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Hata Motohiro - Kimi, Meguru, Boku

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NavyYa
M4M~sorry for bad English.. :?

Easy


00:06:889 (1) - this hitsounds very good.

why you don't use 00:13:095 - 00:29:953 ?

(like slider's tail.. :) )

Normal

01:11:427 (1) - delete nc

Hard


my suggest
00:20:335 (4) - I think it is unnecessiary



00:33:366 (1) - change to circle and
stack the note on 00:33:987 (2) -

00:39:882 - add note


wonderful map but..
no insane diffs..? :(

Good luck~ rank plz :)
Xinely
yo gayaoi (:
sorry shitty mod here


  • General
    Source should be Itazura na Kiss please (in ur source na is written "Na" (use capital)
    try clap with clap in this map https://osu.ppy.sh/s/101906 (sorry my connection so suck until can't upload)
    remove anime in tags, should be setting in genre by BAT


  • Easy
    00:23:438 (2) - 256,40? better flow imo
    00:37:503 (4) - NC baka
    00:41:330 - useless green point here
    u are symmetrical master


  • Normal
    00:41:227 (2,3) - try http://puu.sh/3ZjGk.jpg
    00:59:430 (3) - nazi. 72,288?
    01:23:011 (5) - long combo, NC?
    seems ur style become Andrea's mapping style *runs*


  • Hard
    00:14:129 (1) - ctrl+G?
    00:16:611 (2) - that 1,06x spacing lol, since hard imo it's fine ~
    00:18:266 (4) - 384,88?
    00:25:299 (2) - ctrl+G?
    00:51:156 (4) - ^
    01:23:011 (5) - should be NC for consistency
    01:24:045 (1,2) - swap NC
    actually you can add more jump to make hardest diff become fun and not boring

Good Luck ~

i can make insane diff for you nyehehe
Topic Starter
Gero
Updated~


Xinely
yo gayaoi (: yo lesbian :)
sorry shitty mod here <3~


  • General
    Source should be Itazura na Kiss please (in ur source na is written "Na" (use capital) Fixed
    try clap with clap in this map https://osu.ppy.sh/s/101906 (sorry my connection so suck until can't upload)
    remove anime in tags, should be setting in genre by BAT Fixed


  • Easy
    00:23:438 (2) - 256,40? better flow imo Fixed
    00:37:503 (4) - NC baka Fixed
    00:41:330 - useless green point here Fixed
    u are symmetrical master :D


  • Normal
    00:41:227 (2,3) - try http://puu.sh/3ZjGk.jpg No :c i think this is okay
    00:59:430 (3) - nazi. 72,288? Fixed
    01:23:011 (5) - long combo, NC? Fixed
    seems ur style become Andrea's mapping style *runs* /me Kill Xinyxonlesbian*


  • Hard
    00:14:129 (1) - ctrl+G? Fixed
    00:16:611 (2) - that 1,06x spacing lol, since hard imo it's fine ~ yay xD
    00:18:266 (4) - 384,88? Fixed
    00:25:299 (2) - ctrl+G? Fixed
    00:51:156 (4) - ^ Fixed
    01:23:011 (5) - should be NC for consistency Fixed
    01:24:045 (1,2) - swap NC Fixed
    actually you can add more jump to make hardest diff become fun and not boring meh =3=

Good Luck ~ Thanks for the mod *3*

i can make insane diff for you nyehehe

Side Pocket
second ;P

anyways from your mod4mod queueueueueue

Easy

SPOILER
  1. 00:08:958 (2,1) - i feel like there is a missing beat in between these Fixed
  2. 00:20:542 (3,1) -^ Fixed
  3. 00:13:095 (3,1) - ^ Fixed
  4. 00:27:161 (1,2) - ^ Fixed
  5. i feel like there are many parts like that are "missing" a note but that has to be intentional but I highly recommend you put notes in between those parts with the beat because in some areas you do have notes there and it'll confuse newer players getting in to the rhythm
nothing much else to say, its easy, and thats exactly what an easy diff should be ^^

Normal

SPOILER
  1. 00:21:783 (1,2,3) - a little confusing i don't think so
  2. 00:29:436 - i think a spinner would sound better here ending at 00:30:884 eh?
  3. 00:42:882 (4) - move this slider up a bit why? o.o lol xD
  4. 00:46:605 (1) - delete NC no
  5. 01:11:427 (1) - ^ (looks better anyways) ^
  6. 00:57:982 (3,1) - i think you are trying to make the slider start on kiai, but i dont like how it looks aesthetically, perhaps change the design up? no changes
most of that sounds like nitpicking, thats because it is, diff is pretty good :D

Hard

SPOILER
  1. 00:24:886 (1,2,3,4,5) - move all these down a bit
  2. 00:31:298 (1) - delete NC why?
thats about it, either its good or im too lazy to mod more D:

good luck with rank! i love this opening

Thanks for the mod :3

Navy
M4M~sorry for bad English.. :?

Easy


00:06:889 (1) - this hitsounds very good. thanks :3

why you don't use 00:13:095 - 00:29:953 ?in that part I did other flow, no changes sorry

(like slider's tail.. :) )

Normal

01:11:427 (1) - delete nc Nope o.o why?

Hard


my suggest
00:20:335 (4) - I think it is unnecessiary I think this is neccesary



00:33:366 (1) - change to circle and
stack the note on 00:33:987 (2) - what? no :< I like how it is now

00:39:882 - add note yes why not? fixed


wonderful map but..
no insane diffs..? :( orz :<

Good luck~ rank plz :)

Thanks for the mod

ZLOdeuka-
M4M

[General]

[Easy]

Slider Tick Rate -1 no

00:37:503 (4) - new combo This slider have NC XD LOL

00:46:605 (4) - new combo and 00:47:846 (1) - remove new combo mmmm no thanks I'm following the voice here

00:47:846 (1,2,3) - align them - http://puu.sh/3WCOg.jpg I see this fine o.o, no changes
:(
00:54:879 - 00:58:189 - Insert Break Time Fixed

[Normal]

Slider Tick Rate -1 no

[Hard]

Slider Tick Rate -1 Nope o3o

00:07:303 (2) - new combo Fixed

00:39:158 (1) - remove new combo Why?

00:39:986 (5) - new combo no o.o I'm following the voice here

00:40:606 (1) - remove new combo ^

01:26:527 (1) - start here 01:26:424 finish here 01:27:975 - do it all difficulty all this is the same in all diff o.o

everything else was good. good luck to you
Suimya
Another yaoimappu =w=// great


Easy:
  1. 00:14:336 (4,1) - maybe switch those nc, it'll fit better with vocal if it's on 4 instead imo
  2. 00:21:783 (4,1) - ^
  3. 00:11:854 (2) - move the last slider point 1 grid up so it'll blanket better with the next slider
  4. 00:17:646 (4) - small spacing problem here
  5. 00:35:021 (2) - this would look better imo if you move this slider at x:280 y:192 it'll be better with your current flow
  6. 00:37:503 (1) - ^
  7. 00:46:605 (4) - i don't really like this kind of sliders in easys so, maybe remove the red point and make it like this instead?
  8. 01:07:290 (2) - how about moving this 3 grids down and rotate it -10 clockwise it'll blanket better imo
  9. 01:13:082 (x) - why leaving the strong beat without note and anything, i suggest you to add something here, because it's weird to leave it like this :c

Normal:
  1. 00:53:224 (3) - umm it looks bad, maybe stuck it under 00:51:569 (1) - perfectly?

