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Nakashima Mika - ALWAYS (Serious Mix)

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Topic Starter
dkun
This beatmap was submitted using in-game submission on Monday, September 15, 2014 at 1:33:11 AM

Artist: Nakashima Mika
Title: ALWAYS (Serious Mix)
Tags: STAR remixbyserious
BPM: 129
Filesize: 3734kb
Play Time: 02:35
Difficulties Available:
  1. Hope (2.87 stars, 258 notes)
  2. Normal (1.72 stars, 131 notes)
Download: Nakashima Mika - ALWAYS (Serious Mix)
Information: Scores/Beatmap Listing
---------------
It has been a long journey.
Tari
Since this name isn't western, you should change it to (surname first) and then her (first name)

So it should be Nakashima Mika
Topic Starter
dkun
I'm aware of this. I just haven't gotten around to doing it. Thanks for the notice, though.

4monthedit: okay.
Love
Added yo hitsounds for you n00b.

Also.

01:10:813 (8) - NC this.
Topic Starter
dkun

Love wrote:

Added yo hitsounds for you n00b.

Also.

01:10:813 (8) - NC this.
Mannnnnnnnn. Makes sense. Thanks for the HS help with the map. I had no idea how to work with these set of customs. :p
Irreversible
Hello dkun!

[General]

Nothing much I guess, the whistles seem a bit too loud for me, but it's fine I suppose.

[Normal]

00:21:046 (5,6,7,1) - The straight flow here seems rather bland for me, if you’d put it that way you’d gain some extra movement, which flows nicely. http://puu.sh/6oiEE.jpg
00:22:441 (1,2,3) - Mh, I kinda don’t like how this is placed at the moment, first of all the DS is wrong, additionally it also looks wrong (as you can see, 1 to 2 looks quite close to eachother, whereas 2 and 3 are quite far spaced) http://puu.sh/6oiLZ.jpg What about something like this?
00:41:046 (5) - NC would fit here, if you apply this one I’d delete 00:42:906 (1) - (since the other one is stronger, if you ask me)
00:51:744 (8) - Can you check whether this is offscreen? My laptop doesn’t show it properly.. but yeah, my laptop is a tard
01:51:279 (5) - You’ve ignored DS here in order that it looks nice, what about making this 01:54:999 (4) - here too? move to 408 160
01:55:465 (5,6) - Just to avoid the overlap, actually i dunno if you can see this in game, gonna leave it anyway xD http://puu.sh/6oiXQ.jpg
02:21:046 (3) - 304 104 would provide a better flow again (same reason as before) and it looks a bit more exciting, since for me, zickzack pattern plays better than a straight line, most of the time.

[Hard]

00:21:046 (6) - Apply NC to keep consistency with the other patterns
01:05:232 (5) - a NC would emphasize the piano pretty well, woudln’t it?
01:14:534 (1,2,3) - Looks pretty weird in game, i suggest stacking them http://puu.sh/6ojjb.jpg (yes, it literally looked weird, i was supposing a stack there)
01:19:651 (3,4,5,6) - You might wanna keep the DS consistent here?
01:21:976 (1,2,3,4,5,6,7,8,9,10,11) - This Combo seems a bit very long, consider adding a NC somewhere. I actually dunno where, but i guess one would be nice.
01:34:534 (4) - According to her voice I actually wouldn’t follow the slider path, since the voice kinda goes up, so I suggest this: http://puu.sh/6ojpV.jpg (as well, the zickzack pattern suits me more :B)
01:40:348 (4) - 352 292 would increase the flow much, because you lead in 01:40:581 (5) - WAY better
01:41:744 (6,1,2,3) - Wrong snapped.. xD http://osu.ppy.sh/ss/1258286 What about this (placing as well, I considered to move it a bit further, NC to singalize that it’s ⅙) 01:41:821 - start 01:42:131 - repeat 01:42:441 - end 01:42:674 - add a circle to get a better rhythm, stack on 01:42:906 - (i hope you understand that lol)
01:42:906 (3) - NC due to the strong beat, also for consistency with the other patterns like that

Would put a star Icon, but osu won't let me .. :( Really excellent map two stars for two nice diffs, feel free to call me back C: (when you have enough SP)
Topic Starter
dkun

Irreversible wrote:

Hello dkun! hi irre bb

[General]

Nothing much I guess, the whistles seem a bit too loud for me, but it's fine I suppose.

