forum

WHITE ASH - Crowds (TV Size) [Osu|Taiko]

posted
Total Posts
103
Topic Starter
Teru21
This beatmap was submitted using in-game submission on Monday, June 30, 2014 at 12:01:05 AM

Artist: WHITE ASH
Title: Crowds (TV Size)
Source: Gatchaman Crowds
Tags: opening ガッチャマン クラウズ
BPM: 171
Filesize: 10461kb
Play Time: 01:15
Difficulties Available:
  1. Easy (1.37 stars, 56 notes)
  2. Hard (2.63 stars, 152 notes)
  3. Insane (4.17 stars, 253 notes)
  4. Muzukashii (2.81 stars, 293 notes)
  5. Normal (1.77 stars, 89 notes)
  6. Oni (3.94 stars, 409 notes)
Download: WHITE ASH - Crowds (TV Size)
Download: WHITE ASH - Crowds (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
GATCHAAAAAAMAAAAAAAAAAN! >w>
First time when watching Gatchaman, I was thinking about to stop at the first episode cause mecha genre and I hate it <w<;; but see, this mecha is far better than the other anime, try it guys xD you'll addicted in no times ;DD and now it has come to an end ;w; GIMME SEASON 2 AKSJVNALDVNDKLVNSDKLVNSDVNSDVN

All difficulties by me and all done now its ranked~

Thanks for TKS, Ike, captin X'3 and those guys who support mah map ;; almost 1 year wwww

Changelog
08/05/2013 - the Map is submitted
08/07/2013 - fix the timing (according to Niva's timing mod) + add another custom hitsound (please reDL)
08/08/2013 - fix mods from Simplexive , lovhin456 , Acapella , Senritsu , Loli Cjj<irc>
08/12/2013 - add new mp3 (please reDL)
08/18/2013 - fixed some mods, also changed Normal+ to Normal
08/19/2013 - fix more mods and added new background (same file name | Resize Background)
08/31/2013 - fix mods and added new video (same file name | Smaller Size)
10/04/2013 - Update all diff , Fixed mods
12/08/2013 - after being inactive, I guess I'm active again HAI GUYS wwwww X') yep Ungrave this :D
12/28/2013 - fix mod from setsuu
01/03/2014 - fix mod from P o M u T a
01/04/2014 - fix mod from Kin
01/07/2014 - fix mod from shikyu
01/19/2014 - fix mod from awok .w.)b
01/31/2014 - fix mod from captin *A*)7
02/04/2014 - fix mod from KantoKun
02/16/2014 - fix mod from Erika
03/19/2014 - fix some stuff on easy diff =3=
03/25/2014 - fix taiko mod from TKSalt, change 1 offset Need BAT ;A; ;; change some flow on insane ;w; I hope it looks better now
03/26/2014 - some improve on taiko ;; changed offset ;; probably its okay now ;w;
03/29/2014 - improve something on insane
06/09/2014 - Fix timing
06/19/2014 - Fix mod from Winber yaaaay xD
06/21/2014 - Fix mod from BeatofIke .w.)b
06/29/2014 - Fix timing .______. mod from captin1
06/30/2014 - The Map is Ranked ♥
Niva
don't kd pls~

U F O
I am by no means an experienced modder. (1st mod)
As far as I can see there are no large problems in any of the difficulties, but I would like to suggest some changes in the Crowds Difficulty.

00:19:111 (3) - Move this hit circle below the triple/slider, it's much easier to see that way.
00:53:146 (1,1,1,1) - Considering the difficulty of this song I think these hit circles should be spaced further apart, possibly jumps like you did before. (00:11:041 (1,2,3,4) - )

Well done map(s) overall. I don't think you're going to have many problems getting it ranked.
Matthew Petch
I like it but yeah, the hard is way too easy...
Topic Starter
Teru21

Simplexive wrote:

I am by no means an experienced modder. (1st mod)
As far as I can see there are no large problems in any of the difficulties, but I would like to suggest some changes in the Crowds Difficulty.

00:19:111 (3) - Move this hit circle below the triple/slider, it's much easier to see that way.
00:53:146 (1,1,1,1) - Considering the difficulty of this song I think these hit circles should be spaced further apart, possibly jumps like you did before. (00:11:041 (1,2,3,4) - )

Well done map(s) overall. I don't think you're going to have many problems getting it ranked.
first of all thanks for modding xD nice mod :D changed all btw

Matthew Petch wrote:

I like it but yeah, the hard is way too easy...
thanks~ I'll think of something for the hard as this map go foward xD
lovhin456
Hi!

[General]
Tags: Add "opening"?

[Easy]
00:23:673 Maybe add a finish?
Nice difficulty!

[Normal+]
00:06:831 Add a note with finish? Stack it
00:15:953 This sounds quite bad to me...
01:15:450 I feel like a beat should really be added here. You can just add a circle or make a 1/2 slider

[Hard]
01:04:901 Reverse selection? I just think it would be cool, but I'm not sure if it's unrankable, I guess it does cover the reverse arrow a little...
01:05:778 Add finish
01:13:322 (5,6) Reverse selection for both? I think it would be cool
01:17:028 Remove the clap and switch to soft sample set (with normal one you can hear sometimes a pum)
I enjoyed this difficulty ~ it suits a Hard well, but I think you can add some more jumps

[Crowds]
01:17:028 Same as Hard
Cool and super fast!

Overall a very nice mapset! It should be easy to rank since the quality is super good. Star!
Acapella_old
sorry that my english is not good :)

I am just a new guy in mapping
some suggestion maybe unuseful xD

in `Hard' diff
00:43:146 (7) - delete
and may add one or two(tripple beat end with a slider) circle(s): 00:43:322 (1) - .
These may take a better beat

in `Crowds' diff
00:14:988 (4) - could here be a new circle? maybe more comfortable

anyway, is a very good map

Teru21 wrote:

err? ;A; I can't put any cirle there..
Um, just at the time 14:988 ... maybe my discription is ambigious, sorry.
Topic Starter
Teru21

lovhin456 wrote:

Hi!

