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HitoshizukuP x Yama - Crazy nighT

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Topic Starter
Sephibro

-Gamu- wrote:

hi~

I'm sorry for very late orz np :)

[General]

●Artist: ひとしずくP ⇒ ひとしずくP × やま△
Romanised Artist: Hitoshizuku-P ⇒ HitoshizukuP x Yama
Romanised Title: Crazy Night ⇒ Crazy nighT

These would be correct. The song was made by two people. And, Remove "Yama△" in Tags.

●Song Setup > Design > Music.Toggles > Turn off the letterbox during breaks. don't need?

Everything done

[Easy]

●hitsound is unsatisfactory. By adding a clap to a steady rhythm, it will be possible to entertain the player.
About placement, I think there would be no problem.

[Crazy]

●00:12:359 (2) - Add new combo. Sound was changed.
●00:21:771 (5) - Add new combo. And, 00:22:212 (1) - Remove new combo. Done
●00:25:300 (1,2,3,4) - Swap placement ⇒http://puu.sh/40go5.jpg Done, i really like this change
●00:35:006 (6,7) - Move to x:256 y:192. Place right in the middle. i want 6 and 7 to be mid-way between 5 and 8
●00:40:594 (5) - Add new combo. And, 00:41:035 (1) - Remove new combo. Done
●01:06:771 (1,2) - Ctrl+G? I prefer this. Done
●01:11:918 (3) - ^ i like it more now
●01:17:065 (5) - Add new combo. Done
●01:32:653 (6) - ^
●01:32:947 (7) - ^
●01:33:241 (8) - ^
●02:04:124 (8) - Ctrl+G? I prefer this. Done
●02:26:183 (4) - ^ i like it more now
●hitsound is unsatisfactory. By adding a clap to a steady rhythm, it will be possible to entertain the player.


good luck :3
Thank you!
Nyukai
I didn't read the other mods, I'll tell you what I would change.

[Crazy]

00:41:322 - Move a bit note 3

00:47:653 - Add new combo

00:48:241 - Remove new combo

02:07:212 - Maybe reverse selection?

02:32:947 - Remove new combo

02:34:418 - Add new combo
LexiaLovesU
this is for m4m from ur queue
[Eazy]
00:13:535(2) blanket wit 1
00:14:712(3) blanket with 2
00:15:300(4) blanket with 5
00:20:594(5) thats just ugly blanket 4
00:21:771(1,2,3) i dont like how that pattern looks
00:50:300(break) what was the point in this break
01:46:771 ^
03:11:189(1,2,3,1,2,3,1,2,3) thaat would confuse newbies
[Crazy]
00:48:241(1,2,3) that is drastically wrong change that now u have to spread them out that is so confusing that expert players would think to hit those three notes as fast as the other notes before
00:50:293 no break
01:03:535(3) make that slide more even
01:09:712(4) that slider looks just plain weird
01:12:947 (6) this is how u do a cat face
01:18:241 i think u should map this part
01:40:594(1,2,3,4) space these properly
01:45:741 no break here
02:00:006(4) i dont like that slider
02:06:183(5) that slider no
02:13:535(5) that slider isnt consitent with its points
02:32:947(1)make this even with its points
02:38:830(5) weird
02:45:006(5)^
02:53:535(1,2,3,4) amazing job with hitsounds
03:07:065(4) weird slider
thats all so this was for a m4m on ur queue
TheVileOne
I'll wait until mods are tended to.
Topic Starter
Sephibro

onepiece314 wrote:

this is for m4m from ur queue
[Eazy]
00:13:535(2) blanket wit 1
00:14:712(3) blanket with 2
00:15:300(4) blanket with 5
00:20:594(5) thats just ugly blanket 4 i'm telling you a secret, i dunno what blanket means
00:21:771(1,2,3) i dont like how that pattern looks
00:50:300(break) what was the point in this break that you die if there's no break there
01:46:771 ^ ^
03:11:189(1,2,3,1,2,3,1,2,3) thaat would confuse newbies 3 appears as 1 gets clicked, if others tell me it's confusing i will change
[Crazy]
00:48:241(1,2,3) that is drastically wrong change that now u have to spread them out that is so confusing that expert players would think to hit those three notes as fast as the other notes before yeah i always thought that too, reversing this change
00:50:293 no break if there's no break, you die
01:03:535(3) make that slide more even i will think about this later
01:09:712(4) that slider looks just plain weird ^
01:12:947 (6) this is how u do a cat face tbh, i didn't have a catface in my mind
01:18:241 i think u should map this part i will, i'm just a very slow mapper
01:40:594(1,2,3,4) space these properly spacing is the cool part here! and tbh they are pretty easy to hit
01:45:741 no break here
02:00:006(4) i dont like that slider i'll deal with it
02:06:183(5) that slider no coolest slider evah
02:13:535(5) that slider isnt consitent with its points
02:32:947(1)make this even with its points
02:38:830(5) weird
02:45:006(5)^
02:53:535(1,2,3,4) amazing job with hitsounds thank you, unfortunately i suck with hitsounds :(
03:07:065(4) weird slider
thats all so this was for a m4m on ur queue
Thank you and thank you Inyuschan too, i'm going to mod your maps asap :)
ts8zs
00:00:594 - move red line here:3
I couldn't believe this is your first map...Well done
may be first map you sumbit? haha
http://puu.sh/41Ecp.jpg background
[Crazy]
NC is a mess._.
Sample is too simple._.
00:18:241 (1) - move last point right one small gird
00:18:683 (2,3,4) - http://osu.ppy.sh/ss/926150
00:35:006 (6,8) - NC because 01:31:477 (1,1) -
00:48:241 (1,2,3,4,5) - hard to read,keep same direction plz
01:01:918 (1) - make this angle less to fit 01:01:771 (5) -
01:32:212 (3) - NC because 00:35:741 (1) -
01:41:183 (1) - Ctrl+H?
01:41:771 (1,2,3,4) - This could be made more pretty._. http://osu.ppy.sh/ss/926181
>01:42:359 (3,4) - to make this map more funny,you can ctrl+G http://osu.ppy.sh/ss/926184
This map must be very old I think._.
02:03:830 (7) - to fit 5
02:08:241 (3,4) - to show miku's voice's difference, make them a bow or just NC
02:11:771 (4) - Ctrl+G?
02:12:359 (1,2,3,4) - This could be made more pretty._.
02:47:065 (3,4) - to show miku's voice's difference, make them a bow or just NC
03:18:830 (2) - unrankable I think http://osu.ppy.sh/ss/926197
[Rakuen's Normal]
00:48:830 (3) - add a point to make this more smooth and more fit 2's end
01:17:065 (5) - http://osu.ppy.sh/ss/926204
01:18:241 - useless greenline and drag break start here
._.
[Easy]
00:24:124 (3) - move up 2 small girds
00:25:300 (4) - keep ds
03:02:947 (1,2,3,4,5,6,7) - too hard,compared to other parts this diff

Hopes helped:3
Nyukai

Sephibro wrote:

Thank you and thank you Inyuschan too, i'm going to mod your maps asap :)
I hope so. Btw, star.

SPOILER
Mod my map and I'll give you another star :3/ *runs*
Topic Starter
Sephibro

ts8zs wrote:

00:00:594 - move red line here:3 Does it really matter? done btw
I couldn't believe this is your first map...Well done
may be first map you sumbit? haha Thank you :) btw this is my very first map, it was REALLY awful before modding
http://puu.sh/41Ecp.jpg background i will change it for sure, just keeping using bondage miku for now because 1. cool 2. i find it better for editor
[Crazy]
NC is a mess._.
Sample is too simple._.
00:18:241 (1) - move last point right one small gird aww it's perfect now
00:18:683 (2,3,4) - http://osu.ppy.sh/ss/926150 done, but i may revert later
00:35:006 (6,8) - NC because 01:31:477 (1,1) - done
00:48:241 (1,2,3,4,5) - hard to read,keep same direction plz i agree, but i need to find another solution.. it's at least the 4th time i change this pattern :P
01:01:918 (1) - make this angle less to fit 01:01:771 (5) - done
01:32:212 (3) - NC because 00:35:741 (1) - done
01:41:183 (1) - Ctrl+H? why?
01:41:771 (1,2,3,4) - This could be made more pretty._. http://osu.ppy.sh/ss/926181 yeah it fucked up when i switched from CS5 to CS4, thank you for making me notice it :) reshaped the others too
>01:42:359 (3,4) - to make this map more funny,you can ctrl+G http://osu.ppy.sh/ss/926184 GREAT FUCKING IDEA, made on all the 3 patterns
This map must be very old I think._. it isn't, i started working on it on 11th august i think :P
02:03:830 (7) - to fit 5 fixed
02:08:241 (3,4) - to show miku's voice's difference, make them a bow or just NC i don't think it's needed
02:11:771 (4) - Ctrl+G? i don't like this, maybe i'll think about something else
02:12:359 (1,2,3,4) - This could be made more pretty._. dunno, i'll change if i get some better idea :P
02:47:065 (3,4) - to show miku's voice's difference, make them a bow or just NC they're ok i think
03:18:830 (2) - unrankable I think http://osu.ppy.sh/ss/926197 this should be rankable, it can be performed by holding the cursor on slider's head
[Rakuen's Normal]
00:48:830 (3) - add a point to make this more smooth and more fit 2's end
01:17:065 (5) - http://osu.ppy.sh/ss/926204
01:18:241 - useless greenline and drag break start here
._.
this is still a wip, it wasn't meant to be uploaded :P thank you btw!
[Easy]
00:24:124 (3) - move up 2 small girds done
00:25:300 (4) - keep ds ouch i had to move like 10 objects :o
03:02:947 (1,2,3,4,5,6,7) - too hard,compared to other parts this diff agree, i'll make it simpler as soon as i have a new idea :)

Hopes helped:3
really helpful mod, thank you! <3
i gave kudos to Inyuschan for mistake :roll:
Pizza Kun
Ho messo gli hitsound owo tieni il .osu

http://d.pr/f/WWXA+/

SAMPLESET:

aggiungi nella cartella della musica questo

http://d.pr/a/4Tpk+/

e poi metti tutti gli inherit point con sil sampleset custom 1
Genshin
let's MOD:

General:
in tutte le difficoltà hai iniziato a mappare da 00:12:064 - , vai su quel tick bianco, fai f6 e seleziona "use current time", onde evitare successive rotture di scatole in mod future. (lo dico per esperienza)

fix audio per TUTTE le difficolta'
da 00:12:064 - a 00:30:593 - : inherit point > volume 75%
da 00:30:887 - a 00:50:005 - : inherit point > volume 40%
da 00:59:418 (1) - a 01:17:065 (1) - : inherit point > volume 80%
da 01:27:652 (1) - a 01:45:300 (1) - : inherit point > volume 40% (o 35)
da 01:55:006 (1) - a 02:13:535 (1) - : inherit point > volume 80%
da 02:24:124 (1) - a 01:55:006 (1) - : inherit point > volume 20% E METTI SOFT SAMPLESET
da 02:34:712 (1) - a 03:18:830 (2) - : inherit point > volume 100% (tornando a normal sampleset)

[Rakuen's Normal+]
HP -1

00:28:535 (1,2,3) - a bit exceeding for a normal...even with +
else is okay

[Crazy]
HP6
OD7

00:14:124 (1) - leva nc
00:16:918 (6) - leva nc
00:17:065 (7) - nc
00:18:241 (1) - leva nc

00:31:183 (3) - finish qui (inizio slider)
00:35:888 (3) - ^
00:59:418 (1) - finish (inizio slider)
01:08:830 (1) - ^
01:26:477 (1) - fai finire lo spinner qui e aggiungi una nota con finish a 01:27:652 (1) - (sovrapposta al 2 attuale magari 01:28:094 (2) - )
01:32:359 (3) - finish (inizio slider)
01:55:741 (4) - finish (fine slider)
02:05:300 (1) - finish (inizio slider)
02:34:712 (1) - finish (inizio slider)
02:44:124 (1) - finish (inizio slider)

ganbatte!
Topic Starter
Sephibro

Genshin wrote:

let's MOD:

General:
in tutte le difficoltà hai iniziato a mappare da 00:12:064 - , vai su quel tick bianco, fai f6 e seleziona "use current time", onde evitare successive rotture di scatole in mod future. (lo dico per esperienza) quello NON e' l'inizio della battuta

fix audio per TUTTE le difficolta'
da 00:12:064 - a 00:30:593 - : inherit point > volume 75%
da 00:30:887 - a 00:50:005 - : inherit point > volume 40%
da 00:59:418 (1) - a 01:17:065 (1) - : inherit point > volume 80%
da 01:27:652 (1) - a 01:45:300 (1) - : inherit point > volume 40% (o 35)
da 01:55:006 (1) - a 02:13:535 (1) - : inherit point > volume 80%
da 02:24:124 (1) - a 01:55:006 (1) - : inherit point > volume 20% E METTI SOFT SAMPLESET
da 02:34:712 (1) - a 03:18:830 (2) - : inherit point > volume 100% (tornando a normal sampleset)

lo faro'
[Rakuen's Normal+]
HP -1

00:28:535 (1,2,3) - a bit exceeding for a normal...even with +
else is okay

[Crazy]
HP6
OD7

00:14:124 (1) - leva nc fatto
00:16:918 (6) - leva nc fatto
00:17:065 (7) - nc
00:18:241 (1) - leva nc

00:31:183 (3) - finish qui (inizio slider)
00:35:888 (3) - ^
00:59:418 (1) - finish (inizio slider)
01:08:830 (1) - ^
01:26:477 (1) - fai finire lo spinner qui e aggiungi una nota con finish a 01:27:652 (1) - (sovrapposta al 2 attuale magari 01:28:094 (2) - )
01:32:359 (3) - finish (inizio slider)
01:55:741 (4) - finish (fine slider)
02:05:300 (1) - finish (inizio slider)
02:34:712 (1) - finish (inizio slider)
02:44:124 (1) - finish (inizio slider)

ganbatte! grazie <3
<3 Pizza Kun
TheVileOne
Mod

General
Use offset 2967 and resnap all your notes, inheriteds, and preview times.
What is ∞ doing in the title?

Easy
Needs more hitsounds. Listening to the same dull thud after awhile gets boring. I will rate down maps that lack the necessary hitsounding to keep me interested in playing.

00:14:731 (3,4,5) - By turning grid snap off you can fix spacing differences like this. Spacing isn't divided evenly across the grid at certain angles. Grid snap off ensures that the spacing is perfect.
00:15:908 (5,1) - The alignment can and should be better here. In general it will look better if curved sliders or note curves make a seamless curve. It should look like the objects make one single arc. http://osu.ppy.sh/ss/927458
00:31:202 (1) - This shouldn't be the only clap in this section. It should go along with some form of consistent hitsound rhythm. Try adding a clap here as well 00:34:731 (5) - . That is a very basic pattern. you could make it more interesting by adding a clap every other hitcircle. Add clap, skip circle, and then add clap. You could make the pattern even more complex by adding whistles to the skipped over circles. You can choose how involved you want the hitsounds to be. the later parts seem to indicate that you do know how to hitsound correctly.
00:35:908 (1,2,3,4,5) - New some form of hitsounding as well. The previous approach to hitsounding could work, but there may be something even better. you could try adding a clap then skipping two circles, then adding a clap again. If you want to be real fancy you could add a whistle sound after each clap.
00:41:202 (2,3,4) - also very hitsoundable. I might want to go light on the hitsounding here. Maybe leave 4,5 unhitsounded!
00:44:143 (5,1) - Too close.
01:00:614 (2,3,4) - Make spacing exactly 0.80 here or the exact same spacing at least.
01:10:025 (3) - I'm not sure about this being a clap. It doesn't benefit the song at all. The previous object sounds better as a clap.
01:19:437 (3) - not sure if i like this forming a straight line with 2 or where you have it. I guess it's a matter of personal preference.
01:55:908 (1) - you start first kiai with a finish. Why is there not one here?
01:58:261 (3,4) - These were whistles in first kiai. Add whistles
Okay there are several hitsounding difference in second kiai. It should be the same hitsound patterns for both. go through and make sure the hitsounding is consistent.
02:24:143 (1,2,3,4,5,6,1,2,3,4,1,2) - Technically needs very minimal hitsounds since it's mostly vocals. There are patterns that can be hitsounded here. I'll just leave it as it's possible. 02:24:143 (1,2) - this sound pattern continues and could be used for a hitsound pattern.
02:32:378 (2) - Add soft finish to the end.
02:35:908 (2,3,4,5) - I think hitsounds would spice this part up. More whistles would be nice for the entire kiai.
02:40:025 (1,2,3) - whistles on 1,3
02:41:790 (4) - although I feel this is bland without hitsounds, at this volume the sounds overpower the song when I add them. a finish on start would work.
02:42:967 (5,1) - whistle on these circles (start of 1).
02:43:555 (1,2,3,4,5) - The notes that bridge the gap are good hitsounding notes.
02:48:849 (1,2,3,4) - finish on 1, whistles on 2,4. also this curve look lumpy. Make a smooth transition?
02:53:555 (3) - Try having a new combo here to make the change of pace more identifiable.
It's pretty easy to identify places where hitsounds would go well here. Try to find rhythms and experiment a bit.
03:02:967 (1,2,3,4,5,6,7,1) - I was on the fence about the previous version being difficult for the easiest difficulty. This is too many notes at this timing in a row for the easiest difficulty. I recommend removing some of the notes to make it simpler.

Crazy

00:18:681 (2,3,4,1) - A bit cluttered with the overlap, but the process to fix the overlap just creates a mess out of your patterns. It's probably not worth fixing. Let this just be a comment. Don't screw up your flow trying to fix this.
00:23:534 (1,2,3,4) - The randomness confuses me here. I can't play it that well in general though. I don't like this random spacing in maps and prefer symmetry. it doesn't need to be symmetrical, but the more consistent it appears the easier it will be to read.
00:26:769 (2,3,4) - Why a triple? wouldn't a slider make more sense?
00:28:240 (3,4) - I think I tolerate this pattern rather than actually like it. If you changed the curve slightly you can get a blanket here.
00:38:240 (1,2) - Why does this one start spaced differently? Although this pattern seems even less reliant on slider positioning. Maybe there is a way you could even out the spacing to make it more consistent.
00:44:416 (2,3,4,5) - Looks out of place IMO. http://osu.ppy.sh/ss/927644 <- Much better than a rectangle pattern.
00:45:298 (1,2,3,4,5,6,1,2,3,4,5,6) - Pattern isn't cleanly made. The transition from the first shape into the second one doesn't form anything particularly interesting. The stack leniency messes with the spacing, and the second pattern's stack is 0.05 off being 0.90 snap like the other patterns.I suggest making a symmetry pattern of sorts with the first two patterns. I came up with this http://osu.ppy.sh/ss/927660 Slight adjust to the slider shape on the right and repositioned the stack to better align with the slider end. Copied that pattern and flipped vertically and then horizontally.
00:46:475 (1,2,3) - Slider adjust to make it similar to the other shapes.
01:00:446 (4) - I think it looks better if it were placed somewhere between the two sliders like around x 254, y 118
01:00:151 (3,1) - The slider angles are different. ._.
01:00:887 (2,3,4,5) - This is an unusual pattern, but it flows nicely.
01:06:475 (1,2,1,2,1,2) - Confusing. Don't switch directions and spacing for the middle column.
01:16:475 (1,2,3,4) - I don't like this. I would prefer not to jump and had hitsounds.
01:28:534 (4) - Move 1 grid 3 unit up.
02:02:946 (1,2,3,4,5,6) - Pain to sightread, but okay. I would have had the first two object as a slider and had done a different pattern.
03:07:063 (4,5,6,7, 1)- feels weird to play.
03:09:269 (2) - Properly stack on the slider end.

Already been working on this for hours. I'm going to save the remaining difficulty for another day, so i can work on my own maps.
Irie Miyuki
wow Crazy Night xD

Maybe I can test play it a few days later :3
Topic Starter
Sephibro

TheVileOne wrote:

Mod

General
Use offset 2967 and resnap all your notes, inheriteds, and preview times.
What is ∞ doing in the title? dunno, you should ask HitoshizukuP

Easy
Needs more hitsounds. Listening to the same dull thud after awhile gets boring. I will rate down maps that lack the necessary hitsounding to keep me interested in playing.

00:14:731 (3,4,5) - By turning grid snap off you can fix spacing differences like this. Spacing isn't divided evenly across the grid at certain angles. Grid snap off ensures that the spacing is perfect.
00:15:908 (5,1) - The alignment can and should be better here. In general it will look better if curved sliders or note curves make a seamless curve. It should look like the objects make one single arc. http://osu.ppy.sh/ss/927458 now it looks much smoother
00:31:202 (1) - This shouldn't be the only clap in this section. It should go along with some form of consistent hitsound rhythm. Try adding a clap here as well 00:34:731 (5) - . That is a very basic pattern. you could make it more interesting by adding a clap every other hitcircle. Add clap, skip circle, and then add clap. You could make the pattern even more complex by adding whistles to the skipped over circles. You can choose how involved you want the hitsounds to be. the later parts seem to indicate that you do know how to hitsound correctly.
00:35:908 (1,2,3,4,5) - New some form of hitsounding as well. The previous approach to hitsounding could work, but there may be something even better. you could try adding a clap then skipping two circles, then adding a clap again. If you want to be real fancy you could add a whistle sound after each clap.
00:41:202 (2,3,4) - also very hitsoundable. I might want to go light on the hitsounding here. Maybe leave 4,5 unhitsounded!
00:44:143 (5,1) - Too close.
01:00:614 (2,3,4) - Make spacing exactly 0.80 here or the exact same spacing at least.
01:10:025 (3) - I'm not sure about this being a clap. It doesn't benefit the song at all. The previous object sounds better as a clap.
01:19:437 (3) - not sure if i like this forming a straight line with 2 or where you have it. I guess it's a matter of personal preference.
01:55:908 (1) - you start first kiai with a finish. Why is there not one here?
01:58:261 (3,4) - These were whistles in first kiai. Add whistles
Okay there are several hitsounding difference in second kiai. It should be the same hitsound patterns for both. go through and make sure the hitsounding is consistent.
02:24:143 (1,2,3,4,5,6,1,2,3,4,1,2) - Technically needs very minimal hitsounds since it's mostly vocals. There are patterns that can be hitsounded here. I'll just leave it as it's possible. 02:24:143 (1,2) - this sound pattern continues and could be used for a hitsound pattern.
02:32:378 (2) - Add soft finish to the end.
02:35:908 (2,3,4,5) - I think hitsounds would spice this part up. More whistles would be nice for the entire kiai.
02:40:025 (1,2,3) - whistles on 1,3
02:41:790 (4) - although I feel this is bland without hitsounds, at this volume the sounds overpower the song when I add them. a finish on start would work.
02:42:967 (5,1) - whistle on these circles (start of 1).
02:43:555 (1,2,3,4,5) - The notes that bridge the gap are good hitsounding notes.
02:48:849 (1,2,3,4) - finish on 1, whistles on 2,4. also this curve look lumpy. Make a smooth transition?
02:53:555 (3) - Try having a new combo here to make the change of pace more identifiable.
It's pretty easy to identify places where hitsounds would go well here. Try to find rhythms and experiment a bit.
03:02:967 (1,2,3,4,5,6,7,1) - I was on the fence about the previous version being difficult for the easiest difficulty. This is too many notes at this timing in a row for the easiest difficulty. I recommend removing some of the notes to make it simpler. i've made it way simpler

thank you for all the hitsound suggestions, i didn't follow them all, but they have been a precious guideline. Thank you again!

Crazy

00:18:681 (2,3,4,1) - A bit cluttered with the overlap, but the process to fix the overlap just creates a mess out of your patterns. It's probably not worth fixing. Let this just be a comment. Don't screw up your flow trying to fix this.
00:23:534 (1,2,3,4) - The randomness confuses me here. I can't play it that well in general though. I don't like this random spacing in maps and prefer symmetry. it doesn't need to be symmetrical, but the more consistent it appears the easier it will be to read. i think it feels very easy to play if spacing goes decreasing as the pattern leads to the successive one
00:26:769 (2,3,4) - Why a triple? wouldn't a slider make more sense? yes, i think you're probably right, i put it there "to make a try" and now it's still there, and i love it like a son. i'll probably get rid of it soon, but honestly it feels fun to play for me
00:28:240 (3,4) - I think I tolerate this pattern rather than actually like it. If you changed the curve slightly you can get a blanket here.
00:38:240 (1,2) - Why does this one start spaced differently? Although this pattern seems even less reliant on slider positioning. Maybe there is a way you could even out the spacing to make it more consistent. fixed. some of these spacings fucked up when i switched from CS 5 to 4
00:44:416 (2,3,4,5) - Looks out of place IMO. http://osu.ppy.sh/ss/927644 <- Much better than a rectangle pattern. very nice idea
00:45:298 (1,2,3,4,5,6,1,2,3,4,5,6) - Pattern isn't cleanly made. The transition from the first shape into the second one doesn't form anything particularly interesting. The stack leniency messes with the spacing, and the second pattern's stack is 0.05 off being 0.90 snap like the other patterns.I suggest making a symmetry pattern of sorts with the first two patterns. I came up with this http://osu.ppy.sh/ss/927660 Slight adjust to the slider shape on the right and repositioned the stack to better align with the slider end. Copied that pattern and flipped vertically and then horizontally. i agree
00:46:475 (1,2,3) - Slider adjust to make it similar to the other shapes. i think i got it with a ctrl H on the previous slider
01:00:446 (4) - I think it looks better if it were placed somewhere between the two sliders like around x 254, y 118 it would be
01:00:151 (3,1) - The slider angles are different. ._. oops
01:00:887 (2,3,4,5) - This is an unusual pattern, but it flows nicely. thank you!
01:06:475 (1,2,1,2,1,2) - Confusing. Don't switch directions and spacing for the middle column. no fear ctrl g is here
01:16:475 (1,2,3,4) - I don't like this. I would prefer not to jump and had hitsounds. hitsounded and switched 2 and 4. i might reverse this last change btw
01:28:534 (4) - Move 1 grid 3 unit up. moved to make spacing consistent
02:02:946 (1,2,3,4,5,6) - Pain to sightread, but okay. I would have had the first two object as a slider and had done a different pattern.
03:07:063 (4,5,6,7, 1)- feels weird to play. it has to
03:09:269 (2) - Properly stack on the slider end. i dont know how did you notice that....wp

Already been working on this for hours. I'm going to save the remaining difficulty for another day, so i can work on my own maps.
i'll make a statue of you one day, i guarantee it
Evolanrete
Hi~

General

Turn off grid snap for more consistent spacing.