[Normal]

00:21:046 (5,6,7,1) - The straight flow here seems rather bland for me, if you’d put it that way you’d gain some extra movement, which flows nicely. http://puu.sh/6oiEE.jpg done!
00:22:441 (1,2,3) - Mh, I kinda don’t like how this is placed at the moment, first of all the DS is wrong, additionally it also looks wrong (as you can see, 1 to 2 looks quite close to eachother, whereas 2 and 3 are quite far spaced) http://puu.sh/6oiLZ.jpg What about something like this? nice catch. done~
00:41:046 (5) - NC would fit here, if you apply this one I’d delete 00:42:906 (1) - (since the other one is stronger, if you ask me) done!
00:51:744 (8) - Can you check whether this is offscreen? My laptop doesn’t show it properly.. but yeah, my laptop is a tard seems fine to me.
01:51:279 (5) - You’ve ignored DS here in order that it looks nice, what about making this 01:54:999 (4) - here too? move to 408 160 I don't see why not
01:55:465 (5,6) - Just to avoid the overlap, actually i dunno if you can see this in game, gonna leave it anyway xD http://puu.sh/6oiXQ.jpg alright.
02:21:046 (3) - 304 104 would provide a better flow again (same reason as before) and it looks a bit more exciting, since for me, zickzack pattern plays better than a straight line, most of the time. applied.

[Hard]

00:21:046 (6) - Apply NC to keep consistency with the other patterns done!
01:05:232 (5) - a NC would emphasize the piano pretty well, woudln’t it? ^
01:14:534 (1,2,3) - Looks pretty weird in game, i suggest stacking them http://puu.sh/6ojjb.jpg (yes, it literally looked weird, i was supposing a stack there) I like how it is right now in-game, actually. it's intended!
01:19:651 (3,4,5,6) - You might wanna keep the DS consistent here? this is intended to keep with the combo. we talked about this!
01:21:976 (1,2,3,4,5,6,7,8,9,10,11) - This Combo seems a bit very long, consider adding a NC somewhere. I actually dunno where, but i guess one would be nice. if you could suggest a place, than I would add one. I don't know either. :p
01:34:534 (4) - According to her voice I actually wouldn’t follow the slider path, since the voice kinda goes up, so I suggest this: http://puu.sh/6ojpV.jpg (as well, the zickzack pattern suits me more :B) i'm cool with that.
01:40:348 (4) - 352 292 would increase the flow much, because you lead in 01:40:581 (5) - WAY better done!
01:41:744 (6,1,2,3) - Wrong snapped.. xD http://osu.ppy.sh/ss/1258286 What about this (placing as well, I considered to move it a bit further, NC to singalize that it’s ⅙) 01:41:821 - start 01:42:131 - repeat 01:42:441 - end 01:42:674 - add a circle to get a better rhythm, stack on 01:42:906 - (i hope you understand that lol) I just moved the three circles to 1/6th. see how you like it like that?
01:42:906 (3) - NC due to the strong beat, also for consistency with the other patterns like that done!