[General]
Tags: Add "opening"? okay~ x3

[Easy]
00:23:673 Maybe add a finish? yupyup~
Nice difficulty!

[Normal+]
00:06:831 Add a note with finish? Stack it okay owo
00:15:953 This sounds quite bad to me... remodif the hitsound a bit
01:15:450 I feel like a beat should really be added here. You can just add a circle or make a 1/2 slider add circle xD

[Hard]
01:04:901 Reverse selection? I just think it would be cool, but I'm not sure if it's unrankable, I guess it does cover the reverse arrow a little... owo done xD its jumpy~ >w<
01:05:778 Add finish
01:13:322 (5,6) Reverse selection for both? I think it would be cool reverse (5) only >w<)b
01:17:028 Remove the clap and switch to soft sample set (with normal one you can hear sometimes a pum) I will keep it for now, tho I use soft sample set
I enjoyed this difficulty ~ it suits a Hard well, but I think you can add some more jumps

[Crowds]
01:17:028 Same as Hard same as what I did above
Cool and super fast!

Overall a very nice mapset! It should be easy to rank since the quality is super good. Star!
awiie thanks alot xDD

Acapella wrote:

sorry that my english is not good :)

I am just a new guy in mapping
some suggestion maybe unuseful xD

in `Hard' diff
00:43:146 (7) - delete
and may add one or two(tripple beat end with a slider) circle(s): 00:43:322 (1) - .
These may take a better beat
^okay...

in `Crowds' diff
00:14:988 (4) - could here be a new circle? maybe more comfortable err? ;A; I can't put any cirle there..

anyway, is a very good map
thanks >w<)/

again thanks lovhin for the star <3
Senritsu
Teyuu~ <3 fish! o3o *runs
taiko mod as requested~

[Muzukashii]
SPOILER
- omg HP and OD lol xDD i recommend same like Oni, 5
- set the SV 1,5
this diff just looks like a.. Hard Futsuu lol
same case at the oni, don't give any finish at the end of streams.
and my suggestion, maybe you should add some triplets. only triplets at some spot, okay? lol
modding this diff will make such a big changes, so fill the emptiness at this diff and call me again. i will check it again.
'w'

[Oni]
SPOILER
- HP and OD 7 is just too high. Maybe 5 or 6 will do. I recommend 5, though.
- Just suggesting you, if you want, make the SV 1,5.. Suggesting only k lol

00:01:589 (6) - remove finish. D or K directly after a stream is not allowed at taiko diffs
00:07:971 (9) - remove? a break and same pattern will be boring
00:13:760 (44) - k?
00:20:515 (85,86,87) - kdd? ww
00:25:690 (13) - remove? and make dkd 00:25:778
00:26:129 (16) - k?
00:23:673 (103) - same with 00:01:589 (6)
00:31:743 (50,51,52) - dkd?
00:37:357 (16) - change to k?
00:46:129 (74) - same with 00:01:589 (6)
00:48:673 (93) - k?
00:55:602 (7,8,9) - just make it k k? kdd ddk ddk all over is boring, imo.

oh well, if i missed some like problem at 00:01:589 (6) make sure you checked it lol because i'm lazy ==

That's all, GL \o\
Topic Starter
Teru21

Senritsu wrote:

Teyuu~ <3 fish! o3o *runs
taiko mod as requested~

[Muzukashii]
SPOILER
- omg HP and OD lol xDD i recommend same like Oni, 5 mmnnn nope ;A;)a;; 5 standard
- set the SV 1,5 its unrankable OAO
this diff just looks like a.. Hard Futsuu lol umm?
same case at the oni, don't give any finish at the end of streams. err... there won't be any stream at muzu ;;; just now I also remove the small triplets
and my suggestion, maybe you should add some triplets. only triplets at some spot, okay? lol I'll think about it ;;;
modding this diff will make such a big changes, so fill the emptiness at this diff and call me again. i will check it again. I know its empty ;; thats why I wonder how to fill 'em out =A=
'w'

[Oni]
SPOILER
- HP and OD 7 is just too high. Maybe 5 or 6 will do. I recommend 5, though. lower it to 6
- Just suggesting you, if you want, make the SV 1,5.. Suggesting only k lol err still unrankable tho

00:01:589 (6) - remove finish. D or K directly after a stream is not allowed at taiko diffs err no, its rankable, before a D must be kk before
00:07:971 (9) - remove? a break and same pattern will be boring gonna think about it
00:13:760 (44) - k? okay~
00:20:515 (85,86,87) - kdd? ww hmm.. I aim for the constanity tho
00:25:690 (13) - remove? and make dkd 00:25:778 nice~
00:26:129 (16) - k? kay~
00:23:673 (103) - same with 00:01:589 (6)
00:31:743 (50,51,52) - dkd? kay
00:37:357 (16) - change to k? kay~~
00:46:129 (74) - same with 00:01:589 (6)
00:48:673 (93) - k? kaykay
00:55:602 (7,8,9) - just make it k k? kdd ddk ddk all over is boring, imo. kaykay~

oh well, if i missed some like problem at 00:01:589 (6) make sure you checked it lol because i'm lazy ==

That's all, GL \o\
well (6) still rankable >3< and thanks <3 for the mod X3

EDIT : thanks Acapella for the star <33
Senritsu
uh ok..
but.. seriously. .
HP drain rate and Overall Difficulty beyond 7 is.. too high, especially for Muzukashii. . o_o


nvm. you have already fixed it lols. sry xdxd
SkyDevil
MEEHHH

Easy
00:26:480 (1) - Whats up with this sliderwww it looks so odd wwwwww make the curve a bit bigger xD
00:33:497 (1,1,1,1) - This just seems too much, leave the 2nd and 4th combo out and you got about the same effect (you did it in normal too >w>)

Normal+ first time after a long while im seeing this + * A *
Its good o3o

Hard
00:10:690 (3) - reverse this for proper spacing? o3o
00:40:164 (3) - It somehow feels a bit random and out of place... unlike the other one 00:43:146 - which feels good
01:15:645 (1) - soft sliderslide or something please... it sounds weird..

