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Nakashima Mika - ALWAYS (Serious Mix)

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Topic Starter
dkun

Ayu wrote:

yay modreq

Normal


  1. 00:20:116 (2,3,4) - Not sure if it's just me, but I kinda hate overlaps like this since it looks pretty lame imo. The actual spacing barely increases if you don't make them overlap, so I guess it should be safe. would prefer to keep as-is. DS is your friend!
  2. 00:40:116 (4) - Red point seems unfitting to me, since you used a lot of curves. aw, come on. really? it's not thaaaat bad.
  3. 00:50:348 (6,7,8) - And the overlapping here again
  4. 01:09:418 (3) - I think you forgot a clap here added!
  5. 01:15:930 (2) - 01:16:860 (3) - sloppy dkun pls....
  6. 01:19:651 (2) - did you do this on purpose yes.
  7. 01:24:302 (2) - wtf ???
  8. 01:25:697 (1) -
  9. 01:27:093 (2) -
  10. 01:28:023 (3) -
  11. 01:29:418 - Seems like you switched to another hitsound pattern here with the claps, I'm not sure why. I wouldn't. it's not so bad. it fits.
  12. 01:49:883 (4) - Would look better if curved like (1), in my opinion. this is intended.

Hard


  1. ~ I think tick rate 2 sounds great here, because of the sound on almost every red tick. sure!
  2. 01:19:651 (3,4) - spacing here is a little inconsistent, those 2 are closer to eachother than the other ones. fixed.
  3. 01:41:744 (6,1) - Sounds pretty strange here, I'd rather have the 1/3 piano mapped tried this, didn't really work. i'm open to alternatives, though!

That's about it, really great map. thx bby

that whistle hitsound sounds like a fart wow pls.....
Leader
hi my belovedkun

[General]
  1. What about moving the beginning of the break to 01:59:651 - or 02:01:046 - ? Would be very fitting. I'd choose the second one but it's your preference
[Normal]
  1. 00:26:627 (2,3) - I'd replace them with a slider so that 00:27:558 (4) -, which has a piano sound on it unlike them, will be more emphasized
  2. 00:37:325 (1) - This shape looks a bit too flat between all these nicely curved slider
  3. 00:40:116 (4) - Why did you use a red point on this one? Doesn't fit much since it's the only one, so I tried to fix the whole pattern (suggestion above included), here's the code:
    SPOILER
    360,96,37325,6,0,P|264:48|160:48,1,214
    40,100,38720,1,8,0:0:0:0:
    112,204,39186,2,0,L|88:308,1,107
    212,336,40116,2,0,B|264:340|264:340|320:332,1,107,0|8,0:0|0:0,0:0:0:0:
  4. 00:50:348 (6) - I think a circle + 1/1 slider would fit more since 00:50:813 is strong enough to be in a slider's head than a repeat
  5. 01:09:883 (4,5) - This could be better if it was a single slider since (4) has a totally different sound than (5) and 01:09:883 - will be emphasized more, which is much better in my opinion
  6. 01:24:767 (4,5) - Same as above
  7. 01:28:023 (3,4) - For the same reason, I'd switch them. Not a big deal, but I't better to have things clear, ya knowww
  8. 01:40:116 (3) - x:112 y:276 for a better symmetric slider. If you do that, you should move 01:41:511 (4) - to x:204 y:376
[Hard]
  1. 00:25:930 - You missed a circle here, you probably won't add but just telling you that it would be cooler ;_;
  2. 00:53:139 (3) - Not perfectly symmetric hue
  3. 01:14:534 (1,3) - Not a fan of these patterns, but why didn't you stack them?
  4. 01:41:744 (6,1) - Should be 1/3 here, right? I tried with 3 beats (01:41:821 (x) - 01:42:131 (x) - and 01:42:441 (2) - ), and it fits nicely since there isn't that variation of rhythm and it won't be a mess to understand. However, if you don't like it, you could always try with a slider with repeat, using the timestamp I linked before for start, repeat and end.
  5. 02:30:348 (8) - I'd personally use a slider here, follow vocals in a very good way
Solid map, couldn't find much, good luck~
Oracle
have some stars!(ノ・ω・)ノ゙ ~
also may mod this when i have time :)

