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WHITE ASH - Crowds (TV Size) [Osu|Taiko]

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Senritsu
uh ok..
but.. seriously. .
HP drain rate and Overall Difficulty beyond 7 is.. too high, especially for Muzukashii. . o_o


nvm. you have already fixed it lols. sry xdxd
SkyDevil
MEEHHH

Easy
00:26:480 (1) - Whats up with this sliderwww it looks so odd wwwwww make the curve a bit bigger xD
00:33:497 (1,1,1,1) - This just seems too much, leave the 2nd and 4th combo out and you got about the same effect (you did it in normal too >w>)

Normal+ first time after a long while im seeing this + * A *
Its good o3o

Hard
00:10:690 (3) - reverse this for proper spacing? o3o
00:40:164 (3) - It somehow feels a bit random and out of place... unlike the other one 00:43:146 - which feels good
01:15:645 (1) - soft sliderslide or something please... it sounds weird..

Crowds //hibari: I DONT LIKE CROWDING
Hmm diff is good~ (or maybe I cant find anything because its late + I dont know the song well)

NYAAAHHHH

MEWWWW

GOOD LUCK TERU~~
Topic Starter
Teru21

SkyDevil wrote:

MEEHHH omo omo

Easy
00:26:480 (1) - Whats up with this sliderwww it looks so odd wwwwww make the curve a bit bigger xD done owo;; or I add another curvy on the linear part
00:33:497 (1,1,1,1) - This just seems too much, leave the 2nd and 4th combo out and you got about the same effect (you did it in normal too >w>) <w< okay

Normal+ first time after a long while im seeing this + * A *
Its good o3o

Hard
00:10:690 (3) - reverse this for proper spacing? o3o nice~
00:40:164 (3) - It somehow feels a bit random and out of place... unlike the other one 00:43:146 - which feels good err, maybe because of the hitsound ;; change the hitsound
01:15:645 (1) - soft sliderslide or something please... it sounds weird.. fix~

Crowds //hibari: I DONT LIKE CROWDING
Hmm diff is good~ (or maybe I cant find anything because its late + I dont know the song well)

NYAAAHHHH

MEWWWW

GOOD LUCK TERU~~
Thanks catleon >w<)/ thanks for the essay >w<)b
machomuu
I don't really have much to offer in the way of modding, this map was pretty well done when it was submitted and has only gotten better. I starred you after trying out Hard mode. It's nice to see a Crowds map finally on here, especially one this well done.

Hard
The beat at 01:15:470 needs to be placed at 01:15:427, it plays a little too late.

Insane
The same as above, though I'm less sure about this one than I am about the other one. I'd recommend just trying both out and seeing which is more fitting.

Good luck!
Topic Starter
Teru21

machomuu wrote:

I don't really have much to offer in the way of modding, this map was pretty well done when it was submitted and has only gotten better. I starred you after trying out Hard mode. It's nice to see a Crowds map finally on here, especially one this well done.

Hard
The beat at 01:15:470 needs to be placed at 01:15:427, it plays a little too late.

Insane
The same as above, though I'm less sure about this one than I am about the other one. I'd recommend just trying both out and seeing which is more fitting.

Good luck!
yap yap >w<)/ I was searching crowds map and I don't see any , so I was thinking to map it and try to submit it and here I am XD thanks and changed~ also thanks alot for the star <3
pramana
Okay, i don'r really understand it. But, it maybe cooler if you done it like this.
This is how I mod. 8-)

[Easy]
  1. 00:57:357 (1,3) - remove whistle slider end
[Hard]
  1. 00:53:848 (2,3) - remove whistle
  2. 01:07:181 (4,5,6,7) - remove clap
  3. 01:15:645 (1) - add whistle & clap
[Crowds]
  1. 00:34:901 (1) - add whistle
  2. 00:39:111 (1) - ^
  3. 01:05:778 (1) - ^
  4. 00:46:129 (1) - ^
  5. 00:54:550 (1) - ^
  6. 01:07:181 (1) - ^
  7. 01:08:585 (1) - ^
  8. 00:57:357 (1) - ^ & slider end too
  9. 01:01:567 (1) - ^ & slider end too
  10. 01:00:164 (1) - ^ slider end
  11. 01:07:181 (1) - ^ slider end
  12. 00:45:252 (2) - ^ slider end
  13. 00:44:725 (1) - remove all, add finish
  14. 00:45:252 (2) - ^
  15. 00:48:585 (3) - add finish slider end
  16. 00:51:743 (1) - add clap & finish
  17. 01:15:645 - add circle (use whistle)
  18. 01:15:732 - 01:17:048 - spinner
I know this is kinda, bad modding.
But, I hope you like it. 8-)
Topic Starter
Teru21

pramana wrote:

Okay, i don'r really understand it. But, it maybe cooler if you done it like this.
This is how I mod. 8-)

[Easy]
  1. 00:57:357 (1,3) - remove whistle slider end
[Hard]
  1. 00:53:848 (2,3) - remove whistle
  2. 01:07:181 (4,5,6,7) - remove clap
  3. 01:15:645 (1) - add whistle & clap
[Crowds]
  1. 00:34:901 (1) - add whistle
  2. 00:39:111 (1) - ^
  3. 01:05:778 (1) - ^
  4. 00:46:129 (1) - ^
  5. 00:54:550 (1) - ^
  6. 01:07:181 (1) - ^
  7. 01:08:585 (1) - ^
  8. 00:57:357 (1) - ^ & slider end too
  9. 01:01:567 (1) - ^ & slider end too
  10. 01:00:164 (1) - ^ slider end
  11. 01:07:181 (1) - ^ slider end
  12. 00:45:252 (2) - ^ slider end
  13. 00:44:725 (1) - remove all, add finish
  14. 00:45:252 (2) - ^
  15. 00:48:585 (3) - add finish slider end
  16. 00:51:743 (1) - add clap & finish
  17. 01:15:645 - add circle (use whistle)
  18. 01:15:732 - 01:17:048 - spinner
I know this is kinda, bad modding.
But, I hope you like it. 8-)
chnaged 90% ;; Thanks XD
SkyDevil

Teru21 wrote:

if I can keep update it ;; BSS please love me
BSS DOESNT LOVE YOU

EDIT: post 1400 * A *
Topic Starter
Teru21

SkyDevil wrote:

Teru21 wrote:

if I can keep update it ;; BSS please love me
BSS DOESNT LOVE YOU

EDIT: post 1400 * A *
/slap >o> wwwwwwwwwwwwww
mingmichael
teru~
[Muzukashii]
  1. 00:06:831 (16) - add finish here. there's cymbal sound there
[Oni]
  1. 00:15:076 (52) - k, to follow the vocal sound there?
  2. 00:35:339 (2,5) - delete and add 00:35:515 - don there
  3. 00:38:673 (23) - k?
sorry, i did quick check that.. orz
Topic Starter
Teru21

mingmichael wrote:

teru~
[Muzukashii]
  1. 00:06:831 (16) - add finish here. there's cymbal sound there
[Oni]
  1. 00:15:076 (52) - k, to follow the vocal sound there?
  2. 00:35:339 (2,5) - delete and add 00:35:515 - don there
  3. 00:38:673 (23) - k?
sorry, i did quick check that.. orz
yay~ Thanks ;;; fix all except 00:15:076 (52) - I added it but added something too XD ohwait ;;; doesn't that mean its fix... wwwwwwww thankuu btw
TheVileOne
General
Preview time is 1ms off.
Inconsistent timing across the map.
1600 x 900 is too large for a background.