Crowds //hibari: I DONT LIKE CROWDING
Hmm diff is good~ (or maybe I cant find anything because its late + I dont know the song well)

NYAAAHHHH

MEWWWW

GOOD LUCK TERU~~
Topic Starter
Teru21

SkyDevil wrote:

MEEHHH omo omo

Easy
00:26:480 (1) - Whats up with this sliderwww it looks so odd wwwwww make the curve a bit bigger xD done owo;; or I add another curvy on the linear part
00:33:497 (1,1,1,1) - This just seems too much, leave the 2nd and 4th combo out and you got about the same effect (you did it in normal too >w>) <w< okay

Normal+ first time after a long while im seeing this + * A *
Its good o3o

Hard
00:10:690 (3) - reverse this for proper spacing? o3o nice~
00:40:164 (3) - It somehow feels a bit random and out of place... unlike the other one 00:43:146 - which feels good err, maybe because of the hitsound ;; change the hitsound
01:15:645 (1) - soft sliderslide or something please... it sounds weird.. fix~

Crowds //hibari: I DONT LIKE CROWDING
Hmm diff is good~ (or maybe I cant find anything because its late + I dont know the song well)

NYAAAHHHH

MEWWWW

GOOD LUCK TERU~~
Thanks catleon >w<)/ thanks for the essay >w<)b
machomuu
I don't really have much to offer in the way of modding, this map was pretty well done when it was submitted and has only gotten better. I starred you after trying out Hard mode. It's nice to see a Crowds map finally on here, especially one this well done.

Hard
The beat at 01:15:470 needs to be placed at 01:15:427, it plays a little too late.

Insane
The same as above, though I'm less sure about this one than I am about the other one. I'd recommend just trying both out and seeing which is more fitting.

Good luck!
Topic Starter
Teru21

machomuu wrote:

I don't really have much to offer in the way of modding, this map was pretty well done when it was submitted and has only gotten better. I starred you after trying out Hard mode. It's nice to see a Crowds map finally on here, especially one this well done.

Hard
The beat at 01:15:470 needs to be placed at 01:15:427, it plays a little too late.

Insane
The same as above, though I'm less sure about this one than I am about the other one. I'd recommend just trying both out and seeing which is more fitting.

Good luck!
yap yap >w<)/ I was searching crowds map and I don't see any , so I was thinking to map it and try to submit it and here I am XD thanks and changed~ also thanks alot for the star <3
pramana
Okay, i don'r really understand it. But, it maybe cooler if you done it like this.
This is how I mod. 8-)

[Easy]
  1. 00:57:357 (1,3) - remove whistle slider end
[Hard]
  1. 00:53:848 (2,3) - remove whistle
  2. 01:07:181 (4,5,6,7) - remove clap
  3. 01:15:645 (1) - add whistle & clap
[Crowds]
  1. 00:34:901 (1) - add whistle
  2. 00:39:111 (1) - ^
  3. 01:05:778 (1) - ^
  4. 00:46:129 (1) - ^
  5. 00:54:550 (1) - ^
  6. 01:07:181 (1) - ^
  7. 01:08:585 (1) - ^
  8. 00:57:357 (1) - ^ & slider end too
  9. 01:01:567 (1) - ^ & slider end too
  10. 01:00:164 (1) - ^ slider end
  11. 01:07:181 (1) - ^ slider end
  12. 00:45:252 (2) - ^ slider end
  13. 00:44:725 (1) - remove all, add finish
  14. 00:45:252 (2) - ^
  15. 00:48:585 (3) - add finish slider end
  16. 00:51:743 (1) - add clap & finish
  17. 01:15:645 - add circle (use whistle)
  18. 01:15:732 - 01:17:048 - spinner
I know this is kinda, bad modding.
But, I hope you like it. 8-)
Topic Starter
Teru21

pramana wrote:

Okay, i don'r really understand it. But, it maybe cooler if you done it like this.
This is how I mod. 8-)

[Easy]
  1. 00:57:357 (1,3) - remove whistle slider end
[Hard]
  1. 00:53:848 (2,3) - remove whistle
  2. 01:07:181 (4,5,6,7) - remove clap
  3. 01:15:645 (1) - add whistle & clap
[Crowds]
  1. 00:34:901 (1) - add whistle
  2. 00:39:111 (1) - ^
  3. 01:05:778 (1) - ^
  4. 00:46:129 (1) - ^
  5. 00:54:550 (1) - ^
  6. 01:07:181 (1) - ^
  7. 01:08:585 (1) - ^
  8. 00:57:357 (1) - ^ & slider end too
  9. 01:01:567 (1) - ^ & slider end too
  10. 01:00:164 (1) - ^ slider end
  11. 01:07:181 (1) - ^ slider end
  12. 00:45:252 (2) - ^ slider end
  13. 00:44:725 (1) - remove all, add finish
  14. 00:45:252 (2) - ^
  15. 00:48:585 (3) - add finish slider end
  16. 00:51:743 (1) - add clap & finish
  17. 01:15:645 - add circle (use whistle)
  18. 01:15:732 - 01:17:048 - spinner
I know this is kinda, bad modding.
But, I hope you like it. 8-)
chnaged 90% ;; Thanks XD
SkyDevil

Teru21 wrote:

if I can keep update it ;; BSS please love me
BSS DOESNT LOVE YOU

EDIT: post 1400 * A *
Topic Starter
Teru21

SkyDevil wrote:

Teru21 wrote:

if I can keep update it ;; BSS please love me
BSS DOESNT LOVE YOU

EDIT: post 1400 * A *
/slap >o> wwwwwwwwwwwwww
mingmichael
teru~
[Muzukashii]
  1. 00:06:831 (16) - add finish here. there's cymbal sound there
[Oni]
  1. 00:15:076 (52) - k, to follow the vocal sound there?
  2. 00:35:339 (2,5) - delete and add 00:35:515 - don there
  3. 00:38:673 (23) - k?
sorry, i did quick check that.. orz
Topic Starter
Teru21

mingmichael wrote:

teru~
[Muzukashii]
  1. 00:06:831 (16) - add finish here. there's cymbal sound there
[Oni]
  1. 00:15:076 (52) - k, to follow the vocal sound there?
  2. 00:35:339 (2,5) - delete and add 00:35:515 - don there
  3. 00:38:673 (23) - k?
sorry, i did quick check that.. orz
yay~ Thanks ;;; fix all except 00:15:076 (52) - I added it but added something too XD ohwait ;;; doesn't that mean its fix... wwwwwwww thankuu btw
TheVileOne
General
Preview time is 1ms off.
Inconsistent timing across the map.
1600 x 900 is too large for a background.

