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FLOW - COLORS -CODE GEASS OPENING MIX- [Osu|CatchTheBeat|Tai

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Topic Starter
Mythiax
This beatmap was submitted using in-game submission on lunes, 28 de noviembre de 2016 at 20:36:15

Artist: FLOW
Title: COLORS -CODE GEASS OPENING MIX-
Source: コードギアス 反逆のルルーシュes
Tags: opening TV Size Zero Lelouch Lamperouge Nunnally Kallen Statfield Kururugi Suzaku The Black Knights vi Britannia -_R_u_m_i_a_- ReySHeL Gero SUBSTAC9 mancuso_JM_ mancusojuanmattos Zeroarg
BPM: 136
Filesize: 19083kb
Play Time: 01:27
Difficulties Available:
  1. Colors (4,18 stars, 347 notes)
  2. Cup (1,19 stars, 86 notes)
  3. Easy (1,29 stars, 85 notes)
  4. Gero's Normal (1,71 stars, 106 notes)
  5. Insane (3,44 stars, 244 notes)
  6. Mancuso's Futsuu (2,12 stars, 194 notes)
  7. Mancuso's Oni (3,29 stars, 407 notes)
  8. Normal (1,59 stars, 115 notes)
  9. Rain (3,37 stars, 289 notes)
  10. ReySHeL's Kantan (1,28 stars, 108 notes)
  11. ReySHeL's Muzu (2,51 stars, 291 notes)
  12. Rumi's 7K EZ - 7Key (1,37 stars, 250 notes)
  13. Rumi's 7K HD - 7Key (2,16 stars, 547 notes)
  14. Rumi's 7K MX - 7Key (3,21 stars, 808 notes)
  15. Rumi's 7K NM - 7Key (2,03 stars, 425 notes)
  16. STAC's Platter (2,5 stars, 210 notes)
  17. STAC's Salad (1,21 stars, 113 notes)
Download: FLOW - COLORS -CODE GEASS OPENING MIX-
Download: FLOW - COLORS -CODE GEASS OPENING MIX- (no video)
Information: Scores/Beatmap Listing
---------------
osu! needs more Code Geass <3

Still wip. Please don't mod.

Mapset!
osu! Standard: (5/6) Histounds and some diffs left.
Easy by me
Normal by Gero
2nd Normal by me
Hard by probably me
Insane by me
Colors (Extra) by me

Taiko: (4/4) Ready
Kantan by ReySHeL
Futsuu by mancuso_JM_
Muzukashii by ReySHeL
Oni by mancuso_JM_

Catch the Beat: (4/4) Histounds left
Cup by me
Salad by SUBSTAC9
Platter by SUBSTAC9
Rain by me

osu!mania: (4/4) Ready
7K EZ by - R u m i a -
7K NM by - R u m i a -
7K HD by - R u m i a -
7K MX by - R u m i a -

Special Thanks
mp3 and samples from Eyenine's mapset.
Video by Gero.
mathi747
First
Kyouren
second
Natsu
3º* can I make the insane? /me runs
Pierson
I really think you made a good job on this beat map. :) Code Geass forevar!
Topic Starter
Mythiax

IT0A wrote:

I really think you made a good job on this beat map. :) Code Geass forevar!
Thank you!
Pierson
Hope it gets ranked ;)
Lolicakey

Zeroarg wrote:

osu! needs more Code Geass Lelouch <3
Topic Starter
Mythiax

Lolicakes wrote:

osu! needs more Lelouch Zeroarg <3
mancuso_JM_
Che Zero, me habia olvidado completamente de este proyecto! Perdon!
Pero voy a hacer el Oni y el Futsuu, el Oni ya casi esta pronto (solo tengo que mapear el ultimo Kiai) y el Futsuu lo termino en el correr de esta semana!
Topic Starter
Mythiax

mancuso_JM_ wrote:

Che Zero, me habia olvidado completamente de este proyecto! Perdon!
Pero voy a hacer el Oni y el Futsuu, el Oni ya casi esta pronto (solo tengo que mapear el ultimo Kiai) y el Futsuu lo termino en el correr de esta semana!
Justo te busqué in-game para preguntar por eso, pero como no me respondiste ni nada pensé que no las querias hacer o andabas ocupado o algo por el estilo D:

Gracias mancu, postealas acá o pasamelas in-game cuando las tengas listas.
Gone
The insane is really good. I hope this gets ranked! :)
Yoeri

I did it

[Easy]
00:02:764 (1) - Not perfectly symmetrical.
00:06:735 (2,3) - Switch these around maybe.
00:12:691 (5,1) - Distance
00:18:426 (1) - Remove New Combo.
00:26:147 (3) - Point to the bottom right.
00:30:559 (4,1) - Switch these around.
00:31:882 (2,3,4) - Start with two sliders and then put a circle.
00:35:853 (2,3) - Switch these around as well.
00:38:059 (1,2,3,1) - Why does the map become easier when the song actually becomes more interesting?
00:45:117 (1,2,3) - Blanket pls
00:53:279 (2,3) - ^
00:58:353 (1,2) - ^
01:00:117 (1) - Why NC?
01:11:588 (5,1) - Was this accidentally ctrl+g'd? Also blanket.
01:14:235 (3) - :( YOU KNOW WHAT YOU DID
01:20:853 (2,3) - Blanket or make the flow better.