Eazy

00:20:603 (5) - try to have a blanket of 00:19:426 (3)
00:25:308 (4) - start the slider at the position of 00:22:956 (2) imo the overlap is more pretty
00:30:014 (4) - have a 0.81x prev
00:35:897 (1) - better blanket
00:37:661 (3) - ^
01:20:603 (4) - more smooth angle
01:26:485 (6) - Use similar angle with 01:27:661 (1)
01:37:073 (1,2,3,4) - turn off drid snap for consistent spacing
02:40:014 (1,2,3) - ^
02:48:838 (1,2,3,4) - ^
02:57:073 (1,2) - ^
03:00:603 (1,2,3,4) - ^

Normal+

Nice~

Crazy

00:14:132 (1) - change grid level to 4 and place red dots about the middle
01:05:750 (3) - place at the position of start of 01:04:867 (4)
01:56:926 (5,3) - not pretty overlap. Overlap completely or place further.
02:02:073 (3,4,5) - Use the same type of slider
02:05:897 (4) - place at the position of 02:04:720 (1)
02:10:897 (4) - Don't place between 1 and 2, but beyond 2?
02:35:897 (1) - place at the position of 02:36:779 (4)
02:37:367 (3) - place start at the position of 02:37:956 (6) end
02:40:897 (2) - blanket with 02:40:456 (5)
03:06:779 (3) - blanket with 03:06:485 (1)

Good Luck~
Topic Starter
Sephibro

ignobeatmapskin wrote:

Hi~

General

Turn off grid snap for more consistent spacing.

Eazy

00:20:603 (5) - try to have a blanket of 00:19:426 (3) hard with distance snap
00:25:308 (4) - start the slider at the position of 00:22:956 (2) imo the overlap is more pretty i dont think i will do it because i like the next part and i would have to change if i do this, i'll think about it btw
00:30:014 (4) - have a 0.81x prev are you fucking kidding me?
00:35:897 (1) - better blanket hard with distance snap
00:37:661 (3) - ^
01:20:603 (4) - more smooth angle
01:26:485 (6) - Use similar angle with 01:27:661 (1) done
01:37:073 (1,2,3,4) - turn off drid snap for consistent spacing done
02:40:014 (1,2,3) - ^ done
02:48:838 (1,2,3,4) - ^ done
02:57:073 (1,2) - ^ done
03:00:603 (1,2,3,4) - ^

Normal+

Nice~

Crazy

00:14:132 (1) - change grid level to 4 and place red dots about the middle done
01:05:750 (3) - place at the position of start of 01:04:867 (4) i want 01:05:456 (1,2,3) to be as regular as possible
01:56:926 (5,3) - not pretty overlap. Overlap completely or place further. done, i placed (5) away from (3)
02:02:073 (3,4,5) - Use the same type of slider you make me laugh hard
02:05:897 (4) - place at the position of 02:04:720 (1) without any precize reason
02:10:897 (4) - Don't place between 1 and 2, but beyond 2? done, i might revert it
02:35:897 (1) - place at the position of 02:36:779 (4) u are sick
02:37:367 (3) - place start at the position of 02:37:956 (6) end done
02:40:897 (2) - blanket with 02:40:456 (5) they're not meant to be blanketed
03:06:779 (3) - blanket with 03:06:485 (1) done

Good Luck~
Flower
Mod as promised

[General]
Though you have a Normal+, I think you still need a Hard (or Hard+, or Normal-) to make the difficulty spread balanced.

[Crazy]
00:14:132 - add finish?
00:17:367 - add clap, and remove clap on 00:17:514 - this makes pattern neat.
00:21:191 - add whistle and remove clap?
00:21:485 (4) - move to x:204 y:56 to let the 00:21:779 (1) - more readable
00:23:544 (1,2,3,4) - strange and ugly jump. re-arrange the notes to make them more visible.
00:25:897 (1,2,3,4) - they are not symmetrical. move the notes to make them look cooler.
00:26:779 (2,3,4) - move to x:260 y:210 and move 00:27:073 (5,6) - accordingly. this makes them look better.
00:27:661 (1) - move it to y-axis and arrange the nods properly, so it lands right in the centre.
00:28:103 (2,3,4) - move 2 to y-axis and stack 4 under 2. like this:
00:28:838 (1,2,3,4) - arrange the position to make them look neater.
01:01:191 (3,4) - arrange 3's shape so 4 don't touch 3's start. (use ctrl+G when necessary)
01:07:367 (3) - NC. it should look better.
02:09:867 (6) - move 2 grids to right
03:18:838 (2) - This slider in unrankable because it overlaps itself. Even you like this, please change to other patterns before a BAT check.

[Normal+]
very few hitsound is added. please consider adding more, especially claps.
00:59:426 (2) - this really breaks the flow. why not changing to 2 sliders?
01:06:485 (1) - the reverse arrow is a bit overlapped. consider about this.
02:11:779 (1) - ^
02:34:720 (1) - same as 00:59:426 (2) -
03:02:367 (6) - ^

[Eazy]
Nothing to say, but I don't recommend the repeating sliders like 00:17:073 (1) - , as beginners may not be able to deal with sliders that repeat 2 times.

Good luck~
Topic Starter
Sephibro

Flower wrote:

Mod as promised

[General]
Though you have a Normal+, I think you still need a Hard (or Hard+, or Normal-) to make the difficulty spread balanced.

[Crazy]
00:14:132 - add finish? done
00:17:367 - add clap, and remove clap on 00:17:514 - this makes pattern neat. done
00:21:191 - add whistle and remove clap? i think it's nicer like this
00:21:485 (4) - move to x:204 y:56 to let the 00:21:779 (1) - more readable done
00:23:544 (1,2,3,4) - strange and ugly jump. re-arrange the notes to make them more visible. i want to change them but i can't find anything that satisfies me more than this..i'll try many shapes later. I think i've solved it!
00:25:897 (1,2,3,4) - they are not symmetrical. move the notes to make them look cooler. i didn't notice that, thank you very much
00:26:779 (2,3,4) - move to x:260 y:210 and move 00:27:073 (5,6) - accordingly. this makes them look better. done
00:27:661 (1) - move it to y-axis and arrange the nods properly, so it lands right in the centre. simply perfect
00:28:103 (2,3,4) - move 2 to y-axis and stack 4 under 2. like this: awesome, i corrected 00:28:838 (1,2) too to make 2 overlap 4's tail
00:28:838 (1,2,3,4) - arrange the position to make them look neater. done ^
01:01:191 (3,4) - arrange 3's shape so 4 don't touch 3's start. (use ctrl+G when necessary) done
01:07:367 (3) - NC. it should look better. done
02:09:867 (6) - move 2 grids to right done
03:18:838 (2) - This slider in unrankable because it overlaps itself. Even you like this, please change to other patterns before a BAT check. ç_ç why it is so cool ç_ç stupid rules

[Eazy]
Nothing to say, but I don't recommend the repeating sliders like 00:17:073 (1) - , as beginners may not be able to deal with sliders that repeat 2 times. oh didn't know that..let's say this will be a double-repeat-sliders training map :P

Good luck~
Thank you for your great mod!
GIDZ
Here's ur free mod :D

General:
~

Eazy:
~00:25:308 (4) - Might be confusing with all those reverse sliders. Wat about like this? http://puu.sh/44Lm9.jpg
~00:26:485 (1) - For slider with more than 1 reverse arrow, I think replacing them with a 1/1 long beat sliders (2 white ticks) would be better for beginners to read and play.
~00:30:014 (4) - Replace circle with a 1/1 slider.
~01:40:603 (1) - Use this shape --> 00:44:132 (5) - Basically copy and paste then flip and distance snap it.
~01:55:897 - Remap the chorus? Since copying and pasting is kinda lazy. I recommend remapping the Chorus.
~02:38:250 (5) - Strange shape breaks flow. Pls change it.
~02:45:308 (3) - Same thing if u haven't done so.

Rakuen's Normal+
~00:28:544 (1,2,3) - I dun recommend stacking the heads together in normal (even normal+ :P ) Cuz it's quite confusing if the player has no experience in hard maps yet.
~01:37:073 (2) - Add finish on head.
~01:40:750 (4) - This comes suddenly and doesn't really fit the music.. That's why you shouldn't skip the downbeat here 01:40:603 . Why not just do something like this? http://puu.sh/44LYz.jpg
~02:40:014 (3,4) - Same thing about stacking slider heads.
~02:43:544 (5) - This shape looks out of shape. I dun think the red dot is necessary.
~03:19:132 - Stack a note here after slider?

Crazy:
~00:14:132 (1) - Shapes with too many red points like this one is not good in a fast song. Cuz it'll slow us down and bread the flow.
~00:19:132 (3,4,1,2) - Can't read these jumps.
~00:20:014 (4,5) - ^
~00:21:779 (1) - Shape.
~00:23:544 (1,2,3,4) - NO can't read @@
~00:27:661 (1) - 0.o
~00:40:603 (1) - ^
~00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - WTF @@
~01:06:632 (2,1,2,1,2) - I can read them, but it doesn't really flow well here.
~ETC...
~Too confusing for me @@

Well, it's understandable that the first map will have the most troubles, but keep on working on the jumps!! Put them so they can make play flow, not overmap @@ Btw, Val0108 is always cool to call for a map like this :3 --> https://osu.ppy.sh/u/val0108 <--

I seriously couldn't mod the Crazy diff @@ Sry >< But hope this helped!
Good luck!~
Leorda
Yo~

[Eazy]
00:17:073 (1,2) - More than one repeating slider can be confusing for beginners because they don't know when it's end. Consider to decrease one repeating slider for each slider. And please follow this when some slider have a same issue as this
01:10:603 (4) - Remove whistle at sliderbody? It feels annoying, but oh well
01:42:956 (1) - Why new combo?
02:07:074 (4) - Same suggestion as 01:10:603 (4)


[Rakuen's Normal+]
01:08:250 (5) - Shorten to white tick? Since your previous slider is following the vocal?
01:22:956 (1) - I think this spinner is follows the vocal of Miku, I guess.... Why not end this spinner to 01:27:073? Having end at red tick and follow the weird effect of music can be weird to heard
01:35:603 (3) - This slider can be make a blanket combo pattern perfectly by click the 2nd sliderpoint with Shift button, and make sure it perfectly blanket'd and stack the tail slider to previous tail slider for best result (?)
02:02:956 (6) - New combo for preventing of long combos
02:11:779 (1,2) - Swap new combo? Since the vocal part are changed?
03:17:073 (8) - New combo? Since the vocal part are changed?


[Crazy]
01:14:426 (3) - Reverse this slider to make a round flow. You current one is uncomfortable, IMO
01:56:632 (3,4) - Bad flow, due to random directions, IMO. Swap this placement to make better flow


Good luck then~
Topic Starter
Sephibro

Leorda wrote:

Yo~

[Eazy]
00:17:073 (1,2) - More than one repeating slider can be confusing for beginners because they don't know when it's end. Consider to decrease one repeating slider for each slider. And please follow this when some slider have a same issue as this ok i'm gonna try and find a solution EDIT: ok done
01:10:603 (4) - Remove whistle at sliderbody? It feels annoying, but oh well that was a mistake, and i didn't notice that because i have no sliderbody hitsounds :P
01:42:956 (1) - Why new combo? why not? changed btw
02:07:074 (4) - Same suggestion as 01:10:603 (4) done


[Rakuen's Normal+]
01:08:250 (5) - Shorten to white tick? Since your previous slider is following the vocal?
01:22:956 (1) - I think this spinner is follows the vocal of Miku, I guess.... Why not end this spinner to 01:27:073? Having end at red tick and follow the weird effect of music can be weird to heard
01:35:603 (3) - This slider can be make a blanket combo pattern perfectly by click the 2nd sliderpoint with Shift button, and make sure it perfectly blanket'd and stack the tail slider to previous tail slider for best result (?)
02:02:956 (6) - New combo for preventing of long combos
02:11:779 (1,2) - Swap new combo? Since the vocal part are changed?
03:17:073 (8) - New combo? Since the vocal part are changed?


[Crazy]
01:14:426 (3) - Reverse this slider to make a round flow. You current one is uncomfortable, IMO done, i like this one
01:56:632 (3,4) - Bad flow, due to random directions, IMO. Swap this placement to make better flow i know that it would flow better with (3) blanketed by (2), but i need them to go towards (5) and it's not a big deal. the most important thing is that it feels good to play


Good luck then~
Thank you very much! :)
Rakuen

Flower wrote:

Mod as promised

[General]
Though you have a Normal+, I think you still need a Hard (or Hard+, or Normal-) to make the difficulty spread balanced.

[Normal+]
very few hitsound is added. please consider adding more, especially claps. - Fixed.
00:59:426 (2) - this really breaks the flow. why not changing to 2 sliders? - Fixed.
01:06:485 (1) - the reverse arrow is a bit overlapped. consider about this. - Fixed.
02:11:779 (1) - ^ - Fixed.
02:34:720 (1) - same as 00:59:426 (2) - - Fixed.
03:02:367 (6) - ^ - Fixed.

Good luck~

gideon5504 wrote:

Here's ur free mod :D

General:
~

Rakuen's Normal+
~00:28:544 (1,2,3) - I dun recommend stacking the heads together in normal (even normal+ :P ) Cuz it's quite confusing if the player has no experience in hard maps yet. - I think just put Hard maybe? :3.
~01:37:073 (2) - Add finish on head. - Fixed.
~01:40:750 (4) - This comes suddenly and doesn't really fit the music.. That's why you shouldn't skip the downbeat here 01:40:603 . Why not just do something like this? http://puu.sh/44LYz.jpg - Keep at the moment.
~02:40:014 (3,4) - Same thing about stacking slider heads. - Will consider.
~02:43:544 (5) - This shape looks out of shape. I dun think the red dot is necessary. Keep at the moment.
~03:19:132 - Stack a note here after slider? Don't like maps with last hit of circle.

Good luck!~

Leorda wrote:

Yo~

[Rakuen's Normal+]
01:08:250 (5) - Shorten to white tick? Since your previous slider is following the vocal? - Fixed.
01:22:956 (1) - I think this spinner is follows the vocal of Miku, I guess.... Why not end this spinner to 01:27:073? Having end at red tick and follow the weird effect of music can be weird to heard - Fixed.
01:35:603 (3) - This slider can be make a blanket combo pattern perfectly by click the 2nd sliderpoint with Shift button, and make sure it perfectly blanket'd and stack the tail slider to previous tail slider for best result (?) - Fixed, didn't know we can stack perfectly with shift orz.
02:02:956 (6) - New combo for preventing of long combos - Fixed.
02:11:779 (1,2) - Swap new combo? Since the vocal part are changed? - Fixed.
03:17:073 (8) - New combo? Since the vocal part are changed? - Fixed.

Good luck then~
Thanks for the mods.

__
kelvinli
Ciao! M4M as promised :)

[General]
seems ok!

[Crazy]
Hp-1?
00:12:073 (1,2) - By the start most player can predict the distance between (2) and (3), however you may see the distance between (1) (2) and (3) are very similar! You might consider move (1) to a relatively higher spot
00:17:514 (3,4) - Move them to the right so that (2) and (4) aren't overlapping!
00:19:279 (4) - Put it like in the following for a better flow: if you followed this one, you might want to stack the coming (1) with (3), while remaining (2) unmoved.
00:24:426 (2,3,4) - they have minor overlapping issues. Don't be so obsessed with DS in this case, use 1.00x (or 0.90x)
00:31:044 (1) - from this part onwards, for every 2nd/4th white line (also widely known as upbeat), use normal sampleset and soft for claps, if you don't know what I mean, see the following image
00:35:456 (1) - This NC is not needed
00:36:191 (4,5,6) - The similar overlapping issue!
00:37:808 (3,1) - this two, too
01:01:632 (4) - instead of putting it behind (3) you could put it somewhere else like this for a better flow:
01:09:132 (2) - 01:09:720 (4) - if you accept the above suggestion, shape it like this:(if you don't it can still be applied)
01:16:485 (1,2,3,4) - make something inclined, straight lines tend to have worse flow than others :/
01:17:073 (1) - NC not needed?
01:32:367 (3,4,5,6) - this part is not bad, but I would like to see some curves. Keeping the last one straight is fine!
01:35:014 (4,5,6,2,3,4) - same as before
01:41:044 (4,1) - stack them perfectly ;)
01:42:367 (3,4) - Ctrl+G for these 2, for better flow
01:44:720 (3,4) - make blankets with previous sliders
02:06:191 (5) - I would like to see some objects to emphasize the high-pitched vocals on the red ticks
02:11:779 (4,5) - since you used large jumps previously, you might want to space them further or they will break the flow
02:24:573 (2) - it can be easily misunderstood to be 1/4
02:26:779 (2) - farther?
02:28:250 (3) - move it down to prevent overlapping!
02:40:603 (1) - Ctrl+G for flow
02:41:191 (3) - ^
02:41:191 (3,1) - they are overlapping. Move the latter pattern downwards
02:43:544 (1,2,3,4) - there are too much claps :?
02:44:132 (1) - 02:45:014 (5) - same, it is awkward that nothing is emphasizing the vocals on red ticks
02:49:426 (4) - 02:49:720 (1) - in fact I did not catch why a stream is in here...
02:51:485 (5,6,7) - try to make them surrounding (2), they have nice flows
03:14:720 (1) - move it down preventing overlapping




[Rakuen's Normal+]
00:19:132 (6,2) - stack them perfectly ;)
00:21:485 (1,2) - Swap NCs?
00:22:367 (3) - it is touching the HP bar,which is redeemed unrankable. Simply move the entire patterns downwards.
00:32:073 (2) - try this rhythm?
00:44:132 (7,2) - No objects should be hidden under a slider. In fact, you may try this:
00:47:661 (1,2,3) - add a finish on all its heads?
00:57:073 (1,2,3) - try to prevent overlapping. Snap it with 0.80x
01:02:367 (2) - move it around so that it is not touching 01:01:191 (6) -
01:08:838 (1,2,3,4) - stack those perfectly
01:22:956 (1) - I don't think a spinner is needed here.
01:31:191 (3) - Objects near edges are hard to click. Change the direction of the blue pattern
01:33:544 (4,2) - again, stack perfectly
01:40:308 (3) - try this rhythm?
01:40:603 (4) - Don't really like this shape :(
02:35:897 (4) - again, try to refrain putting objects near edge.
03:13:250 (5) - I would use 3 circles
03:19:132 - add note?

[Eazy]
00:39:426 (5,1) - that can be confusing
01:12:367 (6,1) - this pattern looks weird to me. make (6) a horizontal slider
02:08:838 (6) - ^
03:06:485 (4) - since the previous 3 sliders repeated once only, one might also think it as an identical one. That can be confusing

I guess that's all.
If you have any problems concerning the mod, feel free to poke me in-game.Call for recheck if you want

Good Luck
Topic Starter
Sephibro

kelvinli wrote:

Ciao! M4M as promised :)

[General]
seems ok!

[Crazy]
Hp-1? i think it's ok, if i can finish this most people won't have problems
00:12:073 (1,2) - By the start most player can predict the distance between (2) and (3), however you may see the distance between (1) (2) and (3) are very similar! You might consider move (1) to a relatively higher spot good idea
00:17:514 (3,4) - Move them to the right so that (2) and (4) aren't overlapping! done
00:19:279 (4) - Put it like in the following for a better flow: if you followed this one, you might want to stack the coming (1) with (3), while remaining (2) unmoved. it's fine as it is, this change would ruin the whole parttern
00:24:426 (2,3,4) - they have minor overlapping issues. Don't be so obsessed with DS in this case, use 1.00x (or 0.90x) fixed. i've not used DS at all here btw
00:31:044 (1) - from this part onwards, for every 2nd/4th white line (also widely known as upbeat), use normal sampleset and soft for claps, if you don't know what I mean, see the following image i don't like it, but i'll consider this when i'll try with others hitsounds too
00:35:456 (1) - This NC is not needed
00:36:191 (4,5,6) - The similar overlapping issue! fixed again
00:37:808 (3,1) - this two, too fixed
01:01:632 (4) - instead of putting it behind (3) you could put it somewhere else like this for a better flow: nope
01:09:132 (2) - done01:09:720 (4) - if you accept the above suggestion, shape it like this:(if you don't it can still be applied) Changed, not like this one but it needed to be changed
01:16:485 (1,2,3,4) - make something inclined, straight lines tend to have worse flow than others :/ done, but i may reverse it
01:17:073 (1) - NC not needed? nope
01:32:367 (3,4,5,6) - this part is not bad, but I would like to see some curves. Keeping the last one straight is fine! i'll keep it like this unless i get some brilliant idea
01:35:014 (4,5,6,2,3,4) - same as before ^
01:41:044 (4,1) - stack them perfectly ;) done
01:42:367 (3,4) - Ctrl+G for these 2, for better flow nope, that idea was brilliant, yet it wasn't mine :P
01:44:720 (3,4) - make blankets with previous sliders done
02:06:191 (5) - I would like to see some objects to emphasize the high-pitched vocals on the red ticks there's no need for hitsounds
02:11:779 (4,5) - since you used large jumps previously, you might want to space them further or they will break the flow i used ctrl+G on (4), and made some changes on the pattern before too
02:24:573 (2) - it can be easily misunderstood to be 1/4 maybe you're right, but i kinda love this part
02:26:779 (2) - farther? i moved 1 farther instead
02:28:250 (3) - move it down to prevent overlapping! done
02:40:603 (1) - Ctrl+G for flow no
02:41:191 (3) - ^ no
02:41:191 (3,1) - they are overlapping. Move the latter pattern downwards done and changed next pattern too
02:43:544 (1,2,3,4) - there are too much claps :?
02:44:132 (1) - changed but not this way02:45:014 (5) - same, it is awkward that nothing is emphasizing the vocals on red ticks added a clap there
02:49:426 (4) - 02:49:720 (1) - in fact I did not catch why a stream is in here...
02:51:485 (5,6,7) - try to make them surrounding (2), they have nice flows done, but i feel i have to find something nicer
03:14:720 (1) - move it down preventing overlapping done




[Rakuen's Normal+]
00:19:132 (6,2) - stack them perfectly ;)
00:21:485 (1,2) - Swap NCs?
00:22:367 (3) - it is touching the HP bar,which is redeemed unrankable. Simply move the entire patterns downwards.
00:32:073 (2) - try this rhythm?
00:44:132 (7,2) - No objects should be hidden under a slider. In fact, you may try this:
00:47:661 (1,2,3) - add a finish on all its heads?
00:57:073 (1,2,3) - try to prevent overlapping. Snap it with 0.80x
01:02:367 (2) - move it around so that it is not touching 01:01:191 (6) -
01:08:838 (1,2,3,4) - stack those perfectly
01:22:956 (1) - I don't think a spinner is needed here.
01:31:191 (3) - Objects near edges are hard to click. Change the direction of the blue pattern
01:33:544 (4,2) - again, stack perfectly
01:40:308 (3) - try this rhythm?
01:40:603 (4) - Don't really like this shape :(
02:35:897 (4) - again, try to refrain putting objects near edge.
03:13:250 (5) - I would use 3 circles
03:19:132 - add note?

[Eazy]
00:39:426 (5,1) - that can be confusing i'll keep it as it is
01:12:367 (6,1) - this pattern looks weird to me. make (6) a horizontal slider changed slightly, i didn't make it horizontal tho
02:08:838 (6) - ^ ^
03:06:485 (4) - since the previous 3 sliders repeated once only, one might also think it as an identical one. That can be confusing i agree, i changed it both here and another point of the map

I guess that's all.
If you have any problems concerning the mod, feel free to poke me in-game.Call for recheck if you want

Good Luck
thank you!
ZLOdeuka-
HI! my modding queue reqs.

[General]

may change the color combo? such as pink (which is present in the BG) bright blue, dark blue. or turquoise

03:17:073 - finish kiai time and 03:19:132 start kiai time , 03:19:206 finish kiai time

[Easy]

HP Drain Rate -2

00:21:779 (1,2) - make them emphasize each other. http://puu.sh/478hO.jpg something like that. maybe you can do better

01:13:544 (1) - http://puu.sh/478l1.jpg so better?

02:08:838 (6,1) - ^

02:43:544 (1) - remove new combo and 02:44:720 (2) - new combo

01:05:308 (2) - x:340 y:215

01:25:308 (4) - finish

02:44:132 (1) - ^

03:10:014 (5) - new combo and 03:11:191 (1) - remove new combo

03:12:367 (3) - new combo

03:18:544 (x) - add circle

[Rakuen's Normal+] rename, it HARD

00:28:544 (1,2,3) - I advise such difficulties as Normal and Easy to do strictly Distance Snap.