Would put a star Icon, but osu won't let me .. :( Really excellent map two stars for two nice diffs, feel free to call me back C: (when you have enough SP)
Irreversible
Hard:
01:25:697 (9) - Maybe apply the NC here, the piano seems quite indicating
About the 1/6: Seems wronger than before, since you can't just go with 1/4 and then 1/6. (well, I guess it's a bit too confusing then), let's wait for some further mods~
Topic Starter
dkun

Irreversible wrote:

Hard:
01:25:697 (9) - Maybe apply the NC here, the piano seems quite indicating
About the 1/6: Seems wronger than before, since you can't just go with 1/4 and then 1/6. (well, I guess it's a bit too confusing then), let's wait for some further mods~
applied, changed it again. I think it'd be okay with how it is now?
Irreversible
01:41:744 (6,1) - Idk, personally seems weird to me, should be fine tho. we'll see how it goes with other mods
Topic Starter
dkun
The background beat is still there, regardless of the piano starting taking the foreground of the music. But yeah, I'll see how other mods react to it~
Ayu
yay modreq

Normal


  1. 00:20:116 (2,3,4) - Not sure if it's just me, but I kinda hate overlaps like this since it looks pretty lame imo. The actual spacing barely increases if you don't make them overlap, so I guess it should be safe.
  2. 00:40:116 (4) - Red point seems unfitting to me, since you used a lot of curves.
  3. 00:50:348 (6,7,8) - And the overlapping here again
  4. 01:09:418 (3) - I think you forgot a clap here
  5. 01:15:930 (2) - 01:16:860 (3) - sloppy dkun
  6. 01:19:651 (2) - did you do this on purpose
  7. 01:24:302 (2) - wtf
  8. 01:25:697 (1) -
  9. 01:27:093 (2) -
  10. 01:28:023 (3) -
  11. 01:29:418 - Seems like you switched to another hitsound pattern here with the claps, I'm not sure why. I wouldn't.
  12. 01:49:883 (4) - Would look better if curved like (1), in my opinion.

Hard


  1. ~ I think tick rate 2 sounds great here, because of the sound on almost every red tick.
  2. 01:19:651 (3,4) - spacing here is a little inconsistent, those 2 are closer to eachother than the other ones.
  3. 01:41:744 (6,1) - Sounds pretty strange here, I'd rather have the 1/3 piano mapped

That's about it, really great map.

that whistle hitsound sounds like a fart
Topic Starter
dkun

Ayu wrote:

yay modreq

Normal


  1. 00:20:116 (2,3,4) - Not sure if it's just me, but I kinda hate overlaps like this since it looks pretty lame imo. The actual spacing barely increases if you don't make them overlap, so I guess it should be safe. would prefer to keep as-is. DS is your friend!
  2. 00:40:116 (4) - Red point seems unfitting to me, since you used a lot of curves. aw, come on. really? it's not thaaaat bad.
  3. 00:50:348 (6,7,8) - And the overlapping here again
  4. 01:09:418 (3) - I think you forgot a clap here added!
  5. 01:15:930 (2) - 01:16:860 (3) - sloppy dkun pls....
  6. 01:19:651 (2) - did you do this on purpose yes.
  7. 01:24:302 (2) - wtf ???
  8. 01:25:697 (1) -
  9. 01:27:093 (2) -
  10. 01:28:023 (3) -
  11. 01:29:418 - Seems like you switched to another hitsound pattern here with the claps, I'm not sure why. I wouldn't. it's not so bad. it fits.
  12. 01:49:883 (4) - Would look better if curved like (1), in my opinion. this is intended.

Hard


  1. ~ I think tick rate 2 sounds great here, because of the sound on almost every red tick. sure!
  2. 01:19:651 (3,4) - spacing here is a little inconsistent, those 2 are closer to eachother than the other ones. fixed.
  3. 01:41:744 (6,1) - Sounds pretty strange here, I'd rather have the 1/3 piano mapped tried this, didn't really work. i'm open to alternatives, though!