Easy

Nearly flawless. I liked the creativity.

00:05:437 (1) - Unsnapped end
00:26:480 (1) - Your shape usage really makes this difficulty shine.
00:29:287 (1,2) - ^
00:32:094 (3,1) - Considering the stack leaning this spacing is a bit close.
00:54:550 (1,2,1,2,3,4) - Such a perfect linear section!
01:15:645 - Your kiai needs to end!


Normal+

Really well made. I'm looking forward to it being ranked. There's no need to call it a normal+ IMO.

00:05:437 (1) - I rarely find circle sliders fitting. I have similar feelings here. This is only my personal opinion, but I like an angled U shaped slider better. https://osu.ppy.sh/ss/933160
00:06:837 (2) - Unsnapped.
00:17:532 (1,2) - Really nice flow!
00:34:901 (1) - Two things. This doesn't look like the exact shape of slider 2 and I think 1.01 spacing with the previous combo for some reason looks more equal and correct to this 00:34:199 (1,2) - than 1.00. I turned grid snap off for these changes.
http://puu.sh/44czF.jpg <- Just to show what I did. (x 308 y 175)
00:43:322 (1) - x 187 y 281 looks much better.
00:54:560 - Unsnapped kiai
00:57:357 (1,2,1) - Creative positioning!

Hard
Your pattern consistency is crazy good!

00:01:239 (3,4,5) - Get this spacing within 0.01 difference. I can notice this while playing. It will be more apparent during hard rock. Grid snap off if you don't want to adhere to the smaller 1.20 spacing.
00:03:688 (3,4,5) - ^
00:05:087 (1,2,3) - ^ also the long slider doesn't start exactly where the blue slider ends.
00:12:971 (2,3,4,5,6) - This doesn't look the greatest. I really don't think you should overlap this 00:13:497 (3) -. (Note: 00:14:550 (6,7) - go well together as a blanket if you remap. I also think the flow would be better if the singular notes weren't used in the blankets).
00:23:673 (1,2,3) - This spacing bothers me even if it is stacked with that object. I noticed it ingame and immediately cried fowl.
00:27:883 (3,4,5) - I was given a drum overload here the first time I played. It's not really an issue.
00:40:164 (3) - Have it point towards the direction the next slider is heading?
00:48:936 (1,2) - I don't like how the gap that forms between the sliders looks. Perhaps try centering the blanket center?
01:07:883 (6,7,1) - This can be adjusted to be exactly 1.20.

Crowds

Another really solid map. Great difficulty!

00:06:831 (1) - I suggest using a slight curve here to complement 00:07:357 (3) - and because it looks better IMO. https://osu.ppy.sh/ss/933261
00:23:146 (7,8,9,10,1,2,3,4,5,1) - OMG <3333
00:31:216 (3) - Weird slider. I guess it's because your sliders so far have been fairly normal in this difficulty. i'm not sure it's even proper to change. I've been experimenting with possible replacements and the best options I found was end the slider on the blue tick or use a slider with a straight end. I'm not sure if either would work well into the next part. I don't expect you to change anything.
00:31:743 (4,5) - Why does this transition feel so weird? the most flowing alternative I could come up with is turning the note into a slider that ends at the start of the triple, but this is so ugly. It's probably fine the way it is if you think it plays fine.
00:32:269 (1,2,3,4) - Gah the rhythm these sliders create is just so bad sounding and awkward. I think it sounds a lot better if this 00:32:620 (2) - was 1/1 long without a repeat. the white tick sounds bad to listen to compared to the base. 00:33:146 (3,4) - would play more closely to the beat if it were broken up into individual notes so that there was a single note going into a spaced triple. All the sliding in this combo kills the rhythm IMO.
00:40:339 (6,7) - why not just stack on the slider?
01:15:645 (3) - Finish?
01:15:645 - why doesn't this share the volume changes that Hard has?

Muzu

Ugh my brain can't handle the 3/4ths and the alternations between kddk and dkkd. This for example 00:18:936 (27,28,29,30) - . i'm not that good at taiko. Whenever I see a gap I want the start of the next gap to be the opposite color and when it isn't I screw up. I don't think I'm capable of giving you good suggestions for the taikos. Sorry!
Topic Starter
Teru21

TheVileOne wrote:

General
Preview time is 1ms off. fixed
Inconsistent timing across the map. err.... its because the end of the song , they delayed abit
1600 x 900 is too large for a background. fixed

Easy

Nearly flawless. I liked the creativity.

00:05:437 (1) - Unsnapped end fix
00:26:480 (1) - Your shape usage really makes this difficulty shine. o.o thanks;;
00:29:287 (1,2) - ^ ^
00:32:094 (3,1) - Considering the stack leaning this spacing is a bit close. err? umm, is it about the spacing? if yes, changed
00:54:550 (1,2,1,2,3,4) - Such a perfect linear section! :I well thanks xD
01:15:645 - Your kiai needs to end! woops :p thanks for pointing that out owo


Normal+

Really well made. I'm looking forward to it being ranked. There's no need to call it a normal+ IMO. owo;; yes I change it to Normal btw ;;;

00:05:437 (1) - I rarely find circle sliders fitting. I have similar feelings here. This is only my personal opinion, but I like an angled U shaped slider better. https://osu.ppy.sh/ss/933160 woot woot :3 I don't realize that I stack it owo;; changed
00:06:837 (2) - Unsnapped. fixed
00:17:532 (1,2) - Really nice flow!
00:34:901 (1) - Two things. This doesn't look like the exact shape of slider 2 and I think 1.01 spacing with the previous combo for some reason looks more equal and correct to this 00:34:199 (1,2) - than 1.00. I turned grid snap off for these changes.
http://puu.sh/44czF.jpg <- Just to show what I did. (x 308 y 175) waw o.o fixed
00:43:322 (1) - x 187 y 281 looks much better. done~
00:54:560 - Unsnapped kiai fixed
00:57:357 (1,2,1) - Creative positioning! LOL thanks XD

Hard
Your pattern consistency is crazy good!