00:32:073 (2) - sounds bad... may do so http://puu.sh/47gdh.jpg

00:36:485 (3) - ^ http://puu.sh/47ggM.jpg

00:41:779 (4,5) - make the same rhythm as here 00:40:603 (1,2,3) -

00:45:014 (1) - remove new combo and 00:45:308 (2) - new combo

00:57:073 (1,2,3) - spacing!

01:03:838 (1) - remove new combo and 01:04:132 (2) - new combo

01:13:250 (1) - remove new combo and 01:13:544 (2) - new combo

01:14:720 (4) - new combo or its http://puu.sh/47gyt.jpg

01:27:367 (1) - delete note. the distance between the spinner and the subject was more

02:00:308 (1) - remove new combo and 02:00:603 (2) - new combo

02:21:779 (1) - finish here 02:24:132 and 02:24:132 (1) - delete clider

02:48:544 (1) - remove new combo and 02:48:838 (2) - new combo

02:50:603 (1) - remove new combo and 02:51:485 (2) - new combo

03:07:367 (1) - remove new combo and 03:07:661 (2) - new combo

[Crazy]

http://puu.sh/47gVN.png more than three speeds Velocity. its unranked ... sort of

00:12:367 (2) - new combo

00:17:514 (3,4) - swap them to be so http://puu.sh/47h45.jpg

00:18:691 (2,3) - ^ http://puu.sh/47h5Q.jpg

00:19:720 (3) - put on top of 1 combo http://puu.sh/47h83.jpg

00:20:014 (4,6) - ^ 4 combo

00:22:220 (2) - x:268 y:192 Please do not let these senseless jumps

00:31:044 (1,2) - delete

00:58:250 (1) - start here 00:57:073 finish here 00:58:838

01:45:308 (5) - may do so http://puu.sh/47hwb.jpg

02:10:014 (1,2) - Ctrl+G

02:26:191 (4) - ^

03:18:838 (2) - :D cool <3

I understand that you wanted to do this very difficult level, but you must admit, if I can not play it intuitively very annoying

Good luck :3
Topic Starter
Sephibro

ZLOdeuka- wrote:

HI! my modding queue reqs.

[General]

may change the color combo? such as pink (which is present in the BG) bright blue, dark blue. or turquoise i will think about this later, i think i will change bg

03:17:073 - finish kiai time and 03:19:132 start kiai time , 03:19:206 finish kiai time

[Easy]

HP Drain Rate -2 done

00:21:779 (1,2) - make them emphasize each other. http://puu.sh/478hO.jpg something like that. maybe you can do better

01:13:544 (1) - http://puu.sh/478l1.jpg so better? done

02:08:838 (6,1) - ^ done

02:43:544 (1) - remove new combo and 02:44:720 (2) - new combo done

01:05:308 (2) - x:340 y:215 done

01:25:308 (4) - finish done

02:44:132 (1) - ^ done

03:10:014 (5) - new combo and 03:11:191 (1) - remove new combo done

03:12:367 (3) - new combo done

03:18:544 (x) - add circle im not sure about this

[Rakuen's Normal+] rename, it HARD

00:28:544 (1,2,3) - I advise such difficulties as Normal and Easy to do strictly Distance Snap.

00:32:073 (2) - sounds bad... may do so http://puu.sh/47gdh.jpg

00:36:485 (3) - ^ http://puu.sh/47ggM.jpg

00:41:779 (4,5) - make the same rhythm as here 00:40:603 (1,2,3) -

00:45:014 (1) - remove new combo and 00:45:308 (2) - new combo

00:57:073 (1,2,3) - spacing!

01:03:838 (1) - remove new combo and 01:04:132 (2) - new combo

01:13:250 (1) - remove new combo and 01:13:544 (2) - new combo

01:14:720 (4) - new combo or its http://puu.sh/47gyt.jpg

01:27:367 (1) - delete note. the distance between the spinner and the subject was more

02:00:308 (1) - remove new combo and 02:00:603 (2) - new combo

02:21:779 (1) - finish here 02:24:132 and 02:24:132 (1) - delete clider

02:48:544 (1) - remove new combo and 02:48:838 (2) - new combo

02:50:603 (1) - remove new combo and 02:51:485 (2) - new combo

03:07:367 (1) - remove new combo and 03:07:661 (2) - new combo

[Crazy]

http://puu.sh/47gVN.png more than three speeds Velocity. its unranked ... sort of there are ranked maps with way more slider velocities than this.. and does it matters that much if the map plays fine?

00:12:367 (2) - new combo it was nc before, i'm not changing this back and forth

00:17:514 (3,4) - swap them to be so http://puu.sh/47h45.jpg

00:18:691 (2,3) - ^ http://puu.sh/47h5Q.jpg

00:19:720 (3) - put on top of 1 combo http://puu.sh/47h83.jpg looks like you are counter-modding another guy, it was overlapped but i was told to change it, im not turning back

00:20:014 (4,6) - ^ 4 combo

00:22:220 (2) - x:268 y:192 Please do not let these senseless jumps i changed the previous slider too

00:31:044 (1,2) - delete nope

00:58:250 (1) - start here 00:57:073 finish here 00:58:838 done and added a note when the spinner previously finished

01:45:308 (5) - may do so http://puu.sh/47hwb.jpg i've already thought about it, but this circle alone sounds good and feels good to play for me

02:10:014 (1,2) - Ctrl+G uhm i should have to change all the following pattern but i like this idea tbh

02:26:191 (4) - ^ it's meant to be like that

03:18:838 (2) - :D cool <3 thank you i love it so much too <3

I understand that you wanted to do this very difficult level, but you must admit, if I can not play it intuitively very annoying to be honest i meant to do something much easier, just full of jumps.. in fact the first version had OD-2 HP-1 and CS+1... btw it has been SS'd already D:

Good luck :3 thank you!
10crystalmask01
Hi! :D
Sorry my modding might be bit rusty, just returned from vacation x.x

[General]
  1. Kai time is a bit too long. Try ending the last one at 03:07:661.
[Easy]
01:15:897 (4) - NC
01:20:603 (4) - ^
02:26:485 (4) - ^
02:41:779 (4) - ^
02:53:544 (1,2,3) - Try placing these object on the exact vertical axis for a better symmetry.
03:02:956 (1,2,3) - ^
03:12:367 (1) - Try rotating it and moving it like this:
So that it goes in symmetry with 03:10:014 (1).

This diff looks almost perfect if you ask me! ^^

[Normal +]
  1. Remove the + in this diff.
00:32:073 - 00:33:250 This rhythm sounds better:
http://puu.sh/47Uym/bf28f6352b.jpg - Starting on the 2nd hit circle.
00:36:485 - Remove this slider, and put 00:35:603 (1,2) here instead,so it looks like this:
- Minus the blue combo colour (sorry for that error >x<)
00:37:367 (1,2) - After these 2 objects are highlighted, select New combo,00:37:956 should be New combo instead, because this is the transition between the singers.
00:40:308 (5,1) - ^ Swap combos
00:41:779 (4) - ^
00:42:956 (6) - ^
00:46:485 (4) - ^
00:59:426 (2) - New combo, because the first object appearing in Kai time must always be NC!
01:22:956 (1) - Not sure if Spinner is appropriate here :o
01:43:838 (5) - NC
02:11:779 - Best to move the slider forward,and place a hit circle here instead like this:


Helps emphasize the long 'I in 'waKARANAI'
02:30:014 (5) - NC
03:09:720 (1,2,3) - Make these 3 objects look symmetrical if you can, like this for example:


Normal mode looks ok, but I'm not too sure about the rhythm...

[Crazy]
Insane mode I assume?
00:44:279 and 00:44:720 should have hit circles, since it feels sort of weird how there are gaps here when there's no pause in the music.
00:50:014 - Continue mapping this part, doesn't feel like Insane mode with so many breaks.
01:45:308 - ^

Sorry I can't really mod Crazy mode, I'm not too good with Insane diffs x.x

Hope this helps~! :)
Topic Starter
Sephibro

10crystalmask01 wrote:

Hi! :D
Sorry my modding might be bit rusty, just returned from vacation x.x

[General]
  1. Kai time is a bit too long. Try ending the last one at 03:07:661.
[Easy]
01:15:897 (4) - NC done
01:20:603 (4) - ^ done
02:26:485 (4) - ^ done
02:41:779 (4) - ^
02:53:544 (1,2,3) - Try placing these object on the exact vertical axis for a better symmetry.
03:02:956 (1,2,3) - ^
03:12:367 (1) - Try rotating it and moving it like this: i can't do this because of DS, but you gave me a good idea and i moved this one 03:17:073 (1)
So that it goes in symmetry with 03:10:014 (1).

This diff looks almost perfect if you ask me! ^^

[Normal +]
  1. Remove the + in this diff.
00:32:073 - 00:33:250 This rhythm sounds better:
http://puu.sh/47Uym/bf28f6352b.jpg - Starting on the 2nd hit circle.
00:36:485 - Remove this slider, and put 00:35:603 (1,2) here instead,so it looks like this:
- Minus the blue combo colour (sorry for that error >x<)
00:37:367 (1,2) - After these 2 objects are highlighted, select New combo,00:37:956 should be New combo instead, because this is the transition between the singers.
00:40:308 (5,1) - ^ Swap combos
00:41:779 (4) - ^
00:42:956 (6) - ^
00:46:485 (4) - ^
00:59:426 (2) - New combo, because the first object appearing in Kai time must always be NC!
01:22:956 (1) - Not sure if Spinner is appropriate here :o
01:43:838 (5) - NC
02:11:779 - Best to move the slider forward,and place a hit circle here instead like this:


Helps emphasize the long 'I in 'waKARANAI'
02:30:014 (5) - NC
03:09:720 (1,2,3) - Make these 3 objects look symmetrical if you can, like this for example:


Normal mode looks ok, but I'm not too sure about the rhythm...

[Crazy]
Insane mode I assume?
00:44:279 and 00:44:720 should have hit circles, since it feels sort of weird how there are gaps here when there's no pause in the music.
00:50:014 - Continue mapping this part, doesn't feel like Insane mode with so many breaks. yes i think i should map a break too..the problem is these breaks aren't that easy to map
01:45:308 - ^

Sorry I can't really mod Crazy mode, I'm not too good with Insane diffs x.x don't worry you helped :)

Hope this helps~! :)
thank you very much!
RandF
From my queue~

[Easy]
  1. 01:38:838 (4) - x:77 y:101. That makes 01:37:073 (1,2,3,4) - looks better
[Rakuen's Normal+]
  1. 00:25:897 (5) - move to x:159 y:26
  2. 00:44:132 (7,2) - this overlap is not good
  3. 01:12:808 (5) - move to the place where this slider-start can be more visible
  4. 01:22:956 (1,1) - so hard. I suggest to move 01:27:367 (1) - near the center(x:256 y:192)
  5. 02:28:838 (1,2,3,4,5,6,7,8,1,2) - how about regular pentagon?
    SPOILER
    112,292,148838,5,2,0:2:0:0:
    194,292,149132,1,0,0:0:0:0:
    219,214,149426,1,2,0:2:0:0:
    151,167,149720,1,0,0:0:0:0:
    87,214,150014,1,2,0:2:0:0:
    112,292,150308,1,0,0:0:0:0:
    194,292,150603,1,2,0:2:0:0:
    219,214,150897,1,0,0:0:0:0:
    151,167,151191,5,2,0:2:0:0:
    87,214,151485,2,0,P|87:126|167:94,1,180.000006866455,2|2,0:0|0:0,0:0:0:0:
  6. 02:45:897 (5,1) - avoid overlap
  7. 02:49:426 (3) - move to x:412 y:208
[Crazy]
  1. 02:13:544 (1) - fix up this awkward slider
  2. 02:28:838 (1,5) - stack correctly
  3. 03:09:573 (3,2) - ^
You intend to change BG? That would be better.
~Good Luck~
Topic Starter
Sephibro

RandomEffect wrote:

From my queue~

[Easy]
  1. 01:38:838 (4) - x:77 y:101. That makes 01:37:073 (1,2,3,4) - looks better done, made several other changes in that part to make it look cooler
[Rakuen's Normal+]
  1. 00:25:897 (5) - move to x:159 y:26
  2. 00:44:132 (7,2) - this overlap is not good
  3. 01:12:808 (5) - move to the place where this slider-start can be more visible
  4. 01:22:956 (1,1) - so hard. I suggest to move 01:27:367 (1) - near the center(x:256 y:192)
  5. 02:28:838 (1,2,3,4,5,6,7,8,1,2) - how about regular pentagon?
    SPOILER
    112,292,148838,5,2,0:2:0:0:
    194,292,149132,1,0,0:0:0:0:
    219,214,149426,1,2,0:2:0:0:
    151,167,149720,1,0,0:0:0:0:
    87,214,150014,1,2,0:2:0:0:
    112,292,150308,1,0,0:0:0:0:
    194,292,150603,1,2,0:2:0:0:
    219,214,150897,1,0,0:0:0:0:
    151,167,151191,5,2,0:2:0:0:
    87,214,151485,2,0,P|87:126|167:94,1,180.000006866455,2|2,0:0|0:0,0:0:0:0:
  6. 02:45:897 (5,1) - avoid overlap
  7. 02:49:426 (3) - move to x:412 y:208
[Crazy]
  1. 02:13:544 (1) - fix up this awkward slider im very bad at finding cooler slider shapes...if you have better ideas you can add the code :)
  2. 02:28:838 (1,5) - stack correctly done
  3. 03:09:573 (3,2) - ^ done
You intend to change BG? That would be better. yes i think i will, i just get headache in editor with a brighter one so i think i'll wait until i'm almost done
~Good Luck~
Thank you!
Asphyxia
Hiii (: Mod from my queue <3

Please respond to my suggestions!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

General things: I really don't like your combo colours, I feel like you should have more dark colours maybe? Imo yellow and green doesn't fit.

Eazy
00:15:897 (5) - Slider's start 1 grid down, looks so much better. http://puu.sh/48QTf.jpg
01:15:897 (1) - Stack properly with 01:13:544 (1) - ?'
01:22:956 (1,2,3,4,5,6) - I think this is a too long combo, I would suggest NC'ing somewhere. 01:25:897 (5) - Like here.
02:12:368 (1) - Stack with 02:10:015 (1) - properly?
02:38:250 (5) - I personally don't like this sliders shape at all, maybe you could do something about it?
Didn't find anything else, nice diff~

Rakuen's Nomal+
I'd say -1 AR for sure and 100% volume on some parts?! Try reducing them atleast to ~80%
00:17:073 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5) - You should try moving some of these objects more down if you get what I mean D:
00:34:720 (5) - This slider is very ugly (atleast for me) How about trying to create a better shaped one?
01:04:132 (2) - Slider's start 1 grid 1 up, and paste it then 01:04:720 (3) - and 01:05:897 (5) -
01:06:485 (1) - Also slider's start 1 grid up, looks better (:
02:39:426 (2) - Slider's center 1 grid down? Also paste it here 02:40:014 (3) - , 02:40:603 (4) - and 02:41:191 (5) -
02:43:544 (5) - This slider has an ugly shape, try to create a bit more ''fun'' slider?
03:19:132 - Add a note here.

Crazy
Nothing about this, seems fun!

Ah sorry for my noob mod and GL with the mapset (: <3
kelvinli
pop in again for the following

Ranking Criteria wrote:

Vocaloid names must never go in Artist or Source. Instead, use the composer of said song with "Vocaloid" as Artist, the Vocaloid name can go in the tags; more info: http://osu.ppy.sh/forum/p/1767683
you know what to do ;)

no kudosu
Topic Starter
Sephibro

Asphyxia wrote:

Hiii (: Mod from my queue <3

Please respond to my suggestions!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

General things: I really don't like your combo colours, I feel like you should have more dark colours maybe? Imo yellow and green doesn't fit. i already answered to this, the combolors are the ones i use for my skin, i didn't change them because i will probably choose another background

[Eazy]
00:15:897 (5) - Slider's start 1 grid down, looks so much better. http://puu.sh/48QTf.jpg done
01:15:897 (1) - Stack properly with 01:13:544 (1) - ?' done, thank you for pointing this out i didn't notice :)
01:22:956 (1,2,3,4,5,6) - I think this is a too long combo, I would suggest NC'ing somewhere. 01:25:897 (5) - Like here.
02:12:368 (1) - Stack with 02:10:015 (1) - properly? done
02:38:250 (5) - I personally don't like this sliders shape at all, maybe you could do something about it? reshaped, i hope it's better than before :P
Didn't find anything else, nice diff~

[Crazy]
Nothing about this, seems fun! Thank you :)

Ah sorry for my noob mod and GL with the mapset (: <3
thank you for the mod!

kelvinli wrote:

pop in again for the following

Ranking Criteria wrote:

Vocaloid names must never go in Artist or Source. Instead, use the composer of said song with "Vocaloid" as Artist, the Vocaloid name can go in the tags; more info: p/1767683
you know what to do ;)

no kudosu
HitoshizukuP is the name of the composer of the song, and Yama made the mixing. Vocaloid Eight is in the Source and all the vocaloids names are in the tags :)
thank you for pointing this out btw!
Rakuen

kelvinli wrote:

Ciao! M4M as promised :)

[General]
seems ok!

[Rakuen's Normal+]
00:19:132 (6,2) - stack them perfectly ;) Fixed, not sure it's perfect or not.
00:21:485 (1,2) - Swap NCs? Fixed.
00:22:367 (3) - it is touching the HP bar,which is redeemed unrankable. Simply move the entire patterns downwards. Fixed.
00:32:073 (2) - try this rhythm? Keep atm.
00:44:132 (7,2) - No objects should be hidden under a slider. In fact, you may try this: Fixed.
00:47:661 (1,2,3) - add a finish on all its heads? Fixed.
00:57:073 (1,2,3) - try to prevent overlapping. Snap it with 0.80x Fixed.
01:02:367 (2) - move it around so that it is not touching 01:01:191 (6) - Keep atm.
01:08:838 (1,2,3,4) - stack those perfectly Fixed, not sure it's perfect or not.
01:22:956 (1) - I don't think a spinner is needed here. Keep
01:31:191 (3) - Objects near edges are hard to click. Change the direction of the blue pattern Keep, it's still can be clicked
01:33:544 (4,2) - again, stack perfectly Fixed, not sure it's perfect or not.
01:40:308 (3) - try this rhythm? Keep atm.
01:40:603 (4) - Don't really like this shape :( I'll try to make a new shape
02:35:897 (4) - again, try to refrain putting objects near edge. Keep atm
03:13:250 (5) - I would use 3 circles Keep
03:19:132 - add note? No, I don't like maps with last circle hit :\

I guess that's all.
If you have any problems concerning the mod, feel free to poke me in-game.Call for recheck if you want

Good Luck
Thanks for the mods!

ZLOdeuka- wrote:

HI! my modding queue reqs.

[General]

may change the color combo? such as pink (which is present in the BG) bright blue, dark blue. or turquoise

03:17:073 - finish kiai time and 03:19:132 start kiai time , 03:19:206 finish kiai time

[Rakuen's Normal+] rename, it HARD

00:28:544 (1,2,3) - I advise such difficulties as Normal and Easy to do strictly Distance Snap. I'll try to request and make it to hard.

00:32:073 (2) - sounds bad... may do so http://puu.sh/47gdh.jpg Fixed.

00:36:485 (3) - ^ http://puu.sh/47ggM.jpg Fixed.

00:41:779 (4,5) - make the same rhythm as here 00:40:603 (1,2,3) - Fixed.

00:45:014 (1) - remove new combo and 00:45:308 (2) - new combo Fixed.

00:57:073 (1,2,3) - spacing! No xD

01:03:838 (1) - remove new combo and 01:04:132 (2) - new combo Fixed.

01:13:250 (1) - remove new combo and 01:13:544 (2) - new combo Fixed.

01:14:720 (4) - new combo or its http://puu.sh/47gyt.jpg Fixed.

01:27:367 (1) - delete note. the distance between the spinner and the subject was more Fixed.

02:00:308 (1) - remove new combo and 02:00:603 (2) - new combo Fixed.

02:21:779 (1) - finish here 02:24:132 and 02:24:132 (1) - delete clider Fixed.

02:48:544 (1) - remove new combo and 02:48:838 (2) - new combo Fixed.

02:50:603 (1) - remove new combo and 02:51:485 (2) - new combo Fixed.

03:07:367 (1) - remove new combo and 03:07:661 (2) - new combo Fixed.

Good luck :3
Thanks for the mods!
Rakuen
wrong button :\
nvm...

10crystalmask01 wrote:

Hi! :D
Sorry my modding might be bit rusty, just returned from vacation x.x

[General]
  1. Kai time is a bit too long. Try ending the last one at 03:07:661.
[Normal +]
  1. Remove the + in this diff.
00:32:073 - 00:33:250 This rhythm sounds better: Fixed.
http://puu.sh/47Uym/bf28f6352b.jpg - Starting on the 2nd hit circle. Fixed.
00:36:485 - Remove this slider, and put 00:35:603 (1,2) here instead,so it looks like this: Fixed.
- Minus the blue combo colour (sorry for that error >x<) Fixed.
00:37:367 (1,2) - After these 2 objects are highlighted, select New combo,00:37:956 should be New combo instead, because this is the transition between the singers. Fixed.
00:40:308 (5,1) - ^ Swap combos Fixed.
00:41:779 (4) - ^ Fixed.
00:42:956 (6) - ^ Fixed.
00:46:485 (4) - ^ Fixed.
00:59:426 (2) - New combo, because the first object appearing in Kai time must always be NC! Fixed.
01:22:956 (1) - Not sure if Spinner is appropriate here :o Fixed.
01:43:838 (5) - NC Fixed.
02:11:779 - Best to move the slider forward,and place a hit circle here instead like this: Fixed.


Helps emphasize the long 'I in 'waKARANAI' Fixed.
02:30:014 (5) - NC Fixed.
03:09:720 (1,2,3) - Make these 3 objects look symmetrical if you can, like this for example: Fixed.


Normal mode looks ok, but I'm not too sure about the rhythm...

Hope this helps~! :)
Thanks for the mods!
sjoy
Hi from my M4M queue :)
Easy:
00:20:603 (5) - add the fin or 00:15:897 (5) - delete the fin
01:27:367 add a note?
02:51:191 (5) - NC?
03:18:250 (2) - move to 256,64 just 03:17:073 (1) 'y=64
Normal+:
I think this diff can become a hard diff.
If it's a normal diff,it must observe snap divisor .
00:49:720 (1) - no need NC
01:16:191 (5) - NC
02:39:132 (1) - no need NC
03:08:838 (3) - add the clap on the head?
03:10:603 (3) - ^ not end
Crazy:
00:16:485 (1,2,3,4,5) - add whistle not clap seems better
00:20:897 (2,3,4) - ^
00:35:014 (1,2,1,2) - I think they can be the same clour
00:35:823 (2) - delete it
00:38:176 (5) - ^
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - it 's too hard to distinguish them
I suggest 00:41:044 (2,3) - and 00:41:485 (5,6) conbine into a 1/2 slider
00:44:279 add a note and 00:44:720 add a 1/1 slider
00:47:661 (7) - NC
00:47:661 (7,8) - 910,12,34 conbine into a 1/2 slider
00:52:809 (3) -00:53:103 (4) - 00:53:397 (6) - delete it
00:52:956 add a note
01:06:485 (1,2) - conbine into a 1/2 slider
01:08:250 (1,2,3,4,5,6,7,8) - add whistle not clap seems better
01:58:397 (2) - move 300,64
02:04:720 (1,2,3,4,5,6,7,8) - add whistle not clap seems better
02:57:661 (1,2,3,4,5,6,7,8) - ^
03:18:838 (2) - oh that's the same as the BIG MONEY :D
GOOD LUCK :)
Topic Starter
Sephibro

sjoy wrote:

Hi from my M4M queue :)
Easy:
00:20:603 (5) - add the fin or 00:15:897 (5) - delete the fin it has a coherence as it is now
01:27:367 add a note? i'll think about this, maybe i'll add later
02:51:191 (5) - NC? done
03:18:250 (2) - move to 256,64 just 03:17:073 (1) 'y=64 done

Crazy:
00:16:485 (1,2,3,4,5) - add whistle not clap seems better i agree
00:20:897 (2,3,4) - ^
00:35:014 (1,2,1,2) - I think they can be the same clour yes i think so too
00:35:823 (2) - delete it i think it flows good
00:38:176 (5) - ^ ^
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - it 's too hard to distinguish them
I suggest 00:41:044 (2,3) - and 00:41:485 (5,6) conbine into a 1/2 slider i actually love this pattern, and i think it is readable
00:44:279 add a note and 00:44:720 add a 1/1 slider okay i've thought of something like this http://puu.sh/4cbqs.jpg but i still like the old rhythm, i'll ask other opinions and decide later, but it's a good idea
00:47:661 (7) - NC
00:47:661 (7,8) - 910,12,34 conbine into a 1/2 slideri can't think of any fun shape to give them, and i like star patterns to be honest
00:52:809 (3) -00:53:103 (4) - 00:53:397 (6) - delete it it slows the flow too much
00:52:956 add a note beautiful
01:06:485 (1,2) - conbine into a 1/2 slider a slider would be much shorter than this jump
01:08:250 (1,2,3,4,5,6,7,8) - add whistle not clap seems better yup
01:58:397 (2) - move 300,64 nope
02:04:720 (1,2,3,4,5,6,7,8) - add whistle not clap seems better yup
02:57:661 (1,2,3,4,5,6,7,8) - ^ yup
03:18:838 (2) - oh that's the same as the BIG MONEY :D i love this slider <3
GOOD LUCK :)
Thank you for your mod!
rEdo
sorry for that much of a delay x.x

[Easy]
02:43:544 (6,1) - I know what did you try to achieve here, but having a finish on (6)'s end sounds way better.