Easy

Nearly flawless. I liked the creativity.

00:05:437 (1) - Unsnapped end
00:26:480 (1) - Your shape usage really makes this difficulty shine.
00:29:287 (1,2) - ^
00:32:094 (3,1) - Considering the stack leaning this spacing is a bit close.
00:54:550 (1,2,1,2,3,4) - Such a perfect linear section!
01:15:645 - Your kiai needs to end!


Normal+

Really well made. I'm looking forward to it being ranked. There's no need to call it a normal+ IMO.

00:05:437 (1) - I rarely find circle sliders fitting. I have similar feelings here. This is only my personal opinion, but I like an angled U shaped slider better. https://osu.ppy.sh/ss/933160
00:06:837 (2) - Unsnapped.
00:17:532 (1,2) - Really nice flow!
00:34:901 (1) - Two things. This doesn't look like the exact shape of slider 2 and I think 1.01 spacing with the previous combo for some reason looks more equal and correct to this 00:34:199 (1,2) - than 1.00. I turned grid snap off for these changes.
http://puu.sh/44czF.jpg <- Just to show what I did. (x 308 y 175)
00:43:322 (1) - x 187 y 281 looks much better.
00:54:560 - Unsnapped kiai
00:57:357 (1,2,1) - Creative positioning!

Hard
Your pattern consistency is crazy good!

00:01:239 (3,4,5) - Get this spacing within 0.01 difference. I can notice this while playing. It will be more apparent during hard rock. Grid snap off if you don't want to adhere to the smaller 1.20 spacing.
00:03:688 (3,4,5) - ^
00:05:087 (1,2,3) - ^ also the long slider doesn't start exactly where the blue slider ends.
00:12:971 (2,3,4,5,6) - This doesn't look the greatest. I really don't think you should overlap this 00:13:497 (3) -. (Note: 00:14:550 (6,7) - go well together as a blanket if you remap. I also think the flow would be better if the singular notes weren't used in the blankets).
00:23:673 (1,2,3) - This spacing bothers me even if it is stacked with that object. I noticed it ingame and immediately cried fowl.
00:27:883 (3,4,5) - I was given a drum overload here the first time I played. It's not really an issue.
00:40:164 (3) - Have it point towards the direction the next slider is heading?
00:48:936 (1,2) - I don't like how the gap that forms between the sliders looks. Perhaps try centering the blanket center?
01:07:883 (6,7,1) - This can be adjusted to be exactly 1.20.

Crowds

Another really solid map. Great difficulty!

00:06:831 (1) - I suggest using a slight curve here to complement 00:07:357 (3) - and because it looks better IMO. https://osu.ppy.sh/ss/933261
00:23:146 (7,8,9,10,1,2,3,4,5,1) - OMG <3333
00:31:216 (3) - Weird slider. I guess it's because your sliders so far have been fairly normal in this difficulty. i'm not sure it's even proper to change. I've been experimenting with possible replacements and the best options I found was end the slider on the blue tick or use a slider with a straight end. I'm not sure if either would work well into the next part. I don't expect you to change anything.
00:31:743 (4,5) - Why does this transition feel so weird? the most flowing alternative I could come up with is turning the note into a slider that ends at the start of the triple, but this is so ugly. It's probably fine the way it is if you think it plays fine.
00:32:269 (1,2,3,4) - Gah the rhythm these sliders create is just so bad sounding and awkward. I think it sounds a lot better if this 00:32:620 (2) - was 1/1 long without a repeat. the white tick sounds bad to listen to compared to the base. 00:33:146 (3,4) - would play more closely to the beat if it were broken up into individual notes so that there was a single note going into a spaced triple. All the sliding in this combo kills the rhythm IMO.
00:40:339 (6,7) - why not just stack on the slider?
01:15:645 (3) - Finish?
01:15:645 - why doesn't this share the volume changes that Hard has?

Muzu

Ugh my brain can't handle the 3/4ths and the alternations between kddk and dkkd. This for example 00:18:936 (27,28,29,30) - . i'm not that good at taiko. Whenever I see a gap I want the start of the next gap to be the opposite color and when it isn't I screw up. I don't think I'm capable of giving you good suggestions for the taikos. Sorry!
Topic Starter
Teru21

TheVileOne wrote:

General
Preview time is 1ms off. fixed
Inconsistent timing across the map. err.... its because the end of the song , they delayed abit
1600 x 900 is too large for a background. fixed

Easy

Nearly flawless. I liked the creativity.

00:05:437 (1) - Unsnapped end fix
00:26:480 (1) - Your shape usage really makes this difficulty shine. o.o thanks;;
00:29:287 (1,2) - ^ ^
00:32:094 (3,1) - Considering the stack leaning this spacing is a bit close. err? umm, is it about the spacing? if yes, changed
00:54:550 (1,2,1,2,3,4) - Such a perfect linear section! :I well thanks xD
01:15:645 - Your kiai needs to end! woops :p thanks for pointing that out owo


Normal+

Really well made. I'm looking forward to it being ranked. There's no need to call it a normal+ IMO. owo;; yes I change it to Normal btw ;;;

00:05:437 (1) - I rarely find circle sliders fitting. I have similar feelings here. This is only my personal opinion, but I like an angled U shaped slider better. https://osu.ppy.sh/ss/933160 woot woot :3 I don't realize that I stack it owo;; changed
00:06:837 (2) - Unsnapped. fixed
00:17:532 (1,2) - Really nice flow!
00:34:901 (1) - Two things. This doesn't look like the exact shape of slider 2 and I think 1.01 spacing with the previous combo for some reason looks more equal and correct to this 00:34:199 (1,2) - than 1.00. I turned grid snap off for these changes.
http://puu.sh/44czF.jpg <- Just to show what I did. (x 308 y 175) waw o.o fixed
00:43:322 (1) - x 187 y 281 looks much better. done~
00:54:560 - Unsnapped kiai fixed
00:57:357 (1,2,1) - Creative positioning! LOL thanks XD

Hard
Your pattern consistency is crazy good!

00:01:239 (3,4,5) - Get this spacing within 0.01 difference. I can notice this while playing. It will be more apparent during hard rock. Grid snap off if you don't want to adhere to the smaller 1.20 spacing. should be fixed by now owo
00:03:688 (3,4,5) - ^ ^
00:05:087 (1,2,3) - ^ also the long slider doesn't start exactly where the blue slider ends. ^
00:12:971 (2,3,4,5,6) - This doesn't look the greatest. I really don't think you should overlap this 00:13:497 (3) -. (Note: 00:14:550 (6,7) - go well together as a blanket if you remap. I also think the flow would be better if the singular notes weren't used in the blankets). mnn I think I won't change this, the Idea was keeping 00:13:497 (3,5,6) - same distance but, since there is 1/4 object, so it was intercalated with 00:14:111 (4) - turned out to be like http://i.cubeupload.com/5Otif3.jpg , um for the blanket... Can't think of something
00:23:673 (1,2,3) - This spacing bothers me even if it is stacked with that object. I noticed it ingame and immediately cried fowl. err..?
00:27:883 (3,4,5) - I was given a drum overload here the first time I played. It's not really an issue. mmn.. okay, I'll lower the volume a bit
00:40:164 (3) - Have it point towards the direction the next slider is heading? mmn okay o3o
00:48:936 (1,2) - I don't like how the gap that forms between the sliders looks. Perhaps try centering the blanket center? err....?
01:07:883 (6,7,1) - This can be adjusted to be exactly 1.20. fixed

Crowds

Another really solid map. Great difficulty!