00:01:239 (3,4,5) - Get this spacing within 0.01 difference. I can notice this while playing. It will be more apparent during hard rock. Grid snap off if you don't want to adhere to the smaller 1.20 spacing. should be fixed by now owo
00:03:688 (3,4,5) - ^ ^
00:05:087 (1,2,3) - ^ also the long slider doesn't start exactly where the blue slider ends. ^
00:12:971 (2,3,4,5,6) - This doesn't look the greatest. I really don't think you should overlap this 00:13:497 (3) -. (Note: 00:14:550 (6,7) - go well together as a blanket if you remap. I also think the flow would be better if the singular notes weren't used in the blankets). mnn I think I won't change this, the Idea was keeping 00:13:497 (3,5,6) - same distance but, since there is 1/4 object, so it was intercalated with 00:14:111 (4) - turned out to be like http://i.cubeupload.com/5Otif3.jpg , um for the blanket... Can't think of something
00:23:673 (1,2,3) - This spacing bothers me even if it is stacked with that object. I noticed it ingame and immediately cried fowl. err..?
00:27:883 (3,4,5) - I was given a drum overload here the first time I played. It's not really an issue. mmn.. okay, I'll lower the volume a bit
00:40:164 (3) - Have it point towards the direction the next slider is heading? mmn okay o3o
00:48:936 (1,2) - I don't like how the gap that forms between the sliders looks. Perhaps try centering the blanket center? err....?
01:07:883 (6,7,1) - This can be adjusted to be exactly 1.20. fixed

Crowds

Another really solid map. Great difficulty!

00:06:831 (1) - I suggest using a slight curve here to complement 00:07:357 (3) - and because it looks better IMO. https://osu.ppy.sh/ss/933261 done
00:23:146 (7,8,9,10,1,2,3,4,5,1) - OMG <3333 uumm..? :3 wwwwww
00:31:216 (3) - Weird slider. I guess it's because your sliders so far have been fairly normal in this difficulty. i'm not sure it's even proper to change. I've been experimenting with possible replacements and the best options I found was end the slider on the blue tick or use a slider with a straight end. I'm not sure if either would work well into the next part. I don't expect you to change anything. umm.. the Idea was.. http://i.cubeupload.com/ZcPpBk.jpg like this, so no change ;A;
00:31:743 (4,5) - Why does this transition feel so weird? the most flowing alternative I could come up with is turning the note into a slider that ends at the start of the triple, but this is so ugly. It's probably fine the way it is if you think it plays fine.ikr.. I do feel the same but didn't know what to do, its like, I didn't know what I do when I map something insane, I just realize things when mod comes, well changes into something else, it might not even better, I don't know,because changing that would affect all the others..
00:32:269 (1,2,3,4) - Gah the rhythm these sliders create is just so bad sounding and awkward. I think it sounds a lot better if this 00:32:620 (2) - was 1/1 long without a repeat. the white tick sounds bad to listen to compared to the base. 00:33:146 (3,4) - would play more closely to the beat if it were broken up into individual notes so that there was a single note going into a spaced triple. All the sliding in this combo kills the rhythm IMO. um, change 1/1 but break into some individual things? err, idk... not too affect because the sliderslider wasn't buzzing.. but I will leave it like that for a moment
00:40:339 (6,7) - why not just stack on the slider? stacking all to 00:40:339 (6) -
01:15:645 (3) - Finish? woop yep XD
01:15:645 - why doesn't this share the volume changes that Hard has? aw.. I didn't add it here because I think this was spinner, o3o I'll add 'em XD

Muzu

Ugh my brain can't handle the 3/4ths and the alternations between kddk and dkkd. This for example 00:18:936 (27,28,29,30) - . i'm not that good at taiko. Whenever I see a gap I want the start of the next gap to be the opposite color and when it isn't I screw up. I don't think I'm capable of giving you good suggestions for the taikos. Sorry! LOL XD its okay
yay~ thanks a lot :3 thanks for the star too <3
TheVileOne
I did not mean it was delayed. I mean your offsets towards the end are different from difficulty to difficulty.
[ Zzz ]
Hi~Teru21

[Easy]

Ai Mod Check

00:34:199 (1) - New Combo Release

[Normal]

AR -1 or ( -2 + OD + 1 )

Ai Mod Check

00:34:199 (1) - New Combo Release

00:53:497 (1) - Add to Circle

00:53:848 (1) - New Combo Release

01:15:427 (2,3) - Please keep a regular interval ...

[Hard]

HP - 1

Ai Mod Check

00:58:585 (3) - Add to Circle

I do not modding to Insane.
Xinely
as requested


  • Easy
    00:00:190 (1,2) - imo clap red tick nya aneh, coba remove?
    00:03:163 (1) - lebih cocok kalo cuma whistle d kepala imo
    00:04:038 (2) - sama, clap nya gk terlalu cocok imo
    00:19:462 (2) - kalo bisa d pindah kemana gtu (gue gk ada ide) karena nyentuh score bar dll
    00:20:866 (3,1) - swap NC nya, biar konsisten
    00:32:094 (3,1) - ^
    00:34:199 (1) - gk perlu NC
    00:34:901 (1) - 276,364 terus 00:36:304 (2) - 256,268 biar ke stack gtu sama lekukan slider berikutnya http://puu.sh/45qPA.jpg
    00:47:532 (2,1) - i'm not sure this overlap is good.. imo newbie will confuse with this overlap
    01:00:164 (1) - ctrl+H aja?
    01:14:199 - volume dikurangi 10%?