Rakuen's Normal:
remove the widescreen support this map honestly don't need it
Good normal diff, good work on it o.o


Hard:
OD -1 would be better for the spread and for this diff~
  1. 00:09:785 (3) - move this slider 1 grid up so it'll be perfect mirror effect with the other slider
  2. 00:11:854 (4) - move it 1 grid down so it'll blanket the other slider better
  3. 00:50:535 (2) - i don't honestly like how you placed this note, i suggest you to move it like this

That's all i found =3=/ perfect yaoimap ;w;

Good luck BLGero =w=
Tngot
Hi~

Easy

00:31:298 (1) - delete finish?

Normal

HP-1?
00:31:712 (2,3) - Drum sound?
00:37:503 (1) - x212 y260?
00:39:986 (4,1) - new combo change
00:43:709 (1) - In a straight line?
00:57:982 (3) - suggestion drum finish?
01:11:427 (1) - Remove NC 01:11:841 (2) - NC here?
01:23:838 - Remove whistle and add clap

Rakuen's Normal

00:10:199 (5,1) - new combo change
00:31:712 (3) - delete finish?
01:07:704 (4) - no no no! just no View it looks bad overlap Get off of the bottom
01:24:459 (2) - delete?

Hard

00:17:232 (3) - Try This?

00:25:299 (2) - ctrl + g

good map gero!

good luck~
Topic Starter
Gero
Sekai-nyan
everything fixed

Tngot
Hi~

Easy

00:31:298 (1) - delete finish? No D:

Normal

HP-1?
00:31:712 (2,3) - Drum sound? nope i don't like
00:37:503 (1) - x212 y260? why?
00:39:986 (4,1) - new combo change I Think is okay
00:43:709 (1) - In a straight line? nope, this is intentional
00:57:982 (3) - suggestion drum finish? No
01:11:427 (1) - Remove NC 01:11:841 (2) - NC here? ^
01:23:838 - Remove whistle and add clap WHAT. . Why?

Rakuen's Normal

00:10:199 (5,1) - new combo change Nope
00:31:712 (3) - delete finish? Why?
01:07:704 (4) - no no no! just no View it looks bad overlap Get off of the bottom this is okay no changes
01:24:459 (2) - delete? no :c this follow the voice well

Hard

00:17:232 (3) - Try This? Fixed

00:25:299 (2) - ctrl + g Nope , my flow in this part is good imo

good map gero!

good luck~

Thanks for the mods ~ :D
HabiHolic
Hi Gero~ ticket's mod

nice hitsound and map ~

[General]
Video quality is not good. It is recommended to change to something else.
I was hoping the video file can be provided if needed


Video file - http://puu.sh/4ZNY7.flv

[Easy]

01:16:391 - hmm.. add slidertick sound please. Doing so would be a better rhythm

[Normal]

00:18:473 (1) - try this?

[Rakuen's Normal]

01:24:459 (2) - delete note I think that is necessary

[Hard]

good.. no pick..
Irreversible


IRC Mod
21:19 Irreversible: about your mod
21:19 Irreversible: wanna do irc
21:19 Irreversible: now
21:20 Gero: yeah i can now
21:20 Gero: n3n
21:20 Irreversible: can you np again?
21:21 *Gero is listening to [http://osu.ppy.sh/b/285099 Motohiro Hata - Kimi Meguru Boku (TV Size)]
21:21 Gero: o3o
21:23 *Irreversible is editing [http://osu.ppy.sh/b/285098 Motohiro Hata - Kimi Meguru Boku (TV Size) [Easy]]
21:23 Gero: owo
21:24 Gero: is a old map xD
21:24 Irreversible: how can you make those sliders so symmetrical
21:24 Irreversible: omg -.
21:24 Irreversible: xD
21:24 Irreversible: well the placing is done super well, but the rhythms is odd
21:26 Gero: D:
21:26 Irreversible: 00:28:402 (2) - I prefer moving this one to 44 212. So straight breaks the consistency of the map
21:26 Irreversible: because you've nowhere else used it
21:26 Irreversible: (and about the rhythm: It's somehow weird because of the sliders, but i think it's .. ok idk tho you need to get more opinions xD)
21:26 Irreversible: But somehow it's nice
21:27 Gero: Fixed
21:27 Gero: o3o
21:28 Irreversible: 01:20:115 (2) - move a tiny bit down to get a better blanket hue
21:28 Gero: and yes i need to get more opinions x.x
21:28 Gero: okay
21:28 Irreversible: 01:24:252 (2,3) - lol this is really nice blanekt
21:28 Irreversible: it's like a curve and a corner blanket
21:28 Irreversible: xDD
21:28 Irreversible: well except this, it's good o:
21:28 *Irreversible is editing [http://osu.ppy.sh/b/285100 Motohiro Hata - Kimi Meguru Boku (TV Size) [Normal]]
21:29 Gero: okay done!
21:29 Gero: >w<
21:29 Irreversible: 00:10:199 (5) - Add NC 00:11:027 (1) - delete NC
21:29 Irreversible: 00:10:199 (5) - I guess this is already a new part
21:29 Irreversible: 00:13:922 (5) - same here i suppose o.o
21:29 Gero: done!
21:29 Gero: o3o
21:30 Irreversible: 00:16:405 (4) - I have a rhythm suggestion for here
21:30 Irreversible: http://puu.sh/537xA.jpg 4 = 00:16:405 -
21:30 Irreversible: 00:17:646 - you need to delete this circle tho
21:30 Irreversible: fits a bit better to the rhythm overall.
21:31 Gero: yeah, you're right !
21:31 Irreversible: 00:25:920 (2,3) - I would CTRL + G those (for the rhythm), also i guess it's a pretty good idea because of the 1/2 slider before, so the player can rest a bit
21:32 Irreversible: to avoid having 3 circles (a bit weird for normal) 00:27:161 (4,1) - you can make those to a slider
21:32 Irreversible: 00:27:988 - add a circle here
21:32 Irreversible: and a slider from 00:28:402 - to here 00:29:229 -
21:32 Irreversible: i think this rhythm is really consistent and easy to follow and not frustating ^.^
21:36 Gero: wait xD
21:36 Gero: i try to fixed it
21:36 Irreversible: k
21:37 Gero: okay you can continue
21:37 Gero: xD
21:37 Irreversible: oh did you like the suggestion?
21:37 Irreversible: 00:36:676 (4) - NC due to the finish, it shows the NC.
21:37 Irreversible: or maybe..
21:37 Irreversible: hmm
21:38 Irreversible: if i were you, i would stick to white tick NCing here
21:39 Gero: no thanks D: I want maintain consistency with the hard
21:39 Irreversible: oki ^.^
21:39 Irreversible: http://puu.sh/5385r.jpg 01:01:498 (3) - rhythm suggestion
21:40 Irreversible: 3 01:01:498 - is here, so watch out
21:40 Irreversible: it follows the consistency better
21:40 Irreversible: also i think the long vocal starts 01:01:498 - and the long repeat slider is better fitting there
21:41 Irreversible: btw 01:01:498 (3) - is the reverse slider from 1 tick later
21:42 Irreversible: 01:09:772 (5) - reverse this one? this lets the player rest and is perfect with the next 1/2 triplet. I would fix that, because it sound awesome as well
21:42 Gero: hmmmmm.. i'm not sure with that, sounds great as I have now in my opinion
21:42 Irreversible: sure :b It seems like you've done this everywhere, it just sounds a bit weird to me, but personal stuff
21:43 Gero: the reverse done! o3o
21:44 Irreversible: 01:21:770 (3,4,1) - this whole is a bit too straight for me. It would flow and play much better if you apply smth like this: http://puu.sh/538kI.jpg
21:44 Irreversible: also, 2 is a good symmetry point to (4) :3
21:47 Irreversible: And that's it for Normal, the rhythm is better than in easy if you ask me, but the placing is really good, too
21:47 Gero: I prefer to keep it that way
21:47 Gero: and done! you can continue
21:47 Gero: o3o
21:48 Irreversible: 00:11:854 (4) - blanket, aesthetics
21:49 Gero: done!
21:50 Irreversible: well, please fix all the blankets. there are kinda many in compare to your other diffs
21:50 Irreversible: and since your mapping style is really clean
21:50 Irreversible: you should do this, so you avoid having a untidy map :3
21:50 Gero: owo thanks
21:50 Irreversible: 00:56:741 (1,2,3,4,5) - this starpattern pls .. fix.. and make it nicer xD you can make one with create polygon o3o
21:50 Gero: okay
21:51 Gero: nehh xD star is okay for me
21:51 Irreversible: well the rhythm is sometimes a bit weird too, especially at the parts where they end on the white ticks
21:51 Gero: OH FUCK
21:51 Gero: OH FUCK I HAVE A TAIKO ICON I FUCK
21:51 Gero: X'0D
21:51 Gero: DAJKSHFLASJKFG
21:51 Gero: ASFAS
21:51 Gero: F
21:51 Gero: FINALLY X'D
21:51 Gero: sorry for that
21:52 Irreversible: dw.. XDD
21:52 Irreversible: for example here 01:01:498 (1,2) - .. the slider is ending on the white tick, but it would sound better if you ctrl + g this once.
21:53 Gero: oh yeah
21:54 Irreversible: you have many of those spots, you should go over your map again and then i'd say it's perfect :3
21:54 Irreversible: It's a really good map, as usual huehue
21:55 Gero: thanks moe irre >w<