00:06:831 (1) - I suggest using a slight curve here to complement 00:07:357 (3) - and because it looks better IMO. https://osu.ppy.sh/ss/933261 done
00:23:146 (7,8,9,10,1,2,3,4,5,1) - OMG <3333 uumm..? :3 wwwwww
00:31:216 (3) - Weird slider. I guess it's because your sliders so far have been fairly normal in this difficulty. i'm not sure it's even proper to change. I've been experimenting with possible replacements and the best options I found was end the slider on the blue tick or use a slider with a straight end. I'm not sure if either would work well into the next part. I don't expect you to change anything. umm.. the Idea was.. http://i.cubeupload.com/ZcPpBk.jpg like this, so no change ;A;
00:31:743 (4,5) - Why does this transition feel so weird? the most flowing alternative I could come up with is turning the note into a slider that ends at the start of the triple, but this is so ugly. It's probably fine the way it is if you think it plays fine.ikr.. I do feel the same but didn't know what to do, its like, I didn't know what I do when I map something insane, I just realize things when mod comes, well changes into something else, it might not even better, I don't know,because changing that would affect all the others..
00:32:269 (1,2,3,4) - Gah the rhythm these sliders create is just so bad sounding and awkward. I think it sounds a lot better if this 00:32:620 (2) - was 1/1 long without a repeat. the white tick sounds bad to listen to compared to the base. 00:33:146 (3,4) - would play more closely to the beat if it were broken up into individual notes so that there was a single note going into a spaced triple. All the sliding in this combo kills the rhythm IMO. um, change 1/1 but break into some individual things? err, idk... not too affect because the sliderslider wasn't buzzing.. but I will leave it like that for a moment
00:40:339 (6,7) - why not just stack on the slider? stacking all to 00:40:339 (6) -
01:15:645 (3) - Finish? woop yep XD
01:15:645 - why doesn't this share the volume changes that Hard has? aw.. I didn't add it here because I think this was spinner, o3o I'll add 'em XD

Muzu

Ugh my brain can't handle the 3/4ths and the alternations between kddk and dkkd. This for example 00:18:936 (27,28,29,30) - . i'm not that good at taiko. Whenever I see a gap I want the start of the next gap to be the opposite color and when it isn't I screw up. I don't think I'm capable of giving you good suggestions for the taikos. Sorry! LOL XD its okay
yay~ thanks a lot :3 thanks for the star too <3
TheVileOne
I did not mean it was delayed. I mean your offsets towards the end are different from difficulty to difficulty.
[ Zzz ]
Hi~Teru21

[Easy]

Ai Mod Check

00:34:199 (1) - New Combo Release

[Normal]

AR -1 or ( -2 + OD + 1 )

Ai Mod Check

00:34:199 (1) - New Combo Release

00:53:497 (1) - Add to Circle

00:53:848 (1) - New Combo Release

01:15:427 (2,3) - Please keep a regular interval ...

[Hard]

HP - 1

Ai Mod Check

00:58:585 (3) - Add to Circle

I do not modding to Insane.
Xinely
as requested


  • Easy
    00:00:190 (1,2) - imo clap red tick nya aneh, coba remove?
    00:03:163 (1) - lebih cocok kalo cuma whistle d kepala imo
    00:04:038 (2) - sama, clap nya gk terlalu cocok imo
    00:19:462 (2) - kalo bisa d pindah kemana gtu (gue gk ada ide) karena nyentuh score bar dll
    00:20:866 (3,1) - swap NC nya, biar konsisten
    00:32:094 (3,1) - ^
    00:34:199 (1) - gk perlu NC
    00:34:901 (1) - 276,364 terus 00:36:304 (2) - 256,268 biar ke stack gtu sama lekukan slider berikutnya http://puu.sh/45qPA.jpg
    00:47:532 (2,1) - i'm not sure this overlap is good.. imo newbie will confuse with this overlap
    01:00:164 (1) - ctrl+H aja?
    01:14:199 - volume dikurangi 10%?


  • Normal
    AR-1
    00:12:971 (2) - gue lbh saranin ini ritme http://puu.sh/45rwS.jpg buat ikut vocal jg
    00:13:848 (1) - kok spacing 1,2x? =w=
    00:15:427 (3,1,2,1) - dan seterusnya, spacingnya kok ganti2 sih? harus konsisten karena ini msh diff normal
    00:15:953 (1) - kedengeran gk enak, mending ripit nya d 00:16:129 -
    00:22:971 (1,2) - swap NC due stanza
    00:27:181 (1) - sama yg gue maksud d 00:15:953 (1) -
    00:34:199 (1) - gk perlu NC
    00:44:023 (3) - sama yg gue maksud d 00:15:953 (1) - lagian blue tick gtu walau 1/2 ke note berikutnya bikin pusing newbie sih imo
    01:12:795 (1) - gk usah NC soalnya NC tiap 2 stanza
    yeah, spacing nya tolong konsisten semua =w=


  • Hard
    00:01:414 (4) - kalo personally gue lbh suka naruh d 408,104
    00:05:437 (3) - slider sih gpp tp lbh cocok spin sih imo xD
    00:06:831 (1) - whistle d ekor d hapus terus pasang whistle d kepala 00:07:357 (2) -
    00:12:971 (2) - sama kek normal, http://puu.sh/45sio.jpg
    00:15:076 (7,1) - swap NC
    00:20:866 (5) - NC , lagian kepanjangan combonya
    00:26:304 (9,1) - swap NC
    00:32:094 (5) - NC, kepanjangan jg combonya =w="
    00:33:146 (7) - kalo d blg flow better d ctrl+G imo
    00:36:304 (4) - NC, kalo d lht pas kiai time gni km jd NC tiap stanza
    00:39:111 (1) - kok spacing 1,13x disini?
    00:58:760 (1) - remove NC aja kalo emang NC tiap 2 stanza
    01:09:988 (1) - ^
    01:15:645 (3) - NC for SV change

not mod insane but just point an issue, 01:15:645 - kiai time end here? you do it in other diff

Good Luck ikan
Topic Starter
Teru21

[ Zzz ] wrote:

Hi~Teru21

[Easy]

Ai Mod Check BG is still pending~ I add short kiai on the first reff :3

00:34:199 (1) - New Combo Release done~

[Normal]

AR -1 or ( -2 + OD + 1 ) err.. no ;; it'll be too crowded I think

Ai Mod Check

00:34:199 (1) - New Combo Release kay~

00:53:497 (1) - Add to Circle err, its not recommended adding circle 1/1 after a spinner on easy/normal diff :3

00:53:848 (1) - New Combo Release OAO;; I shouldn't

01:15:427 (2,3) - Please keep a regular interval ... added that on lovhin's mod, I will re think if i'm going to change that or no xD

[Hard]

HP - 1 mnn.. there is a guys said to me that the difficulties is too easy, idk if I want to change it or not, since I'm not good at those songsetup things :3