  • Normal
    AR-1
    00:12:971 (2) - gue lbh saranin ini ritme http://puu.sh/45rwS.jpg buat ikut vocal jg
    00:13:848 (1) - kok spacing 1,2x? =w=
    00:15:427 (3,1,2,1) - dan seterusnya, spacingnya kok ganti2 sih? harus konsisten karena ini msh diff normal
    00:15:953 (1) - kedengeran gk enak, mending ripit nya d 00:16:129 -
    00:22:971 (1,2) - swap NC due stanza
    00:27:181 (1) - sama yg gue maksud d 00:15:953 (1) -
    00:34:199 (1) - gk perlu NC
    00:44:023 (3) - sama yg gue maksud d 00:15:953 (1) - lagian blue tick gtu walau 1/2 ke note berikutnya bikin pusing newbie sih imo
    01:12:795 (1) - gk usah NC soalnya NC tiap 2 stanza
    yeah, spacing nya tolong konsisten semua =w=


  • Hard
    00:01:414 (4) - kalo personally gue lbh suka naruh d 408,104
    00:05:437 (3) - slider sih gpp tp lbh cocok spin sih imo xD
    00:06:831 (1) - whistle d ekor d hapus terus pasang whistle d kepala 00:07:357 (2) -
    00:12:971 (2) - sama kek normal, http://puu.sh/45sio.jpg
    00:15:076 (7,1) - swap NC
    00:20:866 (5) - NC , lagian kepanjangan combonya
    00:26:304 (9,1) - swap NC
    00:32:094 (5) - NC, kepanjangan jg combonya =w="
    00:33:146 (7) - kalo d blg flow better d ctrl+G imo
    00:36:304 (4) - NC, kalo d lht pas kiai time gni km jd NC tiap stanza
    00:39:111 (1) - kok spacing 1,13x disini?
    00:58:760 (1) - remove NC aja kalo emang NC tiap 2 stanza
    01:09:988 (1) - ^
    01:15:645 (3) - NC for SV change

not mod insane but just point an issue, 01:15:645 - kiai time end here? you do it in other diff

Good Luck ikan
Topic Starter
Teru21

[ Zzz ] wrote:

Hi~Teru21

[Easy]

Ai Mod Check BG is still pending~ I add short kiai on the first reff :3

00:34:199 (1) - New Combo Release done~

[Normal]

AR -1 or ( -2 + OD + 1 ) err.. no ;; it'll be too crowded I think

Ai Mod Check

00:34:199 (1) - New Combo Release kay~

00:53:497 (1) - Add to Circle err, its not recommended adding circle 1/1 after a spinner on easy/normal diff :3

00:53:848 (1) - New Combo Release OAO;; I shouldn't

01:15:427 (2,3) - Please keep a regular interval ... added that on lovhin's mod, I will re think if i'm going to change that or no xD

[Hard]

HP - 1 mnn.. there is a guys said to me that the difficulties is too easy, idk if I want to change it or not, since I'm not good at those songsetup things :3

Ai Mod Check

00:58:585 (3) - Add to Circle :3

I do not modding to Insane.
and wow thanks X3 fast modding XDDD

Xinely wrote:

as requested


  • Easy
    00:00:190 (1,2) - imo clap red tick nya aneh, coba remove? err, ngga deh ;A;)a;; itu pattern
    00:03:163 (1) - lebih cocok kalo cuma whistle d kepala imo ^
    00:04:038 (2) - sama, clap nya gk terlalu cocok imo ^ di telinga ku bagus loh o_o;;
    00:19:462 (2) - kalo bisa d pindah kemana gtu (gue gk ada ide) karena nyentuh score bar dll mnn.. sebenernya nyentuh scorebar itu gapapa :3
    00:20:866 (3,1) - swap NC nya, biar konsisten sama2 NC gitu? :o okay xD
    00:32:094 (3,1) - ^ ^
    00:34:199 (1) - gk perlu NC fix on Zzz mod
    00:34:901 (1) - 276,364 terus 00:36:304 (2) - 256,268 biar ke stack gtu sama lekukan slider berikutnya http://puu.sh/45qPA.jpg o.o;; ntar aku pikir2 dulu itu mau ubah apa kaga
    00:47:532 (2,1) - i'm not sure this overlap is good.. imo newbie will confuse with this overlap thats why we have combo colour owo;; change the combo colour
    01:00:164 (1) - ctrl+H aja? ._____.)a serious?
    01:14:199 - volume dikurangi 10%? buat apa ;A;)a;;;


  • Normal
    AR-1
    00:12:971 (2) - gue lbh saranin ini ritme http://puu.sh/45rwS.jpg buat ikut vocal jg I think it'll be too hard ;A; because this difficulties is on hard standard already.. ;; I don't want to make it harder I guess
    00:13:848 (1) - kok spacing 1,2x? =w= umm.. itu pattern, di not yang biasa itu 1.0x waktu dia pindah tempat, itu dia jadi 1.2x, soalnya kalo waktu dia berpindah aku pasang 1.0x ; rasanya terlalu crowded..
    00:15:427 (3,1,2,1) - dan seterusnya, spacingnya kok ganti2 sih? harus konsisten karena ini msh diff normal ^ tapi mainnya kaga keganggu kan? XD berubah2 nya juga konstan kok xD
    00:15:953 (1) - kedengeran gk enak, mending ripit nya d 00:16:129 - following vocal there~
    00:22:971 (1,2) - swap NC due stanza k~
    00:27:181 (1) - sama yg gue maksud d 00:15:953 (1) -
    00:34:199 (1) - gk perlu NC fix that
    00:44:023 (3) - sama yg gue maksud d 00:15:953 (1) - lagian blue tick gtu walau 1/2 ke note berikutnya bikin pusing newbie sih imo err,, .-. ini basicly Normal+ cuma disuruh jadi Normal aja ><
    01:12:795 (1) - gk usah NC soalnya NC tiap 2 stanza ...?
    yeah, spacing nya tolong konsisten semua =w=