[Rakuen's Normal+]
rename it to Normal, Normal+ sounds pretty lame if you ask me.
00:33:544 (7) - new combo.
03:19:132 - add a note?

[Crazy]
wow, this is actually pretty good for your first map :­)
00:16:779 (5,1,2) - I'd increase the distance snap between those to like 1.5x.
01:26:485 (1) - I'd start it at 01:25:308 and end it at 1:27:367.
01:37:000 (1,2) - swap new combos.
01:39:426 (1) - I'd add a warning speed-up storyboard here, or something. this plays pretty fine, but it can catch people off-guard.
01:45:308 (1) - start the break at 01:46:485.
02:44:132 (1,2,3,4,5,1,2,3) - if I were you, I'd delete that reverse arrow from (5), move it by 1/2 further and fill in the gaps with notes (click!).
02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again.
03:03:838 (4) - similar as above.
03:07:956 (1) - new combo.
03:16:779 (1) - start it at 03:17:073­.


good luck~!
Pagno
@rEdo, i'm posting for Sephibro because he's silenced

rEdo wrote:

sorry for that much of a delay x.x

[Easy]
02:43:544 (6,1) - I know what did you try to achieve here, but having a finish on (6)'s end sounds way better. fixed. i can't understand why i didn't put that finish on the beginning of the measure, my bad here

[Crazy]
wow, this is actually pretty good for your first map :­) thank you and thanks to all the modders who helped me
00:16:779 (5,1,2) - I'd increase the distance snap between those to like 1.5x. 1.5x right after that stream is too much imo, i increased it to 1.0x
01:26:485 (1) - I'd start it at 01:25:308 and end it at 1:27:367. done, i may revert this change btw
01:37:000 (1,2) - swap new combos. done
01:39:426 (1) - I'd add a warning speed-up storyboard here, or something. this plays pretty fine, but it can catch people off-guard. i had already tought about that, i've already made a timer for the hold slider in the end puu.sh/4cwlg.jpg (but i still don't know if i will actually implement it)
01:45:308 (1) - start the break at 01:46:485. i will 99% map this break, so it's not a big deal.. btw this break was well timed once, i must have fucked it up when i made a try to map it yesterday
02:44:132 (1,2,3,4,5,1,2,3) - if I were you, I'd delete that reverse arrow from (5), move it by 1/2 further and fill in the gaps with notes (click!). that's not a bad idea, but i don't know where to put those 2 notes, so im keeping it
02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again. done
03:03:838 (4) - similar as above. i can't, i would ruin that beautiful shape
03:07:956 (1) - new combo. yup
03:16:779 (1) - start it at 03:17:073­. changed, but i might revert this fix too


good luck~!
Thank you very much
rEdo

Pagno wrote:

02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again. done
forgot to mention - if you're going to use that, please set that kiai fountain in all the difficulties for consistency. as for Crazy diff, a new combo on (2) would work nice as well.

don't kd
Topic Starter
Sephibro

rEdo wrote:

Pagno wrote:

02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again. done
forgot to mention - if you're going to use that, please set that kiai fountain in all the difficulties for consistency. as for Crazy diff, a new combo on (2) would work nice as well.

don't kd
Yeah i was thinking about this too yesterday, but it would be very inconsistent with patterns on the other two diffs. I'll just keep the change in slider velocity because it's cool and discard the kiai thing.
I've also fixed many overlapping issues (very minor things, but it should look prettier now on some parts)

Thank you again!

PS: ERRATA CORRIGE

Pagno wrote:

01:26:485 (1) - I'd start it at 01:25:308 and end it at 1:27:367. done, i may revert this change btw
Rakuen

RandomEffect wrote:

From my queue~

[Rakuen's Normal+]
  1. 00:25:897 (5) - move to x:159 y:26 Place changed after previous mod
  2. 00:44:132 (7,2) - this overlap is not good Fixed. Place changed after previous mod
  3. 01:12:808 (5) - move to the place where this slider-start can be more visible Place changed after previous mod
  4. 01:22:956 (1,1) - so hard. I suggest to move 01:27:367 (1) - near the center(x:256 y:192) Fixed.
  5. 02:28:838 (1,2,3,4,5,6,7,8,1,2) - how about regular pentagon? Place changed, I'll try to make a regular pentagon :)
    SPOILER
    112,292,148838,5,2,0:2:0:0:
    194,292,149132,1,0,0:0:0:0:
    219,214,149426,1,2,0:2:0:0:
    151,167,149720,1,0,0:0:0:0:
    87,214,150014,1,2,0:2:0:0:
    112,292,150308,1,0,0:0:0:0:
    194,292,150603,1,2,0:2:0:0:
    219,214,150897,1,0,0:0:0:0:
    151,167,151191,5,2,0:2:0:0:
    87,214,151485,2,0,P|87:126|167:94,1,180.000006866455,2|2,0:0|0:0,0:0:0:0:
  6. 02:45:897 (5,1) - avoid overlap Fixed.
  7. 02:49:426 (3) - move to x:412 y:208 Place changed after previous mod
You intend to change BG? That would be better.
~Good Luck~

Asphyxia wrote:

Hiii (: Mod from my queue <3

Please respond to my suggestions!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

General things: I really don't like your combo colours, I feel like you should have more dark colours maybe? Imo yellow and green doesn't fit.

Rakuen's Nomal+
I'd say -1 AR for sure and 100% volume on some parts?! Try reducing them atleast to ~80% Fixed.
00:17:073 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5) - You should try moving some of these objects more down if you get what I mean D: Fixed.
00:34:720 (5) - This slider is very ugly (atleast for me) How about trying to create a better shaped one? Tried to make one.
01:04:132 (2) - Slider's start 1 grid 1 up, and paste it then 01:04:720 (3) - and 01:05:897 (5) - Place changed after previous mod
01:06:485 (1) - Also slider's start 1 grid up, looks better (: Fixed.
02:39:426 (2) - Slider's center 1 grid down? Also paste it here 02:40:014 (3) - , 02:40:603 (4) - and 02:41:191 (5) - Place changed after previous mod
02:43:544 (5) - This slider has an ugly shape, try to create a bit more ''fun'' slider? Replaced with circles, no idea what slider to put yet.
03:19:132 - Add a note here. Added a slider.

Ah sorry for my noob mod and GL with the mapset (: <3
Thanks for mods!
Rakuen

sjoy wrote:

Hi from my M4M queue :)

Normal+:
I think this diff can become a hard diff. Ok.
If it's a normal diff,it must observe snap divisor . Ok.
00:49:720 (1) - no need NC Fixed.
01:16:191 (5) - NC Fixed.
02:39:132 (1) - no need NC Fixed.
03:08:838 (3) - add the clap on the head? Keep.
03:10:603 (3) - ^ not end Fixed.

GOOD LUCK :)

rEdo wrote:

sorry for that much of a delay x.x

[Rakuen's Normal+]
rename it to Normal, Normal+ sounds pretty lame if you ask me.
00:33:544 (7) - new combo. Keep, combo follows the vocal
03:19:132 - add a note? Fixed.

good luck~!
Thanks for mods!
Myxo
Well, here comes my mod (from queue).

[Easy]

Can't find anything here.

[Rakuen's Normal]

01:40:750 (4) - It's strange that this slider starts on a red tick. Build a slider which starts on the white tick after that, then reverses on the next white tick. That would look, sound and play much better in my opinion.
02:34:132 (4) - This slider should only go until the white tick, and not until the red one.

[Crazy]

Hell, this diff is crazy hard. OD is too high in my opinion. Also, why not slider tick rate 2?? But well, here are the problems:
00:17:514 (3) - White tick in the middle of this slider needs to be mapped. Easiest way: Reverse Arrow.
00:18:691 (2,3) - 3 should come before 2. Currently, 2 doesn't fit, because ^
00:35:750 (1,2,3) - Remove 1 and 2.
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - I hate you so much for this. But it's okay I guess.
01:32:220 (1,2,3,4,5,6) - Confusing pattern. Build a pattern where the sliders don't change slider speed, so you can actually guess how it works.
01:40:603 (1,2,3,4,1) - This is really confusing aswell for some reason. I always think I have to do this slider from the right to the left :?
Also, last slider is awesome :3

Well, you got a really nice mapset here. I think it would be better with another difficulty between normal and crazy, because this is a pretty high jump in difficulty. Good luck with your mapset (: You got my star of course ^^
Topic Starter
Sephibro

Desperate-kun wrote:

Well, here comes my mod (from queue).

[Easy]

Can't find anything here. Excellent :)

[Crazy]

Hell, this diff is crazy hard. OD is too high in my opinion. Also, why not slider tick rate 2?? The song is 204 BPM, that means that there's ~70ms difference between ticks at 1/4 snap; od8 gives you a window of 30 ms to get 300, it's perfect here (a guy SS'd this song at first try, too). And i hate slider tick rate 2 because it makes it easier to sliderbreak on fast sliders, but i'll give it a try.
But well, here are the problems:
00:17:514 (3) - White tick in the middle of this slider needs to be mapped. Easiest way: Reverse Arrow. it's a syncopation, and the important is that the white tick there isn't the upbeat
00:18:691 (2,3) - 3 should come before 2. Currently, 2 doesn't fit, because ^ ^
00:35:750 (1,2,3) - Remove 1 and 2. wouldn't it sound like there is something missing?
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - I hate you so much for this. But it's okay I guess. haha
01:32:220 (1,2,3,4,5,6) - Confusing pattern. Build a pattern where the sliders don't change slider speed, so you can actually guess how it works. I've thought about doing that several times, although i think it's cool, i'll look for something even cooler!
01:40:603 (1,2,3,4,1) - This is really confusing aswell for some reason. I always think I have to do this slider from the right to the left :? i think it plays completely fine, it's on the same distance of 01:40:603 (1,2,3,4) , but it has half the speed of those jumps
Also, last slider is awesome :3 Thank you i love it so much too! :)

Well, you got a really nice mapset here. I think it would be better with another difficulty between normal and crazy, because this is a pretty high jump in difficulty. Good luck with your mapset (: You got my star of course ^^ <3 ty! btw yes, hard should be coming soon ;)
Thank you for modding!
_dog
Mapset:
This spread is way off.

Easy:

01:20:603 (1,2,3) - This doesn't look that nice. :c

01:40:603 (1) - could use some work

02:26:485 (1,2,3) - this pattern again :c

02:45:308 (2) - could use some work again but it fits this time idk why

This easy will be very helpful for a lot of new players it has everything they basically need to get started on. Personally I hate copypaste, but for a new player this will help them practice better.Overall good easy, not much to say on it. You could add some more urves on certain sliders though. Not everything needs to be straight. :c

Normal:

AR should be 6 not 5
Don't you think the SV is a bit too fast for a normal? Especially with that CS. It seems like you were trying to map a hard.
Call me back for a recheck once you fix this.
The SV is too fast. The note density is too high. The CS seems also high because of the SV. Theres too many hard patterns for casual players. It looks like all you did was just map a really silly hard and took away 3 circles. Theres too many off beat sliders. The strong beat should be on the slider start not it's end.

01:02:808 (3,4,5) - Pattern is not appropriate for a normal and preferabbly all diffs.
The sliders are also off beat(red tick) please fix this as it causes confusion. I'd reccomend: http://grab.by/pSta

01:12:220 (3,4,5) - Off beat sliders.

01:33:103 (3) - off beat slider. Make this two circles.

01:40:750 (4) - wut... u havin a giggle ther m8?

01:42:515 (3) - off beat slider. Two circles.

01:59:279 (4,5,6) - off beat sliders.

02:08:691 (3,4,5) - off beat sliders.

02:12:661 (2,3,4) - this doesn't look that nice. Try more of a curve.

02:32:220 (3,4,5) - I'll let this one slide since it's more of the vocals.

02:38:103 (3,4,5) - off beat sliders.

02:44:132 (1) - this would make more sense on the next white tick just make this a normal slider or switch

02:44:720 (2,4,5) - these don't fit at all

02:47:514 (3,4,5) - hue off beat

03:06:338 (3,4,5) - you know the deal

03:18:985 (4) - doesn't fit for an ending slider on the wrong tick, it's also... off beat :D
--------
00:42:220 (2,3,4) - this doesnt flow well for a normal.

I would suggest a full remap for this diff. It doesn't work.
Also it's a bit repetitive.
If you want to keep the SV Use CS3 or lower.

Crazy:

00:14:132 (1) - remove all these types of sliders. They really slow an insane player down, especially in a fast section.

00:16:191 (6,1) - doesn't work together

00:16:779 (5,1) - doesn't work together

00:19:132 (3,4,1,2,3,4,5,6) - hard to read and not really fun to play

00:24:132 (1,2,3,4) - add some variety. Same with the easy not everything needs to be 1/2 and straight :c

00:35:750 (1,2,3,4,5,6) - no please

00:38:103 (4,5,1,2) - these patterns plus the blue one after. VARIETY

00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - not very readable it's not worthy of a jump section this part of the song is too soft
Influence sections of the song with higher spacing - thats what jumps are for. This does not fit.
-take this into consideration for all the jumps you have placed- make sure they fit, don't lie to yourself.

00:44:132 (1) - you could add some fun little thing here. The song calls for it.

00:52:662 (2,3,4,5,6,7) - not worthy of jumps

00:53:544 (1,2,3,4) - pattern real bad bro

01:05:456 (1,2,3) - please check all your jumps for me this doesnt work also.

01:11:632 (2,3) - bad pattern

01:34:573 (1,2,3) - make sure you get all of these patterns chanfed

01:32:367 (3,4,5,6) - not good

Some parts in this map are extrmely overmapped and you have spots influenced that shouldnt beat and circles placed in wrong areas. a lot of your star patterns don't even fit as many of the circles dont even land on the spt you are trying to influence. Watchout for offbeat stuff. I'm going to stop the mod here. This could use a bit of a remap. Not the whole thing as some parts are unique and fun but you reused too many patterns and added jumps in wrong spots. Fix these and call me back for a recheck.
So far this insane is: ok it's not completely horrible but please make sure you are influencing the right stuff.
A lot of your notes are randomly placed and many of your 1/4 sliders do not work. Use other insanes as examples, they don't do this.
It is your first map and I'm not going to lie, it was better than mine and most peoples, ha but its still not something I feel is ranking material. You should continue practicing mapping, you'll get there at some point. :)

So the Easy is nice.
The Normal needs a remap.
The Insane needs a fixer upper with it's jump placement but it's ok.

Forum PM for a recheck. Rechecks are only done when my modding queue is closed though.
Sephibro, feel free to pm me ingame for any questions, checks or small things on this mod or later. I'll be happy to help.

Oh and also like Charles said, gimmicky insanes are fine but pattern reusing and off jumps are not. :idea:
Don't forget to respond to this post on why you agree or deny things or: blacklist.
Topic Starter
Sephibro

TheGrimOfCrazy wrote:

Mapset:
This spread is way off.

Easy:

01:20:603 (1,2,3) - This doesn't look that nice. :c Good idea, i used a slider that goes back in time http://osu.ppy.sh/ss/962109. jk i made a nicer pattern here and obviously i copy pasted it on 02:26:485 (1,2,3) too :)

01:40:603 (1) - could use some work changed it

02:26:485 (1,2,3) - this pattern again :c done

02:45:308 (2) - could use some work again but it fits this time idk why it fits because it changes direction on each syllable of the lyrics, i'm keeping this one

This easy will be very helpful for a lot of new players it has everything they basically need to get started on. Personally I hate copypaste, but for a new player this will help them practice better.Overall good easy, not much to say on it. You could add some more urves on certain sliders though. Not everything needs to be straight. :c thank you :) btw i made many straight slider shape because im lazy :P

Normal:

AR should be 6 not 5 oh that was my fault, i probably changed it while correcting some metadata. done!

Crazy:

00:14:132 (1) - remove all these types of sliders. They really slow an insane player down, especially in a fast section. That's actually the goal of those sliders. i could have done that by just slowing down slider velocity, but i wanted it to be clearer so i made them like this

00:16:191 (6,1) - doesn't work together why?

00:16:779 (5,1) - doesn't work together why?

00:19:132 (3,4,1,2,3,4,5,6) - hard to read and not really fun to play changed

00:24:132 (1,2,3,4) - add some variety. Same with the easy not everything needs to be 1/2 and straight :c I totally agree

00:35:750 (1,2,3,4,5,6) - no please k sorry

00:38:103 (4,5,1,2) - these patterns plus the blue one after. VARIETY I find this one very nice

00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - not very readable it's not worthy of a jump section this part of the song is too soft
Influence sections of the song with higher spacing - thats what jumps are for. This does not fit.
-take this into consideration for all the jumps you have placed- make sure they fit, don't lie to yourself. I'll keep it because it's very fun to play

00:44:132 (1) - you could add some fun little thing here. The song calls for it. I'll explain you my idea briefly: hitsounds are percussions, my intention is to create an accompaniment. I would rarely follow vocals when playing the drums, expecially in this case

00:52:662 (2,3,4,5,6,7) - not worthy of jumps it's not even big jumps.. btw yes, i will think of a better shape, but keeping the distances

00:53:544 (1,2,3,4) - pattern real bad bro I love it bro ç_ç and I think it fits very good with the music

01:05:456 (1,2,3) - please check all your jumps for me this doesnt work also. I don't get why you hate jumps so much :C

01:11:632 (2,3) - bad pattern same as before

01:34:573 (1,2,3) - make sure you get all of these patterns chanfed Yes!

01:32:367 (3,4,5,6) - not good I agree, i'm changing it

Some parts in this map are extrmely overmapped and you have spots influenced that shouldnt beat and circles placed in wrong areas. a lot of your star patterns don't even fit as many of the circles dont even land on the spt you are trying to influence. Watchout for offbeat stuff. I'm going to stop the mod here. This could use a bit of a remap. Not the whole thing as some parts are unique and fun but you reused too many patterns and added jumps in wrong spots. Fix these and call me back for a recheck.
So far this insane is: ok it's not completely horrible but please make sure you are influencing the right stuff.
A lot of your notes are randomly placed and many of your 1/4 sliders do not work. Use other insanes as examples, they don't do this.
It is your first map and I'm not going to lie, it was better than mine and most peoples, ha but its still not something I feel is ranking material. You should continue practicing mapping, you'll get there at some point. :)

I think that the word "overmapping" is quite abused, as i already told you, my goal is to create a rhythm that sounds like what i would play at the drums. I agree that some patterns are very MEH and that's why i'm listening to each of you modders' suggestions to improve them as much as i can :)

So the Easy is nice.
The Normal needs a remap.
The Insane needs a fixer upper with it's jump placement but it's ok.

Forum PM for a recheck. Rechecks are only done when my modding queue is closed though.
Sephibro, feel free to pm me ingame for any questions, checks or small things on this mod or later. I'll be happy to help.

Oh and also like Charles said, gimmicky insanes are fine but pattern reusing and off jumps are not. :idea:
Don't forget to respond to this post on why you agree or deny things or: blacklist.
Thank you for your mod! feel free to poke me ingame if you want to discuss about something :)
MMzz
Hi.
[General]
You need a Hard diff. The jump of difficulty from Normal to Crazy is too high.

[Crazy]
00:12:073 (1) - This finisher hitsound is very fitting. A soft whistle or regular soft sample would be more appropriate. Nothing is really ressembling a finisher sound in the music here.
00:13:838 (7) - You missed a clap hitsound. (Head)
00:16:926 (1,2) - Start the combo on 2 instead to follow the song's downbeat.'
00:19:720 (3) - There isn't much flow in the slider coming out from the previous note. Move it around like this: http://osu.ppy.sh/ss/962431 Notice when playing the shape of the slider leads to player over to 00:20:014 (4) - , locking in the flow for the jump. The same idea should be applied for this too:00:20:014 (4,5,6) - Adjust it like this to maintain the jump patterns flow and properly lead into the next segment: http://osu.ppy.sh/ss/962433 Notice it keeps your triangular shape but the bend it different, allowing the last slider to lead to 00:20:603 (1) - . It doesn't have to be my exact design, but keep the principle in mind.
00:35:456 (1) - Unnecessary combo spam.
00:38:103 (4) - Start the combo here instead for consistency? EX: 00:35:750 (1) - & 00:31:044 (1) - .
00:47:661 (7) - Combo here to follow your combo patterns?
01:01:632 (4) - 0 Flow here. Useing that curve then jolting right back to the top doesn't play very well. You should try and design a curve with the notes that matches the slider for better flow, like: http://osu.ppy.sh/ss/962439
01:17:073 (1) - Reverse this. The flow is more natural keeping the straight line leading out from 4.
01:32:367 (3,4,5,6) - There is not rising type of instrument or sequence in the music here, these sliders don't fit the music. This is unrankable. Change the slider velocities to normal so it fits the song more accurately.
01:35:897 (1) - Make this a single note instead to stress the drop in music?
01:45:308 (1) - I feel like you could fill this in more before the break, there is still a lot going on. Plus potential for some cool 1/3 beats.
03:18:838 (2) - Unrankable burai slider. You can't stack all of these red points ontop of each other, they need to be progressive, like: 02:40:014 (4) - .
Topic Starter
Sephibro

MMzz wrote:

Hi.
[General]
You need a Hard diff. The jump of difficulty from Normal to Crazy is too high. it's coming soon, as i wrote in the comment

[Crazy]
00:12:073 (1) - This finisher hitsound is very fitting. A soft whistle or regular soft sample would be more appropriate. Nothing is really ressembling a finisher sound in the music here. with my soft hitsounds (all default except soft-hitnormal) it sounds better with soft finish than soft whistle
00:13:838 (7) - You missed a clap hitsound. (Head) it was intentional but now that you point it out, it's actually better with the clap :P
00:16:926 (1,2) - Start the combo on 2 instead to follow the song's downbeat.' done
00:19:720 (3) - There isn't much flow in the slider coming out from the previous note. Move it around like this: http://osu.ppy.sh/ss/962431 Notice when playing the shape of the slider leads to player over to 00:20:014 (4) - , locking in the flow for the jump. The same idea should be applied for this too:00:20:014 (4,5,6) - Adjust it like this to maintain the jump patterns flow and properly lead into the next segment: http://osu.ppy.sh/ss/962433 Notice it keeps your triangular shape but the bend it different, allowing the last slider to lead to 00:20:603 (1) - . It doesn't have to be my exact design, but keep the principle in mind. I like this very much, adjusted to make some blankets too
00:35:456 (1) - Unnecessary combo spam. done
00:38:103 (4) - Start the combo here instead for consistency? EX: 00:35:750 (1) - & 00:31:044 (1) - . done
00:47:661 (7) - Combo here to follow your combo patterns? done
01:01:632 (4) - 0 Flow here. Useing that curve then jolting right back to the top doesn't play very well. You should try and design a curve with the notes that matches the slider for better flow, like: http://osu.ppy.sh/ss/962439 done. if you read this, please edit your post to give me a feedback and if you think i should do better
01:17:073 (1) - Reverse this. The flow is more natural keeping the straight line leading out from 4. I totally agree
01:32:367 (3,4,5,6) - There is not rising type of instrument or sequence in the music here, these sliders don't fit the music. This is unrankable. Change the slider velocities to normal so it fits the song more accurately. I made something cool out of this!
01:35:897 (1) - Make this a single note instead to stress the drop in music? i changed the whole pattern and used this suggestion of yours too
01:45:308 (1) - I feel like you could fill this in more before the break, there is still a lot going on. Plus potential for some cool 1/3 beats. the plan is actually to map that break as soon as i get some cool ideas, i already mapped the first break which was here 00:50:014
03:18:838 (2) - Unrankable burai slider. You can't stack all of these red points ontop of each other, they need to be progressive, like: 02:40:014 (4) - .
I really don't get why it has to be unrankable when, compared to 02:40:014 (4) a slider shaped like this, it:
1. plays better (it can be performed by just holding the cursor on slider's head)
2. is funnier to play
3. fits better with the music
People who played it told it was cool, and i love it too. I agree that such sliders like the last one of Big Money should be unrankable, it holds for 1.5 seconds and it's too long to be completed by just keeping the cursor on slider's head. In this case, the hold time is 0.15 seconds and the length allows to ALWAYS complete it with a 300.
I think the rule about this kind of sliders needs to be changed, for example giving a limit in duration and length.
Thanks for your mod, feel free to poke me in-game if you want to discuss this last thing (or any of the others)
_dog
I like jumps. I just don't like jumps that don't influence actual points of the song and are just random placements of jumps.
HabiHolic
Hi Sephibro~





[Easy]

00:17:073 (1) - At the end of clap?
00:20:603 (5) - ^
00:46:485 (1) - why new combo? Remove NC
01:21:485 (2) - Remove?
01:40:603 (1) - Remove NC
02:31:779 (1) - ^


[Rakuen's Normal]

00:29:132 (2,3) - This is Jump?
00:33:544 (7) - NC
00:46:485 (1) - Remove NC
01:55:308 (4) - spacing


[Crazy]

00:22:661 (4) - spacing
00:38:544 (4) - ctrl + g?


a nice map~ :)
GL~
Topic Starter
Sephibro

HabiHolic wrote:

Hi Sephibro~





[Easy]

00:17:073 (1) - At the end of clap? fixed
00:20:603 (5) - ^ fixed
00:46:485 (1) - why new combo? Remove NC fixed
01:21:485 (2) - Remove? i think that circle is needed
01:40:603 (1) - Remove NC fixed
02:31:779 (1) - ^ fixed

[Crazy]

00:22:661 (4) - spacing fixed, but i may revert if it's hard to play
00:38:544 (4) - ctrl + g? looks senseless to me


a nice map~ :) Thanks!
GL~
Kirin
Vengo a moddare da qui Kirin's Modding Queue

Bene, iniziamo

[Easy]
00:45:897 Prova a mettere un circle qui
00:47:073 ^
01:43:544 ^
02:11:191 (3) Sembra fuori tempo. Prova a spostarlo sul tick rosso che sta appena indietro.
02:33:544 Prova a mettere un circle qui
02:33:838 ^
02:34:132 ^

[Rakuen's Normal]
03:18:985 (4) Put a circle instead of that slider like this http://osu.ppy.sh/ss/964835

[Crazy]
00:31:044 (1,2,3) Non capisco che senso ha questo stream (Controlla anche i suoi gemelli)

Buona fortuna per il ranking :)
Topic Starter
Sephibro

MasterKirin wrote:

Vengo a moddare da qui Kirin's Modding Queue

Bene, iniziamo

[Easy]
00:45:897 Prova a mettere un circle qui fatto
00:47:073 ^ fatto
01:43:544 ^ fatto
02:11:191 (3) Sembra fuori tempo. Prova a spostarlo sul tick rosso che sta appena indietro. e' perfettamente a tempo, sarebbe estremamente fuori tempo come dici tu
02:33:544 Prova a mettere un circle qui
02:33:838 ^
02:34:132 ^ ho intenzione di tenere questa parte vuota

[Crazy]
00:31:044 (1,2,3) Non capisco che senso ha questo stream (Controlla anche i suoi gemelli) e' un trillo che apre meglio la strada al pattern successivo, lo stesso vale per i suoi gemelli

Buona fortuna per il ranking :)
Grazie per la mod!
Nyukai
Who will do hard diff? *runs*

Also, if mapset is not finished, you should move beatmap to WIP, or maybe I'm wrong. o3o
Rakuen

Desperate-kun wrote:

Well, here comes my mod (from queue).