Ai Mod Check

00:58:585 (3) - Add to Circle :3

I do not modding to Insane.
and wow thanks X3 fast modding XDDD

Xinely wrote:

as requested


  • Easy
    00:00:190 (1,2) - imo clap red tick nya aneh, coba remove? err, ngga deh ;A;)a;; itu pattern
    00:03:163 (1) - lebih cocok kalo cuma whistle d kepala imo ^
    00:04:038 (2) - sama, clap nya gk terlalu cocok imo ^ di telinga ku bagus loh o_o;;
    00:19:462 (2) - kalo bisa d pindah kemana gtu (gue gk ada ide) karena nyentuh score bar dll mnn.. sebenernya nyentuh scorebar itu gapapa :3
    00:20:866 (3,1) - swap NC nya, biar konsisten sama2 NC gitu? :o okay xD
    00:32:094 (3,1) - ^ ^
    00:34:199 (1) - gk perlu NC fix on Zzz mod
    00:34:901 (1) - 276,364 terus 00:36:304 (2) - 256,268 biar ke stack gtu sama lekukan slider berikutnya http://puu.sh/45qPA.jpg o.o;; ntar aku pikir2 dulu itu mau ubah apa kaga
    00:47:532 (2,1) - i'm not sure this overlap is good.. imo newbie will confuse with this overlap thats why we have combo colour owo;; change the combo colour
    01:00:164 (1) - ctrl+H aja? ._____.)a serious?
    01:14:199 - volume dikurangi 10%? buat apa ;A;)a;;;


  • Normal
    AR-1
    00:12:971 (2) - gue lbh saranin ini ritme http://puu.sh/45rwS.jpg buat ikut vocal jg I think it'll be too hard ;A; because this difficulties is on hard standard already.. ;; I don't want to make it harder I guess
    00:13:848 (1) - kok spacing 1,2x? =w= umm.. itu pattern, di not yang biasa itu 1.0x waktu dia pindah tempat, itu dia jadi 1.2x, soalnya kalo waktu dia berpindah aku pasang 1.0x ; rasanya terlalu crowded..
    00:15:427 (3,1,2,1) - dan seterusnya, spacingnya kok ganti2 sih? harus konsisten karena ini msh diff normal ^ tapi mainnya kaga keganggu kan? XD berubah2 nya juga konstan kok xD
    00:15:953 (1) - kedengeran gk enak, mending ripit nya d 00:16:129 - following vocal there~
    00:22:971 (1,2) - swap NC due stanza k~
    00:27:181 (1) - sama yg gue maksud d 00:15:953 (1) -
    00:34:199 (1) - gk perlu NC fix that
    00:44:023 (3) - sama yg gue maksud d 00:15:953 (1) - lagian blue tick gtu walau 1/2 ke note berikutnya bikin pusing newbie sih imo err,, .-. ini basicly Normal+ cuma disuruh jadi Normal aja ><
    01:12:795 (1) - gk usah NC soalnya NC tiap 2 stanza ...?
    yeah, spacing nya tolong konsisten semua =w=


  • Hard
    00:01:414 (4) - kalo personally gue lbh suka naruh d 408,104 nope, flownya S , melambung keatas terus slide ke bawah xD
    00:05:437 (3) - slider sih gpp tp lbh cocok spin sih imo xD
    00:06:831 (1) - whistle d ekor d hapus terus pasang whistle d kepala 00:07:357 (2) - add whistle on the head , patternnya di tiap white tick harus ada whistle :3
    00:12:971 (2) - sama kek normal, http://puu.sh/45sio.jpg err, aku udah coba ganti ke berbagai cara.. dan... I automatically delete the diff I don't know why;; I just can't do it.. it didn't really satisfy me.. perasaan ku ga enak setelah ngubah pattern disana @A@;; gomennne... ;A;
    00:15:076 (7,1) - swap NC
    00:20:866 (5) - NC , lagian kepanjangan combonya
    00:26:304 (9,1) - swap NC
    00:32:094 (5) - NC, kepanjangan jg combonya =w=" segala macam NC ada yang di ubah ada yang ga di ubah X3
    00:33:146 (7) - kalo d blg flow better d ctrl+G imo eee... ntar pattern bintangnya gimana ;A;
    00:36:304 (4) - NC, kalo d lht pas kiai time gni km jd NC tiap stanza fix, dan ntahlah.. I'm bad at newcombo things -_-
    00:39:111 (1) - kok spacing 1,13x disini? fix
    00:58:760 (1) - remove NC aja kalo emang NC tiap 2 stanza ^
    01:09:988 (1) - ^ ^
    01:15:645 (3) - NC for SV change ^

not mod insane but just point an issue, 01:15:645 - kiai time end here? you do it in other diff woob fixed~

Good Luck ikan
ikan XD thankuu
toara_fict
Hi :3 Taiko diff modding From #modreqs

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. 00:14:725 (10) - Del
  2. 00:25:953 (58) - ^
  3. 00:28:146 (65) - move to 00:28:234 (65) -
  4. 00:59:111 (188) - k
[Oni]
  1. 00:01:414 (4,5,6) - k D or kkd
  2. 00:03:863 (11,12,13) - ^
  3. 00:14:988 (52) - move to 00:14:813 (51) -
  4. 00:19:287 (80) - d
  5. 00:23:585 (103,104) - Del D or kd
  6. 00:38:673 (23) - move to 00:38:848 (24) -
  7. 00:46:041 (72,73) - ( 00:23:585 (103,104) - too )
  8. 01:04:374 (62,63,64,65,66,67,68,69,70,71,72,73,74,75) - dddkkkddkkdddd ?
  9. 01:05:690 (77,78) - ( 00:23:585 (103,104) - too )
Good map and Good song <3
Good Luck :3/
Topic Starter
Teru21

toara_fict wrote:

Hi :3 Taiko diff modding From #modreqs

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. 00:14:725 (10) - Del okay~
  2. 00:25:953 (58) - ^ okay~
  3. 00:28:146 (65) - move to 00:28:234 (65) - okay~
  4. 00:59:111 (188) - k err pattern


[Oni]
  1. 00:01:414 (4,5,6) - k D or kkd sigh ;;; many people complain about this.. so changed =3=
  2. 00:03:863 (11,12,13) - ^ ^
  3. 00:14:988 (52) - move to 00:14:813 (51) - woot kay XD
  4. 00:19:287 (80) - d ^
  5. 00:23:585 (103,104) - Del D or kd err no :3 I aim for the Big don xD
  6. 00:38:673 (23) - move to 00:38:848 (24) - okay
  7. 00:46:041 (72,73) - ( 00:23:585 (103,104) - too ) ^like above
  8. 01:04:374 (62,63,64,65,66,67,68,69,70,71,72,73,74,75) - dddkkkdd kkdddd ? change the dddkkk things :3
  9. 01:05:690 (77,78) - ( 00:23:585 (103,104) - too ) ^same with above~


Good map and Good song <3
Good Luck :3/
yay XDD thankuuu going to check soon after exam xDD

thanks alot >w<)b
Ciyus Miapah
request GD gak jadi ah~

mendingan mod aja

[easy]
00:22:269 (1,2) - bikin slider ini menarik perhatian?
00:33:497 (1,1,1,1) - jadiin 4 kombo aja ini, sama jgn di stack

[normal+]
00:43:322 (1,2) - kayanya circle 1 dihapus gpp ya, NC di slider 2
00:51:743 (1) - Slider end 00:52:795
00:53:497 - add HC

[hard]
00:20:866 (5) - NC it?
00:25:602 (7) - NC
00:33:146 (7) - Slider end 00:33:322
00:33:497 - tambah Circle, NC it
01:02:094 - tambah circle

[Crowds]
dafaq pls kurangin HP nya jadi 6 atau 7
pake AR 8 juga masih bisa kebaca alias AR9 terlalu cepat

00:22:795 (6) - NC
00:27:883 (3,4,5) - bikin lebih menarik lagi coba nih slider, kayanya bagus. atau ganti dengan Circle?
00:34:199 (1,1) - release NC nya pls, jumping nya terlalu jauh, sama kalau di NC gak ada petunjuk jalan
00:53:497 (1,1,1) - release NC sama jauhin jumping nya
01:04:374 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i think this circles is too overmap?. kalo gak NC di no 8

dah cuma segitu ^_^
machomuu
Not a mod, but might I suggest using some more tags, like "Gatchaman", "Gatchaman Crowds", and other elements?
Topic Starter
Teru21

machomuu wrote:

Not a mod, but might I suggest using some more tags, like "Gatchaman", "Gatchaman Crowds", and other elements?
ahaha nope XD Gatchaman Crowds are on the source already~

EDIT~

Fort wrote:

request GD gak jadi ah~

mendingan mod aja

[easy]
00:22:269 (1,2) - bikin slider ini menarik perhatian? angled 'em
00:33:497 (1,1,1,1) - jadiin 4 kombo aja ini, sama jgn di stack I'll think twice about that

[normal+]
00:43:322 (1,2) - kayanya circle 1 dihapus gpp ya, NC di slider 2 :| heavy beat it nak ;; itu penting wwww
00:51:743 (1) - Slider end 00:52:795 :o spinner it gan owo;;; also nope ;; ntar jadi aneh ;A;
00:53:497 - add HC nope X3 because I didn't change ^

[hard]
00:20:866 (5) - NC it? err ;;; udah update kah? o.o;; di mod sebelum2nya udah di ubah OAO
00:25:602 (7) - NC mnn.. beberapa not setelah udah NC ;; I'll think twice to NC that o3o
00:33:146 (7) - Slider end 00:33:322 mnn.. nope owo;; I aim for 00:33:497 -
00:33:497 - tambah Circle, NC it ^ didn't change this ;; won't change this too ;A;)a;; its just seem strange if I make ^ 1/2 slider ;A;
01:02:094 - tambah circle lol added~

[Crowds]
dafaq pls kurangin HP nya jadi 6 atau 7 change into 7
pake AR 8 juga masih bisa kebaca alias AR9 terlalu cepat I think, I'll keep it 9 o3o karna;; waktu ku ubah jadi 8 ;; ada keganjalan di hati ku ;; dan rasanya bener2 kurang menantang ;; also , bounce nya ngga kerasa banget kalo AR8 ;; mapnya jadi terasa biasa2 aja gitu o3o

00:22:795 (6) - NC NC other place because pattern
00:27:883 (3,4,5) - bikin lebih menarik lagi coba nih slider, kayanya bagus. atau ganti dengan Circle? eee;; I want to keep it normal I guess
00:34:199 (1,1) - release NC nya pls, jumping nya terlalu jauh, sama kalau di NC gak ada petunjuk jalan I'll think twice for changing that
00:53:497 (1,1,1) - release NC sama jauhin jumping nya fixed~ ^ini ga ku ubah karna jalannya obvious banget persegi ;; yang ini karna ga berbentuk ;; jadi release NC owo
01:04:374 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i think this circles is too overmap?. kalo gak NC di no 8 LOL itu stream ;; stream is not overmap XD karna background musicnya juga begitu owo

dah cuma segitu ^_^
Thanks~ XD
h-728
[General]
  1. The movie you use is over 854x480.
  2. You seem to use Kiai Flash too much. Please consider to remove some of them.
  3. I don't think "Normal+" is needed because I couldn't find a big difference between "Normal" and it.
[Crowds]
  • 00:05:087 (3) - I don't know whether you did it intentionally, but according to your pattern the whistle on this note seems unnecessary.
    00:06:831 (1,2,3) - I don't feel that these jumps are natural. It seems better to keep the distance.00:07:883 (4) - Ctrl+G will make it more enjoyable.
    00:08:234 (1,2,3) - You can copy 00:06:831 (1,2,3,4) and do Ctrl+H here, and I think the placement will be more clear.00:06:662 - You may have to add a green line with 1.0x here because currently you change a SV by a red line.
    00:13:497 (4,5,1) - Too corner of the screen: it isn't kind for us.
    00:14:550 (3,4,5) - Covering a slider with other notes is not a good idea. I want you to put them more simply.00:27:532 (2) - Almost same as above.00:27:883 (3,4,5) - Hmm.. a reverse arrow is under the slider.
    00:29:287 (1,2) - same as 00:13:497
    00:31:743 (4,5,1) - We should recognize that these notes are in 1/4 rhythm. You must keep (3) away from (2).
    00:33:146 (3,4) - same as 00:13:497, why don't you put them on the right side of (2)?
    00:33:848 (1,1,1) - I can understand what you want to emphasize here and surely it suits the song, but as same as 00:13:497, each notes are put to corner; I think it's uncomfortable. It's not unnatural if you reduce a distance.00:48:585 (3,4,1) - same as 00:14:550
    00:58:761 (1) - going out from a screen.
    01:09:638 (1) - I don't like this slider. The part which is most emphasized is at the reverse(01:09:988), so it sounds something strange to me.
    I think it's natural to put circles on 01:09:638 and 01:09:813 (or a 1/2 slider on 01:09:638) then start a 1/1 slider from 01:09:988.
    01:15:427 (2,3) - Who can expect this rhythm? You should change them to one slider.
[Hard]
  • 00:13:497 (3) - I don't think it's a good idea to blanket the start point of this slider with (2) at the expense of visibility.
    00:13:497 (3,4,5) - It's difficult to get the rhythm here, because you suddenly use a blue tick. I recommend that if you want to make a rhythm which should use blue tick, it's better to use a reversing slider for the first time. To do so, you can easily show that you intend to use some blue-tick-rhythm.
    00:19:462 (3) - up, up and up.
    00:21:918 (3,4,5,6) - Four claps seem a loud. How about replacing the hitsounds on (4) and (6) to Drum-claps or something like them?
    00:27:708 - Add a circle? Because vocal is there.
    00:27:883 (4) - I don't think this slider can follow the music well. Why don't you put 1/1 sliders at 00:27:883 and 00:28:409?
    00:36:830 (2) - same as 00:13:497
    01:15:645 - red and green lines are on same time.
[Normal]
  • 00:15:427 (3,1) - Hmm.. the rhythm here is a little confusing imo because these two sliders have different length.
    How about removing (3) and reverse (2)?
    00:17:532 (1,2) - Make (1) curved then we can see these two sliders clearly.00:24:199 (2) - I think it will be better to follow the music if you move this slider 1/2 later.
    00:26:655 (3,1) - same as 00:15:427
    00:37:708 (1,2) - Turn (2) upside down then they will flow more natural.
    00:50:339 (3) - Too bottom.
    00:51:743 (1,1,2) - To ignore the sound of 00:53:497 is just unnatural. Why don't you put a long slider from 00:51:743 to 00:52:795 then put a circle at 00:53:146?
    01:15:427 (2) - Not very good.
[Easy]
  • 00:19:462 (2) - This is EASY diff so it should be kind to newbies.
    00:30:690 (2,1) - This overlapping is not beautiful; Just harming visibility.
    00:58:760 (3) - up
I don't recommend to overlap each sliders in Easy diff because newbie players won't be able to get what is happened there.