  • Hard
    00:01:414 (4) - kalo personally gue lbh suka naruh d 408,104 nope, flownya S , melambung keatas terus slide ke bawah xD
    00:05:437 (3) - slider sih gpp tp lbh cocok spin sih imo xD
    00:06:831 (1) - whistle d ekor d hapus terus pasang whistle d kepala 00:07:357 (2) - add whistle on the head , patternnya di tiap white tick harus ada whistle :3
    00:12:971 (2) - sama kek normal, http://puu.sh/45sio.jpg err, aku udah coba ganti ke berbagai cara.. dan... I automatically delete the diff I don't know why;; I just can't do it.. it didn't really satisfy me.. perasaan ku ga enak setelah ngubah pattern disana @A@;; gomennne... ;A;
    00:15:076 (7,1) - swap NC
    00:20:866 (5) - NC , lagian kepanjangan combonya
    00:26:304 (9,1) - swap NC
    00:32:094 (5) - NC, kepanjangan jg combonya =w=" segala macam NC ada yang di ubah ada yang ga di ubah X3
    00:33:146 (7) - kalo d blg flow better d ctrl+G imo eee... ntar pattern bintangnya gimana ;A;
    00:36:304 (4) - NC, kalo d lht pas kiai time gni km jd NC tiap stanza fix, dan ntahlah.. I'm bad at newcombo things -_-
    00:39:111 (1) - kok spacing 1,13x disini? fix
    00:58:760 (1) - remove NC aja kalo emang NC tiap 2 stanza ^
    01:09:988 (1) - ^ ^
    01:15:645 (3) - NC for SV change ^

not mod insane but just point an issue, 01:15:645 - kiai time end here? you do it in other diff woob fixed~

Good Luck ikan
ikan XD thankuu
toara_fict
Hi :3 Taiko diff modding From #modreqs

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. 00:14:725 (10) - Del
  2. 00:25:953 (58) - ^
  3. 00:28:146 (65) - move to 00:28:234 (65) -
  4. 00:59:111 (188) - k
[Oni]
  1. 00:01:414 (4,5,6) - k D or kkd
  2. 00:03:863 (11,12,13) - ^
  3. 00:14:988 (52) - move to 00:14:813 (51) -
  4. 00:19:287 (80) - d
  5. 00:23:585 (103,104) - Del D or kd
  6. 00:38:673 (23) - move to 00:38:848 (24) -
  7. 00:46:041 (72,73) - ( 00:23:585 (103,104) - too )
  8. 01:04:374 (62,63,64,65,66,67,68,69,70,71,72,73,74,75) - dddkkkddkkdddd ?
  9. 01:05:690 (77,78) - ( 00:23:585 (103,104) - too )
Good map and Good song <3
Good Luck :3/
Topic Starter
Teru21

toara_fict wrote:

Hi :3 Taiko diff modding From #modreqs

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. 00:14:725 (10) - Del okay~
  2. 00:25:953 (58) - ^ okay~
  3. 00:28:146 (65) - move to 00:28:234 (65) - okay~
  4. 00:59:111 (188) - k err pattern


[Oni]
  1. 00:01:414 (4,5,6) - k D or kkd sigh ;;; many people complain about this.. so changed =3=
  2. 00:03:863 (11,12,13) - ^ ^
  3. 00:14:988 (52) - move to 00:14:813 (51) - woot kay XD
  4. 00:19:287 (80) - d ^
  5. 00:23:585 (103,104) - Del D or kd err no :3 I aim for the Big don xD
  6. 00:38:673 (23) - move to 00:38:848 (24) - okay
  7. 00:46:041 (72,73) - ( 00:23:585 (103,104) - too ) ^like above
  8. 01:04:374 (62,63,64,65,66,67,68,69,70,71,72,73,74,75) - dddkkkdd kkdddd ? change the dddkkk things :3
  9. 01:05:690 (77,78) - ( 00:23:585 (103,104) - too ) ^same with above~


Good map and Good song <3
Good Luck :3/
yay XDD thankuuu going to check soon after exam xDD

thanks alot >w<)b
Ciyus Miapah
request GD gak jadi ah~

mendingan mod aja

[easy]
00:22:269 (1,2) - bikin slider ini menarik perhatian?
00:33:497 (1,1,1,1) - jadiin 4 kombo aja ini, sama jgn di stack

[normal+]
00:43:322 (1,2) - kayanya circle 1 dihapus gpp ya, NC di slider 2
00:51:743 (1) - Slider end 00:52:795
00:53:497 - add HC

[hard]
00:20:866 (5) - NC it?
00:25:602 (7) - NC
00:33:146 (7) - Slider end 00:33:322
00:33:497 - tambah Circle, NC it
01:02:094 - tambah circle

[Crowds]
dafaq pls kurangin HP nya jadi 6 atau 7
pake AR 8 juga masih bisa kebaca alias AR9 terlalu cepat

00:22:795 (6) - NC
00:27:883 (3,4,5) - bikin lebih menarik lagi coba nih slider, kayanya bagus. atau ganti dengan Circle?
00:34:199 (1,1) - release NC nya pls, jumping nya terlalu jauh, sama kalau di NC gak ada petunjuk jalan
00:53:497 (1,1,1) - release NC sama jauhin jumping nya
01:04:374 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i think this circles is too overmap?. kalo gak NC di no 8

dah cuma segitu ^_^
machomuu
Not a mod, but might I suggest using some more tags, like "Gatchaman", "Gatchaman Crowds", and other elements?
Topic Starter
Teru21

machomuu wrote:

Not a mod, but might I suggest using some more tags, like "Gatchaman", "Gatchaman Crowds", and other elements?
ahaha nope XD Gatchaman Crowds are on the source already~

EDIT~

Fort wrote:

request GD gak jadi ah~

mendingan mod aja

[easy]
00:22:269 (1,2) - bikin slider ini menarik perhatian? angled 'em
00:33:497 (1,1,1,1) - jadiin 4 kombo aja ini, sama jgn di stack I'll think twice about that

[normal+]
00:43:322 (1,2) - kayanya circle 1 dihapus gpp ya, NC di slider 2 :| heavy beat it nak ;; itu penting wwww
00:51:743 (1) - Slider end 00:52:795 :o spinner it gan owo;;; also nope ;; ntar jadi aneh ;A;
00:53:497 - add HC nope X3 because I didn't change ^