That's about it, really great map. thx bby

that whistle hitsound sounds like a fart wow pls.....
Leader
hi my belovedkun

[General]
  1. What about moving the beginning of the break to 01:59:651 - or 02:01:046 - ? Would be very fitting. I'd choose the second one but it's your preference
[Normal]
  1. 00:26:627 (2,3) - I'd replace them with a slider so that 00:27:558 (4) -, which has a piano sound on it unlike them, will be more emphasized
  2. 00:37:325 (1) - This shape looks a bit too flat between all these nicely curved slider
  3. 00:40:116 (4) - Why did you use a red point on this one? Doesn't fit much since it's the only one, so I tried to fix the whole pattern (suggestion above included), here's the code:
    SPOILER
    360,96,37325,6,0,P|264:48|160:48,1,214
    40,100,38720,1,8,0:0:0:0:
    112,204,39186,2,0,L|88:308,1,107
    212,336,40116,2,0,B|264:340|264:340|320:332,1,107,0|8,0:0|0:0,0:0:0:0:
  4. 00:50:348 (6) - I think a circle + 1/1 slider would fit more since 00:50:813 is strong enough to be in a slider's head than a repeat
  5. 01:09:883 (4,5) - This could be better if it was a single slider since (4) has a totally different sound than (5) and 01:09:883 - will be emphasized more, which is much better in my opinion
  6. 01:24:767 (4,5) - Same as above
  7. 01:28:023 (3,4) - For the same reason, I'd switch them. Not a big deal, but I't better to have things clear, ya knowww
  8. 01:40:116 (3) - x:112 y:276 for a better symmetric slider. If you do that, you should move 01:41:511 (4) - to x:204 y:376
[Hard]
  1. 00:25:930 - You missed a circle here, you probably won't add but just telling you that it would be cooler ;_;
  2. 00:53:139 (3) - Not perfectly symmetric hue
  3. 01:14:534 (1,3) - Not a fan of these patterns, but why didn't you stack them?
  4. 01:41:744 (6,1) - Should be 1/3 here, right? I tried with 3 beats (01:41:821 (x) - 01:42:131 (x) - and 01:42:441 (2) - ), and it fits nicely since there isn't that variation of rhythm and it won't be a mess to understand. However, if you don't like it, you could always try with a slider with repeat, using the timestamp I linked before for start, repeat and end.
  5. 02:30:348 (8) - I'd personally use a slider here, follow vocals in a very good way
Solid map, couldn't find much, good luck~
Oracle
have some stars!(ノ・ω・)ノ゙ ~
also may mod this when i have time :)

EDIT: It's bubbled DDDDDDD:
guess i need to be faster next time xD
Topic Starter
dkun

Leader wrote:

hi my belovedkun hi ldr bby

[General]
  1. What about moving the beginning of the break to 01:59:651 - or 02:01:046 - ? Would be very fitting. I'd choose the second one but it's your preference listen to it closely! it sounds just fine at where it's at now.
[Normal]
  1. 00:26:627 (2,3) - I'd replace them with a slider so that 00:27:558 (4) -, which has a piano sound on it unlike them, will be more emphasized sure!
  2. 00:37:325 (1) - This shape looks a bit too flat between all these nicely curved slider alright.
  3. 00:40:116 (4) - Why did you use a red point on this one? Doesn't fit much since it's the only one, so I tried to fix the whole pattern (suggestion above included), here's the code: fixed the slider, your code didn't work! :p
    SPOILER
    360,96,37325,6,0,P|264:48|160:48,1,214
    40,100,38720,1,8,0:0:0:0:
    112,204,39186,2,0,L|88:308,1,107
    212,336,40116,2,0,B|264:340|264:340|320:332,1,107,0|8,0:0|0:0,0:0:0:0:
  4. 00:50:348 (6) - I think a circle + 1/1 slider would fit more since 00:50:813 is strong enough to be in a slider's head than a repeat mm, I don't like this.
  5. 01:09:883 (4,5) - This could be better if it was a single slider since (4) has a totally different sound than (5) and 01:09:883 - will be emphasized more, which is much better in my opinion bit iffy on making this a slider. I understand where you're coming from, but different hits/different sound, right?
  6. 01:24:767 (4,5) - Same as above ^
  7. 01:28:023 (3,4) - For the same reason, I'd switch them. Not a big deal, but I't better to have things clear, ya knowww soz, but ^
  8. 01:40:116 (3) - x:112 y:276 for a better symmetric slider. If you do that, you should move 01:41:511 (4) - to x:204 y:376 wasn't aiming for symmetry on the X-axis here
[Hard]
  1. 00:25:930 - You missed a circle here, you probably won't add but just telling you that it would be cooler ;_; you know me so well...
  2. 00:53:139 (3) - Not perfectly symmetric hue wasn't meant to be!
  3. 01:14:534 (1,3) - Not a fan of these patterns, but why didn't you stack them? wasn't meant to be stacked. looks fine in play!
  4. 01:41:744 (6,1) - Should be 1/3 here, right? I tried with 3 beats (01:41:821 (x) - 01:42:131 (x) - and 01:42:441 (2) - ), and it fits nicely since there isn't that variation of rhythm and it won't be a mess to understand. However, if you don't like it, you could always try with a slider with repeat, using the timestamp I linked before for start, repeat and end. okay. let's try it as a slider then.
  5. 02:30:348 (8) - I'd personally use a slider here, follow vocals in a very good wayI tried, but I personally like the slider better.
Solid map, couldn't find much, good luck~
SuperMIC
yoooo