What we've fixed

- Rhythm in easy, sometimes it seems a bit odd to me. The hitsounds are really good. some blanket fixes as well
- NC, Flow stuff in normal, rhythm was better than in easy. Placing is really good and neat.
- a few rhythm suggestions in hard, mostly blankets. (suggestion to go over the map again and check some odd sliders which end on the white tick to avoid a weird rhythm)

Neat mapset! Good luck. <3



It's ok, Gero.
Topic Starter
Gero
Thanks Baka Irreversible n.n/ I need to fix many things about this map x.x
XinCrin
A Japa Map Just spamming and trying to be a bit popular :c
Oyatsu
Hi Gero-chan <3

General

Ok!!

Hard

  1. 00:10:406 (4,1) - it isn't blanketed. Need give up red point at 364/280
  2. 00:12:474 (1,2) - I think this rhythm is fine but I want a rhythm both good and hitsound, so you can try this:
    Example


    300,76,12474,1,0,0:0:0:0:
    300,76,12578,1,0,0:0:0:0:
    300,76,12681,6,0,L|400:104,1,80
  3. 00:15:370 (5,6) - They seems too curve at (6) to blanket, Try 2nd point of (6) at 268/44
  4. 00:39:986 (6,1) - I think NC is at (6) because I can see a big tick at head of (6) and u putted a finish , right? If you maybe followed vocal?
  5. 00:41:123 - Yea, I often see this. Cahm hitsound isn't needed but which hitsounds like this. When we use tickthey often louder than when we add in note. so u can discrease volumn this into 20~30%
  6. 00:54:465 (2,3) - Tail of 00:54:879 (3) - is at 340/248 and after, fix DS this too 00:55:499 (4) -
  7. 00:59:223 (2,3) - 2nd point is at 212/308 is better to blanket
  8. 01:01:498 (1,2) - This rhythm is really repeat because preivous rhythm you followed vocal so this is also so. Ctrl+G
  9. 01:04:808 (4,5) - yea this is unrankble... 2 notes the same time/rhythm. And before, I have some example for this rhythm, you also followed vocal. So try this:
    Example


    254,109,64394,1,8,0:0:0:0:
    176,132,64601,1,0,0:0:0:0:
    220,200,64808,2,0,L|260:280,1,80,0|0,0:0|0:0,0:0:0:0:
  10. 01:15:357 (5) - This is maybe NC
  11. 01:26:320 (4) - NC too

Rakuen's Normal

  1. 00:14:750 (3,4) - Need blanket this, 00:15:164 (4) - middle point is at 232/336, end point at 272/296 and after, you need fix DS of 00:15:991 (5) - ...
  2. 00:17:129 - Like I said on Hard, this need discrease the volumn to sensible of hitsound- clap. about 30~45 %
  3. 00:16:818 (6) - I can hear a changing in vocal so you need NC, afterward you remove NC at 00:18:473 (1) - I didn't see a changing. And NC at 00:20:128 (3) -
  4. 00:22:093 - It is too, discrease volumn.
  5. 00:23:024 (2) - It is at 468/104 to blanket with 00:21:783 (1) - . It didn't really blanket before
  6. 00:36:676 (5) - I didn't hear a finish in instrument, so you need remove it
  7. 00:45:364 - 00:46:191 - 01:01:808 - 01:05:118 - 01:08:531 - 01:11:841 - 01:12:668 - 01:15:150 - 01:15:978 - You need discrease volumn them
  8. 00:54:672 (3,4) - They didn't creat a good follow So try 00:54:672 (3) - at 88/196 and 00:54:879 (4) - 104/160
  9. 00:59:843 (3) - Tail of it should be at 204/224
  10. 01:02:739 (2,3,4,1,2) - They are really quite difficult for noob player can't click 5 times circle. So change 01:03:980 (1,2) - into slider plz (other if u want).
  11. 01:14:737 (5) - Previous rhythms, I see you map quite active about rhythm but this time you ingore 4~5 beats, oh you really are lazy? Consider to map plz. Need a logic for rhythm in kiai time

Normal

  1. 00:10:199 (1) - Tail is at 428/204 to blanket with 00:08:958 (4) - . Only abit but I think it is important
  2. 00:32:539 (4,1) - This you need blanket, right? 00:33:366 (1) - Middle point is at 152/276 and end point at 144/336
  3. 01:11:427 (1,2) - I can hear a long vocal lasts, so I think you can repeat this rhythm that Ctrl+G is better. 01:14:737 (3,4) - is too

Easy

  1. 01:10:600 (1,2) - Remove NC at (1) and NC (2), because (1) doesn't change and (2) is at kiai- big tick
  2. 01:17:219 (1) - 260/292 to blanket with 01:15:978 (2) -

    Good easy!! I love this <3

WOW!! After a month, I mod again. Good luck!! Gero-chan <3 :D
Topic Starter
Gero

Oyatsu wrote:

Hi Gero-chan <3

General

Ok!!