[Rakuen's Normal]

01:40:750 (4) - It's strange that this slider starts on a red tick. Build a slider which starts on the white tick after that, then reverses on the next white tick. That would look, sound and play much better in my opinion. Fixed.
02:34:132 (4) - This slider should only go until the white tick, and not until the red one. Fixed.

Well, you got a really nice mapset here. I think it would be better with another difficulty between normal and crazy, because this is a pretty high jump in difficulty. Good luck with your mapset (: You got my star of course ^^

TheGrimOfCrazy wrote:

Mapset:
This spread is way off.

Normal:

AR should be 6 not 5 It's already 6 tho
Don't you think the SV is a bit too fast for a normal? Especially with that CS. It seems like you were trying to map a hard. Please read recent mods, or I'll just put my name instead of any kind of SPECIFIED difficulty that almost all modders are arguing for
Call me back for a recheck once you fix this.
The SV is too fast. The note density is too high. The CS seems also high because of the SV. Theres too many hard patterns for casual players. It looks like all you did was just map a really silly hard and took away 3 circles. Theres too many off beat sliders. The strong beat should be on the slider start not it's end. Slow SV means less pattern, straight or short curves, normal has no difference with easy.

You'll get me after a hard is mapped.


01:02:808 (3,4,5) - Pattern is not appropriate for a normal and preferabbly all diffs. Keep.
The sliders are also off beat(red tick) please fix this as it causes confusion. I'd reccomend: http://grab.by/pSta

01:12:220 (3,4,5) - Off beat sliders. Following vocal

01:33:103 (3) - off beat slider. Make this two circles. Keep.

01:40:750 (4) - wut... u havin a giggle ther m8? Fixed.

01:42:515 (3) - off beat slider. Two circles. Following vocal, slider is easier

01:59:279 (4,5,6) - off beat sliders. Following vocal

02:08:691 (3,4,5) - off beat sliders. Following vocal

02:12:661 (2,3,4) - this doesn't look that nice. Try more of a curve. Keep for the moment.

02:32:220 (3,4,5) - I'll let this one slide since it's more of the vocals. Keep.

02:38:103 (3,4,5) - off beat sliders. Following vocal

02:44:132 (1) - this would make more sense on the next white tick just make this a normal slider or switch

02:44:720 (2,4,5) - these don't fit at all Keep.

02:47:514 (3,4,5) - hue off beat Following vocal

03:06:338 (3,4,5) - you know the deal Following vocal

03:18:985 (4) - doesn't fit for an ending slider on the wrong tick, it's also... off beat :D Vocal.
--------
00:42:220 (2,3,4) - this doesnt flow well for a normal. Following vocal

I would suggest a full remap for this diff. It doesn't work. Will take that as advice.
Also it's a bit repetitive. ok.
If you want to keep the SV Use CS3 or lower. I hate big circles >_<

So the Easy is nice.
The Normal needs a remap. Sorry.
The Insane needs a fixer upper with it's jump placement but it's ok.

Forum PM for a recheck. Rechecks are only done when my modding queue is closed though.
Sephibro, feel free to pm me ingame for any questions, checks or small things on this mod or later. I'll be happy to help.

Oh and also like Charles said, gimmicky insanes are fine but pattern reusing and off jumps are not. :idea:
Don't forget to respond to this post on why you agree or deny things or: blacklist.
Thanks for all the mods, you guys are attentive while modding
Deleted.
Offensive ^
Sorry to any modders I offended.

1 more, just mod insane diff if you don't even play normal
Rakuen

HabiHolic wrote:

Hi Sephibro~




[Rakuen's Normal]

00:29:132 (2,3) - This is Jump? Yes.
00:33:544 (7) - NC Fixed.
00:46:485 (1) - Remove NC Fixed.
01:55:308 (4) - spacing Keep.

a nice map~ :)
GL~

MasterKirin wrote:

Vengo a moddare da qui Kirin's Modding Queue

Bene, iniziamo

[Rakuen's Normal]
03:18:985 (4) Put a circle instead of that slider like this http://osu.ppy.sh/ss/964835 Fixed.

Buona fortuna per il ranking :)
Thanks for the mods.

Changed "Rakuen's Normal" into "Rakuen", so you can mod the beatmap by feel (diff you think it is) instead of difficulty tags


Inyuschan wrote:

Who will do hard diff? *runs*

Also, if mapset is not finished, you should move beatmap to WIP, or maybe I'm wrong. o3o
Shh... secret

A nice mapper will create the hard diff >.o / , her name starts with "M"

Stay tuned ;)
Kurai
Hi, I haven't found much to point out in your map. I just don't really like the Easy because you have mostly used linear sliders (I have seen liike only 3-4 curved sliders :s). I would really appreciate if you added more of them in it.

Also, you need to map a Hard difficulty, the gap between the Normal and the Crazy difficulty is way too huge. And in order to get your map ranked, you must make correct difficulty spread.

In Crazy : 03:17:073 (1) - I don't like where this spinner ends, it doesn't sound natural at all. I'd rather you reduce it by 1/2. Sounds much more better to me. :3
_AI
Still accept GD ? >.o
Topic Starter
Sephibro

Kurai wrote:

Hi, I haven't found much to point out in your map. I just don't really like the Easy because you have mostly used linear sliders (I have seen liike only 3-4 curved sliders :s). I would really appreciate if you added more of them in it. to be honest i like linear sliders, but i converted some of them into curved ones, probably i'll change some others too, if anybody has some suggestions feel free to include codes in your posts!

Also, you need to map a Hard difficulty, the gap between the Normal and the Crazy difficulty is way too huge. And in order to get your map ranked, you must make correct difficulty spread. yup it's coming! :)

In Crazy : 03:17:073 (1) - I don't like where this spinner ends, it doesn't sound natural at all. I'd rather you reduce it by 1/2. Sounds much more better to me. what's wrong with it? it falls on the upbeat, it would sound very innatural if it were on the previous red tick :S
:3
Thank you!

_AI wrote:

Still accept GD ? >.o
nope sorry
rezoons

Sephibro wrote:

Help me with some of these and get a cookie:
Well, i'll try. (don't kudo this. It's not a real mod just some suggestion about theses pattern. But i want the cookie!)

00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - i really like this pattern, but i would like to make it more playable and more readable
Actually i find it quite readable. Maybe it's not clear in the editor but while playing you can see the pattern thanks to the followpoint and the high AR:
What can be hard to read is the stack 00:41:779 (7,1) but the stack actually follows the song because the voice suddendly interrupt from 00:41:779 (7) until 00:42:073 (1). Maybe you could turn 00:41:779 (7,1) into a small anti-jump to make it clearer or if you still don't like it you can move 00:42:073 (1) somewhere else on the map it could help too.
However what i can suggest to you is to make a more regular decrease in the jump. Here, 00:41:044 (2,3) is x3.3, 00:41:191 (3,4) is x2.2 and 00:41:632 (6,7) is x1.4. Wouldn't it be more logical to have x1.1 instead?

00:44:132 (1,2,3,4,5) - should i do something like this? http://puu.sh/4cbqs.jpg
00:44:132 (1,2,3,4,5) and the picture doesn't match so i can't realy tell XD All i can see it's that the flow is ok and maybe 3 and 5 could be symmetrical relative to the stack 2|4.

02:41:771 (1,2,1,2,3,4,1,2,3,4) - i think this can be so much better
I'm not sure what you mean by "it can be so much better"! Is it the squares the problems? Well, you allreasy have some square so that's true you could have chosen another pattern. The problem i have is that you use two square with the second one bigger than the first one but it doesn't seems to follow the music. Actually imo the music is less intense in the biggest square which isn't logical. But this kind of pattern would mean that there is something in the music which last 2 beat then repeat itself more intensly. In this case your pattern would be more appropriated. Personally i would have used this rythm instead:

With jump for the 4 first notes and the slider then a normal spacing in between 5,6,7 and 8. But well, it depends of how you hear the music! ;) The only thing i highly recommand you to do is note keeping these 10 notes. Put some slider in it because i dont think that 10 notes match the song well here. :o

02:50:750 (1,2,3,4,5,6,7,1) - this could be nicer too
For similar reasons i would have used this rythm instead with jump everywhere:


Well, i hope it helps. I don't recommand you to follow exactly what i said (because we map diffrently) but at least try to think about it! Maybe seeing things a diffrent way will make some idea popped up in your head! :) It's always interesting to hear what would someone else with a totally different way of mapping would have done.
DeletedUser_2010275
Hi ~ :3

[Easy]
  • 00:15:897 (5) - Move to (312,344). I think it is look like better
    01:40:603 (1) - Bored :(
    02:04:132 (4) - Move to (152,296).
    02:41:191 (4) - Move to (368,288). It is look like better
    02:54:426 - , 02:55:603 - , 02:56:779 - add circle ?
    03:18:544 - ^

    [Rakuen's Normal]
    • 00:17:367 (2) - straight slider
      00:20:897 (3) - try make different slider shape
      01:40:308 (3) - a little bent
      02:42:661 (2,3,4,5,6,7,8) - I think this rhythm is hard for beginner

      [Crazy]
      • 00:25:897 (1) - remove NC
        01:08:250 (1,2,3,4,5,6,7,8) - remove whistle on stream
        01:41:191 (1) - change big SV. It is sudden
        02:04:720 (1,2,3,4,5,6,7,8) - remove whistle on stream
        02:42:367 (5,1) - exchange NC
        03:18:544 (1) - it seems okay without this circle
Topic Starter
Sephibro

-Srui- wrote:

Hi ~ :3

[Easy]
  • 00:15:897 (5) - Move to (312,344). I think it is look like better i can't because of distance snap
    01:40:603 (1) - Bored :( that's an easy what do you expect? :P
    02:04:132 (4) - Move to (152,296). done, fixed all the distance snaps after this too, and fixed on the first chorus too
    02:41:191 (4) - Move to (368,288). It is look like better done
    02:54:426 - , 02:55:603 - , 02:56:779 - add circle ? i had to remove them because it was too hard
    03:18:544 - ^ ^

    [Crazy]
    • 00:25:897 (1) - remove NC done
      01:08:250 (1,2,3,4,5,6,7,8) - remove whistle on stream no
      01:41:191 (1) - change big SV. It is sudden it's half the speed of the previous jump
      02:04:720 (1,2,3,4,5,6,7,8) - remove whistle on stream no
      02:42:367 (5,1) - exchange NC it makes the two squares more noticeable
      03:18:544 (1) - it seems okay without this circle you told me to add a circle here on Easy diff, why should i take it off from the Insane?
Thanks for modding! Sorry if i rejected almost every suggestion of yours on Crazy diff, but it has received more than 30 mods and now i like almost everything of it, so i've become more stubborn and i'll change something only if i really like the suggestion.
Topic Starter
Sephibro

rezoons wrote:

Sephibro wrote:

Help me with some of these and get a cookie:
Well, i'll try. (don't kudo this. It's not a real mod just some suggestion about theses pattern. But i want the cookie!)

00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - i really like this pattern, but i would like to make it more playable and more readable
Actually i find it quite readable. Maybe it's not clear in the editor but while playing you can see the pattern thanks to the followpoint and the high AR:
What can be hard to read is the stack 00:41:779 (7,1) but the stack actually follows the song because the voice suddendly interrupt from 00:41:779 (7) until 00:42:073 (1). Maybe you could turn 00:41:779 (7,1) into a small anti-jump to make it clearer or if you still don't like it you can move 00:42:073 (1) somewhere else on the map it could help too.
However what i can suggest to you is to make a more regular decrease in the jump. Here, 00:41:044 (2,3) is x3.3, 00:41:191 (3,4) is x2.2 and 00:41:632 (6,7) is x1.4. Wouldn't it be more logical to have x1.1 instead? this is meant to be logarithmic, not linear

00:44:132 (1,2,3,4,5) - should i do something like this? http://puu.sh/4cbqs.jpg
00:44:132 (1,2,3,4,5) and the picture doesn't match so i can't realy tell XD All i can see it's that the flow is ok and maybe 3 and 5 could be symmetrical relative to the stack 2|4.

02:41:771 (1,2,1,2,3,4,1,2,3,4) - i think this can be so much better
I'm not sure what you mean by "it can be so much better"! Is it the squares the problems? Well, you allreasy have some square so that's true you could have chosen another pattern. The problem i have is that you use two square with the second one bigger than the first one but it doesn't seems to follow the music. Actually imo the music is less intense in the biggest square which isn't logical. But this kind of pattern would mean that there is something in the music which last 2 beat then repeat itself more intensly. In this case your pattern would be more appropriated. Personally i would have used this rythm instead:

With jump for the 4 first notes and the slider then a normal spacing in between 5,6,7 and 8. But well, it depends of how you hear the music! ;) The only thing i highly recommand you to do is note keeping these 10 notes. Put some slider in it because i dont think that 10 notes match the song well here. :o

02:50:750 (1,2,3,4,5,6,7,1) - this could be nicer too
For similar reasons i would have used this rythm instead with jump everywhere:


Well, i hope it helps. I don't recommand you to follow exactly what i said (because we map diffrently) but at least try to think about it! Maybe seeing things a diffrent way will make some idea popped up in your head! :) It's always interesting to hear what would someone else with a totally different way of mapping would have done.
I'm considering all of your suggestions, probably i'll use your idea for the 3rd point, but i'll wait for some other mods :)
and i think you deserve kudosu, this took you more effort and was more useful than some other mods


[Rakuen]
If there's something which is not clear, poke me in-game!

major things

01:02:808 (3,4,5) - slider trains are hard to play for newbs, i had difficulty on them until like 1 month ago too. pay much attention when you decide to put one!
01:12:220 (3,4,5) - for example this one won't be easy to play
01:29:132 (4,5) - you need to place a circle here because these sliders don't start on the upbeat (01:27:661 - ) i would put the circle here 01:27:367 and shift the first three sliders 1 beat forward (and don't forget to correct hitsounds after) http://osu.ppy.sh/ss/974038
01:31:191 (3) - hitsound needed here
01:46:485 - break should start here
01:54:720 (3) - convert this into 2 circles
01:55:897 (1,2,3) - AAAAAA these sliders are awful !!! :P need something nicer
02:04:720 (5) - i don't like this shape, but it's actually very nice in this part of the song, if you can make a blanket with near objects (like 02:05:308 (1) - ) that would be awesome
02:08:250 (2,3,4,5) - i like this pattern, but try making something a bit simpler and more regular
02:10:014 (2,3,4,1) - too many sliders with the same shape
02:11:779 (5,1) - i would swap these http://osu.ppy.sh/ss/974043
02:21:779 (1) - is this needed?
02:21:926 (1) - maybe i would make this finish here 02:23:544 , but do as you like it more
02:28:838 (1,2,3,4,1,2,3,4,1) - this is kinda repetitive
02:32:220 (3,4,5) - 02:37:661 (2,3,4,5) - same as 02:08:250 (2,3,4,5)
02:43:544 (5,6,7,8,1) - try making a continuous shape
02:44:132 (1,2,3,4) - since the sliders have a funny and irregular shape, try creating a funny and irregular pattern too :)
02:53:103 (5,6) - delete and shift these 02:53:838 (1,2) - 1 beat backwards (02:53:544 here, and correct hitsounds! ;) ) and put a circle here 02:54:720 http://osu.ppy.sh/ss/974045
02:55:897 (1) - this shape creates an awful flow with the following objects, make it more regular
03:01:191 (2,3,4,5,6,7) - this is probably the hardest pattern of the whole map, that circle is very quick to play
03:14:426 (1,2,3,4,5,6) - this is kinda hard too imo
03:16:779 (1,2) - too quick, remove (2)
03:19:132 (3) - i think this should have the same hitsound as 03:18:838


minor things

00:13:544 (3,4,5) - this could be nicer, try to make a continuous shape
00:19:132 (6,2) - these aren't correctly overlapped
00:20:308 (2,1,2) - 00:30:603 (5,2,3) - 01:32:073 (1,3) - 02:46:485 (1,2) - ^
00:35:897 (2,3,4) - this could be nicer, try to make a continuous shape
01:00:014 (2,3,4) - 01:16:191 (1,2,3) - 02:12:661 (3,4,5) - 02:33:544 (2,3,4) - 02:35:308 (2,3,4) - 02:51:485 (1,2,3) - 02:56:926 (2,3,4,5,1) - 03:03:544 (2,3,4) - ^

too bad i can't kd myself :P
Rakuen

Sephibro wrote:

[Rakuen]
If there's something which is not clear, poke me in-game!

major things

01:02:808 (3,4,5) - slider trains are hard to play for newbs, i had difficulty on them until like 1 month ago too. pay much attention when you decide to put one!
01:12:220 (3,4,5) - for example this one won't be easy to play
01:29:132 (4,5) - you need to place a circle here because these sliders don't start on the upbeat (01:27:661 - ) i would put the circle here Fixed.
01:27:367 and shift the first three sliders 1 beat forward (and don't forget to correct hitsounds after) http://osu.ppy.sh/ss/974038 Fixed.
01:31:191 (3) - hitsound needed here Fixed.
01:46:485 - break should start here Changed something.
01:54:720 (3) - convert this into 2 circles I feel slider is nicer >.o /
01:55:897 (1,2,3) - AAAAAA these sliders are awful !!! :P need something nicer Fixed.
02:04:720 (5) - i don't like this shape, but it's actually very nice in this part of the song, if you can make a blanket with near objects (like 02:05:308 (1) - ) that would be awesome
02:08:250 (2,3,4,5) - i like this pattern, but try making something a bit simpler and more regular
02:10:014 (2,3,4,1) - too many sliders with the same shape
02:11:779 (5,1) - i would swap these http://osu.ppy.sh/ss/974043
02:21:779 (1) - is this needed? Fixed.
02:21:926 (1) - maybe i would make this finish here 02:23:544 , but do as you like it more Keep, light hitsound without crash
02:28:838 (1,2,3,4,1,2,3,4,1) - this is kinda repetitive Will think of something else later.
02:32:220 (3,4,5) - 02:37:661 (2,3,4,5) - same as 02:08:250 (2,3,4,5)
02:43:544 (5,6,7,8,1) - try making a continuous shape Fixed.
02:44:132 (1,2,3,4) - since the sliders have a funny and irregular shape, try creating a funny and irregular pattern too :)
02:53:103 (5,6) - delete and shift these 02:53:838 (1,2) - 1 beat backwards (02:53:544 here, and correct hitsounds! ;) ) and put a circle here 02:54:720 http://osu.ppy.sh/ss/974045
02:55:897 (1) - this shape creates an awful flow with the following objects, make it more regular Fixed.
03:01:191 (2,3,4,5,6,7) - this is probably the hardest pattern of the whole map, that circle is very quick to play
03:14:426 (1,2,3,4,5,6) - this is kinda hard too imo
03:16:779 (1,2) - too quick, remove (2)
03:19:132 (3) - i think this should have the same hitsound as 03:18:838 Fixed.


minor things

00:13:544 (3,4,5) - this could be nicer, try to make a continuous shape
00:19:132 (6,2) - these aren't correctly overlapped Fixed.
00:20:308 (2,1,2) - 00:30:603 (5,2,3) - 01:32:073 (1,3) - 02:46:485 (1,2) - ^ Fixed.
00:35:897 (2,3,4) - this could be nicer, try to make a continuous shape
01:00:014 (2,3,4) - 01:16:191 (1,2,3) - 02:12:661 (3,4,5) - 02:33:544 (2,3,4) - 02:35:308 (2,3,4) - 02:51:485 (1,2,3) - 02:56:926 (2,3,4,5,1) - 03:03:544 (2,3,4) - ^

too bad i can't kd myself :P
Mod done
http://puu.sh/4mtNn.osu

I'll fix the blanket later
zorefire
Sorry for that long wait
[Eazy]
00:47:661 (1) - dont end spinner there you can add more notes.
add some notes from 00:50:014 to 00:55:897
same for 01:46:485
break can go here 02:33:250
[Rakuen's Normal+]
dont leave an empty gap 00:40:897
break 01:31:485 here
add notes 01:46:191
[Crazy]
Change the difficulty name to Crazy Night
that is all this is good enough for a
Gluck and rank :P
Topic Starter
Sephibro

zorefire wrote:

Sorry for that long wait
[Eazy]
Eazy is an old version, i renamed it into Easy about one week ago :S

00:47:661 (1) - dont end spinner there you can add more notes.
add some notes from 00:50:014 to 00:55:897
same for 01:46:485
break can go here 02:33:250
[Rakuen's Normal+]
same as above, its name is now "Rakuen" lol :P

dont leave an empty gap 00:40:897
break 01:31:485 here
add notes 01:46:191
[Crazy]
Change the difficulty name to Crazy Night
that is all this is good enough for a
Gluck and rank :P
Thank you anyways :P

updated Rakuen's diff. btw, you changed almost nothing and you wrote "Fixed" here but forgot to fix, it's still as it was before, watch the pic it could help http://osu.ppy.sh/ss/974038 , this one is kinda important

Sephibro wrote:

01:29:132 (4,5) - you need to place a circle here because these sliders don't start on the upbeat (01:27:661 - ) i would put the circle here 01:27:367 and shift the first three sliders 1 beat forward (and don't forget to correct hitsounds after) http://osu.ppy.sh/ss/974038
zorefire

Sephibro wrote:

zorefire wrote:

Sorry for that long wait
[Eazy]
Eazy is an old version, i renamed it into Easy about one week ago :S

00:47:661 (1) - dont end spinner there you can add more notes.
add some notes from 00:50:014 to 00:55:897
same for 01:46:485
break can go here 02:33:250
[Rakuen's Normal+]
same as above, its name is now "Rakuen" lol :P

dont leave an empty gap 00:40:897
break 01:31:485 here
add notes 01:46:191
[Crazy]
Change the difficulty name to Crazy Night
that is all this is good enough for a
Gluck and rank :P
Thank you anyways :P

updated Rakuen's diff. btw, you changed almost nothing and you wrote "Fixed" here but forgot to fix, it's still as it was before, watch the pic it could help http://osu.ppy.sh/ss/974038 , this one is kinda important

Sephibro wrote:

01:29:132 (4,5) - you need to place a circle here because these sliders don't start on the upbeat (01:27:661 - ) i would put the circle here 01:27:367 and shift the first three sliders 1 beat forward (and don't forget to correct hitsounds after) http://osu.ppy.sh/ss/974038
I dont understand :/
Topic Starter
Sephibro
you modded the map without redownloading it i guess, as you can see here https://osu.ppy.sh/s/109401 the names are Easy, Rakuen and Crazy, there's not anymore Eazy and Rakuen's Normal+ :P

I made some changes on Crazy to improve flow and playability and rehitsounded the last kiai of Easy

PS: don't forget to read the first post to know what i'm willing to change!
Nyukai
I'm addicted to this song.
zorefire

Sephibro wrote:

you modded the map without redownloading it i guess, as you can see here https://osu.ppy.sh/s/109401 the names are Easy, Rakuen and Crazy, there's not anymore Eazy and Rakuen's Normal+ :P

I made some changes on Crazy to improve flow and playability and rehitsounded the last kiai of Easy

PS: don't forget to read the first post to know what i'm willing to change!
ahhhhh i see oops xD
10crystalmask01
o3o re-mod:

[General]
  1. Kai time at 02:34:720 is way to long, try cutting it into smaller segments:
    02:34:720 - 02:51:191
    02:53:838 - 03:02:956
    And for a more effective finish, there should be a small one on the ending at 03:18:838 - 03:19:132
[Easy]
00:14:720 (3) - NC
00:15:897 (5) - Remove finish, it should be on the head of 00:17:073 (1) - If your unsure how to place the hitsound, simply double-click the head on the timeline like this:
You'll know it's been selected once it's highlighted in red. Add the finish and your done! :)
00:19:426 (3) - NC
00:24:132 (4) - ^
00:28:838 (3) - ^
00:38:838 (4) - ^
00:42:956 (4) - ^ instead of 00:44:132 (1) -
00:59:426 (1) - Add finish on the head.
01:01:779 (3) - NC
01:06:485 (3) - ^
01:11:779 (5) - ^
01:18:250 (1) - Use whistle instead of finish, the chorus is already done o.o
01:24:720 (4) - NC
01:40:603 (1) - Remove finish on the tail, it's not necessary.
01:55:897 (1) - Add finish on the head.
01:58:249 (3) - NC
02:02:955 (3) - ^
02:08:249 (5) - ^
02:31:779 (5) - ^
02:37:073 (3) - ^
02:41:779 (5) - ^
02:46:485 (3) - ^
02:58:250 (3) - ^

Don't make NC's too long. Still, looks really good ^^

[Rakuen]
00:12:367 (1) - Add default soft- finish on the head.
00:14:720 (1) - ^
00:19:132 (6) - NC
00:36:338 (3) - Consider removing, it sounds extra since it doesn't go well in this rhythm.
00:41:338 (4) - hmm try using drum finish on the head :)
00:42:956 (1) - ^ on the reverse at 00:43:544.
00:45:897 (3) - Add drum finish on the tail.
01:04:132 (1) - Soft finish on the head instead of clap.
01:08:838 (1) - ^
01:13:544 (1) - ^
01:41:485 (5) - Add finish no both ends of the slider.
01:55:897 (1) - Use soft finish on the head instead of clap.
02:00:603 (1) - ^
02:05:308 (1) - ^
02:10:014 (2) - ^
02:34:720 (1) - ^
02:39:426 (1) - ^
02:44:132 (1) - ^
02:48:838 (1) - ^
02:53:838 (1) - ^
02:58:250 (1) - ^

Missing a lot of good places to add finish imo ;_;

[Crazy]
00:59:426 (2) - add finish on the head.
01:15:897 (2) - ^
01:37:073 (1) - ^
01:44:720 (3,4) - Reverse, so that their heads are on the top, so the flow will match 01:44:132 (1,2) - like this:

02:47:661 (1) - Add finish

Looks pretty good :P just a little more work, and it'd definitely be perfecto!

