicely, the flow/placement all makes sense and it's fun to play! Maybe I need to make more nazi mods (nah). Well what else can I say..good luck and have some stars **. (no kudosu plz)
I would give you a kudos for this, but I respect modders :P
Thanks a lot for these suggestions and the stars! :D (glad you like it btw :P)
Updated!
Lizbeth
hola~~~

[Hard]
I didnt like that there are parts symmentrical when the map is obviosly more freestyle. I think is good to keep consistence in that way.
Another thing i didnt like was the tiny space between 1/4 notes, it made me slow down when passing through the streams cuz spacing is so tiny, made me miss cuz i always ended moving mouse too fast, or sometimes just clicking too fast. I like the distance you used here: 00:19:966 (5,6) -
03:08:971 (1,2,3) - hmmm, i didnt like. Since the circles are so separated in time line, you cant perceive the layout because you see each note at a time.
That s the only things that really bugged me, but the map is great, good job.

[Norma]
Same thing I mentioned about the symmetry

[Easy]
hmm I think you shouldnt have use so much the 1/2, but i guess is fine
and again what I said about the symmetry applies to this one too

Nice mapset thought
Good luck~~

<3
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