EDIT: It's bubbled DDDDDDD:
guess i need to be faster next time xD
Topic Starter
dkun

Leader wrote:

hi my belovedkun hi ldr bby

[General]
  1. What about moving the beginning of the break to 01:59:651 - or 02:01:046 - ? Would be very fitting. I'd choose the second one but it's your preference listen to it closely! it sounds just fine at where it's at now.
[Normal]
  1. 00:26:627 (2,3) - I'd replace them with a slider so that 00:27:558 (4) -, which has a piano sound on it unlike them, will be more emphasized sure!
  2. 00:37:325 (1) - This shape looks a bit too flat between all these nicely curved slider alright.
  3. 00:40:116 (4) - Why did you use a red point on this one? Doesn't fit much since it's the only one, so I tried to fix the whole pattern (suggestion above included), here's the code: fixed the slider, your code didn't work! :p
    SPOILER
    360,96,37325,6,0,P|264:48|160:48,1,214
    40,100,38720,1,8,0:0:0:0:
    112,204,39186,2,0,L|88:308,1,107
    212,336,40116,2,0,B|264:340|264:340|320:332,1,107,0|8,0:0|0:0,0:0:0:0:
  4. 00:50:348 (6) - I think a circle + 1/1 slider would fit more since 00:50:813 is strong enough to be in a slider's head than a repeat mm, I don't like this.
  5. 01:09:883 (4,5) - This could be better if it was a single slider since (4) has a totally different sound than (5) and 01:09:883 - will be emphasized more, which is much better in my opinion bit iffy on making this a slider. I understand where you're coming from, but different hits/different sound, right?
  6. 01:24:767 (4,5) - Same as above ^
  7. 01:28:023 (3,4) - For the same reason, I'd switch them. Not a big deal, but I't better to have things clear, ya knowww soz, but ^
  8. 01:40:116 (3) - x:112 y:276 for a better symmetric slider. If you do that, you should move 01:41:511 (4) - to x:204 y:376 wasn't aiming for symmetry on the X-axis here
[Hard]
  1. 00:25:930 - You missed a circle here, you probably won't add but just telling you that it would be cooler ;_; you know me so well...
  2. 00:53:139 (3) - Not perfectly symmetric hue wasn't meant to be!
  3. 01:14:534 (1,3) - Not a fan of these patterns, but why didn't you stack them? wasn't meant to be stacked. looks fine in play!
  4. 01:41:744 (6,1) - Should be 1/3 here, right? I tried with 3 beats (01:41:821 (x) - 01:42:131 (x) - and 01:42:441 (2) - ), and it fits nicely since there isn't that variation of rhythm and it won't be a mess to understand. However, if you don't like it, you could always try with a slider with repeat, using the timestamp I linked before for start, repeat and end. okay. let's try it as a slider then.
  5. 02:30:348 (8) - I'd personally use a slider here, follow vocals in a very good wayI tried, but I personally like the slider better.
Solid map, couldn't find much, good luck~
SuperMIC
yoooo

these hitsounds though <3

[General]

It'd be a hassle I understand but hear me out... Instead of using the "sampleset" window for changing the hitsounds to Soft consider using the "Additions" window (setting the sampleset one back to Auto). It sounds a bit more consistant for me, although it does sound fine as is.