Good luck!
Topic Starter
Sephibro

10crystalmask01 wrote:

o3o re-mod:

[General]
  1. Kai time at 02:34:720 is way to long, try cutting it into smaller segments:
    02:34:720 - 02:51:191
    02:53:838 - 03:02:956
    And for a more effective finish, there should be a small one on the ending at 03:18:838 - 03:19:132
i think that kiai is needed, but i like the idea of a small one on the last slider

[Easy]
00:14:720 (3) - NC done
00:15:897 (5) - Remove finish, it should be on the head of 00:17:073 (1) - done, i corrected some things after too
00:19:426 (3) - NC done
00:24:132 (4) - ^ done
00:28:838 (3) - ^
00:38:838 (4) - ^
00:42:956 (4) - ^ instead of 00:44:132 (1) -
00:59:426 (1) - Add finish on the head. yes!
01:01:779 (3) - NC done
01:06:485 (3) - ^ done
01:11:779 (5) - ^ done
01:18:250 (1) - Use whistle instead of finish, the chorus is already done o.o yup
01:24:720 (4) - NC
01:40:603 (1) - Remove finish on the tail, it's not necessary. done
01:55:897 (1) - Add finish on the head. done
01:58:249 (3) - NC done
02:02:955 (3) - ^ done
02:08:249 (5) - ^ done
02:31:779 (5) - ^
02:37:073 (3) - ^ done
02:41:779 (5) - ^ done
02:46:485 (3) - ^
02:58:250 (3) - ^ done

Don't make NC's too long. Still, looks really good ^^


[Crazy]
00:59:426 (2) - add finish on the head. awesome
01:15:897 (2) - ^ yes!
01:37:073 (1) - ^ uhm i think i would have to add more finishes later if i put this one, i'll keep it as it is NEVERMIND I LIKE IT, ADDED
01:44:720 (3,4) - Reverse, so that their heads are on the top, so the flow will match 01:44:132 (1,2) - like this: it used to be like that, i changed it into this because it's cool

02:47:661 (1) - Add finish not here

Looks pretty good :P just a little more work, and it'd definitely be perfecto! <3

Good luck!
thank you for your mod, it was very useful!
Senbon
Hello, quite a fun map.

Easy
SPOILER
01:14:720 (3) - end whistle?
01:40:603 (1) - ^
01:43:544 (2) - remove clap?
02:25:308 (3) - start clap remove end clap?
02:26:485 (1) - remove end clap?
02:27:661 (2) - start clap remove end clap?
03:02:367 (4) - x:248, y:192?
03:10:014 (1) - Hmm wanna try something around like this?
http://puu.sh/4takw.png

Rakuen

SPOILER
00:36:338 (3) - remove whistle?
01:41:485 (5) - start OR end finish?

Crazy

SPOILER
00:34:720 (5) - finish?
00:38:250 (3) - kill whistle
00:38:544 (4) - start clap
00:38:838 (5) - kill clap
00:39:132 (6) - start clap
01:06:485 (1,2,1,2,1,2) - You can make this more "shaped" maybe?
http://puu.sh/4taVh.png
01:31:191 (5) - finish?
Topic Starter
Sephibro

Senbon wrote:

Hello, quite a fun map. Thank you :)

Easy
SPOILER
01:14:720 (3) - end whistle? i didn't exactly put an end whistle, but i changed all the hitsounds in this part. Changed in the other kiai too
01:40:603 (1) - ^ done
01:43:544 (2) - remove clap?
02:25:308 (3) - start clap remove end clap?
02:26:485 (1) - remove end clap?
02:27:661 (2) - start clap remove end clap? ^ i didn't follow these suggestions 100% because i'm using a different hitsounding logic through the whole map, but i made some changes anyway
03:02:367 (4) - x:248, y:192? done
03:10:014 (1) - Hmm wanna try something around like this? done, corrected the ds on the following part too
http://puu.sh/4takw.png

Crazy

SPOILER
00:34:720 (5) - finish? i don't think it's needed
00:38:250 (3) - kill whistle
00:38:544 (4) - start clap
00:38:838 (5) - kill clap
00:39:132 (6) - start clap ^ all done here, and added two more claps for more spicy rhythm
01:06:485 (1,2,1,2,1,2) - You can make this more "shaped" maybe? done
http://puu.sh/4taVh.png
01:31:191 (5) - finish? nope, same as the first one
Thank you for your mod!
Rakuen

10crystalmask01 wrote:

o3o re-mod:

[General]
  1. Kai time at 02:34:720 is way to long, try cutting it into smaller segments:
    02:34:720 - 02:51:191
    02:53:838 - 03:02:956
    And for a more effective finish, there should be a small one on the ending at 03:18:838 - 03:19:132
[Rakuen]
00:12:367 (1) - Add default soft- finish on the head.
00:14:720 (1) - ^
00:19:132 (6) - NC
00:36:338 (3) - Consider removing, it sounds extra since it doesn't go well in this rhythm.
00:41:338 (4) - hmm try using drum finish on the head :)
00:42:956 (1) - ^ on the reverse at 00:43:544.
00:45:897 (3) - Add drum finish on the tail.
01:04:132 (1) - Soft finish on the head instead of clap.
01:08:838 (1) - ^
01:13:544 (1) - ^
01:41:485 (5) - Add finish no both ends of the slider.
01:55:897 (1) - Use soft finish on the head instead of clap.
02:00:603 (1) - ^
02:05:308 (1) - ^
02:10:014 (2) - ^
02:34:720 (1) - ^
02:39:426 (1) - ^
02:44:132 (1) - ^
02:48:838 (1) - ^
02:53:838 (1) - ^
02:58:250 (1) - ^

Fixed all.

Missing a lot of good places to add finish imo ;_;
Added few more finish.

Looks pretty good :P just a little more work, and it'd definitely be perfecto!

Good luck!
Thanks for the mods!

Senbon wrote:

Hello, quite a fun map.

Rakuen

SPOILER
00:36:338 (3) - remove whistle?
01:41:485 (5) - start OR end finish?
Fixed all.
Thanks for the mods!

Done modding:
http://puu.sh/4tznE.osu

__
Nyukai
hoshisorakiseki
hello, from my queue
this song i feel a little noisy.
the "meiikyuu's Hard" difficulty just AR-1 is OK
please don't give kds for me.
sorry & good luck
meiikyuu

hoshisorakiseki wrote:

the "meiikyuu's Hard" difficulty just AR-1 is OK
ar8 feels appropriate for this kind of song imo, but ill probably change if someone else says it
Guy
Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Add "meiikyuu" "Rakuen" tags in Easy diff.

[Crazy]
  1. 00:58:839 (1,2) - Change NC, cuz 00:59:426 (2) - is start the Kiai.
  2. 01:55:750 (1) - like this rhythm?

  3. 03:18:838 (2) - omg unrankable slider lol

[meiikyuu's Hard]
  1. you don't use sampleset normal in Kiai time?
  2. 00:34:426 (4) - add sampleset normal in slider start.

    Good diff.

[Rakuen]
  1. if it diff is "Normal" , you should be AR-1.
  2. i felt that diff is a bit fast SV.
  3. 02:44:132 (1,2,4,5) - maybe unrankable issue. suddenly change slider speed.

[Easy]
  1. Skip.
Good luck ;)
Topic Starter
Sephibro

Guy wrote:

Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Add "meiikyuu" "Rakuen" tags in Easy diff.
these tags are alreay there


[Crazy]
  1. 00:58:839 (1,2) - Change NC, cuz 00:59:426 (2) - is start the Kiai. yup
  2. 01:55:750 (1) - like this rhythm? yup, i actually thought about it already but was too lazy to change the patterns, you convinced me to do it

  3. 03:18:838 (2) - omg unrankable slider lol
from ranking criteria:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.

Good luck ;) thank you
thanks for the mod
Rakuen

Guy wrote:

Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Add "meiikyuu" "Rakuen" tags in Easy diff.
[Rakuen]
  1. if it diff is "Normal" , you should be AR-1.
  2. i felt that diff is a bit fast SV. This diff can be considered as hard..I guess o_o''
  3. 02:44:132 (1,2,4,5) - maybe unrankable issue. suddenly change slider speed. Will consider to change pattern.
Good luck ;)
Thanks for your mods!
- Jelly -
plz remember to check Aimod

Easy
No problem .

Rakuen
01:09:426 (2,3,4) - have a try ?http://puu.sh/4ulHD.jpg
01:41:485 (5) - Reduce the volume may be better

Crazy
00:31:044 (1,2) - Claps sould bad
00:35:750 (1,2) - ↑
00:38:103 (1,2) - ↑
01:08:250 (1,2,3,4) - Reduce the volume may be better
01:28:838 (1) - keep the distance snap about 1.46?
01:34:573 (1,2) - Claps


meiikyuu's Hard
00:46:485 (4) - shape is a little strange
01:23:544 (3) - Maybe lost a object

This is my first time to mod other's map, The map is beyond my ability.
Sorry for many useless advice QAQ
Wish to rank :)
meiikyuu

Guy wrote:

[meiikyuu's Hard]
  1. you don't use sampleset normal in Kiai time? i think it fits music more :D
  2. 00:34:426 (4) - add sampleset normal in slider start. i missed that, thx!

    Good diff.
Good luck ;)
arigato guy <3
meiikyuu

- Jelly - wrote:

meiikyuu's Hard
00:46:485 (4) - shape is a little strange eh...ill keep xD theres a lot of these curvy patterns throughout the map
01:23:544 (3) - Maybe lost a object its ok >.<

This is my first time to mod other's map, The map is beyond my ability.
Sorry for many useless advice QAQ
Wish to rank :)
thank you ^^

update:

SPOILER
osu file format v12

[General]
AudioFilename: Vocaloid Eight - Crazy_nighT.mp3
AudioLeadIn: 0
PreviewTime: 115308
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16761,115888
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Crazy nighT
TitleUnicode:Crazy∞nighT
Artist:HitoshizukuP x Yama
ArtistUnicode:ひとしずくP × やま△
Creator:Sephibro
Version:meiikyuu's Hard
Source:Vocaloid Eight
Tags:Hatsune Miku Kagamine Rin Len Megurine Luka KAITO MEIKO GUMI Kamui Gakupo meiikyuu Rakuen
BeatmapID:302493
BeatmapSetID:109401

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,134920,141029
2,153156,153970
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2956,294.117647058824,4,2,0,90,1,0
31044,-100,4,2,0,75,0,0
50014,-100,4,2,0,65,0,0
59426,-100,4,2,0,100,0,1
77661,-100,4,2,0,60,0,0
85308,-100,4,2,0,75,0,0
95897,-125,4,2,0,30,0,0
96779,-100,4,2,0,75,0,0
106485,-100,4,2,0,70,0,0
115456,-125,4,2,0,70,0,0
115897,-100,4,2,0,100,0,1
134132,-133.333333333333,4,2,0,50,0,0
144132,-100,4,2,0,70,0,0
154720,-100,4,2,0,100,0,1
163544,-100,4,2,0,80,0,1
164132,-100,4,2,0,100,0,1
195897,-83.3333333333333,4,2,0,100,0,1
196779,-100,4,2,0,100,0,1
197073,-125,4,2,0,50,0,1
198838,-100,4,2,0,50,0,1
199132,-100,4,2,0,100,0,0


[Colours]
Combo1 : 219,254,20
Combo2 : 99,210,243
Combo3 : 33,4,232
Combo4 : 251,85,242