[Normal]
00:14:676 (3,4) - Change this to http://puu.sh/9nKLu/dcb4b48a25.jpg
00:28:794 (2,3) - Put (3) in the middle of (2).
00:30:117 (4,1) - Switch these around.
00:40:706 (2) - ctrl+g.
00:53:500 (3,4) - Try this http://puu.sh/9nL4V/22146bb2ea.jpg
00:56:367 (2,3) - http://puu.sh/9nLe8/1354d1b304.jpg
01:08:720 (5,6) - Replace by a 1/1 slider with 1 return.
01:11:367 (3) - Not perfectly symmetrical, if that's what you were going for.

[Gero's Normal]
00:09:823 (1,2) - (1) is not exactly in (2)'s slider track, although having it on the slidertrack at all doesn't seem like a good idea.
00:13:794 (2) - The end goes outside of the grid.
00:55:706 (1,3) - Way too confusing for a Normal.
01:05:853 (4,5,1) - Unstack? It's fine but you don't seem to stack anywhere else.

[Hard]
If you're going to have such a tricky intro, you should change the AR to 7. Also OD 6.
00:03:978 (5) - There are a lot of these things that could be changed to doubles unless you'd find that too hard.
00:10:485 (2,3) - Switch these around.
00:14:897 (4,5) - ^
00:19:529 (1,2,1) - Unstack.
00:30:559 (1,2) - Avoid the overlap here.
00:32:323 (2,3,4) - ^
00:37:617 (6,1) - Didn't see the jump coming.
00:42:029 (3,4) - Switch these around? I'm not even sure about this part.
00:49:970 (4,1) - Blanket could be better.
00:53:720 (4,5,6) - Distance isn't equal.
00:58:353 (2,1) - Unstack.
01:04:970 (4,5) - Why the distance?
01:05:191 (5,1) - Oops
01:08:059 (1,2) - Blanket pls.
01:12:912 (3,4) - Unstack.

[Insane]
Increase slidertick rate.
00:08:059 (1,2,3,4,5,6,7,8) - Distances aren't equal.
00:30:559 (1) - Put this in the middle?
00:32:654 (5) - Overmapped.
00:52:176 - A SV change here is fine, but 0.5x seems like a bit much.
01:22:838 (4,6) - Avoid overlap.
Topic Starter
Mythiax
omg you did it. ilu <3
Takuneru
Hello ! Cool mapset, and finally a Code geass map with new mapping :D


[General]
Solid mapset. The only thing which is too bad is no hitsounds :'(

I'll mod the platter, as I usually play that and I am short in time unfortunately...

[STAC's Platter]
Solid diff, I enjoyed it, some things could be changed though.
00:04:088 (8,9) - could be a slider instead ? feels better to me.
00:29:897 - you could add a note here ? you may then add a whistle on it and add a whistle on the start of 00:29:235 (3) - if you do so.
00:42:029 (2) - shorten it and do a slider-repeat once?
00:52:838 - a circle here for consistency, the pattern is the same next so...
As there is no hitsounds, I will advise you some things I thought of :
Whistle : 00:02:764 (1) - 00:04:529 (1) - 00:08:059 (1) - at the start 00:08:720 (2) - 00:09:823 (1,2,4,6) - whistle on them, put it at the end of the sliders. 00:11:588 (1) - whistle on every part, 00:14:456 (2,4) - 00:15:117 (1) - whistle on the repeat 00:15:779 (2) - 00:17:103 (1,3,5,1,2) - whistle on all of their red tick 00:19:970 (3) - whistle on the start and repeat, and finish at the end 00:31:000 (1) - 00:32:764 (6) - 00:34:088 (2) - at the end 00:34:970 (1,2) - whistle on the white ticks 00:36:073 (3) - whistle on both ends 00:36:735 (1) - at the start 00:38:059 (1,3,1,3) - at their starts 00:41:588 (1) - too 00:42:029 (2) - on its repeat 00:42:912 (4) - 00:43:353 (1) - on both ends 00:45:559 (4,4,4,4) -
Next I'll advise you to do clap hitsounds from 00:52:066 - to 00:59:235 - , where you could do both claps and whistle for a nice kiai time !
Finally, a whistle at the very end : 01:27:250 (9) -