Hard

  1. 00:10:406 (4,1) - it isn't blanketed. Need give up red point at 364/280 Fixed
  2. 00:12:474 (1,2) - I think this rhythm is fine but I want a rhythm both good and hitsound, so you can try this: I prefer to keep it at this way
    Example


    300,76,12474,1,0,0:0:0:0:
    300,76,12578,1,0,0:0:0:0:
    300,76,12681,6,0,L|400:104,1,80
  3. 00:15:370 (5,6) - They seems too curve at (6) to blanket, Try 2nd point of (6) at 268/44 Fixed
  4. 00:39:986 (6,1) - I think NC is at (6) because I can see a big tick at head of (6) and u putted a finish , right? If you maybe followed vocal? ^
  5. 00:41:123 - Yea, I often see this. Cahm hitsound isn't needed but which hitsounds like this. When we use tickthey often louder than when we add in note. so u can discrease volumn this into 20~30% Fixed
  6. 00:54:465 (2,3) - Tail of 00:54:879 (3) - is at 340/248 and after, fix DS this too 00:55:499 (4) - Fixed
  7. 00:59:223 (2,3) - 2nd point is at 212/308 is better to blanket ^
  8. 01:01:498 (1,2) - This rhythm is really repeat because preivous rhythm you followed vocal so this is also so. Ctrl+G ^
  9. 01:04:808 (4,5) - yea this is unrankble... 2 notes the same time/rhythm. And before, I have some example for this rhythm, you also followed vocal. So try this: why this is unrankable (? o.o
    Example


    254,109,64394,1,8,0:0:0:0:
    176,132,64601,1,0,0:0:0:0:
    220,200,64808,2,0,L|260:280,1,80,0|0,0:0|0:0,0:0:0:0:
  10. 01:15:357 (5) - This is maybe NC
  11. 01:26:320 (4) - NC too

Rakuen's Normal

  1. 00:14:750 (3,4) - Need blanket this, 00:15:164 (4) - middle point is at 232/336, end point at 272/296 and after, you need fix DS of 00:15:991 (5) - ... Fixed
  2. 00:17:129 - Like I said on Hard, this need discrease the volumn to sensible of hitsound- clap. about 30~45 % Fixed
  3. 00:16:818 (6) - I can hear a changing in vocal so you need NC, afterward you remove NC at 00:18:473 (1) - I didn't see a changing. And NC at 00:20:128 (3) - Fixed
  4. 00:22:093 - It is too, discrease volumn.Fixed
  5. 00:23:024 (2) - It is at 468/104 to blanket with 00:21:783 (1) - . It didn't really blanket before mmm imo is fine
  6. 00:36:676 (5) - I didn't hear a finish in instrument, so you need remove it Sounds good D:
  7. 00:45:364 - 00:46:191 - 01:01:808 - 01:05:118 - 01:08:531 - 01:11:841 - 01:12:668 - 01:15:150 - 01:15:978 - You need discrease volumn them Fixed
  8. 00:54:672 (3,4) - They didn't creat a good follow So try 00:54:672 (3) - at 88/196 and 00:54:879 (4) - 104/160 ^
  9. 00:59:843 (3) - Tail of it should be at 204/224 ^
  10. 01:02:739 (2,3,4,1,2) - They are really quite difficult for noob player can't click 5 times circle. So change 01:03:980 (1,2) - into slider plz (other if u want). ^
  11. 01:14:737 (5) - Previous rhythms, I see you map quite active about rhythm but this time you ingore 4~5 beats, oh you really are lazy? Consider to map plz. Need a logic for rhythm in kiai meh is a good rhythm

Normal

  1. 00:10:199 (1) - Tail is at 428/204 to blanket with 00:08:958 (4) - . Only abit but I think it is important Fixed
  2. 00:32:539 (4,1) - This you need blanket, right? 00:33:366 (1) - Middle point is at 152/276 and end point at 144/336 in my opinion this well
  3. 01:11:427 (1,2) - I can hear a long vocal lasts, so I think you can repeat this rhythm that Ctrl+G is better. 01:14:737 (3,4) - is too^

Easy

  1. 01:10:600 (1,2) - Remove NC at (1) and NC (2), because (1) doesn't change and (2) is at kiai- big tick Fixed
  2. 01:17:219 (1) - 260/292 to blanket with 01:15:978 (2) - Fixed

    Good easy!! I love this <3

WOW!! After a month, I mod again. Good luck!! Gero-chan <3 :D
Thanks for the mod >w<

Updated
Topic Starter
Gero
Updated ~

Remap Oh yeah!
Irreversible
Requested mod~

[General]

I guess the mp3 quality is rather bad, where did you get it from?
Overall the hitsounds are too loud, I suggest lowering them a bit.

[Easy]

About NCing. What did you follow in particular? Sometimes it’s just really inconsistent, please go have a look at this. The problem is following; 00:36:262 (3) - If you put sliders like this (having something on the big white tick) you can’t put a NC there, which can cause problems. 00:46:605 (4) - And something like this, it should have a NC if you ask me.

00:10:199 (3) - That’s slightly offsymmetry, if you wanna keep consistency here, I’d fix that.
00:15:991 (3) - 306 329 for a slightly neater transition? :D
00:17:646 (5) - 48 132 same reason!

Feedback: The rhythm is interesting, but sometimes you could slightly improve it. Having something ended on the downbeat works, but I personally like to have the click feeling there. That’s, as said, just personal though. (and it also causes problems with consistent NCing, sometimes).

[Normal]

00:39:986 (4,1) - Same NC problem as in Easy

Feedback: Yeah, it’s basically the same stuff as in easy, according to the NC and the rhythm (although you can leave this, if you like). If you need more stuff pointed out, you can reach me ingame.

[Rakuen’s Normal]

00:10:199 (5) - 00:11:027 (1) - swap NC to keep consistency
00:20:128 (5) - NC is missing
00:26:747 (4,1) - Swap NC again?
00:31:712 (3) - I guess this should have a NC to emphasize the finish here..
01:19:287 (4) - Why the timing lines here?

Feedback: I guess I can see where you’ve put the NCs (according to the vocals?) But that is a bit odd to me since it’s on the red ticks, so.. it feels delayed.


[Hard]

00:39:986 (1) - Before you’ve followed the vocals with NC, then with the finish, it’s really unconsistent ><
00:41:640 (1) - Why that NC here?

Feedback: I enjoyed the diff! But again, the NC.

[Overall]

I guess the mapset is okay, if you could only give it a bit more consistency (or explain me what you've actually followed). Spread was fine too, since Rakuens normal is fixing the gap between normal and hard.

Sorry for that crappy mod, orz
Good luck!
Topic Starter
Gero

Irreversible wrote:

Requested mod~ Thanks a lot ~

[General]

I guess the mp3 quality is rather bad, where did you get it from? I don't remember but I guess it was on a page of anime
Overall the hitsounds are too loud, I suggest lowering them a bit. kk Fixed

[Easy]

About NCing. What did you follow in particular? Sometimes it’s just really inconsistent, please go have a look at this. The problem is following; 00:36:262 (3) - If you put sliders like this (having something on the big white tick) you can’t put a NC there, which can cause problems. 00:46:605 (4) - And something like this, it should have a NC if you ask me. but this is unnecesary o.o because since as I can not put it in a place on reverse , then I put in the next slider for consistency about the NC I follow the voice.

00:10:199 (3) - That’s slightly offsymmetry, if you wanna keep consistency here, I’d fix that. Fixed
00:15:991 (3) - 306 329 for a slightly neater transition? :D Fixed
00:17:646 (5) - 48 132 same reason! Fixed

Feedback: The rhythm is interesting, but sometimes you could slightly improve it. Having something ended on the downbeat works, but I personally like to have the click feeling there. That’s, as said, just personal though. (and it also causes problems with consistent NCing, sometimes).