these hitsounds though <3

[General]

It'd be a hassle I understand but hear me out... Instead of using the "sampleset" window for changing the hitsounds to Soft consider using the "Additions" window (setting the sampleset one back to Auto). It sounds a bit more consistant for me, although it does sound fine as is.

[Normal]

00:26:627 (2) - You're missing a clap on the start of this slider.
01:09:418 (3) - You're missing a clap here.
01:15:930 (2) - Missing a clap on the start.
01:19:651 (2) - Missing clap
01:20:116 (3) - Missing clap on end
01:24:302 (2,3,4,5,1,2,3) - Mssing claps :c
01:33:604 (4) - Missing clap
01:36:395 (2) - Missing clap at the end
01:39:186 (2) - Missing clap at the beginning

It's at this point I begin to realize you only put claps on every fourth beat... LOL consider changing or keep it the way it is, it's fine either way. (But I prefer claps every 2 and 4 :O)

01:55:465 (5,6) - Why not ctrl+c (1) and (2), paste them, ctrl+j+h, and then move them around a bit? You can also ctrl+g (2) to keep the original pattern a bit.
01:57:325 (1) - Needs a Finish
02:18:255 (1) - RNC
02:23:372 (3) - Consider rotating clockwise by around 15-30 degrees to help flow.


[Hope]

Is this diff name unrankable now with the new naming rule? Just wondering.

00:40:813 (6) - Consider a Soft whistle here.
00:59:651 (1) - Can you rotate this a bit so it flows better? o3o http://puu.sh/6Fe5A.jpg
I rotated (1) by 30 degrees and respaced itself and (2).
01:33:139 (1,2,3) - Niiiicceee
01:55:465 (1) - Consider moving this forward a tick (keeping the same ending point however) and adding a circle here with a soft Finish. If you do this, also consider adding a whistle to the start of this: 01:54:534 (1) -
02:21:279 (2) - Whistle here sounds odd, I would remove it.

---

Really clean mapset as always, GL for rank! :O
Topic Starter
dkun

SuperMICrophone wrote:

yoooo

these hitsounds though <3

[General]

It'd be a hassle I understand but hear me out... Instead of using the "sampleset" window for changing the hitsounds to Soft consider using the "Additions" window (setting the sampleset one back to Auto). It sounds a bit more consistant for me, although it does sound fine as is. duly noted for future maps; will keep as-is as it works fine currently.