[HitObjects]
312,148,12367,2,0,P|376:152|420:208,1,130,4|0,0:0|0:0,0:0:0:0:
340,224,12808,2,0,L|308:288,2,65
392,312,13250,1,0,0:0:0:0:
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315,171,15308,2,0,B|304:112|304:112|320:44,1,130,0|0,0:0|0:0,0:0:0:0:
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476,312,16191,2,0,P|440:328|408:324,1,65
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209,305,16926,1,0,0:0:0:0:
124,292,17073,6,0,P|100:224|120:152,1,130,4|0,0:0|0:0,0:0:0:0:
296,84,17661,2,0,P|320:152|300:224,1,130
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448,272,18691,1,0,0:0:0:0:
388,332,18838,2,0,B|340:356|304:324|240:344,1,130,0|4,0:0|0:0,0:0:0:0:
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380,100,21338,5,0,0:0:0:0:
380,100,21485,1,0,0:0:0:0:
380,100,21632,1,0,0:0:0:0:
380,100,21779,1,0,0:0:0:0:
368,288,22073,6,0,L|308:152,1,130,4|0,0:0|0:0,0:0:0:0:
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36,332,23544,1,0,0:0:0:0:
100,176,23838,1,4,0:0:0:0:
256,88,24132,5,4,0:0:0:0:
412,176,24426,1,0,0:0:0:0:
412,176,24573,1,0,0:0:0:0:
412,176,24720,2,0,P|416:240|360:288,1,130
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280,100,26338,1,0,0:0:0:0:
360,76,26485,5,4,0:0:0:0:
376,96,26779,1,0,0:0:0:0:
392,116,27073,2,0,L|408:188,2,65
328,172,27514,6,0,L|352:304,1,130
268,292,27956,2,0,P|228:284|196:288,2,65
180,148,28544,1,4,0:0:0:0:
72,288,28838,6,0,B|44:224|44:224|44:160,1,130,4|0,0:0|0:0,0:0:0:0:
124,188,29279,2,0,B|124:116|124:116|160:60,1,130
232,36,29720,1,0,0:0:0:0:
296,88,29867,1,0,0:0:0:0:
376,68,30014,5,4,0:0:0:0:
376,68,30308,1,0,0:0:0:0:
376,68,30603,1,0,0:0:0:0:
376,252,30897,1,0,0:0:0:0:
376,252,31191,6,0,P|316:288|244:284,1,130,0|0,0:0|1:0,0:0:0:0:
196,240,31632,2,0,P|128:232|64:260,1,130
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20,312,32367,2,0,P|44:252|40:172,1,130,0|0,0:0|1:0,0:0:0:0:
32,112,32808,2,0,P|64:84|160:92,1,130
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148,304,33544,5,0,0:0:0:0:
256,192,33838,1,0,1:0:0:0:
364,304,34132,1,0,0:0:0:0:
256,192,34426,2,0,L|256:112,1,65,0|0,1:0|0:0,0:0:0:0:
256,48,34720,2,0,B|304:52|336:92|332:132|332:132|332:144,1,130,0|0,0:0|1:0,0:0:0:0:
336,212,35161,2,0,L|428:212,2,65
300,280,35603,1,0,1:0:0:0:
300,280,35897,6,0,P|256:312|172:308,1,130,0|0,0:0|1:0,0:0:0:0:
120,268,36338,2,0,B|88:216|120:172|120:172|112:124,1,130
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212,133,37661,2,0,P|200:103|195:72,1,65
128,152,37956,2,0,P|148:208|148:284,1,130,0|0,1:0|0:0,0:0:0:0:
304,292,38544,5,0,1:0:0:0:
304,292,38691,2,0,P|352:248|424:240,1,130
432,164,39132,2,0,L|416:92,1,65,0|0,1:0|0:0,0:0:0:0:
364,44,39426,2,0,P|308:40|308:120,2,130,0|0|0,0:0|1:0|0:0,0:0:0:0:
256,180,40308,1,0,0:0:0:0:
148,44,40603,6,0,P|204:40|204:120,2,130,4|0|0,0:0|1:0|0:0,0:0:0:0:
96,100,41338,1,0,0:0:0:0:
64,172,41485,2,0,B|68:232|68:232|80:256|80:256|88:312,1,130,0|0,1:0|0:0,0:0:0:0:
240,324,42073,1,0,1:0:0:0:
240,324,42220,2,0,P|296:304|308:232,1,130
248,192,42661,1,0,1:0:0:0:
368,52,42956,6,0,P|388:112|356:188,1,130,0|0,0:0|1:0,0:0:0:0:
143,173,43544,2,0,P|123:112|144:52,1,130,0|0,0:0|1:0,0:0:0:0:
276,132,44132,2,0,L|344:168,1,65
296,232,44426,2,0,L|232:276,1,65,0|0,1:0|0:0,0:0:0:0:
264,344,44720,2,0,P|328:356|400:324,1,130,0|0,0:0|1:0,0:0:0:0:
384,152,45308,6,0,P|348:184|356:264,1,130,4|0,0:0|1:0,0:0:0:0:
452,204,45750,2,0,P|468:168|436:80,1,130,0|0,1:0|0:0,0:0:0:0:
388,28,46191,2,0,P|344:40|312:36,1,65,0|0,1:0|0:0,0:0:0:0:
236,80,46485,2,0,P|224:128|292:180,1,130,0|0,0:0|1:0,0:0:0:0:
176,208,46926,2,0,P|148:164|144:88,1,130
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20,172,47661,5,0,0:0:0:0:
112,300,47956,1,0,1:0:0:0:
256,236,48250,1,0,0:0:0:0:
400,300,48544,1,0,1:0:0:0:
492,172,48839,1,0,0:0:0:0:
396,52,49132,2,0,P|372:88|368:120,1,65
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348,208,49720,1,4,0:0:0:0:
412,348,50014,6,0,P|352:364|272:352,1,130,2|0,0:0|0:0,0:0:0:0:
224,320,50456,1,0,0:0:0:0:
160,348,50603,2,0,P|95:355|33:339,1,130,0|2,0:0|0:0,0:0:0:0:
84,160,51191,6,0,P|124:112|200:120,1,130,0|0,1:0|0:0,0:0:0:0:
236,164,51632,1,0,0:0:0:0:
292,208,51779,2,0,P|328:208|368:200,2,65
256,268,52220,2,0,P|292:284|328:292,1,65,0|2,0:0|0:0,0:0:0:0:
420,192,52661,5,0,0:0:0:0:
352,64,52956,1,2,0:0:0:0:
212,100,53250,1,0,0:0:0:0:
72,68,53544,2,0,P|68:128|104:196,1,130,2|0,0:0|1:0,0:0:0:0:
168,172,53985,1,0,0:0:0:0:
168,172,54132,2,0,P|216:220|232:304,1,130,2|0,0:0|1:0,0:0:0:0:
332,176,54720,6,0,P|356:112|412:80,1,130,2|0,0:0|0:0,0:0:0:0:
468,120,55161,1,0,0:0:0:0:
476,192,55308,2,0,B|464:248|464:248|444:268|444:268|436:320,1,130
376,348,55750,1,0,0:0:0:0:
308,324,55897,2,0,P|256:300|180:300,2,130,0|0|0,1:0|0:0|0:0,0:0:0:0:
304,236,56632,2,0,P|264:224|232:220,2,65
240,144,57073,6,0,P|224:100|224:76,1,65
328,88,57367,2,0,P|336:41|348:21,1,65,0|0,1:0|1:0,0:0:0:0:
424,120,57661,2,0,P|454:84|474:72,1,65,0|0,0:0|0:0,0:0:0:0:
355,198,57956,2,0,P|327:226|295:238,1,65,0|0,1:0|0:0,0:0:0:0:
311,340,58250,2,0,P|367:291|436:273,2,130,0|2|4,0:0|0:0|0:0,0:0:0:0:
239,347,58985,5,2,0:0:0:0:
176,311,59132,1,0,0:0:0:0:
163,240,59279,1,0,0:0:0:0:
184,172,59426,6,0,P|204:112|188:24,1,130,4|0,0:0|0:0,0:0:0:0:
120,80,59867,1,0,0:0:0:0:
119,179,60014,2,0,P|151:174|184:172,1,65
264,204,60308,1,0,0:0:0:0:
340,244,60456,2,0,B|380:256|380:256|416:240|424:184,1,130
372,79,60897,2,0,P|356:108|352:140,1,65,0|0,0:0|0:0,0:0:0:0:
340,244,61191,2,0,P|296:292|216:304,1,130,0|0,0:0|0:0,0:0:0:0:
72,184,61779,6,0,P|116:136|196:124,1,130,2|0,0:0|0:0,0:0:0:0:
244,172,62220,1,0,0:0:0:0:
304,232,62367,2,0,B|296:280|248:316|248:316|272:344,1,130
344,360,62808,2,0,P|392:336|472:348,1,130,2|0,0:0|0:0,0:0:0:0:
440,256,63250,2,0,P|428:216|428:184,1,65
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372,92,63838,2,0,L|392:64,3,32.5
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204,28,64573,1,0,0:0:0:0:
188,112,64720,2,0,P|200:152|200:184,2,65
132,208,65161,2,0,P|160:260|240:268,1,130
292,220,65603,2,0,P|340:208|376:212,1,65
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396,348,66191,1,0,0:0:0:0:
416,268,66338,1,0,0:0:0:0:
436,184,66485,5,2,0:0:0:0:
332,52,66779,2,0,L|264:72,1,65
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344,244,67367,1,0,0:0:0:0:
260,228,67514,2,0,P|208:212|120:232,1,130
120,308,67956,1,0,0:0:0:0:
48,268,68103,1,0,0:0:0:0:
44,184,68250,2,0,L|60:112,1,65
156,108,68544,2,0,L|192:40,1,65
288,80,68838,6,0,B|348:48|348:48|416:48,1,130,0|4,0:0|0:0,0:0:0:0:
472,104,69279,1,0,0:0:0:0:
440,184,69426,2,0,B|440:264|440:264|472:320,1,130
376,308,69867,2,0,B|344:256|344:256|264:256,1,130
204,180,70308,2,0,L|268:180,1,65
328,104,70603,2,0,L|184:104,1,130,0|4,0:0|0:0,0:0:0:0:
96,240,71191,6,0,P|116:296|192:324,1,130,0|0,0:0|0:0,0:0:0:0:
256,296,71632,1,0,0:0:0:0:
335,324,71779,2,0,P|393:299|416:240,1,130,0|0,0:0|0:0,0:0:0:0:
396,156,72220,2,0,B|360:144|360:144|336:120|352:56,1,130,0|0,0:0|0:0,0:0:0:0:
268,96,72661,2,0,P|272:140|280:168,1,65
292,244,72956,2,0,P|240:232|216:232,1,65
144,228,73250,1,0,0:0:0:0:
68,268,73397,1,0,0:0:0:0:
96,348,73544,6,0,P|160:368|232:360,2,130,4|0|0,0:0|0:0|0:0,0:0:0:0:
68,268,74279,1,0,0:0:0:0:
80,184,74426,1,0,0:0:0:0:
124,112,74573,2,0,B|180:92|212:120|212:120|256:120,1,130
336,44,75014,2,0,L|320:112,1,65,2|0,0:0|0:0,0:0:0:0:
319,236,75308,2,0,P|293:217|280:188,1,65
364,168,75603,1,0,0:0:0:0:
448,188,75750,1,0,0:0:0:0:
476,268,75897,5,4,0:0:0:0:
332,356,76191,1,0,0:0:0:0:
332,356,76338,2,0,P|280:308|216:292,1,130
140,296,76779,1,0,0:0:0:0:
60,328,76926,1,0,0:0:0:0:
72,244,77073,2,0,B|92:208|92:208|104:160|76:112,2,130,0|0|4,0:0|0:0|0:0,0:0:0:0:
376,124,78250,5,2,0:0:0:0:
412,216,78544,1,0,1:0:0:0:
412,216,78691,1,0,1:0:0:0:
412,216,78838,2,0,P|372:272|308:292,1,130,0|0,0:0|1:0,0:0:0:0:
264,232,79279,1,0,0:0:0:0:
232,304,79426,2,0,B|212:348|212:348|160:368|160:368|136:360,2,130,0|0|0,0:0|1:0|0:0,0:0:0:0:
164,164,80308,2,0,L|148:92,1,65,0|0,1:0|0:0,0:0:0:0:
212,52,80603,6,0,L|244:200,1,130,2|0,0:0|1:0,0:0:0:0:
268,252,81044,1,0,1:0:0:0:
268,252,81191,2,0,P|344:264|396:220,1,130,0|0,1:0|0:0,0:0:0:0:
420,164,81632,1,0,0:0:0:0:
404,88,81779,1,0,0:0:0:0:
256,140,82073,1,0,1:0:0:0:
108,88,82367,1,0,0:0:0:0:
256,140,82661,1,0,1:0:0:0:
352,268,82956,6,0,P|404:232|384:160,1,130,4|0,0:0|1:0,0:0:0:0:
340,120,83397,1,0,0:0:0:0:
256,140,83544,2,0,B|224:168|196:160|196:160|176:132|176:132|152:148|152:148|112:128|68:140,1,195,0|0,0:0|0:0,0:0:0:0:
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124,288,84426,1,0,1:0:0:0:
124,288,84720,1,0,0:0:0:0:
88,136,85014,2,0,L|12:128,1,65,0|0,1:0|0:0,0:0:0:0:
76,216,85308,6,0,P|128:208|168:136,1,130,2|0,0:0|1:0,0:0:0:0:
436,216,85897,2,0,P|384:208|344:136,1,130,2|0,0:0|1:0,0:0:0:0:
340,68,86338,1,0,0:0:0:0:
340,68,86485,5,0,0:0:0:0:
268,96,86779,2,0,L|200:124,2,65,0|0|0,0:0|0:0|1:0,0:0:0:0:
88,288,87661,6,0,B|88:208|88:208|96:176|92:144,1,130,0|0,0:0|1:0,0:0:0:0:
124,88,88103,2,0,B|172:112|168:176|168:176|164:216,1,130
188,276,88544,1,0,1:0:0:0:
376,300,88838,2,0,P|344:256|264:260,1,130,0|0,0:0|1:0,0:0:0:0:
248,180,89279,2,0,P|320:168|380:188,1,130
436,232,89720,1,0,1:0:0:0:
432,76,90014,5,0,0:0:0:0:
284,124,90308,1,0,1:0:0:0:
148,44,90603,1,0,0:0:0:0:
92,188,90897,1,0,1:0:0:0:
92,188,91044,1,0,0:0:0:0:
92,188,91191,1,0,0:0:0:0:
176,320,91485,2,0,L|112:352,2,65,0|0|0,1:0|0:0|0:0,0:0:0:0:
256,264,91926,2,0,L|256:184,2,65,0|0|0,0:0|1:0|1:0,0:0:0:0:
336,320,92367,6,0,L|400:352,2,65,0|0|0,0:0|0:0|1:0,0:0:0:0:
364,248,92808,2,0,B|392:216|392:216|404:176|388:120,1,130
368,56,93250,1,0,1:0:0:0:
368,56,93544,2,0,P|316:80|224:80,1,130,0|0,0:0|1:0,0:0:0:0:
168,72,93985,2,0,L|144:220,1,130
140,280,94426,2,0,L|204:312,1,65,0|0,1:0|0:0,0:0:0:0:
240,244,94720,6,0,P|292:208|344:264,1,130,0|0,0:0|1:0,0:0:0:0:
372,312,95161,2,0,P|420:264|388:152,1,195,0|0,0:0|1:0,0:0:0:0:
256,64,95897,6,0,P|224:84|212:152,2,104,0|0|0,0:0|0:0|0:0,0:0:0:0:
220,232,96779,1,0,1:0:0:0:
220,232,97073,6,0,P|156:232|108:168,1,130,4|0,0:0|1:0,0:0:0:0:
96,112,97514,2,0,L|96:48,1,65,0|0,1:0|0:0,0:0:0:0:
256,100,97956,2,0,L|256:180,1,65,0|0,1:0|0:0,0:0:0:0:
292,232,98250,2,0,P|356:232|404:168,1,130,0|0,0:0|1:0,0:0:0:0:
416,112,98691,2,0,L|416:48,1,65,0|0,1:0|0:0,0:0:0:0:
256,100,99132,1,0,1:0:0:0:
256,264,99426,2,0,B|300:288|300:288|316:312|316:312|384:320,2,130,0|0|0,0:0|1:0|0:0,0:0:0:0:
100,276,100308,2,0,L|72:212,1,65,0|0,1:0|0:0,0:0:0:0:
148,188,100603,6,0,L|164:112,2,65,0|0|0,0:0|0:0|1:0,0:0:0:0:
188,256,101044,1,0,1:0:0:0:
188,256,101191,2,0,P|264:260|320:228,1,130,0|4,0:0|0:0,0:0:0:0:
388,100,101779,6,0,P|392:184|416:236,1,130,4|0,0:0|1:0,0:0:0:0:
388,100,102220,2,0,P|340:112|280:184,1,130
212,196,102661,2,0,P|172:176|160:152,1,65,0|0,1:0|0:0,0:0:0:0:
188,268,102956,2,0,P|240:284|292:348,1,130,0|0,0:0|1:0,0:0:0:0:
352,296,103397,2,0,P|376:240|440:208,1,130,0|0,1:0|0:0,0:0:0:0:
424,132,103838,1,0,1:0:0:0:
404,56,103985,1,0,1:0:0:0:
332,80,104132,6,0,L|272:124,1,65,2|0,0:0|0:0,0:0:0:0:
316,188,104426,2,0,L|256:232,1,65,2|0,0:0|0:0,0:0:0:0:
196,136,104720,2,0,L|136:180,1,65,0|0,0:0|0:0,0:0:0:0:
176,260,105014,2,0,L|116:304,1,65,2|2,0:0|0:0,0:0:0:0:
168,360,105308,6,0,B|204:320|264:320|304:352|304:352|372:368|428:328,1,260
444,184,106191,1,4,0:0:0:0:
356,56,106485,6,0,P|304:68|264:144,1,130
280,200,106926,1,0,0:0:0:0:
328,252,107073,2,0,P|292:288|200:284,1,130,2|0,0:0|0:0,0:0:0:0:
84,232,107661,2,0,P|132:192|208:176,2,130,0|0|0,1:0|0:0|0:0,0:0:0:0:
180,340,108544,1,0,0:0:0:0:
180,340,108691,1,0,0:0:0:0:
180,340,108838,6,0,L|312:340,1,130
396,192,109426,2,0,L|264:192,1,130,0|0,0:0|0:0,0:0:0:0:
180,44,110014,2,0,L|310:44,2,130
72,140,110897,1,0,0:0:0:0:
48,280,111191,6,0,B|68:344|68:344|104:336|144:352,1,130,2|0,0:0|0:0,0:0:0:0:
200,352,111632,1,0,0:0:0:0:
272,344,111779,2,0,B|308:344|336:356|336:356|380:344|420:348,1,130,0|0,0:0|0:0,0:0:0:0:
468,328,112220,1,0,0:0:0:0:
492,260,112367,2,0,L|476:116,1,130,0|0,1:0|0:0,0:0:0:0:
432,76,112808,2,0,P|404:96|368:104,2,65
336,44,113250,2,0,P|288:44|268:40,1,65
200,56,113544,6,0,B|184:120|184:120|188:192,2,130,2|0|0,0:0|0:0|0:0,0:0:0:0:
288,208,114426,1,0,0:0:0:0:
288,208,114720,2,0,P|248:252|176:272,2,130,0|0|0,0:0|0:0|1:0,0:0:0:0:
316,136,115456,6,0,B|316:104|316:104|336:92|336:92|328:68|328:68|352:48,1,104
416,40,115897,6,0,P|452:80|448:164,1,130,4|0,0:0|0:0,0:0:0:0:
392,232,116338,2,0,P|376:192|376:152,2,65
456,288,116779,1,0,0:0:0:0:
456,288,116926,2,0,B|420:324|380:320|356:308|356:308|324:332,1,130
256,300,117367,2,0,P|264:260|260:224,1,65
256,152,117661,2,0,P|220:144|184:224,1,130
344,152,118250,6,0,P|352:116|272:80,1,130,2|0,0:0|0:0,0:0:0:0:
200,92,118691,1,0,0:0:0:0:
116,112,118838,2,0,P|60:112|16:40,1,130
116,112,119279,2,0,P|128:180|112:248,1,130
56,300,119720,2,0,P|92:320|120:320,2,65
216,208,120308,1,0,0:0:0:0:
348,316,120603,6,0,B|400:272|400:272|416:204,1,130,4|0,0:0|0:0,0:0:0:0:
404,128,121044,2,0,L|392:60,1,65
328,116,121338,1,0,0:0:0:0:
248,144,121485,1,0,0:0:0:0:
168,112,121632,2,0,B|124:148|124:148|136:172|136:172|116:228,1,130
28,256,122073,2,0,L|88:288,1,65
136,356,122367,2,0,P|180:316|256:308,1,130
328,328,122808,1,0,0:0:0:0:
400,372,122956,1,2,0:0:0:0:
444,152,123250,6,0,L|392:208,1,65
324,132,123544,2,0,L|324:208,1,65
240,200,123838,1,0,0:0:0:0:
240,200,123985,2,0,P|248:256|316:304,1,130
192,308,124426,2,0,P|160:296|124:288,1,65
72,228,124720,5,0,0:0:0:0:
72,228,124867,1,0,0:0:0:0:
72,228,125014,1,0,0:0:0:0:
72,228,125161,1,0,0:0:0:0:
72,228,125308,1,0,0:0:0:0:
68,60,125603,6,0,B|120:88|124:144|124:144|152:168,1,130,4|0,0:0|0:0,0:0:0:0:
228,152,126044,1,0,0:0:0:0:
208,232,126191,1,0,0:0:0:0:
292,216,126338,2,0,P|344:236|368:312,1,130
436,232,126779,2,0,P|416:192|416:168,1,65,2|0,0:0|0:0,0:0:0:0:
372,100,127073,2,0,P|416:84|436:8,1,130,0|4,0:0|0:0,0:0:0:0:
256,112,127661,6,0,L|256:260,1,130,2|0,0:0|0:0,0:0:0:0:
404,320,128250,2,0,L|404:190,1,130,0|0,0:0|0:0,0:0:0:0:
404,104,128691,2,0,P|352:120|320:196,1,130
260,244,129132,2,0,P|220:248|188:244,2,65
152,112,129720,1,0,0:0:0:0:
48,244,130014,6,0,P|116:240|192:264,1,130,0|0,0:0|0:0,0:0:0:0:
256,228,130456,1,0,0:0:0:0:
336,255,130603,2,0,P|399:239|464:244,1,130
468,160,131044,2,0,L|448:92,1,65
353,73,131338,2,0,L|372:136,2,65
272,52,131779,2,0,B|216:84|216:84|148:80,1,130,0|4,0:0|0:0,0:0:0:0:
72,112,132220,1,0,0:0:0:0:
92,192,132367,6,0,B|120:260|120:260|112:332,1,130,4|0,0:0|0:0,0:0:0:0:
204,276,132808,2,0,B|188:208|188:208|204:132,1,130
252,80,133250,1,0,0:0:0:0:
336,96,133397,1,0,0:0:0:0:
412,56,133544,5,0,1:0:0:0:
348,212,133838,1,0,1:0:0:0:
192,152,134132,1,4,0:0:0:0:
76,240,134426,6,0,L|168:292,1,97.50000371933
256,192,141779,12,0,143838,0:0:0:0:
100,288,144132,6,0,B|156:260|156:260|232:260,1,130,2|0,0:0|0:0,0:0:0:0:
292,284,144573,2,0,L|428:284,1,130,0|0,0:0|0:0,0:0:0:0:
476,240,145014,1,0,0:0:0:0:
472,168,145161,2,0,B|464:96|464:96|416:40,1,130
360,84,145603,2,0,L|340:152,1,65
257,182,145897,2,0,L|276:120,1,65
320,228,146191,1,0,0:0:0:0:
116,224,146485,6,0,P|132:152|164:108,1,130,2|0,0:0|0:0,0:0:0:0:
216,56,146926,2,0,B|248:76|256:116|256:116|316:104,1,130
380,88,147367,1,0,0:0:0:0:
384,160,147514,2,0,B|376:208|412:256|412:256|444:244,2,130
312,176,148250,2,0,L|248:192,1,65
180,208,148544,1,0,0:0:0:0:
180,208,148838,6,0,P|140:268|80:292,1,130,2|0,0:0|0:0,0:0:0:0:
48,232,149279,2,0,B|32:188|56:152|56:152|56:104,1,130
68,36,149720,1,0,0:0:0:0:
128,76,149867,2,0,P|184:64|240:8,1,130
296,52,150308,2,0,P|292:92|304:136,1,65
364,160,150603,2,0,P|368:128|364:96,1,65
288,192,150897,2,0,P|283:224|288:256,1,65
336,308,151191,6,0,B|396:284|396:284|424:248|428:216,1,130,2|0,0:0|0:0,0:0:0:0:
388,88,151779,2,0,P|336:100|312:184,1,130
204,165,152220,2,0,P|183:106|124:88,1,130
68,132,152661,1,0,0:0:0:0:
36,196,152808,1,0,0:0:0:0:
56,264,152956,1,0,1:0:0:0:
400,292,154720,6,0,B|356:280|304:304|248:288,1,130,4|0,0:0|0:0,0:0:0:0:
208,236,155161,1,0,0:0:0:0:
288,204,155308,2,0,P|328:204|360:212,1,65
280,128,155603,2,0,P|244:120|216:100,1,65
308,56,155897,2,0,P|368:56|440:96,1,130
480,156,156338,1,0,0:0:0:0:
480,240,156485,2,0,B|464:308|464:308|428:312|396:336,1,130
256,252,157073,6,0,L|256:116,1,130,2|0,0:0|0:0,0:0:0:0:
256,36,157514,1,0,0:0:0:0:
184,104,157661,2,0,B|168:164|128:188|128:188|88:188,1,130
52,256,158103,2,0,P|104:276|144:356,1,130
216,292,158544,2,0,P|252:276|284:272,1,65
344,320,158838,2,0,P|384:328|408:344,1,65
380,244,159132,1,0,0:0:0:0:
344,168,159279,1,0,0:0:0:0:
360,84,159426,5,4,0:0:0:0:
208,156,159720,2,0,P|160:176|136:180,1,65
84,232,160014,2,0,P|112:276|112:308,1,65
136,368,160308,1,0,0:0:0:0:
192,304,160456,2,0,P|260:276|324:284,1,130
372,344,160897,1,0,0:0:0:0:
436,292,161044,2,0,B|460:228|460:228|448:160,1,130
428,84,161485,1,0,0:0:0:0:
428,84,161632,1,0,0:0:0:0:
368,144,161779,6,0,P|320:160|232:160,1,130,2|0,0:0|0:0,0:0:0:0:
160,180,162220,1,0,0:0:0:0:
220,240,162367,2,0,P|264:248|288:260,1,65
168,304,162661,1,0,0:0:0:0:
168,304,162808,2,0,P|104:316|32:296,1,130
20,220,163250,1,0,0:0:0:0:
40,136,163397,1,0,0:0:0:0:
92,68,163544,2,0,L|164:32,1,65,0|0,0:0|0:0,0:0:0:0:
192,112,163838,2,0,L|256:120,1,65,0|0,0:0|0:0,0:0:0:0:
244,204,164132,6,0,B|300:228|300:228|328:264|336:304,1,130,0|4,0:0|0:0,0:0:0:0:
304,128,164720,2,0,B|360:104|360:104|388:68|396:28,1,130,0|0,0:0|0:0,0:0:0:0:
476,60,165161,2,0,P|460:124|412:180,1,130
384,252,165603,2,0,P|416:280|440:288,1,65,2|0,0:0|0:0,0:0:0:0:
344,320,165897,2,0,P|280:328|212:308,1,130,0|4,0:0|0:0,0:0:0:0:
136,164,166485,6,0,P|198:146|262:154,1,130,0|0,0:0|0:0,0:0:0:0:
420,216,167073,2,0,P|448:160|444:88,1,130
380,40,167514,2,0,B|340:32|312:56|312:56|256:48,1,130
180,92,167956,2,0,L|248:136,1,65
180,92,168250,2,0,P|152:148|152:224,1,130
172,296,168691,1,0,0:0:0:0:
240,348,168838,6,0,P|292:348|360:292,1,130,4|0,0:0|0:0,0:0:0:0:
348,184,169279,2,0,P|316:216|308:252,2,65
364,100,169720,1,0,0:0:0:0:
364,100,169867,2,0,P|304:96|228:136,1,130
160,152,170308,2,0,P|128:136|112:112,1,65,2|0,0:0|0:0,0:0:0:0:
128,228,170603,2,0,P|160:272|168:360,1,130,0|4,0:0|0:0,0:0:0:0:
256,344,171044,1,0,0:0:0:0:
341,345,171191,6,0,P|348:281|384:228,1,130,4|0,0:0|0:0,0:0:0:0:
400,144,171632,2,0,B|384:104|384:104|332:96|304:48,1,130
256,124,172073,2,0,L|256:204,1,65
200,59,172367,2,0,B|180:96|128:104|128:104|112:144,2,130,0|0|4,0:0|0:0|0:0,0:0:0:0:
320,180,173250,5,0,0:0:0:0:
320,180,173397,1,0,0:0:0:0:
320,180,173544,2,0,B|400:180|400:180|428:164|428:164|448:184,2,130,0|6|4,0:0|0:0|0:0,0:0:0:0:
176,272,174426,5,0,0:0:0:0:
176,272,174573,2,0,P|144:228|136:140,1,130
180,84,175014,2,0,L|260:72,1,65
260,156,175308,2,0,L|340:144,1,65
336,64,175603,2,0,L|416:52,1,65
456,120,175897,6,0,B|436:180|436:180|444:224|464:256,1,130,2|0,0:0|0:0,0:0:0:0:
312,332,176485,2,0,B|332:272|332:272|324:228|304:196,1,130,2|0,0:0|0:0,0:0:0:0:
280,132,176926,2,0,P|232:152|224:240,1,130
144,168,177367,2,0,L|88:128,1,65
104,244,177661,2,0,P|48:248|4:312,1,130
144,168,178250,6,0,P|148:112|212:68,1,130,2|0,0:0|0:0,0:0:0:0:
288,72,178691,1,0,0:0:0:0:
344,136,178838,2,0,L|416:136,1,65
344,220,179132,2,0,L|416:220,1,65
344,300,179426,2,0,L|416:300,1,65
344,300,179720,2,0,B|280:300|280:300|244:312|208:304,1,130
148,252,180161,2,0,L|80:252,2,65
168,168,180603,5,0,0:0:0:0:
280,40,180897,1,0,0:0:0:0:
344,96,181044,1,0,0:0:0:0:
280,148,181191,2,0,P|292:176|316:208,2,65
228,224,181632,2,0,P|244:276|236:352,1,130
160,312,182073,2,0,L|88:300,1,65
132,224,182367,2,0,L|72:192,1,65
120,120,182661,2,0,L|72:60,1,65
196,68,182956,2,0,L|340:56,2,130,0|4|0,0:0|0:0|0:0,0:0:0:0:
224,148,183691,5,0,0:0:0:0:
204,232,183838,1,0,0:0:0:0:
272,284,183985,2,0,B|328:240|328:240|392:232,1,130
460,276,184426,1,0,0:0:0:0:
460,276,184573,1,0,0:0:0:0:
484,196,184720,2,0,B|444:140|444:140|444:72,1,130
276,48,185308,6,0,B|276:109|276:109|236:165,1,130,0|0,0:0|0:0,0:0:0:0:
168,320,185897,2,0,B|212:288|212:288|296:288,1,130
372,288,186338,2,0,L|460:288,2,65
328,216,186779,1,0,0:0:0:0:
344,132,186926,1,0,0:0:0:0:
388,60,187073,2,0,P|344:80|252:80,1,130
136,192,187661,6,0,P|188:212|240:280,1,130
380,180,188250,2,0,P|424:164|452:160,2,65
312,232,188691,2,0,P|260:256|168:252,1,130
112,216,189132,2,0,L|40:204,1,65
136,132,189426,2,0,P|184:88|260:72,1,130
328,88,189867,1,0,0:0:0:0:
392,144,190014,6,0,B|392:208|392:208|376:256|400:296,1,130
332,336,190456,2,0,B|284:344|260:328|260:328|192:328,1,130
120,328,190897,1,0,0:0:0:0:
36,328,191044,1,0,0:0:0:0:
52,244,191191,5,4,0:0:0:0:
124,92,191485,1,0,0:0:0:0:
256,200,191779,1,4,0:0:0:0:
256,328,192073,6,0,L|328:312,1,65
308,232,192367,2,0,P|264:192|248:104,1,130
324,96,192808,2,0,P|368:136|384:224,1,130
376,288,193250,1,0,0:0:0:0:
452,328,193397,1,0,0:0:0:0:
460,244,193544,5,4,0:0:0:0:
388,92,193838,1,0,0:0:0:0:
256,200,194132,1,4,0:0:0:0:
128,268,194426,6,0,L|84:212,1,65
100,132,194720,2,0,B|140:116|160:80|160:80|208:96,1,130,0|0,0:0|0:0,0:0:0:0:
256,164,195161,2,0,L|256:304,1,130
332,332,195603,2,0,L|408:296,1,65
360,224,195897,2,0,B|392:180|512:156|536:240|448:304|384:260|408:200|442:147|476:116,1,311.999990478516,0|0,0:0|0:0,0:0:0:0:
320,40,196779,1,0,0:0:0:0:
320,40,196926,1,0,0:0:0:0:
320,40,197073,5,0,0:0:0:0:
212,128,197367,2,0,P|176:112|164:104,2,52
280,156,197808,1,0,0:0:0:0:
352,144,197956,1,0,0:0:0:0:
332,212,198103,6,0,P|280:228|216:216,1,104
180,276,198544,2,0,P|208:292|240:300,1,52
308,300,198838,6,0,L|448:264,1,130,2|4,0:0|0:0,0:0:0:0:

edit: sry for double post -_-;;
Topic Starter
Sephibro

- Jelly - wrote:

Crazy
00:31:044 (1,2) - Claps sould bad I was already thinking about removig these, done
00:35:750 (1,2) - ↑ done
00:38:103 (1,2) - ↑ done
01:08:250 (1,2,3,4) - Reduce the volume may be better reduced to 70% during the whole stream
01:28:838 (1) - keep the distance snap about 1.46?corrected
01:34:573 (1,2) - Claps done
Thanks for your mod! It wasn't useless at all, i fixed everything

I fixed a couple patterns too with this update
puncia
Hello, PM request!

Please note I have to skip [Easy] diff as I'm not able to mod it yet.

[Rakuen]
  1. There's a kiai that lasts like half a sec at the beginning. (12367)
  2. 01:09:426 (2,4) - ^
  3. 01:32:073 (1) - this doesn't flow that well, you can use a repeat slider there and put it closer to the other sliders
  4. 01:43:838 (4,5) - improve this blanket
  5. 02:00:308 (7) - there's no need to use this circle here, you can just make last slider longer
  6. 02:04:720 (5) - this slider flows pretty bad in my opinion, consider to either change its shape or replace it with circles
  7. 02:06:485 (4,5) - improve this blanket
  8. 02:12:367 (2) - this plays bad here. You can rotate ccw this slider 02:11:779 (1) and put that circle below it, so it also flows better
Nice diff, I like the sliders!

[meiikyuu's Hard]

Eww I don't believe this is a [Hard] diff, but it's up to you. I'd change diff name here.

  1. 00:13:838 (5) - move this a bit downwards to keep the flow
  2. 00:18:544 (4,5) - both of them need to be placed some grids to the right in order to keep the flow
  3. 00:42:661 (6) - move this to x:292 - y:164?
  4. 00:49:720 (8) - a bit downwards
  5. 01:14:426 (3) - 1 grid to the left
  6. 01:22:956 (1,2,3) - you should keep the same spacing here
  7. 01:34:720 (1,2) - this blanket can be improved
  8. 02:24:573 (2,3,4) - use same spacing
  9. 02:56:485 (2,3) - this blanket can be improved, as well as the pattern; it doesn't make a good flow imo
  10. 03:06:926 (5) - move a bit to the right

    good diff!
[Crazy]

Ho giocato varie volte la map, secondo me non è per niente male, ha alcuni pattern davvero divertenti da giocare. Un difetto che ho trovato è che ha troppi e troppo spesso gli slider consecutivi. Proverò a segnalarti i punti che magari potresti cambiare. Ovviamente sono solo opinioni personali, lo faccio soltanto perché potrebbero essere troppo ripetitivi da giocare e rendere la map monotona. A te la scelta.

  1. 00:20:014 (4) - dovresti alzarlo leggermente, se stai seguendo la traiettoria dello slider (3)
  2. 00:22:367 (3) - anche questo va spostato di poco in basso a destra per manterlo nell'asse
  3. 00:42:073 (1,2) - potresti fare Ctrl + G tra questi due (e sul resto del pattern seguendo la stessa logica). L'intero pezzo è un po' difficile da leggere, sopratutto tra 00:41:779 (7) e 00:42:073 (1). Facendo come ti ho detto io in pratica fai un pattern che si gioca in modo simmetrico, dato che l'ingresso è 00:41:044 (2), poi c'è una pausa e si reinizia da 00:42:073 (1) (se hai fatto Ctrl + G). Insomma è difficile da spiegare a parole. È una questione di preferenze comunque, decidi tu
  4. 01:01:926 (1,2,3,4) - la curva che si forma secondo me è troppo brusca: potresti farla fare allo slider portandolo un po' a destra e aprendolo, in modo da curvare mentre lo si gioca. Sposta anche 01:02:808 (5) di conseguenza
  5. 01:37:073 (1,2,4,1,2,3,4) - questa è la serie di slider che ti dicevo. Subito dopo ne fai un'altra serie 01:41:779 (1,2,3,4,1,2,3,4,1,2,3,4). Si capisce che il brano è simile in entrambi i punti, però così tanti slider in fila e tutti uguali, come detto prima possono rendere il gioco monotono. Una cosa che potresti fare è sostituire anche uno di essi con due circles e creare patterns che richiedono un po' più di impegno e che siano più divertenti.