[Normal]

00:26:627 (2) - You're missing a clap on the start of this slider.
01:09:418 (3) - You're missing a clap here.
01:15:930 (2) - Missing a clap on the start.
01:19:651 (2) - Missing clap
01:20:116 (3) - Missing clap on end
01:24:302 (2,3,4,5,1,2,3) - Mssing claps :c
01:33:604 (4) - Missing clap
01:36:395 (2) - Missing clap at the end
01:39:186 (2) - Missing clap at the beginning

It's at this point I begin to realize you only put claps on every fourth beat... LOL consider changing or keep it the way it is, it's fine either way. (But I prefer claps every 2 and 4 :O)

01:55:465 (5,6) - Why not ctrl+c (1) and (2), paste them, ctrl+j+h, and then move them around a bit? You can also ctrl+g (2) to keep the original pattern a bit.
01:57:325 (1) - Needs a Finish
02:18:255 (1) - RNC
02:23:372 (3) - Consider rotating clockwise by around 15-30 degrees to help flow.


[Hope]

Is this diff name unrankable now with the new naming rule? Just wondering.

00:40:813 (6) - Consider a Soft whistle here.
00:59:651 (1) - Can you rotate this a bit so it flows better? o3o http://puu.sh/6Fe5A.jpg
I rotated (1) by 30 degrees and respaced itself and (2).
01:33:139 (1,2,3) - Niiiicceee
01:55:465 (1) - Consider moving this forward a tick (keeping the same ending point however) and adding a circle here with a soft Finish. If you do this, also consider adding a whistle to the start of this: 01:54:534 (1) -
02:21:279 (2) - Whistle here sounds odd, I would remove it.

---

Really clean mapset as always, GL for rank! :O
Topic Starter
dkun

SuperMICrophone wrote:

yoooo

these hitsounds though <3

[General]

It'd be a hassle I understand but hear me out... Instead of using the "sampleset" window for changing the hitsounds to Soft consider using the "Additions" window (setting the sampleset one back to Auto). It sounds a bit more consistant for me, although it does sound fine as is. duly noted for future maps; will keep as-is as it works fine currently.

[Normal]

00:26:627 (2) - You're missing a clap on the start of this slider.
01:09:418 (3) - You're missing a clap here.
01:15:930 (2) - Missing a clap on the start.
01:19:651 (2) - Missing clap
01:20:116 (3) - Missing clap on end
01:24:302 (2,3,4,5,1,2,3) - Mssing claps :c
01:33:604 (4) - Missing clap
01:36:395 (2) - Missing clap at the end
01:39:186 (2) - Missing clap at the beginning

It's at this point I begin to realize you only put claps on every fourth beat... LOL consider changing or keep it the way it is, it's fine either way. (But I prefer claps every 2 and 4 :O) hahah, smooooth. will keep as-is. :p

01:55:465 (5,6) - Why not ctrl+c (1) and (2), paste them, ctrl+j+h, and then move them around a bit? You can also ctrl+g (2) to keep the original pattern a bit. I would like to keep as-is because it creates variation.
01:57:325 (1) - Needs a Finish okay!
02:18:255 (1) - RNC sure!
02:23:372 (3) - Consider rotating clockwise by around 15-30 degrees to help flow. I don't see this being much of a help flow wise.


[Hope]

Is this diff name unrankable now with the new naming rule? Just wondering. yeah, I know of the rule.

00:40:813 (6) - Consider a Soft whistle here.
00:59:651 (1) - Can you rotate this a bit so it flows better? o3o http://puu.sh/6Fe5A.jpg
I rotated (1) by 30 degrees and respaced itself and (2).
01:33:139 (1,2,3) - Niiiicceee
01:55:465 (1) - Consider moving this forward a tick (keeping the same ending point however) and adding a circle here with a soft Finish. If you do this, also consider adding a whistle to the start of this: 01:54:534 (1) -
02:21:279 (2) - Whistle here sounds odd, I would remove it.

took everything via hard except 01:55:465 (1) -
---

Really clean mapset as always, GL for rank! :O thanks! <3
Irreversible
fixed a pattern and a NC

bubbled! *-*

beautiful song.