[hard]
00:20:866 (5) - NC it? err ;;; udah update kah? o.o;; di mod sebelum2nya udah di ubah OAO
00:25:602 (7) - NC mnn.. beberapa not setelah udah NC ;; I'll think twice to NC that o3o
00:33:146 (7) - Slider end 00:33:322 mnn.. nope owo;; I aim for 00:33:497 -
00:33:497 - tambah Circle, NC it ^ didn't change this ;; won't change this too ;A;)a;; its just seem strange if I make ^ 1/2 slider ;A;
01:02:094 - tambah circle lol added~

[Crowds]
dafaq pls kurangin HP nya jadi 6 atau 7 change into 7
pake AR 8 juga masih bisa kebaca alias AR9 terlalu cepat I think, I'll keep it 9 o3o karna;; waktu ku ubah jadi 8 ;; ada keganjalan di hati ku ;; dan rasanya bener2 kurang menantang ;; also , bounce nya ngga kerasa banget kalo AR8 ;; mapnya jadi terasa biasa2 aja gitu o3o

00:22:795 (6) - NC NC other place because pattern
00:27:883 (3,4,5) - bikin lebih menarik lagi coba nih slider, kayanya bagus. atau ganti dengan Circle? eee;; I want to keep it normal I guess
00:34:199 (1,1) - release NC nya pls, jumping nya terlalu jauh, sama kalau di NC gak ada petunjuk jalan I'll think twice for changing that
00:53:497 (1,1,1) - release NC sama jauhin jumping nya fixed~ ^ini ga ku ubah karna jalannya obvious banget persegi ;; yang ini karna ga berbentuk ;; jadi release NC owo
01:04:374 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i think this circles is too overmap?. kalo gak NC di no 8 LOL itu stream ;; stream is not overmap XD karna background musicnya juga begitu owo

dah cuma segitu ^_^
Thanks~ XD
h-728
[General]
  1. The movie you use is over 854x480.
  2. You seem to use Kiai Flash too much. Please consider to remove some of them.
  3. I don't think "Normal+" is needed because I couldn't find a big difference between "Normal" and it.
[Crowds]
  • 00:05:087 (3) - I don't know whether you did it intentionally, but according to your pattern the whistle on this note seems unnecessary.
    00:06:831 (1,2,3) - I don't feel that these jumps are natural. It seems better to keep the distance.00:07:883 (4) - Ctrl+G will make it more enjoyable.
    00:08:234 (1,2,3) - You can copy 00:06:831 (1,2,3,4) and do Ctrl+H here, and I think the placement will be more clear.00:06:662 - You may have to add a green line with 1.0x here because currently you change a SV by a red line.
    00:13:497 (4,5,1) - Too corner of the screen: it isn't kind for us.
    00:14:550 (3,4,5) - Covering a slider with other notes is not a good idea. I want you to put them more simply.00:27:532 (2) - Almost same as above.00:27:883 (3,4,5) - Hmm.. a reverse arrow is under the slider.
    00:29:287 (1,2) - same as 00:13:497
    00:31:743 (4,5,1) - We should recognize that these notes are in 1/4 rhythm. You must keep (3) away from (2).
    00:33:146 (3,4) - same as 00:13:497, why don't you put them on the right side of (2)?
    00:33:848 (1,1,1) - I can understand what you want to emphasize here and surely it suits the song, but as same as 00:13:497, each notes are put to corner; I think it's uncomfortable. It's not unnatural if you reduce a distance.00:48:585 (3,4,1) - same as 00:14:550
    00:58:761 (1) - going out from a screen.
    01:09:638 (1) - I don't like this slider. The part which is most emphasized is at the reverse(01:09:988), so it sounds something strange to me.
    I think it's natural to put circles on 01:09:638 and 01:09:813 (or a 1/2 slider on 01:09:638) then start a 1/1 slider from 01:09:988.
    01:15:427 (2,3) - Who can expect this rhythm? You should change them to one slider.
[Hard]
  • 00:13:497 (3) - I don't think it's a good idea to blanket the start point of this slider with (2) at the expense of visibility.
    00:13:497 (3,4,5) - It's difficult to get the rhythm here, because you suddenly use a blue tick. I recommend that if you want to make a rhythm which should use blue tick, it's better to use a reversing slider for the first time. To do so, you can easily show that you intend to use some blue-tick-rhythm.
    00:19:462 (3) - up, up and up.
    00:21:918 (3,4,5,6) - Four claps seem a loud. How about replacing the hitsounds on (4) and (6) to Drum-claps or something like them?
    00:27:708 - Add a circle? Because vocal is there.
    00:27:883 (4) - I don't think this slider can follow the music well. Why don't you put 1/1 sliders at 00:27:883 and 00:28:409?
    00:36:830 (2) - same as 00:13:497
    01:15:645 - red and green lines are on same time.
[Normal]
  • 00:15:427 (3,1) - Hmm.. the rhythm here is a little confusing imo because these two sliders have different length.
    How about removing (3) and reverse (2)?
    00:17:532 (1,2) - Make (1) curved then we can see these two sliders clearly.00:24:199 (2) - I think it will be better to follow the music if you move this slider 1/2 later.
    00:26:655 (3,1) - same as 00:15:427
    00:37:708 (1,2) - Turn (2) upside down then they will flow more natural.
    00:50:339 (3) - Too bottom.
    00:51:743 (1,1,2) - To ignore the sound of 00:53:497 is just unnatural. Why don't you put a long slider from 00:51:743 to 00:52:795 then put a circle at 00:53:146?
    01:15:427 (2) - Not very good.
[Easy]
  • 00:19:462 (2) - This is EASY diff so it should be kind to newbies.
    00:30:690 (2,1) - This overlapping is not beautiful; Just harming visibility.
    00:58:760 (3) - up
I don't recommend to overlap each sliders in Easy diff because newbie players won't be able to get what is happened there.

Overall, you use the corner of screen too much and we will sometimes feel something uncomfortable.
show more
Please sign in to reply.

New reply