I hope this will help you !
I will also shoot you a star, you deserve it.
Topic Starter
Mythiax
full lack of hitsounds is unrankable :P

That means it isn't ready for rank yet, thanks for mod! will tell substac to check it!
Takuneru

Zeroarg wrote:

full lack of hitsounds is unrankable :P

That means it isn't ready for rank yet, thanks for mod! will tell substac to check it!
Yes, I know !
And that's why I took the time to give some ideas about what could fit nicely :p
I could do the same for the hard (again I usually play that on standard), but not for now.
but with this sort of cool mapset, it'll get ranked in no time, given the quality :D
I'll help with that by checking the other diffs later
LordRaika
^^b
GL for ranked....
Gero
Welcome back Zerito~

Metadata:

Artist: FLOW
Title: COLORS -CODE GEASS OPENING MIX-
Source: コードギアス 反逆のルルーシュ
Romanised Source: CODE GEASS Hangyaku no Lelouch or CODE GEASS Lelouch of the Rebellion (A double check of this would be great)
Video File: ~Click here~

Proof of it: 1 / 2 and 3


Log (Spanish)
13:11 Zeroarg: Gero<3
13:12 Gero: Zerito me darias np para checar tu mapu?
13:12 Zeroarg: claro
13:12 *Zeroarg is listening to [https://osu.ppy.sh/b/285214 FLOW - COLORS (TV Size)]
13:13 *Gero is editing [http://osu.ppy.sh/b/285214 FLOW - COLORS (TV Size) [Easy]]
13:14 Gero: te parece si empezamos?
13:14 Zeroarg: bueno
13:14 Zeroarg: dale nomas
13:15 Gero: 00:12:691 (5,1) - ese mini jump deberias de arreglarlo
13:16 Gero: 00:18:426 (1) - elimina el NC ya que el spam de 1-1 no tiene tanto sentido en una easy
13:16 Zeroarg: se me paso, ta
13:16 Zeroarg: listo
13:16 Gero: 00:24:823 (1,2) - se ha implementado una nueva regla, que es sobre el espacio entre nota y spinner por lo que en dificultades faciles como son la Easy el spacio debe ser de 4 ticks como minimo
13:17 Gero: elimina esas notas y añade solo una en 00:25:706 - estaria bien
13:17 Zeroarg: listo
13:18 Gero: 00:30:559 (4) - ignorar downbeats ha provocado que muchos se quejen en varios maps y mas siendo easy, podrias añadir una nota en 00:30:559 - y añadir un slider 1/1 de 00:31:000 - a 00:31:441 - con NC obviamente
13:19 Gero: 00:43:353 (1) - se que cambia la voz y tal pero un combo de 2 es demasiado inconsistente con el resto que han sido de 5 o 4
13:20 Zeroarg: no voy a cambiar esa parte del downbeat, el slider de (4) sigue la musica como me gusta
13:20 Gero: 01:11:588 (5,1) - Zerito, ese jump no es aceptable
13:20 Zeroarg: listo el C
13:20 Zeroarg: NC
13:20 Zeroarg: eso deberia ser al reves lol, lo habre cambiado sin darme cuenta
13:20 Gero: seria todo en Easy
13:21 Zeroarg: oki
13:22 Gero: 00:20:412 (1,1) - la misma cosa, normal necesita al menos 2 beats (blancos) despues de un spinner, considera acortar el spinner o de otro modo terminar este mismo en 00:23:941 - y añadir la nota siguiente en 00:24:823 -
13:22 Gero: podria funcionar bien de alguna manera
13:23 Gero: 00:30:559 (1) - aqui si te recomendaria cambiar el slider o el patrón, estas ignorando el cymbal de la canción el cual debe ser mappeable
13:23 Gero: 00:34:529 (1,1) - mismo problema
13:23 Zeroarg: y si termino el spinner en 00:20:412 (1) -
13:24 Zeroarg: 00:23:500 -
13:24 Zeroarg: ahi
13:24 Zeroarg: y la proxima nota en
13:24 Zeroarg: 00:24:382 (1) -
13:24 Zeroarg: ?
13:24 Gero: seria un poco raro ya que el sonido en 00:23:941 - es mas fuerte que la vocal ahi
13:25 Gero: 00:34:529 - bueno como te decia, te recomiendo eliminar el spinner y continuar mapeando, es un poco inconsistente con la easy ya que ahi si fue mapeado y lo cual hace que la diff sea menos densa que la más facil del mapset
13:26 Zeroarg: sec, ya vengo gero
13:26 Gero: 00:44:676 (1) - "Isa" oh lo que este diciendo el tipo es parte del combo anterior, considera eliminarlo y añadir el NC en la siguiente nota, al parecer hay muchos que son inconsistentes entre si por lo cual estaria bien si los checaras bien