Overall, you use the corner of screen too much and we will sometimes feel something uncomfortable.
Topic Starter
Teru21

h-728 wrote:

[General]
  1. The movie you use is over 854x480.
  2. You seem to use Kiai Flash too much. Please consider to remove some of them.
  3. I don't think "Normal+" is needed because I couldn't find a big difference between "Normal" and it.
[Crowds]
  • 00:05:087 (3) - I don't know whether you did it intentionally, but according to your pattern the whistle on this note seems unnecessary.
    00:06:831 (1,2,3) - I don't feel that these jumps are natural. It seems better to keep the distance.00:07:883 (4) - Ctrl+G will make it more enjoyable.
    00:08:234 (1,2,3) - You can copy 00:06:831 (1,2,3,4) and do Ctrl+H here, and I think the placement will be more clear.00:06:662 - You may have to add a green line with 1.0x here because currently you change a SV by a red line.
    00:13:497 (4,5,1) - Too corner of the screen: it isn't kind for us.
    00:14:550 (3,4,5) - Covering a slider with other notes is not a good idea. I want you to put them more simply.00:27:532 (2) - Almost same as above.00:27:883 (3,4,5) - Hmm.. a reverse arrow is under the slider.
    00:29:287 (1,2) - same as 00:13:497
    00:31:743 (4,5,1) - We should recognize that these notes are in 1/4 rhythm. You must keep (3) away from (2).
    00:33:146 (3,4) - same as 00:13:497, why don't you put them on the right side of (2)?
    00:33:848 (1,1,1) - I can understand what you want to emphasize here and surely it suits the song, but as same as 00:13:497, each notes are put to corner; I think it's uncomfortable. It's not unnatural if you reduce a distance.00:48:585 (3,4,1) - same as 00:14:550
    00:58:761 (1) - going out from a screen.
    01:09:638 (1) - I don't like this slider. The part which is most emphasized is at the reverse(01:09:988), so it sounds something strange to me.
    I think it's natural to put circles on 01:09:638 and 01:09:813 (or a 1/2 slider on 01:09:638) then start a 1/1 slider from 01:09:988.
    01:15:427 (2,3) - Who can expect this rhythm? You should change them to one slider.
[Hard]
  • 00:13:497 (3) - I don't think it's a good idea to blanket the start point of this slider with (2) at the expense of visibility.
    00:13:497 (3,4,5) - It's difficult to get the rhythm here, because you suddenly use a blue tick. I recommend that if you want to make a rhythm which should use blue tick, it's better to use a reversing slider for the first time. To do so, you can easily show that you intend to use some blue-tick-rhythm.
    00:19:462 (3) - up, up and up.
    00:21:918 (3,4,5,6) - Four claps seem a loud. How about replacing the hitsounds on (4) and (6) to Drum-claps or something like them?
    00:27:708 - Add a circle? Because vocal is there.
    00:27:883 (4) - I don't think this slider can follow the music well. Why don't you put 1/1 sliders at 00:27:883 and 00:28:409?
    00:36:830 (2) - same as 00:13:497
    01:15:645 - red and green lines are on same time.
[Normal]
  • 00:15:427 (3,1) - Hmm.. the rhythm here is a little confusing imo because these two sliders have different length.
    How about removing (3) and reverse (2)?
    00:17:532 (1,2) - Make (1) curved then we can see these two sliders clearly.00:24:199 (2) - I think it will be better to follow the music if you move this slider 1/2 later.
    00:26:655 (3,1) - same as 00:15:427
    00:37:708 (1,2) - Turn (2) upside down then they will flow more natural.
    00:50:339 (3) - Too bottom.
    00:51:743 (1,1,2) - To ignore the sound of 00:53:497 is just unnatural. Why don't you put a long slider from 00:51:743 to 00:52:795 then put a circle at 00:53:146?
    01:15:427 (2) - Not very good.
[Easy]
  • 00:19:462 (2) - This is EASY diff so it should be kind to newbies.
    00:30:690 (2,1) - This overlapping is not beautiful; Just harming visibility.
    00:58:760 (3) - up
I don't recommend to overlap each sliders in Easy diff because newbie players won't be able to get what is happened there.

Overall, you use the corner of screen too much and we will sometimes feel something uncomfortable.
will take look on it ;;; and as I say.... ;-; that normal diff is just wrong upload ;;;;;;o3o thanks a lot~
so ;; I change most of all ;; I got very lazy to reply ;; last time I write and it didn't posted and I just closed instead of repost -_- ;;; thanks and thanks a lot XD
SkyDevil
wow 23 favourites

chu proud teru? ww
Topic Starter
Teru21

SkyDevil wrote:

wow 23 favourites

chu proud teru? ww
yes I am X'DD
happy623
hehe m4m

General

  1. Gatchaman-Crowds-OP-1-2 copy.jpg sized 1600*900, is it too big? or convert to 1366*768? I've done one for you :
  2. Seems you didnt add any storyboard for this map, remove the osb file to reduce osb file size
  3. remove the widescreen support
  4. add more Tags??? At least a Japanese name of the anime "ガッチャマン クラウズ" (GATCHAMAN Crowds)
  5. remove the videos in Taiko diffs

Easy

  1. 00:19:462 (2) - notice that this slider is too high and touched the life bar, although its not a big deal, I guess you may consider dragging it down or it looks not really nice in Easy and Normal
  2. 00:22:269 (1) - how about remove the NC? Here is a bit overused imo
  3. 00:26:480 (1) - nazi stuff , move the 4th anchor some grids right to get a better blanket :
  4. I love the sliderssssssss <3

Normal

  1. 00:16:655 (2) - for me, this slider looks not good enough, how about twist it to this or some interesting sliders? :
  2. 00:32:094 (1) - if I were you, I would put it like this :
  3. 01:14:199 (1) - same as the issue I mentioned in Easy, try to drag it down
  4. very nice diff, so clean

Hard

  1. 00:14:111 (4) - If I were you, I would NC here, since its placed at blue ticks, I think it will be more readable if you NC here
  2. 00:25:076 (5) - ^
  3. 00:51:392 (3) - stack it perfectly to 00:50:339 (1) - ?
  4. 01:04:374 (4,5) - you made a jump here, but 00:44:725 (3,4) - dont, I guess you may Ctrl G at 00:45:252 (4) if you really want a jump
  5. 01:11:392 (1) - the reverse sign landed on nothing, it sounds weird for me, or use soft sampleset at 01:11:655 if you want to keep this slider?
  6. 01:15:645 (1) - hmm, the slider looks nice, but if you did 0.5x slider velocity multiplier, players may get miss here since they got no time to react, try to use 0.75x instead, or twist it like this or something you like (to give more time for reaction) :

Crowds

  1. same as Hard diff, 0.5x might be too sudden for players, especially in high BPM, or you may need to find some players to test it
  2. 00:10:866 (5) - move it 3 grids left, to equalize the distance between 00:10:164 (3,4) -
  3. 00:38:409 (3) - nazi~ stack it perfectly with 00:37:708 (1)
  4. 00:45:252 (2) - I guess ctrl + g flows better, but notice that the flow with 00:45:252 (2,3) will be broken, if you change this, I suggest you put 00:45:778 (3) a bit down and replace the streams :
  5. 01:04:374 (1) - idk is my headset problem or not ;w; I hear it with 25% and I think the rhythm should be this :
  6. 01:13:497 (3) - this slider flows not nice imo, if I were you, I would twist 01:13:146 (2) a bit and copy-paste with Anit-clockwise 90° and rearranged like this :
  7. 01:15:732 (1) - I guess you did a slower slider at Hard is harder than putting spinner here, swap this ? xD

I guess thats all I can find, its a nice mapset I supposed, take my star o/!!
Topic Starter
Teru21

happy623 wrote:

hehe m4m

General

  1. Gatchaman-Crowds-OP-1-2 copy.jpg sized 1600*900, is it too big? or convert to 1366*768? I've done one for you : funny that somehow I've change it already :o from previous mod @A@;; I should recheck the download again ;w;
  2. Seems you didnt add any storyboard for this map, remove the osb file to reduce osb file size okay
  3. remove the widescreen support why? ;A;
  4. add more Tags??? At least a Japanese name of the anime "ガッチャマン クラウズ" (GATCHAMAN Crowds) can I even add japanese tags lol? X'D I'll ask some bat first I guess ;w;
  5. remove the videos in Taiko diffs why? ;A;