    Ad esempio, ho sostituito 01:42:661 (4) con due circles in questo modo:


    Anche se il modo in cui sono posizionati potrebbe non piacerti, ho provato a darti un'idea. Qui ad esempio hai fatto una cosa identica in pratica, 01:52:808 (4,5), e devo dire che ci sta molto bene
  6. 02:05:750 (3) - perché non lo metti un po' più sotto, davanti alla coda di 02:05:897 (4)?
  7. 02:49:720 (1,2,3,4) - secondo me inizia troppo aperto, infatti da giocare è un po' ostico. Prova a metterlo un po' più in direzione di 02:49:426 (4)
  8. 02:57:661 (1,2,3,4,5,6,7,8) - stessa cosa, sta praticamente già scendendo verso il basso mentre 02:57:367 (5,6), che sono poco prima, stanno ancora salendo. Prova a giocare un po' sulla direzione



    00:44:132 (1,2,3,4,5) - should i do something like this? http://puu.sh/4cbqs.jpg

    Potresti, però preferisco questo che c'è ora


    01:46:485 to 01:55:308 - NEW!! Tell me if there's something worth changing in here
    Da non amante di slider-patterns come 01:50:014 (1,2,3,4), potresti semplicemente, come ho detto prima, sostiturli con dei piccoli jump laterali

È tutto, buona fortuna per il rank!
Topic Starter
Sephibro

Puncia wrote:

[Crazy]

Ho giocato varie volte la map, secondo me non è per niente male, ha alcuni pattern davvero divertenti da giocare. Un difetto che ho trovato è che ha troppi e troppo spesso gli slider consecutivi. Proverò a segnalarti i punti che magari potresti cambiare. Ovviamente sono solo opinioni personali, lo faccio soltanto perché potrebbero essere troppo ripetitivi da giocare e rendere la map monotona. A te la scelta.

  1. 00:20:014 (4) - dovresti alzarlo leggermente, se stai seguendo la traiettoria dello slider (3) spostato 2 grid in alto
  2. 00:22:367 (3) - anche questo va spostato di poco in basso a destra per manterlo nell'asse spostato 1 grid dx 1 grid giu'
  3. 00:42:073 (1,2) - potresti fare Ctrl + G tra questi due (e sul resto del pattern seguendo la stessa logica). L'intero pezzo è un po' difficile da leggere, sopratutto tra 00:41:779 (7) e 00:42:073 (1). Facendo come ti ho detto io in pratica fai un pattern che si gioca in modo simmetrico, dato che l'ingresso è 00:41:044 (2), poi c'è una pausa e si reinizia da 00:42:073 (1) (se hai fatto Ctrl + G). Insomma è difficile da spiegare a parole. È una questione di preferenze comunque, decidi tu penso che lo cambiero' completamente appena mi arriva l'ispirazione o qualche suggerimento, per ora lo lascio cosi'
  4. 01:01:926 (1,2,3,4) - la curva che si forma secondo me è troppo brusca: potresti farla fare allo slider portandolo un po' a destra e aprendolo, in modo da curvare mentre lo si gioca. Sposta anche 01:02:808 (5) di conseguenza ci sono stato una mezz'ora buona a provare qualsiasi pattern possibile ed immaginabile, penso di averne trovato uno figo
  5. 01:37:073 (1,2,4,1,2,3,4) - questa è la serie di slider che ti dicevo. Subito dopo ne fai un'altra serie 01:41:779 (1,2,3,4,1,2,3,4,1,2,3,4). Si capisce che il brano è simile in entrambi i punti, però così tanti slider in fila e tutti uguali, come detto prima possono rendere il gioco monotono. Una cosa che potresti fare è sostituire anche uno di essi con due circles e creare patterns che richiedono un po' più di impegno e che siano più divertenti. ero ispirato, dimmi se ti piace ora

    Ad esempio, ho sostituito 01:42:661 (4) con due circles in questo modo:


    Anche se il modo in cui sono posizionati potrebbe non piacerti, ho provato a darti un'idea. Qui ad esempio hai fatto una cosa identica in pratica, 01:52:808 (4,5), e devo dire che ci sta molto bene
  6. 02:05:750 (3) - perché non lo metti un po' più sotto, davanti alla coda di 02:05:897 (4)? ne ho approfittato per cambiare completamente pure qua
  7. 02:49:720 (1,2,3,4) - secondo me inizia troppo aperto, infatti da giocare è un po' ostico. Prova a metterlo un po' più in direzione di 02:49:426 (4) corretto e diminuito il volume
  8. 02:57:661 (1,2,3,4,5,6,7,8) - stessa cosa, sta praticamente già scendendo verso il basso mentre 02:57:367 (5,6), che sono poco prima, stanno ancora salendo. Prova a giocare un po' sulla direzione non ho idee per forme diverse al momento, ma ho ridotto il volume pure qua



    00:44:132 (1,2,3,4,5) - should i do something like this? http://puu.sh/4cbqs.jpg

    Potresti, però preferisco questo che c'è ora


    01:46:485 to 01:55:308 - NEW!! Tell me if there's something worth changing in here
    Da non amante di slider-patterns come 01:50:014 (1,2,3,4), potresti semplicemente, come ho detto prima, sostiturli con dei piccoli jump laterali mi piace questo pattern, vedro' se cambiarlo nel caso altri mi dicessero di farlo

È tutto, buona fortuna per il rank!
Grazie mille della mod, davvero utle, mi hai dato lo stimolo per cambiare parti che non mi convincevano <3
AruOtta
From your request ~

[Easy]
Nothing special to say, maybe more rounded sliders ?

[Normal]
00:20:897 (4,1) - Distance Snap
00:58:250 (3,4) - ^
01:57:073 (4,5) - The sliders are hidden by the previous one, so it's too hard
01:57:661 (5,1) - Distance Snap
02:46:485 (1,2) - ^
02:48:838 (1,2) - ^

[Crazy]
00:37:808 (3) - Move it at 00:37:661 and place a circle at 00:37:956
00:49:132 (1,2) - Ctrl + g
02:24:573 (2) - We can think it's placed on a 1/4 line =/
02:34:426 (1) - Delete it or move it at 02:34:279

[meiikyuu's Hard]
00:36:338 (2,3) - Blanket ?
Even of some Distance Snap (who can't be critiqued because of the "style" of mapping), this diff. is perfect =D

Good Luck *u*
Topic Starter
Sephibro

Kenterz9 wrote:

[Easy]
Nothing special to say, maybe more rounded sliders ? I may change some of them soon

[Crazy]
00:37:808 (3) - Move it at 00:37:661 and place a circle at 00:37:956 it is meant to be like this
00:49:132 (1,2) - Ctrl + g that pattern would lose its funny part if i do that
02:24:573 (2) - We can think it's placed on a 1/4 line =/ it should be clearer now :)
02:34:426 (1) - Delete it or move it at 02:34:279 moving it is wrong, and if i delete it i feel something's missing

Good Luck *u*
Thank you very much! I'm gonna update it tonight or tomorrow
HelloSCV
here's your ticket

General

  1. the gap of Crazy and Hard diff feels really huge, feels like Extra and Hard diff,i recommend to add new Insane diff or make Crazy diff much easier than current

Easy

clear

Rakuen's Normal

00:50:014 - this should be snapped http://puu.sh/4wr2C.jpg
01:18:250 - ^ and useless green line
02:14:720 - same as Crazy diff
03:00:014 (5) - add clap on start

meiikyuu's Hard

00:40:603 (1) - reverse feels little bit awkawrd try this http://puu.sh/4wqTl.jpg rhythm and pattern?
00:46:926 (5) - add normal sampleset on start
02:59:132 (4) - hmm try reversing this slider?

nice Hard

Insane

00:20:897 (2) - add clap on start
00:20:603 (1,2,3,4) - i recommed to reverse these sliders for better playing (just reverse each sliders)
00:40:603 (1,2,3) - too big jumps imo since you tried to slow down 00:40:603 (1) - this slider, well these jumps really weird (00:42:073 (1,2,3) - fix those too if you fix this)
00:47:073 (4) - try http://puu.sh/4wqyt.jpg this
01:11:338 (1) - this slider should be started on 01:11:191 - here (revere 01:11:191 (6,1) - this rhythm and swap NC is grea)
01:14:279 (2,3) - reverse rhythm
02:14:720 - this should be snapped http://puu.sh/4wqD5.jpg
02:53:838 (2) - NC for SV changing
02:58:250 (1) - maybe mistake on clap?

good luck~
Alarido
Modding as requested from in-game chat ^^

Legenda wrote:

:!: Unrankable | :idea: Good ideas | :?: My doubts | ♥ Greetings | * Just comments

Lines without icons are Mods.
[meiikyuu's Hard]
00:36:779 (3) - Stack perfectly its tail with 00:37:661 (4)'s tail, it will be more nice.
♥ 00:37:661 (4,5) - I love how these opposites flows wonderfully (:
01:05:161 (4) - Move this to x:120 y:192, so it will blanket with the tail of 01:04:720 (3) and also connect better with 01:05:603 (5) - (:
01:47:661 (4) - Move the 2nd node to x:124 y:192 and the 3rd node to x:212 y:196, so this slider will be more friendly with 01:47:073 (3) (:
02:55:308 (4) - Would be nice doing a Ctrl+G here (: but it's up to you, since the original is also good.
03:18:103 (1) - Lower the middle node by 1 grid, nicer path (:

Perfect (:

[Crazy]
00:18:691 (2) - Move the last node to exactly x:344 y:192, so the tail will stack perfectly with 00:18:103 (4).
00:28:544 (4) - Move the 2nd node to x:288 y:128 and the 3rd node to x:288 y:92, so it'll stack perfectly with 00:29:132 (2)'s head.
00:56:632 (1) - Move the 3rd node to x:188 y:248 and the 2nd node to x:216 y:264, same reason (perfect satack with 00:55:750 (2)'s head).
01:46:926 (2) - Move the last node to x:340 y:216 to stack perfect with 01:46:485 (1)'s tail.
01:53:103 (1) - Move 3rd node to x:188 y:136 and the 2nd node to x:216 y:120 to stack with 01:52:221 (2)'s head.
:?: 02:05:750 (2,4) - This unstack is intentional, am I right? I found it nice ^^ but if you want stack them, it's up to you too (:
02:24:720 (3,1) - Highlander Jump! which also generate a Highlander Dash on CtB mode. A possible fix for it is to make 02:24:132 (1,2,3) like this >>> http://puu.sh/4wvIg.jpg <<<
02:36:779 (4) - Move the whole slider to x:196 y:248, so the tail and head will stack properly with 02:35:897 (1)'s tail and head.
♥ 03:18:838 (2) - PERFECT Gran Finale!

♥ Amazing diff!!!

[Rakuen's Normal] a.k.a. Normal+
02:24:720 (2) - Ctrl+G?
02:25:897 (4) - ^
02:27:073 (2) - ^
02:28:250 (4) - ^

[Easy]
02:41:779 (1,2,3) - This pattern feels a bit off >< try this instead
.
Just invert 02:42:956 (2,3) on timeline and, on screen, you can try arrange them like this >>>> http://puu.sh/4wwso.jpg
03:15:897 (2) - Move it to x:144 y:328 to align with 03:14:132 (3) in a discernible pattern.
03:16:485 (3,1,2,3) - If you applied previous mod, then move them altogether to x:144 y:216 to fix spacing.

That's all.

Feel free to call a BAT to take a look here. Buuuuut if you want more mods, I would recommend take ones from -Bakari- and jonathanlfj -- their mods are better than mine (: You can try BounceBabe too, but I'm not sure if she likes anime songs ~.~
and once you got a Bubble, call Gabe and he more like will pleasantly check your map too (:

Att.
Topic Starter
Sephibro

HelloSCV wrote:

General

  1. the gap of Crazy and Hard diff feels really huge, feels like Extra and Hard diff,i recommend to add new Insane diff or make Crazy diff much easier than current i actually don't know what to do about this, i don't think it's worth making another Insane diff, especially at this point :\ Every diff is actually a bit harder than standard

Insane

00:20:897 (2) - add clap on start done
00:20:603 (1,2,3,4) - i recommed to reverse these sliders for better playing (just reverse each sliders) i've thought about doing this several times, you convinced me. Improved shapes too
00:40:603 (1,2,3) - too big jumps imo since you tried to slow down 00:40:603 (1) - this slider, well these jumps really weird (00:42:073 (1,2,3) - fix those too if you fix this)
00:47:073 (4) - try http://puu.sh/4wqyt.jpg this done, rotated it a bit anticlockwise too
01:11:338 (1) - this slider should be started on 01:11:191 - here (revere 01:11:191 (6,1) - this rhythm and swap NC is grea) AWESOME i made a cool pattern out of this <3 you man
01:14:279 (2,3) - reverse rhythm nope, i like this slider start on a white tick. Changed the position of (1) instead
02:14:720 - this should be snapped http://puu.sh/4wqD5.jpg done, i can't believe i forgot to resnap the break lol
02:53:838 (2) - NC for SV changing yup
02:58:250 (1) - maybe mistake on clap? it wasn't a mistake but i completely agree that a whistle here sounds much better

good luck~
Thank you very much!


Alarido wrote:

[Crazy]
00:18:691 (2) - Move the last node to exactly x:344 y:192, so the tail will stack perfectly with 00:18:103 (4). I love you so much
00:28:544 (4) - Move the 2nd node to x:288 y:128 and the 3rd node to x:288 y:92, so it'll stack perfectly with 00:29:132 (2)'s head. done
00:56:632 (1) - Move the 3rd node to x:188 y:248 and the 2nd node to x:216 y:264, same reason (perfect satack with 00:55:750 (2)'s head). i suck at making sliders :P fixed
01:46:926 (2) - Move the last node to x:340 y:216 to stack perfect with 01:46:485 (1)'s tail. done
01:53:103 (1) - Move 3rd node to x:188 y:136 and the 2nd node to x:216 y:120 to stack with 01:52:221 (2)'s head. done
:?: 02:05:750 (2,4) - This unstack is intentional, am I right? I found it nice ^^ but if you want stack them, it's up to you too (: Yup it's intentional, i find it nicer and more readable than a normal stack, i'm not a fan of hidden circles :P
02:24:720 (3,1) - Highlander Jump! which also generate a Highlander Dash on CtB mode. A possible fix for it is to make 02:24:132 (1,2,3) like this >>> http://puu.sh/4wvIg.jpg <<< Fixed, and fixed spacing issue too
02:36:779 (4) - Move the whole slider to x:196 y:248, so the tail and head will stack properly with 02:35:897 (1)'s tail and head. done!
♥ 03:18:838 (2) - PERFECT Gran Finale! I love it too, i just hope it won't be marked as unrankable :(

♥ Amazing diff!!! thank you i'm blushing

[Easy]
02:41:779 (1,2,3) - This pattern feels a bit off >< try this instead i prefer to keep the symmetry, even if i'm perfectly aware your rhythm sounds more clean
.
Just invert 02:42:956 (2,3) on timeline and, on screen, you can try arrange them like this >>>> http://puu.sh/4wwso.jpg
03:15:897 (2) - Move it to x:144 y:328 to align with 03:14:132 (3) in a discernible pattern. fixed
03:16:485 (3,1,2,3) - If you applied previous mod, then move them altogether to x:144 y:216 to fix spacing. fixed all of course :)

That's all.

Feel free to call a BAT to take a look here. Buuuuut if you want more mods, I would recommend take ones from -Bakari- and jonathanlfj -- their mods are better than mine (: You can try BounceBabe too, but I'm not sure if she likes anime songs ~.~
and once you got a Bubble, call Gabe and he more like will pleasantly check your map too (:

Att.
Thanks for your mod and all your advices! <3
EneDZakura
Easy
00:30:014 (4) - Replace with a slider

Normal
Normal is complex.
01:44:720 (5) - Replaced by spinner

Crazy and Hard WELL DONE.
Saten
yo, sorry for the delay~

[meii]
00:26:485 (1,2,3) - I would prefer if these were stacked instead (or spaced really close just like a stacking), just like 00:30:014 (1,2,3) -
01:23:544 (3,4) - this part feels really weird, it almost makes me think that it is a regular 1/1
01:26:485 (1,2) - this anti-spacing is kinda odd imo. would be better if you used the regular spacing here imo
01:55:456 (1) - a triple would play much better imo, just like you did on the previous part (00:58:985 (1,2,3) - )
02:33:103 - is this break really necessary?

[Crazy]
01:15:603 (1,2,3) - end-start slider-stacking doesn't seem like a good idea here imo. You can try moving them like this 01:27:661 (1,2,3,4) - could you increase the spacing here? It feels a bit crowded right now
01:29:279 (2,3,4) - same here
01:41:191 (1) - a bit overkill but ok.
01:49:132 (1,2,3,4,5,6,1) - it would play more natural if it went forth and back the whole section here
02:05:308 (1) - remove the finish on start and add in on the end instead
02:34:426 (1) - change the finish to a whistle instead
02:53:544 - start the kiai on 02:53:838 - instead.
03:02:956 (1,2) - use finish on the second slider instead
03:17:073 (1) - whistle instead of clap, sound better imo

[Rakuen]
I don't really like the idea with using 0,7x and 0,8x as default spacing. It makes everything so crowded (just my opinion :p)
00:31:926 (2,3) - I think it would be better if you changed into a slider instead, solo-doubles are not really an easy pattern, and it seems like you have used it only 3 times total, and only on the first verse.
00:33:103 (4,5) - same here
00:42:514 (3,4) - same here as well
00:41:338 (4) - what's with the random drum finish?
03:17:073 (1,1) - noooo, please noo

[Easy]
01:12:367 (2,1,2) - this doesn't really look that great. You could try swap places with 01:14:132 (2,3) -
02:08:837 (2,1,2) - same as above
02:53:544 (1) - finish on the repeat instead


That's all I guess
Crazy was kinda exaggerated at some points, but still fun though~♪

Good luck!
Topic Starter
Sephibro

Saten wrote:

[Crazy]
01:15:603 (1,2,3) - end-start slider-stacking doesn't seem like a good idea here imo. You can try moving them like this i made it even better, thank you for the input! 01:27:661 (1,2,3,4) - could you increase the spacing here? It feels a bit crowded right now sure thing
01:29:279 (2,3,4) - same here same here
01:41:191 (1) - a bit overkill but ok. lol i love it
01:49:132 (1,2,3,4,5,6,1) - it would play more natural if it went forth and back the whole section here so much better
02:05:308 (1) - remove the finish on start and add in on the end instead removed on start, but didn't add on end
02:34:426 (1) - change the finish to a whistle instead done
02:53:544 - start the kiai on 02:53:838 - instead. done
03:02:956 (1,2) - use finish on the second slider instead it sounds bad to me, changed in another way
03:17:073 (1) - whistle instead of clap, sound better imo done

[Easy]
01:12:367 (2,1,2) - this doesn't really look that great. You could try swap places with 01:14:132 (2,3) - great
02:08:837 (2,1,2) - same as above ofc
02:53:544 (1) - finish on the repeat instead i'm not really convinced but i suck at hitsounding, then ok
Thank you for your mod!
bigfrog
Hi~here's your ticket

Easy
- 00:12:367(1,2) - i suggest to let red point in the middle of slider,prominent rhythm
- 01:12:367(2) - slide to 01:12:956
- 01:39:426(5) - slide down
- 02:25:308(3,1) - try to symmetry? :
- 02:37:073(1,2,3) - change to get flow :
- 02:40:603(3) - 408|184 to make nicer shape with (1,2,4) and fix distance
- 03:10:014(1) - 172|288 to symmetry 03:07:661(1) and make this slider horizontal line
- 03:17:073(1,3) - parallel

Rakuen's Normal
ah...i really don't know what distance you want to keep,i saw 0.70.0.63.0.87...etc
i think normal should keep distance snap,but it's just my suggestion.
- 00:12:367(1,2) - blanket
- 00:18:544(4,1) - ^
- 00:20:897(4) - try this to flow :
- 00:24:720(2,3) - overlap? i think it's not looks good
- 00:43:250(2,3,4) - blanket like this:
- 00:57:073(1,2) - blanket
- 01:07:808(3,4) - why not like 01:59:279(3,4)?
- 01:32:073(1) - overlap
- 02:50:603(4) - not looks good i think,maybe symmetry with 02:50:014(3)

many question of blanket,i'm not sure if it's your pattern...
so i don't suggest too much :P

meiikyuu's Hard
- 00:20:456(3) - a little weird? maybe just like this :
- 01:24:720(6) - move to (7) start
- 02:26:926(2) - try this :
- 02:38:838(6,7,8,1) - try this rhythm :
- 02:47:956(4) - bent and surround 02:47:514(3) end?

nice mapset ><

Crazy
...sorry,i can't mod this diff.

that all i can mod,
Good Luck ^^
Topic Starter
Sephibro

bigfrog wrote:

Hi~here's your ticket

Easy
- 00:12:367(1,2) - i suggest to let red point in the middle of slider,prominent rhythm that was the intention, but the pattern would be awful
- 01:12:367(2) - slide to 01:12:956 done
- 01:39:426(5) - slide down i made it better
- 02:25:308(3,1) - try to symmetry? done, it's very nice
- 02:37:073(1,2,3) - change to get flow nah it's ok
- 02:40:603(3) - 408|184 to make nicer shape with (1,2,4) and fix distance done
- 03:10:014(1) - 172|288 to symmetry 03:07:661(1) and make this slider horizontal line done
- 03:17:073(1,3) - parallel corrected shape

Good Luck ^^
Thank you!
Akali92
[Colours]
Combo1 : 166,10,250
Combo2 : 55,28,251
Combo3 : 55,199,240
Combo4 : 251,85,242


Best map ever!! ;)

♥♥
YGOkid8
[Crazy]
  1. As with many maps I see, I can't see reasoning for a lot of your actions. More details later, but up to the end of the intro, I was fine with the map.
00:30:014 (1,2,3,4) - I advise against this type of jump, because of different spacing between (1,2) + (3,4) to (2,3), so generally feels a bit awkward to play.
00:31:191 (3,4,5,6) - Windmill formations play nice, sure, but... why here? It's not being mapped to the vocals, not is it being mapped to the instruments or rhythm. As proof, there are only held vocal lines at 00:31:338 and 00:32:220. I will admit there is a tiny change in the vocals at those points sometimes, but still doesn't justify why you've mapped it the way you did.
00:33:544 (1,2,3,4,5,6,7,8,9) - I can get around this pentagon, as it follows the the vocal rhythm more strictly, and stuff like this plays fairly well with formations like this.
00:38:250 (3,4,5,6) - ...But then we're back to the etnas that I don't understand the reasoning behind.
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - Jumps that I also can't see reasoning behind. It's mapped to the rhythm which is fine, but the actual jumps themselves are... well, I don't see why you've decided to do them.
00:42:956 (1,2,3,4,1) - The most appropriate thing I've seen so far, as it's rhythmically mapped to vocals, and its placement emphasises it as well.

And so on. This is the point where I say technically it's rankable, but can be improved a lot more if it had been mapped with careful consideration. In other words, just something to keep in mind when mapping in the future. Speaking of rankability...

01:41:191 (1) - I totally couldn't see this coming at all. I'm sure you've heard about it plenty, but will point it out again nevertheless. I can get around the idea that a speed up here would bring out whatever it is you're bringing out in the music, but... 1.0x -> 2.0x in one go? Please no.

I also don't know whether they've changed the rule about having more than 3 different slider speeds in a map. Well I suppose I'll go check up on that sometime, but either way I don't see any valid justification for you having more than 3.
Also regarding the last slider, it is unrankable. I saw your comment in the OP, but regardless.

copied straight from another map i had to look at, whee
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
the slider borders must never be covered up from the slider being packed in too tightly
using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed
well if you feel strongly enough about it, feel free to debate about it with the BATs, but just letting you know that your chances of letting it "slide" (ohohoho) are pretty slim.

[Meikyuu's Hard]
  1. Not a big fan of the difficulty, but it's still relatively good. At the very least, most of your rhythm choices and beat placement makes sense, so props to that.
00:17:661 (2,3) - Even if stuff like this look terrible lol, I can get behind the flow.
00:20:456 (3) - But I say most, because some things I don't understand, like the end of that slider :V.
00:26:485 (1,2,3) - Same note is being played in the melody over the 3 beats. You space them out.
00:30:014 (1,2,3) - Different notes are being played in the melody over the 3 beats. You stack them. Swap them ideas around!
[Rakuen's Normal]
  1. If you were going to use 0.7x distance snap, you would've been better of lowering the SV to an appropriate amount in the first place. I mean please, there's a 0.4 difference between Crazy and Hard, but only 0.1x between Hard and Normal.
  2. I would totally suggest remapping, but it seems I'm doing that a lot these days. Just keep in mind for future maps, please.
[Easy]
  1. Dare I say it? Easy is probably your best mapped difficulty, after the GD Hard. Your rhythm makes sense, it follows the music. You're fairly consistent in your rhythm too, as well as beat placement.
That's my quick look which took quite a while. I'd say no kudosu!, but up to you if you think I was helpful enough (which I don't think I was).
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