[Normal]

00:26:627 (2) - You're missing a clap on the start of this slider.
01:09:418 (3) - You're missing a clap here.
01:15:930 (2) - Missing a clap on the start.
01:19:651 (2) - Missing clap
01:20:116 (3) - Missing clap on end
01:24:302 (2,3,4,5,1,2,3) - Mssing claps :c
01:33:604 (4) - Missing clap
01:36:395 (2) - Missing clap at the end
01:39:186 (2) - Missing clap at the beginning

It's at this point I begin to realize you only put claps on every fourth beat... LOL consider changing or keep it the way it is, it's fine either way. (But I prefer claps every 2 and 4 :O) hahah, smooooth. will keep as-is. :p

01:55:465 (5,6) - Why not ctrl+c (1) and (2), paste them, ctrl+j+h, and then move them around a bit? You can also ctrl+g (2) to keep the original pattern a bit. I would like to keep as-is because it creates variation.
01:57:325 (1) - Needs a Finish okay!
02:18:255 (1) - RNC sure!
02:23:372 (3) - Consider rotating clockwise by around 15-30 degrees to help flow. I don't see this being much of a help flow wise.


[Hope]

Is this diff name unrankable now with the new naming rule? Just wondering. yeah, I know of the rule.

00:40:813 (6) - Consider a Soft whistle here.
00:59:651 (1) - Can you rotate this a bit so it flows better? o3o http://puu.sh/6Fe5A.jpg
I rotated (1) by 30 degrees and respaced itself and (2).
01:33:139 (1,2,3) - Niiiicceee
01:55:465 (1) - Consider moving this forward a tick (keeping the same ending point however) and adding a circle here with a soft Finish. If you do this, also consider adding a whistle to the start of this: 01:54:534 (1) -
02:21:279 (2) - Whistle here sounds odd, I would remove it.

took everything via hard except 01:55:465 (1) -
---

Really clean mapset as always, GL for rank! :O thanks! <3
Irreversible
fixed a pattern and a NC

bubbled! *-*

beautiful song.

Topic Starter
dkun
Could the next BAT (*shrugs*) contact me before they do anything (includes modding as well)? I have a question or two. :P
ztrot
Ranked nice relaxing set dem hitsounds tho~
pw384
gratz :D
Zero__wind
0.0 congratz but,
the diff names are fine? nothing wrong
HabiHolic
Diff name fixrd please.. Unrakeble
Love
t/146911

p/2725713 <- Peppy's post.
JAKACHAN

HabiHolic wrote:

Diff name fixrd please.. Unrakeble
THESE LEAVES, ARE TOO UNRAKEABLE!!! IMPOSSIBRUH!!!!
Topic Starter
dkun
How would this be unrankable if they escalate by definition?

Here's a dictionary for reference if you need it.
Beige
Congratz~
Frostmourne

HabiHolic wrote:

Unrektable
pw384
The diff names are totally rankable. And you'll know why if you look up the words in the dictionary~
Raose

Frostmourne wrote:

HabiHolic wrote:

Unrektable
Oracle
Diff names are rektable. :P
And congrats for the rank!
akrolsmir
Finally! I've been waiting for the next (Serious Mix) song for far too long. Does this mean we'll see Why eventually :3

Sidenote: I would have expected that Despair would have been the harder difficulty, but I guess this works too.
Topic Starter
dkun

akrolsmir wrote:

Finally! I've been waiting for the next (Serious Mix) song for far too long. Does this mean we'll see Why eventually :3

Sidenote: I would have expected that Despair would have been the harder difficulty, but I guess this works too.
Eventually! (I hope....)

In response to why I put Despair as the lower difficulty, I believed that it would be better this way due to the nature of the song (what the lyrics actually signify). Give it a read!
Beige

dkun wrote:

akrolsmir wrote:

Finally! I've been waiting for the next (Serious Mix) song for far too long. Does this mean we'll see Why eventually :3

Sidenote: I would have expected that Despair would have been the harder difficulty, but I guess this works too.
Eventually! (I hope....)

In response to why I put Despair as the lower difficulty, I believed that it would be better this way due to the nature of the song (what the lyrics actually signify). Give it a read!
Despair is down, Hope s Up, Actually It's rankable I think, lol
Chewu
I am an average human player and I dont understand what difficulty the map is by reading the difficulty name.
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