[Normal]

00:39:986 (4,1) - Same NC problem as in Easy Fixed I work a bit about the NC

Feedback: Yeah, it’s basically the same stuff as in easy, according to the NC and the rhythm (although you can leave this, if you like). If you need more stuff pointed out, you can reach me ingame.

[Rakuen’s Normal]

00:10:199 (5) - 00:11:027 (1) - swap NC to keep consistency Fixed
00:20:128 (5) - NC is missing Fixed
00:26:747 (4,1) - Swap NC again? Fixed
00:31:712 (3) - I guess this should have a NC to emphasize the finish here.. Fixed
01:19:287 (4) - Why the timing lines here? Fixed

Feedback: I guess I can see where you’ve put the NCs (according to the vocals?) But that is a bit odd to me since it’s on the red ticks, so.. it feels delayed.


[Hard]

00:39:986 (1) - Before you’ve followed the vocals with NC, then with the finish, it’s really unconsistent >< I Don't think so because I want to be consistent with this pattern 00:36:676 (5)
00:41:640 (1) - Why that NC here? Fixed

Feedback: I enjoyed the diff! But again, the NC.

[Overall]

I guess the mapset is okay, if you could only give it a bit more consistency (or explain me what you've actually followed). Spread was fine too, since Rakuens normal is fixing the gap between normal and hard.

Sorry for that crappy mod, orz
Good luck!
about the NC I follow the voice and still think there's no problem with that, Thanks for the mod ~

Updated ~
Natsu
IRC stuff owo

o:
2014-01-12 15:30 Natsu: anyways empezemos necesito modear otros 4 mapas hoy lol
2014-01-12 15:30 Gero: dale
2014-01-12 15:30 Gero: modea los del queue
2014-01-12 15:31 Gero: que yo los hago hoy y habro
2014-01-12 15:31 Gero: abro*
2014-01-12 15:31 Natsu: 00:08:131 - aqui que pensas de remover el repeat y agregar otro 1/2 slider en
2014-01-12 15:31 Natsu: 00:08:544 - es donde las vocales suenan de nuevo y es la stanza
2014-01-12 15:32 Natsu: http://osu.ppy.sh/ss/1246955 ignora el placement solo mira la linea de tiempo
2014-01-12 15:33 Gero: dejame acomodo notas
2014-01-12 15:33 Gero: y aplico eso
2014-01-12 15:34 Natsu: ok aqui: 00:14:129 (6,1) - estas siguiendo los combos con los versos en las vocales? si es si cambia el nc al 6 y removelo del 1 se expresa mejor creo
2014-01-12 15:35 Gero: nah gorda prefiero dejarlo asi xD lo del slider mucho mover notas meh
2014-01-12 15:35 Natsu: pero el ritmo D:
2014-01-12 15:35 Gero: lo de los NC ya lo cambie
2014-01-12 15:36 Natsu: http://osu.ppy.sh/ss/1246964 al primero o.o?
2014-01-12 15:38 Natsu: 00:26:747 - NC y quitalo de 00:27:575 - y agrega otro en 00:28:402 - para tener consistencia
2014-01-12 15:39 Gero: el triplete suena raro ahi
2014-01-12 15:39 Gero: D:
2014-01-12 15:39 Natsu: donde?
2014-01-12 15:39 Natsu: cual triplete lol?
2014-01-12 15:39 Gero: https://osu.ppy.sh/ss/1246964 eso
2014-01-12 15:39 Gero: xD
2014-01-12 15:39 Gero: la linea de tiempo
2014-01-12 15:39 Natsu: a no ignora eso solo movi el slider para q se viera en el screen todo el pattern haaha
2014-01-12 15:40 Gero: ah bueno espera cambio bien esa mierda
2014-01-12 15:40 Natsu: ok xD
2014-01-12 15:41 Gero: igual siento que suena raro
2014-01-12 15:41 Natsu: porque?
2014-01-12 15:41 Gero: no se, solo siento que suena raro
2014-01-12 15:41 Gero: lo de los NC ya lo cambie
2014-01-12 15:42 Natsu: 00:30:057 (1,2) - blanket plz
2014-01-12 15:42 Gero: hoy andas muy nazi o:
2014-01-12 15:43 Gero: listo
2014-01-12 15:43 Natsu: 00:36:573 (4) - overmap D:
2014-01-12 15:43 Gero: culpa a irre
2014-01-12 15:43 Gero: xD
2014-01-12 15:44 Gero: fixed
2014-01-12 15:44 Natsu: el te dijo q lo pusieras xD?
2014-01-12 15:44 Gero: si
2014-01-12 15:44 Gero: pero ya lo borre
2014-01-12 15:44 Natsu: 00:39:882 (8) - otro xD
2014-01-12 15:44 Gero: fixed
2014-01-12 15:45 Natsu: 00:41:640 (5) - - nc? se te olvido o es a proposito o:
2014-01-12 15:45 Gero: yo lo tenia pero irreversible me dijo que lo quitara
2014-01-12 15:45 Gero: fixed
2014-01-12 15:45 Natsu: lol y ese anda algo loquillo xD
2014-01-12 15:46 Natsu: 00:54:879 (1) - ese slider se ve raro pero si a vos te gusta conservalo xD
2014-01-12 15:46 Gero: dejalo se ve bien
2014-01-12 15:46 Natsu: 00:56:223 - raro que no mapeaste este pero si mapeaste el otro igual en 00:56:430 (4) -
2014-01-12 15:48 Gero: es cierto no habia oido que habia sonido ahi pero
2014-01-12 15:48 Gero: igual casi no se nota xD
2014-01-12 15:48 Natsu: te va a costar meterlo xD
2014-01-12 15:48 Natsu: se dejao asi
2014-01-12 15:48 Gero: si no jodas X'D
2014-01-12 15:48 Gero: 00:58:051 (3) - me dijo irre que este circle estaba bien
2014-01-12 15:49 Gero: igual yo siento que suena raro
2014-01-12 15:50 Natsu: 00:57:982 - es que aqui hay un sonido mas fuerte
2014-01-12 15:50 Natsu: esta rara esa parte pero si agrego con irre es la mejor solucion como esta xD
2014-01-12 15:50 Gero: pero seria muy dificil de 1-3 a 1-4 no?
2014-01-12 15:50 Gero: yo tambien pense lo mismo pero orz
2014-01-12 15:50 Gero: esta rara
2014-01-12 15:52 Natsu: si seria dificil
2014-01-12 15:52 Natsu: ahi tendran problemas para jugarlo creo
2014-01-12 15:52 Natsu: 01:10:600 (1,2,3) -
2014-01-12 15:52 Gero: igual cuando juego el mapa siempre saco 100 ahi
2014-01-12 15:52 Gero: aunque este en 1/3
2014-01-12 15:53 Natsu: http://osu.ppy.sh/ss/1246991 este ritmo queda mejor
2014-01-12 15:53 Natsu: si es q el 1/3 es feo jugarlo en medio de 1/4 song
2014-01-12 15:53 Natsu: x.xx
2014-01-12 15:53 Gero: maldias canciones del 200
2014-01-12 15:54 Gero: 2007*
2014-01-12 15:54 Natsu: si pero xD
2014-01-12 15:55 Natsu: esta feo mapear esa `parte lol
2014-01-12 15:55 Natsu: ademas es untriplete en 1/6
2014-01-12 15:57 Gero: si es cierrto
2014-01-12 15:57 Gero: a puedes continuar por cierto tienes finish aqui?
2014-01-12 15:57 Gero: olvidalo ya vi algo
2014-01-12 15:58 Natsu: finish xD?
2014-01-12 15:58 Gero: si si olvidalo esque no habia agregado el sampleset drum
2014-01-12 15:59 Natsu: XD baka
2014-01-12 15:59 Natsu: mira y te daran recheck o que?
2014-01-12 16:00 Gero: nope
2014-01-12 16:00 Gero: no dara recheck ya me dijo que no dara bubbled
2014-01-12 16:00 Gero: solo conseguire mas mods y buscare otro BAT ya me aburri de ese mapa
2014-01-12 16:00 Natsu: lol porque no despues de ese mini mod? xD
2014-01-12 16:01 Gero: bueno talvez esta enojado conmigo igual no se
2014-01-12 16:01 Gero: no quiso darme bubbled
2014-01-12 16:02 Natsu: XD que raro mira en normal
2014-01-12 16:02 Gero: puedes seguir natsu :3
2014-01-12 16:02 Natsu: lo unico q me parecio raro es
2014-01-12 16:03 Natsu: se siente bien raro 00:44:950 - que no hayas mapeado esto como se debe
2014-01-12 16:03 Natsu: deberias darle mas emfasis
2014-01-12 16:03 Gero: que cosa?
2014-01-12 16:03 Natsu: pero yo se q no xq te costarra bastante cambiar eso
2014-01-12 16:04 Gero: dejame ver como lo cambio
2014-01-12 16:04 Natsu: 00:48:053 (4) - el unico circle q usaste en 1/2 mejor removelo? digo yo
2014-01-12 16:05 Gero: prefiero dejarlo
2014-01-12 16:06 Natsu: 00:51:983 (2,3) - distance?
Asphyxia
Sorry, a bit lazy with formatting now, hope it's okay >.<'