Easy

  1. 00:19:462 (2) - notice that this slider is too high and touched the life bar, although its not a big deal, I guess you may consider dragging it down or it looks not really nice in Easy and Normal aaaa much complain already so change ;A;
  2. 00:22:269 (1) - how about remove the NC? Here is a bit overused imo well instead of RNC there I RNC the front www
  3. 00:26:480 (1) - nazi stuff , move the 4th anchor some grids right to get a better blanket : lol k X'D
  4. I love the sliderssssssss <3

Normal

  1. 00:16:655 (2) - for me, this slider looks not good enough, how about twist it to this or some interesting sliders? : no? ;A;)a;; when I change it , it looks awkward ;w; sorry
  2. 00:32:094 (1) - if I were you, I would put it like this : its good OAO;; but the main point I did it like that because to keep those 2 slider same :3 its just being rotated ;; previous sliders was like that too "00:30:690 (1,2) - "
  3. 01:14:199 (1) - same as the issue I mentioned in Easy, try to drag it down
  4. very nice diff, so clean thankuu X'D

Hard

  1. 00:14:111 (4) - If I were you, I would NC here, since its placed at blue ticks, I think it will be more readable if you NC here I'll leave it like that for now :3 ;; will see how others think about that ww
  2. 00:25:076 (5) - ^ ^
  3. 00:51:392 (3) - stack it perfectly to 00:50:339 (1) - ? kk XD
  4. 01:04:374 (4,5) - you made a jump here, but 00:44:725 (3,4) - dont, I guess you may Ctrl G at 00:45:252 (4) if you really want a jump eee @A@;; but it'll looks bad and doesn't flow well ;w;
  5. 01:11:392 (1) - the reverse sign landed on nothing, it sounds weird for me, or use soft sampleset at 01:11:655 if you want to keep this slider? it sounds normal on my ear ;A;
  6. 01:15:645 (1) - hmm, the slider looks nice, but if you did 0.5x slider velocity multiplier, players may get miss here since they got no time to react, try to use 0.75x instead, or twist it like this or something you like (to give more time for reaction) : I'll rethink about it again ;w;

Crowds

  1. same as Hard diff, 0.5x might be too sudden for players, especially in high BPM, or you may need to find some players to test it I have NC there owo so I think no problem X)
  2. 00:10:866 (5) - move it 3 grids left, to equalize the distance between 00:10:164 (3,4) - what the? ;A;
  3. 00:38:409 (3) - nazi~ stack it perfectly with 00:37:708 (1) awkay X'D
  4. 00:45:252 (2) - I guess ctrl + g flows better, but notice that the flow with 00:45:252 (2,3) will be broken, if you change this, I suggest you put 00:45:778 (3) a bit down and replace the streams : No? ;A; I don't think so ;w;)a;; I think it plays good already
  5. 01:04:374 (1) - idk is my headset problem or not ;w; I hear it with 25% and I think the rhythm should be this : eeLOL X'D I think no problem there www I'll leave it like that since I want more streams on the difficulties XDD
  6. 01:13:497 (3) - this slider flows not nice imo, if I were you, I would twist 01:13:146 (2) a bit and copy-paste with Anit-clockwise 90° and rearranged like this : LOLno X'D I guess its my style ;; i'm sure about it
  7. 01:15:732 (1) - I guess you did a slower slider at Hard is harder than putting spinner here, swap this ? xD LOLOLOL lemme think about it ;;;;;;;;;; maybe I'll make both of them spinner I guess www

I guess thats all I can find, its a nice mapset I supposed, take my star o/!!
for now Only change untill there ;; going to find some time to look at the other X'D Yay I done X'DD Thanks a lot wwww and thanks for the star <3 >///w///<)/
quiz-chan_DELETED
HARD IS KREAT DIFF
Topic Starter
Teru21

Quiz-chan wrote:

HARD IS KREAT DIFF



psstt

starpleasemodpleaseRUNSFORMAHLIFE Thanks X'3

EDIT : I need BATs ;w;
Setsurei
via in-game PM
sorry for nazi mod like this
and sorry for being a "perfectionist" on those blankets
I can't mod Taiko, so just Standard diffs

[General]
this mapset is just too beautiful
some sliders' head/tail was out of playfield, is that ok?

[Easy]
00:40:515 (1) - head x 18 y 235, x 3 y 298, red x 40 y 337, tail x 1 y 358

[Normal]
01:09:988 (2) - x 336 y 324, center x 256 y 292, tail x 156 y 300

[Hard]
00:10:690 (3) - tail x 344 y 280
00:12:971 (2) - center x 96 y 285, tail x 142 y 337
00:14:550 (6) - center x 199 y 109, tail x 247 y 162
00:24:374 (3) - tail x 21 y 326
00:25:778 (8) - tail x 328 y 208
00:36:304 (1) - tail x 16 y 221
00:46:655 (2) - center x 344 y 291, tail x 385 y 229
00:48:936 (1) - center x 168 y 180, tail x 188 y 133
00:50:866 (2) - tail x 101 y 105
00:54:550 (1) - tail x 377 y 198
00:57:357 (1) - center x 124 y 228, tail x 162 y 29801:00:164 (1) - x 180 y 146, center x 210 y 80, tail x 186 y 19
01:05:778 (1) - tail x 283 y 305

[Crowds]
diff name change to insane? p/2725713
00:27:883 (3,4,5) - I don't like this part, weird when played
00:47:532 (1) - center x 104 y 142, tail x 27 y 188
00:54:550 (1) - red x 126 y 144, white (the 6th out of 7 points) x 135 y 46
01:04:374 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - reduce the distance? idk, I think I'm too noob that I can't do a perfect stream here

that's all, good luck for ranked!
Kodora

Setsurei wrote:

diff name change to insane? p/2725713
Custom diff names still allowed for highest diffs i guess?
Setsurei

Kodora wrote:

Setsurei wrote:

diff name change to insane? p/2725713
Custom diff names still allowed for highest diffs i guess?
not sure that's why I put a question mark there
captin1
hi

from what I've been seeing, even for the top diff the custom name is no longer allowed, so you might as well just change to Insane to avoid any problems with this down the line.

starting the mod now, just wanted to clear this up real quick starting the mod once teru checks setsurei's :P
SkyDevil
Yep custom diff name is only allowed if its obvious what diffs they are shittyrulemeh
Setsurei

SkyDevil wrote:

shittyrulemeh
Topic Starter
Teru21

Setsurei wrote:

via in-game PM
sorry for nazi mod like this
and sorry for being a "perfectionist" on those blankets
I can't mod Taiko, so just Standard diffs

[General]
this mapset is just too beautiful
some sliders' head/tail was out of playfield, is that ok?