13:28 Gero: 00:46:000 (1,1) - eso se puede considerar spam, esta bien que quieras señalar el cambio exacto pero 1-1 es demasiado en Normal, un rework a los NC en toda la dificultad estaria bien
13:29 Zeroarg: ta
13:29 Zeroarg: a ver
13:29 Zeroarg: depsues mappeo el spiner
13:30 Zeroarg: los mirare a todos despues los NC, ya esta
13:30 Gero: 01:04:970 (4,5) - se siente vacio de alguna manera, considera cambiar ese 1/2 repeat por [http://osu.ppy.sh/ss/4302675 esto]
13:31 Gero: seria todo para la normal
13:31 Zeroarg: listo
13:32 *Gero is editing [http://osu.ppy.sh/b/286279 FLOW - COLORS (TV Size) [Hard]]
13:33 Gero: 00:10:485 (2,3,4) - este ritmo no me termina de convencer, estoy bastante seguro que puede encajar mucho mejor [http://osu.ppy.sh/ss/4302696 esto] en su lugar
13:33 Zeroarg: decime
13:33 Gero: ya que te enfocas mas a la vocal
13:34 Gero: 00:19:529 (1,2,1) - haz algo diferente acá, eso podria considerarse unrankeable ya que de alguna manera es confuso para jugar, 00:08:059 (1,2) - patrónes asi podrian funciona bien el chiste es tratar de eliminar los overlaps
13:36 Zeroarg: cambie el 1ro
13:36 Gero: 00:27:470 (1) - orz, en insane y hard tienes el mismo problema, el spinner hace que las diffs sean menos densas ademas de que es inconsistente con la easy y normal
13:36 Zeroarg: y de alguna forma los hice mas jugables ahora creo
13:37 Zeroarg: lo mappearé luego
13:37 Gero: 00:43:353 (1,2,3) - en cuanto estetica te recomendaria no apilarlos entre si o de otro modo aumentar el Stack Leniency de los settings
13:38 Gero: 00:58:353 (2,3,1) - overlaps, trata de hacerlo más entendible
13:40 Zeroarg: listo
13:40 Gero: 00:59:235 (1,2,3,4,5,6,7,8) - ayy zerito, podrias poner sliders o algo entre esas notas? se siente muy vacio apesar de seguir la voz ;w;
13:40 Gero: 01:10:926 (2,3,1) - parece 1/4, no los apiles entre si ;w;
13:41 Gero: 01:12:912 (3,4) - lo mismo sobre los overlaps
13:41 Gero: seria todo en la Hard
13:42 Zeroarg: quizas cambie algo en la parte esa
13:42 Zeroarg: y listo el resto
13:42 *Gero is editing [http://osu.ppy.sh/b/364849 FLOW - COLORS (TV Size) [Insane]]
13:42 Zeroarg: dale update por las dudas
13:42 Zeroarg: que cambie algo hace un rato
13:45 Gero: 00:08:059 (1,2,3,4,5,6,7,8) - la forma del stream esta rara, que te parece hacer mas suave este mismo? [http://osu.ppy.sh/ss/4302776 algo asi] tal vez
13:46 Zeroarg: bueno, aunque es ligero el cambio lo hice
13:46 Gero: 00:19:529 (1,2,3,4,5,6,7,8,1) - igual aca, en este al final 00:20:301 (8,1) - el spacing es diferente en comparación con el resto
13:47 Gero: 00:23:941 (1) - 1/4 no tiene sentido acá, 1/2 funcionaria mejor en mi opinión
13:47 Gero: 00:42:912 (6,1) - este jump tampoco tiene sentido, debido a que la voz ni la musica amerita que hagas un salto de tal longitud
13:48 Gero: 00:50:853 (1,2,1,2,1,2,1) - soooo nice <3
13:48 Zeroarg: cambie la forma del stream un poco
13:48 Zeroarg: a ver
13:49 Zeroarg: ya arregle el 1/4
13:49 Gero: pues seria todo para Insane
13:49 Zeroarg: iba a subir el (6) y lo olvide
13:49 Zeroarg: ta
13:50 Gero: no me meto en CtB y o!m
13:50 Zeroarg: ty
Topic Starter
Mythiax
Wow. 2 years have passed. Well, remapped/updated my own difficulties, and applied Gero's advice too.
SUBSTAC9 and Rumia are gonna check out their difficulties.
Since seems ReySHeL quit, Gero will take charge of his/her taiko difficulties and will apply mods as required.
Mancuso will take care of his own diffs.

Will move to pending when ready!

Thanks Gero for the help. I also applied Yoeri's mod. And Thanks LordRaika, Takuneru.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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