General thoughts:
  1. Cleaaan
Easy:
  1. 00:06:889 (1) - You probably want to add a whistle start of this slider like you did in normal difficulty, you know, consistency and all that :P
  2. 00:06:889 (1,2) - This blanket isn't perfect >:
  3. 00:11:854 (2,3) - ^
  4. 00:20:128 - I think the beat here is quite strong to ignore it, well, consider removing the reverse on 00:19:301 (2) - and adding a note, that would be better imo
  5. 00:47:846 (1,2,3) - Blankets plz
  6. Sorry that I didn't find much stuff, but I guess blankets are better than nothing xD
Normal:
  1. 00:41:227 (3) - Doesn't fit that well, considering the ''motto'' starts on the big white tick, this would follow the vocals a bit better I guess
  2. 00:42:882 (5,1) - I think doesn't fit either, considering 00:43:709 (1) - this slider should start 00:43:295 - here instead, so consider using a rhythm like this:
  3. 00:48:053 (4) - Felt kind of unfitting and random, considering you didn't use notes like this before so removing it could be nice
  4. 01:01:084 (2,3) - Mmh, pretty much the same reason I stated on the 42:882 part
  5. Good!
Rakuen's Normal:
  1. Didn't find anything major, sorry >_<
Hard:

  1. 00:50:742 (2) - This played better for me if CTRL + G'd, try it!
  2. Nice
Sorry for such a crappy mod >: It's a good mapset and I'm not feeling perfect. GL with this~ 8-)
Kodora
[General]

  1. Please re-encode your video or find another one. It have very low quality & 17MB weight, which is too much Q.Q
  2. I feel offset slighty late at the beginning & during kiai. Can't say for sure, but please get someone to recheck it. Might also be mp3 issue.
[Hard]

*Please don't use tick rate 2 here since you have some parts with 1/6 sliders. Don't forget that tick rate 2 always snaps by 1/4. If you really want to keep it the please silence ticks at 1/6 part.
*Raise OD by 1 tick, there is no point to keep it that low.

  1. 00:38:124 (2,3,4) - Hm, i find this part a bit weird to follow, how about try to make your flow at this part more bezier?

  2. 00:46:605 (1) - Ctrl+G flows better
  3. 00:53:224 (3) - Missed clap on repeat
  4. 00:54:465 (5) - Ew, whistle & clap together sounds kinda noisy. Kill whistle please
  5. 01:00:464 (5,1) - Swap NCs follow lyrics?
  6. 01:01:498 (1,2,3,4) - Not really pretty overlap. Would be better if you raise spacing here a bit for perfect overlap, something like this:

    SPOILER


    169,247,61498,5,2,0:0:0:0:
    257,209,61705,1,0,0:0:0:0:
    345,246,61912,1,10,0:0:0:0:
    256,289,62119,2,0,B|256:127,1,160,2|2,0:0|0:0,0:0:0:0:
  7. 01:24:045 (4) - Finish instead of whistle to follow music properly
  8. 01:25:079 (2) - Only one drum-whistle at the whole map? Should use normal-addition for sure.
  9. 01:26:320 (1) - Kill whistle
[Rakuen's Normal]

  1. 00:29:850 (7) - Delete it please, this note just doesn't fit and only makes this part harder
  2. 00:54:672 (3) - Same here, also this note might be really too hard to catch for beginners
  3. 01:14:737 (5) - Repeat of this slider should be at 01:15:150, currently it doesn't follows anything in music
  4. 01:23:838 (1,2,3) - Plays kinda weird for a Normal diff, (2) is very hard to catch, try something like this:

  5. 01:25:493 (4) - Again, why drum-sampleset here? It doesn't fit at all.
[Normal]

  1. 00:15:577 (4) - Missed claps on start & tail
[Easy]

*I don't see any reason to use tick rate 2 here. Your diff is based on 1/1 rhythms more than 1/2, so 1 will just works better

  1. 00:47:432 - Add note fere for consistent rhythm
Nice map. I was expecting that one of normal diffs will be harder, but they have same settings and even same SV :( Anyway, spread is nice as it now, maybe lowering circle size to 4 as Rakuen's diff will improve difficulty progression from lowest diffs to Hard - just suggestion thought. Good luck~
Topic Starter
Gero
I Fixed some things guys
thanks for the mods ~

Updated~
Zero__wind
Hi, mod from popner's modding team
sorry for the delay

Unrankable issues
Highly recommend to fix
Common sugestions

General
your normal-slidertick.wav file and soft-slidertick.wav file are weird that, they are muted but not a blank wave (actually 125kb). I suggest that you delete these two files and copy the soft-sliderslide and use that for those sliderticks instead, to avoid potential problems
others all fine