Topic Starter
dkun
Could the next BAT (*shrugs*) contact me before they do anything (includes modding as well)? I have a question or two. :P
ztrot
Ranked nice relaxing set dem hitsounds tho~
pw384
gratz :D
Zero__wind
0.0 congratz but,
the diff names are fine? nothing wrong
HabiHolic
Diff name fixrd please.. Unrakeble
Love
t/146911

p/2725713 <- Peppy's post.
JAKACHAN

HabiHolic wrote:

Diff name fixrd please.. Unrakeble
THESE LEAVES, ARE TOO UNRAKEABLE!!! IMPOSSIBRUH!!!!
Topic Starter
dkun
How would this be unrankable if they escalate by definition?

Here's a dictionary for reference if you need it.
Beige
Congratz~
Frostmourne

HabiHolic wrote:

Unrektable
pw384
The diff names are totally rankable. And you'll know why if you look up the words in the dictionary~
Raose

Frostmourne wrote:

HabiHolic wrote:

Unrektable
Oracle
Diff names are rektable. :P
And congrats for the rank!
akrolsmir
Finally! I've been waiting for the next (Serious Mix) song for far too long. Does this mean we'll see Why eventually :3

Sidenote: I would have expected that Despair would have been the harder difficulty, but I guess this works too.
Topic Starter
dkun

akrolsmir wrote:

Finally! I've been waiting for the next (Serious Mix) song for far too long. Does this mean we'll see Why eventually :3

Sidenote: I would have expected that Despair would have been the harder difficulty, but I guess this works too.
Eventually! (I hope....)

In response to why I put Despair as the lower difficulty, I believed that it would be better this way due to the nature of the song (what the lyrics actually signify). Give it a read!
Beige

dkun wrote:

akrolsmir wrote:

Finally! I've been waiting for the next (Serious Mix) song for far too long. Does this mean we'll see Why eventually :3

Sidenote: I would have expected that Despair would have been the harder difficulty, but I guess this works too.
Eventually! (I hope....)

In response to why I put Despair as the lower difficulty, I believed that it would be better this way due to the nature of the song (what the lyrics actually signify). Give it a read!
Despair is down, Hope s Up, Actually It's rankable I think, lol
Chewu
I am an average human player and I dont understand what difficulty the map is by reading the difficulty name.
DenoisoGoiso

Chewu wrote:

I am an average human player and I dont understand what difficulty the map is by reading the difficulty name.
Does an average human player should play this map and reading difficulty name? stop playing this game an fix your sickness
diff names are totally rankable but doesn't focussing to average human player. only stupid diff names unrankable

also cungratz hue
P o M u T a
i think correct song name is 'Nakashima Mika - ALWAYS (Serious Remix)'
not sure sourse→ https://soundcloud.com/remixbyserious/a ... ious-remix and http://puu.sh/6TeT1.png
But, i can't find sourse '(Serious mix)'
EDIT: okay
Chewu

DenoisoGoiso wrote:

Does an average human player should play this map and reading difficulty name? stop playing this game an fix your sickness
diff names are totally rankable but doesn't focussing to average human player. only stupid diff names unrankable

You are wrong.
Topic Starter
dkun

P o M u T a wrote:

i think correct song name is 'Nakashima Mika - ALWAYS (Serious Remix)'
not sure sourse→ https://soundcloud.com/remixbyserious/a ... ious-remix and http://puu.sh/6TeT1.png
But, i can't find sourse '(Serious mix)'
When the song originally came out, remixbyserious used "Mix" in all of his tracks. ie: Love Forever uses the same value.

I understand where you're coming from, but for consistency, I'm going to stick with Mix, as it's pretty much the same thing, and what it used to be on his SC.

Chewu wrote:

I am an average human player and I dont understand what difficulty the map is by reading the difficulty name.
My last post on the last page offers a dictionary link, if you want. I'll assume English isn't your first language.
Chewu
So is the Normal supposed to put me in Despair because its so easy? Or is it because its so Hard? Or do I play the Normal because Im in Despair because Im a bad player? Does the Hard give me Hope that Im actually becoming a good player? Or is it so Normal that there is no way I can fail and thats why it gives me Hope?
Am I supposed to have a dictionary open in case I want to play osu?