[Easy]
00:40:515 (1) - head x 18 y 235, x 3 y 298, red x 40 y 337, tail x 1 y 358

[Normal]
01:09:988 (2) - x 336 y 324, center x 256 y 292, tail x 156 y 300 :| kk wwwww

[Hard]
00:10:690 (3) - tail x 344 y 280
00:12:971 (2) - center x 96 y 285, tail x 142 y 337
00:14:550 (6) - center x 199 y 109, tail x 247 y 162
00:24:374 (3) - tail x 21 y 326
00:25:778 (8) - tail x 328 y 208
00:36:304 (1) - tail x 16 y 221
00:46:655 (2) - center x 344 y 291, tail x 385 y 229
00:48:936 (1) - center x 168 y 180, tail x 188 y 133
00:50:866 (2) - tail x 101 y 105
00:54:550 (1) - tail x 377 y 198
00:57:357 (1) - center x 124 y 228, tail x 162 y 298 nah.. the "un-symmetric" is intentional .w.)/01:00:164 (1) - x 180 y 146, center x 210 y 80, tail x 186 y 19
01:05:778 (1) - tail x 283 y 305

[Crowds]
diff name change to insane? https://osu.ppy.sh/forum/p/2725713
00:27:883 (3,4,5) - I don't like this part, weird when played Hm.. I'll think of something else later .w.)a;;
00:47:532 (1) - center x 104 y 142, tail x 27 y 188
00:54:550 (1) - red x 126 y 144, white (the 6th out of 7 points) x 135 y 46
01:04:374 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - reduce the distance? idk, I think I'm too noob that I can't do a perfect stream here Nuuuuu >3<

that's all, good luck for ranked![/color]
uhhh thanks ;w;)a;; I did some change =w=;; adjhadsfhadfsj this mod is freaking me out huehueheuheuheu

Setsurei wrote:

SkyDevil wrote:

shittyrulemeh
staphh www X"))
P o M u T a
hi! m4m :D

[General]
  1. please remove Widescreen Support all diff.
  2. you can add 'ガッチャマン クラウズ'. this is japanese anime title.
  3. tick custom hitsound.. if you use, please all -10% sound please. tick sound is loud (system specification)
[Easy]
  1. OD+1. i think bit low.
  2. Easy diff.. please Slider Tick Rate 1 better. very loud.
  3. This diff many overlaps.. please reduce. because easy diff.it's deprecated. for example overlaps
  4. 00:33:497 (1,2,3,4) - i think bit hard for me. so, you try this?
  5. 01:15:645 (3) - add NC. because BPM changed. so, more easy read rhythm.
[Normal]
  1. OD+1 better. OD3 is bit low imo.
  2. Noraml diff same, Slider Tick Rate 1 better. many tick is loud.
  3. 00:53:848 (1,2) - straight is not sense, you try curve note? (1) is (x:444 y:96) (2) is (x:332 y:52) suggest~.
  4. 01:15:427 (2) - i think far this. you use 1.00x DS better.
  5. 01:15:427 (2,3) - (3) remove, and (2) change slider? (3) is bpm change and hard read rhythm. so,slider is better.
nice normal. i like it!
[Hard]
  1. 00:00:714 (2,2) - both note. (x:256 y:192) move? i think more cool better.
  2. 00:13:497 (3) - this overlaps bad for me. you move right this better.
  3. 00:24:374 (3) - move (x:40 y:196). because (1,2,3) DS and seems more beautiful.
  4. 00:57:883 (2) - 1grid up. overlap seems better.
  5. 00:59:287 (4) - 1grid down. same reason.
  6. 01:14:725 (7) - add NC. bit weird.
  7. 01:15:252 (1) - remove NC.
[Insane]
  1. 01:15:645 (3) - add nc?
insane diff is very fun!!
good luck for rank :D/
Topic Starter
Teru21

P o M u T a wrote:

hi! m4m :D

[General]
  1. please remove Widescreen Support all diff.
  2. you can add 'ガッチャマン クラウズ'. this is japanese anime title.
  3. tick custom hitsound.. if you use, please all -10% sound please. tick sound is loud (system specification)
[Easy]
  1. OD+1. i think bit low. fixed
  2. Easy diff.. please Slider Tick Rate 1 better. very loud. ahaha no .w.)a;; my hitsound will all gone by then ;w;
  3. This diff many overlaps.. please reduce. because easy diff.it's deprecated. for example overlaps thats.. art ;A;
  4. 00:33:497 (1,2,3,4) - i think bit hard for me. so, you try this? actually I tried to put more circles here ;; I'll fix this if there is another person who complain this .w.)b
  5. 01:15:645 (3) - add NC. because BPM changed. so, more easy read rhythm. kk .w.)b
[Normal]
  1. OD+1 better. OD3 is bit low imo. kk .w.)b
  2. Noraml diff same, Slider Tick Rate 1 better. many tick is loud. same as easy ;w;
  3. 00:53:848 (1,2) - straight is not sense, you try curve note? (1) is (x:444 y:96) (2) is (x:332 y:52) suggest~. why not? X')
  4. 01:15:427 (2) - i think far this. you use 1.00x DS better. uhhh for now .w.)/ I'll use it
  5. 01:15:427 (2,3) - (3) remove, and (2) change slider? (3) is bpm change and hard read rhythm. so,slider is better. its not like I don't want it ;; but I can't.. it didn't snapped correctly after that..
nice normal. i like it! Thanks
[Hard]
  1. 00:00:714 (2,2) - both note. (x:256 y:192) move? i think more cool better. hmm.. I understand the art. but won't it be better if I just blanket it? I move all grid 2 down
  2. 00:13:497 (3) - this overlaps bad for me. you move right this better. LOL I like this =3=
  3. 00:24:374 (3) - move (x:40 y:196). because (1,2,3) DS and seems more beautiful. LOL KK X")
  4. 00:57:883 (2) - 1grid up. overlap seems better. yeheeeii >w< finally someone with the same taste *A*)b
  5. 00:59:287 (4) - 1grid down. same reason. ^
  6. 01:14:725 (7) - add NC. bit weird. kk .w.)b
  7. 01:15:252 (1) - remove NC. uhh;; kk
[Insane]
  1. 01:15:645 (3) - add nc? kk .w.)b
insane diff is very fun!! yaaaay
good luck for rank :D/

Thanks ! X")
Kin
Hi M4M here \o
there's is mainly suggest, except offscreen

Muzukashii :

00:00:714 (2,6,8,12) - they have exactly the same sound as other big note, so why not finish ?
00:23:322 (45) - change as k ?

Oni :

00:08:409 (12,13,14,15) - how about kkd k ? it sound good with other pattern + follow guitare
00:23:322 (100,101,102,103,104) - drum sound like kkkkd
00:33:848 (63,64,65) - add finish ?
00:45:427 (65,66,67,68,69,70,71,72,73) - how about something like this ? http://puu.sh/68bPW.jpg sound better with drum
00:59:637 (30,31,32,33,34,35) - how about this ? http://puu.sh/68bXV.jpg sound better with drum
01:04:374 (62,65,68,71) - here the drum sound is different than the drum roll, I think it's will be better if they are amplified, for exemple something like this http://puu.sh/68cm6.jpg
01:14:725 (132,133,134) - add finish ?

Easy :
I think you break too much the flow for easy diff, for example :

00:15:252 (1,2) - I don't really know why you break the flow here http://puu.sh/68irH.jpg
00:19:462 (2,3) - ^
00:30:690 (2,1) - ^

Normal :

00:37:708 (1,2) - I don't really like how you break the flow here
00:41:041 (2) - kinda offscreen
00:45:252 (5) - ^

Hard :

00:23:059 - 00:23:234 - useless green line
00:28:585 (5) - offscreen
00:48:936 (1,2) - you can adjust blanket/overlap
00:16:655 (2) - kinda offscreen

Crowds :

00:27:883 (3,4,5) - too much overlap on overlap, I think you can make a better pattern
00:33:146 (4,5) - offscreen
00:42:795 (3) - offscreen
01:04:374 - here the stream sound kinda loud, how about add green line with hit sound at 50% ?
01:11:392 (1) - a lil offscreen

well my mod is kinda poor
also good luck \o
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