Hard
00:25:713 (4) - this rhythm is a bit weird to be here. I don't mean that it's wrong cause it's following the vocal correctly but as you're consistently mapping to percussions from the start, it's a bit weird to ignore the downbeat at 00:25:920 - with this slider. You could make a comparison with 00:16:611 (3,4) - . If you're going with vocal, then you should start a slider from 00:16:611 - but you didn't. so I prefer to make the rhythm consistent also for this point. rearrange it with something like 00:26:540 (6,1) - would be fine
00:31:298 (4) - the finish on head is quite redundant. the cymbal sound only appears at 00:31:712 - and 00:32:125 - , so better to remove the one at 00:31:298 -
00:36:676 (4) - the finish on head also sound a bit out of place. imo, the sound you're trying to follow actually starts from 00:36:469 - , and there's no such heavy beat at 00:36:676 - . I'd prefer to just remove the finish as it's not a important percussion sound. and you didn't use finish at points like this in the former parts
00:37:503 (1) - it's not really a good idea to have this slider here, only to be symmetrical. replace this with a circle+slider like the pic below would apply a much better rhythm, while not looking bad
00:39:986 (1) - same as 00:36:676 (4) - . plz know that they're not the same as 00:46:605 (1) - . the finish on 00:46:605 (1) - is really nice
00:41:227 (4,1,2) - change their orders accordingly, circle -> slider -> slider would form a rhythm making more sense about the vocal
00:46:191 (4) - may consider CTRL+G to lead better to the following slider
00:48:880 (3,5) - also a not recommended rhythm, same reason as 00:25:713 (4) - . try to put beats on the white ticks plz
00:51:156 (3,4) - whistle a bit much, consider to remove the one at 00:51:362 - as the vocal there is at quite a low-pitch
01:00:671 (2) - the whistle on head doesn't fit your hitsounding pattern as there's not a vocal sound starting from that point, as you already decorated the "hmm" sound with a whistle at 01:00:464 -
01:01:498 (1) - also here. if you're using this whistle to match with the background music, then you'd have too add too many more whistles from the start to make sense. such as whistle at 00:08:958 - , 00:09:372 - , 00:09:579 - and so on throughout the song
01:02:946 (6) - not good to ignore the beat at the big white tick 01:03:153 -
01:09:772 (5) - use a lower volume for the finish sounds may make them sound more natural...
01:12:875 (3) - I'm thrown off from this point as you totally followed the vocal instead, I don't really like that rhythm, which ignored too many beats on white ticks. especially at points like 01:15:357 (6) - which doesn't make any sense other than being symmetrical. plz reconsider about those 1/1 sliders crossing white ticks, really
01:23:838 (3) - missing clap
01:24:045 (4,5) - plz replace them with a 1/1 slider, there's just no any beat at 01:24:252 - and why you start a slider there...

Rakuen's Normal
00:09:372 (4) - a whistle on head would sound nice, matching with the one at 00:08:544 -
00:11:027 (2) - ^
00:28:195 (3,4) - moving the whistle from 3 to 4's head sounds better to me, in oreder to decorate the vocal "ga"
00:35:021 (3,4) - if you add whistles at 00:35:435 - , 00:35:849 - and 00:36:055 - and they would form a nice hitsound pattern matching with the guitar(?)
00:36:676 (5,1) - exchange NC and 00:39:986 (3,1) - exchange NC to be more consistent?
00:38:745 (2) - same idea, recommend a whistle at reversing point
01:14:737 (5) - this really……sounds weird to me=.= consider to rearrange the rhythm
01:23:838 (1) - why a drum whistle on head? I don't think it fits well

Normal
00:25:092 (1) - consider removing the whistle at reversing point, it feels a bit weird considering your previous whistle usage, which is only a white ticks
00:31:298 (1) - same as I mentioned in Hard, recommended to remove the finish here
00:35:849 (3) - whistle on head, to be easy and consistent
00:38:331 (4) - whistle at end
00:46:605 (1) - why you used whistle with finish together at this point? you didn't do it before
00:48:053 (4,1) - moving whistle from 4 to 1's head and remove the one on tail to keep the simple "whistle clap" pattern
00:59:016 (2) - whistle
01:09:772 (1) - replace the clap at reversing point with a finish would match with the music better

Easy
recommedning tick rate 1, the ticks are currently too intensive to me
00:31:298 (1) - remove finish on head, same thing in other diffs
01:26:527 (1) - I'm a little concerened about if the spinner lengten is suitable for the lowest diff, I would replace it with a slider if I were you
not much to say but...It's really weird that you totally threw the big white ticks away in the first half of the kiai=.= I'd say the rhythm is really weird to my understanding

That's all
Good luck
Moway
Artist should be Hata Motohiro


/me runs
Topic Starter
Gero
I need to wait 4 weeks orz

EDIT: 27/08/2014

It's alive after 7 months

Updated ~
Shohei Ohtani


Overall:
tbh the hitsounds are super heavy, especially in the beginning. Consider lowering the volume or utilizing a combination of normal and soft hitsounds

Hard:
00:56:741 (1,2) - this was handled very nicely and I love you for it.
01:24:045 (4,5) - tbh i wish this was a 1/1 slider rather than what it is now, just to emphasize the finish

Normal:
00:43:709 (2) - Curvy curve ;w;

Easy:
Fine

tbh I'd bubble this as soon as you finished the changes, but I realize that it's been about 6 months since your last mod, so I don't want to be the only one modding this after that long. Get me like 2 more mods or something then bug me about this.

Very nice mapset though.
Topic Starter
Gero

CDFA wrote:



Overall:
tbh the hitsounds are super heavy, especially in the beginning. Consider lowering the volume or utilizing a combination of normal and soft hitsounds Fixed

Hard:
00:56:741 (1,2) - this was handled very nicely and I love you for it. I'm glad that you like it
01:24:045 (4,5) - tbh i wish this was a 1/1 slider rather than what it is now, just to emphasize the finish Sure thing

Normal:
00:43:709 (2) - Curvy curve ;w; Fixed

Easy:
Fine yay

tbh I'd bubble this as soon as you finished the changes, but I realize that it's been about 6 months since your last mod, so I don't want to be the only one modding this after that long. Get me like 2 more mods or something then bug me about this.

Very nice mapset though.
Thanks CDFA iit was helpful
Updated ~
Irreversible
NAUGHTY STAR
XinCrin
Gero vacon
Some suggestions here ~
Easy

  1. 00:10:613 (5) What about to unstack this object?. Try moving it to x:348 y:200. It will be easy to read for beginner players
  2. 00:13:922 (3) Same suggestion here
  3. 00:56:741 (1) Starting in a red tick could be really hard to read for beginner players in my opinion. Could be better if the slider starts in 00:56:534
  4. 00:58:602 (2) What about to add a NC here? Kiai time and rhythm changes here
  5. 01:00:671 (3) CTRL+J here will work better with previous and next objects
  6. 01:23:424 (3) I really dislike how this slider breaks the good flow that you was doing. A better idea could be if this slider starts under (2). Something like this:
Normal

  1. 00:08:958 (4) Hmm . . I would like to finish this slider in 00:09:372 and add a circle on 00:09:785. Plays better imo
  2. 00:23:024 (3) This slider is ignoring a important downbeat in 00:23:438 :( . I really would like to click in that downbeat while playing
  3. 01:03:980 (1) The 1/2 slider doesn't fit very well here in my opinion. Could be better if you replace it with 2 circles
  4. 01:13:495 (1) Honestly this slider feels really weird while playing. What about to replace it with a circle?
  5. 01:15:150 (4) I would like to CTRL+J this slider. It gives a better flow with the previous and next object
  • Naughty Gero
  1. 00:22:610 (3) Some grids up could improve the flow since the previous object is a straight slider and feels a bit weird how it affects here . Maybe move it to x:328 y:168
  2. 00:26:747 Why is this combo very short? Compared at rest of beatmap
  3. 01:13:702 (^) This combo is a bit long compared at rest of beatmap :P
That's all, Good luck with ranking :D!
Suimya
I already modded it, long time ago lol but let's see what i can find on this naughty map o3o


General:
why Gero why ;w;