These diffnames are less descriptive than 0108/Nogard/Skystar/whatever.

But I guess being a BAT has its perks huh.
Topic Starter
dkun

Chewu wrote:

So is the Normal supposed to put me in Despair because its so easy? Or is it because its so Hard? Or do I play the Normal because Im in Despair because Im a bad player? Does the Hard give me Hope that Im actually becoming a good player? Or is it so Normal that there is no way I can fail and thats why it gives me Hope?
Am I supposed to have a dictionary open in case I want to play osu?

These diffnames are less descriptive than 0108/Nogard/Skystar/whatever.

But I guess being a BAT has its perks huh.
Is the word "theme" not in your vocabulary?

I guess being a normal user has its perks, right. You can complain all you want about something! The two ranking BAT's agreed that they made sense. I don't see what me being a BAT has anything to do with it.

It goes to show that people will only see what they want to see and nothing more.
Low
oh man which one is the harder diff??



OH MAN HELP ME





THIS IS SO HARD
Lach

Chewu wrote:

So is the Normal supposed to put me in Despair because its so easy? Or is it because its so Hard? Or do I play the Normal because Im in Despair because Im a bad player? Does the Hard give me Hope that Im actually becoming a good player? Or is it so Normal that there is no way I can fail and thats why it gives me Hope?
Am I supposed to have a dictionary open in case I want to play osu?

These diffnames are less descriptive than 0108/Nogard/Skystar/whatever.

But I guess being a BAT has its perks huh.
While I don't really understand the reasoning for these difficulty names, they are somewhat more descriptive than a users name for a difficulty.


help
E14

384059043 wrote:

The diff names are totally rankable. And you'll know why if you look up the words in the dictionary~
Those diffs names are reasonable for its "ranked" status. I agree on this.

Despair:
noun
1. loss of hope; hopelessness.
2. someone or something that causes hopelessness

so giving the difinition of the word "despair" comes the word "Hope" (+adding suffixes)...

Hope:
noun
1. the feeling that what is wanted can be had or that events will turn out for the best:
2. a person or thing in which expectations are centered
3.a particular instance of this feeling

if those definitions said above where gone into a negative side, it will leads to despair. therefore it is really connected with those two words. IT MAKE REALLY SENSE. and also the date when this beatmap gained rankable status (ugh qualified i mean) was before Valentines Day.

well, i hope i explained and defend this reasonable diff names (i dont know even there's no point of what im doing actually). As ALWAYS (seriously), Congrats for the ranked status dkun. :D

P.S.: parang bitin yung beatmap mo dkun, nakasanayan ko na ung mga full length maps mo eh xD
Love

Low wrote:

oh man which one is the harder diff??



OH MAN HELP ME





THIS IS SO HARD
Chewu
Hmm lets see..


wait I didnt see the first time...
Ayu
Sieg
at least you know now that "despair-hope" kind of diff names rankable now :D
Reisen Udongein
Everything about new diff name rule in my head become confusing
Mismagius

Ayu wrote:

http://osu.ppy.sh/forum/p/2756731
While I don't think Despair/Hope are unrankable diff names, I still don't get why THAT was unranked since it's basically the same situation.
Nyquill

Blue Dragon wrote:

Ayu wrote:

http://osu.ppy.sh/forum/p/2756731
While I don't think Despair/Hope are unrankable diff names, I still don't get why THAT was unranked since it's basically the same situation.
I remember asking eph and a couple of other people about that one, the diff names were effectively on different scales, sharing around the same level of worth.

Arguably though, difficulty is also on a different scale from the theme this map uses, and it is arguable whether or not despair is meant to be harder as you can "despair" the difficulty in a sense.

I might need to open a can of worms and talk to someone about this one.
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