Easy:
  1. 00:12:681 (2) - I don't think this clap on the slider's repeat is following anything in the song so i suggest you to remove it
  2. 00:25:092 (1) - ^

Normal:
  1. 00:19:714 (3) - one note don't really fit this part, i honestly suggest you adding note here 00:19:921 or you can just do something like this, if you're that lazy lol
  2. 00:31:712 (2,3) - how about changing those two notes into sliders, you already added many notes here so yeah, i suggest you doing that ></
  3. 00:46:812 (2) - maybe add note here since it fits with vocal imo, or you can do something like i said here 00:19:714 (3) -


Naughty Yaoi Kiss:
  1. 00:10:199 (4) - you made a lot of liner sliders on these map, why are you so lazy how about making something like this for a change? it'll make the more neater and prettier imo <3
  2. 00:43:295 (1) - ^
  3. 01:03:567 (7,1) - how about making ctrl+g on these two notes? it'll make fun jump o.o
There so many liner sliders, i think you can make them better =3= (but i know you're so lazy to do that so yeah lol, let's just keep it that's way) But good work on these hard <3


Good work naughty Gero =w=/
Topic Starter
Gero
XinCrin
Gero vacon
Some suggestions here ~
Easy

  1. 00:10:613 (5) What about to unstack this object?. Try moving it to x:348 y:200. It will be easy to read for beginner players
  2. 00:13:922 (3) Same suggestion here
  3. 00:56:741 (1) Starting in a red tick could be really hard to read for beginner players in my opinion. Could be better if the slider starts in 00:56:534
  4. 00:58:602 (2) What about to add a NC here? Kiai time and rhythm changes here
  5. 01:00:671 (3) CTRL+J here will work better with previous and next objects
  6. 01:23:424 (3) I really dislike how this slider breaks the good flow that you was doing. A better idea could be if this slider starts under (2). Something like this:
All done


Normal

  1. 00:08:958 (4) Hmm . . I would like to finish this slider in 00:09:372 and add a circle on 00:09:785. Plays better I don't think so.. sorry but not
  2. 00:23:024 (3) This slider is ignoring a important downbeat in 00:23:438 :( . I really would like to click in that downbeat while playing it follows the voice so I prefer to keep it
  3. 01:03:980 (1) The 1/2 slider doesn't fit very well here in my opinion. Could be better if you replace it with 2 circles if you listen it carefully you can notice that it fit with the vocal
  4. 01:13:495 (1) Honestly this slider feels really weird while playing. What about to replace it with a circle? I think not
  5. 01:15:150 (4) I would like to CTRL+J this slider. It gives a better flow with the previous and next object Fixed
  • Naughty Gero
  1. 00:22:610 (3) Some grids up could improve the flow since the previous object is a straight slider and feels a bit weird how it affects here . Maybe move it to x:328 y:168 Fixed
  2. 00:26:747 Why is this combo very short? Compared at rest of beatmap Fixed
  3. 01:13:702 (^) This combo is a bit long compared at rest of beatmap :P You're right
That's all, Good luck with ranking :D!

Sekai-nyan
I already modded it, long time ago lol but let's see what i can find on this naughty map o3o


General:
why Gero why ;w;
Fixed ;w;


Easy:
  1. 00:12:681 (2) - I don't think this clap on the slider's repeat is following anything in the song so i suggest you to remove it you should listen it carefully since it fits
  2. 00:25:092 (1) - ^ ^

Normal:
  1. 00:19:714 (3) - one note don't really fit this part, i honestly suggest you adding note here 00:19:921 or you can just do something like this, if you're that lazy lol Sure
  2. 00:31:712 (2,3) - how about changing those two notes into sliders, you already added many notes here so yeah, i suggest you doing that ></ The rhythm is quite constant so I prefer to keep this with circles
  3. 00:46:812 (2) - maybe add note here since it fits with vocal imo, or you can do something like i said here 00:19:714 (3) - ^


Naughty Yaoi Kiss:
  1. 00:10:199 (4) - you made a lot of liner sliders on these map, why are you so lazy how about making something like this for a change? it'll make the more neater and prettier imo <3 I prefer to keep my old style, I hope you don't mind <3
  2. 00:43:295 (1) - ^ ^
  3. 01:03:567 (7,1) - how about making ctrl+g on these two notes? it'll make fun jump o.o Eh.. no way
There so many liner sliders, i think you can make them better =3= (but i know you're so lazy to do that so yeah lol, let's just keep it that's way) But good work on these hard <3


Good work naughty Gero =w=/

Thanks for the mods ~

Updated ~
Shohei Ohtani
Talked with Gero about stuff, but nothing needed to be fixed, just double checking metadata

ur in the game B)
Topic Starter
Gero
Thanks CDFA :3
XinCrin
Gevo pro
Tari
Hi Gero~

Easy



  1. 00:09:372 (3) - Maybe this is your style, but I'd prefer not use red curve here, I think regular curve slider without red point would work better since you can kinda get a blanket with the previous slider.
  2. 00:14:336 (4) - The combo here is rather long, I'd add a new combo here to match with the new combo you did at 00:40:813 (1) - and to shorten this combo a little bit.
  3. 01:21:356 (1) - I would really want you to prevent doing stack on easy diff, it's not really beginner friendly and seems to be not very good to play, but its entirely your choice. try to move this note?
  4. 01:26:320 (4) - Since you added a new combo to the last note in hard, maybe add it here too?

Normal




  1. 00:37:503 (3,4,5,1) - The whole pattern needs to be centered, I think it best fits your style since you like symmetry, and trust me symmetry looks way better if you center this whole thing. since this already symmetrical.
  2. 00:51:569 (1) - A little overmapped in my eyes? why don't you just use regular circle here? last time you used this rhythm you added a finish right after,
    but I don't see a finish at the start of 00:51:983 (2) -
  3. 00:54:465 (4) - Entirely up to you, but since the end note has a strong beat maybe remove the reverse and add a circle to there instead? it will show some emphasis towards it
  4. 00:56:741 (2,3) - Are you sure this is not snap to 1/6? In fact, I'd rather you not map this part, and maybe try this , the beats there are really weird.


    01:26:320 (4) - Same as easy, add a new combo .[/lst]

    Hard



    1. 00:40:606 (2,3) - Looks really messy , maybe you could line them up? , I'd prefer you move 3 down though because moving notes higher could cause the risk of having notes touch the hp bar.
    2. 00:58:051 (3) - I'm scared notes like these are snapped wrong, my best bet would be to remove 3 and space 2 a little farther away? maybe you could try this :
Great mapset, tell me when you apply fixes~
Topic Starter
Gero

Tari wrote:

Hi Gero~ Hi Tari ~

Hard



  1. 00:58:051 (3) - I'm scared notes like these are snapped wrong, my best bet would be to remove 3 and space 2 a little farther away? maybe you could try this :
    I disagree with this since if you listen with carefully you can notice that fits with the instrumental (try with 25 % of speed)
Great mapset, tell me when you apply fixes~
not mentioned = applied

that was useful
Updated ~

Just waiting for metadata check by KSHR
Tari
The current title is correct. please refer to :

http://www.office-augusta.com/hata/disc ... _hata.html


Just remove that extra space.
Topic Starter
Gero
Alright, everything should be fine now

Updated ~
Tari
Here you go~
Topic Starter
Gero
Thanks Tari o/
XinCrin
Congrats Gero!!
Hanjamon
Gratz Gero :3
HabiHolic
Gratz Gero~
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